# CVS $Revision: 13292 $ $Author: amaitland $ -- Wed Sep 30 21:36:04 2009 -- reformated by prettylst.pl v1.39 (build 10232)
SOURCELONG:Fantasy Flight Games - Sorcery and Steam	SOURCESHORT:SAS	SOURCEWEB:http://www.fantasyflightgames.com/dd40.html	SOURCEDATE:2003-08
# Original Entry by: Eddy Anthony

# Arcane Airman -------------------------------------------------------------------------------

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Arcane Airman	HD:6		TYPE:PC.Prestige	ABB:ArA		MAXLEVEL:10	SOURCEPAGE:p.47	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Required Feat	Required Skill						Req. Spell Type
CLASS:Arcane Airman	PREFEAT:1,Pilot	PRESKILL:2,Knowledge (Steamcraft)=8,Drive=8	PRESPELLTYPE:1,Arcane=1
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Arcane Airman	STARTSKILLPTS:4	CSKILL:Alchemy|Balance|Climb|Concentration|TYPE=Craft|Drive|Intuit Direction|Jump|TYPE=Knowledge|Listen|TYPE=Profession|Ride|Search|Spellcraft|Spot|Use Rope|Use Steamcraft Device
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Operations Expert (Ex)																				ADD:SPELLCASTER|Arcane
2	SAB:Makeshift Repairs (Ex)																				ADD:SPELLCASTER|Arcane
3	SAB:Expert Aviator +% (Ex)|ExpertAviator	BONUS:SKILL|Drive,ExpertAviator|TYPE=Competence	BONUS:VAR|ExpertAviator|2	DEFINE:ExpertAviator|0	ADD:SPELLCASTER|Arcane
4	SAB:Freefall (Sp)																						ADD:SPELLCASTER|Arcane
5	SAB:Pinpoint Accuracy (Ex)																				ADD:SPELLCASTER|Arcane
6																BONUS:VAR|ExpertAviator|2					ADD:SPELLCASTER|Arcane
7	SAB:Safe Flying (Ex)																					ADD:SPELLCASTER|Arcane
8	SAB:Push the Limit (Ex)																					ADD:SPELLCASTER|Arcane
9																BONUS:VAR|ExpertAviator|2					ADD:SPELLCASTER|Arcane
10	SAB:Sky Captain (Ex)																					ADD:SPELLCASTER|Arcane

# Arcane Performer ----------------------------------------------------------------------------

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Arcane Performer	HD:6		TYPE:PC.Prestige	ABB:ArP		MAXLEVEL:10	SOURCEPAGE:p.51	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Required Feat		Multiple Requirements																								Req. Known Spell		Req. Spell Type		Required Text
CLASS:Arcane Performer	PREFEAT:1,Child Prodigy	PREMULT:2,[PRESKILL:3,Bluff=8,Perform=8,Spellcraft=8],[PRESKILL:1,Craft (Carpentry)=5,Craft (Woodworking)=5,Craft (Metalworking)=5,Craft (Musical Instrument)=5]	PRESPELL:1,Enthrall	PRESPELLTYPE:1,Arcane=2	PRETEXT:Must create a new intrument
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Arcane Performer	STARTSKILLPTS:4	CSKILL:Alchemy|Appraise|Balance|Bluff|Climb|Concentration|TYPE=Craft|Decipher Script|Diplomacy|Disguise|Escape Artist|Gather Information|Hide|Intuit Direction|Jump|TYPE=Knowledge|Listen|Move Silently|Perform|Pick Pocket|TYPE=Profession|Scry|Sense Motive|Spellcraft|Swim|Tumble|Use Magic Device|Use Steamcraft Device
1	AUTO:FEAT|Simple Weapon Proficiency						WEAPONBONUS:Longbow|Longbow (Composite)|Longsword|Rapier|Sap|Shortbow|Shortbow (Composite)|Sword (Short)|Whip
1	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1	AUTO:FEAT|Shield Proficiency
###Block: Musical Prodigy
1	SAB:Musical Prodigy (+% DC of Bardic music and supernatural musical abilities)|MusicalProdigyDC	DEFINE:MusicalProdigyDC|1	AUTO:FEAT|Musical Prodigy
###Block: Normal Level Progression
1																ADD:SPELLCASTER|ANY	ADD:FEAT|Song Power I
2	SAB:Masterful Performance (Ex)										ADD:SPELLCASTER|ANY
3	SAB:Tools of the Trade (Ex)											ADD:SPELLCASTER|ANY
4																ADD:SPELLCASTER|ANY	ADD:FEAT|Song Power II
5																ADD:SPELLCASTER|ANY
6																ADD:SPELLCASTER|ANY	ADD:FEAT|Song Power III
7																ADD:SPELLCASTER|ANY
8																ADD:SPELLCASTER|ANY	ADD:FEAT|Song Power IV
9	SAB:Musical Genius (Ex)			BONUS:SKILL|Perform|5	BONUS:VAR|MusicalProdigyDC|2	ADD:SPELLCASTER|ANY
10	SAB:Song Power Master (Ex)											ADD:SPELLCASTER|ANY	ADD:FEAT|Song Power V
###Block: Bard Spells Known
10	BONUS:DC|CLASS.Bard|2	BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=1|1	BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=1|1|PRESTAT:1,CHA=24
10					BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=2|1|PRESTAT:1,CHA=14	BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=2|1|PRESTAT:1,CHA=26
10					BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=3|1|PRESTAT:1,CHA=16	BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=3|1|PRESTAT:1,CHA=28
10					BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=4|1|PRESTAT:1,CHA=18	BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=4|1|PRESTAT:1,CHA=30
10					BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=5|1|PRESTAT:1,CHA=20	BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=5|1|PRESTAT:1,CHA=32
10					BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=6|1|PRESTAT:1,CHA=22	BONUS:SPELLKNOWN|CLASS=Bard;LEVEL=6|1|PRESTAT:1,CHA=34

