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SOURCELONG:Alderac Entertainment Group (AEG) - Feats	SOURCESHORT:Feats	SOURCEWEB:http://alderac.com/d20	SOURCEDATE:2003-07

# Original Entry: Andrew Maitland
# Feat Name					Output Name				Type			Required AL		Required Class				Required Feat										Required Lvl	Required Skill								Required Stat		Required Text													Description																																					Combat bonus				Bonus to skill													Source Page
Above the Law									TYPE:General	PREALIGN:CG,CN,CE	PRECLASS:1,SPELLCASTER.Divine=5																										PRESTAT:1,WIS=15																	DESC:You are resistant to spells cast by lawful charactersor creatures.																																																SOURCEPAGE:pg.97
Absorb Spell									TYPE:Metamagic										PREFEAT:1,Blood Burn												PRESKILL:1,Spellcraft=6							PRESTAT:1,CHA=17		PRETEXT:Must be able to cast arcane spells without preparation.					DESC:You can absorb magical energy and use it to power your own spells.																																																SOURCEPAGE:pg.97
Abyssal Familiar									TYPE:General																																							PRETEXT:No existing familiar must have a demonic defect form dealing with abyssal powers.	DESC:You may call a special creature, affiliated with the dark powers, to serve asyour familiar.																																											SOURCEPAGE:pg.97
Acid Lattice									TYPE:Metamagic										PREFEAT:2,TYPE.Metamagic																																								DESC:You can increase the damage your spells deal, by crossing them with caustic energy.																																													SOURCEPAGE:pg.98
Aid Spell										TYPE:Metamagic																																																						DESC:You may change the range of a spell from personal to touch, or from touch to close.																																													SOURCEPAGE:pg.98
Animation by Touch								TYPE:General				PRECLASS:1,SPELLCASTER=7		PREFEAT:1,Spell Focus (Necromancy)																								PRETEXT:Ability to cast animate dead.									DESC:You may now animate corpses into skeletons or zombies by touch.																																																SOURCEPAGE:pg.98
Arcane Affinity									TYPE:Metamagic				PRECLASS:1,Wizard=1																												PRESTAT:1,WIS=13																	DESC:You can refresh your mind quickly, preparing your spells in less time than normal.																																													SOURCEPAGE:pg.98
Arcane Armor Proficiency (Heavy)						TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=1	PREFEAT:2,Armor Proficiency (Heavy),Arcane Armor Proficiency (Medium)																																	DESC:You may arcane cast spells while wearing heavy armor, such as splint mail or full plate.																																												SOURCEPAGE:pg.98
Arcane Armor Proficiency (Light)						TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=1	PREFEAT:1,Armor Proficiency (Light)																																							DESC:You have trained to wear armor while casting spells. You may arcane cast spells while wearing light armor, such as padded or leather.																																				SOURCEPAGE:pg.99
Arcane Armor Proficiency (Medium)						TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=1	PREFEAT:2,Armor Proficiency (Medium),Arcane Armor Proficiency (Light)																																	DESC:With intensive training and practice, you slowly adjust to wearing heavier armor while casting spells.																																										SOURCEPAGE:pg.99
Arcane Authority									TYPE:General										PREFEAT:2,Arcane Expert,Arcane Focus																																						DESC:You are knowledgeable in all manner of magic and arcana.																																		BONUS:SKILL|Concentration,Knowledge (Arcana),Spellcraft,Use Magic Device|4|TYPE=Insight	SOURCEPAGE:pg.99
Arcane Expert									TYPE:General																																																						DESC:You are an expert of arcane lore.																																						BONUS:SKILL|Knowledge (Arcana),Use Magic Device|2|TYPE=Insight					SOURCEPAGE:pg.99
Arcane Eye										TYPE:General																									PRESKILL:1,Knowledge (Arcana)=4					PRESTAT:2,INT=15,WIS=13																DESC:You have a thirst for arcane knowledge, seeking truth to deep mysteries and esoteric riddles.																												BONUS:SKILL|TYPE.Knowledge|2|TYPE=Competence								SOURCEPAGE:pg.99
Arcane Focus									TYPE:General																																																						DESC:You have a head and an eye for magic.																																					BONUS:SKILL|Concentration,Spellcraft|2|TYPE=Insight							SOURCEPAGE:pg.99
Arcane Knack									TYPE:General																																																						DESC:Arcane secrets come easily to you.																																						BONUS:SKILL|Knowledge (Arcana),Spellcraft|2								SOURCEPAGE:pg.99
Arcane Knowledge									TYPE:General										PREFEAT:1,Arcane Sensitivity											PRESKILL:1,Use Magic Device=4																									DESC:You know to activate magical items and the arcane marks used to identify them. You know which effects are associated with which items and the sigils that reveal an item's true nature.																												SOURCEPAGE:pg.99
Arcane Proficiency								TYPE:General																																							PRETEXT:Ability to prepare arcane spells from a spellbook.						DESC:Through research and study, you discover the secrets of several magic spells that you add to your books.																																									SOURCEPAGE:pg.100
Arcane Ritual Mastery								TYPE:Metamagic				PRECLASS:1,Sorcerer=10,Wizard=9																										PRESTAT:1,INT=17																	DESC:You are especially adept at casting arcane rituals.																																																		SOURCEPAGE:pg.100
Arcane Senses									TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=7	PREFEAT:1,Spell Focus (Divination)																																							DESC:You have developed arcane awareness far beyond your mundane senses.You can feel the presence of magic and other arcane effects without the aid of magic.																																	SOURCEPAGE:pg.100
Arcane Sensitivity								TYPE:General																									PRESKILL:1,Use Magic Device=4																									DESC:Your skill at activating magic items comes not only from training and study but also from your innate ability to detect magical auras. when you grasp an item and concentrate, you can feel arcane energies flow through it.																						SOURCEPAGE:pg.100
Arcane Shield Proficiency							TYPE:General				PRECLASS:1,SPELLCASTER=1		PREFEAT:1,Shield Proficiency																																								DESC:While other wizards or sorcerers fumble through their spells while carrying a shield, you are able to handle one without disrupting your magic.																																			SOURCEPAGE:pg.100
#The Art of War									TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9	PREDOMAIN:1,War																										PRESTAT:1,STR=13																	DESC:As a follower of the god of war, you are an excellent commander and a powerful leader.																																												BONUS:SKILLRANK|Profession (Military Commander)|6	SOURCEPAGE:pg.100
#Astrologer										TYPE:General				PRECLASS:1,SPELLCASTER=1																				PRESKILL:2,Knowledge (Arcana)=4,Knowledge (The Planes)=4	PRESTAT:1,WIS=13																	DESC:You can interpret the stars,read tarot cards, and otherwise divine the fortunes of others.																																																					SOURCEPAGE:pg.100
Augment Undead									TYPE:General				PRECLASS:1,SPELLCASTER=5																	PRESKILL:1,Knowledge (Arcana)=8,Knowledge (Necromancy)=4																				DESC:You are able to animate and create powerful undead, vastly increasing their resilience to damage.																																										SOURCEPAGE:pg.100
Aura of Courage ~ AEG			OUTPUTNAME:Aura of Courage	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=5																										PRESTAT:2,WIS=15,CHA=13																DESC:You are shrouded in an aura of strength, giving your allies the will to fight on.																																													SOURCEPAGE:pg.100
Aura of Darkness									TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9																																													DESC:Undead creatures near you are protected from the adverse effects of sunlight.																																														SOURCEPAGE:pg.101
Aura of Protection								TYPE:General				PRECLASS:1,SPELLCASTER.Divine=5																																													DESC:You are blessed with divine protection from physical damage.																												BONUS:COMBAT|AC|1|TYPE=Deflection																SOURCEPAGE:pg.101
Aura of Resistance								TYPE:General				PRECLASS:1,SPELLCASTER.Divine=1													PRELEVEL:MIN=8																														DESC:You are blessed with an extraordinary ability to resist magical or special attacks.																																													SOURCEPAGE:pg.101

###Block: B
# Feat Name				Type					Required AL		Required Class				Required Feat								Required Hit Points	Multiple Requirements															Required Non-Monster Lvl	Required Skill		Required Stat	Required Text												Description																							Stat bonus		Source Page
Bane Lattice			TYPE:Metamagic												PREFEAT:2,TYPE.Metamagic																																																						DESC:By tuning your magic to a specific enemy, you can increase the damage of your spells.												SOURCEPAGE:pg.101
