# CVS $Revision: 8894 $ $Author: eddyanthony $ -- Tue Jan  6 12:21:53 2009 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:The Tome of Horrors Revised	SOURCESHORT:ToHr	SOURCEWEB:http://www.necromancergames.com/
# Initial Author: Aaron Divinsky <boomer70@yahoo.com>

# Feat Name						Output Name						Type								Visible	Special ABility																																																																																																																																																																									Define																																									Innate Spells																									Description						Template						Automatically Gained Weapon Prof.	Save checks bonus							Combat bonus																	Add to base move					Bonus to skill						Stat bonus					Modify VAR															Add to vision					Vision			Source Page		Temporary effect description
Rebuke Snakes												TYPE:SpecialAction.Turning.TurnAir			VISIBLE:NO	SAB:Rebuke Snakes [%/day] (Su) [+%, %d%+%, level %]|TurnTimesSnakes|TurnCheckSnakes|TurnDiceSnakes|TurnDieSizeSnakes|TurnDamagePlusSnakes|TurnLevelSnakes																																																																																																																																																		DEFINE:TurnTimesSnakes|TurnTimesBase	DEFINE:TurnLevelSnakes|TurnLevelBase	DEFINE:TurnDiceSnakes|TurnDiceBase	DEFINE:TurnDieSizeSnakes|TurnDieSizeBase	DEFINE:TurnDamagePlusSnakes|TurnDamagePlusBase	DEFINE:TurnCheckSnakes|TurnCheckBase																																																																																																																												SOURCEPAGE:p. 240

###
# Feat Types
# ----------
# SpecialAtk - An attack-like ability that is applied automatically either as part of an attack or simply being near the creature.  E.g. Distraction
# AttackOptions - An attack-like ability that can be used to modify an attack E.g. Power Attack
# SpecialAction - An ability that can be used as part of an action. - E.g. Turn Undead.

### Modify Standard feats to be placed in the right category
Dodge.MOD													TYPE:AC
Mobility.MOD												TYPE:AC
Two Weapon Defense.MOD											TYPE:AC
Diehard.MOD													TYPE:HP
Cleave.MOD													TYPE:AtkOptions
Power Attack.MOD												TYPE:AtkOptions
Combat Expertise.MOD											TYPE:AtkOptions

# Feat Name						Output Name						Type								Visible	Special ABility																																																																																																																																																																									Define																																									Innate Spells																									Description						Template						Automatically Gained Weapon Prof.	Save checks bonus							Combat bonus																	Add to base move					Bonus to skill						Stat bonus					Modify VAR															Add to vision					Vision			Source Page		Temporary effect description
Acid														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Acid [%d%] (Ex)|AcidDice|AcidDieSize																																																																																																																																																																					DEFINE:AcidDice|0	DEFINE:AcidDieSize|0
Acidic Blood												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Acid Blood (Ex) [DC %]|AcidBloodDC																																																																																																																																																																					DEFINE:AcidBloodDC|0																																																																																																																																							BONUS:VAR|AcidBloodDC|10+(HD/2)
Adhesion													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Adhesion (Ex) [DC %]|AdhesionDC																																																																																																																																																																						DEFINE:AdhesionDC|0																																																																																															BONUS:COMBAT|TOHIT.GRAPPLE|4|TYPE=Racial																																		BONUS:VAR|AdhesionDC|10+(HD/2)
Adhesive													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Adhesive [DC %] (Ex)|AdhesiveDC																																																																																																																																																																						DEFINE:AdhesiveDC|0																																																																																																																																							BONUS:VAR|AdhesiveDC|4|TYPE=Racial	BONUS:VAR|AdhesiveDC|10+(HD/2)+CON
Aerial Passivism												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Aerial Passivism (Ex)
Air Mastery													TYPE:SpecialQuality.Extraordinary.AC.HP		VISIBLE:NO	SAB:Air Mastery (Ex)
Air Walk													TYPE:SpecialQuality.Supernatural.Movement		VISIBLE:NO	SAB:Air Walk (Su)																																																																																																																																																																									DEFINE:AirWalkCL|0																																							SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("AirWalkCL")|Air Walk
Alarm														TYPE:SpecialQuality.SpellLike.SQ			VISIBLE:NO	SAB:Alarm (Sp)
All-Around Vision												TYPE:SpecialQuality.Extraordinary.Senses		VISIBLE:NO	SAB:All-Around Vision (Ex)																																																																																																																																																																																																																																																																																																			BONUS:SKILL|Search,Spot|4
Alter Age													TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Alter Age [%/day] (Su) [DC %]|AlterAgeTimes|AlterAgeDC																																																																																																																																																																		DEFINE:AlterAgeTimes|0	DEFINE:AlterAgeDC|0																																																																																																																																			BONUS:VAR|AlterAgeDC|10+(HD/2)
Alter Self													TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Alter Self (Su)
Alternate Form												TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Alternate Form (Su) [%/day for % hours]|AlternateFormTimes|AlternateFormDuration																																																																																																																																																													DEFINE:AlternateFormTimes|0	DEFINE:AlternateFormDuration|0
Alternate Form~No Limit				OUTPUTNAME:Alternate Form			TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Alternate Form (Su)
Ambush													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Ambush (Ex)
Ambush Leap													TYPE:SpecialAttack.Extraordinary.SQ			VISIBLE:NO	SAB:Ambush Leap (Ex)
Amorphous													TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Amorphous (Ex)
Amphibious													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Amphibious (Ex)
Animal Appearance												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Animal Appearance (Ex)
Animate Bones												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Animate Bones (Su)																																																																																																																																																																																																																		SPELLS:Innate|TIMES=1|CASTERLEVEL=7|Animate Dead
Animate Dead (Aura)				OUTPUTNAME:Animate Dead				TYPE:SpecialQuality.Supernatural.Aura		VISIBLE:NO	SAB:Animate Dead (Su) [%-ft. radius]|AnimateDeadRadius																																																																																																																																																																		DEFINE:AnimateDeadRadius|0	DEFINE:AnimateDeadCL|0																																		SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("AnimateDeadCL")|Animate Dead (Aura)
Animate Hair												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Animate Hair (Su)
Animate Trees												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Animate Trees (Su)
Assimilation												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Assimilation (Su)
Astral Scent												TYPE:SpecialQuality.Extraordinary.Senses		VISIBLE:NO	SAB:Astral Scent [% ft.]|AstralScentRange																																																																																																																																																																					DEFINE:AstralScentRange|0
Attach													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Attach (Ex)
Aura of Goodness												TYPE:SpecialQuality.Supernatural.Aura		VISIBLE:NO	SAB:Aura of Goodness (Su)
Bay														TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Bay (Su)																																																																																																																																																																																																																			SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Fear (Bay),14+CHA|Dispel Evil (Bay),15+CHA|Dismissal (Bay),14+CHA
Beguilement													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Beguilement (Su) [DC %]|BeguilementDC																																																																																																																																																																					DEFINE:BeguilementDC|0	DEFINE:BeguilementCL|0																																			SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("BeguilementCL")|Enthrall,BeguilementDC																																																																																			BONUS:VAR|BeguilementDC|10+(HD/2)
Bend Light													TYPE:SpecialQuality.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Bend Light (Ex) [%-ft. spread, DC %]|BendLightRadius|BendLightDC																																																																																																																																																																DEFINE:BendLightRadius|0	DEFINE:BendLightDC|0																																																																																																																																		BONUS:VAR|BendLightDC|10+(HD/2)
Blasphemous Shriek											TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Blasphemous Shriek (Su) [%/day, %-ft. radius]|BlasphemousShriekTimes|BlasphemousShriekRange																																																																																																																																																												DEFINE:BlasphemousShriekTimes|0	DEFINE:BlasphemousShriekCL|0	DEFINE:BlasphemousShriekRange|0																										SPELLS:Innate|TIMES=var("BlasphemousShriekTimes")|CASTERLEVEL=var("BlasphemousShriekCL")|Blasphemy (No Save)
Blinding Flash												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Blinding Flash (Su) [%/day, %-ft.-radius, DC %]|BlindingFlashTimes|BlindingFlashRadius|BlindingFlashDC																																																																																																																																																										DEFINE:BlindingFlashTimes|0	DEFINE:BlindingFlashRadius|0	DEFINE:BlindingFlashDC|0																																																																																																																												BONUS:VAR|BlindingFlashDC|10+(HD/2)
Blinding Spray												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Blinding Spray (Ex) [%-ft. line, blindness %d% rounds, DC %]|BlindingSprayRange|BlindingSprayDurationDice|BlindingSprayDurationDieSize|BlindingSprayDC|PREVARGT:BlindingSprayDurationDieSize,0	SAB:Blinding Spray (Ex) [%-ft. line, blindness % rounds, DC %]|BlindingSprayRange|BlindingSprayDurationDice|BlindingSprayDC|PREVAREQ:BlindingSprayDurationDieSize,0																																																																																																															DEFINE:BlindingSprayRange|0	DEFINE:BlindingSprayDurationDice|0	DEFINE:BlindingSprayDurationDieSize|0	DEFINE:BlindingSprayDC|0																																																																																																																				BONUS:VAR|BlindingSprayDC|10+(HD/2)
Blindsense													TYPE:SpecialQuality.Extraordinary			VISIBLE:NO																																																																																																																																																																												DEFINE:BlindsenseRange|0																																																																																																																																																						BONUS:VISION|Blindsense|BlindsenseRange	VISION:Blindsense (0')
Blink														TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Blink (Su)																																																																																																																																																																									DEFINE:BlinkTimes|0	DEFINE:BlinkCL|0																																				SPELLS:Innate|TIMES=var("BlinkTimes")|CASTERLEVEL=var("BlinkCL")|Blink
Blood Consumption												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Blood Consumption (Su) [Max % hp; Catastrophic %d% Con, DC %]|BloodConsumptionMax|BloodConsumptionDice|BloodConsumptionDieSize|BloodConsumptionDC|PREVAREQ:BloodConsumptionBonus,0	SAB:Blood Consumption (Su) [Max % hp; Catastrophic %d%+% Con, DC %]|BloodConsumptionMax|BloodConsumptionDice|BloodConsumptionDieSize|BloodConsumptionBonus|BloodConsumptionDC|PREVARGT:BloodConsumptionBonus,0																																																																																																										DEFINE:BloodConsumptionMax|0	DEFINE:BloodConsumptionDice|0	DEFINE:BloodConsumptionDieSize|0	DEFINE:BloodConsumptionBonus|2	DEFINE:BloodConsumptionDC|0																																																																																																																BONUS:VAR|BloodConsumptionDC|10+(HD/2)
Blood Drain													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Blood Drain (Ex) [%d% Con]|BloodDrainDice|BloodDrainDieSize																																																																																																																																																																	DEFINE:BloodDrainDice|0	DEFINE:BloodDrainDieSize|0
Blood Drain (Fixed)				OUTPUTNAME:Blood Drain				TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Blood Drain (Ex) [% Con]|BloodDrain																																																																																																																																																																					DEFINE:BloodDrain|0
Blur														TYPE:SpecialQuality.Extraordinary.AC		VISIBLE:NO	SAB:Blur (Ex)
Brachiation													TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Brachiation (Ex)
Bray														TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Bray (Su) [30-ft. radius, confusion, DC %]|BrayRadius|BrayDC																																																																																																																																																																	DEFINE:BrayRadius|0	DEFINE:BrayDC|0																																																																																																																																				BONUS:VAR|BrayDC|10+(HD/2)
Breath Weapon (Cloud/Dex)			OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. cube, %d% Dex, DC %]|BWDexRange|BWDexDice|BWDexDieSize|BWDexDC																																																																																																																																																												DEFINE:BWDexRange|0	DEFINE:BWDexDice|0	DEFINE:BWDexDieSize|0	DEFINE:BWDexDC|0																																																																																																																												BONUS:VAR|BWDexDC|10+(HD/2)
Breath Weapon (Cloud/Sicken)			OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Ex) [%-ft.-radius, %-ft. high, sickened, DC %]|BWSickenRadius|BWSickenHeight|BWSickenDC																																																																																																																																																										DEFINE:BWSickenRadius|0	DEFINE:BWSickenHeight|0	DEFINE:BWSickenDC|0																																																																																																																															BONUS:VAR|BWSickenDC|10+(HD/2)
Breath Weapon (Cone/Negative Energy)	OUTPUTNAME:Breath of Unlife			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath of Unlife (Su) [%-ft. Cone, %d% Str, DC %]|BreathWeaponNERange|BreathWeaponNEDice|BreathWeaponNEDieSize|BreathWeaponNEDC																																																																																																																																																						DEFINE:BreathWeaponNERange|0	DEFINE:BreathWeaponNEDice|0	DEFINE:BreathWeaponNEDieSize|0	DEFINE:BreathWeaponNEDC|0																																																																																																																						BONUS:VAR|BreathWeaponNEDC|10+(HD/2)
Breath Weapon (Bone Cobbler)			OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Breath Weapon (Su) [DC %]|BreathWeaponDC																																																																																																																																																																				DEFINE:BreathWeaponDC|0																																																																																																																																							BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Confusion)		OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, DC %]|BreathWeaponRange|BreathWeaponDC																																																																																																																																																															DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDC|0																																																																																																																																		BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Corrosive Gas)		OUTPUTNAME:Breath Weapon (Corrosive Gas)	TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Corrosive Gas) (Su) [%-ft. Cone, %d% acid, DC %]|BreathWeaponCGRange|BreathWeaponCGDice|BreathWeaponCGDieSize|BreathWeaponCGDC																																																																																																																																																			DEFINE:BreathWeaponCGRange|0	DEFINE:BreathWeaponCGDice|0	DEFINE:BreathWeaponCGDieSize|0	DEFINE:BreathWeaponCGDC|0																																																																																																																						BONUS:VAR|BreathWeaponCGDC|10+(HD/2)
Breath Weapon (Cone/Cold)										TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %d% cold, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																							DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Cold Air)										TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %d% cold plus knockdown, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																					DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Color Spray)		OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, DC %]|BreathWeaponRange|BreathWeaponDC																																																																																																																																																															DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDC|0																																																																																																																																		BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Creeping Doom)		OUTPUTNAME:Breath Weapon (Creeping Doom)	TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Creeping Doom) (Su) [%-ft. Cone, CL %]|BreathWeaponCDRange|BreathWeaponCDCL																																																																																																																																																												DEFINE:BreathWeaponCDRange|0	DEFINE:BreathWeaponCDCL|0																																	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("BreathWeaponCDCL")|Creeping Doom
Breath Weapon (Cone/Fear)			OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, Fear-DC %]|BreathWeaponRange|BreathWeaponDC|BreathWeaponCL																																																																																																																																																												DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponCD|0	DEFINE:BreathWeaponCL|0																														SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("BreathWeaponCL")|Fear,BreathWeaponDC																																																																																			BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Fire)			OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %d% fire, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																							DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Fog Cloud)									TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Cone/Fog Cloud) (Su) [%-ft. Cone, CL %]|BreathWeaponRange|BreathWeaponCL																																																																																																																																																												DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponCL|0																																		SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("BreathWeaponCL")|Fog Cloud
