# CVS $Revision: 8014 $ $Author: eddyanthony $ -- Sat Mar 15 18:55:04 2008 -- reformated by prettylst.pl v1.38 (build 5225)
SOURCELONG:Modern System Reference Document - Basics	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd

###Block: Talents
### TODO: SAs become DESC in abilities once the OS is updated. -AM

# Strong Talents
# Ability Name			Category of Ability	Type							Visible	Required Ability																						Total Skill Points Req.						Special ABility						Define				Stackable?	Multiple?	Choose																									Combat bonus			Damage reduction				Bonus to HP				Add to base move							Bonus to skill			Modify VAR					Damage Reduction	Source Page
Extreme Effort			CATEGORY:Talent		TYPE:Talent.StrongTalent.ExtremeEffort	VISIBLE:YES																																		SAB:Extreme Effort																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Improved Extreme Effort		CATEGORY:Talent		TYPE:Talent.StrongTalent.ExtremeEffort	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Extreme Effort																										SAB:Improved Extreme Effort																																																																														SOURCEPAGE:msrdbasicclasses.rtf
Advanced Extreme Effort		CATEGORY:Talent		TYPE:Talent.StrongTalent.ExtremeEffort	VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Extreme Effort,Improved Extreme Effort																						SAB:Advanced Extreme Effort																																																																														SOURCEPAGE:msrdbasicclasses.rtf
Ignore Hardness			CATEGORY:Talent		TYPE:Talent.StrongTalent.IgnoreHardness	VISIBLE:YES																																		SAB:Ignore Hardness																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Improved Ignore Hardness	CATEGORY:Talent		TYPE:Talent.StrongTalent.IgnoreHardness	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Ignore Hardness																										SAB:Improved Ignore Hardness																																																																														SOURCEPAGE:msrdbasicclasses.rtf
Advanced Ignore Hardness	CATEGORY:Talent		TYPE:Talent.StrongTalent.IgnoreHardness	VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Ignore Hardness,Improved Ignore Hardness																						SAB:Advanced Ignore Hardness																																																																														SOURCEPAGE:msrdbasicclasses.rtf
Melee Smash				CATEGORY:Talent		TYPE:Talent.StrongTalent.MeleeSmash		VISIBLE:YES																																		SAB:Melee Smash																																									BONUS:COMBAT|DAMAGE.Melee|1																																			SOURCEPAGE:msrdbasicclasses.rtf
Improved Melee Smash		CATEGORY:Talent		TYPE:Talent.StrongTalent.MeleeSmash		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Melee Smash																											SAB:Improved Melee Smash																																							BONUS:COMBAT|DAMAGE.Melee|1																																			SOURCEPAGE:msrdbasicclasses.rtf
Advanced Melee Smash		CATEGORY:Talent		TYPE:Talent.StrongTalent.MeleeSmash		VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Melee Smash,Improved Melee Smash																							SAB:Advanced Melee Smash																																							BONUS:COMBAT|DAMAGE.Melee|1																																			SOURCEPAGE:msrdbasicclasses.rtf

#Fast Talents
Evasion				CATEGORY:Talent		TYPE:Talent.FastTalent.Defensive		VISIBLE:YES																																		SAB:Evasion																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Uncanny Dodge I			CATEGORY:Talent		TYPE:Talent.FastTalent.Defensive		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Evasion																											SAB:Uncanny Dodge I																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Uncanny Dodge II			CATEGORY:Talent		TYPE:Talent.FastTalent.Defensive		VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Evasion,Uncanny Dodge I																									SAB:Uncanny Dodge II																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Defensive Roll			CATEGORY:Talent		TYPE:Talent.FastTalent.Defensive		VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Evasion,Uncanny Dodge I																									SAB:Defensive Roll																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Opportunist				CATEGORY:Talent		TYPE:Talent.FastTalent.Defensive		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Evasion																											SAB:Opportunist																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Increased Speed			CATEGORY:Talent		TYPE:Talent.FastTalent.IncreasedSpeed	VISIBLE:YES																																		SAB:Increased Speed																																																								BONUS:MOVEADD|TYPE=Walk|5|TYPE=IncreasedSpeed.REPLACE															SOURCEPAGE:msrdbasicclasses.rtf
Improved Increased Speed	CATEGORY:Talent		TYPE:Talent.FastTalent.IncreasedSpeed	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Increased Speed																										SAB:Improved Increased Speed																																																							BONUS:MOVEADD|TYPE=Walk|5|TYPE=IncreasedSpeed.REPLACE															SOURCEPAGE:msrdbasicclasses.rtf
Advanced Increased Speed	CATEGORY:Talent		TYPE:Talent.FastTalent.IncreasedSpeed	VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Increased Speed,Improved Increased Speed																						SAB:Advanced Increased Speed																																																							BONUS:MOVEADD|TYPE=Walk|5|TYPE=IncreasedSpeed.REPLACE															SOURCEPAGE:msrdbasicclasses.rtf

