# CVS $Revision: 12855 $ $Author: amaitland $ -- Fri Feb 20 17:35:43 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Modern System Reference Document - Basics	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
# Weapon Accessories?
# Made weapon accessories into eqmods but not sure how to represent the cost.
# They are purchsed separately and don't modify the basecost of the item.
#
#I'm running into COST problems with applying these EQMODS to weapons in D20 Weapons Locker. I'm setting the cost of the following
#Eqmods to 0 for that matter, and leave a commented out line with the Puchase DC in for later reference:Suppressor (Rifle),
#Laser Sight, Illuminator, Standard Scope - Frank

# Modifier Name		Unique Key				Naming Option			Type				Cost			Visible		Type granted	Keys to replace																			Source Page							Required Type			Combat bonus			Bonus Equipment Modifiers			Bonus Armor Modifiers				Modify the item cost		Weapon prop. bonus					Special Property								Choose								Apply to both heads
Mastercraft +1 To Hit	KEY:MASTERCRAFT_WEAP_HIT_1	NAMEOPT:TEXT=Mastercraft +1	TYPE:Ammunition.Weapon	COST:3		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																														BONUS:WEAPON|TOHIT|1|TYPE=Enhancement		SPROP:Mastercraft (+1)																ASSIGNTOALL:YES
Mastercraft +2 To Hit	KEY:MASTERCRAFT_WEAP_HIT_2	NAMEOPT:TEXT=Mastercraft +2	TYPE:Ammunition.Weapon	COST:6		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_3,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																														BONUS:WEAPON|TOHIT|2|TYPE=Enhancement		SPROP:Mastercraft (+2)																ASSIGNTOALL:YES
Mastercraft +3 To Hit	KEY:MASTERCRAFT_WEAP_HIT_3	NAMEOPT:TEXT=Mastercraft +3	TYPE:Ammunition.Weapon	COST:9		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																														BONUS:WEAPON|TOHIT|3|TYPE=Enhancement		SPROP:Mastercraft (+3)																ASSIGNTOALL:YES

Mastercraft +1 Damage	KEY:MASTERCRAFT_WEAP_DAM_1	NAMEOPT:TEXT=Mastercraft +1	TYPE:Ammunition.Weapon	COST:3		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_DAM_3,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																														BONUS:WEAPON|DAMAGE|1|TYPE=Enhancement		SPROP:Mastercraft (+1)																ASSIGNTOALL:YES
Mastercraft +2 Damage	KEY:MASTERCRAFT_WEAP_DAM_2	NAMEOPT:TEXT=Mastercraft +2	TYPE:Ammunition.Weapon	COST:6		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_3,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																														BONUS:WEAPON|DAMAGE|2|TYPE=Enhancement		SPROP:Mastercraft (+2)																ASSIGNTOALL:YES
Mastercraft +3 Damage	KEY:MASTERCRAFT_WEAP_DAM_3	NAMEOPT:TEXT=Mastercraft +1	TYPE:Ammunition.Weapon	COST:9		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_WEAP_DAM_1,MASTERCRAFT_WEAP_DAM_2,MASTERCRAFT_WEAP_HIT_1,MASTERCRAFT_WEAP_HIT_2,MASTERCRAFT_WEAP_HIT_3	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																														BONUS:WEAPON|DAMAGE|3|TYPE=Enhancement		SPROP:Mastercraft (+3)																ASSIGNTOALL:YES

Mastercraft +1		KEY:MASTERCRAFT_ARMR_1		NAMEOPT:NORMAL			TYPE:Armor			COST:3		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_ARMR_2,MASTERCRAFT_ARMR_3														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf						BONUS:COMBAT|AC|1|TYPE=Armor																												SPROP:Mastercraft (+1)
Mastercraft +2		KEY:MASTERCRAFT_ARMR_2		NAMEOPT:NORMAL			TYPE:Armor			COST:6		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_ARMR_1,MASTERCRAFT_ARMR_3														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf						BONUS:COMBAT|AC|2|TYPE=Armor																												SPROP:Mastercraft (+2)
Mastercraft +3		KEY:MASTERCRAFT_ARMR_3		NAMEOPT:NORMAL			TYPE:Armor			COST:9		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_ARMR_1,MASTERCRAFT_ARMR_2														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf						BONUS:COMBAT|AC|3|TYPE=Armor																												SPROP:Mastercraft (+3)

