# CVS $Revision: 13757 $ $Author: amaitland $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Core Rulebook	SOURCESHORT:PFCR	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj	SOURCEDATE:2009-08
# Original RSRD Entry by: PCGen Data Team
# Pathfinder RPG Entry by: Stefan Radermacher

###Block: Charged items
# Modifier Name	Unique Key			Cost							Visible	Choose		Nb of Charges
Charges (3)		KEY:CHARGED_ITEM_3	COST:((BASECOST/3)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|3
Charges (4)		KEY:CHARGED_ITEM_4	COST:((BASECOST/4)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|4
Charges (5)		KEY:CHARGED_ITEM_5	COST:((BASECOST/5)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|5
Charges (6)		KEY:CHARGED_ITEM_6	COST:((BASECOST/6)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|6
Charges (7)		KEY:CHARGED_ITEM_7	COST:((BASECOST/7)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|7
Charges (8)		KEY:CHARGED_ITEM_8	COST:((BASECOST/8)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|8
Charges (9)		KEY:CHARGED_ITEM_9	COST:((BASECOST/9)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|9
Charges (10)	KEY:CHARGED_ITEM_10	COST:((BASECOST/10)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|10
Charges (12)	KEY:CHARGED_ITEM_12	COST:((BASECOST/12)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|12
Charges (20)	KEY:CHARGED_ITEM_20	COST:((BASECOST/20)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|20
Charges (34)	KEY:CHARGED_ITEM_34	COST:((BASECOST/34)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|34
Charges (36)	KEY:CHARGED_ITEM_36	COST:((BASECOST/36)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|36
Charges (50)	KEY:CHARGED_ITEM_50	COST:((BASECOST/50)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|50
Charges (101)	KEY:CHARGED_ITEM_101	COST:((BASECOST/101)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|101
Staff Charges	KEY:CHARGED_STAFF		COST:0						VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:0|10

###Block: Use per day items
# Modifier Name	Unique Key			Visible	Choose		Nb of Charges
Uses per Day (1)	KEY:USES_PER_DAY_1	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|1
Uses per Day (2)	KEY:USES_PER_DAY_2	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:2|2
Uses per Day (3)	KEY:USES_PER_DAY_3	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:3|3
Uses per Day (10)	KEY:USES_PER_DAY_10	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:10|10

###Block: Generic Magical Enhancment modifiers
# This can be added to specific Armors and Weapons to adjust the cost to the equivilant plus value or monitary cost
# This is usefull because if the item is resized the cost modifier due to size is taken from the COST tag in the item and this EQMOD cost is not factored in

# Modifier Name			Unique Key			Plus		Cost			Choose
Magical Enhancments (+1)	KEY:MAGIC_ENHANCE_1	PLUS:1
Magical Enhancments (+2)	KEY:MAGIC_ENHANCE_2	PLUS:2
Magical Enhancments (+3)	KEY:MAGIC_ENHANCE_3	PLUS:3
Magical Enhancments (+4)	KEY:MAGIC_ENHANCE_4	PLUS:4
Magical Enhancments (+5)	KEY:MAGIC_ENHANCE_5	PLUS:5
Magical Enhancments (+6)	KEY:MAGIC_ENHANCE_6	PLUS:6
Magical Enhancments (+7)	KEY:MAGIC_ENHANCE_7	PLUS:7
Magical Enhancments (+8)	KEY:MAGIC_ENHANCE_8	PLUS:8
Magical Enhancments (+9)	KEY:MAGIC_ENHANCE_9	PLUS:9
Magical Enhancments (+10)	KEY:MAGIC_ENHANCE_10	PLUS:10

Magical Enhancment Cost		KEY:MAGIC_COST				COST:%CHOICE	CHOOSE:NUMBER|MIN=1|MAX=1000000|TITLE=Additional Cost

###Block: Magic Item abilities
# Modifier Name					Unique Key		Naming Option	Type																					Cost															Visible		Type granted				Source Page		Multiple Requirements																													Choose			Nb of Charges
|Spell Effect (Single Use/Use Activated)	KEY:SPL_1USE	NAMEOPT:SPELL	TYPE:Potion.Oil																			COST:(50*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Consumable																																				CHOOSE:EQBUILDER.SPELL
|Spell Effect (50 Charges/Spell Trigger)	KEY:SPL_CHRG	NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Wand	COST:((15*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST))*%CHARGES	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic																																						CHOOSE:EQBUILDER.SPELL	CHARGES:1|50
|Spell Effect (Command Word)			KEY:SPL_CMD		NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(1800*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]	CHOOSE:EQBUILDER.SPELL
|Spell Effect (Use Activated)			KEY:SPL_ACT		NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]	CHOOSE:EQBUILDER.SPELL

