# CVS $Revision: 13761 $ $Author: amaitland $ -- Fri Nov  5 22:33:59 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Revised (v.3.5) System Reference Document	SOURCESHORT:RSRD	SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: Tir Gwaith, DLM, GldDragon35, Eddy Anthony

###Block: Evasion and Improved Evasion --------------------------------------------------------------------------------------------------
# Ability Name		Output Name				Category of Ability		Type										Visible		Required Ability						Define					Description																			Ability																					Source Page
Evasion								CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyAC			VISIBLE:DISPLAY									DEFINE:EvasionUsable|0			DESC:If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save.	ABILITY:Special Ability|AUTOMATIC|Evasion Output|!PREABILITY:1,CATEGORY=Special Ability,Improved Evasion|PREVAREQ:EvasionUsable,0	SOURCEPAGE:ClassesII.rtf
Improved Evasion							CATEGORY:Special Ability	TYPE:SpecialQuality.RogueAbilities.Extraordinary.ModifyAC	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Evasion	DEFINE:ImprovedEvasionUsable|0	DESC:Even on a failed saving throw you take only half damage from attacks that allow a Reflex save for half damage.	ABILITY:Special Ability|AUTOMATIC|Improved Evasion Output|PREVAREQ:ImprovedEvasionUsable,0							SOURCEPAGE:ClassesII.rtf

# Output abilities exist so that the abilities can be disabled on the OS (if the character is wearing heavy armor for example) but the ability still exists for the purposes of checking PREABILITY against.
Evasion Output		OUTPUTNAME:Evasion		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyAC			VISIBLE:EXPORT															DESC:If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save.																							SOURCEPAGE:ClassesII.rtf
Improved Evasion Output	OUTPUTNAME:Improved Evasion	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyAC			VISIBLE:EXPORT															DESC:Even on a failed saving throw you take only half damage from attacks that allow a Reflex save for half damage.																							SOURCEPAGE:ClassesII.rtf

###Block: Smite
# Ability Name	Category of Ability		Type									Visible	Define														Description																	Source Page
Smite			CATEGORY:Special Ability	TYPE:SpecialAttack.Smite.Supernatural.AttackOption	VISIBLE:YES	DEFINE:SmiteAnyTimes|0												DESC:%1/day|SmiteAnyTimes|PREVARGT:SmiteAnyTimes,0										SOURCEPAGE:SpellListI.rtf
Smite Evil		CATEGORY:Special Ability	TYPE:SpecialAttack.Smite.Supernatural.AttackOption	VISIBLE:YES	DEFINE:SmiteEvilToHit|max(CHA,0)	DEFINE:SmiteEvilDamage|0	DEFINE:SmiteEvil|0	DESC:+%1 with one normal melee attack for +%2 extra damge %3/day|SmiteEvilToHit|SmiteEvilDamage|SmiteEvil	SOURCEPAGE:ClassesII.rtf
Smite Good		CATEGORY:Special Ability	TYPE:SpecialAttack.Smite.Supernatural.AttackOption	VISIBLE:YES	DEFINE:SmiteGoodToHit|max(CHA,0)	DEFINE:SmiteGoodDamage|0	DEFINE:SmiteGood|0	DESC:+%1 with one normal melee attack for +%2 extra damge %3/day|SmiteGoodToHit|SmiteGoodDamage|SmiteGood	SOURCEPAGE:PrestigeClasses.rtf

###Block: Druid & Ranger
# Ability Name			Output Name					Category of Ability		Type									Visible	Define											Description																					Modify VAR																									Source Page
Wild Empathy									CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary				VISIBLE:YES	DEFINE:WildEmpathy|0	DEFINE:WildEmpathyMagicalBeast|WildEmpathy	DESC:+%1 (+%2 on Magical Beasts)|WildEmpathy|WildEmpathyMagicalBeast|PREVARGT:WildEmpathy,0							BONUS:VAR|WildEmpathyMagicalBeast|-4	BONUS:VAR|WildEmpathy|CHA	BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK	SOURCEPAGE:ClassesI.rtf
Woodland Stride									CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyMovement	VISIBLE:YES													DESC:You may move through any sort of undergrowth at your normal speed and without taking damage or suffering any other impairment.																											SOURCEPAGE:ClassesI.rtf
Hide in Plain Sight (Ex)	OUTPUTNAME:Hide in Plain Sight	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyAC		VISIBLE:YES													DESC:You can use the Hide skill even while being observed.																																							SOURCEPAGE:ClassesII.rtf
Hide in Plain Sight (Su)	OUTPUTNAME:Hide in Plain Sight	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.ModifyAC			VISIBLE:YES													DESC:You can use the Hide skill even while being observed.																																							SOURCEPAGE:PrestigeClasses.rtf

###Block: Negative Levels
# Ability Name	Category of Ability		Visible	Define			Description																					Save checks bonus							Combat bonus				Bonus to skill
Negative Levels	CATEGORY:Special Ability	VISIBLE:YES	DEFINE:NegLevels|0	DESC:%1 negative level(s) (-%1 effective level(s) and loses access to %1 spell(s) from the highest spell level castable)|NegLevels	BONUS:CHECKS|Fortitude,Reflex,Will|-1*(NegLevels)	BONUS:COMBAT|TOHIT|-1*(NegLevels)	BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-1*(NegLevels)

###Block: Cleric abilities ----------------------------------------------------------------------------

###Block: Aura for Clerics, other Class level tracked auras.
#	Applying this to more than just Cleric will require more work or more hidden feats.
# Ability Name	Category of Ability		Type							Visible	Define			Description																																Modify VAR													Source Page
Aura of Chaos	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Aura	VISIBLE:YES	DEFINE:AuraChaos|0	DESC:Faint|PREVAREQ:AuraChaos,1	DESC:Moderate|PREVARGTEQ:AuraChaos,2|PREVARLTEQ:AuraChaos,4	DESC:Strong|PREVARGTEQ:AuraChaos,5|PREVARLTEQ:AuraChaos,10	DESC:Overwhelming|PREVARGTEQ:AuraChaos,11	BONUS:VAR|AuraChaos|AlignmentAuraBase|!PREDOMAIN:1,Chaos					SOURCEPAGE:SpellsD-E.rtf
Aura of Evil	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Aura	VISIBLE:YES	DEFINE:AuraEvil|0		DESC:Faint|PREVAREQ:AuraEvil,1	DESC:Moderate|PREVARGTEQ:AuraEvil,2|PREVARLTEQ:AuraEvil,4	DESC:Strong|PREVARGTEQ:AuraEvil,5|PREVARLTEQ:AuraEvil,10	DESC:Overwhelming|PREVARGTEQ:AuraEvil,11	BONUS:VAR|AuraEvil|AlignmentAuraBase|!PREDOMAIN:1,Evil					SOURCEPAGE:SpellsD-E.rtf
Aura of Good	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Aura	VISIBLE:YES	DEFINE:AuraGood|0		DESC:Faint|PREVAREQ:AuraGood,1	DESC:Moderate|PREVARGTEQ:AuraGood,2|PREVARLTEQ:AuraGood,4	DESC:Strong|PREVARGTEQ:AuraGood,5|PREVARLTEQ:AuraGood,10	DESC:Overwhelming|PREVARGTEQ:AuraGood,11	BONUS:VAR|AuraGood|AlignmentAuraBase|!PREDOMAIN:1,Good					SOURCEPAGE:SpellsD-E.rtf
Aura of Law		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Aura	VISIBLE:YES	DEFINE:AuraLaw|0		DESC:Faint|PREVAREQ:AuraLaw,1	DESC:Moderate|PREVARGTEQ:AuraLaw,2|PREVARLTEQ:AuraLaw,4	DESC:Strong|PREVARGTEQ:AuraLaw,5|PREVARLTEQ:AuraLaw,10	DESC:Overwhelming|PREVARGTEQ:AuraLaw,11		BONUS:VAR|AuraLaw|AlignmentAuraBase|!PREDOMAIN:1,Law						SOURCEPAGE:SpellsD-E.rtf

# Ability Name	Category of Ability		Type							Visible	Define			Description																																Modify VAR													Source Page
Cleric Turning	CATEGORY:Special Ability	TYPE:Internal					VISIBLE:NO																																						BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base	BONUS:VAR|TurnCheckBase|CHA|TYPE=Base

