# CVS $Revision: 13426 $ $Author: amaitland $ -- Sat Aug 23 14:20:17 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:System Reference Document	SOURCESHORT:SRD	SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/
# the SPELLS tag in the Animal Domain for 'speak with animals' was removed because as of version 5.7.14 SPELLS doesn't work in domain.lst files

# Domain Name	Required AL		Class Skill				Choose										Innate Spells										Ability											Caster level								Modify VAR				Source Page				Description																																													List of Domain Spells by Level
Air																																		ABILITY:Special Ability|AUTOMATIC|Basic Turning|Rebuke Air|Turn Earth																SOURCEPAGE:srdspelli.rtf	DESC:Turn or Destroy earth creatures as a good cleric turns undead.  Rebuke or command air creatures as an evil cleric rebukes undead. 3 + CHA modifier attempts per day.																		SPELLLEVEL:DOMAIN|Air=1|Obscuring Mist|Air=2|Wind Wall|Air=3|Gaseous Form|Air=4|Air Walk|Air=5|Control Winds|Air=6|Chain Lightning|Air=7|Control Weather|Air=8|Whirlwind|Air=9|Elemental Swarm
Animal					CSKILL:Knowledge (Nature)												SPELLS:Class|TIMES=1|CASTERLEVEL=max(TL,1)|Animal Friendship,11+WIS																												SOURCEPAGE:srdspelli.rtf	DESC:You cast Animal Friendship once per day. Knowledge(nature) is a class skill.																																	SPELLLEVEL:DOMAIN|Animal=1|Calm Animals|Animal=2|Hold Animal|Animal=3|Dominate Animal|Animal=4|Repel Vermin|Animal=5|Commune with Nature|Animal=6|Antilife Shell|Animal=7|Animal Shapes|Animal=8|Creeping Doom|Animal=9|Shapechange
Chaos			PREALIGN:CG,CN,CE																																									BONUS:CASTERLEVEL|DESCRIPTOR.Chaotic|1|PRERULE:1,SYS_DOMAIN						SOURCEPAGE:srdspelli.rtf	DESC:You cast chaos spells at +1 caster level.																																							SPELLLEVEL:DOMAIN|Chaos=1|Protection from Law|Chaos=2|Shatter|Chaos=3|Magic Circle against Law|Chaos=4|Chaos Hammer|Chaos=5|Dispel Law|Chaos=6|Animate Objects|Chaos=7|Word of Chaos|Chaos=8|Cloak of Chaos|Chaos=9|Summon Monster IX
Death																																																													SOURCEPAGE:srdspelli.rtf	DESC:You may use a death touch once per day.  It is a spell-like ability that is a death effect.  You must succeed at a melee touch attack against a living creature. Roll 1d6 per your cleric level, if the total is greater than the creature's current hit points, it dies.	SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee
Destruction																																	ABILITY:Special Ability|AUTOMATIC|Smite																BONUS:VAR|SmiteAnyTimes|1	SOURCEPAGE:srdspelli.rtf	DESC:You gain the smite power, a supernatural ability to make a single melee attack with +4 bonus to hit and damage bonus equal to your cleric level once per day.																			SPELLLEVEL:DOMAIN|Destruction=1|Inflict Light Wounds|Destruction=2|Shatter|Destruction=3|Contagion|Destruction=4|Inflict Critical Wounds|Destruction=5|Circle of Doom|Destruction=6|Harm|Destruction=7|Disintegrate|Destruction=8|Earthquake|Destruction=9|Implosion
Earth																																		ABILITY:Special Ability|AUTOMATIC|Basic Turning|Rebuke Earth|Turn Air																SOURCEPAGE:srdspelli.rtf	DESC:Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.																							SPELLLEVEL:DOMAIN|Earth=1|Magic Stone|Earth=2|Soften Earth and Stone|Earth=3|Stone Shape|Earth=4|Spike Stones|Earth=5|Wall of Stone|Earth=6|Stoneskin|Earth=7|Earthquake|Earth=8|Iron Body|Earth=9|Elemental Swarm