Mastercraft +1		KEY:MASTERCRAFT_SHLD_1		NAMEOPT:NORMAL			TYPE:Shield			COST:3		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_SHLD_2,MASTERCRAFT_SHLD_3														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf						BONUS:COMBAT|AC|1|TYPE=Shield																												SPROP:Mastercraft (+1)
Mastercraft +2		KEY:MASTERCRAFT_SHLD_2		NAMEOPT:NORMAL			TYPE:Shield			COST:6		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_SHLD_1,MASTERCRAFT_SHLD_3														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf						BONUS:COMBAT|AC|2|TYPE=Shield																												SPROP:Mastercraft (+2)
Mastercraft +3		KEY:MASTERCRAFT_SHLD_3		NAMEOPT:NORMAL			TYPE:Shield			COST:9		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_SHLD_1,MASTERCRAFT_SHLD_2														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf						BONUS:COMBAT|AC|3|TYPE=Shield																												SPROP:Mastercraft (+3)

Mastercraft +1		KEY:MASTERCRAFT_TOOL_1		NAMEOPT:NORMAL			TYPE:Tool			COST:3		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_TOOL_2,MASTERCRAFT_TOOL_3														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																																						SPROP:Mastercraft applies EXTRA +1 Bonus beyond normal
Mastercraft +2		KEY:MASTERCRAFT_TOOL_2		NAMEOPT:NORMAL			TYPE:Tool			COST:6		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_TOOL_1,MASTERCRAFT_TOOL_3														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																																						SPROP:Mastercraft applies EXTRA +2 Bonus beyond normal
Mastercraft +3		KEY:MASTERCRAFT_TOOL_3		NAMEOPT:NORMAL			TYPE:Tool			COST:9		VISIBLE:QUALIFY	ITYPE:Mastercraft	REPLACES:MASTERCRAFT_TOOL_1,MASTERCRAFT_TOOL_2														SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																																						SPROP:Mastercraft applies EXTRA +3 Bonus beyond normal

# Legacy EQMOD
Masterwork			KEY:MWORKW				NAMEOPT:NORMAL							COST:3*%CHOICE	VISIBLE:QUALIFY	ITYPE:Masterwork																						SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	PRETYPE:1,Weapon,Ammunition																									BONUS:WEAPON|TOHIT|%CHOICE|TYPE=Enhancement	SPROP:Mastercraft (%CHOICE)						CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Weapon Bonus		ASSIGNTOALL:YES
Masterwork			KEY:MWORKA				NAMEOPT:NORMAL							COST:3*%CHOICE	VISIBLE:QUALIFY	ITYPE:Masterwork																						SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	PRETYPE:1,Armor,Shield														BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement														SPROP:Mastercraft (%CHOICE)						CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Armor/Shield Bonus	ASSIGNTOALL:YES
Masterwork			KEY:MWORKT				NAMEOPT:NORMAL							COST:3*%CHOICE	VISIBLE:QUALIFY	ITYPE:Masterwork																						SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	PRETYPE:1,Tool								BONUS:EQM|WEIGHTADD|1|PRETYPE:1,Thief								BONUS:ITEMCOST|TYPE=Thief|20									SPROP:Masterwork applies EXTRA +%CHOICE Bonus beyond normal	CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Weapon Bonus		ASSIGNTOALL:YES

###Block: Base Materials
# Modifier Name		Unique Key		Naming Option				Type														Cost		Visible		Type granted	Keys to replace	Source Page							Required Type			Prohibited Type							Bonus Equipment Modifiers	Modify the item cost			Weapon prop. bonus												Special Property						Apply to both heads
Aluminium			KEY:ALUMINIUM	NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal					SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Ceramic			KEY:CERAMIC		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Cloth				KEY:CLOTH		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Concrete			KEY:CONCRETE	NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Glass				KEY:GLASS		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Hard Plastic		KEY:PLASTIC_HARD	NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Ice				KEY:ICE		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Paper				KEY:PAPER		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Rope				KEY:ROPE		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Soft Plastic		KEY:PLASTIC_SOFT	NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Steel				KEY:STEEL		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Metal					SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Wooden
Wood				KEY:WOOD		NAMEOPT:NORMAL				TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY	ITYPE:Wooden				SOURCEPAGE:msrdcombat.rtf									!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal																																				ASSIGNTOALL:YES



#Add Type							KEY:ADD_TYPE	TYPE:ALL			COST:0											NAMEOPT:NONAME		SOURCEPAGE:																																																									CHOOSE:Select desired TYPE(s)|TYPE=ALL

Autofire			KEY:AUTOFIRE							TYPE:Automatic														VISIBLE:QUALIFY				REPLACES:DBLTAP	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																										BONUS:WEAPON|TOHIT|-4	BONUS:WEAPON|TOHIT|4|PREFEAT:1,Advanced Firearms Proficiency	SPROP:Adds 2 dice to damage.
Burst fire			KEY:BURSTFIRE							TYPE:Automatic														VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentweaponsandarmor.rtf	PRETYPE:1,EQMOD=AUTOFIRE																					BONUS:WEAPON|TOHIT|-4
Double Tap fire		KEY:DBLTAP								TYPE:Semiauto														VISIBLE:QUALIFY				REPLACES:AUTOFIRE	SOURCEPAGE:msrdequipmentweaponsandarmor.rtf																										BONUS:WEAPON|TOHIT|-2												SPROP:Adds 1 die to damage.

