
Welcome to DungeonBreak!

This release is for Sunday, May 30, 1999, the [final?] non-beta
release. Please e-mail all comments, bug reports, etc. to either
Desperado (s.n.a@btinternet.com) or Phoenikz (phoenikz@hexenworld.com).
We also appreciate evaluations of maps; the only way we can make
better maps is with your input.  Also be sure to check out the
DungeonBreak mapmaker's guide located on The Phoenikz Project
[http://www.hexenworld.com/nikz/] if you are interested in creating
a DB map.


===================================
OVERVIEW AND OBJECTIVES OF THE GAME

There are two teams, the Gold (Sun) team and the Silver (Moon) team.
This is a completely teamplay-oriented MOD; to hurt other players
on your team is to hurt yourself. :)  Teamplay is controlled by the
server's "teamplay" variable - 0 means off [normal DM] and 1 means
on [cannot hurt self or teammates].

A player becomes imprisoned in the Dungeon when he dies.  There is
a dungeon for each team, and only a player on your same team can
help you out of the dungeon.  Most maps currently require team-
interaction to free a teammate from the dungeon, but one map
[DBCanyon] allows the player to escape if he has enough wits!

A team wins a round when all of the players on the other team are
in the dungeon.  A team wins the game when a fraglimit or timelimit
is broken.


=======
SCORING

You receive one frag for killing an opponent and a negative frag for
killing a teammate.  GL SKINS WORK!  There were reports of sheep having
the wrong skin, and I think this has been fixed, but it might not.
It's an insignificant bug.

Scores are totalled per player rather than per team.  In other words,
the first player to break the fraglimit wins the game for their team.
This way, big games and small games are scored evenly.  Big games can
run on the same fraglimit as small games and not go by too quickly.
Small games won't go by too slowly.  Another reason: frags can only
total to 255 due to a limitation in HexenC and Hexenworld's scoreboard.
A five-on-five game would easily break this fraglimit in a big game.

You also get MONDO FRAGS when you win a round by trapping the other team
in the dungeon! You receive a total of (5 * number_of_players_on_other_team)
frags for each round.  Losers receive no frags.  So, which is it gonna
be, red-hot frags or wussy-white flags?  You decide!


========
HOOKSHOT

Right now there are two types of hookshots.  The first is the standard
GAF hookshot, also known as the swing, or gravity, hook.  It uses the
well-known laws of gravity to allow you to swing to wherever you wish
to go.  It's very similar to its real-life equivalent, the rope and
grapple.  Here are the default keys:

SHIFT	This shoots out the hook - holding it drags you in (retracts).
	You can use this for all your hook needs.  Press again to drop
	the chain.

JUMP	If you let go of SHIFT, you'll just stand there in midair.
	If you want to retract further, use the JUMP key (+jump).

CROUCH	When swinging, it's a good idea to shimmy down the rope to
	gently land where you wish.  +crouch allows you to let loose
	slack, thereby sliding down the chain.


There is also another type of hook, the Threewave CTF hookshot.  This is
the unrealistic type, reminiscent of games like Legend of Zelda, etc.
It shoots out and drags you to your destination, regardless of the norms
of gravity.  Naturally, this hookshot takes more strength to use and has
a slower firing rate.  It, however, has only one key to control it.

SHIFT	Shoot out the hook - hold it down to keep moving towards the target.


To switch between hooks, press U, which is defaultly bound to "impulse 243".
This impulse has been standardized through DB, DM, HA (when it was in there),
and CTF (unless Kor changes things).  The currently-selected hook will be
displayed to the screen.


======
LEVELS

There are four levels included in the open beta.  Please send any comments,
suggestions, faults, criticisms, errors, etc. to Desperado
(s.n.a@btinternet.com) and Phoenikz (phoenikz@hexenworld.com).
Desperado created the first three maps, and I got my map in at the last
minute.  In case you're wondering while playing, his levels are the pretty
ones. :)


Egypt
As the name states, it's an Egypt-themed level.  Some tight corridors, but
pretty large.  Symmetrical.  This is the only level without use of the new
hookshot, since the small corridors are unsuitable.

