<marathon>

<!-- IF YOU'RE GONNA PLAY AROUND WITH THIS FILE -->
<!-- MAKE SURE TO USE A COPY -->

<!-- STR# Resource: "Filenames" -->
<stringset index="129">
<string index="0">M1A1 Shapes.shpA</string>
<string index="1">M1A1 Shapes.16</string>
<string index="2">M1A1 Sounds.sndA</string>
<string index="3">M1A1 Sounds.16</string>
<string index="4">M1A1 Preferences</string>
<string index="5">M1A1 Map.sceA</string>
<string index="6">M1A1 Saved Game</string>
<string index="7">M1A1</string>
<string index="8">M1A1 Film</string>
<string index="9">M1A1 Physics</string>
<string index="10">M1A1 Music.ogg</string>
<string index="11">M1A1 Images.imgA</string>
<string index="12">M1A1 Movie</string>
</stringset>

<!-- STR# Resource: "Item names" -->
<stringset index="150">
<string index="0">FISTS</string>
<string index="1">.44 MAGNUM MEGA CLASS</string>
<string index="2">.44 MAGNUM MEGA CLASS</string>
<string index="3">.44 CLIP (x8)</string>
<string index="4">.44 CLIPS (x8)</string>
<string index="5">ZEUS-CLASS FUSION PISTOL</string>
<string index="6">FUSION BATTERY</string>
<string index="7">FUSION BATTERIES</string>
<string index="8">MA-75 ASSAULT RIFLE/GRENADE LAUNCHER</string>
<string index="9">MA-75 CLIP (x52)</string>
<string index="10">MA-75 CLIPS (x52)</string>
<string index="11">MA-75 GRENADES (x7)</string>
<string index="12">MA-75 GRENADES (x7)</string>
<string index="13">SPNKR-X17 SSM LAUNCHER</string>
<string index="14">SSM MISSILE (x2)</string>
<string index="15">SSM MISSILES (x2)</string>
<string index="16">ALIEN WEAPON</string>
<string index="17">PIRATED COPLAND BETA</string>
<string index="18">PIRATED COPLAND BETAS</string>
<string index="19">TOZT-7 BACKPACK NAPALM UNIT</string>
<string index="20">NAPALM CANISTER</string>
<string index="21">NAPALM CANISTERS</string>
<string index="22">POWERPC 620 CHIP</string>
<string index="23">POWERPC 620 CHIPS</string>
<string index="24">ALIEN ENERGY CONVERTER</string>
<string index="25">WAVE MOTION CANNON</string>
<string index="26">THE PLANS</string>
<string index="27">PERFORMA 6400/200</string>
<string index="28">PERFORMAS 6400/200</string>
<string index="29">ALIEN ENERGY CONVERTER</string>
<string index="30">ALIEN ENERGY CONVERTERS</string>
<string index="31">DEFENSE CENTER REPAIR CHIP</string>
<string index="32">DEFENSE CENTER REPAIR CHIPS</string>
<string index="33">Durandal's Light Green Orb</string>
<string index="34">ORB</string>
<string index="35">Violet Orb</string>
<string index="36">Yellow Orb</string>
<string index="37">Brown Orb</string>
<string index="38">Orange Orb</string>
<string index="39">Blue Orb</string>
<string index="40">Green Orb</string>
<string index="41">WAVE MOTION CANNON</string>
<string index="42">WAVE MOTION PACKET</string>
<string index="43">WAVE MOTION PACKETS</string>
</stringset>

<!-- STR# Resource: "Item types" -->
<stringset index="151">
<string index="5">ORBS</string>
</stringset>

<!-- STR# Resource: "Weapon Names" -->
<stringset index="137">
<string index="0">FISTS</string>
<string index="1">.44 MAGNUM MEGA CLASS</string>
<string index="2">ZEUS-CLASS FUSION PISTOL</string>
<string index="3">MA-75 ASSAULT RIFLE/ GRENADE LAUNCHER</string>
<string index="4">SPNKR-X17 SSM LAUNCHER</string>
<string index="5">TOZT-7 BACKPACK NAPALM UNIT</string>
<string index="6">UNKNOWN WEAPON CLASS system error 0xfded</string>
<string index="7">PERFORMA 6400/200</string>
<string index="8">(somehow related to time of applicability)</string>
<string index="9">WAVE MOTION CANNON</string>
</stringset>

