# CVS $Revision: 13757 $ $Author: amaitland $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Core Rulebook	SOURCESHORT:PFCR	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj	SOURCEDATE:2009-08
# Original Entry by: Stefan Radermacher

###Block: Spells with restrictions as used in cleric domains
# Spell Name					Domains granting the spell	School			Sub-School			Spell Descriptors		Type		Components		Casting Time			Range			Target Area or Effect																	Duration						Save Info						Spell Resistance				Description																															Source Page
Align Weapon (Chaos Only)			DOMAINS:Chaos=2			SCHOOL:Transmutation					DESCRIPTOR:Chaotic	TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch		TARGETAREA:Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)	DURATION:(CASTERLEVEL) minutes		SAVEINFO:Will negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:Weapon becomes chaotic.																												SOURCEPAGE:p.198
Align Weapon (Evil Only)			DOMAINS:Evil=2			SCHOOL:Transmutation					DESCRIPTOR:Evil		TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch		TARGETAREA:Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)	DURATION:(CASTERLEVEL) minutes		SAVEINFO:Will negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:Weapon becomes evil.																												SOURCEPAGE:p.198
Align Weapon (Good Only)			DOMAINS:Good=2			SCHOOL:Transmutation					DESCRIPTOR:Good		TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch		TARGETAREA:Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)	DURATION:(CASTERLEVEL) minutes		SAVEINFO:Will negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:Weapon becomes good.																												SOURCEPAGE:p.198
Align Weapon (Law Only)				DOMAINS:Law=2			SCHOOL:Transmutation					DESCRIPTOR:Lawful		TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 standard action	RANGE:Touch		TARGETAREA:Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)	DURATION:(CASTERLEVEL) minutes		SAVEINFO:Will negates (harmless, object)	SPELLRES:Yes (harmless, object)	DESC:Weapon becomes lawful.																												SOURCEPAGE:p.198
Beast Shape III (Animals Only)		DOMAINS:Animal=4			SCHOOL:Transmutation	SUBSCHOOL:Polymorph					TYPE:Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes [D]															DESC:This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type.								SOURCEPAGE:p.247
Blindness/Deafness (Blindness Only)		DOMAINS:Darkness=2		SCHOOL:Necromancy										TYPE:Divine	COMPS:V		CASTTIME:1 standard action	RANGE:Medium	TARGETAREA:One living creature															DURATION:Permanent [D]				SAVEINFO:Fortitude negates			SPELLRES:Yes				DESC:Makes subject blinded.																												SOURCEPAGE:p.204
Elemental Body IV (Air Only)			DOMAINS:Air=7			SCHOOL:Transmutation	SUBSCHOOL:Polymorph	DESCRIPTOR:Air		TYPE:Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes [D]															DESC:Turns you into a Huge elemental.																										SOURCEPAGE:p.224
Elemental Body IV (Earth Only)		DOMAINS:Earth=7			SCHOOL:Transmutation	SUBSCHOOL:Polymorph	DESCRIPTOR:Earth		TYPE:Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes [D]															DESC:Turns you into a Huge elemental.																										SOURCEPAGE:p.224
Elemental Body IV (Fire Only)			DOMAINS:Fire=7			SCHOOL:Transmutation	SUBSCHOOL:Polymorph	DESCRIPTOR:Fire		TYPE:Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes [D]															DESC:Turns you into a Huge elemental.																										SOURCEPAGE:p.224
Elemental Body IV (Water Only)		DOMAINS:Water=7			SCHOOL:Transmutation	SUBSCHOOL:Polymorph	DESCRIPTOR:Water		TYPE:Divine	COMPS:V, S, M	CASTTIME:1 standard action	RANGE:Personal	TARGETAREA:You																		DURATION:(CASTERLEVEL) minutes [D]															DESC:Turns you into a Huge elemental.																										SOURCEPAGE:p.224
