arch map
name Tutorial 1
difficulty 1
region start
width 24
height 16
msg
Created:  2007-01-23 Mhoram (http://aaron.baugher.biz/)

This map is intended for use as a tutorial for
complete newbies, to teach them some of the
basic concepts of Crossfire.  Players should
enter at x-11, y-1.
Modified: 2010-11-05 Andreas Kirschbaum
endmsg
unique 1
end
arch woodfloor
end
arch bwall_2_2_2
end
arch woodfloor
y 1
end
arch bwall_2_1_1
y 1
end
arch woodfloor
y 2
end
arch bwall_2_1_1
y 2
end
arch woodfloor
y 3
end
arch bwall_2_1_1
y 3
end
arch woodfloor
y 4
end
arch bwall_2_1_1
y 4
end
arch woodfloor
y 5
end
arch bwall_2_1_1
y 5
end
arch woodfloor
y 6
end
arch bwall_2_1_1
y 6
end
arch woodfloor
y 7
end
arch bwall_2_1_1
y 7
end
arch woodfloor
y 8
end
arch bwall_3_2
y 8
end
arch woodfloor
y 9
end
arch bwall_2_1_1
y 9
end
arch woodfloor
y 10
end
arch bwall_2_1_1
y 10
end
arch woodfloor
y 11
end
arch bwall_2_1_1
y 11
end
arch woodfloor
y 12
end
arch bwall_2_1_1
y 12
end
arch woodfloor
y 13
end
arch bwall_2_1_1
y 13
end
arch woodfloor
y 14
end
arch bwall_2_1_1
y 14
end
arch woodfloor
y 15
end
arch bwall_2_2_1
y 15
end
arch woodfloor
x 1
end
arch bwall_2_1_2
x 1
end
arch woodfloor
x 1
y 1
end
arch shop_general
x 1
y 1
end
arch woodfloor
x 1
y 2
end
arch shop_weapon
x 1
y 2
end
arch woodfloor
x 1
y 3
end
arch shop_general
x 1
y 3
end
arch woodfloor
x 1
y 4
end
arch shop_food
x 1
y 4
end
arch woodfloor
x 1
y 5
end
arch swall_1_4
x 1
y 5
end
arch woodfloor
x 1
y 6
end
arch goldcoin
x 1
y 6
end
arch woodfloor
x 1
y 7
end
arch woodfloor
x 1
y 8
end
arch bwall_2_1_2
x 1
y 8
end
arch woodfloor
x 1
y 9
end
arch woodfloor
x 1
y 10
end
arch woodfloor
x 1
y 11
end
arch woodfloor
x 1
y 12
end
arch sign
msg
A bed of reality is used for saving your game.  Whenever you want to leave the game, or just save in a particular town, apply (press 'a') on a bed of reality, like the one at the end of this hallway.

The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved.  Also, if your player ever dies, you will be returned to the location of the last bed of reality you used.

You may use this one now, and then continue on after logging back in.
endmsg
x 1
y 12
end
arch woodfloor
x 1
y 13
end
arch woodfloor
x 1
y 14
end
arch sign
msg
Congratulations, you have completed this part of the tutorial!  Take the exit to your east to move on.  Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)

endmsg
x 1
y 14
end
arch woodfloor
x 1
y 15
end
arch bwall_2_1_2
x 1
y 15
end
arch woodfloor
x 2
end
arch bwall_2_1_2
x 2
end
arch woodfloor
x 2
y 1
end
arch shop_armour
x 2
y 1
end
arch woodfloor
x 2
y 2
end
arch shop_general
x 2
y 2
end
arch woodfloor
x 2
y 3
end
arch shop_food
x 2
y 3
end
arch woodfloor
x 2
y 4
end
arch shop_general
x 2
y 4
end
arch woodfloor
x 2
y 5
end
arch swall_2_1_2
x 2
y 5
end
arch woodfloor
x 2
y 6
end
arch woodfloor
x 2
y 7
end
arch mouse
Wis 2
x 2
y 7
end
arch woodfloor
x 2
y 8
end
arch bwall_2_1_2
x 2
y 8
end
arch woodfloor
x 2
y 9
end
arch woodfloor
x 2
y 10
end
arch bwall_1_1
x 2
y 10
end
arch woodfloor
x 2
y 11
end
arch bwall_2_2_1
x 2
y 11
end
arch woodfloor
x 2
y 12
end
arch woodfloor
x 2
y 13
end
arch bwall_1_4
x 2
y 13
end
arch woodfloor
x 2
y 14
end
arch monument
msg
Here lies Harold the Slow
endmsg
x 2
y 14
end
arch woodfloor
x 2
y 15
end
arch bwall_2_1_2
x 2
y 15
end
arch woodfloor
x 3
end
arch bwall_2_1_2
x 3
end
arch woodfloor
x 3
y 1
end
arch swall_1_1
x 3
y 1
end
arch woodfloor
x 3
y 2
end
arch swall_2_2_1
x 3
y 2
end
arch woodfloor
x 3
y 3
no_magic 1
damned 1
end
arch shop_mat
x 3
y 3
end
arch woodfloor
x 3
y 4
end
arch shop_floor
x 3
y 4
end
arch woodfloor
x 3
y 5
end
arch swall_2_1_2
x 3
y 5
end
arch woodfloor
x 3
y 6
end
arch woodfloor
x 3
y 7
end
arch mouse
Wis 2
x 3
y 7
end
arch woodfloor
x 3
y 8
end
arch bwall_2_1_2
x 3
y 8
end
arch woodfloor
x 3
y 9
end
arch sign
msg
Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you.  Save this potion of healing for some time when you are injured and unable to retreat to heal slowly.

Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them.
endmsg
x 3
y 9
end
arch woodfloor
x 3
y 10
end
arch potion_heal
x 3
y 10
arch spell_heal
end
end
arch woodfloor
x 3
y 11
end
arch bwall_2_1_2
x 3
y 11
end
arch woodfloor
x 3
y 12
end
arch chair_1.1
x 3
y 12
end
arch woodfloor
x 3
y 13
end
arch bwall_2_1_2
x 3
y 13
end
arch woodfloor
x 3
y 14
end
arch magic_ear
msg
@match orc-knuckle|ORC-KNUCKLE|Orc-Knuckle
Click.
endmsg
x 3
y 14
connected 9
end
arch magic_mouth
msg
What is the password?

(Do you still have the note you got back at the beginning of this trip?  Apply it and see what it says, if you don't remember.)
endmsg
x 3
y 14
end
arch woodfloor
x 3
y 15
end
arch bwall_2_1_2
x 3
y 15
end
arch woodfloor
x 4
end
arch bwall_2_1_2
x 4
end
arch woodfloor
x 4
y 1
end
arch shop_mat
x 4
y 1
end
arch woodfloor
x 4
y 2
end
arch swall_2_2_3
x 4
y 2
end
arch woodfloor
x 4
y 3
end
arch swall_2_1_1
x 4
y 3
end
arch woodfloor
x 4
y 4
end
arch swall_2_1_1
x 4
y 4
end
arch woodfloor
x 4
y 5
end
arch swall_4
x 4
y 5
end
arch woodfloor
x 4
y 6
end
arch swall_1_2
x 4
y 6
end
arch woodfloor
x 4
y 7
end
arch door_1
hp 12
x 4
y 7
end
arch woodfloor
x 4
y 8
end
arch bwall_1_3
x 4
y 8
end
arch woodfloor
x 4
y 9
end
arch woodfloor
x 4
y 10
end
arch bwall_1_1
x 4
y 10
end
arch woodfloor
x 4
y 11
end
arch bwall_3_1
x 4
y 11
end
arch woodfloor
x 4
y 12
end
arch woodfloor
x 4
y 13
end
arch bwall_2_1_2
x 4
y 13
end
arch woodfloor
x 4
y 14
end
arch igateTrg2
x 4
y 14
connected 9
end
arch woodfloor
x 4
y 15
end
arch bwall_2_1_2
x 4
y 15
end
arch woodfloor
x 5
end
arch bwall_2_1_2
x 5
end
arch woodfloor
x 5
y 1
end
arch sign
msg
Shops are an important part of Crossfire.  Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell.

To enter a shop, step on the shop mat.  This will transport you to the inside.  To exit, simply step on the inside mat.  To sell items, drop them on the shop floor.  To buy items, simply pick up what you want and leave.  The cost of the items will be taken from your inventory.  If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding.

You may enter this shop and look around, and buy something if you have the money.  When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it.  Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price.

WARNING: Be very careful not to drop anything you aren't sure you want to sell!  Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for.  Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them.
endmsg
x 5
y 1
end
arch woodfloor
x 5
y 2
end
arch woodfloor
x 5
y 3
end
arch sign
msg
In areas other than shops, teleporters can transport you instantly from place to place.  Beware: a teleporter might send you into a dangerous area!  This teleporter, however, will take you right across the fence to the south.
endmsg
x 5
y 3
end
arch woodfloor
x 5
y 4
end
arch teleporter
hp 5
sp 7
x 5
y 4
speed 0.2
end
arch woodfloor
x 5
y 5
end
arch swall_1_3
x 5
y 5
end
arch woodfloor
x 5
y 6
end
arch teleporter
hp 5
sp 3
x 5
y 6
speed 0.2
end
arch woodfloor
x 5
y 7
end
arch sign
msg
Some monsters, like mice, can multiply without a generator.  If not killed quickly, these monsters can spread to fill up a map completely.  Run through this door and kill the mice inside before they get out of control.
endmsg
x 5
y 7
end
arch woodfloor
x 5
y 8
end
arch woodfloor
x 5
y 9
end
arch sign
msg
Magic scrolls like the one to your south contain one spell each.  When you read a magic scroll, the spell is cast and the scroll crumbles into dust.  Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them.
endmsg
x 5
y 9
end
arch woodfloor
x 5
y 10
end
arch scroll_new
name scroll of detect magic
x 5
y 10
level 1
randomitems none
arch spell_detect_magic
end
end
arch woodfloor
x 5
y 11
end
arch bwall_2_1_2
x 5
y 11
end
arch woodfloor
x 5
y 12
end
arch bed_save
x 5
y 12
end
arch woodfloor
x 5
y 13
end
arch bwall_2_1_2
x 5
y 13
end
arch woodfloor
x 5
y 14
end
arch exit
slaying /scorn/misc/beginners
msg
Good luck!
endmsg
hp 15
sp 28
x 5
y 14
end
arch woodfloor
x 5
y 15
end
arch bwall_2_1_2
x 5
y 15
end
arch woodfloor
x 6
end
arch bwall_2_1_2
x 6
end
arch woodfloor
x 6
y 1
end
arch woodfloor
x 6
y 2
end
arch bwall_1_1
x 6
y 2
end
arch woodfloor
x 6
y 3
end
arch bwall_2_1_1
x 6
y 3
end
arch woodfloor
x 6
y 4
end
arch bwall_2_1_1
x 6
y 4
end
arch woodfloor
x 6
y 5
end
arch bwall_2_1_1
x 6
y 5
end
arch woodfloor
x 6
y 6
end
arch bwall_2_1_1
x 6
y 6
end
arch woodfloor
x 6
y 7
end
arch bwall_2_1_1
x 6
y 7
end
arch woodfloor
x 6
y 8
end
arch bwall_2_1_1
x 6
y 8
end
arch woodfloor
x 6
y 9
end
arch bwall_2_1_1
x 6
y 9
end
arch woodfloor
x 6
y 10
end
arch bwall_2_1_1
x 6
y 10
end
arch woodfloor
x 6
y 11
end
arch bwall_3_4
x 6
y 11
end
arch woodfloor
x 6
y 12
end
arch bwall_2_1_1
x 6
y 12
end
arch woodfloor
x 6
y 13
end
arch bwall_3_4
x 6
y 13
end
arch woodfloor
x 6
y 14
end
arch bwall_2_1_1
x 6
y 14
end
arch woodfloor
x 6
y 15
end
arch bwall_3_1
x 6
y 15
end
arch woodfloor
x 7
end
arch bwall_2_1_2
x 7
end
arch woodfloor
x 7
y 1
end
arch rune_mark
msg
Tables work much like altars.  The table to the
east is an "identify item" table.  It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each.  Tables are often found in shops too, especially magic shops.
endmsg
x 7
y 1
end
arch woodfloor
x 7
y 2
end
arch woodfloor
x 7
y 3
end
arch rune_mark
msg
This altar to your east is a "detect curse" altar.  It works the same as the "detect magic" altar below.  Altars like these are often found in shops in towns.