###Block: Magic Item abilities
# Modifier Name				Unique Key		Naming Option	Type																					Cost									Visible		Type granted		Source Page		Multiple Requirements																													Spell Res.	Save checks bonus								Combat bonus					Bonus to skill				Bonus to spell cast/day				Stat bonus					Special Property								Choose
|Ability Bonus (Enhancement)		KEY:BNS_ENHC_AB	NAMEOPT:NONAME	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(1000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]																																	BONUS:STAT|%CHOICE|TYPE=Enhancement	SPROP:Enhancement bonus to ability %CHOICE			CHOOSE:STATBONUS|MIN=-6|MAX=6|TITLE=Ability
|Armor Bonus (Enhancement)		KEY:BNS_ENHC_AC				TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod			COST:(1000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]																			BONUS:COMBAT|AC|%CHOICE|TYPE=Armor																					SPROP:Enhancement bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Armor Enhancement Bonus
|Bonus Spell				KEY:BNS_SPELL				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(1000*(max(%CHOICE,1))*(max(%CHOICE,(1/2))))	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]																										BONUS:SPELLCAST|CLASS=Any;LEVEL=%CHOICE|1							SPROP:bonus spell								CHOOSE:NUMBER|0|1|2|3|4|5|6|7|8|9|MULTIPLE|TITLE=Spell Level
|AC Bonus (Deflection)			KEY:BNS_AC_DEFL				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]													BONUS:COMBAT|AC|%CHOICE|TYPE=Deflection																				SPROP:Deflection bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Deflection Bonus
|AC Bonus (Luck)				KEY:BNS_AC_LUCK				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2500*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]													BONUS:COMBAT|AC|%CHOICE|TYPE=Luck																					SPROP:Luck bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus
|AC Bonus (Insight)			KEY:BNS_AC_INSI				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2500*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]													BONUS:COMBAT|AC|%CHOICE|TYPE=Insight																				SPROP:Insight bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus
|AC Bonus (Sacred)			KEY:BNS_AC_SCRD				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2500*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]													BONUS:COMBAT|AC|%CHOICE|TYPE=Sacred																					SPROP:Sacred bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus
|AC Bonus (Profane)			KEY:BNS_AC_PROF				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2500*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]													BONUS:COMBAT|AC|%CHOICE|TYPE=Profane																				SPROP:Profane bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus
|AC Bonus (Other)				KEY:BNS_AC_OTHE				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2500*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]													BONUS:COMBAT|AC|%CHOICE|TYPE=Other																					SPROP:Other bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus
|Natural Armor Bonus (Enhancement)	KEY:BNS_ENHC_NAT				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]													BONUS:COMBAT|AC|%CHOICE|TYPE=NaturalArmor																				SPROP:Natural Armor bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Natural Armor Bonus
|Save Bonus (Resistance)		KEY:BNS_SAV_RES				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(1000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Resistance																											SPROP:Resistance bonus to all saving throws of %CHOICE	CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Resistance Bonus
|Save Bonus (Luck)			KEY:BNS_SAV_LUC				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Luck																												SPROP:Luck bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Luck Bonus
|Save Bonus (Insight)			KEY:BNS_SAV_INS				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Insight																											SPROP:Insight bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Insight Bonus
|Save Bonus (Sacred)			KEY:BNS_SAV_SAC				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Sacred																											SPROP:Sacred bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Sacred Bonus
|Save Bonus (Profane)			KEY:BNS_SAV_PRO				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Profane																											SPROP:Profane bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Profane Bonus
|Save Bonus (Other)			KEY:BNS_SAV_OTH				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Other																												SPROP:Other bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Other bonus  Bonus
|Skill Bonus (Competence)		KEY:BNS_SKL_CMP				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(100*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]																				BONUS:SKILL|%CHOICE|TYPE=Competence														SPROP:Competence bonus to selected skill of %CHOICE		CHOOSE:SKILLBONUS|MIN=1|MAX=30|TITLE=Skill Bonus
|Spell Resistance				KEY:BNS_SPL_RST				TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod			COST:10000*(%CHOICE-12)						VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]							SR:%CHOICE																																					SPROP:base spell resistance of %CHOICE				CHOOSE:NUMBER|MIN=13|MAX=32|NOSIGN|TITLE=Spell Resistance

###Block: Magic Item abilities
# Modifier Name			Unique Key	Naming Option	Type			Visible		Bonus to skill rank		Special Property						Choose
|Maximize Knowledge Skill	KEY:MAX_KNW	NAMEOPT:NONAME	TYPE:Intelligence	VISIBLE:QUALIFY	BONUS:SKILLRANK|%CHOICE|99	SPROP:Grants maximum skill ranks in %CHOICE	CHOOSE:SKILL|TYPE=Knowledge|TITLE=Maximized Knowledge Skill

###Block: Continuous Spell Effect Work Arounds
# Modifier Name									Unique Key			Naming Option	Type																					Cost														Visible		Type granted		Source Page		Multiple Requirements																													Choose
|Spell Effect (Continuous/Standard spell duration)			KEY:SPL_CON_STANDARD	NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)		VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]	CHOOSE:EQBUILDER.SPELL
|Spell Effect (Continuous/Spell duration measured in rounds)	KEY:SPL_CON_ROUND		NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(4*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]	CHOOSE:EQBUILDER.SPELL
|Spell Effect (Continuous/Spell duration 1 minute/level)		KEY:SPL_CON_MINUTES	NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(2*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]	CHOOSE:EQBUILDER.SPELL
|Spell Effect (Continuous/Spell duration 10 minutes/level)		KEY:SPL_CON_HOURS		NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(1.5*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]	CHOOSE:EQBUILDER.SPELL
|Spell Effect (Continuous/Spell duration 24-hours or more)		KEY:SPL_CON_DAYS		NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(.5*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:p.550	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod]	CHOOSE:EQBUILDER.SPELL

