# CVS $Revision: 8493 $ $Author: eddyanthony $ -- Tue Nov 25 12:07:19 2008 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
#Original Entry by: Paul King

#Shadow Heritage: Support for BONUS:CHECKS|%LIST syntax requested with Freq Tracker [ 1335943 ] -- Frank Kliewe

###Block: General feats
# Feat Name				Type					Required Ability							Req. Att.	Required Check Base		Required Class							Required Feat							Multiple Requirements																					Required Skill					Required Stat	Required Template					Define				Description																															Stackable?	Multiple?	Choose																								Combat bonus			Bonus to DC						Bonus to skill													Modify VAR					Class Skill								Source Page
Arcane Skills			TYPE:General																																																																																			DESC:You have access to arcane skills																																																																																								CSKILL:Concentration|Craft (Chemical)|Spellcraft	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Cirque Acrobate			TYPE:General																												PREFEAT:2,Acrobatic,Cirque Controleur																											PRESKILL:2,Balance=6,Tumble=9			PRESTAT:1,DEX=16	PRETEMPLATE:1,Member of Cirque des Moitie																																																																															BONUS:SKILL|Disguse,Perform (Dance),Sleight of Hand|2|TYPE=Competence																			SOURCEPAGE:ArcanaOrganizations.rtf
Cirque Controleur			TYPE:General																												PREFEAT:1,Acrobatic																														PRESKILL:1,Balance=6				PRESTAT:1,DEX=15	PRETEMPLATE:1,Member of Cirque des Moitie																																																																															BONUS:SKILL|Move Silently,Perform (Act),Tumble|2|TYPE=Competence																				SOURCEPAGE:ArcanaOrganizations.rtf
Cirque Vedette			TYPE:General																												PREFEAT:3,Acrobatic,Cirque Acrobate,Cirque Controleur																									PRESKILL:3,Balance=6,Tumble=9,Disguise=12	PRESTAT:1,DEX=18	PRETEMPLATE:1,Member of Cirque des Moitie																																																																															BONUS:SKILL|Balance,Escape Artist,Move Silently,Sleight of Hand,Tumble|4|TYPE=Competence																SOURCEPAGE:ArcanaOrganizations.rtf
Empower Turning			TYPE:General.Acolyte		PREABILITY:1,CATEGORY=Special Ability,Base Turn																																																										PRESTAT:1,CHA=13													DESC:You can turn or rebuke (or awe or command) more creatures with a single turning check																																																																																								SOURCEPAGE:ArcanaOccupationsandFeats.rtf

#need to figure out how to choose from the various turn/rebuke attempts
Extra Turning			TYPE:General.Acolyte		PREABILITY:1,CATEGORY=Special Ability,Base Turn																																																																									DESC:You can turn or rebuke a creature type more often than normal																							MULT:YES	CHOOSE:NOCHOICE																																																																	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Fleet of Foot			TYPE:General																												PREFEAT:1,Run																																																					DESC:You can turn corners without losing momentum																																																																																															SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Greater Spell Focus		TYPE:General.Mage.Acolyte																	PRECLASS:1,SPELLCASTER.Arcane=6,SPELLCASTER.Divine=6	PREFEAT:1,Spell Focus																																																				DESC:Choose a school of magic, such as Evocation or Illusion, for which you have already selected the Spell Focus feat. Your spells of that school are even more potent than normal			STACK:NO	MULT:YES	CHOOSE:FEAT=Spell Focus																											BONUS:DC|SCHOOL.%LIST|2|TYPE=SpellFocus																															SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Greater Spell Penetration	TYPE:General.Mage.Acolyte																										PREFEAT:1,Spell Penetration																																																			DESC:Your spells are remarkably potent, breaking through spell resistance more readily than normal																																																																								BONUS:VAR|SpellPenetrationFeat|2										SOURCEPAGE:ArcanaOccupationsandFeats.rtf

Improved Grapple			TYPE:General																												PREFEAT:1,Brawl																																						PRESTAT:1,DEX=13													DESC:You are skilled at grappling opponents																																																						BONUS:COMBAT|TOHIT.GRAPPLE|4																																						SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Improved Overrun			TYPE:General																												PREFEAT:1,Power Attack																																					PRESTAT:1,STR=13													DESC:You are skilled at knocking down opponents																																																																																																SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Improved Natural Healing	TYPE:General														PRECHECKBASE:1,Fortitude=5																																																																	DESC:You recover from wounds and injury faster than normal																																																																																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf

#as Extra Turning
Improved Turning			TYPE:General.Acolyte		PREABILITY:1,CATEGORY=Special Ability,Base Turn																																																																									DESC:Your turning or rebuke attempts are more powerful than normal																																																																																												SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Jack of All Trades.MOD																																																																																							DESC:You have an amateur's knowledge of all skills, even ones that require training																																																																																										SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Magical Affinity			TYPE:General																																																																																			DESC:You have a knack for magical endeavors																																																																		BONUS:SKILL|Spellcraft,Use Magical Device|2																							SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Power Crit				TYPE:General												PREATT:10																																																																						DESC:You may threaten a critical hit if you succeed in hitting an opponent																																																																																											SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Precise Strike			TYPE:General												PREATT:5																																																																						DESC:Your strikes against an opponent are treated as touch attacks																																																																																												SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Signature Spell			TYPE:General			PREABILITY:1,CATEGORY=Special Ability,Spell Mastery																																																																								DESC:You are so familiar with a mastered spell that you can spontaneously cast it, converting other prepared spells into that spell													MULT:YES	CHOOSE:ABILITY|Special Ability|Spell Mastery																																																												SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Spell Focus				TYPE:General.Mage.Acolyte																																																																																	DESC:Choose a school of magic, such as Evocation or Illusion. Your spells of that school are more potent than normal													STACK:NO	MULT:YES	CHOOSE:SCHOOLS																												BONUS:DC|SCHOOL.%LIST|1|TYPE=SpellFocus																															SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Spell Penetration			TYPE:General.Mage.Acolyte																																																																												DEFINE:SpellPenetrationFeat|2	DESC:Your spells are especially potent, breaking through spell resistance more readily than normal, +%1 bonus on caster level checks to beat a creature's spell resistance|SpellPenetrationFeat																																																																								SOURCEPAGE:ArcanaOccupationsandFeats.rtf

