# CVS $Revision: 13292 $ $Author: amaitland $ -- Thu Jul 16 23:47:06 2009 -- reformated by prettylst.pl v1.39 (build 9548)
#
# Spycraft PCGen dataset by Eddy Anthony
#

SOURCELONG:AEG Spycraft	SOURCESHORT:Spycraft	SOURCEWEB:http://www.crafty-games.com/product_catalog/spycraftfirsted	SOURCEDATE:2003-01

### Faceman -------------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus															Combat bonus																											Modify VAR
CLASS:Faceman	HD:10		TYPE:Base.PC	ABB:Fac		MAXLEVEL:20	SOURCEPAGE:p.22	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(((CL+3)*2)/5)-(CL==15)-(CL==17)	BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(((CL+4)*3)/5)-2|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)	BONUS:VAR|BUDGETPOINTS|CL*3	BONUS:VAR|GADGETPOINTS|CL/2
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Faceman	STARTSKILLPTS:6	CSKILL:Bluff|TYPE=Craft|Cultures|Diplomacy|Disguise|Driver|Forgery|Gather Information|TYPE=Hobby|Innuendo|TYPE=Knowledge|Languages|TYPE=Language|Open Lock|Perform|TYPE=Profession|Read Lips|Search|Sense Motive|Sleight of Hand|Spot

1																											AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Hurled)|Weapon Group Proficiency (Melee)|Weapon Group Proficiency (Rifle)
1	SAB:Linguist +%|FaceLinguist							DEFINE:FaceLinguist|(CL/4)+2	ADD:LANGUAGE|2|TYPE=Spoken	ADD:FEAT|Faceman Core Ability
2	SAB:Cold Read (%/session)|ColdRead						DEFINE:ColdRead|1
3	SAB:Quick Change (%/session)|QuickChange					DEFINE:QuickChange|(CL-1)/2
4	SAB:Backup (%/session)|Backup							DEFINE:Backup|CL/4		ADD:LANGUAGE|TYPE=Spoken
6	SAB:Fake it (%/session)|Fakeit						DEFINE:Fakeit|(CL-3)/3
8																	ADD:LANGUAGE|TYPE=Spoken
10	SAB:1,000 Faces (%/session)|ThousandFaces					DEFINE:ThousandFaces|CL/10
11								BONUS:VAR|ColdRead|1
12																	ADD:LANGUAGE|TYPE=Spoken
14	SAB:Bald-Faced Lie (1/session)
16																	ADD:LANGUAGE|TYPE=Spoken
19								BONUS:VAR|ColdRead|1
20																	ADD:LANGUAGE|TYPE=Spoken

### Fixer ---------------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																	Combat bonus																														Modify VAR
CLASS:Fixer		HD:8		TYPE:Base.PC	ABB:Fix		MAXLEVEL:20	SOURCEPAGE:p.24	BONUS:CHECKS|BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:CHECKS|BASE.Fortitude|(((CL+3)*2)/5)	BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE	BONUS:COMBAT|AC|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|(floor((CL*3)/5))-(floor(CL/5))	BONUS:VAR|BUDGETPOINTS|CL	BONUS:VAR|GADGETPOINTS|CL
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Fixer		STARTSKILLPTS:6	CSKILL:Appraise|Balance|Bluff|Boating|Climb|TYPE=Craft|Demolitions|Driver|Electronics|Escape Artist|Forgery|Hide|TYPE=Hobby|Innuendo|Jump|TYPE=Knowledge|Languages|TYPE=Language|Listen|Move Silently|Open Lock|TYPE=Profession|Search|Sleight of Hand|Spot|Tumble

1	SAB:Procure																																		ADD:FEAT|Fixer Core Ability						AUTO:FEAT|Armor Proficiency (Light)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Hurled)|Weapon Group Proficiency (Melee)|Weapon Group Proficiency (Rifle)
2																		BONUS:VAR|EvasionFactor|1+(CL>=11)+(CL>=19)																					AUTO:FEAT|Evasion
3																		BONUS:VAR|SneakAttack|(CL-1)/2																							AUTO:FEAT|Sneak Attack
4																		BONUS:VAR|UncannyDodge|CL/4																								AUTO:FEAT|Uncanny Dodge
5	SAB:Improvisation (%/session)|FixerImprovisation	SAB:Master Thief (%/session)|FixerMasterThief									DEFINE:FixerImprovisation|0	DEFINE:FixerMasterThief|0
6																																				ADD:FEAT|TYPE=Covert,TYPE=FixerSpecialAbility,TYPE=Gear
9																																				ADD:FEAT|TYPE=Covert,TYPE=FixerSpecialAbility,TYPE=Gear
10	SAB:Defensive Roll (%/session)|DefensiveRoll																		DEFINE:DefensiveRoll|CL/10
12																																				ADD:FEAT|TYPE=Covert,TYPE=FixerSpecialAbility,TYPE=Gear
14	SAB:Wildcard Gadget (1/session)
15																																				ADD:FEAT|TYPE=Covert,TYPE=FixerSpecialAbility,TYPE=Gear
18																																				ADD:FEAT|TYPE=Covert,TYPE=FixerSpecialAbility,TYPE=Gear

