# CVS $Revision: 13292 $ $Author: amaitland $ -- Tue Jul 15 00:06:01 2008 -- reformated by prettylst.pl v1.38 (build 7077)
SOURCELONG:Alderac Entertainment Group - War	SOURCESHORT:War	SOURCEWEB:http://alderac.com/d20

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																			Combat bonus					List of Class Spells by Level
CLASS:Beast Handler	HD:10		TYPE:PC.Prestige	ABB:BHd		MAXLEVEL:10	SOURCEPAGE:p.48	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2|PRECLASS:1,Beast Handler=3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	SPELLLEVEL:CLASS|Beast Handler=1|Animal Friendship,Calm Animals,Enlarge,Invisibility to Animals,Magic Fang,Reduce|Beast Handler=2|Animal Trance,Charm Person or Animal,Detect Animals or Plants,Hold Animal,Speak with Animals,Summon Nature's Ally I|Beast Handler=3|Animal Messenger,Dominate Animal,Greater Magic Fang,Summon Nature's Ally II,Summon Swarm|Beast Handler=4|Charm Monster,Giant Vermin,Remove Disease,Repel Vermin,Summon Nature's Ally III
# Class Name		Req. Att.	Required Feat										Required Skill
CLASS:Beast Handler	PREATT:4	PREFEAT:2,Exotic Weapon Proficiency (Whip),Skill Focus (Handle Animal)	PRESKILL:1,Handle Animal=8
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Beast Handler	STARTSKILLPTS:2	CSKILL:Animal Empathy|Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Nature)|Jump|Ride|Swim
# Class Name		Spell Stat		Spell Type		Memorize	Caster level
CLASS:Beast Handler	SPELLSTAT:CHA	SPELLTYPE:Arcane	MEMORIZE:NO	BONUS:CASTERLEVEL|Beast Handler|CL
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1							SAB:Ward Animal
2	CAST:0		KNOWN:2		SAB:Animal Training (% total)|AnimalTraining	BONUS:VAR|AnimalTraining|CL-1	DEFINE:AnimalTraining|0
3	CAST:1		KNOWN:3
4	CAST:2,0		KNOWN:3,2
5	CAST:3,1		KNOWN:4,3		SAB:Rally Beast
6	CAST:3,2		KNOWN:4,3
7	CAST:3,2,0		KNOWN:4,4,2
8	CAST:3,3,1		KNOWN:4,4,3
9	CAST:3,3,2		KNOWN:4,4,3
10	CAST:3,3,2,0	KNOWN:4,4,3,2																		ABILITY:Special Ability|AUTOMATIC|Special Mount


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Brute		HD:10		TYPE:PC.Prestige	ABB:Brt		MAXLEVEL:10	SOURCEPAGE:p.51	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat				Required Skill
CLASS:Brute		PREATT:7	PREFEAT:2,Power Attack,Toughness	PRESKILL:1,Intimidate=5
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Brute		STARTSKILLPTS:2	CSKILL:Climb|TYPE=Craft|Intimidate|Jump|Ride|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Improved Power Attack											AUTO:FEAT|Toughness
2	SAB:Battle Cry %/day|BattleCry	BONUS:VAR|BattleCry|(CL+2)/4	DEFINE:BattleCry|0
3	SAB:Shield Breaker
4																AUTO:FEAT|Toughness
5	SAB:Relentless Assault
6	SAB:Onslaught
7																AUTO:FEAT|Toughness
8	SAB:Batter Foe
9	SAB:Batter Steel
10	SAB:Brutal Assault

