# CVS $Revision: 9442 $ $Author: eddyanthony $ -- Tue Feb 17 21:58:53 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Dawning Star-Operation Quick Launch	SOURCESHORT:DS-OQL	SOURCEWEB:http://www.dawningstar.com/oql.htm

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Air Runner	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.50	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*6
# Class Name	Required Feat			Required Skill
CLASS:Air Runner	PREFEAT:1,Aircraft Operation	PRESKILL:3,Navigate=4,Survival=4,Pilot=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Air Runner	STARTSKILLPTS:4	CSKILL:Barter|Bluff|Computer Use|Craft (Electronic)|Craft (Mechanical)|Drive|Knowledge (Local)|Navigate|Pilot|Repair|Search|Sense Motive|Speak Language|Spot|Survival
1			SAB:Any Place-Any Time	SAB:Push It!
2			SAB:She'll Make It
3:REPEATLEVEL:3								BONUS:ABILITYPOOL|Air Runner Feat|1
4			SAB:Brace For Impact
5																					ABILITY:Special Ability|AUTOMATIC|Region Familiarity
5:REPEATLEVEL:3														BONUS:VAR|RegionFamiliarity|1
7			SAB:Steady Hand
10			SAB:Old Reliable

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Barter Jack	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.52	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|Action|CL*6	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1
# Class Name	Required Skill
CLASS:Barter Jack	PRESKILL:1,Barter=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Barter Jack	STARTSKILLPTS:8	CSKILL:Barter|Bluff|TYPE.Craft|Diplomacy|Disable Device|Drive|Forgery|Gamble|Handle Animal|Intimidate|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Technology)|Listen|Navigate|Pilot|Profession|Repair|Ride|Search|Sense Motive|Sleight of Hand|Speak Language|Survival
1																									ABILITY:Special Ability|AUTOMATIC|Region Familiarity
1:REPEATLEVEL:7														BONUS:VAR|RegionFamiliarity|1
1																BONUS:VAR|BigMoney|CL						ABILITY:Special Ability|AUTOMATIC|Big Money
2			SAB:License Permit										BONUS:VAR|HagglingKing|CL/2					ABILITY:Special Ability|AUTOMATIC|Haggling King
3:REPEATLEVEL:3							BONUS:ABILITYPOOL|Barter Jack Feat|1
4			SAB:Find the Goods																			ABILITY:Special Ability|AUTOMATIC|Deliveryman
5			SAB:Black Marketer	SAB:Hardy
7			SAB:Restricted Permit
7:REPEATLEVEL:3																			ADD:FEAT|1|Windfall
10			SAB:Military Permit

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Colonial Leader	HD:6		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.54	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL+5)/3
# Class Name		Required Feat							Required Skill							Required Text
CLASS:Colonial Leader	PREFEAT:3,Coordinate,Empathy,Improved Aid Another	PRESKILL:3,Diplomacy=4,Intimidate=4,Sense Motive=4	PRETEXT:The Colonial Leader must pledge his primary allegiance to a group that has interests in helping the colonies of Eos survive
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Colonial Leader	STARTSKILLPTS:6	CSKILL:Barter|Bluff|Computer Use|TYPE.Craft|Diplomacy|Drive|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Pilot|Profession|Repair|Ride|Search|Sense Motive|Spot|Survival|Treat Injury
1			SAB:Organization		BONUS:ABILITYPOOL|Force of Law Choice|1
2			SAB:Aide the Workers
3:REPEATLEVEL:3					BONUS:ABILITYPOOL|Colonial Leader Feat|1
4			SAB:Attache
5			SAB:Security Team
7			SAB:Community Leader
8			SAB:Prosperity
10							BONUS:ABILITYPOOL|Word of Law Choice|1

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Gunhand	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.57	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Gunhand	PREATT:3	PREFEAT:1,Weapon Focus(TYPE=Firearm)	PRESKILL:1,Intimidate=4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gunhand	STARTSKILLPTS:4	CSKILL:Bluff|Craft (Mechanical)|Drive|Gamble|Gather Information|Intimidate|Knowledge (Local)|Knowledge (Streetwise)|Listen|Ride|Sense Motive|Spot|Survival|Treat Injury
1			SAB:Tough as Nails																												AUTO:FEAT|Quick Draw
2																			ABILITY:Special Ability|AUTOMATIC|Weapon Specialization
3:REPEATLEVEL:3					BONUS:ABILITYPOOL|Gunhand Feat|1
4													BONUS:VAR|SignatureWeapon|CL/4	ABILITY:Special Ability|AUTOMATIC|Signature Weapon
5																													VFEAT:Frightful Presence
7			SAB:Speed Draw
10			SAB:Danger Sense

