<?xml version="1.0" encoding="UTF-8"?>
<equipment_tables game_mode="35e" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="treasure.xsd">
	<table name="Minor Armor and Shields" id="MIN_ARM_SHLD">
		<entry name="+1 Shield" weight="60">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS1S"/>
			</equipment>
		</entry>
		<entry name="+1 Armor" weight="20">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS1A"/>
			</equipment>
		</entry>
		<entry name="+2 Shield" weight="5">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS2S"/>
			</equipment>
		</entry>
		<entry name="+2 Armor" weight="2">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS2A"/>
			</equipment>
		</entry>
		<entry name="Specific Armor" weight="2">
			<equipment link="MIN_SPC_ARM"/>
		</entry>
		<entry name="Specific Shield" weight="2">
			<equipment link="MIN_SPC_SHLD"/>
		</entry>
		<entry name="Special ability and roll again" weight="9">
			<!-- This should push a special ability roll onto the stack then reroll -->
			<!-- Once the correct item type is found, the SA should be rolled -->
			<equipment link="MIN_ARM_SHLD">
				<eqmod link="MIN_ARM_SA" pre="PRETYPE:Armor"/>
				<eqmod link="MIN_SHLD_SA" pre="PRETYPE:Shield"/>
			</equipment>
		</entry>
	</table>
	<table name="Medium Armor and Sheilds" id="MED_ARM_SHLD">
		<entry name="+1 Shield" weight="5">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS1S"/>
			</equipment>
		</entry>
		<entry name="+1 Armor" weight="5">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS1A"/>
			</equipment>
		</entry>
		<entry name="+2 Shield" weight="10">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS2S"/>
			</equipment>
		</entry>
		<entry name="+2 Armor" weight="10">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS2A"/>
			</equipment>
		</entry>
		<entry name="+3 Shield" weight="10">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS3S"/>
			</equipment>
		</entry>
		<entry name="+3 Armor" weight="10">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS3A"/>
			</equipment>
		</entry>
		<entry name="+4 Shield" weight="5">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS4S"/>
			</equipment>
		</entry>
		<entry name="+4 Armor" weight="2">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS4A"/>
			</equipment>
		</entry>
		<entry name="Specific Armor" weight="3">
			<equipment link="MED_SPC_ARM"/>
		</entry>
		<entry name="Specific Shield" weight="3">
			<equipment link="MED_SPC_SHLD"/>
		</entry>
		<entry name="Special Ability and roll again" weight="37">
			<!-- This should push a special ability roll onto the stack then reroll -->
			<!-- Once the correct item type is found, the SA should be rolled -->
			<equipment link="MED_ARM_SHLD">
				<eqmod link="MED_ARM_SA" pre="PRETYPE:Armor"/>
				<eqmod link="MED_SHLD_SA" pre="PRETYPE:Shield"/>
			</equipment>
		</entry>
	</table>
	<table name="Major Armor and Shields" id="MAJ_ARM_SHLD">
		<entry name="+3 Shield" weight="8">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS3S"/>
			</equipment>
		</entry>
		<entry name="+3 Armor" weight="8">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS3A"/>
			</equipment>
		</entry>
		<entry name="+4 Shield" weight="11">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS4S"/>
			</equipment>
		</entry>
		<entry name="+4 Armor" weight="11">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS4A"/>
			</equipment>
		</entry>
		<entry name="+5 Shield" weight="11">
			<equipment link="SHLD_TYPE">
				<eqmod value="MWORKA.PLUS5S"/>
			</equipment>