<!-- STR# Resource: "Postgame network game stats" -->
<stringset index="140">
<string index="4">Time With Orb</string>
</stringset>

<!-- Coordinates for the main menu screen -->
<interface>
<rect index="7" top="145" left="251" bottom="173" right="387"/>
<rect index="8" top="180" left="251" bottom="209" right="387"/>
<rect index="9" top="211" left="117" bottom="237" right="237"/>
<rect index="10" top="243" left="122" bottom="270" right="233"/>
<rect index="11" top="277" left="142" bottom="302" right="212"/>
<rect index="12" top="213" left="414" bottom="239" right="510"/>
<rect index="13" top="246" left="422" bottom="272" right="504"/>
<rect index="14" top="277" left="410" bottom="303" right="511"/>
<rect index="15" top="362" left="297" bottom="390" right="343"/>
<rect index="16" top="394" left="297" bottom="424" right="344"/>
<rect index="17" top="222" left="265" bottom="295" right="371"/>
<color index="5" red="0" green="0" blue="0"/>
</interface>

<!-- Use the VacBob collection for the MA75 and Aliengun torso sequences -->
<player>
<shape type="0" subtype="0" value="13"/>
<shape type="2" subtype="3" value="26"/>
<shape type="3" subtype="3" value="26"/>
<shape type="4" subtype="3" value="27"/>
<shape type="2" subtype="6" value="31"/>
<shape type="3" subtype="6" value="31"/>
<shape type="4" subtype="6" value="32"/>
</player>

<!-- Change weapons order-->
<weapons>
<order index="0" weapon="0"/>
<order index="1" weapon="1"/>
<order index="2" weapon="2"/>
<order index="4" weapon="3"/>
<order index="6" weapon="4"/>
<order index="7" weapon="5"/>
<order index="8" weapon="6"/>
</weapons>

<!-- Show MADDs and Tiny BOBs as friendly -->
<motion_sensor>
<assign monster="36" type="0"/>
<assign monster="37" type="0"/>
<assign monster="41" type="0"/>
</motion_sensor>

<!-- Allow player to pick up more than 1 uplink chip -->
<items>
<item index="25" maximum="3"/>
</items>

<!-- Turn wires into special switches and fix pfhor panels sounds-->
<control_panels>
<panel index="9" type="6" coll="17" active_frame="37" inactive_frame="38">
<sound type="0" which="14"/>
<sound type="1" which="-1"/>
</panel>
<panel index="19" type="6" coll="18" active_frame="36" inactive_frame="37">
<sound type="0" which="14"/>
<sound type="1" which="-1"/>
</panel>
<panel index="31" type="6" coll="19" active_frame="42" inactive_frame="43">
<sound type="0" which="14"/>
<sound type="1" which="-1"/>
</panel>
<panel index="33" type="2" coll="21" active_frame="2" inactive_frame="3">
<sound type="0" which="4"/>
<sound type="1" which="-1"/>
</panel>
<panel index="34" type="3" coll="21" active_frame="2" inactive_frame="3">
<sound type="0" which="4"/>
<sound type="1" which="-1"/>
</panel>
<panel index="38" type="7" coll="21" active_frame="4" inactive_frame="4">
<sound type="0" which="-1"/>
<sound type="1" which="-1"/>
</panel>
</control_panels>

<!-- fix liquids colors in overhead map -->
<overhead_map>
<color index="6" red="0" green="1" blue="0"/>
</overhead_map>

<!-- Change liquids faders -->
<faders>
<fader index="17" type="0" initial_opacity=".8" final_opacity="0">
<color red="1" green=".6" blue="0"/>
</fader>
<liquid index="1" fader="17" opacity=".8"/>
<fader index="31" type="0" initial_opacity="0" final_opacity="0">
</fader>
<liquid index="2" fader="31" opacity="0"/>
<fader index="19" type="0" initial_opacity=".7" final_opacity="0">
<color red="0" green="1" blue="0"/>
</fader>
<liquid index="4" fader="19" opacity=".7"/>
</faders>

