# CVS $Revision: 9172 $ $Author: eddyanthony $ -- Fri Oct 10 15:55:27 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Modern System Reference Document - Basics	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
# Original Entry by: Paul King, Barak, & Hugo
# Two-Weapon Fighting done as described in the MSRD Combat section (reported to be correct) - Tir Gwaith

# Far Shot: BONUS:RANGEMULT|PROJECTILE?   UM.... Coordinate this with Equipment files  - Tir Gwaith


# Need to figure out how best to handle the Brawl and Combat Martial Arts feat trees.
#	These modify tohit, damage, critmult and critrange of Unarmed Strike.
#	It's a bit more complicated than SW because lethal and non-lethal damage dice
#	could be different for the same attack.
# Table of Brawl/Martial Arts effects on unarmed strikes
#								Lethal	Lethal	Lethal	Lethal	Non-Lethal	Non-Lethal	Non-Lethal	Non-Lethal
#								tohit		damage	critrange	critmult	tohit		damage	critrange	critmult
# Normal(no feats)					-4		1d3		20		x2		0		1d3		20		x2
#
# Brawl							-3		1d3		20		x2		+1		1d6		20		x2
# Improved Brawl						-2		1d3		20		x2		+2		1d8		20		x2
#
# Combat Martial Arts					0		1d4		20		x2		0		1d4		20		x2
# Improved Combat Martial Arts			0		1d4		19-20		x2		0		1d4		19-20		x2
# Advanced Combat Martial Arts			0		1d4		19-20		x3		0		1d4		19-20		x3
#
# Combat Martial Arts(w/ Brawl)			+1		1d4		20		x2		+1		1d4		20		x2
# Improved Combat Martial Arts(w/ Brawl)		+1		1d4		19-20		x2		+1		1d6		19-20		x2
# Advanced Combat Martial Arts(w/ Brawl)		+1		1d4		19-20		x3		+1		1d8		19-20		x3
#
# Combat Martial Arts(w/ Imp. Brawl)		+2		1d4		20		x2		+2		1d4		20		x2
# Improved Combat Martial Arts(w/ Imp. Brawl)	+2		1d4		19-20		x2		+2		1d6		19-20		x2
# Advanced Combat Martial Arts(w/ Imp. Brawl)	+2		1d4		19-20		x3		+2		1d8		19-20		x3

# Fixed the Brawl/Martial Arts problem by adding a template 'Unarmed Lethal Strike' that includes a Natural Attack of the same name,
# to get a second object for outputting the differing results. The Brawl and Martial Arts feats now modify the two 'unarmed' objects
# accordingly  																		- Frank Kliewe

# Haven't looked at how classes group the feats into bonus feats yet.

# Feat Name					Type																									Req. Att.	Required Feat										Req. nb of Hands	Required Skill			Required Stat		Define				Description		Stackable?	Multiple?	Choose																																						Selections	Template					Automatically Gained Armor Prof.	Automatically Gained Shield Prof.	Automatically Gained Weapon Prof.		Unarmed Damage					Save checks bonus			Combat bonus									Bonus to HP			% bonus to range														Bonus to skill							Modify VAR						Weapon prof. bonus																		Source Page
Acrobatic					TYPE:General.ShadowSlayer.MartialArtist.Fast.Infiltrator.Daredevil																																													DESC:See text																																																																																																																		BONUS:SKILL|Jump,Tumble|2																																	SOURCEPAGE:msrdfeats.rtf
Advanced Combat Martial Arts		TYPE:General.ShadowSlayer.MartialArtist																			PREATT:8	PREFEAT:2,Combat Martial Arts,Improved Combat Martial Arts																				DESC:See text																																																																																																																																		BONUS:WEAPONPROF=Unarmed Strike|CRITMULTADD|1	BONUS:WEAPONPROF=Unarmed Lethal Strike|CRITMULTADD|1					SOURCEPAGE:msrdfeats.rtf
Advanced Firearms Proficiency		TYPE:General.Dedicated.Soldier.Gunslinger.Bodyguard.Investigator.Negotiator															PREFEAT:1,Personal Firearms Proficiency																							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Advanced Two-Weapon Fighting		TYPE:General.Gunslinger																						PREATT:11	PREFEAT:2,Two-Weapon Fighting,Improved Two-Weapon Fighting											PRESTAT:1,DEX=13							DESC:See text																																																																																			BONUS:COMBAT|SECONDARYATTACKS|1																																																															SOURCEPAGE:msrdfeats.rtf
Agile Riposte				TYPE:General.Charismatic																							PREFEAT:1,Dodge																		PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Aircraft Operation			TYPE:General																																								PRESKILL:1,Pilot=4											DESC:See text			MULT:YES	CHOOSE:STRING|Heavy Aircraft|Helicopters|Jet Fighters|Spacecraft																																																																																																																																								SOURCEPAGE:msrdfeats.rtf
Alertness					TYPE:Mage.Telepath.General.ShadowSlayer.Personality.Dedicated.Tough.Infiltrator.Occultist																																										DESC:See text																																																																																																																		BONUS:SKILL|Listen,Spot|2																																	SOURCEPAGE:msrdfeats.rtf
Animal Affinity				TYPE:Acolyte.Telepath.General.Personality.Strong																																																DESC:See text																																																																																																																		BONUS:SKILL|Handle Animal,Ride|2																																SOURCEPAGE:msrdfeats.rtf
Archaic Weapons Proficiency		TYPE:Adventurer.Acolyte.Mage.Battlemind.General.Occultist.Athlete.Soldier.Dedicated.Strong.MartialArtist.FieldScientist																																					DESC:See text																																																																AUTO:WEAPONPROF|TYPE=Archaic																																																																																			SOURCEPAGE:msrdfeats.rtf
Armor Proficiency (Heavy)		TYPE:General.Soldier																								PREFEAT:2,Armor Proficiency (Light),Armor Proficiency (Medium)																			DESC:See text																																																				AUTO:ARMORPROF|ARMORTYPE=Heavy																																																																																														SOURCEPAGE:msrdfeats.rtf