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Lawman	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.59	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|CL/2	BONUS:VAR|Reputation|CL/3
# Class Name	Req. Att.	Required Feat					Multiple Requirements
CLASS:Lawman	PREATT:3	PREFEAT:1,Personal Firearms Proficiency	PREMULT:2,[PRESKILL:1,Intimidate=4],[PRESKILL:1,Knowledge (Civics)=4,Knowledge (Streetwise)=4]
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Lawman	STARTSKILLPTS:4	CSKILL:Bluff|Demolitions|Diplomacy|Disable Device|Drive|Forgery|Gather Information|Intimidate|Investigate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Streetwise)|Listen|Pilot|Research|Ride|Search|Sense Motive|Spot|Survival|Treat Injury
1					BONUS:ABILITYPOOL|Force of Law Choice|1	ADD:FEAT|1|Weapon Focus
2																						ABILITY:Special Ability|AUTOMATIC|Legwork
3:REPEATLEVEL:3			BONUS:ABILITYPOOL|Lawman Feat|1
4												ADD:ABILITY|Special Ability|NORMAL|Weapon Specialization
5																						ABILITY:Special Ability|AUTOMATIC|Grit Your Teeth
7			SAB:Deputy
8					BONUS:ABILITYPOOL|Word of Law Choice|1
10																						ABILITY:Special Ability|AUTOMATIC|Improved Reaction

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Rancher	HD:10		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.61	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|CL/2	BONUS:VAR|Reputation|(CL-1)/4
# Class Name	Req. Att.	Required Feat								Required Skill
CLASS:Rancher	PREATT:3	PREFEAT:2,Mounted Combat,Personal Firearms Proficiency	PRESKILL:2,Ride=6,Survival=4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Rancher	STARTSKILLPTS:4	CSKILL:Barter|Climb|Drive|Gamble|Handle Animal|Hide|Intimidate|Jump|Knowledge (History)|Knowledge (Local)|Listen|Move Silently|Pilot|Ride|Search|Spot|Survival|Swim|Treat Injury
1			SAB:Special Mount	SAB:Riding Mastery							BONUS:VAR|RancherLevel|CL	DEFINE:RancherLevel|0
2:REPEATLEVEL:5														BONUS:VAR|RegionFamiliarity|1
2																																ABILITY:Special Ability|AUTOMATIC|Region Familiarity
3:REPEATLEVEL:3								BONUS:ABILITYPOOL|Rancher Feat|1
4																BONUS:VAR|WildEmpathy|CL					ADD:ABILITY|Talent|VIRTUAL|Wild Empathy
5			SAB:Improved Mounted Combat
8			SAB:Survival Mastery
10			SAB:Weather Resistant

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Rebuilder	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.62	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|CL/2	BONUS:VAR|Reputation|(CL-1)/4
# Class Name	Required Feat				Required Skill					Required Text
CLASS:Rebuilder	PREFEAT:1,Dawning Star Familiarity	PRESKILL:2,Repair=6,Craft (Structural)=4	PRETEXT:Dawning Star Republic allegiance
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Rebuilder	STARTSKILLPTS:6	CSKILL:Climb|Computer Use|Concentration|TYPE.Craft|Demolitions|Disable Device|Drive|Investigate|Jump|Knowledge (Current Events)|Knowledge (Local)|Knowledge (Popular Culture)|Knowledge (Technology)|Navigate|Pilot|Profession|Repair|Research|Search|Spot|Swim
1																		BONUS:VAR|DawningStarSystemsExpert|CL	ABILITY:Special Ability|AUTOMATIC|Dawning Star Systems Expert|Government Issue	AUTO:FEAT|Blind-Fight
2			SAB:Tool Weapons
3:REPEATLEVEL:3							BONUS:ABILITYPOOL|Rebuilder Feat|1
4																									ABILITY:Special Ability|AUTOMATIC|Improved Dawning Star Familiarity
5			SAB:Quick Fix	SAB:Unflustered
7			SAB:Skilled Searcher												BONUS:VAR|SurpriseSense|((CL-4)/3)*2	ABILITY:Special Ability|AUTOMATIC|Surprise Sense
8									BONUS:ABILITYPOOL|Rebuilder Sworn Enemy Choice|1
10			SAB:Disease and Poison Resistance

# Class Name		Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Velin Guardian	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.64	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|CL*6	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|(CL-1)/4
# Class Name		Req. Att.	Multiple Requirements							Required Skill						Required Text
CLASS:Velin Guardian	PREATT:3	PREMULT:1,[PRERACE:1,Velin],[PREFEAT:1,Velin Tribal Guest]	PRESKILL:3,Hide=4,Move Silently=4,Survival=6	PRETEXT:Velin Tribe or Velin Tribal Council allegiance
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Velin Guardian	STARTSKILLPTS:4	CSKILL:Balance|Climb|Concentration|Craft (Tribal)|Handle Animal|Hide|Intimidate|Jump|Knowledge (Local)|Knowledge (Local)|Listen|Move Silently|Navigate|Ride|Spot|Survival|Swim|Treat Injury
1			SAB:Guardian Reputation																																AUTO:FEAT|Oathbound
2																													ABILITY:Special Ability|AUTOMATIC|Region Familiarity
3:REPEATLEVEL:3						BONUS:ABILITYPOOL|Velin Guardian Feat|1
4																	ADD:FEAT|1|Weapon Focus
5			SAB:Wilderness Camoflage
7																	ADD:ABILITY|Special Ability|NORMAL|Weapon Specialization
8								BONUS:ABILITYPOOL|Velin Guardian Sworn Enemy Choice|1
10																	ADD:ABILITY|1|Special Ability|NORMAL|Greater Weapon Specialization
