# CVS $Revision: 8053 $ $Author: eddyanthony $ -- Sun Oct 12 12:26:30 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd

###Block: Occupations
# Ability Name	Category of Ability		Type			Visible		Required Stat		Description																																																							Bonus to Ability Pool													Modify VAR			Source Page
Apothecary		CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY					DESC:Apothecaries are people who study the science of mixing chemicals, elements, and naturally occurring materials together for predictable results. They often go on to be research scientists, inventors, pharmacists, or alchemists.																		BONUS:ABILITYPOOL|Apothecary Feat|1	BONUS:ABILITYPOOL|Apothecary Occupation Skills|3		BONUS:VAR|WealthBonus|3	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Hedge Wizard	CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY	PRESTAT:1,INT=10		DESC:A hedge wizard is someone who has spent a great deal of time studying the arcane arts without the benefit of having any formal training or mentoring.																															BONUS:ABILITYPOOL|Hedge Wizard Feat|1	BONUS:ABILITYPOOL|Hedge Wizard Occupation Skills|3	BONUS:VAR|WealthBonus|2	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Novitiate		CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY	PRESTAT:1,WIS=10		DESC:Novitiates draw quiet strength from their belief in a greater power. They do not necessarily have ties to a specific religion or denomination, their faith is enough. Some novitiates are lay clergy, counselors, motivational speakers, social workers, or any other position involved with helping people who have lost hope and faith.	BONUS:ABILITYPOOL|Novitiate Feat|1	BONUS:ABILITYPOOL|Novitiate Occupation Skills|3			BONUS:VAR|WealthBonus|2	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Psychic		CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY					DESC:Psychics can be people with innate, low-level psionic abilities or simply con-artists looking to make a buck off those gullible enough to believe their ruses.																													BONUS:ABILITYPOOL|Psychic Feat|1	BONUS:ABILITYPOOL|Psychic Occupation Skills|2			BONUS:VAR|WealthBonus|2	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Shadow Scholar	CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY					DESC:Shadow scholars fall into two categories, learned Shadowkind and mundane folk who have spent time studying Shadow culture, magic, and other supernatural occurrences.																												BONUS:ABILITYPOOL|Shadow Scholar Feat|1	BONUS:ABILITYPOOL|Shadow Scholar Occupation Skills|3	BONUS:VAR|WealthBonus|1	SOURCEPAGE:ArcanaOccupationsandFeats.rtf
Squire		CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY	PRESTAT:1,STR=13,DEX=13	DESC:Squires serve as assistants to warriors in hopes of learning the skills they will need to be warriors themselves one day.																																			BONUS:ABILITYPOOL|Squire Feat|1	BONUS:ABILITYPOOL|Squire Occupation Skills|3			BONUS:VAR|WealthBonus|1	SOURCEPAGE:ArcanaOccupationsandFeats.rtf

###Block: skill choices
# Ability Name												Type
CATEGORY=Starting Occupation|Balance(class skill).MOD						TYPE:Squire_Skills
CATEGORY=Starting Occupation|Balance(+1 to skill).MOD						TYPE:Squire_Skills

CATEGORY=Starting Occupation|Bluff(class skill).MOD						TYPE:Psychic_Skills
CATEGORY=Starting Occupation|Bluff(+1 to skill).MOD						TYPE:Psychic_Skills

CATEGORY=Starting Occupation|Climb(class skill).MOD						TYPE:Squire_Skills
CATEGORY=Starting Occupation|Climb(+1 to skill).MOD						TYPE:Squire_Skills

CATEGORY=Starting Occupation|Concentration(class skill).MOD					TYPE:Psychic_Skills.Novitiate_Skills.Hedge_Wizard_Skills
CATEGORY=Starting Occupation|Concentration(+1 to skill).MOD					TYPE:Psychic_Skills.Novitiate_Skills.Hedge_Wizard_Skills

CATEGORY=Starting Occupation|Craft (Chemical - class skill).MOD				TYPE:Hedge_Wizard_Skills.Apothecary_Skills
CATEGORY=Starting Occupation|Craft (Chemical - +1 to skill).MOD				TYPE:Hedge_Wizard_Skills.Apothecary_Skills

CATEGORY=Starting Occupation|Craft (Mechanical - class skill).MOD				TYPE:Apothecary_Skills
CATEGORY=Starting Occupation|Craft (Mechanical - +1 to skill).MOD				TYPE:Apothecary_Skills

CATEGORY=Starting Occupation|Craft (Pharmaceutical - class skill).MOD			TYPE:Apothecary_Skills
CATEGORY=Starting Occupation|Craft (Pharmaceutical - +1 to skill).MOD			TYPE:Apothecary_Skills

CATEGORY=Starting Occupation|Craft (Writing - class skill).MOD				TYPE:Novitiate_Skills.Hedge_Wizard_Skills.Apothecary_Skills
CATEGORY=Starting Occupation|Craft (Writing - +1 to skill).MOD				TYPE:Novitiate_Skills.Hedge_Wizard_Skills.Apothecary_Skills

CATEGORY=Starting Occupation|Decipher Script(class skill).MOD				TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills
CATEGORY=Starting Occupation|Decipher Script(+1 to skill).MOD				TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills

CATEGORY=Starting Occupation|Diplomacy(class skill).MOD					TYPE:Psychic_Skills.Novitiate_Skills
CATEGORY=Starting Occupation|Diplomacy(+1 to skill).MOD					TYPE:Psychic_Skills.Novitiate_Skills

CATEGORY=Starting Occupation|Disable Device(class skill).MOD				TYPE:Apothecary_Skills
CATEGORY=Starting Occupation|Disable Device(+1 to skill).MOD				TYPE:Apothecary_Skills

