# CVS $Revision: 9298 $ $Author: eddyanthony $ -- Fri Oct 10 13:13:41 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Modern System Reference Document - Basics	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
# Original Entry by: Paul King, Barak

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Base class as subclass?	Save checks bonus															Combat bonus		Modify VAR
CLASS:Strong	HD:8		TYPE:Base.PC	ABB:Stron		MAXLEVEL:10	ALLOWBASECLASS:NO		BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|(CL)	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|(CL-1)/4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Strong	STARTSKILLPTS:2	CSKILL:Climb|Craft (Structural)|Handle Animal|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Profession|Read/Write Language|Repair|Speak Language|Swim
###Block: Ordinary
SUBCLASS:Strong Ordinary	COST:0
SUBCLASSLEVEL:1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	TEMPLATE:Ordinary CR
###Block: Hero
SUBCLASS:Strong Hero	COST:0
SUBCLASSLEVEL:1	BONUS:ABILITYPOOL|Strong Talent|(CL+1)/2	BONUS:VAR|Action|CL*5	BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
SUBCLASSLEVEL:2	BONUS:ABILITYPOOL|Strong Feat|CL/2
#
1	ABILITY:Wealth|AUTOMATIC|Starting Wealth	TEMPLATE:Occupation	AUTO:FEAT|Simple Weapons Proficiency


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Base class as subclass?	Save checks bonus															Combat bonus			Modify VAR
CLASS:Fast		HD:8		TYPE:Base.PC	ABB:Fast		MAXLEVEL:10	ALLOWBASECLASS:NO		BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(CL/2)+3	BONUS:VAR|Reputation|CL/3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Fast		STARTSKILLPTS:4	CSKILL:Balance|Craft (Mechanical)|Drive|Escape Artist|Hide|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|Pilot|Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Tumble
###Block: Ordinary
SUBCLASS:Fast Ordinary	COST:0
SUBCLASSLEVEL:1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	TEMPLATE:Ordinary CR
###Block: Hero
SUBCLASS:Fast Hero	COST:0
SUBCLASSLEVEL:1	BONUS:ABILITYPOOL|Fast Talent|(CL+1)/2	BONUS:VAR|Action|CL*5	BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
SUBCLASSLEVEL:2	BONUS:ABILITYPOOL|Fast Feat|CL/2
#
1	ABILITY:Wealth|AUTOMATIC|Starting Wealth	TEMPLATE:Occupation	AUTO:FEAT|Simple Weapons Proficiency


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Base class as subclass?	Save checks bonus															Combat bonus			Modify VAR
CLASS:Tough		HD:10		TYPE:Base.PC	ABB:Toug		MAXLEVEL:10	ALLOWBASECLASS:NO		BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|CL/3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Tough		STARTSKILLPTS:2	CSKILL:Climb|Concentration|Craft (Mechanical)|Craft (Structural)|Drive|Intimidate|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Ride|Speak Language|Spot|Survival
###Block: Ordinary
SUBCLASS:Tough Ordinary	COST:0
SUBCLASSLEVEL:1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	TEMPLATE:Ordinary CR
###Block: Hero
SUBCLASS:Tough Hero	COST:0
SUBCLASSLEVEL:1	BONUS:ABILITYPOOL|Tough Talent|(CL+1)/2	BONUS:VAR|Action|CL*5	BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
SUBCLASSLEVEL:2	BONUS:ABILITYPOOL|Tough Feat|CL/2
#
1	ABILITY:Wealth|AUTOMATIC|Starting Wealth	TEMPLATE:Occupation	AUTO:FEAT|Simple Weapons Proficiency


