# CVS $Revision: 9443 $ $Author: eddyanthony $ -- Tue Feb 17 22:25:18 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:The Game Mechanics,Inc. - Modern Player's Companion (Print)	SOURCESHORT:MPC	SOURCEWEB:http://www.thegamemechanics.com/
# Original Entry by: Frank Kliewe

#			     #
### ADVANCED CLASSES ###
#			     #

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Adept		HD:6		TYPE:PC.Advanced	ABB:Adpt		MAXLEVEL:10	SOURCEPAGE:p.17	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Required Skill
CLASS:Adept		PRESKILL:3,Craft (Chemical)=3,Gather Information=6,Knowledge (Arcane Lore)=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Adept		STARTSKILLPTS:5	CSKILL:Concentration|Craft (Chemical)|Craft (Pharmaceutical)|Craft (Writing)|Decipher Script|Gather Information|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Technology)|Profession|Read/Write Language|Research|Speak Language|Spellcraft
# Class Name	Spell Stat		Spell Type		Memorize	Spellbook		Caster level			Use Spell List
CLASS:Adept		SPELLSTAT:CHA	SPELLTYPE:Arcane	MEMORIZE:NO	SPELLBOOK:NO	BONUS:CASTERLEVEL|Adept|CL	SPELLLIST:1|Mage
###Block: Standard
1	CAST:5,3		KNOWN:4,2						BONUS:MISC|SPELLFAILURE|20|PREEQUIP:2,TYPE=Armor,TYPE=Light	BONUS:MISC|SPELLFAILURE|30|PREEQUIP:2,TYPE=Armor,TYPE=Medium	BONUS:MISC|SPELLFAILURE|40|PREEQUIP:2,TYPE=Armor,TYPE=Heavy	BONUS:MISC|SPELLFAILURE|-10|PREMULT:2,[PREFEAT:1,Armor Proficiency (Light)],[PREEQUIP:2,TYPE=Armor,TYPE=Light]	BONUS:MISC|SPELLFAILURE|-10|PREMULT:2,[PREFEAT:1,Armor Proficiency (Medium)],[PREEQUIP:2,TYPE=Armor,TYPE=Medium]	BONUS:MISC|SPELLFAILURE|-10|PREMULT:2,[PREFEAT:1,Armor Proficiency (Heavy)],[PREEQUIP:2,TYPE=Armor,TYPE=Heavy]	ADD:FEAT|1|Arcane Skills
2	CAST:6,4		KNOWN:5,2		SAB:Scribe Tattoo
3	CAST:6,5		KNOWN:5,3																																																																																														ADD:FEAT|1|TYPE=Adept
4	CAST:6,6,3		KNOWN:6,3,1		SAB:Combat Casting
5	CAST:6,6,4		KNOWN:6,4,2		SAB:Brew Potion
6	CAST:6,6,5,3	KNOWN:7,4,2,1																																																																																													ADD:FEAT|1|TYPE=Adept
7	CAST:6,6,6,4	KNOWN:7,5,3,2	SAB:Scribe Scroll
8	CAST:6,6,6,5,3	KNOWN:8,5,3,2,1	SAB:Eschew Materials
9	CAST:6,6,6,6,4	KNOWN:8,5,4,3,2																																																																																													ADD:FEAT|1|TYPE=Adept
10	CAST:6,6,6,6,5,3	KNOWN:9,5,4,3,2,1	SAB:Maximize Spell