#Battle Awareness			TYPE:General.Fighter					PRECLASS:1,SPELLCASTER.Divine=12	PREDOMAIN:1,Strength,War	PREFEAT:1,Leadership																																						PRESTAT:1,CHA=13															DESC:You possess an increased awareness of battle.																			SOURCEPAGE:pg.101
Blessed Heath			TYPE:General						PRECLASS:1,SPELLCASTER.Divine=7	PREFEAT:1,Disease Resistance																																					PRESTAT:1,CON=13															DESC:Your health is an obvious blessing from the gods.															BONUS:STAT|CON|2	SOURCEPAGE:pg.101
Bind Spirit				TYPE:General												PREFEAT:1,TYPE.ItemCreation,[Brew Potion,Scribe Scroll]																																			PRETEXT:Ability to summon spirits.									DESC:You can craft inexpensive, temporary magic items.																		SOURCEPAGE:pg.101
Blighted Spell			TYPE:Metamagic			PREALIGN:LE,NE,CE							PREFEAT:2,TYPE.Metamagic																																																						DESC:You may taint your spells with raw blighted energy.																		SOURCEPAGE:pg.101
Blind-Casting			TYPE:General												PREFEAT:1,Blind Fight,Blind-Fight																																																					DESC:You are adept at casting spells against unseen opponents. Specialized training has taught you how to target spells using non-visual cues.				SOURCEPAGE:pg.102
Blood Beyond Blood		TYPE:Metamagic																										PREMULT:1,[PRESPELLCAST:TYPE=Arcane],[PRESPELLCAST:MEMORIZE=N]																	PRESTAT:1,CHA=13	PRETEXT:Must be able to cast arcane spells without preparation.				DESC:You may cast spells at a higher level than normal.																		SOURCEPAGE:pg.102
Blood Burn				TYPE:Metamagic																																																					PRESTAT:1,CON=13															DESC:You may draw upon yourself to fuel the power of magic items. The process is painful, but effective.										SOURCEPAGE:pg.102
Blood of Magic			TYPE:Bloodgift.Metamagic				PRECLASS:1,SPELLCASTER.Arcane=1															PREMULT:2,[PREFEAT:1,Drakeblood],[PREFEAT:2,TYPE.Metamagic]									PREPCLEVEL:MAX=1							PRESTAT:1,CHA=13															DESC:Your draconic heritage allows you to apply metamagic feats to your spells quickly and instinctively.										SOURCEPAGE:pg.102
Blood Power				TYPE:Metamagic						PRECLASS:1,SPELLCASTER.Arcane=3											PREHP:10																																															DESC:You are able to use your life force to power arcane spells, enabling you to castmore spellsper dayin exchangefor taking physicaldamage.				SOURCEPAGE:pg.102
Bloodcasting			TYPE:Metamagic																																																					PRESTAT:1,CON=13	PRETEXT:must be able to cast arcane or battle magic spells of 3rd level of higher.	DESC:You may exceed your daily number of spells by sacrificing your health.															SOURCEPAGE:pg.103
#Bloodletting			TYPE:General.Fighter																PREFEAT:3,Cleave,Power Attack,Sunder								PREMULT:1,[PREATT:8],[PRECLASS:1,SPELLCASTER.Divine=12]																		PRESTAT:1,STR=13															DESC:Your strikes can cause someone to bleed to death.																		SOURCEPAGE:pg.103
Bond Item				TYPE:ItemCreation						PRECLASS:1,SPELLCASTER.Arcane=7	PREFEAT:1,TYPE.ItemCreation																																	PRESKILL:1,Spellcraft=4	PRESTAT:1,INT=17															DESC:You can bond yourself to a magic item, gaining power from and feed power to it.													SOURCEPAGE:pg.103
Bounce Spell			TYPE:Metamagic												PREFEAT:1,Enlarge Spell																																																							DESC:You can use other creatures' bodies as the source of any spell you cast.															SOURCEPAGE:pg.103
Braid Spell				TYPE:Metamagic																																																																						DESC:You can braid tWo spells together to form a single effect.																	SOURCEPAGE:pg.103
Brew Healing Restoratives	TYPE:ItemCreation																										PREMULT:2,[PRESKILL:1,Alchemy=8,Profession (Herbalist)=8,Profession (Apothecary)=8],[PRESKILL:1,Heal=4]																											DESC:You can create herbal medicines to aid healers and their patients.																SOURCEPAGE:pg.104
Brew Ingestibles			TYPE:ItemCreation												PREFEAT:1,Brew Potion																																																							DESC:You can create alchemical or herbal drinks and rations.																	SOURCEPAGE:pg.104
# Brew Potion				TYPE:ItemCreation						PRECLASS:1,SPELLCASTER=3																																																																	DESC:You can brew potions, imbuing them with magic or spells.																	SOURCEPAGE:pg.104

###Block: C
# Feat Name					Type			Required AL			Required Class				Required Domain		Required Feat						Required Skill								Required Stat		Required Text									Description																																Bonus to skill			Source Page
#The Call to Justice			TYPE:General					PRECLASS:1,SPELLCASTER.Divine=13	PREDOMAIN:1,Justice,Law																			PRESTAT:2,WIS=13,CHA=13												DESC:You are immune to attacks from evil outsiders.																														SOURCEPAGE:pg.104
# Feat Name					Type			Required AL			Required Class				Required Feat						Required Skill								Required Stat	Required Text									Description																																Source Page
Cast on the Run				TYPE:General					PRECLASS:1,SPELLCASTER=1		PREFEAT:3,Combat Casting,Dodge,Mobility																										DESC:You can keep your wits about you and focus your magic even while running from your enemy or moving to attack.														SOURCEPAGE:pg.104
Chain Spell					TYPE:Metamagic											PREFEAT:1,TYPE.Metamagic																												DESC:You can cast spells that arc to secondary targets.																								SOURCEPAGE:pg.104
Channel Energy				TYPE:General					PRECLASS:1,SPELLCASTER.Arcane=1	PREFEAT:1,Toughness					PRESKILL:1,Concentration=4						PRESTAT:1,CON=13												DESC:when casting a spell, you focused concentration grants it a tremendous burst of power. While your spell is rendered brutally powerful, the strain of this casting leaves you a hollow wreck.	SOURCEPAGE:pg.105
Chaos Lattice				TYPE:Metamagic											PREFEAT:2,CHECKMULT,TYPE.Metamagic																											DESC:By twisting your spells with chaotic energy, you increase their potency against law.																			SOURCEPAGE:pg.105
Chaos Summoner				TYPE:General	PREALIGN:CN,CE,NE,CG,LE																												PRETEXT:Chaotic or evil alignment only, Conjuration specialist.	DESC:Your study of chaotic magic allows you do more with your summoning spells.																				SOURCEPAGE:pg.105
#Cheat Death					TYPE:General					PRECLASS:1,SPELLCASTER.Divine=5													PRESKILL:2,Heal=6,Knowledge (Anatomy)=4																			DESC:Your understanding of anatomy and healing is so great that you can drag living souls back from beyond the brink of death.																	SOURCEPAGE:pg.105
Colorize Spell				TYPE:Metamagic																													PRESTAT:1,INT=13	PRETEXT:ability to cast at least one illusion spell.			DESC:You can add color to, or change the colors of any visible spell effect.																					SOURCEPAGE:pg.105
Command Undead				TYPE:General					PRECLASS:1,SPELLCASTER.Arcane=7	PREFEAT:1,Spell Focus (Necromancy)			PRESKILL:1,Knowledge (Arcana)=12,Knowledge (Necromancy)=8	PRESTAT:1,CHA=13												DESC:You may command undead creatures, even those not created or animated by yourself																			SOURCEPAGE:pg.105
Compose Song				TYPE:ItemCreation					PRECLASS:1,SPELLCASTER=3										PRESKILL:1,Perform=8,TYPE.Perform=8					PRESTAT:1,INT=13												DESC:You can write a song that duplicates a single magical spell.																							SOURCEPAGE:pg.105
Compressed Spell				TYPE:Metamagic																																											DESC:You are able to reduce the areaof effect of a spell in order to increase its damage.																			SOURCEPAGE:pg.106
#Coolness Under Fire			TYPE:General															PREFEAT:1,Combat Casting																													DESC:You are not normally distracted when casting spells.																								BONUS:SKILL|Concentration|6	SOURCEPAGE:pg.106
Cone Control				TYPE:Metamagic																			PRESKILL:1,Spellcraft=15																				DESC:You are able to direct any spell with an area of effect (cone) at specific targets rather than covering an area.														SOURCEPAGE:pg.106
Conjure Mastery				TYPE:General					PRECLASS:1,SPELLCASTER=7		PREFEAT:1,Spell Focus (Conjuration)													PRESTAT:1,CHA=17												DESC:Your summoning spells produce more powerful beasts to aid you.																						SOURCEPAGE:pg.106
Cooperative Magic				TYPE:Metamagic																			PRESKILL:1,Spellcraft=4																					DESC:You and other spellcasters may work together to produce great effects.																					SOURCEPAGE:pg.106
Craft Charm					TYPE:ItemCreation					PRECLASS:1,SPELLCASTER=3																																		DESC:Youcancreatecharms,one usemagicitems that contain spells.																							SOURCEPAGE:pg.106
Craft Chemicals				TYPE:ItemCreation											PREFEAT:2,Brew Potion,Skill Focus (Alchemy)	PRESKILL:1,Alchemy=8,Craft (Alchemy)=8																		DESC:You can create chemicals beyond the scope of standard alchemy. As a result, your powders and charms contain mor epowerful dweomers than normal items.								SOURCEPAGE:pg.106