CATEGORY=Starting Occupation|Gather Information(class skill).MOD				TYPE:Shadow_Scholar_Skills.Psychic_Skills.Hedge_Wizard_Skills
CATEGORY=Starting Occupation|Gather Information(+1 to skill).MOD				TYPE:Shadow_Scholar_Skills.Psychic_Skills.Hedge_Wizard_Skills

CATEGORY=Starting Occupation|Handle Animal(class skill).MOD					TYPE:Squire_Skills
CATEGORY=Starting Occupation|Handle Animal(+1 to skill).MOD					TYPE:Squire_Skills

CATEGORY=Starting Occupation|Intimidate(class skill).MOD					TYPE:Psychic_Skills
CATEGORY=Starting Occupation|Intimidate(+1 to skill).MOD					TYPE:Psychic_Skills

CATEGORY=Starting Occupation|Jump(class skill).MOD						TYPE:Squire_Skills
CATEGORY=Starting Occupation|Jump(+1 to skill).MOD						TYPE:Squire_Skills

CATEGORY=Starting Occupation|Knowledge (Arcane Lore - class skill).MOD			TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills.Apothecary_Skills
CATEGORY=Starting Occupation|Knowledge (Arcane Lore - +1 to skill).MOD			TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills.Apothecary_Skills

CATEGORY=Starting Occupation|Knowledge (Art - class skill).MOD				TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills
CATEGORY=Starting Occupation|Knowledge (Art - +1 to skill).MOD				TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills

CATEGORY=Starting Occupation|Knowledge (Behavioral Sciences - class skill).MOD	TYPE:Shadow_Scholar_Skills.Psychic_Skills.Novitiate_Skills
CATEGORY=Starting Occupation|Knowledge (Behavioral Sciences - +1 to skill).MOD	TYPE:Shadow_Scholar_Skills.Psychic_skills.Novitiate_Skills

CATEGORY=Starting Occupation|Knowledge (Current Events - +1 to skill).MOD		TYPE:Psychic_Skills

CATEGORY=Starting Occupation|Knowledge (Earth and Life Sciences - class skill).MOD	TYPE:Shadow_Scholar_Skills.Hedge_Wizard_Skills.Apothecary_Skills
CATEGORY=Starting Occupation|Knowledge (Earth and Life Sciences - +1 to skill).MOD	TYPE:Shadow_Scholar_Skills.Hedge_Wizard_Skills.Apothecary_Skills

CATEGORY=Starting Occupation|Knowledge (History - class skill).MOD			TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills.Apothecary_Skills
CATEGORY=Starting Occupation|Knowledge (History - +1 to skill).MOD			TYPE:Shadow_Scholar_Skills.Novitiate_Skills.Hedge_Wizard_Skills.Apothecary_Skills

CATEGORY=Starting Occupation|Knowledge (Physical Sciences - class skill).MOD		TYPE:Shadow_Scholar_Skills.Hedge_Wizard_Skills.Apothecary_Skills
CATEGORY=Starting Occupation|Knowledge (Physical Sciences - +1 to skill).MOD		TYPE:Shadow_Scholar_Skills.Hedge_Wizard_Skills.Apothecary_Skills

CATEGORY=Starting Occupation|Knowledge (Popular Culture - +1 to skill).MOD		TYPE:Psychic_Skills

CATEGORY=Starting Occupation|Knowledge (Streetwise - +1 to skill).MOD			TYPE:Psychic_Skills

CATEGORY=Starting Occupation|Knowledge (Tactics - class skill).MOD			TYPE:Shadow_Scholar_Skills
CATEGORY=Starting Occupation|Knowledge (Tactics - +1 to skill).MOD			TYPE:Shadow_Scholar_Skills

CATEGORY=Starting Occupation|Knowledge (Theology and Philosophy - class skill).MOD	TYPE:Shadow_Scholar_Skills.Novitiate_Skills
CATEGORY=Starting Occupation|Knowledge (Theology and Philosophy - +1 to skill).MOD	TYPE:Shadow_Scholar_Skills.Novitiate_Skills

CATEGORY=Starting Occupation|Read/Write Language(1 additional language).MOD		TYPE:Shadow_Scholar_Skills

CATEGORY=Starting Occupation|Repair(class skill).MOD						TYPE:Apothecary_Skills
CATEGORY=Starting Occupation|Repair(+1 to skill).MOD						TYPE:Apothecary_Skills

CATEGORY=Starting Occupation|Research(class skill).MOD					TYPE:Shadow_Scholar_Skills.Hedge_Wizard_Skills.Apothecary_Skills
CATEGORY=Starting Occupation|Research(+1 to skill).MOD					TYPE:Shadow_Scholar_Skills.Hedge_Wizard_Skills.Apothecary_Skills

CATEGORY=Starting Occupation|Ride(class skill).MOD						TYPE:Squire_Skills
CATEGORY=Starting Occupation|Ride(+1 to skill).MOD						TYPE:Squire_Skills

CATEGORY=Starting Occupation|Sense Motive(class skill).MOD					TYPE:Psychic_Skills.Novitiate_Skills
CATEGORY=Starting Occupation|Sense Motive(+1 to skill).MOD					TYPE:Psychic_Skills.Novitiate_Skills

CATEGORY=Starting Occupation|Speak Language(1 additional language).MOD			TYPE:Shadow_Scholar_Skills

CATEGORY=Starting Occupation|Tumble(class skill).MOD						TYPE:Squire_Skills
CATEGORY=Starting Occupation|Tumble(+1 to skill).MOD						TYPE:Squire_Skills

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# End
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