# CVS $Revision: 9443 $ $Author: eddyanthony $ -- Tue Feb 17 22:25:18 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:The Game Mechanics,Inc. - Modern Player's Companion (Print)	SOURCESHORT:MPC	SOURCEWEB:http://www.thegamemechanics.com/
# Original Entry by: Frank Kliewe

###BLOCK:Bags and Boxes
# Equipment Name				Type					Contains		Cost		Weight	Source Page		Special Property
Camera Bag (5 lb. capacity)		TYPE:Goods.Container.General	CONTAINS:5		COST:4	WT:0.5	SOURCEPAGE:p.59	SPROP:Provides DR 3 to everything inside
Camera Bag (10 lb. capacity)		TYPE:Goods.Container.General	CONTAINS:10		COST:5	WT:1		SOURCEPAGE:p.59	SPROP:Provides DR 3 to everything inside
Camera Bag (15 lb. capacity)		TYPE:Goods.Container.General	CONTAINS:15		COST:5	WT:1		SOURCEPAGE:p.59	SPROP:Provides DR 3 to everything inside
Duffle Bag					TYPE:Goods.Container.General	CONTAINS:50		COST:5	WT:1		SOURCEPAGE:p.59
Fanny Pack (2 lb. capacity)		TYPE:Goods.Container.General	CONTAINS:2		COST:4	WT:0.5	SOURCEPAGE:p.60
Fanny Pack (5 lb. capacity)		TYPE:Goods.Container.General	CONTAINS:5		COST:5	WT:0.5	SOURCEPAGE:p.60
Money Belt					TYPE:Goods.Container.General	CONTAINS:0.5	COST:4	WT:0		SOURCEPAGE:p.60	SPROP:Provides a +2 equipment bonus on Sleight of Hand checks to conceal the belt
Suitcase (Wheeled/25 lb. capacity)	TYPE:Goods.Container.General	CONTAINS:25		COST:7	WT:2		SOURCEPAGE:p.60
Suitcase (Wheeled/50 lb. capacity)	TYPE:Goods.Container.General	CONTAINS:50		COST:8	WT:3		SOURCEPAGE:p.60
Suitcase (Wheeled/75 lb. capacity)	TYPE:Goods.Container.General	CONTAINS:75		COST:10	WT:4		SOURCEPAGE:p.60

###BLOCK:Books
# Equipment Name		Type						Cost		Weight	Source Page		Special Property
Popular Press		TYPE:Goods.Informational.Books	COST:5	WT:1		SOURCEPAGE:p.60
Textbook			TYPE:Goods.Informational.Books	COST:8	WT:1		SOURCEPAGE:p.60	SPROP:Reading 1d6x10 pages provides an equipment bonus to a specific type of Knowledge check
Encyclopedia		TYPE:Goods.Informational.Books	COST:12	WT:50		SOURCEPAGE:p.60	SPROP:Spending 1 hour reading provides a +1 equipment bonus on one Knowledge check or Research check
Library Collection	TYPE:Goods.Informational.Books	COST:20			SOURCEPAGE:p.61	SPROP:Provides a +5 bonus on Knowledge checks, which must be divided at the time the library collection is bought. (see Modern Player's Companion, p.61 for details)

###BLOCK:Clothing
# Equipment Name			Type				Cost		Weight	Source Page
Designer Outfit (Business)	TYPE:Goods.Clothing	COST:15	WT:3		SOURCEPAGE:p.61
Designer Outfit (Casual)	TYPE:Goods.Clothing	COST:12	WT:2		SOURCEPAGE:p.61
Designer Outfit (Formal)	TYPE:Goods.Clothing	COST:19	WT:3		SOURCEPAGE:p.61

###BLOCK:Computers and Consumer Electronics
# Equipment Name			Output Name				Type					Cost		Weight	Source Page		Special Property
Laser Pointer								TYPE:Goods.Tools.Electronic	COST:5	WT:0		SOURCEPAGE:p.61
Multi-Function PDA/Cell Phone						TYPE:Goods.Tools.Electronic	COST:17	WT:0.5	SOURCEPAGE:p.61	SPROP:Functions incl. PDA, cell phone, digital camera, digital audio recorder, and pager
Pager										TYPE:Goods.Tools.Electronic	COST:8	WT:0		SOURCEPAGE:p.61
Hard Drive (portable)		OUTPUTNAME:[NAME] Hard Drive	TYPE:Goods.Tools.Electronic	COST:12	WT:1		SOURCEPAGE:p.61