Breath Weapon (Cone/Gas)										TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %d% acid, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																							DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Gust of Wind)									TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Cone/Gust of Wind) (Su) [%-ft. Cone, CL %]|BreathWeaponRange|BreathWeaponCL																																																																																																																																																												DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponCL|0																																		SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("BreathWeaponCL")|Gust of Wind
Breath Weapon (Cone/Hot Air)			OUTPUTNAME:Breath Weapon (Hot Air)		TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Hot Air) (Su) [%-ft. Cone, %d%, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																						DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Insect Plague)		OUTPUTNAME:Breath Weapon (Insect Plague)	TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Insect Plague) (Su) [%-ft. Cone, CL %]|BreathWeaponIPRange|BreathWeaponIPCL																																																																																																																																																												DEFINE:BreathWeaponIPRange|0	DEFINE:BreathWeaponIPCL|0																																	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("BreathWeaponIPCL")|Insect Plague
Breath Weapon (Cone/Petrification)									TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, DC %]|BWPetrificationRange|BWPetrificationDC																																																																																																																																																														DEFINE:BWPetrificationRange|0	DEFINE:BWPetrificationDC|0																																																																																																																																	BONUS:VAR|BWPetrificationDC|10+(HD/2)
Breath Weapon (Cone/Salt)										TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %d%, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																								DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Scorched Earth)		OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %d%, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																								DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Cone/Sleep)			OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %/day, Sleep, DC %]|BWSleepRange|BWSleepTimes|BWSleepDC																																																																																																																																																												DEFINE:BWSleepRange|0	DEFINE:BWSleepTimes|0	DEFINE:BWSleepDC|0																																																																																																																															BONUS:VAR|BWSleepDC|10+(HD/2)
Breath Weapon (Cone/Superheated Water)	OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. Cone, %d%, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																								DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Dragon)											TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%d%, DC %]|BWDragonDice|BWDragonDieSize|BWDragonDC																																																																																																																																																															DEFINE:BWDragonDice|0	DEFINE:BWDragonDieSize|0	DEFINE:BWDragonDC|0																																																																																																																														BONUS:VAR|BWDragonDC|10+(HD/2)
Breath Weapon (Line/Acid)										TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. line, %d% acid, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																							DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Line/Electricity)									TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. line, %d% electricity, DC %]|BreathWeaponRange|BreathWeaponDice|BreathWeaponDieSize|BreathWeaponDC																																																																																																																																																						DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDice|0	DEFINE:BreathWeaponDieSize|0	DEFINE:BreathWeaponDC|0																																																																																																																								BONUS:VAR|BreathWeaponDC|10+(HD/2)
Breath Weapon (Line/Poison)			OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. line, Poison-DC %, %d% Con, %d% Con]|BreathWeaponRange|BWPoisonDC|BWPoisonInitDice|BWPoisonInitDieSize|BWPoisonSecDice|BWPoisonSecDieSize																																																																																																																																																DEFINE:BreathWeaponRange|0	DEFINE:BWPoisonDC|0	DEFINE:BWPoisonInitDice|0	DEFINE:BWPoisonInitDieSize|0	DEFINE:BWPoisonSecDice|0	DEFINE:BWPoisonSecDieSize|0																																																																																																														BONUS:VAR|BWPoisonDC|10+(HD/2)
Breath Weapon (Line/Unholy Water)		OUTPUTNAME:Breath Weapon			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Breath Weapon (Su) [%-ft. line, Unholy Water-DC %]|BreathWeaponRange|BreathWeaponDC																																																																																																																																																													DEFINE:BreathWeaponRange|0	DEFINE:BreathWeaponDC|0																																																																																																																																		BONUS:VAR|BreathWeaponDC|10+(HD/2)
Bristles													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Bristles (Ex) [DC %]|BristlesDC																																																																																																																																																																						DEFINE:BristlesDC|0																																																																																																																																							BONUS:VAR|BristlesDC|10+(HD/2)
Bone Knit													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Bone Knit (Su) [DC %, %d% Dex]|BoneKnitDC|BoneKnitDice|BoneKnitDieSize																																																																																																																																																															DEFINE:BoneKnitDC|0	DEFINE:BoneKnitDice|0	DEFINE:BoneKnitDieSize|0
Bonestripping												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Bonestripping (Ex)
Burn														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Burn (Ex) [%d%, DC %]|BurnDice|BurnDieSize|BurnDC																																																																																																																																																																			DEFINE:BurnDice|0	DEFINE:BurnDieSize|0	DEFINE:BurnDC|0																																																																																																																																	BONUS:VAR|BurnDC|10+(HD/2)
Burst of Speed												TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Burst of Speed (Ex)
Call Storm													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Call Storm (Su) [%/day]|CallStormTimes																																																																																																																																																																				DEFINE:CallStormTimes|0	DEFINE:CallStormCL|0																																			SPELLS:Innate|TIMES=var("CallStormTimes")|CASTERLEVEL=var("CallStormCL")|Call Storm
#Camouflage													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO					SAB:Camouflage (Ex)
Capsize													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Capsize (Ex)
Cell Death													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Cell Death (Ex)
Cell Division												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Cell Division (Ex)
Chameleon													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Chameleon (Ex)																																																																																																																																																																																																																																																																																																				BONUS:SKILL|Hide|8|TYPE=Racial|PREAPPLY:PC
Change Self													TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Change Self [%/day] (Su)|ChangeSelfTimes																																																																																																																																																																				DEFINE:ChangeSelfTimes|0
Change Self (Spell-Like)			OUTPUTNAME:Change Self				TYPE:SpecialQuality.SpellLike.SQ			VISIBLE:NO	SAB:Change Self [%/day] (Sp)|ChangeSelfTimes																																																																																																																																																																				DEFINE:ChangeSelfTimes|0	DEFINE:ChangeSelfCL|0																																		SPELLS:Innate|TIMES=var("ChangeSelfTimes")|CASTERLEVEL=var("ChangeSelfCL")|Disguise Self
Change Shape												TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Change Shape (Su)
Charge													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Charge (Ex)
Charm														TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Charm (Su) [%/day]|CharmTimes																																																																																																																																																																						DEFINE:CharmTimes|0	DEFINE:CharmCL|0	DEFINE:CharmDC|0																																	SPELLS:Innate|TIMES=var("CharmTimes")|CASTERLEVEL=var("CharmCL")|Charm Monster,CharmDC																																																																																		BONUS:VAR|CharmDC|10+(HD/2)
Cheek Pouch													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Cheek Pouch (Ex) [Escape DC %]|CheekPouchDC																																																																																																																																																																				DEFINE:CheekPouchDC|0																																																																																																																																							BONUS:VAR|CheekPouchDC|10+(HD/2)
Chill														TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Chill (Su) [%d% cold]|ChillDice|ChillDieSize																																																																																																																																																																			DEFINE:ChillDice|0	DEFINE:ChillDieSize|0
Chill Touch													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Chill Touch (Su) [DC %]|ChillTouchDC																																																																																																																																																																					DEFINE:ChillTouchDC|0																																																																																																																																							BONUS:VAR|ChillTouchDC|10+(HD/2)
Chirp														TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Chirp (Ex) [DC %]|ChirpDC																																																																																																																																																																							DEFINE:ChirpDC|0																																																																																																																																								BONUS:VAR|ChirpDC|10+(HD/2)
Cloak Other													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Cloak Other (Su) [%-ft. range, DC %]|CloakOtherRange|CloakOtherDC																																																																																																																																																																DEFINE:CloakOtherRange|0	DEFINE:CloakOtherDC|0																																																																																																																																		BONUS:VAR|CloakOtherDC|10+(HD/2)
Coconut Throwing												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Coconut Throwing (Ex)																																																																																																																																																																																																																																																										AUTO:WEAPONPROF|Coconut
Cold														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Cold [%d%] (Ex)|ColdDice|ColdDieSize																																																																																																																																																																					DEFINE:ColdDice|0	DEFINE:ColdDieSize|0
Confusion													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Confusion (Su) [DC %] % rounds|ConfusionDC|ConfusionDuration																																																																																																																																																																	DEFINE:ConfusionDC|0	DEFINE:ConfusionDuration|0																																																																																																																																		BONUS:VAR|ConfusionDC|10+(HD/2)
Conjure Storm												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Conjure Storm (Su) [%/day]|ConjureStormTimes																																																																																																																																																																			DEFINE:ConjureStormTimes|0
Constitution Damage											TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Constitution Damage [%d%] (Su)|ConDmgDice|ConDmgDieSize																																																																																																																																																																		DEFINE:ConDmgDice|0	DEFINE:ConDmgDieSize|0
Constrict													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Constrict [%d%+%] (Ex)|ConstrictDice|ConstrictDieSize|ConstrictBonus																																																																																																																																																															DEFINE:ConstrictDice|0	DEFINE:ConstrictDieSize|0	DEFINE:ConstrictBonus|0
Control Clockworks											TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Control Clockworks (Su)
Control Host												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Control Host (Su)
Control Ship												TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Control Ship (Su)
Control Styx												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Control Styx (Su)
Control Undead												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Control Undead (Su) [%/day]|ControlUndeadTimes																																																																																																																																																																			DEFINE:ControlUndeadTimes|0	DEFINE:ControlUndeadCL|0																																	SPELLS:Innate|TIMES=var("ControlUndeadTimes")|CASTERLEVEL=var("ControlUndeadCL")|Control Undead
Control Undead (Greater)			OUTPUTNAME:Control Undead			TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Control Undead (Sp)																																																																																																																																																																								DEFINE:ControlUndeadCL|0																																						SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("ControlUndeadCL")|Control Undead (Greater),17+CHA
Control Water												TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Control Water (Su) [%/day]|ControlWaterTimes																																																																																																																																																																			DEFINE:ControlWaterTimes|0	DEFINE:ControlWaterCL|0																																		SPELLS:Innate|TIMES=var("ControlWaterTimes")|CASTERLEVEL=var("ControlWaterCL")|Control Water
Control Wolves												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Control Wolves [% HD] (Su)|ControlWolvesHD																																																																																																																																																																				DEFINE:ControlWolvesHD|0
Corrupting Touch												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Corrupting Touch (Su)
Create Darkness												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Create Darkness (Su)																																																																																																																																																																							DEFINE:CreateDarknessCL|0																																						SPELLS:Innate|TIMES=3|CASTERLEVEL=var("CreateDarknessCL")|Darkness
Create Spawn (Apparition)										TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Create Spawn (Su)
Create Spawn (Barrow Wight)										TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Create Spawn (Su)
Create Spawn (Bleeding Horror)									TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Create Spawn (Ex)
Create Spawn (Bog Mummy)										TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Create Spawn (Su)
Create Spawn (Darnoc)											TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Create Spawn (Su)
Create Spawn (Shadow Demon)										TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Create Spawn (Su)
Create Spawn (Spectre)											TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Create Spawn (Su)
Create Spawn (Vampiric Ooze)										TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Create Spawn (Su)
Create Yellow Musk Zombie										TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Create Yellow Musk Zombie (Su)
Curse of the Deep												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Curse of the Deep (Su) [DC %]|CurseOfTheDeepDC																																																																																																																																																																			DEFINE:CurseOfTheDeepDC|0																																																																																																																																						BONUS:VAR|CurseOfTheDeepDC|10+(HD/2)
Curse of the Grave											TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Curse of the Grave (Su)
Cyclone Buffet												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Cyclone Buffet (Ex) [DC %]|CycloneDC																																																																																																																																																																					DEFINE:CycloneDC|0																																																																																																																																							BONUS:VAR|CycloneDC|10+(HD/2)
Damage Reversal												TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Damage Reversal (Ex)
Dance of Death												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Dance of Death (Ex) [%-ft.-radius, dazed %d% rounds, DC %]|DoDRadius|DoDDice|DoDDieSize|DoDDC																																																																																																																																																											DEFINE:DoDRadius|0	DEFINE:DoDDice|0	DEFINE:DoDDieSize|0	DEFINE:DoDDC|0																																																																																																																													BONUS:VAR|DoDDC|10+(HD/2)
Death Chill													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Death Chill [DC %, %d% level] (Su)|DeathChillDC|DeathChillDice																																																																																																																																																																DEFINE:DeathChillDC|0	DEFINE:DeathChillDice|0	DEFINE:DeathChillDieSize|0																																																																																																																														BONUS:VAR|DeathChillDC|10+(HD/2)
Death Grip													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Death Grip [%d%+%] (Ex)|DeathGripDice|DeathGripDieSize|DeathGripBonus																																																																																																																																																															DEFINE:DeathGripDice|0	DEFINE:DeathGripDieSize|0	DEFINE:DeathGripBonus|0