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Arcane Scholar	HD:6		TYPE:PC.Advanced	ABB:ArSc		MAXLEVEL:10	SOURCEPAGE:p.19	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name		Required Feat			Required Skill													Required Stat
CLASS:Arcane Scholar	PREFEAT:2,Educated,Studious	PRESKILL:4,Decipher Script=6,Knowledge (Arcane Lore)=6,Knowledge (History)=6,Research=6	PRESTAT:1,INT=13
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Arcane Scholar	STARTSKILLPTS:7	CSKILL:Concentration|Craft (Visual Art)|Craft (Writing)|Decipher Script|Gather Information|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Research|Sense Motive|Speak Language|Spellcraft
1	SAB:Detect Magic																					ADD:FEAT|1|Arcane Skills
2							BONUS:MISC|SR|ASCL								BONUS:VAR|ASCL|CL	DEFINE:ASCL|0	ADD:FEAT|1|Class Ability Magic Defense
3																								ADD:FEAT|1|TYPE=ArcaneScholar
4	SAB:Master of Tomes							BONUS:SKILL|Research|CL|TYPE=Competence
5	SAB:Master of Wondrous Items
6																								ADD:FEAT|1|TYPE=ArcaneScholar
7	SAB:Master of Wands and Scrolls
8	SAB:Augment Spell Resistance		BONUS:MISC|SR|5
9																								ADD:FEAT|1|TYPE=ArcaneScholar
10																								ADD:FEAT|1|Master of Incantations

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus													Combat bonus		Modify VAR
CLASS:Bounty Hunter	HD:8		TYPE:PC.Advanced	ABB:BHntr		MAXLEVEL:10	SOURCEPAGE:p.21	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name		Req. Att.	Required Feat						Required Skill
CLASS:Bounty Hunter	PREATT:2	PREFEAT:2,Track,Personal Firearms Proficiency	PRESKILL:5,Investigate=6,Sense Motive=6,Spot=6,Survival=6,Treat Injury=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Bounty Hunter	STARTSKILLPTS:5	CSKILL:Bluff|Disable Device|Drive|Gather Information|Hide|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Move Silently|Profession|Read/Write Language|Research|Search|Sense Motive|Speak Language|Spot|Survival|Treat Injury
1	SAB:Target Bonus +%|Trgt_Bns											BONUS:VAR|Trgt_Bns|1	DEFINE:Trgt_Bns|0
2																							ADD:FEAT|1|Sharp Eye
3																							ADD:FEAT|1|TYPE=BountyHunter
4	SAB:Improved Grapple		BONUS:COMBAT|TOHIT.GRAPPLE|4						BONUS:VAR|Trgt_Bns|1
5	SAB:Swift Track
6																							ADD:FEAT|1|TYPE=BountyHunter
7	SAB:Most Wanted								BONUS:SKILL|Profession|1	BONUS:VAR|Trgt_Bns|1				ADD:FEAT|1|Windfall	ADD:FEAT|1|Renown
8	SAB:Bring 'em Back Alive
9																							ADD:FEAT|1|TYPE=BountyHunter
10	SAB:Sudden Insight												BONUS:VAR|Trgt_Bns|1

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Confidence Artist	HD:6		TYPE:PC.Advanced	ABB:ConArt		MAXLEVEL:10	SOURCEPAGE:p.23	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name		Required Skill
CLASS:Confidence Artist	PRESKILL:3,Bluff=6,Gather Information=6,Sleight of Hand=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Confidence Artist	STARTSKILLPTS:5	CSKILL:Bluff|Concentration|Diplomacy|Disguise|Forgery|Gamble|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Perform (Act)|Perform (Sing)|Profession|Read/Write Language|Research|Sense Motive|Sleight of Hand|Speak Language|Spot
1	SAB:Self Confidence (Confidence Artist)
2	SAB:Hidden Motives
3																	ADD:FEAT|1|TYPE=ConArtist
4	SAB:Sympathetic Ear				BONUS:SKILL|Gather Information|CL|TYPE=Circumstance
5	SAB:Sticky Fingers				BONUS:SKILL|Sleight of Hands|CL|TYPE=Circumstance
6																	ADD:FEAT|1|TYPE=ConArtist
7	SAB:Honest Eyes					BONUS:SKILL|Diplomacy|CL|TYPE=Circumstance
8	SAB:Shift the Blame
9																	ADD:FEAT|1|TYPE=ConArtist
10	SAB:Utterly Convincing

