# CVS $Revision: 13292 $ $Author: amaitland $ -- Sun Jul 19 17:54:19 2009 -- reformated by prettylst.pl v1.39 (build 9548)
SOURCELONG:Sidewinder: Recoiled	SOURCESHORT:S:R	SOURCEWEB:http://www.doghouserules.net/recoiled/index.html	SOURCEDATE:2004-12
# Original Entry by: Lone Jedi (MSRD by Barak)

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus									Combat bonus					Modify VAR
CLASS:Bounty Hunter	HD:8		TYPE:PC.Prestige	ABB:Bhr		MAXLEVEL:10	SOURCEPAGE:p.165	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/3+1	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name		Req. Att.	Required Feat	Required Skill
CLASS:Bounty Hunter	PREATT:2	PREFEAT:1,Track	PRESKILL:1,Gather Information=3	PRESKILL:1,Survival=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Bounty Hunter	STARTSKILLPTS:4	CSKILL:Bluff|Gather Information|Hide|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|Profession|Read/Write Language|Ride|Search|Sense Motive|Speak Language|Survival|Treat Injury
1	SAB:Nowhere to Run
2	SAB:Hogtying
3						ADD:FEAT|TYPE=BountyHunter
4	SAB:Nonlethal Force
5	SAB:Leave 'em Empty Handed
6						ADD:FEAT|TYPE=BountyHunter
7	SAB:Fast Track
8	SAB:Draw a Bead
9						ADD:FEAT|TYPE=BountyHunter
10	SAB:Ranged Disarm

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus													Combat bonus					Modify VAR
CLASS:Brave		HD:10		TYPE:PC.Prestige	ABB:Brv		MAXLEVEL:10	SOURCEPAGE:p.167	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+6)*2/5-1	BONUS:CHECKS|BASE.Will|(CL+1)/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|ClassDefense|(CL+6)*2/5-1
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Brave		PREATT:2	PREFEAT:2,Great Fortitude,Indian Lore	PRESKILL:1,Survival=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Brave		STARTSKILLPTS:4	CSKILL:Climb|Handle Animal|Hide|Intimidate|Jump|Knowledge (Tactics)|Listen|Move Silently|Navigate|Profession|Ride|Spot|Survival|Swim
1	SAB:Tribal Chant (Blessing)
2	SAB:Feral Senses				BONUS:SKILL|Listen|CL/2	BONUS:SKILL|Spot|CL/2
3															ADD:FEAT|TYPE=Brave
4	SAB:Hardy
5	SAB:Counting Coup
6															ADD:FEAT|TYPE=Brave
7	SAB:Tribal Chant (Battle Heart)
8	SAB:Storied Bravery
9															ADD:FEAT|TYPE=Brave
10	SAB:Tribal Chant (Battle Cry)

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus					Modify VAR
CLASS:Desperado	HD:10		TYPE:PC.Prestige	ABB:Dsp		MAXLEVEL:10	SOURCEPAGE:p.169	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|CL/3	BONUS:VAR|ClassDefense|(CL+6)*2/5-1
# Class Name	Req. Att.	Required Feat			Required Skill
CLASS:Desperado	PREATT:2	PREFEAT:2,Confident,Toughness	PRESKILL:1,Intimidate=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Desperado	STARTSKILLPTS:4	CSKILL:Bluff|Climb|Concentration|Demolitions|Gamble|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Ride|Speak Language|Survival
1			SAB:Fearless
2	DR:1/-	SAB:Ornery										BONUS:VAR|ToughDamageReduction|1
3																				ADD:FEAT|TYPE=Desperado
4			SAB:Fearsome			BONUS:SKILL|Intimidate|Reputation
5			SAB:Rowdy
6																				ADD:FEAT|TYPE=Desperado
7			SAB:Frightful Reputation
8			SAB:Tough as Nails								BONUS:VAR|DamageThreshold|3
9																				ADD:FEAT|TYPE=Desperado
10			SAB:No Time to Bleed