# Brawler -------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Brawler	HD:10		TYPE:PC.Prestige	ABB:Bra		MAXLEVEL:10	SOURCEPAGE:p.53	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat							Required Skill
CLASS:Brawler	PREATT:5	PREFEAT:2,Improved Unarmed Strike,Great Fortitude	PRESKILL:1,Intimidate=5
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Brawler	STARTSKILLPTS:2	CSKILL:Bluff|Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|TYPE=Profession|Ride|Tumble
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Stubborn Resolve (Ex)
2						ADD:FEAT|TYPE=Brawler
3	SAB:Feinting Maneuver (Ex)
4						ADD:FEAT|TYPE=Brawler
5	SAB:Grappler (Ex)
6						ADD:FEAT|TYPE=Brawler
7	SAB:Defensive Stand (Ex)
8						ADD:FEAT|TYPE=Brawler
9	SAB:Eyes of the Champion (Ex)
10	SAB:Final Attack (Ex)		ADD:FEAT|TYPE=Brawler

# Demolitionist -------------------------------------------------------------------------------

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Demolitionist	HD:8		TYPE:PC.Prestige	ABB:Dmo		MAXLEVEL:10	SOURCEPAGE:p.56	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Required Feat				Required Skill
CLASS:Demolitionist	PREFEAT:1,Skill Focus (Munitions)	PRESKILL:5,Alchemy=8,Craft (Explosives)=8,Munitions=8,Concentration=5,Disable Device=5
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Demolitionist	STARTSKILLPTS:4	CSKILL:Alchemy|Concentration|TYPE=Craft|Disable Device|Knowledge (Steamcraft)|Listen|Move Silently|Munitions|Open Lock|TYPE=Profession|Search|Spot|Use Steamcraft Device
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Precise Touch (Ex)									BONUS:SKILL|Disable Device,Open Lock,Munitions,Use Steamcraft Device|PreciseTouch	BONUS:VAR|PreciseTouch|1		DEFINE:PreciseTouch|0
2	SAB:Explosive Knowledge (Ex) (%d6 bonus Damage)|ExplosiveKnowledge															BONUS:VAR|ExplosiveKnowledge|1	DEFINE:ExplosiveKnowledge|0
4																											BONUS:VAR|ExplosiveKnowledge|1
5																											BONUS:VAR|PreciseTouch|1
6																											BONUS:VAR|ExplosiveKnowledge|1
8																											BONUS:VAR|ExplosiveKnowledge|1
9	SAB:Defusing Touch (Su)
10	SAB:Thick Skin (Su)																							BONUS:VAR|PreciseTouch|1