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Criminologist	HD:6		TYPE:PC.Advanced	ABB:Crlgst		MAXLEVEL:10	SOURCEPAGE:p.24	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name		Required Skill												Required Stat
CLASS:Criminologist	PRESKILL:5,Research=6,TYPE.Knowledge=6,TYPE.Knowledge=6,TYPE.Knowledge=6,Search=6	PRESTAT:1,INT=14
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Criminologist	STARTSKILLPTS:9	CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Decipher Script|Disable Device|Forgery|Gather Information|Investigate|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Profession|Repair|Research|Search|Sense Motive|Spot|Survival
1						ADD:FEAT|1|Sharp Eye
2	SAB:Contact (low-level)
3						ADD:FEAT|1|TYPE=Criminologist
4	SAB:Burning the Midnight Oil
5	SAB:Contact (mid-level)
6						ADD:FEAT|1|TYPE=Criminologist
7	SAB:Case Files
8	SAB:Contact (high-level)
9						ADD:FEAT|1|TYPE=Criminologist
10	SAB:Smoking Gun

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Dead Shot	HD:8		TYPE:PC.Advanced	ABB:DdSht		MAXLEVEL:10	SOURCEPAGE:p.26	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat							Required Skill
CLASS:Dead Shot	PREATT:2	PREFEAT:2,Personal Firearms Proficiency,Far Shot	PRESKILL:2,Concentration=6,Spot=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Dead Shot	STARTSKILLPTS:3	CSKILL:Climb|Concentration|Disguise|Gather Information|Hide|Investigate|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Move Silently|Profession|Spot|Survival
1	SAB:Dead Aim
2					ADD:FEAT|1|Dead Shot Weapon Focus
3					ADD:FEAT|1|TYPE=DeadShot
4	SAB:Camouflage
5					ADD:FEAT|1|Staggering Shot
6					ADD:FEAT|1|TYPE=DeadShot
7					ADD:FEAT|1|Dead Shot Greater Weapon Focus
8	SAB:Improved Dead Aim
9					ADD:FEAT|1|TYPE=DeadShot
10					ADD:FEAT|1|Bull's Eye

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Enforcer	HD:12		TYPE:PC.Advanced	ABB:Enfrc		MAXLEVEL:10	SOURCEPAGE:p.28	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat	Required Skill
CLASS:Enforcer	PREATT:3	PREFEAT:1,Brawl	PRESKILL:1,Intimidate=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Enforcer	STARTSKILLPTS:3	CSKILL:Climb|Concentration|Drive|Gamble|Gather Information|Hide|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Profession|Speak Language|Sense Motive|Search
1	SAB:Sucker Punch
2	SAB:Lose It %/day|LOSE_IT										BONUS:VAR|LOSE_IT|1	DEFINE:LOSE_IT|0
3																						ADD:FEAT|1|TYPE=Enforcer
4																											VFEAT:Combat Martial Arts
5															BONUS:VAR|LOSE_IT|1
6																						ADD:FEAT|1|TYPE=Enforcer
7	SAB:Street Cred			BONUS:SKILL|Intimidate|Var.Reputation|TYPE=Class
8															BONUS:VAR|LOSE_IT|1
9																						ADD:FEAT|1|TYPE=Enforcer
10	SAB:Big Shot