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																	Combat bonus					Modify VAR
CLASS:Grifter	HD:6		TYPE:PC.Prestige	ABB:Gft		MAXLEVEL:10	SOURCEPAGE:p.171	BONUS:CHECKS|BASE.Fortitude|(CL+1)/3	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:CHECKS|BASE.Will|(CL+6)*2/5-1	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|ClassDefense|(CL+6)*2/5-1
# Class Name	Required Feat		Required Skill
CLASS:Grifter	PREFEAT:1,Deceptive	PRESKILL:2,Bluff=6,Diplomacy=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Grifter	STARTSKILLPTS:6	CSKILL:Bluff|Craft (Visual Art)|Craft (Writing)|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gamble|Gather Information|Hide|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Perform (Act)|Perform (Stand-Up)|Profession|Read/Write Language|Sense Motive|Sleight of Hand|Speak Language|Spot
1	SAB:Work the Crowd
2	SAB:Silver Tongue		BONUS:SKILL|Bluff|CL/2	BONUS:SKILL|Diplomacy|CL/2
3														ADD:FEAT|TYPE=Grifter
4	SAB:Cut and Run		BONUS:SKILL|Hide|CL/2
5	SAB:Bait and Switch
6														ADD:FEAT|TYPE=Grifter
7	SAB:Sow Distrust
8	SAB:Slippery
9														ADD:FEAT|TYPE=Grifter
10	SAB:Elaborate Scheme

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Gunslinger	HD:10		TYPE:PC.Prestige	ABB:Gns		MAXLEVEL:10	SOURCEPAGE:p.173	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|CL/3	BONUS:VAR|ClassDefense|(CL-1)/2+1
# Class Name	Req. Att.	Required Feat							Required Skill
CLASS:Gunslinger	PREATT:2	PREFEAT:2,Personal Firearms Proficiency,Quick Draw	PRESKILL:1,Sleight of Hand=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gunslinger	STARTSKILLPTS:4	CSKILL:Balance|Escape Artist|Intimidate|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Spot|Tumble
1	SAB:Greased Lightning								BONUS:COMBAT|INITIATIVE|(CL-1)/2+1
2																		ADD:FEAT|Weapon Focus
3																		ADD:FEAT|TYPE=Gunslinger
4	SAB:Close Combat Shot
5	SAB:Lightning Shot
6																		ADD:FEAT|TYPE=Gunslinger
7	SAB:Steel-Eyed
8					BONUS:ABILITYPOOL|Greater Weapon Focus|1
9																		ADD:FEAT|TYPE=Gunslinger
10	SAB:Bullseye

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Maverick	HD:8		TYPE:PC.Prestige	ABB:Mvk		MAXLEVEL:10	SOURCEPAGE:p.175	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+4)/2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|ClassDefense|(CL+1)*2/3
# Class Name	Required Feat		Required Skill
CLASS:Maverick	PREFEAT:1,Card Sharp	PRESKILL:1,Gamble=6	PRESKILL:1,Sleight of Hand=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Maverick	STARTSKILLPTS:4	CSKILL:Bluff|Diplomacy|Disguise|Escape Artist|Forgery|Gamble|Gather Information|Knowledge (Business)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Perform (Stand-Up)|Profession|Read/Write Language|Sense Motive|Sleight of Hand|Speak Language|Spot
1	SAB:Poker Face
2	SAB:Ace in the Hole
3												ADD:FEAT|TYPE=Maverick
4	SAB:Wild Card			BONUS:ABILITYPOOL|Maverick Talent|1
5																ABILITY:Special Ability|AUTOMATIC|Improved Evasion	ABILITY:Talent|AUTOMATIC|Evasion
6												ADD:FEAT|TYPE=Maverick
7	SAB:Nothing Up My Sleeve
8	SAB:Lady Luck
9												ADD:FEAT|TYPE=Maverick
10	SAB:Hear the Footsteps

