name=Fragile
size=800,600
time=120
recordings=0
tile(Block,200,300)
tile(Block,150,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,300)
tile(Block,400,300)
tile(Block,600,300)
tile(Block,550,300)
tile(NotificationBlock,300,250){
	message="Those blocks are fragile.\nIf you step on them too often they'll break."
}
tile(ShadowStart,200,250)
tile(PlayerStart,250,250)
tile(Fragile,450,300)
tile(Fragile,500,300)
tile(Block,600,350)
tile(Block,350,350)
tile(Block,350,400)
tile(Block,350,450)
tile(Block,400,450)
tile(Block,450,450)
tile(Block,500,450)
tile(Block,550,450)
tile(Block,600,450)
tile(Block,600,400)
tile(Exit,550,400)