Death Rattle												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Death Rattle (Ex) [DC %]|DeathRattleDC																																																																																																																																																																				DEFINE:DeathRattleDC|0																																																																																																																																							BONUS:VAR|DeathRattleDC|10+(HD/2)
Death Smoke													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Death Smoke (Ex) [%-ft.-radius, DC %, % rounds]|DeathSmokeRadius|DeathSmokeDC|DeathSmokeDuration																																																																																																																																																											DEFINE:DeathSmokeRadius|0	DEFINE:DeathSmokeDuration|0	DEFINE:DeathSmokeDC|0																																																																																																																													BONUS:VAR|DeathSmokeDC|10+(HD/2)
Death Speak													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Death Speak (Su) [DC %]|DeathSpeakDC																																																																																																																																																																					DEFINE:DeathSpeakDC|0																																																																																																																																							BONUS:VAR|DeathSpeakDC|10+(HD/2)
Death Strike												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Death Strike (Su) [DC %]|DeathStrikeDC																																																																																																																																																																				DEFINE:DeathStrikeDC|0
Death Throes												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Death Throes (Ex)
Deceiving Death												TYPE:SpecialQuality.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Deceiving Death (Ex)
Despair													TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Despair (Su) [DC %]|DespairDC																																																																																																																																																																						DEFINE:DespairDC|0																																																																																																																																							BONUS:VAR|DespairDC|10+(HD/2)
Detect Magic												TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Detect Magic (Su)																																																																																																																																																																								DEFINE:DetectMagicCL|0																																							SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("DetectMagicCL")|Detect Magic
Detect Thoughts												TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Detect Thoughts (Su)																																																																																																																																																																																																																	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=8|Detect Thoughts
Dexterity Damage												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Dexterity Damage [%d%] (Su)|DexDmgDice|DexDmgDieSize																																																																																																																																																																		DEFINE:DexDmgDice|0	DEFINE:DexDmgDieSize|0
Dimension Door												TYPE:SpecialAttack.Supernatural.Speed		VISIBLE:NO	SAB:Dimension Door (Su)																																																																																																																																																																								DEFINE:DimensionDoorTimes|0	DEFINE:DimensionDoorCL|0																																	SPELLS:Innate|TIMES=var("DimensionDoorTimes")|CASTERLEVEL=var("DimensionDoorCL")|Dimension Door (Self Only/Safe)
Discord													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Discord (Su) [DC %]|DiscordDC																																																																																																																																																																						DEFINE:DiscordDC|0																																																																																																																																							BONUS:VAR|DiscordDC|10+(HD/2)
Disease (Black Fever)											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Disease (Black Fever) [DC %, %d% Dex and %d% Con]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize|DiseaseSecDice|DiseaseSecDieSize																																																																																																																																																						DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0	DEFINE:DiseaseSecDice|0	DEFINE:DiseaseSecDieSize|0																																																																																																															BONUS:VAR|DiseaseDC|10+(HD/2)
Disease (Bog Rot)					OUTPUTNAME:Bog Rot				TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Disease (Bog Rot) [DC %, %d% Str,Dex,Con or Cha (1d4) and %d% same]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize|DiseaseSecDice|DiseaseSecDieSize																																																																																																																																																			DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0	DEFINE:DiseaseSecDice|0	DEFINE:DiseaseSecDieSize|0																																																																																																															BONUS:VAR|DiseaseDC|10+(HD/2)
Disease (Daemon Plague)											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Disease (Daemon Plague) [DC %, %d% Con and % pts Con permanently]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize|DiseaseSecDice																																																																																																																																																						DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0	DEFINE:DiseaseSecDice|0																																																																																																																				BONUS:VAR|DiseaseDC|10+(HD/2)
Disease (Demon Fever)											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Disease (Demon Fever) [DC %, %d% Con]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize																																																																																																																																																													DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0																																																																																																																													BONUS:VAR|DiseaseDC|10+(HD/2)
Disease (Filth Fever)											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Disease (Filth Fever) [DC %, %d% Dex and %d% Con]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize|DiseaseSecDice|DiseaseSecDieSize																																																																																																																																																						DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0	DEFINE:DiseaseSecDice|0	DEFINE:DiseaseSecDieSize|0																																																																																																																				BONUS:VAR|DiseaseDC|10+(HD/2)
Disease (Flesh Rot)				OUTPUTNAME:Disease				TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Disease (Su) [Flesh Rot DC %, %d% Con and %d% Cha]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize|DiseaseSecDice|DiseaseSecDieSize																																																																																																																																																					DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0	DEFINE:DiseaseSecDice|0	DEFINE:DiseaseSecDieSize|0																																																																																																																				BONUS:VAR|DiseaseDC|10+(HD/2)
Disease (Red Ache)											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Disease (Ex) [Red Ache, DC %, %d% Str]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize																																																																																																																																																													DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0	DEFINE:DiseaseDC|0																																																																																																																													BONUS:VAR|DiseaseDC|10+(HD/2)
Disease (Rotting Death)				OUTPUTNAME:Rotting Death			TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Disease (Rotting Death) [DC %, %d% Con]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize																																																																																																																																																													DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0																																																																																																																													BONUS:VAR|DiseaseDC|10+(HD/2)
Disenchantment												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Disenchantment (Ex) [DC %]|DisenchantmentDC																																																																																																																																																																				DEFINE:DisenchantmentDC|0																																																																																																																																						BONUS:VAR|DisenchantmentDC|10+(HD/2)
Distraction													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Distraction (Ex) [DC %]|DistractionDC																																																																																																																																																																					DEFINE:DistractionDC|0																																																																																																																																							BONUS:VAR|DistractionDC|10+(HD/2)
Divide													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Divide (Ex)
Divination													TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Divination (Su)
Dominate Aerial Creatures										TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Dominate Aerial Creatures (Sp)
Drag														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Drag (Ex) [DC % or %]|DragEscapeDC|DragStrDC																																																																																																																																																																			DEFINE:DragEscapeDC|0	DEFINE:DragStrDC|0																																																																																																																																			BONUS:VAR|DragEscapeDC,DragStrDC|10+(HD/2)
Dream														TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Dream (Su)
Drench													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Drench (Ex)
Drone														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Drone (Ex) [%-ft. radius, DC %]|DroneRange|DroneDC																																																																																																																																																																		DEFINE:DroneRange|0	DEFINE:DroneDC|0																																																																																																																																				BONUS:VAR|DroneDC|10+(HD/2)
Dust														TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Dust (Ex) [%/day, %-ft. radius, DC %]|DustTimes|DustRadius|DustDC																																																																																																																																																																DEFINE:DustTimes|0	DEFINE:DustRadius|0	DEFINE:DustDC|0	DEFINE:DustCL|0																													SPELLS:Innate|TIMES=var("DustTimes")|CASTERLEVEL=var("DustCL")|Stinking Cloud,DustDC																																																																																		BONUS:VAR|DustDC|10+(HD/2)
Earth Glide													TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Earth Glide (Ex)
Earth Mastery												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Earth Mastery (Ex)
Electricity Discharge											TYPE:SpecialQuality.Supernatural.AC			VISIBLE:NO	SAB:Electricity Discharge (Su)
Electrical Discharge											TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Electrical Discharge (Su) [DC %]|ElectricityDC																																																																																																																																																																			DEFINE:ElectricityDC|0
Electricity													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Electricity (Su) [DC %]|ElectricityDC																																																																																																																																																																					DEFINE:ElectricityDC|0																																																																																																																																							BONUS:VAR|ElectricityDC|10+(HD/2)
Electricity (No Save)				OUTPUTNAME:Electricity				TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Electricity (Ex) [%d%]|ElectricityDice|ElectricityDieSize																																																																																																																																																																	DEFINE:ElectricityDice|0	DEFINE:ElectricityDieSize|0
Elemental Vulnerability											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Elemental Vulnerability (Ex)
Energy Absorption												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Energy Absorption (Ex)
Energy Drain												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Energy Drain [DC %, % level] (Su)|EnergyDrainDC|EnergyDrainLvl																																																																																																																																																																DEFINE:EnergyDrainDC|0	DEFINE:EnergyDrainLvl|0																																																																																																																																			BONUS:VAR|EnergyDrainDC|10+(HD/2)
Engulf													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Engulf (Ex) [DC %]|EngulfDC																																																																																																																																																																						DEFINE:EngulfDC|0																																																																																																																																								BONUS:VAR|EngulfDC|10+(HD/2)
Engulf (No Save)					OUTPUTNAME:Engulf					TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Engulf (Ex)
Enslime													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Enslime (Ex) [%d% acid]|EnslimeDice|EnslimeDieSize																																																																																																																																																																		DEFINE:EnslimeDice|0	DEFINE:EnslimeDieSize|0
Ethereal Jaunt												TYPE:SpecialQuality.Supernatural.Movement		VISIBLE:NO	SAB:Ethereal Jaunt (Su)																																																																																																																																																																								DEFINE:EtherealJauntTimes|0	DEFINE:EtherealJauntCL|0																																	SPELLS:Innate|TIMES=var("EtherealJauntTimes")|CASTERLEVEL=var("EtherealJauntCL")|Ethereal Jaunt
Ethereal Poisoning											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Ethereal Poisoning (Ex) [%d% Str]|EtherealPoisoningDice|EtherealPoisoningDieSize																																																																																																																																																													DEFINE:EtherealPoisoningDice|0	DEFINE:EtherealPoisoningDieSize|0
Explosion													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Explosion (Ex) [DC %]|ExplosionDC																																																																																																																																																																					DEFINE:ExplosionDC|0																																																																																																																																							BONUS:VAR|ExplosionDC|10+(HD/2)
Eye Beams													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Eye Beams (Ex) [%-ft. range, DC %]|EyeBeamRange|EyeBeamDC																																																																																																																																																																	DEFINE:EyeBeamRange|0	DEFINE:EyeBeamDC|0																																																																																																																																			BONUS:VAR|EyeBeamDC|10+(HD/2)
Eye Rays													TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Eye Rays (Su) [%-ft. DC %]|EyeRayRange|EyeRayDC																																																																																																																																																																			DEFINE:EyeRayRange|0	DEFINE:EyeRayCL|0	DEFINE:EyeRayDC|0																																	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("EyeRayCL")|Hold Person (Ray),var("EyeRayDC")|Hold Monster (Ray),var("EyeRayDC")|Minor Image (Ray),var("EyeRayDC")																																																																						BONUS:VAR|EyeRayDC|10+(HD/2)
Fascinate													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Fascinate (Su) [DC %]|FascinateDC																																																																																																																																																																					DEFINE:FascinateDC|0																																																																																																																																							BONUS:VAR|FascinateDC|10+(HD/2)
Fear														TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Fear (Su) [DC %]|FearDC																																																																																																																																																																							DEFINE:FearDC|0																																																																																																																																								BONUS:VAR|FearDC|10+(HD/2)
Fear Aura													TYPE:SpecialAttack.Supernatural.Aura		VISIBLE:NO	SAB:Fear Aura (Su) [% ft., DC %]|FearAura|FearDC																																																																																																																																																																			DEFINE:FearAura|0	DEFINE:FearDC|0																																																																																																																																					BONUS:VAR|FearDC|10+(HD/2)
Fear Touch													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Fear Touch (Su) [DC %]|FearDC																																																																																																																																																																						DEFINE:FearDC|0	DEFINE:FearCL|0																																					SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("FearCL")|Fear,FearDC																																																																																						BONUS:VAR|FearDC|10+(HD/2)
Feathers													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Feathers (Ex) [%-ft. range]|FeathersRange																																																																																																																																																																				DEFINE:FeathersRange|0
Feeblemind													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Feeblemind %/day (Su) [%-ft. radius, DC %]|FeeblemindTimes|FeeblemindRadius|FeeblemindDC																																																																																																																																																												DEFINE:FeeblemindTimes|0	DEFINE:FeeblemindRadius|0	DEFINE:FeeblemindDC|0																																																																																																																													BONUS:VAR|FeeblemindDC|10+(HD/2)
Feed														TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Feed (Su)
Feline Passivism												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Feline Passivism (Ex)
Ferocity													TYPE:SpecialAttack.Extraordinary.HP			VISIBLE:NO	SAB:Ferocity (Ex)
Filament													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Filament (Ex)
Find Target													TYPE:SpecialQuality.SpellLike.SQ			VISIBLE:NO	SAB:Find Target (Sp)
