Clutter do (
  # This will call clutter_init()
  init

  Actor       := ClutterActor
  Color       := ClutterColor
  Event       := ClutterEvent
  InputDevice := ClutterInputDevice
  Shader      := ClutterShader
  Stage       := ClutterStage
  Units       := ClutterUnits
  Vertex      := ClutterVertex
)
Clutter clone = Clutter
