# CVS $Revision: 766 $ $Author: frank_kliewe $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd

# Template Name	Template																	Define
Mecha Pilot		TEMPLATE:CHOOSE:Piloting Large Mecha|Piloting Huge Mecha|Piloting Gargantuan Mecha|Piloting Colossal Mecha	DEFINE:SzMdfr|0	DEFINE:M_Slots|0	DEFINE:M_hp|0	DEFINE:M_BaseSpeed|0	DEFINE:M_Height|0	DEFINE:M_Weight|0	DEFINE:FightingSpace|0	DEFINE:M_Reach|0	DEFINE:M_BasePurchaseDC|0	DEFINE:M_Hard|0	DEFINE:ShieldBonus|0	DEFINE:MchArmrPnlt|0

# Mecha Stat Variables

# SzMdfr			= Size Modifier: Apply this modifier to the mecha's attack rolls and to its Defense.
# M_Slots			= Equipment Slots: The number of locations where weapons and other mecha equipment can be installed.
# M_hp			= Hit Points: The mecha's hit points, and the number of hit points the mecha provides its operator.
# M_BaseSpeed		= Base Speed: The mecha's base land speed. Certain types of armor reduce base speed (see Mecha Armor).
# M_Height			= Height: The mecha's height in feet.
# M_Weight			= Weight: The mecha's weight in pounds.
# FightingSpace		= Fighting Space: The mecha's fighting space.
# M_Reach			= Reach: The mecha's reach, even without weapons.
# M_BasePurchaseDC	= Purchase DC: The base purchase DC of the mecha without armor, weapons, and other equipment.
# M_Hard			= Hardness: The amount of damage the material absorbs from a weapon hit or collision.
# ShieldBonus		= Shield Bonus
# MchArmrPnlt		= Armor Penalty: Mecha armor applies this penalty on its operator's Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks.


###Block: Mecha Size templates
# Template Name			Size		Visible
Piloting Large Mecha		SIZE:L	VISIBLE:NO
Piloting Huge Mecha		SIZE:H	VISIBLE:NO
Piloting Gargantuan Mecha	SIZE:G	VISIBLE:NO
Piloting Colossal Mecha		SIZE:C	VISIBLE:NO