Craft Fetish				TYPE:ItemCreation					PRECLASS:1,SPELLCASTER=1																																		DESC:You can create fetishes, items that contain spells you or another spellcaster can use.																		SOURCEPAGE:pg.107
Craft Named Arms and Armor		TYPE:ItemCreation					PRECLASS:1,SPELLCASTER=12		PREFEAT:1,Craft Magic Arms and Armor																										DESC:You may name a magical item, giving it power beyond traditional magic items.																				SOURCEPAGE:pg.107
Craft Tainted Magic Arms and Armor	TYPE:ItemCreation	PREALIGN:NE,CE,LE		PRECLASS:1,SPELLCASTER=9		PREFEAT:1,Craft Magic Arms and Armor												PRESTAT:1,INT=13												DESC:Youcan imbue magical weapons with blighted, unholy magic.																							SOURCEPAGE:pg.107

###Block: D
# Feat Name			Type			Required AL		Required Class				Required Domain		Required Feat				Required Skill				Required Stat		Description																														Stat bonus		Modify VAR				Source Page
The Death Lady's Kiss	TYPE:General														PREFEAT:1,Spell Focus (Necromancy)	PRESKILL:1,Knowledge (Arcana)=6					DESC:You are highly resistant to negative energy attacks.																														SOURCEPAGE:pg.108
Death Magic Immunity	TYPE:General	PREALIGN:LG,NG,CG	PRECLASS:1,SPELLCASTER.Divine=12																	PRESTAT:1,WIS=17		DESC:You are truly blessed by the heavens, walking unafraid into the maw of undeath.																									SOURCEPAGE:pg.108
Death's Visage		TYPE:General	PREALIGN:LE,NE,CE	PRECLASS:1,SPELLCASTER.Arcane=13					PREFEAT:1,Spell Focus (Necromancy)							PRESTAT:2,INT=13,WIS=13	DESC:You have great control over negative energies. However, that control is not absolute and there is a great price for demanding too much over black sources of magic.											SOURCEPAGE:pg.108
Dictum Lattice		TYPE:Metamagic														PREFEAT:2,CHECKMULT,TYPE.Metamagic											DESC:By structuring your spells with lawful energy, you increase their potency against chaos.																								SOURCEPAGE:pg.108
Divine Blessing		TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=1											PRESKILL:1,Knowledge (Religion)=4					DESC:Your dedication and reverence for your deity allows you to cast asingle divine spell.																								SOURCEPAGE:pg.108
Divine Lattice		TYPE:Metamagic																														DESC:By tying together living magic with your spells, you can increase their effect against the undead.																						SOURCEPAGE:pg.109
Divine Leadership		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=7					PREFEAT:1,Leadership									PRESTAT:1,CHA=13		DESC:In lieu of noble leadership, you have taken the role of spiritual leader.																					BONUS:VAR|LeadershipScore|2	SOURCEPAGE:pg.109
Divine Ritual Mastery	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9																	PRESTAT:1,WIS=17		DESC:You are especially adept at casting divine rituals.																														SOURCEPAGE:pg.109
Divine Sense		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=7																	PRESTAT:1,WIS=17		DESC:You can sense the true nature of things.																																SOURCEPAGE:pg.109
Divine Weapon Mastery	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=12	PREDOMAIN:1,War														PRESTAT:1,STR=13		DESC:You have been blessed with the skill's of a true defender of your god.																											SOURCEPAGE:pg.109
Divine Wisdom		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=3	PREDOMAIN:1,Knowledge																	DESC:You are blessed with insight from your deity.																							BONUS:STAT|WIS|2						SOURCEPAGE:pg.109
Divinity's Aid		TYPE:General	PREALIGN:LG,NG,CG	PRECLASS:1,SPELLCASTER.Divine=5																	PRESTAT:1,WIS=15		DESC:Your healing powers can stop other from bleeding to death.																													SOURCEPAGE:pg.109
Divinity's Grace		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=3																	PRESTAT:1,WIS=15,CHA=13	DESC:Your ability to spontaneously cast spells expands to fit your god's purview.																										SOURCEPAGE:pg.109
Divinity's Presence	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=5																	PRESTAT:1,CHA=13		DESC:You tongue has been touched by the gods, giving your words the weight of divinity:																									SOURCEPAGE:pg.109
Dragonsmith			TYPE:ItemCreation				PRECLASS:1,SPELLCASTER=3						PREFEAT:1,TYPE.ItemCreation												DESC:You are a master of draconic anatomy and have acquired a comprehensive knowledge of the magical armor, weapons, and wondrous items that can be created from a dragon's remains.									SOURCEPAGE:pg.109
Dual Spells			TYPE:Metamagic														PREFEAT:2,TYPE.Metamagic												DESC:You can cast two spells at once.																																	SOURCEPAGE:pg.110
Durable Magic		TYPE:General				PRECLASS:1,SPELLCASTER=5																						DESC:Your spells are strong, and once cast resist attempts to be cancelled.																											SOURCEPAGE:pg.110

###Block: E
# Feat Name			Type			Required Class						Required Domain		Required Feat							Multiple Requirements																																Required Skill														Required Stat							Required Text												Description																		Stackable?	Multiple?	Choose							Add Spell Lvl	Bonus to DC				Modify VAR				Source Page
#Eerie Presence		TYPE:General	PRECLASS:1,SPELLCASTER=1																																																				PRESKILL:1,Intimidate=5													PRESTAT:1,CHA=15																					DESC:You have an air of strangeness around you that disquiets your opponents (and your friends).																												SOURCEPAGE:pg.110
# Feat Name			Type			Required Class						Required Domain		Required Feat							Multiple Requirements																																Required Skill														Required Stat							Required Text												Description																		Stackable?	Multiple?	Choose							Add Spell Lvl	Bonus to DC				Modify VAR				Source Page
Eldritch Knot		TYPE:General													PREFEAT:1,Braid Spell																																																																																DESC:You have learned to braid spells from different schools of magic.																																	SOURCEPAGE:pg.110
Elemental Focus		TYPE:General																																																																									PRESTAT:1,CHA=13							PRETEXT:ability to cast at least three spells of the appropriate elemental type.	DESC:You have learned how to cajole and skillfully manipulate the spirit of one of the elements.			STACK:NO	MULT:YES	CHOOSE:STRING|Acid|Cold|Electricity|Fire|Sonic				BONUS:DC|DESCRIPTOR.LIST|2						SOURCEPAGE:pg.110
Elemental Independence	TYPE:Metamagic																																																									PRESKILL:1,Spellcraft=9,Knowledge (Arcana)=8																																DESC:You can strip away the elemental aspects of magical spells you cast.																																SOURCEPAGE:pg.110
Elemental Lattice		TYPE:Metamagic													PREFEAT:1,TYPE.Metamagic																																																																															DESC:You can increase the damage your spells deal, by crossing them with elemental energy.																													SOURCEPAGE:pg.110
Empower Undead		TYPE:General	PRECLASS:1,SPELLCASTER=9								PREFEAT:1,Augment Undead																																								PRESKILL:1,Knowledge (Arcana)=12,Knowledge (Necromancy)=6																														DESC:The undead you create are resistant to tUrning.																																				SOURCEPAGE:pg.111
Empowered Blood		TYPE:Metamagic	PRECLASS:1,Cleric=1,Druid=1,Sorcerer=1,Wizard=1																																																																																								DESC:You magic can be fueled with your own blood, increasing its potency.																																SOURCEPAGE:pg.111
Encompass Spell		TYPE:Metamagic													PREFEAT:2,Enlarge Spell,Grow Spell																																																																														DESC:You can make a spell encompass a much larger area than normal.																																	SOURCEPAGE:pg.111
Enduring Spell		TYPE:Metamagic													PREFEAT:2,Extend Spell,Grow Spell																																																																														DESC:You can cast spells that last much longer than normal																																			SOURCEPAGE:pg.111
Enemy Focus			TYPE:General	PRECLASS:1,SPELLCASTER=3																																																				PRESKILL:1,Knowledge (Arcana)=4,Spellcraft=4																																DESC:Your spells are deadly against a particular race or monster type.																																	SOURCEPAGE:pg.111
Enhanced Turning		TYPE:General													PREFEAT:1,Extra Turning																																																									PRESTAT:1,CHA=13																					DESC:You are blessed by your god to destroy undead.																															BONUS:VAR|TurnDiceUndead|1	SOURCEPAGE:pg.111
Enlarged Familiar		TYPE:General	PRECLASS:1,SPELLCASTER=5																																																																													PRETEXT:Familiar or spirit familiar									DESC:Your familiar is unusually large and powerful for its type.																																		SOURCEPAGE:pg.111
