# CVS $Revision: 13757 $ $Author: amaitland $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Core Rulebook	SOURCESHORT:PFCR	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj	SOURCEDATE:2009-08
# Original Entry by: Eddy Anthony

###Block: A
# Spell Name		Classes of caster					Domains granting the spell	School			Sub-School			Spell Descriptors				Spell Variations				Type				Components			Casting Time			Range			Item		Target Area or Effect														Duration										Save Info						Spell Resistance				Description																												Source Page
Acid Arrow			CLASSES:Sorcerer,Wizard=2								SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Acid										TYPE:Arcane			COMPS:V, S, M, F		CASTTIME:1 standard action	RANGE:Long				TARGETAREA:One arrow of acid													DURATION:((CASTERLEVEL/3)+1) rounds						SAVEINFO:None					SPELLRES:No					DESC:An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage.												SOURCEPAGE:p.239
Acid Fog			CLASSES:Sorcerer,Wizard=6								SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Acid										TYPE:Arcane			COMPS:V, S, M/DF		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Fog spreads in 20-ft. radius, 20 ft. high									DURATION:(CASTERLEVEL) rounds							SAVEINFO:None					SPELLRES:No					DESC:Acid fog creates a billowing mass of highly acidic misty vapors, slowing down creatures and obscuring sight and deals 2d6 points of acid damage.					SOURCEPAGE:p.239
Acid Splash			CLASSES:Sorcerer,Wizard=0								SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Acid										TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One missile of acid												DURATION:Instantaneous								SAVEINFO:None					SPELLRES:No					DESC:You fire a small orb of acid at the target dealing 1d3 points of acid damage.																SOURCEPAGE:p.239
Aid				CLASSES:Cleric=2					DOMAINS:Luck=2			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Living creature touched												DURATION:(CASTERLEVEL) minutes						SAVEINFO:None					SPELLRES:Yes (harmless)			DESC:Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + (min(CASTERLEVEL,10)) temporary hit points.								SOURCEPAGE:p.239
Air Walk			CLASSES:Cleric,Druid=4				DOMAINS:Air=4			SCHOOL:Transmutation					DESCRIPTOR:Air										TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Creature (Gargantuan or smaller) touched									DURATION:(CASTERLEVEL*10) minutes						SAVEINFO:None					SPELLRES:Yes (harmless)			DESC:The subject can tread on air as if walking on solid ground.																			SOURCEPAGE:p.239
Alarm				CLASSES:Bard,Ranger,Sorcerer,Wizard=1						SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, F/DF		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:20-ft.-radius emanation centered on a point in space							DURATION:(CASTERLEVEL*2) hours [D]						SAVEINFO:None					SPELLRES:No					DESC:Alarm creates a subtle ward on an area you select.																				SOURCEPAGE:p.240
Align Weapon		CLASSES:Cleric=2										SCHOOL:Transmutation											VARIANTS:Good|Evil|Lawful|Chaotic	TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Weapon touched or 50 projectiles (all of which must be together at the time of casting)	DURATION:(CASTERLEVEL) minutes						SAVEINFO:Will negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.																SOURCEPAGE:p.240
Alter Self			CLASSES:Bard,Sorcerer,Wizard=2							SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M		CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You															DURATION:(CASTERLEVEL) minutes [D]																			DESC:You can assume the form of any Small or Medium creature of the humanoid type.																SOURCEPAGE:p.240
Analyze Dweomer		CLASSES:Bard,Sorcerer,Wizard=6							SCHOOL:Divination																		TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:(CASTERLEVEL) objects or creatures										DURATION:(CASTERLEVEL) rounds [D]						SAVEINFO:None or Will negates, see text	SPELLRES:No					DESC:You can observe magical auras.																								SOURCEPAGE:p.240
Animal Growth		CLASSES:Ranger=4|Druid,Sorcerer,Wizard=5						SCHOOL:Transmutation																	TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One animal (Gargantuan or smaller)										DURATION:(CASTERLEVEL) minutes						SAVEINFO:Fortitude negates			SPELLRES:Yes				DESC:The target animal grows to twice its normal size and eight times its normal weight.															SOURCEPAGE:p.240
Animal Messenger		CLASSES:Ranger=1|Bard,Druid=2								SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Arcane.Divine	COMPS:V, S, M		CASTTIME:1 minute			RANGE:Close				TARGETAREA:One Tiny animal													DURATION:1 day/level								SAVEINFO:None; see text				SPELLRES:Yes				DESC:You compel a Tiny animal to go to a spot you designate.																			SOURCEPAGE:p.241
Animal Shapes		CLASSES:Druid=8					DOMAINS:Animal=7			SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:Up to (CASTERLEVEL) willing creatures, all within 30 ft. of each other.				DURATION:(CASTERLEVEL) hours [D]						SAVEINFO:None, see text				SPELLRES:Yes (harmless)			DESC:You change the form of up to (CASTERLEVEL) willing creatures into an animal of your choice.													SOURCEPAGE:p.241
Animal Trance		CLASSES:Bard,Druid=2									SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting|Sonic							TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:Animals or magical beasts with Intelligence 1 or 2							DURATION:Concentration								SAVEINFO:Will negates				SPELLRES:Yes				DESC:Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you.									SOURCEPAGE:p.241
Animate Dead		CLASSES:Cleric=3|Sorcerer,Wizard=4		DOMAINS:Death=3			SCHOOL:Necromancy						DESCRIPTOR:Evil										TYPE:Arcane.Divine	COMPS:V, S, M		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:One or more corpses touched											DURATION:Instantaneous								SAVEINFO:None					SPELLRES:No					DESC:Turns corpses into undead skeletons or zombies that obey your spoken commands.																SOURCEPAGE:p.241
Animate Objects		CLASSES:Bard,Cleric=6				DOMAINS:Chaos=6			SCHOOL:Transmutation																	TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:(CASTERLEVEL) Small objects; see text									DURATION:(CASTERLEVEL) rounds							SAVEINFO:None					SPELLRES:No					DESC:You imbue inanimate objects with mobility and a semblance of life.																		SOURCEPAGE:p.242
Animate Plants		CLASSES:Druid=7					DOMAINS:Plant=7			SCHOOL:Transmutation																	TYPE:Divine			COMPS:V			CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One Large plant per three caster levels or all plants within range; see text			DURATION:(CASTERLEVEL) rounds or (CASTERLEVEL) hours; see text	SAVEINFO:None					SPELLRES:No					DESC:You imbue inanimate plants with mobility and a semblance of life.																		SOURCEPAGE:p.242
Animate Rope		CLASSES:Bard,Sorcerer,Wizard=1		DOMAINS:Artifice=1		SCHOOL:Transmutation																	TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One rope-like object, length up to ((CASTERLEVEL*5)+50)ft.; see text				DURATION:(CASTERLEVEL) rounds							SAVEINFO:None					SPELLRES:No					DESC:You can animate a nonliving rope-like object.																					SOURCEPAGE:p.242
Antilife Shell		CLASSES:Cleric,Druid=6				DOMAINS:Animal=6			SCHOOL:Abjuration																		TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 round			RANGE:10 ft.			TARGETAREA:10-ft.-radius emanation, centered on you									DURATION:(CASTERLEVEL) minutes [D]						SAVEINFO:None					SPELLRES:Yes				DESC:You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.									SOURCEPAGE:p.242
Antimagic Field		CLASSES:Cleric=8|Sorcerer,Wizard=6		DOMAINS:Magic,Protection=6	SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, M/DF		CASTTIME:1 standard action	RANGE:10 ft.			TARGETAREA:10-ft.-radius emanation, centered on you									DURATION:(CASTERLEVEL*10) minutes [D]					SAVEINFO:None					SPELLRES:See text				DESC:An invisible barrier impervious to most magical effects surrounds you and moves with you.														SOURCEPAGE:p.242
Antipathy			CLASSES:Druid=9|Sorcerer,Wizard=8							SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Arcane.Divine	COMPS:V, S, M/DF		CASTTIME:1 hour			RANGE:Close				TARGETAREA:One location, up to a (CASTERLEVEL*10)-ft. cube, or one object					DURATION:(CASTERLEVEL*2) hours [D]						SAVEINFO:Will partial				SPELLRES:Yes				DESC:You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or creatures of a particular alignment.		SOURCEPAGE:p.243
Antiplant Shell		CLASSES:Druid=4										SCHOOL:Abjuration																		TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:10 ft.			TARGETAREA:10-ft.-radius emanation, centered on you									DURATION:(CASTERLEVEL) minutes [D]						SAVEINFO:None					SPELLRES:Yes				DESC:The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatures or animated plants.	SOURCEPAGE:p.243
Arcane Eye			CLASSES:Sorcerer,Wizard=4								SCHOOL:Divination		SUBSCHOOL:Scrying														TYPE:Arcane			COMPS:V, S, M		CASTTIME:10 minutes		RANGE:Unlimited			TARGETAREA:Magical sensor													DURATION:(CASTERLEVEL) minutes [D]						SAVEINFO:None					SPELLRES:No					DESC:You create an invisible magical sensor that sends you visual information.																SOURCEPAGE:p.243
Arcane Lock			CLASSES:Sorcerer,Wizard=2								SCHOOL:Abjuration																		TYPE:Arcane			COMPS:V, S, M		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Door, chest, or portal touched, up to (CASTERLEVEL*30) sq. ft. in size				DURATION:Permanent								SAVEINFO:None					SPELLRES:No					DESC:An arcane lock spell cast upon a door, chest, or portal magically locks it.																SOURCEPAGE:p.243
Arcane Mark			CLASSES:Sorcerer,Wizard=0								SCHOOL:Universal																		TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:One personal rune or mark, all of which must fit within 1 sq. ft.					DURATION:Permanent								SAVEINFO:None					SPELLRES:No					DESC:This spell allows you to inscribe your personal rune or mark.																		SOURCEPAGE:p.244
Arcane Sight		CLASSES:Sorcerer,Wizard=3								SCHOOL:Divination																		TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You															DURATION:(CASTERLEVEL) minutes [D]																			DESC:This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.													SOURCEPAGE:p.244
Arcane Sight (Greater)	CLASSES:Sorcerer,Wizard=7								SCHOOL:Divination																		TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You															DURATION:(CASTERLEVEL) minutes [D]																			DESC:This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see.			SOURCEPAGE:p.244
Astral Projection		CLASSES:Cleric,Sorcerer,Wizard=9		DOMAINS:Travel=9			SCHOOL:Necromancy																		TYPE:Arcane.Divine	COMPS:V, S, M		CASTTIME:30 minutes		RANGE:Touch				TARGETAREA:You plus (CASTERLEVEL/2) additional willing creatures touched					DURATION:See text									SAVEINFO:None					SPELLRES:Yes				DESC:By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether.								SOURCEPAGE:p.244
Atonement			CLASSES:Cleric,Druid=5									SCHOOL:Abjuration																		TYPE:Divine			COMPS:V, S, M, F/DF	CASTTIME:1 hour			RANGE:Touch				TARGETAREA:Living creature touched												DURATION:Instantaneous								SAVEINFO:None					SPELLRES:Yes				DESC:This spell removes the burden of misdeeds from the subject.																			SOURCEPAGE:p.245
Augury			CLASSES:Cleric=2										SCHOOL:Divination																		TYPE:Divine			COMPS:V, S, M, F		CASTTIME:1 minute			RANGE:Personal			TARGETAREA:You															DURATION:Instantaneous																					DESC:An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.										SOURCEPAGE:p.245
Awaken			CLASSES:Druid=5										SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S, M, DF		CASTTIME:24 hours			RANGE:Touch				TARGETAREA:Animal or tree touched												DURATION:Instantaneous								SAVEINFO:Will negates				SPELLRES:Yes				DESC:You awaken a tree or animal to human-like sentience.																				SOURCEPAGE:p.245

###Block: B
# Spell Name		Classes of caster						Domains granting the spell	School			Sub-School			Spell Descriptors				Type				Components		Casting Time			Range			Item		Target Area or Effect																											Duration					Save Info									Spell Resistance					Description																													Source Page
Baleful Polymorph		CLASSES:Druid,Sorcerer,Wizard=5								SCHOOL:Transmutation	SUBSCHOOL:Polymorph							TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One creature																											DURATION:Permanent			SAVEINFO:Fortitude negates, Will partial, see text		SPELLRES:Yes					DESC:As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD.												SOURCEPAGE:p.246
Bane				CLASSES:Cleric=1											SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Fear|Mind-Affecting	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:50 ft.			TARGETAREA:50-ft.-radius burst, centered on you																							DURATION:(CASTERLEVEL) minutes	SAVEINFO:Will negates							SPELLRES:Yes					DESC:Bane fills your enemies with fear and doubt.																						SOURCEPAGE:p.246
Banishment			CLASSES:Cleric=6|Sorcerer,Wizard=7								SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One or more extraplanar creatures, no two of which can be more than 30 ft. apart															DURATION:Instantaneous			SAVEINFO:Will negates							SPELLRES:Yes					DESC:A banishment spell enables you to force extraplanar creatures out of your home plane.															SOURCEPAGE:p.246
Barkskin			CLASSES:Druid,Ranger=2					DOMAINS:Plant=2			SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Living creature touched																									DURATION:(CASTERLEVEL*10) minutes	SAVEINFO:None								SPELLRES:Yes (harmless)				DESC:Barkskin toughens a creature's skin granting a +(min(max((CASTERLEVEL/3)+1,2),5)) enhancement bonus to the creature's existing natural armor bonus.					SOURCEPAGE:p.246
Bear's Endurance		CLASSES:Cleric,Druid,Ranger,Sorcerer,Wizard=2						SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																										DURATION:(CASTERLEVEL) minutes	SAVEINFO:Will negates (harmless)					SPELLRES:Yes					DESC:The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.										SOURCEPAGE:p.246
Bear's Endurance (Mass)	CLASSES:Cleric,Druid,Sorcerer,Wizard=6							SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One creature/level, no two of which can be more than 30ft. apart																		DURATION:(CASTERLEVEL) minutes	SAVEINFO:Will negates (harmless)					SPELLRES:Yes					DESC:Mass Bear's Endurance works like Bear's Endurance, except that it affects multiple creatures.														SOURCEPAGE:p.247
Beast Shape I		CLASSES:Sorcerer,Wizard=3									SCHOOL:Transmutation	SUBSCHOOL:Polymorph							TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You																												DURATION:(CASTERLEVEL) minutes [D]																		DESC:When you cast this spell, you can assume the form of any Small or Medium creature of the animal type.													SOURCEPAGE:p.247
Beast Shape II		CLASSES:Sorcerer,Wizard=4									SCHOOL:Transmutation	SUBSCHOOL:Polymorph							TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You																												DURATION:(CASTERLEVEL) minutes [D]																		DESC:This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type.							SOURCEPAGE:p.247
Beast Shape III		CLASSES:Sorcerer,Wizard=5									SCHOOL:Transmutation	SUBSCHOOL:Polymorph							TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You																												DURATION:(CASTERLEVEL) minutes [D]																		DESC:This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type.						SOURCEPAGE:p.247
Beast Shape IV		CLASSES:Sorcerer,Wizard=6									SCHOOL:Transmutation	SUBSCHOOL:Polymorph							TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You																												DURATION:(CASTERLEVEL) minutes [D]																		DESC:This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type.						SOURCEPAGE:p.247
Bestow Curse		CLASSES:Cleric=3|Sorcerer,Wizard=4								SCHOOL:Necromancy												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																										DURATION:Permanent			SAVEINFO:Will negates							SPELLRES:Yes					DESC:You place a curse on the subject.																								SOURCEPAGE:p.247
Binding			CLASSES:Sorcerer,Wizard=8									SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 minute			RANGE:Close				TARGETAREA:One living creature																									DURATION:See text [D]			SAVEINFO:Will negates; see text					SPELLRES:Yes					DESC:A binding spell creates a magical restraint to hold a creature.																			SOURCEPAGE:p.248
Black Tentacles		CLASSES:Sorcerer,Wizard=4									SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:20-ft.-radius spread																									DURATION:(CASTERLEVEL) rounds [D]	SAVEINFO:None								SPELLRES:No						DESC:This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area.							SOURCEPAGE:p.248
Blade Barrier		CLASSES:Cleric=6						DOMAINS:Good,War=6		SCHOOL:Evocation						DESCRIPTOR:Force				TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Wall of whirling blades up to (CASTERLEVEL*20)ft. long, or a ringed wall of whirling blades with a radius of up to ((CASTERLEVEL/2)*5) ft.; either form is 20 ft. high	DURATION:(CASTERLEVEL) minutes [D]	SAVEINFO:Reflex half or Reflex negates; see text		SPELLRES:Yes					DESC:An immobile, vertical curtain of whirling blades shaped of pure force springs into existence dealing (min(15,CASTERLEVEL))d6 points of damage to any creature passing through.	SOURCEPAGE:p.249
Blasphemy			CLASSES:Cleric=7						DOMAINS:Evil=7			SCHOOL:Evocation						DESCRIPTOR:Evil|Sonic			TYPE:Divine			COMPS:V		CASTTIME:1 standard action	RANGE:40 ft.			TARGETAREA:Nonevil creatures in a 40-ft.-radius spread centered on you																			DURATION:Instantaneous			SAVEINFO:Will partial							SPELLRES:Yes					DESC:Any nonevil creature within the area of a blasphemy spell suffers ill effects.																	SOURCEPAGE:p.249
Bleed				CLASSES:Cleric,Sorcerer,Wizard=0								SCHOOL:Necromancy												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:One living creature																									DURATION:Instantaneous			SAVEINFO:Will negates							SPELLRES:Yes					DESC:You cause a living creature that is below 0 hit points but stabilized to resume dying.															SOURCEPAGE:p.249
Bless				CLASSES:Cleric,Paladin=1				DOMAINS:Community=1		SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:50 ft.			TARGETAREA:The caster and all allies within a 50-ft. burst, centered on the caster																	DURATION:(CASTERLEVEL) minutes	SAVEINFO:None								SPELLRES:Yes (harmless)				DESC:Bless fills your allies with courage.																							SOURCEPAGE:p.249
Bless Water			CLASSES:Cleric,Paladin=1									SCHOOL:Transmutation					DESCRIPTOR:Good				TYPE:Divine			COMPS:V, S, M	CASTTIME:1 minute			RANGE:Touch				TARGETAREA:Flask of water touched																									DURATION:Instantaneous			SAVEINFO:Will negates (object)					SPELLRES:Yes (object)				DESC:This transmutation imbues a flask of water with positive energy, turning it into holy water.														SOURCEPAGE:p.249
Bless Weapon		CLASSES:Paladin=1						DOMAINS:Glory=2			SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Weapon touched																										DURATION:(CASTERLEVEL) minutes	SAVEINFO:None								SPELLRES:No						DESC:This transmutation makes a weapon strike true against evil foes.																			SOURCEPAGE:p.250
Blindness/Deafness	CLASSES:Cleric=3|Bard,Sorcerer,Wizard=2							SCHOOL:Necromancy												TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Medium	ITEM:Potion	TARGETAREA:One living creature																									DURATION:Permanent [D]			SAVEINFO:Fortitude negates						SPELLRES:Yes					DESC:You call upon the powers of unlife to render the subject blinded or deafened, as you choose.														SOURCEPAGE:p.250
Blink				CLASSES:Bard,Sorcerer,Wizard=3								SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You																												DURATION:(CASTERLEVEL) rounds [D]																		DESC:You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as though you're winking in and out of reality at random.				SOURCEPAGE:p.250
Blight			CLASSES:Druid=4|Sorcerer,Wizard=5								SCHOOL:Necromancy												TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Plant touched																										DURATION:Instantaneous			SAVEINFO:Fortitude half; see text					SPELLRES:Yes					DESC:This spell withers a single plant of any size.																						SOURCEPAGE:p.250
Blur				CLASSES:Bard,Sorcerer,Wizard=2								SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane			COMPS:V		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																										DURATION:(CASTERLEVEL) minutes [D]	SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)				DESC:The subject's outline appears blurred, shifting, and wavering granting the subject concealment (20%% miss chance).											SOURCEPAGE:p.251
Break Enchantment		CLASSES:Bard,Paladin=4|Cleric,Sorcerer,Wizard=5	DOMAINS:Liberation,Luck=5	SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 minute			RANGE:Close				TARGETAREA:Up to one creature per level, all within 30 ft. of each other																		DURATION:Instantaneous			SAVEINFO:See text								SPELLRES:No						DESC:This spell frees victims from enchantments, transmutations, and curses.																		SOURCEPAGE:p.251
Breath of Life		CLASSES:Cleric=5						DOMAINS:Healing=5			SCHOOL:Conjuration	SUBSCHOOL:Healing								TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Creature touched																										DURATION:Instantaneous			SAVEINFO:Will negates (harmless) or Will half, see text	SPELLRES:Yes (harmless) or yes, see text	DESC:This spell cures 5d8+(min(CASTERLEVEL,25)) points of damage																				SOURCEPAGE:p.251
Bull's Strength		CLASSES:Cleric,Druid,Paladin,Sorcerer,Wizard=2	DOMAINS:Strength=2		SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																										DURATION:(CASTERLEVEL) minutes	SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)				DESC:The subject becomes stronger granting a +4 enhancement bonus to Strength.																	SOURCEPAGE:p.251
Bull's Strength (Mass)	CLASSES:Cleric,Druid,Sorcerer,Wizard=6							SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30ft. apart																	DURATION:(CASTERLEVEL) minutes	SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)				DESC:This spell functions like bull's strength, except that it affects multiple creatures.															SOURCEPAGE:p.251
Burning Hands		CLASSES:Sorcerer,Wizard=1				DOMAINS:Fire=1			SCHOOL:Evocation						DESCRIPTOR:Fire				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:15 ft.			TARGETAREA:Cone-shaped burst																										DURATION:Instantaneous			SAVEINFO:Reflex half							SPELLRES:Yes					DESC:A cone of searing flame shoots from your fingertips dealing (min(5,CASTERLEVEL))d4 points of fire damage to any creature in the effect area.						SOURCEPAGE:p.251