Tunnel
This level was made with the hook in mind.  It's a long, large level
suitable for anywhere from 2 to 16 players.  You will not get lost in here,
it's very well designed.  There are many places to hook onto and you will
spend hours trying to find the biggest secrets in this level. :)  Well,
maybe not hours, but you'll still love it!  Find the hook floating
underwater somewhere!

Castle
One of my personal favorites.  Another great hook level, this place gives
you one to start out with!  Use this level to get used to the hookshot.
It's a large level with lots of secrets, and a great midievel theme!

Canyon
The only map made by Phoenikz, the first publically released map made by
Phoenikz.  Also the only map not made by Desperado. :)  This is the only
(to-date) non-symmetrical DungeonBreak map.  It has a beautiful outdoor
area that sometimes strains the GL engine, but works great in software
mode.  The scenery changes from a nice, sunny lakeside killing ground to
a canyon complete with waterfall and suspension bridges, as well as an
underground cavern.  Popping up in this is the return of Tic-Tac-Toe
from hell!  You'll remember this trap from Single Player...

Base
Another map from Desperado that was inspired by a map from Quake's CTF MOD.

Winter
This first map from Tru ICEDUDE is lots of fun, with a few surprises around
every corner.  It's a nice change-of-pace from the other huge, monstrous
levels.

Battle
The second map by Tru ICEDUDE - very fun, small, good for a small game.
It features great textures and a very nifty jail.


=====================
THE FUTURE/KNOWN BUGS

If you have any problems or questions just e-mail Desperado
(s.n.a@btinternet.com) or Phoenikz (phoenikz@hexenworld.com).

I admit that the code is not bug-free.  There is one major bug that results
in multiple-frags ... iw on't tell you what it is so you don't abuse it. :)
It does gives frags to both teams, however, so it's a fair bug. :)

I want to implement a better +showdm to indicate who is in jail and who is
not.  However, at this point in time with HW's current state, this is
impossible.  Hopefully Rick Johnson will make it possible in his upcoming
release! :)

Sheep skins for the sun Paladin might still be messed up.  If anyone sees
a miscolored sheep, please email me at phoenikz@hexenworld.com with the
class of the sheep and the team the sheep is on.

Err, the hook attaches to the sky...the code to stop that doesn't work...erm.
No future fix known.


============
SERVER STUFF

Basically everything you need to run a server is included.  The server.cfg
contains many default options.  Feel free to change anything, but please
keep dmMode 3 constant.  gamedir must be "db" or clients will crash.
Add an rcon_password if you like, always useful.  Also, make sure that the
final line is "map ***" where *** is a map in the current rotation.

Rotation is defined in the strings.txt, using Kor Skarn's rotation functions.
It operates the same way.  Stick maps inbetween map_sequence_begin and
map_sequence_end and they'll rotate.  I've included a default rotation of
all seven levels.


=======
CREDITS

If you'd like to make a DB level just e-mail Desperado or Phoenikz, or check
out http://www.hexenworld.com/nikz - The Phoenikz Project; there is a link
to the DungeonBreak MapMaker's Guide there.

I would like to take time out to personally thank everyone who I can think
of that has helped with the development of this MOD.

Desperado	Without him, this would have never gotten off the ground.
		He started everything long long ago in a time far far away.
		Without him, the mapping for DB would have been a blatent
		failure.  He's helped just about every step of the way and
		has been the main organizer of everything. :)
		His contributions are too innumerable to count.

Phoenikz	Ah, the great one [hehe].  Creation of DBCanyon, the actual
		CODE [which DB had been lacking for a long time], character
		sets, most graphical integration, some promotion, and, um,
		yea.  Plus the nifty readme!  I hope you really enjoy
		this MOD, we've worked hard to make it the best we can.

