# CVS $Revision: $ $Author: $ -- Sat Jul 31 11:48:53 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:101 1st Level Spells	SOURCESHORT:1011S	SOURCEWEB:http://www.ritepublishing.com/	SOURCEDATE:2010-03

# Spell Name			Output Name					Classes of caster						School			Sub-School			Spell Descriptors				Type				Components		Casting Time			Range					Item		Target Area or Effect																	Duration								Save Info							Spell Resistance				Description																																																															Source Page
Adjust										CLASSES:Sorcerer,Wizard=1				SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One unattended suit of armor, set of clothing, jewelry, shield, or weapon						DURATION:Instantaneous						SAVEINFO:None						SPELLRES:No					DESC:Armor, shield, weapon, jewelry, or clothing resizes to fit caster.																																																					SOURCEPAGE:Pg. 5
Alter Liquid									CLASSES:Bard,Druid,Sorcerer,Wizard=1		SCHOOL:Transmutation					DESCRIPTOR:Water				TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:Up to 1 pint of nonmagical liquid/level (maximum 5 pints); individual volumes within 30 feet of each other.	DURATION:Instantaneous						SAVEINFO:Will negates (object)			SPELLRES:Yes (Object)			DESC:This spell transmutes one kind of nonmagical liquid into another.																																																					SOURCEPAGE:Pg. 5
Alter Poison Damage Type							CLASSES:Sorcerer,Wizard=1				SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:One dose of non-magical poison that deals ability damage									DURATION:Instantaneous						SAVEINFO:Will negates (object)			SPELLRES:Yes (Object)			DESC:You are able to change the type of ability damage dealt by the affected poison.																																																		SOURCEPAGE:Pg. 5
Animate Element									CLASSES:Druid=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, M	CASTTIME:1 round			RANGE:Close				ITEM:Potion	TARGETAREA:One small volume of an element														DURATION:(CASTERLEVEL) round(s)				SAVEINFO:None						SPELLRES:No					DESC:The caster animates a small section of air, earth, fire, or water.																																																					SOURCEPAGE:Pg. 5
Animate Skeleton									CLASSES:Cleric,Sorcerer,Wizard=1			SCHOOL:Necromancy												TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One corpse or skeleton															DURATION:Instantaneous						SAVEINFO:None						SPELLRES:No					DESC:This spell turns the body or bones of a person or creature into a skeleton.																																																			SOURCEPAGE:Pg. 5
Animate Tattoo									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Illusion		SUBSCHOOL:Shadow								TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 hour			RANGE:Personal					TARGETAREA:A 3-inch-square area of flesh														DURATION:Permenent						SAVEINFO:None						SPELLRES:No					DESC:You create a tattoo upon your own body that has the ability to move and attack (using your base attack bonus plus the relevant casting ability modifier) out to a range equal to your natural reach.																															SOURCEPAGE:Pg. 6
Animate Wood									CLASSES:Druid=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, M	CASTTIME:1 round			RANGE:Close				ITEM:Potion	TARGETAREA:One Small or smaller wooden object													DURATION:(CASTERLEVEL) round(s)				SAVEINFO:See Text						SPELLRES:See text				DESC:This spell imbues a Small or smaller wooden object as an animated object.																																																			SOURCEPAGE:Pg. 6
Astute Fighting									CLASSES:Cleric=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) round(s)				SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:You imbue the target creature with a special combat sense.																																																						SOURCEPAGE:Pg. 6
Awesome Strike									CLASSES:Sorcerer,Wizard=1				SCHOOL:Transmutation											TYPE:Arcane			COMPS:V		CASTTIME:1 swift action		RANGE:Personal					TARGETAREA:You																		DURATION:1 round							SAVEINFO:None						SPELLRES:No					DESC:You gain the potential to deliver a powerful melee strike.																																																						SOURCEPAGE:Pg. 6
Bee Sting										CLASSES:Druid=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, M	CASTTIME:1 round			RANGE:Close				ITEM:Potion	TARGETAREA:(CASTERLEVEL) creature(s), no two of which can be more than 30 ft. apart							DURATION:Instantaneous						SAVEINFO:Fortitude partial				SPELLRES:No					DESC:This spell strikes its targets with a nasty sting, as if from a very large bee.																																																		SOURCEPAGE:Pg. 6
Bleeding Wounds									CLASSES:Sorcerer,Wizard=1				SCHOOL:Necromancy												TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Close	RANGE:Close		ITEM:Potion	TARGETAREA:One Ray																	DURATION:(CASTERLEVEL*2) rounds				SAVEINFO:None						SPELLRES:YES				DESC:This spell accelerates injuries with small amounts of negative energy.																																																				SOURCEPAGE:Pg. 6
Blossoming Footsteps								CLASSES:Druid=1						SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Self						TARGETAREA:Causes plants to grow where the druid walks											DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None						SPELLRES:No					DESC:While under the effect of this spell, the druid’s footsteps cause plants to grow wherever he walks.																																															SOURCEPAGE:Pg. 7
Borrow Skill									CLASSES:Bard,Ranger,Sorcerer,Wizard=1		SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature Touched																DURATION:See text							SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:You may touch a target creature to borrow the ranks it has in any one skill.																																																			SOURCEPAGE:Pg. 7