Erase Memory		TYPE:Metamagic	PRECLASS:1,SPELLCASTER.Arcane=1																																																																			PRESTAT:1,WIS=13																					DESC:You may unlearn what you have learned.																																					SOURCEPAGE:pg.111
Essence Mastery		TYPE:Metamagic													PREFEAT:3,TYPE.Metamagic					PREMULT:2,[PRECLASS:1,Wizard.Wizard=1],[!PRECLASS:1,Wizard.Abjurer=1,Wizard.Conjurer=1,Wizard.Diviner=1,Wizard.Enchanter=1,Wizard.Evoker=1,Wizard.Illusionist=1,Wizard.Necromancer=1,Wizard.Transmuter=1]		PRESKILL:4,Knowledge (Arcana)=15,Knowledge (Nature)=8,Knowledge (Religion)=8,Spellcraft=15	PRESTAT:6,STR=10,DEX=10,CON=10,INT=10,WIS=10,CHA=10	PRETEXT:non-specialist wizard only.									DESC:You have mastered the art of spell study and casting, learning whatever you can and making it your own.																										SOURCEPAGE:pg.112
#comment:No Method Exists To Grant Another Spell List Currently Outside of Classes.#to Do: Grant All Spell Lists#example: Spelllist:1|all
# prereqs need to use PRESUBCLASS
Exaggerate Spell		TYPE:Metamagic																																																																																																DESC:Your spells are louder, bigger, and more damaging.																						ADDSPELLLEVEL:2											SOURCEPAGE:pg.112
The Exit			TYPE:General	PRECLASS:1,SPELLCASTER.Divine=15			PREDOMAIN:1,Trickery																																																																																				DESC:Your god watches over you and protects you from harm.																																			SOURCEPAGE:pg.112
Expand Spell		TYPE:Metamagic													PREFEAT:3,Enlarge Spell,Encompass Spell,Grow Spell																																																																											DESC:You can expand the perimeters of a spell.																								ADDSPELLLEVEL:2											SOURCEPAGE:pg.112
Expert Specialist		TYPE:General	PRECLASS:1,Wizard=13									PREFEAT:2,Improved Specialist,Specialist			PREMULT:2,[!PRECLASS:1,Wizard.Wizard=1],[PRECLASS:1,Wizard.Abjurer=13,Wizard.Conjurer=13,Wizard.Diviner=13,Wizard.Enchanter=13,Wizard.Evoker=13,Wizard.Illusionist=13,Wizard.Necromancer=13,Wizard.Transmuter=13]																										PRETEXT:Wizard specialistlevel 13th									DESC:Your specialized spells last longer than normal.																																				SOURCEPAGE:pg.112
# prereqs need to use PRESUBCLASS
Extra Familiar		TYPE:General	PRECLASS:1,SPELLCASTER=5																																																																													PRETEXT:Familiar or Spirit Familiar									DESC:You have an additional familiar.																																						SOURCEPAGE:pg.112
Extra Spell			TYPE:General	PRECLASS:1,Wizard=3																																																																					PRESTAT:2,INT=13,WIS=13																				DESC:Your meditation and study have advanced your mind to such a degree that you can learn more magic.		STACK:NO	MULT:YES	CHOOSE:NOCHOICE																			SOURCEPAGE:pg.112
#Eyes of the Gods		TYPE:General	PRECLASS:1,Cleric=3,Paladin=3																																																																				PRESTAT:1,WIS=13																					DESC:Your faith allows you to spot undead without fail.																																			SOURCEPAGE:pg.113

###Block: F
# Feat Name		Type			Required Class			Required Feat			Required Skill					Required Stat	Define											Innate Spells																																																																			Description																																								Modify VAR													Source Page
False Prophet	TYPE:General	PRECLASS:1,Cleric=1														PRESTAT:1,WIS=13																																																																																		DESC:You are not the typical adherent of your faith.																																															SOURCEPAGE:pg.113
Fatal Curse		TYPE:Metamagic						PREFEAT:1,Combat Casting	PRESKILL:2,Spellcraft=6,Concentration=6	PRESTAT:1,CON=13																																																																																		DESC:Your willful nature allows you to cast one last spell before...																																												SOURCEPAGE:pg.113
Fearful Gaze	TYPE:Metamagic											PRESKILL:1,Intimidate=6				PRESTAT:1,CHA=13																																																																																		DESC:You can fix your gaze on someone, rooting them with fear.																																													SOURCEPAGE:pg.113
Fist of the Gods	TYPE:General	PRECLASS:1,Cleric=3,Paladin=3	PREFEAT:1,Eyes of the Gods								PRESTAT:1,WIS=13																																																																																		DESC:The holy force of the gods flows through you, touching you as a true warrior of the faith.																																								SOURCEPAGE:pg.113
Flame Lattice	TYPE:Metamagic						PREFEAT:2,TYPE.Metamagic																																																																																												DESC:You can increase the damage your spells deal, by crossing them with fire energy.																																									SOURCEPAGE:pg.113
Focused Spell	TYPE:Metamagic						PREFEAT:5,TYPE.Metamagic											DEFINE:FocusedSpellWizardTimes|0	DEFINE:FocusedSpellSorcererTimes|0	SPELLS:Innate|TIMES=max(INT,CHA)|CASTERLEVEL=max(classlevel("Wizard"),classlevel("Sorcerer"))|Arcane Power I,11+max(INT,CHA)|Arcane Power II,12+max(INT,CHA)|Arcane Power III,13+max(INT,CHA)|Arcane Power IV,14+max(INT,CHA)|Arcane Power IX,19+max(INT,CHA)|Arcane Power V,15+max(INT,CHA)|Arcane Power VI,16+max(INT,CHA)|Arcane Power VII,17+max(INT,CHA)|Arcane Power VIII,18+max(INT,CHA)|Arcane Power,10+max(INT,CHA)	DESC:You can eliminate all extraneous effects from your spells, leaving only pure arcane power	DESC:Wizard usable %1/day|FocusedSpellWizardTimes|PRECLASS:1,Wizard=1	DESC:Sorcerer usable %1/day|FocusedSpellSorcererTimes|PRECLASS:1,Sorcerer=1	BONUS:VAR|FocusedSpellWizardTimes|INT	BONUS:VAR|FocusedSpellSorcererTimes|CHA	SOURCEPAGE:pg.113
Forge Bond		TYPE:ItemCreation											PRESKILL:1,Animal Empathy=4																																																																																							DESC:You can bond with any friendly animal companion.																																															SOURCEPAGE:pg.114

###Block: G-L
# Feat Name				Type			Req. Att.	Required Class						Required Feat							Multiple Requirements																															Required Skill						Req. Known Spell													Required Stat		Required Text								Description																												Add Spell Lvl	Stat bonus				Source Page
Ghost Magic				TYPE:Metamagic											PREFEAT:1,TYPE.Metamagic																																																														PRESTAT:1,WIS=15												DESC:The spirit realm is able to work its magic in the material world.																										SOURCEPAGE:pg.114
Grow Spell				TYPE:Metamagic											PREFEAT:1,Enlarge Spell																																																																													DESC:Your spells can affect a greater number of targets.																				ADDSPELLLEVEL:2						SOURCEPAGE:pg.114
Hand of Justice			TYPE:General			PRECLASS:1,SPELLCASTER.Divine=13,Paladin=13	PREFEAT:1,Leadership																																								PRESKILL:2,Diplomacy=6,Knowledge (Religion)=6																PRESTAT:1,CHA=13												DESC:You are an important leader of the church and an archon of justice.																				BONUS:STAT|CHA|2|TYPE=Divine	SOURCEPAGE:pg.114
Hide Spell				TYPE:Metamagic											PREFEAT:1,Silent Spell,Still Spell																																																																											DESC:Your spells are difficult to notice, even baffling other spellcasters.																	ADDSPELLLEVEL:1						SOURCEPAGE:pg.115
High Magic				TYPE:Metamagic			PRECLASS:1,SPELLCASTER=9																																															PRESKILL:1,Spellcraft=10																																	DESC:You have learned the secrets of elven High Magic.																												SOURCEPAGE:pg.115
Holy Lattice			TYPE:Metamagic											PREFEAT:2,TYPE.Metamagic																																																																												DESC:By blessing your spells with holy energy, you increase their potency against evil.															ADDSPELLLEVEL:1						SOURCEPAGE:pg.115
#Holy Smite				TYPE:General						PRECLASS:1,SPELLCASTER.Divine=7																																																																					PRESTAT:1,WIS=13												DESC:You forge a link to the victims you slay, knowing if they ever return.																									SOURCEPAGE:pg.115
#Holy Weapon of Power		TYPE:General	PREALIGN:LG,NG,CG			PRECLASS:1,SPELLCASTER.Divine=9			PREFEAT:2,Cleave,Power Attack																																																														PRESTAT:1,STR=13												DESC:Your god's power flows through your arm, turning your weapon into a tool of good.																							SOURCEPAGE:pg.115
Ice Lattice				TYPE:Metamagic											PREFEAT:2,TYPE.Metamagic																																																																												DESC:You can increase the damage your spells deal, by crossing them with cold energy.															ADDSPELLLEVEL:1						SOURCEPAGE:pg.115
Identify Elixir			TYPE:Metamagic											PREFEAT:2,Brew Potion,TYPE.Metamagic[Brew Potion]																																			PRESKILL:1,Alchemy=8,Craft (Alchemy)=8																															DESC:You may identify potions without fail.																														SOURCEPAGE:pg.115
