# CVS $Revision: 8275 $ $Author: eddyanthony $ -- Thu Oct 30 23:23:42 2008 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Curse of the Crimson Throne: Skeletons of Scarwall	SOURCESHORT:CotCT:SoS	SOURCEWEB:http://paizo.com/pathfinder/v5748btpy81xw	SOURCEDATE:2008-08

###Block: Chained Spirit
# Ability Name				Output Name				Category of Ability		Type							Define				Description																																					Save checks bonus			Bonus to HP						Modify VAR						Source Page
Spirit Anchor									CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural							DESC:Through the use of its chain spirit ability (see below), a chained spirit can gain power by binding other powerful creatures to a specific area.																																	SOURCEPAGE:p. 78
Chain Spirit									CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural							DESC:As a standard action, once per day, a chained spirit can attempt to chain any evil-aligned intelligent, corporeal creature it can detect.																																		SOURCEPAGE:p. 79
Chains										CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural							DESC:Numerous chains extend from a chained spirit, a number of these--one for every anchoring spirit--are corporeal and can make melee attacks.																																		SOURCEPAGE:p. 79
Chained Spirit Charisma Drain		OUTPUTNAME:Charisma Drain	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural		DEFINE:CharismaDrainDC|0	DESC:Any creature hit by a chained spirit's chains or incorporeal touch attack must succeed on a DC %1 Will save or take 1d6 points of Charisma drain|CharismaDrainDC																							BONUS:VAR|CharismaDrainDC|10+(HD/2)+CHA	SOURCEPAGE:p. 79
Spectral Bindings									CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural							DESC:A chained spirit is extremely mobile with one major hindrance: no matter how far it moves on its turn, as long as it has at least one anchoring spirit, it automatically returns to its starting place when its turn is ended.																				SOURCEPAGE:p. 79
Spectral Sight									CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Sense						DESC:A chain spirit can see and hear through the senses of any of its anchor spirits whenever it wishes, just as if it were using both effects of the spell clairaudience/clairvoyance.																											SOURCEPAGE:p. 79
Spiritsense										CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Sense						DESC:A chained spirit can detect both the living and the undead.																																															SOURCEPAGE:p. 79
Chained Spirit Unholy Fortitude	OUTPUTNAME:Unholy Fortitude	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary		DEFINE:ChainedSpiritBonusHP|0	DESC:A chain spirit gains bonus hit points equal to its Charisma modifier times its Hit Dice, and a bonus to its Fortitude saves equal to its Charisma modifier.												BONUS:CHECKS|Fortitude|CHA	BONUS:HP|CURRENTMAX|ChainedSpiritBonusHP	BONUS:VAR|ChainedSpiritBonusHP|HD*CHA	SOURCEPAGE:p. 79
Chained Spirit Fast Healing		OUTPUTNAME:Fast Healing 20	CATEGORY:Special Ability	TYPE:SpecialQuality																																																																		SOURCEPAGE:p. 79

###Block: Danse Macabre
# Ability Name				Output Name				Category of Ability		Type							Define				Description																														Save checks bonus			Bonus to HP						Modify VAR							Source Page
Danse Macabre Constitution Drain	OUTPUTNAME:Constitution Drain	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural		DEFINE:ConstitutionDrainDC|0	DESC:Living creatures hit by a danse macabre's incorporeal scythe attack must succeed on a DC %1 Fortitude save or take 1d8 points of Constitution drain|ConstitutionDrainDC															BONUS:VAR|ConstitutionDrainDC|10+(HD/2)+CHA	SOURCEPAGE:p. 80
Dance of Death									CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural.Aura	DEFINE:DanceofDeathDC|0		DESC:A danse macabre is constantly surrounded by a 40-foot aura known as the dance of death, an endless gala of dancing spectral figures, DC %1 Will (Mind-effecting)|DanceofDeathDC													BONUS:VAR|DanceofDeathDC|10+(HD/2)+CHA		SOURCEPAGE:p. 80
Deathless										CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural							DESC:As a manifestation of Death incarnate, a danse macabre is not itself subject to permanent destruction.																																		SOURCEPAGE:p. 81
Lifesense										CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural							DESC:Any creature hit by a chained spirit's chains or incorporeal touch attack must succeed on a DC 25 Will save or take 1d6 points of Charisma drain.																										SOURCEPAGE:p. 81
Danse Macabre Unholy Fortitude	OUTPUTNAME:Unholy Fortitude	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary		DEFINE:ChainedSpiritBonusHP|0	DESC:A danse macabre gains bonus hit points equal to its Charisma modifier times its Hit Dice, and a bonus to its Fortitude saves equal to its Charisma modifier.					BONUS:CHECKS|Fortitude|CHA	BONUS:HP|CURRENTMAX|ChainedSpiritBonusHP	BONUS:VAR|ChainedSpiritBonusHP|HD*CHA		SOURCEPAGE:p. 81