Breathtwist										CLASSES:Sorcerer,Wizard=1				SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:1 minute or until discharged			SAVEINFO:None						SPELLRES:No					DESC:You change the nature of your energy breath weapon.																																																							SOURCEPAGE:Pg. 7
Briefly Visible									CLASSES:Cleric,Druid,Sorcerer,Wizard=1		SCHOOL:Divination												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:10 feet			ITEM:Potion	TARGETAREA:10-ft.-radius burst, centered on the caster											DURATION:1 round							SAVEINFO:None						SPELLRES:No					DESC:Any invisible creatures or objects within the spell’s radius become visible to you (but not to other creatures) for one round																																											SOURCEPAGE:Pg. 7
Brimstone										CLASSES:Sorcerer,Wizard=1				SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Air|Fire			TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:0 feet			ITEM:Potion	TARGETAREA:One smoking stone in your palm														DURATION:(CASTERLEVEL) minute(s) or until discharged	SAVEINFO:See Text						SPELLRES:Yes				DESC:A fiery, smoking stone the size of a walnut appears in your palm. %1d4 points of damage|min(CASTERLEVEL,5)																																														SOURCEPAGE:Pg. 8
Brilliant Arc									CLASSES:Sorcerer,Wizard=1				SCHOOL:Evocation						DESCRIPTOR:Electricity			TYPE:Arcane			COMPS:v, S, F	CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:(CASTERLEVEL) target(s) (each of which must be within 30 ft. of the primary target)					DURATION:Instantaneous						SAVEINFO:Reflex half					SPELLRES:Yes				DESC:This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. %1d4 points of damage to primary target, up to %2 secondary targets take %1 points of damage|min(CASTERLEVEL,5)|CASTERLEVEL																									SOURCEPAGE:Pg. 8
Clarity of the Faith								CLASSES:Cleric,Druid,Paladin=1			SCHOOL:Divination												TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) minute(s), see text		SAVEINFO:None						SPELLRES:No					DESC:The target gains a comprehensive understanding of the tenets of your faith, granting a +5 competence bonus to Knowledge (religion) checks relating to questions of your faith.																																			SOURCEPAGE:Pg. 8
Clarity of Thought								CLASSES:Bard,Cleric,Sorcerer,Wizard=1		SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 immediate action	RANGE:Personal					TARGETAREA:You																		DURATION:1 round							SAVEINFO:None						SPELLRES:No					DESC:You call upon the stillness of the universe to grant you mental and emotional peace. You gain a +4 insight bonus to Concentration checks.																																									SOURCEPAGE:Pg. 8
Clear Conscience									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:Permanent						SAVEINFO:None						SPELLRES:No					DESC:You lose all memory of events just prior to casting the spell.																																																					SOURCEPAGE:Pg. 8
Cock’s Crow										CLASSES:Sorcerer,Wizard=1				SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 swift action		RANGE:Close				ITEM:Potion	TARGETAREA:One or more living creatures within a 10-ft.- radius burst									DURATION:Instantaneous						SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:You utter a short, shrill call, and sleeping creatures within the area immediately awaken, including those affected by magical sleep effects.																																								SOURCEPAGE:Pg. 8
Contingent Minor Healing							CLASSES:Cleric,Druid=1					SCHOOL:Conjuration	SUBSCHOOL:Healing								TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature Touched																DURATION:(CASTERLEVEL) hour(s) or until discharged	SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:You bestow a small blessing on a target creature.Whenever the creature takes 4 or more points of damage, the spell discharges, suffusing the creature with positive energy that cures 1 point of damage.																														SOURCEPAGE:Pg. 9
Color											CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, s		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One creature or object of no more than (CASTERLEVEL*2) cu. ft.								DURATION:Permanent						SAVEINFO:Will negates; or none (object)		SPELLRES:Yes				DESC:This spell permanently alters the color of a creature or object.																																																					SOURCEPAGE:Pg. 9
Contrariness									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:(CASTERLEVEL/3) creature(s), no two of which are more than 30 ft. apart							DURATION:1 minute							SAVEINFO:Will negates					SPELLRES:Yes				DESC:The subjects of the spell become belligerent and negative toward all around them (-10 penalty to all Diplomacy checks).																																												SOURCEPAGE:Pg. 9
Crop Circle										CLASSES:Druid=1						SCHOOL:Evocation												TYPE:Divine			COMPS:V, S, M/DF	CASTTIME:1 action			RANGE:Medium			ITEM:Potion	TARGETAREA:40-ft.-radius spread, 5 ft. high													DURATION:Instantaneous						SAVEINFO:Reflex half					SPELLRES:Yes				DESC:You summon an invisible force that instantaneously hacks all grasses and underbrush to the ground, leaving nothing but an empty circle.Although the blades are invisible, they are not insubstantial. The swirling scythes and sickles deal 1d6+%1 points of damage plus one point per caster level (up to +5) to any creature or inanimate object within the spell’s area of effect.	SOURCEPAGE:Pg. 9
Curse of Ineptitude								CLASSES:Bard,Cleric,Sorcerer,Wizard=1		SCHOOL:Necromancy												TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 swift action		RANGE:Close				ITEM:Potion	TARGETAREA:One creature																	DURATION:1 round							SAVEINFO:Will negates					SPELLRES:Yes				DESC:You impart a streak of bad luck on the target. Any actions the target takes in the round in which it is affected have a 50%% chance of failing.																																								SOURCEPAGE:Pg. 9