Always detect curse on items you find before applying them.  If you apply a cursed item, you won't be able to remove it until the curse is removed.
endmsg
x 7
y 3
end
arch woodfloor
x 7
y 4
end
arch woodfloor
x 7
y 5
end
arch rune_mark
msg
=== Altars ===

Altars have many different uses.  Some altars are consecrated to a particular god.  Do not pray over these altars unless you wish to worship that god!  (More on gods later.)  Altars can also cast spells and perform other actions if you place the correct sacrifice on them.

The altar to your east is an "altar of detect magic."  Dropping money on it will cause it to cast detect magic on all the items in your inventory.  (Make sure you pick up your change.)  To drop money, right-click on it in your inventory while standing on the altar.

Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep.
endmsg
x 7
y 5
end
arch woodfloor
x 7
y 6
end
arch woodfloor
x 7
y 7
end
arch woodfloor
x 7
y 8
end
arch woodfloor
msg
Are you carrying a bow or crossbow?  If so, go south for missile weapons training.  If not, go north.
endmsg
x 7
y 9
end
arch sign
msg
If you have a bow or crossbow in your inventory, go south for missile weapons training.  If you do not, go north.
endmsg
x 7
y 9
end
arch woodfloor
x 7
y 10
end
arch woodfloor
x 7
y 11
end
arch woodfloor
x 7
y 12
end
arch woodfloor
x 7
y 13
end
arch sign
msg
Ready your bow or crossbow by clicking on it.  Arrows or bolts in your inventory will be used automatically.

To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire.

On the other side of these doors are some monsters.  Pull the lever to open the doors, and shoot them all!  Don't worry, there's a force preventing them from reaching you.  Continue down the passageway until you get back to this hallway, then go north.
endmsg
x 7
y 13
end
arch woodfloor
x 7
y 14
end
arch trigger
x 7
y 14
connected 8
end
arch woodfloor
x 7
y 15
end
arch bwall_2_1_2
x 7
y 15
end
arch woodfloor
x 8
end
arch bwall_2_1_2
x 8
end
arch woodfloor
x 8
y 1
end
arch woodfloor
x 8
y 2
end
arch bwall_1_4
x 8
y 2
end
arch woodfloor
x 8
y 3
end
arch woodfloor
x 8
y 4
end
arch bwall_1_4
x 8
y 4
end
arch woodfloor
x 8
y 5
end
arch woodfloor
x 8
y 6
end
arch bwall_2_2_2
x 8
y 6
end
arch woodfloor
x 8
y 7
end
arch bwall_2_1_1
x 8
y 7
end
arch woodfloor
x 8
y 8
end
arch bwall_1_2
x 8
y 8
end
arch woodfloor
x 8
y 9
end
arch woodfloor
x 8
y 10
end
arch bwall_1_4
x 8
y 10
end
arch woodfloor
x 8
y 11
end
arch gate_closed_2
x 8
y 11
connected 8
end
arch woodfloor
x 8
y 12
end
arch gate_closed_2
x 8
y 12
connected 8
end
arch woodfloor
x 8
y 13
end
arch gate_closed_2
x 8
y 13
connected 8
end
arch woodfloor
x 8
y 14
end
arch gate_closed_2
x 8
y 14
connected 8
end
arch woodfloor
x 8
y 15
end
arch bwall_2_1_2
x 8
y 15
end
arch woodfloor
x 9
end
arch bwall_2_1_2
x 9
end
arch woodfloor
x 9
y 1
end
arch identify_table
msg
Drop twenty gold pieces to identify one unidentified item you are carrying.
endmsg
x 9
y 1
end
arch woodfloor
x 9
y 2
end
arch bwall_2_1_2
x 9
y 2
end
arch woodfloor
x 9
y 3
end
arch altar
name altar of detect curse
slaying money
msg
Drop one silver piece to see if you are carrying any cursed items.
endmsg
food 1
x 9
y 3
arch spell_detect_curse
end
end
arch woodfloor
x 9
y 4
end
arch bwall_2_1_2
x 9
y 4
end
arch woodfloor
x 9
y 5
end
arch altar
name altar of detect magic
slaying money
msg
Drop one silver piece to see if you are carrying any magic items.
endmsg
food 1
x 9
y 5
arch spell_detect_magic
end
end
arch woodfloor
x 9
y 6
end
arch bwall_2_1_2
x 9
y 6
end
arch woodfloor
x 9
y 7
end
arch rune_heal
x 9
y 7
end
arch woodfloor
x 9
y 8
end
arch woodfloor
x 9
y 9
end
arch rune_mark
msg
Not all runes are harmful.  The rune to your north will restore your health!
endmsg
x 9
y 9
end
arch woodfloor
x 9
y 10
end
arch bwall_2_1_2
x 9
y 10
end
arch woodfloor
x 9
y 11
end
arch woodfloor
x 9
y 12
end
arch woodfloor
x 9
y 13
end
arch woodfloor
x 9
y 14
end
arch trigger
x 9
y 14
connected 8
end
arch woodfloor
x 9
y 15
end
arch bwall_2_1_2
x 9
y 15
end
arch woodfloor
x 10
end
arch bwall_3_3
x 10
end
arch woodfloor
x 10
y 1
end
arch bwall_2_1_1
x 10
y 1
end
arch woodfloor
x 10
y 2
end
arch bwall_3_4
x 10
y 2
end
arch woodfloor
x 10
y 3
end
arch bwall_2_1_1
x 10
y 3
end
arch woodfloor
x 10
y 4
end
arch bwall_3_4
x 10
y 4
end
arch woodfloor
x 10
y 5
end
arch bwall_2_1_1
x 10
y 5
end
arch woodfloor
x 10
y 6
end
arch bwall_4
x 10
y 6
end
arch woodfloor
x 10
y 7
end
arch bwall_2_1_1
x 10
y 7
end
arch woodfloor
x 10
y 8
end
arch bwall_1_2
x 10
y 8
end
arch woodfloor
x 10
y 9
end
arch woodfloor
x 10
y 10
end
arch bwall_2_1_2
x 10
y 10
end
arch woodfloor
x 10
y 11
move_block walk
end
arch woodfloor
x 10
y 12
move_block walk
end
arch woodfloor
x 10
y 13
move_block walk
end
arch woodfloor
x 10
y 14
move_block walk
end
arch woodfloor
x 10
y 15
end
arch bwall_2_1_2
x 10
y 15
end
arch woodfloor
x 11
end
arch bwall_2_1_2
x 11
end
arch woodfloor
x 11
y 1
end
arch magic_mouth
msg
Welcome to Crossfire!