Fiery Aura													TYPE:SpecialAttack.Extraordinary.Aura		VISIBLE:NO	SAB:Fiery Aura (Ex) [% ft., %d%, DC %]|FieryAuraRadius|FieryAuraDice|FieryAuraDieSize|FieryAuraDC																																																																																																																																																											DEFINE:FieryAuraRadius|0	DEFINE:FieryAuraDice|0	DEFINE:FieryAuraDieSize|0	DEFINE:FieryAuraDC|0																																																																																																																									BONUS:VAR|FieryAuraDC|10+(HD/2)
Fire														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Fire [%d%] (Ex)|FireDice|FireDieSize																																																																																																																																																																					DEFINE:FireDice|0	DEFINE:FireDieSize|0
Flames of Healing												TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Flames of Healing (Ex)
Flight													TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Flight (Ex)
Fluid Drain													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Fluid Drain (Ex) [%d% Con]|FluidDrainDice|FluidDrainDieSize																																																																																																																																																																	DEFINE:FluidDrainDice|0	DEFINE:FluidDrainDieSize|0
Flying Charge												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Flying Charge (Ex)
Fog Cloud													TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Fog Cloud (Sp)																																																																																																																																																																																																																		SPELLS:Innate|TIMES=2|CASTERLEVEL=6|Fog Cloud
Foresight													TYPE:SpecialQuality.Supernatural.AC			VISIBLE:NO	SAB:Foresight (Su)																																																																																																																																																																								DEFINE:ForesightAC|0	DEFINE:ForesightReflex|0																																																																																	BONUS:CHECKS|Reflex|ForesightReflex|TYPE=Insight	BONUS:COMBAT|AC|ForesightAC|TYPE=Insight
Foul Breath													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Foul Breath [DC %, %d% Con] (Ex)|FoulBreathDC|FoulBreathDice|FoulBreathDieSize																																																																																																																																																														DEFINE:FoulBreathDC|0	DEFINE:FoulBreathDice|0	DEFINE:FoulBreathDieSize|0																																																																																																																														BONUS:VAR|FoulBreathDC|10+(HD/2)
Freeze													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Freeze (Ex)
Frenzy													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Frenzy (Ex)																																																																																																																																																																																																																																																																		BONUS:CHECKS|Reflex|1|TYPE=Dodge|PREAPPLY:PC		BONUS:COMBAT|ATTACKS|1|PREAPPLY:PC	BONUS:COMBAT|TOHIT|1|PREAPPLY:PC	BONUS:COMBAT|AC|1|TYPE=Dodge|PREAPPLY:PC	BONUS:MOVEADD|TYPE.Swim|10|PREAPPLY:PC
Frightful Presence											TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Frightful Presence (Ex) [%-ft. radius, DC %]|FrightfulPresenceRange|FrightfulPresenceDC																																																																																																																																																												DEFINE:FrightfulPresenceRange|0	DEFINE:FrightfulPresenceDC|0																																																																																																																																BONUS:VAR|FrightfulPresenceDC|10+(HD/2)
Gaseous Form												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Gaseous Form (Ex)
Gaze (Black Rot)					OUTPUTNAME:Gaze					TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Gaze (Su) [DC %, %d% Con and %d% Cha]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize|DiseaseSecDice|DiseaseSecDieSize																																																																																																																																																								DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0	DEFINE:DiseaseSecDice|0	DEFINE:DiseaseSecDieSize|0																																																																																																																				BONUS:VAR|DiseaseDC|10+(HD/2)
Gaze (Conflagration)				OUTPUTNAME:Conflagration Gaze			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Conflagration Gaze (Su) [%-ft. range, %d% fire, DC %]|ConflagrationGazeRange|ConflagrationGazeDice|ConflagrationGazeDieSize|ConflagrationGazeDC																																																																																																																																																			DEFINE:ConflagrationGazeRange|0	DEFINE:ConflagrationGazeDice|0	DEFINE:ConflagrationGazeDieSize|0	DEFINE:ConflagrationGazeDC|0																																																																																																																				BONUS:VAR|ConflagrationGazeDC|10+(HD/2)
Gaze (Death)					OUTPUTNAME:Death Gaze				TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Death Gaze %/day (Su) [%-ft. range, DC %]|DeathGazeTimes|DeathGazeRange|DeathGazeDC																																																																																																																																																													DEFINE:DeathGazeTimes|0	DEFINE:DeathGazeRange|0	DEFINE:DeathGazeDC|0																																																																																																																															BONUS:VAR|DeathGazeDC|10+(HD/2)
Gaze (Dominating)					OUTPUTNAME:Dominating Gaze			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Dominating Gaze (Su) [DC %]|DominatingGazeDC																																																																																																																																																																			DEFINE:DominatingGazeDC|0	DEFINE:DominatingGazeCL|0																																	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("DominatingGazeCL")|Dominate Person,DominatingGazeDC																																																																																	BONUS:VAR|DominatingGazeDC|10+(HD/2)
Gaze (Fascinating)				OUTPUTNAME:Fascinating Gaze			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Fascinating Gaze (Su) [%-ft. range, DC %]|FascinatingGazeRange|FascinatingGazeDC																																																																																																																																																													DEFINE:FascinatingGazeRange|0	DEFINE:FascinatingGazeDC|0																																																																																																																																	BONUS:VAR|FascinatingGazeDC|10+(HD/2)
Gaze (Fear)						OUTPUTNAME:Fear Gaze				TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Fear Gaze (Su) [DC %]|FearDC																																																																																																																																																																						DEFINE:FearDC|0																																																																																																																																								BONUS:VAR|FearDC|10+(HD/2)
Gaze (Frightful)					OUTPUTNAME:Frightful Gaze			TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:frightful Gaze (Su) [%-ft. range, DC %]|FrightfulGazeRange|FrightfulGazeDC																																																																																																																																																														DEFINE:FrightfulGazeRange|0	DEFINE:FrightfulGazeDC|0																																																																																																																																	BONUS:VAR|FrightfulGazeDC|10+(HD/2)
Gaze (Hypnotic)					OUTPUTNAME:Hypnotic Gaze			TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Hypnotic Gaze (Ex) [DC %]|HypnoticGazeDC																																																																																																																																																																				DEFINE:HypnoticGazeDC|0																																																																																																																																							BONUS:VAR|HypnoticGazeDC|10+(HD/2)
Gaze (Transfixing)				OUTPUTNAME:Transfixing Gaze			TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Transfixing Gaze (Su) [DC %]|TransfixDC																																																																																																																																																																				DEFINE:TransfixDC|0																																																																																																																																							BONUS:VAR|TransfixDC|10+(HD/2)
Gaze Weapons												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Gaze Weapons (Su) [%-ft. range, DC %]|GazeWeaponRange|GazeWeaponDC																																																																																																																																																																DEFINE:GazeWeaponRange|0	DEFINE:GazeWeaponDC|0																																																																																																																																		BONUS:VAR|GazeWeaponDC|10+(HD/2)
Gentle Repose												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Gentle Repose (Ex)
Ghost Form													TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Ghost Form (Su) [% minutes/day]|GhostFormDuration																																																																																																																																																																			DEFINE:GhostFormDuration|0
Ghost Touch													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Ghost Touch (Ex)
Glide														TYPE:SpecialQuality.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Glide (Ex)
Globe														TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Globe (Ex) [% Globes, %d% electricity, DC %]|NumGlobes|GlobesDice|GlobesDieSize|GlobesDC																																																																																																																																																												DEFINE:NumGlobes|0	DEFINE:GlobesDice|0	DEFINE:GlobesDieSize|0	DEFINE:GlobesDC|0																																																																																																																												BONUS:VAR|GlobesDC|10+(HD/2)
Gnash														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Gnash [%d%+%] (Ex)|GnashDice|GnashDieSize|GnashBonus																																																																																																																																																																		DEFINE:GnashDice|0	DEFINE:GnashDieSize|0	DEFINE:GnashBonus|0
Grasping Roots												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Grasping Roots (Ex)
Hallucination Cloud											TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Hallucination Cloud [%-ft.-radius, DC %] (Ex)|HallucinationCloudRadius|HallucinationCloudDC																																																																																																																																																												DEFINE:HallucinationCloudRadius|0	DEFINE:HallucinationCloudDC|0																																																																																																																																BONUS:VAR|HallucinationCloudRadius|20	BONUS:VAR|HallucinationCloudDC|10+(HD/2)
Hallucinatory Spores											TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Hallucinatory Spores (Ex) [%-ft.-radius, DC %]|HallucinatorySporesRadius|HallucinatorySporesDC																																																																																																																																																											DEFINE:HallucinatorySporesRadius|0	DEFINE:HallucinatorySporesDC|0																																																																																																																															BONUS:VAR|HallucinatorySporesDC|10+(HD/2)
Hardness													TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Hardness [%] (Ex)|Hardness																																																																																																																																																																						DEFINE:Hardness|0
Haste														TYPE:SpecialAttack.Supernatural.Movement		VISIBLE:NO	SAB:Haste (Su)																																																																																																																																																																																																																																																																		BONUS:CHECKS|Reflex|1						BONUS:COMBAT|TOHIT|1	BONUS:COMBAT|AC|1|TYPE=Dodge	BONUS:COMBAT|ATTACKS|1
Heat														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Heat [%d%] (Ex)|HeatDice|HeatDieSize																																																																																																																																																																					DEFINE:HeatDice|0	DEFINE:HeatDieSize|0
Heat Metal													TYPE:SpecialAttack.SpellLike.AtkOptions		VISIBLE:NO	SAB:Heat Metal (Sp) [%/day]|HeatMetalTimes																																																																																																																																																																				DEFINE:HeatMetalTimes|0	DEFINE:HeatMetalCL|0	DEFINE:HeatMetalDC|0																															SPELLS:Innate|TIMES=var("HeatMetalTimes")|CASTERLEVEL=var("HeatMetalCL")|Heat Metal,HeatMetalDC																																																																																	BONUS:VAR|HeatMetalDC|10+(HD/2)
Hive Mind													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Hive Mind (Ex)
Hold														TYPE:SpecialAttack.SpellLike.SpecialAtk		VISIBLE:NO	SAB:Hold (Sp) [DC %]|HoldDC																																																																																																																																																																							DEFINE:HoldDC|0																																																																																																																																								BONUS:VAR|HoldDC|10+(HD/2)
Hold Breath													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Hold Breath (Ex) [% rounds]|HoldBreathDuration																																																																																																																																																																			DEFINE:HoldBreathDuration|0
Horrific Appearance											TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Horrific Appearance (Su) [DC %]|HorrificAppearanceDC																																																																																																																																																																		DEFINE:HorrificAppearanceDC|0																																																																																																																																						BONUS:VAR|HorrificAppearanceDC|10+(HD/2)
Host														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Host (Ex)
Howl														TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Howl [DC %] (Su)|HowlDC																																																																																																																																																																							DEFINE:HowlDC|0																																																																																																																																								BONUS:VAR|HowlDC|10+(HD/2)
Ice Blast													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Ice Blast (Su) [%/day, %-ft. cone, %d% cold, DC %]|IceBlastTimes|IceBlastRange|IceBlastDice|IceBlastDieSize|IceBlastDC																																																																																																																																																							DEFINE:IceBlastTimes|0	DEFINE:IceBlastRange|0	DEFINE:IceBlastDice|0	DEFINE:IceBlastDieSize|0	DEFINE:IceBlastDC|0																																																																																																																						BONUS:VAR|IceBlastDC|10+(HD/2)
Illusion													TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Illusion (Su)																																																																																																																																																																																																																			SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Minor Image,12+CHA
Illusory Retreat												TYPE:SpecialQuality.SpellLike.AtkOptions		VISIBLE:NO	SAB:Illusory Retreat (Sp) [DC %]|IllusoryRetreatDC																																																																																																																																																																			DEFINE:IllusoryRetreatDC|0
Immolation													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Immolation (Su) [%d%, %d% fire in %-ft.-radius DC %]|ImmolateDice|ImmolateDieSize|ImmolateSecDice|ImmolateSecDieSize|ImmolateRadius|ImmolateDC																																																																																																																																																			DEFINE:ImmolateDice|0	DEFINE:ImmolateDieSize|0	DEFINE:ImmolateSecDice|0	DEFINE:ImmolateSecDieSize|0	DEFINE:ImmolateRadius|0	DEFINE:ImmolateDC|0																																																																																																																BONUS:VAR|ImmolateDC|10+(HD/2)
Immortal													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Immortal (Ex)
Immortality													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Immortality (Ex)
Immovable													TYPE:SpecialAttack.Extraordinary.SQ			VISIBLE:NO	SAB:Immovable (Ex)
Immune to Acid												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Acid (Ex)																																																																																																																																																																																																																																																			TEMPLATE:Remove Resistance to Acid
Immune to Cold												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Cold (Ex)																																																																																																																																																																																																																																																			TEMPLATE:Remove Resistance to Cold
Immune to Death Effects											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Death Effects (Ex)
Immune to Disease												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Disease (Ex)
Immune to Disintegration										TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Disintegration (Ex)
Immune to Earth Magic											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Earth Magic (Ex)
Immune to Electricity											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Electricity (Ex)																																																																																																																																																																																																																																																		TEMPLATE:Remove Resistance to Electricity
Immune to Energy Drain											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Energy Drain (Ex)
Immune to Fear Effects											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Fear Effects (Ex)
Immune to Fire												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Fire (Ex)																																																																																																																																																																																																																																																			TEMPLATE:Remove Resistance to Fire
Immune to Hold												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Hold (Ex)
Immune to Magic												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Magic (Ex)
Immune to Metal												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Metal (Ex)
Immune to Mind-Affecting Effects									TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Mind-Affecting Effects (Ex)
Immune to Necromancy Spells										TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Necromancy Spells (Ex)
Immune to Paralysis											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Paralysis (Ex)
Immune to Petrification											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Petrification (Ex)
Immune to Polymorph											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Polymorph (Ex)
Immune to Poison												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Poison (Ex)																																																																																																																																																																																																																																												DESC:Immune to poisons of all kinds.