Cutting Flame									CLASSES:Sorcerer,Wizard=1				SCHOOL:Evocation						DESCRIPTOR:Fire				TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 full round action	RANGE:Touch				ITEM:Potion	TARGETAREA:Six-inch long jet of fire														DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:None						SPELLRES:Yes (object)			DESC:You cause a white, hot, six-inch long beam of fire to spring from your fingertips.																																																		SOURCEPAGE:Pg. 9
Deep Shadows									CLASSES:Bard,Ranger,Sorcerer,Wizard=1		SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:60 ft. radius																DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None						SPELLRES:No					DESC:This spell creates a deepening and darkening of shadows in the area.This spell doesn’t actually create shadows; it just makes existing shadows much larger and darker, and enhances them so they even interfere with low-light vision and darkvision.																							SOURCEPAGE:Pg. 10
Discerning Eye									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Divination												TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 minute			RANGE:Touch				ITEM:Potion	TARGETAREA:One touched object																DURATION:Instantaneous						SAVEINFO:None						SPELLRES:No					DESC:The spell reveals the exact monetary value of a single item.																																																						SOURCEPAGE:Pg. 10
Dispel Magic (Lesser)		OUTPUTNAME:Dispel Magic, Lesser	CLASSES:Bard,Cleric,Ranger,Sorcerer,Wizard=1	SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			ITEM:Potion	TARGETAREA:One magical object																DURATION:Instantaneous						SAVEINFO:None						SPELLRES:No					DESC:As dispel magic, but +5 on check.																																																										SOURCEPAGE:Pg. 10
Distract										CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:One creature																	DURATION:1 round							SAVEINFO:Will negates					SPELLRES:Yes				DESC:The affected creature is momentarily distracted, losing any action remaining in this round.																																																SOURCEPAGE:Pg. 10
Divine Beacon									CLASSES:Cleric,Paladin=1				SCHOOL:Abjuration												TYPE:Divine			COMPS:V, DF		CASTTIME:1 immediate action	RANGE:(CASTERLEVEL) mile(s)	ITEM:Potion	TARGETAREA:You																		DURATION:(CASTERLEVEL) hour(s) or until caster dies	SAVEINFO:None						SPELLRES:No					DESC:The caster designates a recipient of this beacon: a specific individual, a member of specific race, class, or organization. If the individual or group is within the range of the spell they know any negative conditions to which the caster is subjected and the direction and range to the caster.															SOURCEPAGE:Pg. 10
Down and Out									CLASSES:Sorcerer,Wizard=1				SCHOOL:Divination												TYPE:Arcane			COMPS:V		CASTTIME:1 swift action		RANGE:Personal					TARGETAREA:You																		DURATION:1 round							SAVEINFO:None						SPELLRES:No					DESC:The magic of this spell allows you to see the best way to knock things down.																																																			SOURCEPAGE:Pg. 10
Draw on Faith									CLASSES:Cleric,Paladin=1				SCHOOL:Conjuration	SUBSCHOOL:Summoning							TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:Until expended or 1 minute				SAVEINFO:None						SPELLRES:No					DESC:Upon casting this spell, you receive a surge of divine energy that grants you a +1 competence bonus on any one attack roll, saving throw, or check you make in the next minute.																																		SOURCEPAGE:Pg. 11
Earth Charger									CLASSES:Paladin=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched (spell caster’s special mount only)										DURATION:(CASTERLEVEL) round					SAVEINFO:Fortitude negates (harmless)		SPELLRES:Yes (harmless)			DESC:Earth charger fills your mount with the power of earth. As long as it remains in contact with the ground, it gains a +4 enhancement bonus to Strength and gains the trample ability (if it doesn’t already have it).																												SOURCEPAGE:Pg. 11
Energy Missile									CLASSES:Sorcerer,Wizard=1				SCHOOL:Evocation												TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			ITEM:Potion	TARGETAREA:(CASTERLEVEL/3+1)creatures, no two of which can be more than 15 ft. apart						DURATION:Instantaneous						SAVEINFO:None						SPELLRES:Yes				DESC:A bolt of a chosen energy type (acid, cold, electricity, fire , or sonic) blasts from your fingertips and with a successful ranged touch attack deals 1d6+1 points of the chosen energy type of damage.For every two caster levels beyond 1st, you gain an additional missile: two at 3rd level, three at 5th, four at 7th, and five bolts at 9th level or higher.					SOURCEPAGE:Pg. 11
Energy Weapon									CLASSES:Druid,Sorcerer,Wizard=1			SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One weapon																	DURATION:(CASTERLEVEL) round					SAVEINFO:None						SPELLRES:No					DESC:Casting this spell sheaths one weapon in one of five energy types of the caster’s choice (acid, cold, fire. electricity, or sonic). For the duration of the spell, the enchanted weapon deals an additional 1d6 damage of the energy type chosen on a successful hit.																				SOURCEPAGE:Pg. 11
Escape Grapple									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Transmutation											TYPE:Arcane			COMPS:V		CASTTIME:1 immediate action	RANGE:Personal					TARGETAREA:You																		DURATION:1 round							SAVEINFO:None						SPELLRES:No					DESC:The magic of this spell makes you more lithe and imparts an instinctive knowledge of wrestling moves and breaking holds. You gain a +5 competence bonus to your Combat Maneuver check, Combat Maneuver Defense, or Escape Artist check to oppose a Combat Maneuver grapple check.																		SOURCEPAGE:Pg. 11