You are now in the beginner's area, which will
teach you the fundamentals of playing Crossfire,
and prepare you to survive in this vast and
sometimes dangerous world.

As you pass through these halls, read all the
signs and any other information provided, and
you'll soon learn the basics of the game.

From here, move south (press your down-arrow key,
or type 'south<enter> ) and press the 'a' key to
read the next sign.  Good luck!
endmsg
x 11
y 1
end
arch sign
name Press 'a' to read me
msg
Welcome to Crossfire!

You are now in the beginner's area, which will
teach you the fundamentals of playing Crossfire,
and prepare you to survive in this vast and
sometimes dangerous world.

As you pass through these halls, read all the
signs and any other information provided, and
you'll soon learn the basics of the game.

From here, move south (press your down-arrow key,
or type 'south<enter> ) and press the 'a' key to
read the next sign.  Good luck!
endmsg
x 11
y 1
end
arch woodfloor
x 11
y 2
end
arch woodfloor
x 11
y 3
end
arch sign
msg
=== Commands ===

There are many commands you can use to
do everything from movement to attacking
to casting spells to identifying treasure.  Any
command in Crossfire can be executed by
typing ' (a single quote) followed by the
command.

So to move southeast, for example, you could type
'southeast.  To read this sign, you could type
'apply sign.  These "long-form" commands are
always available for everything you can do in
the game.

However, it would be cumbersome to type
commands like that for common actions, so
many commands are bound to keys by default.
This varies from client to client, but you will
probably find that the movement commands
are bound to the arrow keys on your keypad,
for example.  There are many other default
keybindings, and you can create your own for
any action or series of actions that you use
regularly.  See the documentation for your
Crossfire client for more information on
keybindings.
endmsg
x 11
y 3
end
arch woodfloor
x 11
y 4
end
arch woodfloor
x 11
y 5
end
arch sign
msg
=== Movement ===

You can move in any of eight directions: north,
south, east, west, and the four in between.
Pressing a movement key once (or executing a
movement command) will move you one tile
in that direction.  If something is in the way, you
may attack it.

To run in a direction, which is very useful when
fighting, battering down doors, or traveling long
distances, hold down the Ctrl key and press
and hold the key for direction you wish to run.

Now run to the end of this hallway, and read
the sign there.
endmsg
x 11
y 5
end
arch woodfloor
x 11
y 6
end
arch bwall_2_1_2
x 11
y 6
end
arch woodfloor
x 11
y 7
end
arch chest_2
x 11
y 7
no_pick 1
arch goldcoin
end
arch water
end
end
arch woodfloor
x 11
y 8
end
arch woodfloor
x 11
y 9
end
arch rune_mark
msg
Chests and other containers are often protected by traps.  To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.

Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.

Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.  That's just the risk you take in the pursuit of treasure!  If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
endmsg
x 11
y 9
end
arch woodfloor
x 11
y 10
end
arch bwall_2_1_2
x 11
y 10
end
arch woodfloor
x 11
y 11
end
arch goblin
x 11
y 11
end
arch woodfloor
x 11
y 12
end
arch gnoll
x 11
y 12
end
arch woodfloor
x 11
y 13
end
arch kobold
x 11
y 13
end
arch woodfloor
x 11
y 14
end
arch orc
x 11
y 14
end
arch woodfloor
x 11
y 15
end
arch bwall_2_1_2
x 11
y 15
end
arch woodfloor
x 12
end
arch bwall_3_3
x 12
end
arch woodfloor
x 12
y 1
end
arch bwall_3_2
x 12
y 1
end
arch woodfloor
x 12
y 2
end
arch bwall_3_2
x 12
y 2
end
arch woodfloor
x 12
y 3
end
arch bwall_2_1_1
x 12
y 3
end
arch woodfloor
x 12
y 4
end
arch bwall_2_2_1
x 12
y 4
end
arch woodfloor
x 12
y 5
end
arch woodfloor
x 12
y 6
end
arch bwall_3_3
x 12
y 6
end
arch woodfloor
x 12
y 7
end
arch bwall_2_1_1
x 12
y 7
end
arch woodfloor
x 12
y 8
end
arch bwall_1_2
x 12
y 8
end
arch woodfloor
x 12
y 9
end
arch woodfloor
x 12
y 10
end
arch bwall_2_1_2
x 12
y 10
end
arch woodfloor
x 12
y 11
end
arch goblin
x 12
y 11
end
arch woodfloor
x 12
y 12
end
arch gnoll
x 12
y 12
end
arch woodfloor
x 12
y 13
end
arch kobold
x 12
y 13
end
arch woodfloor
x 12
y 14
end
arch orc
x 12
y 14
end
arch woodfloor
x 12
y 15
end
arch bwall_2_1_2
x 12
y 15
end
arch woodfloor
x 13
end
arch bwall_3_3
x 13
end
arch woodfloor
x 13
y 1
end
arch bwall_3_4
x 13
y 1
end
arch woodfloor
x 13
y 2
end
arch bwall_2_2_4
x 13
y 2
end
arch woodfloor
x 13
y 3
end
arch sage
msg
@match food|FOOD|food|no|NO|No
There is some food on the other side of this gate.
@match beer|Beer|BEER
Beer isn't food!
@match gate|GATE|Gate
Say the word "open" to get through.  Bye now!
@match hello|HELLO|Hello|hi|Hi|HI
Do you have any food?
@match *
Ninety-nine bottles of beer on the wall....
endmsg
x 13
y 3
end
arch woodfloor
x 13
y 4
end
arch bwall_2_1_2
x 13
y 4
end
arch woodfloor
x 13
y 5
end
arch woodfloor
x 13
y 6
end
arch bwall_2_1_2
x 13
y 6
end
arch woodfloor
x 13
y 7
end
arch rune_confusion
x 13
y 7
end
arch woodfloor
x 13
y 8
end
arch woodfloor
x 13
y 9
end
arch rune_mark
msg
There is a rune at the end of this hallway too, but you might not be able to see it.  You can try to find and disarm it, though.
endmsg
x 13
y 9
end
arch woodfloor
x 13
y 10
end
arch bwall_2_1_2
x 13
y 10
end
arch woodfloor
x 13
y 11
end
arch generate_goblin
x 13
y 11
end
arch woodfloor
x 13
y 12
end
arch generate_gnoll
x 13
y 12
end
arch woodfloor
x 13
y 13
end
arch generate_kobold
x 13
y 13
end
arch woodfloor
x 13
y 14
end
arch generate_orc
x 13
y 14
end
arch woodfloor
x 13
y 15
end
arch bwall_2_1_2
x 13
y 15
end
arch woodfloor
x 14
end
arch bwall_2_1_2
x 14
end
arch woodfloor
x 14
y 1
end
arch magic_mouth
msg
A message scrawled on the wall says:

This is a standard food.  You can apply it while
it's on the ground, the same way you apply
signs and other objects, or you can pick it up
and take it with you.
endmsg
x 14
y 1
end
arch food
x 14
y 1
end
arch woodfloor
x 14
y 2
end
arch igateTrg1
x 14
y 2
connected 1
end
arch woodfloor
x 14
y 3
end
arch magic_ear
msg
@match open
Click.
endmsg
x 14
y 3
connected 1
end
arch woodfloor
x 14
y 4
end
arch bwall_2_1_2
x 14
y 4
end
arch woodfloor
x 14
y 5
end
arch woodfloor
x 14
y 6
end
arch bwall_3_3
x 14
y 6
end
arch woodfloor
x 14
y 7
end
arch bwall_2_1_1
x 14
y 7
end
arch woodfloor
x 14
y 8
end
arch bwall_1_2
x 14
y 8
end
arch woodfloor
x 14
y 9
end
arch woodfloor
x 14
y 10
end
arch bwall_3_3
x 14
y 10
end
arch woodfloor
x 14
y 11
end
arch bwall_2_1_1
x 14
y 11
end
arch woodfloor
x 14
y 12
end
arch bwall_2_1_1
x 14
y 12
end
arch woodfloor
x 14
y 13
end
arch bwall_2_1_1
x 14
y 13
end
arch woodfloor
x 14
y 14
end
arch bwall_2_1_1
x 14
y 14
end
arch woodfloor
x 14
y 15
end
arch bwall_3_1
x 14
y 15
end
arch woodfloor
x 15
end
arch bwall_2_1_2
x 15
end
arch woodfloor
x 15
y 1
end
arch magic_mouth
msg
A message scrawled on the wall says:

There are many types of food you can eat.
Be careful, though: food that you find may be
poisonous, so to be safe, don't eat food until
you've identified it.  (More on identifying items
later.)
endmsg
x 15
y 1
end
arch apple
x 15
y 1
end
arch woodfloor
x 15
y 2
end
arch bwall_1_4
x 15
y 2
end
arch woodfloor
x 15
y 3
end
arch woodfloor
x 15
y 4
end
arch bwall_2_1_2
x 15
y 4
end
arch woodfloor
x 15
y 5
end
arch magic_mouth
msg
A sign on the wall says:  Slow Down!!
endmsg
x 15
y 5
end
arch woodfloor
x 15
y 6
end
arch bwall_2_1_2
x 15
y 6
end
arch woodfloor
x 15
y 7
end
arch rune_paralysis
Cha 2
x 15
y 7
end
arch woodfloor
x 15
y 8
end
arch woodfloor
x 15
y 9
end
arch rune_mark
msg
See that rune to the north?  You may have to
wait a few seconds to see it.  Don't step on it; it might hurt you!  If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it.  Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible.

Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps).
endmsg
x 15
y 9
end
arch woodfloor
x 15
y 10
end
arch bwall_2_1_2
x 15
y 10
end
arch woodfloor
x 15
y 11
end
arch food
x 15
y 11
end
arch woodfloor
x 15
y 12
end
arch sign
msg
How did you do?  Watch your hit points (HP)
closely during battle.  If they get too low, you
can always retreat and come back.  Hit points
gradually regenerate over time, so if you took
damage, wait until your HP is back to the
maximum before moving on.  Eating food
speeds up HP regeneration, so you may want
to eat this food now.
endmsg
x 15
y 12
end
arch woodfloor
x 15
y 13
end
arch locked_door1
slaying ant_king_key
x 15
y 13
end
arch woodfloor
x 15
y 14
end
arch sign
msg
Did you get the key under the anthill?  If not,
go back and get it.  You will need it to get
through this door.  Keep in mind that keys
are often hidden under other objects like that.
endmsg
x 15
y 14
end
arch ant
x 15
y 14
end
arch woodfloor
x 15
y 15
end
arch bwall_2_1_2
x 15
y 15
end
arch woodfloor
x 16
end
arch bwall_2_1_2
x 16
end
arch woodfloor
x 16
y 1
end
arch magic_mouth
msg
A message scrawled on the wall says:

When you kill monsters, sometimes they leave
body parts behind, and these can be taken and
eaten also.
endmsg
x 16
y 1
end
arch heart
name goblin's heart
x 16
y 1
end
arch woodfloor
x 16
y 2
end
arch bwall_2_1_2
x 16
y 2
end
arch woodfloor
x 16
y 3
end
arch woodfloor
x 16
y 4
end
arch bwall_2_1_2
x 16
y 4
end
arch woodfloor
x 16
y 5
end
arch woodfloor
x 16
y 6
end
arch bwall_3_3
x 16
y 6
end
arch woodfloor
x 16
y 7
end
arch bwall_2_1_1
x 16
y 7
end
arch woodfloor
x 16
y 8
end
arch bwall_2_2_1
x 16
y 8
end
arch woodfloor
x 16
y 9
end
arch woodfloor
x 16
y 10
end
arch bwall_1_3
x 16
y 10
end
arch woodfloor
x 16
y 11
end
arch woodfloor
x 16
y 12
end
arch bwall_2_2_2
x 16
y 12
end
arch woodfloor
x 16
y 13
end
arch bwall_1_2
x 16
y 13
end
arch woodfloor
x 16
y 14
end
arch ant
x 16
y 14
end
arch woodfloor
x 16
y 15
end
arch bwall_2_1_2
x 16
y 15
end
arch woodfloor
x 17
end
arch bwall_2_1_2
x 17
end
arch woodfloor
x 17
y 1
end
arch magic_mouth
x 17
y 1
end
arch waybread
msg
A message scrawled on the wall says:

Waybreads are the MRE (Meals-Ready-to-Eat)
of Crossfire.  They weigh very little but pack
a large food value.  They are much more
expensive than normal food, but when you
can afford them, they are the best food to
take on long trips or dungeon excursions,
since their light weight won't slow you down.
endmsg
x 17
y 1
end
arch woodfloor
x 17
y 2
end
arch bwall_2_1_2
x 17
y 2
end
arch woodfloor
x 17
y 3
end
arch woodfloor
x 17
y 4
end
arch bwall_2_1_2
x 17
y 4
end
arch woodfloor
x 17
y 5
end
arch woodfloor
x 17
y 6
end
arch bwall_2_1_2
x 17
y 6
end
arch woodfloor
x 17
y 7
end
arch button_plate
x 17
y 7
connected 3
end
arch woodfloor
x 17
y 8
end
arch bwall_2_1_2
x 17
y 8
end
arch woodfloor
x 17
y 9
end
arch rune_mark
msg
Marking runes like this one are created with
magic spells, but they contain messages
just like signs do.  Marking runes are harmless,
but other runes can be very dangerous, so
step carefully!
endmsg
x 17
y 9
end
arch woodfloor
x 17
y 10
end
arch woodfloor
x 17
y 11
end
arch sign
msg
Would you like to take on something stronger?
If so, there are a few kobolds on the other side
of this door to your east that shouldn't give
you too much trouble.  If the ants were enough
of a challenge, skip the kobolds and go north.
endmsg
x 17
y 11
end
arch woodfloor
x 17
y 12
end
arch bwall_2_1_2
x 17
y 12
end
arch woodfloor
x 17
y 13
end
arch key2
name Key of the Ant King
slaying ant_king_key
x 17
y 13
end
arch generate_ant
x 17
y 13
end
arch woodfloor
x 17
y 14
end
arch ant
x 17
y 14
end
arch woodfloor
x 17
y 15
end
arch bwall_2_1_2
x 17
y 15
end
arch woodfloor
x 18
end
arch bwall_2_1_2
x 18
end
arch woodfloor
x 18
y 1
end
arch woodfloor
x 18
y 2
end
arch bwall_2_1_2
x 18
y 2
end
arch woodfloor
x 18
y 3
end
arch sign
msg
=== Talking to People ===

You can also get information from non-player
characters (NPCs) in the game by talking to them.
To talk to the man at the end of this hallway
when you're finished reading this,
walk up next to him and type: 'say hello

The 'say command will let you talk to nearby
NPCs and other Crossfire players who are
on the same map as you, so it is your main
way to communicate inside the game.  (The "
(double-quote) key is often a shortcut for 'say.)

Many NPC have useful information, but they
will only tell you about it if you ask about the
right things.  Saying "hello" is a good start.
If the NPC replies, look for words in his reply
that might be important, and ask about them.
For example, if he says, "Hello, do you have
any food?" ask him about food ('say food),
and he may say something else in response to
that.  Saying words like quest, key, treasure,
and other things you're interested in may
start up very interesting conversations!

Be careful not to run into friendly NPCs; dead men tell no tales.

