# CVS $Revision: 7552 $ $Author: eddyanthony $ -- Sat Aug 23 14:20:17 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:System Reference Document	SOURCESHORT:SRD	SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/
# Still need to take the separate entry weapons for Spiked Armor/Shield

# Modifier Name	Unique Key	Naming Format	Naming Option	Type							Cost		Visible		Type granted	Source Page				Required Type			Prohibited Type							Bonus to skill					Bonus Equipment Modifiers			Bonus Armor Modifiers				Modify the item cost									Weapon prop. bonus				Apply to both heads
Masterwork		KEY:MWORKW	FORMATCAT:FRONT	NAMEOPT:NORMAL	TYPE:MasterworkQuality.Ammunition.Weapon	COST:0	VISIBLE:QUALIFY	ITYPE:Masterwork	SOURCEPAGE:SRDEquipmentI.rtf	PRETYPE:1,Weapon,Ammunition	!PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood																						BONUS:ITEMCOST|TYPE=Ammunition|6	BONUS:ITEMCOST|TYPE=Weapon|300	BONUS:WEAPON|TOHIT|1|TYPE=Enhancement	ASSIGNTOALL:YES
Masterwork		KEY:MWORKA	FORMATCAT:FRONT	NAMEOPT:NORMAL	TYPE:MasterworkQuality.Armor.Shield		COST:150	VISIBLE:QUALIFY	ITYPE:Masterwork	SOURCEPAGE:SRDEquipmentI.rtf	PRETYPE:1,Armor,Shield		!PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood															BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement																				ASSIGNTOALL:YES
Masterwork		KEY:MWORKI	FORMATCAT:FRONT	NAMEOPT:NORMAL	TYPE:MasterworkQuality.Instrument		COST:95	VISIBLE:QUALIFY	ITYPE:Masterwork	SOURCEPAGE:SRDEquipmentI.rtf	PRETYPE:1,Instrument		!PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood	BONUS:SKILL|Perform|2|TYPE=Circumstance																																		ASSIGNTOALL:YES
Masterwork		KEY:MWORKT	FORMATCAT:FRONT	NAMEOPT:NORMAL	TYPE:MasterworkQuality.Tools			COST:50	VISIBLE:QUALIFY	ITYPE:Masterwork	SOURCEPAGE:SRDEquipmentI.rtf	PRETYPE:1,Tools			!PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood								BONUS:EQM|WEIGHTADD|1|PRETYPE:1,Thief								BONUS:ITEMCOST|TYPE=Thief|20															ASSIGNTOALL:YES

###Block: Base Materials

# Modifier Name	Unique Key	Naming Option	Type														Cost		Visible		Type granted	Source Page								Prohibited Type							Apply to both heads
Wood			KEY:WOOD	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Wooden	SOURCEPAGE:RSRD Equipment.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal		ASSIGNTOALL:YES
Steel			KEY:STEEL	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal		SOURCEPAGE:RSRD Equipment.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Clay			KEY:CLAY	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDEquipmentII.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Cloth			KEY:CLOTH	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDEquipment.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Glass			KEY:GLASS	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Hemp			KEY:HEMP	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Ice			KEY:ICE	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Iron			KEY:IRON	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal		SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Leather		KEY:LEATHER	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDEquipment.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Paper			KEY:PAPER	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Silk			KEY:SILK	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Silver		KEY:SILVER	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal		SOURCEPAGE:SRDEquipmentII.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Stone			KEY:STONE	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Wax			KEY:WAX	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDBreakingItemsandAttackingObjects.rtf	!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
#The following are not explicitely mentioned in the SRD but are derived from existing equipment like a ring or a gong
Gold			KEY:GOLD	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal		SOURCEPAGE:SRDEquipmentII.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Bronze		KEY:BRONZE	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal		SOURCEPAGE:SRDEquipmentII.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Brass			KEY:BRASS	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal		SOURCEPAGE:SRDEquipmentII.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Bone			KEY:BONE	NAMEOPT:NORMAL	TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY				SOURCEPAGE:SRDEquipmentII.rtf					!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden,Metal
#I didn't include mention of hp and hardness since I wouldn't want to see that printed as property for every normal equipmment,
#leaving that until we have equipment variables -- Frank