###Block: Scrolls
# Modifier Name					Unique Key		Naming Option	Type					Cost													Visible		Type granted				Source Page				Required Type				Prohibited Type			Choose
Divine						KEY:SCROLL_DIVINE				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Divine															!PRETYPE:1,Divine,Arcane
Arcane						KEY:SCROLL_ARCANE				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Arcane															!PRETYPE:1,Divine,Arcane
Minor							KEY:SCROLL_MINOR				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Minor										PRETYPE:1,Arcane,Divine			!PRETYPE:1,Minor,Medium,Major
Medium						KEY:SCROLL_MEDIUM				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Medium									PRETYPE:1,Arcane,Divine			!PRETYPE:1,Minor,Medium,Major
Major							KEY:SCROLL_MAJOR				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Major										PRETYPE:1,Arcane,Divine			!PRETYPE:1,Minor,Medium,Major

Spell Effect (Single Use/Completion)	KEY:A_1USEMI	NAMEOPT:SPELL	TYPE:Scroll.Arcane.Minor	COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Consumable	SOURCEPAGE:MagicItemsI.rtf	PRETYPE:3,Scroll,Arcane,Minor							CHOOSE:EQBUILDER.SPELL|Arcane|0|3
Spell Effect (Single Use/Completion)	KEY:A_1USEME	NAMEOPT:SPELL	TYPE:Scroll.Arcane.Medium	COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Consumable	SOURCEPAGE:MagicItemsI.rtf	PRETYPE:3,Scroll,Arcane,Medium						CHOOSE:EQBUILDER.SPELL|Arcane|2|5
Spell Effect (Single Use/Completion)	KEY:A_1USEMA	NAMEOPT:SPELL	TYPE:Scroll.Arcane.Major	COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Consumable	SOURCEPAGE:MagicItemsI.rtf	PRETYPE:3,Scroll,Arcane,Major							CHOOSE:EQBUILDER.SPELL|Arcane|4|9
Spell Effect (Single Use/Completion)	KEY:D_1USEMI	NAMEOPT:SPELL	TYPE:Scroll.Divine.Minor	COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Consumable	SOURCEPAGE:MagicItemsI.rtf	PRETYPE:3,Scroll,Divine,Minor							CHOOSE:EQBUILDER.SPELL|Divine|0|3
Spell Effect (Single Use/Completion)	KEY:D_1USEME	NAMEOPT:SPELL	TYPE:Scroll.Divine.Medium	COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Consumable	SOURCEPAGE:MagicItemsI.rtf	PRETYPE:3,Scroll,Divine,Medium						CHOOSE:EQBUILDER.SPELL|Divine|2|5
Spell Effect (Single Use/Completion)	KEY:D_1USEMA	NAMEOPT:SPELL	TYPE:Scroll.Divine.Major	COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Consumable	SOURCEPAGE:MagicItemsI.rtf	PRETYPE:3,Scroll,Divine,Major							CHOOSE:EQBUILDER.SPELL|Divine|4|9

###Block: Greater Size Items
# Modifier Name				Unique Key				Type			Visible		Weapon prop. bonus
Wield One Step Greater			KEY:PLUS1STEP			TYPE:Weapon.Melee	VISIBLE:QUALIFY	BONUS:WEAPON|WIELDCATEGORY|-1
Wield Two Step Greater			KEY:PLUS2STEP			TYPE:Weapon.Melee	VISIBLE:QUALIFY	BONUS:WEAPON|WIELDCATEGORY|-2
Wield Three Step Greater		KEY:PLUS3STEP			TYPE:Weapon.Melee	VISIBLE:QUALIFY	BONUS:WEAPON|WIELDCATEGORY|-3
Wield One Step Greater No Penalty	KEY:PLUS1STEP_NO_PENALTY	TYPE:Weapon.Melee	VISIBLE:QUALIFY	BONUS:WEAPON|WIELDCATEGORY|-1	BONUS:WEAPON|TOHIT|2
Wield Two Step Greater No Penalty	KEY:PLUS2STEP_NO_PENALTY	TYPE:Weapon.Melee	VISIBLE:QUALIFY	BONUS:WEAPON|WIELDCATEGORY|-2	BONUS:WEAPON|TOHIT|4
Wield Three Step Greater No Penalty	KEY:PLUS3STEP_NO_PENALTY	TYPE:Weapon.Melee	VISIBLE:QUALIFY	BONUS:WEAPON|WIELDCATEGORY|-3	BONUS:WEAPON|TOHIT|6

#
# End
#