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Mountain Man	HD:12		TYPE:PC.Prestige	ABB:Mmn		MAXLEVEL:10	SOURCEPAGE:p.177	BONUS:CHECKS|BASE.Fortitude|(CL+4)/2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name		Req. Att.	Required Feat					Required Skill
CLASS:Mountain Man	PREATT:2	PREFEAT:2,Improved Bull Rush,Power Attack	PRESKILL:1,Survival=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Mountain Man	STARTSKILLPTS:4	CSKILL:Climb|Craft (Structural)|Handle Animal|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Listen|Move Silently|Navigate|Profession|Read/Write Language|Ride|Search|Spot|Survival|Swim|Treat Injury
1					ADD:FEAT|Mountain Man Favored Prey
2	SAB:Ram Charge
3					ADD:FEAT|TYPE=MountainMan
4	SAB:Prey Sense
5	SAB:Hustle
6					ADD:FEAT|TYPE=MountainMan
7	SAB:The Beast Within
8	SAB:Wild Heart
9					ADD:FEAT|TYPE=MountainMan
10	SAB:Knock Back

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Pony Soldier	HD:10		TYPE:PC.Prestige	ABB:Psl		MAXLEVEL:10	SOURCEPAGE:p.179	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name		Req. Att.	Required Feat								Required Skill
CLASS:Pony Soldier	PREATT:2	PREFEAT:2,Defensive Riding,Personal Firearms Proficiency	PRESKILL:1,Ride=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Pony Soldier	STARTSKILLPTS:4	CSKILL:Balance|Concentration|Demolitions|Handle Animal|Intimidate|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Tactics)|Listen|Navigate|Profession|Read/Write Language|Ride|Search|Speak Language|Spot
1	SAB:Born in the Saddle +%|BornInTheSaddle						DEFINE:BornInTheSaddle|2
2	SAB:Effortless Control
3																		ADD:FEAT|TYPE=PonySoldier
4	SAB:Cavalry Charge
5	SAB:Expert Charge
6																		ADD:FEAT|TYPE=PonySoldier
7	SAB:Battlefield Savvy
8								BONUS:VAR|BornInTheSaddle|1
9																		ADD:FEAT|TYPE=PonySoldier
10	SAB:Domino Charge

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus													Combat bonus					Modify VAR
CLASS:Preacher	HD:6		TYPE:PC.Prestige	ABB:Pre		MAXLEVEL:10	SOURCEPAGE:p.180	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|(CL+4)/2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|ClassDefense|(CL+1)/3
# Class Name	Required Feat		Required Skill
CLASS:Preacher	PREFEAT:1,Trustworthy	PRESKILL:2,Knowledge (Theology and Philosophy)=6,Sense Motive=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Preacher	STARTSKILLPTS:6	CSKILL:Concentration|Craft (Visual Art)|Craft (Writing)|Decipher Script|Diplomacy|Gather Information|Handle Animal|Knowledge (Arcane Lore)|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|Perform (Act)|Perform (Sing)|Perform (Stand-Up)|Profession|Read/Write Language|Research|Sense Motive|Speak Language|Treat Injury
1	SAB:Sermon
2	SAB:Righteous Fury
3									ADD:FEAT|TYPE=Preacher
4	SAB:Talk Down (One Target)|PREVARLT:CL,7
5	SAB:Divine Favor
6									ADD:FEAT|TYPE=Preacher
7	SAB:Talk Down (Several Targets)|PREVARLT:CL,10
8	SAB:Motivate the Flock
9									ADD:FEAT|TYPE=Preacher
10	SAB:Talk Down (All Targets)