Identify Item			TYPE:Metamagic											PREFEAT:3,TYPE.Metamagic																																							PRESKILL:1,Spellcraft=12																			PRESTAT:2,INT=17,WIS=15											DESC:You may identify magic items without fail, drawing upon your understanding of magic.																							SOURCEPAGE:pg.116
Imbue Weapon			TYPE:Metamagic	PREATT:3	PRECLASS:1,SPELLCASTER=1				PREFEAT:1,Weapon Focus																																																																													DESC:You may transfer the power of your touch spells through a melee weapon.																	ADDSPELLLEVEL:1						SOURCEPAGE:pg.116
#Improved Arcane Sensitivity	TYPE:General														PREFEAT:1,Arcane Sensitivity																																							PRESKILL:1,Use Magic Device=8																																	DESC:Not only can you sense magic, but you unearth important information about magic items.																						SOURCEPAGE:pg.116
Improved Dispel			TYPE:General																																																														PRESPELL:1,Dispel Magic,Greater Dispelling,Dispel Magic (Greater),Greater Dispel Magic	PRESTAT:1,CON=13		PRETEXT:Ability to cast dispel magic or greater dispelling.	DESC:You can dispel magical effects easily.																														SOURCEPAGE:pg.116
Improved Illusion			TYPE:General			PRECLASS:1,SPELLCASTER.Arcane=7			PREFEAT:1,Spell Focus (Illusion)																																																																											DESC:Your illusions appear solid and perfect, distracting even the hardiest opponents.																							SOURCEPAGE:pg.116
Improved Imbue Weapon		TYPE:Metamagic											PREFEAT:1,Imbue Weapon																																																																													DESC:You may now transfer the power of your touch spells through any item of your choice.															ADDSPELLLEVEL:1						SOURCEPAGE:pg.117
Improved Specialist		TYPE:General																				PREMULT:2,[!PRECLASS:1,Wizard.Wizard=1],[PRECLASS:1,Wizard.Abjurer=9,Wizard.Conjurer=9,Wizard.Diviner=9,Wizard.Enchanter=9,Wizard.Evoker=9,Wizard.Illusionist=9,Wizard.Necromancer=9,Wizard.Transmuter=9]																												PRETEXT:Wizard specialist level 9					DESC:Your specialized spells last longer than normal.																													SOURCEPAGE:pg.117
Improvise Counterspell		TYPE:Metamagic																																																																																	PRETEXT:Ability to cast arcane spells without preparation.	DESC:You may counterspell your opponent's magic, even if you cannot cast the spell you are trying to counter.																			SOURCEPAGE:pg.117
Increased Arcane Affinity	TYPE:Metamagic			PRECLASS:1,Wizard=1					PREFEAT:1,Arcane Affinity																																																														PRESTAT:1,WIS=15		PRETEXT:Wizard only							DESC:You are attuned to your own magic spells so well you can prepare them with little rest.																						SOURCEPAGE:pg.117
Inner Peace				TYPE:General			PRECLASS:1,SPELLCASTER.Arcane=5			PREFEAT:1,TYPE.Metamagic																																																														PRESTAT:1,WIS=15												DESC:You can meditate in the middle of the day, regaining one lost spell slot.																								SOURCEPAGE:pg.117
Instill Faith			TYPE:General			PRECLASS:1,SPELLCASTER.Divine=3																																														PRESKILL:1,Knowledge (Religion)=4																		PRESTAT:1,WIS=13,CHA=15											DESC:You have religious zeal that cannot be easily sedated. People follow your word asif the heavens were talking directly through you.															SOURCEPAGE:pg.117
Intensify Poison			TYPE:Metamagic			PRECLASS:1,SPELLCASTER=7				PREFEAT:1,Brew Potion																																								PRESKILL:2,Alchemy=8,Craft (Poison)=8																	PRESTAT:1,WIS=15												DESC:You can imbue poisons with minor threads of magic, escalating its virulence. Some of your spells impart more dangers onto the poison, making you a deadly adversary.									SOURCEPAGE:pg.117
Light Lattice			TYPE:Metamagic											PREFEAT:2,TYPE.Metamagic																																																																												DESC:By layering light magic into your spells, you can increase their visual effect and illumination.													ADDSPELLLEVEL:1						SOURCEPAGE:pg.118
Lightning Lattice			TYPE:Metamagic											PREFEAT:2,TYPE.Metamagic																																																																												DESC:You can increase the damage your spells deal, by crossing them with electrical energy.														ADDSPELLLEVEL:1						SOURCEPAGE:pg.118

###Block: M-N
# Feat Name				Type			Required AL		Required Class				Required Feat							Required Non-Monster Lvl	Required Skill		Required Stat	Required Text					Description																										Stackable?	Multiple?	Choose																																																																											Source Page
Machine Mastery			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=7	PREFEAT:1,Spell Focus (Enchantment)																							DESC:Your magic is crossed with energy derived from your knowledge of artificial and arcaneintelligence, allowing you to affectthem with enchantment spells.																																																																																	SOURCEPAGE:pg.118
Magical Training			TYPE:General				PRECLASS:1,Wizard=1												PREPCLEVEL:MAX=1							PRESTAT:1,INT=13								DESC:You have been trained to master lesser elements of magic, freeing your mind for more advanced spells.																																																																																										SOURCEPAGE:pg.118
The Maker's Choice		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=15																													DESC:Your god has blessed you with the tools to defeat your enemies.																STACK:NO	MULT:YES	CHOOSE:STRING|Animal companion Druid|Aura of courage Paladin|Bardic knowledge Bard|Damage reduction 2/- Barbarian|Divine grace Paladin|Divine health ~ Paladin|Evasion Rogue|Favored enemy Ranger|Nature sense Druid|Rage l/day Barbarian|Smite evil Paladin|Sneak attack +2d6 Rogue|Trackless step Druid|Uncanny dodge Barbarian (Can't be flanked)|Uncanny dodge Barbarian (Dex bonus to AC)|Venom immunity Druid|Weapon specialization Fighter|Woodland stride Druid	SOURCEPAGE:pg.118
Mask Signature			TYPE:Metamagic										PREFEAT:3,TYPE.Metamagic																								DESC:You can mask your magical signature, removing any notable features you do not discern.																																																																																												SOURCEPAGE:pg.119
#Master of Undeath			TYPE:General										PREFEAT:1,Extra Turning															PRESTAT:1,CHA=15									DESC:You have a greater command of undead than other clerics.																																																																																																	BONUS:VAR|TurnLevelBase|2	SOURCEPAGE:pg.119	BENEFIT:You are considered 2 levels higher than your actual level when attempting to bolster, command, or rebuke undead.
Master's Wisdom			TYPE:General				PRECLASS:1,SPELLCASTER.Divine=5	PREFEAT:1,Leadership															PRESTAT:1,CHA=13								DESC:You can draw upon your sacred nature to inspire those who follow you.																																																																																															SOURCEPAGE:pg.119
Masters of the Past		TYPE:Metamagic				PRECLASS:1,Wizard.Necromancer=3																			PRESTAT:1,WIS=13	PRETEXT:necromancy specialist level3	DESC:Your spells are more effective against specific targets.																																																																																																	SOURCEPAGE:pg.119
Material Sacrifice		TYPE:General				PRECLASS:1,SPELLCASTER=7		PREFEAT:2,TYPE.Metamagic																								DESC:By sacrificing valuable material components while preparing a spell, your metamagic feats are more powerful.																																																																																									SOURCEPAGE:pg.119
#Might Makes Right			TYPE:General				PRECLASS:1,SPELLCASTER.Divine=7	PREFEAT:2,Inspire Loyalty,Leadership												PRESTAT:2,STR=15,CHA=15								DESC:All those under you believe in your cause.																																																																																																									SOURCEPAGE:pg.119
#Ministry Guild			TYPE:General				PRECLASS:1,SPELLCASTER.Divine=5																			PRESTAT:1,CHA=13									DESC:You possess an important rank in your church, commanding respect from your peers.													STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																															SOURCEPAGE:pg.119
Minor Magic Mastery		TYPE:General				PRECLASS:1,SPELLCASTER=12		PREFEAT:2,Minor Magic Specialization,Spell Focus										PRESTAT:1,INT=13								DESC:Your mastery over weaker magic, allows you control and power unknown to others.																																																																																													SOURCEPAGE:pg.119
#comment - Unable To Fullfil Requirements - Removes 8th Level Access To Selected School, Add 4 To Dc of School Only Up To 5th Level.
Minor Magic Specialization	TYPE:General				PRECLASS:1,SPELLCASTER=9		PREFEAT:1,SpellFocus															PRESTAT:1,INT=13								DESC:Your power over weaker forms of magic, allows greater control and power.																																																																																															SOURCEPAGE:pg.120
#comment - Unable To Fullfil Requirements - Removes 9th Level Access To Selected School, Add 3 To Dc of School Only Up To 4th Level.