###BLOCK:Survival Gear
# Equipment Name			Type				Cost		Weight	Source Page		Special Property
Canteen (0.5 qt. capacity)	TYPE:Goods.General	COST:2	WT:0.5	SOURCEPAGE:p.61
Canteen (1 qt. capacity)	TYPE:Goods.General	COST:3	WT:1		SOURCEPAGE:p.61
Canteen (2 qt. capacity)	TYPE:Goods.General	COST:3	WT:1		SOURCEPAGE:p.61
Fishing Rod				TYPE:Goods.General	COST:4	WT:1		SOURCEPAGE:p.61	SPROP:incl. rod, reel and 10 hooks
Flask					TYPE:Goods.General	COST:5	WT:0.5	SOURCEPAGE:p.61
Hip Boots				TYPE:Goods.General.Boot	COST:5	WT:5		SOURCEPAGE:p.61
Rain Poncho				TYPE:Goods.General.Cape	COST:3	WT:1		SOURCEPAGE:p.61
Tackle Box				TYPE:Goods.General	COST:6	WT:5		SOURCEPAGE:p.61	SPROP:incl. 20 extra hooks, 2 spools of fishing line, pliers, shears, a small net, and an assortment of lures, sinkers, and buoys
Waders (Hip)			TYPE:Goods.General.Boot	COST:7	WT:8		SOURCEPAGE:p.62
Waders (Waist)			TYPE:Goods.General.Boot	COST:8	WT:8		SOURCEPAGE:p.62

###BLOCK:Items applied with Eqmods for Equipment Packages
# Equipment Name									Required Weapon Proficiency			Type												Cost		Weight	Base Item for EQMOD					Critical Hit Multiplier	Critical Hit Range	Damage	Modifier		Range		Size		Source Page							Special Property			Rate of Fire
Pathfinder (.22 revolver with Speedloader)				PROFICIENCY:WEAPON|Pathfinder			TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Ballistic.Personal.Semiauto	COST:14	WT:1		BASEITEM:Pathfinder (.22 revolver)			CRITMULT:x2			CRITRANGE:1			DAMAGE:2d4	EQMOD:SPEED_LD	RANGE:20	SIZE:T	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	SPROP:Magazine 6 ,Lic(+1)	RATEOFFIRE:S
Pathfinder (.22 revolver with Suppressor)					PROFICIENCY:WEAPON|Pathfinder			TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Ballistic.Personal.Semiauto	COST:14	WT:1		BASEITEM:Pathfinder (.22 revolver)			CRITMULT:x2			CRITRANGE:1			DAMAGE:2d4	EQMOD:SPPRSS_PIS	RANGE:20	SIZE:T	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	SPROP:Magazine 6 ,Lic(+1)	RATEOFFIRE:S
Remington 700 (7.62 hunting rifle with Electro-optical Scope)	PROFICIENCY:WEAPON|Remington 700		TYPE:Weapon.Ranged.Standard.Firearm.Longarm.Ballistic.Personal		COST:17	WT:8		BASEITEM:Remington 700 (7.62 hunting rifle)	CRITMULT:x2			CRITRANGE:1			DAMAGE:2d10	EQMOD:SCP_ELE_OP	RANGE:80	SIZE:L	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	SPROP:Magazine 5 ,Lic(+1)	RATEOFFIRE:Single
Ruger Service-Six (.385 revolver with Speedloader)			PROFICIENCY:WEAPON|Ruger Service-Six	TYPE:Weapon.Ranged.Standard.Firearm.Pistol.Ballistic.Personal.Semiauto	COST:14	WT:2		BASEITEM:Pathfinder (.22 revolver)			CRITMULT:x2			CRITRANGE:1			DAMAGE:2d6	EQMOD:SPEED_LD	RANGE:30	SIZE:S	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	SPROP:Magazine 6 ,Lic(+1)	RATEOFFIRE:S

