# CVS $Revision: 4716 $ $Author: eddyanthony $ -- Thu Dec 13 12:39:36 2007 -- reformated by prettylst.pl v1.38 (build 4314)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
#Original Entry by: Frank Kliewe

###Progress Level 5 Equipment
#Computer Equipment
# Equipment Name				Output Name						Type							Cost		Weight	Size		Source Page					Save checks bonus					Bonus to HP					Add to base move					Bonus to skill					Stat bonus					Quality and value		Special Property
Display Glasses											TYPE:Goods.Tools.Electronic.Eyegear		COST:12	WT:12		SIZE:T	SOURCEPAGE:FutureEquipment.rtf
Hackcard												TYPE:Goods.Tools.Electronic			COST:14	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:the hackcard's Computer Use bonus (+15) is used in the place of the character's, one-use item , Lic(+1)

#Miscelleaneous Equipment
Duracable												TYPE:Goods.General.Tools			COST:4	WT:3		SIZE:M	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:supports up to 10 metric tons of weight
Grappler Tag											TYPE:Goods.General.Tools			COST:5	WT:1		SIZE:T	SOURCEPAGE:FutureEquipment.rtf
Explorer Outfit											TYPE:Goods.Clothing				COST:6	WT:2		SIZE:M	SOURCEPAGE:FutureEquipment.rtf
Heads-Up Display (HUD)										TYPE:Goods.Tools.Electronic.Eyegear.HUD	COST:7	WT:1		SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:can be used to highlight the outline of a person or object on voice command, granting a +2 bonus on Spot checks when pursuing a specific target
Laser Tripwire											TYPE:Goods.Tools.Surveillance			COST:5	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf
Nanobeacon												TYPE:Goods.General.Electronic			COST:8	WT:0		SIZE:F	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:Radius 500 miles
Shepherd Chip											TYPE:Goods.General				COST:12	WT:0		SIZE:T	SOURCEPAGE:FutureEquipment.rtf
Spray LCD												TYPE:Goods.Tools.Consumable			COST:8	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:grants the paint-on LCD gadget for 1 hour

#Survival Equipment
Portable Environment Generator								TYPE:Goods.Tools					COST:13	WT:5		SIZE:M	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:30' sphere of custom environment
Portable Glow Lamp										TYPE:Goods.General.LightSource		COST:4	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																		QUALITY:Light|50 ft.
Puritizer												TYPE:Goods.Tools					COST:9	WT:2		SIZE:S	SOURCEPAGE:FutureEquipment.rtf
Soother Pulse											TYPE:Goods.Tools					COST:14	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+6 equipment bonus on all Handle Animal checks when dealing with an animal identified in the soother pulse's database

#Progress Level 6 Chemical and Medical Equipment
Chemical (Antitox)										TYPE:Goods.Medical.PL6.Consumable		COST:6	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:target character is completely cured of the poison and its effects in 1d6 rounds
Chemical (Boost)											TYPE:Goods.Medical.PL6.Consumable		COST:6	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf	BONUS:CHECKS|Reflex|2|PREAPPLY:ANYPC	BONUS:HP|ALTHP|4|PREAPPLY:ANYPC	BONUS:MOVEADD|TYPE.Walk|10|PREAPPLY:ANYPC								BONUS:STAT|STR|4|PREAPPLY:ANYPC					SPROP:Illegal(+4)
Chemical (Neutrad)										TYPE:Goods.Medical.PL6.Consumable		COST:6	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:target character is completely cured of the radiation poisoning and its effects in 1d4 hours
Chemical (Solvaway)										TYPE:Goods.Medical.PL6.Consumable		COST:5	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:designed to break through the restricting compound fired by tangler guns and tangler grenades
Chemical (Sporekill)										TYPE:Goods.Medical.PL6.Consumable		COST:6	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:target character is completely cured of the disease and its effects in 1d10 hours
Medkit (Advanced)				OUTPUTNAME:Medkit, advanced			TYPE:Goods.Medical.Tools			COST:7	WT:3		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																					BONUS:SKILL|Treat Injury|2|TYPE=Equipment
Medkit (Fast Use)				OUTPUTNAME:Medkit, fast use			TYPE:Goods.Medical.Tools			COST:7	WT:3		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:use the Treat Injury skill with the fast-use medkit as a move action
Plastic Surgery Kit (Personal)	OUTPUTNAME:Plastic Surgery Kit, personal	TYPE:Goods.Medical.Tools			COST:11	WT:1		SIZE:T	SOURCEPAGE:FutureEquipment.rtf

