# CVS $Revision: 13774 $ $Author: amaitland $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:d20 Weapons Locker	SOURCESHORT:d20WL	SOURCEWEB:http://www.wizards.com/d20modern
# Original Entry by: Terrence FitzSimons * 8 May 2006

# Some prices acquired at http://wizards.com/default.asp?x=d20modern/bp/20040722a
# Text copy in directory for further information

# Weights from bp/20040722a as well

# Bulk Ammumition
# Equipment Name			Output Name						Type							Cost		Weight	Base Quantity	Source Page			Bonus to weapons					Special Properties

# BP/2004722a
# Equipment Name					Output Name									Type											Cost		Weight	Critical Hit Range	Damage	Source Page				Special Property
Bullet AET (4.6mm/50)				OUTPUTNAME:4.6mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (4.6mm/50)				OUTPUTNAME:4.6mm AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (4.6mm/50)			OUTPUTNAME:4.6mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (4.6mm/50)				OUTPUTNAME:4.6mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (4.6mm/50)			OUTPUTNAME:4.6mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (4.6mm/50)			OUTPUTNAME:4.6mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (4.6mm/50)			OUTPUTNAME:4.6mm Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (4.7mm Caseless/20)		OUTPUTNAME:4.7mm Caseless AET Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (4.7mm Caseless/20)			OUTPUTNAME:4.7mm Caseless AP Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (4.7mm Caseless/20)	OUTPUTNAME:4.7mm Caseless Cold-Load Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (4.7mm Caseless/20)		OUTPUTNAME:4.7mm Caseless FMJ Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (4.7mm Caseless/20)		OUTPUTNAME:4.7mm Caseless Glazer Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (4.7mm Caseless/20)		OUTPUTNAME:4.7mm Caseless HowPoint Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (4.7mm Caseless/20)		OUTPUTNAME:4.7mm Caseless Tracer Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
# 5.45x39mm
Bullet AET (5.45mm Rifle/20)			OUTPUTNAME:5.45mm AET Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.45mm Rifle/20)			OUTPUTNAME:5.45mm AP Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.45mm Rifle/20)		OUTPUTNAME:5.45mm Cold-Load Rifle Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.45mm Rifle/20)			OUTPUTNAME:5.45mm FMJ Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.45mm Rifle/20)		OUTPUTNAME:5.45mm Glazer Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.45mm Rifle/20)		OUTPUTNAME:5.45mm HowPoint Rifle Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.45mm Rifle/20)		OUTPUTNAME:5.45mm Tracer Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.45mm Pistol/50)			OUTPUTNAME:5.45mm AET Pistol Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.45mm Pistol/50)			OUTPUTNAME:5.45mm AP Pistol Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.45mm Pistol/50)		OUTPUTNAME:5.45mm Cold-Load Pistol Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.45mm Pistol/50)			OUTPUTNAME:5.45mm FMJ Pistol Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.45mm Pistol/50)		OUTPUTNAME:5.45mm Glazer Pistol Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.45mm Pistol/50)		OUTPUTNAME:5.45mm HowPoint Pistol Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.45mm Pistol/50)		OUTPUTNAME:5.45mm Tracer Pistol Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.45x45mm/20)			OUTPUTNAME:5.45x45mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.45x45mm/20)			OUTPUTNAME:5.45x45mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.45x45mm/20)		OUTPUTNAME:5.45x45mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.45x45mm/20)			OUTPUTNAME:5.45x45mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.45x45mm/20)			OUTPUTNAME:5.45x45mm Glazer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.45x45mm/20)		OUTPUTNAME:5.45x45mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.45x45mm/20)			OUTPUTNAME:5.45x45mm Tracer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (5.46mm/20)				OUTPUTNAME:5.46mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.46mm/20)				OUTPUTNAME:5.46mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.46mm/20)			OUTPUTNAME:5.46mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.46mm/20)				OUTPUTNAME:5.46mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (5.46mm/20)			OUTPUTNAME:5.46mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.46mm/20)			OUTPUTNAME:5.46mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.46mm/20)			OUTPUTNAME:5.46mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 5.56mm price in core P.103
Bullet AET (5.56mm/20)				OUTPUTNAME:5.56mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.56mm/20)				OUTPUTNAME:5.56mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.56mm/20)			OUTPUTNAME:5.56mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.56mm/20)				OUTPUTNAME:5.56mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (5.56mm/20)			OUTPUTNAME:5.56mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.56mm/20)			OUTPUTNAME:5.56mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.56mm/20)			OUTPUTNAME:5.56mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.56mm Knight/50)			OUTPUTNAME:5.56mm Knight AET Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.56mm Knight/50)			OUTPUTNAME:5.56mm Knight AP Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.56mm Knight/50)		OUTPUTNAME:5.56mm Knight Cold-Load Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.56mm Knight/50)			OUTPUTNAME:5.56mm Knight FMJ Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.56mm Knight/50)		OUTPUTNAME:5.56mm Knight Glazer Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.56mm Knight/50)		OUTPUTNAME:5.56mm Knight HowPoint Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.56mm Knight/50)		OUTPUTNAME:5.56mm Knight Tracer Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (5.56x45mm/20)			OUTPUTNAME:5.56x45mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.56x45mm/20)			OUTPUTNAME:5.56x45mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.56x45mm/20)		OUTPUTNAME:5.56x45mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.56x45mm/20)			OUTPUTNAME:5.56x45mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (5.56x45mm/20)			OUTPUTNAME:5.56x45mm Glazer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.56x45mm/20)		OUTPUTNAME:5.56x45mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.56x45mm/20)			OUTPUTNAME:5.56x45mm Tracer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .22 Cal price in core P.103
Bullet AET (.22/50)				OUTPUTNAME:.22 AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.22/50)				OUTPUTNAME:.22 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.22/50)			OUTPUTNAME:.22 Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.22/50)				OUTPUTNAME:.22 FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.22/50)				OUTPUTNAME:.22 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint(.22/50)				OUTPUTNAME:.22 HowPointBullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.22/50)				OUTPUTNAME:.22 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# Same as 5.56mm
Bullet AET (.223/20)				OUTPUTNAME:.223 AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.223/20)				OUTPUTNAME:.223 AP Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.223/20)			OUTPUTNAME:.223 Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.223/20)				OUTPUTNAME:.223 FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.223/20)				OUTPUTNAME:.223 Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint(.223/20)			OUTPUTNAME:.223 HowPointBullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.223/20)				OUTPUTNAME:.223 Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.7mm/50)				OUTPUTNAME:5.7mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.7mm/50)				OUTPUTNAME:5.7mm AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.7mm/50)			OUTPUTNAME:5.7mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.7mm/50)				OUTPUTNAME:5.7mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.7mm/50)			OUTPUTNAME:5.7mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.7mm/50)			OUTPUTNAME:5.7mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.7mm/50)			OUTPUTNAME:5.7mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.8mm/20)				OUTPUTNAME:5.8mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.8mm/20)				OUTPUTNAME:5.8mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.8mm/20)			OUTPUTNAME:5.8mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.8mm/20)				OUTPUTNAME:5.8mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.8mm/20)			OUTPUTNAME:5.8mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.8mm/20)			OUTPUTNAME:5.8mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.8mm/20)			OUTPUTNAME:5.8mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.25/50)				OUTPUTNAME:.25 AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.25/50)				OUTPUTNAME:.25 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.25/50)			OUTPUTNAME:.25 Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.25/50)				OUTPUTNAME:.25 FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.25/50)				OUTPUTNAME:.25 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.25/50)			OUTPUTNAME:.25 HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.25/50)				OUTPUTNAME:.25 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.25ACP/50)				OUTPUTNAME:.25ACP AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.25ACP/50)				OUTPUTNAME:.25ACP AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.25ACP/50)			OUTPUTNAME:.25ACP Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.25ACP/50)				OUTPUTNAME:.25ACP FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.25ACP/50)			OUTPUTNAME:.25ACP Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.25ACP/50)			OUTPUTNAME:.25ACP HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.25ACP/50)			OUTPUTNAME:.25ACP Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 6.5x25mm price in d20WL P.136
Bullet AET (6.5x25mm Rifle/20)		OUTPUTNAME:6.5x25mm AET Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (6.5x25mm Rifle/20)			OUTPUTNAME:6.5x25mm AP Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (6.5x25mm Rifle/20)	OUTPUTNAME:6.5x25mm Cold-Load Rifle Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (6.5x25mm Rifle/20)		OUTPUTNAME:6.5x25mm FMJ Rifle Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1								SOURCEPAGE:p.136			SPROP:Standard Ammo
Bullet Glazer (6.5x25mm Rifle/20)		OUTPUTNAME:6.5x25mm Glazer Rifle Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (6.5x25mm Rifle/20)		OUTPUTNAME:6.5x25mm HowPoint Rifle Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (6.5x25mm Rifle/20)		OUTPUTNAME:6.5x25mm Tracer Rifle Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (6.5x25mm Pistol/50)		OUTPUTNAME:6.5x25mm AET Pistol Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (6.5x25mm Pistol/50)		OUTPUTNAME:6.5x25mm AP Pistol Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (6.5x25mm Pistol/50)	OUTPUTNAME:6.5x25mm Cold-Load Pistol Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (6.5x25mm Pistol/50)		OUTPUTNAME:6.5x25mm FMJ Pistol Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (6.5x25mm Pistol/50)		OUTPUTNAME:6.5x25mm Glazer Pistol Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (6.5x25mm Pistol/50)	OUTPUTNAME:6.5x25mm HowPoint Pistol Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (6.5x25mm Pistol/50)		OUTPUTNAME:6.5x25mm Tracer RiPistolfle Bullets, 50 pack	TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.280/20)				OUTPUTNAME:.280 AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.280/20)				OUTPUTNAME:.280 AP Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.280/20)			OUTPUTNAME:.280 Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.280/20)				OUTPUTNAME:.280 FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.280/20)				OUTPUTNAME:.280 Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.280/20)			OUTPUTNAME:.280 HowPoint Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.280/20)				OUTPUTNAME:.280 Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (7.5mm/20)				OUTPUTNAME:7.5mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.5mm/20)				OUTPUTNAME:7.5mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.5mm/20)			OUTPUTNAME:7.5mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.5mm/20)				OUTPUTNAME:7.5mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (7.5mm/20)			OUTPUTNAME:7.5mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.5mm/20)			OUTPUTNAME:7.5mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.5mm/20)			OUTPUTNAME:7.5mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 7.62mm SSR price in d20WL P.102
Bullet Cold-Load (7.62mm SSR/20)		OUTPUTNAME:7.62mm SSR Cold-Load Bullets, 20 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.102			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage

# 7.62mm price in core P.103
Bullet AET (7.62mm/20)				OUTPUTNAME:7.62mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62mm/20)				OUTPUTNAME:7.62mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62mm/20)			OUTPUTNAME:7.62mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62mm/20)				OUTPUTNAME:7.62mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (7.62mm/20)			OUTPUTNAME:7.62mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62mm/20)			OUTPUTNAME:7.62mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62mm/20)			OUTPUTNAME:7.62mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 7.62mmR price in core P.103
# Rifles 7.62x9mm/7.62x54mm
Bullet AET (7.62mmR/20)				OUTPUTNAME:7.62mmR AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62mmR/20)				OUTPUTNAME:7.62mmR AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62mmR/20)			OUTPUTNAME:7.62mmR Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62mmR/20)				OUTPUTNAME:7.62mmR FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (7.62mmR/20)			OUTPUTNAME:7.62mmR Glazer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62mmR/20)			OUTPUTNAME:7.62mmR HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62mmR/20)			OUTPUTNAME:7.62mmR Tracer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (7.62x17mm/50)			OUTPUTNAME:7.62x17mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62x17mm/50)			OUTPUTNAME:7.62x17mm AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62x17mm/50)		OUTPUTNAME:7.62x17mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62x17mm/50)			OUTPUTNAME:7.62x17mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (7.62x17mm/50)			OUTPUTNAME:7.62x17mm Glazer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62x17mm/50)		OUTPUTNAME:7.62x17mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62x17mm/50)			OUTPUTNAME:7.62x17mm Tracer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (7.62x39mm/20)			OUTPUTNAME:7.62x39mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62x39mm/20)			OUTPUTNAME:7.62x39mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62x39mm/20)		OUTPUTNAME:7.62x39mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62x39mm/20)			OUTPUTNAME:7.62x39mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (7.62x39mm/20)			OUTPUTNAME:7.62x39mm Glazer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62x39mm/20)		OUTPUTNAME:7.62x39mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62x39mm/20)			OUTPUTNAME:7.62x39mm Tracer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (7.62x45mm/20)			OUTPUTNAME:7.62x45mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62x45mm/20)			OUTPUTNAME:7.62x45mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62x45mm/20)		OUTPUTNAME:7.62x45mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62x45mm/20)			OUTPUTNAME:7.62x45mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (7.62x45mm/20)			OUTPUTNAME:7.62x45mm Glazer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62x45mm/20)		OUTPUTNAME:7.62x45mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:4.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62x45mm/20)			OUTPUTNAME:7.62x45mm Tracer Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .300 Winchester
Bullet AET (.300W/20)				OUTPUTNAME:.300W AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.300W/20)				OUTPUTNAME:.300W AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.300W/20)			OUTPUTNAME:.300W Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.300W/20)				OUTPUTNAME:.300W FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.300W/20)			OUTPUTNAME:.300W Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.300W/20)			OUTPUTNAME:.300W HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.300W/20)			OUTPUTNAME:.300W Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .300 Weatherby
Bullet AET (.300We/20)				OUTPUTNAME:.300We AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.300We/20)				OUTPUTNAME:.300We AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.300We/20)			OUTPUTNAME:.300We Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.300We/20)				OUTPUTNAME:.300We FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.300We/20)			OUTPUTNAME:.300We Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.300We/20)			OUTPUTNAME:.300We HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.300We/20)			OUTPUTNAME:.300We Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.308/20)				OUTPUTNAME:.308 AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.308/20)				OUTPUTNAME:.308 AP Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.308/20)			OUTPUTNAME:.308 Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.308/20)				OUTPUTNAME:.308 FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.308/20)				OUTPUTNAME:.308 Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.308/20)			OUTPUTNAME:.308 HowPoint Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.308/20)				OUTPUTNAME:.308 Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .32 Cal price in core P.103
Bullet AET (.32/50)				OUTPUTNAME:.32 AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.32/50)				OUTPUTNAME:.32 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.32/50)			OUTPUTNAME:.32 Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.32/50)				OUTPUTNAME:.32 FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.32/50)				OUTPUTNAME:.32 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.32/50)			OUTPUTNAME:.32 HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.32/50)				OUTPUTNAME:.32ACP 32 Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.32ACP/50)				OUTPUTNAME:.32ACP AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.32ACP/50)				OUTPUTNAME:.32ACP AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.32ACP/50)			OUTPUTNAME:.32ACP Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.32ACP/50)				OUTPUTNAME:.32ACP FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.p			SPROP:Standard Ammo
Bullet Glazer (.32ACP/50)			OUTPUTNAME:.32ACP Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.32ACP/50)			OUTPUTNAME:.32ACP HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.32ACP/50)			OUTPUTNAME:.32ACP Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.338/20)				OUTPUTNAME:.338 AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.338/20)				OUTPUTNAME:.338 AP Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.338/20)			OUTPUTNAME:.338 Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.338/20)				OUTPUTNAME:.338 FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.338/20)				OUTPUTNAME:.338 Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.338/20)			OUTPUTNAME:.338 HowPoint Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.338/20)				OUTPUTNAME:.338 Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .38 Cal price in core P.103
Bullet AET (.38S/50)				OUTPUTNAME:.38S AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.38S/50)				OUTPUTNAME:.38S AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.38S/50)			OUTPUTNAME:.38S Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.38S/50)				OUTPUTNAME:.38S FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.38S/50)				OUTPUTNAME:.38S Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.38S/50)			OUTPUTNAME:.38S HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.38S/50)				OUTPUTNAME:.38S Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.30-06/50)				OUTPUTNAME:.30-06 AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.30-06/50)				OUTPUTNAME:.30-06 AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.30-06/50)			OUTPUTNAME:.30-06 Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.30-06/50)				OUTPUTNAME:.30-06 FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.30-06/50)			OUTPUTNAME:.30-06 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.30-06/50)			OUTPUTNAME:.30-06 HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.30-06/50)			OUTPUTNAME:.30-06 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.380ACP/50)				OUTPUTNAME:.380ACP AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.380ACP/50)				OUTPUTNAME:.380ACP AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.380ACP/50)			OUTPUTNAME:.380ACP Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.380ACP/50)				OUTPUTNAME:.380ACP FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.380ACP/50)			OUTPUTNAME:.380ACP Glazer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.380ACP/50)			OUTPUTNAME:.380ACP HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.380ACP/50)			OUTPUTNAME:.380ACP Tracer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .357 Cal price in core P.103
Bullet AET (.357/50)				OUTPUTNAME:.357 AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.357/50)				OUTPUTNAME:.357 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.357/50)			OUTPUTNAME:.357 Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.357/50)				OUTPUTNAME:.357 FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.357/50)				OUTPUTNAME:.357 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.357/50)			OUTPUTNAME:.357 HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.357/50)				OUTPUTNAME:.357 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.357Mag/50)				OUTPUTNAME:.357Mag AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.357Mag/50)				OUTPUTNAME:.357Mag AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.357Mag/50)			OUTPUTNAME:.357Mag Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.357Mag/50)				OUTPUTNAME:.357Mag FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.357Mag/50)			OUTPUTNAME:.357Mag Glazer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.357Mag/50)			OUTPUTNAME:.357Mag HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.357Mag/50)			OUTPUTNAME:.357Mag Tracer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.357SIG/50)				OUTPUTNAME:.357SIG AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.357SIG/50)				OUTPUTNAME:.357SIG AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.357SIG/50)			OUTPUTNAME:.357SIG Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.357SIG/50)				OUTPUTNAME:.357SIG FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.357SIG/50)			OUTPUTNAME:.357SIG Glazer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.357SIG/50)			OUTPUTNAME:.357SIG HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.357SIG/50)			OUTPUTNAME:.357SIG Tracer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 9mm price in core P.103
# Includes Lugar, NATO, Parabellum
Bullet AET (9mm/50)				OUTPUTNAME:9mm AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mm/50)				OUTPUTNAME:9mm AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mm/50)			OUTPUTNAME:9mm Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mm/50)				OUTPUTNAME:9mm FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (9mm/50)				OUTPUTNAME:9mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mm/50)			OUTPUTNAME:9mm HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mm/50)				OUTPUTNAME:9mm Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (9mm Caseless/50)			OUTPUTNAME:9mm Caseless AET Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mm Caseless/50)			OUTPUTNAME:9mm Caseless AP Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mm Caseless/50)		OUTPUTNAME:9mm Caseless Cold-Load Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mm Caseless/50)			OUTPUTNAME:9mm Caseless FMJ Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (9mm Caseless/50)		OUTPUTNAME:9mm Caseless Glazer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mm Caseless/50)		OUTPUTNAME:9mm Caseless HowPoint Bullets, 50 pack		TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mm Caseless/50)		OUTPUTNAME:9mm Caseless Tracer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# Low-power Makarov
# 9x18PM
Bullet AET (9mmPR/50)				OUTPUTNAME:9mmR AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mmR/50)				OUTPUTNAME:9mmR AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mmR/50)			OUTPUTNAME:9mmR Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mmR/50)				OUTPUTNAME:9mmR FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (9mmR/50)				OUTPUTNAME:9mmR Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mmR/50)			OUTPUTNAME:9mmR HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mmR/50)				OUTPUTNAME:9mmR Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# High-power Makarov
Bullet AET (9mmM/50)				OUTPUTNAME:9mmM AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mmM/50)				OUTPUTNAME:9mmM AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mmM/50)			OUTPUTNAME:9mmM Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mmM/50)				OUTPUTNAME:9mmM FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (9mmM/50)				OUTPUTNAME:9mmM Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mmM/50)			OUTPUTNAME:9mmM HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mmM/50)				OUTPUTNAME:9mmM Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# pmm Short
Bullet AET (9mmS/50)				OUTPUTNAME:9mmS AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mmS/50)				OUTPUTNAME:9mmS AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mmS/50)			OUTPUTNAME:9mmS Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mmS/50)				OUTPUTNAME:9mmS FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (9mmS/50)				OUTPUTNAME:9mmS Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mmS/50)			OUTPUTNAME:9mmS HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mmS/50)				OUTPUTNAME:9mmS Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (9x21mm/50)				OUTPUTNAME:9x21mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9x21mm/50)				OUTPUTNAME:9x21mm AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9x21mm/50)			OUTPUTNAME:9x21mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9x21mm/50)				OUTPUTNAME:9x21mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (9x21mm/50)			OUTPUTNAME:9x21mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9x21mm/50)			OUTPUTNAME:9x21mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9x21mm/50)			OUTPUTNAME:9x21mm Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 9x39mm price in d20WL P.59
Bullet AET (9x39mm/20)				OUTPUTNAME:9x39mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9x39mm/20)				OUTPUTNAME:9x39mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9x39mm/20)			OUTPUTNAME:9x39mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9x39mm/20)				OUTPUTNAME:9x39mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1								SOURCEPAGE:p.59			SPROP:Standard Ammo
Bullet Glazer (9x39mm/20)			OUTPUTNAME:9x39mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9x39mm/20)			OUTPUTNAME:9x39mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9x39mm/20)			OUTPUTNAME:9x39mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 9.a SN price in d20WL P.90
Bullet AET (9.a SN/20)				OUTPUTNAME:9.a SN AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9.a SN/20)				OUTPUTNAME:9.a SN AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9.a SN/20)			OUTPUTNAME:9.a SN Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9.a SN/20)				OUTPUTNAME:9.a SN FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1								SOURCEPAGE:p.90			SPROP:Standard Ammo