###Block: Turn/Rebuke Abilities
# Ability Name	Category of Ability		Type							Visible	Restricted Ability						Required AL				Prohibited Var. Value			Define																																												Description																									Source Page
Basic Turning	CATEGORY:Special Ability	TYPE:Turning.Internal				VISIBLE:NO																					DEFINE:AllowExtraTurning|1	DEFINE:AllowImprovedTurning|1	DEFINE:TurnTimesBase|0	DEFINE:TurnLevelBase|0	DEFINE:TurnDiceBase|2	DEFINE:TurnDieSizeBase|6	DEFINE:TurnDamagePlusBase|CHA	DEFINE:TurnCheckBase|0																																				SOURCEPAGE:CombatII.rtf
Turn Undead		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnUndead	VISIBLE:YES	!PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead	PREALIGN:LG,LN,NG,TN,CG,CN	PREVARNEQ:TurnProhibitedByDeity,1	DEFINE:TurnTimesUndead|TurnTimesBase	DEFINE:TurnLevelUndead|TurnLevelBase	DEFINE:TurnDiceUndead|TurnDiceBase	DEFINE:TurnDieSizeUndead|TurnDieSizeBase	DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase	DEFINE:TurnCheckUndead|TurnCheckBase				DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead				SOURCEPAGE:ClassesI.rtf
Rebuke Undead	CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnUndead	VISIBLE:YES	!PREABILITY:1,CATEGORY=Special Ability,Turn Undead	PREALIGN:LN,LE,TN,NE,CN,CE	PREVARNEQ:RebukeProhibitedByDeity,1	DEFINE:TurnTimesUndead|TurnTimesBase	DEFINE:TurnLevelUndead|TurnLevelBase	DEFINE:TurnDiceUndead|TurnDiceBase	DEFINE:TurnDieSizeUndead|TurnDieSizeBase	DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase	DEFINE:TurnCheckUndead|TurnCheckBase				DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead				SOURCEPAGE:ClassesI.rtf
Turn Air		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnAir		VISIBLE:YES																					DEFINE:TurnTimesAir|TurnTimesBase	DEFINE:TurnLevelAir|TurnLevelBase	DEFINE:TurnDiceAir|TurnDiceBase	DEFINE:TurnDieSizeAir|TurnDieSizeBase	DEFINE:TurnDamagePlusAir|TurnDamagePlusBase	DEFINE:TurnCheckAir|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir						SOURCEPAGE:SpellListI.rtf
Rebuke Air		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnAir		VISIBLE:YES																					DEFINE:TurnTimesAir|TurnTimesBase	DEFINE:TurnLevelAir|TurnLevelBase	DEFINE:TurnDiceAir|TurnDiceBase	DEFINE:TurnDieSizeAir|TurnDieSizeBase	DEFINE:TurnDamagePlusAir|TurnDamagePlusBase	DEFINE:TurnCheckAir|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir						SOURCEPAGE:SpellListI.rtf
Turn Earth		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnEarth	VISIBLE:YES																					DEFINE:TurnTimesEarth|TurnTimesBase	DEFINE:TurnLevelEarth|TurnLevelBase	DEFINE:TurnDiceEarth|TurnDiceBase	DEFINE:TurnDieSizeEarth|TurnDieSizeBase	DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase	DEFINE:TurnCheckEarth|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth					SOURCEPAGE:SpellListI.rtf
Rebuke Earth	CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnEarth	VISIBLE:YES																					DEFINE:TurnTimesEarth|TurnTimesBase	DEFINE:TurnLevelEarth|TurnLevelBase	DEFINE:TurnDiceEarth|TurnDiceBase	DEFINE:TurnDieSizeEarth|TurnDieSizeBase	DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase	DEFINE:TurnCheckEarth|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth					SOURCEPAGE:SpellListI.rtf
Turn Water		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnWater	VISIBLE:YES																					DEFINE:TurnTimesWater|TurnTimesBase	DEFINE:TurnLevelWater|TurnLevelBase	DEFINE:TurnDiceWater|TurnDiceBase	DEFINE:TurnDieSizeWater|TurnDieSizeBase	DEFINE:TurnDamagePlusWater|TurnDamagePlusBase	DEFINE:TurnCheckWater|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater					SOURCEPAGE:SpellListI.rtf
Rebuke Water	CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnWater	VISIBLE:YES																					DEFINE:TurnTimesWater|TurnTimesBase	DEFINE:TurnLevelWater|TurnLevelBase	DEFINE:TurnDiceWater|TurnDiceBase	DEFINE:TurnDieSizeWater|TurnDieSizeBase	DEFINE:TurnDamagePlusWater|TurnDamagePlusBase	DEFINE:TurnCheckWater|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater					SOURCEPAGE:SpellListI.rtf
Turn Fire		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnFire		VISIBLE:YES																					DEFINE:TurnTimesFire|TurnTimesBase	DEFINE:TurnLevelFire|TurnLevelBase	DEFINE:TurnDiceFire|TurnDiceBase	DEFINE:TurnDieSizeFire|TurnDieSizeBase	DEFINE:TurnDamagePlusFire|TurnDamagePlusBase	DEFINE:TurnCheckFire|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire					SOURCEPAGE:SpellListI.rtf
Rebuke Fire		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnFire		VISIBLE:YES																					DEFINE:TurnTimesFire|TurnTimesBase	DEFINE:TurnLevelFire|TurnLevelBase	DEFINE:TurnDiceFire|TurnDiceBase	DEFINE:TurnDieSizeFire|TurnDieSizeBase	DEFINE:TurnDamagePlusFire|TurnDamagePlusBase	DEFINE:TurnCheckFire|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire					SOURCEPAGE:SpellListI.rtf
Turn Plant		CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnPlant	VISIBLE:YES																					DEFINE:TurnTimesPlant|TurnTimesBase	DEFINE:TurnLevelPlant|TurnLevelBase	DEFINE:TurnDicePlant|TurnDiceBase	DEFINE:TurnDieSizePlant|TurnDieSizeBase	DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase	DEFINE:TurnCheckPlant|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant					SOURCEPAGE:SpellListI.rtf
Rebuke Plant	CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnPlant	VISIBLE:YES																					DEFINE:TurnTimesPlant|TurnTimesBase	DEFINE:TurnLevelPlant|TurnLevelBase	DEFINE:TurnDicePlant|TurnDiceBase	DEFINE:TurnDieSizePlant|TurnDieSizeBase	DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase	DEFINE:TurnCheckPlant|TurnCheckBase							DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant					SOURCEPAGE:SpellListI.rtf
Turn Scalykind	CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnScalykind	VISIBLE:YES																					DEFINE:TurnTimesScalykind|TurnTimesBase	DEFINE:TurnLevelScalykind|TurnLevelBase	DEFINE:TurnDiceScalykind|TurnDiceBase	DEFINE:TurnDieSizeScalykind|TurnDieSizeBase	DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase	DEFINE:TurnCheckScalykind|TurnCheckBase	DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind	SOURCEPAGE:DivineDomainsandSpells.lst
Rebuke Scalykind	CATEGORY:Special Ability	TYPE:SpecialAttack.Turning.TurnScalykind	VISIBLE:YES																					DEFINE:TurnTimesScalykind|TurnTimesBase	DEFINE:TurnLevelScalykind|TurnLevelBase	DEFINE:TurnDiceScalykind|TurnDiceBase	DEFINE:TurnDieSizeScalykind|TurnDieSizeBase	DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase	DEFINE:TurnCheckScalykind|TurnCheckBase	DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind	SOURCEPAGE:DivineDomainsandSpells.lst