###Block: Gug
# Ability Name	Output Name			Category of Ability		Type						Visible	Special ABility						Description																						Source Page
Gug Rend		OUTPUTNAME:Rend		CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary											DESC:A gug that hits with two or more claw attacks latches onto the opponent's body and tears the flesh.						SOURCEPAGE:p. 82
Gug Trample		OUTPUTNAME:Trample	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary											DESC:Reflex DC %1 half|10+(HD/2)+STR																	SOURCEPAGE:p. 82
Tunnel Mobility					CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary											DESC:Strangely flexible, gugs are capable of moving through spaces only half as wide as their normal space without squeezing penalties.	SOURCEPAGE:p. 82
Gug Immunities					CATEGORY:Special Ability	TYPE:SpecialQuality.Immunity		VISIBLE:NO	SAB:Immune To Disease	SAB:Immune to Poison

###Block: The Prince in Chains
# Ability Name			Output Name								Category of Ability		Type								Visible		Special ABility											Define				Description																																Modify VAR						Source Page
Chainstorm													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary			VISIBLE:EXPORT	SAB:Chainstorm (Ex) ~ DC % Reflex|ChainstormDC						DEFINE:ChainstormDC|0		DESC:The area within 15 feet of the Prince in Chains is constantly assaulted with lashing chains and tendrils spontaneously grown from its tormented form.								BONUS:VAR|ChainstormDC|10+(HD/2)+CON	SOURCEPAGE:p. 84
Exaction													CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural			VISIBLE:EXPORT	SAB:Exaction (Su)																DESC:The Prince in Chains is treated as having fast healing 10 any round it deals damage, regardless of how much damage it deals in that round after.																SOURCEPAGE:p. 84
Howl of Despair												CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural			VISIBLE:EXPORT	SAB:Howl of Despair (Su) ~ DC 5 Will (Sonic, Mind-affecting)|HowlofDispairDC	DEFINE:HowlofDispairDC|0	DESC:The Prince in Chains can loose a howl of immortal agony once every 1d4 rounds.																				BONUS:VAR|HowlofDispairDC|10+(HD/2)+CHA	SOURCEPAGE:p. 85
No Breath													CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			VISIBLE:EXPORT	SAB:No Breath (Ex)															DESC:The Prince in Chains does not breathe and is immune to inhaled toxins and diseases.																										SOURCEPAGE:p. 85
Prince in Chains Trip		OUTPUTNAME:Trip							CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:EXPORT	SAB:Trip (Ex)																DESC:If the Prince in Chains hits with its bite attack it can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.								SOURCEPAGE:p. 85
Vicious													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:EXPORT	SAB:Vicious (Ex)																DESC:Any time the Prince in Chains confirms a critical hit, in addition to increased damage it also deals 2 points of Constitution damage.																	SOURCEPAGE:p. 85
Prince In Chains Immunities	OUTPUTNAME:Immune to critical hits and sneak attacks	CATEGORY:Special Ability	TYPE:SpecialQuality.Immunity

###Block: Umbral Dragon
# Ability Name			Output Name									Category of Ability		Type							Visible		Special ABility																					Define													Description																								Source Page
Umbral Breath Weapon		OUTPUTNAME:Breath Weapon						CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural		VISIBLE:EXPORT	SAB:Breath Weapon (% ft. Cone of Negative Energy/Strength Draining %d8/ DC %) (Su)|UmbralBreathArea|UmbralBreathDamage|UmbralBreathDC	DEFINE:UmbralBreathArea|0	DEFINE:UmbralBreathDamage|0	DEFINE:UmbralBreathDC|0	DESC:An umbral dragon has two types of breath weapon: a cone of negative energy and a cone of Strength draining shadows.					SOURCEPAGE:p. 86
Umbral Ghost Bane			OUTPUTNAME:Ghost Bane							CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural		VISIBLE:EXPORT																																						DESC:An umbral dragon's physical attacks deal damage to incorporeal creatures normally, as if they possessed the ghost touch magic weapon ability.	SOURCEPAGE:p. 86
Umbral Immunities			OUTPUTNAME:Immunity to Death Effects and Negative Energy	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural		VISIBLE:EXPORT																																						DESC:Umbral dragons are immune to negative energy damage, death effects, and energy drain.										SOURCEPAGE:p. 86
Umbral Hide				OUTPUTNAME:Hide in Plain Sight					CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural		VISIBLE:EXPORT																																						DESC:An umbral dragon can use the Hide skill even when being observed.														SOURCEPAGE:p. 86
Umbral Crush			OUTPUTNAME:Crush								CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary		VISIBLE:EXPORT	SAB:Crush %d% (DC %) (Ex)|UmbralCrushDamage|UmbralCrushDie|UmbralCrushDC											DEFINE:UmbralCrushDamage|0	DEFINE:UmbralCrushDie|0	DEFINE:UmbralCrushDC|0		DESC:Area 15 ft. by 15 ft.																					SOURCEPAGE:p. 89
Umbral Frightful Presence	OUTPUTNAME:Frightful Presence						CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural.Aura	VISIBLE:EXPORT	SAB:Frightful Presence: Area of Effect %feet (DC %) (Su)|30*TL|UmbralFrightfulPresenceDC									DEFINE:UmbralFrightfulPresenceDC|0																																		SOURCEPAGE:p. 86
Umbral Tail Sweep			OUTPUTNAME:Tail Sweep							CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary		VISIBLE:EXPORT	SAB:Tail Sweep 2d6 (DC 35) (Ex)|UmbralTailSweepDC															DEFINE:UmbralTailSweepDC|0

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