Mirrorsight				TYPE:Metamagic				PRECLASS:1,Wizard.Diviner=3		PREFEAT:1,Craft Wondrous Item										PRESKILL:1,Scry=6		PRESTAT:1,WIS=13	PRETEXT:divination specialist level3	DESC:You have tapped into a source of divination that few understand.																																																																																																SOURCEPAGE:pg.120
Mystic Bloodhound			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=3	PREFEAT:1,Spell Focus (Divination)									PRESKILL:1,Spellcraft=6											DESC:By studying the arcane patterns magic, you know the location of the spellcaster and gain abetter understanding of resisting its effects.																																																																																				SOURCEPAGE:pg.120
Mystic Endurance			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5	PREFEAT:1,Toughness																									DESC:Your power over the arcane, increases your resolve.																																																																																																		SOURCEPAGE:pg.120
Mystic Force			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5																			PRESTAT:1,STR=13								DESC:Your power over the arcane, increases your ability to penetrate an enemies resistance.																																																																																												SOURCEPAGE:pg.120
Mystic Presence			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5																			PRESTAT:1,CHA=13								DESC:Your power over the arcane, enhances your charismatic nature.																																																																																																SOURCEPAGE:pg.120
Mystic Resistance			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5																			PRESTAT:1,CON=13								DESC:Your power over the arcane, increases your resistance to energy.																																																																																																SOURCEPAGE:pg.120
Mystic Sight			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5																			PRESTAT:1,WIS=13								DESC:Your power over the arcane, increases your awareness.																																																																																																		SOURCEPAGE:pg.121
Mystic Stealth			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5																			PRESTAT:1,DEX=13								DESC:Your power over the arcane, allows you to cloak yourself from others.																																																																																															SOURCEPAGE:pg.121
Mystic Summoning			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5	PREFEAT:1,Spell Focus (Conjuration)													PRESTAT:1,CON=13								DESC:Your power over the arcane, allows you to summon more powerful creatures.																																																																																														SOURCEPAGE:pg.121
Mystic Turning			TYPE:General				PRECLASS:1,SPELLCASTER.Arcane=5	PREFEAT:1,Spell Focus (Necromancy)													PRESTAT:1,WIS=13								DESC:Your power over the arcane, allows you to turn undead.																																																																																																		SOURCEPAGE:pg.121
Necromantic Ritual Mastery	TYPE:Metamagic	PREALIGN:LE,NE,CE	PRECLASS:1,Sorcerer=10,Wizard=9																													DESC:You are especially adept at casting necromantic rituals.																																																																																																	SOURCEPAGE:pg.121

###Block: P-R
# Feat Name			Type			Required AL			Required Class					Required Domain			Required Feat				Required Lvl	Multiple Requirements											Required Non-Monster Lvl	Required Skill							Required Stat				Required Text				Description																								Save checks bonus					Bonus to DC			Bonus to skill					Modify VAR				Spell Res.	Damage Reduction	Source Page
Painful Ecstasy		TYPE:General					PRECLASS:1,SPELLCASTER.Divine=6																																												PRESTAT:1,CON=13										DESC:Your order prides itself on understanding pain.																	BONUS:CHECKS|Fortitude|1|TYPE=Divine					BONUS:SKILL|Constitution|2|TYPE=Divine								DR:-/1		SOURCEPAGE:pg.121
#Perfect Materials		TYPE:General															PRECLASS:1,SPELLCASTER=3								PREFEAT:1,Brew Potion																										PRESKILL:1,Alchemy=12,Craft (Alchemy)=12																								DESC:By using superior ingredients you can refine alchemical concoctios into their strongest or purest forms.																																				SOURCEPAGE:pg.121
Permanent Control		TYPE:General																	PREFEAT:1,Spell Focus (Enchantment)																																PRESTAT:1,CHA=15										DESC:Those who you charm are forever altered by your magic.																																												SOURCEPAGE:pg.121
Persuasive Conversion	TYPE:General					PRECLASS:1,SPELLCASTER.Divine=1																																												PRESTAT:1,CHA=13										DESC:You are well versed and articulate, capable of making intelligent speeches,convincing others of your views and convictions.															BONUS:SKILL|TYPE.Charisma|CHA													SOURCEPAGE:pg.122
Pledge Arcane		TYPE:General					PRECLASS:1,SPELLCASTER.Arcane=1							PREFEAT:1,TYPE.Metamagic																								PRESKILL:2,Knowledge (Arcana)=10,Spellcraft=8														DESC:By joining your magic with that of the universe, you sense the magical auras of others.																																						SOURCEPAGE:pg.122
Powerful Turning		TYPE:General																	PREFEAT:1,Extra Turning			PRELEVEL:MIN=5																													PRESTAT:1,CHA=13										DESC:Your deity has blessed you with power over undead, which is unmatched.																															BONUS:VAR|TurnCheckBase|4						SOURCEPAGE:pg.122
Pox Magic			TYPE:General					PRECLASS:1,SPELLCASTER.Arcane=1																														PREPCLEVEL:MAX=1																								DESC:Your magic is plagued with a taint that cannot be adequately defined. Sagescall the inability to draw purely from magicalley lines poxmagic.								BONUS:DC|ALLSPELLS|1																		SOURCEPAGE:pg.122
Premonitions		TYPE:General																	PREFEAT:1,Spell Focus (Divination)																																												DESC:Your mastery of magic allows you to attune to your surroundings, reading the weave of history to predict events in the immediate future.																														SOURCEPAGE:pg.122
#Protected Casting		TYPE:General													PREATT:3													PREFEAT:2,Back-to-Back,Combat Casting																																																					DESC:You are a competent spellcaster, capable of fighting along side trained warriors without hesitation or fear.																																			SOURCEPAGE:pg.122
Purifying Light		TYPE:General	PREALIGN:LG,NG,CG		PRECLASS:1,SPELLCASTER.Divine=3																																																								DESC:Your divine aura shields you harmful and evil effects.																																												SOURCEPAGE:pg.122
Purifying Vigor		TYPE:General	PREALIGN:LG,NG,CG		PRECLASS:1,SPELLCASTER.Divine=3																																																								DESC:Your divine aura shields you from poisonous effects.																																												SOURCEPAGE:pg.122
Quicken Summoning		TYPE:General					PRECLASS:1,SPELLCASTER=5																																				PRESKILL:1,Knowledge (Arcana)=8,Knowledge (Demons)=8													DESC:You have performed somany rituals in your time, that you can reduce the time it takes.																																						SOURCEPAGE:pg.122
#Rage the Arcane		TYPE:General	PREABILITY:1,CATEGORY=Special Ability,Rage							PRECLASS:1,SPELLCASTER=3																																					PRESKILL:1,Concentration=6					PRESTAT:1,CON=13																			DESC:You may cast spellswhile raging.																																															SOURCEPAGE:pg.123
#Rage the Divine		TYPE:General	PREABILITY:1,CATEGORY=Special Ability,Rage							PRECLASS:1,SPELLCASTER=3																																														PRESTAT:2,CON=13,WIS=13																		DESC:You can rage longer than usual by expending spell energy.																																											SOURCEPAGE:pg.123
Ready Spell			TYPE:Metamagic					PRECLASS:1,SPELLCASTER=5																																				PRESKILL:1,Concentration=8					PRESTAT:1,CON=13										DESC:By preparing your spell in a more efficient manner, you can discharge it faster.																																							SOURCEPAGE:pg.123
Remote Casting		TYPE:Metamagic																	PREFEAT:1,CHECKMULT,TYPE.Metamagic				PREMULT:2,[PRESKILL:1,Survival=6,Intuit Direction=6],[PRESKILL:1,Spellcraft=6]																											DESC:You understand spatial relationships, allowing you to cast spells without line of sight.																																						SOURCEPAGE:pg.123
Renewal			TYPE:General					PRECLASS:1,SPELLCASTER.Divine=9																																												PRESTAT:1,WIS=17										DESC:You know alternate ways to refresh your your spells.																																												SOURCEPAGE:pg.123
Resist Acid			TYPE:General					PRECLASS:1,SPELLCASTER.Divine=7																																												PRESTAT:1,WIS=13										DESC:You are strong enough to shrug off elemental effects, most specifically, acid. Acid Resistance 5																																					SOURCEPAGE:pg.124
Resist Anger		TYPE:General	PREALIGN:LG,NG,CG,LN,LE	PRECLASS:1,SPELLCASTER.Divine=3																																												PRESTAT:1,WIS=13										DESC:You are not deterred by magic and enchantments.																																													SOURCEPAGE:pg.124
Resist Bindings		TYPE:General					PRECLASS:1,SPELLCASTER.Divine=3		PREDOMAIN:1,Protection,Travel																																						PRESTAT:1,WIS=13										DESC:You are not deterred by paralysis.																																															SOURCEPAGE:pg.124
Resist Bondage		TYPE:General					PRECLASS:1,SPELLCASTER.Divine=9th+		PREDOMAIN:1,Protection,Travel	PREFEAT:1,Resist Bindings																																	PRESTAT:1,WIS=15										DESC:You cannot be stopped by any magical means.																																													SOURCEPAGE:pg.124
Resist Cold			TYPE:General					PRECLASS:1,SPELLCASTER.Divine=7																																												PRESTAT:1,WIS=13										DESC:You are strong enough to shrug off elemental effects, most specifically, cold.																																								SOURCEPAGE:pg.124
Resist Chaos		TYPE:General	PREALIGN:LG,LN,LE		PRECLASS:1,SPELLCASTER.Divine=7		PREDOMAIN:1,Law																																								PRESTAT:1,WIS=13										DESC:Your lawful nature protects you from chaotic magic and effects.																																										SOURCEPAGE:pg.124
Resist Elementalism	TYPE:General					PRECLASS:1,Druid=9,Cleric=12																																													PRESTAT:2,CON=13,WIS=15									DESC:Your belief shields you and sustains you in face of the fury of the elements.																																								SOURCEPAGE:pg.124
Resist Fire			TYPE:General					PRECLASS:1,SPELLCASTER.Divine=level 7																																											PRESTAT:1,WIS=13										DESC:You are strong enough to shrug off elemental effects, most specifically, fire. Fire Resistance 5																																					SOURCEPAGE:pg.124
Resist Law			TYPE:General	PREALIGN:CG,CN,CE		PRECLASS:1,SPELLCASTER.Divine=7		PREDOMAIN:1,Chaos																																								PRESTAT:1,WIS=13										DESC:Your chaotic nature protects you from lawful magic.																																												SOURCEPAGE:pg.124
Resist Lightning		TYPE:General					PRECLASS:1,SPELLCASTER.Divine=7																																												PRESTAT:1,WIS=13										DESC:You are strong enough to shrug off elemental effects, most specifically, electricity. Electrical Resistance 5																																		SOURCEPAGE:pg.124
Resist Magic		TYPE:General					PRECLASS:1,SPELLCASTER.Arcane=9																																			PRESKILL:2,Knowledge (Arcana)=8,Spellcraft=12		PRESTAT:3,INT=15,WIS=13,CHA=13							DESC:Your study of magic has allowed you to unlock a path to magic few know of																																			SR:TL+5				SOURCEPAGE:pg.124
Resist Thunder		TYPE:General					PRECLASS:1,SPELLCASTER.Divine=7																																												PRESTAT:1,WIS=13										DESC:You are strong enough to shrug off elemental effects, most specifically, sonic. Sonic Resistance 5																																				SOURCEPAGE:pg.124
Resonant Magic		TYPE:General					PRECLASS:1,SPELLCASTER.Arcane=5																																			PRESKILL:2,Knowledge (Arcana)=8,Spellcraft=8		PRESTAT:2,INT=15,WIS=13									DESC:Your magic is enchanted with the harmonics of ethereal space.As a result, targets of your magic hear things that mortals should never hear.																													SOURCEPAGE:pg.125
Righteous Faith		TYPE:General					PRECLASS:1,SPELLCASTER.Divine=1							PREFEAT:2,TYPE.Metamagic																																	PRESTAT:1,WIS=13										DESC:You may draw upon your connection to your god, using his fury as a tool of your own righteousness.																																				SOURCEPAGE:pg.125
