# CVS $Revision: 7564 $ $Author: eddyanthony $ -- Sat Aug 23 17:24:11 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:Modern System Reference Document - FX	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
# Original Entry by: Ian Dale

#
# Magic/Psionic +1/+2/+3 mods don't assume Mastercraft has been taken. User can take Mastercraft (+N),
#	but all it'll do is add to their Purchase DC. Would like to make Mastercraft no longer qualify,
#	but might not be a big deal.
# Also, I split up the +1/+2/+3 to allow the user to have either a magic or psionic weapon.
# -- Ian

# As per the source an item may be get an enhancment from magic or psionic since they do not stack having
# a seperate entry for each just adds complexity to the situation so I am merging them back together
# if users end up wanting an entry I did this on (2/16-17/2004) so before that the entry is split

# I've made the Weapon enhancments add the Masterwork Type since they are always Masterwork
# The user can still add Masterwork +N to the item since it is possible to have a Magic +1/Masterwork +2 item
# In that case the Masterwork bonus will override the magic bonus. -Eddy


###Block: FX Armor and Weapon Enhancements

# Modifier Name			Unique Key	Naming Option	Type		Cost		Visible		Type granted					Keys to replace					Source Page				Required Type			Combat bonus			Bonus Armor Modifiers						Weapon prop. bonus					Apply to both heads
+1 (Enhancement to Weapon)	KEY:PLUS1W	NAMEOPT:TEXT=+1	TYPE:Weapon	COST:10	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus1	REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W	SOURCEPAGE:msrdfxitems.rtf																				BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement	ASSIGNTOALL:NO
+2 (Enhancement to Weapon)	KEY:PLUS2W	NAMEOPT:TEXT=+2	TYPE:Weapon	COST:15	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus2	REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W	SOURCEPAGE:msrdfxitems.rtf																				BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement	ASSIGNTOALL:NO
+3 (Enhancement to Weapon)	KEY:PLUS3W	NAMEOPT:TEXT=+3	TYPE:Weapon	COST:20	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus3	REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W	SOURCEPAGE:msrdfxitems.rtf																				BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement	ASSIGNTOALL:NO
+4 (Enhancement to Weapon)	KEY:PLUS4W	NAMEOPT:TEXT=+4	TYPE:Weapon			VISIBLE:NO		ITYPE:Masterwork.Enhancement.Magic.Plus4	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W	SOURCEPAGE:msrdfxitems.rtf																				BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement	ASSIGNTOALL:NO
+5 (Enhancement to Weapon)	KEY:PLUS5W	NAMEOPT:TEXT=+5	TYPE:Weapon			VISIBLE:NO		ITYPE:Masterwork.Enhancement.Magic.Plus5	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W	SOURCEPAGE:msrdfxitems.rtf																				BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement	ASSIGNTOALL:NO

+1 (Enhancement to Armor)	KEY:PLUS1A	NAMEOPT:TEXT=+1	TYPE:Armor	COST:8	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus1			REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A	SOURCEPAGE:msrdfxitems.rtf						BONUS:COMBAT|AC|1|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
+2 (Enhancement to Armor)	KEY:PLUS2A	NAMEOPT:TEXT=+2	TYPE:Armor	COST:13	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus2			REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A	SOURCEPAGE:msrdfxitems.rtf						BONUS:COMBAT|AC|2|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
+3 (Enhancement to Armor)	KEY:PLUS3A	NAMEOPT:TEXT=+3	TYPE:Armor	COST:18	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus3			REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A	SOURCEPAGE:msrdfxitems.rtf						BONUS:COMBAT|AC|3|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
+4 (Enhancement to Armor)	KEY:PLUS4A	NAMEOPT:TEXT=+4	TYPE:Armor			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus4			REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A	SOURCEPAGE:msrdfxitems.rtf						BONUS:COMBAT|AC|4|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE
+5 (Enhancement to Armor)	KEY:PLUS5A	NAMEOPT:TEXT=+5	TYPE:Armor			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus5			REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A	SOURCEPAGE:msrdfxitems.rtf						BONUS:COMBAT|AC|5|TYPE=Armor	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement.REPLACE

+1 (Enhancement to Shield)	KEY:PLUS1S	NAMEOPT:TEXT=+1	TYPE:Shield	COST:8	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus1			REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S	SOURCEPAGE:msrdfxitems.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|1|TYPE=Shield
+2 (Enhancement to Shield)	KEY:PLUS2S	NAMEOPT:TEXT=+2	TYPE:Shield	COST:13	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus2			REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S	SOURCEPAGE:msrdfxitems.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|2|TYPE=Shield
+3 (Enhancement to Shield)	KEY:PLUS3S	NAMEOPT:TEXT=+3	TYPE:Shield	COST:18	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Plus3			REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S	SOURCEPAGE:msrdfxitems.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|3|TYPE=Shield
+4 (Enhancement to Shield)	KEY:PLUS4S	NAMEOPT:TEXT=+4	TYPE:Shield			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus4			REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S	SOURCEPAGE:msrdfxitems.rtf	PRETYPE:2,Masterwork,Shield	BONUS:COMBAT|AC|4|TYPE=Shield
+5 (Enhancement to Shield)	KEY:PLUS5S	NAMEOPT:TEXT=+5	TYPE:Shield			VISIBLE:NO		ITYPE:Enhancement.Magic.Plus5			REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S	SOURCEPAGE:msrdfxitems.rtf	PRETYPE:2,Masterwork,Shield	BONUS:COMBAT|AC|5|TYPE=Shield