###Block: C
# Spell Name			Classes of caster						Domains granting the spell	School			Sub-School			Spell Descriptors						Type				Components		Casting Time					Range					Item		Target Area or Effect																															Duration									Save Info								Spell Resistance					Description																																				Source Page
Call Lightning			CLASSES:Druid=3						DOMAINS:Weather=3			SCHOOL:Evocation						DESCRIPTOR:Electricity					TYPE:Divine			COMPS:V, S		CASTTIME:1 round					RANGE:Medium					TARGETAREA:One or more 30-ft.-long vertical lines of lightning																								DURATION:(CASTERLEVEL) minutes					SAVEINFO:Reflex half						SPELLRES:Yes					DESC:Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage.					SOURCEPAGE:p.251
Call Lightning Storm		CLASSES:Druid=5											SCHOOL:Evocation						DESCRIPTOR:Electricity					TYPE:Divine			COMPS:V, S		CASTTIME:1 round					RANGE:Long						TARGETAREA:One or more 30-ft.-long vertical lines of lightning																								DURATION:(CASTERLEVEL) minutes					SAVEINFO:Reflex half						SPELLRES:Yes					DESC:This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts.					SOURCEPAGE:p.252
Calm Animals			CLASSES:Druid,Ranger=1					DOMAINS:Animal=1			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting				TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:Animals within 30 ft. of each other																											DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell soothes and quiets animals, rendering them docile and harmless.																								SOURCEPAGE:p.252
Calm Emotions			CLASSES:Bard,Cleric=2					DOMAINS:Charm=2			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting				TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 standard action			RANGE:Medium			ITEM:Potion	TARGETAREA:Creatures in a 20-ft.-radius spread																											DURATION:Concentration, up to (CASTERLEVEL) rounds [D]	SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell calms agitated creatures.																															SOURCEPAGE:p.252
Cat's Grace				CLASSES:Bard,Druid,Ranger,Sorcerer,Wizard=2						SCHOOL:Transmutation													TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																														DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates (harmless)				SPELLRES:Yes					DESC:The transmuted creature becomes more graceful, agile, and coordinated granting a +4 enhancement bonus to Dexterity.																	SOURCEPAGE:p.252
Cat's Grace (Mass)		CLASSES:Bard,Druid,Sorcerer,Wizard=6							SCHOOL:Transmutation													TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart																					DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates (harmless)				SPELLRES:Yes					DESC:This spell functions like cat's grace, except that it affects multiple creatures.																							SOURCEPAGE:p.252
Cause Fear				CLASSES:Bard,Cleric,Sorcerer,Wizard=1		DOMAINS:Death=1			SCHOOL:Necromancy						DESCRIPTOR:Fear|Mind-Affecting			TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One living creature with 5 or fewer HD																										DURATION:1d4 rounds or 1 round; see text				SAVEINFO:Will partial						SPELLRES:Yes					DESC:The affected creature becomes frightened.																														SOURCEPAGE:p.252
Chain Lightning			CLASSES:Sorcerer,Wizard=6				DOMAINS:Air=6			SCHOOL:Evocation						DESCRIPTOR:Electricity					TYPE:Arcane.Divine	COMPS:V, S, F	CASTTIME:1 standard action			RANGE:Long						TARGETAREA:One primary target, plus (CASTERLEVEL) secondary targets (each of which must be within 30 ft. of the primary target)													DURATION:Instantaneous							SAVEINFO:Reflex half						SPELLRES:Yes					DESC:This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips.																			SOURCEPAGE:p.253
Changestaff				CLASSES:Druid=7											SCHOOL:Transmutation													TYPE:Divine			COMPS:V, S, F	CASTTIME:1 round					RANGE:Touch						TARGETAREA:Your touched staff																														DURATION:(CASTERLEVEL) hours [D]					SAVEINFO:None							SPELLRES:No						DESC:You change a specially prepared quarterstaff into a Huge treantlike creature.																								SOURCEPAGE:p.253
Chaos Hammer			CLASSES:Cleric=4						DOMAINS:Chaos=4			SCHOOL:Evocation						DESCRIPTOR:Chaotic					TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:20-ft.-radius burst																													DURATION:Instantaneous (1d6 rounds); see text			SAVEINFO:Will partial; see text				SPELLRES:Yes					DESC:You unleash chaotic power to smite your enemies in the form of a multicolored explosion of leaping, ricocheting energy.																	SOURCEPAGE:p.254
Charm Animal			CLASSES:Druid,Ranger=1										SCHOOL:Enchantment	SUBSCHOOL:Charm		DESCRIPTOR:Mind-Affecting				TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One animal																															DURATION:(CASTERLEVEL) hours						SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell functions like charm person, except that it affects a creature of the animal type.																					SOURCEPAGE:p.254
Charm Monster			CLASSES:Bard=3|Sorcerer,Wizard=4			DOMAINS:Charm=5			SCHOOL:Enchantment	SUBSCHOOL:Charm		DESCRIPTOR:Mind-Affecting				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One living creature																													DURATION:(CASTERLEVEL) days						SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell functions like charm person, except that the effect is not restricted by creature type or size.																			SOURCEPAGE:p.254
Charm Monster (Mass)		CLASSES:Bard=6|Sorcerer,Wizard=8								SCHOOL:Enchantment	SUBSCHOOL:Charm		DESCRIPTOR:Mind-Affecting				TYPE:Arcane			COMPS:V		CASTTIME:1 standard action			RANGE:Close						TARGETAREA:One or more creatures, no two of which can be more than 30 ft. apart																					DURATION:(CASTERLEVEL) days						SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell functions like charm monster, except that mass charm monster affects a number of creatures whose combined HD do not exceed twice your level, or at least one creature regardless of HD.				SOURCEPAGE:p.254
Charm Person			CLASSES:Bard,Sorcerer,Wizard=1			DOMAINS:Charm=1			SCHOOL:Enchantment	SUBSCHOOL:Charm		DESCRIPTOR:Mind-Affecting				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One humanoid creature																													DURATION:(CASTERLEVEL) hours						SAVEINFO:Will negates						SPELLRES:Yes					DESC:This charm makes a humanoid creature regard you as its trusted friend and ally.																							SOURCEPAGE:p.254
Chill Metal				CLASSES:Druid=2											SCHOOL:Transmutation					DESCRIPTOR:Cold						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:Metal equipment of (CASTERLEVEL/2) creatures, no two of which can be more than 30 ft. apart; or (CASTERLEVEL*25) lbs. of metal, none of which can be more than 30 ft. away from any of the rest	DURATION:7 rounds								SAVEINFO:Will negates (object)				SPELLRES:Yes (object)				DESC:Chill metal makes metal extremely cold.																														SOURCEPAGE:p.254
Chill Touch				CLASSES:Sorcerer,Wizard=1									SCHOOL:Necromancy														TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Up to (CASTERLEVEL) creatures touched																										DURATION:Instantaneous							SAVEINFO:Fortitude partial or Will negates; see text	SPELLRES:Yes					DESC:A touch from your hand, which glows with blue energy, disrupts the life force of living creatures dealing 1d6 points of damage.															SOURCEPAGE:p.255
Circle of Death			CLASSES:Sorcerer,Wizard=6									SCHOOL:Necromancy						DESCRIPTOR:Death						TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:Several living creatures within a 40-ft.-radius burst																								DURATION:Instantaneous							SAVEINFO:Fortitude negates					SPELLRES:Yes					DESC:Circle of death snuffs out the life force of living creatures, killing them instantly.																						SOURCEPAGE:p.255
Clairaudience/Clairvoyance	CLASSES:Bard,Sorcerer,Wizard=3								SCHOOL:Divination		SUBSCHOOL:Scrying										TYPE:Arcane			COMPS:V, S, F/DF	CASTTIME:10 minutes				RANGE:Long						TARGETAREA:Magical sensor																														DURATION:(CASTERLEVEL) minutes [D]					SAVEINFO:None							SPELLRES:No						DESC:Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see almost as if you were there.												SOURCEPAGE:p.255
Clenched Fist			CLASSES:Sorcerer,Wizard=8				DOMAINS:Strength=8		SCHOOL:Evocation						DESCRIPTOR:Force						TYPE:Arcane.Divine	COMPS:V, S, F/DF	CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:10-ft. hand																															DURATION:(CASTERLEVEL) rounds [D]					SAVEINFO:None							SPELLRES:Yes					DESC:This spell functions like interposing hand, except that the hand can also push or strike one opponent that you select.																	SOURCEPAGE:p.255
Cloak of Chaos			CLASSES:Cleric=8						DOMAINS:Chaos=8			SCHOOL:Abjuration						DESCRIPTOR:Chaotic					TYPE:Divine			COMPS:V, S, F	CASTTIME:1 standard action			RANGE:20 ft.					TARGETAREA:(CASTERLEVEL) creatures in a 20-ft.-radius burst centered on you																						DURATION:(CASTERLEVEL) rounds [D]					SAVEINFO:See text							SPELLRES:Yes (harmless)				DESC:A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by lawful creatures, and causing lawful creatures that strike the subjects to become confused.	SOURCEPAGE:p.255
Clone					CLASSES:Sorcerer,Wizard=8									SCHOOL:Necromancy														TYPE:Arcane			COMPS:V, S, M, F	CASTTIME:10 minutes				RANGE:0 ft.						TARGETAREA:One clone																															DURATION:Instantaneous							SAVEINFO:None							SPELLRES:No						DESC:This spell makes an inert duplicate of a creature.																												SOURCEPAGE:p.256
Cloudkill				CLASSES:Sorcerer,Wizard=5									SCHOOL:Conjuration	SUBSCHOOL:Creation									TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:Cloud spreads in 20-ft. radius, 20 ft. high																									DURATION:(CASTERLEVEL) minutes					SAVEINFO:Fortitude partial; see text			SPELLRES:No						DESC:This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous.																	SOURCEPAGE:p.256
Color Spray				CLASSES:Sorcerer,Wizard=1									SCHOOL:Illusion		SUBSCHOOL:Pattern		DESCRIPTOR:Mind-Affecting				TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:15 ft.					TARGETAREA:Cone-shaped burst																														DURATION:Instantaneous; see text					SAVEINFO:Will negates						SPELLRES:Yes					DESC:A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.										SOURCEPAGE:p.256
Command				CLASSES:Cleric=1											SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Language-Dependent|Mind-Affecting	TYPE:Divine			COMPS:V		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One living creature																													DURATION:1 round								SAVEINFO:Will negates						SPELLRES:Yes					DESC:You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.																		SOURCEPAGE:p.256
Command (Greater)			CLASSES:Cleric=5						DOMAINS:Nobility=5		SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Language-Dependent|Mind-Affecting	TYPE:Divine			COMPS:V		CASTTIME:1 standard action			RANGE:Close						TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart																					DURATION:(CASTERLEVEL) rounds						SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell functions like command, except that up to (CASTERLEVEL) creatures may be affected, and the activities continue beyond 1 round.														SOURCEPAGE:p.257
Command Plants			CLASSES:Druid,Ranger=3					DOMAINS:Plant=4			SCHOOL:Transmutation													TYPE:Divine			COMPS:V		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:Up to (CASTERLEVEL*2) HD of plant creatures, no two of which can be more than 30 ft. apart																		DURATION:(CASTERLEVEL) days						SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell allows you some degree of control over one or more plant creatures.																								SOURCEPAGE:p.257
Command Undead			CLASSES:Sorcerer,Wizard=2									SCHOOL:Necromancy														TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One undead creature																													DURATION:(CASTERLEVEL) days						SAVEINFO:Will negates; see text				SPELLRES:Yes					DESC:This spell allows you a degree of control over an undead creature.																										SOURCEPAGE:p.257
Commune				CLASSES:Cleric=5											SCHOOL:Divination														TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:10 minutes				RANGE:Personal					TARGETAREA:You																																DURATION:(CASTERLEVEL) rounds																						DESC:You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no.																			SOURCEPAGE:p.257
Commune with Nature		CLASSES:Druid,Ranger=4										SCHOOL:Divination														TYPE:Divine			COMPS:V, S		CASTTIME:10 minutes				RANGE:Personal					TARGETAREA:You																																DURATION:Instantaneous																							DESC:You become one with nature, attaining knowledge of the surrounding territory.																								SOURCEPAGE:p.258
Comprehend Languages		CLASSES:Bard,Cleric,Sorcerer,Wizard=1		DOMAINS:Knowledge=1		SCHOOL:Divination														TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action			RANGE:Personal			ITEM:Potion	TARGETAREA:You																																DURATION:(CASTERLEVEL*10) minutes																					DESC:You can understand the spoken words of creatures or read otherwise incomprehensible written messages.																				SOURCEPAGE:p.258
Cone of Cold			CLASSES:Sorcerer,Wizard=5				DOMAINS:Water=6			SCHOOL:Evocation						DESCRIPTOR:Cold						TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:60 ft.					TARGETAREA:Cone-shaped burst																														DURATION:Instantaneous							SAVEINFO:Reflex half						SPELLRES:Yes					DESC:Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone, dealing (min(15,CASTERLEVEL))d6 points of cold damage.										SOURCEPAGE:p.258
Confusion				CLASSES:Bard=3|Sorcerer,Wizard=4			DOMAINS:Madness,Trickery=4	SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting				TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:All creatures in a 15-ft.-radius burst																										DURATION:(CASTERLEVEL) rounds						SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell causes confusion in the targets, making them unable to determine their actions.																						SOURCEPAGE:p.258
Confusion (Lesser)		CLASSES:Bard=1						DOMAINS:Madness=1			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting				TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One living creature																													DURATION:1 round								SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell causes a single creature to become confused for 1 round.																									SOURCEPAGE:p.258
Consecrate				CLASSES:Cleric=2											SCHOOL:Evocation						DESCRIPTOR:Good						TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:20-ft.-radius emanation																													DURATION:(CASTERLEVEL*2) hours					SAVEINFO:None							SPELLRES:No						DESC:This spell blesses an area with positive energy.																													SOURCEPAGE:p.258
Contact Other Plane		CLASSES:Sorcerer,Wizard=5									SCHOOL:Divination														TYPE:Arcane			COMPS:V		CASTTIME:10 minutes				RANGE:Personal					TARGETAREA:You																																DURATION:Concentration																							DESC:You send your mind to another plane of existence in order to receive advice and information from powers there.																		SOURCEPAGE:p.259
Contagion				CLASSES:Cleric,Druid=3|Sorcerer,Wizard=4							SCHOOL:Necromancy						DESCRIPTOR:Evil						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Living creature touched																													DURATION:Instantaneous							SAVEINFO:Fortitude negates					SPELLRES:Yes					DESC:The subject contracts a disease.																															SOURCEPAGE:p.259
Contingency				CLASSES:Sorcerer,Wizard=6									SCHOOL:Evocation														TYPE:Arcane			COMPS:V, S, M	CASTTIME:at least 10 minutes; see text	RANGE:Personal					TARGETAREA:You																																DURATION:(CASTERLEVEL) days [D] or until discharged																		DESC:You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency.															SOURCEPAGE:p.259
Continual Flame			CLASSES:Cleric=3|Sorcerer,Wizard=2								SCHOOL:Evocation						DESCRIPTOR:Light						TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Touch						TARGETAREA:Object touched																														DURATION:Permanent							SAVEINFO:None							SPELLRES:No						DESC:A flame, equivalent in brightness to a torch, springs forth from an object that you touch.																						SOURCEPAGE:p.260
Control Plants			CLASSES:Druid=8						DOMAINS:Plant=8			SCHOOL:Transmutation													TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:Up to (CASTERLEVEL*2) of plant creatures, no two of which can be more than 30 ft. apart																		DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates						SPELLRES:No						DESC:This spell enables you to control the actions of one or more plant creatures for a short period of time.																			SOURCEPAGE:p.260
Control Undead			CLASSES:Sorcerer,Wizard=7									SCHOOL:Necromancy														TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:Up to (CASTERLEVEL*2) of undead creatures, no two of which can be more than 30 ft. apart																		DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates						SPELLRES:Yes					DESC:This spell enables you to control undead creatures for a short period of time.																								SOURCEPAGE:p.260
Control Water			CLASSES:Cleric,Druid=4|Sorcerer,Wizard=6		DOMAINS:Water=4			SCHOOL:Transmutation					DESCRIPTOR:Water						TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action			RANGE:Long						TARGETAREA:Water in a volume of (CASTERLEVEL*10) ft. by (CASTERLEVEL*10) ft. by (CASTERLEVEL*2) ft. (S)																	DURATION:(CASTERLEVEL*10) minutes [D]				SAVEINFO:None; see text						SPELLRES:No						DESC:This spell has two different applications, both of which control water in different ways.																						SOURCEPAGE:p.260
Control Weather			CLASSES:Cleric,Druid,Sorcerer,Wizard=7		DOMAINS:Weather=7			SCHOOL:Transmutation													TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:10 minutes; see text			RANGE:2 miles					TARGETAREA:2-mile-radius circle, centered on you; see text																									DURATION:4d12 hours; see text						SAVEINFO:None							SPELLRES:No						DESC:You change the weather in the local area.																														SOURCEPAGE:p.261
Control Winds			CLASSES:Druid=5						DOMAINS:Air=5|Weather=6		SCHOOL:Transmutation					DESCRIPTOR:Air						TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:(CASTERLEVEL*40) ft.			TARGETAREA:(CASTERLEVEL*40) ft. radius cylinder 40 ft. high																									DURATION:(CASTERLEVEL*10) minutes					SAVEINFO:Fortitude negates					SPELLRES:No						DESC:You alter wind force in the area surrounding you.																												SOURCEPAGE:p.261
Create Food and Water		CLASSES:Cleric=3											SCHOOL:Conjuration	SUBSCHOOL:Creation									TYPE:Divine			COMPS:V, S		CASTTIME:10 minutes				RANGE:Close						TARGETAREA:Food and water to sustain (CASTERLEVEL*3) humans or (CASTERLEVEL) horses for 24 hours																		DURATION:24 hours; see text						SAVEINFO:None							SPELLRES:No						DESC:The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland.																				SOURCEPAGE:p.261
Create Greater Undead		CLASSES:Cleric,Sorcerer,Wizard=8			DOMAINS:Death=8			SCHOOL:Necromancy						DESCRIPTOR:Evil						TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 hour					RANGE:Close						TARGETAREA:One corpse																															DURATION:Instantaneous							SAVEINFO:None							SPELLRES:No						DESC:This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead.																		SOURCEPAGE:p.261
Create Undead			CLASSES:Cleric,Sorcerer,Wizard=6			DOMAINS:Death,Evil=6		SCHOOL:Necromancy						DESCRIPTOR:Evil						TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 hour					RANGE:Close						TARGETAREA:One corpse																															DURATION:Instantaneous							SAVEINFO:None							SPELLRES:No						DESC:A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead.											SOURCEPAGE:p.262
Create Water			CLASSES:Cleric,Druid=0|Paladin=1								SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Water						TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Close						TARGETAREA:Up to (CASTERLEVEL*2) gallons of water																										DURATION:Instantaneous							SAVEINFO:None							SPELLRES:No						DESC:This spell generates wholesome, drinkable water, just like clean rain water.																								SOURCEPAGE:p.262
Creeping Doom			CLASSES:Druid=7											SCHOOL:Conjuration	SUBSCHOOL:Summoning									TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Close/100 ft.; see text			TARGETAREA:Four swarms of insects																													DURATION:(CASTERLEVEL) rounds						SAVEINFO:Fortitude partial, see text			SPELLRES:No						DESC:This spell summons four massive swarms of biting and stinging insects.																									SOURCEPAGE:p.262
Crushing Despair			CLASSES:Bard=3|Sorcerer,Wizard=4								SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting				TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:30 ft.					TARGETAREA:Cone-shaped burst																														DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates						SPELLRES:Yes					DESC:An invisible cone of despair causes great sadness in the subjects.																										SOURCEPAGE:p.262
Crushing Hand			CLASSES:Sorcerer,Wizard=9				DOMAINS:Strength=9		SCHOOL:Evocation						DESCRIPTOR:Force						TYPE:Arcane.Divine	COMPS:V, S, F	CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:10-ft. hand																															DURATION:(CASTERLEVEL) rounds [D]					SAVEINFO:None							SPELLRES:Yes					DESC:This spell functions as interposing hand, except that it can also grapple one opponent as grasping hand.																			SOURCEPAGE:p.262
Cure Critical Wounds		CLASSES:Bard,Cleric=4|Druid=5				DOMAINS:Healing=4			SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch						TARGETAREA:Creature touched																														DURATION:Instantaneous							SAVEINFO:Will half (harmless); see text			SPELLRES:Yes (harmless); see text		DESC:When laying your hand upon a living creature, you channel positive energy that cures 4d8+(min(20,CASTERLEVEL)) points of damage.															SOURCEPAGE:p.262
Cure Critical Wounds (Mass)	CLASSES:Cleric=8|Druid=9				DOMAINS:Community,Healing=8	SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Close						TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart																					DURATION:Instantaneous							SAVEINFO:Will half (harmless); see text			SPELLRES:Yes (harmless); see text		DESC:You channel positive energy to cure 4d8+(min(40,CASTERLEVEL)) points of damage points on each selected creature.																		SOURCEPAGE:p.262
Cure Light Wounds			CLASSES:Bard,Cleric,Druid,Paladin=1|Ranger=2	DOMAINS:Healing=1			SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																														DURATION:Instantaneous							SAVEINFO:Will half (harmless); see text			SPELLRES:Yes (harmless); see text		DESC:When laying your hand upon a living creature, you channel positive energy that cures 1d8+(min(5,CASTERLEVEL)) points of damage.															SOURCEPAGE:p.263
Cure Light Wounds (Mass)	CLASSES:Bard,Cleric=5|Druid=6									SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Close						TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart																					DURATION:Instantaneous							SAVEINFO:Will half (harmless) or Will half; see text	SPELLRES:Yes (harmless) or yes; see text	DESC:You channel positive energy to cure 1d8+(min(25,CASTERLEVEL)) points of damage points on each selected creature.																		SOURCEPAGE:p.263
Cure Moderate Wounds		CLASSES:Bard,Cleric=2|Druid,Paladin,Ranger=3	DOMAINS:Healing=2			SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																														DURATION:Instantaneous							SAVEINFO:Will half (harmless) or Will half; see text	SPELLRES:Yes (harmless) or yes; see text	DESC:When laying your hand upon a living creature, you channel positive energy that cures 2d8+(min(10,CASTERLEVEL)) points of damage.															SOURCEPAGE:p.263
Cure Moderate Wounds (Mass)	CLASSES:Bard,Cleric=6|Druid=7									SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch						TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart																					DURATION:Instantaneous							SAVEINFO:Will half (harmless); see text			SPELLRES:Yes (harmless); see text		DESC:You channel positive energy to cure 2d8+(min(30,CASTERLEVEL)) points of damage points on each selected creature.																		SOURCEPAGE:p.263
Cure Serious Wounds		CLASSES:Bard,Cleric=3|Druid,Paladin,Ranger=4	DOMAINS:Healing=3			SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:Creature touched																														DURATION:Instantaneous							SAVEINFO:Will half (harmless) or Will half; see text	SPELLRES:Yes (harmless) or yes; see text	DESC:When laying your hand upon a living creature, you channel positive energy that cures 3d8+(min(15,CASTERLEVEL)) points of damage.															SOURCEPAGE:p.263
Cure Serious Wounds (Mass)	CLASSES:Cleric=7|Druid=8									SCHOOL:Conjuration	SUBSCHOOL:Healing										TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch						TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart																					DURATION:Instantaneous							SAVEINFO:Will half (harmless); see text			SPELLRES:Yes (harmless); see text		DESC:You channel positive energy to cure 3d8+(min(35,CASTERLEVEL)) points of damage points on each selected creature.																		SOURCEPAGE:p.263
Curse Water				CLASSES:Cleric=1											SCHOOL:Necromancy						DESCRIPTOR:Evil						TYPE:Divine			COMPS:V, S, M	CASTTIME:1 minute					RANGE:Touch						TARGETAREA:Flask of water touched																													DURATION:Instantaneous							SAVEINFO:Will negates (object)				SPELLRES:Yes (object)				DESC:This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water.																					SOURCEPAGE:p.263

###Block: D
# Spell Name			Classes of caster								Domains granting the spell	School			Sub-School			Spell Descriptors				Spell Variations								Type				Components		Casting Time			Range			Item		Target Area or Effect																					Duration												Save Info								Spell Resistance				Description																																							Source Page
Dancing Lights			CLASSES:Bard,Sorcerer,Wizard=0										SCHOOL:Evocation						DESCRIPTOR:Light				VARIANTS:Lanterns|Torches|Spheres of Light|Vaguely Humanoid	TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Up to four lights, all within a 10-ft.-radius area														DURATION:1 minute [D]										SAVEINFO:None							SPELLRES:No					DESC:You create up to four lights that resemble lanterns or torches.																													SOURCEPAGE:p.263
Darkness				CLASSES:Bard,Cleric,Sorcerer,Wizard=2									SCHOOL:Evocation						DESCRIPTOR:Darkness													TYPE:Arcane.Divine	COMPS:V, M/DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Object touched																				DURATION:(CASTERLEVEL) minutes [D]								SAVEINFO:None							SPELLRES:No					DESC:This spell causes an object to radiate darkness out to a 20-foot radius.																												SOURCEPAGE:p.263
Darkvision				CLASSES:Ranger=3|Sorcerer,Wizard=2										SCHOOL:Transmutation																					TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) hours									SAVEINFO:Will negates (harmless)				SPELLRES:Yes (harmless)			DESC:The subject gains the ability to see 60 feet even in total darkness.																												SOURCEPAGE:p.264
Daylight				CLASSES:Bard,Cleric,Druid,Paladin,Sorcerer,Wizard=3							SCHOOL:Evocation						DESCRIPTOR:Light														TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Object touched																				DURATION:(CASTERLEVEL*10) minutes [D]							SAVEINFO:None							SPELLRES:No					DESC:You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.																						SOURCEPAGE:p.264
Daze					CLASSES:Bard,Sorcerer,Wizard=0										SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting												TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:One humanoid creature of 4 HD or less																DURATION:1 round											SAVEINFO:Will negates						SPELLRES:Yes				DESC:This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.																						SOURCEPAGE:p.264
Daze Monster			CLASSES:Bard,Sorcerer,Wizard=2										SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting												TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium	ITEM:Potion	TARGETAREA:One living creature of 6 HD or less																	DURATION:1 round											SAVEINFO:Will negates						SPELLRES:Yes				DESC:This spell functions like daze, but it can affect any one living creature of any type.																									SOURCEPAGE:p.264
Death Knell				CLASSES:Cleric=2								DOMAINS:Death=2			SCHOOL:Necromancy						DESCRIPTOR:Death|Evil													TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Living creature touched																			DURATION:Instantaneous/10 minutes per HD of subject; see text			SAVEINFO:Will negates						SPELLRES:Yes				DESC:You draw forth the ebbing life force of a creature and use it to fuel your own power.																									SOURCEPAGE:p.264
Death Ward				CLASSES:Cleric,Paladin=4|Druid=5					DOMAINS:Death,Repose=4		SCHOOL:Necromancy																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Living creature touched																			DURATION:(CASTERLEVEL) minutes								SAVEINFO:Will negates (harmless)				SPELLRES:Yes (harmless)			DESC:The subject gains a +4 morale bonus on saves against all death spells and magical death effects.																								SOURCEPAGE:p.264
Deathwatch				CLASSES:Cleric=1								DOMAINS:Repose=1			SCHOOL:Necromancy																						TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:30 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:(CASTERLEVEL*10) minutes								SAVEINFO:None							SPELLRES:No					DESC:Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.																					SOURCEPAGE:p.265
Deep Slumber			CLASSES:Bard,Sorcerer,Wizard=3										SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting												TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 round			RANGE:Close		ITEM:Potion	TARGETAREA:One or more living creatures within a 10-ft.-radius burst													DURATION:(CASTERLEVEL) minutes								SAVEINFO:Will negates						SPELLRES:Yes				DESC:This spell functions like sleep, except that it affects 10 HD of targets.																											SOURCEPAGE:p.265
Deeper Darkness			CLASSES:Cleric=3								DOMAINS:Darkness=2		SCHOOL:Evocation						DESCRIPTOR:Darkness													TYPE:Divine			COMPS:V, M/DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:(CASTERLEVEL*10) minutes [D]																		DURATION:(CASTERLEVEL) minutes [D]								SAVEINFO:None							SPELLRES:No					DESC:This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps.																	SOURCEPAGE:p.265
Delay Poison			CLASSES:Bard,Cleric,Druid,Paladin=2|Ranger=1								SCHOOL:Conjuration	SUBSCHOOL:Healing																		TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) hours									SAVEINFO:Fortitude negates (harmless)			SPELLRES:Yes (harmless)			DESC:The subject becomes temporarily immune to poison.																															SOURCEPAGE:p.265
Delayed Blast Fireball		CLASSES:Sorcerer,Wizard=7											SCHOOL:Evocation						DESCRIPTOR:Fire														TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Long				TARGETAREA:20-ft.-radius spread																			DURATION:5 rounds or less; see text								SAVEINFO:Reflex half						SPELLRES:Yes				DESC:This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast.																			SOURCEPAGE:p.265
Demand				CLASSES:Sorcerer,Wizard=8						DOMAINS:Charm,Nobility=8	SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting												TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:10 minutes		RANGE:See text			TARGETAREA:One creature																					DURATION:1 round; see text									SAVEINFO:Will partial						SPELLRES:Yes				DESC:This spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subject does its best to carry out.														SOURCEPAGE:p.265
Desecrate				CLASSES:Cleric=2													SCHOOL:Evocation						DESCRIPTOR:Evil														TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:20-ft.-radius emanation																			DURATION:(CASTERLEVEL*2) hours								SAVEINFO:None							SPELLRES:Yes				DESC:This spell imbues an area with negative energy.																																SOURCEPAGE:p.265
Destruction				CLASSES:Cleric=7								DOMAINS:Death,Repose=7		SCHOOL:Necromancy						DESCRIPTOR:Death														TYPE:Divine			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One creature																					DURATION:Instantaneous										SAVEINFO:Fortitude partial					SPELLRES:Yes				DESC:This spell instantly delivers (CASTERLEVEL*10) points of damage.																													SOURCEPAGE:p.266
Detect Animals or Plants	CLASSES:Druid,Ranger=1												SCHOOL:Divination																						TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Long				TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL*10) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face.																				SOURCEPAGE:p.266
Detect Chaos			CLASSES:Cleric=1													SCHOOL:Divination																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL*10) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can sense the auras of chaotic creatures.																																SOURCEPAGE:p.266
Detect Evil				CLASSES:Cleric=1													SCHOOL:Divination																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL*10) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can sense the presence of evil.																																		SOURCEPAGE:p.266
Detect Good				CLASSES:Cleric=1													SCHOOL:Divination																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL*10) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can sense the presence of good.																																		SOURCEPAGE:p.267
Detect Law				CLASSES:Cleric=1													SCHOOL:Divination																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL*10) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can sense the auras of lawful creatures.																																SOURCEPAGE:p.267
Detect Magic			CLASSES:Bard,Cleric,Druid,Sorcerer,Wizard=0								SCHOOL:Divination																						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You detect magical auras.																																			SOURCEPAGE:p.267
Detect Poison			CLASSES:Cleric,Druid,Sorcerer,Wizard=0|Paladin,Ranger=1						SCHOOL:Divination																						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:Or Area one creature, one object, or a 5-ft. cube														DURATION:Instantaneous										SAVEINFO:None							SPELLRES:No					DESC:You determine whether a creature, object, or area has been poisoned or is poisonous.																										SOURCEPAGE:p.268
Detect Scrying			CLASSES:Bard,Sorcerer,Wizard=4										SCHOOL:Divination																						TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:40 ft.			TARGETAREA:40-ft.-radius emanation centered on you																DURATION:24 hours											SAVEINFO:None							SPELLRES:No					DESC:You immediately become aware of any attempt to observe you by means of a divination [scrying] spell or effect.																					SOURCEPAGE:p.268
Detect Secret Doors		CLASSES:Bard,Sorcerer,Wizard=1										SCHOOL:Divination																						TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can detect secret doors, compartments, caches, and so forth.																													SOURCEPAGE:p.268
Detect Snares and Pits		CLASSES:Druid,Ranger=1												SCHOOL:Divination																						TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL*10) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials.																					SOURCEPAGE:p.268
Detect Thoughts			CLASSES:Bard,Sorcerer,Wizard=2					DOMAINS:Knowledge=2		SCHOOL:Divination						DESCRIPTOR:Mind-Affecting												TYPE:Arcane.Divine	COMPS:V, S, F/DF	CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL) minutes [D]				SAVEINFO:Will negates; see text				SPELLRES:No					DESC:You detect surface thoughts.																																			SOURCEPAGE:p.268
Detect Undead			CLASSES:Cleric,Paladin,Sorcerer,Wizard=1									SCHOOL:Divination																						TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:60 ft.			TARGETAREA:Cone-shaped emanation																			DURATION:Concentration, up to (CASTERLEVEL) minutes [D]				SAVEINFO:None							SPELLRES:No					DESC:You can detect the aura that surrounds undead creatures.																														SOURCEPAGE:p.269
Dictum				CLASSES:Cleric=7								DOMAINS:Law=7			SCHOOL:Evocation						DESCRIPTOR:Lawful|Sonic													TYPE:Divine			COMPS:V		CASTTIME:1 standard action	RANGE:40 ft.			TARGETAREA:Nonlawful creatures in a 40-ft.-radius spread centered on you												DURATION:Instantaneous										SAVEINFO:None or Will negates; see text			SPELLRES:Yes				DESC:Any nonlawful creature within the area of a dictum spell suffers ill effects.																											SOURCEPAGE:p.269
Dimension Door			CLASSES:Bard,Sorcerer,Wizard=4					DOMAINS:Travel=4			SCHOOL:Conjuration	SUBSCHOOL:Teleportation																	TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Long				TARGETAREA:You and touched objects or other touched willing creatures													DURATION:Instantaneous										SAVEINFO:None and Will negates (object)			SPELLRES:No and yes (object)		DESC:You instantly transfer yourself from your current location to any other spot within range.																									SOURCEPAGE:p.269
Dimensional Anchor		CLASSES:Cleric,Sorcerer,Wizard=4										SCHOOL:Abjuration																						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Ray																						DURATION:(CASTERLEVEL) minutes								SAVEINFO:None							SPELLRES:Yes (object)			DESC:A green ray springs from your hand, any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel.												SOURCEPAGE:p.270
Dimensional Lock			CLASSES:Cleric,Sorcerer,Wizard=8										SCHOOL:Abjuration																						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:20-ft.-radius emanation centered on a point in space														DURATION:(CASTERLEVEL) days									SAVEINFO:None							SPELLRES:Yes				DESC:You create a shimmering emerald barrier that completely blocks extradimensional travel.																									SOURCEPAGE:p.270
Diminish Plants			CLASSES:Druid,Ranger=3												SCHOOL:Transmutation																					TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:See text			TARGETAREA:Or Area see text																				DURATION:Instantaneous										SAVEINFO:None							SPELLRES:No					DESC:This spell has two versions: Prune Growth and Stunt Growth.																														SOURCEPAGE:p.270
Discern Lies			CLASSES:Cleric=4|Paladin=3						DOMAINS:Nobility=4		SCHOOL:Divination																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart											DURATION:Concentration, up to (CASTERLEVEL) rounds					SAVEINFO:Will negates						SPELLRES:No					DESC:You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying.																				SOURCEPAGE:p.270
Discern Location			CLASSES:Cleric,Sorcerer,Wizard=8					DOMAINS:Knowledge=8		SCHOOL:Divination																						TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:10 minutes		RANGE:Unlimited			TARGETAREA:One creature or object																			DURATION:Instantaneous										SAVEINFO:None							SPELLRES:No					DESC:A discern location spell is among the most powerful means of locating creatures or objects.																								SOURCEPAGE:p.270
Disguise Self			CLASSES:Bard,Sorcerer,Wizard=1					DOMAINS:Trickery=1		SCHOOL:Illusion		SUBSCHOOL:Glamer																		TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You																						DURATION:(CASTERLEVEL*10) minutes [D]																						DESC:You make yourself--including clothing, armor, weapons, and equipment--look different.																									SOURCEPAGE:p.271
Disintegrate			CLASSES:Sorcerer,Wizard=6						DOMAINS:Destruction=7		SCHOOL:Transmutation																					TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Ray																						DURATION:Instantaneous										SAVEINFO:Fortitude partial (object)				SPELLRES:Yes				DESC:A thin, green ray springs from your pointing finger dealing (min(40,CASTERLEVEL*2))d6 points of damage.																						SOURCEPAGE:p.271
Dismissal				CLASSES:Cleric=4|Sorcerer,Wizard=5										SCHOOL:Abjuration																						TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One extraplanar creature																			DURATION:Instantaneous										SAVEINFO:Will negates; see text				SPELLRES:Yes				DESC:This spell forces an extraplanar creature back to its proper plane if it fails a Will save.																								SOURCEPAGE:p.271
Dispel Chaos			CLASSES:Cleric=5|Paladin=4						DOMAINS:Law=5			SCHOOL:Abjuration						DESCRIPTOR:Lawful														TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:You and a touched chaotic creature from another plane, or you and an enchantment or chaotic spell on a touched creature or object	DURATION:(CASTERLEVEL) rounds or until discharged, whichever comes first	SAVEINFO:See text							SPELLRES:See text				DESC:Shimmering, blue lawful energy surrounds you granting a +4 deflection bonus to AC against attacks by chaotic creatures and you can choose to drive chaotic creatures back to their home plane on making a successful melee touch attack.	SOURCEPAGE:p.271
Dispel Evil				CLASSES:Cleric=5|Paladin=4						DOMAINS:Good=5			SCHOOL:Abjuration						DESCRIPTOR:Good														TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object		DURATION:(CASTERLEVEL) rounds or until discharged, whichever comes first	SAVEINFO:See text							SPELLRES:See text				DESC:Shimmering, white holy energy surrounds you granting a +4 deflection bonus to AC against attacks by evil creatures and you can choose to drive evil creatures back to their home plane on making a successful melee touch attack.		SOURCEPAGE:p.271
Dispel Good				CLASSES:Cleric=5								DOMAINS:Evil=5			SCHOOL:Abjuration						DESCRIPTOR:Evil														TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:You and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object		DURATION:(CASTERLEVEL) rounds or until discharged, whichever comes first	SAVEINFO:See text							SPELLRES:See text				DESC:Dark, wavering unholy energy surrounds you granting a +4 deflection bonus to AC against attacks by good creatures and you can choose to drive good creatures back to their home plane on making a successful melee touch attack.		SOURCEPAGE:p.272
Dispel Law				CLASSES:Cleric=5								DOMAINS:Chaos=5			SCHOOL:Abjuration						DESCRIPTOR:Chaotic													TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:You and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or object	DURATION:(CASTERLEVEL) rounds or until discharged, whichever comes first	SAVEINFO:See text							SPELLRES:See text				DESC:Flickering, yellow chaotic energy surrounds you granting a +4 deflection bonus to AC against attacks by lawful creatures and you can choose to drive lawful creatures back to their home plane on making a successful melee touch attack.	SOURCEPAGE:p.272
Dispel Magic			CLASSES:Bard,Cleric,Druid,Paladin,Sorcerer,Wizard=3		DOMAINS:Magic=3			SCHOOL:Abjuration																						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One spellcaster, creature, or object																	DURATION:Instantaneous										SAVEINFO:None							SPELLRES:No					DESC:You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.						SOURCEPAGE:p.272
Dispel Magic (Greater)		CLASSES:Bard=5|Cleric,Druid,Sorcerer,Wizard=6			DOMAINS:Liberation=6		SCHOOL:Abjuration																						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One spellcaster, creature, or object; or a 20-ft.- radius burst												DURATION:Instantaneous										SAVEINFO:None							SPELLRES:No					DESC:This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.																SOURCEPAGE:p.272
Displacement			CLASSES:Bard,Sorcerer,Wizard=3										SCHOOL:Illusion		SUBSCHOOL:Glamer																		TYPE:Arcane			COMPS:V, M		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) rounds [D]								SAVEINFO:Will negates (harmless)				SPELLRES:Yes (harmless)			DESC:The subject of this spell appears to be about 2 feet away from its true location granting a 50%% miss chance as if it had total concealment.																SOURCEPAGE:p.273
Disrupt Undead			CLASSES:Sorcerer,Wizard=0											SCHOOL:Necromancy																						TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:Ray																						DURATION:Instantaneous										SAVEINFO:None							SPELLRES:Yes				DESC:You direct a ray of positive energy dealing 1d6 points of damage to Undead.																											SOURCEPAGE:p.273
Disrupting Weapon			CLASSES:Cleric=5													SCHOOL:Transmutation																					TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:One melee weapon																				DURATION:(CASTERLEVEL) rounds									SAVEINFO:Will negates (harmless, object); see text	SPELLRES:Yes (harmless, object)	DESC:This spell makes a melee weapon deadly to undead.																															SOURCEPAGE:p.273
Divination				CLASSES:Cleric=4								DOMAINS:Knowledge=4		SCHOOL:Divination																						TYPE:Divine			COMPS:V, S, M	CASTTIME:10 minutes		RANGE:Personal			TARGETAREA:You																						DURATION:Instantaneous																									DESC:A divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week.												SOURCEPAGE:p.273
Divine Favor			CLASSES:Cleric,Paladin=1						DOMAINS:Nobility=1		SCHOOL:Evocation																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You																						DURATION:1 minute																										DESC:Calling upon the strength and wisdom of a deity, you gain a +(max(1,min(3,floor(CASTERLEVEL/3)))) luck bonus on attack and weapon damage rolls.																SOURCEPAGE:p.273
Divine Power			CLASSES:Cleric=4								DOMAINS:War=4			SCHOOL:Evocation																						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You																						DURATION:(CASTERLEVEL) rounds																								DESC:You imbue yourself with strength and skill in combat and gain a +(max(1,min(6,floor(CASTERLEVEL/3)))) luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks.						SOURCEPAGE:p.273
Dominate Animal			CLASSES:Druid=3								DOMAINS:Animal=3			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting												TYPE:Divine			COMPS:V, S		CASTTIME:1 round			RANGE:Close		ITEM:Potion	TARGETAREA:One animal																					DURATION:(CASTERLEVEL) rounds									SAVEINFO:Will negates						SPELLRES:Yes				DESC:This spell allows you to enchant the targeted animal and direct it with simple commands such as "Attack," "Run," and "Fetch".																			SOURCEPAGE:p.273
Dominate Monster			CLASSES:Sorcerer,Wizard=9						DOMAINS:Charm=9			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 round			RANGE:Close				TARGETAREA:One creature																					DURATION:(CASTERLEVEL) days									SAVEINFO:Will negates						SPELLRES:Yes				DESC:This spell functions like dominate person, except that the spell is not restricted by creature type.																							SOURCEPAGE:p.274
Dominate Person			CLASSES:Bard=4|Sorcerer,Wizard=5										SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting												TYPE:Arcane			COMPS:V, S		CASTTIME:1 round			RANGE:Close				TARGETAREA:One humanoid																					DURATION:(CASTERLEVEL) days									SAVEINFO:Will negates						SPELLRES:Yes				DESC:You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind.																			SOURCEPAGE:p.274
Doom					CLASSES:Cleric=1													SCHOOL:Necromancy						DESCRIPTOR:Fear|Mind-Affecting											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Medium	ITEM:Potion	TARGETAREA:One living creature																			DURATION:(CASTERLEVEL) minutes								SAVEINFO:Will negates						SPELLRES:Yes				DESC:This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.																							SOURCEPAGE:p.274
Dream					CLASSES:Bard,Sorcerer,Wizard=5										SCHOOL:Illusion		SUBSCHOOL:Phantasm	DESCRIPTOR:Mind-Affecting												TYPE:Arcane			COMPS:V, S		CASTTIME:1 minute			RANGE:Unlimited			TARGETAREA:One living creature touched																		DURATION:See text											SAVEINFO:None							SPELLRES:Yes				DESC:You, or a messenger you touch, send a message to others in the form of a dream.																										SOURCEPAGE:p.274