Bullet Glazer (9.a SN/20)			OUTPUTNAME:9.a SN Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9.a SN/20)			OUTPUTNAME:9.a SN HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9.a SN/20)			OUTPUTNAME:9.a SN Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 10mm price in core P.103
Bullet AET (10mm/50)				OUTPUTNAME:10mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (10mm/50)				OUTPUTNAME:10mm AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (10mm/50)			OUTPUTNAME:10mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (10mm/50)				OUTPUTNAME:10mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (10mm/50)				OUTPUTNAME:10mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (10mm/50)			OUTPUTNAME:10mm HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (10mm/50)				OUTPUTNAME:10mm Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.40/50)				OUTPUTNAME:.40 AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.40/50)				OUTPUTNAME:.40 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.40/50)			OUTPUTNAME:.40 Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.40/50)				OUTPUTNAME:.40 FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.40/50)				OUTPUTNAME:.40 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.40/50)			OUTPUTNAME:.40 HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.40/50)				OUTPUTNAME:.40 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.40SW/50)				OUTPUTNAME:.40SW AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.40SW/50)				OUTPUTNAME:.40SW AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.40SW/50)			OUTPUTNAME:.40SW Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.40SW/50)				OUTPUTNAME:.40SW FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.40SW/50)			OUTPUTNAME:.40SW Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.40SW/50)			OUTPUTNAME:.40SW HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.40SW/50)			OUTPUTNAME:.40SW Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.41in AE/50)			OUTPUTNAME:.41in AE AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.41in AE/50)				OUTPUTNAME:.41in AE AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.41in AE/50)		OUTPUTNAME:.41in AE Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.41in AE/50)			OUTPUTNAME:.41in AE FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.41in AE/50)			OUTPUTNAME:.41in AE Glazer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.41in AE/50)			OUTPUTNAME:.41in AE HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.41in AE/50)			OUTPUTNAME:.41in AE Tracer Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
# .400 Cor-Ban
Bullet AET (.400CB/50)				OUTPUTNAME:.400CB AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.400CB/50)				OUTPUTNAME:.400CB AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.400CB/50)			OUTPUTNAME:.400CB Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.400CB/50)				OUTPUTNAME:.400CB FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.400CB/50)			OUTPUTNAME:.400CB Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.400CB/50)			OUTPUTNAME:.400CB HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.400CB/50)			OUTPUTNAME:.400CB Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .44 Cal price in core P.103
Bullet AET (.44/50)				OUTPUTNAME:.44 AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.44/50)				OUTPUTNAME:.44 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.44/50)			OUTPUTNAME:.44 Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.44/50)				OUTPUTNAME:.44 FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.44/50)				OUTPUTNAME:.44 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.44/50)			OUTPUTNAME:.44 HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.44/50)				OUTPUTNAME:.44 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.44AMP/50)				OUTPUTNAME:.44AMP AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.44AMP/50)				OUTPUTNAME:.44AMP AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.44AMP/50)			OUTPUTNAME:.44AMP Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.44AMP/50)				OUTPUTNAME:.44AMP FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.44AMP/50)			OUTPUTNAME:.44AMP Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.44AMP/50)			OUTPUTNAME:.44AMP HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.44AMP/50)			OUTPUTNAME:.44AMP Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.44Mag/50)				OUTPUTNAME:.44Mag AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.44Mag/50)				OUTPUTNAME:.44Mag AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.44Mag/50)			OUTPUTNAME:.44Mag Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.44Mag/50)				OUTPUTNAME:.44Mag FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.44Mag/50)			OUTPUTNAME:.44Mag Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.44Mag/50)			OUTPUTNAME:.44Mag HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.44Mag/50)			OUTPUTNAME:.44Mag Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .444 Cal price in core P.103
Bullet AET (.444/20)				OUTPUTNAME:.444 AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.444/20)				OUTPUTNAME:.444 AP Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.444/20)			OUTPUTNAME:.444 Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.444/20)				OUTPUTNAME:.444 FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1								SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.444/20)				OUTPUTNAME:.444 Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.444/20)			OUTPUTNAME:.444 HowPoint Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.444/20)				OUTPUTNAME:.444 Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .45 Cal price in core P.103
Bullet AET (.45/50)				OUTPUTNAME:.45 AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45/50)				OUTPUTNAME:.45 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45/50)			OUTPUTNAME:.45 Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45/50)				OUTPUTNAME:.45 FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.45/50)				OUTPUTNAME:.45 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45/50)			OUTPUTNAME:.45 HowPoint Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45/50)				OUTPUTNAME:.45 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.45ACP/50)				OUTPUTNAME:.45ACP AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45ACP/50)				OUTPUTNAME:.45ACP AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45ACP/50)			OUTPUTNAME:.45ACP Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45ACP/50)				OUTPUTNAME:.45ACP FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.45ACP/50)			OUTPUTNAME:.45ACP Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45ACP/50)			OUTPUTNAME:.45ACP HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45ACP/50)			OUTPUTNAME:.45ACP Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.45LC/50)				OUTPUTNAME:.45LC AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45LC/50)				OUTPUTNAME:.45LC AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45LC/50)			OUTPUTNAME:.45LC Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45LC/50)				OUTPUTNAME:.45LC FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.45LC/50)			OUTPUTNAME:.45LC Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45LC/50)			OUTPUTNAME:.45LC HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45LC/50)			OUTPUTNAME:.45LC Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.45-70/50)				OUTPUTNAME:.45-70 AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45-70/50)				OUTPUTNAME:.45-70 AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45-70/50)			OUTPUTNAME:.45-70 Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45-70/50)				OUTPUTNAME:.45-70 FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.45-70/50)			OUTPUTNAME:.45-70 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45-70/50)			OUTPUTNAME:.45-70 HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45-70/50)			OUTPUTNAME:.45-70 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
# .454 Casull
Bullet AET (.454C/50)				OUTPUTNAME:.454C AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.454C/50)				OUTPUTNAME:.454C AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.454C/50)			OUTPUTNAME:.454C Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.454C/50)				OUTPUTNAME:.454C FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.454C/50)			OUTPUTNAME:.454C Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.454C/50)			OUTPUTNAME:.454C HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.454C/50)			OUTPUTNAME:.454C Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (12.3mm/50)				OUTPUTNAME:12.3mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (12.3mm/50)				OUTPUTNAME:12.3mm AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (12.3mm/50)			OUTPUTNAME:12.3mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (12.3mm/50)				OUTPUTNAME:12.3mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (12.3mm/50)			OUTPUTNAME:12.3mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (12.3mm/50)			OUTPUTNAME:12.3mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (12.3mm/50)			OUTPUTNAME:12.3mm Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (12.5mm/50)				OUTPUTNAME:12.5mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (12.5mm/50)				OUTPUTNAME:12.5mm AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (12.5mm/50)			OUTPUTNAME:12.5mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (12.5mm/50)				OUTPUTNAME:12.5mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:5.00	WT:1.5							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (12.5mm/50)			OUTPUTNAME:12.5mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:9.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (12.5mm/50)			OUTPUTNAME:12.5mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:5.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (12.5mm/50)			OUTPUTNAME:12.5mm Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (12.7mm/20)				OUTPUTNAME:12.7mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:12.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (12.7mm/20)				OUTPUTNAME:12.7mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (12.7mm/20)			OUTPUTNAME:12.7mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (12.7mm/20)				OUTPUTNAME:12.7mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:7.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (12.7mm/20)			OUTPUTNAME:12.7mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:11.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (12.7mm/20)			OUTPUTNAME:12.7mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (12.7mm/20)			OUTPUTNAME:12.7mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .50AE price in core P.103
Bullet AET (.50AE/50)				OUTPUTNAME:.50AE AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.50AE/50)				OUTPUTNAME:.50AE AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.50AE/50)			OUTPUTNAME:.50AE Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.50AE/50)				OUTPUTNAME:.50AE FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1.5							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.50AE/50)			OUTPUTNAME:.50AE Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.50AE/50)			OUTPUTNAME:.50AE HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.50AE/50)			OUTPUTNAME:.50AE Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .50 Beowulf
Bullet AET (.50Be/50)				OUTPUTNAME:.50Be AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.50Be/50)				OUTPUTNAME:.50Be AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.50Be/50)			OUTPUTNAME:.50Be Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.50Be/50)				OUTPUTNAME:.50Be FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.50Be/50)			OUTPUTNAME:.50Be Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.50Be/50)			OUTPUTNAME:.50Be HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.50Be/50)			OUTPUTNAME:.50Be Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1.5							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .50 Cal price in core P.103
Bullet AET (.50/20)				OUTPUTNAME:.50 AET Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:11.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.50/20)				OUTPUTNAME:.50 AP Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.50/20)			OUTPUTNAME:.50 Cold-Load Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:7.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 3d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.50/20)				OUTPUTNAME:.50 FMJ Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:6.00	WT:1								SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.50/20)				OUTPUTNAME:.50 Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.50/20)			OUTPUTNAME:.50 HowPoint Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:6.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.50/2)				OUTPUTNAME:.50 Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (14.5mm/20)				OUTPUTNAME:14.5mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:13.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (14.5mm/20)				OUTPUTNAME:14.5mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (14.5mm/20)			OUTPUTNAME:14.5mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 3d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (14.5mm/20)				OUTPUTNAME:14.5mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:8.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (14.5mm/20)			OUTPUTNAME:14.5mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:12.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (14.5mm/20)			OUTPUTNAME:14.5mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:8.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (14.5mm/20)			OUTPUTNAME:14.5mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (15.2mm/20)				OUTPUTNAME:15.2mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AET					COST:14.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (15.2mm/20)				OUTPUTNAME:15.2mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.AP					COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (15.2mm/20)			OUTPUTNAME:15.2mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Cold-Load				COST:10.00	WT:1								SOURCEPAGE:p.9			SPROP:Weapon damage 3d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (15.2mm/20)				OUTPUTNAME:15.2mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.FMJ					COST:9.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (15.2mm/20)			OUTPUTNAME:15.2mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Glazer				COST:13.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (15.2mm/20)			OUTPUTNAME:15.2mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.HowPoint				COST:9.00	WT:1								SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (15.2mm/20)			OUTPUTNAME:15.2mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Tracer				COST:11.00	WT:1								SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# Bulk Shotgun Ammunition
# Equipment Name			Output Name						Type							Cost		Weight	Base Quantity	Source Page		Bonus to weapons			Special Properties