###BLOCK:Ammunition Variants
# Equipment Name					Type							Cost		Weight	Source Page		Special Property
Bullet (.22 Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.22 Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (.32 Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.32 Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (.38S AP/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (.38S Flechette/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (.38S Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.38S Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (9mm AET/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (9mm AP/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (9mm Explosive/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D4	SPROP:Mil(+3)
Bullet (9mm Flechette/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (9mm Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (9mm Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (9mm Incendiary/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d4 fire	SPROP:Mil(+3)
Bullet (9mm Tracer/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (10mm AET/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (10mm AP/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (10mm Explosive/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D4	SPROP:Mil(+3)
Bullet (10mm Flechette/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (10mm Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (10mm Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (10mm Incendiary/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d4 fire	SPROP:Mil(+3)
Bullet (10mm Tracer/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (.357 AET/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (.357 AP/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (.357 Explosive/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D4	SPROP:Mil(+3)
Bullet (.357 Flechette/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (.357 Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.357 Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (.357 Incendiary/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d4 fire	SPROP:Mil(+3)
Bullet (.357 Tracer/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (.44 AET/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (.44 AP/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (.44 Explosive/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D4	SPROP:Mil(+3)
Bullet (.44 Flechette/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (.44 Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.44 Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (.44 Incendiary/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d4 fire	SPROP:Mil(+3)
Bullet (.44 Tracer/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (.45 AET/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (.45 AP/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (.45 Explosive/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D4	SPROP:Mil(+3)
Bullet (.45 Flechette/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (.45 Glaser/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.45 Hollow-point/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (.45 Incendiary/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:10	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d4 fire	SPROP:Mil(+3)
Bullet (.45 Tracer/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (.50AE AET/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (.50AE AP/50)				TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (.50AE Explosive/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D4	SPROP:Mil(+3)
Bullet (.50AE Flechette/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (.50AE Glaser/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.50AE Hollow-point/50)		TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (.50AE Incendiary/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d4 fire	SPROP:Mil(+3)
Bullet (.50AE Tracer/50)			TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (5.56mm AET/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (5.56mm AP/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (5.56mm Explosive/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D6	SPROP:Mil(+3)
Bullet (5.56mm Flechette/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (5.56mm Glaser/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (5.56mm Hollow-point/20)		TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (5.56mm Incendiary/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d6 fire	SPROP:Mil(+3)
Bullet (5.56mm Tracer/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (7.62mm AET/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:9	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (7.62mm AP/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (7.62mm Explosive/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D6	SPROP:Mil(+3)
Bullet (7.62mm Flechette/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (7.62mm Glaser/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (7.62mm Hollow-point/20)		TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (7.62mm Incendiary/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d6 fire	SPROP:Mil(+3)
Bullet (7.62mm Tracer/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (7.62mmR AP/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (7.62mmR Explosive/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1D6	SPROP:Mil(+3)
Bullet (7.62mmR Hollow-point/20)		TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (7.62mmR Incendiary/20)		TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1d6 fire	SPROP:Mil(+3)
