# CVS $Revision: 11298 $ $Author: amaitland $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Gaslight - Animals	SOURCESHORT:GLA	SOURCEWEB:www.battlefieldpress.com	SOURCEDATE:2009-12
#Original Entry: Andrew Maitland


# Ability Name							Modify VAR							Allow Follower			Allowed Companions
ABILITY:CATEGORY=Special Ability|Summon Familiar.MOD									FOLLOWERS:Familiar|1		COMPANIONLIST:Familiar|Bat,Cat,Ferret,Hawk,Owl,Rat,Raven,Snake (Viper/Tiny),Toad
ABILITY:CATEGORY=Talent|Animal Companion.MOD		BONUS:VAR|CompLevel|classlevel("Explorer")	FOLLOWERS:Animal Companion|1	COMPANIONLIST:Animal Companion|Ape,Badger,Bear,Camel,Cat,Crocodile,Dog,Eagle,Elephant,Hawk,Herd Animal,Horse,Lizard,Monkey,Octopus,Owl,Pony,Porpoise,Rat,Raven,Shark,Snake (Viper/Small),Snake (Viper/Medium),Squid,Tiger,Wolf

###Block: Animal Abilities
# Ability Name		Output Name									Category of Ability		Type								Visible	Define				Description																																																																				Modify VAR															Source Page
Aquatic													CATEGORY:Special Ability	TYPE:SpecialQuality					VISIBLE:YES
Attach													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary			VISIBLE:YES
Constrict													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:YES						DESC:You can crush an opponent, dealing bludgeoning damage, after making a successful grapple check.
Hide in Undergrowth	OUTPUTNAME:+4 to hide in tall grass or heavy undergrowth	CATEGORY:Special Ability	TYPE:SpecialQuality					VISIBLE:YES
Hide when Submerged	OUTPUTNAME:+12 to Hide when Submerged				CATEGORY:Special Ability	TYPE:SpecialQuality					VISIBLE:YES
Hold Breath													CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			VISIBLE:YES
Improved Evasion												CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			VISIBLE:YES
Improved Grab												CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:YES						DESC:If you hit with a melee weapon, you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. You have the option to conduct the grapple normally, or simply use the part of your body it used in the improved grab to hold the opponent at a -20 penalty on grapple checks, but are not considered grappled yourself.
Ink Cloud													CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyAC	VISIBLE:YES
Jet														CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			VISIBLE:YES
Keen Scent													CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Sense		VISIBLE:YES
Poison													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary			VISIBLE:YES	DEFINE:PoisonDC|10+(HD/2)+CON	DESC:Poison attacks deal initial damage and possibly secondary damage a minute later to the opponent on failed Fortitude saves (DC %1).|PoisonDC																																													BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison)
Pounce													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:YES						DESC:When you make a charge, you can follow with a full attack.
Rake														CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:YES						DESC:You gain extra natural attacks when you grapple or pounce your foe.
Spot in Darkness		OUTPUTNAME:+8 Spot in dusk/darkness					CATEGORY:Special Ability	TYPE:SpecialQuality.Sense				VISIBLE:YES
Spot in Daylight		OUTPUTNAME:+8 species bonus on Spot checks during daylight	CATEGORY:Special Ability	TYPE:SpecialQuality.Sense				VISIBLE:YES
Stampede													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary			VISIBLE:YES
Tracking by Scent		OUTPUTNAME:+4 Survival checks when Tracking by Scent		CATEGORY:Special Ability	TYPE:SpecialQuality					VISIBLE:YES
Trample													CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:YES	DEFINE:TrampleDC|10		DESC:As a full-round action, you can move up to twice your speed and literally run over any opponents at least one size category smaller than you. (Reflex half DC %1)|TrampleDC																																								BONUS:VAR|TrampleDC|2|PREFEAT:1,Ability Focus (Trample)	BONUS:VAR|TrampleDC|STR+(HD/2)	SOURCEPAGE:TypesSubtypesAbilities.rtf
Trip														CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.AttackOption	VISIBLE:YES

