/*
 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include "glheader.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "extensions.h"

#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "array_cache/acache.h"

#include "tnl/t_pipeline.h"

#include "drivers/common/driverfuncs.h"

#include "via_screen.h"
#include "via_dri.h"

#include "via_state.h"
#include "via_tex.h"
#include "via_span.h"
#include "via_tris.h"
#include "via_vb.h"
#include "via_ioctl.h"
#include "via_fb.h"

#ifndef _SOLO
#include <X11/Xlibint.h>
#endif
#include <stdio.h>
#include "macros.h"

viaContextPtr current_mesa;
GLuint VIA_DEBUG = 0;
GLuint DRAW_FRONT = 0;
#define DMA_SIZE 2
GLuint VIA_PERFORMANCE = 0;
#ifdef PERFORMANCE_MEASURE
GLuint busy = 0;
GLuint idle = 0;
hash_element hash_table[HASH_TABLE_SIZE][HASH_TABLE_DEPTH];
#endif
/*=* John Sheng [2003.5.31]  agp tex *=*/
extern GLuint agpFullCount;

static GLboolean
AllocateBuffer(viaContextPtr vmesa)
{
    vmesa->front_base = vmesa->driScreen->pFB;
    if (vmesa->drawType == GLX_PBUFFER_BIT) {
        if (vmesa->front.map)
            via_free_front_buffer(vmesa);
        if (!via_alloc_front_buffer(vmesa))
            return GL_FALSE;
    }
    
    if (vmesa->hasBack) {
        if (vmesa->back.map)
            via_free_back_buffer(vmesa);
        if (!via_alloc_back_buffer(vmesa))
            return GL_FALSE;
    }

    if (vmesa->hasDepth || vmesa->hasStencil) {
        if (vmesa->depth.map)
            via_free_depth_buffer(vmesa);
        if (!via_alloc_depth_buffer(vmesa)) {
            via_free_depth_buffer(vmesa);
            return GL_FALSE;
        }
    }

    return GL_TRUE;
}

static const GLubyte *viaGetString(GLcontext *ctx, GLenum name)
{
    switch (name) {
    case GL_VENDOR:
        return (GLubyte *)"VIA Technology";
    case GL_RENDERER:
        return (GLubyte *)"Mesa DRI VIA CLE266 20020221";
    default:
        return 0;
    }
}

void viaReAllocateBuffers(GLframebuffer *drawbuffer)
{
    GLcontext *ctx;
    viaContextPtr vmesa = current_mesa;
    
    ctx = vmesa->glCtx;
    ctx->DrawBuffer->Width = drawbuffer->Width;
    ctx->DrawBuffer->Height = drawbuffer->Height;

#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
#endif
    ctx->DrawBuffer->Accum = 0;
     
    vmesa->driDrawable->w = ctx->DrawBuffer->Width;
    vmesa->driDrawable->h = ctx->DrawBuffer->Height;
    LOCK_HARDWARE(vmesa);
    
    /* Allocate back & depth buffer */
    {
	int w, h, bpp;	    
	w = vmesa->driDrawable->w;
	h = vmesa->driDrawable->h;
	/* back buffer */
	bpp = vmesa->viaScreen->bitsPerPixel;
#ifdef DEBUG	    
	if (VIA_DEBUG) fprintf(stderr, "driScreen->fbBPP = %d\n", bpp);	    
#endif	    
	if (bpp == 32) {
	    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
	    vmesa->back.size = w * h * bpp / 8;
	    vmesa->back.pitch = w << 2;
	}
	else {
	    w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;
	    vmesa->back.size = w * h * bpp / 8;
	    vmesa->back.pitch = w << 1;	       
	}
#ifdef DEBUG
	if (VIA_DEBUG) fprintf(stderr, "resizebuffer backbuffer: w = %d h = %d bpp = %d sizs = %d\n", 
			    w, h, bpp, vmesa->back.size);
#endif
	/* depth buffer */
	w = vmesa->driDrawable->w;
	if (vmesa->hasDepth && vmesa->hasStencil) {
	    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
	    vmesa->depth.size = w * h * 4;
	    vmesa->depth.pitch = w << 2;
	    vmesa->depth.bpp = 32;
#ifdef DEBUG
	    if (VIA_DEBUG) fprintf(stderr, "depthBits = 24\n");
	    if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
#endif
	}
	else if (vmesa->hasDepth) {
	    /*=* John Sheng [2003.6.16] patch viewperf drv-08 draw nothing */
	    /*if(vmesa->viaScreen->bitsPerPixel == 32)*/
		/*vmesa->depthBits = 16;*/
		
