    /**
     * This animation class is a mixin.
     *
     * Ext.util.Animate provides an API for the creation of animated transitions of properties and styles.
     * This class is used as a mixin and currently applied to {@link Ext.Element}, {@link Ext.CompositeElement},
     * {@link Ext.draw.Sprite}, {@link Ext.draw.CompositeSprite}, and {@link Ext.Component}.  Note that Components
     * have a limited subset of what attributes can be animated such as top, left, x, y, height, width, and
     * opacity (color, paddings, and margins can not be animated).
     *
     * ## Animation Basics
     *
     * All animations require three things - `easing`, `duration`, and `to` (the final end value for each property)
     * you wish to animate. Easing and duration are defaulted values specified below.
     * Easing describes how the intermediate values used during a transition will be calculated.
     * {@link Ext.fx.Anim#easing Easing} allows for a transition to change speed over its duration.
     * You may use the defaults for easing and duration, but you must always set a
     * {@link Ext.fx.Anim#to to} property which is the end value for all animations.
     *
     * Popular element 'to' configurations are:
     *
     *  - opacity
     *  - x
     *  - y
     *  - color
     *  - height
     *  - width
     *
     * Popular sprite 'to' configurations are:
     *
     *  - translation
     *  - path
     *  - scale
     *  - stroke
     *  - rotation
     *
     * The default duration for animations is 250 (which is a 1/4 of a second).  Duration is denoted in
     * milliseconds.  Therefore 1 second is 1000, 1 minute would be 60000, and so on. The default easing curve
     * used for all animations is 'ease'.  Popular easing functions are included and can be found in {@link Ext.fx.Anim#easing Easing}.
     *
     * For example, a simple animation to fade out an element with a default easing and duration:
     *
     *     var p1 = Ext.get('myElementId');
     *
     *     p1.animate({
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * To make this animation fade out in a tenth of a second:
     *
     *     var p1 = Ext.get('myElementId');
     *
     *     p1.animate({
     *        duration: 100,
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * ## Animation Queues
     *
     * By default all animations are added to a queue which allows for animation via a chain-style API.
     * For example, the following code will queue 4 animations which occur sequentially (one right after the other):
     *
     *     p1.animate({
     *         to: {
     *             x: 500
     *         }
     *     }).animate({
     *         to: {
     *             y: 150
     *         }
     *     }).animate({
     *         to: {
     *             backgroundColor: '#f00'  //red
     *         }
     *     }).animate({
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * You can change this behavior by calling the {@link Ext.util.Animate#syncFx syncFx} method and all
     * subsequent animations for the specified target will be run concurrently (at the same time).
     *
     *     p1.syncFx();  //this will make all animations run at the same time
     *
     *     p1.animate({
     *         to: {
     *             x: 500
     *         }
     *     }).animate({
     *         to: {
     *             y: 150
     *         }
     *     }).animate({
     *         to: {
     *             backgroundColor: '#f00'  //red
     *         }
     *     }).animate({
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * This works the same as:
     *
     *     p1.animate({
     *         to: {
     *             x: 500,
     *             y: 150,
     *             backgroundColor: '#f00'  //red
     *             opacity: 0
     *         }
     *     });
     *
     * The {@link Ext.util.Animate#stopAnimation stopAnimation} method can be used to stop any
     * currently running animations and clear any queued animations.
     *
     * ## Animation Keyframes
     *
     * You can also set up complex animations with {@link Ext.fx.Anim#keyframes keyframes} which follow the
     * CSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites.
     * The previous example can be written with the following syntax:
     *
     *     p1.animate({
     *         duration: 1000,  //one second total
     *         keyframes: {
     *             25: {     //from 0 to 250ms (25%)
     *                 x: 0
     *             },
     *             50: {   //from 250ms to 500ms (50%)
     *                 y: 0
     *             },
     *             75: {  //from 500ms to 750ms (75%)
     *                 backgroundColor: '#f00'  //red
     *             },
     *             100: {  //from 750ms to 1sec
     *                 opacity: 0
     *             }
     *         }
     *     });
     *
     * ## Animation Events
     *
     * Each animation you create has events for {@link Ext.fx.Anim#beforeanimate beforeanimate},
     * {@link Ext.fx.Anim#afteranimate afteranimate}, and {@link Ext.fx.Anim#lastframe lastframe}.
     * Keyframed animations adds an additional {@link Ext.fx.Animator#keyframe keyframe} event which
     * fires for each keyframe in your animation.
     *
     * All animations support the {@link Ext.util.Observable#listeners listeners} configuration to attact functions to these events.
     *
     *     startAnimate: function() {
     *         var p1 = Ext.get('myElementId');
     *         p1.animate({
     *            duration: 100,
     *             to: {
     *                 opacity: 0
     *             },
     *             listeners: {
     *                 beforeanimate:  function() {
     *                     // Execute my custom method before the animation
     *                     this.myBeforeAnimateFn();
     *                 },
     *                 afteranimate: function() {
     *                     // Execute my custom method after the animation
     *                     this.myAfterAnimateFn();
     *                 },
     *                 scope: this
     *         });
     *     },
     *     myBeforeAnimateFn: function() {
     *       // My custom logic
     *     },
     *     myAfterAnimateFn: function() {
     *       // My custom logic
     *     }
     *
     * Due to the fact that animations run asynchronously, you can determine if an animation is currently
     * running on any target by using the {@link Ext.util.Animate#getActiveAnimation getActiveAnimation}
     * method.  This method will return false if there are no active animations or return the currently
     * running {@link Ext.fx.Anim} instance.
     *
     * In this example, we're going to wait for the current animation to finish, then stop any other
     * queued animations before we fade our element's opacity to 0:
     *
     *     var curAnim = p1.getActiveAnimation();
     *     if (curAnim) {
     *         curAnim.on('afteranimate', function() {
     *             p1.stopAnimation();
     *             p1.animate({
     *                 to: {
     *                     opacity: 0
     *                 }
     *             });
     *         });
     *     }
     */
    Ext.define('Ext.util.Animate', {