# Detective -----------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Detective	HD:6		TYPE:PC.Prestige	ABB:Det		MAXLEVEL:10	SOURCEPAGE:p.59	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required Feat								Required Skill
CLASS:Detective	PREFEAT:2,Skill Focus (Search),Skill Focus (Sense Motive)	PRESKILL:6,Diplomacy=5,Knowledge (Local)=5,Profession (Detective)=5,Gather Information=8,Search=8,Sense Motive=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Detective	STARTSKILLPTS:8	CSKILL:Bluff|Concentration|TYPE=Craft|Decipher Script|Diplomacy|Drive|Gather Information|Forgery|TYPE=Knowledge|Listen|Munitions|TYPE=Profession|Read Lips|Search|Sense Motive|Spot
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1																										ADD:FEAT|Reference Material
2	SAB:Eye for Clues (Ex)					BONUS:SKILL|Spot|4|TYPE=Competence
3	SAB:Second Thought %/day (Ex)|SecondThought														DEFINE:SecondThought|1
4																										ADD:FEAT|Reference Material
5	SAB:Experienced Detective (Ex)			BONUS:SKILL|Sense Motive,Spot|2|TYPE=Competence
6																	BONUS:VAR|SecondThought|1
7																										ADD:FEAT|Reference Material
8	SAB:Understanding the Criminal Mind (Ex)
9																	BONUS:VAR|SecondThought|1
10	SAB:Master Detective (Ex)																					ADD:FEAT|Reference Material

# Game Hunter ---------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Game Hunter	HD:8		TYPE:PC.Prestige	ABB:GmH		MAXLEVEL:10	SOURCEPAGE:p.62	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat				Required Skill
CLASS:Game Hunter	PREATT:5	PREFEAT:2,Track,Point Blank Shot	PRESKILL:4,Hide=8,Knowledge (Nature)=8,Move Silently=8,Wilderness Lore=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Game Hunter	STARTSKILLPTS:4	CSKILL:Animal Empathy|Climb|TYPE=Craft|Handle Animal|Hide|Intimidate|Intuit Direction|Jump|Knowledge (Nature)|Listen|Move Silently|Munitions|TYPE=Profession|Ride|Spot|Swim|Use Rope|Wilderness Lore
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1																														ADD:FEAT|TYPE=GameHunterFavored
2	SAB:Scentless
3	SAB:Steady Aim +% (Ex)|SteadyAim	SAB:Ranged Sneak Attack (%d6)(Ex)|SteadyAim												DEFINE:SteadyAim|CL/3
4	SAB:Survivor (Ex)												BONUS:SKILL|Intuit Direction,Wilderness Lore|2|TYPE=Competence
5																														ADD:FEAT|TYPE=GameHunterFavored
7	SAB:Silent Hunter (Ex)											BONUS:SKILL|Hide,Move Silently|2|TYPE=Competence
8	SAB:Outdoorsman (Ex)											BONUS:SKILL|Climb,Swim|2|TYPE=Competence
10	SAB:Death Attack (Ex)																										ADD:FEAT|TYPE=GameHunterFavored

# Gun Glyph ----------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Gun Glyph	HD:6		TYPE:PC.Prestige	ABB:GGl		MAXLEVEL:10	SOURCEPAGE:p.66	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required Feat																																																						Required Skill										Req. Spell Type		Required Text													Req. Weapond Prof.
CLASS:Gun Glyph	PREFEAT:1,Weapon Focus (Flintlock Pistol),Weapon Focus (Matchlock Pistol),Weapon Focus (Percussion Cap Pistol),Weapon Focus (Flintlock Pistol),Weapon Focus (Percussion Cap Pistol),Weapon Focus (Dwarven Tunnel Gun),Weapon Focus (Flintlock Musket),Weapon Focus (Blunderbuss),Weapon Focus (Percussion Cap Musket),Weapon Focus (Ogre Gun)	PRESKILL:3,Alchemy=8,Craft (Gunsmithing)=8,Knowledge (Steamcraft)=5	PRESPELLTYPE:1,Arcane=3	PRETEXT:The Gun Glyph must construct his own firearm to walk the path of the Gun Glyph	PREWEAPONPROF:1,TYPE=Firearms
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gun Glyph	STARTSKILLPTS:2	CSKILL:Alchemy|Concentration|TYPE=Craft|Intimidate|Knowledge (Arcana)|Knowledge (Steamcraft)|Munitions|TYPE=Profession|Ride|Search|Spellcraft
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1	SAB:Armor Adaptation (Ex)			BONUS:MISC|SPELLFAILURE|ArmorAdaptation	BONUS:VAR|ArmorAdaptation|-2						DEFINE:ArmorAdaptation|0	ADD:SPELLCASTER|Arcane
2	SAB:Arcane Bond I (Sp)|PREVARLT:CL,5
3	SAB:Marksman +% (Ex)|GunGlyphMarksman																		DEFINE:GunGlyphMarksman|CL/3	ADD:SPELLCASTER|Arcane
4															BONUS:VAR|ArmorAdaptation|-2
5	SAB:Arcane Bond II (Sp)|PREVARLT:CL,8																							ADD:SPELLCASTER|Arcane
7															BONUS:VAR|ArmorAdaptation|-4											ADD:SPELLCASTER|Arcane
8	SAB:Arcane Bond III (Sp)|PREVARLT:CL,10
9																														ADD:SPELLCASTER|Arcane
10	SAB:Gun Master	SAB:Arcane Bond IV (Sp)								BONUS:VAR|ArmorAdaptation|-2	BONUS:VAR|GunGlyphMarksman|1

