# CVS $Revision: 13757 $ $Author: amaitland $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Core Rulebook	SOURCESHORT:PFCR	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj	SOURCEDATE:2009-08
# Original Entry by: Stefan Radermacher

###Block: Conditional Skills for output only
# Skill Name					Key Stat	Untrained?		Classes	Type			Visible		Source Page
Acrobatics (Jump)					KEYSTAT:DEX	USEUNTRAINED:NO	CLASSES:ALL	TYPE:SkillUse	VISIBLE:EXPORT	SOURCEPAGE:p.87
Appraise (Precious metals and gemstones)	KEYSTAT:INT	USEUNTRAINED:NO	CLASSES:ALL	TYPE:SkillUse	VISIBLE:EXPORT	SOURCEPAGE:p.90
#Linguistics (Understand exotic written messages)	KEYSTAT:INT	USEUNTRAINED:NO	CLASSES:ALL	TYPE:SkillUse	VISIBLE:EXPORT	SOURCEPAGE:p.518
Perception (Notice unusual stonework)	KEYSTAT:WIS	USEUNTRAINED:NO	CLASSES:ALL	TYPE:SkillUse	VISIBLE:EXPORT	SOURCEPAGE:p.102
Perception (Trapfinding)			KEYSTAT:WIS	USEUNTRAINED:NO	CLASSES:ALL	TYPE:SkillUse	VISIBLE:EXPORT	SOURCEPAGE:p.102
Spellcraft (Identify magic item)		KEYSTAT:INT	USEUNTRAINED:NO	CLASSES:ALL	TYPE:SkillUse	VISIBLE:EXPORT	SOURCEPAGE:p.106
Survival (Follow or identify tracks)	KEYSTAT:WIS	USEUNTRAINED:NO	CLASSES:ALL	TYPE:SkillUse	VISIBLE:EXPORT	SOURCEPAGE:p.107

###Block: Skill .MODs
# Skill Name	Bonus to skill											Bonus to skill rank
Acrobatics.MOD	BONUS:SKILL|Acrobatics (Jump)|SKILL.Acrobatics.MISC					BONUS:SKILLRANK|Acrobatics (Jump)|SKILLRANK=Acrobatics|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Acrobatics (Jump).MISC"),var("SKILL.Acrobatics.MISC")
Appraise.MOD	BONUS:SKILL|Appraise (Precious metals and gemstones)|SKILL.Appraise.MISC	BONUS:SKILLRANK|Appraise (Precious metals and gemstones)|SKILLRANK=Appraise|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Appraise (Precious metals and gemstones).MISC"),var("SKILL.Appraise.MISC")
#Linguistics.MOD	BONUS:SKILL|Linguistics (Understand exotic written messages)|SKILL.Linguistics.MISC	BONUS:SKILLRANK|Linguistics (Understand exotic written messages)|SKILLRANK=Linguistics|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Linguistics (Understand exotic written messages).MISC"),var("SKILL.Linguistics.MISC")
Perception.MOD	BONUS:SKILL|Perception (Notice unusual stonework)|SKILL.Perception.MISC		BONUS:SKILLRANK|Perception (Notice unusual stonework)|SKILLRANK=Perception|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Perception (Notice unusual stonework).MISC"),var("SKILL.Perception.MISC")
Perception.MOD	BONUS:SKILL|Perception (Trapfinding)|SKILL.Perception.MISC				BONUS:SKILLRANK|Perception (Trapfinding)|SKILLRANK=Perception|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Perception (Trapfinding).MISC"),var("SKILL.Perception.MISC")
Spellcraft.MOD	BONUS:SKILL|Spellcraft (Identify magic item)|SKILL.Spellcraft.MISC		BONUS:SKILLRANK|Spellcraft (Identify magic item)|SKILLRANK=Spellcraft|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Spellcraft (Identify magic item).MISC"),var("SKILL.Spellcraft.MISC")
Survival.MOD	BONUS:SKILL|Survival (Follow or identify tracks)|SKILL.Survival.MISC		BONUS:SKILLRANK|Survival (Follow or identify tracks)|SKILLRANK=Survival|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Survival (Follow or identify tracks).MISC"),var("SKILL.Survival.MISC")


###Block: Workaround lack of Skill Ranks in chosen skill -- This does not work because circular references will lockup PCGen when 1 rank is assigned to the parent skill, commenting out -- Eddy
# Skill Name	Bonus to skill																																			Bonus to skill rank
#Acrobatics.MOD	BONUS:SKILL|Acrobatics (Jump)|-1|PREVAREQ:skillinfo("RANK", "Acrobatics"),0|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Acrobatics (Jump).TOTAL"),var("SKILL.Acrobatics.TOTAL")								BONUS:SKILLRANK|Acrobatics (Jump)|1|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Acrobatics (Jump).TOTAL"),var("SKILL.Acrobatics.TOTAL")
#Appraise.MOD	BONUS:SKILL|Appraise (Precious metals and gemstones)|-1|PREVAREQ:skillinfo("RANK", "Appraise"),0|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Appraise (Precious metals and gemstones).TOTAL"),var("SKILL.Appraise.TOTAL")	BONUS:SKILLRANK|Appraise (Precious metals and gemstones)|1|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Appraise (Precious metals and gemstones).TOTAL"),var("SKILL.Appraise.TOTAL")
#Perception.MOD	BONUS:SKILL|Perception (Notice unusual stonework)|-1|PREVAREQ:skillinfo("RANK", "Perception"),0|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Perception (Notice unusual stonework).TOTAL"),var("SKILL.Perception.TOTAL")	BONUS:SKILLRANK|Perception (Notice unusual stonework)|1|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Perception (Notice unusual stonework).TOTAL"),var("SKILL.Perception.TOTAL")
#Perception.MOD	BONUS:SKILL|Perception (Trapfinding)|-1|PREVAREQ:skillinfo("RANK", "Perception"),0|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Perception (Trapfinding).TOTAL"),var("SKILL.Perception.TOTAL")					BONUS:SKILLRANK|Perception (Trapfinding)|1|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Perception (Trapfinding).TOTAL"),var("SKILL.Perception.TOTAL")
#Survival.MOD	BONUS:SKILL|Survival (Follow or identify tracks)|-1|PREVAREQ:skillinfo("RANK", "Survival"),0|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Survival (Follow or identify tracks).TOTAL"),var("SKILL.Survival.TOTAL")		BONUS:SKILLRANK|Survival (Follow or identify tracks)|1|TYPE=SkillGranted|PRERULE:1,DISPLAYSKILLUSE|PREVARNEQ:var("SKILL.Survival (Follow or identify tracks).TOTAL"),var("SKILL.Survival.TOTAL")