###Block: E
# Spell Name		Classes of caster							Domains granting the spell	School			Sub-School			Spell Descriptors							Spell Variations			Type				Components		Casting Time			Range				Item		Target Area or Effect													Duration						Save Info								Spell Resistance		Description																														Source Page
Eagle's Splendor		CLASSES:Bard,Cleric,Paladin,Sorcerer,Wizard=2							SCHOOL:Transmutation																			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched												DURATION:(CASTERLEVEL) minutes		SAVEINFO:Will negates (harmless)				SPELLRES:Yes		DESC:The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.										SOURCEPAGE:p.275
Eagle's Splendor (Mass)	CLASSES:Bard,Cleric,Sorcerer,Wizard=6								SCHOOL:Transmutation																			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close					TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart			DURATION:(CASTERLEVEL) minutes		SAVEINFO:Will negates (harmless)				SPELLRES:Yes		DESC:This spell functions like eagle's splendor, except that it affects multiple creatures.																SOURCEPAGE:p.275
Earthquake			CLASSES:Cleric,Druid=8						DOMAINS:Destruction,Earth=8	SCHOOL:Evocation						DESCRIPTOR:Earth												TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:80-ft.-radius spread (S)											DURATION:1 round					SAVEINFO:See text							SPELLRES:No			DESC:When you cast earthquake, an intense but highly localized tremor rips the ground.																	SOURCEPAGE:p.275
Elemental Body I		CLASSES:Sorcerer,Wizard=4										SCHOOL:Transmutation	SUBSCHOOL:Polymorph										VARIANTS:Air|Earth|Fire|Water	TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]															DESC:When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental.														SOURCEPAGE:p.275
Elemental Body II		CLASSES:Sorcerer,Wizard=5										SCHOOL:Transmutation	SUBSCHOOL:Polymorph										VARIANTS:Air|Earth|Fire|Water	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]															DESC:This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental.							SOURCEPAGE:p.276
Elemental Body III	CLASSES:Sorcerer,Wizard=6										SCHOOL:Transmutation	SUBSCHOOL:Polymorph										VARIANTS:Air|Earth|Fire|Water	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]															DESC:This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental.							SOURCEPAGE:p.276
Elemental Body IV		CLASSES:Sorcerer,Wizard=7										SCHOOL:Transmutation	SUBSCHOOL:Polymorph										VARIANTS:Air|Earth|Fire|Water	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]															DESC:This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or water elemental.							SOURCEPAGE:p.277
Elemental Swarm		CLASSES:Druid=9												SCHOOL:Conjuration	SUBSCHOOL:Summoning															TYPE:Divine			COMPS:V, S		CASTTIME:10 minutes		RANGE:Medium				TARGETAREA:Two or more summoned creatures, no two of which can be more than 30 ft. apart		DURATION:(CASTERLEVEL*10) minutes [D]	SAVEINFO:None							SPELLRES:No			DESC:This spell opens a portal to an Elemental Plane and summons elementals from it.																	SOURCEPAGE:p.277
Endure Elements		CLASSES:Cleric,Druid,Paladin,Ranger,Sorcerer,Wizard=1	DOMAINS:Sun=1			SCHOOL:Abjuration																				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched												DURATION:24 hours					SAVEINFO:Will negates (harmless)				SPELLRES:Yes (harmless)	DESC:A creature protected by endure elements suffers no harm from being in a hot or cold environment.															SOURCEPAGE:p.277
Energy Drain		CLASSES:Cleric,Sorcerer,Wizard=9									SCHOOL:Necromancy																				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:Ray of negative energy											DURATION:Instantaneous				SAVEINFO:Fortitude partial; see text for enervation	SPELLRES:Yes		DESC:This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels.													SOURCEPAGE:p.277
Enervation			CLASSES:Sorcerer,Wizard=4										SCHOOL:Necromancy																				TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:Ray of negative energy											DURATION:Instantaneous				SAVEINFO:None							SPELLRES:Yes		DESC:You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes dealing 1d4 temporary negative levels if you hit.	SOURCEPAGE:p.277
Enlarge Person		CLASSES:Sorcerer,Wizard=1					DOMAINS:Strength=1		SCHOOL:Transmutation																			TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 round			RANGE:Close			ITEM:Potion	TARGETAREA:One humanoid creature											DURATION:(CASTERLEVEL) minutes [D]		SAVEINFO:Fortitude negates					SPELLRES:Yes		DESC:This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8.												SOURCEPAGE:p.277
Enlarge Person (Mass)	CLASSES:Sorcerer,Wizard=4										SCHOOL:Transmutation																			TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 round			RANGE:Close					TARGETAREA:(CASTERLEVEL) humanoid creatures, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) minutes [D]		SAVEINFO:Fortitude negates					SPELLRES:Yes		DESC:This spell functions like enlarge person, except that it affects multiple creatures.																	SOURCEPAGE:p.278
Entangle			CLASSES:Druid,Ranger=1						DOMAINS:Plant=1			SCHOOL:Transmutation																			TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Plants in a 40-ft.-radius spread									DURATION:(CASTERLEVEL) minutes [D]		SAVEINFO:Reflex partial; see text				SPELLRES:No			DESC:This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area.										SOURCEPAGE:p.278
Enthrall			CLASSES:Bard,Cleric=2						DOMAINS:Nobility=2		SCHOOL:Enchantment	SUBSCHOOL:Charm		DESCRIPTOR:Language Dependent|Mind-Affecting|Sonic						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 round			RANGE:Medium		ITEM:Potion	TARGETAREA:Any number of creatures											DURATION:1 hour or less				SAVEINFO:Will negates; see text				SPELLRES:Yes		DESC:If you have the attention of a group of creatures, you can use this spell to hold them enthralled.														SOURCEPAGE:p.278
Entropic Shield		CLASSES:Cleric=1												SCHOOL:Abjuration																				TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal		ITEM:Potion	TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]															DESC:A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.						SOURCEPAGE:p.278
Erase				CLASSES:Bard,Sorcerer,Wizard=1				DOMAINS:Rune=1			SCHOOL:Transmutation																			TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One scroll or two pages											DURATION:Instantaneous				SAVEINFO:See text							SPELLRES:No			DESC:Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces.							SOURCEPAGE:p.279
Ethereal Jaunt		CLASSES:Cleric,Sorcerer,Wizard=7									SCHOOL:Transmutation																			TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal		ITEM:Potion	TARGETAREA:You														DURATION:(CASTERLEVEL) rounds [D]															DESC:You become ethereal, along with your equipment.																							SOURCEPAGE:p.279
Etherealness		CLASSES:Cleric,Sorcerer,Wizard=9									SCHOOL:Transmutation																			TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch; see text			TARGETAREA:You and (CASTERLEVEL/3) others touched								DURATION:(CASTERLEVEL) minutes [D]											SPELLRES:Yes		DESC:This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands become ethereal.										SOURCEPAGE:p.279
Expeditious Retreat	CLASSES:Bard,Sorcerer,Wizard=1									SCHOOL:Transmutation																			TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal		ITEM:Potion	TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]															DESC:This spell increases your base land speed by 30 feet.																						SOURCEPAGE:p.279
Explosive Runes		CLASSES:Sorcerer,Wizard=3					DOMAINS:Rune=4			SCHOOL:Abjuration						DESCRIPTOR:Force												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:One touched object weighing no more than 10 lbs.							DURATION:Permanent until discharged [D]	SAVEINFO:See text							SPELLRES:Yes		DESC:You trace mystic runes upon a book, map, scroll, or similar object bearing written information which detonate when read, dealing 6d6 points of force damage.					SOURCEPAGE:p.279
Eyebite			CLASSES:Bard,Sorcerer,Wizard=6									SCHOOL:Necromancy																				TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One living creature											DURATION:(CASTERLEVEL) rounds			SAVEINFO:Fortitude negates					SPELLRES:Yes		DESC:Each round, you can target a single living creature, striking it with waves of power.																SOURCEPAGE:p.280

###Block: F
# Spell Name		Classes of caster					Domains granting the spell	School			Sub-School			Spell Descriptors				Spell Variations				Type				Components		Casting Time			Range							Item		Target Area or Effect																		Duration									Save Info									Spell Resistance			Description																																									Source Page
Fabricate			CLASSES:Sorcerer,Wizard=5			DOMAINS:Artifice=5		SCHOOL:Transmutation																	TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:see text			RANGE:Close								TARGETAREA:Up to (CASTERLEVEL*10) cu. ft.; see text													DURATION:Instantaneous							SAVEINFO:None								SPELLRES:No				DESC:You convert material of one sort into a product that is of the same material.																													SOURCEPAGE:p.280
Faerie Fire			CLASSES:Druid=1										SCHOOL:Evocation						DESCRIPTOR:Light										TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Long								TARGETAREA:Creatures and objects within a 5-ft.-radius burst											DURATION:(CASTERLEVEL) minutes [D]					SAVEINFO:None								SPELLRES:Yes			DESC:A pale glow surrounds and outlines the subjects who shed light as candles.																													SOURCEPAGE:p.280
False Life			CLASSES:Sorcerer,Wizard=2								SCHOOL:Necromancy																		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal					ITEM:Potion	TARGETAREA:You																			DURATION:(CASTERLEVEL) hours or until discharged; see text																DESC:You harness the power of unlife to grant yourself a limited ability to avoid death.																												SOURCEPAGE:p.280
False Vision		CLASSES:Bard,Sorcerer,Wizard=5		DOMAINS:Trickery=5		SCHOOL:Illusion		SUBSCHOOL:Glamer														TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:40-ft.-radius emanation																DURATION:(CASTERLEVEL) hours [D]					SAVEINFO:None								SPELLRES:No				DESC:This spell creates a subtle illusion, causing any divination [scrying] spell used to view anything within the area of this spell to instead receive a false image (as the major image spell), as defined by you at the time of casting.			SOURCEPAGE:p.280
Fear				CLASSES:Bard=3|Sorcerer,Wizard=4							SCHOOL:Necromancy						DESCRIPTOR:Fear|Mind-Affecting							TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:30 ft.							TARGETAREA:Cone-shaped burst																	DURATION:(CASTERLEVEL) rounds or 1 round; see text		SAVEINFO:Will partial							SPELLRES:Yes			DESC:An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save.																					SOURCEPAGE:p.281
Feather Fall		CLASSES:Bard,Sorcerer,Wizard=1							SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V		CASTTIME:1 immediate action	RANGE:Close						ITEM:Potion	TARGETAREA:(CASTERLEVEL) Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart	DURATION:Until landing or (CASTERLEVEL) rounds			SAVEINFO:Will negates (harmless) or Will negates (object);	SPELLRES:Yes (object)		DESC:The affected creatures or objects fall slowly.																																		SOURCEPAGE:p.281
Feeblemind			CLASSES:Sorcerer,Wizard=5								SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:One creature																		DURATION:Instantaneous							SAVEINFO:Will negates; see text					SPELLRES:Yes			DESC:Target creature's Intelligence and Charisma scores each drop to 1.																															SOURCEPAGE:p.281
Find the Path		CLASSES:Bard,Cleric,Druid=6			DOMAINS:Knowledge,Travel=6	SCHOOL:Divination																		TYPE:Arcane.Divine	COMPS:V, S, F	CASTTIME:3 rounds			RANGE:Personal or touch						TARGETAREA:You or creature touched																DURATION:(CASTERLEVEL*10) minutes					SAVEINFO:None or Will negates (harmless)				SPELLRES:No or yes (harmless)	DESC:The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon.																SOURCEPAGE:p.281
Find Traps			CLASSES:Cleric=2										SCHOOL:Divination																		TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal					ITEM:Potion	TARGETAREA:You																			DURATION:(CASTERLEVEL) minutes																				DESC:You gain intuitive insight into the workings of traps.																																	SOURCEPAGE:p.281
Finger of Death		CLASSES:Druid=8|Sorcerer,Wizard=7							SCHOOL:Necromancy						DESCRIPTOR:Death										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close								TARGETAREA:One creature																		DURATION:Instantaneous							SAVEINFO:Fortitude partial						SPELLRES:Yes			DESC:This spell instantly delivers (CASTERLEVEL*10) points of damage.																															SOURCEPAGE:p.282
Fire Shield			CLASSES:Sorcerer,Wizard=4			DOMAINS:Fire=5|Sun=4		SCHOOL:Evocation		SUBSCHOOL:Fire|Cold							VARIANTS:Warm Shield|Chill Shield	TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal							TARGETAREA:You																			DURATION:(CASTERLEVEL) rounds [D]																				DESC:This spell wreathes you in flame and causes damage to each creature that attacks you in melee protecting you from either cold-based or fire-based attacks.																SOURCEPAGE:p.282
Fire Seeds			CLASSES:Druid=6					DOMAINS:Fire,Sun=6		SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Fire										TYPE:Divine			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Up to four acorns or up to eight holly berries												DURATION:(CASTERLEVEL*10) minutes or until used			SAVEINFO:None or Reflex half; see text				SPELLRES:No				DESC:Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can throw, or you turn holly berries into bombs that you can detonate on command.									SOURCEPAGE:p.282
Fire Storm			CLASSES:Cleric=8|Druid=7								SCHOOL:Evocation						DESCRIPTOR:Fire										TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:Two 10-ft. cubes per level (S)															DURATION:Instantaneous							SAVEINFO:Reflex half							SPELLRES:Yes			DESC:When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.																										SOURCEPAGE:p.282
Fire Trap			CLASSES:Druid=2|Sorcerer,Wizard=4							SCHOOL:Abjuration						DESCRIPTOR:Fire										TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:10 minutes		RANGE:Touch								TARGETAREA:Object touched																	DURATION:Permanent until discharged [D]				SAVEINFO:Reflex half; see text					SPELLRES:Yes			DESC:Fire trap creates a fiery explosion when an intruder opens the item that the trap protects.																										SOURCEPAGE:p.282
Fireball			CLASSES:Sorcerer,Wizard=3			DOMAINS:Fire=3			SCHOOL:Evocation						DESCRIPTOR:Fire										TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Long								TARGETAREA:20-ft.-radius spread																DURATION:Instantaneous							SAVEINFO:Reflex half							SPELLRES:Yes			DESC:A fireball spell generates a searing explosion of flame that detonates with a low roar and deals (min(10,CASTERLEVEL))d6 points of fire damage to every creature within the area.												SOURCEPAGE:p.283
Flame Arrow			CLASSES:Sorcerer,Wizard=3								SCHOOL:Transmutation					DESCRIPTOR:Fire										TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close								TARGETAREA:Fifty projectiles, all of which must be together at the time of casting								DURATION:(CASTERLEVEL*10) minutes					SAVEINFO:None								SPELLRES:No				DESC:This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles.																					SOURCEPAGE:p.283
Flame Blade			CLASSES:Druid=2										SCHOOL:Evocation						DESCRIPTOR:Fire										TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:0 ft.								TARGETAREA:Sword-like beam																	DURATION:(CASTERLEVEL) minutes [D]					SAVEINFO:None								SPELLRES:Yes			DESC:A 3-foot-long, blazing beam of red-hot fire springs forth from your hand.																													SOURCEPAGE:p.283
Flame Strike		CLASSES:Cleric=5|Druid=4			DOMAINS:Sun,War=5			SCHOOL:Evocation						DESCRIPTOR:Fire										TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:Cylinder (10-ft. radius, 40-ft. high)													DURATION:Instantaneous							SAVEINFO:Reflex half							SPELLRES:Yes			DESC:A flame strike evokes a vertical column of divine fire dealing (min(15,CASTERLEVEL))d6 points of damage.																								SOURCEPAGE:p.283
Flaming Sphere		CLASSES:Druid,Sorcerer,Wizard=2							SCHOOL:Evocation						DESCRIPTOR:Fire										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:5-ft.-diameter sphere																DURATION:(CASTERLEVEL) rounds						SAVEINFO:Reflex negates							SPELLRES:Yes			DESC:A burning globe of fire rolls in whichever direction you point and burns those it strikes.																											SOURCEPAGE:p.283
Flare				CLASSES:Bard,Druid,Sorcerer,Wizard=0						SCHOOL:Evocation						DESCRIPTOR:Light										TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Close								TARGETAREA:Burst of light																	DURATION:Instantaneous							SAVEINFO:Fortitude negates						SPELLRES:Yes			DESC:This cantrip creates a burst of light.																																			SOURCEPAGE:p.284
Flesh to Stone		CLASSES:Sorcerer,Wizard=6								SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:One creature																		DURATION:Instantaneous							SAVEINFO:Fortitude negates						SPELLRES:Yes			DESC:The subject, along with all its carried gear, turns into a mindless, inert statue.																												SOURCEPAGE:p.284
Fly				CLASSES:Sorcerer,Wizard=3			DOMAINS:Travel=3			SCHOOL:Transmutation																	TYPE:Arcane.Divine	COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Touch						ITEM:Potion	TARGETAREA:Creature touched																	DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)		DESC:The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load).																				SOURCEPAGE:p.284
Floating Disk		CLASSES:Sorcerer,Wizard=1								SCHOOL:Evocation						DESCRIPTOR:Force										TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close								TARGETAREA:3-ft.-diameter disk of force															DURATION:(CASTERLEVEL) hours						SAVEINFO:None								SPELLRES:No				DESC:You create a slightly concave, circular plane of force that follows you about and carries loads for you.																								SOURCEPAGE:p.284
Fog Cloud			CLASSES:Druid,Sorcerer,Wizard=2		DOMAINS:Water,Weather=2		SCHOOL:Conjuration	SUBSCHOOL:Creation													TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium (100 ft. + 10 ft. level)			TARGETAREA:Fog spreads in 20-ft. radius, 20 ft. high													DURATION:(CASTERLEVEL*10) minutes					SAVEINFO:None								SPELLRES:No				DESC:A bank of fog billows out from the point you designate.																																SOURCEPAGE:p.284
Forbiddance			CLASSES:Cleric=6										SCHOOL:Abjuration																		TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:6 rounds			RANGE:Medium							TARGETAREA:(CASTERLEVEL*60)-ft. cube [S]															DURATION:Permanent							SAVEINFO:See text								SPELLRES:Yes			DESC:Forbiddance seals an area against all planar travel into or within it.																														SOURCEPAGE:p.285
Forcecage			CLASSES:Sorcerer,Wizard=7								SCHOOL:Evocation						DESCRIPTOR:Force										TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close								TARGETAREA:Barred cage (20-ft. cube) or windowless cell (10-ft. cube)										DURATION:(CASTERLEVEL) rounds [D]					SAVEINFO:Reflex negates							SPELLRES:No				DESC:This spell creates an immobile, invisible cubical prison composed of either bars of force or solid walls of force (your choice).																				SOURCEPAGE:p.285
Forceful Hand		CLASSES:Sorcerer,Wizard=6								SCHOOL:Evocation						DESCRIPTOR:Force										TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:10-ft. hand																		DURATION:(CASTERLEVEL) rounds [D]					SAVEINFO:None								SPELLRES:Yes			DESC:This spell functions as interposing hand, except that it can also pursue and bull rush one opponent you select.																							SOURCEPAGE:p.285
Foresight			CLASSES:Druid,Sorcerer,Wizard=9		DOMAINS:Knowledge=9		SCHOOL:Divination																		TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Personal or touch						TARGETAREA:See text																		DURATION:(CASTERLEVEL*10) minutes					SAVEINFO:None or Will negates (harmless)				SPELLRES:No or yes (harmless)	DESC:This spell grants you a powerful sixth sense in relation to yourself or another.																												SOURCEPAGE:p.285
Form of the Dragon I	CLASSES:Sorcerer,Wizard=6								SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal							TARGETAREA:You																			DURATION:(CASTERLEVEL) minutes [D]					SAVEINFO:See text								SPELLRES:No				DESC:You become a Medium chromatic or metallic dragon.																																	SOURCEPAGE:p.286
Form of the Dragon II	CLASSES:Sorcerer,Wizard=7								SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal							TARGETAREA:You																			DURATION:(CASTERLEVEL) minutes [D]					SAVEINFO:See text								SPELLRES:No				DESC:This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon.																			SOURCEPAGE:p.286
Form of the Dragon III	CLASSES:Sorcerer,Wizard=8								SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal							TARGETAREA:You																			DURATION:(CASTERLEVEL) minutes [D]					SAVEINFO:See text								SPELLRES:No				DESC:This spell functions as form of the dragon II save that it also allows you to take the form of a Huge chromatic or metallic dragon.																				SOURCEPAGE:p.286
Fox's Cunning		CLASSES:Bard,Sorcerer,Wizard=2							SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch						ITEM:Potion	TARGETAREA:Creature touched																	DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates (harmless)					SPELLRES:Yes			DESC:The target becomes smarter granting a +4 enhancement bonus to Intelligence.																													SOURCEPAGE:p.286
Fox's Cunning (Mass)	CLASSES:Bard,Sorcerer,Wizard=6							SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close								TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart								DURATION:(CASTERLEVEL) minutes					SAVEINFO:Will negates (harmless)					SPELLRES:Yes			DESC:This spell functions like fox's cunning, except that it affects multiple creatures.																												SOURCEPAGE:p.286
Freedom			CLASSES:Sorcerer,Wizard=9			DOMAINS:Liberation=9		SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close or see text						TARGETAREA:One creature																		DURATION:Instantaneous							SAVEINFO:Will negates (harmless)					SPELLRES:Yes			DESC:The subject is freed from spells and effects that restrict movement, including binding, entangle, grappling, imprisonment, maze, paralysis, petrification, pinning, sleep, slow, stunning, temporal stasis, and web.						SOURCEPAGE:p.287
Freedom of Movement	CLASSES:Bard,Cleric,Druid,Ranger=4		DOMAINS:Liberation,Luck=4	SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, M, DF	CASTTIME:1 standard action	RANGE:Personal or touch						TARGETAREA:You or creature touched																DURATION:(CASTERLEVEL*10) minutes					SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)		DESC:This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.						SOURCEPAGE:p.287
Freezing Sphere		CLASSES:Sorcerer,Wizard=6								SCHOOL:Evocation						DESCRIPTOR:Cold										TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Long								TARGETAREA:See text																		DURATION:Instantaneous or (CASTERLEVEL) rounds; see text	SAVEINFO:Reflex half; see text					SPELLRES:Yes			DESC:Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-foot-radius burst, dealing (min(15,CASTERLEVEL))d6 points of cold damage to each creature in the area.	SOURCEPAGE:p.287

###Block: G
# Spell Name				Classes of caster					Domains granting the spell	School			Sub-School				Spell Descriptors						Type				Components				Casting Time			Range								Item		Target Area or Effect													Duration													Save Info						Spell Resistance					Description																																Source Page
Gaseous Form				CLASSES:Bard,Sorcerer,Wizard=3		DOMAINS:Air=3			SCHOOL:Transmutation														TYPE:Arcane.Divine	COMPS:S, M/DF			CASTTIME:1 standard action	RANGE:Touch							ITEM:Potion	TARGETAREA:Willing corporeal creature touched									DURATION:(CASTERLEVEL*2) minutes [D]								SAVEINFO:None					SPELLRES:No						DESC:The subject and all its gear become insubstantial, misty, and translucent.																				SOURCEPAGE:p.287
Gate						CLASSES:Cleric,Sorcerer,Wizard=9		DOMAINS:Glory=9			SCHOOL:Conjuration	SUBSCHOOL:Creation|Calling									TYPE:Arcane.Divine	COMPS:V, S, M (see text)	CASTTIME:1 standard action	RANGE:Medium								TARGETAREA:See text													DURATION:Instantaneous or concentration [up to (CASTERLEVEL) rounds]; see text	SAVEINFO:None					SPELLRES:No						DESC:Casting a gate spell creates an interdimensional connection between your plane of existence and a plane you specify. You may call a particular individual or kind of being through the gate.	SOURCEPAGE:p.287
Geas/Quest					CLASSES:Bard,Cleric,Sorcerer,Wizard=6	DOMAINS:Charm,Nobility=6	SCHOOL:Enchantment	SUBSCHOOL:Compulsion		DESCRIPTOR:Language-Dependent|Mind-Affecting	TYPE:Arcane.Divine	COMPS:V				CASTTIME:10 minutes		RANGE:Close									TARGETAREA:One living creature											DURATION:(CASTERLEVEL) days or until discharged [D]						SAVEINFO:None					SPELLRES:Yes					DESC:This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw.													SOURCEPAGE:p.288
Geas (Lesser)				CLASSES:Bard,Sorcerer,Wizard=4							SCHOOL:Enchantment	SUBSCHOOL:Compulsion		DESCRIPTOR:Language-Dependent|Mind-Affecting	TYPE:Arcane			COMPS:V				CASTTIME:1 round			RANGE:Close									TARGETAREA:One living creature with 7 HD or less								DURATION:(CASTERLEVEL) days or until discharged [D]						SAVEINFO:Will negates				SPELLRES:Yes					DESC:A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as desired by you.							SOURCEPAGE:p.288
Gentle Repose				CLASSES:Cleric,Sorcerer,Wizard=3		DOMAINS:Repose=2			SCHOOL:Necromancy															TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Touch							ITEM:Potion	TARGETAREA:Corpse touched												DURATION:(CASTERLEVEL) days										SAVEINFO:Will negates (object)		SPELLRES:Yes (object)				DESC:You preserve the remains of a dead creature so that they do not decay.																					SOURCEPAGE:p.289
Ghost Sound					CLASSES:Bard,Sorcerer,Wizard=0							SCHOOL:Illusion		SUBSCHOOL:Figment											TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Close									TARGETAREA:Illusory sounds												DURATION:(CASTERLEVEL) rounds [D]									SAVEINFO:Will disbelief				SPELLRES:No						DESC:Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.														SOURCEPAGE:p.289
Ghoul Touch					CLASSES:Sorcerer,Wizard=2								SCHOOL:Necromancy															TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Touch							ITEM:Potion	TARGETAREA:Living humanoid touched											DURATION:1d6+2 rounds											SAVEINFO:Fortitude negates			SPELLRES:Yes					DESC:Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.						SOURCEPAGE:p.289
Giant Form I				CLASSES:Sorcerer,Wizard=7								SCHOOL:Transmutation	SUBSCHOOL:Polymorph										TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Personal								TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]																							DESC:When you cast this spell you can assume the form of any Large humanoid creature of the giant subtype.																SOURCEPAGE:p.289
Giant Form II				CLASSES:Sorcerer,Wizard=8								SCHOOL:Transmutation	SUBSCHOOL:Polymorph										TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Personal								TARGETAREA:You														DURATION:(CASTERLEVEL) minutes [D]																							DESC:This spell functions as giant form I except that it also allows you to assume the form of any Huge creature of the giant type.												SOURCEPAGE:p.289
Giant Vermin				CLASSES:Cleric,Druid=4									SCHOOL:Transmutation														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Close									TARGETAREA:1 or more vermin, no two of which can be more than 30 ft. apart				DURATION:(CASTERLEVEL) minutes									SAVEINFO:None					SPELLRES:Yes					DESC:You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts.																SOURCEPAGE:p.290
Glibness					CLASSES:Bard=3										SCHOOL:Transmutation														TYPE:Arcane			COMPS:S				CASTTIME:1 standard action	RANGE:Personal						ITEM:Potion	TARGETAREA:You														DURATION:(CASTERLEVEL*10) minutes [D]																						DESC:Your speech becomes fluent and more believable, causing those who hear you to believe every word you say.															SOURCEPAGE:p.290
Glitterdust					CLASSES:Bard,Sorcerer,Wizard=2							SCHOOL:Conjuration	SUBSCHOOL:Creation										TYPE:Arcane			COMPS:V, S, M (ground mica)	CASTTIME:1 standard action	RANGE:Medium								TARGETAREA:Creatures and objects within 10-ft.-radius spread						DURATION:(CASTERLEVEL) rounds										SAVEINFO:Will negates (blinding only)	SPELLRES:No						DESC:A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.			SOURCEPAGE:p.290
Globe of Invulnerability		CLASSES:Sorcerer,Wizard=6								SCHOOL:Abjuration															TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:10 ft.								TARGETAREA:10-ft.-radius spherical emanation, centered on you						DURATION:(CASTERLEVEL) rounds [D]									SAVEINFO:None					SPELLRES:No						DESC:This spell functions like lesser globe of invulnerability, except that it also excludes 4th-level spells and spell-like effects.											SOURCEPAGE:p.290
Globe of Invulnerability (Lesser)	CLASSES:Sorcerer,Wizard=4								SCHOOL:Abjuration															TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:10 ft.								TARGETAREA:10-ft.-radius spherical emanation, centered on you						DURATION:(CASTERLEVEL) rounds [D]									SAVEINFO:None					SPELLRES:No						DESC:An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower.														SOURCEPAGE:p.290
Glyph of Warding				CLASSES:Cleric=3					DOMAINS:Rune=3			SCHOOL:Abjuration															TYPE:Divine			COMPS:V, S, M			CASTTIME:10 minutes		RANGE:Touch									TARGETAREA:Object touched or up to (CASTERLEVEL*5) sq. ft.							DURATION:Permanent until discharged [D]								SAVEINFO:See text					SPELLRES:No (object) and yes; see text	DESC:This powerful inscription harms those who enter, pass, or open the warded area or object.																		SOURCEPAGE:p.290
Glyph of Warding (Greater)		CLASSES:Cleric=6					DOMAINS:Rune=6			SCHOOL:Abjuration															TYPE:Divine			COMPS:V, S, M			CASTTIME:10 minutes		RANGE:Touch									TARGETAREA:Object touched or up to (CASTERLEVEL*5) sq. ft.							DURATION:Permanent until discharged [D]								SAVEINFO:See text					SPELLRES:No (object) and yes; see text	DESC:This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 points of damage, and a greater spell glyph can store a spell of 6th level or lower.			SOURCEPAGE:p.291
Goodberry					CLASSES:Druid=1										SCHOOL:Transmutation														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch									TARGETAREA:2d4 fresh berries touched										DURATION:(CASTERLEVEL) days										SAVEINFO:None					SPELLRES:Yes					DESC:Casting goodberry makes 2d4 freshly picked berries magical.																							SOURCEPAGE:p.291
Good Hope					CLASSES:Bard=3										SCHOOL:Enchantment	SUBSCHOOL:Compulsion		DESCRIPTOR:Mind-Affecting				TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Medium						ITEM:Potion	TARGETAREA:(CASTERLEVEL) living creatures, no two of which may be more than 30 ft. apart		DURATION:(CASTERLEVEL) minutes									SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)				DESC:This spell instills powerful hope in the subjects granting a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.					SOURCEPAGE:p.291
Grasping Hand				CLASSES:Sorcerer,Wizard=7			DOMAINS:Strength=7		SCHOOL:Evocation							DESCRIPTOR:Force						TYPE:Arcane.Divine	COMPS:V, S, F			CASTTIME:1 standard action	RANGE:Medium								TARGETAREA:10-ft. hand													DURATION:(CASTERLEVEL) rounds [D]									SAVEINFO:None					SPELLRES:Yes					DESC:This spell functions as interposing hand, except that it can also grapple one opponent you select.																SOURCEPAGE:p.291
Grease					CLASSES:Bard,Sorcerer,Wizard=1							SCHOOL:Conjuration	SUBSCHOOL:Creation										TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Close									TARGETAREA:One object or 10-ft. square										DURATION:(CASTERLEVEL) minutes [D]									SAVEINFO:See text					SPELLRES:No						DESC:A grease spell covers a solid surface with a layer of slippery grease.																					SOURCEPAGE:p.291
Guards and Wards				CLASSES:Sorcerer,Wizard=6								SCHOOL:Abjuration															TYPE:Arcane			COMPS:V, S, M, F			CASTTIME:30 minutes		RANGE:Anywhere within the area to be warded			TARGETAREA:Up to (CASTERLEVEL*200) sq. ft. [S]									DURATION:(CASTERLEVEL*2) hours [D]									SAVEINFO:See text					SPELLRES:See text					DESC:This powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical wards and effects.												SOURCEPAGE:p.292
Guidance					CLASSES:Cleric,Druid=0									SCHOOL:Divination															TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch							ITEM:Potion	TARGETAREA:Creature touched												DURATION:1 minute or until discharged								SAVEINFO:Will negates (harmless)		SPELLRES:Yes					DESC:This spell imbues the subject with a touch of divine guidance.																						SOURCEPAGE:p.292
Gust of Wind				CLASSES:Druid,Sorcerer,Wizard=2							SCHOOL:Evocation							DESCRIPTOR:Air						TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:60 ft.								TARGETAREA:Line-shaped gust of severe wind emanating out from you to the extreme of the range	DURATION:1 round												SAVEINFO:Fortitude negates			SPELLRES:Yes					DESC:This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path.												SOURCEPAGE:p.293