Flashy Defenses									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Abjuration						DESCRIPTOR:Force				TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:None						SPELLRES:No					DESC:Flashy defenses creates a barrier of matter or force around you, providing protection against random types of attacks.																																												SOURCEPAGE:Pg. 11
Foul Flesh										CLASSES:Sorcerer,Wizard=1				SCHOOL:Abjuration												TYPE:Arcane			COMPS:V, S, F	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:Fortitude negates				SPELLRES:No					DESC:The caster imbues his flesh with a foul appearance and taste, dissuading living creatures from biting him.																																														SOURCEPAGE:Pg. 12
Foes’ Measure									CLASSES:Sorcerer,Wizard=1				SCHOOL:Divination												TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			ITEM:Potion	TARGETAREA:Creatures in a 30-ft.-radius burst													DURATION:Instantaneous						SAVEINFO:Special (see text)				SPELLRES:Yes				DESC:The caster learns the power of all affected creatures in the area of effect. He learns their class or creature type (and subtype) along with their level or HD.																																					SOURCEPAGE:Pg. 12
Flank Shield									CLASSES:Sorcerer,Wizard=1				SCHOOL:Abjuration												TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:This spell creates a magical barrier protecting the target’s flank. As a result, the character cannot be flanked (this also prevents against sneak attacks due to flanking unless the rogue is 4 levels higher than the caster).																										SOURCEPAGE:Pg. 12
Glamour										CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:Will disbelief (if interacted with)	SPELLRES:No					DESC:You ensorcel yourself to appear beautiful to anyone looking upon you. Not only will they find you attractive, but all your Bluff and Diplomacy checks gain a +5 circumstance bonus.																																		SOURCEPAGE:Pg. 12
Gloomlight										CLASSES:Cleric,Sorcerer,Wizard=1			SCHOOL:Illusion		SUBSCHOOL:Shadow								TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Object touched																DURATION:Permanent						SAVEINFO:None						SPELLRES:No					DESC:The touched object sheds an eerie radiance in a 60- foot radius, enabling creatures with darkvision the ability to perceive color.																																										SOURCEPAGE:Pg. 12
Guilt											CLASSES:Bard,Cleric,Sorcerer,Wizard=1		SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane.Divine	COMPS:V, S, AF	CASTTIME:1 standard action	RANGE:Medium			ITEM:Potion	TARGETAREA:One living creature of nongood alignment												DURATION:1d4 rounds						SAVEINFO:Will negates					SPELLRES:Yes				DESC:A nongood creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.																																												SOURCEPAGE:Pg. 13
Harden										CLASSES:Cleric,Druid,Sorcerer,Wizard=1		SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One object or a 10-foot cube of matter												DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:Fortitude negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:You increase an object’s hardness by 50 percent or by +1, whichever is greater.																																																		SOURCEPAGE:Pg. 13
Heat Lightning									CLASSES:Bard,Druid,Sorcerer,Wizard=1		SCHOOL:Evocation						DESCRIPTOR:Electricity			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Medium			ITEM:Potion	TARGETAREA:Cylinder (5-ft. radius, 30 ft. high)													DURATION:1 round							SAVEINFO:Reflex half					SPELLRES:Yes				DESC:You produce vertical strokes of lightning that flash downward for 1 round, dealing creatures and objects in the area 1d6+%1 points of nonlethal damage, or half-damage on a successful Reflex save. On a failed save, creatures are also dazzled for 1 round and catch on fire.|min(CASTERLEVEL,5)															SOURCEPAGE:Pg. 13
Hesitation										CLASSES:Bard,Cleric,Sorcerer,Wizard=1		SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane.Divine	COMPS:S		CASTTIME:1 swift action		RANGE:Close				ITEM:Potion	TARGETAREA:One living creature															DURATION:Instantaneous						SAVEINFO:Will negates					SPELLRES:Yes				DESC:You force a target creature within range to hesitate, becoming briefly confused and uncertain.																																																SOURCEPAGE:Pg. 13
Hex of the Bull’s Eye		OUTPUTNAME:Hex of the Bull’s-Eye	CLASSES:Cleric,Druid,Sorcerer,Wizard=1		SCHOOL:Necromancy												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:20 ft				ITEM:Potion	TARGETAREA:1 creature or object															DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:Will half					SPELLRES:Yes				DESC:You alter the laws of probability so that any time the target is missed by an attack, there is a 20%% chance that it actually hit. If the target saves, the chance that a miss is actually a hit is reduced to 10%%.																												SOURCEPAGE:Pg. 13
Hex Weapon										CLASSES:Cleric=1						SCHOOL:Necromancy						DESCRIPTOR:Fear|Mind-Affecting	TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Medium			ITEM:Potion	TARGETAREA:One manufactured weapon															DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:Will negates (object)			SPELLRES:Yes				DESC:This spell curses one manufactured weapon so that, for the duration, anyone attempting to wield it must succeed on a Will save or drop it.																																									SOURCEPAGE:Pg. 13
Hidden Shelter									CLASSES:Ranger=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:Any 10 ft. by 10 ft. area														DURATION:(CASTERLEVEL) week(s)				SAVEINFO:None						SPELLRES:No					DESC:With a wave of your hand, you transform a natural shelter from the elements of his surroundings.The shelter will house %1 creatures and they can spend the next 24 hours in relative comfort.|CASTERLEVEL																														SOURCEPAGE:Pg. 13