###Block: Turn/Rebuke ASPECTS for improved output
# Ability Name						Aspects
CATEGORY=Special Ability|Turn Undead.MOD		ASPECT:TurnType|Turn	ASPECT:TurnKind|Undead	ASPECT:TurnTimes|%1|TurnTimesUndead	ASPECT:TurnLevel|%1|TurnLevelUndead	ASPECT:TurnDamage|%1d%2+%3|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead	ASPECT:TurnCheck|%1|TurnCheckUndead	ASPECT:TurnNotes|You destroy Undead creatures with total hit dice up to %1.|TurnLevelUndead/2
CATEGORY=Special Ability|Rebuke Undead.MOD	ASPECT:TurnType|Rebuke	ASPECT:TurnKind|Undead	ASPECT:TurnTimes|%1|TurnTimesUndead	ASPECT:TurnLevel|%1|TurnLevelUndead	ASPECT:TurnDamage|%1d%2+%3|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead	ASPECT:TurnCheck|%1|TurnCheckUndead	ASPECT:TurnNotes|You command Undead creatures with total hit dice up to %1.|TurnLevelUndead/2
CATEGORY=Special Ability|Turn Fire.MOD		ASPECT:TurnType|Turn	ASPECT:TurnKind|Fire	ASPECT:TurnTimes|%1|TurnTimesFire	ASPECT:TurnLevel|%1|TurnLevelFire	ASPECT:TurnDamage|%1d%2+%3|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire	ASPECT:TurnCheck|%1|TurnCheckFire	ASPECT:TurnNotes|You destroy Fire creatures with total hit dice up to %1.|TurnLevelFire/2
CATEGORY=Special Ability|Rebuke Fire.MOD		ASPECT:TurnType|Rebuke	ASPECT:TurnKind|Fire	ASPECT:TurnTimes|%1|TurnTimesFire	ASPECT:TurnLevel|%1|TurnLevelFire	ASPECT:TurnDamage|%1d%2+%3|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire	ASPECT:TurnCheck|%1|TurnCheckFire	ASPECT:TurnNotes|You command Fire creatures with total hit dice up to %1.|TurnLevelFire/2
CATEGORY=Special Ability|Turn Water.MOD		ASPECT:TurnType|Turn	ASPECT:TurnKind|Water	ASPECT:TurnTimes|%1|TurnTimesWater	ASPECT:TurnLevel|%1|TurnLevelWater	ASPECT:TurnDamage|%1d%2+%3|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater	ASPECT:TurnCheck|%1|TurnCheckWater	ASPECT:TurnNotes|You destroy Water creatures with total hit dice up to %1.|TurnLevelWater/2
CATEGORY=Special Ability|Rebuke Water.MOD		ASPECT:TurnType|Rebuke	ASPECT:TurnKind|Water	ASPECT:TurnTimes|%1|TurnTimesWater	ASPECT:TurnLevel|%1|TurnLevelWater	ASPECT:TurnDamage|%1d%2+%3|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater	ASPECT:TurnCheck|%1|TurnCheckWater	ASPECT:TurnNotes|You command Water creatures with total hit dice up to %1.|TurnLevelWater/2
CATEGORY=Special Ability|Turn Air.MOD		ASPECT:TurnType|Turn	ASPECT:TurnKind|Air	ASPECT:TurnTimes|%1|TurnTimesAir	ASPECT:TurnLevel|%1|TurnLevelAir	ASPECT:TurnDamage|%1d%2+%3|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir	ASPECT:TurnCheck|%1|TurnCheckAir	ASPECT:TurnNotes|You destroy Air creatures with total hit dice up to %1.|TurnLevelAir/2
CATEGORY=Special Ability|Rebuke Air.MOD		ASPECT:TurnType|Rebuke	ASPECT:TurnKind|Air	ASPECT:TurnTimes|%1|TurnTimesAir	ASPECT:TurnLevel|%1|TurnLevelAir	ASPECT:TurnDamage|%1d%2+%3|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir	ASPECT:TurnCheck|%1|TurnCheckAir	ASPECT:TurnNotes|You command Air creatures with total hit dice up to %1.|TurnLevelAir/2
CATEGORY=Special Ability|Turn Earth.MOD		ASPECT:TurnType|Turn	ASPECT:TurnKind|Earth	ASPECT:TurnTimes|%1|TurnTimesEarth	ASPECT:TurnLevel|%1|TurnLevelEarth	ASPECT:TurnDamage|%1d%2+%3|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth	ASPECT:TurnCheck|%1|TurnCheckEarth	ASPECT:TurnNotes|You destroy Earth creatures with total hit dice up to %1.|TurnLevelEarth/2
CATEGORY=Special Ability|Rebuke Earth.MOD		ASPECT:TurnType|Rebuke	ASPECT:TurnKind|Earth	ASPECT:TurnTimes|%1|TurnTimesEarth	ASPECT:TurnLevel|%1|TurnLevelEarth	ASPECT:TurnDamage|%1d%2+%3|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth	ASPECT:TurnCheck|%1|TurnCheckEarth	ASPECT:TurnNotes|You command Earth creatures with total hit dice up to %1.|TurnLevelEarth/2
CATEGORY=Special Ability|Turn Plant.MOD		ASPECT:TurnType|Turn	ASPECT:TurnKind|Plant	ASPECT:TurnTimes|%1|TurnTimesPlant	ASPECT:TurnLevel|%1|TurnLevelPlant	ASPECT:TurnDamage|%1d%2+%3|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant	ASPECT:TurnCheck|%1|TurnCheckPlant	ASPECT:TurnNotes|You destroy Plant creatures with total hit dice up to %1.|TurnLevelPlant/2
CATEGORY=Special Ability|Rebuke Plant.MOD		ASPECT:TurnType|Rebuke	ASPECT:TurnKind|Plant	ASPECT:TurnTimes|%1|TurnTimesPlant	ASPECT:TurnLevel|%1|TurnLevelPlant	ASPECT:TurnDamage|%1d%2+%3|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant	ASPECT:TurnCheck|%1|TurnCheckPlant	ASPECT:TurnNotes|You command Plant creatures with total hit dice up to %1.|TurnLevelPlant/2
CATEGORY=Special Ability|Turn Scalykind.MOD	ASPECT:TurnType|Turn	ASPECT:TurnKind|Scalykind	ASPECT:TurnTimes|%1|TurnTimesScalykind	ASPECT:TurnLevel|%1|TurnLevelScalykind	ASPECT:TurnDamage|%1d%2+%3|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind	ASPECT:TurnCheck|%1|TurnCheckScalykind	ASPECT:TurnNotes|You destroy Scalykind creatures with total hit dice up to %1.|TurnLevelScalykind/2
CATEGORY=Special Ability|Rebuke Scalykind.MOD	ASPECT:TurnType|Rebuke	ASPECT:TurnKind|Scalykind	ASPECT:TurnTimes|%1|TurnTimesScalykind	ASPECT:TurnLevel|%1|TurnLevelScalykind	ASPECT:TurnDamage|%1d%2+%3|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind	ASPECT:TurnCheck|%1|TurnCheckScalykind	ASPECT:TurnNotes|You command Scalykind creatures with total hit dice up to %1.|TurnLevelScalykind/2

# Spontanous casting for Cleric is linked to Turning, so I'm putting this block here.
# I think inverting the selection for Cleric based on Spontaneous casting is a better way to do this.
#    Right now, a Cleric that gains the both forms of turning/rebuking undead (from PrC or whatever)
#    Will also gain both forms of Spontaneous casting.
# At this point, it doesn't matter, since it gets converted to a single 'Spontaneous casting SA'
#  - Tir Gwaith


###Block: Spontaneous Casting abilities
# Ability Name						Category of Ability		Type				Visible	Source Page
Spontaneous casting - Cure spells			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesI.rtf
Spontaneous casting - Inflict spells		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesI.rtf
Spontaneous casting - Summon Nature's Ally	CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesI.rtf

###Block: Righteous Might DR bonuses
# Ability Name		Category of Ability		Type			Visible	Damage reduction				Damage Reduction
RighteousMightDR ~ Good	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	BONUS:DR|Good|RighteousMightDR	DR:0/Good
RighteousMightDR ~ Evil	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	BONUS:DR|Evil|RighteousMightDR	DR:0/Evil

###Block: Rage
# Ability Name	Category of Ability		Type						Visible	Define																														Description																																																																																																									Save checks bonus					Combat bonus						Stat bonus													Modify VAR
Rage			CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	VISIBLE:YES	DEFINE:RageTimes|0	DEFINE:RageDuration|0	DEFINE:RageConBonus|0	DEFINE:RageStrBonus|0	DEFINE:RageACPenalty|0	DEFINE:RageMorale|0	DEFINE:Enraged|0	DEFINE:RageBonus|4	DESC:%1 times/day (%2 rounds)|RageTimes|RageDuration|PREVARGT:RageTimes,0|PREVARLT:GreaterRage,1	DESC:Greater Rage, %1 times/day (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1]	DESC:Tireless Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1]	DESC:Mighty Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1	DESC:Bonuses when enraged (STR +%1, CON +%2, Will +%3, AC -%4, HP %5)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL	BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC	BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC	BONUS:STAT|CON|RageConBonus|PREAPPLY:PC	BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC	BONUS:VAR|RageDuration|CON+3+(RageConBonus/2)	BONUS:VAR|RageConBonus|RageBonus	BONUS:VAR|RageStrBonus|RageBonus	BONUS:VAR|RageACPenalty|2	BONUS:VAR|RageMorale|RageBonus/2	BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC	BONUS:VAR|Enraged|1|PREAPPLY:PC	BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1	BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1

#
#	################################
#	## Barbarian VAR Descriptions ##
#	################################
#
#IlliteracyLVL: Level of all classes that are illiterate.  Add this (and the hidden feat via VFEAT:Illiteracy|PREVAREQ:TL,IlliteracyLVL) to any classes that are not literate.

###Block: Barbarian abilities
# Ability Name		Output Name				Category of Ability		Type								Visible	Define																					Description											Add to base move													Modify VAR																																				Damage Reduction	Source Page
Illiteracy								CATEGORY:Special Ability	TYPE:SpecialQuality					VISIBLE:YES	DEFINE:IlliteracyLVL|0																																																																																						SOURCEPAGE:ClassesI.rtf
Barbarian Fast Movement	OUTPUTNAME:Fast Movement	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			VISIBLE:YES																																			BONUS:MOVEADD|TYPE=Walk|15|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1|TYPE=FastMove
#COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1
#|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]+COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1
#BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement																																									SOURCEPAGE:ClassesI.rtf
Barbarian DR							CATEGORY:Special Ability	TYPE:Internal						VISIBLE:NO	DEFINE:BarbarianDR|0	DEFINE:BarbarianDRLVL|0																																										BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3																														DR:BarbarianDR/-	SOURCEPAGE:ClassesI.rtf
Indomitable Will							CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyAC	VISIBLE:YES																							DESC:+4 bonus on Will saves to resist enchantment spells while enraged.																																																								SOURCEPAGE:ClassesI.rtf
Barbarian Rage							CATEGORY:Special Ability	TYPE:Internal						VISIBLE:NO	DEFINE:GreaterRage|0	DEFINE:TirelessRage|0	DEFINE:MightyRage|0	DEFINE:BarbRageTimesLVL|0	DEFINE:BarbRagePowerLVL|0																												BONUS:VAR|GreaterRage|1|PREVARGTEQ:BarbRagePowerLVL,11	BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,17	BONUS:VAR|MightyRage|1|PREVARGTEQ:BarbRagePowerLVL,20	BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1				SOURCEPAGE:ClassesI.rtf