Armor Proficiency (Light)		TYPE:Acolyte.General.Law_Enforcement.Military.Soldier.Daredevil.Bodyguard.FieldMedic.Investigator.Negotiator.Infiltrator																																				DESC:See text																																																				AUTO:ARMORPROF|ARMORTYPE=Light																																																																																														SOURCEPAGE:msrdfeats.rtf
Armor Proficiency (Medium)		TYPE:General.Soldier.Daredevil.Bodyguard.FieldMedic.Investigator.Negotiator															PREFEAT:1,Armor Proficiency (Light)																								DESC:See text																																																				AUTO:ARMORPROF|ARMORTYPE=Medium	AUTO:SHIELDPROF|SHIELDTYPE=Shield																																																																																								SOURCEPAGE:msrdfeats.rtf
Athletic					TYPE:Battlemind.General.Infiltrator.Strong.Tough.Daredevil																																															DESC:See text																																																																																																																		BONUS:SKILL|Climb,Swim|2																																	SOURCEPAGE:msrdfeats.rtf
Attentive					TYPE:Acolyte.Telepath.General.Occultist.Infiltrator.Dedicated.Bodyguard.FieldScientist.Negotiator																																								DESC:See text																																																																																																																		BONUS:SKILL|Investigate,Sense Motive|2																															SOURCEPAGE:msrdfeats.rtf
Blind-Fight					TYPE:Battlemind.Telepath.General.Dedicated.Strong																																																DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Brawl						TYPE:General.Athlete.Criminal.Investigative.Military.Rural.Strong.Tough.Soldier.Infiltrator.Daredevil.Investigator.Adventurer																																				DESC:See text																																																																							UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6																																																					BONUS:WEAPONPROF=Unarmed Strike|TOHIT|1|TYPE=Competence	BONUS:WEAPONPROF=Unarmed Lethal Strike|TOHIT|1|TYPE=Competence	SOURCEPAGE:msrdfeats.rtf
Builder					TYPE:General.Smart.Techie.Builder																																																			DESC:See text	STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)																								SELECT:2																																																																					BONUS:SKILL|LIST|2																																		SOURCEPAGE:msrdfeats.rtf
Burst Fire					TYPE:General.Soldier.Gunslinger																						PREFEAT:2,Personal Firearms Proficiency,Advanced Firearms Proficiency									PRESTAT:1,WIS=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Cautious					TYPE:General.Smart.Infiltrator.Daredevil.FieldScientist.Techie.FieldMedic																																												DESC:See text																																																																																																																		BONUS:SKILL|Demolitions,Disable Device|2																															SOURCEPAGE:msrdfeats.rtf
Cleave					TYPE:Battlemind.General.ShadowSlayer.Strong.Soldier																			PREFEAT:1,Power Attack																	PRESTAT:1,STR=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Combat Expertise				TYPE:Acolyte.Mage.Telepath.General.Fast.Smart.Bodyguard.FieldScientist.Techie.Personality																																	PRESTAT:1,INT=13							DESC:See text																																														TEMPLATE:Combat Expertise trade off																																																																																																				SOURCEPAGE:msrdfeats.rtf
Combat Martial Arts			TYPE:Battlemind.General.Law_Enforcement.Military.Strong																PREATT:1																														DESC:See text																																														TEMPLATE:Unarmed Lethal Strike																				UDAM:1d4,1d4,1d4,1d4,1d4,1d4,1d4,1d4,1d4																																																					BONUS:WEAPONPROF=Unarmed Lethal Strike|DAMAGESIZE|1													SOURCEPAGE:msrdfeats.rtf
Combat Reflexes				TYPE:Battlemind.General.ShadowSlayer.Strong.Soldier.MartialArtist.Bodyguard																																												DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Combat Throw				TYPE:General.Fast.MartialArtist																						PREFEAT:1,Defensive Martial Arts																								DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Confident					TYPE:Telepath.General.Occultist.Tough.Personality.Negotiator																																														DESC:See text																																																																																																																		BONUS:SKILL|Gamble,Intimidate|2																																SOURCEPAGE:msrdfeats.rtf
Creative					TYPE:General.Charismatic.Personality																																																		DESC:See text	STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|Craft (Visual Art)|Craft (Writing)|Perform (Act)|Perform (Dance)|Perform (Keyboards)|Perform (Percussion Instruments)|Perform (Sing)|Perform (Stand-Up)|Perform (Stringed Instruments)|Perform (Wind Instruments)	SELECT:2																																																																					BONUS:SKILL|LIST|2																																		SOURCEPAGE:msrdfeats.rtf
Dead Aim					TYPE:General.Gunslinger.Negotiator																						PREFEAT:1,Far Shot																	PRESTAT:1,WIS=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Deceptive					TYPE:Telepath.General.Charismatic.Dedicated.Personality.Negotiator																																													DESC:See text																																																																																																																		BONUS:SKILL|Bluff,Disguise|2																																	SOURCEPAGE:msrdfeats.rtf