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Base class as subclass?	Save checks bonus															Combat bonus		Modify VAR
CLASS:Smart		HD:6		TYPE:Base.PC	ABB:Smar		MAXLEVEL:10	ALLOWBASECLASS:NO		BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|((CL-1)/3)+1
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Smart		STARTSKILLPTS:8	CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Craft (Structural)|Craft (Visual Art)|Craft (Writing)|Decipher Script|Demolitions|Disable Device|Forgery|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Knowledge (Technology)|Knowledge (Theology and Philosophy)|Navigate|Profession|Read/Write Language|Repair|Research|Search|Speak Language
###Block: Ordinary
SUBCLASS:Smart Ordinary	COST:0
SUBCLASSLEVEL:1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	TEMPLATE:Ordinary CR
###Block: Hero
SUBCLASS:Smart Hero	COST:0
SUBCLASSLEVEL:1	BONUS:ABILITYPOOL|Smart Talent|(CL+1)/2	BONUS:VAR|Action|CL*5	BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
SUBCLASSLEVEL:2	BONUS:ABILITYPOOL|Smart Feat|CL/2
#
1	ABILITY:Wealth|AUTOMATIC|Starting Wealth	TEMPLATE:Occupation	AUTO:FEAT|Simple Weapons Proficiency


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Base class as subclass?	Save checks bonus																Combat bonus			Modify VAR
CLASS:Dedicated	HD:6		TYPE:Base.PC	ABB:Dedi		MAXLEVEL:10	ALLOWBASECLASS:NO		BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|((CL-1)/3)+1
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Dedicated	STARTSKILLPTS:4	CSKILL:Craft (Pharmaceutical)|Craft (Visual Art)|Craft (Writing)|Gamble|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Knowledge (Technology)|Knowledge (Theology and Philosophy)|Listen|Profession|Read/Write Language|Sense Motive|Speak Language|Spot|Survival|Treat Injury
###Block: Ordinary
SUBCLASS:Dedicated Ordinary	COST:0
SUBCLASSLEVEL:1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	TEMPLATE:Ordinary CR
###Block: Hero
SUBCLASS:Dedicated Hero	COST:0
SUBCLASSLEVEL:1	BONUS:ABILITYPOOL|Dedicated Talent|(CL+1)/2	BONUS:VAR|Action|CL*5	BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
SUBCLASSLEVEL:2	BONUS:ABILITYPOOL|Dedicated Feat|CL/2
#
1	ABILITY:Wealth|AUTOMATIC|Starting Wealth	TEMPLATE:Occupation	AUTO:FEAT|Simple Weapons Proficiency


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Base class as subclass?	Save checks bonus																Combat bonus		Modify VAR
CLASS:Charismatic	HD:6		TYPE:Base.PC	ABB:Char		MAXLEVEL:10	ALLOWBASECLASS:NO		BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(((CL+6)*2)/5)-1
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Charismatic	STARTSKILLPTS:6	CSKILL:Bluff|Craft (Visual Art)|Craft (Writing)|Diplomacy|Disguise|Gather Information|Handle Animal|Intimidate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Theology and Philosophy)|Perform (Act)|Perform (Dance)|Perform (Keyboards)|Perform (Percussion Instruments)|Perform (Sing)|Perform (Stand-Up)|Perform (Stringed Instruments)|Perform (Wind Instruments)|Profession|Read/Write Language|Speak Language
###Block: Ordinary
SUBCLASS:Charismatic Ordinary	COST:0
SUBCLASSLEVEL:1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	TEMPLATE:Ordinary CR
###Block: Hero
SUBCLASS:Charismatic Hero	COST:0
SUBCLASSLEVEL:1	BONUS:ABILITYPOOL|Charismatic Talent|(CL+1)/2	BONUS:VAR|Action|CL*5	BONUS:VAR|Action|floor((TL-MonsterLevel)/2*(TL-MonsterLevel)/2)|TYPE=NonStackingAP	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
SUBCLASSLEVEL:2	BONUS:ABILITYPOOL|Charismatic Feat|CL/2
#
1	ABILITY:Wealth|AUTOMATIC|Starting Wealth	TEMPLATE:Occupation	AUTO:FEAT|Simple Weapons Proficiency

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