# Hypnotist -----------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Hypnotist	HD:4		TYPE:PC.Prestige	ABB:Hyp		MAXLEVEL:10	SOURCEPAGE:p.69	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Required Feat		Required Skill						Required Spell School
CLASS:Hypnotist	PREFEAT:1,Hypnotist	PRESKILL:3,Bluff=5,Concentration=5,Spellcraft=8	PRESPELLSCHOOL:1,Enchantment=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Hypnotist	STARTSKILLPTS:4	CSKILL:Alchemy|Bluff|Concentration|TYPE=Craft|Diplomacy|Gather Information|Intimidate|TYPE=Knowledge|Perform|TYPE=Profession|Sense Motive|Spellcraft
1	AUTO:FEAT|Simple Weapon Proficiency
###Block: Normal Level Progression
1																									ADD:SPELLCASTER|ANY	ADD:FEAT|Hypnotist DC Bonus,Spell Focus(Enchantment)
2	SAB:Focused Mind +% (Ex)|FocusedMind				BONUS:CHECKS|Will|FocusedMind|TYPE=Insight	DEFINE:FocusedMind|CL/2
#2	AUTO:FEAT|Master Hypnotist	Not sure but I would think they left this out
3																									ADD:SPELLCASTER|ANY	ADD:FEAT|Master of Enchantment I
4																																						AUTO:FEAT|Ultimate Hypnotist
5																									ADD:SPELLCASTER|ANY	ADD:FEAT|Master of Enchantment II
6
7																									ADD:SPELLCASTER|ANY	ADD:FEAT|Master of Enchantment III
8
9																									ADD:SPELLCASTER|ANY	ADD:FEAT|Master of Enchantment IV
10	SAB:Master of Domination %/day (Sp)|MasterofDomination									DEFINE:MasterofDomination|INT/2

# Noble Bodyguard ----------------------------------------------------------------------------

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Noble Bodyguard	HD:12		TYPE:PC.Prestige	ABB:NoB		MAXLEVEL:10	SOURCEPAGE:p.72	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat			Required Skill
CLASS:Noble Bodyguard	PREATT:5	PREFEAT:1,Improved Initiative	PRESKILL:2,Intimidate=5,Sense Motive=5
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Noble Bodyguard	STARTSKILLPTS:2	CSKILL:Climb|Diplomacy|Disguise|Drive|Handle Animal|Intimidate|Jump|Listen|Munitions|TYPE=Profession|Sense Motive|Spot
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1			SAB:Human Shield (Ex)
3			SAB:Improved Defense +% (Ex)|ImprovedDefense	BONUS:COMBAT|AC|ImprovedDefense|TYPE=Dodge	DEFINE:ImprovedDefense|(CL-1)/2
6																									ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
9			SAB:Defensive Reflexes (Ex)				BONUS:COMBAT|INITIATIVE|4|TYPE=Insight
10	DR:2/-	SAB:Bastion of Protection (Ex)