### Pointman ------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus														Combat bonus																													Modify VAR
CLASS:Pointman	HD:10		TYPE:Base.PC	ABB:Ptm		MAXLEVEL:20	SOURCEPAGE:p.26	BONUS:CHECKS|BASE.Will|(CL/2)+2	BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|(((CL+3)*2)/5)	BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(floor((CL*3)/5))-(floor(CL/5))|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|(floor((CL*3)/5))-(floor(CL/5))	BONUS:VAR|BUDGETPOINTS|CL*3	BONUS:VAR|GADGETPOINTS|(CL*3)/4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Pointman	STARTSKILLPTS:6	CSKILL:Bluff|Bureaucracy|TYPE=Craft|Diplomacy|Driver|First Aid|TYPE=Knowledge|TYPE=Profession|Sense Motive|TYPE=Sport

1																																																								AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Melee)|Weapon Group Proficiency (Rifle)
1																										ADD:FEAT|Pointman Core Ability	ADD:FEAT|Versatility	ADD:FEAT|Versatility	ADD:FEAT|Versatility	ADD:FEAT|Versatility	ADD:FEAT|Versatility	ADD:FEAT|Versatility
2	SAB:Assistance (1/% time)|Assistance										DEFINE:Assistance|2
3	SAB:Lead (%/session)|PointmanLead											DEFINE:PointmanLead|(CL-1)/2					ADD:FEAT|Versatility
4	SAB:Tactics (+% bonus %/session)|TacticsBonus|TacticsPerSession						DEFINE:TacticsBonus|1	DEFINE:TacticsPerSession|CL/4
5
6																										ADD:FEAT|TYPE=CrossClassAbility	ADD:FEAT|Versatility
7
8												BONUS:VAR|TacticsBonus|1
9																										ADD:FEAT|TYPE=CrossClassAbility	ADD:FEAT|Versatility
10	SAB:Serendipity (%/session)|Serendipity										DEFINE:Serendipity|CL/10
11												BONUS:VAR|Assistance|2
12																										ADD:FEAT|TYPE=CrossClassAbility	ADD:FEAT|Versatility
13
14	SAB:Strategy (1/session)
15																										ADD:FEAT|TYPE=CrossClassAbility	ADD:FEAT|Versatility
16												BONUS:VAR|TacticsBonus|1
17
18																										ADD:FEAT|TYPE=CrossClassAbility	ADD:FEAT|Versatility
19												BONUS:VAR|Assistance|6
20

### Snoop ---------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus													Combat bonus																									Modify VAR
CLASS:Snoop		HD:8		TYPE:Base.PC	ABB:Snp		MAXLEVEL:20	SOURCEPAGE:p.28	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|(((CL+3)*2)/5)	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:COMBAT|AC|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|(CL/2)+2	BONUS:VAR|BUDGETPOINTS|CL*2	BONUS:VAR|GADGETPOINTS|CL
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Snoop		STARTSKILLPTS:8	CSKILL:Appraise|Bureaucracy|Computers|Concentration|TYPE=Craft|Cryptography|Cultures|Diplomacy|Driver|Electronics|First Aid|Gather Information|Hide|TYPE=Hobby|TYPE=Knowledge|Languages|TYPE=Language|Listen|Mechanics|Move Silently|TYPE=Profession|Read Lips|Search|Sense Motive|Spot|Surveillance

1	SAB:Flawless Search														ADD:FEAT|Snoop Core Ability								AUTO:FEAT|Armor Proficiency (Light)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Melee)
2	SAB:Intuition (%/session)|Intuition							DEFINE:Intuition|1
3	SAB:Jury-rig (+%)|Juryrig								DEFINE:Juryrig|(CL+1)/2
4	SAB:Back Door (% systems)|BackDoor							DEFINE:BackDoor|CL/4
5
6																		ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Gear,TYPE=SnoopAbility
7
8
9																		ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Gear,TYPE=SnoopAbility
10	SAB:Master Cracker (%/session)|MasterCracker					DEFINE:MasterCracker|CL/10
11									BONUS:VAR|Intuition|1
12																		ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Gear,TYPE=SnoopAbility
13
14	SAB:Global Search (1/session)
15																		ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Gear,TYPE=SnoopAbility
16
17
18																		ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Gear,TYPE=SnoopAbility
19									BONUS:VAR|Intuition|1
20