#Tough Talents
Damage Reduction I		CATEGORY:Talent		TYPE:Talent.ToughTalent.DamageReduction	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,TYPE=Unbreakable,TYPE=EnergyResistance																						SAB:Damage Reduction %/-|ToughDamageReduction	DEFINE:ToughDamageReduction|0																																				BONUS:DR|-|(ToughDamageReduction-1)																				BONUS:VAR|ToughDamageReduction|1	DR:1/-		SOURCEPAGE:msrdbasicclasses.rtf
Damage Reduction II		CATEGORY:Talent		TYPE:Talent.ToughTalent.DamageReduction	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,TYPE=Unbreakable,TYPE=EnergyResistance	PREABILITY:1,CATEGORY=Talent,Damage Reduction I																																																																																							BONUS:VAR|ToughDamageReduction|1				SOURCEPAGE:msrdbasicclasses.rtf
Damage Reduction III		CATEGORY:Talent		TYPE:Talent.ToughTalent.DamageReduction	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,TYPE=Unbreakable,TYPE=EnergyResistance	PREABILITY:2,CATEGORY=Talent,Damage Reduction I,Damage Reduction II																																																																																			BONUS:VAR|ToughDamageReduction|1				SOURCEPAGE:msrdbasicclasses.rtf
Acid Resistance			CATEGORY:Talent		TYPE:Talent.ToughTalent.EnergyResistance	VISIBLE:YES																																		SAB:Acid Resistance																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Cold Resistance			CATEGORY:Talent		TYPE:Talent.ToughTalent.EnergyResistance	VISIBLE:YES																																		SAB:Cold Resistance																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Electricity Resistance		CATEGORY:Talent		TYPE:Talent.ToughTalent.EnergyResistance	VISIBLE:YES																																		SAB:Electricity Resistance																																																																														SOURCEPAGE:msrdbasicclasses.rtf
Fire Resistance			CATEGORY:Talent		TYPE:Talent.ToughTalent.EnergyResistance	VISIBLE:YES																																		SAB:Fire Resistance																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Sonic/Concussion Resistance	CATEGORY:Talent		TYPE:Talent.ToughTalent.EnergyResistance	VISIBLE:YES																																		SAB:Sonic/Concussion Resistance																																																																													SOURCEPAGE:msrdbasicclasses.rtf
Remain Conscious			CATEGORY:Talent		TYPE:Talent.ToughTalent.Unbreakable		VISIBLE:YES																																		SAB:Remain Concious																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Robust				CATEGORY:Talent		TYPE:Talent.ToughTalent.Unbreakable		VISIBLE:YES																																		SAB:Robust																																																					BONUS:HP|CURRENTMAX|CL=Tough																								SOURCEPAGE:msrdbasicclasses.rtf
Second Wind				CATEGORY:Talent		TYPE:Talent.ToughTalent.Unbreakable		VISIBLE:YES																																		SAB:Second Wind																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Stamina				CATEGORY:Talent		TYPE:Talent.ToughTalent.Unbreakable		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Robust																												SAB:Stamina																																																																																	SOURCEPAGE:msrdbasicclasses.rtf