	    if (vmesa->depthBits == 16) {
		w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;
		vmesa->depth.size = w * h * 2;	       
		vmesa->depth.pitch = w << 1;
		vmesa->depth.bpp = 16;
#ifdef DEBUG
		if (VIA_DEBUG) fprintf(stderr, "depthBits = 16\n");
#endif
	    }
	    else {
		w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
		vmesa->depth.size = w * h * 4;
		vmesa->depth.pitch = w << 2;
		vmesa->depth.bpp = 32;
#ifdef DEBUG
		if (VIA_DEBUG) fprintf(stderr, "depthBits = 32\n");
#endif
	    }
	}
	else if (vmesa->hasStencil) {
	    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
	    vmesa->depth.size = w * h * 4;
	    vmesa->depth.pitch = w << 2;
	    vmesa->depth.bpp = 32;
#ifdef DEBUG		
	    if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
#endif
	}
#ifdef DEBUG
	if (VIA_DEBUG) fprintf(stderr, "resizebuffer depthbuffer: w = %d h = %d bpp = %d sizs = %d\n", 
			            w, h, vmesa->depth.bpp, vmesa->depth.size);
#endif	
	/*=* John Sheng [2003.5.31] flip *=*/
	{
	    if(vmesa->viaScreen->width == vmesa->driDrawable->w &&
    		vmesa->viaScreen->height == vmesa->driDrawable->h) {
		vmesa->back.pitch = vmesa->front.pitch;
		vmesa->back.size = vmesa->front.size;
	    }
	}
    
	if (!AllocateBuffer(vmesa)) {
    	    FREE(vmesa);
	}
    }
    UNLOCK_HARDWARE(vmesa);
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
}
static void viaBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)

{	
    /* MESA5.0 */
    viaContextPtr vmesa = current_mesa;
    *width = vmesa->driDrawable->w;
    *height = vmesa->driDrawable->h;
}

static void viaInitExtensions(GLcontext *ctx)
{
    _mesa_enable_imaging_extensions(ctx);
    _mesa_enable_extension(ctx, "GL_ARB_multitexture");
    _mesa_enable_extension(ctx, "GL_ARB_texture_env_add");
    _mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
    _mesa_enable_extension(ctx, "GL_EXT_stencil_wrap");
    _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
    /*=* John Sheng [2003.7.18] texture combine *=*/
    _mesa_enable_extension(ctx, "GL_ARB_texture_env_combine");
    _mesa_enable_extension(ctx, "GL_EXT_texture_env_combine");
    /*=* John Sheng [2003.7.18] texture dot3 *=*/
    _mesa_enable_extension(ctx, "GL_ARB_texture_env_dot3");
    _mesa_enable_extension(ctx, "GL_EXT_texture_env_dot3");
    /*=* John Sheng [2003.7.18] point parameters */
    _mesa_enable_extension(ctx, "GL_ARB_point_parameters");
    _mesa_enable_extension(ctx, "GL_EXT_point_parameters");
}

extern const struct tnl_pipeline_stage _via_fastrender_stage;
extern const struct tnl_pipeline_stage _via_render_stage;

static const struct tnl_pipeline_stage *via_pipeline[] = {
    &_tnl_vertex_transform_stage,
    &_tnl_normal_transform_stage,
    &_tnl_lighting_stage,
    &_tnl_fog_coordinate_stage,
    &_tnl_texgen_stage,
    &_tnl_texture_transform_stage,
    /* REMOVE: point attenuation stage */
#if 1
    &_via_fastrender_stage,     /* ADD: unclipped rastersetup-to-dma */
    &_via_render_stage,         /* ADD: modification from _tnl_render_stage */
#endif
    &_tnl_render_stage,
    0,
};


static GLboolean
AllocateDmaBuffer(const GLvisual *visual, viaContextPtr vmesa)
{
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
#endif
    if (vmesa->dma[0].map && vmesa->dma[1].map)
        via_free_dma_buffer(vmesa);
    
    if (!via_alloc_dma_buffer(vmesa)) {
	if (vmesa->front.map)
	    via_free_front_buffer(vmesa);
        if (vmesa->back.map) 
	    via_free_back_buffer(vmesa);
        if (vmesa->depth.map)
	    via_free_depth_buffer(vmesa);
	    
        return GL_FALSE;
    }   
#ifdef DEBUG 
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
    return GL_TRUE;
}

static void
InitVertexBuffer(viaContextPtr vmesa)
{
    GLuint *addr;

    addr = (GLuint *)vmesa->dma[0].map;
    *addr = 0xF210F110;
    *addr = (HC_ParaType_NotTex << 16);
    *addr = 0xcccccccc;
    *addr = 0xdddddddd;
    
    addr = (GLuint *)vmesa->dma[1].map;
    *addr = 0xF210F110;
    *addr = (HC_ParaType_NotTex << 16);
    *addr = 0xcccccccc;
    *addr = 0xdddddddd;

    vmesa->dmaIndex = 0;
    vmesa->dmaLow = DMA_OFFSET;
    vmesa->dmaHigh = vmesa->dma[0].size;
    vmesa->dmaAddr = (unsigned char *)vmesa->dma[0].map;
    vmesa->dmaLastPrim = vmesa->dmaLow;
}

static void
FreeBuffer(viaContextPtr vmesa)
{
    if (vmesa->front.map)
	via_free_front_buffer(vmesa);

    if (vmesa->back.map)
        via_free_back_buffer(vmesa);

    if (vmesa->depth.map)
        via_free_depth_buffer(vmesa);

    if (vmesa->dma[0].map && vmesa->dma[1].map)
        via_free_dma_buffer(vmesa);
}