		</entry>
		<entry name="+5 Armor" weight="8">
			<equipment link="ARM_TYPE">
				<eqmod value="MWORKA.PLUS5A"/>
			</equipment>
		</entry>
		<entry name="Specific Armor" weight="3">
			<equipment link="MAJ_SPC_ARM"/>
		</entry>
		<entry name="Specific Shield" weight="3">
			<equipment link="MAJ_SPC_SHLD"/>
		</entry>
		<entry name="Special Ability and roll again" weight="37">
			<!-- This should push a special ability roll onto the stack then reroll -->
			<!-- Once the correct item type is found, the SA should be rolled -->
			<equipment link="MAJ_ARM_SHLD">
				<eqmod link="MAJ_ARM_SA" pre="PRETYPE:Armor"/>
				<eqmod link="MAJ_SHLD_SA" pre="PRETYPE:Shield"/>
			</equipment>
		</entry>
	</table>
	<table name="Random Armor Type" id="ARM_TYPE">
		<entry name="Padded" weight="1">
			<equipment value="Padded"/>
		</entry>
		<entry name="Leather" weight="2">
			<equipment value="Leather"/>
		</entry>
		<entry name="Studded Leather" weight="15">
			<equipment value="Studded Leather"/>
		</entry>
		<entry name="Chain Shirt" weight="15">
			<equipment value="Chain Shirt"/>
		</entry>
		<entry name="Hide" weight="10">
			<equipment value="Hide"/>
		</entry>
		<entry name="Scale Mail" weight="1">
			<equipment value="Scale Mail"/>
		</entry>
		<entry name="Chainmail" weight="1">
			<equipment value="Chainmail"/>
		</entry>
		<entry name="Breastplate" weight="13">
			<equipment value="Breastplate"/>
		</entry>
		<entry name="Splint Mail" weight="1">
			<equipment value="Splint Mail"/>
		</entry>
		<entry name="Banded Mail" weight="1">
			<equipment value="Banded Mail"/>
		</entry>
		<entry name="Half-plate" weight="1">
			<equipment value="Half-Plate"/>
		</entry>
		<entry name="Full Plate" weight="1">
			<equipment value="Full Plate"/>
		</entry>
	</table>
	<table name="Random Shield Type" id="SHLD_TYPE">
		<entry name="Buckler" weight="10">
			<equipment value="Buckler"/>
		</entry>
		<entry name="Shield, light, wooden" weight="5">
			<equipment value="Shield (Light/Wood)"/>
		</entry>
		<entry name="Shield, light, steel" weight="5">
			<equipment value="Shield (Light/Metal)"/>
		</entry>
		<entry name="Shield, heavy, wooden" weight="10">
			<equipment value="Shield (Heavy/Wood)"/>
		</entry>
		<entry name="Shield, heavy, steel" weight="65">
			<equipment value="Shield (Heavy/Metal)"/>
		</entry>
		<entry name="Shield, tower" weight="5">
			<equipment value="Shield (Tower/Wood)"/>
		</entry>
	</table>
	<eqmod_table name="Minor Armor Special Abilities" id="MIN_ARM_SA">
		<entry name="Glamered" weight="25">
			<eqmod value="GLAM"/>
		</entry>
		<entry name="Fortification, light" weight="7">
			<eqmod value="FRT_LGHT"/>
		</entry>
		<entry name="Slick" weight="20">
			<eqmod value="SLK"/>
		</entry>
		<entry name="Shadow" weight="20">
			<eqmod value="SHDW"/>
		</entry>
		<entry name="Silent moves" weight="20">
			<eqmod value="SLNT_MV"/>
		</entry>
		<entry name="Spell resistance (13)" weight="4">
			<eqmod value="SPELL_RES_13"/>
		</entry>
		<entry name="Slick, improved" weight="1">
			<eqmod value="SLK_IMP"/>
		</entry>
		<entry name="Shadow, improved" weight="1">
			<eqmod value="SHDW_IMP"/>
		</entry>
		<entry name="Silent moves, improved" weight="1">
			<eqmod value="SLNT_MV_IM"/>
		</entry>
		<entry name="Roll twice again" weight="1">
			<eqmod link="MIN_ARM_SA"/>
			<eqmod link="MIN_ARM_SA"/>
		</entry>
	</eqmod_table>
	<eqmod_table name="Medium Armor Special Abilities" id="MED_ARM_SA">
		<entry name="Glamered" weight="5">
			<eqmod value="GLAM"/>
		</entry>
		<entry name="Fortification, light" weight="3">