Immune to Sleep Effects											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Sleep Effects (Ex)
Immune to Stunning											TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Stunning (Ex)
Immune to Turning												TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Turning (Ex)
Immune to Water-Based Spells										TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Immunity to Water-Based Spells (Ex)
Implant													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Implant (Ex)
Implant Eggs												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Implant Eggs (Ex)
Improved Grab												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Improved Grab (Ex)
Incorporeal Form												TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Incorporeal Form (Su) [% hour/day]|IncorporealFormDuration																																																																																																																																																																	DEFINE:IncorporealFormDuration|0
Independent Clockwork											TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Independent Clockwork (Ex)
Infestation													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Infestation (Ex) [DC %]|InfestationDC																																																																																																																																																																					DEFINE:InfestationDC|0																																																																																																																																							BONUS:VAR|InfestationDC|10+(HD/2)
Insanity Gaze												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Insanity Gaze [DC %] (Su)|InsanityGazeDC																																																																																																																																																																				DEFINE:InsanityGazeDC|0																																																																																																																																							BONUS:VAR|InsanityGazeDC|10+(HD/2)
Intelligence Damage											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Intelligence Damage [%d%] (Ex)|IntDmgDice|IntDmgDieSize																																																																																																																																																																		DEFINE:IntDmgDice|0	DEFINE:IntDmgDieSize|0
Invisibility												TYPE:SpecialQuality.SpellLike.SQ			VISIBLE:NO	SAB:Invisibility (Sp)
Invisibility (Su)												TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Invisibility (Su)
Jet														TYPE:SpecialQaulity.Extraordinary.Movement	VISIBLE:NO	SAB:Jet (Ex)
Keening													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Keening (Su) [%/day, %-ft. radius, DC %]|KeeningTimes|KeeningRadius|KeeningDC																																																																																																																																																														DEFINE:KeeningTimes|0	DEFINE:KeeningRadius|0	DEFINE:KeeningDC|0																																																																																																																															BONUS:VAR|KeeningDC|10+(HD/2)
Keen Scent													TYPE:SpecialQaulity.Extraordinary.Senses		VISIBLE:NO	SAB:Keen Scent (Ex)																																																																																																																																																																																																																																																																																																																		BONUS:VAR|ScentRange|30
Keen Senses													TYPE:SpecialQuality.Extraordinary.Senses		VISIBLE:NO	SAB:Keen Senses (Ex)
Kiss														TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Kiss (Su) [DC %]|KissDC																																																																																																																																																																							DEFINE:KissDC|0																																																																																																																																								BONUS:VAR|KissDC|10+(HD/2)
Know Alignment												TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Know Alignment (Su)
Laugh														TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Laugh (Su) [%/day, DC %]|LaughTimes|LaughDC																																																																																																																																																																				DEFINE:LaughTimes|0	DEFINE:LaughDC|0																																																																																																																																				BONUS:VAR|LaughDC|10+(HD/2)
Lava														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Lave [%d% fire] (Ex)|LavaDice|LavaDieSize																																																																																																																																																																				DEFINE:LavaDice|0	DEFINE:LavaDieSize|0
Leap														TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Leap (Ex)																																																																																																																																																																									DEFINE:LeapBonus|0																																																																																																																									BONUS:SKILL|Jump|LeapBonus|TYPE=Racial
Leap Attack						OUTPUTNAME:Leap					TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Leap (Ex)
Lick														TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Lick (Su)																																																																																																																																																																																																																			SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Cure Light Wounds|Delay Poison|Remove Disease
Lick Wounds													TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Lick Wounds [%d% %/day] (Su)|LickWoundsDice|LickWoundsDieSize|LickWoundsTimes																																																																																																																																																														DEFINE:LickWoundsDice|0	DEFINE:LickWoundsDieSize|0	DEFINE:LickWoundsTimes|0
Light Blindness												TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Light Blindness (Ex)
Light Vulnerability											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Light Vulnerability (Ex)
Light Sensitivity												TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Light Sensitivity (Ex)
Lightning Bolt												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Lightning Bolt (Su) [%-ft. range, %d% electricity, DC %]|LightningBoltRange|LightningBoltDice|LightningBoltDieSize|LightningBoltDC																																																																																																																																																					DEFINE:LightningBoltRange|0	DEFINE:LightningBoltDice|0	DEFINE:LightningBoltDieSize|0	DEFINE:LightningBoltDC|0																																																																																																																							BONUS:VAR|LightningBoltDC|10+(HD/2)
Limited Domain												TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Limited Domain (Ex)
Limited Flight												TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Limited Flight (Ex) [% rounds]|FlightRounds																																																																																																																																																																				DEFINE:FlightRounds|0
Link to Caster												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Link to Caster (Ex)
Link with Caster												TYPE:SpecialQuality.Extraordinary.Language	VISIBLE:NO	SAB:Link with Caster (Ex)
Liquefy Bones												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Liquefy Bones (Ex) [%d% Str and %d% Dex]|LiquefyStrDice|LiquefyStrDieSize|LiquefyDexDice|LiquefyDexDieSize																																																																																																																																																									DEFINE:LiquefyStrDice|0	DEFINE:LiquefyStrDieSize|0	DEFINE:LiquefyDexDice|0	DEFINE:LiquefyDexDieSize|0
Liquefy Organs												TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Liquefy Organs (Su)
Lure-Growth													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Lure-Growth (Ex) [DC %]|LureGrowthDC																																																																																																																																																																					DEFINE:LureGrowthDC|0																																																																																																																																							BONUS:VAR|LureGrowthDC|10+(HD/2)
Magic Circle against Evil										TYPE:SpecialQuality.Supernatural.Aura		VISIBLE:NO	SAB:Magic Circle against Evi (Su) [%-ft. radius]|MagicCircleRadius																																																																																																																																																																DEFINE:MagicCircleRadius|0
Malevolence_ToH					OUTPUTNAME:Malevolence				TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Malevolence (Su) [DC %]|MalevolenceDC																																																																																																																																																																					DEFINE:MalevolenceDC|0
Malleable													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Malleable (Ex)
Manifestation												TYPE:SpecialAttack.Supernatural.SQ			VISIBLE:NO	SAB:Manifestation (Su)
Marsh Move													TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Marsh Move (Ex)
Master of the Waters											TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Master of the Waters (Ex)																																																																																																																																																																																																																																																																									BONUS:COMBAT|TOHIT,DAMAGE|2|TYPE=Competence|PREAPPLY:PC	BONUS:COMBAT|AC|2|TYPE=Competence|PREAPPLY:PC																																																					TEMPDESC:Both you and opponent touching water.
Meld with Stone												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Meld with Stone (Ex)
Mercury Poisoning												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Mercury Poisoning (Ex) [DC %]|MercuryPoisoningDC																																																																																																																																																																			DEFINE:MercuryPoisoningDC|0																																																																																																																																						BONUS:VAR|MercuryPoisoningDC|10+(HD/2)
Merge with Earth												TYPE:SpecialQuality.Supernatural.Movement		VISIBLE:NO	SAB:Merge with Earth (Su)
Mind Blast													TYPE:SpecialAttack.SpellLike.AtkOptions		VISIBLE:NO	SAB:Mind Blast (Sp) [%-foot cone DC % Will save or stunned %d% rounds]|MindBlastRange|MindBlastDC|MindBlastDice|MindBlastDieSize																																																																																																																																																						DEFINE:MindBlastRange|0	DEFINE:MindBlastDC|0	DEFINE:MindBlastDice|0	DEFINE:MindBlastDieSize|0																																																																																																																										BONUS:VAR|MindBlastDC|10+(HD/2)
Mind Link													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Mind Link (Ex) [%-mile range]|MindLinkRange																																																																																																																																																																				DEFINE:MindLinkRange|0
Mind Probe													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Mind Probe (Su) [DC %]|MindProbeDC																																																																																																																																																																					DEFINE:MindProbeDC|0																																																																																																																																							BONUS:VAR|MindProbeDC|10+(HD/2)
Mud Bomb													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Mud Bomb (Ex) [DC %]|MudBombDC																																																																																																																																																																						DEFINE:MudBombDC|0																																																																																																																																							BONUS:VAR|MudBombDC|10+(HD/2)
Mud Pool													TYPE:SpecialQuality.SQ					VISIBLE:NO	SAB:Mud Pool
Multi-Manifestation											TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Multi-Manifestation (Su)
Multiple Personalities											TYPE:SpecialQuality.Extraordinary			VISIBLE:NO	SAB:Multiple Personalities (Ex)
Musk														TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Musk (Ex) [%-ft. radius, sickened, DC %]|MuskRadius|MuskDC																																																																																																																																																																	DEFINE:MuskRadius|0	DEFINE:MuskDC|0																																																																																																																																				BONUS:VAR|MuskDC|10+(HD/2)
Natural Armor												TYPE:SpecialQuality.Extraordinary.AC		VISIBLE:NO	SAB:Natural Armor (Ex)																																																																																																																																																																																																																																																																										BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK
Natural Fast Healing				OUTPUTNAME:Fast Healing				TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Fast Healing [%] (Ex)|FastHealing																																																																																																																																																																					DEFINE:FastHealing|0
Natural Grace												TYPE:SpecialQuality.Supernatural.AC			VISIBLE:NO	SAB:Natural Grace (Su)																																																																																																																																																																																																																																																																										BONUS:COMBAT|AC|CHA|TYPE=Deflection.REPLACE
Natural Invisibility											TYPE:SpecialQuality.Supernatural.AC			VISIBLE:NO	SAB:Natural Invisibility (Su)
Nature's Passivism											TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Nature's Passivism (Ex)
Nauseating Spray												TYPE:SpecialQuality.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Nauseating Spray (Ex) [DC %]|NauseatingSprayDC																																																																																																																																																																			DEFINE:NauseatingSprayDC|0																																																																																																																																						BONUS:VAR|NauseatingSprayDC|10+(HD/2)
Nether Chill												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Nether Chill (Su)
Ogre Blood													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Ogre Blood (Ex)
Ooze Traits													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Ooze Traits (Ex)
Orc Ogre Blood					OUTPUTNAME:Orc/Ogre Blood			TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Orc/Ogre Blood (Ex)
Painful Bite												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Painful Bite (Ex)
Paralysis													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Paralysis (Ex) [DC %]|ParalysisDC																																																																																																																																																																					DEFINE:ParalysisDC|0																																																																																																																																							BONUS:VAR|ParalysisDC|10+(HD/2)
Paralysis~Su												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Paralysis (Su) [DC %]|ParalysisDC																																																																																																																																																																					DEFINE:ParalysisDC|0																																																																																																																																							BONUS:VAR|ParalysisDC|10+(HD/2)
Paralysis Aura												TYPE:SpecialAttack.Supernatural.Aura		VISIBLE:NO	SAB:Paralysis Aura (Su) [%/day, %-ft. radius, DC %]|ParalysisAuraTimes|ParalysisAuraRadius|ParalysisAuraDC																																																																																																																																																										DEFINE:ParalysisAuraTimes|0	DEFINE:ParalysisAuraRadius|0	DEFINE:ParalysisAuraDC|0																																																																																																																												BONUS:VAR|ParalysisAuraDC|10+(HD/2)
Pass without Trace											TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Pass without Trace (Ex)
Petrifying Gaze												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Petrifying Gaze [%-ft. range, DC %] (Su)|PetrifyingGazeRange|PetrifyingGazeDC																																																																																																																																																														DEFINE:PetrifyingGazeRange|0	DEFINE:PetrifyingGazeDC|0																																																																																																																																	BONUS:VAR|PetrifyingGazeDC|10+(HD/2)
Planar Omniscience											TYPE:SpecialQuality.SQ					VISIBLE:NO	SAB:Planar Omniscience [All-knowing (CL %), All-sensing (% miles), block sensing (% miles), planar knowledge]|AllKnowingCL|AllSensingRange|BlockSensingRange																																																																																																																																																	DEFINE:AllKnowingCL|0	DEFINE:AllSensingRange|0	DEFINE:BlockSensingRange|0
Plane Shift													TYPE:SpecialQuality.SpellLike.SQ			VISIBLE:NO	SAB:Plane Shift (Sp)
Plane Shift~Su					OUTPUTNAME:Plane Shift				TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Plane Shift (Su)																																																																																																																																																																								DEFINE:PlaneShiftCL|0																																							SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("PlaneShiftCL")|Plane Shift
Plane Shift (Ethereal)											TYPE:SpecialQuality.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Plane Shift (Ex)
Plasma Drain												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Plasma Drain (Ex) [% Con]|PlasmaDrain																																																																																																																																																																					DEFINE:PlasmaDrain|0
Poison													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Poison (Ex)
Poison (Con)					OUTPUTNAME:Poison					TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Poison [DC %, %d% Con/%d% Con]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,0]																																																																																																																																												DEFINE:PoisonDC|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDieSize|0	DEFINE:PoisonSecDice|0	DEFINE:PoisonSecDieSize|0																																																																																																																		BONUS:VAR|PoisonDC|10+(HD/2)
Poison (Dex)					OUTPUTNAME:Poison					TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Poison [DC %, %d% Dex/%d% Dex]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,0]																																																																																																																																												DEFINE:PoisonDC|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDieSize|0	DEFINE:PoisonSecDice|0	DEFINE:PoisonSecDieSize|0																																																																																																																		BONUS:VAR|PoisonDC|10+(HD/2)
Poison (Str)					OUTPUTNAME:Poison					TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Poison [DC %, %d% Str/%d% Str]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,0]	SAB:Poison [DC %, %d% Str/%d% Str, Nauseated]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,1],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,0]	SAB:Poison [DC %, %d% Str/%d% Str, Necrosis]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,1],[PREVAREQ:Suffocation,0]	SAB:Poison [DC %, %d% Str/%d% Str, Suffocation]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,1]	SAB:Poison [DC %, %d% Str/%d% Str, Necrosis, Suffocation]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,1],[PREVAREQ:Suffocation,1]			DEFINE:PoisonDC|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDieSize|0	DEFINE:PoisonSecDice|0	DEFINE:PoisonSecDieSize|0																																																																																																																		BONUS:VAR|PoisonDC|10+(HD/2)