Defensive Martial Arts			TYPE:General.ShadowSlayer.Occultist.Investigator.Infiltrator.FieldMedic.Fast.Personality																																										DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Dodge						TYPE:General.Investigator.Infiltrator.FieldMedic.Daredevil.Charismatic																																				PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Double Tap					TYPE:General.Investigator.Fast.Gunslinger.Bodyguard																			PREFEAT:1,Point Blank Shot																PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Drive-By Attack				TYPE:General																																																						DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Educated					TYPE:Acolyte.Mage.Telepath.General.Dedicated.Smart.FieldScientist.Techie.FieldMedic.Investigator.Personality.Negotiator																																					DESC:See text	STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|TYPE.Knowledge																																		SELECT:2																																																																					BONUS:SKILL|LIST|2																																		SOURCEPAGE:msrdfeats.rtf
Elusive Target				TYPE:General.ShadowSlayer.Fast.MartialArtist.Infiltrator																		PREFEAT:1,Defensive Martial Arts															PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Endurance					TYPE:General.Tough																																																					DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Exotic Firearms Proficiency		TYPE:General.Soldier																								PREFEAT:2,Personal Firearms Proficiency,Advanced Firearms Proficiency																		DESC:See text			MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.ExoticFirearms																																																			AUTO:WEAPONPROF|%LIST																																																																																				SOURCEPAGE:msrdfeats.rtf
Exotic Melee Weapon Proficiency	TYPE:Battlemind.General.ShadowSlayer.Soldier.MartialArtist																PREATT:1																														DESC:See text			MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Exotic																																																				AUTO:WEAPONPROF|%LIST																																																																																				SOURCEPAGE:msrdfeats.rtf
Far Shot					TYPE:General.Dedicated.Soldier.Gunslinger.Negotiator																																																DESC:See text																																																																																																		BONUS:RANGEMULT|TYPE=Archaic|50	BONUS:RANGEMULT|FIREARM|50	BONUS:RANGEMULT|THROWN|100																																						SOURCEPAGE:msrdfeats.rtf
Focused					TYPE:Battlemind.Telepath.General.Occultist.Fast																																																	DESC:See text																																																																																																																		BONUS:SKILL|Balance,Concentration|2																																SOURCEPAGE:msrdfeats.rtf
Force Stop					TYPE:General.Daredevil																								PREFEAT:1,Vehicle Expert											PRESKILL:1,Drive=4											DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Frightful Presence			TYPE:Acolyte.Mage.Telepath.General.Occultist.Charismatic																																	PRESKILL:1,Intimidate=9		PRESTAT:1,CHA=15		DEFINE:FrightfulPresenceDC|0	DESC:See text																																																																																																																											BONUS:VAR|FrightfulPresenceDC|10+TL/2+CHA																						SOURCEPAGE:msrdfeats.rtf
Gearhead					TYPE:General.Smart.FieldScientist.Techie																																																		DESC:See text																																																																																																																		BONUS:SKILL|Computer Use,Repair|2																																SOURCEPAGE:msrdfeats.rtf
Great Cleave				TYPE:General.ShadowSlayer.Strong.Soldier																			PREATT:4	PREFEAT:2,Power Attack,Cleave																PRESTAT:1,STR=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Great Fortitude				TYPE:General.Tough																																																					DESC:See text																																																																														BONUS:CHECKS|Fortitude|2																																																																					SOURCEPAGE:msrdfeats.rtf
Guide						TYPE:General																																																						DESC:See text																																																																																																																		BONUS:SKILL|Navigate,Survival|2																																SOURCEPAGE:msrdfeats.rtf
Heroic Surge				TYPE:General.Soldier																																																					DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Improved Brawl				TYPE:General.Strong.Tough.Daredevil.Bodyguard																		PREATT:3	PREFEAT:1,Brawl																											DESC:See text																																																																							UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8																																																					BONUS:WEAPONPROF=Unarmed Strike|TOHIT|2|TYPE=Competence	BONUS:WEAPONPROF=Unarmed Lethal Strike|TOHIT|2|TYPE=Competence	SOURCEPAGE:msrdfeats.rtf
Improved Bull Rush			TYPE:General.Tough																								PREFEAT:1,Power Attack																	PRESTAT:1,STR=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Improved Combat Martial Arts		TYPE:Battlemind.General.Strong																				PREATT:4	PREFEAT:1,Combat Martial Arts																									DESC:See text																																																																																																																																		BONUS:WEAPONPROF=Unarmed Strike|CRITRANGEADD|1	BONUS:WEAPONPROF=Unarmed Lethal Strike|CRITRANGEADD|1					SOURCEPAGE:msrdfeats.rtf