			<eqmod value="FRT_LGHT"/>
		</entry>
		<entry name="Slick" weight="3">
			<eqmod value="SLK"/>
		</entry>
		<entry name="Shadow" weight="3">
			<eqmod value="SHDW"/>
		</entry>
		<entry name="Silent moves" weight="3">
			<eqmod value="SLNT_MV"/>
		</entry>
		<entry name="Spell resistance (13)" weight="2">
			<eqmod value="SPELL_RES_13"/>
		</entry>
		<entry name="Slick, improved" weight="10">
			<eqmod value="SLK_IMP"/>
		</entry>
		<entry name="Shadow, improved" weight="10">
			<eqmod value="SHDW_IMP"/>
		</entry>
		<entry name="Silent moves, improved" weight="10">
			<eqmod value="SLNT_MV_IM"/>
		</entry>
		<entry name="Acid Resistance" weight="5">
			<eqmod value="RST_ACD"/>
		</entry>
		<entry name="Cold Resistance" weight="5">
			<eqmod value="RST_CLD"/>
		</entry>
		<entry name="Electricity Resistance" weight="5">
			<eqmod value="RST_ELE"/>
		</entry>
		<entry name="Fire Resistance" weight="5">
			<eqmod value="RST_FR"/>
		</entry>
		<entry name="Sonic Resistance" weight="5">
			<eqmod value="RST_SNC"/>
		</entry>
		<entry name="Ghost Touch" weight="5">
			<eqmod value="GHOST_A"/>
		</entry>
		<entry name="Invulnerability" weight="5">
			<eqmod value="INVULN"/>
		</entry>
		<entry name="Fortification, moderate" weight="5">
			<eqmod value="FRT_MOD"/>
		</entry>
		<entry name="Spell resistance (15)" weight="5">
			<eqmod value="SPELL_RES_15"/>
		</entry>
		<entry name="Wild" weight="5">
			<eqmod value="WILD_A"/>
		</entry>
		<entry name="Roll twice again" weight="1">
			<eqmod link="MED_ARM_SA"/>
			<eqmod link="MED_ARM_SA"/>
		</entry>
	</eqmod_table>
	<eqmod_table name="Major Armor Special Abilities" id="MAJ_ARM_SA">
		<entry name="Glamered" weight="3">
			<eqmod value="GLAM"/>
		</entry>
		<entry name="Fortification, light" weight="1">
			<eqmod value="FRT_LGHT"/>
		</entry>
		<entry name="Slick, improved" weight="3">
			<eqmod value="SLK_IMP"/>
		</entry>
		<entry name="Shadow, improved" weight="3">
			<eqmod value="SHDW_IMP"/>
		</entry>
		<entry name="Silent moves, improved" weight="3">
			<eqmod value="SLNT_MV_IM"/>
		</entry>
		<entry name="Acid Resistance" weight="3">
			<eqmod value="RST_ACD"/>
		</entry>
		<entry name="Cold Resistance" weight="3">
			<eqmod value="RST_CLD"/>
		</entry>
		<entry name="Electricity Resistance" weight="3">
			<eqmod value="RST_ELE"/>
		</entry>
		<entry name="Fire Resistance" weight="3">
			<eqmod value="RST_FR"/>
		</entry>
		<entry name="Sonic Resistance" weight="3">
			<eqmod value="RST_SNC"/>
		</entry>
		<entry name="Ghost Touch" weight="5">
			<eqmod value="GHOST_A"/>
		</entry>
		<entry name="Invulnerability" weight="2">
			<eqmod value="INVULN"/>
		</entry>
		<entry name="Fortification, moderate" weight="5">
			<eqmod value="FRT_MOD"/>
		</entry>
		<entry name="Spell resistance (15)" weight="2">
			<eqmod value="SPELL_RES_15"/>
		</entry>
		<entry name="Wild" weight="1">
			<eqmod value="WILD_A"/>
		</entry>
		<entry name="Slick, greater" weight="5">
			<eqmod value="SLK_GRT"/>
		</entry>
		<entry name="Shadow, greater" weight="5">
			<eqmod value="SHDW_GRT"/>
		</entry>
		<entry name="Silent moves, greater" weight="5">
			<eqmod value="SLNT_MV_GRT"/>
		</entry>
		<entry name="Acid resistance, improved" weight="5">
			<eqmod value="RST_ACD_IMP"/>
		</entry>
		<entry name="Cold resistance, improved" weight="5">
			<eqmod value="RST_CLD_IMP"/>
		</entry>
		<entry name="Electricity resistance, improved" weight="5">
			<eqmod value="RST_ELE_IMP"/>
		</entry>
		<entry name="Fire resistance, improved" weight="5">
			<eqmod value="RST_FR_IMP"/>