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Elf Treerunner	HD:10		TYPE:PC.Prestige	ABB:ETr		MAXLEVEL:10	SOURCEPAGE:p.53	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat				Required Race		Required Skill
CLASS:Elf Treerunner	PREATT:5	PREFEAT:2,Lightning Reflexes,Track	PRERACE:1,Elf%,Half-Elf	PRESKILL:4,Climb=8,Wilderness Lore=4,Jump=6,Balance=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Elf Treerunner	STARTSKILLPTS:4	CSKILL:Balance|Climb|Handle Animal|Hide|Intuit Direction|Jump|Knowledge (Nature)|Listen|Move Silently|Spot|Swim|Wilderness Lore
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1					SAB:Treewalking (Ex)|PREVARLT:CL,3
2																					ABILITY:Special Ability|AUTOMATIC|Trackless Step
3					SAB:Treewalking (Su)
4					SAB:Speak with Plants %/day|SpeakPlants		BONUS:VAR|SpeakPlants|3	DEFINE:SpeakPlants|WIS
5					SAB:Arboreal Ally (Su)
6					SAB:Arboreal Ambush (Su)
7	VISION:Darkvision (60')
8					SAB:Arboreal Gate (1d6 rounds)|PREVARLT:CL,9
9					SAB:Arboreal Gate (1d4 rounds)|PREVARLT:CL,10
10					SAB:Arboreal Gate (1 round)

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Epic Athlete	HD:12		TYPE:PC.Prestige	ABB:Ath		MAXLEVEL:10	SOURCEPAGE:p.56	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Prohibited Class		Required Feat						Required Skill
CLASS:Epic Athlete	PREATT:5	!PRECLASS:1,Monk=1	PREFEAT:3,Improved Unarmed Strike,Run,Toughness	PRESKILL:5,Jump=8,Balance=4,Tumble=4,Climb=6,Swim=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Epic Athlete	STARTSKILLPTS:4	CSKILL:Balance|Climb|Escape Artist|Heal|Intimidate|Jump|Listen|Perform|Ride|Spot|Swim|Tumble
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
###Block: Normal Level Progression
1	UDAM:1,1,1d2,1d3,1d4,1d6,1d8,1d10,1d12																																	BONUS:SKILL|STAT=CHA|2|TYPE=Competence
2	UDAM:1,1,1d2,1d3,1d4,1d6,1d8,1d10,1d12															BONUS:MOVEADD|TYPE=Walk|15|PREVARLTEQ:COUNT[EQTYPE.ARMOR.EQUIPPED]-COUNT[EQTYPE.ARMOR.EQUIPPED.IS.LIGHT],0
3	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8		SAB:Far Throw
4	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8		SAB:Grappler
5	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10	SAB:The Epic
6	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10	SAB:Prodigious Leap																												BONUS:SKILL|Jump|4|TYPE=Competence
7	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	SAB:Giant Killer
8	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	SAB:Bear Hug
9	UDAM:1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12,4d8	SAB:Hearty Constitution
10	UDAM:1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12,4d8	SAB:Immunity to disease and poison	SAB:Regeneration (Ex) % HP/ Hour|Regen																										BONUS:VAR|Regen|max(CON,0)	DEFINE:Regen|0

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Footman	HD:8		TYPE:PC.Prestige	ABB:Ftm		MAXLEVEL:5	SOURCEPAGE:p.58	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat			Maximum Size
CLASS:Footman	PREATT:3	PREFEAT:2,Dodge,Expertise	PRESIZELTEQ:S
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Footman	STARTSKILLPTS:2	CSKILL:Climb|TYPE=Craft|Jump|TYPE=Profession|Ride|Swim|Tumble
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Shield Ally	SAB:Support Ally	SAB:Coordinated Strike +%|Coordinated	DEFINE:Coordinated|(CL+1)/2
2	SAB:Protect Ally
4	SAB:Defend Ally

