# CVS $Revision: 9446 $ $Author: eddyanthony $ -- Wed Feb 18 10:11:28 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Blood and Secrets	SOURCESHORT:BnSec	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Agency Medic	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.2	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3
# Class Name		Required Feat			Required Skill					Required Text
CLASS:Agency Medic	PREFEAT:1,Attentive,Surgery	PRESKILL:2,Investigate=6,Treat Injury=6	PRETEXT:Any one agency
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Agency Medic	STARTSKILLPTS:4	CSKILL:Climb|Concentration|Craft (Chemical)|Craft (Pharmaceutical)|Drive|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Technology)|Navigate|Research|Search|Sense Motive|Survival|Swim|Treat Injury
###Block: Agency Training
2:REPEATLEVEL:2	ADD:FEAT|1|TYPE=AgencyTraining
###Block: Bonus feats
3:REPEATLEVEL:3	ADD:FEAT|1|TYPE=AgencyMedic
###Block: Standard
1							BONUS:VAR|Forensics|(CL+1)/2		AUTO:FEAT|Forensics
2	SAB:Emergency Medical Training
5							BONUS:VAR|FieldSurgery|((CL+1)/4)*2	AUTO:FEAT|Field Surgery

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Agency Protector	HD:10		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.3	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|6*CL	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3
# Class Name		Req. Att.	Required Feat				Required Skill	Required Text
CLASS:Agency Protector	PREATT:2	PREFEAT:1,Armor Proficiency (Light)	PRESKILL:1,Spot=6	PRETEXT:Any one agency
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Agency Protector	STARTSKILLPTS:2	CSKILL:Climb|Concentration|Drive|Intimidate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Tactics)|Listen|Navigate|Sense Motive|Spot|Survival|Swim
###Block: Agency Training
2:REPEATLEVEL:2	ADD:FEAT|1|TYPE=AgencyTraining
###Block: Bonus feats
3:REPEATLEVEL:3	ADD:FEAT|1|TYPE=AgencyProtector
###Block: Standard
1	BONUS:VAR|ArmoredEase|CL/5+1	AUTO:FEAT|Armored Ease
7	BONUS:VAR|Bulwark|CL		AUTO:FEAT|Bulwark

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Analysis Agent	HD:6		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|CL/3
# Class Name		Required Feat							Multiple Requirements																				Required Text
CLASS:Analysis Agent	PREFEAT:4,Smart Plus,Linguist,Exploit Weakness,Plan	PREMULT:2,[PRESKILL:3,Knowledge (Current Events)=6,Knowledge (Tactics)=6,Research=6],[PRESKILL:1,Read/Write Language=3,Speak Language=3]	PRETEXT:Any one agency
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Analysis Agent	STARTSKILLPTS:8	CSKILL:Climb|Computer Use|Concentration|Decipher Script|Diplomacy|Drive|Investigate|TYPE.Knowledge|Navigate|Research|Survival|Swim
###Block: Area Knowledge
1:REPEATLEVEL:2	ADD:FEAT|1|Area Knowledge
###Block: Agency Training
2:REPEATLEVEL:2	ADD:FEAT|1|TYPE=AgencyTraining
###Block: Bonus feats
3:REPEATLEVEL:3	ADD:FEAT|1|TYPE=AnalysisAgent
###Block: Standard
1					BONUS:VAR|StrategicPlanning|(CL/5)+1	AUTO:FEAT|Strategic Planning
7	SAB:Contingency Plan

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Agency Leader	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.5	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL+2)/3
# Class Name		Required Feat										Required Skill				Required Text
CLASS:Agency Leader	PREFEAT:4,Charismatic Plus,Coordinate,Inspiration,Greater Inspiration	PRESKILL:2,Bluff=6,Diplomacy=6	PRETEXT:Any one agency
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Agency Leader	STARTSKILLPTS:4	CSKILL:Bluff|Climb|Diplomacy|Drive|Intimidate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Tactics)|Navigate|Sense Motive|Survival|Swim
###Block: Agency Training
2:REPEATLEVEL:2	ADD:FEAT|1|TYPE=AgencyTraining
###Block: Bonus feats
3:REPEATLEVEL:3	ADD:FEAT|1|TYPE=AgencyLeader
###Block: Standard
1			BONUS:VAR|CharismaticLeader|CL/5+1	AUTO:FEAT|Charismatic Leader
7	SAB:Blunder

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Assault Agent	HD:10		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.6	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|CL/3
# Class Name		Req. Att.	Required Feat					Required Skill				Required Text
CLASS:Assault Agent	PREATT:3	PREFEAT:1,Personal Firearms Proficiency	PRESKILL:1,Knowledge (Tactics)=3	PRETEXT:Any one agency
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Assault Agent	STARTSKILLPTS:4	CSKILL:Balance|Climb|Craft (Structural)|Drive|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Navigate|Survival|Swim
###Block: Agency Training
2:REPEATLEVEL:2	ADD:FEAT|1|TYPE=AgencyTraining
###Block: Bonus feats
3:REPEATLEVEL:3	ADD:FEAT|1|TYPE=AssaultAgent
###Block: Standard
1	BONUS:VAR|ToughAsNails|CL	AUTO:FEAT|Tough As Nails
5	BONUS:VAR|FirstWave|(CL+1)/4	AUTO:FEAT|First Wave
10						AUTO:FEAT|BNS_SEMPER_FI

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Covert Agent	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.6	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4
# Class Name		Req. Att.	Required Feat		Required Skill
CLASS:Covert Agent	PREATT:2	PREFEAT:1,Stealthy	PRESKILL:2,Hide=6,Move Silently=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Covert Agent	STARTSKILLPTS:6	CSKILL:Balance|Climb|Computer Use|Concentration|Demolitions|Disable Device|Disguise|Drive|Escape Artist|Hide|Investigate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Move Silently|Navigate|Search|Spot|Survival|Swim|Tumble
###Block: Agency Training
2:REPEATLEVEL:2	ADD:FEAT|1|TYPE=AgencyTraining
###Block: Bonus feats
3:REPEATLEVEL:3	ADD:FEAT|1|TYPE=CovertAgent
###Block: Standard
1	BONUS:VAR|Ghost|CL	BONUS:VAR|LightningReaction|((CL/5)+1)*2	AUTO:FEAT|Ghost|Lightning Reaction

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Double Agent	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.7	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL+2/2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name		Required Feat		Required Skill
CLASS:Double Agent	PREFEAT:1,Deceptive	PRESKILL:2,Bluff=6,Disguise=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Double Agent	STARTSKILLPTS:4	CSKILL:Bluff|Climb|Computer Use|Craft (Chemical)|Decipher Script|Diplomacy|Disable Device|Disguise|Drive|Forgery|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Navigate|Search|Sense Motive|Survival|Swim
###Block: Agency Training
2:REPEATLEVEL:2	ADD:FEAT|1|TYPE=AgencyTraining
###Block: Bonus feats
3:REPEATLEVEL:3	ADD:FEAT|1|TYPE=DoubleAgent
###Block: Standard
1					BONUS:VAR|MasterOfDisguise|CL	AUTO:FEAT|Master of Disguise|Quick Disguise
7	SAB:Identity Theft
