Subsections

- Tempo
- Time
- TimeSig
- BeatAdjust
- Fermata
- Cut

#
Tempo and Timing

MMA has a rich set of commands to adjust and vary the timing of your song.

# Tempo

The tempo of a piece is set in Beats per Minute with the “Tempo” directive.

Tempo 120

sets the tempo to 120 beats/minute. You can also use the tempo command to increase or decrease the current rate by including a leading “+”, “-” or “*” in the rate. For example (assuming the current rate is 120):

Tempo +10

will increase the current rate to 130 beats/minute.

The tempo can be changed series of beats, much like a rit. or accin real music. Assuming that a time signature of 4/4, the current tempo is 120, and there are 4 beats in a bar, the command:

Tempo 100 1

will cause 4 tempo entries to be placed in the current bar (in the MIDI meta track). The start of the bar will be 115, the 2nd beat will be at 110, the 3rd at 105 and the last at 100.

You can also vary an existing rate using a “+”, “-” or “*” in the rate.

You can vary the tempo over more than one bar. For example:

Tempo +20 5.5

tells MMA to increase the tempo by 20 beats per minute and to step the increase over the next five and a half bars. Assuming a start tempo of 100 and 4 beats/bar, the meta track will have a tempo settings of 101, 102, 103 ... 120. This will occur over 22 beats (5.5 bars * 4 beats) of music.

Using the multiplier is handy if you are switching to “double time”:

Tempo *2

and to return:

Temp *.5

Note that the “+”, “-” or “*” sign must not be separated from the tempo value by any spaces. The value for TEMPO can be any value, but will be converted to integer for the final setting.

#
Time

MMA doesn't really understand time signatures. It just cares about the number of beats in a bar. So, if you have a piece in 4/4 time you would use:

Time 4

For 3/4 use:

Time 3

For 6/8 you'd probably want either “2” or “6”.

Changing the time also cancels all existing sequences. So, after a time directive you'll need to set up your sequences or load a new groove.16.1

# TimeSig

Even though MMA doesn't really use Time Signatures, some MIDI programs do recognize and use them. So, here's a command which will let you insert a Time Signature in your MIDI output:

TimeSig NN DD

The NN parameter is the time signature numerator (the number of beats per bar). In 3/4 you would set this to “3”.

The DD parameter is the time signature denominator (the length of the note getting a single beat). In 3/4 you would set this to “4”.

The NN value must be an integer in the range of 1 to 126. The DD value must be one of 1, 2, 4, 8, 16, 32 or 64.

MMA assumes that all songs are in 4/4 and places that MIDI event at offset 0 in the Meta track.

The TIMESIG value is remembered by GROOVEs and is properly set when grooves are switched. You should probably have a time signature in any groove library files you create (the supplied files all do).

The common time signatures “common” and “cut” are supported. They are translated by MMA to 4/4 and 2/2.

#
BeatAdjust

Internally, MMA tracks its position in a song according to beats. For example, in a 4/4 piece the beat position is incremented by 4 after each bar is processed. For the most part, this works fine; however, there are some conditions when it would be nice to manually adjust the beat position:

- Insert some extra (silent) beats at the end of bar to simulate a pause,

- Delete some beats to handle a “short” bar.

- Change a pattern in the middle of a bar.

Each problem will be dealt with in turn. In this example a pause is simulated at the end of bar 10. One problem with this logic is that the inserted beat will be silent, but certain notes (percussive things like piano) often will continue to sound (this is related to the decay of the note, not that MMA has not turned off the note). Frankly, this really doesn't work too well ... which is why the FERMATA (details here) was added.

Adding Extra Beats

Time 4 1 Cm / / / ... 10 Am / C / BeatAdjust 1 ...

In this example the problem of the “short bar” is handled. In this example, the sheet music has the majority of the song in 4/4 time, but bar 4 is in 2/4. This could be handled by setting the TIME setting to 2 and creating some different patterns. Forcing silence on the last 2 beats and backing up the counter is a bit easier.

Short Bar Adjustment

1 Cm / / / ... 4 Am / z! / BeatAdjust -2 ...

Note that the adjustment factor can be a partial beat. For example:

BeatAdjust .5

will insert half of a beat between the current bars.

Finally in this example, the problem of overlapping bars is handled. We want to change the GROOVE in the middle of a bar. So, we create the third bar two times. The first one has a “z!” (silence) for beats 3 and 4; the second has “z!” for beats 1 and 2. This permits the two halves to overlap without conflict. The BEATADJUST forces the two bars to overlap completely.

Mid-Bar Groove Change

Groove BigBand 1 C Groove BigBandFill 2 Am 3 / / z! BeatAdjust -4 Groove BigBand z! / F 5 F ...

#
Fermata

A “fermata” or “pause” in written music tells the musician to hold a note for a longer period than the notation would otherwise indicate. In standard music notation it is represented by a “ ” above a note.

To indicate all this MMA uses a command like:

Fermata 1 1 200

Note that there are three parts to the command:

1. The beat offset from the current point in the score to apply the “pause”. The offset can be positive or negative and is calculated from the current bar. Positive numbers will apply to the next bar; negative to the previous. For offsets into the next bar you use offsets starting at “0”; for offsets into the previous bar an offset of “-1” represents the last beat in that bar.