Evil			PREALIGN:LE,NE,CE																																									BONUS:CASTERLEVEL|DESCRIPTOR.Evil|1|PRERULE:1,SYS_DOMAIN						SOURCEPAGE:srdspelli.rtf	DESC:You cast evil spells at +1 caster level.																																							SPELLLEVEL:DOMAIN|Evil=1|Protection from Good|Evil=2|Desecrate|Evil=3|Magic Circle against Good|Evil=4|Unholy Blight|Evil=5|Dispel Good|Evil=6|Create Undead|Evil=7|Blasphemy|Evil=8|Unholy Aura|Evil=9|Summon Monster IX
Fire																																		ABILITY:Special Ability|AUTOMATIC|Basic Turning|Rebuke Fire|Turn Water																SOURCEPAGE:srdspelli.rtf	DESC:Turn or destroy water creatures as a good cleric.  Rebuke or command fire creatures as an evil cleric. 3 + CHA modifier attempts per day.																							SPELLLEVEL:DOMAIN|Fire=1|Burning Hands|Fire=2|Produce Flame|Fire=3|Resist Elements|Fire=4|Wall of Fire|Fire=5|Fire Shield|Fire=6|Fire Seeds|Fire=7|Fire Storm|Fire=8|Incendiary Cloud|Fire=9|Elemental Swarm
Good			PREALIGN:LG,NG,CG																																									BONUS:CASTERLEVEL|DESCRIPTOR.Good|1|PRERULE:1,SYS_DOMAIN						SOURCEPAGE:srdspelli.rtf	DESC:You cast good spells at +1 caster level.																																							SPELLLEVEL:DOMAIN|Good=1|Protection from Evil|Good=2|Aid|Good=3|Magic Circle against Evil|Good=4|Holy Smite|Good=5|Dispel Evil|Good=6|Blade Barrier|Good=7|Holy Word|Good=8|Holy Aura|Good=9|Summon Monster IX
Healing																																													BONUS:CASTERLEVEL|SUBSCHOOL.Healing|1|PRERULE:1,SYS_DOMAIN						SOURCEPAGE:srdspelli.rtf	DESC:You cast healing spells at +1 caster level.																																						SPELLLEVEL:DOMAIN|Healing=1|Cure Light Wounds|Healing=2|Cure Moderate Wounds|Healing=3|Cure Serious Wounds|Healing=4|Cure Critical Wounds|Healing=5|Healing Circle|Healing=6|Heal|Healing=7|Regenerate|Healing=8|Mass Heal|Healing=9|True Resurrection
Knowledge					CSKILL:TYPE=Knowledge																																					BONUS:CASTERLEVEL|SCHOOL.Divination|1|PRERULE:1,SYS_DOMAIN						SOURCEPAGE:srdspelli.rtf	DESC:All knowledge skills are class skills.  You cast divinations at +1 caster level.																																SPELLLEVEL:DOMAIN|Knowledge=1|Detect Secret Doors|Knowledge=2|Detect Thoughts|Knowledge=3|Clairaudience/Clairvoyance|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight
Law			PREALIGN:LG,LN,LE																																									BONUS:CASTERLEVEL|DESCRIPTOR.Lawful|1|PRERULE:1,SYS_DOMAIN						SOURCEPAGE:srdspelli.rtf	DESC:You cast law spells at +1 caster level.																																							SPELLLEVEL:DOMAIN|Law=1|Protection from Chaos|Law=2|Calm Emotions|Law=3|Magic Circle against Chaos|Law=4|Order's Wrath|Law=5|Dispel Chaos|Law=6|Hold Monster|Law=7|Dictum|Law=8|Shield of Law|Law=9|Summon Monster IX
Luck																																																													SOURCEPAGE:srdspelli.rtf	DESC:You gain the power of good fortune.  Once per day this extraordinary ability allows you to re-roll one roll.																												SPELLLEVEL:DOMAIN|Luck=1|Entropic Shield|Luck=2|Aid|Luck=3|Protection from Elements|Luck=4|Freedom of Movement|Luck=5|Break Enchantment|Luck=6|Mislead|Luck=7|Spell Turning|Luck=8|Holy Aura|Luck=9|Miracle
Magic																																																													SOURCEPAGE:srdspelli.rtf	DESC:Use scrolls, wands and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (stacks with wizard levels).																			SPELLLEVEL:DOMAIN|Magic=1|Undetectable Aura|Magic=2|Identify|Magic=3|Dispel Magic|Magic=4|Imbue with Spell Ability|Magic=5|Spell Resistance|Magic=6|Antimagic Field|Magic=7|Spell Turning|Magic=8|Protection from Spells|Magic=9|Disjunction
