# CVS $Revision: 13757 $ $Author: amaitland $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Core Rulebook	SOURCESHORT:PFCR	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj	SOURCEDATE:2009-08
# Original RSRD Entry by: PCGen Data Team
# Original Entry by: Stefan Radermacher & Andrew Maitland

###Block: Animal Companion Abilities
# Ability Name		Unique Key				Category of Ability		Type						Define			Description																						Automatically Gained Feat	Bonus to Ability Pool						Source Page		Aspects						Description of the Benefits
Bonus Tricks							CATEGORY:Special Ability	TYPE:SpecialQuality			DEFINE:BonusTricks|0	DESC:%1|BonusTricks																									BONUS:ABILITYPOOL|Animal Trick|var("BonusTricks")	SOURCEPAGE:p.52	ASPECT:Ability Benefit|%1|BonusTricks
Link									CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary					DESC:A master can handle her animal companion as a free action, or push it as a move action.																						SOURCEPAGE:p.52								BENEFIT:A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells							CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary					DESC:The master may cast a spell with a target of "You" on her animal companion instead of on herself.																				SOURCEPAGE:p.52								BENEFIT:The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Ability Score Increase						CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary					DESC:The animal companion adds +1 to one of its ability scores.																											SOURCEPAGE:p.53
Devotion								CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary					DESC:An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.																				SOURCEPAGE:p.53
Multiattack			KEY:Multiattack ~ Companion	CATEGORY:Special Ability	TYPE:SpecialAttack							DESC:An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat.	AUTO:FEAT|Multiattack											SOURCEPAGE:p.53								BENEFIT:An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a -5 penalty.

###Block: Familiar Abilities
# Ability Name				Unique Key					Category of Ability		Type								Description																			Source Page		Description of the Benefits
Deliver Touch Spells									CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural			DESC:A familiar can deliver touch spells for the master.											SOURCEPAGE:p.83	BENEFIT:If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathic Link										CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Communicate	DESC:The master has an empathic link with his familiar.											SOURCEPAGE:p.83	BENEFIT:The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Scry on Familiar										CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike				DESC:If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.	SOURCEPAGE:p.83
Speak with Master										CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Communicate	DESC:A familiar and the master can communicate verbally as if they were using a common language.				SOURCEPAGE:p.83	BENEFIT:If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Speak with Animals of Its Kind							CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Communicate	DESC:A familiar can communicate with animals of approximately the same kind as itself.						SOURCEPAGE:p.83	BENEFIT:If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties), bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the intelligence of the conversing creatures.
Speak One Language									CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural			DESC:A raven familiar can speak one language of its master's choice as a supernatural ability.					SOURCEPAGE:p.82
Spell Resistance				KEY:Spell Resistance ~ Familiar	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			DESC:A familiar gains spell resistance equal to the master's level + 5.									SOURCEPAGE:p.83	BENEFIT:If the master is 11th level or higher, a familiar gains spell resistance equal to the master's level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar's spell resistance.


###Block:
# Ability Name	Unique Key				Category of Ability		Type				Ability										Class Skill														Natural Attacks
Companion Skills						CATEGORY:Special Ability	TYPE:Special													CSKILL:Acrobatics|Climb|Escape Artist|Fly|Intimidate|Perception|Stealth|Survival|Swim
War Trained							CATEGORY:Special Ability	TYPE:SpecialQuality	ABILITY:Special Ability|AUTOMATIC|Animal Training ~ Combat Riding



# Unique to Companions
Tail Slap		KEY:Tail Slap ~ Crocodile	CATEGORY:Special Ability	TYPE:Special																												NATURALATTACKS:Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8


###Block: Companion Advancement abilities
# Ability Name						Category of Ability		Type			Visible		Required Race												Ability																	Combat bonus					Adjust PC Size		Stat bonus					Vision
+2 to Dexterity and Constitution			CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY																																												BONUS:STAT|DEX,CON|2|TYPE=Racial
Companion Advancement (Ape)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Ape)																												BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Badger (Wolverine))	CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Badger (Wolverine))																																	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Bear)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Bear)																																			BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Bird)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Bird (Eagle)),Companion (Bird (Hawk)),Companion (Bird (Owl))																														BONUS:STAT|STR,CON|2|TYPE=Racial
Companion Advancement (Boar)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Boar)										ABILITY:Special Ability|AUTOMATIC|Ferocity																		BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Camel)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Camel)																																			BONUS:SIZEMOD|NUMBER|1	BONUS:STAT|STR,CON|2|TYPE=Racial
Companion Advancement (Cat (Small (Cheetah)))	CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Cat (Small (Cheetah)))							ABILITY:Special Ability|AUTOMATIC|Sprint ~ Cheetah																	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Cat (Small (Leopard)))	CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Cat (Small (Leopard)))							ABILITY:Special Ability|AUTOMATIC|Sprint ~ Cheetah																	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Crocodile (Alligator))	CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Crocodile (Alligator))							ABILITY:Special Ability|AUTOMATIC|Tail Slap ~ Crocodile|Death Roll ~ Crocodile|Grab|Sprint ~ Crocodile								BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Dog)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Dog)																												BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Horse)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Horse)										ABILITY:Special Ability|AUTOMATIC|War Trained
Companion Advancement (Pony)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Pony)										ABILITY:Special Ability|AUTOMATIC|War Trained
Companion Advancement (Shark)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Shark)																																			BONUS:SIZEMOD|NUMBER|1							VISION:Blindsense (30')
Companion Advancement (Snake (Constrictor))	CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Snake (Constrictor))								ABILITY:Special Ability|AUTOMATIC|Constrict											BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Snake (Viper))		CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Snake (Viper))																																		BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Dire Rat)			CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Dire Rat)									ABILITY:Special Ability|AUTOMATIC|Disease ~ Dire Rat																					BONUS:STAT|STR,CON|2|TYPE=Racial