GLboolean
viaCreateContext(const __GLcontextModes *mesaVis,
                 __DRIcontextPrivate *driContextPriv,
                 void *sharedContextPrivate)
{
    GLcontext *ctx, *shareCtx;
    viaContextPtr vmesa;
    __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
    viaScreenPrivate *viaScreen = (viaScreenPrivate *)sPriv->private;
    drm_via_sarea_t *saPriv = (drm_via_sarea_t *)
        (((GLubyte *)sPriv->pSAREA) + viaScreen->sareaPrivOffset);
    struct dd_function_table functions;

    /* Allocate via context */
    vmesa = (viaContextPtr) CALLOC_STRUCT(via_context_t);
    if (!vmesa) {
        return GL_FALSE;
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
#endif
    current_mesa = vmesa;    
    /* pick back buffer */
    if (mesaVis->doubleBufferMode) {
	vmesa->hasBack = GL_TRUE;
    }
    else {
	vmesa->hasBack = GL_FALSE;
    }
    /* pick z buffer */	
    if (mesaVis->haveDepthBuffer) {
	vmesa->hasDepth = GL_TRUE;
	vmesa->depthBits = mesaVis->depthBits;
    }
    else {
	vmesa->hasDepth = GL_FALSE;
	vmesa->depthBits = 0;
    }
    /* pick stencil buffer */
    if (mesaVis->haveStencilBuffer) {
	vmesa->hasStencil = GL_TRUE;
	vmesa->stencilBits = mesaVis->stencilBits;
    }
    else {
	vmesa->hasStencil = GL_FALSE;
	vmesa->stencilBits = 0;
    }

    _mesa_init_driver_functions(&functions);
    viaInitTextureFuncs(&functions);

    /* Allocate the Mesa context */
    if (sharedContextPrivate)
        shareCtx = ((viaContextPtr) sharedContextPrivate)->glCtx;
    else
        shareCtx = NULL;

    vmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, &functions, (void*) vmesa);
    
    vmesa->shareCtx = shareCtx;
    
    if (!vmesa->glCtx) {
        FREE(vmesa);
        return GL_FALSE;
    }
    driContextPriv->driverPrivate = vmesa;

    ctx = vmesa->glCtx;
    
    /* check */
    /*=* John Sheng [2003.7.2] for visual config number can't excess 8 *=*/
    /*if (viaScreen->textureSize < 2 * 1024 * 1024) {
        ctx->Const.MaxTextureLevels = 9;
    }
    else if (viaScreen->textureSize < 8 * 1024 * 1024) {
        ctx->Const.MaxTextureLevels = 10;
    }
    else {
        ctx->Const.MaxTextureLevels = 11;
    }*/
    ctx->Const.MaxTextureLevels = 11;
    
    ctx->Const.MaxTextureUnits = 2;

    ctx->Const.MinLineWidth = 1.0;
    ctx->Const.MinLineWidthAA = 1.0;
    ctx->Const.MaxLineWidth = 3.0;
    ctx->Const.MaxLineWidthAA = 3.0;
    ctx->Const.LineWidthGranularity = 1.0;

    ctx->Const.MinPointSize = 1.0;
    ctx->Const.MinPointSizeAA = 1.0;
    ctx->Const.MaxPointSize = 3.0;
    ctx->Const.MaxPointSizeAA = 3.0;
    ctx->Const.PointSizeGranularity = 1.0;

    ctx->Driver.GetBufferSize = viaBufferSize;
/*    ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;  *//* FIXME ?? */
    ctx->Driver.GetString = viaGetString;

    ctx->DriverCtx = (void *)vmesa;
    vmesa->glCtx = ctx;

    /* Initialize the software rasterizer and helper modules.
     */
    _swrast_CreateContext(ctx);
    _ac_CreateContext(ctx);
    _tnl_CreateContext(ctx);
    _swsetup_CreateContext(ctx);

    /* Install the customized pipeline:
     */
    _tnl_destroy_pipeline(ctx);
    _tnl_install_pipeline(ctx, via_pipeline);

    /* Configure swrast and T&L to match hardware characteristics:
     */
    _swrast_allow_pixel_fog(ctx, GL_FALSE);
    _swrast_allow_vertex_fog(ctx, GL_TRUE);
    _tnl_allow_pixel_fog(ctx, GL_FALSE);
    _tnl_allow_vertex_fog(ctx, GL_TRUE);

#ifndef _SOLO
/*     vmesa->display = dpy; */
    vmesa->display = sPriv->display;
#endif
    
    vmesa->hHWContext = driContextPriv->hHWContext;
    vmesa->driFd = sPriv->fd;
    vmesa->driHwLock = &sPriv->pSAREA->lock;

    vmesa->viaScreen = viaScreen;
    vmesa->driScreen = sPriv;
    vmesa->sarea = saPriv;
    vmesa->glBuffer = NULL;

    vmesa->texHeap = mmInit(0, viaScreen->textureSize);
    vmesa->stippleInHw = 1;
    vmesa->renderIndex = ~0;
    vmesa->dirty = VIA_UPLOAD_ALL;
    vmesa->uploadCliprects = GL_TRUE;
    vmesa->needUploadAllState = 1;

    make_empty_list(&vmesa->TexObjList);
    make_empty_list(&vmesa->SwappedOut);

    vmesa->CurrentTexObj[0] = 0;
    vmesa->CurrentTexObj[1] = 0;
    
    vmesa->dma[0].size = DMA_SIZE * 1024 * 1024;
    vmesa->dma[1].size = DMA_SIZE * 1024 * 1024;

