# CVS $Revision: 8069 $ $Author: eddyanthony $ -- Tue Oct 14 00:14:17 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
#Original Entry by: Paul King

###Block: General feats
# Feat Name				Type			Required Class				Required Feat			Prohibited Feat																												Define				Innate Spells								Description																																										Stackable?	Multiple?	Choose			Bonus to DC						Modify VAR					Class Skill							Source Page
Greater Power Focus		TYPE:General	PRECLASS:1,SPELLCASTER.Psionic=6	PREFEAT:1,Power Focus																																															DESC:Choose a school of power, such as Strength or Dexterity, for which you have already selected the Power Focus feat. Your powers of that school are even more potent than normal														STACK:NO	MULT:YES	CHOOSE:FEAT=Power Focus	BONUS:DC|SCHOOL.%LIST|2|TYPE=PowerFocus															SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Greater Power Penetration	TYPE:General							PREFEAT:1,Power Penetration																																														DESC:Your powers are remarkably potent, breaking through power resistance more readily than normal																																										BONUS:VAR|PowerPenetrationFeat|2									SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Power Focus				TYPE:General																																																									DESC:Choose a school of power, such as Stength or Dexterity. Your powers of that school are more potent than normal																								STACK:NO	MULT:YES	CHOOSE:SCHOOLS		BONUS:DC|SCHOOL.%LIST|1|TYPE=PowerFocus															SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Power Penetration			TYPE:General																																										DEFINE:PowerPenetrationFeat|2											DESC:Your powers are especially potent, breaking through power resistance more readily than normal, +%1 bonus on manifester level checks to beat a creature's power resistance|PowerPenetrationFeat																																								SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Psionic Skills			TYPE:General																																																									DESC:You have access to psionic skills. Check with your GM to make sure he or she allows psionics in the campaign. You must have the GM’s permission to choose this feat																																				CSKILL:Autohypnosis|Concentration|Psicraft	SOURCEPAGE:ArcanaOccupationsandFeats.rtf

# Breaking Wild Talent into multiple feats until SPELLS tag can take LIST or %LIST.
Wild Talent (Burst)		TYPE:General												!PREFEAT:1,Wild Talent (Daze),Wild Talent (Detect Psionics),Wild Talent (Far Hand),Wild Talent (Far Punch),Wild Talent (Finger of Fire),Wild Talent (Missive),Wild Talent (Verve)						SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Burst,10+DEX		DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Wild Talent (Daze)		TYPE:General												!PREFEAT:1,Wild Talent (Burst),Wild Talent (Detect Psionics),Wild Talent (Far Hand),Wild Talent (Far Punch),Wild Talent (Finger of Fire),Wild Talent (Missive),Wild Talent (Verve)						SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Daze,10+CHA			DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Wild Talent (Detect Psionics)	TYPE:General												!PREFEAT:1,Wild Talent (Burst),Wild Talent (Daze),Wild Talent (Far Hand),Wild Talent (Far Punch),Wild Talent (Finger of Fire),Wild Talent (Missive),Wild Talent (Verve)								SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Detect Psionics,10+WIS	DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Wild Talent (Far Hand)		TYPE:General												!PREFEAT:1,Wild Talent (Burst),Wild Talent (Daze),Wild Talent (Detect Psionics),Wild Talent (Far Punch),Wild Talent (Finger of Fire),Wild Talent (Missive),Wild Talent (Verve)						SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Far Hand,10+CON		DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Wild Talent (Far Punch)		TYPE:General												!PREFEAT:1,Wild Talent (Burst),Wild Talent (Daze),Wild Talent (Detect Psionics),Wild Talent (Far Hand),Wild Talent (Finger of Fire),Wild Talent (Missive),Wild Talent (Verve)							SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Far Punch,10+CON		DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Wild Talent (Finger of Fire)	TYPE:General												!PREFEAT:1,Wild Talent (Burst),Wild Talent (Daze),Wild Talent (Detect Psionics),Wild Talent (Far Hand),Wild Talent (Far Punch),Wild Talent (Missive),Wild Talent (Verve)							SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Finger of Fire,10+INT	DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Wild Talent (Missive)		TYPE:General												!PREFEAT:1,Wild Talent (Burst),Wild Talent (Daze),Wild Talent (Detect Psionics),Wild Talent (Far Hand),Wild Talent (Far Punch),Wild Talent (Finger of Fire),Wild Talent (Verve)						SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Missive,10+CHA		DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Wild Talent (Verve)		TYPE:General												!PREFEAT:1,Wild Talent (Burst),Wild Talent (Daze),Wild Talent (Detect Psionics),Wild Talent (Far Hand),Wild Talent (Far Punch),Wild Talent (Finger of Fire),Wild Talent (Missive),						SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Verve,10+STR		DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.																														SOURCEPAGE:ArcanaOccupationsandFeats.rtf
#Wild Talent			TYPE:General	DESC:You have a minor parahuman psionic power. Check with your GM to make sure she is using psionics before selecting this feat. This feat may be used even if psionics are not part of the campaign, in which case psionics are treated as spell-like abilities.		SPELLS:Innate|TIMES=3|CASTERLEVEL=1|LIST			MULT:YES	CHOOSE:NUMCHOICES=1|Burst|Daze|Detect Psionics|Far Hand|Far Punch|Finger of Fire|Missive|Verve		SOURCEPAGE:ArcanaOccupationsandFeats.rtf

###Block: Meta Magic/Meta Psionic
# Feat Name		Type							Required Feat		Description													Source Page
Delay Power		TYPE:Metapsionic.Telepath.Battlemind					DESC:You can manifest powers that trigger a set duration after manifestation		SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Enlarge Power	TYPE:Metapsionic.Telepath.Battlemind					DESC:You can manifest powers farther than normal						SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Extend Power	TYPE:Metapsionic.Telepath.Battlemind					DESC:You can manifest powers that last longer than normal					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Heighten Power	TYPE:Metapsionic.Telepath.Battlemind					DESC:You can manifest a power as if it were a higher level than it actually is	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Hide Power		TYPE:Metapsionic.Telepath.Battlemind					DESC:You can manifest powers without a telltale display					SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Persistent Power	TYPE:Metapsionic.Telepath.Battlemind	PREFEAT:1,Extend Power	DESC:You make one of your powers last all day							SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Quicken Power	TYPE:Metapsionic.Telepath.Battlemind					DESC:You can manifest powers as free actions with but a moment’s thought		SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Twin Power		TYPE:Metapsionic.Telepath.Battlemind					DESC:You can manifest a power simultaneously with another power just like it		SOURCEPAGE:ArcanaOccupationsandFeats.rtf

#
# End
#