Ice Arm										CLASSES:Druid,Sorcerer,Wizard=1			SCHOOL:Transmutation					DESCRIPTOR:Cold				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Your arm																	DURATION:Instantaneous						SAVEINFO:None						SPELLRES:Yes				DESC:You shroud your hand and forearm in extreme cold which you can use to damage an opponent. Your successful melee touch attack deals 1d8+%1 points of cold damage.|min(CASTERLEVEL,20)																																		SOURCEPAGE:Pg. 14
Id Seizure										CLASSES:Sorcerer,Wizard=1				SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:One creature																	DURATION:(CASTERLEVEL) round(s)				SAVEINFO:Will negates					SPELLRES:Yes				DESC:You tap into the target creature’s subconscious, releasing primitive urges that short circuit its mind and leave it disoriented.																																										SOURCEPAGE:Pg. 14
Ignore										CLASSES:Druid,Ranger,Sorcerer,Wizard=1		SCHOOL:Enchantment	SUBSCHOOL:Charm		DESCRIPTOR:Mind-Affecting		TYPE:Arcane.Divine	COMPS:M		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:One creature																	DURATION:(CASTERLEVEL) round(s)				SAVEINFO:Will negates					SPELLRES:Yes				DESC:You magically distract a creature causing it to suffer a –5 penalty to Perception checks.																																																	SOURCEPAGE:Pg. 14
Illuminated Weapon								CLASSES:Paladin=1						SCHOOL:Evocation						DESCRIPTOR:Good				TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One weapon																	DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:Will negates					SPELLRES:Yes				DESC:You make a weapon particularly useful against undead opponents by infusing it with magical daylight.																																															SOURCEPAGE:Pg. 14
Inflict Pain									CLASSES:Cleric,Sorcerer,Wizard=1			SCHOOL:Necromancy						DESCRIPTOR:Evil				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:One living creature															DURATION:1 minute							SAVEINFO:Fortitude partial				SPELLRES:Yes				DESC:Inflict pain surrounds your hand with a dull red glow, allowing you to send blindingly hot pinpricks through your target’s body. This deals 2d6+%1 points of nonlethal damage.|min(CASTERLEVEL,5)																															SOURCEPAGE:Pg. 14
Invisible Familiar								CLASSES:Sorcerer,Wizard=1				SCHOOL:Illusion		SUBSCHOOL:Glamer								TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Your familiar																DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:None						SPELLRES:No					DESC:Your familiar is rendered invisible to sight as if you cast invisibility upon it.																																																		SOURCEPAGE:Pg. 14
Inspired Initiative								CLASSES:Cleric,Sorcerer,Wizard=1			SCHOOL:Divination												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:(CASTERLEVEL) creature(s)														DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:Will negates (harmless)			SPELLRES:No					DESC:Creatures affected by this spell gain momentary impressions of the future that grant them a +2 bonus on their next initiative check.																																										SOURCEPAGE:Pg. 15
Keen Senses										CLASSES:Druid,Ranger=1					SCHOOL:Transmutation											TYPE:Divine			COMPS:V, M/DF	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) round(s)				SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:With keen senses, you gain low-light vision, enabling you to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.																																			SOURCEPAGE:Pg. 15
Lash Fey										CLASSES:Sorcerer,Wizard=1				SCHOOL:Necromancy												TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:10-ft.-radius cloud, 5 ft. high													DURATION:Instantaneous						SAVEINFO:Reflex half					SPELLRES:Yes				DESC:You create a cloud of iron filings that carries a slight negative energy charge.																																																		SOURCEPAGE:Pg. 15
Malicious Intent									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V		CASTTIME:1 standard action	RANGE:60 ft.			ITEM:Potion	TARGETAREA:30-ft.-radius spread centered on you													DURATION:(CASTERLEVEL*2) rounds				SAVEINFO:None						SPELLRES:Yes				DESC:Malicious intent causes all subjects in the area of effect to take a –1 penalty on all saving throws.																																															SOURCEPAGE:Pg. 15
Mental Sentinel									CLASSES:Ranger,Sorcerer,Wizard=1			SCHOOL:Divination												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None						SPELLRES:No					DESC:While this spell is active you gain a sixth sense for danger: a faint tingling at the back of the head or a feeling in your gut that makes you more alert.																																						SOURCEPAGE:Pg. 15
Minor Lasting Image								CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Illusion		SUBSCHOOL:Figment								TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:1 square foot																DURATION:Permanant						SAVEINFO:Will negates (if interacted with)	SPELLRES:No					DESC:You create a very small, immobile illusion of any object, force, or creature you visualize.																																																SOURCEPAGE:Pg. 15
Missteps										CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Necromancy												TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:One living creature															DURATION:(CASTERLEVEL) round(s)				SAVEINFO:Fortitude negates				SPELLRES:Yes				DESC:You inflict a minor jinx of clumsiness on the target creature																																																					SOURCEPAGE:Pg. 15
Mistsight										CLASSES:Cleric,Druid,Ranger=1				SCHOOL:Divination												TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 action			RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:None						SPELLRES:No					DESC:You can see through mist, fog, heavy rain, and other water-based forms of concealment as if they weren’t there.																																													SOURCEPAGE:Pg. 15