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Fixer		HD:6		TYPE:PC.Advanced	ABB:Fxr		MAXLEVEL:10	SOURCEPAGE:p.29	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+5)/3	BONUS:VAR|Action|CL*6
# Class Name	Required Feat	Required Skill
CLASS:Fixer		PREFEAT:1,Favor	PRESKILL:3,Diplomacy=6,Gather Information=6,Knowledge (Current Events)=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Fixer		STARTSKILLPTS:7	CSKILL:Bluff|Diplomacy|Forgery|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Repair|Research|Sense Motive|Speak Language
1	SAB:Word on the Street
2	SAB:Contact (low-level)
3								ADD:FEAT|1|TYPE=Fixer
4	SAB:Pack Rat
5	SAB:Contact (mid-level)
6								ADD:FEAT|1|TYPE=Fixer
7	SAB:Make a Call (ordinary)|PREVARLT:CL,10
8	SAB:Contact (high-level)
9								ADD:FEAT|1|TYPE=Fixer
10	SAB:Make a Call (heroic)

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Gentle Warrior	HD:8		TYPE:PC.Advanced	ABB:GntlW		MAXLEVEL:10	SOURCEPAGE:p.31	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name		Required Feat										Required Skill		Var. Min. Value
CLASS:Gentle Warrior	PREFEAT:3,Combat Expertise,Combat Martial Arts,Defensive Martial Arts	PRESKILL:1,Balance=6	PREVARGTEQ:ClassDefense,4
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Gentle Warrior	STARTSKILLPTS:3	CSKILL:Balance|Climb|Diplomacy|Escape Artist|Hide|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|Move Silently|Perform (Dance)|Profession|Read/Write Language|Spot|Tumble
1					ADD:FEAT|1|Uncanny Dodge X1,Uncanny Dodge X2	VFEAT:Unarmed Weapon Finesse
2	SAB:Improved Grapple
3					ADD:FEAT|1|TYPE=GentleWarrior
4					ADD:FEAT|1|Uncanny Dodge X2
5	SAB:At Arm's Length
6					ADD:FEAT|1|TYPE=GentleWarrior
7	SAB:Hard to Hold
8	SAB:Greater Grapple
9					ADD:FEAT|1|TYPE=GentleWarrior
10	SAB:Nerve Pinch

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Hacker	HD:6		TYPE:PC.Advanced	ABB:Hckr		MAXLEVEL:10	SOURCEPAGE:p.33	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Required Feat		Required Skill
CLASS:Hacker	PREFEAT:1,Gearhead	PRESKILL:5,Computer Use=6,Craft (Electronic)=6,Knowledge (Technology)=6,Disable Device=3,Repair=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Hacker	STARTSKILLPTS:7	CSKILL:Bluff|Computer Use|Craft (Electronic)|Craft (Mechanical)|Craft (Writing)|Decipher Script|Diplomacy|Disable Device|Forgery|Gamble|Gather Information|Intimidate|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Technology)|Profession|Read/Write Language|Repair|Research|Search|Speak Language
1	SAB:Online Presence
2	SAB:Read/Write Code
3						ADD:FEAT|1|TYPE=Hacker
4						ADD:FEAT|1|Hacker Abilities
5	SAB:False Account
6						ADD:FEAT|1|TYPE=Hacker
7						ADD:FEAT|1|Hacker Abilities
8						ADD:FEAT|1|Hacker Abilities
9						ADD:FEAT|1|TYPE=Hacker
10	SAB:Improved Degradation

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Opinion Maker	HD:6		TYPE:PC.Advanced	ABB:OpMkr		MAXLEVEL:10	SOURCEPAGE:p.35	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL+5)/3	BONUS:VAR|Action|CL*6
# Class Name		Required Skill											Var. Min. Value
CLASS:Opinion Maker	PRESKILL:4,Bluff=6,Diplomacy=6,Knowledge (Current Events)=3,Sense Motive=3	PREVARGTEQ:Reputation,2
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Opinion Maker	STARTSKILLPTS:5	CSKILL:Bluff|Craft (Writing)|Diplomacy|Disguise|Forgery|Gamble|Gather Information|Intimidate|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Theology and Philosophy)|Perform (Act)|Perform (Sing)|Perform (Stand-Up)|Profession|Read/Write Language|Research|Sense Motive|Speak Language
1	SAB:Renown								BONUS:VAR|Reputation|3
2	SAB:Sound Bites
3																				ADD:FEAT|1|TYPE=OpinionMaker
4	SAB:Winning Smile (Will save DC %)|WINNING_SMILE	BONUS:VAR|WINNING_SMILE|10+CL+CHA	DEFINE:WINNING_SMILE|0
5	SAB:Improved Renown						BONUS:VAR|Reputation|3
6																				ADD:FEAT|1|TYPE=OpinionMaker
7	SAB:Personal Assistant
8	SAB:Greater Renown						BONUS:VAR|Reputation|3
9																				ADD:FEAT|1|TYPE=OpinionMaker
10	SAB:Entourage