    _math_matrix_ctr(&vmesa->ViewportMatrix);

    viaInitExtensions(ctx);
    viaInitStateFuncs(ctx);
    viaInitTextures(ctx);
    viaInitTriFuncs(ctx);
    viaInitSpanFuncs(ctx);
    viaInitIoctlFuncs(ctx);
    viaInitVB(ctx);
    viaInitState(ctx);
        
    if (getenv("VIA_DEBUG"))
	VIA_DEBUG = 1;
    else
	VIA_DEBUG = 0;	
	
    if (getenv("DRAW_FRONT"))
	DRAW_FRONT = 1;
    else
	DRAW_FRONT = 0;	
	
#ifdef PERFORMANCE_MEASURE
    if (getenv("VIA_PERFORMANCE"))
	VIA_PERFORMANCE = 1;
    else
	VIA_PERFORMANCE = 0;	
	
    {
	int i, j;
	for (i = 0; i < HASH_TABLE_SIZE; i++) {
	    for (j = 0; j < HASH_TABLE_DEPTH; j ++) {
		hash_table[i][j].count = 0;
		sprintf(hash_table[i][j].func, "%s", "NULL");
	    }
	}
    }
#endif	

    if (!AllocateDmaBuffer(mesaVis, vmesa)) {
	fprintf(stderr ,"AllocateDmaBuffer fail\n");
        FREE(vmesa);
        return GL_FALSE;
    }

    InitVertexBuffer(vmesa);
    
    vmesa->regMMIOBase = (GLuint *)((GLuint)viaScreen->reg);
    vmesa->pnGEMode = (GLuint *)((GLuint)viaScreen->reg + 0x4);
    vmesa->regEngineStatus = (GLuint *)((GLuint)viaScreen->reg + 0x400);
    vmesa->regTranSet = (GLuint *)((GLuint)viaScreen->reg + 0x43C);
    vmesa->regTranSpace = (GLuint *)((GLuint)viaScreen->reg + 0x440);
    vmesa->agpBase = viaScreen->agpBase;
#ifdef DEBUG    
    if (VIA_DEBUG) {
	fprintf(stderr, "regEngineStatus = %x\n", *vmesa->regEngineStatus);
    }
    
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
#endif
    {
	GLboolean saam;
	int count = 0, fbSize;
#ifndef USE_XINERAMA
        vmesa->saam = 0;
#else
	saam = XineramaIsActive(vmesa->display);
	if (saam && vmesa->viaScreen->drixinerama) {
	    vmesa->xsi = XineramaQueryScreens(vmesa->display, &count);
	    /* Test RightOf or Down */
	    if (vmesa->xsi[0].x_org == 0 && vmesa->xsi[0].y_org == 0) {
		if (vmesa->xsi[1].x_org == vmesa->xsi[1].width) {
		    vmesa->saam = RightOf;
		}
		else {
		    vmesa->saam = Down;
		}
	    }
	    /* Test LeftOf or Up */
	    else if (vmesa->xsi[0].x_org == vmesa->xsi[0].width) {
		vmesa->saam = LeftOf;
	    }
	    else if (vmesa->xsi[0].y_org == vmesa->xsi[0].height) {
		vmesa->saam = Up;
	    }
	    else
		vmesa->saam = 0;
		
		    
	    fbSize = vmesa->viaScreen->fbSize;
	}
	else
	    vmesa->saam = 0;
#endif
    }
    
    vmesa->pSaamRects = (drm_clip_rect_t *) malloc(sizeof(drm_clip_rect_t));    
    return GL_TRUE;
}

void
viaDestroyContext(__DRIcontextPrivate *driContextPriv)
{
    viaContextPtr vmesa = (viaContextPtr)driContextPriv->driverPrivate;
    /*=* John Sheng [2003.12.9] Tuxracer & VQ *=*/
    __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
    viaScreenPrivate *viaScreen = (viaScreenPrivate *)sPriv->private;
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
#endif
    assert(vmesa); /* should never be null */
    viaFlushPrimsLocked(vmesa);
    WAIT_IDLE
    /*=* John Sheng [2003.12.9] Tuxracer & VQ *=*/
    /* Enable VQ */
    if (viaScreen->VQEnable) {
	*vmesa->regTranSet = 0x00fe0000;
	*vmesa->regTranSet = 0x00fe0000;
	*vmesa->regTranSpace = 0x00000006;
	*vmesa->regTranSpace = 0x40008c0f;
	*vmesa->regTranSpace = 0x44000000;
	*vmesa->regTranSpace = 0x45080c04;
	*vmesa->regTranSpace = 0x46800408;
    }
    if (vmesa) {
	/*=* John Sheng [2003.5.31] flip *=*/
	if(vmesa->doPageFlip) {
	    *((volatile GLuint *)((GLuint)vmesa->regMMIOBase + 0x43c)) = 0x00fe0000;
	    *((volatile GLuint *)((GLuint)vmesa->regMMIOBase + 0x440)) = 0x00001004;
	    WAIT_IDLE
	    *((volatile GLuint *)((GLuint)vmesa->regMMIOBase + 0x214)) = 0;
	}
	/*=* John Sheng [2003.5.31]  agp tex *=*/
	if(VIA_DEBUG) fprintf(stderr, "agpFullCount = %d\n", agpFullCount);    
	