Bullet (7.62mmR Tracer/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.70	SPROP:You gain a +1 equipment bonus on attack rolls when using automatic fire or strafe, but only when using at least 10 bullets in the attack
Bullet (.444 AET/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:13	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:Unreliable	SPROP:Res(+2)
Bullet (.444 AP/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:Damage -1	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:Res(+2)
Bullet (.444 Explosive/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2D4	SPROP:Mil(+3)
Bullet (.444 Flechette/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:7	WT:0		SOURCEPAGE:p.70	SPROP:You suffer a -2 penalty to damage per range increment rather than the standard -2 penalty to hit.
Bullet (.444 Glaser/20)				TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2	SPROP:If your target has armor or natural armor, you suffer a -2 penalty on attack rolls
Bullet (.444 Hollow-point/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.70	SPROP:Damage +1	SPROP:If your target has armor or natural armor, you suffer a -1 penalty on attack rolls
Bullet (.444 Incendiary/20)			TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.70	SPROP:Damage +2d4 fire	SPROP:Mil(+3)
Bullet (12 ga buckshot/10/MPC variant)	TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d8	SPROP:You suffer a -2 penalty to damage per range increment, rather than the standard -2 penalty to hit
Bullet (12 ga birdshot/10/MPC variant)	TYPE:Ammunition.Standard.Metal.Bullet	COST:3	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d3	SPROP:You suffer a -2 penalty to damage per range increment, rather than the standard -2 penalty to hit
Bullet (12 ga CS/10)				TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d4 nonlethal	SPROP:If fired at a 5-ft. square, it fills the square with CS gas. On the following round it fills all adjacent sqares. The cloud disperses after 10 rounds.	SPROP:Res(+2)
Bullet (12 ga CS penetrating/10)		TYPE:Ammunition.Standard.Metal.Bullet	COST:14	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d6	SPROP:If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls	SPROP:If fired at a door or wall, and dealing more damage than the intervening barrier's hardness, it penetrates the barrier and fills a 5-ft square on the other side with CS gas. On the following round it fills all adjacent sqares. The cloud disperses after 10 rounds.	SPROP:Res(+2)
Bullet (12 ga Dragon/10)			TYPE:Ammunition.Standard.Metal.Bullet	COST:12	WT:0		SOURCEPAGE:p.71	SPROP:Shoots a 5-ft wide, 20-ft long line of flamethat deals 2d6 points of fire damage (Reflex DC 15 for half) to all creatures in its path (No attack roll required)	SPROP:Doesn't work in automatic or semiautomtic mode	SPROP:Shotgun becomes unreliable until it receives special maintenance	SPROP:Mil(+3)
Bullet (12 ga Riot/10)				TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d8 nonlethal
Bullet (12 ga Slug/10)				TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d8	SPROP:If your target has armor or natural armor, you suffer a -1 penalty to attack rolls	SPROP:You also suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit
Bullet (12 ga explosive Slug/10)		TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d8+2d4	SPROP:If your target has armor or natural armor, you suffer a -1 penalty to attack rolls	SPROP:You also suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit	SPROP:Mil(+3)
Bullet (12 ga incendiary Slug/10)		TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d8+2d4	SPROP:If your target has armor or natural armor, you suffer a -1 penalty to attack rolls	SPROP:You also suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit	SPROP:Mil(+3)
Bullet (12 ga penetrating Slug/10)		TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d8	SPROP:If your target has armor or natural armor, you gain a +1 bonus to attack rolls	SPROP:You suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit	SPROP:Res(+2)
Bullet (10 ga buckshot/10/MPC variant)	TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d10	SPROP:You suffer a -2 penalty to damage per range increment, rather than the standard -2 penalty to hit
Bullet (10 ga birdshot/10/MPC variant)	TYPE:Ammunition.Standard.Metal.Bullet	COST:3	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d4	SPROP:You suffer a -2 penalty to damage per range increment, rather than the standard -2 penalty to hit
Bullet (10 ga Riot/10)				TYPE:Ammunition.Standard.Metal.Bullet	COST:5	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d10 nonlethal
Bullet (10 ga Slug/10)				TYPE:Ammunition.Standard.Metal.Bullet	COST:4	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d10	SPROP:If your target has armor or natural armor, you suffer a -1 penalty to attack rolls	SPROP:You also suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit
Bullet (10 ga explosive Slug/10)		TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d10+2d4	SPROP:If your target has armor or natural armor, you suffer a -1 penalty to attack rolls	SPROP:You also suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit	SPROP:Mil(+3)
Bullet (10 ga incendiary Slug/10)		TYPE:Ammunition.Standard.Metal.Bullet	COST:8	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d10+2d4	SPROP:If your target has armor or natural armor, you suffer a -1 penalty to attack rolls	SPROP:You also suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit	SPROP:Mil(+3)
Bullet (10 ga penetrating Slug/10)		TYPE:Ammunition.Standard.Metal.Bullet	COST:6	WT:0		SOURCEPAGE:p.71	SPROP:Damage 2d10	SPROP:If your target has armor or natural armor, you gain a +1 bonus to attack rolls	SPROP:You suffer a -2 penalty to damage per range increment as well as the standard -2 penalty to hit	SPROP:Res(+2)

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