GDCM 2.2.0

- Main Page
- Related Pages
- Namespaces
- Classes
- Files
- Directories
- Examples

- File List
- File Members

gdcmULWritingCallback.h
Go to the documentation of this file.

    00001 /*=========================================================================
    00002  *
    00003  *  Copyright Insight Software Consortium
    00004  *
    00005  *  Licensed under the Apache License, Version 2.0 (the "License");
    00006  *  you may not use this file except in compliance with the License.
    00007  *  You may obtain a copy of the License at
    00008  *
    00009  *         http://www.apache.org/licenses/LICENSE-2.0.txt
    00010  *
    00011  *  Unless required by applicable law or agreed to in writing, software
    00012  *  distributed under the License is distributed on an "AS IS" BASIS,
    00013  *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    00014  *  See the License for the specific language governing permissions and
    00015  *  limitations under the License.
    00016  *
    00017  *=========================================================================*/
    00018 #ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
    00019 #define GDCMULCONNECTIONWRITINGCALLBACK_H
    00020
    00021 #include "gdcmULConnectionCallback.h"
    00022
    00023 namespace gdcm
    00024 {
    00025 class DataSet;
    00026 namespace network
    00027 {
    00028 /* \brief ULWritingCallback
    00029  * This is the most basic of callbacks for how the ULConnectionManager handles
    00030  * incoming datasets.  DataSets are immediately written to disk as soon as they
    00031  * are received.  NOTE that if the incoming connection is faster than the disk
    00032  * writing speed, this callback could cause some pileups!
    00033  */
    00034 class GDCM_EXPORT ULWritingCallback : public ULConnectionCallback
    00035 {
    00036       std::string mDirectoryName;
    00037     public:
    00038       ULWritingCallback() {};
    00039       virtual ~ULWritingCallback() {} //empty, for later inheritance
    00040
    00042       void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
    00043
    00044       virtual void HandleDataSet(const DataSet& inDataSet);
    00045     };
    00046   }
    00047 }
    00048 #endif //GDCMULCONNECTIONWRITINGCALLBACK_H