Overcompensation									CLASSES:Sorcerer,Wizard=1				SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Weapon touched																DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:Will negates (harmless, object)		SPELLRES:Yes (harmless, object)	DESC:This spell causes the weapon touched to grow to the next smallest size that would normally make it impossible to wield.																																												SOURCEPAGE:Pg. 16
Pearl of Brilliance								CLASSES:Sorcerer,Wizard=1				SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Light				TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:0 ft				ITEM:Potion	TARGETAREA:One gleaming silvery sphere in your palm												DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:Fortitude partial				SPELLRES:Yes				DESC:A gleaming pearl-sized silver sphere appears in your palm, glowing as brightly as a candle. You can use the pearl to make a melee touch attack or throw it as a splash weapon, making a ranged touch attack with a maximum range of 60 feet.																								SOURCEPAGE:Pg. 16
Peephole										CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:1-inch-diameter opening, (CASTERLEVEL/2) inch(s) deep										DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None						SPELLRES:No					DESC:You create a small opening through a wooden, plaster, or stone wall but not through metal or other harder materials.																																												SOURCEPAGE:Pg. 16
Pins and Needles									CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Illusion		SUBSCHOOL:Figment								TYPE:Arcane			COMPS:V, F		CASTTIME:1 action			RANGE:Medium			ITEM:Potion	TARGETAREA:One creature																	DURATION:(CASTERLEVEL*2) rounds				SAVEINFO:Will negates					SPELLRES:Yes				DESC:For the duration of this spell, the victim has the unpleasant sensation of being poked and prodded with hundreds of tiny needles.																																										SOURCEPAGE:Pg. 16
Poison Weapon									CLASSES:Cleric,Ranger,Sorcerer,Wizard=1		SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Weapon touched																DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:Fortitude partial				SPELLRES:Yes				DESC:This spell functions like magic weapon, except that instead of gaining a magical enhancement, the weapon becomes coated with magically created injury poison. This poison deals 1d4 Dexterity damage per round for 10 rounds.																											SOURCEPAGE:Pg. 17
Potent Weapon									CLASSES:Cleric,Paladin,Ranger=1			SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Weapon touched																DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:None						SPELLRES:Yes (harmless, object)	DESC:When you cast this spell, you designate a foe by creature type (see bane special weapon property) and imbue a weapon you touch with the power to deal additional damage to that foe.																																		SOURCEPAGE:Pg. 17
Precipitate										CLASSES:Cleric,Druid,Sorcerer,Wizard=1		SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Air|Water			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:Cylinder (40-ft. radius, 20 ft. high)												DURATION:Concentration up to (CASTERLEVEL) rounds	SAVEINFO:None						SPELLRES:No					DESC:You create driving rain in the spell’s area if the temperature is above 50 degrees Fahrenheit, sleet or rain instead if the air temperature is between 50 degrees Fahrenheit and freezing, and sleet or snow if the air temperature is freezing or below.																						SOURCEPAGE:Pg. 17
Pressure Spray									CLASSES:Druid,Sorcerer,Wizard=1			SCHOOL:Evocation						DESCRIPTOR:Water				TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:A line of water																DURATION:Concentration up to (CASTERLEVEL) rounds	SAVEINFO:Fortitude partial				SPELLRES:Yes				DESC:You create a line of highly pressurized water to spring forth from your hand. You may use this line to make a ranged touch attack against a single target. If you succeed, you deal 1d6 points of non-lethal damage.																												SOURCEPAGE:Pg. 17
Quill Skin										CLASSES:Druid=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:V		CASTTIME:1 immediate action	RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL*2) rounds				SAVEINFO:None						SPELLRES:No					DESC:Hundreds of thin, pointed quills instantly erupt from your skin. The quills effectively serve as armor spikes and you are treated as if you are proficient with them.																																				SOURCEPAGE:Pg. 17
Reactive Armor									CLASSES:Sorcerer,Wizard=1				SCHOOL:Abjuration												TYPE:Arcane			COMPS:S		CASTTIME:1 immediate action	RANGE:Personal					TARGETAREA:You																		DURATION:1 round							SAVEINFO:None						SPELLRES:No					DESC:With a gesture, reactive armor surrounds you with an invisible protective shield, granting you a +2 deflection bonus to AC. Because this spell is cast as an immediate action, it can be cast even when it isn’t your turn.																											SOURCEPAGE:Pg. 18
Righteous Strike									CLASSES:Paladin=1						SCHOOL:Evocation												TYPE:Divine			COMPS:V, S		CASTTIME:1 swift action		RANGE:Touch				ITEM:Potion	TARGETAREA:Weapon touch																	DURATION:(CASTERLEVEL) hour(s) or until discharged	SAVEINFO:None						SPELLRES:No					DESC:This spell allows you to channel your holy power into a weapon as a swift action.																																																		SOURCEPAGE:Pg. 18
Sacred Watch									CLASSES:Cleric=1						SCHOOL:Divination												TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 round			RANGE:Touch				ITEM:Potion	TARGETAREA:One living creature touched														DURATION:(CASTERLEVEL) days					SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:Sacred watch allows you to become instantly aware when the subject of this spell is in danger. Distance is not a factor and the spell even works across multiple planes and dimensions.																																	SOURCEPAGE:Pg. 18