23mm Buckshot shell (10)													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:6	WT:10		CRITRANGE:1			DAMAGE:4d8	SOURCEPAGE:p./BP/2004722a	SPROP:Burst Range 5 ft.,Mil(+3), see text



# .410 ga Long price in d20WL P.141
Bullet (.140 ga L 00-buckshot/10)		OUTPUTNAME:.140 gauge L 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (.140 ga L Birdshot/10)		OUTPUTNAME:.140 gauge L Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L CS/10)			OUTPUTNAME:.140 gauge L CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L CS Penetrator/10)		OUTPUTNAME:.140 gauge L CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L Dragon/10)			OUTPUTNAME:.140 gauge L Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L Riot/10)			OUTPUTNAME:.140 gauge L Riot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L Slug/10)			OUTPUTNAME:.140 gauge L Slug, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (.140 ga L Slug Penetrator/10)	OUTPUTNAME:.140 gauge L Slug Penetrator, 10 pack		TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# .410 ga price in d20WL P.141
Bullet (.140 ga 00-buckshot/10)		OUTPUTNAME:.140 gauge 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (.140 ga Birdshot/10)			OUTPUTNAME:.140 gauge Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga CS/10)				OUTPUTNAME:.140 gauge CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual, see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga CS Penetrator/10)		OUTPUTNAME:.140 gauge CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga Dragon/10)			OUTPUTNAME:.140 gauge Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga Riot/10)			OUTPUTNAME:.140 gauge Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga Slug/10)			OUTPUTNAME:.140 gauge Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (.140 ga Slug Penetrator/10)		OUTPUTNAME:.140 gauge Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# .410 ga Short price in d20WL P.141
Bullet (.140 ga S 00-buckshot/10)		OUTPUTNAME:.140 gauge S 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (.140 ga S Birdshot/10)		OUTPUTNAME:.140 gauge S Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S CS/10)			OUTPUTNAME:.140 gauge S CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual, see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S CS Penetrator/10)		OUTPUTNAME:.140 gauge S CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S Dragon/10)			OUTPUTNAME:.140 gauge S Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S Riot/10)			OUTPUTNAME:.140 gauge S Riot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S Slug/10)			OUTPUTNAME:.140 gauge S Slug, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (.140 ga S Slug Penetrator/10)	OUTPUTNAME:.140 gauge S Slug Penetrator, 10 pack		TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 20 gauge Long price in d20WL P.141
Bullet (20 ga L 00-buckshot/10)		OUTPUTNAME:20 gauge L 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (20 ga L Birdshot/10)			OUTPUTNAME:20 gauge L Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L CS/10)				OUTPUTNAME:20 gauge L CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L CS Penetrator/10)		OUTPUTNAME:20 gauge L CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L Dragon/10)			OUTPUTNAME:20 gauge L Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L Riot/10)			OUTPUTNAME:20 gauge L Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L Slug/10)			OUTPUTNAME:20 gauge L Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (20 ga L Slug Penetrator/10)		OUTPUTNAME:20 gauge L Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 20 ga price in d20WL P.141
Bullet (20 ga 00-buckshot/10)			OUTPUTNAME:20 gauge 00-buckshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (20 ga Birdshot/10)			OUTPUTNAME:20 gauge Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga CS/10)				OUTPUTNAME:20 gauge CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual, see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga CS Penetrator/10)		OUTPUTNAME:20 gauge CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga Dragon/10)			OUTPUTNAME:20 gauge Dragon, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga Riot/10)				OUTPUTNAME:20 gauge Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga Slug/10)				OUTPUTNAME:20 gauge Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (20 ga Slug Penetrator/10)		OUTPUTNAME:20 gauge Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 20 ga Short price in d20WL P.141
Bullet (20 ga S 00-buckshot/10)		OUTPUTNAME:20 gauge S 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (20 ga S Birdshot/10)			OUTPUTNAME:20 gauge S Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S CS/10)				OUTPUTNAME:20 gauge S CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual, see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S CS Penetrator/10)		OUTPUTNAME:20 gauge S CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S Dragon/10)			OUTPUTNAME:20 gauge S Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S Riot/10)			OUTPUTNAME:20 gauge S Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S Slug/10)			OUTPUTNAME:20 gauge S Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (20 ga S Slug Penetrator/10)		OUTPUTNAME:20 gauge S Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 12 gauge Long price in d20WL P.141
Bullet (12 ga L 00-buckshot/10)		OUTPUTNAME:12 gauge L 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (12 ga L Birdshot/10)			OUTPUTNAME:12 gauge L Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L CS/10)				OUTPUTNAME:12 gauge L CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L CS Penetrator/10)		OUTPUTNAME:12 gauge L CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L Dragon/10)			OUTPUTNAME:12 gauge L Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L Riot/10)			OUTPUTNAME:12 gauge L Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L Slug/10)			OUTPUTNAME:12 gauge L Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (12 ga L Slug Penetrator/10)		OUTPUTNAME:12 gauge L Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 12 ga price in d20WL P.141
Bullet (12 ga 00-buckshot/10)			OUTPUTNAME:12 gauge 00-buckshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (12 ga Birdshot/10)			OUTPUTNAME:12 gauge Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga CS/10)				OUTPUTNAME:12 gauge CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga CS Penetrator/10)		OUTPUTNAME:12 gauge CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga Dragon/10)			OUTPUTNAME:12 gauge Dragon, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga Riot/10)				OUTPUTNAME:12 gauge Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga Slug/10)				OUTPUTNAME:12 gauge Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (12 ga Slug Penetrator/10)		OUTPUTNAME:12 gauge Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 12 ga Custom price in d20WL P.147
Bullet (12 ga 00-buckshot MIL/10)		OUTPUTNAME:12 gauge 00-buckshot *SPAS 15 MIL, 10 pack		TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:5.00	WT:1								SOURCEPAGE:p.147			SPROP:Damage +1	SPROP:Custom Ammo used only by Franchi SPAS 15 MIL
Bullet (12 ga Minishell 00-buckshot/10)	OUTPUTNAME:12 gauge Minishell 00-buckshot, 10 pack		TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:4.00	WT:1								SOURCEPAGE:p.153			SPROP:Standard Minishell Ammo for the Poseidon Micro

# 12 ga Short price in d20WL P.141
Bullet (12 ga S 00-buckshot/10)		OUTPUTNAME:12 gauge S 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (12 ga S Birdshot/10)			OUTPUTNAME:12 gauge S Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S CS/10)				OUTPUTNAME:12 gauge S CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual, see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S CS Penetrator/10)		OUTPUTNAME:12 gauge S CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S Dragon/10)			OUTPUTNAME:12 gauge S Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S Riot/10)			OUTPUTNAME:12 gauge S Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S Slug/10)			OUTPUTNAME:12 gauge S Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (12 ga S Slug Penetrator/10)		OUTPUTNAME:12 gauge S Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 10 gauge Long price in d20WL P.141
Bullet (10 ga L 00-buckshot/10)		OUTPUTNAME:10 gauge L 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (10 ga L Birdshot/10)			OUTPUTNAME:10 gauge L Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L CS/10)				OUTPUTNAME:10 gauge L CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L CS Penetrator/10)		OUTPUTNAME:10 gauge L CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L Dragon/10)			OUTPUTNAME:10 gauge L Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L Riot/10)			OUTPUTNAME:10 gauge L Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L Slug/10)			OUTPUTNAME:10 gauge L Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (10 ga L Slug Penetrator/10)		OUTPUTNAME:10 gauge L Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 10 ga price in d20WL P.141
Bullet (10 ga 00-buckshot/10)			OUTPUTNAME:10 gauge 00-buckshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (10 ga Birdshot/10)			OUTPUTNAME:10 gauge Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga CS/10)				OUTPUTNAME:10 gauge CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga CS Penetrator/10)		OUTPUTNAME:10 gauge CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga Dragon/10)			OUTPUTNAME:10 gauge Dragon, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga Riot/10)				OUTPUTNAME:10 gauge Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga Slug/10)				OUTPUTNAME:10 gauge Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (10 ga Slug Penetrator/10)		OUTPUTNAME:10 gauge Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 10 ga Short price in d20WL P.141
Bullet (10 ga S 00-buckshot/10)		OUTPUTNAME:10 gauge S 00-buckshot, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (10 ga S Birdshot/10)			OUTPUTNAME:10 gauge S Birdshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S CS/10)				OUTPUTNAME:10 gauge S CS, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S CS Penetrator/10)		OUTPUTNAME:10 gauge S CS Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S Dragon/10)			OUTPUTNAME:10 gauge S Dragon, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S Riot/10)			OUTPUTNAME:10 gauge S Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S Slug/10)			OUTPUTNAME:10 gauge S Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (10 ga S Slug Penetrator/10)		OUTPUTNAME:10 gauge S Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 23mm Long price in BP/2004722a
Bullet (23mm L 00-buckshot/10)		OUTPUTNAME:23mm L 00-buckshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:6.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Damage +1	SPROP:Standard Ammo
Bullet (23mm L Birdshot/10)			OUTPUTNAME:23mm L Birdshot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L CS/10)				OUTPUTNAME:23mm L CS, 10 pack						TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L CS Penetrator/10)		OUTPUTNAME:23mm L CS Penetrator, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L Dragon/10)			OUTPUTNAME:23mm L Dragon, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L Riot/10)				OUTPUTNAME:23mm L Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L Slug/10)				OUTPUTNAME:23mm L Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (23mm L Slug Penetrator/10)		OUTPUTNAME:23mm L Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 23mm in BP/2004722a
Bullet (23mm 00-buckshot/10)			OUTPUTNAME:23mm 00-buckshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:6.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet (23mm Birdshot/10)			OUTPUTNAME:23mm Birdshot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm CS/10)				OUTPUTNAME:23mm CS, 10 pack						TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm CS Penetrator/10)		OUTPUTNAME:23mm CS Penetrator, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm Dragon/10)				OUTPUTNAME:23mm Dragon, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm Riot/10)				OUTPUTNAME:23mm Riot, 10 pack						TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm Slug/10)				OUTPUTNAME:23mm Slug, 10 pack						TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (23mm Slug Penetrator/10)		OUTPUTNAME:23mm Slug Penetrator, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# 23mm Short price in BP/2004722a
Bullet (23mm S 00-buckshot/10)		OUTPUTNAME:23mm S 00-buckshot, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.00-buckshot			COST:6.00	WT:1								SOURCEPAGE:p.BP/2004722a	SPROP:Damage -1	SPROP:Standard Ammo
Bullet (23mm S Birdshot/10)			OUTPUTNAME:23mm S Birdshot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Birdshot				COST:3.00	WT:1								SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S CS/10)				OUTPUTNAME:23mm S CS, 10 pack						TYPE:Ammunition.Standard.Metal.Bullet.CS					COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S CS Penetrator/10)		OUTPUTNAME:23mm S CS Penetrator, 10 pack				TYPE:Ammunition.Standard.Metal.Bullet.CS Penetrator			COST:14.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S Dragon/10)			OUTPUTNAME:23mm S Dragon, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Dragon				COST:12.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S Riot/10)				OUTPUTNAME:23mm S Riot, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Riot				COST:5.00	WT:1								SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S Slug/10)				OUTPUTNAME:23mm S Slug, 10 pack					TYPE:Ammunition.Standard.Metal.Bullet.Slug				COST:4.00	WT:1								SOURCEPAGE:p.141			SPROP:See text
Bullet (23mm S Slug Penetrator/10)		OUTPUTNAME:23mm S Slug Penetrator, 10 pack			TYPE:Ammunition.Standard.Metal.Bullet.Slug Penetrator			COST:6.00	WT:1								SOURCEPAGE:p.141			SPROP:See text

# Individual Ammumition
# Equipment Name			Output Name					Type								Cost		Weight	Base Quantity	Source Page			Bonus to weapons			Special Properties