        uses: ['Ext.fx.Manager', 'Ext.fx.Anim'],

        /**
         * Performs custom animation on this object.
         *
         * This method is applicable to both the {@link Ext.Component Component} class and the {@link Ext.draw.Sprite Sprite}
         * class. It performs animated transitions of certain properties of this object over a specified timeline.
         *
         * ### Animating a {@link Ext.Component Component}
         *
         * When animating a Component, the following properties may be specified in `from`, `to`, and `keyframe` objects:
         *
         *   - `x` - The Component's page X position in pixels.
         *
         *   - `y` - The Component's page Y position in pixels
         *
         *   - `left` - The Component's `left` value in pixels.
         *
         *   - `top` - The Component's `top` value in pixels.
         *
         *   - `width` - The Component's `width` value in pixels.
         *
         *   - `width` - The Component's `width` value in pixels.
         *
         *   - `dynamic` - Specify as true to update the Component's layout (if it is a Container) at every frame of the animation.
         *     *Use sparingly as laying out on every intermediate size change is an expensive operation.*
         *
         * For example, to animate a Window to a new size, ensuring that its internal layout and any shadow is correct:
         *
         *     myWindow = Ext.create('Ext.window.Window', {
         *         title: 'Test Component animation',
         *         width: 500,
         *         height: 300,
         *         layout: {
         *             type: 'hbox',
         *             align: 'stretch'
         *         },
         *         items: [{
         *             title: 'Left: 33%',
         *             margins: '5 0 5 5',
         *             flex: 1
         *         }, {
         *             title: 'Left: 66%',
         *             margins: '5 5 5 5',
         *             flex: 2
         *         }]
         *     });
         *     myWindow.show();
         *     myWindow.header.el.on('click', function() {
         *         myWindow.animate({
         *             to: {
         *                 width: (myWindow.getWidth() == 500) ? 700 : 500,
         *                 height: (myWindow.getHeight() == 300) ? 400 : 300
         *             }
         *         });
         *     });
         *
         * For performance reasons, by default, the internal layout is only updated when the Window reaches its final `"to"`
         * size. If dynamic updating of the Window's child Components is required, then configure the animation with
         * `dynamic: true` and the two child items will maintain their proportions during the animation.
         *
         * @param {Object} config  Configuration for {@link Ext.fx.Anim}.
         * Note that the {@link Ext.fx.Anim#to to} config is required.
         * @return {Object} this
         */
        animate: function(animObj) {
            var me = this;
            if (Ext.fx.Manager.hasFxBlock(me.id)) {
                return me;
            }
            Ext.fx.Manager.queueFx(new Ext.fx.Anim(me.anim(animObj)));
            return this;
        },

        // @private - process the passed fx configuration.
        anim: function(config) {
            if (!Ext.isObject(config)) {
                return (config) ? {} : false;
            }

            var me = this;

            if (config.stopAnimation) {
                me.stopAnimation();
            }

            Ext.applyIf(config, Ext.fx.Manager.getFxDefaults(me.id));

            return Ext.apply({
                target: me,
                paused: true
            }, config);
        },

        /**
         * Stops any running effects and clears this object's internal effects queue if it contains any additional effects
         * that haven't started yet.
         * @deprecated 4.0 Replaced by {@link #stopAnimation}
         * @return {Ext.Element} The Element
         * @method
         */
        stopFx: Ext.Function.alias(Ext.util.Animate, 'stopAnimation'),

        /**
         * Stops any running effects and clears this object's internal effects queue if it contains any additional effects
         * that haven't started yet.
         * @return {Ext.Element} The Element
         */
        stopAnimation: function() {
            Ext.fx.Manager.stopAnimation(this.id);
            return this;
        },

        /**
         * Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite
         * of {@link #sequenceFx}.
         * @return {Object} this
         */
        syncFx: function() {
            Ext.fx.Manager.setFxDefaults(this.id, {
                concurrent: true
            });
            return this;
        },

        /**
         * Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the
         * opposite of {@link #syncFx}.
         * @return {Object} this
         */
        sequenceFx: function() {
            Ext.fx.Manager.setFxDefaults(this.id, {
                concurrent: false
            });
            return this;
        },

        /**
         * @deprecated 4.0 Replaced by {@link #getActiveAnimation}
         * @inheritdoc Ext.util.Animate#getActiveAnimation
         * @method
         */
        hasActiveFx: Ext.Function.alias(Ext.util.Animate, 'getActiveAnimation'),

        /**
         * Returns the current animation if this object has any effects actively running or queued, else returns false.
         * @return {Ext.fx.Anim/Boolean} Anim if element has active effects, else false
         */
        getActiveAnimation: function() {
            return Ext.fx.Manager.getActiveAnimation(this.id);
        }
    }, function(){
        // Apply Animate mixin manually until Element is defined in the proper 4.x way
        Ext.applyIf(Ext.Element.prototype, this.prototype);
        // We need to call this again so the animation methods get copied over to CE
        Ext.CompositeElementLite.importElementMethods();
    });