# CVS $Revision: 9431 $ $Author: eddyanthony $ -- Mon Sep 15 14:21:01 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:Malhavoc Press - The Complete Book of Eldritch Might	SOURCESHORT:BoEMC	SOURCEWEB:http://www.montecook.com	SOURCEDATE:2004-01
# Original Entry by: Felipe Diniz

# HITDICESIZE only changes future HDs. Should it affect previous HDs as well?
# Miss a PREHITDICESIZE for the Magical Construct

#Name
# Template Name			Product Identity?	Hit Dice Size	Challenge Rating	Visible	Damage Reduction	Level Adjustment	Template															Source Page		Special ABility																																																Define																						Required AL			Combat bonus									Bonus to HP													Misc bonus												Multiply base move													Bonus to skill						Stat bonus												Add 							Move		Removable?		Type			Vision
Arcane Angel												VISIBLE:NO																							SOURCEPAGE:p.189	SAB:Summon Celestial Monsters (Sp)																																																																																																																																																												REMOVABLE:NO
Celestial Qualities											VISIBLE:NO																							SOURCEPAGE:p.190	SAB:Aura of Menace (Su)	SAB:Protective Aura (Su)	SAB:Teleport (Su)	SAB:Tongues (Su)	SAB:Immunities (Ex)	SAB:Resistances (Ex)	SAB:Keen Vision (Ex)																																																																																																																																							REMOVABLE:NO				VISION:Low-light|Darkvision (60')
Energy Resistance												VISIBLE:NO																							SOURCEPAGE:p.189	SAB:Resistances (Acid %, Cold %, Electricity %, Fire %, Sonic %)|AcidResistance|ColdResistance|ElectricityResistance|FireResistance|SonicResistance																										DEFINE:AcidResistance|0	DEFINE:ColdResistance|0	DEFINE:ElectricityResistance|0	DEFINE:FireResistance|0	DEFINE:SonicResistance|0																																																																																									REMOVABLE:NO
D'Stradi Demon												VISIBLE:NO							TEMPLATE:Energy Resistance												SOURCEPAGE:p.194	SAB:Summon Demons (Sp)	SAB:Immunity to Poison (Ex)	SAB:Immunity to Electricity (Ex)	SAB:Telepathy 100' (Su)																																DEFINE:AcidResistance|10	DEFINE:ColdResistance|10	DEFINE:FireResistance|10																																																																																																	REMOVABLE:NO

Creature of the Mist		NAMEISPI:YES				CR:1			VISIBLE:YES	DR:10/Magic		LEVELADJUSTMENT:2	TEMPLATE:Air	TEMPLATE:CofM Remove Natural Armor								SOURCEPAGE:p.192	SAB:Choke (Ex) (DC %)|10+TL/2+CON	SAB:Blind (Ex)	SAB:Mist Form (Su)																																																																	BONUS:COMBAT|AC|TL/2|TYPE=Deflection																																																BONUS:SKILL|Hide,Move Silently|10|TYPE=Racial	BONUS:STAT|STR|-4	BONUS:STAT|DEX|8	BONUS:STAT|CON|-2												MOVE:Fly,30
CofM Remove Natural Armor										VISIBLE:NO																																																																												DEFINE:NaturalArmorAdjustment|BONUS.COMBAT.AC.NATURALARMOR																		BONUS:COMBAT|AC|-NaturalArmorAdjustment|TYPE=NaturalArmor.STACK

Magical Construct			NAMEISPI:YES							VISIBLE:YES							TEMPLATE:CHOOSE:Magical Construct (Stone)|Magical Construct (Metal)	TEMPLATE:Construct	SOURCEPAGE:p.200	SAB:Immune to mind-affecting effects/ poison/ disease/ death effects/ paralysis/ stunning/ sleep and similar effects	SAB:Not subject to critical hits/ nonlethal damage/ ability damage/ energy drain/ or death from massive damage	SAB:Destroyed when reduced to 0 hp, cannot be raised/resurrected	DEFINE:LOCK.CON|10	DEFINE:LOCK.INT|10																PREALIGN:LN,NG,TN,NE,CN												BONUS:HP|CURRENTMAX|max((SIZE-2),0)*10	BONUS:HP|CURRENTMAX|max((SIZE-6),0)*10														BONUS:MOVEMULT|TYPE.Walk,TYPE.Climb,TYPE.Swim,TYPE.Burrow|3/4	BONUS:MOVEMULT|TYPE.Fly|1/2									BONUS:STAT|STR|10	BONUS:STAT|DEX|-4	BONUS:STAT|WIS|-2	BONUS:STAT|CHA|-10	ADD:FEAT|1|MCBreathWeapon,MCSlow,MCHaste						TYPE:Construct	VISION:Darkvision (60')
Magical Construct (Stone)										VISIBLE:NO							TEMPLATE:Magical Construct (<12)																																																																																											BONUS:COMBAT|AC|8|TYPE=NaturalArmor.STACK																			BONUS:MISC|CR|3|PREHD:MIN=1,MAX=10	BONUS:MISC|CR|2|PREHD:MIN=11,MAX=100
Magical Construct (Metal)										VISIBLE:NO							TEMPLATE:Magical Construct (<12)																																																																																											BONUS:COMBAT|AC|12|TYPE=NaturalArmor.STACK																		BONUS:MISC|CR|4|PREHD:MIN=1,MAX=10	BONUS:MISC|CR|3|PREHD:MIN=11,MAX=100
#Can't be applied if the creature has d12 HD
Magical Construct (<12)					HITDIE:10					VISIBLE:NO
#!PREHITDICESIZE:12

# These are duplicates of RSRD templates, commenting out
#Extraplanar	VISIBLE:YES	SOURCEPAGE:p.189	SAB:Not native to the material plane	REMOVABLE:NO
#Good		VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if good, wielded and natural weapons act as if good aligned		REMOVABLE:NO
#Lawful	VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if lawful, wielded and natural weapons act as if lawful aligned	REMOVABLE:NO
#Chaotic	VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if chaotic, wielded and natural weapons act as if chaotic aligned	REMOVABLE:NO
#Evil		VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if evil, wielded and natural weapons act as if evil aligned		REMOVABLE:NO
#Fire		VISIBLE:YES	REMOVABLE:NO	TEMPLATE:Vulnerability (Cold)	SOURCEPAGE:p.189	SAB:Immunity to Fire
#Cold		VISIBLE:YES	REMOVABLE:NO	TEMPLATE:Vulnerability (Fire)	SOURCEPAGE:p.189	SAB:Immunity to Cold
#Air		VISIBLE:YES	REMOVABLE:NO						SOURCEPAGE:p.189
#Earth	VISIBLE:YES	REMOVABLE:NO						SOURCEPAGE:p.189