# BP/2004722a
Bullet AET (4.6mm)				OUTPUTNAME:4.6mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (4.6mm)					OUTPUTNAME:4.6mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (4.6mm)			OUTPUTNAME:4.6mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (4.6mm)				OUTPUTNAME:4.6mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (4.6mm)				OUTPUTNAME:4.6mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (4.6mm)				OUTPUTNAME:4.6mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (4.6mm)				OUTPUTNAME:4.6mm Bullet							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (4.7mm Caseless)			OUTPUTNAME:4.7mm Caseless AET Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (4.7mm Caseless)			OUTPUTNAME:4.7mm Caseless AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (4.7mm Caseless)		OUTPUTNAME:4.7mm Caseless Cold-Load Bullet			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (4.7mm Caseless)			OUTPUTNAME:4.7mm Caseless FMJ Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (4.7mm Caseless)		OUTPUTNAME:4.7mm Caseless Glazer Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (4.7mm Caseless)		OUTPUTNAME:4.7mm Caseless HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (4.7mm Caseless)		OUTPUTNAME:4.7mm Caseless Tracer Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.45mm Rifle)			OUTPUTNAME:5.45mm AET Rifle Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.45mm Rifle)			OUTPUTNAME:5.45mm AP Rifle Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.45mm Rifle)		OUTPUTNAME:5.45mm Cold-Load Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.45mm Rifle)			OUTPUTNAME:5.45mm FMJ Rifle Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.45mm Rifle)			OUTPUTNAME:5.45mm Glazer Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.45mm Rifle)		OUTPUTNAME:5.45mm HowPoint Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.45mm Rifle)			OUTPUTNAME:5.45mm Tracer Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.45mm Pistol)			OUTPUTNAME:5.45mm AET Pistol Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.45mm Pistol)			OUTPUTNAME:5.45mm AP Pistol Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.45mm Pistol)		OUTPUTNAME:5.45mm Cold-Load Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.45mm Pistol)			OUTPUTNAME:5.45mm FMJ Pistol Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.45mm Pistol)			OUTPUTNAME:5.45mm Glazer Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.45mm Pistol)		OUTPUTNAME:5.45mm HowPoint Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.45mm Pistol)			OUTPUTNAME:5.45mm Tracer Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.45x45mm)				OUTPUTNAME:5.45x45mm AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.45x45mm)				OUTPUTNAME:5.45x45mm AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.45x45mm)			OUTPUTNAME:5.45x45mm Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.45x45mm)				OUTPUTNAME:5.45x45mm FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.45x45mm)			OUTPUTNAME:5.45x45mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.45x45mm)			OUTPUTNAME:5.45x45mm HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.45x45mm)			OUTPUTNAME:5.45x45mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (5.46mm)				OUTPUTNAME:5.46mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.46mm)				OUTPUTNAME:5.46mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.46mm)			OUTPUTNAME:5.46mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.46mm)				OUTPUTNAME:5.46mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (5.46mm)				OUTPUTNAME:5.46mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.46mm)			OUTPUTNAME:5.46mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.46mm)				OUTPUTNAME:5.46mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 5.56mm price in core P.103
Bullet AET (5.56mm)				OUTPUTNAME:5.56mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.56mm)				OUTPUTNAME:5.56mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.56mm)			OUTPUTNAME:5.56mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.56mm)				OUTPUTNAME:5.56mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (5.56mm)				OUTPUTNAME:5.56mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.56mm)			OUTPUTNAME:5.56mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.56mm)				OUTPUTNAME:5.56mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.56mm Knight)			OUTPUTNAME:5.56mm Knight AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.56mm Knight)			OUTPUTNAME:5.56mm Knight AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.56mm Knight)		OUTPUTNAME:5.56mm Knight Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.56mm Knight)			OUTPUTNAME:5.56mm Knight FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.56mm Knight)			OUTPUTNAME:5.56mm Knight Glazer Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.56mm Knight)		OUTPUTNAME:5.56mm Knight HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.56mm Knight)			OUTPUTNAME:5.56mm Knight Tracer Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (5.56x45mm)				OUTPUTNAME:5.56x45mm AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.56x45mm)				OUTPUTNAME:5.56x45mm AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.56x45mm)			OUTPUTNAME:5.56x45mm Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.56x45mm)				OUTPUTNAME:5.56x45mm FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (5.56x45mm)			OUTPUTNAME:5.56x45mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.56x45mm)			OUTPUTNAME:5.56x45mm HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.56x45mm)			OUTPUTNAME:5.56x45mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .22 Cal price in core P.103
Bullet AET (.22)					OUTPUTNAME:.22 AET Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.22)					OUTPUTNAME:.22 AP Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.22)				OUTPUTNAME:.22 Cold-Load Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.22)					OUTPUTNAME:.22 FMJ Bullets, 50 pack					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.22)				OUTPUTNAME:.22 Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint(.22)				OUTPUTNAME:.22 HowPointBullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.22)				OUTPUTNAME:.22 Tracer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# Same as 5.56mm
Bullet AET (.223)					OUTPUTNAME:.223 AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.223)					OUTPUTNAME:.223 AP Bullets, 20 pack					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.223)				OUTPUTNAME:.223 Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.223)					OUTPUTNAME:.223 FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.223)				OUTPUTNAME:.223 Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint(.223)				OUTPUTNAME:.223 HowPointBullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.223)				OUTPUTNAME:.223 Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.7mm)				OUTPUTNAME:5.7mm AET Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.7mm)					OUTPUTNAME:5.7mm AP Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.7mm)			OUTPUTNAME:5.7mm Cold-Load Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.7mm)				OUTPUTNAME:5.7mm FMJ Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.7mm)				OUTPUTNAME:5.7mm Glazer Bullets, 50 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.7mm)				OUTPUTNAME:5.7mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.7mm)				OUTPUTNAME:5.7mm HowPoint Bullets, 50 pack			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (5.8mm)				OUTPUTNAME:5.8mm AET Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (5.8mm)					OUTPUTNAME:5.8mm AP Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (5.8mm)			OUTPUTNAME:5.8mm Cold-Load Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (5.8mm)				OUTPUTNAME:5.8mm FMJ Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (5.8mm)				OUTPUTNAME:5.8mm Glazer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (5.8mm)				OUTPUTNAME:5.8mm HowPoint Bullets, 20 pack			TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (5.8mm)				OUTPUTNAME:5.8mm Tracer Bullets, 20 pack				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.25)					OUTPUTNAME:.25 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.25)					OUTPUTNAME:.25 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.25)				OUTPUTNAME:.25 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.25)					OUTPUTNAME:.25 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.25)				OUTPUTNAME:.25 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.25)				OUTPUTNAME:.25 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.25)				OUTPUTNAME:.25 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.25ACP)				OUTPUTNAME:.25ACP AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.25ACP)				OUTPUTNAME:.25ACP AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.25ACP)			OUTPUTNAME:.25ACP Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.25ACP)				OUTPUTNAME:.25ACP FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.25ACP)				OUTPUTNAME:.25ACP Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.25ACP)			OUTPUTNAME:.25ACP HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.25ACP)				OUTPUTNAME:.25ACP Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 6.5x25mm price in d20WL P.136
Bullet AET (6.5x25mm Rifle)			OUTPUTNAME:6.5x25mm AET Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (6.5x25mm Rifle)			OUTPUTNAME:6.5x25mm AP Rifle Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (6.5x25mm Rifle)		OUTPUTNAME:6.5x25mm Cold-Load Rifle Bullet			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (6.5x25mm Rifle)			OUTPUTNAME:6.5x25mm FMJ Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.05							SOURCEPAGE:p.136			SPROP:Standard Ammo
Bullet Glazer (6.5x25mm Rifle)		OUTPUTNAME:6.5x25mm Glazer Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (6.5x25mm Rifle)		OUTPUTNAME:6.5x25mm HowPoint Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (6.5x25mm Rifle)		OUTPUTNAME:6.5x25mm Tracer Rifle Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (6.5x25mm Pistol)			OUTPUTNAME:6.5x25mm AET Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (6.5x25mm Pistol)			OUTPUTNAME:6.5x25mm AP Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (6.5x25mm Pistol)		OUTPUTNAME:6.5x25mm Cold-Load Pistol Bullet			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (6.5x25mm Pistol)			OUTPUTNAME:6.5x25mm FMJ Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (6.5x25mm Pistol)		OUTPUTNAME:6.5x25mm Glazer Pistol Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (6.5x25mm Pistol)		OUTPUTNAME:6.5x25mm HowPoint Pistol Bullet			TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (6.5x25mm Pistol)		OUTPUTNAME:6.5x25mm Tracer RiPistolfle Bullet			TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.280)					OUTPUTNAME:.280 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.280)					OUTPUTNAME:.280 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.280)				OUTPUTNAME:.280 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.280)					OUTPUTNAME:.280 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.280)				OUTPUTNAME:.280 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.280)				OUTPUTNAME:.280 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.280)				OUTPUTNAME:.280 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (7.5mm)				OUTPUTNAME:7.5mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.5mm)					OUTPUTNAME:7.5mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.5mm)			OUTPUTNAME:7.5mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.5mm)				OUTPUTNAME:7.5mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (7.5mm)				OUTPUTNAME:7.5mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.5mm)				OUTPUTNAME:7.5mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.5mm)				OUTPUTNAME:7.5mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 7.62mm SSR price in d20WL P.102
Bullet Cold-Load (7.62mm SSR)			OUTPUTNAME:7.62mm SSR Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.102			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage

# 7.62mm price in core P.103
Bullet AET (7.62mm)				OUTPUTNAME:7.62mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62mm)				OUTPUTNAME:7.62mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62mm)			OUTPUTNAME:7.62mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62mm)				OUTPUTNAME:7.62mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (7.62mm)				OUTPUTNAME:7.62mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62mm)			OUTPUTNAME:7.62mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62mm)				OUTPUTNAME:7.62mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 7.62mmR price in core P.103
# 7.62x39mm
Bullet AET (7.62mmR)				OUTPUTNAME:7.62mmR AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62mmR)				OUTPUTNAME:7.62mmR AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62mmR)			OUTPUTNAME:7.62mmR Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62mmR)				OUTPUTNAME:7.62mmR FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (7.62mmR)				OUTPUTNAME:7.62mmR Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62mmR)			OUTPUTNAME:7.62mmR HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62mmR)				OUTPUTNAME:7.62mmR Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (7.62x17mm)				OUTPUTNAME:7.62x17mm AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62x17mm)				OUTPUTNAME:7.62x17mm AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62x17mm)			OUTPUTNAME:7.62x17mm Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62x17mm)				OUTPUTNAME:7.62x17mm FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (7.62x17mm)			OUTPUTNAME:7.62x17mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62x17mm)			OUTPUTNAME:7.62x17mm HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62x17mm)			OUTPUTNAME:7.62x17mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (7.62x39mm)				OUTPUTNAME:7.62x39mm AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62x39mm)				OUTPUTNAME:7.62x39mm AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62x39mm)			OUTPUTNAME:7.62x39mm Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62x39mm)				OUTPUTNAME:7.62x39mm FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (7.62x39mm)			OUTPUTNAME:7.62x39mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62x39mm)			OUTPUTNAME:7.62x39mm HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62x39mm)			OUTPUTNAME:7.62x39mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (7.62x45mm)				OUTPUTNAME:7.62x45mm AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (7.62x45mm)				OUTPUTNAME:7.62x45mm AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (7.62x45mm)			OUTPUTNAME:7.62x45mm Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (7.62x45mm)				OUTPUTNAME:7.62x45mm FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (7.62x45mm)			OUTPUTNAME:7.62x45mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (7.62x45mm)			OUTPUTNAME:7.62x45mm HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:4.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (7.62x45mm)			OUTPUTNAME:7.62x45mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .300 Winchester
Bullet AET (.300W)				OUTPUTNAME:.300W AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.300W)					OUTPUTNAME:.300W AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.300W)			OUTPUTNAME:.300W Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.300W)				OUTPUTNAME:.300W FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.300W)				OUTPUTNAME:.300W Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.300W)				OUTPUTNAME:.300W HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.300W)				OUTPUTNAME:.300W Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .300 Weatherby
Bullet AET (.300We)				OUTPUTNAME:.300We AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.300We)				OUTPUTNAME:.300We AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.300We)			OUTPUTNAME:.300We Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.300We)				OUTPUTNAME:.300We FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.300We)				OUTPUTNAME:.300We Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.300We)			OUTPUTNAME:.300We HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.300We)				OUTPUTNAME:.300We Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.308)					OUTPUTNAME:.308 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.308)					OUTPUTNAME:.308 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.308)				OUTPUTNAME:.308 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.308)					OUTPUTNAME:.308 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.308)				OUTPUTNAME:.308 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.308)				OUTPUTNAME:.308 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.308)				OUTPUTNAME:.308 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .32 Cal price in core P.103
Bullet AET (.32)					OUTPUTNAME:.32 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.32)					OUTPUTNAME:.32 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.32)				OUTPUTNAME:.32 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.32)					OUTPUTNAME:.32 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.32)				OUTPUTNAME:.32 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.32)				OUTPUTNAME:.32 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.32)				OUTPUTNAME:.32ACP 32 Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.32ACP)				OUTPUTNAME:.32ACP AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.32ACP)				OUTPUTNAME:.32ACP AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.32ACP)			OUTPUTNAME:.32ACP Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.32ACP)				OUTPUTNAME:.32ACP FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.p			SPROP:Standard Ammo
Bullet Glazer (.32ACP)				OUTPUTNAME:.32ACP Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.32ACP)			OUTPUTNAME:.32ACP HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.32ACP)				OUTPUTNAME:.32ACP Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.338)					OUTPUTNAME:.338 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.338)					OUTPUTNAME:.338 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.338)				OUTPUTNAME:.338 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.338)					OUTPUTNAME:.338 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.338)				OUTPUTNAME:.338 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.338)				OUTPUTNAME:.338 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.338)				OUTPUTNAME:.338 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .38 Cal price in core P.103
Bullet AET (.38S)					OUTPUTNAME:.38S AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.38S)					OUTPUTNAME:.38S AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.38S)				OUTPUTNAME:.38S Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.38S)					OUTPUTNAME:.38S FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.38S)				OUTPUTNAME:.38S Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.38S)				OUTPUTNAME:.38S HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.38S)				OUTPUTNAME:.38S Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.30-06)				OUTPUTNAME:.30-06 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.30-06)				OUTPUTNAME:.30-06 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.30-06)			OUTPUTNAME:.30-06 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.30-06)				OUTPUTNAME:.30-06 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.30-06)				OUTPUTNAME:.30-06 Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.30-06)			OUTPUTNAME:.30-06 HowPoint Bullets					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.30-06)				OUTPUTNAME:.30-06 Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (.380ACP)				OUTPUTNAME:.380ACP AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.380ACP)				OUTPUTNAME:.380ACP AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.380ACP)			OUTPUTNAME:.380ACP Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.380ACP)				OUTPUTNAME:.380ACP FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.380ACP)				OUTPUTNAME:.380ACP Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.380ACP)			OUTPUTNAME:.380ACP HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.380ACP)				OUTPUTNAME:.380ACP Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .357 Cal price in core P.103
Bullet AET (.357)					OUTPUTNAME:.357 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.357)					OUTPUTNAME:.357 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.357)				OUTPUTNAME:.357 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.357)					OUTPUTNAME:.357 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.357)				OUTPUTNAME:.357 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.357)				OUTPUTNAME:.357 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.357)				OUTPUTNAME:.357 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.357Mag)				OUTPUTNAME:.357Mag AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.357Mag)				OUTPUTNAME:.357Mag AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.357Mag)			OUTPUTNAME:.357Mag Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.357Mag)				OUTPUTNAME:.357Mag FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.357Mag)				OUTPUTNAME:.357Mag Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.357Mag)			OUTPUTNAME:.357Mag HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.357Mag)				OUTPUTNAME:.357Mag Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.357SIG)				OUTPUTNAME:.357SIG AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.357SIG)				OUTPUTNAME:.357SIG AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.357SIG)			OUTPUTNAME:.357SIG Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.357SIG)				OUTPUTNAME:.357SIG FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.357SIG)				OUTPUTNAME:.357SIG Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.357SIG)			OUTPUTNAME:.357SIG HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.357SIG)				OUTPUTNAME:.357SIG Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 9mm price in core P.103
# Includes Lugar, NATO, Parabellum
Bullet AET (9mm)					OUTPUTNAME:9mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mm)					OUTPUTNAME:9mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mm)				OUTPUTNAME:9mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mm)					OUTPUTNAME:9mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (9mm)				OUTPUTNAME:9mm Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mm)				OUTPUTNAME:9mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mm)				OUTPUTNAME:9mm Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (9mm Caseless)			OUTPUTNAME:9mm Caseless AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mm Caseless)			OUTPUTNAME:9mm Caseless AP Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mm Caseless)		OUTPUTNAME:9mm Caseless Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mm Caseless)			OUTPUTNAME:9mm Caseless FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (9mm Caseless)			OUTPUTNAME:9mm Caseless Glazer Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mm Caseless)		OUTPUTNAME:9mm Caseless HowPoint Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mm Caseless)			OUTPUTNAME:9mm Caseless Tracer Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# Low-power Makarov
Bullet AET (9mmR)					OUTPUTNAME:9mmR AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mmR)					OUTPUTNAME:9mmR AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mmR)				OUTPUTNAME:9mmR Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mmR)					OUTPUTNAME:9mmR FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (9mmR)				OUTPUTNAME:9mmR Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mmR)				OUTPUTNAME:9mmR HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mmR)				OUTPUTNAME:9mmR Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# High-power Makarov
Bullet AET (9mmM)					OUTPUTNAME:9mmM AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mmM)					OUTPUTNAME:9mmM AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mmM)				OUTPUTNAME:9mmM Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mmM)					OUTPUTNAME:9mmM FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (9mmM)				OUTPUTNAME:9mmM Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mmM)				OUTPUTNAME:9mmM HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mmM)				OUTPUTNAME:9mmM Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# pmm Short
Bullet AET (9mmS)					OUTPUTNAME:9mmS AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9mmS)					OUTPUTNAME:9mmS AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9mmS)				OUTPUTNAME:9mmS Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9mmS)					OUTPUTNAME:9mmS FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (9mmS)				OUTPUTNAME:9mmS Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9mmS)				OUTPUTNAME:9mmS HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9mmS)				OUTPUTNAME:9mmS Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (9x21mm)				OUTPUTNAME:9x21mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9x21mm)				OUTPUTNAME:9x21mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9x21mm)			OUTPUTNAME:9x21mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9x21mm)				OUTPUTNAME:9x21mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (9x21mm)				OUTPUTNAME:9x21mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9x21mm)			OUTPUTNAME:9x21mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9x21mm)				OUTPUTNAME:9x21mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 9x39mm price in d20WL P.59
Bullet AET (9x39mm)				OUTPUTNAME:9x39mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9x39mm)				OUTPUTNAME:9x39mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9x39mm)			OUTPUTNAME:9x39mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9x39mm)				OUTPUTNAME:9x39mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.05							SOURCEPAGE:p.59			SPROP:Standard Ammo
Bullet Glazer (9x39mm)				OUTPUTNAME:9x39mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9x39mm)			OUTPUTNAME:9x39mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9x39mm)				OUTPUTNAME:9x39mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 9.a SN price in d20WL P.90
Bullet AET (9.a SN)				OUTPUTNAME:9.a SN AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (9.a SN)				OUTPUTNAME:9.a SN AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (9.a SN)			OUTPUTNAME:9.a SN Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (9.a SN)				OUTPUTNAME:9.a SN FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.05							SOURCEPAGE:p.90			SPROP:Standard Ammo
Bullet Glazer (9.a SN)				OUTPUTNAME:9.a SN Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (9.a SN)			OUTPUTNAME:9.a SN HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (9.a SN)				OUTPUTNAME:9.a SN Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# 10mm price in core P.103
Bullet AET (10mm)					OUTPUTNAME:10mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (10mm)					OUTPUTNAME:10mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (10mm)				OUTPUTNAME:10mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (10mm)					OUTPUTNAME:10mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (10mm)				OUTPUTNAME:10mm Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (10mm)				OUTPUTNAME:10mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (10mm)				OUTPUTNAME:10mm Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.40)					OUTPUTNAME:.40 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.40)					OUTPUTNAME:.40 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.40)				OUTPUTNAME:.40 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.40)					OUTPUTNAME:.40 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.40)				OUTPUTNAME:.40 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.40)				OUTPUTNAME:.40 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.40)				OUTPUTNAME:.40 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.40SW)				OUTPUTNAME:.40SW AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.40SW)					OUTPUTNAME:.40SW AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.40SW)			OUTPUTNAME:.40SW Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.40SW)				OUTPUTNAME:.40SW FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.40SW)				OUTPUTNAME:.40SW Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.40SW)				OUTPUTNAME:.40SW HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.40SW)				OUTPUTNAME:.40SW Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.41in AE)				OUTPUTNAME:.41in AE AET Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.41in AE)				OUTPUTNAME:.41in AE AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.41in AE)			OUTPUTNAME:.41in AE Cold-Load Bullet				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.41in AE)				OUTPUTNAME:.41in AE FMJ Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.41in AE)			OUTPUTNAME:.41in AE Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.41in AE)			OUTPUTNAME:.41in AE HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.41in AE)			OUTPUTNAME:.41in AE Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
# .400 Cor-Ban
Bullet AET (.400CB)				OUTPUTNAME:.400CB AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.400CB)				OUTPUTNAME:.400CB AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.400CB)			OUTPUTNAME:.400CB Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.400CB)				OUTPUTNAME:.400CB FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.400CB)				OUTPUTNAME:.400CB Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.400CB)			OUTPUTNAME:.400CB HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.400CB)				OUTPUTNAME:.400CB Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .44 Cal price in core P.103
Bullet AET (.44)					OUTPUTNAME:.44 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.44)					OUTPUTNAME:.44 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.44)				OUTPUTNAME:.44 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.44)					OUTPUTNAME:.44 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.44)				OUTPUTNAME:.44 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.44)				OUTPUTNAME:.44 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.44)				OUTPUTNAME:.44 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.44AMP)				OUTPUTNAME:.44AMP AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.44AMP)				OUTPUTNAME:.44AMP AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.44AMP)			OUTPUTNAME:.44AMP Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.44AMP)				OUTPUTNAME:.44AMP FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.44AMP)				OUTPUTNAME:.44AMP Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.44AMP)			OUTPUTNAME:.44AMP HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.44AMP)				OUTPUTNAME:.44AMP Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.44Mag)				OUTPUTNAME:.44Mag AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.44Mag)				OUTPUTNAME:.44Mag AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.44Mag)			OUTPUTNAME:.44Mag Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.44Mag)				OUTPUTNAME:.44Mag FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.44Mag)				OUTPUTNAME:.44Mag Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.44Mag)			OUTPUTNAME:.44Mag HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.44Mag)				OUTPUTNAME:.44Mag Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .444 Cal price in core P.103
Bullet AET (.444)					OUTPUTNAME:.444 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.444)					OUTPUTNAME:.444 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.444)				OUTPUTNAME:.444 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.444)					OUTPUTNAME:.444 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.05							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.444)				OUTPUTNAME:.444 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.444)				OUTPUTNAME:.444 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.444)				OUTPUTNAME:.444 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .45 Cal price in core P.103
Bullet AET (.45)					OUTPUTNAME:.45 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45)					OUTPUTNAME:.45 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45)				OUTPUTNAME:.45 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45)					OUTPUTNAME:.45 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.45)				OUTPUTNAME:.45 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45)				OUTPUTNAME:.45 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45)				OUTPUTNAME:.45 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.45ACP)				OUTPUTNAME:.45ACP AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45ACP)				OUTPUTNAME:.45ACP AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45ACP)			OUTPUTNAME:.45ACP Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45ACP)				OUTPUTNAME:.45ACP FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.45ACP)				OUTPUTNAME:.45ACP Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45ACP)			OUTPUTNAME:.45ACP HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45ACP)				OUTPUTNAME:.45ACP Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.45LC)				OUTPUTNAME:.45LC AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45LC)					OUTPUTNAME:.45LC AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45LC)			OUTPUTNAME:.45LC Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45LC)				OUTPUTNAME:.45LC FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.45LC)				OUTPUTNAME:.45LC Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45LC)				OUTPUTNAME:.45LC HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45LC)				OUTPUTNAME:.45LC Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (.45-70)				OUTPUTNAME:.45-70 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.45-70)				OUTPUTNAME:.45-70 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.45-70)			OUTPUTNAME:.45-70 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.45-70)				OUTPUTNAME:.45-70 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.45-70)				OUTPUTNAME:.45-70 Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.45-70)			OUTPUTNAME:.45-70 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.45-70)				OUTPUTNAME:.45-70 Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
# .454 Casull
Bullet AET (.454C)				OUTPUTNAME:.454C AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.454C)					OUTPUTNAME:.454C AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.454C)			OUTPUTNAME:.454C Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.454C)				OUTPUTNAME:.454C FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (.454C)				OUTPUTNAME:.454C Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.454C)				OUTPUTNAME:.454C HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.454C)				OUTPUTNAME:.454C Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

