# CVS $Revision: 9446 $ $Author: eddyanthony $ -- Wed Feb 18 10:52:57 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Blood and Guts - Inside Vossberg Supermax	SOURCESHORT:BnG-IVS	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=45

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Banger	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.11	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat			Required Skill				Required Text
CLASS:Banger	PREATT:3	PREFEAT:2,Home Turf,Brawl	PRESKILL:1,Knowledge (Streetwise)=6	PRETEXT:Must have Blood In Blood Out allegiance
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Banger	STARTSKILLPTS:4	CSKILL:Bluff|Climb|Drive|Gamble|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Streetwise)|Sense Motive|Spot
1	SAB:Gang Signs
2	SAB:Street Cred
3	SAB:Turf +%|Turf	BONUS:VAR|Turf|CL/3			DEFINE:Turf|0
4													ADD:FEAT|1|TYPE=Banger
5	SAB:Contraband	BONUS:VAR|WealthBonus|Reputation
7	SAB:Commission
8													ADD:FEAT|1|TYPE=Banger
10	SAB:Ganglord

# Class Name						Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:US Marshals Special Operations Group	HD:8		TYPE:PC.Prestige	MAXLEVEL:10	SOURCEPAGE:p.12	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*6
# Class Name						Req. Att.	Required Feat								Required Skill
CLASS:US Marshals Special Operations Group	PREATT:5	PREFEAT:3,Alertness,Personal Firearms Proficiency,Teamwork	PRESKILL:3,Investigate=5,Spot=3,Gather Information=3
# Class Name						Skill Pts/Lvl	Class Skill
CLASS:US Marshals Special Operations Group	STARTSKILLPTS:4	CSKILL:Climb|Computer Use|Diplomacy|Disguise|Drive|Gather Information|Intimidate|Investigate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Research|Search|Sense Motive|Spot
1	SAB:Federal Jurisdiction
2																													AUTO:FEAT|Police Combat Training
3	SAB:Hard Target Search +%|HardTargetSearch	BONUS:VAR|HardTargetSearch|(CL-2)/3	DEFINE:HardTargetSearch|0
4	SAB:Harm's Way
5									BONUS:VAR|DefensivePosition|CL/4						ABILITY:Special Ability|AUTOMATIC|Defensive Position
7	SAB:Sentinel
10	SAB:Counter Attack