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Gutter Fighter	HD:10		TYPE:PC.Prestige	ABB:Gtr		MAXLEVEL:10	SOURCEPAGE:p.60	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Required AL				Req. Att.	Required Feat			Maximum Size	Required Skill
CLASS:Gutter Fighter	PREALIGN:LN,LE,TN,NE,CN,CE	PREATT:5	PREFEAT:1,Weapon Finesse	PRESIZELTEQ:S	PRESKILL:2,Intimidate=6,Hide=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Gutter Fighter	STARTSKILLPTS:4	CSKILL:Bluff|Climb|TYPE=Craft|Escape Artist|Hide|Intimidate|Jump|Listen|Move Silently|Pick Pocket|TYPE=Profession|Search|Spot|Swim|Tumble
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Dirty Blow
2	SAB:Strike and Fade
3														BONUS:VAR|SneakAttack|CL/3	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
4						BONUS:COMBAT|AC|1|TYPE=Dodge|PREFEAT:1,Dodge														AUTO:FEAT|Dodge
5	SAB:Scaling the Mountain
6						BONUS:COMBAT|AC|CL/3|TYPE=NaturalArmor.STACK
7	SAB:Hobbling Strike
8														BONUS:VAR|UncannyDodge|1	ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
10	SAB:Agonizing Strike

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Knight Chaplain	HD:8		TYPE:PC.Prestige	ABB:KCh		MAXLEVEL:10	SOURCEPAGE:p.63	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat			Required Skill
CLASS:Knight Chaplain	PREATT:5	PREFEAT:1,Skill Focus (Heal)	PRESKILL:2,Concentration=4,Heal=4
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Knight Chaplain	STARTSKILLPTS:4	CSKILL:Alchemy|Concentration|TYPE=Craft|Heal|Listen|Ride|Search|Spot
# Class Name		Spell Stat		Spell Type		Memorize		Caster level
CLASS:Knight Chaplain	SPELLSTAT:INT	SPELLTYPE:Arcane	MEMORIZE:YES	BONUS:CASTERLEVEL|Knight Chaplain|CL
###Block: Spell List
1	SPELLLEVEL:CLASS|Knight Chaplain=0|Create Water,Cure Minor Wounds,Detect Poison,Light,Mage Hand,Mending,Resistance
1	SPELLLEVEL:CLASS|Knight Chaplain=1|Alarm,Bless,Cure Light Wounds,Deathwatch,Enlarge,Entropic Shield,Expeditious Retreat,Message,Obscuring Mist,Reduce,Sanctuary,Shield,Unseen Servant
1	SPELLLEVEL:CLASS|Knight Chaplain=2|Aid,Blur,Calm Emotions,Cure Moderate Wounds,Delay Poison,Endurance,Gentle Repose,Lesser Restoration,Protection from Arrows,Remove Paralysis,Shield Other,Whispering Wind
1	SPELLLEVEL:CLASS|Knight Chaplain=3|Create Food and Water,Cure Serious Wounds,Displacement,Fly,Negative Energy Protection,Remove Blindness/Deafness,Remove Disease,Slow,Speak with Dead
1	SPELLLEVEL:CLASS|Knight Chaplain=4|Cure Critical Wounds,Death Ward,Freedom of Movement,Locate Creature,Minor Globe of Invulnerability,Neutralize Poison,Status
1	SPELLLEVEL:CLASS|Knight Chaplain=5|Break Enchantment,Healing Circle,Prying Eyes,Raise Dead,Remove Curse,Sending,Spell Resistance
###Block: Weapon and Armor Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Protection
1	CAST:3,1										AUTO:FEAT|Combat Casting|Skill Focus(Concentration)
2	CAST:4,2		SAB:Healing Focus
3	CAST:4,2,1						ADD:FEAT|TYPE=Fighter
4	CAST:5,3,2		SAB:Field Medic
5	CAST:5,3,2,1	SAB:Healing Under Fire
6	CAST:5,3,3,2					ADD:FEAT|TYPE=Fighter
7	CAST:6,4,3,2,1	SAB:Healing Touch
8	CAST:6,4,3,3,2	SAB:Last Rites (Su)
9	CAST:6,4,4,3,2,1					ADD:FEAT|TYPE=Fighter
10	CAST:6,4,4,3,3,2	SAB:Combat Healing