Bullet AET (12.3mm)				OUTPUTNAME:12.3mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (12.3mm)				OUTPUTNAME:12.3mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (12.3mm)			OUTPUTNAME:12.3mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (12.3mm)				OUTPUTNAME:12.3mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (12.3mm)				OUTPUTNAME:12.3mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (12.3mm)			OUTPUTNAME:12.3mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (12.3mm)				OUTPUTNAME:12.3mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (12.5mm)				OUTPUTNAME:12.5mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (12.5mm)				OUTPUTNAME:12.5mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (12.5mm)			OUTPUTNAME:12.5mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (12.5mm)				OUTPUTNAME:12.5mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:5.00	WT:0.03							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (12.5mm)				OUTPUTNAME:12.5mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:9.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (12.5mm)			OUTPUTNAME:12.5mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:5.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (12.5mm)				OUTPUTNAME:12.5mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (12.7mm)				OUTPUTNAME:12.7mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:12.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (12.7mm)				OUTPUTNAME:12.7mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (12.7mm)			OUTPUTNAME:12.7mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (12.7mm)				OUTPUTNAME:12.7mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:7.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (12.7mm)				OUTPUTNAME:12.7mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:11.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (12.7mm)			OUTPUTNAME:12.7mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (12.7mm)				OUTPUTNAME:12.7mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .50AE price in core P.103
Bullet AET (.50AE)				OUTPUTNAME:.50AE AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.50AE)					OUTPUTNAME:.50AE AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.50AE)			OUTPUTNAME:.50AE Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.50AE)				OUTPUTNAME:.50AE FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.03							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.50AE)				OUTPUTNAME:.50AE Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.50AE)				OUTPUTNAME:.50AE HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.50AE)				OUTPUTNAME:.50AE Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .50 Beowulf
Bullet AET (.50Be)				OUTPUTNAME:.50Be AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.50Be)					OUTPUTNAME:.50Be AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.50Be)			OUTPUTNAME:.50Be Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Weapon damage 2d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.50Be)				OUTPUTNAME:.50Be FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:Standard Ammo
Bullet Glazer (.50Be)				OUTPUTNAME:.50Be Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.50Be)				OUTPUTNAME:.50Be HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.50Be)				OUTPUTNAME:.50Be Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.03							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# .50 Cal price in core P.103
Bullet AET (.50)					OUTPUTNAME:.50 AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:11.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (.50)					OUTPUTNAME:.50 AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (.50)				OUTPUTNAME:.50 Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:7.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 3d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (.50)					OUTPUTNAME:.50 FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:6.00	WT:0.05							SOURCEPAGE:p.core P.103		SPROP:Standard Ammo
Bullet Glazer (.50)				OUTPUTNAME:.50 Glazer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (.50)				OUTPUTNAME:.50 HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:6.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (.50)				OUTPUTNAME:.50 Tracer Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (14.5mm)				OUTPUTNAME:14.5mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:13.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (14.5mm)				OUTPUTNAME:14.5mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (14.5mm)			OUTPUTNAME:14.5mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 3d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (14.5mm)				OUTPUTNAME:14.5mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:8.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (14.5mm)				OUTPUTNAME:14.5mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:12.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (14.5mm)			OUTPUTNAME:14.5mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:8.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (14.5mm)				OUTPUTNAME:14.5mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# BP/2004722a
Bullet AET (15.2mm)				OUTPUTNAME:15.2mm AET Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AET			COST:14.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage +1	SPROP:Weapon is Unreliable Fumble increases 5%
Bullet AP (15.2mm)				OUTPUTNAME:15.2mm AP Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.AP			COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Damage -1	SPROP:If target armored (Natural or not) +1 to attack roll
Bullet Cold-Load (15.2mm)			OUTPUTNAME:15.2mm Cold-Load Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Cold-Load		COST:10.00	WT:0.05							SOURCEPAGE:p.9			SPROP:Weapon damage 3d4< N/C, 2d6 -1 damage, 2d8+ -2 damage
Bullet FMJ (15.2mm)				OUTPUTNAME:15.2mm FMJ Bullet						TYPE:Ammunition.Standard.Metal.Bullet.Individual.FMJ			COST:9.00	WT:0.05							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet Glazer (15.2mm)				OUTPUTNAME:15.2mm Glazer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Glazer		COST:13.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -2 to attack roll, +2 to damage
Bullet HowPoint (15.2mm)			OUTPUTNAME:15.2mm HowPoint Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.HowPoint		COST:9.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If target armored (Natural or not) -1 to attack roll, +1 to damage
Bullet Tracer (15.2mm)				OUTPUTNAME:15.2mm Tracer Bullet					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Tracer		COST:11.00	WT:0.05							SOURCEPAGE:p.9			SPROP:If on autofire and 10 bullets are used in attack, +1 to attack

# Bulk Shotgun Ammunition
# Equipment Name			Output Name						Type								Cost		Weight	Base Quantity	Source Page		Bonus to weapons			Special Properties

# .410 ga Long price in d20WL P.141
Bullet (.140 ga L 00-buckshot)		OUTPUTNAME:.140 gauge L 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (.140 ga L Birdshot)			OUTPUTNAME:.140 gauge L Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L CS)				OUTPUTNAME:.140 gauge L CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L CS Penetrator)		OUTPUTNAME:.140 gauge L CS Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L Dragon)			OUTPUTNAME:.140 gauge L Dragon					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L Riot)				OUTPUTNAME:.140 gauge L Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga L Slug)				OUTPUTNAME:.140 gauge L Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (.140 ga L Slug Penetrator)		OUTPUTNAME:.140 gauge L Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# .410 ga price in d20WL P.141
Bullet (.140 ga 00-buckshot)			OUTPUTNAME:.140 gauge 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (.140 ga Birdshot)			OUTPUTNAME:.140 gauge Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga CS)				OUTPUTNAME:.140 gauge CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga CS Penetrator)		OUTPUTNAME:.140 gauge CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga Dragon)				OUTPUTNAME:.140 gauge Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga Riot)				OUTPUTNAME:.140 gauge Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga Slug)				OUTPUTNAME:.140 gauge Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (.140 ga Slug Penetrator)		OUTPUTNAME:.140 gauge Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# .410 ga Short price in d20WL P.141
Bullet (.140 ga S 00-buckshot)		OUTPUTNAME:.140 gauge S 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (.140 ga S Birdshot)			OUTPUTNAME:.140 gauge S Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S CS)				OUTPUTNAME:.140 gauge S CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S CS Penetrator)		OUTPUTNAME:.140 gauge S CS Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S Dragon)			OUTPUTNAME:.140 gauge S Dragon					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S Riot)				OUTPUTNAME:.140 gauge S Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (.140 ga S Slug)				OUTPUTNAME:.140 gauge S Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (.140 ga S Slug Penetrator)		OUTPUTNAME:.140 gauge S Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 20 gauge Long price in d20WL P.141
Bullet (20 ga L 00-buckshot)			OUTPUTNAME:20 gauge L 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (20 ga L Birdshot)			OUTPUTNAME:20 gauge L Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L CS)				OUTPUTNAME:20 gauge L CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L CS Penetrator)		OUTPUTNAME:20 gauge L CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L Dragon)				OUTPUTNAME:20 gauge L Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L Riot)				OUTPUTNAME:20 gauge L Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga L Slug)				OUTPUTNAME:20 gauge L Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (20 ga L Slug Penetrator)		OUTPUTNAME:20 gauge L Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 20 ga price in d20WL P.141
Bullet (20 ga 00-buckshot)			OUTPUTNAME:20 gauge 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (20 ga Birdshot)				OUTPUTNAME:20 gauge Birdshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga CS)					OUTPUTNAME:20 gauge CS							TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga CS Penetrator)			OUTPUTNAME:20 gauge CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga Dragon)				OUTPUTNAME:20 gauge Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga Riot)				OUTPUTNAME:20 gauge Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga Slug)				OUTPUTNAME:20 gauge Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (20 ga Slug Penetrator)		OUTPUTNAME:20 gauge Slug Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 20 ga Short price in d20WL P.141
Bullet (20 ga S 00-buckshot)			OUTPUTNAME:20 gauge S 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (20 ga S Birdshot)			OUTPUTNAME:20 gauge S Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S CS)				OUTPUTNAME:20 gauge S CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S CS Penetrator)		OUTPUTNAME:20 gauge S CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S Dragon)				OUTPUTNAME:20 gauge S Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S Riot)				OUTPUTNAME:20 gauge S Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (20 ga S Slug)				OUTPUTNAME:20 gauge S Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (20 ga S Slug Penetrator)		OUTPUTNAME:20 gauge S Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 12 gauge Long price in d20WL P.141
Bullet (12 ga L 00-buckshot)			OUTPUTNAME:12 gauge L 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (12 ga L Birdshot)			OUTPUTNAME:12 gauge L Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L CS)				OUTPUTNAME:12 gauge L CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L CS Penetrator)		OUTPUTNAME:12 gauge L CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L Dragon)				OUTPUTNAME:12 gauge L Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L Riot)				OUTPUTNAME:12 gauge L Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga L Slug)				OUTPUTNAME:12 gauge L Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (12 ga L Slug Penetrator)		OUTPUTNAME:12 gauge L Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 12 ga price in d20WL P.141
Bullet (12 ga 00-buckshot)			OUTPUTNAME:12 gauge 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (12 ga Birdshot)				OUTPUTNAME:12 gauge Birdshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga CS)					OUTPUTNAME:12 gauge CS							TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga CS Penetrator)			OUTPUTNAME:12 gauge CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga Dragon)				OUTPUTNAME:12 gauge Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga Riot)				OUTPUTNAME:12 gauge Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga Slug)				OUTPUTNAME:12 gauge Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (12 ga Slug Penetrator)		OUTPUTNAME:12 gauge Slug Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 12 ga Custom price in d20WL P.147
Bullet (12 ga 00-buckshot MIL)		OUTPUTNAME:12 gauge 00-buckshot *SPAS 15 MIL			TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:5.00	WT:0.1							SOURCEPAGE:p.147			SPROP:Damage +1	SPROP:Custom Ammo used only by Franchi SPAS 15 MIL
Bullet (12 ga Minishell 00-buckshot)	OUTPUTNAME:12 gauge Minishell 00-buckshot				TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:4.00	WT:0.1							SOURCEPAGE:p.153			SPROP:Standard Minishell Ammo for the Poseidon Micro