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus									Combat bonus					Modify VAR
CLASS:Professor	HD:6		TYPE:PC.Prestige	ABB:Pro		MAXLEVEL:10	SOURCEPAGE:p.182	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|Reputation|CL/3	BONUS:VAR|ClassDefense|(CL+1)/3
# Class Name	Required Feat		Required Skill
CLASS:Professor	PREFEAT:1,Educated	PRESKILL:1,Research=6	PRESKILL:1,Craft (Chemical)=6,Craft (Electric)=6,Craft (Mechanical)=6,Craft (Writing)=6	PRESKILL:1,Knowledge (Behavioral Sciences)=6,Knowledge (Earth and Life Sciences)=6,Knowledge (History)=6,Knowledge (Physical Sciences)=6,Knowledge (Technology)=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Professor	STARTSKILLPTS:8	CSKILL:Craft (Chemical)|Craft (Electric)|Craft (Mechanical)|Craft (Pharmaceutical)|Craft (Writing)|Decipher Script|Demolitions|Disable Device|Investigate|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Technology)|Knowledge (Theology and Philosophy)|Navigate|Operate Vehicle (Aircraft)|Operate Vehicle (Ground Vehicles)|Operate Vehicle (Watercraft)|Profession|Read/Write Language|Repair|Research|Search|Speak Language
1										AUTO:FEAT|Smart Defense
2										AUTO:FEAT|Quick Wits
3	ADD:FEAT|TYPE=Professor
4	ADD:ABILITY|Special Ability|NORMAL|Skill Mastery
5										AUTO:FEAT|Book Learnin'
6	ADD:FEAT|TYPE=Professor
7	ADD:FEAT|Academic Breakthrough
8	ADD:FEAT|Smart Weapon
9	ADD:FEAT|TYPE=Professor
10										AUTO:FEAT|Real World Applications

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus													Combat bonus					Modify VAR
CLASS:Pugilist	HD:10		TYPE:PC.Prestige	ABB:Pug		MAXLEVEL:10	SOURCEPAGE:p.183	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+6)*2/5-1	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|ClassDefense|(CL+1)*2/3
# Class Name	Req. Att.	Required Feat
CLASS:Pugilist	PREATT:3	PREFEAT:2,Combat Martial Arts,Defensive Martial Arts
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Pugilist	STARTSKILLPTS:2	CSKILL:Balance|Bluff|Escape Artist|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Perform (Dance)|Profession|Read/Write Language|Sense Motive|Sleight of Hand|Speak Language|Tumble
1	SAB:Bruiser 1d%|BruiserDie								DEFINE:BruiserDie|6
2	SAB:Dukes Up
3																	ADD:FEAT|TYPE=Pugilist
4									BONUS:VAR|BruiserDie|2
5	SAB:Knuckle Buster (One Attack)|PREVARLT:CL,10
6																	ADD:FEAT|TYPE=Pugilist
7	SAB:Combination
8									BONUS:VAR|BruiserDie|2
9																	ADD:FEAT|TYPE=Pugilist
10	SAB:Knuckle Buster (All Attacks)

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Rifleman	HD:10		TYPE:PC.Prestige	ABB:Rif		MAXLEVEL:10	SOURCEPAGE:p.185	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name	Req. Att.	Required Feat								Required Skill
CLASS:Rifleman	PREATT:2	PREFEAT:3,Far Shot,Gunplay,Personal Firearms Proficiency	PRESKILL:1,Sleight of Hand=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Rifleman	STARTSKILLPTS:4	CSKILL:Climb|Concentration|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Listen|Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Spot
1	SAB:Powder Burns
2					ADD:FEAT|Weapon Focus
3					ADD:FEAT|TYPE=Rifleman
4	SAB:Steel Grip
5	SAB:Clear Line
6					ADD:FEAT|TYPE=Rifleman
7	SAB:Rifle Spin
8	SAB:Dead Eye
9					ADD:FEAT|TYPE=Rifleman
10	SAB:Improved Steel Grip

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Rustler	HD:8		TYPE:PC.Prestige	ABB:Rus		MAXLEVEL:10	SOURCEPAGE:p.187	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+4)/2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|ClassDefense|(CL+1)*2/3
# Class Name	Req. Att.	Required Feat	Required Skill
CLASS:Rustler	PREATT:2	PREFEAT:1,Dodge	PRESKILL:2,Hide=6,Move Silently=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Rustler	STARTSKILLPTS:6	CSKILL:Balance|Bluff|Climb|Disable Device|Escape Artist|Handle Animal|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Move Silently|Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Spot|Tumble
1	SAB:Sweep
2	SAB:High-Tail It
3					ADD:FEAT|TYPE=Rustler
4	SAB:Low Blow
5	SAB:Sneaky Varmint
6					ADD:FEAT|TYPE=Rustler
7	SAB:Shifty
8	SAB:Improved Sweep
9					ADD:FEAT|TYPE=Rustler
10	SAB:Without a Trace