	_swsetup_DestroyContext(vmesa->glCtx);
        _tnl_DestroyContext(vmesa->glCtx);
        _ac_DestroyContext(vmesa->glCtx);
        _swrast_DestroyContext(vmesa->glCtx);
        viaFreeVB(vmesa->glCtx);
	FreeBuffer(vmesa);
        /* free the Mesa context */
	_mesa_destroy_context(vmesa->glCtx);
	vmesa->glCtx->DriverCtx = NULL;
        FREE(vmesa);
    }
    
    P_M_R;

#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) fprintf(stderr, "idle = %d\n", idle);
    if (VIA_PERFORMANCE) fprintf(stderr, "busy = %d\n", busy);
#endif    
#ifdef DEBUG        
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
#endif
}

void viaXMesaSetFrontClipRects(viaContextPtr vmesa)
{
    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;

    vmesa->numClipRects = dPriv->numClipRects;
    vmesa->pClipRects = dPriv->pClipRects;
    vmesa->drawX = dPriv->x;
    vmesa->drawY = dPriv->y;
    vmesa->drawW = dPriv->w;
    vmesa->drawH = dPriv->h;

    viaEmitDrawingRectangle(vmesa);
    vmesa->uploadCliprects = GL_TRUE;
}

void viaXMesaSetBackClipRects(viaContextPtr vmesa)
{
    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
    /*=* John Sheng [2003.6.9] fix glxgears dirty screen */
    /*if (vmesa->saam) {*/
	    vmesa->numClipRects = dPriv->numClipRects;
    	    vmesa->pClipRects = dPriv->pClipRects;
    	    vmesa->drawX = dPriv->x;
    	    vmesa->drawY = dPriv->y;
	    vmesa->drawW = dPriv->w;
	    vmesa->drawH = dPriv->h;
    /*}
    else {
	if (dPriv->numBackClipRects == 0) {
    	    vmesa->numClipRects = dPriv->numClipRects;
    	    vmesa->pClipRects = dPriv->pClipRects;
    	    vmesa->drawX = dPriv->x;
    	    vmesa->drawY = dPriv->y;
	    vmesa->drawW = dPriv->w;
	    vmesa->drawH = dPriv->h;
	}
	else {
    	    vmesa->numClipRects = dPriv->numBackClipRects;
    	    vmesa->pClipRects = dPriv->pBackClipRects;
    	    vmesa->drawX = dPriv->backX;
    	    vmesa->drawY = dPriv->backY;
	    vmesa->drawW = dPriv->w;
	    vmesa->drawH = dPriv->h;
	}
    }*/
    viaEmitDrawingRectangle(vmesa);
    vmesa->uploadCliprects = GL_TRUE;
}

void viaXMesaWindowMoved(viaContextPtr vmesa)
{
    GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
    GLuint side = 0;
    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
    
    switch (vmesa->glCtx->Color._DrawDestMask) {
    case __GL_FRONT_BUFFER_MASK: 
        viaXMesaSetFrontClipRects(vmesa);
        break;
    case __GL_BACK_BUFFER_MASK:
        viaXMesaSetBackClipRects(vmesa);
        break;
    default:
        break;
    }

#ifndef USE_XINERAMA
    vmesa->viaScreen->fbOffset = 0;
    vmesa->saam &= ~S1;
    vmesa->saam |= S0;
#else
    side = vmesa->saam & P_MASK;
    
