# CVS $Revision: 9050 $ $Author: eddyanthony $ -- Mon Jan 19 22:02:19 2009 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Deadlands Core Rulebook	SOURCESHORT:Deadlands	SOURCEWEB:http://www.peginc.com/index.htm

# Template Name		Hit Dice Size	CR	Visible	Damage Reduction	Level Adjustment	Template																																			Source Page		Define							Level																																																						Required AL		Combat bonus				Stat bonus																	Modify VAR			Feat													Removable?		Vision					Hit Dice																																																																																		SAB
#Celestial																																																			SOURCEPAGE:p.211	DEFINE:SmiteEvil|0																																																											PREALIGN:LG,NG,CG																									BONUS:VAR|SmiteEvil|1														REMOVABLE:YES	VISION:Darkvision (60')			HD:1-1:SR:2	HD:1-3:SAB:Acid, Cold, Electricity Resistance 5	HD:10-10:SR:20	HD:11-11:SR:22	HD:12+:DR:10/+3	HD:12+:SAB:Acid, Cold, Electricity Resistance 20	HD:12-12:SR:24	HD:13+:SR:25	HD:2-2:SR:4	HD:3-3:SR:6	HD:4-4:SR:8	HD:4-7:CR:1	HD:4-7:DR:5/+1	HD:4-7:SAB:Acid, Cold, Electricity Resistance 10	HD:5-5:SR:10	HD:6-6:SR:12	HD:7-7:SR:14	HD:8+:CR:2	HD:8-11:DR:5/+2	HD:8-11:SAB:Acid, Cold, Electricity Resistance 15	HD:8-8:SR:16	HD:9-9:SR:18	SAB:Smite Evil %/day|SmiteEvil
# Template Name		Hit Dice Size	Challenge Rating	Visible	Damage Reduction	Level Adjustment	Template																																			Source Page		Special ABility																																								Define							Level																																																						Required AL		Combat bonus				Stat bonus																	Feat													Removable?		Vision
Construct									VISIBLE:NO																																											SOURCEPAGE:p.4	SAB:Immune to Mind-influencing effects, poison, disease, and similar effects.	SAB:Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.											DEFINE:LOCK.CON|10	DEFINE:LOCK.INT|10																																																																																															REMOVABLE:YES
Elemental									VISIBLE:NO																																											SOURCEPAGE:p.4	SAB:Immune to poison, sleep, paralysis, and stunning.  Not subject to critical hits.																																																																																																																																		REMOVABLE:YES
#Fiendish							VISIBLE:YES																																											SOURCEPAGE:p.211	DEFINE:SmiteGood|0																																																											PREALIGN:LE,NE,CE							BONUS:STAT|STR|0	BONUS:STAT|DEX|0	BONUS:STAT|CON|0	BONUS:STAT|INT|0	BONUS:STAT|WIS|0	BONUS:STAT|CHA|0	BONUS:VAR|SmiteGood|1														REMOVABLE:YES	VISION:Darkvision (90')			HD:1-1:SR:2	HD:1-3:SAB:Cold,Fire Resistance 5	HD:10-10:SR:20	HD:11-11:SR:22	HD:12+:DR:10/+3	HD:12+:SAB:Cold Fire Resistance 20	HD:12-12:SR:24	HD:13+:SR:25	HD:2-2:SR:4	HD:3-3:SR:6	HD:4-4:SR:8	HD:4-7:CR:1	HD:4-7:DR:5/+1	HD:4-7:SAB:Cold, Fire Resistance 10	HD:5-5:SR:10	HD:6-6:SR:12	HD:7-7:SR:14	HD:8+:CR:2	HD:8-11:DR:5/+2	HD:8-11:SAB:Cold,Fire Resistance 15	HD:8-8:SR:16	HD:9-9:SR:18												SAB:Smite Good %/day|SmiteGood
Ghost				HITDIE:12		CR:2			VISIBLE:YES							TEMPLATE:Incorporeal	TEMPLATE:Undead																														SOURCEPAGE:p.212	SAB:Rejuvenation, Turn Resistance 4																																					DEFINE:LOCK.CON|10																																																																				BONUS:STAT|STR|0	BONUS:STAT|DEX|0	BONUS:STAT|INT|0	BONUS:STAT|WIS|0	BONUS:STAT|CHA|4																	REMOVABLE:YES
Half-Celestial					CR:1								LEVELADJUSTMENT:3																																					SOURCEPAGE:p.213	SAB:+4 Saves vs. Poison	SAB:Immune to Acid, Cold, Disease, and Electricity	SAB:Protection From Evil 3/day, Bless																															LEVEL:11:SAB:Holy Word	LEVEL:13:SAB:Holy Aura 3/day, Hallow	LEVEL:15:SAB:Symbol	LEVEL:17:SAB:Summon Monster IX (Celestials only)	LEVEL:19:SAB:Ressurection	LEVEL:3:SAB:Aid, Detect Evil	LEVEL:5:SAB:Cure Serious Wounds, Neutralize Poison	LEVEL:7:SAB:Holy Smite, Remove Disease	LEVEL:9:SAB:Dispel Evil	PREALIGN:LG,NG,CG	BONUS:COMBAT|AC|1|TYPE=Natural	BONUS:STAT|STR|4	BONUS:STAT|DEX|2	BONUS:STAT|CON|4	BONUS:STAT|INT|2	BONUS:STAT|WIS|4	BONUS:STAT|CHA|4														REMOVABLE:YES	VISION:Low-light