#Progress Level 6 Computer Equipment
Computer (Card)				OUTPUTNAME:Computer, card			TYPE:Goods.Tools.Electronic.PL6		COST:22	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf
Display Contacts											TYPE:Goods.Tools.Electronic.PL6		COST:16	WT:0		SIZE:F	SOURCEPAGE:FutureEquipment.rtf

#Progress Level 6 Miscelleaneous Equipment
Disguise Kit (Morphic)			OUTPUTNAME:Disguise Kit, morphic		TYPE:Goods.Tools.PL6				COST:12	WT:1		SIZE:T	SOURCEPAGE:FutureEquipment.rtf																					BONUS:SKILL|Disguise|6|TYPE=Equipment
Flash-Seal												TYPE:Goods.General.PL6				COST:8	WT:1		SIZE:T	SOURCEPAGE:FutureEquipment.rtf
Fusion Torch											TYPE:Goods.General.PL6				COST:10	WT:3		SIZE:M	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:deals 3d10 points of damage each round to immobile objects, as an improvised weapon the fusion torch deals only 1d10 points of damage
Intellipicks											TYPE:Goods.Tools.PL6				COST:13	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:Disable Device modifier of +20 (to open conventional locks), Lic(+1)
Jetpack												TYPE:Goods.General.PL6				COST:16	WT:22		SIZE:L	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:powered flight for up to 2 hours, of 60'(good maneuverability), Lic(+1)
Neural Scrambler											TYPE:Goods.General.PL6				COST:10	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf
Universal Communicator (Unicom)								TYPE:Goods.Tools.Electronic.PL6		COST:6	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf

#Progress Level 6 Sensor Equipment
Sensor (Chemicomp)			OUTPUTNAME:Sensor, chemicomp			TYPE:Goods.Tools.Electronic.PL6		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+10 equipment bonus on Search checks to find chemical compounds
Sensor (Geocomp)				OUTPUTNAME:Sensor, geocomp			TYPE:Goods.Tools.Electronic.PL6		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+10 equipment bonus on Search checks to find minerals
Sensor (Motion)				OUTPUTNAME:Sensor, motion			TYPE:Goods.Tools.Electronic.PL6		COST:14	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:indicates the location of any moving object within 100 feet

#Progress Level 6 Survival Equipment
Aquaconverter											TYPE:Goods.General.PL6.Consumable		COST:13	WT:4		SIZE:M	SOURCEPAGE:FutureEquipment.rtf
Violet Rations											TYPE:Goods.General.PL6.Consumable		COST:5	WT:0		SIZE:F	SOURCEPAGE:FutureEquipment.rtf

#Progress Level 7 Chemical and Medical Equipment
Chemical (Biocort)										TYPE:Goods.Medical.PL7.Consumable		COST:6	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:heals at twice the normal rate for a 24-hour period

#Progress Level 7 Miscelleaneous Equipment
Galpos Device											TYPE:Goods.Tools.PL7				COST:6	WT:3		SIZE:S	SOURCEPAGE:FutureEquipment.rtf
Grappling Tether											TYPE:Goods.General.Tools.PL7			COST:9	WT:2		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:Range: 200'
Piercing Visor											TYPE:Goods.Tools.Eyegear.PL7			COST:15	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:see through a wall, floor, object, or creature at a range of up to 100 feet, Mil(+3)
Power Backpack											TYPE:Goods.Tools.PL7				COST:8	WT:3		SIZE:M	SOURCEPAGE:FutureEquipment.rtf
Projectile Deflector										TYPE:Goods.Tools.PL7				COST:15	WT:0.5	SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+4 equipment bonus to Defense against ranged attacks, Lic(+1)