###Block: H
# Spell Name		Classes of caster					Domains granting the spell	School			Sub-School			Spell Descriptors			Type				Components		Casting Time			Range			Item		Target Area or Effect																												Duration							Save Info							Spell Resistance		Description																																				Source Page
Hallow			CLASSES:Cleric,Druid=5									SCHOOL:Evocation						DESCRIPTOR:Good			TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:24 hours			RANGE:Touch				TARGETAREA:40-ft. radius emanating from the touched point																						DURATION:Instantaneous					SAVEINFO:See text						SPELLRES:See text		DESC:Hallow makes a particular site, building, or structure a holy site.																									SOURCEPAGE:p.293
Hallucinatory Terrain	CLASSES:Bard,Sorcerer,Wizard=4							SCHOOL:Illusion		SUBSCHOOL:Glamer							TYPE:Arcane			COMPS:V, S, M	CASTTIME:10 minutes		RANGE:Long				TARGETAREA:One (CASTERLEVEL*30)-ft. cube [S]																								DURATION:(CASTERLEVEL*2) hours [D]			SAVEINFO:Will disbelief (if interacted with)	SPELLRES:No			DESC:You make natural terrain look, sound, and smell like some other sort of natural terrain.																						SOURCEPAGE:p.293
Harm				CLASSES:Cleric=6					DOMAINS:Destruction=6		SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Creature touched																											DURATION:Instantaneous					SAVEINFO:Will half; see text				SPELLRES:Yes		DESC:Harm charges a subject with negative energy that deals (min(150,CASTERLEVEL*10)) points of damage.																				SOURCEPAGE:p.293
Haste				CLASSES:Bard,Sorcerer,Wizard=3							SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart																		DURATION:(CASTERLEVEL) rounds				SAVEINFO:Fortitude negates (harmless)		SPELLRES:Yes (harmless)	DESC:The transmuted creatures move and act more quickly than normal.																										SOURCEPAGE:p.293
Halt Undead			CLASSES:Sorcerer,Wizard=3								SCHOOL:Necromancy											TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium	ITEM:Potion	TARGETAREA:Up to three undead creatures, no two of which can be more than 30 ft. apart																	DURATION:(CASTERLEVEL) rounds				SAVEINFO:Will negates (see text)			SPELLRES:Yes		DESC:This spell renders as many as three undead creatures immobile.																										SOURCEPAGE:p.294
Heal				CLASSES:Cleric=6|Druid=7			DOMAINS:Healing=6			SCHOOL:Conjuration	SUBSCHOOL:Healing							TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Creature touched																											DURATION:Instantaneous					SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)	DESC:Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.																					SOURCEPAGE:p.294
Heal (Mass)			CLASSES:Cleric=9					DOMAINS:Healing=9			SCHOOL:Conjuration	SUBSCHOOL:Healing							TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One or more creatures, no two of which can be more than 30 ft. apart																		DURATION:Instantaneous					SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)	DESC:This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.																SOURCEPAGE:p.294
Heal Mount			CLASSES:Paladin=3										SCHOOL:Conjuration	SUBSCHOOL:Healing							TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Your mount touched																											DURATION:Instantaneous					SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)	DESC:This spell functions like heal, but it affects only the paladin's special mount (typically a horse).																				SOURCEPAGE:p.294
Heat Metal			CLASSES:Druid=2					DOMAINS:Sun=2			SCHOOL:Transmutation					DESCRIPTOR:Fire			TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or (CASTERLEVEL*25) lbs. of metal, all of which must be within a 30-ft. circle	DURATION:7 rounds						SAVEINFO:Will negates (object)			SPELLRES:Yes (object)	DESC:Heat metal causes metal objects to become red-hot.																												SOURCEPAGE:p.294
Helping Hand		CLASSES:Cleric=3										SCHOOL:Evocation											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:5 miles			TARGETAREA:Ghostly hand																												DURATION:(CASTERLEVEL) hours				SAVEINFO:None						SPELLRES:No			DESC:You create the ghostly image of a hand, which you can send to find a creature within 5 miles.																					SOURCEPAGE:p.295
Heroes' Feast		CLASSES:Bard,Cleric=6				DOMAINS:Community=6		SCHOOL:Conjuration					DESCRIPTOR:Creation		TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:10 minutes		RANGE:Close				TARGETAREA:Feast for (CASTERLEVEL) creatures																								DURATION:1 hour plus 12 hours; see text		SAVEINFO:None						SPELLRES:No			DESC:You bring forth a great feast, including a magnificent table, chairs, service, and food and drink.																				SOURCEPAGE:p.295
Heroism			CLASSES:Bard=2|Sorcerer,Wizard=3		DOMAINS:Charm=4			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																											DURATION:(CASTERLEVEL*10) minutes			SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)	DESC:This spell imbues a single creature with great bravery and morale in battle.																								SOURCEPAGE:p.295
Heroism (Greater)		CLASSES:Bard=5|Sorcerer,Wizard=6							SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Creature touched																											DURATION:(CASTERLEVEL) minutes			SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)	DESC:This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points.								SOURCEPAGE:p.295
Hide from Animals		CLASSES:Druid,Ranger=1									SCHOOL:Abjuration											TYPE:Arcane			COMPS:S, DF		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:(CASTERLEVEL) creatures touched																								DURATION:(CASTERLEVEL*10) minutes [D]		SAVEINFO:Will negates (harmless)			SPELLRES:Yes		DESC:Animals cannot sense the warded creatures.																														SOURCEPAGE:p.296
Hide from Undead		CLASSES:Cleric=1										SCHOOL:Abjuration											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:(CASTERLEVEL) creatures touched																								DURATION:(CASTERLEVEL*10) minutes [D]		SAVEINFO:Will negates (harmless); see text	SPELLRES:Yes		DESC:Undead cannot see, hear, or smell creatures warded by this spell.																										SOURCEPAGE:p.296
Hideous Laughter		CLASSES:Bard=1|Sorcerer,Wizard=2							SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:One creature; see text																										DURATION:(CASTERLEVEL) rounds				SAVEINFO:Will negates					SPELLRES:Yes		DESC:This spell afflicts the subject with uncontrollable laughter.																										SOURCEPAGE:p.296
Hold Animal			CLASSES:Druid,Ranger=2				DOMAINS:Animal=2			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Divine			COMPS:V, S										ITEM:Potion	TARGETAREA:One animal																												DURATION:(CASTERLEVEL) rounds [D]; see text	SAVEINFO:Will negates; see text			SPELLRES:Yes		DESC:This spell functions like hold person, except that it affects an animal instead of a humanoid.																					SOURCEPAGE:p.296
Hold Monster		CLASSES:Bard=4|Sorcerer,Wizard=5		DOMAINS:Law=6			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One living creature																										DURATION:(CASTERLEVEL) rounds [D]; see text	SAVEINFO:Will negates; see text			SPELLRES:Yes		DESC:This spell functions like hold person, except that it affects any living creature that fails its Will save.																			SOURCEPAGE:p.296
Hold Monster (Mass)	CLASSES:Sorcerer,Wizard=9								SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S, F/DF	CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One or more creatures, no two of which can be more than 30 ft. apart																		DURATION:(CASTERLEVEL) rounds [D]; see text	SAVEINFO:Will negates; see text			SPELLRES:Yes		DESC:This spell functions like hold person, except that it affects multiple creatures and holds any living creature that fails its Will save.														SOURCEPAGE:p.296
Hold Person			CLASSES:Bard,Cleric=2|Sorcerer,Wizard=3						SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane.Divine	COMPS:V, S, F/DF	CASTTIME:1 standard action	RANGE:Medium	ITEM:Potion	TARGETAREA:One humanoid creature																										DURATION:(CASTERLEVEL) rounds [D]; see text	SAVEINFO:Will negates; see text			SPELLRES:Yes		DESC:The subject becomes paralyzed and freezes in place.																												SOURCEPAGE:p.296
Hold Person (Mass)	CLASSES:Sorcerer,Wizard=7								SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S, F/DF	CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One or more humanoid creatures, no two of which can be more than 30 ft. apart																	DURATION:(CASTERLEVEL) rounds [D]; see text	SAVEINFO:Will negates; see text			SPELLRES:Yes		DESC:This spell functions like hold person, except as noted above.																										SOURCEPAGE:p.296
Hold Portal			CLASSES:Sorcerer,Wizard=1								SCHOOL:Abjuration											TYPE:Arcane			COMPS:V		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One portal, up to (CASTERLEVEL*20) sq. ft.																							DURATION:(CASTERLEVEL) minutes [D]			SAVEINFO:None						SPELLRES:No			DESC:This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone.																						SOURCEPAGE:p.297
Holy Aura			CLASSES:Cleric=8					DOMAINS:Glory,Good=8		SCHOOL:Abjuration						DESCRIPTOR:Good			TYPE:Divine			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:20 ft.			TARGETAREA:(CASTERLEVEL) creatures in a 20-ft.-radius burst centered on you																			DURATION:(CASTERLEVEL) rounds [D]			SAVEINFO:See text						SPELLRES:Yes (harmless)	DESC:A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects.	SOURCEPAGE:p.297
Holy Smite			CLASSES:Cleric=4					DOMAINS:Glory,Good=4		SCHOOL:Evocation						DESCRIPTOR:Good			TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:20-ft.-radius burst																										DURATION:Instantaneous (1 round); see text	SAVEINFO:Will partial; see text			SPELLRES:Yes		DESC:You draw down holy power to smite your enemies.																													SOURCEPAGE:p.297
Holy Sword			CLASSES:Paladin=4					DOMAINS:Glory=7			SCHOOL:Evocation						DESCRIPTOR:Good			TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Melee weapon touched																										DURATION:(CASTERLEVEL) rounds				SAVEINFO:None						SPELLRES:No			DESC:This spell allows you to channel holy power into your sword, or any other melee weapon you choose.																				SOURCEPAGE:p.297
Holy Word			CLASSES:Cleric=7					DOMAINS:Good=7			SCHOOL:Evocation						DESCRIPTOR:Good|Sonic		TYPE:Divine			COMPS:V		CASTTIME:1 standard action	RANGE:40 ft.			TARGETAREA:Nongood creatures in a 40-ft.-radius spread centered on you																				DURATION:Instantaneous					SAVEINFO:Will partial					SPELLRES:Yes		DESC:Any nongood creature within the area of a holy word spell suffers ill effects.																								SOURCEPAGE:p.297
Horrid Wilting		CLASSES:Sorcerer,Wizard=8			DOMAINS:Water=8			SCHOOL:Necromancy											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Long				TARGETAREA:Living creatures, no two of which can be more than 60 ft. apart																			DURATION:Instantaneous					SAVEINFO:Fortitude half					SPELLRES:Yes		DESC:This spell evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crumble to dust dealing (min(20,CASTERLEVEL))d6 points of damage.						SOURCEPAGE:p.298
Hypnotic Pattern		CLASSES:Bard,Sorcerer,Wizard=2							SCHOOL:Illusion		SUBSCHOOL:Pattern		DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Colorful lights in a 10-ft.-radius spread																							DURATION:Concentration + 2 rounds			SAVEINFO:Will negates					SPELLRES:Yes		DESC:A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it.																				SOURCEPAGE:p.298
Hypnotism			CLASSES:Bard,Sorcerer,Wizard=1							SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S		CASTTIME:1 round			RANGE:Close		ITEM:Potion	TARGETAREA:Several living creatures, no two of which may be more than 30 ft. apart																		DURATION:2d4 rounds [D]					SAVEINFO:Will negates					SPELLRES:Yes		DESC:Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you.																		SOURCEPAGE:p.298

###Block: I, J, K
# Spell Name				Classes of caster					Domains granting the spell	School			Sub-School			Spell Descriptors			Type				Components		Casting Time			Range				Item		Target Area or Effect															Duration								Save Info											Spell Resistance							Description																																								Source Page
Ice Storm					CLASSES:Druid,Sorcerer,Wizard=4		DOMAINS:Water,Weather=5		SCHOOL:Evocation						DESCRIPTOR:Cold			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Cylinder (20-ft. radius, 40 ft. high)										DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None										SPELLRES:Yes							DESC:Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area.														SOURCEPAGE:p.298
Identify					CLASSES:Bard,Sorcerer,Wizard=1		DOMAINS:Magic=1			SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:60 ft.				TARGETAREA:Cone-shaped emanation													DURATION:(CASTERLEVEL*3) rounds [D]				SAVEINFO:None										SPELLRES:No								DESC:This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession.									SOURCEPAGE:p.299
Illusory Script				CLASSES:Bard,Sorcerer,Wizard=3							SCHOOL:Illusion		SUBSCHOOL:Phantasm	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 minute per page	RANGE:Touch					TARGETAREA:One touched object weighing no more than 10 lbs.									DURATION:(CASTERLEVEL) days [D]				SAVEINFO:Will negates; see text							SPELLRES:Yes							DESC:You write instructions or other information on parchment, paper, or any suitable writing material. Only the person (or people) designated by you at the time of the casting can read the writing; it's unintelligible to any other character.	SOURCEPAGE:p.299
Illusory Wall				CLASSES:Sorcerer,Wizard=4								SCHOOL:Illusion		SUBSCHOOL:Figment							TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:Image 1 ft. by 10 ft. by 10 ft.											DURATION:Permanent						SAVEINFO:Will disbelief (if interacted with)					SPELLRES:No								DESC:This spell creates the illusion of a wall, floor, ceiling, or similar surface.																												SOURCEPAGE:p.299
Imbue with Spell Ability		CLASSES:Cleric=4					DOMAINS:Community,Magic=4	SCHOOL:Evocation											TYPE:Divine			COMPS:V, S, DF	CASTTIME:10 minutes		RANGE:Touch					TARGETAREA:Creature touched; see text												DURATION:Permanent until discharged [D]			SAVEINFO:Will negates (harmless)							SPELLRES:Yes (harmless)						DESC:You transfer some of your currently prepared spells, and the ability to cast them, to another creature.																							SOURCEPAGE:p.299
Implosion					CLASSES:Cleric=9					DOMAINS:Destruction=9		SCHOOL:Evocation											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One corporeal creature/round												DURATION:Concentration [up to (CASTERLEVEL/2) rounds]	SAVEINFO:Fortitude negates								SPELLRES:Yes							DESC:This spell causes a destructive resonance in a corporeal creature's body.																												SOURCEPAGE:p.299
Imprisonment				CLASSES:Sorcerer,Wizard=9								SCHOOL:Abjuration											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Creature touched														DURATION:Instantaneous						SAVEINFO:Will negates; see text							SPELLRES:Yes							DESC:When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the ground.										SOURCEPAGE:p.300
Incendiary Cloud				CLASSES:Sorcerer,Wizard=8			DOMAINS:Fire=8			SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Fire			TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Cloud spreads in 20-ft. radius, 20 ft. high									DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:Reflex half, see text							SPELLRES:No								DESC:An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers.																									SOURCEPAGE:p.300
Inflict Critical Wounds			CLASSES:Cleric=4					DOMAINS:Destruction=4		SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Creature touched														DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:When laying your hand upon a creature, you channel negative energy that deals 4d8+(min(20,CASTERLEVEL)) points of damage.																				SOURCEPAGE:p.300
Inflict Critical Wounds (Mass)	CLASSES:Cleric=8										SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart					DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:Negative energy spreads out in all directions from the point of origin, dealing 4d8+(min(40,CASTERLEVEL)) points of damage to nearby living enemies.																SOURCEPAGE:p.300
Inflict Light Wounds			CLASSES:Cleric=1										SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched														DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:When laying your hand upon a creature, you channel negative energy that deals 1d8+(min(5,CASTERLEVEL)) points of damage.																					SOURCEPAGE:p.300
Inflict Light Wounds (Mass)		CLASSES:Cleric=5										SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart					DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:Negative energy spreads out in all directions from the point of origin, dealing 1d8+(min(25,CASTERLEVEL)) points of damage to nearby living enemies.																SOURCEPAGE:p.300
Inflict Moderate Wounds			CLASSES:Cleric=2										SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched														DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:When laying your hand upon a creature, you channel negative energy that deals 2d8+(min(10,CASTERLEVEL)) points of damage.																				SOURCEPAGE:p.300
Inflict Moderate Wounds (Mass)	CLASSES:Cleric=6										SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart					DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:Negative energy spreads out in all directions from the point of origin, dealing 2d8+(min(30,CASTERLEVEL)) points of damage to nearby living enemies.																SOURCEPAGE:p.300
Inflict Serious Wounds			CLASSES:Cleric=3										SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched														DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:When laying your hand upon a creature, you channel negative energy that deals 3d8+(min(15,CASTERLEVEL)) points of damage.																				SOURCEPAGE:p.301
Inflict Serious Wounds (Mass)		CLASSES:Cleric=7										SCHOOL:Necromancy											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart					DURATION:Instantaneous						SAVEINFO:Will half									SPELLRES:Yes							DESC:Negative energy spreads out in all directions from the point of origin, dealing 3d8+(min(35,CASTERLEVEL)) points of damage to nearby living enemies.																SOURCEPAGE:p.301
Insanity					CLASSES:Sorcerer,Wizard=7			DOMAINS:Charm,Madness=7		SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:One living creature													DURATION:Instantaneous						SAVEINFO:Will negates									SPELLRES:Yes							DESC:The affected creature suffers from a continuous confusion effect, as the spell.																											SOURCEPAGE:p.301
Insect Plague				CLASSES:Cleric,Druid=5									SCHOOL:Conjuration	SUBSCHOOL:Summoning						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 round			RANGE:Long					TARGETAREA:One swarm of wasps per three levels, each of which must be adjacent to at least one other swarm	DURATION:(CASTERLEVEL) minutes				SAVEINFO:None										SPELLRES:No								DESC:You summon a number of swarms of wasps.																																		SOURCEPAGE:p.301
Instant Summons				CLASSES:Sorcerer,Wizard=7			DOMAINS:Artifice=7|Rune=8	SCHOOL:Conjuration	SUBSCHOOL:Summoning						TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:See text				TARGETAREA:One object weighing 10 lbs. or less whose longest dimension is 6 ft. or less				DURATION:Permanent until discharged				SAVEINFO:None										SPELLRES:No								DESC:You call some nonliving item directly to your hand from virtually any location.																											SOURCEPAGE:p.301
Interposing Hand				CLASSES:Sorcerer,Wizard=5								SCHOOL:Evocation						DESCRIPTOR:Force			TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:10-ft. hand															DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None										SPELLRES:Yes							DESC:Interposing hand creates a Large magic hand that appears between you and one opponent.																										SOURCEPAGE:p.301
Invisibility				CLASSES:Bard,Sorcerer,Wizard=2		DOMAINS:Trickery=2		SCHOOL:Illusion		SUBSCHOOL:Glamer							TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Personal or touch	ITEM:Potion	TARGETAREA:You or a creature or object weighing no more than (CASTERLEVEL*100) lbs.					DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:Will negates (harmless) or Will negates (harmless, object)	SPELLRES:Yes (harmless) or yes (harmless, object)	DESC:The creature or object touched becomes invisible.																																SOURCEPAGE:p.301
Invisibility (Greater)			CLASSES:Bard,Sorcerer,Wizard=4							SCHOOL:Illusion		SUBSCHOOL:Glamer							TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal or touch			TARGETAREA:You or creature touched													DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:Will negates (harmless)							SPELLRES:Yes (harmless) or yes (harmless, object)	DESC:This spell functions like invisibility, except that it doesn't end if the subject attacks.																										SOURCEPAGE:p.302
Invisibility (Mass)			CLASSES:Sorcerer,Wizard=7			DOMAINS:Trickery=8		SCHOOL:Illusion		SUBSCHOOL:Glamer							TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Any number of creatures, no two of which can be more than 180 ft. apart					DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:Will negates (harmless) or Will negates (harmless, object)	SPELLRES:Yes (harmless) or yes (harmless, object)	DESC:This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks.																			SOURCEPAGE:p.302
Invisibility Purge			CLASSES:Cleric=3										SCHOOL:Evocation											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal		ITEM:Potion	TARGETAREA:You																DURATION:(CASTERLEVEL) minutes [D]																									DESC:You surround yourself with a sphere of power with a radius of (CASTERLEVEL*5) feet that negates all forms of invisibility.																				SOURCEPAGE:p.302
Invisibility Sphere			CLASSES:Bard,Sorcerer,Wizard=3							SCHOOL:Illusion		SUBSCHOOL:Glamer							TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:10-ft.-radius emanation around the creature									DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:Will negates (harmless) or Will negates (harmless, object)	SPELLRES:Yes (harmless) or yes (harmless, object)	DESC:This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient at the time the spell is cast. The center of the effect is mobile with the recipient.				SOURCEPAGE:p.302
Iron Body					CLASSES:Sorcerer,Wizard=8								SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You																DURATION:(CASTERLEVEL) minutes [D]																									DESC:This spell transforms your body into living iron, which grants you several powerful resistances and abilities.																						SOURCEPAGE:p.302
Ironwood					CLASSES:Druid=6										SCHOOL:Transmutation										TYPE:Divine			COMPS:V, S, F	CASTTIME:1 minute/lb. created	RANGE:0 ft.					TARGETAREA:An ironwood object weighing up to (CASTERLEVEL*5) lbs.								DURATION:(CASTERLEVEL) days [D]				SAVEINFO:None										SPELLRES:No								DESC:Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items.																				SOURCEPAGE:p.303
Irresistible Dance			CLASSES:Bard=6|Sorcerer,Wizard=8							SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V		CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Living creature touched													DURATION:1d4+1 rounds						SAVEINFO:Will partial									SPELLRES:Yes							DESC:The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping.																							SOURCEPAGE:p.303
Jump						CLASSES:Druid,Ranger,Sorcerer,Wizard=1						SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched														DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:Will negates (harmless)							SPELLRES:Yes							DESC:The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps.																							SOURCEPAGE:p.303
Keen Edge					CLASSES:Sorcerer,Wizard=3								SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close			ITEM:Potion	TARGETAREA:One weapon or 50 projectiles, all of which must be together at the time of casting			DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:Will negates (harmless, object)						SPELLRES:Yes (harmless, object)				DESC:This spell makes a weapon magically keen, improving its ability to deal telling blows.																										SOURCEPAGE:p.303
Knock						CLASSES:Sorcerer,Wizard=2								SCHOOL:Transmutation										TYPE:Arcane			COMPS:V		CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:One door, box, or chest with an area of up to (CASTERLEVEL*10) sq. ft.					DURATION:Instantaneous; see text				SAVEINFO:None										SPELLRES:No								DESC:Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock.																								SOURCEPAGE:p.303
Know Direction				CLASSES:Bard,Druid=0									SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal		ITEM:Potion	TARGETAREA:You																DURATION:Instantaneous																											DESC:When you cast this spell, you instantly know the direction of north from your current position.																									SOURCEPAGE:p.304

###Block: L
# Spell Name	Classes of caster						Domains granting the spell	School			Sub-School			Spell Descriptors			Type				Components		Casting Time			Range				Item		Target Area or Effect														Duration								Save Info			Spell Resistance	Description																																			Source Page
Legend Lore		CLASSES:Bard=4|Sorcerer,Wizard=6			DOMAINS:Knowledge=7		SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, S, M, F	CASTTIME:see text			RANGE:Personal				TARGETAREA:You															DURATION:See text														DESC:Legend lore brings to your mind legends about an important person, place, or thing.																						SOURCEPAGE:p.304
Levitate		CLASSES:Sorcerer,Wizard=2									SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Personal or Close	ITEM:Potion	TARGETAREA:You or one willing creature or one object [total weight up to (CASTERLEVEL*100) lbs.]	DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:None		SPELLRES:No		DESC:Levitate allows you to move yourself, another creature, or an object up and down as you wish.																				SOURCEPAGE:p.304
Light			CLASSES:Bard,Cleric,Druid,Sorcerer,Wizard=0						SCHOOL:Evocation						DESCRIPTOR:Light			TYPE:Arcane.Divine	COMPS:V, M/DF	CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Object touched													DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None		SPELLRES:No		DESC:This spell causes a touched object to glow like a torch.																										SOURCEPAGE:p.304
Lightning Bolt	CLASSES:Sorcerer,Wizard=3									SCHOOL:Evocation						DESCRIPTOR:Electricity		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:120 ft.				TARGETAREA:120-ft. line														DURATION:Instantaneous						SAVEINFO:Reflex half	SPELLRES:Yes	DESC:You release a powerful stroke of electrical energy that deals (min(10,CASTERLEVEL))d6 points of electricity damage to each creature within its area.											SOURCEPAGE:p.304
Limited Wish	CLASSES:Sorcerer,Wizard=7									SCHOOL:Universal											TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:See text				TARGETAREA:See text														DURATION:See text							SAVEINFO:None, see text	SPELLRES:Yes	DESC:A limited wish lets you create nearly any type of effect.																										SOURCEPAGE:p.305
Liveoak		CLASSES:Druid=6											SCHOOL:Transmutation										TYPE:Divine			COMPS:V, S		CASTTIME:10 minutes		RANGE:Touch					TARGETAREA:Tree touched														DURATION:(CASTERLEVEL) days [D]				SAVEINFO:None		SPELLRES:No		DESC:This spell turns an oak tree into a protector or guardian.																										SOURCEPAGE:p.305
Locate Creature	CLASSES:Bard,Sorcerer,Wizard=4								SCHOOL:Divination											TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:(CASTERLEVEL*10) minutes												DURATION:(CASTERLEVEL) minutes				SAVEINFO:None		SPELLRES:No		DESC:This spell functions like locate object, except this spell locates a known creature.																						SOURCEPAGE:p.305
Locate Object	CLASSES:Bard,Sorcerer,Wizard=2|Cleric=3		DOMAINS:Travel=2			SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, S, F/DF	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Circle, centered on you, with a radius of ((CASTERLEVEL*40)+400) ft.				DURATION:(CASTERLEVEL) minutes				SAVEINFO:None		SPELLRES:No		DESC:You sense the direction of a well-known or clearly visualized object.																								SOURCEPAGE:p.305
Longstrider		CLASSES:Druid,Ranger=1					DOMAINS:Travel=1			SCHOOL:Transmutation										TYPE:Divine			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal		ITEM:Potion	TARGETAREA:You															DURATION:(CASTERLEVEL) hours [D]											DESC:This spell gives you a +10 foot enhancement bonus to your base speed.																								SOURCEPAGE:p.305
Lullaby		CLASSES:Bard=0											SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Living creatures within a 10-ft.-radius burst								DURATION:Concentration + (CASTERLEVEL) rounds [D]	SAVEINFO:Will negates	SPELLRES:Yes	DESC:Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect.	SOURCEPAGE:p.305