### Soldier -------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																	Combat bonus																													Modify VAR
CLASS:Soldier	HD:12		TYPE:Base.PC	ABB:Sol		MAXLEVEL:20	SOURCEPAGE:p.30	BONUS:CHECKS|BASE.Fortitude|(CL/2)+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|(((CL+3)*2)/5)	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(floor((CL*3)/5))-(floor(CL/5))|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)	BONUS:VAR|BUDGETPOINTS|CL*2	BONUS:VAR|GADGETPOINTS|CL/2
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Soldier	STARTSKILLPTS:4	CSKILL:Balance|Climb|TYPE=Craft|Demolitions|Driver|First Aid|Intimidate|Jump|TYPE=Profession|TYPE=Sport|Spot|Survival|Swim|Tumble|Use Rope

1																																																												AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Hurled)|Weapon Group Proficiency (Melee)|Weapon Group Proficiency (Rifle)|Weapon Group Proficiency (Tactical)
1																																								ADD:FEAT|Soldier Core Ability	ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
2	DR:1/-
3																																								ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
4			SAB:Armor Use +%|ArmorUse				BONUS:COMBAT|AC|ArmorUse|PREEQUIP:1,TYPE=Armor				BONUS:MISC|ACCCHECK|0-ArmorUse|PREEQUIP:1,TYPE=Armor						DEFINE:ArmorUse|CL/4
5																																								ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
6																																								ADD:FEAT|Weapon Specialization
7																																								ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
8
9																																								ADD:FEAT|Weapon Specialization	ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
10			SAB:Portable Cover (1/% cover)|PortableCover																										DEFINE:PortableCover|4
11																			BONUS:DR|-|1																			ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
12																																								ADD:FEAT|Weapon Specialization
13																																								ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
14			SAB:One in a Million (1/session)
15																																								ADD:FEAT|Weapon Specialization	ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
16
17																																								ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
18																																								ADD:FEAT|Weapon Specialization
19																			BONUS:DR|-|1																			ADD:FEAT|TYPE=BasicCombat,TYPE=MeleeCombat,TYPE=RangedCombat,TYPE=UnarmedCombat
20																															BONUS:VAR|PortableCover|-2

### Wheelman ------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus																						Modify VAR
CLASS:Wheelman	HD:12		TYPE:Base.PC	ABB:Whl		MAXLEVEL:20	SOURCEPAGE:p.32	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(((CL+4)*3)/5)-2|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|(((CL+4)*3)/5)-2	BONUS:VAR|BUDGETPOINTS|CL*2	BONUS:VAR|GADGETPOINTS|(CL*3)/4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Wheelman	STARTSKILLPTS:6	CSKILL:Balance|Boating|TYPE=Craft|Demolitions|Disguise|Driver|Escape Artist|Handle Animal|Intimidate|Jump|Mechanics|Open Lock|Perform|Pilot|TYPE=Profession|TYPE=Sport|Spot|Surveillance|Survival|Swim

1																									AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Melee)|Weapon Group Proficiency (Rifle)|Weapon Group Proficiency (Tactical)
1	SAB:Daredevil																ADD:FEAT|Wheelman Core Ability
2	SAB:Kick Start (%/session)|KickStart					DEFINE:KickStart|1
3																			ADD:FEAT|Speed Demon,TYPE=Chase
4	SAB:Familiarity +%|Familiarity						DEFINE:Familiarity|CL/4
5																			ADD:FEAT|Speed Demon,TYPE=Chase
6	SAB:Elbow Grease +%|ElbowGrease						DEFINE:ElbowGrease|(floor((CL-3)/3))*2
7																			ADD:FEAT|Speed Demon,TYPE=Chase
8
9																			ADD:FEAT|Speed Demon,TYPE=Chase
10	SAB:Soup Her Up (% percent)|SoupHerUp					DEFINE:SoupHerUp|(floor(CL/10))*25
11								BONUS:VAR|KickStart|1								ADD:FEAT|Speed Demon,TYPE=Chase
12
13																			ADD:FEAT|Speed Demon,TYPE=Chase
14	SAB:That's Impossible (1/session)
15																			ADD:FEAT|Speed Demon,TYPE=Chase
16
17																			ADD:FEAT|Speed Demon,TYPE=Chase
18
19								BONUS:VAR|KickStart|1								ADD:FEAT|Speed Demon,TYPE=Chase
20

### Non-Player Classes ------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																	Combat bonus
CLASS:Minion	HD:4		TYPE:Base.NPC	ABB:Min		MAXLEVEL:20	SOURCEPAGE:p.244	BONUS:CHECKS|BASE.Fortitude|(CL/2)+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|(((CL+3)*2)/5)	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Minion	STARTSKILLPTS:4	CSKILL:Balance|Climb|TYPE=Craft|Demolitions|Driver|First Aid|Intimidate|Jump|TYPE=Profession|TYPE=Sport|Spot|Survival|Swim|Tumble|Use Rope

1	TEMPLATE:Minion Vitality Dice	AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)	AUTO:WEAPONPROF|TYPE=Melee|TYPE=Hurled|TYPE=Handgun|TYPE=Rifle|TYPE=Archaic|TYPE=Martial Arts|TYPE=Tactical

#
# End
#