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Profiler	HD:6		TYPE:PC.Advanced	ABB:Prfl		MAXLEVEL:10	SOURCEPAGE:p.37	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Required Feat		Required Skill
CLASS:Profiler	PREFEAT:1,Attentive	PRESKILL:3,Knowledge (Behavioral Sciences)=6,Sense Motive=6,Gather Information=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Profiler	STARTSKILLPTS:7	CSKILL:Craft (Visual Art)|Craft (Writing)|Decipher Script|Diplomacy|Disguise|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Research|Sense Motive|Speak Language|Spot
1	SAB:Profile
2	SAB:Read Target +%|READ_TARGET	BONUS:VAR|READ_TARGET|1	DEFINE:READ_TARGET|0
3															ADD:FEAT|1|TYPE=Profiler
4	SAB:Identify Motive
5	SAB:Enhanced Profile
6							BONUS:VAR|READ_TARGET|2					ADD:FEAT|1|TYPE=Profiler
7	SAB:Anticipate Move
8							BONUS:VAR|READ_TARGET|1
9															ADD:FEAT|1|TYPE=Profiler
10	SAB:Mindhunter				BONUS:VAR|READ_TARGET|2

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Survivalist	HD:10		TYPE:PC.Advanced	ABB:Survl		MAXLEVEL:10	SOURCEPAGE:p.39	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name	Required Check		Required Skill					Var. Min. Value
CLASS:Survivalist	PRECHECK:1,Fortitude=2	PRESKILL:3,Climb=6,Survival=6,Navigate=3	PREVARGTEQ:ClassDefense,2
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Survivalist	STARTSKILLPTS:5	CSKILL:Balance|Climb|Craft (Structural)|Handle Animal|Hide|Jump|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Popular Culture)|Listen|Move Silently|Navigate|Ride|Search|Speak Language|Survival|Swim|Treat Injury
1	SAB:Athletic		BONUS:SKILL|Climb,Swim|2
2										ADD:FEAT|1|Naturalist
3										ADD:FEAT|1|TYPE=Survivalist
4															VFEAT:Endurance
5										ADD:FEAT|1|Naturalist
6										ADD:FEAT|1|TYPE=Survivalist
7	SAB:Orienteering
8										ADD:FEAT|1|Naturalist
9										ADD:FEAT|1|TYPE=Survivalist
10	SAB:Live off the Land

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Transporter	HD:8		TYPE:PC.Advanced	ABB:Trnsp		MAXLEVEL:10	SOURCEPAGE:p.40	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Required Check Base	Required Feat			Required Skill
CLASS:Transporter	PRECHECKBASE:1,Reflex=2	PREFEAT:1,Vehicle Expert	PRESKILL:1,Drive=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Transporter	STARTSKILLPTS:5	CSKILL:Balance|Concentration|Craft (Electronic)|Craft (Mechanical)|Disable Device|Drive|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Technology)|Listen|Navigate|Profession|Pilot|Read/Write Language|Repair|Speak Language|Tumble
1								ADD:FEAT|1|Uncanny Dodge X1,Uncanny Dodge X2
2	SAB:Leadfoot	SAB:Sense of Direction
3								ADD:FEAT|1|TYPE=Transporter
4	SAB:Born to Drive
5	SAB:Need for Speed
6								ADD:FEAT|1|TYPE=Transporter
7	SAB:Nursing the Turns
8	SAB:Redlining the Needle
9								ADD:FEAT|1|TYPE=Transporter
10	SAB:On a Dime