#Righteous Fury		TYPE:General													PREATT:6																																																			PRESTAT:2,DEX=13,WIS=13			PRETEXT:must be able to cast divine spells or have the ability to smite (good or evil),	DESC:Your faith is a sight to behold, as you channel the heavens into your fist.																																								SOURCEPAGE:pg.125
Rite Master			TYPE:General																																													PRESKILL:1,Concentration=5											PRETEXT:ability to summon spirits.	DESC:You are a powerful shaman, capable of interacting with many spirits.																																									SOURCEPAGE:pg.125

###Block: S
# Feat Name			Type			Required Ability							Required Class					Required Domain		Required Feat						Required Non-Monster Lvl	Required Skill											Required Stat							Required Subclass			Required Text					Special ABility		Innate Spells																		Description																																			Stackable?	Multiple?	Choose															Add Spell Lvl	Combat bonus				Damage reduction		Modify VAR				Damage Reduction	Source Page		Description of the Benefits
The Sacred Hunt		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=9																																																																													DESC:Your faith drives you to hunt a specific prey.																																																																					SOURCEPAGE:pg.125
Sanctuary of the Sun	TYPE:General										PRECLASS:1,SPELLCASTER.Divine=15																																PRESTAT:2,WIS=15,CHA=13																																										DESC:The sun god protects you from harm.																																																					BONUS:COMBAT|AC|3|TYPE=Deflection	BONUS:DR|-|max(WIS-CHA)						DR:0/-		SOURCEPAGE:pg.125
#comment: Need To Test Dr Code
Savant			TYPE:General																					PREFEAT:1,TYPE.Metamagic																						PRESTAT:2,INT=17,WIS=13																																										DESC:You are adept at creating items more efficiently than most.																																																																			SOURCEPAGE:pg.125
School Focus		TYPE:Metamagic										PRECLASS:1,Wizard.Wizard=3																				PRESKILL:1,Knowledge (Arcana)=6,Spellcraft=6																																																			DESC:You have grown more used to casting spells of a particular school, but not to the same extent that a specialist has focused.															STACK:NO	MULT:YES	CHOOSE:STRING|Abjuration|Conjuration|Divination|Evocation|Necromany|Illusion|Transmutation																						SOURCEPAGE:pg.125
Secrets of Spellcraft	TYPE:General										PRECLASS:1,Wizard=3																					PRESKILL:2,Knowledge (Arcana)=6,Spellcraft=6						PRESTAT:1,INT=13																																											DESC:You know hidden lore about magic that few understand.																																																																				SOURCEPAGE:pg.126
Seduction			TYPE:General										PRECLASS:1,SPELLCASTER.Divine=15																			PRESKILL:1,Bluff=10,Diplomacy=10								PRESTAT:1,CHA=13																							SPELLS:Innate|TIMES=WIS|CASTERLEVEL=TL|Charm Person,11+WIS	SPELLS:Innate|TIMES=WIS|CASTERLEVEL=TL|Charm Monster,14+WIS	DESC:The power to seduce is strong in your church and your god's plans involve your perfection of this art.																																																												SOURCEPAGE:pg.126
Sense Corruption		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=3																																PRESTAT:1,WIS=13																			SAB:Detect Evil at Will																					DESC:You can sense evil.																																																																									SOURCEPAGE:pg.126
Sense Infidel		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=5						PREFEAT:1,Sense Corruption																						PRESTAT:1,WIS=13																																											DESC:You can root out those who oppose your faith.																																																																					SOURCEPAGE:pg.126
Sense Undead		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=1																																PRESTAT:1,WIS=13																																											DESC:You have been wounded by the unholy touch of the undead and can sense their presence around you.																																																													SOURCEPAGE:pg.126
Shade Magic			TYPE:General										PRECLASS:1,SPELLCASTER.Arcane=1st+ level.													PREPCLEVEL:MAX=1																																																													DESC:Your magic is elusive and foggy. There is a hint of shadow in your magic, drawing from illusionary forces.																																																											SOURCEPAGE:pg.126
Shield of the Faithful	TYPE:General										PRECLASS:1,SPELLCASTER.Divine=9						PREFEAT:2,TYPE.Metamagic																						PRESTAT:1,WIS=13																																											DESC:Many spells that a cleric can cast have an area of effect that can be quite devastating to those caught within. Clerics who wish to shield the faithful from their own spells should definitely take this feat.																																										SOURCEPAGE:pg.127
Sickened Spell		TYPE:Metamagic																					PREFEAT:1,Pox Magic																																																																				DESC:Your pox magic grows more powerful.																																																		ADDSPELLLEVEL:1																			SOURCEPAGE:pg.127
#Smite Spirit		TYPE:General																													PRELEVEL:MIN=3																			PRESTAT:1,CHA=13												PRETEXT:ability to rebuke spirits																										DESC:You can strike a spirit with a powerful blow.																																																																					SOURCEPAGE:pg.127
Sorcerous Quicken		TYPE:Metamagic										PRECLASS:1,Bard=9,Sorcerer=9							PREFEAT:2,TYPE.Metamagic																						PRESTAT:1,CHA=15																																											DESC:You may cast spells quickly.																																																																								SOURCEPAGE:pg.127
#Specialist			TYPE:General										PRECLASS:1,Wizard=5																																																			PRETEXT:Wizard specialist 5th+ level.																									DESC:Your specialized spells last longer than normal.																																																																					SOURCEPAGE:pg.127
Specialized Focus		TYPE:General										PRECLASS:1,SPELLCASTER=9							PREFEAT:1,Spell Focus																							PRESTAT:1,INT=13																																											DESC:You magic is focused and powerful, allowing you a deeper focus.																											MULT:YES	CHOOSE:STRING|Abjuration|Conjuration|Divination|Evocation|Necromany|Illusion|Transmutation																						SOURCEPAGE:pg.127
Spell Exchange		TYPE:General										PRECLASS:1,Wizard=3																																																																															DESC:You may exchange a memorized spell for one of lower level that you have mastered.																																																															SOURCEPAGE:pg.127
Spell Hawk			TYPE:General																																																																																												DESC:You are skilled at counterspells, counteracting your opponent's magic.																																																																	SOURCEPAGE:pg.128
Spell Knowledge		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=9th		PREDOMAIN:1,Knowledge	PREFEAT:3,TYPE.Metamagic									PRESKILL:3,Knowledge (Religion)=15,Knowledge (Nature)=8,Knowledge (Arcana)=8	PRESTAT:6,STR=10,DEX=10,CON=10,INT=10,WIS=10,CHA=10																																					DESC:You have been blessed with knowledge that few deity's would grant to their subjects.																																																															SOURCEPAGE:pg.128
Spell Reserve		TYPE:General										PRECLASS:1,Wizard=3								PREFEAT:1,Spell Mastery																																					PRETEXT:Spell Mastery with chosen spell																									DESC:You are so intimately familiar with a particular spell that you may drop a prepared spell in order to cast it.																	STACK:NO	MULT:YES	CHOOSE:FEAT=Spell Mastery																																	SOURCEPAGE:pg.128
Spell Scan			TYPE:General																					PREFEAT:1,Spell Hawk																																																																				DESC:when counterspelling a spell attempt, you may read your opponent's thoughts instead. This allows you to determine other spells he has prepared for the day.																																																			SOURCEPAGE:pg.128
Spell Spike			TYPE:General																					PREFEAT:3,Spell Hawk,Spell Scan,Spell Stealer																																																																DESC:When counterspelling aspell attempt, you may destroy or ruin a prepared spells before it is even cast.																																																												SOURCEPAGE:pg.128
Spell Stealer		TYPE:General																					PREFEAT:1,Spell Hawk																																																																				DESC:When you counterspell your enemy's incantation, you may cause a backlash of magical energy that, rather than terminating his spell, allows you to force it to affect a target of your choice.																																													SOURCEPAGE:pg.128
Spells of Defiance	TYPE:General										PRECLASS:1,SPELLCASTER=7							PREFEAT:1,Iron Will										PRESKILL:1,Concentration=8									PRESTAT:2,CON=13,WIS=13																																										DESC:You can regain lost spells																																																																								SOURCEPAGE:pg.129
#Spirit Familiar		TYPE:General																													PRELEVEL:MIN=4																																	PRETEXT:Animal companion or familiar																									DESC:Your animal companion or familiar is a spirit creature rather than a magical beast.																																																															SOURCEPAGE:pg.129
Spirit Song			TYPE:General										PRECLASS:1,SPELLCASTER.Arcane=7						PREFEAT:1,Spell Focus (Enchantment)																					PRESTAT:1,CHA=13																																											DESC:Your magic can touch the empty minds of the undead in ways that normal magic cannot.																																																															SOURCEPAGE:pg.129
Spirit Strike		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=9																																PRESTAT:1,WIS=13																																											DESC:Divine power infuses your chosen weapon.																																																																						SOURCEPAGE:pg.129
Spirit Ward			TYPE:General										PRECLASS:1,SPELLCASTER.Divine=9						PREFEAT:1,Spirit Strike																							PRESTAT:2,WIS=13,CHA=13											PRETEXT:ability to rebuke spirits																										DESC:Due to your powerful aura, spirits avoid your presence.																																																																			SOURCEPAGE:pg.129
Steely Stare		TYPE:General																																		PRESKILL:1,Intimidate=1										PRESTAT:1,CHA=13							PRESUBCLASS:1,Necromancy																																DESC:Your withering gaze strikes fear in mortal opponents and demands obedience from the undead.																																																					BONUS:VAR|TurnCheckBase|2				SOURCEPAGE:pg.129
Strength of the Gods	TYPE:General										PRECLASS:1,SPELLCASTER.Divine=3																																PRESTAT:1,STR=13																																											DESC:You gain temporary vitality from defeating your foes.																																																																				SOURCEPAGE:pg.129
Submerged Spell		TYPE:Metamagic																																																																																												DESC:Your magic is just aseffective underwater asit is on land.																																																																			SOURCEPAGE:pg.129
Summon Weapon		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=9																																																																													DESC:You can call a weapon to your hand at any time.																																																																					SOURCEPAGE:pg.129
Superior Divine Lattice	TYPE:Metamagic																																																																																												DESC:Your magic deals extra damage to evil outsiders.																																																																					SOURCEPAGE:pg.129
Superior Divinity		TYPE:General										PRECLASS:1,SPELLCASTER.Divine=9						PREFEAT:2,Divinity's Grace,Divinity's Presence																			PRESTAT:2,WIS=17,CHA=13																																										DESC:The gods have truly blessed you as one of their faithful. You are a champion of the righteous and a bastion to your people.																																																								SOURCEPAGE:pg.130
Sustained Turning		TYPE:General	PREABILITY:1,CATEGORY=Special Ability,Turn Undead												PREFEAT:1,Extra Turning																							PRESTAT:1,CHA=15																																											DESC:Your faith is so strong, you may keep undead at bay twice as long as normal.																																																																SOURCEPAGE:pg.130	BENEFIT:Undead that you turn, remain turned for twice as long as normal. As such, you roll 4d6 to determine the duration of your turn attempts.