Scentless										CLASSES:Druid=1						SCHOOL:Abjuration												TYPE:Divine			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One creature or object															DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:The scent ability does not help creatures find the target of this spell; it has no scent for the duration. At the end of the duration, its scent trail reappears.																																					SOURCEPAGE:Pg. 18
Second Chance									CLASSES:Cleric=1						SCHOOL:Abjuration												TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:Instantaneous						SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:The subject can attempt a new saving throw to shrug off one unwanted ongoing condition or effect.																																															SOURCEPAGE:Pg. 18
Self Loading Bolts		OUTPUTNAME:Self-Loading Bolts		CLASSES:Ranger,Sorcerer,Wizard=1			SCHOOL:Evocation												TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:One crossbow and up to 50 crossbow bolts												DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:Will negates (harmless, object)		SPELLRES:Yes (harmless, object)	DESC:This spell causes the bolts targeted by the spell to automatically load themselves into the target crossbow. One new bolt loads itself as a free action whenever there is not one already in the crossbow.																														SOURCEPAGE:Pg. 18
Shadow Hands									CLASSES:Sorcerer,Wizard=1				SCHOOL:Transmutation											TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:10 ft				ITEM:Potion	TARGETAREA:Semicircular burst of shadows 10 ft. long, centered on your hands								DURATION:Instantaneous						SAVEINFO:Reflex half					SPELLRES:Yes				DESC:A wave of murky blackness shoots from your hands. Any creature in the area of the blackness takes %1d4 points of cold damage.|min(CASTERLEVEL,5)																																								SOURCEPAGE:Pg. 19
Shadow Weapon									CLASSES:Sorcerer,Wizard=1				SCHOOL:Illusion		SUBSCHOOL:Shadow								TYPE:Arcane			COMPS:V		CASTTIME:1 swift action		RANGE:Personal					TARGETAREA:One melee weapon																DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:Will half					SPELLRES:Yes				DESC:You cause a non-magical, non-masterwork weapon of a size that you can wield to appear in your hand. You may attack with this weapon as though proficient. If the weapon leaves your hand, it vanishes and the spell effect ends.																										SOURCEPAGE:Pg. 19
Share Sacrifice									CLASSES:Paladin=1						SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Injured Creature																DURATION:Instantaneous						SAVEINFO:Will negates					SPELLRES:Yes				DESC:This spell will only function on living creatures. When you touch the target and speak the appropriate prayer, the target heals half the current hit point damage it has suffered. Half of the amount of damage healed is taken as damage by you.																							SOURCEPAGE:Pg. 19
Skill Lore										CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Divination												TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:1 creature touched																DURATION:Until discharged					SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:You enhance a creature’s knowledge about a particular skill. While the spell is in effect, the target gains an insight bonus equal to +%1 to one skill check chosen at the time of casting.|min(CASTERLEVEL,5)																													SOURCEPAGE:Pg. 19
Songstrike										CLASSES:Bard=1						SCHOOL:Evocation						DESCRIPTOR:Sonic				TYPE:Arcane			COMPS:V		CASTTIME:1 move action		RANGE:30 ft				ITEM:Potion	TARGETAREA:Cone																		DURATION:Instantaneous						SAVEINFO:Reflex half					SPELLRES:Yes				DESC:With a single note, you blast forth a cone of sonic energy from your mouth that inflicts %1d4 points of damage.|min(CASTERLEVEL,5)																																										SOURCEPAGE:Pg. 19
Sonic Dart										CLASSES:Bard=1						SCHOOL:Evocation						DESCRIPTOR:Sonic				TYPE:Arcane			COMPS:V		CASTTIME:1 move action		RANGE:50 ft				ITEM:Potion	TARGETAREA:One creature or object															DURATION:Instantaneous						SAVEINFO:None						SPELLRES:Yes				DESC:You create a tiny missile of sonic energy that flies forth at a target you designate. To hit the target, you must make a ranged touch attack. A success inflicts %1d4 points of sonic damage plus an additional 1d4 points of sonic damage per three caster levels (to a maximum of an additional 3d4).|min(CASTERLEVEL/3+1,3)											SOURCEPAGE:Pg. 19
Soul Beacon										CLASSES:Paladin=1						SCHOOL:Necromancy												TYPE:Divine			COMPS:V, DF		CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:None						SPELLRES:No					DESC:You amplify all positive and good aspects of your soul, giving you power to resist the attacks of undead creatures. You gain a +2 sacred bonus to Armor Class and saves against undead attacks.																																SOURCEPAGE:Pg. 19
Spikes of the Locust Tree							CLASSES:Druid,Ranger,Sorcerer,Wizard=1		SCHOOL:Transmutation											TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 immediate action	RANGE:Touch				ITEM:Potion	TARGETAREA:One willing creature															DURATION:(CASTERLEVEL) round(s)				SAVEINFO:None						SPELLRES:Yes (harmless)			DESC:Long, woody thorns erupt from the target's skin, damaging those who touch or grapple him.																																																	SOURCEPAGE:Pg. 20
Stunning Note									CLASSES:Bard=1						SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:V		CASTTIME:1 move action		RANGE:50 ft				ITEM:Potion	TARGETAREA:One creature																	DURATION:1 round							SAVEINFO:Fortitude negates				SPELLRES:Yes				DESC:You stun a creature for 1 round with a shrieking note.																																																							SOURCEPAGE:Pg. 20