###Block: M
# Spell Name			Classes of caster						Domains granting the spell		School			Sub-School				Spell Descriptors			Type				Components			Casting Time			Range			Item		Target Area or Effect															Duration														Save Info										Spell Resistance				Description																													Source Page
Mage Armor				CLASSES:Sorcerer,Wizard=1										SCHOOL:Conjuration	SUBSCHOOL:Creation		DESCRIPTOR:Force			TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched														DURATION:(CASTERLEVEL) hours [D]										SAVEINFO:Will negates (harmless)						SPELLRES:No					DESC:An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.										SOURCEPAGE:p.306
Mage Hand				CLASSES:Bard,Sorcerer,Wizard=0									SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One nonmagical, unattended object weighing up to 5 lbs.							DURATION:Concentration												SAVEINFO:None									SPELLRES:No					DESC:You point your finger at an object and can lift it and move it at will from a distance.															SOURCEPAGE:p.306
Mage's Disjunction		CLASSES:Sorcerer,Wizard=9				DOMAINS:Magic=9				SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V			CASTTIME:1 standard action	RANGE:Close				TARGETAREA:All magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)	DURATION:(CASTERLEVEL)  minutes										SAVEINFO:Will negates (object)						SPELLRES:No					DESC:All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined.									SOURCEPAGE:p.306
Mage's Faithful Hound		CLASSES:Sorcerer,Wizard=5										SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane			COMPS:V, S, M		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:Phantom watchdog														DURATION:(CASTERLEVEL) hours or until discharged, then (CASTERLEVEL) rounds; see text	SAVEINFO:None									SPELLRES:No					DESC:You conjure up a phantom watchdog that is invisible to everyone but yourself.																	SOURCEPAGE:p.306
Mage's Lucubration		CLASSES:Wizard=6												SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You																DURATION:Instantaneous																													DESC:You instantly prepare any one spell of 5th level or lower that you have used during the past 24 hours.													SOURCEPAGE:p.306
Mage's Magnificent Mansion	CLASSES:Sorcerer,Wizard=7										SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:Extradimensional mansion, up to three (CASTERLEVEL*10)-ft. cubes [S]					DURATION:(CASTERLEVEL*2) hours [D]										SAVEINFO:None									SPELLRES:No					DESC:You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast.											SOURCEPAGE:p.307
Mage's Private Sanctum		CLASSES:Sorcerer,Wizard=5										SCHOOL:Abjuration												TYPE:Arcane			COMPS:V, S, M		CASTTIME:10 minutes		RANGE:Close				TARGETAREA:(CASTERLEVEL*30)-ft. cube [S]												DURATION:24 hours [D]												SAVEINFO:None									SPELLRES:No					DESC:This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it.								SOURCEPAGE:p.307
Mage's Sword			CLASSES:Sorcerer,Wizard=7										SCHOOL:Evocation							DESCRIPTOR:Force			TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One sword															DURATION:(CASTERLEVEL) rounds [D]										SAVEINFO:None									SPELLRES:Yes				DESC:This spell brings into being a shimmering, sword-like plane of force.																		SOURCEPAGE:p.307
Magic Aura				CLASSES:Bard,Sorcerer,Wizard=1									SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:One touched object weighing up to (CASTERLEVEL*5) lbs.								DURATION:(CASTERLEVEL) days [D]										SAVEINFO:None; see text								SPELLRES:No					DESC:You alter an item's aura so that it registers to detect spells as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify.	SOURCEPAGE:p.307
Magic Circle against Chaos	CLASSES:Cleric,Paladin,Sorcerer,Wizard=3		DOMAINS:Law=3				SCHOOL:Abjuration							DESCRIPTOR:Lawful			TYPE:Arcane.Divine	COMPS:V, S, M/DF		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:10-ft.-radius emanation from touched creature									DURATION:(CASTERLEVEL*10) minutes										SAVEINFO:Will negates (harmless)						SPELLRES:No; see text			DESC:All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either.						SOURCEPAGE:p.308
Magic Circle against Evil	CLASSES:Cleric,Paladin,Sorcerer,Wizard=3		DOMAINS:Good=3				SCHOOL:Abjuration							DESCRIPTOR:Good			TYPE:Arcane.Divine	COMPS:V, S, M/DF		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:10-ft.-radius emanation from touched creature									DURATION:(CASTERLEVEL*10) minutes										SAVEINFO:Will negates (harmless)						SPELLRES:No; see text			DESC:All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either.							SOURCEPAGE:p.308
Magic Circle against Good	CLASSES:Cleric,Sorcerer,Wizard=3			DOMAINS:Evil=3				SCHOOL:Abjuration							DESCRIPTOR:Evil			TYPE:Arcane.Divine	COMPS:V, S, M/DF		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:10-ft.-radius emanation from touched creature									DURATION:(CASTERLEVEL*10) minutes										SAVEINFO:Will negates (harmless)						SPELLRES:No; see text			DESC:All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either.							SOURCEPAGE:p.308
Magic Circle against Law	CLASSES:Cleric,Sorcerer,Wizard=3			DOMAINS:Chaos=3				SCHOOL:Abjuration							DESCRIPTOR:Chaotic		TYPE:Arcane.Divine	COMPS:V, S, M/DF		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:10-ft.-radius emanation from touched creature									DURATION:(CASTERLEVEL*10) minutes										SAVEINFO:Will negates (harmless)						SPELLRES:No; see text			DESC:All creatures within the area gain the effects of a protection from law spell, and lawfull summoned creatures cannot enter the area either.						SOURCEPAGE:p.308
Magic Fang				CLASSES:Druid,Ranger=1											SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Living creature touched													DURATION:(CASTERLEVEL) minutes										SAVEINFO:Will negates (harmless)						SPELLRES:Yes (harmless)			DESC:Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls.										SOURCEPAGE:p.308
Magic Fang (Greater)		CLASSES:Druid,Ranger=3											SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:One living creature													DURATION:(CASTERLEVEL) hours											SAVEINFO:Will negates (harmless)						SPELLRES:Yes (harmless)			DESC:This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +(min(5,floor(CASTERLEVEL/4))).							SOURCEPAGE:p.309
Magic Jar				CLASSES:Sorcerer,Wizard=5										SCHOOL:Necromancy												TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:One creature															DURATION:(CASTERLEVEL) hours or until you return to your body					SAVEINFO:Will negates; see text						SPELLRES:Yes				DESC:By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar), leaving your body lifeless.									SOURCEPAGE:p.309
Magic Missile			CLASSES:Sorcerer,Wizard=1										SCHOOL:Evocation							DESCRIPTOR:Force			TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Up to five creatures, no two of which can be more than 15 ft. apart					DURATION:Instantaneous												SAVEINFO:None									SPELLRES:Yes				DESC:A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.									SOURCEPAGE:p.309
Magic Mouth				CLASSES:Bard,Sorcerer,Wizard=2			DOMAINS:Magic=2				SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane.Divine	COMPS:V, S, M		CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:One creature or object													DURATION:Permanent until discharged										SAVEINFO:Will negates (object)						SPELLRES:Yes (object)			DESC:This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message the next time a specified event occurs.				SOURCEPAGE:p.310
Magic Stone				CLASSES:Cleric,Druid=1					DOMAINS:Earth=1				SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Up to three pebbles touched												DURATION:30 minutes or until discharged									SAVEINFO:Will negates (harmless, object)					SPELLRES:Yes (harmless, object)	DESC:You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.						SOURCEPAGE:p.310
Magic Vestment			CLASSES:Cleric=3						DOMAINS:Nobility,Strength,War=3	SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Armor or shield touched													DURATION:(CASTERLEVEL) hours											SAVEINFO:Will negates (harmless, object)					SPELLRES:Yes (harmless, object)	DESC:You imbue a suit of armor or a shield with an enhancement bonus of +(min(5,floor(CASTERLEVEL/4))).													SOURCEPAGE:p.310
Magic Weapon			CLASSES:Cleric,Paladin,Sorcerer,Wizard=1		DOMAINS:War=1				SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:Weapon touched														DURATION:(CASTERLEVEL) minutes										SAVEINFO:Will negates (harmless, object)					SPELLRES:Yes (harmless, object)	DESC:Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.																	SOURCEPAGE:p.310
Magic Weapon (Greater)		CLASSES:Cleric=4|Paladin,Sorcerer,Wizard=3							SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, M/DF		CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One weapon or 50 projectiles (all of which must be together at the time of casting)			DURATION:(CASTERLEVEL) hours											SAVEINFO:Will negates (harmless, object)					SPELLRES:Yes (harmless, object)	DESC:This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +(min(5,floor(CASTERLEVEL/4))).				SOURCEPAGE:p.310
Major Creation			CLASSES:Sorcerer,Wizard=5				DOMAINS:Artifice=6			SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane.Divine	COMPS:V, S, M		CASTTIME:10 minutes		RANGE:Close				TARGETAREA:Unattended, nonmagical object of nonliving plant matter, up to (CASTERLEVEL) cu. ft.			DURATION:See text													SAVEINFO:None									SPELLRES:No					DESC:This spell functions like minor creation, except that you can also create an object of mineral nature: stone, crystal, metal, or the like.							SOURCEPAGE:p.311
Major Image				CLASSES:Bard,Sorcerer,Wizard=3									SCHOOL:Illusion		SUBSCHOOL:Figment								TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Long				TARGETAREA:Visual figment that cannot extend beyond (CASTERLEVEL+5) 10-ft. cubes [S]				DURATION:Concentration + 3 rounds										SAVEINFO:Will disbelief (if interacted with)				SPELLRES:No					DESC:This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect.									SOURCEPAGE:p.311
Make Whole				CLASSES:Cleric,Sorcerer,Wizard=2									SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:10 minutes		RANGE:Close				TARGETAREA:One object of up to (CASTERLEVEL*10) cu. ft. or one construct creature of any size			DURATION:Instantaneous												SAVEINFO:Will negates (harmless, object)					SPELLRES:Yes (harmless, object)	DESC:This spell functions as mending, except that it repairs (min(5,CASTERLEVEL))d6 points of damage when cast on a construct creature.								SOURCEPAGE:p.311
Mark of Justice			CLASSES:Cleric=5|Paladin=4										SCHOOL:Necromancy												TYPE:Divine			COMPS:V, S, DF		CASTTIME:10 minutes		RANGE:Touch				TARGETAREA:Creature touched														DURATION:Permanent; see text											SAVEINFO:None									SPELLRES:Yes				DESC:You mark a subject and state some behavior on the part of the subject that will activate the mark.													SOURCEPAGE:p.312
Maze					CLASSES:Sorcerer,Wizard=8										SCHOOL:Conjuration	SUBSCHOOL:Teleportation							TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One creature															DURATION:See text													SAVEINFO:None									SPELLRES:Yes				DESC:You banish the subject into an extradimensional labyrinth.																				SOURCEPAGE:p.312
Meld into Stone			CLASSES:Cleric,Druid=3											SCHOOL:Transmutation						DESCRIPTOR:Earth			TYPE:Divine			COMPS:V, S, DF		CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You																DURATION:(CASTERLEVEL*10) minutes																											DESC:Meld into stone enables you to meld your body and possessions into a single block of stone.														SOURCEPAGE:p.312
Mending				CLASSES:Bard,Cleric,Druid,Sorcerer,Wizard=0							SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:10 minutes		RANGE:10 ft.			TARGETAREA:One object of up to (CASTERLEVEL) lb.										DURATION:Instantaneous												SAVEINFO:Will negates (harmless, object)					SPELLRES:Yes (harmless, object)	DESC:This spell repairs damaged objects, restoring 1d4 hit points to the object.																	SOURCEPAGE:p.312
Message				CLASSES:Bard,Sorcerer,Wizard=0									SCHOOL:Transmutation						DESCRIPTOR:Language-Dependent	TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Medium	ITEM:Potion	TARGETAREA:(CASTERLEVEL) creatures													DURATION:(CASTERLEVEL*10) minutes										SAVEINFO:None									SPELLRES:No					DESC:You can whisper messages and receive whispered replies.																				SOURCEPAGE:p.313
Meteor Swarm			CLASSES:Sorcerer,Wizard=9										SCHOOL:Evocation							DESCRIPTOR:Fire			TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Long				TARGETAREA:Four 40-ft.-radius spreads, see text											DURATION:Instantaneous												SAVEINFO:None or Reflex half, see text					SPELLRES:Yes				DESC:Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects.													SOURCEPAGE:p.313
Mind Blank				CLASSES:Sorcerer,Wizard=8				DOMAINS:Liberation,Protection=8	SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:1 standard action	RANGE:Close				TARGETAREA:One creature															DURATION:24 hours													SAVEINFO:Will negates (harmless)						SPELLRES:Yes (harmless)			DESC:The subject is protected from all devices and spells that gather information about the target through divination magic.										SOURCEPAGE:p.313
Mind Fog				CLASSES:Bard,Sorcerer,Wizard=5									SCHOOL:Enchantment	SUBSCHOOL:Compulsion		DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Fog spreads in 20-ft. radius, 20 ft. high										DURATION:30 minutes and 2d6 rounds; see text								SAVEINFO:Will negates								SPELLRES:Yes				DESC:Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.														SOURCEPAGE:p.313
Minor Creation			CLASSES:Sorcerer,Wizard=4				DOMAINS:Artifice=4			SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane.Divine	COMPS:V, S, M		CASTTIME:1 minute			RANGE:0 ft.				TARGETAREA:Unattended, nonmagical object of nonliving plant matter, up to (CASTERLEVEL) cu. ft.			DURATION:(CASTERLEVEL) hours [D]										SAVEINFO:None									SPELLRES:No					DESC:You create a nonmagical, unattended object of nonliving vegetable matter.																	SOURCEPAGE:p.313
Minor Image				CLASSES:Bard,Sorcerer,Wizard=2									SCHOOL:Illusion		SUBSCHOOL:Figment								TYPE:Arcane			COMPS:V, S, F		CASTTIME:1 standard action	RANGE:Long				TARGETAREA:Visual figment that cannot extend beyond (CASTERLEVEL+5) 10-ft. cubes [S]				DURATION:Concentration + 2 rounds										SAVEINFO:Will disbelief (if interacted with)				SPELLRES:No					DESC:This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech.									SOURCEPAGE:p.314
Miracle				CLASSES:Cleric=9						DOMAINS:Community,Luck=9		SCHOOL:Evocation												TYPE:Divine			COMPS:V, S; see text	CASTTIME:1 standard action	RANGE:See text			TARGETAREA:See text															DURATION:See text													SAVEINFO:See text									SPELLRES:Yes				DESC:You don't so much cast a miracle as request one.																						SOURCEPAGE:p.314
Mirage Arcana			CLASSES:Bard,Sorcerer,Wizard=5									SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Long				TARGETAREA:One (CASTERLEVEL*20)-ft. cube [S]											DURATION:Concentration +(CASTERLEVEL) hours [D]								SAVEINFO:Will disbelief (if interacted with)				SPELLRES:No					DESC:This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is.							SOURCEPAGE:p.314
Mirror Image			CLASSES:Bard,Sorcerer,Wizard=2									SCHOOL:Illusion		SUBSCHOOL:Figment								TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Personal	ITEM:Potion	TARGETAREA:You																DURATION:(CASTERLEVEL) minutes																											DESC:This spell creates a number of illusory doubles of you that inhabit your square.																SOURCEPAGE:p.314
Misdirection			CLASSES:Bard,Sorcerer,Wizard=2									SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane			COMPS:V, S			CASTTIME:1 standard action	RANGE:Close		ITEM:Potion	TARGETAREA:One creature or object, up to a 10-ft. cube in size								DURATION:(CASTERLEVEL) hours											SAVEINFO:None or Will negates; see text					SPELLRES:No					DESC:By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like).				SOURCEPAGE:p.314
Mislead				CLASSES:Bard=5|Sorcerer,Wizard=6			DOMAINS:Luck,Trickery=6			SCHOOL:Illusion		SUBSCHOOL:Figment|Glamer						TYPE:Arcane.Divine	COMPS:S			CASTTIME:1 standard action	RANGE:Close				TARGETAREA:You/one illusory double													DURATION:(CASTERLEVEL) rounds [D] and concentration + 3 rounds; see text			SAVEINFO:None or Will disbelief (if interacted with); see text;	SPELLRES:No					DESC:You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears.						SOURCEPAGE:p.315
Mnemonic Enhancer			CLASSES:Wizard=4												SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S, M		CASTTIME:10 minutes		RANGE:Personal			TARGETAREA:You																DURATION:Instantaneous																													DESC:Casting this spell allows you to prepare additional spells or retain spells recently cast.															SOURCEPAGE:p.315
Modify Memory			CLASSES:Bard=4												SCHOOL:Enchantment	SUBSCHOOL:Compulsion		DESCRIPTOR:Mind-Affecting	TYPE:Arcane			COMPS:V, S			CASTTIME:1 round; see text	RANGE:Close				TARGETAREA:One living creature													DURATION:Permanent												SAVEINFO:Will negates								SPELLRES:Yes				DESC:You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the following ways.											SOURCEPAGE:p.315
Moment of Prescience		CLASSES:Sorcerer,Wizard=8				DOMAINS:Luck=8				SCHOOL:Divination												TYPE:Arcane.Divine	COMPS:V, S			CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You																DURATION:(CASTERLEVEL) hours or until discharged																								DESC:This spell grants you a sixth sense.																								SOURCEPAGE:p.315
Mount					CLASSES:Sorcerer,Wizard=1										SCHOOL:Conjuration	SUBSCHOOL:Summoning							TYPE:Arcane			COMPS:V, S, M		CASTTIME:1 round			RANGE:Close				TARGETAREA:One mount															DURATION:(CASTERLEVEL*2) hours [D]										SAVEINFO:None									SPELLRES:No					DESC:You summon a light horse or a pony (your choice) to serve you as a mount.																	SOURCEPAGE:p.315
Move Earth				CLASSES:Druid,Sorcerer,Wizard=6									SCHOOL:Transmutation						DESCRIPTOR:Earth			TYPE:Arcane.Divine	COMPS:V, S, M		CASTTIME:see text			RANGE:Long				TARGETAREA:Dirt in an area up to 750 ft. square and up to 10 ft. deep (S)						DURATION:Instantaneous												SAVEINFO:None									SPELLRES:No					DESC:Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving hillocks, shifting dunes, and so forth.								SOURCEPAGE:p.316

###Block: N, O
# Spell Name		Classes of caster							Domains granting the spell			School			Sub-School			Spell Descriptors				Type				Components		Casting Time			Range			Item		Target Area or Effect											Duration										Save Info						Spell Resistance				Description																											Source Page
Neutralize Poison		CLASSES:Druid,Ranger=3|Bard,Cleric,Paladin=4									SCHOOL:Conjuration	SUBSCHOOL:Healing								TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature or object of up to (CASTERLEVEL) cu. ft. touched			DURATION:Instantaneous or (CASTERLEVEL*10) minutes; see text	SAVEINFO:Will negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:You detoxify any sort of venom in the creature or object touched.																	SOURCEPAGE:p.316
Nightmare			CLASSES:Bard,Sorcerer,Wizard=5				DOMAINS:Madness=5					SCHOOL:Illusion		SUBSCHOOL:Phantasm	DESCRIPTOR:Mind-Affecting|Evil	TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:10 minutes		RANGE:Unlimited			TARGETAREA:One living creature									DURATION:Instantaneous								SAVEINFO:Will negates; see text		SPELLRES:Yes				DESC:You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.							SOURCEPAGE:p.316
Nondetection		CLASSES:Ranger,Sorcerer,Wizard=3				DOMAINS:Trickery=3				SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature or object touched								DURATION:(CASTERLEVEL) hours							SAVEINFO:Will negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells.			SOURCEPAGE:p.317
Obscure Object		CLASSES:Bard=1|Cleric=3|Sorcerer,Wizard=2										SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch				TARGETAREA:One object touched of up to (CASTERLEVEL*100) lbs.				DURATION:8 hours [D]								SAVEINFO:Will negates (object)		SPELLRES:Yes (object)			DESC:This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball.								SOURCEPAGE:p.317
Obscuring Mist		CLASSES:Cleric,Druid,Sorcerer,Wizard=1			DOMAINS:Air,Darkness,Water,Weather=1	SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:20 ft.			TARGETAREA:Cloud spreads in 20-ft. radius from you, 20 ft. high				DURATION:(CASTERLEVEL) minutes [D]						SAVEINFO:None					SPELLRES:No					DESC:A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.											SOURCEPAGE:p.317
Open/Close			CLASSES:Bard,Sorcerer,Wizard=0											SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:Object weighing up to 30 lbs. or portal that can be opened or closed	DURATION:Instantaneous								SAVEINFO:Will negates (object)		SPELLRES:Yes (object)			DESC:You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container.									SOURCEPAGE:p.317
Order's Wrath		CLASSES:Cleric=4							DOMAINS:Law=4					SCHOOL:Evocation						DESCRIPTOR:Lawful				TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			TARGETAREA:Nonlawful creatures within a burst that fills a 30-ft. cube			DURATION:Instantaneous (1 round); see text				SAVEINFO:Will partial; see text		SPELLRES:Yes				DESC:You channel lawful power to smite enemies.																					SOURCEPAGE:p.317
Overland Flight		CLASSES:Sorcerer,Wizard=5												SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal			TARGETAREA:You												DURATION:(CASTERLEVEL) hours																				DESC:This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load).	SOURCEPAGE:p.317
Owl's Wisdom		CLASSES:Cleric,Druid,Paladin,Ranger,Sorcerer,Wizard=2								SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched										DURATION:(CASTERLEVEL) minutes						SAVEINFO:Will negates (harmless)		SPELLRES:Yes				DESC:The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.														SOURCEPAGE:p.318
Owl's Wisdom (Mass)	CLASSES:Cleric,Druid,Sorcerer,Wizard=6										SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close				TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL) minutes						SAVEINFO:Will negates (harmless)		SPELLRES:Yes				DESC:This spell functions like owl's wisdom, except that it affects multiple creatures.														SOURCEPAGE:p.318

###Block: P, Q
# Spell Name			Classes of caster						Domains granting the spell		School			Sub-School			Spell Descriptors				Spell Variations				Type				Components		Casting Time			Range				Item		Target Area or Effect																					Duration														Save Info									Spell Resistance			Description																																						Source Page
Passwall				CLASSES:Sorcerer,Wizard=5										SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:5-ft.-by-8-ft. opening, (10+((CASTERLEVEL/3)*5)) ft. deep													DURATION:(CASTERLEVEL) hours [D]										SAVEINFO:None								SPELLRES:No				DESC:You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials.																				SOURCEPAGE:p.318
Pass without Trace		CLASSES:Druid,Ranger=1											SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:(CASTERLEVEL) creatures touched																	DURATION:(CASTERLEVEL) hours [D]										SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)		DESC:The subject or subjects of this spell do not leave footprints or a scent trail while moving.																							SOURCEPAGE:p.318
Permanency				CLASSES:Sorcerer,Wizard=5										SCHOOL:Universal																		TYPE:Arcane			COMPS:V, S, M	CASTTIME:2 rounds			RANGE:See text				TARGETAREA:See text																					DURATION:Permanent; see text											SAVEINFO:None								SPELLRES:No				DESC:This spell makes the duration of certain other spells permanent.																												SOURCEPAGE:p.318
Permanent Image			CLASSES:Bard,Sorcerer,Wizard=6									SCHOOL:Illusion		SUBSCHOOL:Figment														TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Figment that cannot extend beyond a (20+(CASTERLEVEL*10))-ft. cube [S]											DURATION:Permanent [D]												SAVEINFO:Will disbelief (if interacted with)			SPELLRES:No				DESC:This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent.													SOURCEPAGE:p.319
Persistent Image			CLASSES:Bard,Sorcerer,Wizard=5									SCHOOL:Illusion		SUBSCHOOL:Figment														TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Figment that cannot extend beyond a (20+(CASTERLEVEL*10))-ft. cube [S]											DURATION:(CASTERLEVEL) minutes [D]										SAVEINFO:Will disbelief (if interacted with)			SPELLRES:No				DESC:This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal components, and the figment follows a script determined by you.									SOURCEPAGE:p.319
Phantasmal Killer			CLASSES:Sorcerer,Wizard=4				DOMAINS:Madness=6				SCHOOL:Illusion		SUBSCHOOL:Phantasm	DESCRIPTOR:Fear|Mind-Affecting							TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:One living creature																			DURATION:Instantaneous												SAVEINFO:Will disbelief, then Fortitude partial; see text	SPELLRES:Yes			DESC:You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast.	SOURCEPAGE:p.319
Phantom Steed			CLASSES:Bard,Sorcerer,Wizard=3									SCHOOL:Conjuration	SUBSCHOOL:Creation													TYPE:Arcane			COMPS:V, S		CASTTIME:10 minutes		RANGE:0 ft.					TARGETAREA:One quasi-real, horselike creature																	DURATION:(CASTERLEVEL) hours [D]										SAVEINFO:None								SPELLRES:No				DESC:You conjure a Large, quasi-real, horselike creature.																														SOURCEPAGE:p.319
Phantom Trap			CLASSES:Sorcerer,Wizard=2										SCHOOL:Illusion		SUBSCHOOL:Glamer														TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Object touched																				DURATION:Permanent [D]												SAVEINFO:None								SPELLRES:No				DESC:This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps.																						SOURCEPAGE:p.320
Phase Door				CLASSES:Sorcerer,Wizard=7				DOMAINS:Travel=8				SCHOOL:Conjuration	SUBSCHOOL:Creation													TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Ethereal 5-ft.-by-8-ft. opening, (10+(5*(CASTERLEVEL/3))) ft. deep												DURATION:One usage per two levels										SAVEINFO:None								SPELLRES:No				DESC:This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials.																					SOURCEPAGE:p.320
Planar Ally				CLASSES:Cleric=6												SCHOOL:Conjuration	SUBSCHOOL:Calling														TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:10 minutes		RANGE:Close					TARGETAREA:One or two called outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear				DURATION:Instantaneous												SAVEINFO:None								SPELLRES:No				DESC:This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose HD total no more than 12.											SOURCEPAGE:p.320
Planar Ally (Greater)		CLASSES:Cleric=8												SCHOOL:Conjuration	SUBSCHOOL:Calling														TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:10 minutes		RANGE:Close					TARGETAREA:Up to three called outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.		DURATION:Instantaneous												SAVEINFO:None								SPELLRES:No				DESC:This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18.								SOURCEPAGE:p.320
Planar Ally (Lesser)		CLASSES:Cleric=4												SCHOOL:Conjuration	SUBSCHOOL:Calling														TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:10 minutes		RANGE:Close					TARGETAREA:One called outsider of 6 HD or less																	DURATION:Instantaneous												SAVEINFO:None								SPELLRES:No				DESC:By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice.																				SOURCEPAGE:p.320
Planar Binding			CLASSES:Sorcerer,Wizard=6				DOMAINS:Rune=5				SCHOOL:Conjuration	SUBSCHOOL:Calling														TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:10 minutes		RANGE:Close; see text			TARGETAREA:Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear	DURATION:Instantaneous												SAVEINFO:Will negates							SPELLRES:No and yes; see text	DESC:This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12.							SOURCEPAGE:p.321
Planar Binding (Greater)	CLASSES:Sorcerer,Wizard=8										SCHOOL:Conjuration	SUBSCHOOL:Calling														TYPE:Arcane			COMPS:V, S		CASTTIME:10 minutes		RANGE:Close; see text			TARGETAREA:Up to three elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.	DURATION:Instantaneous												SAVEINFO:Will negates							SPELLRES:No and yes; see text	DESC:This spell functions like lesser planar binding, except that you may call a single creature of 18 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 18.							SOURCEPAGE:p.321
Planar Binding (Lesser)		CLASSES:Sorcerer,Wizard=5										SCHOOL:Conjuration	SUBSCHOOL:Calling														TYPE:Arcane			COMPS:V, S		CASTTIME:10 minutes		RANGE:Close; see text			TARGETAREA:One elemental or outsider with 6 HD or less															DURATION:Instantaneous												SAVEINFO:Will negates							SPELLRES:No and yes; see text	DESC:Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell's range.													SOURCEPAGE:p.321
Plane Shift				CLASSES:Cleric=5|Sorcerer,Wizard=7									SCHOOL:Conjuration	SUBSCHOOL:Teleportation													TYPE:Arcane.Divine	COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Creature touched, or up to eight willing creatures joining hands												DURATION:Instantaneous												SAVEINFO:Will negates							SPELLRES:Yes			DESC:You move yourself or some other creature to another plane of existence or alternate dimension.																							SOURCEPAGE:p.322
Plant Growth			CLASSES:Druid,Ranger=3					DOMAINS:Plant=3				SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:See text				TARGETAREA:Or Area see text																				DURATION:Instantaneous												SAVEINFO:None								SPELLRES:No				DESC:Plant growth has different effects depending on the version chosen.																											SOURCEPAGE:p.322
Plant Shape I			CLASSES:Sorcerer,Wizard=5										SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You																						DURATION:(CASTERLEVEL) minutes [D]																									DESC:When you cast this spell you can assume the form of any Small or Medium creature of the plant type.																						SOURCEPAGE:p.322
Plant Shape II			CLASSES:Sorcerer,Wizard=6										SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You																						DURATION:(CASTERLEVEL) minutes [D]																									DESC:This spell functions as plant shape I except that it also allows you to assume the form of a Large creature of the plant type.																		SOURCEPAGE:p.323
Plant Shape III			CLASSES:Sorcerer,Wizard=7										SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You																						DURATION:(CASTERLEVEL) minutes [D]																									DESC:This spell functions as plant shape II except that it also allows you to assume the form of a Huge creature of the plant type.																		SOURCEPAGE:p.323
Poison				CLASSES:Cleric=4|Druid=3										SCHOOL:Necromancy																		TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Living creature touched																			DURATION:Instantaneous; see text										SAVEINFO:Fortitude negates; see text				SPELLRES:Yes			DESC:Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack.															SOURCEPAGE:p.323
Polar Ray				CLASSES:Sorcerer,Wizard=8										SCHOOL:Evocation						DESCRIPTOR:Cold										TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Ray																						DURATION:Instantaneous												SAVEINFO:None								SPELLRES:Yes			DESC:A blue-white ray of freezing air and ice springs from your hand.																												SOURCEPAGE:p.323
Polymorph				CLASSES:Sorcerer,Wizard=5										SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Living creature touched																			DURATION:(CASTERLEVEL) minutes [D]										SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)		DESC:This spell transforms a willing creature into an animal, humanoid or elemental of your choosing.																							SOURCEPAGE:p.323
Polymorph (Greater)		CLASSES:Sorcerer,Wizard=7										SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One creature, or one nonmagical object of up to (CASTERLEVEL*100) cu. ft.										DURATION:See text													SAVEINFO:Fortitude negates (object); see text			SPELLRES:Yes (object)		DESC:This spell functions as polymorph except that it allows the creature to take on the form of a dragon or plant creature.																			SOURCEPAGE:p.323
Polymorph Any Object		CLASSES:Sorcerer,Wizard=8										SCHOOL:Transmutation	SUBSCHOOL:Polymorph													TYPE:Arcane			COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One creature, or one nonmagical object of up to (CASTERLEVEL*100) cu. ft.										DURATION:See text													SAVEINFO:Fortitude negates (object); see text			SPELLRES:Yes (object)		DESC:This spell functions like greater polymorph, except that it changes one object or creature into another.																					SOURCEPAGE:p.323
Power Word Blind			CLASSES:Sorcerer,Wizard=7				DOMAINS:Darkness,War=7			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One creature with 200 hp or less																	DURATION:See text													SAVEINFO:None								SPELLRES:Yes			DESC:You utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or not.																		SOURCEPAGE:p.324
Power Word Kill			CLASSES:Sorcerer,Wizard=9				DOMAINS:War=9				SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Death|Mind-Affecting							TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One living creature with 100 hp or less																DURATION:Instantaneous												SAVEINFO:None								SPELLRES:Yes			DESC:You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not.																	SOURCEPAGE:p.324
Power Word Stun			CLASSES:Sorcerer,Wizard=8				DOMAINS:War=8				SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:One creature with 150 hp or less																	DURATION:See text													SAVEINFO:None								SPELLRES:Yes			DESC:You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not.														SOURCEPAGE:p.324
Prayer				CLASSES:Cleric,Paladin=3				DOMAINS:Community=3			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:40 ft.		ITEM:Potion	TARGETAREA:All allies and foes within a 40-ft.-radius burst centered on you												DURATION:(CASTERLEVEL) rounds											SAVEINFO:None								SPELLRES:Yes			DESC:You bring special favor upon yourself and your allies while bringing disfavor to your enemies.																							SOURCEPAGE:p.324
Prestidigitation			CLASSES:Bard,Sorcerer,Wizard=0									SCHOOL:Universal																		TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:10 ft.				TARGETAREA:See text																					DURATION:1 hour													SAVEINFO:See text								SPELLRES:No				DESC:Prestidigitations are minor tricks that novice spellcasters use for practice.																										SOURCEPAGE:p.325
Prismatic Sphere			CLASSES:Sorcerer,Wizard=9				DOMAINS:Artifice,Protection,Sun=9	SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:10 ft.				TARGETAREA:10-ft.-radius sphere centered on you																	DURATION:(CASTERLEVEL*10) minutes [D]									SAVEINFO:See text								SPELLRES:See text			DESC:This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack.								SOURCEPAGE:p.325
Prismatic Spray			CLASSES:Sorcerer,Wizard=7										SCHOOL:Evocation																		TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:60 ft.				TARGETAREA:Cone-shaped burst																				DURATION:Instantaneous												SAVEINFO:See text								SPELLRES:Yes			DESC:This spell causes seven shimmering, multicolored beams of light to spray from your hand.																								SOURCEPAGE:p.325
Prismatic Wall			CLASSES:Sorcerer,Wizard=8										SCHOOL:Abjuration																		TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:Wall (CASTERLEVEL*4) ft. wide, (CASTERLEVEL*2) ft. high													DURATION:(CASTERLEVEL*10) minutes [D]									SAVEINFO:See text								SPELLRES:See text			DESC:Prismatic wall creates a vertical, opaque wall--a shimmering, multicolored plane of light that protects you from all forms of attack.																SOURCEPAGE:p.325
Prying Eyes				CLASSES:Sorcerer,Wizard=5										SCHOOL:Divination																		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 minute			RANGE:1 mile				TARGETAREA:10 or more levitating eyes																		DURATION:(CASTERLEVEL) hours; see text [D]								SAVEINFO:None								SPELLRES:No				DESC:You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4+(CASTERLEVEL). These eyes move out, scout around, and return as you direct them when casting the spell.							SOURCEPAGE:p.326
Prying Eyes (Greater)		CLASSES:Sorcerer,Wizard=8										SCHOOL:Divination																		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 minute			RANGE:1 mile				TARGETAREA:10 or more levitating eyes																		DURATION:(CASTERLEVEL) hours; see text [D]								SAVEINFO:None								SPELLRES:No				DESC:This spell functions like prying eyes, except that the eyes can see all things as they actually are, just as if they had true seeing with a range of 120 feet.												SOURCEPAGE:p.326
Produce Flame			CLASSES:Druid=1						DOMAINS:Fire=2				SCHOOL:Evocation						DESCRIPTOR:Fire										TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:0 ft.					TARGETAREA:Flame in your palm																				DURATION:(CASTERLEVEL) minutes [D]										SAVEINFO:None								SPELLRES:Yes			DESC:Flames as bright as a torch appear in your open hand.																														SOURCEPAGE:p.326
Programmed Image			CLASSES:Bard,Sorcerer,Wizard=6									SCHOOL:Illusion		SUBSCHOOL:Figment														TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Visual figment that cannot extend beyond a (20+(CASTERLEVEL*10))-ft. cube [S]										DURATION:Permanent until triggered, then (CASTERLEVEL) rounds					SAVEINFO:Will disbelief (if interacted with)			SPELLRES:No				DESC:This spell functions like silent image, except that this spell's figment activates when a specific condition occurs.																			SOURCEPAGE:p.327
Project Image			CLASSES:Bard=6|Sorcerer,Wizard=7									SCHOOL:Illusion		SUBSCHOOL:Shadow														TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:One shadow duplicate																			DURATION:(CASTERLEVEL) rounds [D]										SAVEINFO:Will disbelief (if interacted with)			SPELLRES:No				DESC:You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself.																							SOURCEPAGE:p.327
Protection from Arrows		CLASSES:Sorcerer,Wizard=2										SCHOOL:Abjuration																		TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) hours or until discharged							SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)		DESC:The warded creature gains resistance to ranged weapons.																													SOURCEPAGE:p.327
Protection from Chaos		CLASSES:Cleric,Paladin,Sorcerer,Wizard=1		DOMAINS:Law=1				SCHOOL:Abjuration						DESCRIPTOR:Lawful										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) minutes [D]										SAVEINFO:Will negates (harmless)					SPELLRES:No; see text		DESC:This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.																				SOURCEPAGE:p.327
Protection from Energy		CLASSES:Ranger=2|Cleric,Druid,Sorcerer,Wizard=3	DOMAINS:Luck,Protection=3		SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL*10) minutes or until discharged							SAVEINFO:Fortitude negates (harmless)				SPELLRES:Yes (harmless)		DESC:Protection from energy grants temporary immunity to the type of energy you specify when you cast it.																						SOURCEPAGE:p.327
Protection from Evil		CLASSES:Cleric,Paladin,Sorcerer,Wizard=1		DOMAINS:Good=1				SCHOOL:Abjuration						DESCRIPTOR:Good										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) minutes [D]										SAVEINFO:Will negates (harmless)					SPELLRES:No; see text		DESC:This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.																				SOURCEPAGE:p.327
Protection from Good		CLASSES:Cleric,Sorcerer,Wizard=1			DOMAINS:Evil=1				SCHOOL:Abjuration						DESCRIPTOR:Evil										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) minutes [D]										SAVEINFO:Will negates (harmless)					SPELLRES:No; see text		DESC:This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures.																				SOURCEPAGE:p.328
Protection from Law		CLASSES:Cleric,Sorcerer,Wizard=1			DOMAINS:Chaos=1				SCHOOL:Abjuration						DESCRIPTOR:Chaotic									TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched																				DURATION:(CASTERLEVEL) minutes [D]										SAVEINFO:Will negates (harmless)					SPELLRES:No; see text		DESC:This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.																				SOURCEPAGE:p.328
Protection from Spells		CLASSES:Sorcerer,Wizard=8				DOMAINS:Magic=8				SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, M, F	CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:Up to one creature touched per four levels																DURATION:(CASTERLEVEL*10) minutes										SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)		DESC:The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities.																						SOURCEPAGE:p.328
Purify Food and Drink		CLASSES:Cleric,Druid=0											SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:10 ft.				TARGETAREA:(CASTERLEVEL) cu. ft. of contaminated food and water														DURATION:Instantaneous												SAVEINFO:Will negates (object)					SPELLRES:Yes (object)		DESC:This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.																SOURCEPAGE:p.328
Pyrotechnics			CLASSES:Bard,Sorcerer,Wizard=2									SCHOOL:Transmutation											VARIANTS:Fireworks|Smoke Cloud	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:One fire source, up to a 20-ft. cube																	DURATION:1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text	SAVEINFO:Will negates or Fortitude negates; see text; Spell	SPELLRES:Yes or No; see text	DESC:Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice.																		SOURCEPAGE:p.328
Quench				CLASSES:Druid=3												SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Or Target one (CASTERLEVEL*20)-ft. cube [S] or one fire-based magic item											DURATION:Instantaneous												SAVEINFO:None or Will negates (object)				SPELLRES:No or yes (object)	DESC:Quench is often used to put out forest fires and other conflagrations.																											SOURCEPAGE:p.329