Improved Combat Throw			TYPE:General.MartialArtist																					PREATT:3	PREFEAT:2,Defensive Martial Arts,Combat Throw																						DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Improved Damage Threshold		TYPE:General.Daredevil																																																					DESC:See text	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																				BONUS:VAR|DamageThreshold|3																								SOURCEPAGE:msrdfeats.rtf
Improved Disarm				TYPE:General.Fast.Smart																								PREFEAT:1,Combat Expertise																PRESTAT:1,INT=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Improved Feint				TYPE:General.Tough.Bodyguard																							PREFEAT:2,Brawl,Streetfighting															PRESTAT:1,INT=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Improved Initiative			TYPE:General.FieldMedic																																																					DESC:See text																																																																																			BONUS:COMBAT|INITIATIVE|4|TYPE=Circumstance																																																													SOURCEPAGE:msrdfeats.rtf
Improved Knockout Punch			TYPE:General.Soldier.Daredevil.Bodyguard																			PREATT:6	PREFEAT:2,Brawl,Knockout Punch																								DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Improved Trip				TYPE:General.Smart																								PREFEAT:1,Combat Expertise																PRESTAT:1,INT=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Improved Two-Weapon Fighting		TYPE:General.Gunslinger																						PREATT:6	PREFEAT:1,Two-Weapon Fighting																PRESTAT:1,DEX=13							DESC:See text																																																																																			BONUS:COMBAT|SECONDARYATTACKS|1																																																															SOURCEPAGE:msrdfeats.rtf
Iron Will					TYPE:Acolyte.Telepath.General.Occultist.Charismatic.Dedicated.Smart.Negotiator																																											DESC:See text																																																																														BONUS:CHECKS|Will|2																																																																						SOURCEPAGE:msrdfeats.rtf
Knockout Punch				TYPE:General.Tough.Soldier.Daredevil.Bodyguard.Investigator																PREATT:3	PREFEAT:1,Brawl																											DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Lightning Reflexes			TYPE:General.Charismatic.Smart																																																			DESC:See text																																																																														BONUS:CHECKS|Reflex|2																																																																						SOURCEPAGE:msrdfeats.rtf
Low Profile					TYPE:Mage.General.Charismatic																																																				DESC:See text																																																																																																																											BONUS:VAR|Reputation|-3																									SOURCEPAGE:msrdfeats.rtf
Medical Expert				TYPE:Acolyte.General.Dedicated.FieldMedic																																																		DESC:See text																																																																																																																		BONUS:SKILL|Craft (Pharmaceutical),Treat Injury|2																													SOURCEPAGE:msrdfeats.rtf
Meticulous					TYPE:General.Dedicated.Smart.Infiltrator																																																		DESC:See text																																																																																																																		BONUS:SKILL|Forgery,Search|2																																	SOURCEPAGE:msrdfeats.rtf
Mobility					TYPE:General.Infiltrator.Daredevil.Fast																					PREFEAT:1,Dodge																		PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Nimble					TYPE:Mage.General.Infiltrator.Daredevil																																																		DESC:See text																																																																																																																		BONUS:SKILL|Escape Artist,Sleight of Hand|2																														SOURCEPAGE:msrdfeats.rtf
Personal Firearms Proficiency		TYPE:General.Occultist.Criminal.Investigative.Law_Enforcement.Military.Rural.Fast.FieldScientist.Techie.Investigator.FieldMedic.Negotiator.Adventurer																																DESC:See text																																																																AUTO:WEAPONPROF|TYPE=PersonalFirearm																																																																																	SOURCEPAGE:msrdfeats.rtf
Point Blank Shot				TYPE:General.Occultist.Fast.FieldScientist.Techie.Investigator.Charismatic																																												DESC:See text																																																																																			BONUS:COMBAT|TOHIT-SHORTRANGE,DAMAGE-SHORTRANGE|1																																																												SOURCEPAGE:msrdfeats.rtf
Power Attack				TYPE:Battlemind.General.ShadowSlayer.Strong.Tough.Soldier																																						PRESTAT:1,STR=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Precise Shot				TYPE:General.Gunslinger.Bodyguard																						PREFEAT:1,Point Blank Shot																									DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Quick Draw					TYPE:General.Gunslinger.Bodyguard																				PREATT:1																														DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Quick Reload				TYPE:General.Gunslinger.Bodyguard																				PREATT:1																														DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Renown					TYPE:Telepath.General.Charismatic.Infiltrator.FieldScientist																																														DESC:See text																																																																																																																											BONUS:VAR|Reputation|3																									SOURCEPAGE:msrdfeats.rtf