# Physician -----------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Physician	HD:6		TYPE:PC.Prestige	ABB:Phy		MAXLEVEL:10	SOURCEPAGE:p.75	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required Feat		Multiple Requirements
CLASS:Physician	PREFEAT:1,Physician	PREMULT:2,[PRESKILL:2,Alchemy=8,Heal=8],[PRESKILL:1,Profession (Surgeon)=8,Profession (Doctor)=8]
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Physician	STARTSKILLPTS:6	CSKILL:TYPE=Craft|Hide|Intuit Direction|Listen|Move Silently|Ride|Spot|Use Rope|Wilderness Lore
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Survey the Damage
2	SAB:Healing Hand	SAB:Medicinal Knowledge I (Ex)								BONUS:SKILL|Heal|4|TYPE=Competence
3	SAB:Temporary Reprieve (1d6+%) (Ex)|TemporaryReprieve																				DEFINE:TemporaryReprieve|((CL-1)/2)*CL
4	SAB:Model of Health (Ex)	SAB:Restore Health (Ex)			BONUS:CHECKS|Fortitude|2
6	SAB:Hand of Life (Ex)	SAB:Medicinal Knowledge II (Ex)
8	SAB:Reaper's Bane (Ex)
10	SAB:Medicinal Knowledge III (Ex)	SAB:Master Physician (Ex)												BONUS:VAR|TemporaryReprieve|CL

# Pilot ----------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Pilot		HD:8		TYPE:PC.Prestige	ABB:Pil		MAXLEVEL:10	SOURCEPAGE:p.79	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required Feat				Required Skill
CLASS:Pilot		PREFEAT:2,Skill Focus (Drive),Pilot	PRESKILL:1,Drive=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Pilot		STARTSKILLPTS:4	CSKILL:Balance|Climb|TYPE=Craft|Disable Device|Drive|Intuit Direction|Jump|Knowledge (Steamcraft)|Munitions|TYPE=Profession|Spot|Swim|Use Rope|Use Steamcraft Device
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1	SAB:Skilled Pilot +% (Ex)|SkilledPilot	SAB:Combat Ace +% (Ex)|CombatAce	BONUS:SKILL|Drive,SkilledPilot|TYPE=Competence						DEFINE:SkilledPilot|(((CL/5)*2)+2)	DEFINE:CombatAce|(CL+3)/4
2	SAB:Vehicle Evasion (Ex)
4	SAB:Combat Maneuvers (Ex)
6	SAB:Master Gunner (%d6) (Ex)|MasterGunner																				DEFINE:MasterGunner|1
7	SAB:Defensive Piloting (Ex)
8	SAB:Greater Evasion (Ex)
10	SAB:Master Pilot (Ex)																		BONUS:VAR|MasterGunner|1

# Rocket Ace ----------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Rocket Ace	HD:8		TYPE:PC.Prestige	ABB:Ace		MAXLEVEL:10	SOURCEPAGE:p.82	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Required Feat				Required Skill								Required Text
CLASS:Rocket Ace	PREFEAT:2,Pilot,Mechanical Aptitude	PRESKILL:1,Jump=5	PRESKILL:2,Drive=8,Craft (Steamcraft)=8	PRETEXT:To become a Rocket Ace a character must construct his own rocket pack
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Rocket Ace	STARTSKILLPTS:4	CSKILL:Alchemy|Balance|Climb|TYPE=Craft|Disable Device|Drive|Intuit Direction|Jump|Listen|Munitions|TYPE=Profession|Spot|Swim|Tumble|Use Steamcraft Device
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Roll (Ex)
2	SAB:Rocket Mechanic (Ex)
3	SAB:Dive (Ex)
4	SAB:Booster (% ft. for % rounds) (Ex)|CL+10|CL
5	SAB:Fly-By (Ex)
6	SAB:Rocket Defense +% (Ex)|RocketDefense		DEFINE:RocketDefense|DEX
7	SAB:Cannonball (Ex)
8	SAB:Attack of Momentum (Ex)
9	SAB:Afterburner (Ex)
10	SAB:Rocket Legeng (Ex)