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Lancer	HD:10		TYPE:PC.Prestige	ABB:Lnc		MAXLEVEL:10	SOURCEPAGE:p.65	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat																											Required Skill
CLASS:Lancer	PREATT:6	PREFEAT:1,Weapon Focus (Longspear),Weapon Focus (Glaive),Weapon Focus (Guisarme),Weapon Focus (Ranseur),Weapon Focus (Lance%)	PREFEAT:3,Dodge,Mobility,Skill Focus (Jump)	PRESKILL:2,Jump=4,Tumble=4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Lancer	STARTSKILLPTS:2	CSKILL:Balance|Climb|TYPE=Craft|Handle Animal|Jump|Ride|Swim|Tumble
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1	SAB:Close Combat
2	SAB:Pole-Vault
3	SAB:Extra Critical +%|ExtraCritical	DEFINE:ExtraCritical|(CL+2)/5
4	SAB:Defensive Spin
5	SAB:Extended Reach
6	SAB:Set for Blood
7	SAB:Double Attack									VFEAT:Ambidexterity|Two-Weapon Fighting
9	SAB:Spearpoint
10	SAB:Spin Attack

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Mercenary Captain	HD:10		TYPE:PC.Prestige	ABB:MCp		MAXLEVEL:10	SOURCEPAGE:p.67	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|(CL+2)/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Required AL		Req. Att.	Required Feat											Required Skill
CLASS:Mercenary Captain	PREALIGN:LG,LN,LE	PREATT:7	PREFEAT:4,Improved Initiative,Leadership,Weapon Focus,Weapon Specialization	PRESKILL:4,Intimidate=6,Bluff=4,Ride=4,Sense Motive=4
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Mercenary Captain	STARTSKILLPTS:2	CSKILL:Bluff|Climb|Innuendo|Intimidate|Listen|Perform|Ride|Search|Sense Motive|Spot
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Grizzled	SAB:War Cry
2	SAB:Attack Drill %/day|Drill						DEFINE:Drill|CL/2
3	SAB:Battle Music %|BattleMusic	BONUS:VAR|BattleMusic|1	DEFINE:BattleMusic|0
4	SAB:Tactical Superiority
5							BONUS:VAR|BattleMusic|1
6	SAB:Strategic Mastery
7	SAB:Without Hesitation
8							BONUS:VAR|BattleMusic|1
9	SAB:Battle Brother
10	SAB:Battle Master

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Rake		HD:6		TYPE:PC.Prestige	ABB:Rak		MAXLEVEL:10	SOURCEPAGE:p.70	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat		Required Skill
CLASS:Rake		PREATT:4	PREFEAT:1,Expertise	PRESKILL:2,Bluff=8,Intimidate=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Rake		STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|Gather Information|Innuendo|Intimidate|Jump|Perform|Pick Pocket|Tumble
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1										BONUS:VAR|SneakAttack|(CL+1)/2					ABILITY:Special Ability|AUTOMATIC|Sneak Attack
2	SAB:Taunt (Intimidate)|PREVARLT:CL,4
3																ADD:FEAT|TYPE=Fighter
4	SAB:Taunt (Intimidate/Enrage)|PREVARLT:CL,8
6	SAB:Humiliating Strike												ADD:FEAT|TYPE=Fighter
8	SAB:Taunt (Intimidate/Enrage/Stun)|PREVARLT:CL,10
9																ADD:FEAT|TYPE=Fighter
10	SAB:Taunt (Intimidate/Enrage/Stun/Rally)