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus					Modify VAR
CLASS:Sawbones	HD:6		TYPE:PC.Prestige	ABB:Saw		MAXLEVEL:10	SOURCEPAGE:p.189	BONUS:CHECKS|BASE.Fortitude|(CL+4)/2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name	Required Feat	Required Skill
CLASS:Sawbones	PREFEAT:1,Surgery	PRESKILL:2,Craft (Pharmaceutical)=6,Treat Injury=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Sawbones	STARTSKILLPTS:6	CSKILL:Concentration|Craft (Pharmaceutical)|Diplomacy|Handle Animal|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Listen|Profession|Read/Write Language|Research|Ride|Search|Speak Language|Treat Injury
1	SAB:Patch 'em Up			BONUS:SKILL|Treat Injury|CL/2
2	SAB:Expert Healer
3											ADD:FEAT|TYPE=Sawbones
4	SAB:Medical Mastery
5	SAB:Expert Druggist
6											ADD:FEAT|TYPE=Sawbones
7	SAB:Minor Medical Miracle
8	SAB:Whiskey Kills Anything
9											ADD:FEAT|TYPE=Sawbones
10	SAB:Medical Miracle

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Scout		HD:10		TYPE:PC.Prestige	ABB:Sco		MAXLEVEL:10	SOURCEPAGE:p.190	BONUS:CHECKS|BASE.Fortitude|(CL+4)/2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|CL/3	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name	Req. Att.	Required Feat	Required Skill
CLASS:Scout		PREATT:2	PREFEAT:1,Track	PRESKILL:2,Spot=6,Survival=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Scout		STARTSKILLPTS:4	CSKILL:Climb|Concentration|Diplomacy|Handle Animal|Hide|Jump|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Popular Culture)|Listen|Move Silently|Navigate|Profession|Read/Write Language|Ride|Speak Language|Spot|Survival|Swim
1					ADD:FEAT|Terrain Specialization
2	SAB:Hard to Follow
3					ADD:FEAT|TYPE=Scout
4	SAB:Terrain Awareness
5	SAB:Fast Track
6					ADD:FEAT|TYPE=Scout
7					ADD:FEAT|Terrain Specialization
8	SAB:Snake in the Grass
9					ADD:FEAT|TYPE=Scout
10	SAB:Ear to the Ground

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																	Combat bonus					Modify VAR
CLASS:Showman	HD:6		TYPE:PC.Prestige	ABB:Sho		MAXLEVEL:10	SOURCEPAGE:p.192	BONUS:CHECKS|BASE.Will|(CL+6)*2/5-1	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/3+2	BONUS:VAR|ClassDefense|(CL+1)/3
# Class Name	Required Feat	Required Skill
CLASS:Showman	PREFEAT:1,Renown	PRESKILL:2,Diplomacy=6,TYPE.Perform=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Showman	STARTSKILLPTS:6	CSKILL:Bluff|Craft (Visual Art)|Craft (Writing)|Diplomacy|Disguise|Gather Information|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Perform (Act)|Perform (Dance)|Perform (Keyboards)|Perform (Percussion Instruments)|Perform (Sing)|Perform (Stand-Up)|Perform (Stringed Instruments)|Perform (Wind Instruments)|Profession|Read/Write Language|Speak Language
1	SAB:Notoriety
2																									ADD:CLASSSKILLS|3|NONEXCLUSIVE
3																									ADD:FEAT|TYPE=Showman
4	SAB:The Greatest Show on Earth			BONUS:SKILL|Diplomacy|CL/2	BONUS:SKILL|Gather Information|CL/2	BONUS:SKILL|TYPE.Perform|CL/2
5	SAB:Winning Smile|PREVARLT:CL,8
6																									ADD:FEAT|TYPE=Showman
7	SAB:Compelling Performance|PREVARLT:CL,10
8	SAB:Winning Smile (Multiple Targets)
9																									ADD:FEAT|TYPE=Showman
10	SAB:Compelling Performance (Multiple Targets)

