# Engine Member List

This is the complete list of members for Engine, including all inherited members.

Client enum value (defined in Engine) | Engine |
clientMode() | Engine | `[inline, static]`
config() | Engine | `[static]`
configFile(const char *name, bool user=false) | Engine | `[static]`
configPath() | Engine | `[inline, static]`
configSuffix() | Engine | `[inline, static]`
Console enum value (defined in Engine) | Engine |
dispatch(Message *msg) | Engine | `[static]`
dispatch(Message &msg) | Engine | `[static]`
dispatch(const char *name) | Engine | `[static]`
EnginePrivate (defined in Engine) | Engine | `[friend]`
enqueue(Message *msg) | Engine | `[static]`
enqueue(const char *name) | Engine | `[inline, static]`
exiting() | Engine | `[inline, static]`
extraPath(const String &path) | Engine | `[static]`
halt(unsigned int code) | Engine | `[static]`
handlerCount() | Engine | `[inline]`
help(bool client, bool errout=false) | Engine | `[static]`
init() | Engine | `[static]`
initPlugins() | Engine | `[protected]`
install(MessageHandler *handler) | Engine | `[static]`
loadPlugin(const char *file, bool local=false) | Engine | `[protected]`
loadPluginDir(const String &relPath) | Engine |
loadPlugins() | Engine | `[protected]`
main(int argc, const char **argv, const char **env, RunMode mode=Console, bool fail=false) | Engine | `[static]`
messageCount() | Engine | `[inline]`
mode() | Engine | `[inline, static]`
modulePath() | Engine | `[inline, static]`
moduleSuffix() | Engine | `[inline, static]`
pathSeparator() | Engine | `[static]`
Register(const Plugin *plugin, bool reg=true) | Engine | `[static]`
restart(unsigned int code, bool gracefull=false) | Engine | `[static]`
run() | Engine |
runId() | Engine | `[static]`
RunMode enum name | Engine |
self() | Engine | `[static]`
Server enum value (defined in Engine) | Engine |
setHook(MessagePostHook *hook, bool remove=false) | Engine | `[inline]`
Stopped enum value (defined in Engine) | Engine |
uninstall(MessageHandler *handler) | Engine | `[static]`
usedPlugins() | Engine |
~Engine() | Engine | `[protected]`