Poison (Con/Str)					OUTPUTNAME:Poison					TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Poison [DC %, %d% Str and Con/%d% Str and Con]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,0]	SAB:Poison [DC %, %d% Str/%d% Str, Nauseated]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,1],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,0]	SAB:Poison [DC %, %d% Str/%d% Str, Necrosis]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,1],[PREVAREQ:Suffocation,0]	SAB:Poison [DC %, %d% Str/%d% Str, Suffocation]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,0],[PREVAREQ:Suffocation,1]	SAB:Poison [DC %, %d% Str/%d% Str, Necrosis, Suffocation]|PoisonDC|PoisonInitDice|PoisonInitDieSize|PoisonSecDice|PoisonSecDieSize|PREMULT:3,[PREVAREQ:Nauseated,0],[PREVAREQ:Necrosis,1],[PREVAREQ:Suffocation,1]	DEFINE:PoisonDC|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDice|0	DEFINE:PoisonInitDieSize|0	DEFINE:PoisonSecDice|0	DEFINE:PoisonSecDieSize|0																																																																																																																		BONUS:VAR|PoisonDC|10+(HD/2)

Poison Aura													TYPE:SpecialAttack.Extraordinary.Aura		VISIBLE:NO	SAB:Poison Aura (Ex) [% ft., slows, DC %]|PoisonRadius|PoisonDC																																																																																																																																																																	DEFINE:PoisonRadius|0	DEFINE:PoisonDC|0																																																																																																																																				BONUS:VAR|PoisonDC|10+(HD/2)
Poison Cloud												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Poison Cloud (Ex) [%-ft. radius, DC %]|PoisonCloudRadius|PoisonCloudDC																																																																																																																																																															DEFINE:PoisonCloudRadius|0	DEFINE:PoisonCloudDC|0																																																																																																																																		BONUS:VAR|PoisonCloudDC|10+(HD/2)
Poison Sacs						OUTPUTNAME:Poison					TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Poison (Ex) [% uses]|PoisonUses																																																																																																																																																																						DEFINE:PoisonUses|0
Poison Spittle (Blindness)			OUTPUTNAME:Poison Spittle			TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Poison Spittle (Ex) [%-ft. line, blind %d% rounds, DC %]|PoisonSpittleRange|PoisonSpittleDice|PoisonSpittleDieSize|PoisonSpittleDC																																																																																																																																																					DEFINE:PoisonSpittleRange|0	DEFINE:PoisonSpittleDice|0	DEFINE:PoisonSpittleDieSize|0	DEFINE:PoisonSpittleDC|0																																																																																																																							BONUS:VAR|PoisonSpittleDC|10+(HD/2)
Poison Use													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Poison Use (Ex)
Poisonous Blood												TYPE:SpecialAttack.Extraordinary.SQ			VISIBLE:NO	SAB:Poisonous Blood [DC %, %d% Str/%d% Str]|PoisonBloodDC|PoisonBloodInitDice|PoisonBloodInitDieSize|PoisonBloodSecDice|PoisonBloodSecDieSize																																																																																																																																																				DEFINE:PoisonBloodDC|0	DEFINE:PoisonBloodInitDice|0	DEFINE:PoisonBloodInitDieSize|0	DEFINE:PoisonBloodSecDice|0	DEFINE:PoisonBloodSecDieSize|0																																																																																																																	BONUS:VAR|PoisonBloodDC|10+(HD/2)
Pollen Spray												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Pollen Spray (Ex) [DC %]|PollenSprayDC																																																																																																																																																																				DEFINE:PollenSprayDC|0																																																																																																																																							BONUS:VAR|PollenSprayDC|10+(HD/2)
Polymorph													TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Polymorph (Su) [%/day]|PolymorphTimes																																																																																																																																																																					DEFINE:PolymorphTimes|0	DEFINE:PolymorphCL|0																																			SPELLS:Innate|TIMES=var("PolymorphTimes")|CASTERLEVEL=var("PolymorphCL")|Polymorph
Pounce													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Pounce (Ex)
Protection from Arrows											TYPE:SpecialQuality.SpellLike.AC			VISIBLE:NO	SAB:Protection from Arrows (Sp)
Protective Aura												TYPE:SpecialQuality.Supernatural.Aura		VISIBLE:NO	SAB:Protective Aura (Su) [% ft.]|ProtectiveAuraRadius																																																																																																																																																																			DEFINE:ProtectiveAuraRadius|0																																																																																																																																						BONUS:VAR|ProtectiveAuraRadius|20
Psionic Adaptation											TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Psionic Adaptation (Su) [Manifester Lvl %]|ManifesterLvl																																																																																																																																																																	DEFINE:Manifestor|0
Pyrophoric Blood												TYPE:SpecialAttack.Extraordinary.AC			VISIBLE:NO	SAB:Pyrophoric Blood (Ex)
Pyrotechnics (Fireworks)			OUTPUTNAME:Pyrotechnics				TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Pyrotechnics (Su)																																																																																																																																																																								DEFINE:PyrotechnicsCL|0	DEFINE:PyrotechnicsDC|0																																			SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("PyrotechnicsCL")|Pyrotechnics (Fireworks Only),12+PyrotechnicsDC
Quick Sprint												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Quick Sprint (Ex)
Quills													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Quills (Ex)
Rage~Monster					OUTPUTNAME:Rage					TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Rage (Ex)																																																																																																																																																																									DEFINE:RageStr|0	DEFINE:RageAC|0																																																																																													BONUS:COMBAT|AC|RageAC|PREAPPLY:PC																													BONUS:STAT|STR|RageStr|PREAPPLY:PC
Rain of Fire												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Rain of Fire (Ex) [%-ft. radius, %d%, DC %]|RoFRadius|RoFDice|RoFDieSize|RoFDC																																																																																																																																																														DEFINE:RoFRadius|0	DEFINE:RoFDice|0	DEFINE:RoFDieSize|0	DEFINE:RoFDC|0																																																																																																																													BONUS:VAR|RoFDC|10+(HD/2)
Rake														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Rake [%d%+%] (Ex)|RakeDice|RakeDieSize|RakeBonus																																																																																																																																																																			DEFINE:RakeDice|0	DEFINE:RakeDieSize|0	DEFINE:RakeBonus|0
Rattle													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Rattle (Ex) [%-ft.-radius, confused %d% rounds, DC %]|RattleRadius|RattleDice|RattleDieSize|RattleDC																																																																																																																																																										DEFINE:RattleRadius|0	DEFINE:RattleDice|0	DEFINE:RattleDieSize|0	DEFINE:RattleDC|0																																																																																																																												BONUS:VAR|RattleDC|10+(HD/2)
Reanimation													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Reanimation (Ex)
Recoil Attack												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Recoil Attack (Ex)
Regeneration												TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Regeneration [%] (Ex)|Regeneration																																																																																																																																																																					DEFINE:Regeneration|0
Reinforced Fists												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Reinforced Fists (Ex)
Rejuvenation												TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Rejuvenation (Su)
Remote Sensing												TYPE:SpecialQuality.Supernatural.Senses		VISIBLE:NO	SAB:Remote Sensing (Su) [% sensors]|RemoteSensing																																																																																																																																																																			DEFINE:RemoteSensing|0
Rend														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Rend [%d%+%] (Ex)|RendDice|RendDieSize|RendBonus																																																																																																																																																																			DEFINE:RendDice|0	DEFINE:RendDieSize|0	DEFINE:RendBonus|0
Rend Armor													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Rend Armor (Ex) [%d%+%]|RendArmorDice|RendArmorDieSize|RendArmorBonus																																																																																																																																																															DEFINE:RendArmorDice|0	DEFINE:RendArmorDieSize|0	DEFINE:RendArmorBonus|0
Reshape Form												TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Reshape Form (Su)
Resistance to Acid											TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Resistance to Acid % (Ex)|ResistAcid																																																																																																																																																																					DEFINE:ResistAcid|0
Resistance to Charm											TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Resistance to Charm (Ex)
Resistance to Cold											TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Resistance to Cold % (Ex)|ResistCold																																																																																																																																																																					DEFINE:ResistCold|0
Resistance to Electricity										TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Resistance to Electricity % (Ex)|ResistElectricity																																																																																																																																																																		DEFINE:ResistElectricity|0
Resistance to Enchantment										TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Resistance to Enchantment [+%] (Ex)|ResistEnchantment																																																																																																																																																																		DEFINE:ResistEnchantment|0
Resistance to Fire											TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Resistance to Fire % (Ex)|ResistFire																																																																																																																																																																					DEFINE:ResistFire|0
Resistance to Missile Attacks										TYPE:SpecialQuality.Extraordinary.AC		VISIBLE:NO	SAB:Resistance to Missile Attacks (Ex)
Resistance to Sonic											TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Resistance to Sonic % (Ex)|ResistSonic																																																																																																																																																																				DEFINE:ResistSonic|0
Ring Link													TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Rink Link (Su)
Roar														TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Roar (Su) [DC %]|RoarDC																																																																																																																																																																							DEFINE:RoarDC|0																																																																																																																																								BONUS:VAR|RoarDC|10+(HD/2)
Roar (Limited)					OUTPUTNAME:Roar					TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Roar %/day (Su) [DC %]|RoarTimes|RoarDC																																																																																																																																																																				DEFINE:RoarTimes|0	DEFINE:RoarDC|0																																																																																																																																				BONUS:VAR|RoarDC|10+(HD/2)
Rock Catching												TYPE:SpecialQuality.Extraordinary.AC		VISIBLE:NO	SAB:Rock Catching (Ex)
Rock Throwing												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Rock Throwing (Ex) [%-ft increments]|RockThrowingIncrement																																																																																																																																																																	DEFINE:RockThrowingIncrement|0																																																																														AUTO:WEAPONPROF|Rock
Rodent Passivism												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Rodent Passivism (Ex)
Rubbery Hide												TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Rubbery Hide (Ex)
Run Over													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Run Over [DC %] (Ex)|RunOverDC																																																																																																																																																																						DEFINE:RunOverDC|0																																																																																																																																							BONUS:VAR|RunOverDC|10+(HD/2)
Scent														TYPE:SpecialQuality.Extraordinary			VISIBLE:NO																																																																																																																																																																												DEFINE:ScentRange|0																																																																																																																																							BONUS:VAR|ScentRange|60													BONUS:VISION|Scent|ScentRange			VISION:Scent (0')
Scorpions													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Scorpions (Ex)
Scream													TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Scream (Su) [DC %]|ScreamDC																																																																																																																																																																						DEFINE:ScreamDC|0																																																																																																																																								BONUS:VAR|ScreamDC|10+(HD/2)
Screech													TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Screech (Su) [%d%, %-ft.-radius, DC %]|ScreechDice|ScreechDieSize|ScreechRadius|ScreechDC																																																																																																																																																												DEFINE:ScreechDice|0	DEFINE:ScreechDieSize|0	DEFINE:ScreechRadius|0	DEFINE:ScreechDC|0																																																																																																																											BONUS:VAR|ScreechDC|10+(HD/2)
Sealed Mind													TYPE:SpecialQuality.Extraordinary.Immunity	VISIBLE:NO	SAB:Sealed Mind (Ex)
Seduction													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Seduction (Su) [DC %]|SeductionDC																																																																																																																																																																					DEFINE:SeductionDC|0	DEFINE:SeductionCL|0																																			SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("SeductionCL")|Charm Monster,SeductionDC																																																																																			BONUS:VAR|SeductionDC|10+(HD/2)
See in Darkness												TYPE:SpecialQuality.Supernatural.Vision		VISIBLE:NO	SAB:See in Darkness (Su)
See Invisibility												TYPE:SpecialQuality.Supernatural.Vision		VISIBLE:NO	SAB:See Invisibility (Su)
Seeping Darkness												TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Seeping Darkness (Su)
Self Repair													TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Self Repair [%] (Ex)|SelfRepair																																																																																																																																																																						DEFINE:SelfRepair|0
Sense Living												TYPE:SpecialQuality.Supernatural.Senses		VISIBLE:NO	SAB:Sense Living (Su) [% ft.]|SenseLivingRange																																																																																																																																																																				DEFINE:SenseLivingRange|0
Sense Living (Greater)				OUTPUTNAME:Sense Living				TYPE:SpecialQuality.Supernatural.Senses		VISIBLE:NO	SAB:Sense Living (Su) [% miles]|SenseLivingRange																																																																																																																																																																			DEFINE:SenseLivingRange|0
Sever Silver Cord												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Sever Silver Cord (Ex)
Shadow Blend												TYPE:SpecialAttack.Supernatural.SQ			VISIBLE:NO	SAB:Shadow Blend (Su)
Shadow Blend~Extraordinary			OUTPUTNAME:Shadow Blend				TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Shadow Blend (Ex)
Shadow Weave												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Shadow Weave (Su)
Shape Earth													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Shape Earth (Su) [%/day]|ShapeEarthTimes																																																																																																																																																																				DEFINE:ShapeEarthTimes|0
Shard Spray													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Shard Spray (Ex) [%-ft. cone, %d% DC %, %/day]|ShardSprayRange|ShardSprayDice|ShardSprayDieSize|ShardSprayDC|ShardSprayTimes																																																																																																																																																						DEFINE:ShardSprayRange|0	DEFINE:ShardSprayDice|0	DEFINE:ShardSprayDieSize|0	DEFINE:ShardSprayDC|0	DEFINE:ShardSprayTimes|0																																																																																																																				BONUS:VAR|ShardSprayDC|10+(HD/2)
Shatter Weapons												TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Shatter Weapons (Ex) [DC %]|ShatterWeaponsDC																																																																																																																																																																			DEFINE:ShatterWeaponsDC|0																																																																																																																																						BONUS:VAR|ShatterWeaponsDC|10+(HD/2)
Shock														TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Shock (Su) [%d% nonlethal]|ShockDice|ShockDieSize																																																																																																																																																																			DEFINE:ShockDice|0	DEFINE:ShockDieSize|0
Shriek													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Shriek (Ex) [%-ft. spread, DC %]|ShriekRadius|ShriekDC																																																																																																																																																																		DEFINE:ShriekRadius|0	DEFINE:ShriekDC|0																																																																																																																																				BONUS:VAR|ShriekDC|10+(HD/2)
Single Actions Only											TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Single Actions Only (Ex)
Sinkhole													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Sinkhole (Ex)
Size Alteration												TYPE:SpecialQuality.Supernatural.SpecialAction	VISIBLE:NO	SAB:Size Alteration (Su)