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Soldier	HD:10		TYPE:PC.Prestige	ABB:Sol		MAXLEVEL:10	SOURCEPAGE:p.194	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|ClassDefense|(CL-1)/2+1
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Soldier	PREATT:3	PREFEAT:1,Personal Firearms Proficiency	PRESKILL:1,Knowledge (Tactics)=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Soldier	STARTSKILLPTS:4	CSKILL:Demolitions|Handle Animal|Intimidate|Jump|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Tactics)|Listen|Navigate|Profession|Read/Write Language|Ride|Speak Language|Spot|Survival|Swim
1																												ADD:FEAT|Weapon Focus
2									BONUS:ABILITYPOOL|Weapon Specialization|1			BONUS:VAR|WeapSpecQualify|1	DEFINE:WeapSpecQualify|0
3																		BONUS:VAR|WeapSpecQualify|-1						ADD:FEAT|TYPE=Soldier
4	SAB:Formation Fighting +%|FormationFighting															DEFINE:FormationFighting|1
5									BONUS:ABILITYPOOL|Improved Critical|1
6																												ADD:FEAT|TYPE=Soldier
7	SAB:Tactical Aid															BONUS:VAR|FormationFighting|1
8									BONUS:ABILITYPOOL|Greater Weapon Specialization|1
9																												ADD:FEAT|TYPE=Soldier
10	SAB:Critical Strike

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus					Modify VAR
CLASS:Tin Star	HD:10		TYPE:PC.Prestige	ABB:Tin		MAXLEVEL:10	SOURCEPAGE:p.196	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name	Req. Att.	Required Feat		Required Skill
CLASS:Tin Star	PREATT:3	PREFEAT:1,Trustworthy	PRESKILL:3,Diplomacy=3,Investigate=3,Knowledge (Civics)=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Tin Star	STARTSKILLPTS:4	CSKILL:Bluff|Concentration|Diplomacy|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Profession|Read/Write Language|Ride|Search|Sense Motive|Sleight of Hand|Speak Language|Spot|Treat Injury
1	SAB:Flash the Badge	BONUS:SKILL|Diplomacy|Reputation	BONUS:SKILL|Gather Information|Reputation
2	SAB:Posse
3																		ADD:FEAT|TYPE=TinStar
4	SAB:Nonlethal Force
5	SAB:Deputy
6																		ADD:FEAT|TYPE=TinStar
7	SAB:Discern Lie
8	SAB:Watchful Eye
9																		ADD:FEAT|TYPE=TinStar
10	SAB:Inspire Posse

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus					Modify VAR
CLASS:Wrangler	HD:8		TYPE:PC.Prestige	ABB:Wrg		MAXLEVEL:10	SOURCEPAGE:p.198	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|(CL+4)/2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|ClassDefense|(CL+1)/2
# Class Name	Req. Att.	Required Feat						Required Skill
CLASS:Wrangler	PREATT:2	PREFEAT:2,Animal Affinity,Defensive Riding	PRESKILL:1,Handle Animal=3	PRESKILL:1,Ride=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Wrangler	STARTSKILLPTS:4	CSKILL:Craft (Structural)|Handle Animal|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Listen|Perform (Sing)|Perform (Stringed Instruments)|Perform (Wind Instruments)|Profession|Read/Write Language|Ride|Speak Language|Spot|Survival|Swim
1	SAB:Bronco Bustin'
2	SAB:Bareback Riding
3					ADD:FEAT|TYPE=Wrangler
4	SAB:Cool in the Saddle
5	SAB:Quick Turn
6					ADD:FEAT|TYPE=Wrangler
7	SAB:Ride Like the Wind
8	SAB:Horse Whisperer
9					ADD:FEAT|TYPE=Wrangler
10	SAB:Saddle Sweep