#			     #
### PRESTIGE CLASSES ###
#			     #

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Commander	HD:6		TYPE:PC.Prestige	ABB:Cmndr		MAXLEVEL:5	SOURCEPAGE:p.42	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+4)/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL+5)/3	BONUS:VAR|Action|CL*7
# Class Name	Required Skill												Var. Min. Value
CLASS:Commander	PRESKILL:4,Diplomacy=12,Intimidate=12,Knowledge (Current Events)=12,Sense Motive=12	PREVARGTEQ:Reputation,5
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Commander	STARTSKILLPTS:5	CSKILL:Bluff|Craft (Writing)|Diplomacy|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Theology and Philosophy)|Profession|Read/Write Language|Research|Sense Motive|Speak Language|Spot
1	SAB:Lead by Example	SAB:Self Confidence (Commander)
2	SAB:Supreme Inspiration
3	SAB:Rattle the Enemy
4	SAB:Blood and Guts
5	SAB:Rout the Enemy

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Dark Sage	HD:6		TYPE:PC.Prestige	ABB:DkSg		MAXLEVEL:5	SOURCEPAGE:p.44	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+4)/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL)/3	BONUS:VAR|Action|CL*7
# Class Name	Required Feat					Required Skill										Required Stat
CLASS:Dark Sage	PREFEAT:3,Arcane Skills,Educated,Studious	PRESKILL:3,Decipher Script=13,Knowledge (Arcane Lore)=13,Research=13	PRESTAT:1,INT=13
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Dark Sage	STARTSKILLPTS:7	CSKILL:Concentration|Craft (Visual Art)|Craft (Writing)|Decipher Script|Gather Information|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Research|Sense Motive|Speak Language|Spellcraft
1						BONUS:MISC|SR|CL	ADD:FEAT|1|Master of Incantations	ADD:FEAT|1|Class Ability Magic Defense
2	SAB:Condensed Incantations
3	SAB:Augment Spell Resistance	BONUS:MISC|SR|5
4	SAB:Cloistered Incantations
5	SAB:Solitary Incantations

# Class Name			Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Martial Arts Master	HD:8		TYPE:PC.Prestige	ABB:MAM		MAXLEVEL:5	SOURCEPAGE:p.45	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+4)/3	BONUS:CHECKS|BASE.Reflex|(CL+4)/2	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1.5)*2/3	BONUS:VAR|Reputation|(CL)/5	BONUS:VAR|Action|CL*7
# Class Name			Req. Att.	Required Feat										Required Skill			Var. Min. Value
CLASS:Martial Arts Master	PREATT:6	PREFEAT:3,Combat Expertise,Combat Martial Arts,Defensive Martial Arts	PRESKILL:2,Balance=12,Jump=6	PREVARGTEQ:ClassDefense,7
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Martial Arts Master	STARTSKILLPTS:3	CSKILL:Balance|Climb|Diplomacy|Escape Artist|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|Move Silently|Perform (Dance)|Profession|Read/Write Language|Speak Language|Spot|Tumble
1	SAB:Focus Ki|PREVARLT:CL,3
2						ADD:FEAT|1|Advanced Techniques
3	SAB:Fortify Ki|PREVARLT:CL,5
4						ADD:FEAT|1|Advanced Techniques
5	SAB:Hone Ki