# 12 ga Short price in d20WL P.141
Bullet (12 ga S 00-buckshot)			OUTPUTNAME:12 gauge S 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (12 ga S Birdshot)			OUTPUTNAME:12 gauge S Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S CS)				OUTPUTNAME:12 gauge S CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S CS Penetrator)		OUTPUTNAME:12 gauge S CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S Dragon)				OUTPUTNAME:12 gauge S Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S Riot)				OUTPUTNAME:12 gauge S Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (12 ga S Slug)				OUTPUTNAME:12 gauge S Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (12 ga S Slug Penetrator)		OUTPUTNAME:12 gauge S Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 10 gauge Long price in d20WL P.141
Bullet (10 ga L 00-buckshot)			OUTPUTNAME:10 gauge L 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage +1	SPROP:Standard Ammo
Bullet (10 ga L Birdshot)			OUTPUTNAME:10 gauge L Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L CS)				OUTPUTNAME:10 gauge L CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L CS Penetrator)		OUTPUTNAME:10 gauge L CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L Dragon)				OUTPUTNAME:10 gauge L Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L Riot)				OUTPUTNAME:10 gauge L Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga L Slug)				OUTPUTNAME:10 gauge L Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (10 ga L Slug Penetrator)		OUTPUTNAME:10 gauge L Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 10 ga price in d20WL P.141
Bullet (10 ga 00-buckshot)			OUTPUTNAME:10 gauge 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Standard Ammo
Bullet (10 ga Birdshot)				OUTPUTNAME:10 gauge Birdshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga CS)					OUTPUTNAME:10 gauge CS							TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga CS Penetrator)			OUTPUTNAME:10 gauge CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga Dragon)				OUTPUTNAME:10 gauge Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga Riot)				OUTPUTNAME:10 gauge Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga Slug)				OUTPUTNAME:10 gauge Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (10 ga Slug Penetrator)		OUTPUTNAME:10 gauge Slug Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 10 ga Short price in d20WL P.141
Bullet (10 ga S 00-buckshot)			OUTPUTNAME:10 gauge S 00-buckshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Standard Ammo
Bullet (10 ga S Birdshot)			OUTPUTNAME:10 gauge S Birdshot					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S CS)				OUTPUTNAME:10 gauge S CS						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S CS Penetrator)		OUTPUTNAME:10 gauge S CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S Dragon)				OUTPUTNAME:10 gauge S Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S Riot)				OUTPUTNAME:10 gauge S Riot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (10 ga S Slug)				OUTPUTNAME:10 gauge S Slug						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (10 ga S Slug Penetrator)		OUTPUTNAME:10 gauge S Slug Penetrator				TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 23mm Long price in BP/2004722a
Bullet (23mm L 00-buckshot)			OUTPUTNAME:23mm L 00-buckshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:6.00	WT:0.1							SOURCEPAGE:p.BP/2004722a	SPROP:Damage +1	SPROP:Standard Ammo
Bullet (23mm L Birdshot)			OUTPUTNAME:23mm L Birdshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -1	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L CS)				OUTPUTNAME:23mm L CS							TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L CS Penetrator)			OUTPUTNAME:23mm L CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L Dragon)				OUTPUTNAME:23mm L Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L Riot)				OUTPUTNAME:23mm L Riot							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm L Slug)				OUTPUTNAME:23mm L Slug							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (23mm L Slug Penetrator)		OUTPUTNAME:23mm L Slug Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 23mm in BP/2004722a
Bullet (23mm 00-buckshot)			OUTPUTNAME:23mm 00-buckshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:6.00	WT:0.1							SOURCEPAGE:p.BP/2004722a	SPROP:Standard Ammo
Bullet (23mm Birdshot)				OUTPUTNAME:23mm Birdshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -2	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm CS)					OUTPUTNAME:23mm CS							TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 2d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm CS Penetrator)			OUTPUTNAME:23mm CS Penetrator						TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm Dragon)				OUTPUTNAME:23mm Dragon							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm Riot)				OUTPUTNAME:23mm Riot							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm Slug)				OUTPUTNAME:23mm Slug							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (23mm Slug Penetrator)			OUTPUTNAME:23mm Slug Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# 23mm Short price in BP/2004722a
Bullet (23mm S 00-buckshot)			OUTPUTNAME:23mm S 00-buckshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.00-buckshot	COST:6.00	WT:0.1							SOURCEPAGE:p.BP/2004722a	SPROP:Damage -1	SPROP:Standard Ammo
Bullet (23mm S Birdshot)			OUTPUTNAME:23mm S Birdshot						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Birdshot		COST:3.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Damage -3	SPROP:Weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S CS)				OUTPUTNAME:23mm S CS							TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS			COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:Weapon damage 1d4 subdual,see text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S CS Penetrator)			OUTPUTNAME:23mm S CS Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.CS Penetrator	COST:14.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S Dragon)				OUTPUTNAME:23mm S Dragon						TYPE:Ammunition.Standard.Metal.Bullet.Individual.Dragon		COST:12.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S Riot)				OUTPUTNAME:23mm S Riot							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Riot			COST:5.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text,weapon is Unreliable in automatics Fumble increases 5%
Bullet (23mm S Slug)				OUTPUTNAME:23mm S Slug							TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug			COST:4.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text
Bullet (23mm S Slug Penetrator)		OUTPUTNAME:23mm S Slug Penetrator					TYPE:Ammunition.Standard.Metal.Bullet.Individual.Slug Penetrator	COST:6.00	WT:0.1							SOURCEPAGE:p.141			SPROP:See text

# Grenade Launcher Ammumition
# Equipment Name			Type								Cost	Weight	Base Quantity	Source Page		CRITRANGE	DAMAGE		Special Property

20mm OICW burst shell (6)													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:18	WT:3		CRITRANGE:1			DAMAGE:3D6	SOURCEPAGE:p.76			SPROP:Burst Range 5 ft.,Mil(+3),box of 6 rounds, see text
20mm burst shell															TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:18	WT:0.5	CRITRANGE:1			DAMAGE:3D6	SOURCEPAGE:p.176			SPROP:Burst Range 5 ft.,Mil(+3), see text
30mm HEAT shell															TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:19	WT:1		CRITRANGE:1			DAMAGE:3D6	SOURCEPAGE:p.176			SPROP:Burst Range 10 ft.,Mil(+3), see text
35mm incendiary cartridge													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Fire			COST:15	WT:1		CRITRANGE:1			DAMAGE:2D6	SOURCEPAGE:p.176			SPROP:Burst Range 20 ft.,Mil(+3), see text
37mm rubber bullet														TYPE:Ammunition.Ranged.Standard.Metal.Shell.Bludgeoning		COST:15	WT:1		CRITRANGE:1			DAMAGE:3d6S	SOURCEPAGE:p.176			SPROP:Burst Range 0 ft.,Res(+2), see text
37mm tear gas shell														TYPE:Ammunition.Ranged.Standard.Metal.Shell.Chemical			COST:15	WT:1		CRITRANGE:1					SOURCEPAGE:p.176			SPROP:Burst Range Special ft.,Mil(+3), see text
40mm shotgun/"Beehive" round													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Ballistic			COST:14	WT:1		CRITRANGE:1			DAMAGE:4d10	SOURCEPAGE:p.176			SPROP:Burst Range 0 ft.,Mil(+3), see text
40mm smoke grenade														TYPE:Ammunition.Ranged.Standard.Metal.Shell.Chemical			COST:10	WT:1		CRITRANGE:1					SOURCEPAGE:p.176			SPROP:Burst Range Special ft., see text
40mm white phosphorus grenade													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Fire			COST:16	WT:1		CRITRANGE:1			DAMAGE:2d6	SOURCEPAGE:p.176			SPROP:Burst Range 20 ft.,Mil(+3), see text
43mm flare grenade														TYPE:Ammunition.Ranged.Standard.Metal.Shell.Chemical			COST:10	WT:1		CRITRANGE:1					SOURCEPAGE:p.176			SPROP:Burst Range Special ft., see text
43mm flash bomb															TYPE:Ammunition.Ranged.Standard.Metal.Shell.Bludgeoning		COST:19	WT:1		CRITRANGE:1			DAMAGE:3D6	SOURCEPAGE:p.176			SPROP:Burst Range 20 ft.,Mil(+3), see text
43mm fragmentation grenade													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:16	WT:1		CRITRANGE:1			DAMAGE:3D6	SOURCEPAGE:p.176			SPROP:Burst Range 10 ft.,Mil(+3), see text
76.2mm HE shell															TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:19	WT:2		CRITRANGE:1			DAMAGE:4D6	SOURCEPAGE:p.176			SPROP:Burst Range 30 ft.,Mil(+3), see text


40mm shotgun/"Beehive" round (6)												TYPE:Ammunition.Ranged.Standard.Metal.Shell.Ballistic			COST:14	WT:6		CRITRANGE:1			DAMAGE:4d10	SOURCEPAGE:p.176			SPROP:Burst Range 0 ft.,Mil(+3), see text
40mm smoke grenade (6)														TYPE:Ammunition.Ranged.Standard.Metal.Shell.Chemical			COST:10	WT:6		CRITRANGE:1					SOURCEPAGE:p.176			SPROP:Burst Range Special ft., see text
40mm white phosphorus grenade (6)												TYPE:Ammunition.Ranged.Standard.Metal.Shell.Fire			COST:19	WT:6		CRITRANGE:1			DAMAGE:2d6	SOURCEPAGE:p.176			SPROP:Burst Range 20 ft.,Mil(+3), see text

# BP/2004722a
20mm Hispano-Sulza shell (20)													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:10	WT:20		CRITRANGE:1			DAMAGE:4d8	SOURCEPAGE:p.114/BP/2004722a	SPROP:Burst Range 5 ft.,Mil(+3), see text
20mm MG151 shell (20)														TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:10	WT:20		CRITRANGE:1			DAMAGE:4d8	SOURCEPAGE:p.109/BP/2004722a	SPROP:Burst Range 5 ft.,Mil(+3), see text

# Machine Gun Belt Ammumition
# Equipment Name		Type							Cost	Weight	Base Quantity	Source Page

5.45mm Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:10	WT:5								SOURCEPAGE:P.159
5.45mm Belt Tracer (100)													TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:12	WT:5								SOURCEPAGE:P.159

5.56mm Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:10	WT:5								SOURCEPAGE:P.159
5.56mm Belt Tracer (100)													TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:12	WT:5								SOURCEPAGE:P.159

7.5mm Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:10	WT:5								SOURCEPAGE:P.159
7.5mm Belt Tracer (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:12	WT:5								SOURCEPAGE:P.159

7.62mm Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:10	WT:5								SOURCEPAGE:P.159
7.62mm Belt Tracer (100)													TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:12	WT:5								SOURCEPAGE:P.159

7.62mmR Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:10	WT:5								SOURCEPAGE:P.159
7.62mmR Belt Tracer (100)													TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:12	WT:5								SOURCEPAGE:P.159

12.7mm Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:13	WT:5								SOURCEPAGE:P.159
12.7mm Belt Tracer (100)													TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:15	WT:5								SOURCEPAGE:P.159

14.5mm Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:14	WT:5								SOURCEPAGE:P.159
14.5mm Belt Tracer (100)													TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:16	WT:5								SOURCEPAGE:P.159

.50BMG Belt Ball (100)														TYPE:Ammunition.Standard.Magazine.Metal.Belt.Ball			COST:12	WT:5								SOURCEPAGE:P.159
.50BMG Belt Tracer (100)													TYPE:Ammunition.Standard.Magazine.Metal.Belt.Tracer			COST:14	WT:5								SOURCEPAGE:P.159

# MSRD Duplicates
#40mm fragmentation grenade													TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:16	WT:1		CRITRANGE:1			DAMAGE:3d6		SOURCEPAGE:p.176			SPROP:Burst Range 10 ft.,Mil(+3), see text
#40mm fragmentation grenade (6)												TYPE:Ammunition.Ranged.Standard.Metal.Shell.Slashing			COST:16	WT:6		CRITRANGE:1			DAMAGE:3d6		SOURCEPAGE:p.176			SPROP:Burst Range 10 ft.,Mil(+3), see text