###Block: Spell Effect

# Modifier Name					Unique Key			Naming Option	Type			Cost								Visible		Type granted				Source Page				Prohibited Type	Choose					Nb of Charges
|Spell Effect (50 Charges/Spell Trigger)	KEY:SPL_CHRG		NAMEOPT:SPELL	TYPE:Wand.Staff	COST:24+(%SPELLLEVEL)-((%CHARGES<26)*2)		VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:msrdfxitems.rtf				CHOOSE:EQBUILDER.SPELL			CHARGES:1|50
|Spell Effect (Single Use/Use Activated)	KEY:SPL_1USE		NAMEOPT:SPELL	TYPE:Potion		COST:17+%SPELLLEVEL+%CASTERLEVEL			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:msrdfxitems.rtf				CHOOSE:EQBUILDER.SPELL
|Spell Effect (Use Activated Ring)		KEY:SPL_ACT_RING		NAMEOPT:SPELL	TYPE:Ring		COST:25+%CASTERLEVEL					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic			SOURCEPAGE:msrdfxitems.rtf				CHOOSE:EQBUILDER.SPELL
|Spell Effect (Arcane Scroll)			KEY:SCROLL_ARCANE		NAMEOPT:SPELL	TYPE:Scroll		COST:15+%SPELLLEVEL+%CASTERLEVEL			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Arcane	SOURCEPAGE:msrdfxitems.rtf	!PRETYPE:1,Divine	CHOOSE:EQBUILDER.SPELL|Arcane|0|9
|Spell Effect (Divine Scroll)			KEY:SCROLL_DIVINE		NAMEOPT:SPELL	TYPE:Scroll		COST:15+%SPELLLEVEL+%CASTERLEVEL			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Divine	SOURCEPAGE:msrdfxitems.rtf	!PRETYPE:1,Arcane	CHOOSE:EQBUILDER.SPELL|Divine|0|9
|Power Effect (Psionic Tattoo)		KEY:TATTOO_PSIONIC	NAMEOPT:SPELL	TYPE:Tattoo		COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Psionic	SOURCEPAGE:msrdfxitems.rtf				CHOOSE:EQBUILDER.SPELL|Psionic|0|9
|Spell Effect (Arcane Tattoo)			KEY:TATTOO_ARCANE		NAMEOPT:SPELL	TYPE:Tattoo		COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Arcane	SOURCEPAGE:msrdfxitems.rtf				CHOOSE:EQBUILDER.SPELL|Arcane|0|9
|Spell Effect (Divine Tattoo)			KEY:TATTOO_DIVINE		NAMEOPT:SPELL	TYPE:Tattoo		COST:ceil((15+%SPELLLEVEL+%CASTERLEVEL)/2)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Divine	SOURCEPAGE:msrdfxitems.rtf				CHOOSE:EQBUILDER.SPELL|Divine|0|9

###Block: Charged items

# Modifier Name	Unique Key			Visible	Choose		Nb of Charges
Charges (3)		KEY:CHARGED_ITEM_3	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|3
Charges (5)		KEY:CHARGED_ITEM_5	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|5
Charges (10)	KEY:CHARGED_ITEM_10	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|10
Charges (50)	KEY:CHARGED_ITEM_50	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|50

# Specific versions - 12 is for Scarab of protection, 14 if for Duct Tape of Repair, 36 is for Cube of Force, 101 is for Brooch of Shielding
Charges (12)	KEY:CHARGED_ITEM_12	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|12
Charges (14)	KEY:CHARGED_ITEM_14	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|14
Charges (36)	KEY:CHARGED_ITEM_36	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|36
Charges (101)	KEY:CHARGED_ITEM_101	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|101

# These EQMODs are used for adding charges to items which are not associated with a spell effect.
# Its set to VISIBLE:NO because this would only be called from an item and so should not be available in the customizer.
# There is a CHOOSE tag in the line because I found that the checkboxes would not display on the OS unless its there.
# The NAMEOPT:SPELL prevents the number of charges from being tacked on to the name of the item unless there is less than the maximum number of charges.
# With this EQMOD in place one only needs to add this line to any item which needs 10 charges:

# EQMOD:CHARGED_ITEM_10|CHARGES[10]
#
# End
#