###Block: R
# Spell Name			Classes of caster									Domains granting the spell		School			Sub-School			Spell Descriptors			Spell Variations					Type				Components				Casting Time			Range						Item		Target Area or Effect														Duration								Save Info						Spell Resistance		Description																																	Source Page
Rage					CLASSES:Bard=2|Sorcerer,Wizard=3						DOMAINS:Destruction,Madness=3		SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting								TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:Medium				ITEM:Potion	TARGETAREA:(CASTERLEVEL/3) willing living creatures, no two of which may be more than 30 ft. apart	DURATION:Concentration + (CASTERLEVEL) rounds [D]	SAVEINFO:None					SPELLRES:Yes		DESC:Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC.											SOURCEPAGE:p.329
Rainbow Pattern			CLASSES:Bard,Sorcerer,Wizard=4												SCHOOL:Illusion		SUBSCHOOL:Pattern		DESCRIPTOR:Mind-Affecting								TYPE:Arcane			COMPS:V (bard only), S, M, F	CASTTIME:1 standard action	RANGE:Medium						TARGETAREA:Colorful lights with a 20-ft.-radius spread								DURATION:Concentration +(CASTERLEVEL) rounds [D]	SAVEINFO:Will negates				SPELLRES:Yes		DESC:A glowing, rainbow-hued pattern of interweaving colors fascinates those within it.																				SOURCEPAGE:p.329
Raise Dead				CLASSES:Cleric=5															SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S, M, DF			CASTTIME:1 minute			RANGE:Touch							TARGETAREA:Dead creature touched												DURATION:Instantaneous						SAVEINFO:None, see text				SPELLRES:Yes (harmless)	DESC:You restore life to a deceased creature.																											SOURCEPAGE:p.329
Ray of Enfeeblement		CLASSES:Sorcerer,Wizard=1													SCHOOL:Necromancy																		TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Close							TARGETAREA:Ray															DURATION:(CASTERLEVEL) rounds					SAVEINFO:Fortitude half				SPELLRES:Yes		DESC:A coruscating ray springs from your hand, the subject takes a penalty to Strength equal to 1d6+(min(5,floor(CASTERLEVEL/2))).													SOURCEPAGE:p.329
Ray of Exhaustion			CLASSES:Sorcerer,Wizard=3													SCHOOL:Necromancy																		TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Close							TARGETAREA:Ray															DURATION:(CASTERLEVEL) minutes				SAVEINFO:Fortitude partial; see text	SPELLRES:Yes		DESC:A black ray projects from your pointing finger. The subject is immediately exhausted for the spell's duration.															SOURCEPAGE:p.330
Ray of Frost			CLASSES:Sorcerer,Wizard=0													SCHOOL:Evocation						DESCRIPTOR:Cold										TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Close							TARGETAREA:Ray															DURATION:Instantaneous						SAVEINFO:None					SPELLRES:Yes		DESC:A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.																	SOURCEPAGE:p.330
Read Magic				CLASSES:Bard,Cleric,Druid,Sorcerer,Wizard=0|Paladin,Ranger=1							SCHOOL:Divination																		TYPE:Arcane.Divine	COMPS:V, S, F			CASTTIME:1 standard action	RANGE:Personal				ITEM:Potion	TARGETAREA:You															DURATION:(CASTERLEVEL*10) minutes															DESC:You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.												SOURCEPAGE:p.330
Reduce Animal			CLASSES:Druid=2|Ranger=3													SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch					ITEM:Potion	TARGETAREA:One willing animal of Small, Medium, Large, or Huge size						DURATION:(CASTERLEVEL) hours [D]				SAVEINFO:None					SPELLRES:No			DESC:This spell functions like reduce person, except that it affects a single willing animal.																			SOURCEPAGE:p.330
Reduce Person			CLASSES:Sorcerer,Wizard=1													SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 round			RANGE:Close					ITEM:Potion	TARGETAREA:One humanoid creature												DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:Fortitude negates			SPELLRES:Yes		DESC:This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8.												SOURCEPAGE:p.330
Reduce Person (Mass)		CLASSES:Sorcerer,Wizard=4													SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 round			RANGE:Close							TARGETAREA:(CASTERLEVEL) humanoid creatures, no two of which can be more than 30 ft. apart		DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:Fortitude negates			SPELLRES:Yes		DESC:This spell functions like reduce person, except that it affects multiple creatures.																				SOURCEPAGE:p.331
Refuge				CLASSES:Cleric=7|Sorcerer,Wizard=9						DOMAINS:Community,Liberation=7	SCHOOL:Conjuration	SUBSCHOOL:Teleportation													TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Touch							TARGETAREA:Object touched													DURATION:Permanent until discharged				SAVEINFO:None					SPELLRES:No			DESC:When you cast this spell, you create powerful magic in a specially prepared object.																				SOURCEPAGE:p.331
Regenerate				CLASSES:Cleric=7|Druid=9							DOMAINS:Healing=7				SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S, DF			CASTTIME:3 full rounds		RANGE:Touch							TARGETAREA:Living creature touched												DURATION:Instantaneous						SAVEINFO:Fortitude negates (harmless)	SPELLRES:Yes (harmless)	DESC:The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back						SOURCEPAGE:p.331
Reincarnate				CLASSES:Druid=4															SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S, M, DF			CASTTIME:10 minutes		RANGE:Touch							TARGETAREA:Dead creature touched												DURATION:Instantaneous						SAVEINFO:None, see text				SPELLRES:Yes (harmless)	DESC:With this spell, you bring back a dead creature in another body.																							SOURCEPAGE:p.331
Remove Blindness/Deafness	CLASSES:Cleric,Paladin=3													SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch					ITEM:Potion	TARGETAREA:Creature touched													DURATION:Instantaneous						SAVEINFO:Fortitude negates (harmless)	SPELLRES:Yes (harmless)	DESC:Remove blindness/deafness cures blindness or deafness.																									SOURCEPAGE:p.332
Remove Curse			CLASSES:Bard,Cleric,Paladin=3|Sorcerer,Wizard=4				DOMAINS:Liberation=3			SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch					ITEM:Potion	TARGETAREA:Creature or object touched											DURATION:Instantaneous						SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)	DESC:Remove curse can remove all curses on an object or a creature.																							SOURCEPAGE:p.332
Remove Disease			CLASSES:Cleric,Druid,Ranger=3													SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch					ITEM:Potion	TARGETAREA:Creature touched													DURATION:Instantaneous						SAVEINFO:Fortitude negates (harmless)	SPELLRES:Yes (harmless)	DESC:Remove disease can cure all diseases from which the subject is suffering.																					SOURCEPAGE:p.332
Remove Fear				CLASSES:Bard,Cleric=1								DOMAINS:Liberation=1			SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:Close					ITEM:Potion	TARGETAREA:(1+(CASTERLEVEL/4)) creatures, no two of which can be more than 30 ft. apart			DURATION:10 minutes; see text					SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)	DESC:You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.																	SOURCEPAGE:p.332
Remove Paralysis			CLASSES:Cleric,Paladin=2							DOMAINS:Liberation=2			SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Close					ITEM:Potion	TARGETAREA:Up to four creatures, no two of which can be more than 30 ft. apart				DURATION:Instantaneous						SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)	DESC:You can free one or more creatures from the effects of temporary paralysis or related magic.																		SOURCEPAGE:p.332
Repel Metal or Stone		CLASSES:Druid=8															SCHOOL:Abjuration						DESCRIPTOR:Earth										TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:60 ft.						TARGETAREA:60-ft. line from you												DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None					SPELLRES:No			DESC:This spell creates waves of invisible energy that roll forth from you pushing all metal or stone objects in the path of the spell away from you to the limit of the range.					SOURCEPAGE:p.333
Repel Vermin			CLASSES:Ranger=3|Bard,Cleric,Druid=4											SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:10 ft.						TARGETAREA:10-ft.-radius emanation centered on you									DURATION:(CASTERLEVEL*10) minutes [D]			SAVEINFO:None or Will negates; see text	SPELLRES:Yes		DESC:An invisible barrier holds back vermin.																											SOURCEPAGE:p.333
Repel Wood				CLASSES:Druid=6									DOMAINS:Plant=6				SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:60 ft.						TARGETAREA:60-ft. line-shaped emanation from you									DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:None					SPELLRES:No			DESC:Waves of energy roll forth from you, moving in the direction that you determine, causing all wooden objects in the path of the spell to be pushed away from you to the limit of the range.			SOURCEPAGE:p.333
Repulsion				CLASSES:Cleric=7|Sorcerer,Wizard=6						DOMAINS:Nobility,Protection=7		SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 standard action	RANGE:Up to (CASTERLEVEL*10) ft.			TARGETAREA:Up to (CASTERLEVEL*10)-ft.-radius emanation centered on you						DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:Will negates				SPELLRES:Yes		DESC:An invisible, mobile field surrounds you and prevents creatures from approaching you.																			SOURCEPAGE:p.333
Resilient Sphere			CLASSES:Sorcerer,Wizard=4													SCHOOL:Evocation						DESCRIPTOR:Force										TYPE:Arcane			COMPS:V, S, F			CASTTIME:1 standard action	RANGE:Close							TARGETAREA:(CASTERLEVEL)-ft.-diameter sphere, centered around a creature					DURATION:(CASTERLEVEL) minutes [D]				SAVEINFO:Reflex negates				SPELLRES:Yes		DESC:A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere.												SOURCEPAGE:p.333
Resistance				CLASSES:Bard,Cleric,Druid,Sorcerer,Wizard=0|Paladin=1									SCHOOL:Abjuration																		TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Touch					ITEM:Potion	TARGETAREA:Creature touched													DURATION:1 minute							SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)	DESC:You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.															SOURCEPAGE:p.334
Resist Energy			CLASSES:Ranger=1|Cleric,Druid,Paladin,Sorcerer,Wizard=2								SCHOOL:Abjuration											VARIANTS:Acid|Cold|Electricity|Fire|Sonic	TYPE:Arcane.Divine	COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch					ITEM:Potion	TARGETAREA:Creature touched													DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:Fortitude negates (harmless)	SPELLRES:Yes (harmless)	DESC:This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.															SOURCEPAGE:p.334
Restoration				CLASSES:Cleric,Paladin=4													SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S, M			CASTTIME:1 minute			RANGE:Touch							TARGETAREA:Creature touched													DURATION:Instantaneous						SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)	DESC:This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level.												SOURCEPAGE:p.334
Restoration (Greater)		CLASSES:Cleric=7															SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S, M			CASTTIME:3 rounds			RANGE:Touch							TARGETAREA:Creature touched													DURATION:Instantaneous						SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)	DESC:This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature.										SOURCEPAGE:p.334
Restoration (Lesser)		CLASSES:Cleric,Druid=2|Paladin=1												SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:3 rounds			RANGE:Touch					ITEM:Potion	TARGETAREA:Creature touched													DURATION:Instantaneous						SAVEINFO:Will negates (harmless)		SPELLRES:Yes (harmless)	DESC:Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.				SOURCEPAGE:p.334
Resurrection			CLASSES:Cleric=7															SCHOOL:Conjuration	SUBSCHOOL:Healing														TYPE:Divine			COMPS:V, S, M, DF			CASTTIME:1 minute			RANGE:Touch							TARGETAREA:Dead creature touched												DURATION:Instantaneous						SAVEINFO:None, see text				SPELLRES:Yes (harmless)	DESC:This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature.													SOURCEPAGE:p.334
Reverse Gravity			CLASSES:Druid=8|Sorcerer,Wizard=7												SCHOOL:Transmutation																	TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Medium						TARGETAREA:Up to one (CASTERLEVEL*10)-ft. cube [S]									DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None; see text				SPELLRES:No			DESC:This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round.									SOURCEPAGE:p.335
Righteous Might			CLASSES:Cleric=5									DOMAINS:Glory,Strength=5		SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Personal						TARGETAREA:You															DURATION:(CASTERLEVEL) rounds [D]															DESC:Your height immediately doubles, and your weight increases by a factor of eight.																				SOURCEPAGE:p.335
Rope Trick				CLASSES:Sorcerer,Wizard=2													SCHOOL:Transmutation																	TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Touch							TARGETAREA:One touched piece of rope from 5 ft. to 30 ft. long							DURATION:(CASTERLEVEL) hours [D]				SAVEINFO:None					SPELLRES:No			DESC:When this spell is cast upon a piece of rope from 5 to 30 feet ,long, one end of the rope rises into the air until the whole rope hangs perpendicular to the ground, as if affixed at the upper end.	SOURCEPAGE:p.335
Rusting Grasp			CLASSES:Druid=4															SCHOOL:Transmutation																	TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch							TARGETAREA:One nonmagical ferrous object or one ferrous creature							DURATION:See text							SAVEINFO:None					SPELLRES:No			DESC:Any iron or iron alloy item you touch crumbles into rust.																								SOURCEPAGE:p.335