###Block: Bard abilities
# Ability Name			Output Name				Category of Ability		Type						Visible	Define																															Description																																																							Choose										Save checks bonus						Combat bonus							Bonus to HP									Modify VAR																										Temporary effect description
Bardic Knowledge								CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES	DEFINE:BardicKnowledge|0	DEFINE:BardicKnowledgeLvl|0																							DESC:+%1|BardicKnowledge																																																																																										BONUS:VAR|BardicKnowledge|INT
Bardic Music								CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES	DEFINE:BardicMusicTimes|0	DEFINE:BardicMusicLvl|0	DEFINE:InspireDurationBase|0																			DESC:%1/day|BardicMusicTimes
Bardic Countersong							CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural	VISIBLE:YES	DEFINE:CountersongDuration|0																												DESC:for up to %1 rounds|CountersongDuration																																																																																							BONUS:VAR|CountersongDuration|10
Bardic Fascinate								CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike		VISIBLE:YES	DEFINE:FascinateCreatures|0	DEFINE:FacinateDuration|0																							DESC:can effect %1 creatures as the bard continues to play and concentrate for up to %2 rounds|FascinateCreatures|FacinateDuration																																																																									BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3	BONUS:VAR|FacinateDuration|BardicMusicLvl
Bardic Inspire Courage							CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:InspireCourageDuration|InspireDurationBase	DEFINE:InspireCourageSaves|0	DEFINE:InspireCourageAttack|0	DEFINE:InspireCourageDamage|0	DEFINE:InspireCourageLVL|0				DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration																																																			BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1)	BONUS:VAR|InspireCourageLVL|BardicMusicLvl
Bardic Inspire Competence						CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:InspireCompetenceBonus|0	DEFINE:InspireCompetenceDuration|0																					DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration																																																																															BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2
Bardic Suggestion								CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike		VISIBLE:YES	DEFINE:SuggestionDC|10+CHA	DEFINE:SingleSuggestionDC|SuggestionDC																					DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC																																																																																BONUS:VAR|SuggestionDC|(BardicMusicLvl/2)
Bardic Inspire Greatness						CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:InspireGreatnessAllies|0	DEFINE:InspireGreatnessHD|0	DEFINE:InspireGreatnessAttack|0	DEFINE:InspireGreatnessSaves|0	DEFINE:InspireGreatnessDuration|InspireDurationBase	DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDuration	CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points									BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC	BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC	BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3	BONUS:VAR|InspireGreatnessHD|2	BONUS:VAR|InspireGreatnessAttack|2	BONUS:VAR|InspireGreatnessSaves|1	TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet
Bardic Song of Freedom							CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:SongOfFreedomLVL|0																												DESC:Break Enchantment (casterlevel %1) after 1 minute of uninterrupted music and concentration|SongOfFreedomLVL																																																																												BONUS:VAR|SongOfFreedomLVL|BardicMusicLvl
Bardic Inspire Heroics							CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:InspireHeroicsDuration|InspireDurationBase	DEFINE:InspireHeroicsAllies|0	DEFINE:InspireHeroicsSaves|0	DEFINE:InspireHeroicsDodge|0									DESC:character and %1 willing allies gain +%2 moral bonus on saving throws and +%3 dodge bonus to AC (Concentration + %4 rounds).|InspireHeroicsAllies|InspireHeroicsSaves|InspireHeroicsDodge|InspireHeroicsDuration																																BONUS:CHECKS|ALL|4|TYPE=Moral|PREAPPLY:ANYPC	BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:ANYPC												BONUS:VAR|InspireHeroicsAllies|(BardicMusicLvl-12)/3	BONUS:VAR|InspireHeroicsSaves,InspireHeroicsDodge|4										TEMPDESC:A bard can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet
Bardic Mass Suggestion							CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike		VISIBLE:YES	DEFINE:MassSuggestionDC|SuggestionDC																										DESC:Will DC %1 negates - as Suggestion, but simultaneously to any number of creatures the character has already fascinated|MassSuggestionDC
Armored Casting (Bard)		OUTPUTNAME:Armored Casting	CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES																																	DESC:You may wear light armor without incurring the normal arcane spell failure chance.

###Block: Druid Wild Shape ability
# Ability Name	Category of Ability		Type						Visible	Define																			Description
Wild Shape		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:WildShapeTimes|0	DEFINE:WildShapeElementalTimes|0	DEFINE:WildShapeDuration|0	DEFINE:WildShapeProgression|0	DESC:%1/day for %2 hours|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,1	DESC:%1/day for %2 hours (Large)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,2	DESC:%1/day for %2 hours (Large, Tiny)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,3	DESC:%1/day for %2 hours (Large, Tiny, Plant)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,4	DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,5	DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge) %3/day for %2 hours (Elemental)|WildShapeTimes|WildShapeDuration|WildShapeElementalTimes|PREVAREQ:WildShapeProgression,6	DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge) %3/day for %2 hours (Huge Elemental)|WildShapeTimes|WildShapeDuration|WildShapeElementalTimes|PREVARGTEQ:WildShapeProgression,7

###Block: Druid Wild Shape Sub Ability trackers
# Ability Name				Category of Ability		Type			Visible	Define			Modify VAR																																																																												Source Page
Druid Wild Shape				CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	DEFINE:DruidWildShape|0	BONUS:VAR|WildShapeDuration|DruidWildShape																																																																						SOURCEPAGE:ClassesI.rtf
Druid Wild Shape Times			CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO					BONUS:VAR|WildShapeTimes|1|PREVARGTEQ:DruidWildShape,5	BONUS:VAR|WildShapeTimes|1|PREVARGTEQ:DruidWildShape,6	BONUS:VAR|WildShapeTimes|1|PREVARGTEQ:DruidWildShape,7	BONUS:VAR|WildShapeTimes|1|PREVARGTEQ:DruidWildShape,10	BONUS:VAR|WildShapeTimes|1|PREVARGTEQ:DruidWildShape,14	BONUS:VAR|WildShapeTimes|1|PREVARGTEQ:DruidWildShape,18																		SOURCEPAGE:ClassesI.rtf
Druid Elemental Wild Shape Times	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO					BONUS:VAR|WildShapeElementalTimes|1|PREVARGTEQ:DruidWildShape,16	BONUS:VAR|WildShapeElementalTimes|1|PREVARGTEQ:DruidWildShape,18	BONUS:VAR|WildShapeElementalTimes|1|PREVARGTEQ:DruidWildShape,20																																													SOURCEPAGE:ClassesI.rtf
Druid Wild Shape Progression		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO					BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,5	BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,8	BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,11	BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,12	BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,15	BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,16	BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,20	SOURCEPAGE:ClassesI.rtf

###Block: Druid abilities
# Ability Name		Category of Ability		Type									Visible	Bonus to skill					Source Page
Nature Sense		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary				VISIBLE:YES	BONUS:SKILL|Knowledge (Nature),Survival|2	SOURCEPAGE:ClassesI.rtf
Trackless Step		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyMovement	VISIBLE:YES								SOURCEPAGE:ClassesI.rtf
Resist Nature's Lure	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary				VISIBLE:YES								SOURCEPAGE:ClassesI.rtf
Venom Immunity		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Immunity		VISIBLE:YES								SOURCEPAGE:ClassesI.rtf
A Thousand Faces		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural				VISIBLE:YES								SOURCEPAGE:ClassesI.rtf

###Block: Timeless Body For Druid and Monk (the actual benefits of this class feature are implemented with a template by the same name)
# Ability Name	Category of Ability		Type						Visible	Source Page
Timeless Body	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES	SOURCEPAGE:ClassesI.rtf

#
#	##############################
#	## Fighter VAR Descriptions ##
#	##############################
#
#FighterLVL: Fighter level for all advanced feats qualifications
#WeapSpecQualify: 1 or greater means character qualifies for Weapon Specialization
#GreatWeapFocusQualify: 1 or greater means character qualifies for Greater Weapon Focus
#GreatWeapSpecQualify: 1 or greater means character qualifies for Greater Weapon Specialization
#
#	For the itermediaries between the FighterLVL and the actual Qualify trackers (For those classes that
#	only stack with Fighter levels for a specific kind of feat).
#	* do not use the below feats for a given PrC if it uses different progression than the Fighter for Special feats.
#WeapSpecQualifyLVL: Level tracker for WeapSpecQualify.             Hidden feat grants the Qualify @ 4
#GreatWeapFocusQualifyLVL: Level tracker for Greater Weapon Focus.  Hidden feat grants the Qualify @ 8
#GreatWeapSpecQualifyLVL: Level tracker for GreatWeapSpecQualify.   Hidden feat grants the Qualify @ 12

###Block: Fighter abilities
# Ability Name					Category of Ability		Type			Visible	Define											Modify VAR															Source Page
Weapon Specialization Qualify			CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	DEFINE:WeapSpecQualify|0	DEFINE:WeaponSpecQualifyLVL|0			BONUS:VAR|WeapSpecQualify|1|PREVARGTEQ:WeaponSpecQualifyLVL,4						SOURCEPAGE:Feats.lst
Greater Weapon Focus Qualify			CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	DEFINE:GreatWeapFocusQualify|0	DEFINE:GreatWeapFocusQualifyLVL|0	BONUS:VAR|GreatWeapFocusQualify|1|PREVARGTEQ:GreatWeapFocusQualifyLVL,8					SOURCEPAGE:Feats.lst
Greater Weapon Specialization Qualify	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	DEFINE:GreatWeapSpecQualify|0	DEFINE:GreatWeapSpecQualifyLVL|0		BONUS:VAR|GreatWeapSpecQualify|1|PREVARGTEQ:GreatWeapSpecQualifyLVL,12					SOURCEPAGE:Feats.lst
Fighter Level Advanced Feat Tracker		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	DEFINE:FighterLVL|0									BONUS:VAR|WeaponSpecQualifyLVL,GreatWeapFocusQualifyLVL,GreatWeapSpecQualifyLVL|FighterLVL	SOURCEPAGE:Feats.lst