Skeletons													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Skeletons (Su) [Max %]|NumSkeletons																																																																																																																																																																					DEFINE:NumSkeletons|0
Sleep														TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Sleep (Su) [DC %]|SleepDC																																																																																																																																																																							DEFINE:SleepDC|0	DEFINE:SleepCL|0																																					SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("SleepCL")|Sleep (Unlimited),SleepCL																																																																																			BONUS:VAR|SleepDC|10+(HD/2)
Sleep Arrows												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Sleep Arrows (Ex) [DC %]|SleepArrowDC																																																																																																																																																																					DEFINE:SleepArrowDC|0																																																																																																																																							BONUS:VAR|SleepArrowDC|10+(HD/2)
Sleep Aura													TYPE:SpecialAttack.Supernatural.Aura		VISIBLE:NO	SAB:Sleep Aura (Su) [%-ft., sleep, DC %]|SleepAuraRadius|SleepAuraDC																																																																																																																																																																DEFINE:SleepAuraRadius|0	DEFINE:SleepAuraDC|0	DEFINE:SleepAuraCL|0																														SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("SleepAuraCL")|Sleep (Unlimited),SleepAuraCL																																																																																		BONUS:VAR|SleepAuraDC|10+(HD/2)
Sleep Spittle												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Sleep Spittle %/day (Ex) [%-ft. range, DC %]|SleepSpittleTimes|SleepSpittleRange|SleepSpittleDC																																																																																																																																																											DEFINE:SleepSpittleTimes|0	DEFINE:SleepSpittleRange|0	DEFINE:SleepSpittleDC|0																																																																																																																													BONUS:VAR|SleepSpittleDC|10+(HD/2)
Slime Armor													TYPE:SpecialQuality.Extraordinary.AC		VISIBLE:NO	SAB:Slime Armor (Ex)																																																																																																																																																																																																																																																																										BONUS:COMBAT|AC|4|TYPE=Deflection
Slime Spittle												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Slime Spittle %/minute (Su) [%-ft. range, DC %]|SlimeSpittleTimes|SlimeSpittleRange|SlimeSpittleDC																																																																																																																																																										DEFINE:SlimeSpittleTimes|0	DEFINE:SlimeSpittleRange|0	DEFINE:SlimeSpittleDC|0																																																																																																																													BONUS:VAR|SlimeSpittleDC|10+(HD/2)
Slimy														TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Slimy (Ex)
Slippery													TYPE:SpecialAttack.Extraordinary.SQ			VISIBLE:NO	SAB:Slippery (Ex)
Smother													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Smother (Ex)
Snakes													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Snakes (Ex)
Solid Blow													TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Solid Blow (Ex)
Solidify													TYPE:SpecialAttack.Extraordinary.AC			VISIBLE:NO	SAB:Solidify (Ex) [DC %]|SolidifyDC																																																																																																																																																																						DEFINE:SolidifyDC|0																																																																																																																																							BONUS:VAR|SolidifyDC|10+(HD/2)
Sonic Screech												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Sonic Screech (Ex) [%-ft.-radius, DC %]|SonicScreechRadius|SonicScreechDC																																																																																																																																																															DEFINE:SonicScreechRadius|0	DEFINE:SonicScreechDC|0																																																																																																																																		BONUS:VAR|SonicScreechDC|10+(HD/2)
Soul Drain													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Soul Drain (Su)
Soul Portal													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Soul Portal (Su) [DC %]|SoulPortalDC																																																																																																																																																																					DEFINE:SoulPortalDC|0																																																																																																																																							BONUS:VAR|SoulPortalDC|10+(HD/2)
Soul Touch													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Soul Touch (Su) [DC %]|SoulTouchDC																																																																																																																																																																					DEFINE:SoulTouchDC|0																																																																																																																																							BONUS:VAR|SoulTouchDC|10+(HD/2)
Soul Track													TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Soul Track (Su)
Sound Imitation												TYPE:SpecialQuality.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Sound Imitation (Ex) [DC %]|SoundImitationDC																																																																																																																																																																			DEFINE:SoundImitationDC|0																																																																																																																																						BONUS:VAR|SoundImitationDC|10+(HD/2)
Spatio Temporal Reversal			OUTPUTNAME:Spatio-Temporal Reversal		TYPE:SpecialAttack.Extraordinary.Aura		VISIBLE:NO	SAB:Spatio-Temporal Reversal (Ex) [%-ft., confusion, DC %]|ConfusionRadius|ConfusionDC																																																																																																																																																													DEFINE:ConfusionRadius|0	DEFINE:ConfusionDC|0																																																																																																																																		BONUS:VAR|ConfusionDC|10+(HD/2)
Speak with Animals											TYPE:SpecialQuality.SpellLike.Language		VISIBLE:NO	SAB:Speak with Animals (Sp)
Speak with Dead												TYPE:SpecialQuality.Supernatural.Language		VISIBLE:NO	SAB:Speak with Dead (Su)																																																																																																																																																																							DEFINE:SpeakWithDeadCL|0																																						SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=var("SpeakWithDeadCL")|Speak with Dead
Speak with Felines											TYPE:SpecialQuality.Extraordinary.Language	VISIBLE:NO	SAB:Speak with Felines (Ex)
Speak with Rodents											TYPE:SpecialQuality.Extraordinary.Language	VISIBLE:NO	SAB:Speak with Rodents (Ex)
Speak with Sea Creatures										TYPE:SpecialQuality.Supernatural.Language		VISIBLE:NO	SAB:Speak with Sea Creatures (Su)
Spectral Strangulation											TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Spectral Strangulation (Ex) [Will DC % Fort DC %]|SpectralStrangulationWillDC|SpectralStrangulationFortDC																																																																																																																																																									DEFINE:SpectralStrangulationWillDC|0	DEFINE:SpectralStrangulationFortDC|0																																																																																																																													BONUS:VAR|SpectralStrangulationWillDC|10+(HD/2)	BONUS:VAR|SpectralStrangulationFortDC|10+(HD/2)
Spell-Like Abilities											TYPE:SpecialAttack					VISIBLE:NO	SAB:Spell-Like Abilities																																																																																																																																																																							DEFINE:RacialCL|0
Spell Drain													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Spell Drain (Su) [%d% spell levels]|SpellDrainDice|SpellDrainDieSize																																																																																																																																																															DEFINE:SpellDrainDice|0	DEFINE:SpellDrainDieSize|0
Spider Climb												TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Spider Climb (Ex)
Spider Climb (Su)												TYPE:SpecialQuality.Supernatural.Movement		VISIBLE:NO	SAB:Spider Climb (Su)
Spines													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Spines (Ex) [DC %]|SpinesDC																																																																																																																																																																						DEFINE:SpinesDC|0																																																																																																																																								BONUS:VAR|SpinesDC|10+(HD/2)
Spit														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Spit [DC %] (Ex)|SpitDC																																																																																																																																																																							DEFINE:SpitDC|0																																																																																																																																								BONUS:VAR|SpitDC|10+(HD/2)
Spit Acid													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Spit Acid (Ex) [%-ft. line; %d% acid; DC %]|SpitAcidRange|SpitAcidDice|SpitAcidDieSize|SpitAcidDC																																																																																																																																																											DEFINE:SpitAcidRange|0	DEFINE:SpitAcidDice|0	DEFINE:SpitAcidDieSize|0	DEFINE:SpitAcidDC|0																																																																																																																										BONUS:VAR|SpitAcidDC|10+(HD/2)
Spit Blood													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Spit Blood (Ex) [%-ft. line; %d% acid; DC %]|SpitBloodRange|SpitBloodDice|SpitBloodDieSize|SpitBloodDC																																																																																																																																																										DEFINE:SpitBloodRange|0	DEFINE:SpitBloodDice|0	DEFINE:SpitBloodDieSize|0	DEFINE:SpitBloodDC|0																																																																																																																										BONUS:VAR|SpitBloodDC|10+(HD/2)
Spit Lightning												TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Spit Lightning (Ex) [% ft. line; %d% electricity; DC %]|SpitLightningRange|SpitLightningDice|SpitLightningDieSize|SpitLightningDC																																																																																																																																																					DEFINE:SpitLightningRange|0	DEFINE:SpitLightningDice|0	DEFINE:SpitLightningDieSize|0	DEFINE:SpitLightningDC|0																																																																																																																							BONUS:VAR|SpitLightningDC|10+(HD/2)
Spit Slime													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Spit Slime (Ex) [% ft. line; slow; DC %]|SpitSlimeRange|SpitSlimeDC																																																																																																																																																																DEFINE:SpitSlimeRange|0	DEFINE:SpitSlimeDC|0																																																																																																																																			BONUS:VAR|SpitSlimeDC|10+(HD/2)
Spit Venom													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Spit Venom (Ex) [%-ft. line, blind %d% rounds]|SpitVenomRange|SpitVenomDice|SpitVenomDieSize																																																																																																																																																											DEFINE:SpitVenomRange|0	DEFINE:SpitVenomDice|0	DEFINE:SpitVenomDieSize|0
Split														TYPE:SpecialQuality.Extraordinary.HP		VISIBLE:NO	SAB:Split (Ex)
Spore Infection												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Spore Infection (Ex) [DC %, %d% Con]|DiseaseDC|DiseaseInitDice|DiseaseInitDieSize																																																																																																																																																													DEFINE:DiseaseDC|0	DEFINE:DiseaseInitDice|0	DEFINE:DiseaseInitDieSize|0																																																																																																																													BONUS:VAR|DiseaseDC|10+(HD/2)
Spores													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Spores [DC %, %d% Con]|SporesDC|SporesDice|SporesDieSize																																																																																																																																																																	DEFINE:SporesDC|0	DEFINE:SporesDice|0	DEFINE:SporesDieSize|0																																																																																																																																BONUS:VAR|SporesDC|10+(HD/2)
Sprint													TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Sprint (Ex)
Squeeze													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Squeeze [%d%+%] (Ex)|SqueezeDice|SqueezeDieSize|SqueezeBonus																																																																																																																																																																	DEFINE:SqueezeDice|0	DEFINE:SqueezeDieSize|0	DEFINE:SqueezeBonus|0
Stampede													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Stampede [%d%, DC %]|StampedeDice|StampedeDieSize|StampedeDC																																																																																																																																																																	DEFINE:StampedeDice|0	DEFINE:StampedeDieSize|0	DEFINE:StampedeDC|0																																																																																																																														BONUS:VAR|StampedeDC|10+(HD/2)
Stench													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Stench (Ex) [DC %]|StenchDC																																																																																																																																																																						DEFINE:StenchDC|0																																																																																																																																								BONUS:VAR|StenchDC|10+(HD/2)
Stench Aura						OUTPUTNAME:Stench					TYPE:SpecialAttack.Extraordinary.Aura		VISIBLE:NO	SAB:Stench (Ex) [% ft., DC %]|StenchRadius|StenchDC																																																																																																																																																																			DEFINE:StenchRadius|0	DEFINE:StenchDC|0																																																																																																																																				BONUS:VAR|StenchDC|10+(HD/2)
Stone Knowledge												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Stone Knowledge (Ex)
Stony Hide													TYPE:SpecialAttack.Extraordinary.HP			VISIBLE:NO	SAB:Stony Hide (Ex)
Strands													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Strands (Ex) [%-ft. range]|StrandsRange																																																																																																																																																																				DEFINE:StrandsRange|0
Strangle													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Strangle (Su)
Strength Damage												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Strength Damage [% Str]|StrDmgDice|PREVAREQ:StrDmgDieSize,0	SAB:Strength Damage [%d%] (Su)|StrDmgDice|StrDmgDieSize|PREVARGT:StrDmgDieSize,1																																																																																																																																																			DEFINE:StrDmgDice|0	DEFINE:StrDmgDieSize|0
Strike Evil													TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Strike Evil [+%] (Su)|StrikeEvilBonus																																																																																																																																																																					DEFINE:StrikeEvilBonus|0																																																																																														BONUS:COMBAT|TOHIT,DAMAGE|StrikeEvilBonus|TYPE=Morale|PREAPPLY:PC
Stun														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Stun (Ex) [DC %]|StunDC																																																																																																																																																																							DEFINE:StunDC|0	DEFINE:StunDice|0	DEFINE:StunDieSize|0																																																																																																																																	BONUS:VAR|StunDC|10+(HD/2)
Stun Cone													TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Stun Cone (Su) [%-ft. range, DC %]|StunConeRange|StunConeDC																																																																																																																																																																	DEFINE:StunConeRange|0	DEFINE:StunConeDC|0																																																																																																																																			BONUS:VAR|StunConeDC|10+(HD/2)
Summon Aerial Creatures											TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Aerial Creatures [%/day] (Sp)|SummonAerialCreaturesTimes																																																																																																																																																																DEFINE:SummonAerialCreaturesTimes|0
Summon Amphibians												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Amphibians (Sp) [% HD]|SummonAmphibiansHD																																																																																																																																																																			DEFINE:SummonAmphibiansHD|0
Summon Arch Devil												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Arch Devil (Sp) [%/week]|SummonArchDevilTimes																																																																																																																																																																		DEFINE:SummonArchDevilTimes|0
Summon Daemons												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Daemons (Sp) [%/day with a %% chance of success]|SummonDaemonsTimes|SummonDaemonsPercent																																																																																																																																																											DEFINE:SummonDaemonsTimes|0	DEFINE:SummonDaemonsPercent|0
Summon Demodands												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Demodands (Sp) [%/day with a %% chance of success]|SummonDemodandsTimes|SummonDemodandsPercent																																																																																																																																																										DEFINE:SummonDemodandsTimes|0	DEFINE:SummonDemodandsPercent|0
Summon Demonic Entity											TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Demonic Entity (Sp) [%/day with a %% chance of success]|SummonDemonicEntityTimes|SummonDemonicEntityPercent																																																																																																																																																								DEFINE:SummonDemonicEntityTimes|0	DEFINE:SummonDemonicEntityPercent|0
Summon Demons												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Demons (Sp) [%/day with a %% chance of success]|SummonDemonsTimes|SummonDemonsPercent																																																																																																																																																											DEFINE:SummonDemonsTimes|0	DEFINE:SummonDemonsPercent|0
Summon Devils												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Devils (Sp) [%/day with a %% chance of success]|SummonDevilsTimes|SummonDevilsPercent																																																																																																																																																											DEFINE:SummonDevilsTimes|0	DEFINE:SummonDevilsPercent|0
Summon Felines												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Felines (Sp)