		</entry>
		<entry name="Sonic resistance, improved" weight="5">
			<eqmod value="RST_SNC_IMP"/>
		</entry>
		<entry name="Spell resistance (17)" weight="5">
			<eqmod value="SPELL_RES_17"/>
		</entry>
		<entry name="Etherealness" weight="1">
			<eqmod value="ETHERE"/>
		</entry>
		<entry name="Undead controlling" weight="1">
			<eqmod value="UNDEAD"/>
		</entry>
		<entry name="Fortification, heavy" weight="2">
			<eqmod value="FRT_HVY"/>
		</entry>
		<entry name="Spell resistance (19)" weight="2">
			<eqmod value="SPELL_RES_19"/>
		</entry>
		<entry name="Acid resistance, greater" weight="1">
			<eqmod value="RES_ACD_GRT"/>
		</entry>
		<entry name="Cold resistance, greater" weight="1">
			<eqmod value="RES_CLD_GRT"/>
		</entry>
		<entry name="Electricity resistance, greater" weight="1">
			<eqmod value="RES_ELE_GRT"/>
		</entry>
		<entry name="Fire resistance, greater" weight="1">
			<eqmod value="RES_FR_GRT"/>
		</entry>
		<entry name="Sonic resistance greater" weight="1">
			<eqmod value="RES_SNC_GRT"/>
		</entry>
		<entry name="Roll twice again" weight="1">
			<eqmod link="MAJ_ARM_SA"/>
			<eqmod link="MAJ_ARM_SA"/>
		</entry>
	</eqmod_table>
	<eqmod_table name="Minor Shield Special Abilities" id="MIN_SHLD_SA">
		<entry name="Arrow catching" weight="20">
			<eqmod value="ARW_CAT"/>
		</entry>
		<entry name="Bashing" weight="20">
			<!-- This will only apply the eqmod that is appropriate or roll again if none are -->
			<eqmod value="BASH_L" pre="PRETYPE:Shield,Light"/>
			<eqmod value="BASH_H" pre="PRETYPE:Shield,Heavy"/>
		</entry>
		<entry name="Blinding" weight="10">
			<eqmod value="BIND"/>
		</entry>
		<entry name="Fortification, light" weight="25">
			<eqmod value="FRT_LGHT"/>
		</entry>
		<entry name="Arrow deflection" weight="17">
			<eqmod value="ARW_DEF"/>
		</entry>
		<entry name="Animated" weight="5">
			<eqmod value="ANMATD"/>
		</entry>
		<entry name="Spell resistance (13)" weight="2">
			<eqmod value="SPELL_RES_13"/>
		</entry>
		<entry name="Roll twice again" weight="1">
			<eqmod link="MIN_SHLD_SA"/>
			<eqmod link="MIN_SHLD_SA"/>
		</entry>
	</eqmod_table>
	<eqmod_table name="Medium Shield Special Abilities" id="MED_SHLD_SA">
		<entry name="Arrow catching" weight="10">
			<eqmod value="ARW_CAT"/>
		</entry>
		<entry name="Bashing" weight="10">
			<!-- This will only apply the eqmod that is appropriate or roll again if none are -->
			<eqmod value="BASH_L" pre="PRETYPE:Shield,Light"/>
			<eqmod value="BASH_H" pre="PRETYPE:Shield,Heavy"/>
		</entry>
		<entry name="Blinding" weight="5">
			<eqmod value="BIND"/>
		</entry>
		<entry name="Fortification, light" weight="15">
			<eqmod value="FRT_LGHT"/>
		</entry>
		<entry name="Arrow deflection" weight="10">
			<eqmod value="ARW_DEF"/>
		</entry>
		<entry name="Animated" weight="7">
			<eqmod value="ANMATD"/>
		</entry>
		<entry name="Spell resistance (13)" weight="2">
			<eqmod value="SPELL_RES_13"/>
		</entry>
		<entry name="Acid resistance" weight="4">
			<eqmod value="RST_ACD"/>
		</entry>
		<entry name="Cold resistance" weight="4">
			<eqmod value="RST_CLD"/>
		</entry>
		<entry name="Electricity resistance" weight="4">
			<eqmod value="RST_ELE"/>
		</entry>
		<entry name="Fire resistance" weight="4">
			<eqmod value="RST_FR"/>
		</entry>
		<entry name="Sonic resistance" weight="4">
			<eqmod value="RST_SNC"/>
		</entry>
		<entry name="Ghost touch" weight="6">
			<eqmod value="GHOST_A"/>
		</entry>
		<entry name="Fortification, moderate" weight="10">
			<eqmod value="FRT_MOD"/>
		</entry>