#
#	###########################
#	## Monk VAR Descriptions ##
#	###########################
#
#MonkLVL: Monk Level for Stunning Fist and Flurry of Blows (Backwards compatibility)
#StunningFistMonkLVL: Monk Level for Stunning Fist only
#FlurryLVL: level tracker for all Flurry benefits/penalties
#FlurryPenaltyLVL: Level tracker for Flurry Penalties
#FlurryPenalty: penalty to attacks when using Flurry of Blows
#GreaterFlurryLVL: Level tracker for granting Greater Flurry (which grants +1 to Flurry Attacks)
#FlurryAttacks: # of extra attacks when using Flurry of Blows
#WholenessBodyLVL: Level tracker for Monk's Wholeness of Body
#SlowFallLVL: Level tracker for Monk's Slow Fall ability.  Yes, that is 3 L's in a row.
#DiamondSoul: Diamond Soul SR value
#DiamondSoulLVL: Level tracker for Diamond Soul
#QiveringPalm: # times per week for Quivering Palm
#QiveringPalmDC: DC value for Quivering Palm
#QuiveringPalmLVL: Level tracker for Monk's Quivering Palm
#EmptyBody: # rounds for Empty Body Etherealness
#EmptyBodyLVL: Level Tracker for Monk's Empty Body Ability
#KiStrikeMagic: value of 1 or more means character has Ki Strike (Magic)
#KiStrikeLawful: value of 1 or more means character has Ki Strike (Lawful)
#KiStrikeAdaman: value of 1 or more means character has Ki Strike (Adamantine)
#KiStrikeLVL: level tracker for Monk normal Ki strike ability progression
#	Note that this progression is in the Monk Tracker, not the Ki Strike feat for greater flexibility.
#MonkMoveLVL: Monk level for Monk enhanced land speed.
#MonkMoveBonus: Actual speed enhancement to character from Monk ability.

###Block: Monk abilities
# Ability Name			Output Name				Category of Ability		Type						Visible	Define																									Description															Template			Automatically Added to Inventory	Combat bonus														Add to base move																		Modify VAR																																															Spell Res.		Source Page
Monk AC									CATEGORY:Special Ability	TYPE:Internal				VISIBLE:NO	DEFINE:MonkAC|0	DEFINE:MonkACLVL|0																																														BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0																					BONUS:VAR|MonkAC|(MonkACLVL)/5																																														SOURCEPAGE:ClassesI.rtf
Monk Movement			OUTPUTNAME:Fast Movement	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES	DEFINE:MonkMoveBonus|0	DEFINE:MonkMoveLVL|0																																																													BONUS:MOVEADD|TYPE.Walk|MonkMoveBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0	BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10																																										SOURCEPAGE:ClassesI.rtf
Flurry of Blows								CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	VISIBLE:YES	DEFINE:FlurryLVL|0	DEFINE:GreaterFlurry|0	DEFINE:GreaterFlurryLVL|0	DEFINE:FlurryAttacks|1	DEFINE:FlurryPenalty|0	DEFINE:FlurryPenaltyLVL|0																					AUTO:EQUIP|Flurry of Blows																																						BONUS:VAR|GreaterFlurry|1|PREVARGTEQ:GreaterFlurryLVL,11	BONUS:VAR|GreaterFlurryLVL|FlurryLVL	BONUS:VAR|FlurryPenaltyLVL|FlurryLVL	BONUS:VAR|FlurryPenalty|2|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,4	BONUS:VAR|FlurryPenalty|1|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,8				SOURCEPAGE:ClassesI.rtf
Greater Flurry of Blows							CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	VISIBLE:YES																																																																																									BONUS:VAR|FlurryAttacks|1																																															SOURCEPAGE:ClassesI.rtf
Still Mind									CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES																																																																																																																																												SOURCEPAGE:ClassesI.rtf
Slow Fall									CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES	DEFINE:SlowFall|0	DEFINE:SlowFallLVL|0																				DESC:%1 Feet|SlowFall|PREVARLT:SlowFallLVL,20	DESC:Any Distance|PREVARGTEQ:SlowFallLVL,20																																															BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10																																												SOURCEPAGE:ClassesI.rtf
Purity of Body								CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES																																																																																																																																												SOURCEPAGE:ClassesI.rtf
Wholeness of Body								CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:WholenessBody|0	DEFINE:WholenessBodyLVL|0																		DESC:%1 hp/day|WholenessBody																																																										BONUS:VAR|WholenessBody|WholenessBodyLVL*2																																												SOURCEPAGE:ClassesI.rtf
Diamond Body								CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES																																																																																																																																												SOURCEPAGE:ClassesI.rtf
Abundant Step								CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES																																																																																																																																												SOURCEPAGE:ClassesI.rtf
Diamond Soul								CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES	DEFINE:DiamondSoul|10	DEFINE:DiamondSoulLVL|0																																																																																	BONUS:VAR|DiamondSoul|DiamondSoulLVL																																										SR:DiamondSoul	SOURCEPAGE:ClassesI.rtf
Quivering Palm								CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural	VISIBLE:YES	DEFINE:QuiveringPalm|1	DEFINE:QuiveringPalmDC|10	DEFINE:QuiveringPalmLVL|0													DESC:%1/week (DC %2)|QuiveringPalm|QuiveringPalmDC																																																						BONUS:VAR|QuiveringPalmDC|QuiveringPalmLVL/2+WIS																																											SOURCEPAGE:ClassesI.rtf
Tongue of the Sun and Moon						CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES																																																																																																																																												SOURCEPAGE:ClassesI.rtf
Empty Body									CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:EmptyBody|0	DEFINE:EmptyBodyLVL|0																			DESC:%1 rounds/day|EmptyBody																																																										BONUS:VAR|EmptyBody|EmptyBodyLVL
Perfect Self								CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES																																											TEMPLATE:Monk Outsider																																																																																														SOURCEPAGE:ClassesI.rtf
###Block: Ki Strike (really long with lots of SABs)
# Ability Name	Category of Ability		Type						Visible	Define															Description																																																																																																																																										Source Page
Ki Strike		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural	VISIBLE:YES	DEFINE:KiStrikeLVL|0	DEFINE:KiStrikeMagic|0	DEFINE:KiStrikeLawful|0	DEFINE:KiStrikeAdaman|0	DESC:Your unarmed attacks are empowered with ki and are considered to have the following properties for the purpose of dealing damage to creatures with damage reduction	DESC:Magic|PREVARGTEQ:KiStrikeMagic,1|PREVARLTEQ:KiStrikeLawful,0,KiStrikeAdaman,0	DESC:Lawful|PREVARGTEQ:KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeAdaman,0	DESC:Adamantine|PREVARGTEQ:KiStrikeAdaman,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeLawful,0	DESC:Magic and Lawful|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeAdaman,0	DESC:Magic and Adamantine|PREVARGTEQ:KiStrikeMagic,1,KiStrikeAdaman,1|PREVARLTEQ:KiStrikeLawful,0	DESC:Lawful and Adamantine|PREVARGTEQ:KiStrikeAdaman,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0	DESC:Magic and Lawful and Adamantine|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1,KiStrikeAdaman,1	SOURCEPAGE:ClassesI.rtf

###Block: Monk Internals
# Ability Name			Category of Ability		Type			Visible	Modify VAR																										Source Page
Monk Ki Strike Advancement	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	BONUS:VAR|KiStrikeMagic|1|PREVARGTEQ:KiStrikeLVL,4	BONUS:VAR|KiStrikeLawful|1|PREVARGTEQ:KiStrikeLVL,10	BONUS:VAR|KiStrikeAdaman|1|PREVARGTEQ:KiStrikeLVL,16	SOURCEPAGE:ClassesI.rtf

###Block: Monk Bonus Feats
# Ability Name	Category of Ability		Type				Visible		Restricted Ability							Var. Min. Value			Virtual Feat
Improved Grapple	CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Stunning Fist		PREVARGTEQ:MonkBonusFeatLVL,1	VFEAT:Improved Grapple
Stunning Fist	CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Improved Grapple	PREVARGTEQ:MonkBonusFeatLVL,1	VFEAT:Stunning Fist
Combat Reflexes	CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows		PREVARGTEQ:MonkBonusFeatLVL,2	VFEAT:Combat Reflexes
Deflect Arrows	CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Combat Reflexes	PREVARGTEQ:MonkBonusFeatLVL,2	VFEAT:Deflect Arrows
Improved Disarm	CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Improved Trip		PREVARGTEQ:MonkBonusFeatLVL,6	VFEAT:Improved Disarm
Improved Trip	CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Improved Disarm	PREVARGTEQ:MonkBonusFeatLVL,6	VFEAT:Improved Trip


###Block: Paladin Abilities --------------------------------------------------------------------------------------------------
# Ability Name	Category of Ability		Type							Visible	Define								Innate Spells										Description																Save checks bonus						Modify VAR							Source Page
Aura of Courage	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura	VISIBLE:YES																						DESC:Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects.																	SOURCEPAGE:ClassesII.rtf
Divine Health	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary		VISIBLE:YES																																																							SOURCEPAGE:ClassesII.rtf
Remove Disease	CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike			VISIBLE:YES	DEFINE:RemoveDisease|0	DEFINE:RemoveDiseaseLVL|0													DESC:%1/week|RemoveDisease																					BONUS:VAR|RemoveDisease|RemoveDiseaseLVL/3-1	SOURCEPAGE:ClassesII.rtf
Lay on Hands	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural		VISIBLE:YES	DEFINE:LayOnHands|0	DEFINE:LayOnHandsLVL|0														DESC:%1 hp/day|LayOnHands																					BONUS:VAR|LayOnHands|LayOnHandsLVL*max(CHA,0)	SOURCEPAGE:ClassesII.rtf
Divine Grace	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural		VISIBLE:YES																																							BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0)									SOURCEPAGE:ClassesII.rtf
Detect Evil		CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike.Sense		VISIBLE:YES	DEFINE:DetectEvilLVL|0						SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=DetectEvilLVL|Detect Evil,11+WIS																																		SOURCEPAGE:ClassesII.rtf