#need to figure out to properly implement this feat
Spellslinger			TYPE:General																																					PREMULT:1,[PREMULT:2,[PRESTAT:1,INT=13],[PRECLASS:1,SPELLCASTER.Arcane=1]],[PREMULT:2,[PRESTAT:1,WIS=13],[PRECLASS:1,SPELLCASTER.Divine=1]]																							DESC:You have a gift for magic that allows you to cast more spells than normal																					MULT:YES	CHOOSE:NOCHOICE																																																																	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Supernatural Strike		TYPE:General.ShadowSlayer										PREATT:2																																																																						DESC:You may score critical hits against creatures that are normally unaffected by critical hits																																																																																							SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Vehicle Specialization		TYPE:General																																																																																			DESC:You are proficient with one type of vehicle																										MULT:YES	CHOOSE:STRING|Civilian Aircraft|Civilian Cars|Civilian Motorcycles|Civilian Trucks|Civilian Water Vehicles|Other Civilian Vehicles|Military Vehicles																																											SOURCEPAGE:ArcanaOccupationsandFeats.rtf

###Block: Meta Magic
# Feat Name		Type					Description												Add Spell Lvl	Bonus to DC			Source Page
Empower Spell	TYPE:Metamagic.Mage.Acolyte	DESC:You can cast spells to greater effect						ADDSPELLLEVEL:2					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Enlarge Spell	TYPE:Metamagic.Mage.Acolyte	DESC:You can cast spells farther than normal						ADDSPELLLEVEL:1					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Eschew Materials	TYPE:Metamagic.Mage.Acolyte	DESC:You can cast spells without relying on material components			ADDSPELLLEVEL:0					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Extend Spell	TYPE:Metamagic.Mage.Acolyte	DESC:You can cast spells that last longer than normal					ADDSPELLLEVEL:1					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Heighten Spell	TYPE:Metamagic.Mage.Acolyte	DESC:You can cast a spell as if it were a higher level than it actually is	ADDSPELLLEVEL:1	BONUS:DC|FEATBONUS|1	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Nonlethal Spell	TYPE:Metamagic.Mage.Acolyte	DESC:You can modify a spell to deal nonlethal instead of lethal damage		ADDSPELLLEVEL:1					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Reach Spell		TYPE:Metamagic.Mage.Acolyte	DESC:You can cast touch spells without touching the spell recipient		ADDSPELLLEVEL:2					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Sacred Spell	TYPE:Metamagic.Mage.Acolyte	DESC:You can cast spells imbued with divine energy					ADDSPELLLEVEL:2					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Shadowbane Spell	TYPE:Metamagic.Mage.Acolyte	DESC:Your spells are more effective against creatures of Shadow			ADDSPELLLEVEL:1					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Silent Spell	TYPE:Metamagic.Mage.Acolyte	DESC:You can cast spells silently								ADDSPELLLEVEL:1					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Still Spell		TYPE:Metamagic.Mage.Acolyte	DESC:You can cast spells without gestures							ADDSPELLLEVEL:1					SOURCEPAGE:ArcanaOccupationsandFeats.rtf

#Divine Heritage: need to figure out how to choose 3 orisons
#Magical Heritage: as Divine Heritage, except for cantrips

###Block: Initial feats.
# Feat Name		Type			Required Non-Monster Lvl	Required Stat	Description																																										Multiple?	Choose								Save checks bonus		Vision		Source Page
Divine Heritage	TYPE:Initial	PREPCLEVEL:MAX=1			PRESTAT:1,WIS=10	DESC:You have divine spellcasting abilities in your background, such as a saint in your family tree, or you have had a divine experience, revelation, or epiphany which has left you with modest divine abilities																											SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Magical Heritage	TYPE:Initial	PREPCLEVEL:MAX=1			PRESTAT:1,INT=10	DESC:You have magical ability in your background, such as a sorcerer in your bloodline, or you gained access to magic at a particularly young age (by discovering a spellbook in your attic, for example). As a result, you mastered some basic spellcasting.																			SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Shadow Heritage	TYPE:Initial	PREPCLEVEL:MAX=1						DESC:You have a creature of Shadow in your distant ancestry. The exact nature of that shadowblood is immaterial (though it may be a source of adventure), as the overpowering human genetic tide has reduced its special abilities to a few salient features	MULT:YES	CHOOSE:NUMCHOICES=1|STRING|Fortitude|Reflex|Will	BONUS:CHECKS|%LIST|1	VISION:Low-light	SOURCEPAGE:ArcanaOccupationsandFeats.rtf

###Block: For Creatures
# Feat Name			Type			Min. nb of Hands	Required Stat	Description															Combat bonus									Source Page
Multiweapon Fighting	TYPE:General	PREHANDSGT:2	PRESTAT:1,DEX=13	DESC:The primary attack takes a -2 penalty, and all the secondary attacks take a -6 penalty.	BONUS:COMBAT|TOHIT-PRIMARY|2	BONUS:COMBAT|TOHIT-SECONDARY|6	SOURCEPAGE:ArcanaCreatures.rtf

#
# End
#