		<entry name="Spell resistance (15)" weight="3">
			<eqmod value="SPELL_RES_15"/>
		</entry>
		<entry name="Wild" weight="1">
			<eqmod value="WILD_S"/>
		</entry>
		<entry name="Roll twice again" weight="1">
			<eqmod link="MED_SHLD_S1A"/>
			<eqmod link="MED_SHLD_SA"/>
		</entry>
	</eqmod_table>
	<eqmod_table name="Major Shield Special Abilities" id="MAJ_SHLD_SA">
		<entry name="Arrow catching" weight="5">
			<eqmod value="ARW_CAT"/>
		</entry>
		<entry name="Bashing" weight="3">
			<!-- This will only apply the eqmod that is appropriate or roll again if none are -->
			<eqmod value="BASH_L" pre="PRETYPE:Shield,Light"/>
			<eqmod value="BASH_H" pre="PRETYPE:Shield,Heavy"/>
		</entry>
		<entry name="Blinding" weight="2">
			<eqmod value="BIND"/>
		</entry>
		<entry name="Fortification, light" weight="5">
			<eqmod value="FRT_LGHT"/>
		</entry>
		<entry name="Arrow deflection" weight="5">
			<eqmod value="ARW_DEF"/>
		</entry>
		<entry name="Animated" weight="5">
			<eqmod value="ANMATD"/>
		</entry>
		<entry name="Acid resistance" weight="3">
			<eqmod value="RST_ACD"/>
		</entry>
		<entry name="Cold resistance" weight="3">
			<eqmod value="RST_CLD"/>
		</entry>
		<entry name="Electricity resistance" weight="3">
			<eqmod value="RST_ELE"/>
		</entry>
		<entry name="Fire resistance" weight="3">
			<eqmod value="RST_FR"/>
		</entry>
		<entry name="Sonic resistance" weight="3">
			<eqmod value="RST_SNC"/>
		</entry>
		<entry name="Ghost touch" weight="6">
			<eqmod value="GHOST_A"/>
		</entry>
		<entry name="Fortification, moderate" weight="10">
			<eqmod value="FRT_MOD"/>
		</entry>
		<entry name="Spell resistance (15)" weight="2">
			<eqmod value="SPELL_RES_15"/>
		</entry>
		<entry name="Wild" weight="1">
			<eqmod value="WILD_S"/>
		</entry>
		<entry name="Acid resistance, improved" weight="5">
			<eqmod value="RST_ACD_IMP"/>
		</entry>
		<entry name="Cold resistance, improved" weight="5">
			<eqmod value="RST_CLD_IMP"/>
		</entry>
		<entry name="Electricity resistance, improved" weight="5">
			<eqmod value="RST_ELE_IMP"/>
		</entry>
		<entry name="Fire resistance, improved" weight="5">
			<eqmod value="RST_FR_IMP"/>
		</entry>
		<entry name="Sonic resistance, improved" weight="5">
			<eqmod value="RST_SNC_IMP"/>
		</entry>
		<entry name="Spell resistance (17)" weight="2">
			<eqmod value="SPELL_RES_17"/>
		</entry>
		<entry name="Undead controlling" weight="1">
			<eqmod value="UNDEAD"/>
		</entry>
		<entry name="Fortification, heavy" weight="4">
			<eqmod value="FRT_HVY"/>
		</entry>
		<entry name="Reflecting" weight="2">
			<eqmod value="REFLC"/>
		</entry>
		<entry name="Spell resistance (19)" weight="1">
			<eqmod value="SPELL_RES_19"/>
		</entry>
		<entry name="Acid resistance, greater" weight="1">
			<eqmod value="RES_ACD_GRT"/>
		</entry>
		<entry name="Cold resistance, greater" weight="1">
			<eqmod value="RES_CLD_GRT"/>
		</entry>
		<entry name="Electricity resistance, greater" weight="1">
			<eqmod value="RES_ELE_GRT"/>
		</entry>
		<entry name="Fire resistance, greater" weight="1">
			<eqmod value="RES_FR_GRT"/>
		</entry>
		<entry name="Sonic resistance, greater" weight="1">
			<eqmod value="RES_SNC_GRT"/>
		</entry>
		<entry name="Roll twice again" weight="1">
			<eqmod link="MAJ_SHLD_SA"/>
			<eqmod link="MAJ_SHLD_SA"/>
		</entry>
	</eqmod_table>
	<table name="Minor Specific Armors" id="MIN_SPC_ARM">
		<entry name="Mithral shirt" weight="50">
			<equipment value="Mithral Shirt"/>
		</entry>
		<entry name="Dragonhide plate" weight="30">
			<equipment value="Dragonhide Plate"/>
		</entry>