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Sharpshooter	HD:8		TYPE:PC.Prestige	ABB:Shp		MAXLEVEL:10	SOURCEPAGE:p.72	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Required AL		Req. Att.	Required Feat
CLASS:Sharpshooter	PREALIGN:LG,LN,LE	PREATT:5	PREFEAT:1,Weapon Focus (Shortbow%),Weapon Focus (Longbow%),Weapon Focus (Crossbow%)	PREFEAT:3,Far Shot,Point Blank Shot,Precise Shot
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Sharpshooter	STARTSKILLPTS:2	CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|Ride|Swim
1				SAB:Eagle Eye Shot % x DEX|Eagle				DEFINE:Eagle|2
2	VISION:Low-light	SAB:Low-light Vision
3				SAB:Disarming Shot
4																ADD:FEAT|Exotic Weapon Proficiency,Improved Critical,Improved Initiative,Mounted Archery,Quick Draw,Rapid Shot,Shot on the Run,Weapon Focus
5				SAB:Stumbling Shot
6				SAB:Intimidating Shot			BONUS:VAR|Eagle|1
7				SAB:Covering Fire
8																ADD:FEAT|Exotic Weapon Proficiency,Improved Critical,Improved Initiative,Mounted Archery,Quick Draw,Rapid Shot,Shot on the Run,Weapon Focus
9				SAB:Immobilizing Shot
10				SAB:Killing Shot

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Shieldbearer	HD:10		TYPE:PC.Prestige	ABB:Shd		MAXLEVEL:10	SOURCEPAGE:p.74	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat
CLASS:Shieldbearer	PREATT:5	PREFEAT:3,Alertness,Combat Reflexes,Lightning Reflexes
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Shieldbearer	STARTSKILLPTS:2	CSKILL:Balance|Climb|TYPE=Craft|Escape Artist|Handle Animal|Jump|Ride|Spot|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Shield Another %|ShieldAnother	DEFINE:ShieldAnother|(CL+4)/5
2												ADD:FEAT|TYPE=Fighter
3	SAB:Hinder Enemy
4	SAB:Shield Push
5												ADD:FEAT|TYPE=Fighter
6	SAB:Stand Ground
7	SAB:Defend
8	SAB:Retributive Strike
9												ADD:FEAT|TYPE=Fighter
10	SAB:Fortify

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus								Combat bonus
CLASS:Spellbreaker	HD:8		TYPE:PC.Prestige	ABB:SpB		MAXLEVEL:10	SOURCEPAGE:p.76	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Race	Required Skill
CLASS:Spellbreaker	PREATT:5	PRERACE:1,Dwarf%	PRESKILL:2,Knowledge (Arcana)=5,Spellcraft=5
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Spellbreaker	STARTSKILLPTS:2	CSKILL:Climb|TYPE=Craft|Handle Animal|Jump|Knowledge (Arcana)|Ride|Spellcraft|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Neutralize Magic %/day|Neutralize			BONUS:VAR|Neutralize|(CL+1)/2	DEFINE:Neutralize|0
2	SAB:Disrupt Spellcaster
4	SAB:Empty Mind %/day|EmptyMind				BONUS:VAR|EmptyMind|CL/4	DEFINE:EmptyMind|0
6	SAB:Disruptive Strike
8	SAB:Disruptive Fist
10	SAB:Empty Mind (10' radius)	SAB:Shattering Strike

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Wandering Squire	HD:10		TYPE:PC.Prestige	ABB:WSq		MAXLEVEL:10	SOURCEPAGE:p.78	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat
CLASS:Wandering Squire	PREATT:5	PREFEAT:3,Dodge,Two-Weapon Fighting,Weapon Focus (Quarterstaff)
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Wandering Squire	STARTSKILLPTS:4	CSKILL:Climb|TYPE=Craft|Diplomacy|Gather Information|Heal|Intimidate|Jump|Listen|TYPE=Profession|Ride|Spot|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Staff Expert																AUTO:FEAT|Expertise
2	SAB:Stunning Attack %/day|Stun	BONUS:COMBAT|AC|1|TYPE=Dodge	DEFINE:Stun|1
3															ADD:FEAT|TYPE=Fighter
4	SAB:Deflect Arrows
5							BONUS:COMBAT|AC|1|TYPE=Dodge
6	SAB:Defensive Stance
7															ADD:FEAT|TYPE=Fighter
8							BONUS:COMBAT|AC|1|TYPE=Dodge
9	SAB:Warding Attack
10	SAB:Staff Mastery				BONUS:COMBAT|AC|1|TYPE=Dodge