    switch (side) {
	case RightOf:
	    /* full in screen 1 */
	    if (vmesa->drawX >= vmesa->xsi[0].width) {
		vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
		vmesa->drawX = vmesa->drawX - vmesa->xsi[1].width;
		vmesa->numClipRects = dPriv->numBackClipRects;
    		vmesa->pClipRects = dPriv->pBackClipRects;
    		vmesa->drawX = dPriv->backX;
    		vmesa->drawY = dPriv->backY;
		vmesa->saam &= ~S0;
		vmesa->saam |= S1;
	    }
	    /* full in screen 0 */
	    else if ((vmesa->drawX + vmesa->drawW) <= vmesa->xsi[0].width) {
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam &= ~S1;
		vmesa->saam |= S0;
	    }
	    /* between screen 0 && screen 1 */
	    else {
		vmesa->numSaamRects = dPriv->numBackClipRects;
    		vmesa->pSaamRects = dPriv->pBackClipRects;
    		vmesa->drawXSaam = dPriv->backX;
    		vmesa->drawYSaam = dPriv->backY;
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam |= S0;
		vmesa->saam |= S1;
	    }
    	    break;
	case LeftOf:
	    /* full in screen 1 */
	    if (vmesa->drawX + vmesa->drawW <= 0) {
		vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
		vmesa->drawX = vmesa->drawX + vmesa->xsi[1].width;
		vmesa->numClipRects = dPriv->numBackClipRects;
    		vmesa->pClipRects = dPriv->pBackClipRects;
    		vmesa->drawX = dPriv->backX;
    		vmesa->drawY = dPriv->backY;		
		vmesa->saam &= ~S0;
		vmesa->saam |= S1;
	    }
	    /* full in screen 0 */
	    else if (vmesa->drawX >= 0) {
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam &= ~S1;
		vmesa->saam |= S0;
	    }
	    /* between screen 0 && screen 1 */
	    else {
		vmesa->numSaamRects = dPriv->numBackClipRects;
    		vmesa->pSaamRects = dPriv->pBackClipRects;
    		vmesa->drawXSaam = dPriv->backX;
    		vmesa->drawYSaam = dPriv->backY;
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam |= S0;
		vmesa->saam |= S1;
	    }
    	    break;
	case Down :
	    /* full in screen 1 */
	    if (vmesa->drawY >= vmesa->xsi[0].height) {
		vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
		vmesa->drawY = vmesa->drawY - vmesa->xsi[1].height;
		vmesa->numClipRects = dPriv->numBackClipRects;
    		vmesa->pClipRects = dPriv->pBackClipRects;
    		vmesa->drawX = dPriv->backX;
    		vmesa->drawY = dPriv->backY;
		vmesa->saam &= ~S0;
		vmesa->saam |= S1;
	    }
	    /* full in screen 0 */
	    else if ((vmesa->drawY + vmesa->drawH) <= vmesa->xsi[0].height) {
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam &= ~S1;
		vmesa->saam |= S0;
	    }
	    /* between screen 0 && screen 1 */
	    else {
		vmesa->numSaamRects = dPriv->numBackClipRects;
    		vmesa->pSaamRects = dPriv->pBackClipRects;
    		vmesa->drawXSaam = dPriv->backX;
    		vmesa->drawYSaam = dPriv->backY;
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam |= S0;
		vmesa->saam |= S1;
	    }
    	    break;
	case Up :
	    /* full in screen 1 */
	    if ((vmesa->drawY + vmesa->drawH) <= 0) {
		vmesa->viaScreen->fbOffset = vmesa->viaScreen->fbSize;
		vmesa->drawY = vmesa->drawY + vmesa->xsi[1].height;
		vmesa->numClipRects = dPriv->numBackClipRects;
    		vmesa->pClipRects = dPriv->pBackClipRects;
    		vmesa->drawX = dPriv->backX;
    		vmesa->drawY = dPriv->backY;
		vmesa->saam &= ~S0;
		vmesa->saam |= S1;
	    }
	    /* full in screen 0 */
	    else if (vmesa->drawY >= 0) {
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam &= ~S1;
		vmesa->saam |= S0;
	    }
	    /* between screen 0 && screen 1 */
	    else {
		vmesa->numSaamRects = dPriv->numBackClipRects;
    		vmesa->pSaamRects = dPriv->pBackClipRects;
    		vmesa->drawXSaam = dPriv->backX;
    		vmesa->drawYSaam = dPriv->backY;
		vmesa->viaScreen->fbOffset = 0;
		vmesa->saam |= S0;
		vmesa->saam |= S1;
	    }
    	    break;
	default:
	    vmesa->viaScreen->fbOffset = 0;
    }
#endif
    
    {
	GLuint pitch, offset;
	pitch = vmesa->front.pitch;
	offset = vmesa->viaScreen->fbOffset + (vmesa->drawY * pitch + vmesa->drawX * bytePerPixel);
	vmesa->drawXoff = (GLuint)((offset & 0x1f) / bytePerPixel);
	if (vmesa->saam) {
	    if (vmesa->pSaamRects) {
		offset = vmesa->viaScreen->fbOffset + (vmesa->pSaamRects[0].y1 * pitch + 
		    vmesa->pSaamRects[0].x1 * bytePerPixel);
		vmesa->drawXoffSaam = (GLuint)((offset & 0x1f) / bytePerPixel);
	    }
	    else
		vmesa->drawXoffSaam = 0;
	}
	else
	    vmesa->drawXoffSaam = 0;
    }
    
    vmesa->glCtx->Driver.Viewport(vmesa->glCtx,0 ,0 ,0 ,0);
}

GLboolean
viaUnbindContext(__DRIcontextPrivate *driContextPriv)
{
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
#endif
    return GL_TRUE;
}