#Swift Rebuke		TYPE:General																					PREFEAT:1,Extra Turning																										PRESTAT:1,CHA=13												PRETEXT:ability to rebuke spirits.																										DESC:With a single thought, you can force unwanted spirits away.																																																																			SOURCEPAGE:pg.130

###Block: T-W
# Feat Name			Type			Required AL		Required Class				Required Domain		Required Feat						Multiple Requirements																								Required Skill					Required Stat	Description																	Add domain number		Source Page
#Tertiary Domain		TYPE:General				PRECLASS:1,Cleric=1							PREFEAT:1,Skill Focus (Knowledge (Religion))																																			PRESTAT:1,WIS=15	DESC:Your devotion to your order grants you the power to tap deep into the tenets of your faith.		BONUS:DOMAIN|NUMBER|1	SOURCEPAGE:pg.130
# Feat Name			Type			Required AL		Required Class				Required Domain		Required Feat						Multiple Requirements																								Required Skill					Required Stat	Description																Source Page
A Thousand Furs		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=13					PREFEAT:2,A Thousand Shades,A Thousand Skins																																			PRESTAT:1,WIS=15	DESC:You have mastered the secrets of personal illusions, allowing you to change yourself completely.	SOURCEPAGE:pg.130
A Thousand Shades		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=3																																															PRESTAT:1,WIS=13	DESC:You know the secrets of personal illusions, allowing you to disguise yourself.				SOURCEPAGE:pg.130
A Thousand Skins		TYPE:General																						PREMULT:1,[PREMULT:2,[PREFEAT:1,A Thousand Shades],[PRECLASS:1,Druid=1]],[PREMULT:3,[PRESTAT:1,WIS=15],[PREFEAT:1,A Thousand Shades],[PRECLASS:1,SPELLCASTER=5]]											DESC:You know deeper secrets of personal illusions, allowing you to hide yourself in a crowd.		SOURCEPAGE:pg.130
Thunder Lattice		TYPE:Metamagic														PREFEAT:1,TYPE.Metamagic																																									DESC:You can increase the damage your spells deal, by crossing them with thundering energy.		SOURCEPAGE:pg.130
#Turn Outsider		TYPE:Special																																																								PRESTAT:1,WIS=15	DESC:As your church is devoted to protecting the prime material plane, you may turn or rebuke Outsiders.					SOURCEPAGE:pg.130
Unholy Lattice		TYPE:Metamagic														PREFEAT:2,TYPE.Metamagic																																									DESC:By blighting your spells with unholy energy, you increase their potency against good.		SOURCEPAGE:pg.130
Unholy Weapon of Power	TYPE:General	PREALIGN:LE,NE,CE	PRECLASS:1,SPELLCASTER.Divine=9					PREFEAT:2,Cleave,Power Attack																																						PRESTAT:1,STR=13	DESC:Your god's power flows through your arm, turning your weapon into a tool of evil.			SOURCEPAGE:pg.131
Unholy Friendship		TYPE:General	PREALIGN:LE,NE,CE	PRECLASS:1,SPELLCASTER.Divine=3																																																		DESC:You are "blessed" with an unholy allegiance to the undead.							SOURCEPAGE:pg.131
The Unmaker's Aura	TYPE:General	PREALIGN:CG,CN,CE	PRECLASS:1,SPELLCASTER.Divine=9					PREFEAT:2,Power Attack,Sunder																																						PRESTAT:1,STR=13	DESC:You have been blessed by the power to destroy the weapons of your enemies.				SOURCEPAGE:pg.131
Unscry			TYPE:General																						PREMULT:1,[PRECLASS:1,SPELLCASTER.Divine=9],[PREMULT:2,[PRECLASS:1,SPELLCASTER.Divine=5],[PREDOMAIN:1,Trickery]]																PRESTAT:1,WIS=13	DESC:Allows the initiate protection from magical scrying.								SOURCEPAGE:pg.131
Visions of the Divine	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=12																																								PRESKILL:2,Knowledge (Religion)=12,Scry=8	PRESTAT:1,WIS=15	DESC:You gain insight to things beyond normal vision.									SOURCEPAGE:pg.131
Voice of Angels		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=12																																															PRESTAT:1,CHA=13	DESC:You are likable and persuasive, possessing a gift for charm.							SOURCEPAGE:pg.131
Walk of the Unseen	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=15																																								PRESKILL:1,Knowledge (Planes)=12		PRESTAT:1,WIS=15	DESC:You can walk the paths between worlds.										SOURCEPAGE:pg.131
Weapon of Destruction	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=12	PREDOMAIN:1,War		PREFEAT:2,Divine Weapon Mastery,Sunder																																				PRESTAT:1,STR=13	DESC:The power of your deity allows you to destroy the weapons of your enemies.				SOURCEPAGE:pg.131
Weapon of Flame		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9	PREDOMAIN:1,War		PREFEAT:2,Cleave,Power Attack																																						PRESTAT:1,STR=13	DESC:Your god's power flows through your arm, turning your weapon into living flame.			SOURCEPAGE:pg.131
Weapon of Frost		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9	PREDOMAIN:1,War		PREFEAT:2,Cleave,Power Attack																																						PRESTAT:1,STR=13	DESC:Your god's power flows through your arm, turning your weapon into living frost.			SOURCEPAGE:pg.132
Weapon of Lightning	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9	PREDOMAIN:1,War		PREFEAT:2,Cleave,Power Attack																																						PRESTAT:1,STR=13	DESC:Your god'spowerflowsthroughyourarm,turning your weapon into living lightning.				SOURCEPAGE:pg.132
Weapon of Power		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9	PREDOMAIN:1,War		PREFEAT:2,Cleave,Power Attack																																						PRESTAT:1,STR=13	DESC:Your god grants you a gift, empowering your weapon.								SOURCEPAGE:pg.132
Weapon of Strength	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9	PREDOMAIN:1,War																																												PRESTAT:1,STR=13	DESC:Your god's power flows through your arm, turning your weapon into a highly tuned scalpel.		SOURCEPAGE:pg.132
Weapon of Thunder		TYPE:General				PRECLASS:1,SPELLCASTER.Divine=9	PREDOMAIN:1,War																																												PRESTAT:1,STR=13	DESC:Your god's power flows through your arm, turning your weapon into living thunder.			SOURCEPAGE:pg.132
Weave Wards			TYPE:ItemCreation				PRECLASS:1,SPELLCASTER.Arcane=5																																															PRESTAT:1,INT=13	DESC:You can tie magical spells to a specific location, rather than to an item.				SOURCEPAGE:pg.132
Wrath of the Divine	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=6																																															PRESTAT:1,STR=13	DESC:You are charged with dispatching those who have been denied their rightful death.			SOURCEPAGE:pg.132
The Wyld Transformation	TYPE:General				PRECLASS:1,SPELLCASTER.Divine=15	PREDOMAIN:1,Animal																																														DESC:You may change shape, as a druid.											SOURCEPAGE:pg.132

#
##EOF
#