Now go talk to that old man.
endmsg
x 18
y 3
end
arch woodfloor
x 18
y 4
end
arch bwall_2_1_2
x 18
y 4
end
arch woodfloor
x 18
y 5
end
arch woodfloor
x 18
y 6
end
arch bwall_2_1_2
x 18
y 6
end
arch woodfloor
x 18
y 7
end
arch boulder
x 18
y 7
end
arch woodfloor
x 18
y 8
end
arch bwall_2_2_3
x 18
y 8
end
arch woodfloor
x 18
y 9
end
arch bwall_2_1_1
x 18
y 9
end
arch woodfloor
x 18
y 10
end
arch bwall_2_2_1
x 18
y 10
end
arch woodfloor
x 18
y 11
end
arch door_1
hp 4
x 18
y 11
end
arch woodfloor
x 18
y 12
end
arch bwall_2_2_3
x 18
y 12
end
arch woodfloor
x 18
y 13
end
arch bwall_2_2_1
x 18
y 13
end
arch woodfloor
x 18
y 14
end
arch ant
x 18
y 14
end
arch woodfloor
x 18
y 15
end
arch bwall_2_1_2
x 18
y 15
end
arch woodfloor
x 19
end
arch bwall_2_1_2
x 19
end
arch woodfloor
x 19
y 1
end
arch sign
msg
=== Doors ===

There are many kinds of doors in Crossfire.
Some doors will open for you, so you can walk
right through.  Ordinary locked doors can be
bashed open by attacking them or using
lockpicks.  Stronger locked doors may require
a certain key, or open when you speak a magic
word or activate a certain trigger somewhere.

To get through this first door, run into it until
you break through.
endmsg
x 19
y 1
end
arch woodfloor
x 19
y 2
end
arch bwall_2_1_2
x 19
y 2
end
arch woodfloor
x 19
y 3
end
arch woodfloor
x 19
y 4
end
arch bwall_1_3
x 19
y 4
end
arch woodfloor
x 19
y 5
end
arch woodfloor
x 19
y 6
end
arch bwall_2_1_2
x 19
y 6
end
arch woodfloor
x 19
y 7
end
arch sign
msg
Sometimes large buttons in the floor can
be activated by a large weight.  Run into this
boulder to push it onto the button to your
west, and see what happens.

Boulders and other "rollable" items like barrels can only be pushed, never pulled, so be careful not to push them into corners from where you won't be able to move them to their destination.
endmsg
x 19
y 7
end
arch woodfloor
x 19
y 8
end
arch spikes_closed
x 19
y 8
connected 3
end
arch woodfloor
x 19
y 9
end
arch sign
msg
Cool, huh!  Buttons and other switches can be
used to do all sorts of things, sometimes on
completely different areas of a map, so if you
ever think you're stuck, look around for any
of these kinds of triggers that might open
a way out for you.

endmsg
x 19
y 9
end
arch woodfloor
x 19
y 10
end
arch bwall_2_1_2
x 19
y 10
end
arch woodfloor
x 19
y 11
end
arch kobold
x 19
y 11
end
arch woodfloor
x 19
y 12
end
arch kobold
x 19
y 12
end
arch woodfloor
x 19
y 13
end
arch bwall_2_1_2
x 19
y 13
end
arch woodfloor
x 19
y 14
end
arch ant
x 19
y 14
end
arch woodfloor
x 19
y 15
end
arch bwall_2_1_2
x 19
y 15
end
arch woodfloor
x 20
end
arch bwall_2_1_2
x 20
end
arch woodfloor
x 20
y 1
end
arch woodfloor
x 20
y 2
end
arch bwall_2_1_2
x 20
y 2
end
arch woodfloor
x 20
y 3
end
arch magic_mouth
msg
A sign on the wall says:

Here is a note you can pick up and take with
you.  (You may have already picked it up
automatically if your client is set to do that.  If
so, find it in your inventory and read it by
middle-clicking or whatever action your client
uses to apply inventory items.)  You may wish
to read it first (press 'a'), and then pick it up
(press the comma key or type 'take).  Now it
will be in your inventory, so you can read it
anytime you need to.

endmsg
x 20
y 3
end
arch note
msg
The exit password is "orc-knuckle"!  (Save this note; you'll need it much later, after you meet Harold.)
endmsg
x 20
y 3
end
arch woodfloor
x 20
y 4
end
arch woodfloor
x 20
y 5
end
arch sign
msg
=== Information ===

There are many sources of information other
than signs like this one.  Did you see the sign
on the wall as you were running here?
Sometimes information comes from non-visible
sources like that, so always keep your eyes
open and don't miss anything that shows up
in your Messages area.

Information also comes from books, notes, and
many other sources.  The smallest note can be
the first clue to a large treasure or heroic quest,
so always gather as much information as possible.
Some notes and books you will be able to pick
up and take with you, while others will be
fixed where they are, but they all may be
important to read.
endmsg
x 20
y 5
end
arch woodfloor
x 20
y 6
end
arch bwall_2_1_2
x 20
y 6
end
arch woodfloor
x 20
y 7
end
arch button_handle
x 20
y 7
connected 5
end
arch woodfloor
x 20
y 8
end
arch bwall_1_4
x 20
y 8
end
arch woodfloor
msg
=== Earthwalls ===

Earthwalls are walls that can be bashed
through.  Run at the wall to your east until
you get through it.
endmsg
x 20
y 9
end
arch sign
msg
=== Earthwalls ===