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Warleader	HD:10		TYPE:PC.Prestige	ABB:Wrl		MAXLEVEL:10	SOURCEPAGE:p.81	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat		Required Skill
CLASS:Warleader	PREATT:6	PREFEAT:1,Leadership	PRESKILL:1,Diplomacy=4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Warleader	STARTSKILLPTS:4	CSKILL:Climb|Concentration|TYPE=Craft|Diplomacy|Intimidate|TYPE=Profession|Ride|Sense Motive|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Lead Counsel
2	SAB:Inspire Bravery
3																		ADD:FEAT|TYPE=Fighter
4	SAB:Concerted Attack
5								BONUS:STAT|CHA|2
6																		ADD:FEAT|TYPE=Fighter
7	SAB:Snap to Attention
8	SAB:Motivate the Troops %/day|Motivate				BONUS:VAR|Motivate|1	DEFINE:Motivate|0
9											BONUS:VAR|Motivate|1				ADD:FEAT|TYPE=Fighter
10	SAB:Rally the Troops							BONUS:VAR|Motivate|1

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Warmage	HD:6		TYPE:PC.Prestige	ABB:WMg		MAXLEVEL:10	SOURCEPAGE:p.83	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Required Feat									Required Skill						Req. Spell Type
CLASS:Warmage	PREFEAT:1,TYPE=Metamagic	PREFEAT:2,Combat Casting,Dodge	PRESKILL:2,Concentration=8,Knowledge (Arcana)=6	PRESPELLTYPE:1,Arcane=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Warmage	STARTSKILLPTS:2	CSKILL:Alchemy|Concentration|TYPE=Craft|TYPE=Knowledge|TYPE=Profession|Scry|Spellcraft
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Arcane Accuracy +1 / level
2	SAB:Armored Mage: -% Failure Chance|ArmoredMage																						BONUS:VAR|ArmoredMage|5	DEFINE:ArmoredMage|0	ADD:SPELLCASTER|Arcane
3									BONUS:COMBAT|AC|1|TYPE=Dodge	BONUS:COMBAT|AC|2|PREFEAT:1,Dodge|TYPE=Dodge
4																														BONUS:VAR|ArmoredMage|5					ADD:SPELLCASTER|Arcane
5																						BONUS:SKILL|Concentration|4|TYPE=Competence
6																														BONUS:VAR|ArmoredMage|5					ADD:SPELLCASTER|Arcane
7	SAB:Dodge Missile Fire +1
8																														BONUS:VAR|ArmoredMage|5					ADD:SPELLCASTER|Arcane
9	SAB:Arcane Tactician
10	SAB:Arcane Warrior																																		ADD:SPELLCASTER|Arcane

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Wild Rider	HD:10		TYPE:PC.Prestige	ABB:Wld		MAXLEVEL:10	SOURCEPAGE:p.85	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat					Required Skill								Var. Min. Value
CLASS:Wild Rider	PREATT:5	PREFEAT:2,Mounted Combat,Mounted Archery	PRESKILL:4,Ride=8,Animal Empathy=6,Heal=6,Wilderness Lore=6	PREVARGTEQ:RageTimes,1
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Wild Rider	STARTSKILLPTS:2	CSKILL:Animal Empathy|Climb|TYPE=Craft|Handle Animal|Intimidate|Intuit Direction|Jump|Listen|TYPE=Profession|Ride|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Improved Mounted Archery
2	SAB:Inspired Horsemanship
3	SAB:Wild Rider
4	SAB:Furious Fire
5	SAB:Spirited Mount +%HD|Spirited	DEFINE:Spirited|(CL-1)/4
6	SAB:Incite Rage
7	SAB:Exotic Mount %|ExoticMount	DEFINE:ExoticMount|(CL-4)/3
8	SAB:Ride Like the Wind
10	SAB:Ferocious Charge