# Steamcraft Mage -----------------------------------------------------------------------------

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Steamcraft Mage	HD:4		TYPE:PC.Prestige	ABB:StM		MAXLEVEL:10	SOURCEPAGE:p.86	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Required Feat							Required Skill															Req. Spell Type
CLASS:Steamcraft Mage	PREFEAT:2,Mechanical Aptitude,Industrial Upbringing	PRESKILL:3,Knowledge (Clockworks)=8,Knowledge (Steamcraft)=8,Spellcraft=8	PRESKILL:1,TYPE.Craft=5	PRESPELLTYPE:1,Arcane=3
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Steamcraft Mage	STARTSKILLPTS:4	CSKILL:Alchemy|Concentration|TYPE=Craft|TYPE=Knowledge|TYPE=Profession|Scry|Spellcraft|Use Steamcraft Device
1	AUTO:FEAT|Simple Weapon Proficiency
###Block: Normal Level Progression
1	SAB:Advanced Craftsman (Ex)	ADD:SPELLCASTER|Arcane
2						ADD:SPELLCASTER|Arcane	ADD:FEAT|Brew Injection,Empower Spell,Enlarge Spell,Extend Spell,Heighten Spell,Industrial Know-How,Industrial Master,Maximize Spell,Mechanical Aptitude,Quicken Spell,TYPE=ItemCreation
3	SAB:Spell Infusion I (Su)	ADD:SPELLCASTER|Arcane
4						ADD:SPELLCASTER|Arcane
5	SAB:Expert Craftsman (Ex)	ADD:SPELLCASTER|Arcane
6	SAB:Spell Infusion II (Su)	ADD:SPELLCASTER|Arcane	ADD:FEAT|Brew Injection,Empower Spell,Enlarge Spell,Extend Spell,Heighten Spell,Industrial Know-How,Industrial Master,Maximize Spell,Mechanical Aptitude,Quicken Spell,TYPE=ItemCreation
7						ADD:SPELLCASTER|Arcane
8	SAB:Machine Mind (Su)		ADD:SPELLCASTER|Arcane
9	SAB:Spell Infusion III (Su)	ADD:SPELLCASTER|Arcane
10	SAB:Master Craftsman (Ex)	ADD:SPELLCASTER|Arcane	ADD:FEAT|Brew Injection,Empower Spell,Enlarge Spell,Extend Spell,Heighten Spell,Industrial Know-How,Industrial Master,Maximize Spell,Mechanical Aptitude,Quicken Spell,TYPE=ItemCreation

# Street Runner ----------------------------------------------------------------------------

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Street Runner	HD:6		TYPE:PC.Prestige	ABB:SRn		MAXLEVEL:10	SOURCEPAGE:p.89	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat	Required Skill
CLASS:Street Runner	PREATT:4	PREFEAT:1,Run	PRESKILL:5,Balance=5,Hide=5,Intuit Direction=5,Move Silently=5,Pick Pocket=5	PRESKILL:3,Climb=8,Jump=8,Tumble=8
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Street Runner	STARTSKILLPTS:6	CSKILL:Appraise|Balance|Bluff|Climb|TYPE=Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Munitions|Open Lock|Perform|Pick Pocket|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Rope
1	AUTO:FEAT|Street Runner Weapon Proficiencies	WEAPONBONUS:Crossbow (Hand)|Crossbow (Light)
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1					BONUS:VAR|SneakAttack|(CL+1)/2	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
2	SAB:Gossip Hound (Ex)
4	SAB:Quick Lift (Ex)
5	SAB:Street Master (Ex)
8	SAB:Fast Talker (Ex)
10	SAB:Street Lord (Ex)

# Watchman ----------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Watchman	HD:10		TYPE:PC.Prestige	ABB:Wat		MAXLEVEL:10	SOURCEPAGE:p.93	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Skill																Required Text
CLASS:Watchman	PREATT:5	PRESKILL:2,Intimidate=3,Sense Motive=3	PRESKILL:1,Knowledge (Law)=3,Knowledge (Crime and Criminals)=3	PRETEXT:Must be a member of the city guard
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Watchman	STARTSKILLPTS:4	CSKILL:Bluff|Diplomacy|Gather Information|Handle Animal|Intimidate|Intuit Direction|Knowledge (Local)|Knowledge (Law)|Knowledge (Crime and Criminals)|Listen|Munitions|TYPE=Profession|Ride|Sense Motive|Spot
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1																										AUTO:FEAT|Weapon Focus(Club)
2	SAB:Crowd Control (Ex)
4	SAB:Mounted Watchman (Ex)											BONUS:SKILL|Ride|4|TYPE=Competence
5																						ADD:FEAT|TYPE=Watchman
6	SAB:Renewed Vitality (Ex)		BONUS:CHECKS|Fortitude|1	BONUS:HP|CURRENTMAX|5
8	SAB:Presence of Authority (Ex)																				AUTO:FEAT|Leadership
10	SAB:Veteran Watchman (Ex)																	ADD:FEAT|TYPE=Watchman

#
# end
#