# Advances at level 7
Companion Advancement (Cat (Big (Lion)))		CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Cat (Big (Lion)))								ABILITY:Special Ability|AUTOMATIC|Grab|Pounce											BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Cat (Big (Tiger)))		CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Cat (Big (Tiger)))								ABILITY:Special Ability|AUTOMATIC|Grab|Pounce											BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Dinosaur (Deinonychus))	CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Dinosaur (Deinonychus))																									BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Dinosaur (Velociraptor))	CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Dinosaur (Velociraptor))																									BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK	BONUS:SIZEMOD|NUMBER|1
Companion Advancement (Wolf)				CATEGORY:Special Ability	TYPE:CompChoice	VISIBLE:DISPLAY	PRERACE:1,Companion (Wolf)																																			BONUS:SIZEMOD|NUMBER|1


###Block: Shadowdancer summoned Shadow abilities
# Ability Name												Unique Key					Category of Ability		Type						Description																																	Aspects
+4 bonus on Will saves made to halve the damage from positive channeled energy	KEY:Shadow Companion Saves		CATEGORY:Special Ability	TYPE:SpecialQuality
Cannot be turned or commanded										KEY:Shadow Companion Resistance	CATEGORY:Special Ability	TYPE:SpecialQuality
Strength Damage																		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural	DESC:A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.	ASPECT:Ability Benefit|(1d6/touch)

###Block: Animal Tricks ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Ability Name	Unique Key				Category of Ability		Type			Required Ability								Description																																			Description of the Benefits
Attack		KEY:Animal Trick ~ Attack	CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal attacks apparent enemies.	DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II													BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.	BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II
Attack II		KEY:Animal Trick ~ Attack II	CATEGORY:Special Ability	TYPE:AnimalTrick	PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack
Come			KEY:Animal Trick ~ Come		CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal comes to you, even if it normally would not do so.
Defend		KEY:Animal Trick ~ Defend	CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
Down			KEY:Animal Trick ~ Down		CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Fetch			KEY:Animal Trick ~ Fetch	CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.
Guard			KEY:Animal Trick ~ Guard	CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal stays in place and prevents others from approaching.
Heel			KEY:Animal Trick ~ Heel		CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal follows you closely, even to places where it normally wouldn't go.
Perform		KEY:Animal Trick ~ Perform	CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.
Seek			KEY:Animal Trick ~ Seek		CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay			KEY:Animal Trick ~ Stay		CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.
Track			KEY:Animal Trick ~ Track	CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.)
Work			KEY:Animal Trick ~ Work		CATEGORY:Special Ability	TYPE:AnimalTrick											DESC:The animal pulls or pushes a medium or heavy load.

###Block: Animal Training ----------------------------------------------------------------------------------------------------------------------------------------------------------
# Ability Name				Unique Key					Output Name					Category of Ability		Type										Restricted Ability							Required Stat	Description																							Ability																									Cost		Description of the Benefits
1 Animal Trained for Combat		KEY:Animal Training ~ Combat Riding	OUTPUTNAME:Trained for Combat		CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.						ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel	COST:6	BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.
1 Animal Trained for Fighting		KEY:Animal Training ~ Fighting	OUTPUTNAME:Trained for Fighting	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining				DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks.			ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay											COST:3
1 Animal Trained for Guarding		KEY:Animal Training ~ Guarding	OUTPUTNAME:Trained for Guarding	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks.			ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard							COST:4
1 Animal Trained for Heavy Labor	KEY:Animal Training ~ Heavy Labor	OUTPUTNAME:Trained for Heavy Labor	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining				DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks.				ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work															COST:2
1 Animal Trained for Hunting		KEY:Animal Training ~ Hunting		OUTPUTNAME:Trained for Hunting	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks.	ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track	COST:6
1 Animal Trained for Performance	KEY:Animal Training ~ Performance	OUTPUTNAME:Trained for Performance	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks.	ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay				COST:5
1 Animal Trained for Riding		KEY:Animal Training ~ Riding		OUTPUTNAME:Trained for Riding		CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining				DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks.				ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay											COST:3


###Block: Companion Stat Increase
# Ability Name		Unique Key				Output Name			Category of Ability		Type				Stackable?	Multiple?	Choose		Stat bonus
CompStat 1 Strength	KEY:Companion Stat ~ STR	OUTPUTNAME:Strength	CATEGORY:Special Ability	TYPE:CompStatChoice	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:STAT|STR|1
CompStat 2 Dexterity	KEY:Companion Stat ~ DEX	OUTPUTNAME:Dexterity	CATEGORY:Special Ability	TYPE:CompStatChoice	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:STAT|DEX|1
CompStat 3 Constitution	KEY:Companion Stat ~ CON	OUTPUTNAME:Constitution	CATEGORY:Special Ability	TYPE:CompStatChoice	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:STAT|CON|1
CompStat 4 Intelligence	KEY:Companion Stat ~ INT	OUTPUTNAME:Intelligence	CATEGORY:Special Ability	TYPE:CompStatChoice	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:STAT|INT|1
CompStat 5 Wisdom		KEY:Companion Stat ~ WIS	OUTPUTNAME:Wisdom		CATEGORY:Special Ability	TYPE:CompStatChoice	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:STAT|WIS|1
CompStat 6 Charisma	KEY:Companion Stat ~ CHA	OUTPUTNAME:Charisma	CATEGORY:Special Ability	TYPE:CompStatChoice	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:STAT|CHA|1
