/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*
 *  trim.c
 *  This program draws a NURBS surface in the shape of a 
 *  symmetrical hill, using both a NURBS curve and pwl
 *  (piecewise linear) curve to trim part of the surface.
 */
#include <stdlib.h>
#include <GL/glut.h>
#include <stdio.h>


#ifndef CALLBACK
#define CALLBACK
#endif


GLfloat ctlpoints[4][4][3];

GLUnurbsObj *theNurb;

/*
 *  Initializes the control points of the surface to a small hill.
 *  The control points range from -3 to +3 in x, y, and z
 */
void init_surface(void)
{
   int u, v;
   for (u = 0; u < 4; u++) {
      for (v = 0; v < 4; v++) {
         ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
         ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);

         if ( (u == 1 || u == 2) && (v == 1 || v == 2))
            ctlpoints[u][v][2] = 3.0;
         else
            ctlpoints[u][v][2] = -3.0;
      }
   }
}

void nurbsError(GLenum errorCode)
{
   const GLubyte *estring;

   estring = gluErrorString(errorCode);
   fprintf (stderr, "Nurbs Error: %s\n", (char *) estring);
   exit (0);
}
			
/*  Initialize material property and depth buffer.
 */
void init(void)
{
   GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
   GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat mat_shininess[] = { 100.0 };

   glClearColor (0.0, 0.0, 0.0, 0.0);
   glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
   glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
   glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);

   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
   glEnable(GL_DEPTH_TEST);
   glEnable(GL_AUTO_NORMAL);
   glEnable(GL_NORMALIZE);

   init_surface();

   theNurb = gluNewNurbsRenderer();
   gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
   gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
   gluNurbsCallback(theNurb, GLU_ERROR, 
                    (GLvoid (CALLBACK*) ()) nurbsError);
}

void display(void)
{
   GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
   GLfloat edgePt[5][2] = /* counter clockwise */
      {{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}};
   GLfloat curvePt[4][2] = /* clockwise */ 
      {{0.25, 0.5}, {0.25, 0.75}, {0.75, 0.75}, {0.75, 0.5}};
   GLfloat curveKnots[8] = 
      {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
   GLfloat pwlPt[4][2] = /* clockwise */ 
      {{0.75, 0.5}, {0.5, 0.25}, {0.25, 0.5}};

   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glPushMatrix();
   glRotatef(330.0, 1.,0.,0.);
   glScalef (0.5, 0.5, 0.5);

   gluBeginSurface(theNurb);
   gluNurbsSurface(theNurb, 8, knots, 8, knots,
                   4 * 3, 3, &ctlpoints[0][0][0], 
                   4, 4, GL_MAP2_VERTEX_3);
   gluBeginTrim (theNurb);
      gluPwlCurve (theNurb, 5, &edgePt[0][0], 2, GLU_MAP1_TRIM_2);
   gluEndTrim (theNurb);
   gluBeginTrim (theNurb);
      gluNurbsCurve (theNurb, 8, curveKnots, 2, 
                     &curvePt[0][0], 4, GLU_MAP1_TRIM_2);
      gluPwlCurve (theNurb, 3, &pwlPt[0][0], 2, GLU_MAP1_TRIM_2);
   gluEndTrim (theNurb);
   gluEndSurface(theNurb);
        
   glPopMatrix();
   glFlush();
}

void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);

   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   glTranslatef (0.0, 0.0, -5.0);
}

/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

/*  Main Loop 
 */
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize (500, 500);
   glutInitWindowPosition (100, 100);
   glutCreateWindow(argv[0]);
   init();
   glutReshapeFunc(reshape);
   glutDisplayFunc(display);
   glutKeyboardFunc (keyboard);
   glutMainLoop();
   return 0; 
}