###Block: S
# Spell Name			Classes of caster						Domains granting the spell		School			Sub-School					Spell Descriptors						Spell Variations			Type				Components				Casting Time			Range							Item		Target Area or Effect																	Duration															Save Info													Spell Resistance					Description																																						Source Page
Sanctuary				CLASSES:Cleric=1						DOMAINS:Protection=1			SCHOOL:Abjuration																					TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch						ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) rounds												SAVEINFO:Will negates											SPELLRES:No						DESC:Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.																			SOURCEPAGE:p.336
Scare					CLASSES:Bard,Sorcerer,Wizard=2									SCHOOL:Necromancy								DESCRIPTOR:Fear|Mind-Affecting								TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Medium					ITEM:Potion	TARGETAREA:(CASTERLEVEL/3) living creatures, no two of which can be more than 30 ft. apart					DURATION:(CASTERLEVEL) rounds or 1 round; see text for cause fear						SAVEINFO:Will partial											SPELLRES:Yes					DESC:This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.																		SOURCEPAGE:p.336
Scintillating Pattern		CLASSES:Sorcerer,Wizard=8				DOMAINS:Madness=8				SCHOOL:Illusion		SUBSCHOOL:Pattern				DESCRIPTOR:Mind-Affecting									TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Close								TARGETAREA:Colorful lights in a 20-ft.-radius spread												DURATION:Concentration + 2 rounds											SAVEINFO:None												SPELLRES:Yes					DESC:A twisting pattern of coruscating colors weaves through the air, affecting creatures within.																							SOURCEPAGE:p.336
Scorching Ray			CLASSES:Sorcerer,Wizard=2										SCHOOL:Evocation								DESCRIPTOR:Fire											TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Close								TARGETAREA:One or more rays																DURATION:Instantaneous													SAVEINFO:None												SPELLRES:Yes					DESC:You blast your enemies with up to (min(3,1+(floor(CASTERLEVEL/4)))) searing beams of fire dealing 4d6 points of fire damage.																		SOURCEPAGE:p.337
Screen				CLASSES:Sorcerer,Wizard=8				DOMAINS:Trickery=7			SCHOOL:Illusion		SUBSCHOOL:Glamer																	TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:10 minutes		RANGE:Close								TARGETAREA:(CASTERLEVEL*30)-ft. cube [S]														DURATION:24 hours														SAVEINFO:None or Will disbelief (if interacted with); see text;				SPELLRES:No						DESC:This spell creates a powerful protection from scrying and observation.																											SOURCEPAGE:p.337
Scrying				CLASSES:Bard=3|Cleric=5|Druid,Sorcerer,Wizard=4							SCHOOL:Divination		SUBSCHOOL:Scrying																	TYPE:Arcane.Divine	COMPS:V, S, M/DF, F		CASTTIME:1 hour			RANGE:See text							TARGETAREA:Magical sensor																DURATION:(CASTERLEVEL) minutes											SAVEINFO:Will negates											SPELLRES:Yes					DESC:You can observe a creature at any distance.																															SOURCEPAGE:p.337
Scrying (Greater)			CLASSES:Bard=6|Cleric,Druid,Sorcerer,Wizard=7							SCHOOL:Divination		SUBSCHOOL:Scrying																	TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:See text							TARGETAREA:Magical sensor																DURATION:(CASTERLEVEL) hours												SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like scrying, except as noted above.																													SOURCEPAGE:p.337
Sculpt Sound			CLASSES:Bard=3												SCHOOL:Transmutation																				TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Close						ITEM:Potion	TARGETAREA:(CASTERLEVEL) creature or objects, no two of which can be more than 30 ft. apart					DURATION:(CASTERLEVEL) hours [D]											SAVEINFO:Will negates (object)									SPELLRES:Yes (object)				DESC:You can change the sounds that creatures or objects make.																													SOURCEPAGE:p.338
Searing Light			CLASSES:Cleric=3						DOMAINS:Glory,Sun=3			SCHOOL:Evocation																					TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:Ray																		DURATION:Instantaneous													SAVEINFO:None												SPELLRES:Yes					DESC:Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing (min(5,floor(CASTERLEVEL/2)))d8 points of damage.													SOURCEPAGE:p.338
Secret Chest			CLASSES:Sorcerer,Wizard=5										SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane			COMPS:V, S, F			CASTTIME:10 minutes		RANGE:See text							TARGETAREA:One chest and up to (CASTERLEVEL) cu. ft. of goods										DURATION:60 days or until discharged										SAVEINFO:None												SPELLRES:No						DESC:You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will.																								SOURCEPAGE:p.338
Secret Page				CLASSES:Bard,Sorcerer,Wizard=3			DOMAINS:Rune=2				SCHOOL:Transmutation																				TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:10 minutes		RANGE:Touch								TARGETAREA:Page touched, up to 3 sq. ft. in size												DURATION:Permanent													SAVEINFO:None												SPELLRES:No						DESC:Secret page alters the contents of a page so that it appears to be something entirely different.																							SOURCEPAGE:p.338
Secure Shelter			CLASSES:Bard,Sorcerer,Wizard=4									SCHOOL:Conjuration	SUBSCHOOL:Creation																TYPE:Arcane			COMPS:V, S, M			CASTTIME:10 minutes		RANGE:Close								TARGETAREA:20-ft.-square structure															DURATION:(CASTERLEVEL*2) hours [D]											SAVEINFO:None												SPELLRES:No						DESC:You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast.																					SOURCEPAGE:p.338
See Invisibility			CLASSES:Bard=3|Sorcerer,Wizard=2									SCHOOL:Divination																					TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Personal					ITEM:Potion	TARGETAREA:You																		DURATION:(CASTERLEVEL*10) minutes [D]																															DESC:You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.														SOURCEPAGE:p.339
Seeming				CLASSES:Bard,Sorcerer,Wizard=5									SCHOOL:Illusion		SUBSCHOOL:Glamer																	TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Close								TARGETAREA:(CASTERLEVEL/2) creatures, no two of which can be more than 30 ft. apart							DURATION:12 hours [D]													SAVEINFO:Will negates or Will disbelief (if interacted with);				SPELLRES:Yes or no; see text			DESC:This spell functions like disguise self, except that you can change the appearance of other people as well.																					SOURCEPAGE:p.339
Sending				CLASSES:Cleric=4|Sorcerer,Wizard=5									SCHOOL:Evocation																					TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:10 minutes		RANGE:See text							TARGETAREA:One creature																	DURATION:1 round; see text												SAVEINFO:None												SPELLRES:No						DESC:You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject.																		SOURCEPAGE:p.339
Sepia Snake Sigil			CLASSES:Bard,Sorcerer,Wizard=3									SCHOOL:Conjuration	SUBSCHOOL:Creation			DESCRIPTOR:Force											TYPE:Arcane			COMPS:V, S, M			CASTTIME:10 minutes		RANGE:Touch								TARGETAREA:One touched book or written work													DURATION:Permanent or until discharged; until released or 1d4+(CASTERLEVEL) days; see text	SAVEINFO:Reflex negates											SPELLRES:No						DESC:You cause a small symbol to appear in the text of a written work.																												SOURCEPAGE:p.339
Sequester				CLASSES:Sorcerer,Wizard=7										SCHOOL:Abjuration																					TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:One willing creature or object [up to a (CASTERLEVEL*2)-ft. cube] touched						DURATION:(CASTERLEVEL) days [D]											SAVEINFO:None or Will negates (object)								SPELLRES:No or yes (object)			DESC:When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell).												SOURCEPAGE:p.340
Shades				CLASSES:Sorcerer,Wizard=9				DOMAINS:Darkness=9			SCHOOL:Illusion		SUBSCHOOL:Shadow																	TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:See text							TARGETAREA:See text																	DURATION:See text														SAVEINFO:Will disbelief (if interacted with); varies; see text;				SPELLRES:Yes; see text				DESC:This spell functions like shadow conjuration, except that it mimics conjuration spells of 8th level or lower.																				SOURCEPAGE:p.340
Shadow Conjuration		CLASSES:Bard,Sorcerer,Wizard=4			DOMAINS:Darkness=4			SCHOOL:Illusion		SUBSCHOOL:Shadow																	TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:See text							TARGETAREA:See text																	DURATION:See text														SAVEINFO:Will disbelief (if interacted with); varies; see text;				SPELLRES:Yes; see text				DESC:You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces.																			SOURCEPAGE:p.340
Shadow Conjuration (Greater)	CLASSES:Sorcerer,Wizard=7										SCHOOL:Illusion		SUBSCHOOL:Shadow																	TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:See text							TARGETAREA:See text																	DURATION:See text														SAVEINFO:Will disbelief (if interacted with); varies; see text;				SPELLRES:Yes; see text				DESC:This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration [summoning] or conjuration (creation) spell of 6th level or lower.										SOURCEPAGE:p.340
Shadow Evocation			CLASSES:Bard,Sorcerer,Wizard=5									SCHOOL:Illusion		SUBSCHOOL:Shadow																	TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:See text							TARGETAREA:See text																	DURATION:See text														SAVEINFO:Will disbelief (if interacted with)							SPELLRES:Yes					DESC:You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower.															SOURCEPAGE:p.340
Shadow Evocation (Greater)	CLASSES:Sorcerer,Wizard=8				DOMAINS:Darkness=8			SCHOOL:Illusion		SUBSCHOOL:Shadow																	TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:See text							TARGETAREA:See text																	DURATION:See text														SAVEINFO:Will disbelief (if interacted with)							SPELLRES:Yes					DESC:This spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or wizard evocation spells of 7th level or lower.									SOURCEPAGE:p.340
Shadow Walk				CLASSES:Bard=5|Sorcerer,Wizard=6			DOMAINS:Darkness=6			SCHOOL:Illusion		SUBSCHOOL:Shadow																	TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Up to (CASTERLEVEL) touched creatures												DURATION:(CASTERLEVEL) hours [D]											SAVEINFO:Will negates											SPELLRES:Yes					DESC:You and any creature you touch are transported along a coiling path of shadowstuff to the edge of the Material Plane where it borders the Plane of Shadow.													SOURCEPAGE:p.341
Shambler				CLASSES:Druid=9						DOMAINS:Plant=9				SCHOOL:Conjuration	SUBSCHOOL:Creation																TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:Three or more shambling mounds, no two of which can be more than 30 ft. apart; see text				DURATION:7 days or 7 months [D]; see text										SAVEINFO:None												SPELLRES:No						DESC:The shambler spell creates 1d4+2 shambling mounds with the advanced template.																										SOURCEPAGE:p.341
Shapechange				CLASSES:Druid=9|Sorcerer,Wizard=9			DOMAINS:Animal=9				SCHOOL:Transmutation	SUBSCHOOL:Polymorph																TYPE:Arcane.Divine	COMPS:V, S, F			CASTTIME:1 standard action	RANGE:Personal							TARGETAREA:You																		DURATION:(CASTERLEVEL*10) minutes [D]																															DESC:This spell allows you to take the form of a wide variety of creatures.																											SOURCEPAGE:p.341
Shatter				CLASSES:Bard,Cleric,Sorcerer,Wizard=2								SCHOOL:Evocation								DESCRIPTOR:Sonic											TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Close								TARGETAREA:Or Target 5-ft.-radius spread; or one solid object or one crystalline creature						DURATION:Instantaneous													SAVEINFO:Will negates (object); Will negates (object) or Fortitude half; see text	SPELLRES:Yes					DESC:Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.													SOURCEPAGE:p.341
Shield				CLASSES:Sorcerer,Wizard=1				DOMAINS:Destruction=2			SCHOOL:Abjuration								DESCRIPTOR:Force											TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:Personal					ITEM:Potion	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes [D]																																DESC:Shield creates an invisible shield of force that hovers in front of you.																											SOURCEPAGE:p.342
Shield of Faith			CLASSES:Cleric=1						DOMAINS:Glory=1				SCHOOL:Abjuration																					TYPE:Divine			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Touch						ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) minutes											SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:This spell creates a shimmering, magical field around the target that averts and deflects attacks.																						SOURCEPAGE:p.342
Shield of Law			CLASSES:Cleric=8						DOMAINS:Law=8				SCHOOL:Abjuration								DESCRIPTOR:Lawful											TYPE:Divine			COMPS:V, S, F			CASTTIME:1 standard action	RANGE:20 ft.							TARGETAREA:(CASTERLEVEL) creatures in a 20-ft.-radius burst centered on you								DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:See text												SPELLRES:Yes (harmless)				DESC:A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic creatures, and slowing chaotic creatures when they strike the subjects.						SOURCEPAGE:p.342
Shield Other			CLASSES:Cleric,Paladin=2				DOMAINS:Community,Protection=2	SCHOOL:Abjuration																					TYPE:Divine			COMPS:V, S, F			CASTTIME:1 standard action	RANGE:Close						ITEM:Potion	TARGETAREA:One creature																	DURATION:(CASTERLEVEL) hours [D]											SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.															SOURCEPAGE:p.342
Shillelagh				CLASSES:Druid=1												SCHOOL:Transmutation																				TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:One touched nonmagical oak club or quarterstaff											DURATION:(CASTERLEVEL) minutes											SAVEINFO:Will negates (object)									SPELLRES:Yes (object)				DESC:Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls.																				SOURCEPAGE:p.342
Shrink Item				CLASSES:Sorcerer,Wizard=3										SCHOOL:Transmutation																				TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:One touched object of up to (CASTERLEVEL*2) cu. ft.										DURATION:(CASTERLEVEL) days; see text										SAVEINFO:Will negates (object)									SPELLRES:Yes (object)				DESC:You are able to shrink one nonmagical item to 1/16 of its normal size in each dimension.																								SOURCEPAGE:p.342
Shocking Grasp			CLASSES:Sorcerer,Wizard=1										SCHOOL:Evocation								DESCRIPTOR:Electricity										TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch						ITEM:Potion	TARGETAREA:Creature or object touched														DURATION:Instantaneous													SAVEINFO:None												SPELLRES:Yes					DESC:Your successful melee touch attack deals (min(5,CASTERLEVEL))d6 points of electricity damage per caster level (maximum 5d6).																		SOURCEPAGE:p.343
Shout					CLASSES:Bard,Sorcerer,Wizard=4			DOMAINS:Destruction=5			SCHOOL:Evocation								DESCRIPTOR:Sonic											TYPE:Arcane.Divine	COMPS:V				CASTTIME:1 standard action	RANGE:30 ft.							TARGETAREA:Cone-shaped burst																DURATION:Instantaneous													SAVEINFO:Fortitude partial or Reflex negates (object); see text;				SPELLRES:Yes (object)				DESC:You emit an ear-splitting yell that deafens and damages creatures in its path.																										SOURCEPAGE:p.343
Shout (Greater)			CLASSES:Bard=6|Sorcerer,Wizard=8									SCHOOL:Evocation								DESCRIPTOR:Sonic											TYPE:Arcane			COMPS:V, S, F			CASTTIME:1 standard action	RANGE:60 ft.							TARGETAREA:Cone-shaped burst																DURATION:Instantaneous													SAVEINFO:Fortitude partial or Reflex negates (object); see text				SPELLRES:Yes (object)				DESC:This spell functions like shout, except that the cone deals 10d6 points of sonic damage.																								SOURCEPAGE:p.343
Silence				CLASSES:Bard,Cleric=2											SCHOOL:Illusion		SUBSCHOOL:Glamer																	TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 round			RANGE:Long								TARGETAREA:20-ft.-radius emanation centered on a creature, object, or point in space						DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:Will negates; see text or none (object)						SPELLRES:Yes; see text or no (object)	DESC:Upon the casting of this spell, complete silence prevails in the affected area.																									SOURCEPAGE:p.343
Silent Image			CLASSES:Bard,Sorcerer,Wizard=1									SCHOOL:Illusion		SUBSCHOOL:Figment																	TYPE:Arcane			COMPS:V, S, F			CASTTIME:1 standard action	RANGE:Long								TARGETAREA:Visual figment that cannot extend beyond (CASTERLEVEL+5) 10-ft. cubes [S]						DURATION:Concentration													SAVEINFO:Will disbelief (if interacted with)							SPELLRES:No						DESC:This spell creates the visual illusion of an object, creature, or force, as visualized by you.																							SOURCEPAGE:p.343
Simulacrum				CLASSES:Sorcerer,Wizard=7										SCHOOL:Illusion		SUBSCHOOL:Shadow																	TYPE:Arcane			COMPS:V, S, M			CASTTIME:12 hours			RANGE:0 ft.								TARGETAREA:One duplicate creature															DURATION:Instantaneous													SAVEINFO:None												SPELLRES:No						DESC:Simulacrum creates an illusory duplicate of any creature.																													SOURCEPAGE:p.343
Slay Living				CLASSES:Cleric=5						DOMAINS:Death,Repose=5			SCHOOL:Necromancy								DESCRIPTOR:Death											TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Living creature touched															DURATION:Instantaneous													SAVEINFO:Fortitude partial										SPELLRES:Yes					DESC:You can attempt to slay any one living creature.																															SOURCEPAGE:p.344
Sleep					CLASSES:Bard,Sorcerer,Wizard=1									SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Mind-Affecting									TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 round			RANGE:Medium					ITEM:Potion	TARGETAREA:One or more living creatures within a 10-ft.-radius burst									DURATION:(CASTERLEVEL) minutes											SAVEINFO:Will negates											SPELLRES:Yes					DESC:A sleep spell causes a magical slumber to come upon 4 HD of creatures.																											SOURCEPAGE:p.344
Sleet Storm				CLASSES:Druid,Sorcerer,Wizard=3			DOMAINS:Weather=4				SCHOOL:Conjuration	SUBSCHOOL:Creation			DESCRIPTOR:Cold											TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Long								TARGETAREA:Cylinder (40-ft. radius, 20 ft. high)												DURATION:(CASTERLEVEL) rounds												SAVEINFO:None												SPELLRES:No						DESC:Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy.																					SOURCEPAGE:p.344
Slow					CLASSES:Bard,Sorcerer,Wizard=3									SCHOOL:Transmutation																				TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Close						ITEM:Potion	TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart							DURATION:(CASTERLEVEL) rounds												SAVEINFO:Will negates											SPELLRES:Yes					DESC:An affected creature moves and attacks at a drastically slowed rate.																											SOURCEPAGE:p.344
Snare					CLASSES:Druid=3|Ranger=2										SCHOOL:Transmutation																				TYPE:Divine			COMPS:V, S, DF			CASTTIME:3 rounds			RANGE:Touch								TARGETAREA:Touched nonmagical circle of vine, rope, or thong with a (2+(CASTERLEVEL*2))ft. diameter				DURATION:Until triggered or broken											SAVEINFO:None												SPELLRES:No						DESC:This spell enables you to make a snare that functions as a magic trap.																											SOURCEPAGE:p.344
Soften Earth and Stone		CLASSES:Druid=2						DOMAINS:Earth=2				SCHOOL:Transmutation							DESCRIPTOR:Earth											TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Close								TARGETAREA:(CASTERLEVEL*10)-ft. square; see text												DURATION:Instantaneous													SAVEINFO:None												SPELLRES:No						DESC:When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.																							SOURCEPAGE:p.345
Solid Fog				CLASSES:Sorcerer,Wizard=4										SCHOOL:Conjuration	SUBSCHOOL:Creation																TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Medium (100 ft. + 10 ft. level)			TARGETAREA:Fog spreads in 20-ft. radius, 20 ft. high												DURATION:(CASTERLEVEL) minutes											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement.																		SOURCEPAGE:p.345
Song of Discord			CLASSES:Bard=5												SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Mind-Affecting|Sonic								TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:Creatures within a 20-ft.-radius spread												DURATION:(CASTERLEVEL) rounds												SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell causes those within the area to turn on each other rather than attack their foes.																							SOURCEPAGE:p.345
Soul Bind				CLASSES:Cleric,Sorcerer,Wizard=9									SCHOOL:Necromancy																					TYPE:Arcane.Divine	COMPS:V, S, F (see text)	CASTTIME:1 standard action	RANGE:Close								TARGETAREA:Corpse																		DURATION:Permanent													SAVEINFO:Will negates											SPELLRES:No						DESC:You draw the soul from a newly dead body and imprison it in a black sapphire gem.																									SOURCEPAGE:p.345
Sound Burst				CLASSES:Bard,Cleric=2											SCHOOL:Evocation								DESCRIPTOR:Sonic											TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 standard action	RANGE:Close								TARGETAREA:10-ft.-radius spread															DURATION:Instantaneous													SAVEINFO:Fortitude partial										SPELLRES:Yes					DESC:You blast an area with a tremendous cacophony.																															SOURCEPAGE:p.346
Speak with Animals		CLASSES:Bard=3|Druid,Ranger=1										SCHOOL:Divination																					TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:Personal					ITEM:Potion	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes																																DESC:You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.																		SOURCEPAGE:p.346
Speak with Dead			CLASSES:Cleric=3						DOMAINS:Knowledge,Repose=3		SCHOOL:Necromancy								DESCRIPTOR:Language-Dependent									TYPE:Divine			COMPS:V, S, DF			CASTTIME:10 minutes		RANGE:10 ft.					ITEM:Potion	TARGETAREA:One dead creature																DURATION:(CASTERLEVEL) minutes											SAVEINFO:Will negates; see text									SPELLRES:No						DESC:You grant the semblance of life to a corpse, allowing it to answer questions.																										SOURCEPAGE:p.346
Speak with Plants			CLASSES:Bard=4|Druid=3|Ranger=2									SCHOOL:Divination																					TYPE:Arcane.Divine	COMPS:V, S				CASTTIME:1 standard action	RANGE:Personal					ITEM:Potion	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes																																DESC:You can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them.																			SOURCEPAGE:p.346
Spectral Hand			CLASSES:Sorcerer,Wizard=2										SCHOOL:Necromancy																					TYPE:Arcane			COMPS:V, S				CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:One spectral hand																DURATION:(CASTERLEVEL) minutes [D]											SAVEINFO:None												SPELLRES:No						DESC:A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance.														SOURCEPAGE:p.346
Spell Immunity			CLASSES:Cleric=4						DOMAINS:Protection,Strength=4		SCHOOL:Abjuration																					TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Creature touched																DURATION:(CASTERLEVEL*10) minutes											SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:The warded creature is immune to the effects of one specified spell for every four levels you have.																						SOURCEPAGE:p.346
Spell Immunity (Greater)	CLASSES:Cleric=8												SCHOOL:Abjuration																					TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Creature touched																DURATION:(CASTERLEVEL*10) minutes											SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:This spell functions like spell immunity, except the immunity applies to spells of 8th level or lower.																						SOURCEPAGE:p.347
Spell Resistance			CLASSES:Cleric=5						DOMAINS:Magic,Protection=5		SCHOOL:Abjuration																					TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) minutes											SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:The target gains spell resistance equal to (12+CASTERLEVEL).																													SOURCEPAGE:p.347
Spellstaff				CLASSES:Druid=6												SCHOOL:Transmutation																				TYPE:Divine			COMPS:V, S, F			CASTTIME:10 minutes		RANGE:Touch								TARGETAREA:Wooden quarterstaff touched														DURATION:Permanent until discharged [D]										SAVEINFO:Will negates (object)									SPELLRES:Yes (object)				DESC:You store one spell that you can normally cast in a wooden quarterstaff.																											SOURCEPAGE:p.347
Spell Turning			CLASSES:Sorcerer,Wizard=7				DOMAINS:Luck,Magic=7			SCHOOL:Abjuration																					TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Personal							TARGETAREA:You																		DURATION:Until expended or (CASTERLEVEL*10) minutes																													DESC:Spells and spell-like effects targeted on you are turned back upon the original caster.																								SOURCEPAGE:p.347
Spider Climb			CLASSES:Druid,Sorcerer,Wizard=2									SCHOOL:Transmutation																				TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Touch						ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL*10) minutes											SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does.																					SOURCEPAGE:p.347
Spike Growth			CLASSES:Druid=3|Ranger=2										SCHOOL:Transmutation																				TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:(CASTERLEVEL)20-ft. squares														DURATION:(CASTERLEVEL) hours [D]											SAVEINFO:Reflex partial											SPELLRES:Yes					DESC:Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance.																		SOURCEPAGE:p.347
Spike Stones			CLASSES:Druid=4						DOMAINS:Earth=4				SCHOOL:Transmutation							DESCRIPTOR:Earth											TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:(CASTERLEVEL) 20-ft. squares														DURATION:(CASTERLEVEL) hours [D]											SAVEINFO:Reflex partial											SPELLRES:Yes					DESC:Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.																		SOURCEPAGE:p.348
Spiritual Weapon			CLASSES:Cleric=2						DOMAINS:War=2				SCHOOL:Evocation								DESCRIPTOR:Force											TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:Magic weapon of force															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:Yes					DESC:A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+(min(5,floor(CASTERLEVEL/3))) force damage per hit.															SOURCEPAGE:p.348
Stabilize				CLASSES:Cleric,Druid=0											SCHOOL:Conjuration	SUBSCHOOL:Healing																	TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Close						ITEM:Potion	TARGETAREA:One living creature															DURATION:Instantaneous													SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:Upon casting this spell, you target a living creature that has -1 or fewer hit points.																								SOURCEPAGE:p.348
Statue				CLASSES:Sorcerer,Wizard=7										SCHOOL:Transmutation																				TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 round			RANGE:Touch								TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) hours [D]											SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:A statue spell turns the subject to solid stone, along with any garments and equipment worn or carried.																					SOURCEPAGE:p.349
Status				CLASSES:Cleric=2												SCHOOL:Divination																					TYPE:Divine			COMPS:V, S				CASTTIME:1 standard action	RANGE:Touch						ITEM:Potion	TARGETAREA:(CASTERLEVEL/3) living creatures													DURATION:(CASTERLEVEL) hours												SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition.														SOURCEPAGE:p.349
Stinking Cloud			CLASSES:Sorcerer,Wizard=3										SCHOOL:Conjuration	SUBSCHOOL:Creation																TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:Cloud spreads in 20-ft. radius, 20 ft. high											DURATION:(CASTERLEVEL) rounds												SAVEINFO:Fortitude negates; see text								SPELLRES:No						DESC:Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating.																					SOURCEPAGE:p.349
Stone Shape				CLASSES:Cleric,Druid=3|Sorcerer,Wizard=4		DOMAINS:Artifice,Earth=3		SCHOOL:Transmutation							DESCRIPTOR:Earth											TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Stone or stone object touched, up to (10+CASTERLEVEL) cu. ft.								DURATION:Instantaneous													SAVEINFO:None												SPELLRES:No						DESC:You can form an existing piece of stone into any shape that suits your purpose.																									SOURCEPAGE:p.349
Stoneskin				CLASSES:Druid=5|Sorcerer,Wizard=4			DOMAINS:Earth,Strength=6		SCHOOL:Abjuration																					TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Touch								TARGETAREA:Creature touched																DURATION:(CASTERLEVEL*10) minutes or until discharged								SAVEINFO:Will negates (harmless)									SPELLRES:Yes (harmless)				DESC:The warded creature gains resistance to blows, cuts, stabs, and slashes.																											SOURCEPAGE:p.349
Stone Tell				CLASSES:Druid=6												SCHOOL:Divination																					TYPE:Divine			COMPS:V, S, DF			CASTTIME:10 minutes		RANGE:Personal							TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes																																DESC:You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them.											SOURCEPAGE:p.349
Stone to Flesh			CLASSES:Sorcerer,Wizard=6										SCHOOL:Transmutation																				TYPE:Arcane			COMPS:V, S, M			CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long		DURATION:Instantaneous													SAVEINFO:Fortitude negates (object); see text; Spell						SPELLRES:Yes					DESC:This spell restores a petrified creature to its normal state, restoring life and goods.																								SOURCEPAGE:p.350
Storm of Vengeance		CLASSES:Cleric,Druid=9					DOMAINS:Nobility,Weather=9		SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Divine			COMPS:V, S				CASTTIME:1 round			RANGE:Long								TARGETAREA:360-ft.-radius storm cloud														DURATION:Concentration (maximum 10 rounds) [D]									SAVEINFO:See text												SPELLRES:Yes					DESC:You create a huge black storm cloud in the air.																															SOURCEPAGE:p.350
Suggestion				CLASSES:Bard=2|Sorcerer,Wizard=3			DOMAINS:Charm=3				SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Language-Dependent|Mind-Affecting						TYPE:Arcane.Divine	COMPS:V, M				CASTTIME:1 standard action	RANGE:Close						ITEM:Potion	TARGETAREA:One living creature															DURATION:(CASTERLEVEL) hours or until completed									SAVEINFO:Will negates											SPELLRES:Yes					DESC:You influence the actions of the target creature by suggesting a course of activity.																									SOURCEPAGE:p.350
Suggestion (Mass)			CLASSES:Bard=5|Sorcerer,Wizard=6									SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Language-Dependent|Mind-Affecting						TYPE:Arcane			COMPS:V, M				CASTTIME:1 standard action	RANGE:Medium							TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30ft. apart							DURATION:(CASTERLEVEL) hours or until completed									SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like suggestion, except that it can affect more creatures.																									SOURCEPAGE:p.350
Summon Instrument			CLASSES:Bard=0												SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane			COMPS:V, S				CASTTIME:1 round			RANGE:0 ft.								TARGETAREA:One summoned handheld musical instrument												DURATION:(CASTERLEVEL) minutes [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell summons one handheld musical instrument of your choice.																												SOURCEPAGE:p.350
Summon Monster I			CLASSES:Bard,Cleric,Sorcerer,Wizard=1								SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell summons an extraplanar creature.																															SOURCEPAGE:p.350
Summon Monster II			CLASSES:Bard,Cleric,Sorcerer,Wizard=2								SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.											SOURCEPAGE:p.352
Summon Monster III		CLASSES:Bard,Cleric,Sorcerer,Wizard=3								SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except that you can  summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.	SOURCEPAGE:p.352
Summon Monster IV			CLASSES:Bard,Cleric,Sorcerer,Wizard=4								SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.	SOURCEPAGE:p.352
Summon Monster V			CLASSES:Bard,Cleric,Sorcerer,Wizard=5								SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.	SOURCEPAGE:p.352
Summon Monster VI			CLASSES:Bard,Cleric,Sorcerer,Wizard=6								SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of thesame kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.		SOURCEPAGE:p.352
Summon Monster VII		CLASSES:Cleric,Sorcerer,Wizard=7									SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.	SOURCEPAGE:p.352
Summon Monster VIII		CLASSES:Cleric,Sorcerer,Wizard=8									SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.	SOURCEPAGE:p.352
Summon Monster IX			CLASSES:Cleric,Sorcerer,Wizard=9									SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Arcane.Divine	COMPS:V, S, F/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.	SOURCEPAGE:p.352
Summon Nature's Ally I		CLASSES:Druid,Ranger=1											SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant).															SOURCEPAGE:p.354
Summon Nature's Ally II		CLASSES:Druid,Ranger=2											SCHOOL:Conjuration	SUBSCHOOL:Summoning																TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.																SOURCEPAGE:p.354
Summon Nature's Ally III	CLASSES:Druid,Ranger=3											SCHOOL:Conjuration	SUBSCHOOL:Summoning [see text]														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.							SOURCEPAGE:p.354
Summon Nature's Ally IV		CLASSES:Druid,Ranger=4											SCHOOL:Conjuration	SUBSCHOOL:Summoning [see text]														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.							SOURCEPAGE:p.354
Summon Nature's Ally V		CLASSES:Druid=5												SCHOOL:Conjuration	SUBSCHOOL:Summoning [see text]														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon nature's ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.							SOURCEPAGE:p.354
Summon Nature's Ally VI		CLASSES:Druid=6												SCHOOL:Conjuration	SUBSCHOOL:Summoning [see text]														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.							SOURCEPAGE:p.354
Summon Nature's Ally VII	CLASSES:Druid=7												SCHOOL:Conjuration	SUBSCHOOL:Summoning [see text]														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.							SOURCEPAGE:p.354
Summon Nature's Ally VIII	CLASSES:Druid=8												SCHOOL:Conjuration	SUBSCHOOL:Summoning [see text]														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.							SOURCEPAGE:p.354
Summon Nature's Ally IX		CLASSES:Druid=9												SCHOOL:Conjuration	SUBSCHOOL:Summoning [see text]														TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One summoned creature															DURATION:(CASTERLEVEL) rounds [D]											SAVEINFO:None												SPELLRES:No						DESC:This spell functions like summon nature's ally I, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.							SOURCEPAGE:p.354
Summon Swarm			CLASSES:Bard,Druid,Sorcerer,Wizard=2								SCHOOL:Conjuration	SUBSCHOOL:Summoning											VARIANTS:Bats|Rats|Spiders	TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 round			RANGE:Close								TARGETAREA:One swarm of bats, rats, or spiders													DURATION:Concentration + 2 rounds											SAVEINFO:None												SPELLRES:No						DESC:You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area.																				SOURCEPAGE:p.354
Sunbeam				CLASSES:Druid=7						DOMAINS:Sun=7				SCHOOL:Evocation								DESCRIPTOR:Light											TYPE:Divine			COMPS:V, S, DF			CASTTIME:1 standard action	RANGE:60 ft.							TARGETAREA:Line from your hand															DURATION:(CASTERLEVEL) rounds or until all beams are exhausted						SAVEINFO:Reflex negates and Reflex half; see text; Spell					SPELLRES:Yes					DESC:For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round.																			SOURCEPAGE:p.354
Sunburst				CLASSES:Druid,Sorcerer,Wizard=8			DOMAINS:Sun=8				SCHOOL:Evocation								DESCRIPTOR:Light											TYPE:Arcane.Divine	COMPS:V, S, M/DF			CASTTIME:1 standard action	RANGE:Long								TARGETAREA:80-ft.-radius burst															DURATION:Instantaneous													SAVEINFO:Reflex partial; see text									SPELLRES:Yes					DESC:Sunburst causes a globe of searing radiance to explode silently from a point you select.																								SOURCEPAGE:p.355
Symbol of Death			CLASSES:Cleric,Sorcerer,Wizard=8			DOMAINS:Rune=8				SCHOOL:Necromancy								DESCRIPTOR:Death											TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:10 minutes		RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Fortitude negates										SPELLRES:Yes					DESC:This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of death kills one or more creatures within 60 feet of the symbol.												SOURCEPAGE:p.355
Symbol of Fear			CLASSES:Cleric,Sorcerer,Wizard=6									SCHOOL:Necromancy								DESCRIPTOR:Fear|Mind-Affecting								TYPE:Arcane.Divine	COMPS:V, S, M								RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like symbol of death, except that all creatures within 60 feet of the symbol of fear instead become panicked for 1 round per caster level.												SOURCEPAGE:p.356
Symbol of Insanity		CLASSES:Cleric,Sorcerer,Wizard=8									SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Mind-Affecting									TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:10 minutes		RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane.														SOURCEPAGE:p.356
Symbol of Pain			CLASSES:Cleric,Sorcerer,Wizard=5									SCHOOL:Necromancy								DESCRIPTOR:Evil											TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:10 minutes		RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Fortitude negates										SPELLRES:Yes					DESC:This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wracking pains that impose a -4 penalty on attack rolls, skill checks, and ability checks.			SOURCEPAGE:p.356
Symbol of Persuasion		CLASSES:Cleric,Sorcerer,Wizard=6									SCHOOL:Enchantment	SUBSCHOOL:Charm				DESCRIPTOR:Mind-Affecting									TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:10 minutes		RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster for 1 hour per caster level.									SOURCEPAGE:p.356
Symbol of Sleep			CLASSES:Cleric,Sorcerer,Wizard=5									SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Mind-Affecting									TYPE:Arcane.Divine	COMPS:V, S, M								RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6 *o 10 minutes.								SOURCEPAGE:p.356
Symbol of Stunning		CLASSES:Cleric,Sorcerer,Wizard=7									SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Mind-Affecting									TYPE:Arcane.Divine	COMPS:V, S, M								RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds.														SOURCEPAGE:p.356
Symbol of Weakness		CLASSES:Cleric,Sorcerer,Wizard=7									SCHOOL:Necromancy																					TYPE:Arcane.Divine	COMPS:V, S, M								RANGE:0 ft.; see text						TARGETAREA:One symbol																	DURATION:See text														SAVEINFO:Will negates											SPELLRES:Yes					DESC:This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.								SOURCEPAGE:p.357
Sympathetic Vibration		CLASSES:Bard=6												SCHOOL:Evocation								DESCRIPTOR:Sonic											TYPE:Arcane			COMPS:V, S, F			CASTTIME:10 minutes		RANGE:Touch								TARGETAREA:One freestanding structure														DURATION:Up to (CASTERLEVEL) rounds											SAVEINFO:None; see text											SPELLRES:Yes					DESC:By attuning yourself to a freestanding structure, you can create a damaging vibration within it.																							SOURCEPAGE:p.357
Sympathy				CLASSES:Druid=9|Sorcerer,Wizard=8									SCHOOL:Enchantment	SUBSCHOOL:Compulsion			DESCRIPTOR:Mind-Affecting									TYPE:Arcane.Divine	COMPS:V, S, M			CASTTIME:1 hour			RANGE:Close								TARGETAREA:One location [up to (CASTERLEVEL) 10-ft. cubes] or one object	TARGETAREA:(CASTERLEVEL*2) hours [D]																	SAVEINFO:Will negates; see text									SPELLRES:Yes					DESC:You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you.									SOURCEPAGE:p.357

###Block: T, U
# Spell Name		Classes of caster						Domains granting the spell	School			Sub-School			Spell Descriptors			Type				Components		Casting Time					Range					Item		Target Area or Effect															Duration													Save Info									Spell Resistance				Description																																	Source Page
Telekinesis			CLASSES:Sorcerer,Wizard=5									SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action			RANGE:Long						TARGETAREA:Or Targets see text													DURATION:Concentration (up to (CASTERLEVEL) rounds) or instantaneous; see text	SAVEINFO:Will negates (object) or none; see text; Spell	SPELLRES:Yes (object); see text	DESC:You move objects or creatures by concentrating on them.																								SOURCEPAGE:p.357
Telekinetic Sphere	CLASSES:Sorcerer,Wizard=8									SCHOOL:Evocation						DESCRIPTOR:Force			TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:(CASTERLEVEL)-ft.-diameter sphere, centered around creatures or objects					DURATION:(CASTERLEVEL) minutes [D]									SAVEINFO:Reflex negates (object)					SPELLRES:Yes (object)			DESC:This spell functions like resilient sphere, but the creatures or objects caught inside the globe created by the spell are made nearly weightless.									SOURCEPAGE:p.358
Telepathic Bond		CLASSES:Sorcerer,Wizard=5				DOMAINS:Community=5		SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:You plus one willing creature per three levels, no two of which can be more than 30 ft. apart	DURATION:(CASTERLEVEL*10) minutes [D]								SAVEINFO:None								SPELLRES:No					DESC:You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence score of 3 or higher.										SOURCEPAGE:p.358
Teleport			CLASSES:Sorcerer,Wizard=5				DOMAINS:Travel=5			SCHOOL:Conjuration	SUBSCHOOL:Teleportation						TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action			RANGE:Personal and touch			TARGETAREA:You and touched objects or other touched willing creatures							DURATION:Instantaneous											SAVEINFO:None and Will negates (object)				SPELLRES:No and yes (object)		DESC:This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level.														SOURCEPAGE:p.358
Teleport (Greater)	CLASSES:Sorcerer,Wizard=7				DOMAINS:Travel=7			SCHOOL:Conjuration	SUBSCHOOL:Teleportation						TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action			RANGE:Personal and touch			TARGETAREA:You and touched objects or other touched willing creatures							DURATION:Instantaneous											SAVEINFO:None and Will negates (object)				SPELLRES:No and yes (object)		DESC:This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target.														SOURCEPAGE:p.359
Teleport Object		CLASSES:Sorcerer,Wizard=7									SCHOOL:Conjuration	SUBSCHOOL:Teleportation						TYPE:Arcane			COMPS:V		CASTTIME:1 standard action			RANGE:Touch						TARGETAREA:One touched object of up to (CASTERLEVEL*50) lbs. and (CASTERLEVEL*3) cu. ft.				DURATION:Instantaneous											SAVEINFO:Will negates (object)					SPELLRES:Yes (object)			DESC:This spell functions like teleport, except that it teleports an object, not you.																				SOURCEPAGE:p.359
Teleportation Circle	CLASSES:Sorcerer,Wizard=9				DOMAINS:Rune=9			SCHOOL:Conjuration	SUBSCHOOL:Teleportation						TYPE:Arcane.Divine	COMPS:V, M		CASTTIME:10 minutes				RANGE:0 ft.						TARGETAREA:5-ft.-radius circle that teleports those who activate it							DURATION:(CASTERLEVEL*10) minutes [D]								SAVEINFO:None								SPELLRES:Yes				DESC:You create a circle on the floor or other horizontal surface that teleports, as greater teleport, any creature who stands on it to a designated spot.									SOURCEPAGE:p.359
Temporal Stasis		CLASSES:Sorcerer,Wizard=8									SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Touch						TARGETAREA:Creature touched														DURATION:Permanent											SAVEINFO:Fortitude negates						SPELLRES:Yes				DESC:You place the subject into a state of suspended animation.																								SOURCEPAGE:p.359
Time Stop			CLASSES:Sorcerer,Wizard=9				DOMAINS:Trickery=9		SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action			RANGE:Personal					TARGETAREA:You																DURATION:1d4+1 rounds (apparent time); see text							SAVEINFO:Fortitude negates						SPELLRES:Yes				DESC:This spell seems to make time cease to flow for everyone but you.																							SOURCEPAGE:p.359
Tiny Hut			CLASSES:Bard,Sorcerer,Wizard=3								SCHOOL:Evocation						DESCRIPTOR:Force			TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:20 ft.					TARGETAREA:20-ft.-radius sphere centered on your location									DURATION:(CASTERLEVEL*2) hours [D]									SAVEINFO:None								SPELLRES:No					DESC:You create an unmoving, opaque sphere of force of any color you desire around yourself.																			SOURCEPAGE:p.360
Tongues			CLASSES:Bard=2|Cleric=4|Sorcerer,Wizard=3							SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, M/DF	CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched														DURATION:(CASTERLEVEL*10) minutes									SAVEINFO:Will negates (harmless)					SPELLRES:No					DESC:This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect.					SOURCEPAGE:p.360
Touch of Fatigue		CLASSES:Sorcerer,Wizard=0									SCHOOL:Necromancy											TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched														DURATION:(CASTERLEVEL) rounds										SAVEINFO:Fortitude negates						SPELLRES:Yes				DESC:You channel negative energy through your touch, fatiguing the target.																						SOURCEPAGE:p.360
Touch of Idiocy		CLASSES:Sorcerer,Wizard=2				DOMAINS:Madness=2			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting	TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Touch				ITEM:Potion	TARGETAREA:Living creature touched													DURATION:(CASTERLEVEL*10) minutes									SAVEINFO:No									SPELLRES:Yes				DESC:With a touch, you reduce the target's mental faculties.																								SOURCEPAGE:p.360
Transformation		CLASSES:Sorcerer,Wizard=6									SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Personal					TARGETAREA:You																DURATION:(CASTERLEVEL) rounds																										DESC:You become a fighting machine--stronger, tougher, faster, and more skilled in combat.																			SOURCEPAGE:p.360
Transmute Metal to Wood	CLASSES:Druid=7											SCHOOL:Transmutation										TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action			RANGE:Long						TARGETAREA:All metal objects within a 40-ft.-radius burst									DURATION:Instantaneous											SAVEINFO:None								SPELLRES:Yes (object; see text)	DESC:This spell enables you to change all metal objects within its area to wood.																					SOURCEPAGE:p.361
Transmute Mud to Rock	CLASSES:Druid,Sorcerer,Wizard=5								SCHOOL:Transmutation					DESCRIPTOR:Earth			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:Up to (CASTERLEVEL*2) 10-ft. cubes [S]										DURATION:Permanent											SAVEINFO:See text								SPELLRES:No					DESC:This spell permanently transforms normal mud or quicksand of any depth into soft stone.																			SOURCEPAGE:p.361
Transmute Rock to Mud	CLASSES:Druid,Sorcerer,Wizard=5								SCHOOL:Transmutation					DESCRIPTOR:Earth			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:Up to (CASTERLEVEL*2) 10-ft. cubes [S]										DURATION:Permanent; see text										SAVEINFO:See text								SPELLRES:No					DESC:This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.																			SOURCEPAGE:p.361
Transport via Plants	CLASSES:Druid=6											SCHOOL:Conjuration	SUBSCHOOL:Teleportation						TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Unlimited					TARGETAREA:You and touched objects or other touched willing creatures							DURATION:1 round												SAVEINFO:None								SPELLRES:No					DESC:You can enter any normal plant (equal to your size or larger) and pass any distance to a plant of the same kind in a single round, regardless of the distance separating the two.				SOURCEPAGE:p.361
Trap the Soul		CLASSES:Sorcerer,Wizard=8									SCHOOL:Conjuration	SUBSCHOOL:Summoning						TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action or see text	RANGE:Close						TARGETAREA:One creature															DURATION:Permanent; see text										SAVEINFO:See text								SPELLRES:Yes; see text			DESC:Trap the soul forces a creature's life force (and its material body) into a gem.																				SOURCEPAGE:p.362
Tree Shape			CLASSES:Druid=2|Ranger=3									SCHOOL:Transmutation										TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action			RANGE:Personal			ITEM:Potion	TARGETAREA:You																DURATION:(CASTERLEVEL) hours [D]																									DESC:This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.												SOURCEPAGE:p.362
Tree Stride			CLASSES:Druid=5|Ranger=4									SCHOOL:Conjuration	SUBSCHOOL:Teleportation						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action			RANGE:Personal					TARGETAREA:You																DURATION:(CASTERLEVEL) hours or until expended; see text																					DESC:When you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant.															SOURCEPAGE:p.362
True Resurrection		CLASSES:Cleric=9											SCHOOL:Conjuration	SUBSCHOOL:Healing							TYPE:Divine			COMPS:V, S, M, DF	CASTTIME:10 minutes				RANGE:Touch						TARGETAREA:Dead creature touched													DURATION:Instantaneous											SAVEINFO:None, see text							SPELLRES:Yes (harmless)			DESC:This spell functions like raise dead, except that you can resurrect a creature that has been dead for as long as (CASTERLEVEL*10) years.											SOURCEPAGE:p.362
True Seeing			CLASSES:Cleric=5|Druid=7|Sorcerer,Wizard=6	DOMAINS:Knowledge=5		SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Touch						TARGETAREA:Creature touched														DURATION:(CASTERLEVEL) minutes									SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)			DESC:You confer on the subject the ability to see all things as they actually are.																					SOURCEPAGE:p.363
True Strike			CLASSES:Sorcerer,Wizard=1				DOMAINS:Destruction,Luck=1	SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, F		CASTTIME:1 standard action			RANGE:Personal			ITEM:Potion	TARGETAREA:You																DURATION:See text																												DESC:You gain temporary, intuitive insight into the immediate future during your next attack.																			SOURCEPAGE:p.363
Undeath to Death		CLASSES:Cleric,Sorcerer,Wizard=6			DOMAINS:Glory,Repose=6		SCHOOL:Necromancy											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:Several undead creatures within a 40-ft.-radius burst								DURATION:Instantaneous											SAVEINFO:Will negates							SPELLRES:Yes				DESC:This spell functions like circle of death, except that it destroys undead creatures as noted above.																	SOURCEPAGE:p.363
Undetectable Alignment	CLASSES:Bard=1|Cleric,Paladin=2								SCHOOL:Abjuration											TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action			RANGE:Close				ITEM:Potion	TARGETAREA:One creature or object													DURATION:24 hours												SAVEINFO:Will negates (object)					SPELLRES:Yes (object)			DESC:An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.															SOURCEPAGE:p.363
Unhallow			CLASSES:Cleric,Druid=5										SCHOOL:Evocation						DESCRIPTOR:Evil			TYPE:Divine			COMPS:V, S, M	CASTTIME:24 hours					RANGE:Touch						TARGETAREA:40-ft. radius emanating from the touched point									DURATION:Instantaneous											SAVEINFO:See text								SPELLRES:See text				DESC:Unhallow makes a particular site, building, or structure an unholy site.																						SOURCEPAGE:p.363
Unholy Aura			CLASSES:Cleric=8						DOMAINS:Evil=8			SCHOOL:Abjuration						DESCRIPTOR:Evil			TYPE:Divine			COMPS:V, S, F	CASTTIME:1 standard action			RANGE:20 ft.					TARGETAREA:(CASTERLEVEL) creatures in a 20-ft.-radius burst centered on you						DURATION:(CASTERLEVEL) rounds [D]									SAVEINFO:See text								SPELLRES:Yes (harmless)			DESC:A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by good creatures, and weakening good creatures when they strike the subjects.	SOURCEPAGE:p.364
Unholy Blight		CLASSES:Cleric=4						DOMAINS:Evil=4			SCHOOL:Evocation						DESCRIPTOR:Evil			TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action			RANGE:Medium					TARGETAREA:20-ft.-radius spread													DURATION:Instantaneous (1d4 rounds); see text							SAVEINFO:Will partial							SPELLRES:Yes				DESC:You call up unholy power to smite your enemies.																										SOURCEPAGE:p.364
Unseen Servant		CLASSES:Bard,Sorcerer,Wizard=1								SCHOOL:Conjuration	SUBSCHOOL:Creation						TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action			RANGE:Close						TARGETAREA:One invisible, mindless, shapeless servant										DURATION:(CASTERLEVEL) hours										SAVEINFO:None								SPELLRES:No					DESC:An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command.																SOURCEPAGE:p.364

