// Persistence Of Vision raytracer version 3.1 sample file.
// Ripples pattern example

global_settings { assumed_gamma 2.2 }

#include "colors.inc"

#declare T1=
 texture{
   pigment{
     ripples 
     color_map{
       [0.0  Black][1.0  White]
     }
     scale 0.1
   }
 }

#declare T2=
 texture{
   pigment{White}
   normal{
     ripples 0.4
     scale 0.1
   }
   finish{phong 0.8 phong_size 200}
 }

#include "pignorm.inc"