#Smart Talents
Savant				CATEGORY:Talent		TYPE:Talent.SmartTalent.Research		VISIBLE:YES																																		SAB:Savant (%CHOICE)										STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|Computer Use|TYPE.Craft|Decipher Script|Demolitions|Disable Device|Forgery|Investigate|TYPE.Knowledge|Navigate|Repair|Research|Search																										BONUS:SKILL|LIST|CL=Smart										SOURCEPAGE:msrdbasiclasses.rtf
Linguist				CATEGORY:Talent		TYPE:Talent.SmartTalent.Research		VISIBLE:YES																									PRESKILLTOT:Read/Write Language,Speak Language=3	SAB:Linguist																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Exploit Weakness			CATEGORY:Talent		TYPE:Talent.SmartTalent.Strategy		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,TYPE=Research																										SAB:Exploit Weakness																																																																															SOURCEPAGE:msrdbasicclasses.rtf
Plan					CATEGORY:Talent		TYPE:Talent.SmartTalent.Strategy		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,TYPE=Research																										SAB:Plan																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Trick					CATEGORY:Talent		TYPE:Talent.SmartTalent.Strategy		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,TYPE=Research																										SAB:Trick																																																																																	SOURCEPAGE:msrdbasicclasses.rtf

#Dedicated Talents
Empathy				CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Empathic	VISIBLE:YES																																		SAB:Empathy																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Improved Aid Another		CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Empathic	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Empathy																											SAB:Improved Aid Another %|ImprovedAid		DEFINE:ImprovedAid|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																						BONUS:VAR|ImprovedAid|1						SOURCEPAGE:msrdbasicclasses.rtf
Intuition				CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Empathic	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Empathy																											SAB:Intuition																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Healing Knack			CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Healing		VISIBLE:YES																																		SAB:Healing Knack																																																																		BONUS:SKILL|Treat Injury|2										SOURCEPAGE:msrdbasicclasses.rtf
Healing Touch I			CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Healing		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Healing Knack																										SAB:Healing Touch																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Healing Touch II			CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Healing		VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Healing Knack,Healing Touch I																								SAB:Healing Touch																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Skill Emphasis			CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Insightful	VISIBLE:YES																																		SAB:Skill Emphasis (%CHOICE)											MULT:YES	CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma																																	BONUS:SKILL|LIST|3											SOURCEPAGE:msrdbasicclasses.rtf
Aware					CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Insightful	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Skill Emphasis																										SAB:Aware																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Faith					CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Insightful	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Skill Emphasis																										SAB:Faith																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Cool Under Pressure		CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Insightful	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Skill Emphasis	PREABILITY:1,CATEGORY=Talent,Faith,Aware																			SAB:Cool Under Pressure																																																																															SOURCEPAGE:msrdbasicclasses.rtf

#Charismatic Talents
Charm					CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Charm		VISIBLE:YES																																		SAB:Charm (%CHOICE)												MULT:YES	CHOOSE:STRING|Male|Female																																																													SOURCEPAGE:msrdbasicclasses.rtf
Favor					CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Charm		VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Charm																												SAB:Favor																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Captivate				CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Charm		VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Charm,Favor																											SAB:Captivate																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Fast-Talk				CATEGORY:Talent		TYPE:Talent.CharismaticTalent.FastTalk	VISIBLE:YES																																		SAB:Fast-Talk																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Dazzle				CATEGORY:Talent		TYPE:Talent.CharismaticTalent.FastTalk	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Fast-Talk																											SAB:Dazzle																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Taunt					CATEGORY:Talent		TYPE:Talent.CharismaticTalent.FastTalk	VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Fast-Talk,Dazzle																										SAB:Taunt																																																																																	SOURCEPAGE:msrdbasicclasses.rtf
Coordinate				CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Leadership	VISIBLE:YES																																		SAB:Coordinate																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Inspiration				CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Leadership	VISIBLE:YES	PREABILITY:1,CATEGORY=Talent,Coordinate																											SAB:Inspiration																																																																																SOURCEPAGE:msrdbasicclasses.rtf
Greater Inspiration		CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Leadership	VISIBLE:YES	PREABILITY:2,CATEGORY=Talent,Coordinate,Inspiration																									SAB:Greater Inspiration																																																																															SOURCEPAGE:msrdbasicclasses.rtf
#
## EOF
#