Run						TYPE:General.Infiltrator																																																				DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Shot on the Run				TYPE:General.Gunslinger																								PREFEAT:3,Point Blank Shot,Dodge,Mobility														PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Simple Weapons Proficiency		TYPE:General																																																						DESC:See text																																																																AUTO:WEAPONPROF|TYPE=Simple																																																																																			SOURCEPAGE:msrdfeats.rtf
Skip Shot					TYPE:General.Gunslinger																								PREFEAT:2,Point Blank Shot,Precise Shot																							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Spring Attack				TYPE:General.Daredevil																						PREATT:4	PREFEAT:2,Dodge,Mobility																PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Stealthy					TYPE:Telepath.General.Fast.Gunslinger.Infiltrator																																																DESC:See text																																																																																																																		BONUS:SKILL|Hide,Move Silently|2																																SOURCEPAGE:msrdfeats.rtf
Strafe					TYPE:General																									PREFEAT:2,Personal Firearms Proficiency,Advanced Firearms Proficiency																		DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Streetfighting				TYPE:General.Tough.Daredevil.Bodyguard																			PREATT:2	PREFEAT:1,Brawl																											DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Studious					TYPE:Acolyte.Mage.Telepath.General.Smart.FieldScientist.Techie																																														DESC:See text																																																																																																																		BONUS:SKILL|Decipher Script,Research|2																															SOURCEPAGE:msrdfeats.rtf
Sunder					TYPE:General																									PREFEAT:1,Power Attack																	PRESTAT:1,STR=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Surface Vehicle Operation		TYPE:General.Daredevil.FieldMedic																																					PRESKILL:1,Drive=4											DESC:See text			MULT:YES	CHOOSE:STRING|Heavy Wheeled|Powerboat|Sailboat|Ship|Tracked																																																																																																																																									SOURCEPAGE:msrdfeats.rtf
Surgery					TYPE:General.Dedicated																																							PRESKILL:1,Treat Injury=4										DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Toughness					TYPE:General.Tough.Daredevil																																																				DESC:See text	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																							BONUS:HP|CURRENTMAX|3																																																						SOURCEPAGE:msrdfeats.rtf
Track						TYPE:General.Dedicated																																																					DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Trustworthy					TYPE:Acolyte.General.Charismatic.Personality.Negotiator																																															DESC:See text																																																																																																																		BONUS:SKILL|Diplomacy,Gather Information|2																														SOURCEPAGE:msrdfeats.rtf
Two-Weapon Fighting			TYPE:General.Gunslinger																																				PREHANDSEQ:2						PRESTAT:1,DEX=13							DESC:See text																																																																																			BONUS:COMBAT|TOHIT-PRIMARY|2	BONUS:COMBAT|TOHIT-SECONDARY|6																																																										SOURCEPAGE:msrdfeats.rtf
Unbalance Opponent			TYPE:General.ShadowSlayer.MartialArtist																			PREATT:6	PREFEAT:1,Defensive Martial Arts																								DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Vehicle Dodge				TYPE:General.Daredevil																								PREFEAT:1,Vehicle Expert											PRESKILL:1,Drive=6		PRESTAT:1,DEX=13							DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Vehicle Expert				TYPE:General.Tough.Smart.Daredevil.Bodyguard.FieldMedic																																															DESC:See text																																																																																																																		BONUS:SKILL|Drive,Pilot|2																																	SOURCEPAGE:msrdfeats.rtf
Weapon Finesse				TYPE:Battlemind.General.Fast																					PREATT:1																														DESC:See text			MULT:YES	CHOOSE:WEAPONPROFS|TYPE.Natural|TYPE.Finesseable|WSize.Light.Melee																																																																																																																		BONUS:WEAPONPROF=%LIST|TOHIT|(max(STR,DEX)+SHIELDACCHECK)-STR|TYPE=NotRanged									SOURCEPAGE:msrdfeats.rtf
Weapon Focus				TYPE:Battlemind.General.Dedicated.Smart.Strong.WeaponFocus																PREATT:1																														DESC:See text			MULT:YES	CHOOSE:WEAPONPROFS|SpellCaster.Ray|ADD.Grapple|LIST																																																																																																																					BONUS:WEAPONPROF=%LIST|TOHIT|1																SOURCEPAGE:msrdfeats.rtf
Whirlwind Attack				TYPE:General																							PREATT:4	PREFEAT:4,Dodge,Mobility,Spring Attack,Combat Expertise											PRESTAT:2,DEX=13,INT=13						DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Wild Talent					TYPE:General																																																						DESC:See text																																																																																																																																																							SOURCEPAGE:msrdfeats.rtf
Windfall					TYPE:General.Charismatic																																																				DESC:See text	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																											BONUS:SKILL|Profession|1					BONUS:VAR|WealthBonus|3																									SOURCEPAGE:msrdfeats.rtf