<!-- fix doors sounds -->
<platforms>
<platform index="1" start_extend="24" start_contract="25"/>
<platform index="6" start_extend="191" start_contract="190"/>
</platforms>

<player_name>Mjolnir Recon 54</player_name>

<!-- Use the VacBob Collection for the Orb item sequence -->
<items>
<item index="26" type="5">
<shape >
</shape>
</item>
<item index="27" type="5">
<shape coll="13" seq="29">
</shape>
</item>
<item index="28" type="5">
<shape coll="13" seq="29">
</shape>
</item>
<item index="29" type="5">
<shape coll="13" seq="29">
</shape>
</item>
<item index="30" type="5">
<shape coll="13" seq="29">
</shape>
</item>
<item index="31" type="5">
<shape coll="13" seq="29">
</shape>
</item>
<item index="32" type="5">
<shape coll="13" seq="29">
</shape>
</item>
<item index="33" type="5">
<shape coll="13" seq="29">
</shape>
</item>
</items>

<animated_textures>

<sequence coll="17" numticks="3">
<frame index="0"/>
<frame index="48"/>
<frame index="49"/>
<frame index="48"/>
</sequence>

<sequence coll="17" numticks="2">
<frame index="2"/>
<frame index="44"/>
<frame index="45"/>
<frame index="46"/>
<frame index="47"/>
<frame index="46"/>
<frame index="45"/>
<frame index="44"/>
</sequence>

<sequence coll="17" numticks="3">
<frame index="4"/>
<frame index="39"/>
<frame index="40"/>
<frame index="41"/>
<frame index="42"/>
<frame index="43"/>
</sequence>

<sequence coll="17" numticks="5">
<frame index="37"/>
<frame index="50"/>
</sequence>

<sequence coll="18" numticks="3">
<frame index="0"/>
<frame index="38"/>
<frame index="39"/>
<frame index="38"/>
</sequence>

<sequence coll="18" numticks="2">
<frame index="2"/>
<frame index="40"/>
<frame index="41"/>
<frame index="42"/>
<frame index="43"/>
<frame index="42"/>
<frame index="41"/>
<frame index="40"/>
</sequence>

<sequence coll="18" numticks="3">
<frame index="4"/>
<frame index="44"/>
<frame index="45"/>
<frame index="46"/>
<frame index="47"/>
<frame index="48"/>
</sequence>

<sequence coll="19" numticks="3">
<frame index="0"/>
<frame index="44"/>
<frame index="45"/>
<frame index="44"/>
</sequence>

<sequence coll="19" numticks="2">
<frame index="2"/>
<frame index="46"/>
<frame index="47"/>
<frame index="48"/>
<frame index="49"/>
<frame index="48"/>
<frame index="47"/>
<frame index="46"/>
</sequence>

<sequence coll="19" numticks="3">
<frame index="4"/>
<frame index="50"/>
<frame index="51"/>
<frame index="52"/>
<frame index="53"/>
<frame index="54"/>
</sequence>

<sequence coll="19" numticks="3">
<frame index="57"/>
<frame index="58"/>
<frame index="59"/>
<frame index="60"/>
<frame index="61"/>
<frame index="62"/>
</sequence>

<sequence coll="21" numticks="3">
<frame index="0"/>
<frame index="37"/>
<frame index="38"/>
<frame index="39"/>
</sequence>

<sequence coll="21" numticks="2">
<frame index="2"/>
<frame index="40"/>
<frame index="41"/>
<frame index="42"/>
</sequence>

<sequence coll="21" numticks="18">
<frame index="4"/>
<frame index="43"/>
<frame index="44"/>
<frame index="45"/>
<frame index="46"/>
<frame index="47"/>
<frame index="48"/>
<frame index="49"/>
<frame index="4"/>
<frame index="46"/>
<frame index="45"/>
<frame index="44"/>
<frame index="43"/>
</sequence>

</animated_textures>

<opengl>
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