Half-Dragon (Black)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Acid, 60 foot Line of Acid 6d4(17) 1/day																																																																																															PREALIGN:CE		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Blue)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Electricity, 60 foot Line of Lightning 6d6(18) 1/day																																																																																													PREALIGN:LE		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Green)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Acid, 30 foot Cone of Gas 6d6(17) 1/day																																																																																																PREALIGN:LE		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Red)								VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Fire, 30 foot Cone of Fire 6d10(19) 1/day																																																																																															PREALIGN:LE		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (White)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Cold, 30 foot Cone of Cold 3d6(16) 1/day																																																																																															PREALIGN:LE		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Brass)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Fire, 60 foot Line of Fire 3d6(17) 1/day																																																																																															PREALIGN:CG		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Bronze)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Electricity, 60 foot Line of Lightning 6d6(18)																																																																																														PREALIGN:LG		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Copper)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Acid, 60 foot Line of Acid 6d4(17) 1/day																																																																																															PREALIGN:CG		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Gold)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Fire, 30 foot Cone of Fire, 6d10(20) 1/day																																																																																															PREALIGN:LG		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon (Silver)							VISIBLE:NO																																											SOURCEPAGE:p.214	SAB:Immune to Cold, 30 foot Cone of Cold, 6d8(18) 1/day																																																																																															PREALIGN:LG		BONUS:COMBAT|AC|4|TYPE=Natural																																REMOVABLE:YES
Half-Dragon			HITDIE:12		CR:2								LEVELADJUSTMENT:3	TEMPLATE:CHOOSE:Half-Dragon (Black)|Half-Dragon (Blue)|Half-Dragon (Green)|Half-Dragon (Red)|Half-Dragon (White)|Half-Dragon (Brass)|Half-Dragon (Bronze)|Half-Dragon (Copper)|Half-Dragon (Gold)|Half-Dragon (Silver)	SOURCEPAGE:p.214	SAB:Immune to Sleep, Immune to Paralysis																																																																																																											BONUS:STAT|STR|8	BONUS:STAT|CON|2	BONUS:STAT|INT|2	BONUS:STAT|CHA|2																				REMOVABLE:YES	VISION:Low-light|Darkvision (60')
Half-Fiend						CR:2								LEVELADJUSTMENT:3																																					SOURCEPAGE:p.215	SAB:Immune to poison, Acid Resistance 20, Cold Resistance 20, Electrical Resistance 20, Fire Resistance 20, Darkness 3/day																														LEVEL:11:SAB:Blasphemy	LEVEL:13:SAB:Unholy Aura 3/day, Unhallow	LEVEL:15:SAB:Horrid wilting	LEVEL:17:SAB:Summon monster IX (fiends only)	LEVEL:19:SAB:Destruction	LEVEL:3:SAB:Desecrate	LEVEL:5:SAB:Unholy blight	LEVEL:7:SAB:Poison 3/day	LEVEL:9:SAB:Contagion								PREALIGN:LE,NE,CE	BONUS:COMBAT|AC|1|TYPE=Natural	BONUS:STAT|STR|4	BONUS:STAT|DEX|4	BONUS:STAT|CON|2	BONUS:STAT|INT|4	BONUS:STAT|CHA|2																	REMOVABLE:YES	VISION:Darkvision (60')
Incorporeal									VISIBLE:NO																																											SOURCEPAGE:p.4	SAB:Can be harmed only by other incorporeal creatures, +1 or better weapons, or magic, with a 50% chance to ignore any damage from a corporeal source.  Can pass through solid objects at will, and own attacks pass through armor.  Always moves silently.																																																																																																							REMOVABLE:YES