Supernatural Ward									CLASSES:Cleric=1|Bard,Sorcerer,Wizard=2		SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 immediate action	RANGE:Personal					TARGETAREA:You																		DURATION:1 round							SAVEINFO:None						SPELLRES:No					DESC:While supernatural ward is in effect, the caster gains a +4 bonus on all saving throws against supernatural effects.																																												SOURCEPAGE:Pg. 20
Summon Weapon									CLASSES:Paladin,Ranger,Sorcerer,Wizard=1		SCHOOL:Conjuration	SUBSCHOOL:Summoning							TYPE:Arcane.Divine	COMPS:V		CASTTIME:1 immediate action	RANGE:Personal					TARGETAREA:One summoned melee or ranged weapon													DURATION:(CASTERLEVEL) minute(s)				SAVEINFO:None						SPELLRES:No					DESC:This spell summons one melee or ranged weapon (but not ammunition) of your choice. This weapon appears in your hands.																																												SOURCEPAGE:Pg. 20
Sword Shock										CLASSES:Sorcerer,Wizard=1				SCHOOL:Evocation						DESCRIPTOR:Electricity			TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Medium			ITEM:Potion	TARGETAREA:(CASTERLEVEL/3+1) creatures no two of which may be more than 15 ft. apart						DURATION:Instantaneous						SAVEINFO:Fortitude partial				SPELLRES:Yes				DESC:Sword shock causes electricity to flow from items the target is holding to the target’s hands. This electricity deals %1d4 points of damage.|min(CASTERLEVEL,5)																																					SOURCEPAGE:Pg. 20
Torchbearer										CLASSES:Bard,Cleric,Sorcerer,Wizard=1		SCHOOL:Conjuration	SUBSCHOOL:Creation							TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:2 minutes		RANGE:Close				ITEM:Potion	TARGETAREA:One quasi-real, humanoid torchbearer													DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:None						SPELLRES:No					DESC:You conjure a Medium-sized, humanoid creature. The torchbearer appears with a newly-lit torch, which it carries for you or the one person for whom you specifically created the torchbearer.																																SOURCEPAGE:Pg. 21
True Shield										CLASSES:Sorcerer,Wizard=1				SCHOOL:Abjuration												TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:None						SPELLRES:No					DESC:You gain +20 deflection bonus to AC against the next attack that targets you. Whether the attack succeeds or not, the spell is triggered and the effect ends.																																					SOURCEPAGE:Pg. 21
Tunnel										CLASSES:Druid,Ranger=1					SCHOOL:Transmutation											TYPE:Divine			COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal					TARGETAREA:You																		DURATION:(CASTERLEVEL) round(s)				SAVEINFO:None						SPELLRES:No					DESC:Tunnel causes your hands and forearms to thicken and a heavy layer of leathery skin covers them. You gain a burrow speed of 10 feet, but you may only burrow through dirt (not rock), and you may not run while burrowing. The change to your arms has no effect on your combat abilities.																	SOURCEPAGE:Pg. 21
Undetectable Poison								CLASSES:Ranger=1|Bard,Druid,Sorcerer,Wizard=2	SCHOOL:Illusian		SUBSCHOOL:Glamor		DESCRIPTOR:Evil				TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:(CASTERLEVEL) doses of poisonlevel, no two of which can be more than 30 ft. apart					DURATION:(CASTERLEVEL) day(s)					SAVEINFO:Will negates (harmless)			SPELLRES:Yes				DESC:This spell allows you to mask the presence of poisons.																																																							SOURCEPAGE:Pg. 21
Unspeakable Tongue								CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Enchantment	SUBSCHOOL:Compulsion	DESCRIPTOR:Mind-Affecting		TYPE:Arcane			COMPS:S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) hour(s)				SAVEINFO:Will negates					SPELLRES:Yes				DESC:For as long as the subject is under the effects of this spell, he speaks unintelligible gibberish.																																															SOURCEPAGE:Pg. 21
Valiant Resolve									CLASSES:Cleric,Druid,Sorcerer,Wizard=1		SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Creature touched																DURATION:(CASTERLEVEL) round(s)				SAVEINFO:Will negates (harmless)			SPELLRES:Yes (harmless)			DESC:For the duration of this spell, the willing subject gains DR 10/non-lethal.																																																			SOURCEPAGE:Pg. 22
Ward Lesser				OUTPUTNAME:Ward, Lesser			CLASSES:Cleric,Druid,Sorcerer,Wizard=1		SCHOOL:Abjuration												TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:10 minutes		RANGE:Touch				ITEM:Potion	TARGETAREA:Object touched or up to 20 square feet												DURATION:(CASTERLEVEL) day(s) or until discharged	SAVEINFO:See text						SPELLRES:Yes (object)			DESC:This inscription harms those who enter, pass, or open the warded area or object. A lesser ward can guard a bridge or passage, ward a portal, trap a chest or box, and so on. You set the conditions of the ward.																													SOURCEPAGE:Pg. 22
White Noise										CLASSES:Bard,Sorcerer,Wizard=1			SCHOOL:Evocation						DESCRIPTOR:Sonic				TYPE:Arcane			COMPS:V, S		CASTTIME:1 standard action	RANGE:Touch				ITEM:Potion	TARGETAREA:Object touched																DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None						SPELLRES:None				DESC:This spell causes the target object to emit loud, unspecific sound bursts and white light that makes hearing and seeing difficult.																																										SOURCEPAGE:Pg. 22
Wind Churn										CLASSES:Druid=1						SCHOOL:Evocation						DESCRIPTOR:Air				TYPE:Divine			COMPS:V, S		CASTTIME:1 standard action	RANGE:Close				ITEM:Potion	TARGETAREA:Flying creatures in range														DURATION:1 round							SAVEINFO:Reflex negates					SPELLRES:Yes				DESC:You cause the air around and above you to churn. While creatures on the ground merely feel a breeze, the chaotic winds buffet those in the air. All flying creatures who fail the saving throw must either land or spend the next full round keeping themselves righted.																				SOURCEPAGE:Pg. 23
