// Persistence of Vision Ray Tracer POV-Ray 3.1 Sample Scene
// by Chris Young
// MACRO1.POV demonstrates basic use of a macro.  Defines
// a macro called Make_Many which takes an object and
// makes many copies of it rotated about a particular axis.

#include "colors.inc"

light_source { <1000,1000,-1000>, White}

camera { location <3,3,-10> direction 2*z look_at <0,0,0>}

union { 
 plane{y,-2} plane{-z,-10} plane{x,-10}
 pigment{checker Cyan,Yellow}
}

// Define the macro.  Parameters are:
//   Stuff:    The stuff to be multiplied and rotated
//   How_Many: Number of copies to make
//   Axis:     The axis about which we'll rotate the copies.
#macro Make_Many (Stuff,How_Many,Axis)
  #local Count=0;   // this identifier is local and 
                    // temporary to this macro
  #while (Count<How_Many)
    object{Stuff rotate Axis*Count*(360/How_Many)}
    #local Count=Count+1;
  #end
#end

#declare Thing = cylinder{0,x,0.1}

union {
  Make_Many (Thing,4,z)  // Make 4 things rotated about z
  pigment{Red}
  translate -2.25*x
}

union {
  Make_Many (Thing,6,z)  // Make 6 things rotated about z
  pigment{Blue}
}

union {
  Make_Many (Thing,6,y)  // Make 6 things rotated about y
  pigment{Green}
  translate 2.25*x
}