###Block: Companion Modifier Abilities -----------------------------------------
# Ability Name				Category of Ability		Type						Visible	Bonus to skill							Source Page						Temporary effect description
Empathic Link				CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES
Share Spells				CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES
Deliver Touch Spells			CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES
Devotion					CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary	VISIBLE:YES
Speak with Master				CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES
Speak with Animals of its Kind	CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES
Scry on Familiar				CATEGORY:Special Ability	TYPE:SpecialQuality			VISIBLE:YES
Hawk Familiar Bonuses			CATEGORY:Special Ability							VISIBLE:NO	BONUS:SKILL|Spot|3|TYPE=HawkFamiliar|PREAPPLY:PC	SOURCEPAGE:msrdadvancedclassesII.rtf	TEMPDESC:Mage gains +3 bonus on Spot checks in daylight
Owl Familiar Bonuses			CATEGORY:Special Ability							VISIBLE:NO	BONUS:SKILL|Spot|3|TYPE=OwlFamiliar|PREAPPLY:PC		SOURCEPAGE:msrdadvancedclassesII.rtf	TEMPDESC:Mage gains +3 bonus on Spot checks in dusk or darkness

###Block: Animal Tricks & Training Section ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Ability Name			Category of Ability		Type				Define			Description			Bonus to Ability Pool
Bonus Tricks			CATEGORY:Special Ability	TYPE:SpecialQuality	DEFINE:BonusTricks|0	DESC:%1|BonusTricks	BONUS:ABILITYPOOL|Animal Trick|BonusTricks
Animal Tricks and Training	CATEGORY:Special Ability	TYPE:Internal										BONUS:ABILITYPOOL|Animal Trick|3	BONUS:ABILITYPOOL|Animal Trick|3|PRESTAT:1,INT=2

###Block: Animal Tricks ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Ability Name	Unique Key				Category of Ability		Type			Visible		Required Ability								Description																																			Description of the Benefits
Attack		KEY:Animal Trick ~ Attack	CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal attacks apparent enemies.	DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II													BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.	BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II
Attack II		KEY:Animal Trick ~ Attack II	CATEGORY:Special Ability	TYPE:AnimalTrick	VISIBLE:DISPLAY	PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack
Come			KEY:Animal Trick ~ Come		CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal comes to you, even if it normally would not do so.
Defend		KEY:Animal Trick ~ Defend	CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
Down			KEY:Animal Trick ~ Down		CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated.
Fetch			KEY:Animal Trick ~ Fetch	CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.
Guard			KEY:Animal Trick ~ Guard	CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal stays in place and prevents others from approaching.
Heel			KEY:Animal Trick ~ Heel		CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal follows you closely, even to places where it normally wouldn't go.
Perform		KEY:Animal Trick ~ Perform	CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.
Seek			KEY:Animal Trick ~ Seek		CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay			KEY:Animal Trick ~ Stay		CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.
Track			KEY:Animal Trick ~ Track	CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.)
Work			KEY:Animal Trick ~ Work		CATEGORY:Special Ability	TYPE:AnimalTrick														DESC:The animal pulls or pushes a medium or heavy load.

###Block: Animal Training ----------------------------------------------------------------------------------------------------------------------------------------------------------
# Ability Name			Unique Key					Category of Ability		Type							Restricted Ability							Required Stat	Description																							Ability																										Cost		Description of the Benefits
Trained for Combat Riding	KEY:Animal Training ~ Combat Riding	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.						ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel	COST:6	BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.
Trained for Fighting		KEY:Animal Training ~ Fighting	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining				DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks.			ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay												COST:3
Trained for Guarding		KEY:Animal Training ~ Guarding	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks.			ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard								COST:4
Trained for Heavy Labor		KEY:Animal Training ~ Heavy Labor	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining				DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks.				ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work															COST:2
Trained for Hunting		KEY:Animal Training ~ Hunting		CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks.	ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track	COST:6
Trained for Performance		KEY:Animal Training ~ Performance	CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining	PRESTAT:1,INT=2	DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks.	ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay					COST:5
Trained for Riding		KEY:Animal Training ~ Riding		CATEGORY:Special Ability	TYPE:AnimalTrick.AnimalTraining.General	!PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining				DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks.				ABILITY:Special Ability|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay												COST:3

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