###Block: Paladin Internals
# Ability Name		Category of Ability		Type			Visible	Define													Modify VAR																											Source Page
Paladin Smite Evil	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	DEFINE:PaladinSmiteEvilLVL|0										BONUS:VAR|SmiteEvil|PaladinSmiteEvilLVL/5+1	BONUS:VAR|SmiteEvilDamage|PaladinSmiteEvilLVL													SOURCEPAGE:ClassesII.rtf
Paladin Turn Undead	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	DEFINE:AllowImprovedTurning|1	DEFINE:AllowExtraTurning|1	DEFINE:PaladinTurnLVL|0	BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base	BONUS:VAR|TurnCheckBase|CHA|TYPE=Base	BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|PaladinTurnLVL-3|TYPE=Level.REPLACE	SOURCEPAGE:ClassesII.rtf


###Block: Ranger Abilities ------------------------------------------------------------------------------------------------------
# Feat Name				Type				Visible	Special ABility			Source Page
# Ability Name			Category of Ability		Type						Visible	Define									Description																											Ability									Bonus to Ability Pool										Modify VAR																																Source Page
Swift Tracker			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES											DESC:Move at normal speed while following tracks without taking the normal –5 penalty. Takes only a –10 penalty when moving at up to twice normal speed while tracking.																																																									SOURCEPAGE:ClassesII.rtf
Camouflage				CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES											DESC:Use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.																																																																		SOURCEPAGE:ClassesII.rtf
Hide in Plain Sight (Ranger)	CATEGORY:Special Ability	TYPE:Internal				VISIBLE:NO																																							ABILITY:Special Ability|VIRTUAL|Hide in Plain Sight (Ex)																																															SOURCEPAGE:ClassesII.rtf
Ranger Animal Companion		CATEGORY:Special Ability	TYPE:Internal				VISIBLE:NO	DEFINE:RangerAnimalCompLVL|0																																																									BONUS:VAR|CompLevel|RangerAnimalCompLVL/2																											SOURCEPAGE:ClassesII.rtf
Ranger Combat Tree		CATEGORY:Special Ability	TYPE:Internal				VISIBLE:NO	DEFINE:RangerCombatTreeLVL|0	DEFINE:RangerCombatTree|0																																							BONUS:ABILITYPOOL|Ranger Combat Style|1|PREVARGTEQ:RangerCombatTreeLVL,2	BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,2	BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,6	BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,11	SOURCEPAGE:ClassesII.rtf
Ranger Favored Enemy		CATEGORY:Special Ability	TYPE:Internal				VISIBLE:NO	DEFINE:RangerFavoredEnemyLVL|0																																																								BONUS:VAR|FavoredEnemies|RangerFavoredEnemyLVL/5+1	BONUS:VAR|FavoredEBonuses|RangerFavoredEnemyLVL/5																SOURCEPAGE:ClassesII.rtf

###Block: Ranger Combat Styles
# Ability Name				Category of Ability		Type							Visible	Restricted Ability								Virtual Feat
Two Weapon Fighting Combat Style	CATEGORY:Special Ability	TYPE:SpecialQuality.RangerCombatStyle	VISIBLE:YES	!PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle	VFEAT:Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Improved Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Greater Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
Archery Combat Style			CATEGORY:Special Ability	TYPE:SpecialQuality.RangerCombatStyle	VISIBLE:YES	!PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle	VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Manyshot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]

###Block: Favored Enemies ------------------------------------------------------------------------------------------------------
# Ability Name					Category of Ability		Type								Visible	Define												Description					Source Page				Aspects
Basic Favored Enemy				CATEGORY:Special Ability	TYPE:Internal						VISIBLE:NO	DEFINE:FavoredBase|2	DEFINE:FavoredEnemies|0	DEFINE:FavoredEBonuses|0
# Ability Name					Category of Ability		Type								Visible	Define												Description					Source Page				Aspects
Favored Enemy (Aberration)			CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredAberration|FavoredBase							DESC:+%1|FavoredAberration		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredAberration
Favored Enemy (Animal)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredAnimal|FavoredBase								DESC:+%1|FavoredAnimal			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredAnimal
Favored Enemy (Construct)			CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredConstruct|FavoredBase								DESC:+%1|FavoredConstruct		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredConstruct
Favored Enemy (Dragon)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredDragon|FavoredBase								DESC:+%1|FavoredDragon			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredDragon
Favored Enemy (Elemental)			CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredElemental|FavoredBase								DESC:+%1|FavoredElemental		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredElemental
Favored Enemy (Fey)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredFey|FavoredBase									DESC:+%1|FavoredFey			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredFey
Favored Enemy (Giant)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredGiant|FavoredBase								DESC:+%1|FavoredGiant			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredGiant
Favored Enemy (Humanoid (Aquatic))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidAquatic|FavoredBase							DESC:+%1|FavoredHumanoidAquatic	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidAquatic
Favored Enemy (Humanoid (Dwarf))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidDwarf|FavoredBase							DESC:+%1|FavoredHumanoidDwarf		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidDwarf
Favored Enemy (Humanoid (Elf))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidElf|FavoredBase							DESC:+%1|FavoredHumanoidElf		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidElf
Favored Enemy (Humanoid (Goblinoid))	CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidGoblinoid|FavoredBase						DESC:+%1|FavoredHumanoidGoblinoid	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidGoblinoid
Favored Enemy (Humanoid (Gnoll))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidGnoll|FavoredBase							DESC:+%1|FavoredHumanoidGnoll		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidGnoll
Favored Enemy (Humanoid (Gnome))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidGnome|FavoredBase							DESC:+%1|FavoredHumanoidGnome		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidGnome
Favored Enemy (Humanoid (Halfling))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidHalfling|FavoredBase						DESC:+%1|FavoredHumanoidHalfling	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidHalfling
Favored Enemy (Humanoid (Human))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidHuman|FavoredBase							DESC:+%1|FavoredHumanoidHuman		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidHuman
Favored Enemy (Humanoid (Orc))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidOrc|FavoredBase							DESC:+%1|FavoredHumanoidOrc		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidOrc
Favored Enemy (Humanoid (Reptilian))	CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredHumanoidReptilian|FavoredBase						DESC:+%1|FavoredHumanoidReptilian	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredHumanoidReptilian
Favored Enemy (Magical Beast)			CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredMagicalBeast|FavoredBase							DESC:+%1|FavoredMagicalBeast		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredMagicalBeast
Favored Enemy (Monstrous Humanoid)		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredMonstrousHumanoid|FavoredBase						DESC:+%1|FavoredMonstrousHumanoid	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredMonstrousHumanoid
Favored Enemy (Ooze)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOoze|FavoredBase								DESC:+%1|FavoredOoze			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOoze
Favored Enemy (Outsider (Air))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderAir|FavoredBase							DESC:+%1|FavoredOutsiderAir		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderAir
Favored Enemy (Outsider (Earth))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderEarth|FavoredBase							DESC:+%1|FavoredOutsiderEarth		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderEarth
Favored Enemy (Outsider (Fire))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderFire|FavoredBase							DESC:+%1|FavoredOutsiderFire		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderFire
Favored Enemy (Outsider (Water))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderWater|FavoredBase							DESC:+%1|FavoredOutsiderWater		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderWater
Favored Enemy (Outsider (Lawful))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderLawful|FavoredBase							DESC:+%1|FavoredOutsiderLawful	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderLawful
Favored Enemy (Outsider (Chaotic))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderChaotic|FavoredBase							DESC:+%1|FavoredOutsiderChaotic	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderChaotic
Favored Enemy (Outsider (Good))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderGood|FavoredBase							DESC:+%1|FavoredOutsiderGood		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderGood
Favored Enemy (Outsider (Evil))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderEvil|FavoredBase							DESC:+%1|FavoredOutsiderEvil		SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderEvil
Favored Enemy (Outsider (Native))		CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredOutsiderNative|FavoredBase							DESC:+%1|FavoredOutsiderNative	SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredOutsiderNative
Favored Enemy (Plant)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredPlant|FavoredBase								DESC:+%1|FavoredPlant			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredPlant
Favored Enemy (Undead)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredUndead|FavoredBase								DESC:+%1|FavoredUndead			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredUndead
Favored Enemy (Vermin)				CATEGORY:Special Ability	TYPE:FavoredEnemy.Extraordinary.SpecialAttack	VISIBLE:YES	DEFINE:FavoredVermin|FavoredBase								DESC:+%1|FavoredVermin			SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1|FavoredVermin

