name="Conveyor madness"
size=800,600
time=220
recordings=1
tile(Exit,200,100)
tile(PlayerStart,200,250)
tile(ShadowStart,400,100)
tile(ShadowConveyorBelt,150,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,200,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,250,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,300,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,350,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,400,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,450,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,500,150){
	disabled=0
	speed=2
}
tile(ShadowConveyorBelt,550,150){
	disabled=0
	speed=2
}
tile(ConveyorBelt,300,300){
	disabled=0
	speed=2
}
tile(ConveyorBelt,350,300){
	disabled=0
	speed=2
}
tile(ConveyorBelt,400,300){
	disabled=0
	speed=2
}
tile(ConveyorBelt,450,300){
	disabled=0
	speed=2
}
tile(ConveyorBelt,500,300){
	disabled=0
	speed=2
}
tile(ConveyorBelt,550,300){
	disabled=0
	speed=2
}
tile(Block,150,300)
tile(Block,200,300)
tile(Block,250,300)
tile(NotificationBlock,250,250){
	message="When standing on conveyor belts you'll\nmove without walking."
}
tile(Block,650,50)
tile(Block,650,100)
tile(Block,650,150)
tile(Block,650,200)
tile(Block,650,250)
tile(Block,650,300)
tile(NotificationBlock,550,250){
	message="Let the shadow finish the level by walking to\nthe finish. But don't stand still because your\nshadow will move back to the wall."
}
tile(ShadowBlock,600,150)
tile(Block,600,300)