Elemental Swarm (Air Spell Only)		DOMAINS:Air=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Air		TYPE:Divine	COMPS:V, S		CASTTIME:10 minutes		RANGE:Medium	TARGETAREA:Two or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL*10) minutes [D]	SAVEINFO:None					SPELLRES:No					DESC:Summons multiple air elementals.																										SOURCEPAGE:p.225
Elemental Swarm (Earth Spell Only)		DOMAINS:Earth=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Earth		TYPE:Divine	COMPS:V, S		CASTTIME:10 minutes		RANGE:Medium	TARGETAREA:Two or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL*10) minutes [D]	SAVEINFO:None					SPELLRES:No					DESC:Summons multiple earth elementals.																										SOURCEPAGE:p.225
Elemental Swarm (Fire Spell Only)		DOMAINS:Fire=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Fire		TYPE:Divine	COMPS:V, S		CASTTIME:10 minutes		RANGE:Medium	TARGETAREA:Two or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL*10) minutes [D]	SAVEINFO:None					SPELLRES:No					DESC:Summons multiple fire elementals.																										SOURCEPAGE:p.225
Elemental Swarm (Water Spell Only)		DOMAINS:Water=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Water		TYPE:Divine	COMPS:V, S		CASTTIME:10 minutes		RANGE:Medium	TARGETAREA:Two or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL*10) minutes [D]	SAVEINFO:None					SPELLRES:No					DESC:Summons multiple water elementals.																										SOURCEPAGE:p.225
Summon Nature's Ally IV (Animals Only)	DOMAINS:Animal=4			SCHOOL:Conjuration	SUBSCHOOL:Summoning					TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 round			RANGE:Close		TARGETAREA:One or more summoned animals, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL) rounds [D]		SAVEINFO:None					SPELLRES:No					DESC:This spell functions like summon nature's ally I, except that you can summon one 4th-level animal, 1d3 3rd-level animals of the same kind, or 1d4+1 lower-level animals of the same kind.	SOURCEPAGE:p.354
Summon Nature's Ally VIII (Animals Only)	DOMAINS:Animal=8			SCHOOL:Conjuration	SUBSCHOOL:Summoning					TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 round			RANGE:Close		TARGETAREA:One or more summoned animals, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL) rounds [D]		SAVEINFO:None					SPELLRES:No					DESC:This spell functions like summon nature's ally I, except that you can summon one 8th-level animal, 1d3 7th-level animals of the same kind, or 1d4+1 lower-level animals of the same kind.	SOURCEPAGE:p.354
Summon Monster V (1d3 Shadows)		DOMAINS:Darkness=5		SCHOOL:Conjuration	SUBSCHOOL:Summoning					TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 round			RANGE:Close		TARGETAREA:One or more summoned shadows, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL) rounds [D]		SAVEINFO:None					SPELLRES:No					DESC:This spell functions like summon monster I, except that you can only summon 1d3 shadows.																	SOURCEPAGE:p.352
Summon Monster IX (Chaos Spell Only)	DOMAINS:Chaos=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Chaotic	TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 round			RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL) rounds [D]		SAVEINFO:None					SPELLRES:No					DESC:Calls chaotic extraplanar creature to fight for you.																							SOURCEPAGE:p.277
Summon Monster IX (Evil Spell Only)		DOMAINS:Evil=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Evil		TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 round			RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL) rounds [D]		SAVEINFO:None					SPELLRES:No					DESC:Calls evil extraplanar creature to fight for you.																							SOURCEPAGE:p.277
