# CVS $Revision: 8383 $ $Author: eddyanthony $ -- Mon Nov 10 23:40:38 2008 -- reformated by prettylst.pl v1.38 (build 8180)
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# Spycraft - Shadowforce Archer PCGen dataset by Eddy Anthony
#

SOURCELONG:Shadowforce Archer	SOURCESHORT:Shadowforce Archer	SOURCEWEB:http://www.crafty-games.com/node/54	SOURCEDATE:2002-07

###Block:Shadowforce Archer Chambers

# Template Name						Product Identity?	Visible	Source Page		Define			Var. Max. Value			Modify VAR
Chamber - Archer Foundation				NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.16	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2
Chamber - African Alliance				NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.18	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2
Chamber - The Company					NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.20	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2
Chamber - European Commonwealth			NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.22	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2
Chamber - Guardians of the Whispering Knife	NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.24	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2
Chamber - Pan-Asian Collective			NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.26	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2
Chamber - Room 39						NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.28	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2
Chamber - Russian Confederacy				NAMEISPI:YES	VISIBLE:YES	SOURCEPAGE:p.30	DEFINE:ChamberNumber|0	PREVARLTEQ:ChamberNumber,1	BONUS:VAR|ChamberNumber|2

###Block:Chem Treatments

# Template Name				Visible	Source Page		Special ABility																																						Required Stat	Required Template					Combat bonus						Damage reduction	Adjust PC Size		Bonus to skill				Stat bonus								Choose										Temporary effect description
Chem Treatment (Endure)			VISIBLE:YES	SOURCEPAGE:p.173	SAB:Chem Booster required weekly, immune to critical hits, regains 2 vitality points at the end of every round, wound points heal at the rate of 1 per hour, agent does not have to make a saving throw in order to survive massive damage	PRESTAT:1,CON=15																BONUS:DR|-|2											BONUS:STAT|CON|%CHOICE|PREAPPLY:PC				CHOOSE:NUMBER|MIN=-18|MAX=-2|TITLE=Penalty for missed treatments	TEMPDESC:Every treatment the agent misses causes 2 points of permanent Constitution damage and the agent permanently loses the ability to spend action dice for any purpose
Chem Treatment (Gill)			VISIBLE:YES	SOURCEPAGE:p.173	SAB:Chem Booster required quarterly, ability to breathe water as well as air																												PRESTAT:1,CON=11
Chem Treatment (Kickstart)		VISIBLE:YES	SOURCEPAGE:p.173	SAB:agent has been restored to life with Kickstart Chem Treatment																																																													BONUS:STAT|CON|-2
Chem Treatment (Muscle)			VISIBLE:YES	SOURCEPAGE:p.173	SAB:Chem Booster required monthly, grows 6 inches plus another 3 every 3 levels afterwards																									PRESTAT:1,STR=13																													BONUS:STAT|STR|2	BONUS:STAT|STR|%CHOICE|PREAPPLY:PC	CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Additional strength bonus		TEMPDESC:For every 3 agent levels he advances after his first treatment, he gains another +1 bonus to Strength and grows another 3 inches taller
Chem Treatment (Muscle/Enlargment)	VISIBLE:YES	SOURCEPAGE:p.173																																												PRETEMPLATE:1,Chem Treatment (Muscle)												BONUS:SIZEMOD|NUMBER|1
Chem Treatment (Rush)			VISIBLE:YES	SOURCEPAGE:p.174	SAB:Chem Booster required every two weeks																																		PRESTAT:1,DEX=13
Chem Treatment (Sharpen)		VISIBLE:YES	SOURCEPAGE:p.174	SAB:Chem Booster required monthly, +5 bonus to any Survival checks made to find or follow tracks																								PRESTAT:1,WIS=13																							BONUS:SKILL|Spot,Listen,Search|5
Chem Treatment (Talon)			VISIBLE:YES	SOURCEPAGE:p.174	SAB:Chem Booster required every two months, retractable bone claws, -6 penalty for anything that the Game Control determines to require fine manipulation or to any Disguise check when the agent's claws are extended					PRESTAT:1,CON=11								BONUS:COMBAT|DAMAGE.Unarmed|%CHOICE|PREAPPLY:PC																							CHOOSE:NUMBER|MIN=2|MAX=7|TITLE=Damage bonus for claws

###Block:Psionic Skill  Attacks

# Template Name				Visible	Source Page		Required Skill			Weapon prof. bonus					Automatically Added to Inventory			Automatically Gained Weapon Prof.
Psionic Skill Static Charge Attacks	VISIBLE:YES	SOURCEPAGE:p.184	PRESKILL:1,Static Charge=1	BONUS:WEAPONPROF=Static Charge|TOHIT|INT-DEX	AUTO:EQUIP|Lightning Attack|Scramble Attack	AUTO:WEAPONPROF|Static Charge
Psionic Skill Cryokinesis Attacks	VISIBLE:YES	SOURCEPAGE:p.185	PRESKILL:1,Cryokinesis=1
Psionic Skill Photokinesis Attacks	VISIBLE:YES	SOURCEPAGE:p.186	PRESKILL:1,Photokinesis=1
Psionic Skill Pyrokinesis Attacks	VISIBLE:YES	SOURCEPAGE:p.187	PRESKILL:1,Pyrokinesis=1
Psionic Skill Poltergeist Attacks	VISIBLE:YES	SOURCEPAGE:p.188	PRESKILL:1,Poltergeist=1

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