Some walls, called "earthwalls," are soft and can be battered down and destroyed.  Run at the wall to your east until you pass through.
endmsg
x 20
y 9
end
arch woodfloor
x 20
y 10
end
arch bwall_2_1_2
x 20
y 10
end
arch woodfloor
x 20
y 11
end
arch silvercoin
name silver coins
x 20
y 11
nrof 5
end
arch kobold
x 20
y 11
end
arch woodfloor
x 20
y 12
end
arch kobold
x 20
y 12
end
arch woodfloor
x 20
y 13
end
arch bwall_2_1_2
x 20
y 13
end
arch woodfloor
x 20
y 14
end
arch ant
x 20
y 14
end
arch woodfloor
x 20
y 15
end
arch bwall_2_1_2
x 20
y 15
end
arch woodfloor
x 21
end
arch bwall_2_1_2
x 21
end
arch woodfloor
x 21
y 1
end
arch door_1
hp 4
x 21
y 1
end
arch woodfloor
x 21
y 2
end
arch bwall_2_2_3
x 21
y 2
end
arch woodfloor
x 21
y 3
end
arch bwall_2_1_1
x 21
y 3
end
arch woodfloor
x 21
y 4
end
arch bwall_2_1_1
x 21
y 4
end
arch woodfloor
x 21
y 5
end
arch bwall_2_1_1
x 21
y 5
end
arch woodfloor
x 21
y 6
end
arch bwall_2_2_4
x 21
y 6
end
arch woodfloor
x 21
y 7
end
arch grate_closed_2
x 21
y 7
connected 5
end
arch woodfloor
x 21
y 8
end
arch bwall_2_1_2
x 21
y 8
end
arch woodfloor
x 21
y 9
end
arch earthwall
x 21
y 9
end
arch woodfloor
x 21
y 10
end
arch bwall_2_2_3
x 21
y 10
end
arch woodfloor
x 21
y 11
end
arch bwall_2_1_1
x 21
y 11
end
arch woodfloor
x 21
y 12
end
arch bwall_2_1_1
x 21
y 12
end
arch woodfloor
x 21
y 13
end
arch bwall_2_2_4
x 21
y 13
end
arch woodfloor
x 21
y 14
end
arch door_1
hp 4
x 21
y 14
end
arch woodfloor
x 21
y 15
end
arch bwall_2_1_2
x 21
y 15
end
arch woodfloor
x 22
end
arch bwall_2_1_2
x 22
end
arch woodfloor
x 22
y 1
end
arch sign
msg
By the way, it's a good idea to always check
for traps before trying to open a door.  Do
this with the command ('use_skill find traps),
which is often bound to the 'f' key.  If you
find a trap, you can try to disarm it with
('use_skill disarm traps).  You can only find
and disable traps if you have those skills.

Some doors will open when you walk up to them,
then close after a moment.  Be careful not to
get crushed by standing in the doorway
too long!
endmsg
x 22
y 1
end
arch woodfloor
x 22
y 2
end
arch button_trigger
x 22
y 2
invisible 1
connected 2
end
arch woodfloor
x 22
y 3
end
arch mdoor_closed_1
x 22
y 3
connected 2
end
arch woodfloor
x 22
y 4
end
arch button_trigger
x 22
y 4
invisible 1
connected 2
end
arch woodfloor
x 22
y 5
end
arch woodfloor
x 22
y 6
end
arch sign
msg
Some gates and doors are opened by levers.  Apply to lever to your south to continue.
endmsg
x 22
y 6
end
arch woodfloor
x 22
y 7
end
arch button_handle
x 22
y 7
connected 5
end
arch woodfloor
x 22
y 8
end
arch bwall_2_1_2
x 22
y 8
end
arch woodfloor
x 22
y 9
end
arch sign
msg
Other kinds of walls can also have weak spots.
Look for cracks in the wall, especially if you
hear voices or have reason to think there might
be secret areas nearby.

Sometimes walls are illusions that can be walked
through.  Go south from here.
endmsg
x 22
y 9
end
arch woodfloor
x 22
y 10
end
arch false_wall
x 22
y 10
end
arch woodfloor
x 22
y 11
end
arch sign
msg
=== Inventory ===

Stop and take a look at your inventory for a
moment.  If you started the game with any
armor or a hand-to-hand weapon like a
sword, you probably should ready them now.
(In most clients you do this by double-clicking.)
Don't make the mistake of many new players,
and run into your first monsters naked and
empty-handed. :-)
endmsg
x 22
y 11
end
arch woodfloor
x 22
y 12
end
arch woodfloor
x 22
y 13
end
arch sign
msg
=== Fighting ===

Ready for your first fight?  On the other side
of this door are some ants.  They're mostly
harmless, so run into them as fast as you can,
until you kill them.  Be sure to kill the anthill
too, so it can't produce more ants.  Many
monsters have "generators" like this which
produce more monsters every so often.

After you kill the ants, go through the next
door.
endmsg
x 22
y 13
end
arch woodfloor
x 22
y 14
end
arch woodfloor
x 22
y 15
end
arch bwall_2_1_2
x 22
y 15
end
arch woodfloor
x 23
end
arch bwall_2_2_3
x 23
end
arch woodfloor
x 23
y 1
end
arch bwall_2_1_1
x 23
y 1
end
arch woodfloor
x 23
y 2
end
arch bwall_2_1_1
x 23
y 2
end
arch woodfloor
x 23
y 3
end
arch bwall_2_1_1
x 23
y 3
end
arch woodfloor
x 23
y 4
end
arch bwall_2_1_1
x 23
y 4
end
arch woodfloor
x 23
y 5
end
arch bwall_2_1_1
x 23
y 5
end
arch woodfloor
x 23
y 6
end
arch bwall_2_1_1
x 23
y 6
end
arch woodfloor
x 23
y 7
end
arch bwall_2_1_1
x 23
y 7
end
arch woodfloor
x 23
y 8
end
arch bwall_3_4
x 23
y 8
end
arch woodfloor
x 23
y 9
end
arch bwall_2_1_1
x 23
y 9
end
arch woodfloor
x 23
y 10
end
arch bwall_2_1_1
x 23
y 10
end
arch woodfloor
x 23
y 11
end
arch bwall_2_1_1
x 23
y 11
end
arch woodfloor
x 23
y 12
end
arch bwall_2_1_1
x 23
y 12
end
arch woodfloor
x 23
y 13
end
arch bwall_2_1_1
x 23
y 13
end
arch woodfloor
x 23
y 14
end
arch bwall_2_1_1
x 23
y 14
end
arch woodfloor
x 23
y 15
end
arch bwall_2_2_4
x 23
y 15
end