###Block: Favored Enemy Bonuses
# Ability Name				Category of Ability		Type				Visible		Required Ability											Stackable?	Multiple?	Choose		Modify VAR						Source Page
Favored Bonus__Aberration		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Aberration)			STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredAberration|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Animal			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Animal)			STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredAnimal|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Construct		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Construct)			STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredConstruct|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Dragon			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Dragon)			STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredDragon|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Elemental		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Elemental)			STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredElemental|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Fey			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Fey)				STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredFey|2				SOURCEPAGE:ClassesII.rtf
Favored Bonus__Giant			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Giant)				STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredGiant|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Aquatic	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Aquatic))	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidAquatic|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Dwarf		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Dwarf))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidDwarf|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Elf		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Elf))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidElf|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Goblinoid	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Goblinoid))	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidGoblinoid|2	SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Gnoll		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Gnoll))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidGnoll|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Gnome		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Gnome))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidGnome|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Halfling	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Halfling))	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidHalfling|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Human		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Human))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidHuman|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Orc		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Orc))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidOrc|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Humanoid_Reptilian	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Reptilian))	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredHumanoidReptilian|2	SOURCEPAGE:ClassesII.rtf
Favored Bonus__Magical Beast		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Magical Beast)		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredMagicalBeast|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Monstrous Humanoid	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Monstrous Humanoid)	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredMonstrousHumanoid|2	SOURCEPAGE:ClassesII.rtf
Favored Bonus__Ooze			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Ooze)				STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOoze|2				SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Air		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Air))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderAir|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Earth		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Earth))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderEarth|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Fire		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Fire))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderFire|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Water		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Water))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderWater|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Lawful	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Lawful))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderLawful|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Chaotic	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Chaotic))	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderChaotic|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Good		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Good))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderGood|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Evil		CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Evil))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderEvil|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Outsider_Native	CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Native))		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredOutsiderNative|2		SOURCEPAGE:ClassesII.rtf
Favored Bonus__Plant			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Plant)				STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredPlant|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Undead			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Undead)			STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredUndead|2			SOURCEPAGE:ClassesII.rtf
Favored Bonus__Vermin			CATEGORY:Special Ability	TYPE:FavoredEnemyBonus	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Vermin)			STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FavoredVermin|2			SOURCEPAGE:ClassesII.rtf



###Block: Rogue Abilities ------------------------------------------------------------------------------------------------------
# Ability Name		Category of Ability		Type						Visible	Define							Description						Modify VAR							Source Page				Aspects
Trapfinding			CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES																								SOURCEPAGE:ClassesII.rtf
Trap Sense Ability	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES	DEFINE:TrapSense|0					DESC:+%1|TrapSense																	ASPECT:Ability Benefit|+%1|TrapSense
Sneak Attack		CATEGORY:Special Ability	TYPE:SpecialAttack			VISIBLE:YES	DEFINE:SneakAttackDie|6	DEFINE:SneakAttack|0	DESC:+%1d%2|SneakAttack|SneakAttackDie									SOURCEPAGE:ClassesII.rtf	ASPECT:Ability Benefit|+%1d%2|SneakAttack|SneakAttackDie
#Class Internal for homebrews
Rogue Sneak Attack	CATEGORY:Special Ability	TYPE:Internal				VISIBLE:NO	DEFINE:RogueSneakAttackLVL|0											BONUS:VAR|SneakAttack|(RogueSneakAttackLVL+1)/2	SOURCEPAGE:ClassesII.rtf
Rogue Trap Sense		CATEGORY:Special Ability	TYPE:Internal				VISIBLE:NO	DEFINE:RogueTrapSenseLVL|0											BONUS:VAR|TrapSense|RogueTrapSenseLVL/3		SOURCEPAGE:ClassesII.rtf

###Block: Rogue Bonus Feat / Special Abilities
# Ability Name	Category of Ability		Type											Visible		Define				Description																								Stackable?	Multiple?	Choose			Selections		Bonus Number of Feats	Modify VAR					Source Page
Crippling Strike	CATEGORY:Special Ability	TYPE:RogueAbilities.Extraordinary.SpecialAttack.AttackOption	VISIBLE:YES							DESC:An opponent damaged with Sneak Attack also takes 2 points STR damage.																																		SOURCEPAGE:ClassesII.rtf
Defensive Roll	CATEGORY:Special Ability	TYPE:RogueAbilities.Extraordinary.SpecialQuality			VISIBLE:YES		DEFINE:DefensiveRollTimes|0	DESC:%1 / day, when reduced to 0 or fewer hit points by damage in combat, may take only 1/2 damage on successful Reflex save.|DefensiveRollTimes																BONUS:VAR|DefensiveRollTimes|1	SOURCEPAGE:ClassesII.rtf
Opportunist		CATEGORY:Special Ability	TYPE:RogueAbilities.Extraordinary.SpecialAttack.AttackOption	VISIBLE:YES							DESC:Once per round, may make an AoO vs opponent damaged in melee by another character.																																SOURCEPAGE:ClassesII.rtf
Slippery Mind	CATEGORY:Special Ability	TYPE:RogueAbilities.Extraordinary.SpecialQuality			VISIBLE:YES							DESC:Class Special Ability																																										SOURCEPAGE:ClassesII.rtf
Skill Mastery	CATEGORY:Special Ability	TYPE:RogueAbilities.SpecialQuality						VISIBLE:YES							DESC:Take 10 on listed skills																					STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|ALL	SELECT:3+INT											SOURCEPAGE:ClassesII.rtf
Extra Feat		CATEGORY:Special Ability	TYPE:RogueAbilities								VISIBLE:DISPLAY						DESC:1 Extra Feat (Spend on Feat tab)																			STACK:YES	MULT:YES	CHOOSE:NOCHOICE					BONUS:FEAT|POOL|1								SOURCEPAGE:ClassesII.rtf

###Block: Uncanny Dodge
# Use: ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base to add the Uncanny Dodge/Improved Uncanny Dodge feature
# Add: BONUS:VAR|UncannyDodgeLevel|1 for each time the class gets either Uncanny Dodge or Improved Uncanny Dodge
# put this on class line one of any class that gets Uncanny Dodge
#	BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK
# Ability Name		Category of Ability		Type						Define										Description												Ability																												Modify VAR								Source Page
Uncanny Dodge ~ Base	CATEGORY:Special Ability	TYPE:Internal				DEFINE:UncannyDodgeFlankingLevel|0	DEFINE:UncannyDodgeLevel|0														ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,1	ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,2
#
Uncanny Dodge		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary												DESC:Dex bonus to AC																																																SOURCEPAGE:ClassesII.rtf
Improved Uncanny Dodge	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary												DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel																														BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly	SOURCEPAGE:ClassesII.rtf

###Block: Wizard Specialist Abilities ----------------------------------------------------------------------------------------------
# Ability Name			Output Name										Category of Ability		Type				Visible	Source Page
Abjurer Learning Bonus		OUTPUTNAME:+2 bonus to Spellcraft when learning Abjuration		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf
Conjurer Learning Bonus		OUTPUTNAME:+2 bonus to Spellcraft when learning Conjuration		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf
Diviner Learning Bonus		OUTPUTNAME:+2 bonus to Spellcraft when learning Divination		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf
Enchanter Learning Bonus	OUTPUTNAME:+2 bonus to Spellcraft when learning Enchantment		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf
Evoker Learning Bonus		OUTPUTNAME:+2 bonus to Spellcraft when learning Evocation		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf
Illusionist Learning Bonus	OUTPUTNAME:+2 bonus to Spellcraft when learning Illusion		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf
Necromancer Learning Bonus	OUTPUTNAME:+2 bonus to Spellcraft when learning Necromancy		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf
Transmuter Learning Bonus	OUTPUTNAME:+2 bonus to Spellcraft when learning Transmutation	CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	SOURCEPAGE:ClassesII.rtf

#Weapon Proficiencies for .MOD capabilities in classes.
# See this tracker: http://sourceforge.net/tracker/?func=detail&aid=1158480&group_id=36698&atid=417819
###Block: Weapon proficiencies
# Ability Name				Category of Ability		Type			Visible	Automatically Gained Weapon Prof.
All Automatic Proficiencies		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Gauntlet|Unarmed Strike|Spells(Ray)|Grapple
All Martial Weapon Proficiencies	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|TYPE=Martial
Bard Weapon Proficiencies		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Longsword|Rapier|Sap|Sword (Short)|Shortbow|Shortbow|Whip
Druid Weapon Proficiencies		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Club|Dagger|Dart|Quarterstaff|Scimitar|Sickle|Shortspear|Sling|Spear
Monk Weapon Proficiencies		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Club|Crossbow (Light)|Crossbow (Heavy)|Dagger|Handaxe|Javelin|Kama|Nunchaku|Quarterstaff|Sai|Shuriken|Siangham|Sling|Unarmed Strike
Rogue Weapon Proficiencies		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Crossbow (Hand)|Rapier|Sap|Shortbow|Sword (Short)
Wizard Weapon Proficiencies		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Club|Dagger|Crossbow (Heavy)|Crossbow (Light)|Quarterstaff
Assassin Weapon Proficiencies		CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Dart|Rapier|Sap|Shortbow|Sword (Short)|TYPE=Crossbow|TYPE=Dagger
Shadowdancer Weapon Proficiencies	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	AUTO:WEAPONPROF|Club|Dart|Mace (Light)|Mace (Heavy)|Morningstar|Rapier|Sap|Shortbow|Sword (Short)|TYPE=Crossbow|TYPE=Dagger