Summon Monster IX (Good Spell Only)		DOMAINS:Good=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Good		TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 round			RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL) rounds [D]		SAVEINFO:None					SPELLRES:No					DESC:Calls good extraplanar creature to fight for you.																							SOURCEPAGE:p.277
Summon Monster IX (Law Spell Only)		DOMAINS:Law=9			SCHOOL:Conjuration	SUBSCHOOL:Summoning	DESCRIPTOR:Lawful		TYPE:Divine	COMPS:V, S, DF	CASTTIME:1 round			RANGE:Close		TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart						DURATION:(CASTERLEVEL) rounds [D]		SAVEINFO:None					SPELLRES:No					DESC:Calls lawful extraplanar creature to fight for you.																							SOURCEPAGE:p.277

###Block: Spell variants for Sorcerer Bloodlines
# Spell Name							School			Sub-School			Spell Descriptors		Type		Components		Casting Time			Range				Target Area or Effect																					Duration					Save Info			Spell Resistance			Description																																Source Page
Burning Hands (Acid)						SCHOOL:Evocation						DESCRIPTOR:Acid		TYPE:Arcane	COMPS:V, S		CASTTIME:1 standard action	RANGE:15 ft.		TARGETAREA:Cone-shaped burst																				DURATION:Instantaneous			SAVEINFO:Reflex half	SPELLRES:Yes			DESC:(min(CASTERLEVEL,5))d4 acid damage																											SOURCEPAGE:p.206
Burning Hands (Cold)						SCHOOL:Evocation						DESCRIPTOR:Cold		TYPE:Arcane	COMPS:V, S		CASTTIME:1 standard action	RANGE:15 ft.		TARGETAREA:Cone-shaped burst																				DURATION:Instantaneous			SAVEINFO:Reflex half	SPELLRES:Yes			DESC:(min(CASTERLEVEL,5))d4 cold damage																											SOURCEPAGE:p.206
Burning Hands (Electricity)					SCHOOL:Evocation						DESCRIPTOR:Electricity	TYPE:Arcane	COMPS:V, S		CASTTIME:1 standard action	RANGE:15 ft.		TARGETAREA:Cone-shaped burst																				DURATION:Instantaneous			SAVEINFO:Reflex half	SPELLRES:Yes			DESC:(min(CASTERLEVEL,5))d4 electricity damage																										SOURCEPAGE:p.206
Planar Binding (Devils and Fiendish Creatures Only)	SCHOOL:Conjuration	SUBSCHOOL:Calling						TYPE:Arcane	COMPS:V, S		CASTTIME:10 minutes		RANGE:Close; see text	TARGETAREA:Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear	DURATION:Instantaneous			SAVEINFO:Will negates	SPELLRES:No and yes; see text	DESC:This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12.	SOURCEPAGE:p.321
Scorching Ray (Acid)						SCHOOL:Evocation						DESCRIPTOR:Acid		TYPE:Arcane	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close			TARGETAREA:(1+min((CASTERLEVEL-3)/4,2)) rays																	DURATION:Instantaneous			SAVEINFO:None		SPELLRES:Yes			DESC:(1+min((CASTERLEVEL-3)/4,2)) rays, ranged touch attack deals 4d6 acid damage.																				SOURCEPAGE:p.266
Scorching Ray (Cold)						SCHOOL:Evocation						DESCRIPTOR:Cold		TYPE:Arcane	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close			TARGETAREA:(1+min((CASTERLEVEL-3)/4,2)) rays																	DURATION:Instantaneous			SAVEINFO:None		SPELLRES:Yes			DESC:(1+min((CASTERLEVEL-3)/4,2)) rays, ranged touch attack deals 4d6 cold damage.																				SOURCEPAGE:p.266
Scorching Ray (Electricity)					SCHOOL:Evocation						DESCRIPTOR:Electricity	TYPE:Arcane	COMPS:V, S		CASTTIME:1 standard action	RANGE:Close			TARGETAREA:(1+min((CASTERLEVEL-3)/4,2)) rays																	DURATION:Instantaneous			SAVEINFO:None		SPELLRES:Yes			DESC:(1+min((CASTERLEVEL-3)/4,2)) rays, ranged touch attack deals 4d6 electricity damage.																			SOURCEPAGE:p.266
Summon Monster VIII (Elementals Only)			SCHOOL:Conjuration	SUBSCHOOL:Summoning					TYPE:Arcane	COMPS:V, S, F	CASTTIME:1 round			RANGE:Close			TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart										DURATION:(CASTERLEVEL) rounds [D]	SAVEINFO:None		SPELLRES:No				DESC:Calls extraplanar creature to fight for you.																									SOURCEPAGE:p.277