   For example, if you were in 4/4 time and wanted the quarter note at the end of the next bar to be paused, you would use an offset of 3. The same effect can be achieved by putting the FERMATA command after the bar and using an offset of -1.

2. The duration of the pause in beats. For example, if you have a quarter note to pause your duration would be 1, a half note (or 2 quarter notes) would be 2.

3. The adjustment. This represented as a percentage of the current value. For example, to force a note to be held for twice the normal time you would use 200 (two-hundred percent). You can use a value smaller than 100 to force a shorter note, but this is seldom done.

This example shows how you can place a FERMATA before or after the effected bar.

Fermata

MMA Equivalent Fermata 3 1 200 C Gm7

Alternate C Fermata -1 1 200 Gm7

Here the second example shows the first four bars of a popular torch song. The problem with the piece is that the first beat of bar four needs to be paused, and the accompaniment style has to switch in the middle of the bar. The example shows how to split the fourth bar with the first beat on one line and the balance on a second. The “z!”s are used to “fill in” the 4 beats skipped by the BEATADJUST.

Fermata with Cut

C C#dim G7 C / C#dim G7 z! Fermata -4 1 200 Cut -3 BeatAdjust -3.5 Groove EasySwing z! G7 C7

The following conditions will generate warning messages:

- A beat offset greater than one bar,

- A duration greater than one bar,

- An adjustment value less than 100.

This command works by adjusting the global tempo in the MIDI meta track at the point of the fermata. In most cases you can put more than one FERMATA command in the same bar, but they should be in beat order (no checks are done). If the FERMATA command has a negative position argument, special code is invoked to remove any note-on events in the duration specified, after the start of the beat.16.2 This means that extra rhythm notes will not be sounded--probably what you expect a held note to sound like.

#
Cut

This command was born of the need to simulate a “cut” or, more correctly, a “caesura”. This is indicated in music by two parallel lines put at the top of a staff indicating the end of a musical thought. The symbol is also referred to as “railroad tracks”.

The idea is to stop the music on all tracks, pause briefly, and resume.16.3

MMA provides the CUT command to help deal with this situation. But, before the command is described in detail, a diversion: just how is a note or chord sustained in a MIDI file?

Assume that a MMA input file (and the associated library) files dictates that some notes are to be played from beat 2 to beat 4 in an arbitrary bar. What MMA does is:

- determine the position in the piece as a midi offset to the current bar,

- calculate the start and end times for the notes,

- adjust the times (if necessary) based on adjustable features such as STRUM, ARTICULATE, RTIME, etc.,

- insert the required MIDI “note on” and “note off” commands at the appropriate point in the track.

You may think that a given note starts on beat 2 and ends (using ARTICULATE 100) right on beat 3--but you would most likely be wrong. So, if you want the note or chord to be “cut”, what point do you use to instruct MMA correctly? Unfortunately, the simple answer is “it depends”. Again, the answers will consist of some examples.

In this first case you wish to stop the track in the middle of the last bar. The simplest answer is:

1 C ... 36 C / z! /

Unfortunately, this will “almost” work. But, any chords which are longer than one or two beats may continue to sound. This, often, gives a “dirty” sound to the end of the piece. The simple solution is to add to the end of the piece:

Cut -2

Depending on the rhythm you might have to fiddle a bit with the cut value. But, the example here puts a “all notes off” message in all the active tracks at the start of beat 3. The exact same result can be achieved by placing:

Cut 3

before the final bar.

In this second example a tiny bit of silence is desired between bars 4 and 5 (this might be the end of a musical introduction). The following bit should work:

1 C 2 G 3 G 4 C Cut BeatAdjust .2 5 G ...

In this case the “all notes off” is placed at the end of bar 4 and two-tenths of a beat is inserted at the same location. Bar 5 continues the track.

The final example show how you might combine CUT with FERMATA. In this case the sheet music shows a caesura after the first quarter note and fermatas over the quarter notes on beats 2, 3 and 4.

1 C C#dim 2 G7 3 C / C#dim Fermata 1 3 120 Cut 1.9 Cut 2.9 Cut 3.9 4 G7 / C7 / 5 F6

A few tutorial notes on the above:

- The command

  Fermata 1 3 120

  applies a slow-down in tempo to the second beat for the following bar (an offset of 1), for 3 beats. These 3 beats will be played 20% slower than the set tempo.

- The three CUT commands insert MIDI “all notes off” in all the active tracks just before beats 2, 3 and 4.

Finally, the proper syntax for the command:

[Voice] Cut [Offset]

If the voice is omitted, MIDI “all notes off” will be inserted into each active track.

If the offset is omitted, the current bar position will be used. This the same as using an offset value of 0.

#### Footnotes

... groove.16.1
  The time value is saved/restored with grooves so setting a time is redundant in this case.
... beat.16.2
  Technically speaking, MMA determines an interval starting 5% of a beat after the start of the fermata to a point 5% of a beat before the end. Any MIDI Note-On events in this range (in all tracks) are deleted.
... resume.16.3
  The answer to the music theory question of whether the “pause” takes time from the current beat or is treated as a “fermata” is not clear--but as far as MMA is concerned the command has no effect on timing.