###Block: Armor Accesories

# Modifier Name	Unique Key		Type			Cost													Visible		Type granted		Source Page				Required Type		Bonus Equipment Modifiers	Bonus Weapon Modifiers		Special Property	Automatically Added to Inventory
Armor Spikes	KEY:SPIKE_A		TYPE:Armor		COST:50												VISIBLE:QUALIFY	ITYPE:Spiked.Piercing	SOURCEPAGE:RSRD Equipment.rtf	PRETYPE:1,Shield,Armor											SPROP:Spiked	AUTO:EQUIP|Armor Spikes
Shield Spikes	KEY:SPIKE_S		TYPE:Shield		COST:10												VISIBLE:QUALIFY	ITYPE:Spiked.Piercing	SOURCEPAGE:RSRD Equipment.rtf	PRETYPE:1,Shield,Armor	BONUS:EQM|WEIGHTADD|5		BONUS:EQMWEAPON|DAMAGESIZE|1	SPROP:Spiked
Shield Spikes	KEY:SPIKE_SB	TYPE:Shieldbash	COST:0												VISIBLE:QUALIFY	ITYPE:Spiked.Piercing	SOURCEPAGE:RSRD Equipment.rtf										BONUS:EQMWEAPON|DAMAGESIZE|1	SPROP:Spiked
Locked Gauntlets	KEY:Lock_G		TYPE:Gauntlet	COST:8												VISIBLE:QUALIFY	ITYPE:GauntletLock	SOURCEPAGE:RSRD Equipment.rtf					BONUS:EQM|WEIGHTADD|5							SPROP:Locked
Nonhumanoid		KEY:NONHUMANOID	TYPE:Armor		COST:BASECOST*(((SIZE<=2)*.5)+(SIZE==3)+(SIZE==4)+((SIZE>=5)*(2^(SIZE-4))))	VISIBLE:QUALIFY					SOURCEPAGE:RSRD Equipment.rtf

###Block Spell Component stuff
# Modifier Name				Unique Key		Naming Option	Type				Cost		Visible		Source Page					Required Type			Modify the item cost					Choose
Spell Material Component Value	KEY:SPELLMATERIAL	NAMEOPT:NOTHING	TYPE:MaterialComponent	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:srdmagicoverview.rtf	PRETYPE:1,MaterialComponent	BONUS:ITEMCOST|TYPE.MaterialComponent|%CHOICE	CHOOSE:NUMBER|MIN=0|MAX=50000|TITLE=Material Component Value
Spell Focus Value				KEY:SPELLFOCUS	NAMEOPT:NOTHING	TYPE:SpellFocus		COST:0	VISIBLE:QUALIFY	SOURCEPAGE:srdmagicoverview.rtf	PRETYPE:1,SpellFocus		BONUS:ITEMCOST|TYPE.SpellFocus|%CHOICE		CHOOSE:NUMBER|MIN=0|MAX=10000|TITLE=Spell Focus Value

# CHARGED_ITEM_10 is used by the Healers Kit

###Block: Charged items
# Modifier Name	Unique Key			Cost							Visible	Choose		Nb of Charges
Charges (10)	KEY:CHARGED_ITEM_10	COST:((BASECOST/10)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|10


# Add Type		KEY:ADD_TYPE	TYPE:ALL			COST:0												NAMEOPT:NONAME		SOURCEPAGE:p.																																																																		CHOOSE:Select desired TYPE(s)|TYPE=ALL

###Block:EXCLUDEEQ: Any item with the properties listed will not be allowed to be edited
# Modifier Name	Visible	Type granted
EXCLUDEEQ_MUNDANE	VISIBLE:NO	ITYPE:Masterwork.Silvered.Adamantine.Mithral.Darkwood