#Progress Level 7 Sensor Equipment
Sensor (Armacomp)				OUTPUTNAME:Sensor, armacomp			TYPE:Goods.Tools.Electronic.PL7		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+6 equipment bonus on Search checks when searching for weapons, +4 equipment bonus on Repair checks made on weapons.
Sensor (Democomp)				OUTPUTNAME:Sensor, democomp			TYPE:Goods.Tools.Electronic.PL7		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+6 equipment bonus on Search checks when searching for explosives,+4 equipment bonus on all Demolitions and Disable Device checks made involving explosives, Lic(+1)
Sensor (Electricomp)			OUTPUTNAME:Sensor, electricomp		TYPE:Goods.Tools.Electronic.PL7		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+6 equipment bonus on Search checks when searching for electronics of a specific type, +4 equipment bonus on all Repair checks made on electronics
Sensor (Mechanicomp)			OUTPUTNAME:Sensor, mechanicomp		TYPE:Goods.Tools.Electronic.PL7		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:identify a vehicle's, starship's, or mecha's current and maximum hit points, +4 equipment bonus on all Repair checks made to vehicles, starships, and mecha
Sensor (Medicomp)				OUTPUTNAME:Sensor, medicomp			TYPE:Goods.Tools.Electronic.PL7		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																					BONUS:SKILL|Treat Injury|4|TYPE=Equipment											SPROP:identify a creature's current and maximum hit points, Lic(+1)

#Progress Level 8 Chemical and Medical Equipment
Chemical (Plastiflesh)										TYPE:Goods.Medical.PL8.Consumable		COST:6	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:immediately recovers 1d4 hit points
Chemical (Truthtell)										TYPE:Goods.Medical.PL8.Consumable		COST:8	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:Will save (DC 18) or be compelled to speak truthfully for the next 3d10 minutes, Lic(+1)
Regen Wand												TYPE:Goods.Medical.PL8				COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																					BONUS:SKILL|Treat Injury|4|TYPE=Equipment

#Progress Level 8 Miscelleaneous Equipment
Energy Shield											TYPE:Goods.Tools.PL8				COST:16	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:Choose upon activation: cold resistance 5, electricity resistance 5, fire resistance 5, or sonic/ concussion resistance 5
Force Field (Personal DR5/-)		OUTPUTNAME:Force Field, personal (DR5/-)	TYPE:Goods.Tools.PL8				COST:18	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:DR 5/- for up to 2 hours
Force Field (Personal DR10/-)		OUTPUTNAME:Force Field, personal (DR10/-)	TYPE:Goods.Tools.PL8				COST:22	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:DR 10/- for up to 2 hours
Hologram Player											TYPE:Goods.Tools.PL8				COST:6	WT:2		SIZE:S	SOURCEPAGE:FutureEquipment.rtf
Hologram Recorder											TYPE:Goods.Tools.PL8				COST:9	WT:0		SIZE:D	SOURCEPAGE:FutureEquipment.rtf
Hologuise												TYPE:Goods.Tools.PL8				COST:15	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																					BONUS:SKILL|Disguise|10|TYPE=Equipment
Matter Shield											TYPE:Goods.Tools.PL8				COST:20	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:DR 5/- against ballistic, bludgeoning, piercing, and slashing attacks, Mil(+3)
Micro-Aural Communicator (Microcom)								TYPE:Goods.Tools.Electronic.PL8		COST:6	WT:0		SIZE:F	SOURCEPAGE:FutureEquipment.rtf
Neural Recorder											TYPE:Goods.Tools.PL8				COST:15	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:Computer Use check (DC 15) to activate and operate, Lic(+1)
Photon Shield											TYPE:Goods.Tools.PL8				COST:24	WT:2		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:+40 equipment bonus on Hide checks if standing still, or +20 equipment bonus if moving. Pinpointing the location of a nonhiding character wearing a photon shield requires a Spot check (DC 40 if not moving, DC 20 if moving), Total concealment against attacks, Mil(+3)
Polyvox												TYPE:Goods.General.PL8				COST:10	WT:0.5	SIZE:T	SOURCEPAGE:FutureEquipment.rtf

#Progress Level 8 Computer Equipment
Neural Computer Link										TYPE:Goods.Tools.Electronic.PL8		COST:25	WT:0		SIZE:F	SOURCEPAGE:FutureEquipment.rtf
Neural Network Jack (wireless)	OUTPUTNAME:Neural Network Jack, wireless	TYPE:Goods.Tools.Electronic.PL8		COST:12	WT:0		SIZE:F	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:useless unless the user also has a neural computer link

#Progress Level 8 Sensor Equipment
Sensor (Robocomp)				OUTPUTNAME:Sensor, robocomp			TYPE:Goods.Tools.Electronic.PL7		COST:18	WT:1		SIZE:S	SOURCEPAGE:FutureEquipment.rtf																																						SPROP:identify a robot's current and maximum hit points, +4 equipment bonus on all Repair checks made to robots