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Master Tinkerer	HD:6		TYPE:PC.Prestige	ABB:MTnkr		MAXLEVEL:5	SOURCEPAGE:p.46	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+4)/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*7
# Class Name		Required Feat			Multiple Requirements
CLASS:Master Tinkerer	PREFEAT:2,Cautious,Gearhead	PREMULT:2,[PRESKILL:2,Computer Use=14,Disable Device=14],[PRESKILL:1,Craft (Electronic)=14,Craft (Mechanical)=14]
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Master Tinkerer	STARTSKILLPTS:7	CSKILL:Computer Use|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Demolitions|Disable Device|Drive|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Navigate|Profession|Read/Write Language|Repair|Research|Speak Language|Spot
1	SAB:Build Small Robot																									ADD:ABILITY|1|Special Ability|NORMAL|Electronic Mastercraft,Mechanical Mastercraft	QUALIFY:ABILITY=Special Ability|Electronic Mastercraft|Mechanical Mastercraft
2	SAB:Jury Rig +%|Mstr_Tnkr_Rig|!PREVARGTEQ:TechieRig,1	BONUS:VAR|TechieRig|Mstr_Tnkr_Rig|PREVARGTEQ:TechieRig,1	BONUS:VAR|Mstr_Tnkr_Rig|2	DEFINE:Mstr_Tnkr_Rig|0
3	SAB:Build Medium Robot																									ADD:ABILITY|1|Special Ability|NORMAL|Electronic Mastercraft,Mechanical Mastercraft
4	SAB:A.I.								BONUS:VAR|Mstr_Tnkr_Rig|2
5	SAB:Build Large Robot																									ADD:ABILITY|1|Special Ability|NORMAL|Electronic Mastercraft,Mechanical Mastercraft

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Mentalist	HD:6		TYPE:PC.Prestige	ABB:Mntl		MAXLEVEL:5	SOURCEPAGE:p.49	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+4)/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL)/3	BONUS:VAR|Action|CL*7
# Class Name	Required Skill						Req. Spell Type
CLASS:Mentalist	PRESKILL:2,Autohypnosis=14,Concentration=14	PRESPELLTYPE:1,Psionic=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Mentalist	STARTSKILLPTS:7	CSKILL:Autohypnosis|Bluff|Concentration|Diplomacy|Gather Information|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|Profession|Psicraft|Read/Write Language|Search|Sense Motive|Speak Language
# Class Name	Spell Stat		Spell Type		Memorize	Caster level				Use Spell List
CLASS:Mentalist	SPELLSTAT:SPELL	SPELLTYPE:Psionic	MEMORIZE:NO	BONUS:CASTERLEVEL|Mentalist|CL	SPELLLIST:2|Telepath|Psionic Agent
1																																																			ABILITY:Special Ability|AUTOMATIC|PsionicClass
1										BONUS:VAR|MentalistML|CL	BONUS:VAR|MentalistML|var("BL=Mentalist")																					DEFINE:MentalistML|0
1										BONUS:VAR|BasePowerPoints|7	BONUS:VAR|BasePowerPoints|8|PREVARGTEQ:MentalistML,2	BONUS:VAR|BasePowerPoints|9|PREVARGTEQ:MentalistML,3	BONUS:VAR|BasePowerPoints|10|PREVARGTEQ:MentalistML,4
1										BONUS:VAR|BasePowerPoints|11|PREVARGTEQ:MentalistML,5
1										BONUS:VAR|BonusPowerPoints|max(((CHA*2)-1),0)

1	KNOWN:1,1,1,1,1	SAB:Draw Power (%)|Drw_Pwr		BONUS:VAR|Drw_Pwr|CL+var("CL=Psionic Agent")+var("CL=Psionic Assassin")																					DEFINE:Drw_Pwr|0
2	KNOWN:1,1,1,2,2	SAB:Power Crystal|PREVARLT:CL,5																																					ADD:FEAT|1|TYPE=Mentalist
3	KNOWN:2,1,1,2,2,1																																											ADD:FEAT|1|Trigger Power
4	KNOWN:2,2,2,2,3,2																																											ADD:FEAT|1|TYPE=Mentalist
5	KNOWN:2,2,2,3,3,2	SAB:Improve Power Crystal