Summon Foo Creatures											TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Felines (Sp) [%/day with a %% chance of success]|SummonFooTimes|SummonFooPercent																																																																																																																																																												DEFINE:SummonFooTimes|0	DEFINE:SummonFooPercent|0
Summon Ghasts												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Ghasts (Sp) [%/day with a %% chance of success]|SummonGhastsTimes|SummonGhastsPercent																																																																																																																																																											DEFINE:SummonGhastsTimes|0	DEFINE:SummonGhastsPercent|0
Summon Gloomwings												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Summon Gloomwings (Ex)
Summon Hydrodaemon											TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Hydrodaemon (Sp) [%/day with a %% chance of success]|SummonHydrodaemonTimes|SummonHydrodaemonPercent|PRECLASS:1,Cleric=5																																																																																																																																																						DEFINE:SummonHydrodaemonTimes|0	DEFINE:SummonHydrodaemonPercent|0
Summon Minotaurs												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Minotaurs [%/day] (Sp)|SummonMinotaursTimes																																																																																																																																																																		DEFINE:SummonMinotaursTimes|0
Summon Oozes												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Oozes (Sp) [%/day with a %% chance of success]|SummonOozesTimes|SummonOozesPercent																																																																																																																																																												DEFINE:SummonOozesTimes|0	DEFINE:SummonOozesPercent|0
Summon Rodents												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Rodents %/day (Sp)|SummonRodentsTimes																																																																																																																																																																			DEFINE:SummonRodentsTimes|0
Summon Sea Creatures											TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Sea Creatures (Sp) [% HD]|SummonSeaCreaturesHD																																																																																																																																																																		DEFINE:SummonSeaCreaturesHD|0
Summon Slaad												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Slaad (Sp) [%/day]|SummonSlaadTimes																																																																																																																																																																				DEFINE:SummonSlaadTimes|0
Summon Time Elementals											TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Time Elementals [%/day] (Sp)|SummonTimeElementalsTimes																																																																																																																																																																	DEFINE:SummonTimeElementalsTimes|0
Summon Undead												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Undead (Sp) [%/day with a %% chance of success]|SummonUndeadTimes|SummonUndeadPercent																																																																																																																																																											DEFINE:SummonUndeadTimes|0	DEFINE:SummonUndeadPercent|0
Summon Undead~HD					OUTPUTNAME:Summon Undead			TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Undead (Sp) [% HD]|SummonUndeadHD																																																																																																																																																																				DEFINE:SummonUndeadHD|0
Summon Wolves												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Summon Wolves (Sp) [% HD]|SummonWolvesHD																																																																																																																																																																				DEFINE:SummonWolvesHD|0
Sundering Bite												TYPE:SpecialAttack.Extraordinary.AttackOptions	VISIBLE:NO	SAB:Sundering Bite (Ex)
Sunlight Powerlessness											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Sunlight Powerlessness (Ex)
Sunlight Powerlessness (Su)			OUTPUTNAME:Sunlight Powerlessness		TYPE:SpecialQuality.Supernatural.Weakness		VISIBLE:NO	SAB:Sunlight Powerlessness (Su)
Susceptibility to Iron											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Susceptibility to Iron (Ex)
Susceptible to Cold											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Susceptible to Cold (Ex)
Swallow Whole												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Swallow Whole (Ex)
Swamp Dependant												TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Swamp Dependant (Ex)
Symbol of Discord												TYPE:SpecialAttack.SpellLike.SpecialAction	VISIBLE:NO	SAB:Symbol of Discord (Sp)																																																																																																																																																																																																																	SPELLS:Innate|TIMES=1|CASTERLEVEL=2|Symbol of Discord,14+CHA
Telekinesis													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Telekinesis (Su) [DC %]|TelekinesisDC																																																																																																																																																																					DEFINE:TelekinesisDC|0																																																																																																																																							BONUS:VAR|TelekinesisDC|10+(HD/2)
Telepathic Bond												TYPE:SpecialQuality.Extraordinary.Language	VISIBLE:NO	SAB:Telepathic Bond (Ex) [%-ft. range]|TelepathicBondRange																																																																																																																																																																		DEFINE:TelepathicBondRange|0
Telepathy													TYPE:SpecialQuality.Supernatural.Language		VISIBLE:NO	SAB:Telepathy [% ft.] (Su)|TelepathyRange																																																																																																																																																																					DEFINE:TelepathyRange|0																																																																																																																																							BONUS:VAR|TelepathyRange|100
Telepathy~Faerie Dragon				OUTPUTNAME:Telepathy				TYPE:SpecialQuality.Supernatural.Language		VISIBLE:NO	SAB:Telepathy (Su)
Telepathy~Miles					OUTPUTNAME:Telepathy				TYPE:SpecialQuality.Supernatural.Language		VISIBLE:NO	SAB:Telepathy [%-mile range] (Su)|TelepathyRange																																																																																																																																																																			DEFINE:TelepathyRange|0
Temporal Displacement											TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Temporal Displacement [%/day] (Su) [DC %, % minutes]|TempDisplacementTimes|TempDisplacementDC|TempDisplacementDuration																																																																																																																																																							DEFINE:TempDisplacementTimes|0	DEFINE:TempDisplacementDC|0	DEFINE:TempDisplacementDuration|0																																																																																																																										BONUS:VAR|TempDisplacementDC|10+(HD/2)
Tendrils													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Tendrils (Ex)
Tentacle-Barbs												TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Tentacle-Barbs (Ex)
Teleport Other												TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Teleport Other (Su) [%-ft. range, DC %]|TeleportOtherRange|TeleportOtherDC																																																																																																																																																														DEFINE:TeleportOtherRange|0	DEFINE:TeleportOtherDC|0																																																																																																																																	BONUS:VAR|TeleportOtherDC|10+(HD/2)
Thorns													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Thorns [% ft. range] (Ex)|ThornsRange																																																																																																																																																																					DEFINE:ThornsRange|0
Thorns (Melee)					OUTPUTNAME:Thorns					TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Thorns [%d%+%] (Ex)|ThornsDice|ThornsDieSize|ThornsBonus																																																																																																																																																																	DEFINE:ThornsDice|0	DEFINE:ThornsDieSize|0	DEFINE:ThornsBonus|0
Throat-Rip													TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Throat-Rip (Ex)
Time Jaunt													TYPE:SpecialQuality.Supernatural.Movement		VISIBLE:NO	SAB:Time Jaunt (Su)
Time Stop													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Time Stop [%/day] (Su)|TimeStopTimes																																																																																																																																																																					DEFINE:TimeStopTimes|0	DEFINE:TimeStopCL|0																																			SPELLS:Innate|TIMES=var("TimeStopTimes")|CASTERLEVEL=var("TimeStopCL")|Time Stop
Trample~Monster					OUTPUTNAME:Trample				TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Trample (Ex) [DC %, %d%+%]|TrampleDC|TrampleDice|TrampleDieSize|TrampleBonus																																																																																																																																																														DEFINE:TrampleDC|0	DEFINE:TrampleDice|0	DEFINE:TrampleDieSize|0	DEFINE:TrampleBonus|0																																																																																																																											BONUS:VAR|TrampleDC|10+(HD/2)+STR	BONUS:VAR|TrampleBonus|STR*1.5
Transparency												TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Transparency (Ex)
Transparent													TYPE:SpecialQuality.Extraordinary.SQ		VISIBLE:NO	SAB:Transparent (Ex)																																																																																																																																																																								DEFINE:TransparentBonus|0																																																																																																																								BONUS:SKILL|Hide|TransparentBonus|TYPE=Racial
Transposition												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Transposition (Su) [DC %, Max HD %]|TranspositionDC|TranspositionMaxHD																																																																																																																																																															DEFINE:TranspositionDC|0	DEFINE:TranspositionMaxHD|0																																																																																																																																	BONUS:VAR|TranspositionDC|10+(HD/2)
Tremorsense													TYPE:SpecialQuality.Extraordinary			VISIBLE:NO																																																																																																																																																																												DEFINE:TremorsenseRange|0																																																																																																																																																						BONUS:VISION|Tremorsense|TremorsenseRange	VISION:Tremorsense (0')
Trip														TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Trip (Ex)
True Seeing													TYPE:SpecialQuality.Supernatural.Vision		VISIBLE:NO	SAB:True Seeing (Su)
Tongues													TYPE:SpecialQuality.Supernatural.Language		VISIBLE:NO	SAB:Tongues (Su)
Turn Resistance												TYPE:SpecialQuality.Extraordinary.Resistance	VISIBLE:NO	SAB:Turn Resistance [+%] (Ex)|TurnResistance																																																																																																																																																																				DEFINE:TurnResistance|0
Undead Master												TYPE:SpecialAttack.Extraordinary.SQ			VISIBLE:NO	SAB:Undead Master (Ex)
Underwater Concealment											TYPE:SpecialQuality.Extraordinary.AC		VISIBLE:NO	SAB:Underwater Concealment [%%] (Ex)|UWConcealment																																																																																																																																																																			DEFINE:UWConcealment|0
Unnatural Aura												TYPE:SpecialQuality.Supernatural.Aura		VISIBLE:NO	SAB:Unnatural Aura [% ft.] (Su)|UnnaturalAuraRadius																																																																																																																																																																			DEFINE:UnnaturalAuraRadius|0
Untrackable													TYPE:SpecialQuality.Extraordinary.Movement	VISIBLE:NO	SAB:Untrackable (Ex)
Vampiric Touch												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Vampiric Touch (Su)
Vanish													TYPE:SpecialQuality.Supernatural.SQ			VISIBLE:NO	SAB:Vanish (Su)
Venom														TYPE:SpecialAttack.Extraordinary.AtkOptions	VISIBLE:NO	SAB:Venom (Ex) [%/day, DC %, paralysis]|VenomTimes|VenomDC																																																																																																																																																																		DEFINE:VenomTimes|0	DEFINE:VenomDC|0																																																																																																																																				BONUS:VAR|VenomDC|10+(HD/2)
Vorpal Bite													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Vorpal Bite (Ex)
Vulnerabilities~Blood Golem			OUTPUTNAME:Vulnerabilities			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerabilities (Ex)
Vulnerabilities~Hangman Tree			OUTPUTNAME:Vulnerabilities			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerabilities (Ex)
Vulnerabilities~Khargra				OUTPUTNAME:Vulnerabilities			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerabilities (Ex)
Vulnerabilities~Mud Man				OUTPUTNAME:Vulnerabilities			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerabilities (Ex)
Vulnerability~Haunt				OUTPUTNAME:Vulnerability			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability (Ex)
Vulnerability~Nereid				OUTPUTNAME:Vulnerability			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability (Ex)
Vulnerability (Cold Slows)			OUTPUTNAME:Vulnerability			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability (Ex)
Vulnerability (Dispel Evil)			OUTPUTNAME:Vulnerability			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability (Ex)
Vulnerability (Holy Water)			OUTPUTNAME:Vulnerability to Holy Water	TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Holy Water (Ex)
Vulnerability (Salt)				OUTPUTNAME:Salt Vulnerability			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Salt Vulnerability (Ex)
Vulnerability (Shall)				OUTPUTNAME:Vulnerability			TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability (Ex) [Shawl]
Vulnerability to Alcohol										TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Alcohol (Ex)
Vulnerability to Cold											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Cold (Ex)
Vulnerability to Electricity										TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Electricity (Ex)
Vulnerability to Fire											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Fire (Ex)
Vulnerability to Green Slime										TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Green Slime (Ex)
Vulnerability to Salt											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Salt (Ex)
Vulnerability to Slashing Weapons									TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Slashing Weapons (Ex)
Vulnerability to Sunlight										TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Sunlight (Ex)
Vulnerability to Water											TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Vulnerability to Water (Ex)
Warp Magic													TYPE:SpecialQuality.Supernatural.Resistance	VISIBLE:NO	SAB:Warp Magic (Su)
Water Dependency												TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Water Dependency (Ex)
Water Dependent												TYPE:SpecialQuality.Extraordinary.Weakness	VISIBLE:NO	SAB:Water Dependent (Ex)
Water Mastery												TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Water Mastery (Ex)
Watersense													TYPE:SpecialQuality.Extraordinary			VISIBLE:NO																																																																																																																																																																												DEFINE:WatersenseRange|0																																																																																																																																																						BONUS:VISION|Watersense|WatersenseRange	VISION:Watersense (0')
Weakness													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Weakness (Ex) [DC %, %d% Str]|WeaknessDC|WeaknessDice|WeaknessDieSize																																																																																																																																																															DEFINE:WeaknessDC|0	DEFINE:WeaknessDice|0	DEFINE:WeaknessDieSize|0																																																																																																																														BONUS:VAR|WeaknessDC|10+(HD/2)
Weakness Pheromone											TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Weakness Pheromone (Ex) [%d% Str, DC %]|WeaknessDice|WeaknessDieSize|WeaknessDC																																																																																																																																																														DEFINE:WeaknessDice|0	DEFINE:WeaknessDieSize|0	DEFINE:WeaknessDC|0																																																																																																																														BONUS:VAR|WeaknessDC|10+(HD/2)
Web														TYPE:SpecialAttack.Extraordinary.SpecialAction	VISIBLE:NO	SAB:Web (Ex) [%/day, %-ft. range, Escape DC %, Break DC %]|WebTimes|WebRange|WebEscapeDC|WebBreakDC																																																																																																																																																											DEFINE:WebTimes|0	DEFINE:WebRange|0	DEFINE:WebEscapeDC|0	DEFINE:WebBreakDC|0																																																																																																																													BONUS:VAR|WebEscapeDC,WebBreakDC|10+(HD/2)
Whisper of Madness											TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Whisper of Madness (Su) [DC %]|WhisperOfMadnessDC																																																																																																																																																																			DEFINE:WhisperOfMadnessDC|0																																																																																																																																						BONUS:VAR|WhisperOfMadnessDC|10+(HD/2)
Whistle													TYPE:SpecialAttack.Supernatural.SpecialAction	VISIBLE:NO	SAB:Whistle (Su) [%-ft.-radius, DC %]|WhistleRadius|WhistleDC																																																																																																																																																																	DEFINE:WhistleRadius|0	DEFINE:WhistleDC|0																																																																																																																																			BONUS:VAR|WhistleDC|10+(HD/2)
Wind Blast													TYPE:SpecialAttack.Supernatural.AtkOptions	VISIBLE:NO	SAB:Wind Blast [DC %] (Su)|WindBlastDC																																																																																																																																																																					DEFINE:WindBlastDC|0																																																																																																																																							BONUS:VAR|WindBlastDC|10+(HD/2)
Wind Blast~Wind Walker				OUTPUTNAME:Wind Blast				TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Wind Blast (Ex) [%d%+%]|WindBlastDice|WindBlastDieSize|WindBlastBonus																																																																																																																																																															DEFINE:WindBlastDice|0	DEFINE:WindBlastDieSize|0	DEFINE:WindBlastBonus|0
Wisdom Damage												TYPE:SpecialAttack.Supernatural.SpecialAtk	VISIBLE:NO	SAB:Wisdom Damage (Su) [%d% Wis, DC %]|WisDmgDice|WisDmgDieSize|WisDmgDC																																																																																																																																																															DEFINE:WisDmgDice|0	DEFINE:WisDmgDieSize|0	DEFINE:WisDmgDC|0																																																																																																																																BONUS:VAR|WisDmgDC|10+(HD/2)
Wounding													TYPE:SpecialAttack.Extraordinary.SpecialAtk	VISIBLE:NO	SAB:Wounding [%] (Ex)|Wounding																																																																																																																																																																						DEFINE:Wounding|0