		<entry name="Elven chain" weight="20">
			<equipment value="Elven Chain"/>
		</entry>
	</table>
	<table name="Medium Specific Armors" id="MED_SPC_ARM">
		<entry name="Mithral shirt" weight="25">
			<equipment value="Mithral Shirt"/>
		</entry>
		<entry name="Dragonhide plate" weight="20">
			<equipment value="Dragonhide Plate"/>
		</entry>
		<entry name="Elven chain" weight="12">
			<equipment value="Elven Chain"/>
		</entry>
		<entry name="Rhino hide" weight="10">
			<equipment value="Rhino Hide"/>
		</entry>
		<entry name="Adamantine breastplate" weight="15">
			<equipment value="Adamantine Breastplate"/>
		</entry>
		<entry name="Dwarven plate" weight="15">
			<equipment value="Dwarven Plate"/>
		</entry>
		<entry name="Banded mail of luck" weight="3">
			<equipment value="Banded Mail of Luck"/>
		</entry>
	</table>
	<table name="Major Specific Armors" id="MAJ_SPC_ARM">
		<entry name="Adamantine breastplate" weight="10">
			<equipment value="Adamantine Breastplate"/>
		</entry>
		<entry name="Dwarven plate" weight="10">
			<equipment value="Dwarven Plate"/>
		</entry>
		<entry name="Banded mail of luck" weight="12">
			<equipment value="Banded Mail of Luck"/>
		</entry>
		<entry name="Celestial armor" weight="18">
			<equipment value="Celestial Armor"/>
		</entry>
		<entry name="Plate armor of the deep" weight="10">
			<equipment value="Plate Armor of the Deep"/>
		</entry>
		<entry name="Breastplate of command" weight="15">
			<equipment value="Breastplate of Command"/>
		</entry>
		<entry name="Mithral full plate of speed" weight="15">
			<equipment value="Mithral Full Plate of Speed"/>
		</entry>
		<entry name="Demon armor" weight="10">
			<equipment value="Demon Armor"/>
		</entry>
	</table>
	<table name="Minor Specific Shields" id="MIN_SPC_SHLD">
		<entry name="Darkwood buckler" weight="30">
			<equipment value="Darkwood Buckler"/>
		</entry>
		<entry name="Darkwood shield" weight="50">
			<equipment value="Shield (Heavy/Wood)">
				<eqmod value="DARK"/>
			</equipment>
		</entry>
		<entry name="Mithral heavy shield" weight="15">
			<equipment value="Mithral Heavy Shield"/>
		</entry>
		<entry name="Caster's shield" weight="5">
			<equipment value="Caster's Shield"/>
		</entry>
	</table>
	<table name="Medium Specific Shields" id="MED_SPC_SHLD">
		<entry name="Darkwood buckler" weight="20">
			<equipment value="Darkwood Buckler"/>
		</entry>
		<entry name="Darkwood shield" weight="25">
			<equipment value="Shield (Heavy/Wood)">
				<eqmod value="DARK"/>
			</equipment>
		</entry>
		<entry name="Mithral heavy shield" weight="25">
			<equipment value="Mithral Heavy Shield"/>
		</entry>
		<entry name="Caster's shield" weight="15">
			<equipment value="Caster's Shield"/>
		</entry>
		<entry name="Spined shield" weight="5">
			<equipment value="Spined Shield"/>
		</entry>
		<entry name="Lion's shield" weight="5">
			<equipment value="Lion's Shield"/>
		</entry>
		<entry name="Winged shield" weight="5">
			<equipment value="Winged Shield"/>
		</entry>
	</table>
	<table name="Major Specific Shields" id="MAJ_SPC_SHLD">
		<entry name="Caster's shield" weight="20">
			<equipment value="Caster's Shield"/>
		</entry>
		<entry name="Spined shield" weight="20">
			<equipment value="Spined Shield"/>
		</entry>
		<entry name="Lion's shield" weight="20">
			<equipment value="Lion's Shield"/>
		</entry>
		<entry name="Winged shield" weight="30">
			<equipment value="Winged Shield"/>
		</entry>
		<entry name="Absorbing shield" weight="10">
			<equipment value="Absorbing Shield"/>
		</entry>
	</table>
</equipment_tables>