###Block: Automatic Creature Type Proficiencies
# Ability Name				Category of Ability		Type			Visible	Virtual Feat				Ability											Source Page
Fey Proficiencies				CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	VFEAT:Simple Weapon Proficiency													SOURCEPAGE:TypesSubtypesAbilities.rtf
Giant Proficiencies			CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	VFEAT:Simple Weapon Proficiency	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	SOURCEPAGE:TypesSubtypesAbilities.rtf
Humanoid Proficiencies			CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	VFEAT:Simple Weapon Proficiency													SOURCEPAGE:TypesSubtypesAbilities.rtf
Monstrous Humanoid Proficiencies	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	VFEAT:Simple Weapon Proficiency													SOURCEPAGE:TypesSubtypesAbilities.rtf
Outsider Proficiencies			CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	VFEAT:Simple Weapon Proficiency	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	SOURCEPAGE:TypesSubtypesAbilities.rtf
Undead Proficiencies			CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	VFEAT:Simple Weapon Proficiency													SOURCEPAGE:TypesSubtypesAbilities.rtf

###Block: Creature Type Traits
# Ability Name			Category of Ability		Type				Visible	Description																																																																																																																																																					Vision					Source Page
Aberration Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Aberrations eat/sleep/breathe																																																																																																																																																	VISION:Darkvision (60')			SOURCEPAGE:TypesSubtypesAbilities.rtf
Animal Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Animals eat/sleep/breathe																																																																																																																																																	VISION:Low-light				SOURCEPAGE:TypesSubtypesAbilities.rtf
Construct Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.	DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects)|PRETEMPLATE:1,Mindless										VISION:Darkvision (60')|Low-light	SOURCEPAGE:TypesSubtypesAbilities.rtf
Dragon Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.																																																																																																																																						VISION:Darkvision (60')|Low-light	SOURCEPAGE:TypesSubtypesAbilities.rtf
Elemental Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Elementals do not eat/sleep/breathe. Elementals' are Immune to poison/ sleep effects/ paralysis/ and stunning. Elementals' are not subject to critical hits or flanking. Elementals' souls and bodies are one unit so cannot be restored to life by spells that restore souls to a body (requires a different effect such as a Wish or True Resurrection).																																																																																												VISION:Darkvision (60')			SOURCEPAGE:TypesSubtypesAbilities.rtf
Fey Traits				CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Fey eat/sleep/breathe																																																																																																																																																		VISION:Low-light				SOURCEPAGE:TypesSubtypesAbilities.rtf
Giant Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Giants eat/sleep/breathe																																																																																																																																																		VISION:Low-light				SOURCEPAGE:TypesSubtypesAbilities.rtf
Humanoid Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Humanoids eat/sleep/breathe																																																																																																																																																							SOURCEPAGE:TypesSubtypesAbilities.rtf
Magical Beast Traits		CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Magical Beasts eat/sleep/breathe																																																																																																																																																VISION:Darkvision (60')|Low-light	SOURCEPAGE:TypesSubtypesAbilities.rtf
Monstrous Humanoid Traits	CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Monstrous Humanoids eat/sleep/breathe																																																																																																																																															VISION:Darkvision (60')			SOURCEPAGE:TypesSubtypesAbilities.rtf
Ooze Traits				CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Oozes eat/breathe but do not sleep. Oozes are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Blind: Immune to gaze attacks/ visual effects/ illusions/ and other attack forms that rely on sight. Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits or flanking.	DESC:Some oozes have the ability to inflict acid damage to objects (%1 damage per full round of contact)|OozeObjectAcidDamageAmount|PREVARGT:OozeHasObjectAcidDamage,0																																																														VISION:Blind				SOURCEPAGE:TypesSubtypesAbilities.rtf
Outsider Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Outsiders breathe but do not sleep/eat (though they can if they wish). Outsiders' souls and bodies are one unit so cannot be restored to life by spells that restore souls to a body (requires a different effect such as a Wish or True Resurrection).|!PRERACE:1,RACESUBTYPE=Native	DESC:Native outsiders eat/sleep/breathe|PRERACE:1,RACESUBTYPE=Native																																																																																											VISION:Darkvision (60')			SOURCEPAGE:TypesSubtypesAbilities.rtf
Plant Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Plants breathe/eat but do not sleep. Plants are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits.																																																																																																												VISION:Low-light				SOURCEPAGE:TypesSubtypesAbilities.rtf
Undead Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Undead do not eat/sleep/breathe. Undead are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ and death effects. Not subject to critical hits/ nonlethal damage/ ability drain/ or energy drain. Immune to damage to STR/DEX/CON as well as to fatigue and exhaustion effects. Negative energy can heal undead creatures. Immune to any effect that requires a Fortitude save (unless it works on objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Not affected by Raise Dead and Reincarnate spells/abilities (but Resurrection and True Resurrection return the undead into their former living self).	DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works)|PRETEMPLATE:1,Mindless	VISION:Darkvision (60')			SOURCEPAGE:TypesSubtypesAbilities.rtf
Vermin Traits			CATEGORY:Special Ability	TYPE:SpecialQuality	VISIBLE:YES	DESC:Vermin eat/sleep/breathe	DESC:Mindless - Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects)|PRETEMPLATE:1,Mindless																																																																																																																										VISION:Darkvision (60')			SOURCEPAGE:TypesSubtypesAbilities.rtf

###Block: Creature Subtype Traits
# Ability Name		Category of Ability		Type						Visible	Define			Description
Air Traits			CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:Air creatures always have fly speeds and usually have perfect maneuverability
Angel Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:+4 racial bonus on saves vs. poison
Aquatic Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:Aquatic creatures move in water without making Swim checks/ and breathe underwater
Archon Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:+4 racial bonus on saves vs. poison
Chaotic Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned
Evil Traits			CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned
Good Traits			CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned
Incorporeal Traits	CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:Can be harmed only by other incorporeal creatures/+1 or better weapons/magic. 50%% chance to ignore any damage from a corporeal source. Can pass through solid objects at will. Attacks pass through armor. Always moves silently
Lawful Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned
Native Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:Outsider native to Material Plane
Swarm Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES	DEFINE:CanNotGrapple|1	DESC:Swarm are Not subject to critical hits or flanking. Immune to any spell or effect that targets a specific number of creatures. Immune to any spell or effect that targets a specific number of creatures	DESC:Takes half damage from slashing and piercing weapons|PRESIZEEQ:T	DESC:Immune to all weapon damage/ susceptible to high winds|PRESIZELTEQ:D
Water Traits		CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES					DESC:Always have swim speeds and can move in water without making Swim checks/ can breathe underwater and usually can breathe air as well

###Block: Leadership feat support
# Ability Name	Category of Ability		Type			Visible	Choose										Modify VAR							Temporary effect description
Leadership Score	CATEGORY:Special Ability	TYPE:Internal	VISIBLE:NO	CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Leadership Score Adjustment	BONUS:VAR|LeadershipScore|%CHOICE|PREAPPLY:PC	TEMPDESC:Several factors can affect a character's Leadership score, causing it to vary from the base score. Add modifiers as needed.


###Block: Companion support
# Ability Name	Category of Ability		Type						Visible	Define				Allow Follower			Allowed Companions																																																																																																																															Source Page
Animal Companion	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES	DEFINE:CompLevel|0		FOLLOWERS:Animal Companion|1	COMPANIONLIST:Animal Companion|Badger,Camel,Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid,Wolf	COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3	COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6	COMPANIONLIST:Animal Companion|Bear (Polar),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9	COMPANIONLIST:Animal Companion|Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12	COMPANIONLIST:Animal Companion|Squid (Giant)|FOLLOWERADJUSTMENT:-15	SOURCEPAGE:ClassesI.rtf
Special Mount	CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike		VISIBLE:YES	DEFINE:SMLevel|0			FOLLOWERS:Special Mount|1	COMPANIONLIST:Special Mount|ANY																																																																																																																													SOURCEPAGE:ClassesII.rtf
Summon Familiar	CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES	DEFINE:FMLevel|0			FOLLOWERS:Familiar|1		COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel																																																																																																																				SOURCEPAGE:ClassesII.rtf
Fiendish Servant	CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES	DEFINE:FSLevel|0			FOLLOWERS:Fiendish Servant|1	COMPANIONLIST:Fiendish Servant|Bat,Cat,Horse (Heavy),Horse (Light),Horse (Warhorse Heavy),Horse (Warhorse Light),Pony,Raven,Toad																																																																																																													SOURCEPAGE:PrestigeClasses.rtf
Undead Companion	CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES	DEFINE:UndeadCompanionLVL|0	FOLLOWERS:Undead Companion|1																																																																																																																																			SOURCEPAGE:PrestigeClasses.rtf
Summon Shadow	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	VISIBLE:YES	DEFINE:ShadowCompanion|0	FOLLOWERS:Shadow Companion|1																																																																																																																																			SOURCEPAGE:PrestigeClasses.rtf

###Block: Expert Class Skills
# Ability Name		Category of Ability		Type				Visible		Stackable?	Multiple?	Choose			Class Skill
Expert Class Skills	CATEGORY:Special Ability	TYPE:ExpertClassSkills	VISIBLE:DISPLAY	STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|ALL	CSKILL:LIST

###Block: Domain Abilities
# Ability Name	Output Name										Category of Ability		Type						Visible	Define			Description
Insanity													CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES	DEFINE:Insanity|0		DESC:Insanity score %1|Insanity
Death Touch													CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike		VISIBLE:YES	DEFINE:DeathTouch|0	DESC:1/day, melee touch attack, %1d6 points of damage. If the total at least equals creature's current hit points, it dies|DeathTouch
Mind Will Save	OUTPUTNAME:+2 on Will saves vs. Enchantment spells and effects	CATEGORY:Special Ability	TYPE:SpecialQuality.RacialTrait	VISIBLE:YES

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