###Block: Feat Descriptions
#
#
# This lower section is for the Benefits section in the MSRD.
# Please do not use Benefit sections from feats when submitting new datasets.
# We want to make sure we stay publisher friendly, and using the benefits section can remove the need to own the source.
#	- Tir Gwaith for the PCGen Data Team
#
#

# Feat Name					Clear Description	Description
Acrobatic.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Jump checks and Tumble checks
Advanced Combat Martial Arts.MOD	DESC:.CLEAR		DESC:When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage
Advanced Firearms Proficiency.MOD	DESC:.CLEAR		DESC:The character can fire any personal firearm on autofire without penalty (provided, of course, that it has an auto-fire setting)
Advanced Two-Weapon Fighting.MOD	DESC:.CLEAR		DESC:The character gets a third attack with his or her offhand weapon, albeit at a -10 penalty.  This feat also allows the character to use a melee weapon in one hand and a ranged weapon in the other
Agile Riposte.MOD				DESC:.CLEAR		DESC:Once per round, if the opponent the character has designated as his or her dodge target makes a melee attack or melee touch attack against the character and misses, the character may make an attack of opportunity against that opponent
Aircraft Operation.MOD			DESC:.CLEAR		DESC:Select a class of aircraft (heavy aircraft, helicopters, jet fighters, or spacecraft). The character is proficient at operating that class of aircraft
Alertness.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Listen checks and Spot checks
Animal Affinity.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus on all Handle Animal checks and Ride checks
Archaic Weapons Proficiency.MOD	DESC:.CLEAR		DESC:The character takes no penalty on attack rolls when using any kind of archaic weapon
Armor Proficiency (Heavy).MOD		DESC:.CLEAR		DESC:When a character wears a type of armor with which he or she is proficient, the character gets to add the armor's equipment bonus to his or her Defense. Also, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks
Armor Proficiency (Light).MOD		DESC:.CLEAR		DESC:When a character wears a type of armor with which he or she is proficient, the character gets to add the armor's equipment bonus to his or her Defense. Also, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks
Armor Proficiency (Medium).MOD	DESC:.CLEAR		DESC:When a character wears a type of armor with which he or she is proficient, the character gets to add the armor's equipment bonus to his or her Defense. Also, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks
Athletic.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Climb checks and Swim checks
Attentive.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Investigate checks and Sense Motive checks
Blind-Fight.MOD				DESC:.CLEAR		DESC:In melee combat, every time the character misses because of concealment, the character can reroll the miss chance roll one time to see if the character actually hits. The character takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces the character's speed to three-quarters of normal, instead of one-half
Brawl.MOD					DESC:.CLEAR		DESC:When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier
Builder.MOD					DESC:.CLEAR		DESC:Pick two of the following skills: Craft (chemical), Craft (electronic), Craft (mechanical), and Craft (structural). The character gets a +2 bonus on all checks with those skills
Burst Fire.MOD				DESC:.CLEAR		DESC:When using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target. The character receives a -4 penalty on the attack roll, but deal +2 dice of damage
Cautious.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Demolitions checks and Disable Device checks
Cleave.MOD					DESC:.CLEAR		DESC:If the character deals an opponent enough damage to make the opponent drop (either by knocking the opponent out due to massive damage or by reducing the opponent's hit points to less than 0), the character gets an immediate extra melee attack against another opponent adjacent to the character
Combat Expertise.MOD			DESC:.CLEAR		DESC:When the character uses the attack action or the full attack action in melee, the character can take a penalty of up to -5 on his or her attack roll and add the same number (up to +5) to the character's Defense
Combat Martial Arts.MOD			DESC:.CLEAR		DESC:With an unarmed strike, the character deals lethal or nonlethal damage (the character's choice) equal to 1d4 + the character's Strength modifier. The character's unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks
Combat Reflexes.MOD			DESC:.CLEAR		DESC:The maximum number of attacks of opportunity the character may make each round is equal to the character's Dexterity modifier + 1.  The character can still only make one attack of opportunity on a single opponent. With this feat, the character may also make attacks of opportunity when flat-footed
Combat Throw.MOD				DESC:.CLEAR		DESC:The character gains a +2 bonus on opposed Strength and Dexterity checks any time the character attempts trip or grapple attacks, or when the character trys to avoid a trip or grapple attack made against him or her
Confident.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Gamble checks and Intimidate checks, and on level checks to resist intimidation
Creative.MOD				DESC:.CLEAR		DESC:Pick two of the following skills: Craft (visual art), Craft (writing), Perform (act), Perform (dance), Perform (keyboards), Perform (percussion instruments), Perform (sing), Perform (stand-up), Perform (string instruments), and Perform (wind instruments). The character gets a +2 bonus on all checks with those two skills
Dead Aim.MOD				DESC:.CLEAR		DESC:Before making a ranged attack, the character may take a full-round action to line up your shot. This grants the character a +2 circumstance bonus on his or her next attack roll
Deceptive.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Bluff checks and Disguise checks
Defensive Martial Arts.MOD		DESC:.CLEAR		DESC:The character gains a +1 dodge bonus to Defense against melee attacks
Dodge.MOD					DESC:.CLEAR		DESC:During the character's action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent
Double Tap.MOD				DESC:.CLEAR		DESC:When using a semiautomatic firearm with at least two bullets loaded, the character may fire two bullets as a single attack against a single target. The character receives a -2 penalty on this attack, but deals +1 die of damage with a successful hit