Upgrade			KEY:UPGRADE								TYPE:Desktop.Notebook											COST:1	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf																						BONUS:ITEMCOST|TYPE.Notebook|1																SPROP:Applies EXTRA +1 Bonus beyond normal.
Illuminator			KEY:ILLUMINATOR							TYPE:Firearm												COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf																	BONUS:EQM|WEIGHTADD|.5																							SPROP:Illuminator Purchase DC 7
#Illuminator						KEY:ILLUMINATOR			TYPE:Firearm		COST:7		VISIBLE:QUALIFY																														SOURCEPAGE:msrdequipmentgeneral.rtf													BONUS:EQM|WEIGHTADD|.5
Laser Sight			KEY:LSR_SIGHT							TYPE:Firearm												COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf																	BONUS:EQM|WEIGHTADD|.5																							SPROP:Laser Sight Purchase DC 15
#Laser Sight						KEY:LSR_SIGHT			TYPE:Firearm		COST:15		VISIBLE:QUALIFY																														SOURCEPAGE:msrdequipmentgeneral.rtf													BONUS:EQM|WEIGHTADD|.5
Scope (Standard)		KEY:SCP_STD		NAMEOPT:TEXT=Standard Scope		TYPE:Firearm												COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf																	BONUS:EQM|WEIGHTADD|.5																							SPROP:Standard Scope Purchase DC 11
#Scope (Standard)		NAMEOPT:TEXT=[NAME] Scope	KEY:SCP_STD				TYPE:Firearm		COST:11		VISIBLE:QUALIFY																														SOURCEPAGE:msrdequipmentgeneral.rtf													BONUS:EQM|WEIGHTADD|.5
Scope (Electro-optical)	KEY:SCP_ELE_OP	NAMEOPT:TEXT=Electro-optical Scope	TYPE:Firearm												COST:18	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf																	BONUS:EQM|WEIGHTADD|3
Speed Loader		KEY:SPEED_LD							TYPE:Firearm												COST:3	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf																	BONUS:EQM|WEIGHTADD|.5
Suppressor (Pistol)	KEY:SPPRSS_PIS	NAMEOPT:TEXT=Suppressor			TYPE:Pistol													COST:12	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf								!PRETYPE:1,SpecialSuppressor					BONUS:EQM|WEIGHTADD|1																							SPROP:Mil(+3)
Suppressor (Rifle)	KEY:SPPRSS_RFL	NAMEOPT:TEXT=Suppressor			TYPE:Longarm												COST:0	VISIBLE:QUALIFY							SOURCEPAGE:msrdequipmentgeneral.rtf								!PRETYPE:1,SpecialSuppressor					BONUS:EQM|WEIGHTADD|4																							SPROP:Suppressor Purchase DC 14,Mil(+3)
#Suppressor (Rifle)	NAMEOPT:TEXT=Suppressor	KEY:SPPRSS_RFL			TYPE:Longarm		COST:14		VISIBLE:QUALIFY																														SOURCEPAGE:msrdequipmentgeneral.rtf			!PRETYPE:1,SpecialSuppressor						BONUS:EQM|WEIGHTADD|4																															SPROP:Mil(+3)

###Block: Vehicle STATS (Workaround for SPROP not taking variables in EQUIPMENT), the KEY starts with AA so it comes first in SPROP output
# Modifier Name	Unique Key		Naming Option	Special Property
Vehicle		KEY:AAVEHICLE	NAMEOPT:NOTHING	SPROP:Crew: %|vcrew	SPROP:Pass: %|vpass	SPROP:Pass: 0|PREVAREQ:vpass,0	SPROP:Cargo: % lbs.|vcargo	SPROP:Cargo: none|PREVAREQ:vcargo,0	SPROP:Init: %|vinit	SPROP:Init:+0|PREVAREQ:vinit,0	SPROP:Maneuver: %|vmaneuver	SPROP:Maneuver:+0|PREVAREQ:vmaneuver,0	SPROP:Top Speed: %(%)|vt_speed|vt_speed/10	SPROP:Defense: %|vdefense	SPROP:Hardness: %|vhard	SPROP:hp %|vhpee	SPROP:Size:S|PREVAREQ:vsize,3	SPROP:Size:M|PREVAREQ:vsize,4	SPROP:Size:L|PREVAREQ:vsize,5	SPROP:Size:H|PREVAREQ:vsize,6	SPROP:Size:G|PREVAREQ:vsize,7	SPROP:Size:C|PREVAREQ:vsize,8