GLboolean
viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
               __DRIdrawablePrivate *driDrawPriv,
               __DRIdrawablePrivate *driReadPriv)
{
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
  
    if (VIA_DEBUG) {
	fprintf(stderr, "driContextPriv = %08x\n", (GLuint)driContextPriv);
	fprintf(stderr, "driContextPriv = %08x\n", (GLuint)driDrawPriv);    
	fprintf(stderr, "driContextPriv = %08x\n", (GLuint)driReadPriv);
    }	
#endif    
    
    if (driContextPriv) {
        viaContextPtr vmesa = (viaContextPtr)driContextPriv->driverPrivate;
	current_mesa = vmesa;
	
	vmesa->driDrawable = driDrawPriv;
	if (vmesa->drawType == GLX_PBUFFER_BIT) {
	    int w, h, bpp;
	    
	    w = vmesa->driDrawable->w;
	    h = vmesa->driDrawable->h;
	    bpp = vmesa->viaScreen->bitsPerPixel;
	    if (bpp == 32) {
		w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
		vmesa->front.size = w * h * bpp / 8;
		vmesa->front.pitch = w << 2;
	    }
	    else {
		w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
		vmesa->front.size = w * h * bpp / 8;
		vmesa->front.pitch = w << 1;	       
	    }	
	}
	/*=* John Sheng [2003.6.20] fix resolution 720x480/720x576 front pitch error *=*/
	else { 
	    GLuint w;
	    GLuint h;
	    GLuint bpp;
	    bpp = vmesa->viaScreen->bitsPerPixel;
	    h = vmesa->viaScreen->height;
	    w = vmesa->viaScreen->width;
	    if (bpp == 0x20) {
		w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
		vmesa->front.size = w * h * bpp / 8;
		vmesa->front.pitch = w << 2;
#ifdef DEBUG
		if (VIA_DEBUG) fprintf(stderr, "viaScreen->bitsPerPixel = %d\n", 32);	    
#endif
	    } 
	    else if (bpp == 0x10) {
		w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
		vmesa->front.size = w * h * bpp / 8;
		vmesa->front.pitch = w << 1;	       
#ifdef DEBUG
		if (VIA_DEBUG) fprintf(stderr, "viaScreen->bitsPerPixel = %d\n", 16);	    
#endif
	    }
	    vmesa->front.offset = 0;
	    vmesa->front.map = (char *) vmesa->driScreen->pFB;
	    vmesa->front.size = w * h * vmesa->viaScreen->bitsPerPixel /8;
	}
	
	/* Allocate back & depth buffer */
	{
	    int w, h, bpp;
	    
	    w = vmesa->driDrawable->w;
#ifdef DEBUG
	    if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent: w = %d\n", w);	    
#endif	    
	    h = vmesa->driDrawable->h;
	    
	    /* back buffer */
	    bpp = vmesa->viaScreen->bitsPerPixel;
#ifdef DEBUG	    
	    if (VIA_DEBUG) fprintf(stderr, "driScreen->fbBPP = %d\n", bpp);	    
#endif	    
	    if (bpp == 32) {
		if (vmesa->drawType == GLX_PBUFFER_BIT)
		    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
		else
		    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
		
		vmesa->back.size = w * h * bpp / 8;
		vmesa->back.pitch = w << 2;
	    }
	    else {
		if (vmesa->drawType == GLX_PBUFFER_BIT)
		    w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
		else
		    w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;
		
		vmesa->back.size = w * h * bpp / 8;
		vmesa->back.pitch = w << 1;	       
	    }
#ifdef DEBUG
	    if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent backbuffer: w = %d h = %d bpp = %d sizs = %d\n", 
				    w, h, bpp, vmesa->back.size);
#endif
	    /* depth buffer */
	    w = vmesa->driDrawable->w;

	    if (vmesa->hasDepth && vmesa->hasStencil) {
		if (vmesa->drawType == GLX_PBUFFER_BIT)
		    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
		else
		    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;

		vmesa->depth.size = w * h * 4;
		vmesa->depth.pitch = w << 2;
		vmesa->depth.bpp = 32;
#ifdef DEBUG
		if (VIA_DEBUG) fprintf(stderr, "depthBits = 24\n");
		if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
#endif
	    }
	    else if (vmesa->hasDepth) {

		/*=* John Sheng [2003.6.16] patch viewperf drv-08 draw nothing */
		/*if(vmesa->viaScreen->bitsPerPixel == 32)*/
		    /*vmesa->depthBits = 16;*/
		    
		if (vmesa->depthBits == 16) {
		    if (vmesa->drawType == GLX_PBUFFER_BIT)
			w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
		    else
			w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;

		    vmesa->depth.size = w * h * 2;	       
		    vmesa->depth.pitch = w << 1;
		    vmesa->depth.bpp = 16;
#ifdef DEBUG
		    if (VIA_DEBUG) fprintf(stderr, "depthBits = 16\n");
#endif
		}
		else {
		    if (vmesa->drawType == GLX_PBUFFER_BIT)
			w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
		    else
			w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;

		    vmesa->depth.size = w * h * 4;
		    vmesa->depth.pitch = w << 2;
		    vmesa->depth.bpp = 32;
#ifdef DEBUG
		    if (VIA_DEBUG) fprintf(stderr, "depthBits = 32\n");
#endif
		}
	    }
	    else if (vmesa->hasStencil) {
		if (vmesa->drawType == GLX_PBUFFER_BIT)
		    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
		else
		    w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;