Drive-By Attack.MOD			DESC:.CLEAR		DESC:The character takes no vehicle speed penalty when making an attack while in a moving vehicle. Also, if the character is the driver, he or she can take his or her attack action to make an attack at any point along the vehicle's movement
Educated.MOD				DESC:.CLEAR		DESC:Pick two Knowledge skills. The character gets a +2 bonus on all checks with those skills
Elusive Target.MOD			DESC:.CLEAR		DESC:When fighting an opponent or multiple opponents in melee, other opponents attempting to target the character with ranged attacks take a -4 penalty
Endurance.MOD				DESC:.CLEAR		DESC:The character gains a +4 bonus on the following checks and saves: hourly Swim checks to avoid becoming fatigued, Constitution checks to continue running, Constitution checks to hold the character's breath, Constitution checks to avoid damage from starvation or thirst, Fortitude saves to avoid damage from hot or cold environments, and Fortitude saves to resist suffocation or drowning. Also, the character may sleep in medium or light armor without becoming fatigued
Exotic Firearms Proficiency.MOD	DESC:.CLEAR		DESC:Choose a weapon type from the following list: cannons, heavy machine guns, grenade launchers, and rocket launchers
Exotic Melee Weapon Proficiency.MOD	DESC:.CLEAR		DESC:Choose one exotic melee weapon from. The character is proficient with that melee weapon in combat
Far Shot.MOD				DESC:.CLEAR		DESC:When the character uses a firearm or archaic ranged weapon, its range increment increases by one-half (multiply by 1.5). When the character throws a weapon, its range increment is doubled
Focused.MOD					DESC:.CLEAR		DESC:The character gets get a +2 bonus on all Balance checks and Concentration checks
Force Stop.MOD				DESC:.CLEAR		DESC:When the character at-tempts a sideswipe stunt with a surface vehicle, the character can force the other vehicle to a stop by nudging it into a controlled side-ways skid
Frightful Presence.MOD			DESC:.CLEAR		DESC:When the character uses this feat, all opponents within 10 feet who have fewer levels than the character must make a Will saving throw (DC %1)|FrightfulPresenceDC
Gearhead.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Computer Use checks and Repair checks
Great Cleave.MOD				DESC:.CLEAR		DESC:As Cleave, except that the character has no limit to the number of times he or she can use it per round
Great Fortitude.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus on all Fortitude saving throws
Guide.MOD					DESC:.CLEAR		DESC:The character gets a +2 bonus on all Navigate checks and Survival checks
Heroic Surge.MOD				DESC:.CLEAR		DESC:The character may take an extra move action or attack action in a round, either before or after the character's regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level, but never more than once per round
Improved Brawl.MOD			DESC:.CLEAR		DESC:When making an unarmed attack, the character receives a +2 competence bonus on his or her attack roll, and the character deals nonlethal damage equal to 1d8 + the character's Strength modifier
Improved Bull Rush.MOD			DESC:.CLEAR		DESC:When the character performs a bull rush, the character does not provoke an attack of opportunity from the defender
Improved Combat Martial Arts.MOD	DESC:.CLEAR		DESC:The character's threat range on an unarmed strike im-proves to 19-20
Improved Combat Throw.MOD		DESC:.CLEAR		DESC:In melee combat, if an opponent attacks and misses the character, the character may immediately make a trip attack against the opponent. This counts as an attack of opportunity, which the character can make even if he or she is unarmed
Improved Damage Threshold.MOD		DESC:.CLEAR		DESC:The character increases his or her massive damage threshold by %1 points|DamageThreshold
Improved Disarm.MOD			DESC:.CLEAR		DESC:The character does not provoke an attack of opportunity when the character attempts to disarm an opponent, nor does the opponent get a chance to disarm the character
Improved Feint.MOD			DESC:.CLEAR		DESC:The character can make a Bluff check in combat as a move action. The character receives a +2 bonus on Bluff checks made to feint in melee combat
Improved Initiative.MOD			DESC:.CLEAR		DESC:The character gets a +4 circumstance bonus on initiative checks
Improved Knockout Punch.MOD		DESC:.CLEAR		DESC:When making the character's first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This critical hit deals triple damage. The damage is nonlethal damage
Improved Trip.MOD				DESC:.CLEAR		DESC:The character does not provoke an attack of opportunity when the character tries to trip an opponent while the character is unarmed. If the character trips an opponent in melee combat, the character immediately gets to make a melee attack against that opponent as if the character had not used his or her attack action for the trip attempt
Improved Two-Weapon Fighting.MOD	DESC:.CLEAR		DESC:The character gets a second attack with his or her offhand weapon, albeit at a -5 penalty.  Also, this feat allows the character to use a melee weapon in one hand and a ranged weapon in the other
Iron Will.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Will saving throws
Knockout Punch.MOD			DESC:.CLEAR		DESC:When making the character's first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This damage is nonlethal damage
Lightning Reflexes.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus on all Reflex saving throws
Low Profile.MOD				DESC:.CLEAR		DESC:Reduce the character's Reputation bonus by 3 points
Medical Expert.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus on all Craft (pharmaceutical) checks and Treat Injury checks
Meticulous.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Forgery checks and Search checks
Mobility.MOD				DESC:.CLEAR		DESC:The character gets a +4 dodge bonus to Defense against attacks of opportunity provoked when the character moves out of a threatened square
Nimble.MOD					DESC:.CLEAR		DESC:The character gets a +2 bonus on all Escape Artist checks and Sleight of Hand checks
Personal Firearms Proficiency.MOD	DESC:.CLEAR		DESC:The character can fire any personal firearm without penalty
Point Blank Shot.MOD			DESC:.CLEAR		DESC:The character gets a +1 bonus on attack and damage rolls with ranged weapons against opponents within 30 feet
Power Attack.MOD				DESC:.CLEAR		DESC:On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage applies until the character's next action