Plant						CSKILL:Knowledge (Nature)																								ABILITY:Special Ability|AUTOMATIC|Basic Turning|Rebuke Plant																	SOURCEPAGE:srdspelli.rtf	DESC:Rebuke or command plant creatures as an evil cleric. 3 + CHA modifier attempts per day. Knowledge(nature) is a class skill.																									SPELLLEVEL:DOMAIN|Plant=1|Entangle|Plant=2|Barkskin|Plant=3|Plant Growth|Plant=4|Control Plants|Plant=5|Wall of Thorns|Plant=6|Repel Wood|Plant=7|Changestaff|Plant=8|Command Plants|Plant=9|Shambler
Protection																																																												SOURCEPAGE:srdspelli.rtf	DESC:You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on their next saving throw equal to your level. It's an abjuration effect that lasts one hour, once per day.										SPELLLEVEL:DOMAIN|Protection=1|Sanctuary|Protection=2|Shield Other|Protection=3|Protection from Elements|Protection=4|Spell Immunity|Protection=5|Spell Resistance|Protection=6|Antimagic Field|Protection=7|Repulsion|Protection=8|Mind Blank|Protection=9|Prismatic Sphere
Strength																																																												SOURCEPAGE:srdspelli.rtf	DESC:You can perform a feat of strength, as a supernatural ability, with a bonus to Strength equal to your level.  It lasts 1 round, once per day.																						SPELLLEVEL:DOMAIN|Strength=1|Endure Elements|Strength=2|Bull's Strength|Strength=3|Magic Vestment|Strength=4|Spell Immunity|Strength=5|Righteous Might|Strength=6|Stoneskin|Strength=7|Grasping Hand|Strength=8|Clenched Fist|Strength=9|Crushing Hand
Sun																																																													SOURCEPAGE:srdspelli.rtf	DESC:Once per day you can perform a greater turning against undead in place of a regular turning (or rebuking). Undead creatures that are affected are destroyed.																				SPELLLEVEL:DOMAIN|Sun=1|Endure Elements|Sun=2|Heat Metal|Sun=3|Searing Light|Sun=4|Fire Shield|Sun=5|Flame Strike|Sun=6|Fire Seeds|Sun=7|Sunbeam|Sun=8|Sunburst|Sun=9|Prismatic Sphere
Travel					CSKILL:Wilderness Lore																																																				SOURCEPAGE:srdspelli.rtf	DESC:For a total of 1 round per your cleric level per day you can act normally regardless of magical effects that impede movement.  Wilderness Lore is a class skill.																			SPELLLEVEL:DOMAIN|Travel=1|Expeditious Retreat|Travel=2|Locate Object|Travel=3|Fly|Travel=4|Dimension Door|Travel=5|Teleport|Travel=6|Find the Path|Travel=7|Teleport without Error|Travel=8|Phase Door|Travel=9|Astral Projection
Trickery					CSKILL:Bluff|Disguise|Hide																																																			SOURCEPAGE:srdspelli.rtf	DESC:Bluff, Disguise and Hide are class skills.																																							SPELLLEVEL:DOMAIN|Trickery=1|Change Self|Trickery=2|Invisibility|Trickery=3|Nondetection|Trickery=4|Confusion|Trickery=5|False Vision|Trickery=6|Mislead|Trickery=7|Screen|Trickery=8|Polymorph Any Object|Trickery=9|Time Stop
War											CHOOSE:WEAPONPROF|1|DEITYWEAPON[WEAPONPROF][FEAT=Weapon Focus]																																								SOURCEPAGE:srdspelli.rtf	DESC:Free Martial Weapon Proficiency and Weapon Focus with the deity's favored weapon.																																SPELLLEVEL:DOMAIN|War=1|Magic Weapon|War=2|Spiritual Weapon|War=3|Magic Vestment|War=4|Divine Power|War=5|Flame Strike|War=6|Blade Barrier|War=7|Power Word (Stun)|War=8|Power Word (Blind)|War=9|Power Word (Kill)
Water																																		ABILITY:Special Ability|AUTOMATIC|Basic Turning|Rebuke Water|Turn Fire																SOURCEPAGE:srdspelli.rtf	DESC:Turn or destroy fire creatures as a good cleric and rebuke or command water creatures as an evil cleric. 3 + CHA modifier attempts per day.																						SPELLLEVEL:DOMAIN|Water=1|Obscuring Mist|Water=2|Fog Cloud|Water=3|Water Breathing|Water=4|Control Water|Water=5|Ice Storm|Water=6|Cone of Cold|Water=7|Acid Fog|Water=8|Horrid Wilting|Water=9|Elemental Swarm