###Block: V, W, Z
# Spell Name		Classes of caster						Domains granting the spell	School			Sub-School			Spell Descriptors				Spell Variations			Type				Components		Casting Time			Range				Item		Target Area or Effect																							Duration										Save Info									Spell Resistance					Description																																						Source Page
Vampiric Touch		CLASSES:Sorcerer,Wizard=3									SCHOOL:Necromancy																	TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Living creature touched																					DURATION:Instantaneous/1 hour; see text					SAVEINFO:None								SPELLRES:Yes					DESC:Your touch deals (min(10,floor(CASTERLEVEL/2)))d6 points of damage.																											SOURCEPAGE:p.364
Veil				CLASSES:Bard,Sorcerer,Wizard=6								SCHOOL:Illusion		SUBSCHOOL:Glamer													TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Long					TARGETAREA:One or more creatures, no two of which can be more than 30 ft. apart													DURATION:Concentration + (CASTERLEVEL) hours [D]			SAVEINFO:Will negates; see text					SPELLRES:Yes; see text				DESC:You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration.																				SOURCEPAGE:p.364
Ventriloquism		CLASSES:Bard,Sorcerer,Wizard=1								SCHOOL:Illusion		SUBSCHOOL:Figment													TYPE:Arcane			COMPS:V, F		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:Intelligible sound, usually speech																			DURATION:(CASTERLEVEL) minutes [D]						SAVEINFO:Will disbelief (if interacted with)			SPELLRES:No						DESC:You can make your voice seem to issue from someplace else.																													SOURCEPAGE:p.365
Virtue			CLASSES:Cleric,Druid=0|Paladin=1								SCHOOL:Transmutation																TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Creature touched																						DURATION:1 min.									SAVEINFO:None								SPELLRES:Yes (harmless)				DESC:With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.																					SOURCEPAGE:p.365
Vision			CLASSES:Sorcerer,Wizard=7									SCHOOL:Divination																	TYPE:Arcane			COMPS:V, S, M, F	CASTTIME:1 standard action	RANGE:Personal				TARGETAREA:You																								DURATION:See text																										DESC:This spell functions like legend lore, except that it works more quickly and produces some strain on you.																					SOURCEPAGE:p.365
Wail of the Banshee	CLASSES:Sorcerer,Wizard=9				DOMAINS:Death,Repose=9		SCHOOL:Necromancy		SUBSCHOOL:Death|Sonic												TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:(CASTERLEVEL) living creatures within a 40-ft.-radius spread															DURATION:Instantaneous								SAVEINFO:Fortitude negates						SPELLRES:Yes					DESC:When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it.																				SOURCEPAGE:p.365
Wall of Fire		CLASSES:Druid=5|Sorcerer,Wizard=4			DOMAINS:Fire=4			SCHOOL:Evocation						DESCRIPTOR:Fire									TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Opaque sheet of flame up to (CASTERLEVEL*20) ft. long or a ring of fire with a radius of up to ((CASTERLEVEL/2)*5) ft.; either form 20 ft. high	DURATION:Concentration + (CASTERLEVEL) rounds				SAVEINFO:None								SPELLRES:Yes					DESC:An immobile, blazing curtain of shimmering violet fire springs into existence.																										SOURCEPAGE:p.365
Wall of Force		CLASSES:Sorcerer,Wizard=5									SCHOOL:Evocation						DESCRIPTOR:Force									TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close					TARGETAREA:Wall whose area is up to (CASTERLEVEL) 10-ft. squares																DURATION:(CASTERLEVEL) rounds [D]						SAVEINFO:None								SPELLRES:No						DESC:A wall of force creates an invisible wall of pure force.																													SOURCEPAGE:p.365
Wall of Ice			CLASSES:Sorcerer,Wizard=4									SCHOOL:Evocation						DESCRIPTOR:Cold				VARIANTS:Ice Plane|Hemisphere	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Anchored plane of ice, up to (CASTERLEVEL) 10-ft. squares, or hemisphere of ice with a radius of up to (3+CASTERLEVEL) ft.				DURATION:(CASTERLEVEL) minutes						SAVEINFO:Reflex negates; see text					SPELLRES:Yes					DESC:This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected.																						SOURCEPAGE:p.366
Wall of Iron		CLASSES:Sorcerer,Wizard=6				DOMAINS:Artifice=7		SCHOOL:Conjuration	SUBSCHOOL:Creation												TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Iron wall whose area is up to (CASTERLEVEL) 5-ft. squares; see text													DURATION:Instantaneous								SAVEINFO:See text								SPELLRES:No						DESC:You cause a flat, vertical iron wall to spring into being.																													SOURCEPAGE:p.367
Wall of Stone		CLASSES:Cleric,Sorcerer,Wizard=5|Druid=6		DOMAINS:Earth=5			SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Earth									TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Stone wall whose area is up to (CASTERLEVEL) 5-ft. squares [S]														DURATION:Instantaneous								SAVEINFO:See text								SPELLRES:No						DESC:This spell creates a wall of rock that merges into adjoining rock surfaces.																										SOURCEPAGE:p.367
Wall of Thorns		CLASSES:Druid=5						DOMAINS:Plant=5			SCHOOL:Conjuration	SUBSCHOOL:Creation												TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Wall of thorny brush, up to (CASTERLEVEL) 10-ft. cubes [S]															DURATION:(CASTERLEVEL*10) minutes [D]					SAVEINFO:None								SPELLRES:No						DESC:A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger.																SOURCEPAGE:p.367
Warp Wood			CLASSES:Druid=2											SCHOOL:Transmutation																TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close					TARGETAREA:(CASTERLEVEL) Small wooden objects, all within a 20-ft. radius														DURATION:Instantaneous								SAVEINFO:Will negates (object)					SPELLRES:Yes (object)				DESC:You cause wood to bend and warp, permanently destroying its straightness, form, and strength.																							SOURCEPAGE:p.368
Water Breathing		CLASSES:Cleric,Druid,Sorcerer,Wizard=3		DOMAINS:Water=3			SCHOOL:Transmutation																TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:Living creatures touched																					DURATION:(CASTERLEVEL*2) hours; see text					SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)				DESC:The transmuted creatures can breathe water freely.																														SOURCEPAGE:p.368
Water Walk			CLASSES:Cleric,Ranger=3										SCHOOL:Transmutation					DESCRIPTOR:Water									TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:(CASTERLEVEL) touched creatures																			DURATION:(CASTERLEVEL*10) minutes [D]					SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)				DESC:The transmuted creatures can tread on any liquid as if it were firm ground.																										SOURCEPAGE:p.368
Waves of Exhaustion	CLASSES:Sorcerer,Wizard=7				DOMAINS:Repose=8			SCHOOL:Necromancy																	TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:60 ft.				TARGETAREA:Cone-shaped burst																						DURATION:Instantaneous								SAVEINFO:No									SPELLRES:Yes					DESC:Waves of negative energy cause all living creatures in the spell's target to become exhausted.																							SOURCEPAGE:p.368
Waves of Fatigue		CLASSES:Sorcerer,Wizard=5									SCHOOL:Necromancy																	TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:30 ft.				TARGETAREA:Cone-shaped burst																						DURATION:Instantaneous								SAVEINFO:No									SPELLRES:Yes					DESC:Waves of negative energy render all living creatures in the spell's area fatigued.																									SOURCEPAGE:p.368
Web				CLASSES:Sorcerer,Wizard=2									SCHOOL:Conjuration	SUBSCHOOL:Creation												TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Webs in a 20-ft.-radius spread																				DURATION:(CASTERLEVEL*10) minutes [D]					SAVEINFO:Reflex negates; see text					SPELLRES:No						DESC:Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them.																						SOURCEPAGE:p.368
Weird				CLASSES:Sorcerer,Wizard=9				DOMAINS:Madness=9			SCHOOL:Illusion		SUBSCHOOL:Phantasm	DESCRIPTOR:Fear|Mind-Affecting						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Any number of creatures, no two of which can be more than 30 ft. apart													DURATION:Instantaneous								SAVEINFO:Will disbelief, then Fortitude partial; see text	SPELLRES:Yes					DESC:This spell functions like phantasmal killer, except it can affect more than one creature.																								SOURCEPAGE:p.369
Whirlwind			CLASSES:Druid=8						DOMAINS:Air,Weather=8		SCHOOL:Evocation						DESCRIPTOR:Air									TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Long					TARGETAREA:Cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall														DURATION:(CASTERLEVEL) rounds [D]						SAVEINFO:Reflex negates; see text					SPELLRES:Yes					DESC:This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a speed of 60 feet per round.														SOURCEPAGE:p.369
Whispering Wind		CLASSES:Bard,Sorcerer,Wizard=2								SCHOOL:Transmutation					DESCRIPTOR:Air									TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:1 mile/level			TARGETAREA:10-ft.-radius spread																					DURATION:No more than (CASTERLEVEL) hours or until discharged	SAVEINFO:None								SPELLRES:No						DESC:You send a message or sound on the wind to a designated spot.																												SOURCEPAGE:p.369
Wind Walk			CLASSES:Cleric=6|Druid=7									SCHOOL:Transmutation					DESCRIPTOR:Air									TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch			ITEM:Potion	TARGETAREA:You and (CASTERLEVEL/3) touched creatures																		DURATION:(CASTERLEVEL) hours [D]; see text				SAVEINFO:No and Will negates (harmless)				SPELLRES:No and yes (harmless)		DESC:You alter the substance of your body to a cloudlike vapor and move through the air, possibly at great speed.																					SOURCEPAGE:p.369
Wind Wall			CLASSES:Cleric,Druid,Sorcerer,Wizard=3|Ranger=2	DOMAINS:Air=2			SCHOOL:Evocation						DESCRIPTOR:Air									TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Medium				TARGETAREA:Wall up to (CASTERLEVEL*10) ft. long and (CASTERLEVEL*5) ft. high [S]													DURATION:(CASTERLEVEL) rounds							SAVEINFO:None; see text							SPELLRES:Yes					DESC:An invisible vertical curtain of wind appears.																															SOURCEPAGE:p.370
Wish				CLASSES:Sorcerer,Wizard=9									SCHOOL:Universal																	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:See text				TARGETAREA:See text																							DURATION:See text									SAVEINFO:None, see text							SPELLRES:Yes					DESC:Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.																		SOURCEPAGE:p.370
Wood Shape			CLASSES:Druid=2						DOMAINS:Artifice=2		SCHOOL:Transmutation																TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch					TARGETAREA:One touched piece of wood no larger than (10+CASTERLEVEL) cu. ft.														DURATION:Instantaneous								SAVEINFO:Will negates (object)					SPELLRES:Yes (object)				DESC:Wood shape enables you to form one existing piece of wood into any shape that suits your purpose.																						SOURCEPAGE:p.370
Word of Recall		CLASSES:Cleric=6|Druid=8									SCHOOL:Conjuration	SUBSCHOOL:Teleportation												TYPE:Divine			COMPS:V		CASTTIME:1 standard action	RANGE:Unlimited				TARGETAREA:You and touched objects or other willing creatures																DURATION:Instantaneous								SAVEINFO:None or Will negates (harmless, object); Spell	SPELLRES:No or yes (harmless, object)	DESC:Word of recall teleports you instantly back to your sanctuary when the word is uttered.																								SOURCEPAGE:p.371
Word of Chaos		CLASSES:Cleric=7						DOMAINS:Chaos=7			SCHOOL:Evocation						DESCRIPTOR:Chaotic|Sonic							TYPE:Divine			COMPS:V		CASTTIME:1 standard action	RANGE:40 ft.				TARGETAREA:Nonchaotic creatures in a 40-ft.-radius spread centered on you														DURATION:Instantaneous								SAVEINFO:None or Will negates; see text				SPELLRES:Yes					DESC:Any nonchaotic creature within the area of a word of chaos spell suffers ill effects.																								SOURCEPAGE:p.371
Zone of Silence		CLASSES:Bard=4											SCHOOL:Illusion		SUBSCHOOL:Glamer													TYPE:Arcane			COMPS:V, S		CASTTIME:1 round			RANGE:Personal				TARGETAREA:5-ft.-radius emanation centered on you																		DURATION:(CASTERLEVEL) hours [D]																							DESC:By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spell's area can converse normally, yet no one outside can hear your voices or any other noises from within.	SOURCEPAGE:p.371
Zone of Truth		CLASSES:Cleric,Paladin=2									SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting							TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Close					TARGETAREA:20-ft.-radius emanation																					DURATION:(CASTERLEVEL) minutes						SAVEINFO:Will negates							SPELLRES:Yes					DESC:Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies.																					SOURCEPAGE:p.371

###Block: Temporary Bonuses
# Spell Name			Save checks bonus							Combat bonus																											Bonus to HP									Add to magical move										Bonus to skill														Stat bonus															Weapon prop. bonus													Wield Category bonus				Choose										Temporary effect description
Aid.MOD													BONUS:COMBAT|TOHIT|1|TYPE=Morale|PREAPPLY:ANYPC																						BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Enhancement|PREAPPLY:ANYPC																																																																					CHOOSE:NUMBER|MIN=4|MAX=18|TITLE=Choose number of bonus hp.		TEMPDESC:Grants attack bonus and temporary HP
Barkskin.MOD												BONUS:COMBAT|AC|min(max(%CHOICE/3+1,2),5)|PREAPPLY:ANYPC|TYPE=NaturalArmorEnhancement																																																																																													CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants natural armor bonus based on caster level
Bear's Endurance.MOD																																																																															BONUS:STAT|CON|4|PREAPPLY:ANYPC|TYPE=Enhancement																																										TEMPDESC:Grants +4 enhancement bonus to Constitution
Bless.MOD													BONUS:COMBAT|TOHIT|1|TYPE=Morale|PREAPPLY:ANYPC																																																																																																															TEMPDESC:Grants attack bonus
Bull's Strength.MOD																																																																															BONUS:STAT|STR|4|PREAPPLY:ANYPC|TYPE=Enhancement																																										TEMPDESC:Grants +4 enhancement bonus to Strength
Cat's Grace.MOD																																																																																BONUS:STAT|DEX|4|PREAPPLY:ANYPC|TYPE=Enhancement																																										TEMPDESC:Grants +4 enhancement bonus to Dextarity
Disguise Self.MOD																																																																BONUS:SKILL|Disguise|10|TYPE=Temporary|PREAPPLY:PC																																																										TEMPDESC:Grants Disguise skill bonus
Divine Favor.MOD												BONUS:COMBAT|TOHIT,DAMAGE.Melee,DAMAGE.Ranged|(max(min(floor(%CHOICE/3),3),1))|TYPE=Luck|PREAPPLY:PC																																																																																											CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants attack and damage bonus
Divine Power.MOD												BONUS:COMBAT|TOHIT,DAMAGE.Melee,DAMAGE.Ranged|(max(min(floor(%CHOICE/3),6),1))|TYPE=Luck|PREAPPLY:PC	BONUS:COMBAT|ATTACKS|1|TYPE=Enhancement|PREAPPLY:ANYPC			BONUS:HP|CURRENTMAX|%CHOICE|PREAPPLY:PC																	BONUS:SKILL|TYPE.Strength|(max(min(floor(%CHOICE/3),6),1))|TYPE=Luck|PREAPPLY:PC																																										CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants attack, damage, strength based skill bonuses and temporary HP
Eagle's Splendor.MOD																																																																															BONUS:STAT|CHA|4|PREAPPLY:ANYPC|TYPE=Enhancement																																										TEMPDESC:Grants +4 enhancement bonus to Charisma
Enlarge Person.MOD											BONUS:COMBAT|DAMAGESIZE|1|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT,AC|-1|TYPE=Size|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT.GRAPPLE|5|TYPE=Size|PREAPPLY:ANYPC																																												BONUS:STAT|STR|2|TYPE=Size|PREAPPLY:ANYPC	BONUS:STAT|DEX|-2|TYPE=Size|PREAPPLY:ANYPC																		BONUS:WIELDCATEGORY|ALL|1|PREAPPLY:ANYPC												TEMPDESC:Causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8
Expeditious Retreat.MOD																																																		BONUS:POSTMOVEADD|TYPE.Walk|30|TYPE=Enhancement|PREAPPLY:PC																																																																						TEMPDESC:Grants +30 to Walk speed
False Life.MOD																																									BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Enhancement|PREAPPLY:PC																																																																					CHOOSE:NUMBER|MIN=2|MAX=20|TITLE=Choose spell caster level + 1d10	TEMPDESC:Grants temporary hit points equal to 1d10 + 1 per caster level (maximum +10)
Foresight.MOD			BONUS:CHECKS|Reflex|2|TYPE=Insight|PREAPPLY:PC		BONUS:COMBAT|AC|2|TYPE=Insight|PREAPPLY:PC																																																																																																															TEMPDESC:Grants a +2 insight bonus to AC and on Reflex saves
Fox's Cunning.MOD																																																																																BONUS:STAT|INT|4|PREAPPLY:ANYPC|TYPE=Enhancement																																										TEMPDESC:Grants +4 enhancement bonus to Intelligence
Good Hope.MOD			BONUS:CHECKS|ALL|2|TYPE=Morale|PREAPPLY:ANYPC		BONUS:COMBAT|TOHIT,DAMAGE.Melee,DAMAGE.Ranged|2|TYPE=Morale|PREAPPLY:ANYPC																																								BONUS:SKILL|ALL|2|TYPE=Morale|PREAPPLY:ANYPC																																																											TEMPDESC:Grants a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Haste.MOD				BONUS:CHECKS|Reflex|1|TYPE=Dodge|PREAPPLY:ANYPC		BONUS:COMBAT|AC|1|TYPE=Dodge|PREAPPLY:ANYPC	BONUS:COMBAT|ATTACKS|1|TYPE=Enhancement|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT|1|TYPE=Temporary|PREAPPLY:ANYPC													BONUS:POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement|PREAPPLY:ANYPC																																																																			TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Heroes' Feast.MOD			BONUS:CHECKS|Will|1|TYPE=Morale|PREAPPLY:ANYPC		BONUS:COMBAT|TOHIT|1|TYPE=Morale|PREAPPLY:ANYPC																						BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Enhancement|PREAPPLY:ANYPC																																																																					CHOOSE:NUMBER|MIN=2|MAX=18|TITLE=Choose number of bonus hp.		TEMPDESC:Grants 1d8 + 1/2 the casters level (max 10) of bonus hit points
Heroism.MOD				BONUS:CHECKS|ALL|2|TYPE=Morale|PREAPPLY:ANYPC		BONUS:COMBAT|TOHIT|2|TYPE=Morale|PREAPPLY:ANYPC																																													BONUS:SKILL|ALL|2|TYPE=Morale|PREAPPLY:ANYPC																																																											TEMPDESC:Grants a +2 morale bonus on attack rolls, saves, and skill checks
Heroism (Greater).MOD		BONUS:CHECKS|ALL|4|TYPE=Morale|PREAPPLY:ANYPC		BONUS:COMBAT|TOHIT|4|TYPE=Morale|PREAPPLY:ANYPC																						BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Enhancement|PREAPPLY:ANYPC														BONUS:SKILL|ALL|4|TYPE=Morale|PREAPPLY:ANYPC																																																CHOOSE:NUMBER|MIN=10|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20)
Holy Aura.MOD			BONUS:CHECKS|ALL|4|TYPE=Resistance|PREAPPLY:ANYPC	BONUS:COMBAT|AC|4|TYPE=Deflection|PREAPPLY:ANYPC																																																																																																														TEMPDESC:Grants a +4 deflection bonus to AC and a +4 resistance bonus on saves
Jump.MOD																																																																	BONUS:SKILL|Acrobatics (Jump)|10+min((floor(%CHOICE/5)*10),20)|TYPE=Enhancement|PREAPPLY:ANYPC																																								CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants an enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps
Longstrider.MOD																																																			BONUS:POSTMOVEADD|TYPE.Walk|10|TYPE=Enhancement|PREAPPLY:PC																																																																						TEMPDESC:Grants a +10 foot enhancement bonus to your base speed
Mage Armor.MOD												BONUS:COMBAT|AC|4|TYPE=Armor|PREAPPLY:ANYPC																																																																																																															TEMPDESC:Grants a +4 armor bonus to AC
Magic Fang.MOD																																																																																																BONUS:WEAPON|TOHIT,DAMAGE|1|TYPE=Enhancement|PREAPPLY:Weapon,Natural																							TEMPDESC:Grants one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls
Magic Fang (Greater).MOD																																																																																														BONUS:WEAPON|TOHIT,DAMAGE|min(floor(%CHOICE/4),5)|TYPE=Enhancement|PREAPPLY:Weapon,Natural								CHOOSE:NUMBER|MIN=5|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants one natural weapon or unarmed strike of the subject a +1 per four caster levels (maximum +5) enhancement bonus on attack and damage rolls
Magic Vestment.MOD											BONUS:COMBAT|AC|min(floor(%CHOICE/4),5)|TYPE=Armor|PREAPPLY:Clothing																																																																																																CHOOSE:NUMBER|MIN=5|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level)
Magic Vestment.MOD											BONUS:COMBAT|AC|min(floor(%CHOICE/4),5)|TYPE=Armor|PREAPPLY:Armor|!PREEQUIP:1,TYPE=Armor.Plus1,TYPE=Armor.Plus2,TYPE=Armor.Plus3,TYPE=Armor.Plus4,TYPE=Armor.Plus5
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-1)|TYPE=Armor|PREAPPLY:Armor|PREEQUIP:1,TYPE=Armor.Plus1
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-2)|TYPE=Armor|PREAPPLY:Armor|PREEQUIP:1,TYPE=Armor.Plus2
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-3)|TYPE=Armor|PREAPPLY:Armor|PREEQUIP:1,TYPE=Armor.Plus3
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-4)|TYPE=Armor|PREAPPLY:Armor|PREEQUIP:1,TYPE=Armor.Plus4
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-5)|TYPE=Armor|PREAPPLY:Armor|PREEQUIP:1,TYPE=Armor.Plus5
Magic Vestment.MOD											BONUS:COMBAT|AC|min(floor(%CHOICE/4),5)|TYPE=Shield|PREAPPLY:Shield|!PREEQUIP:1,TYPE=Shield.Plus1,TYPE=Shield.Plus2,TYPE=Shield.Plus3,TYPE=Shield.Plus4,TYPE=Shield.Plus5
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-1)|TYPE=Shield|PREAPPLY:Shield|PREEQUIP:1,TYPE=Shield.Plus1
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-2)|TYPE=Shield|PREAPPLY:Shield|PREEQUIP:1,TYPE=Shield.Plus2
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-3)|TYPE=Shield|PREAPPLY:Shield|PREEQUIP:1,TYPE=Shield.Plus3
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-4)|TYPE=Shield|PREAPPLY:Shield|PREEQUIP:1,TYPE=Shield.Plus4
Magic Vestment.MOD											BONUS:COMBAT|AC|max(0,min(floor(%CHOICE/4),5)-5)|TYPE=Shield|PREAPPLY:Shield|PREEQUIP:1,TYPE=Shield.Plus5
Magic Weapon.MOD																																																																																																BONUS:WEAPON|TOHIT,DAMAGE|1|TYPE=Enhancement|PREAPPLY:Weapon																								TEMPDESC:Grants a weapon a +1 enhancement bonus on attack and damage rolls
Magic Weapon (Greater).MOD																																																																																														BONUS:WEAPON|TOHIT,DAMAGE|min(floor(%CHOICE/4),5)|TYPE=Enhancement|PREAPPLY:Weapon										CHOOSE:NUMBER|MIN=5|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5)
Owl's Wisdom.MOD																																																																																BONUS:STAT|WIS|4|PREAPPLY:ANYPC|TYPE=Enhancement																																										TEMPDESC:Grants +4 enhancement bonus to Wisdom
Rage.MOD				BONUS:CHECKS|Will|1|TYPE=Morale|PREAPPLY:ANYPC		BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC																																																															BONUS:STAT|STR|2|TYPE=Morale|PREAPPLY:ANYPC	BONUS:STAT|CON|2|TYPE=Morale|PREAPPLY:ANYPC																																			TEMPDESC:Grants a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a ???2 penalty to AC
Reduce Person.MOD												BONUS:COMBAT|TOHIT,AC|1|TYPE=Size|PREAPPLY:ANYPC																																																												BONUS:STAT|STR|-2|TYPE=Size|PREAPPLY:ANYPC	BONUS:STAT|DEX|2|TYPE=Size|PREAPPLY:ANYPC																																				TEMPDESC:Grants a +2 size bonus to Dexterity, a ???2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to your reduced size
Shield.MOD													BONUS:COMBAT|AC|4|TYPE=Shield|PREAPPLY:PC																																																																																																																TEMPDESC:Grants a +4 shield bonus to AC
Shield of Faith.MOD											BONUS:COMBAT|AC|min(2+floor(%CHOICE/6),5)|TYPE=Deflection|PREAPPLY:ANYPC																																																																																															CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose spell caster level		TEMPDESC:Grants a +2 deflection bonus to AC, +1 for every six levels you have (maximum +5 deflection bonus at 18th level)
Shield of Law.MOD			BONUS:CHECKS|ALL|4|TYPE=Resistance|PREAPPLY:ANYPC	BONUS:COMBAT|AC|4|TYPE=Deflection|PREAPPLY:ANYPC																																																																																																														TEMPDESC:Grants a +4 deflection bonus to AC and a +4 resistance bonus on saves
Unholy Aura.MOD			BONUS:CHECKS|ALL|4|TYPE=Resistance|PREAPPLY:ANYPC	BONUS:COMBAT|AC|4|TYPE=Deflection|PREAPPLY:ANYPC																																																																																																														TEMPDESC:Grants a +4 deflection bonus to AC and a +4 resistance bonus on saves

###Block: Righteous Might (because it is so loooong)
# Spell Name		Combat bonus																Damage reduction																																																Adjust PC Size											Stat bonus																																																							Weapon prof. bonus
Righteous Might.MOD	BONUS:COMBAT|AC|4|TYPE=NaturalArmorEnhancement|PREAPPLY:PC	BONUS:COMBAT|AC|-1|PRESIZEGTEQ:C|PREAPPLY:PC	BONUS:DR|Evil|5|TYPE=Temporary|PREAPPLY:PC|TYPE=Temporary	BONUS:DR|Good|5|TYPE=Temporary|PREAPPLY:PC	BONUS:DR|Evil|10|TYPE=Temporary|PREVARGTEQ:var("CL=Cleric")+var("BL=Cleric"),15|PREAPPLY:PC	BONUS:DR|Good|10|TYPE=Temporary|PREVARGTEQ:var("CL=Cleric")+var("BL=Cleric"),15|PREAPPLY:PC	BONUS:SIZEMOD|NUMBER|1|PREAPPLY:PCBONUS:STAT|STR|4|TYPE=Size|PREAPPLY:PC	BONUS:STAT|STR|-2|PRESIZEGTEQ:T|PREAPPLY:PC	BONUS:STAT|STR|-2|PRESIZEGTEQ:S|PREAPPLY:PC	BONUS:STAT|STR|-4|PRESIZEGTEQ:L|PREAPPLY:PC	BONUS:STAT|CON|4|TYPE=Size|PREAPPLY:PC	BONUS:STAT|CON|-2|PRESIZEGTEQ:M|PREAPPLY:PC	BONUS:STAT|CON|-2|PRESIZEGTEQ:L|PREAPPLY:PC	BONUS:STAT|DEX|2|TYPE=Size|PRESIZELTEQ:H|PREAPPLY:PC	BONUS:WEAPONPROF=TYPE.Simple|DAMAGESIZE|1|TYPE=Size|PREAPPLY:PC	BONUS:WEAPONPROF=TYPE.Martial|DAMAGESIZE|1|TYPE=Size|PREAPPLY:PC	BONUS:WEAPONPROF=TYPE.Exotic|DAMAGESIZE|1|TYPE=Size|PREAPPLY:PC

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