Kor Skarn	Helped me get into programming HexenC, supplied hook code,
		rotation code, and many other helpful things.  Thanks!

Fraust		Thanks for the usage of the HexArena sounds and all the
		support!

Neo-Reaper	Thank you so much for your initial interest in DungeonBreak.
		You were another of those "Let's get this ball rolling!"ers. :)
		Thanks for tips about sounds and other things...hehe, clanjbk
		authority.  You were a HUGE help with all the servering that
		you did...aided so much in beta testing.  Was always great
		to be able to compile and send you the progs right away to
		test. :)

Aridale		Credits to the hookshot item model, as well as late-night
		testing on the fly and putting up with my HexenC frustrations.
		Thanks also for all the great image work...can barely tell that
		you copied and pasted the sky! ;-)

LordofSheep	Thanks for putting up with more of my frustrations and helping
		out with more of those tests.  Thanks for the graphical help
		and character set suggestions.  "Er, I can't think of anything
		to say now, except that DB is great fun, enjoy it  ~LoS"  Haha,
		"it's safe!"

My Squid	Much beta testing!  Thank you!  "When you start getting sick
		of the jailhouse music, you can blame me. I sent them the
		midi. Squid"

Seti		Thanks so much for your help with all the "I've got a level
		I've got to test now, do you have time?" situations. :)
		From Seti (speaking for all of us!) "Special thanks go out
		to the original Hexenworld development team at Raven...
		without you, this mod would not have been possible. - Seti"

FordPerfect/CIP Thank you for the server use, guys!  Big big help!

Phoebus		Thanks for those last minute suggestions...we will try to
		implement them in the final release of DB. :)

DarkRavager	You had some great suggestions back in the day.  Thanks for
		the stuff about the intermissions, scores, etc.  Made things
		come out a lot smoother!

Destroyer	Many good suggestions...sorry we couldn't implement another
		class.

Red Deth	Sorry about the crash - you were still an official DB tester
		though. :)

TruIceDude	Hope you get the level worked out, it looks good so far!
		Thanks for the interest.

Landar		We were hoping to get that map from you...Sorry that things
		didn't work out right.  Hopefully we can get in contact
		sometime soon?  Desperado and I would love to talk. :)

Deathmaster	You helped out beta testing, thanks a lot. :)  Hope you get
		that HexenC stuff worked out.

Rick Johnson	For his part in completing HW.  Thanks!

H2CTF/Phoebus	Thanks for allowing us to use the CTF/Siege skins as well
		as Escape.WAV - sorry for not giving due credit before. :)

Everyone else who we've...borrowed...ideas, music, etc. from.  Thank you!

I've tried to be as complete as possible.  I wasn't here before when
DungeonBreak was in its roots, and I know there are a few people around back
from that day that I have missed.  Please let me know and I'll add your names.
I apologize if I've left anyone else off...Please let me know if I did and
don't get offended, this list of off the top of my head. :)


==========
CONCLUSION

Thank you very much for your interest in DungeonBreak. We have all endeavoured
to make this as bugfree and fun as possible.  Remember, if you spot a bug,
please e-mail me at Phoenikz@hexenworld.com and I'll get to fixing it asap.
This is still an open-beta. The only terms are that you do email me if you
encounter a bug, and that you have fun!  That's the whole point of this,
isn't it? :)


============
Legal stuff:
Neither I nor any member of the team will be held responsible for any damages
to your computer, your welfare, or anything else. Please use this at your
own discretion and realize that we bear no responsibility on your proper use
of the program included.  A bunch of things mentioned (Hexen, Hexenworld, etc.)
are copyright Raven Software and/or Activision.


Installer notice:
The installer for this product was created using Installer VISE from MindVision
Software. For more information on Installer VISE, contact:

MindVision Software
7201 North 7th Street
Lincoln, NE 68521-8913

Voice: (402) 477-3269
Fax: (402) 477-1395
E-mail: mindvision@mindvision.com
http://www.mindvision.com 