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Psionic Assassin	HD:8		TYPE:PC.Prestige	ABB:PsAss		MAXLEVEL:5	SOURCEPAGE:p.51	BONUS:CHECKS|BASE.Fortitude|(CL+4)/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*7
# Class Name		Required Skill						Req. Spell Type
CLASS:Psionic Assassin	PRESKILL:2,Autohypnosis=14,Concentration=14	PRESPELLTYPE:1,Psionic=3
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Psionic Assassin	STARTSKILLPTS:5	CSKILL:Autohypnosis|Balance|Climb|Concentration|Drive|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Move Silently|Profession|Read/Write Language|Speak Language|Spot|Swim
# Class Name		Spell Stat		Spell Type		Memorize	Caster level					Use Spell List
CLASS:Psionic Assassin	SPELLSTAT:SPELL	SPELLTYPE:Psionic	MEMORIZE:NO	BONUS:CASTERLEVEL|Psionic Assassin|CL	SPELLLIST:2|Battle Mind|Psionic Agent
1																																																											ABILITY:Special Ability|AUTOMATIC|PsionicClass
1													BONUS:VAR|PsionicAssassinML|CL	BONUS:VAR|PsionicAssassinML|var("BL=Psionic Assassin")																				DEFINE:PsionicAssassinML|0
1													BONUS:VAR|BasePowerPoints|5	BONUS:VAR|BasePowerPoints|6|PREVARGTEQ:PsionicAssassinML,2	BONUS:VAR|BasePowerPoints|7|PREVARGTEQ:PsionicAssassinML,3	BONUS:VAR|BasePowerPoints|8|PREVARGTEQ:PsionicAssassinML,4
1													BONUS:VAR|BasePowerPoints|9|PREVARGTEQ:PsionicAssassinML,5

1	KNOWN:1,1,1,1	SAB:Draw Power (%)|Drw_Pwr|!PRECLASS:1,Mentalist=1	BONUS:VAR|Drw_Pwr|var("CL=Psionic Agent")+var("CL=Psionic Assassin")|!PRECLASS:1,Mentalist=1																				DEFINE:Drw_Pwr|0
2	KNOWN:1,1,1,2,1	SAB:Psi Blade|!PRECLASS:1,Battle Mind=3																																											ADD:FEAT|1|TYPE=PsionicAssassin
3	KNOWN:1,1,1,2,2	SAB:Cold Stare
4	KNOWN:2,2,2,3,2																																																		ADD:FEAT|1|TYPE=PsionicAssassin
5	KNOWN:2,2,2,3,3	SAB:Keen Thoughts

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Silent Intruder	HD:8		TYPE:PC.Prestige	ABB:SIntr		MAXLEVEL:5	SOURCEPAGE:p.52	BONUS:CHECKS|BASE.Fortitude|(CL+4)/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name		Required Check		Required Skill								Var. Min. Value
CLASS:Silent Intruder	PRECHECK:1,Reflex=8	PRESKILL:3,Hide=14,Move Silently=14,Sleight of Hand=14	PREVARGTEQ:ClassDefense,9
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Silent Intruder	STARTSKILLPTS:7	CSKILL:Balance|Climb|Disguise|Disable Device|Escape Artist|Hide|Investigate|Jump|Knowledge (Art)|Knowledge (Business)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Move Silently|Profession|Read/Write Language|Search|Sleight of Hand|Speak Language|Tumble
1	SAB:Unnoticable						BONUS:SKILL|Hide|CL|TYPE=Competence
2	SAB:Padded Feet						BONUS:SKILL|Move Silently|CL|TYPE=Competence
3	SAB:Sticky Fingers	SAB:Without A Trace	BONUS:SKILL|Sleight of Hands|CL|TYPE=Circumstance
4	SAB:Skeleton Key
5	SAB:Hide in Plain Sight