Precise Shot.MOD				DESC:.CLEAR		DESC:The character can shoot or throw ranged weapons at an opponent engaged in melee without penalty
Quick Draw.MOD				DESC:.CLEAR		DESC:The character can draw a weapon as a free action. A character with this feat may throw weapons at his or her full normal rate of attacks
Quick Reload.MOD				DESC:.CLEAR		DESC:Reloading a firearm with an already filled box magazine or speed loader is a free action. Reloading a revolver without a speed loader, or reloading any firearm with an internal magazine, is a move action
Renown.MOD					DESC:.CLEAR		DESC:The character's Reputation bonus increases by +3
Run.MOD					DESC:.CLEAR		DESC:When running, the character moves a maximum of five times his or her normal speed instead of four times. If the character is in heavy armor, the character can move four times his or her speed rather than three times. If the character makes a long jump, the character gains a +2 competence bonus on his or her Jump check
Shot on the Run.MOD			DESC:.CLEAR		DESC:When using an attack action with a ranged weap-on, the character can move both before and after the attack, provided that the character's total distance moved is not greater than his or her speed
Simple Weapons Proficiency.MOD	DESC:.CLEAR		DESC:The character makes attack rolls with simple weapons normally
Skip Shot.MOD				DESC:.CLEAR		DESC:If the character has a solid, relatively smooth surface on which to skip a bullet (such as a street or a concrete wall), and a target within 10 feet of that surface, the character may ignore cover between the character and the target. However, the character receives a -2 penalty on his or her attack roll, and the character's attack deals -1 die of damage
Spring Attack.MOD				DESC:.CLEAR		DESC:When using an attack action with a melee weapon, the character can move both before and after the attack, provided that the total distance moved is not greater than the charater's speed
Stealthy.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Hide checks and Move Silently checks
Strafe.MOD					DESC:.CLEAR		DESC:When using a firearm on autofire, the character can affect an area four 5-foot squares long and one square wide (that is, any four squares in a straight line)
Streetfighting.MOD			DESC:.CLEAR		DESC:Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage
Studious.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Decipher Script checks and Research checks
Sunder.MOD					DESC:.CLEAR		DESC:When the character strikes an object held or carried by an opponent, such as a weapon, the character does not provoke an attack of opportunity. The character gains a +4 bonus on any attack roll made to attack an object held or carried by another character. The character deals double normal damage to objects, whether they are held or carried or not
Surface Vehicle Operation.MOD		DESC:.CLEAR		DESC:Select a class of surface vehicle (heavy wheeled, powerboat, sailboat, ship, or tracked). The character is proficient at operating that class of vehicle
Surgery.MOD					DESC:.CLEAR		DESC:The character can use the Treat Injury skill to perform surgery without penalty
Toughness.MOD				DESC:.CLEAR		DESC:The character gains +3 hit points
Track.MOD					DESC:.CLEAR		DESC:To find tracks or follow them for one mile requires a Survival check. The character must make another Survival check every time the tracks become difficult to follow. The character moves at half his or her normal speed (or at the character's normal speed with a -5 penalty on the check, or at up to twice the character's speed with a -20 penalty on the check)
Trustworthy.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Diplomacy checks and Gather Information checks
Two-Weapon Fighting.MOD			DESC:.CLEAR		DESC:The character's penalties for fighting with two weapons are lessened by 2 for the primary hand and 6 for the off hand
Unbalance Opponent.MOD			DESC:.CLEAR		DESC:During the character's action, the character designates an opponent no more than one size category larger or smaller than the character. That opponent doesn't get to add his or her Strength modifier to attack rolls when targeting the character
Vehicle Dodge.MOD				DESC:.CLEAR		DESC:When driving a vehicle, during the character's action the character designates an opposing vehicle or a single opponent. The character's vehicle and everyone aboard it receive a +1 dodge bonus to Defense against attacks from that vehicle or opponent. The character can select a new vehicle or opponent on any action
Vehicle Expert.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus on all Drive checks and Pilot checks
Weapon Finesse.MOD			DESC:.CLEAR		DESC:Choose one light melee weapon, a rapier (if the character can use it with one hand), or a chain
Weapon Focus.MOD				DESC:.CLEAR		DESC:Choose a specific weapon. A character can choose unarmed strike or grapple for your weapon for purposes of this feat
Whirlwind Attack.MOD			DESC:.CLEAR		DESC:When the character performs a full-round action, the character can give up his or her regular attacks and instead make one melee attack at the character's highest base attack bonus against each adjacent opponent
Wild Talent.MOD				DESC:.CLEAR		DESC:One 0-Level psionic power useable 3x per 24 hour period
Windfall.MOD				DESC:.CLEAR		DESC:The character's Wealth bonus increases by +3. Also, this feat provides a +1 bonus on all Profession checks

###Block: Feat MOD for Creature Type Proficiency Bonus Feat Pools
# Feat Name					Type
Simple Weapons Proficiency.MOD	TYPE:AberrationProficiency.FeyProficiency.GiantProficiency.HumanoidProficiency.MonstrousHumanoidProficiency.OutsiderProficiency.UndeadProficiency
Archaic Weapons Proficiency.MOD	TYPE:AberrationProficiency.FeyProficiency.GiantProficiency.HumanoidProficiency.MonstrousHumanoidProficiency.OutsiderProficiency.UndeadProficiency
Armor Proficiency (Light).MOD		TYPE:HumanoidProficiency

###Block: Imported from Future to use in Arcana and elsewhere
# Feat Name			Type						Required Lvl	Description											Source Page
Jack of All Trades	TYPE:General.Explorer.SpaceMonkey	PRELEVEL:MIN=8	DESC:You've picked up a smattering of even the most obscure skills	SOURCEPAGE:FutureOccupationsSkillsFeats.rtf

###Block: Multiattack for monsters
# Feat Name	Type			Min. nb of Hands	Description		Combat bonus
Multiattack	TYPE:General	PREHANDSGT:2	DESC:See Text	BONUS:COMBAT|TOHIT-SECONDARY|3


#
# End
#