		vmesa->depth.size = w * h * 4;
		vmesa->depth.pitch = w << 2;
		vmesa->depth.bpp = 32;
#ifdef DEBUG		
		if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
#endif
	    }
#ifdef DEBUG
	    if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent depthbuffer: w = %d h = %d bpp = %d sizs = %d\n", 
			           w, h, vmesa->depth.bpp, vmesa->depth.size);
#endif	    
	    /*=* John Sheng [2003.5.31] flip *=*/
	    {
		viaContextPtr vmesa = (viaContextPtr)driContextPriv->driverPrivate;	
		if(vmesa->viaScreen->width == vmesa->driDrawable->w &&
    		    vmesa->viaScreen->height == vmesa->driDrawable->h) {
		    vmesa->doPageFlip = GL_FALSE;
		    vmesa->currentPage = 0;
		    vmesa->back.pitch = vmesa->front.pitch;
		}
	    }

	    if (!AllocateBuffer(vmesa)) {
    		FREE(vmesa);
    		return GL_FALSE;
	    }
	}
        _mesa_make_current2(vmesa->glCtx,
                            (GLframebuffer *)driDrawPriv->driverPrivate,
                            (GLframebuffer *)driReadPriv->driverPrivate);
#ifdef DEBUG	
	if (VIA_DEBUG) fprintf(stderr, "Context %d MakeCurrent\n", vmesa->hHWContext);
#endif
        viaXMesaWindowMoved(vmesa);
        if (!vmesa->glCtx->Viewport.Width)
            _mesa_set_viewport(vmesa->glCtx, 0, 0,
                               driDrawPriv->w, driDrawPriv->h);
    }
    else {
        _mesa_make_current(0,0);
    }
        
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
#endif
    return GL_TRUE;
}

void viaGetLock(viaContextPtr vmesa, GLuint flags)
{
    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
    __DRIscreenPrivate *sPriv = vmesa->driScreen;
    drm_via_sarea_t *sarea = vmesa->sarea;
    int me = vmesa->hHWContext;
    __DRIdrawablePrivate *pdp;
    __DRIscreenPrivate *psp;
    pdp = dPriv;
    psp = sPriv;
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);  
    if (VIA_DEBUG) fprintf(stderr, "drmGetLock - in\n");
#endif
    drmGetLock(vmesa->driFd, vmesa->hHWContext, flags);

    do {
	    DRM_UNLOCK(psp->fd, &psp->pSAREA->lock,
		   pdp->driContextPriv->hHWContext);
	    DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
            __driUtilUpdateDrawableInfo(dPriv);
	    DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
	    DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock,
	    	       pdp->driContextPriv->hHWContext);
    } while (0);

    if (sarea->ctxOwner != me) {
        vmesa->uploadCliprects = GL_TRUE;
        sarea->ctxOwner = me;
    }

    viaXMesaWindowMoved(vmesa);
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
}

void viaLock(viaContextPtr vmesa, GLuint flags)
{
    __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
    __DRIscreenPrivate *sPriv = vmesa->driScreen;
    
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
   
    /*=* John Sheng [2003.6.16] for xf43 */
    if(dPriv->pStamp == NULL)
	dPriv->pStamp = &dPriv->lastStamp;

    if (*(dPriv->pStamp) != dPriv->lastStamp || vmesa->saam) {
	GLuint scrn;
	scrn = vmesa->saam & S_MASK;
	
	DRM_SPINLOCK(&sPriv->pSAREA->drawable_lock, sPriv->drawLockID);

	if (scrn == S1)
	    __driUtilUpdateDrawableInfo(dPriv);
	else
	    DRI_VALIDATE_DRAWABLE_INFO_ONCE(dPriv);
	    
	viaXMesaWindowMoved(vmesa);
	DRM_SPINUNLOCK(&sPriv->pSAREA->drawable_lock, sPriv->drawLockID);
    }

    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
    
    return;
}

void viaUnLock(viaContextPtr vmesa, GLuint flags)
{
    drm_via_sarea_t *sarea = vmesa->sarea;
    int me = vmesa->hHWContext;
    
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
    if (VIA_DEBUG) fprintf(stderr, "sarea->ctxOwner = %d\n", sarea->ctxOwner);
    if (VIA_DEBUG) fprintf(stderr, "me = %d\n", me);
#endif    
    if (sarea->ctxOwner == me) {
        sarea->ctxOwner = 0;
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
}

void
viaSwapBuffers(__DRIdrawablePrivate *drawablePrivate)
{
    __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *)drawablePrivate;
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);	
#endif
    if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
        viaContextPtr vmesa;
        GLcontext *ctx;
	
        vmesa = (viaContextPtr)dPriv->driContextPriv->driverPrivate;
        ctx = vmesa->glCtx;
        if (ctx->Visual.doubleBufferMode) {
            _mesa_notifySwapBuffers(ctx);
            if (vmesa->doPageFlip) {
                viaPageFlip(dPriv);
            }
            else {
                viaCopyBuffer(dPriv);
            }
        }
	else
	    VIA_FIREVERTICES(vmesa);
    }
    else {
        _mesa_problem(NULL, "viaSwapBuffers: drawable has no context!\n");
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);	
#endif
}
