# CVS $Revision: 2048 $ $Author: tir-gwaith $ -- Fri Jan 26 14:15:26 2007 -- reformated by prettylst.pl v1.36 (build 2045)
SOURCELONG:Midnight - Against the Shadow	SOURCESHORT:AtS	SOURCEWEB:http://www.fantasyflightgames.com/midnight.html
#Original Entry By: Aaron Divinsky

# Spell Name			School			Sub-School			Type				Components		Casting Time		Range			Target Area or Effect												Duration					Save Info		Spell Resistance	Description																	Source Page
Summon Elemental IV		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Arcane.Divine	COMPS:V, S, F/DF	CASTTIME:1 round		RANGE:Close		TARGETAREA:One or more summoned elementals, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) rounds [D]	SAVEINFO:None	SPELLRES:No		DESC:Calls elemental to fight for you.												SOURCEPAGE:p. 24
Summon Elemental V		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Arcane.Divine	COMPS:V, S, F/DF	CASTTIME:1 round		RANGE:Close		TARGETAREA:One or more summoned elementals, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) rounds [D]	SAVEINFO:None	SPELLRES:No		DESC:Calls elemental to fight for you.												SOURCEPAGE:p. 24

Speak with Animals or Plants	SCHOOL:Divination						TYPE:Divine			COMPS:V, S		CASTTIME:1 action		RANGE:Personal	TARGETAREA:The character											DURATION:(CASTERLEVEL) minutes	SAVEINFO:None	SPELLRES:No		DESC:The caster can talk to normal plants and plant creatures or natural animals.					SOURCEPAGE:p. 26

Howling Winds			SCHOOL:Divination						TYPE:Divine			COMPS:V, S		CASTTIME:10 minutes	RANGE:Personal	TARGETAREA:The character											DURATION:Instantaneous			SAVEINFO:None	SPELLRES:No		DESC:Learn (min(3,CASTERLEVEL/4)) facts about terrain for (CASTERLEVEL) miles as long as there is wind.	SOURCEPAGE:p. 29

Call Aquatic Ally II		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 full round	RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) minutes	SAVEINFO:None	SPELLRES:No		DESC:Calls aquatic animal to fight for the caster.										SOURCEPAGE:p. 33
Call Aquatic Ally III		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 full round	RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) minutes	SAVEINFO:None	SPELLRES:No		DESC:Calls aquatic animal to fight for the caster.										SOURCEPAGE:p. 33
Call Aquatic Ally IV		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 full round	RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) minutes	SAVEINFO:None	SPELLRES:No		DESC:Calls aquatic animal to fight for the caster.										SOURCEPAGE:p. 33
Call Aquatic Ally V		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 full round	RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) minutes	SAVEINFO:None	SPELLRES:No		DESC:Calls aquatic animal to fight for the caster.										SOURCEPAGE:p. 33
Call Aquatic Ally VI		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 full round	RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) minutes	SAVEINFO:None	SPELLRES:No		DESC:Calls aquatic animal to fight for the caster.										SOURCEPAGE:p. 33

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