Lich				HITDIE:12		CR:2					DR:15/+1					TEMPLATE:Undead																																		SOURCEPAGE:p.216	SAB:Fear Aura	SAB:Immune to Cold, Electricity, Polymorph	SAB:Paralyzing Touch	SAB:Turn Resistance 4																								DEFINE:LOCK.CON|10																																																											PREALIGN:LE,NE,CE	BONUS:COMBAT|AC|5|TYPE=Natural	BONUS:STAT|INT|2	BONUS:STAT|WIS|2	BONUS:STAT|CHA|2																							REMOVABLE:YES
Lycanthrope (Werebear)				CR:2			VISIBLE:YES	DR:15/Silver																																								SOURCEPAGE:p.217	SAB:Alternate Form, Damage Reduction 15/Silver in animal or hybrid form	SAB:Lycanthropic Empathy, Curse of Lycanthropy																																																																																								BONUS:COMBAT|AC|2|TYPE=Natural	BONUS:STAT|STR|2	BONUS:STAT|DEX|4	BONUS:STAT|CON|4										FEAT:Improved Control Shape									REMOVABLE:YES
Lycanthrope (Wereboar)				CR:2			VISIBLE:YES	DR:15/Silver																																								SOURCEPAGE:p.217	SAB:Alternate Form, Damage Reduction 15/Silver in animal or hybrid form	SAB:Lycanthropic Empathy, Curse of Lycanthropy																																																																																								BONUS:COMBAT|AC|2|TYPE=Natural	BONUS:STAT|STR|2	BONUS:STAT|DEX|4	BONUS:STAT|CON|4										FEAT:Improved Control Shape									REMOVABLE:YES
Lycanthrope (Wererat)				CR:2			VISIBLE:YES	DR:15/Silver																																								SOURCEPAGE:p.217	SAB:Alternate Form, Damage Reduction 15/Silver in animal or hybrid form	SAB:Lycanthropic Empathy, Curse of Lycanthropy																																																																																								BONUS:COMBAT|AC|2|TYPE=Natural	BONUS:STAT|STR|2	BONUS:STAT|DEX|4	BONUS:STAT|CON|4										FEAT:Improved Control Shape									REMOVABLE:YES
Lycanthrope (Weretiger)				CR:2			VISIBLE:YES	DR:15/Silver																																								SOURCEPAGE:p.217	SAB:Alternate Form, Damage Reduction 15/Silver in animal or hybrid form	SAB:Lycanthropic Empathy, Curse of Lycanthropy																																																																																								BONUS:COMBAT|AC|2|TYPE=Natural	BONUS:STAT|STR|2	BONUS:STAT|DEX|4	BONUS:STAT|CON|4										FEAT:Improved Control Shape									REMOVABLE:YES
Lycanthrope (Werewolf)				CR:2			VISIBLE:YES	DR:15/Silver																																								SOURCEPAGE:p.217	SAB:Alternate Form, Damage Reduction 15/Silver in animal or hybrid form	SAB:Lycanthropic Empathy, Curse of Lycanthropy																																																																																								BONUS:COMBAT|AC|2|TYPE=Natural	BONUS:STAT|STR|2	BONUS:STAT|DEX|4	BONUS:STAT|CON|4										FEAT:Improved Control Shape									REMOVABLE:YES
Ooze										VISIBLE:NO																																											SOURCEPAGE:p.4	SAB:Immune to mind influencing effects, poison, sleep, paralysis, stunning, and polymorphing.  Not subject to critical hits.																						DEFINE:LOCK.INT|10																																																																																																			REMOVABLE:YES
Plant										VISIBLE:NO																																											SOURCEPAGE:p.4	SAB:Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing.  Not subject to critical hits.																																																																																																																												REMOVABLE:YES
Undead									VISIBLE:NO																																											SOURCEPAGE:p.4	SAB:Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.										DEFINE:LOCK.CON|10																																																																																																			REMOVABLE:YES
Vampire			HITDIE:12		CR:2					DR:15/+1					TEMPLATE:Undead																																		SOURCEPAGE:p.221	SAB:Turn Resistance 4, Cold,Electricity Resistance 20, Spider Climb, Gaseous Form, Alternate Form, Fast Healing 5																								DEFINE:LOCK.CON|10																																																											PREALIGN:LE,NE,CE	BONUS:COMBAT|AC|6|TYPE=Natural	BONUS:STAT|STR|6	BONUS:STAT|DEX|4	BONUS:STAT|INT|2	BONUS:STAT|WIS|2	BONUS:STAT|CHA|4				FEAT:Alertness|Combat Reflexes|Dodge|Improved Initiative|Lightning Reflexes	REMOVABLE:YES
