# CVS $Revision: 9445 $ $Author: eddyanthony $ -- Wed Feb 18 00:27:04 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Pulp Fantasy Roleplaying Game	SOURCESHORT:PulpFntasy	SOURCEWEB:http://battlefieldpress.com
#Original entry by: Frank Kliewe

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus			Modify VAR
CLASS:Ambassador	HD:6		TYPE:Advanced.PC	ABB:Amb		MAXLEVEL:10	SOURCEPAGE:p.92	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Required Feat		Required Skill																	Required Text
CLASS:Ambassador	PREFEAT:2,Charm,Favor	PRESKILL:4,Diplomacy=6,Knowledge (Civics)=6,Knowledge (Current Events)=6,Knowledge (Theology and Philosophy)=6	PRETEXT:Must have an allegiance to a faction or nation
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Ambassador	STARTSKILLPTS:4	CSKILL:Bluff|Diplomacy|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Theology and Philosophy)|Profession|Read/Write Language|Research|Sense Motive|Speak Language
1						AUTO:FEAT|Diplomatic Immunity
2						AUTO:FEAT|Open Arms
3	ADD:FEAT|1|TYPE.Ambassador
4						AUTO:FEAT|Information Access
5						AUTO:FEAT|Stipend
6	ADD:FEAT|1|TYPE.Ambassador
7						AUTO:FEAT|Restricted Access
8						AUTO:FEAT|Stipend
9	ADD:FEAT|1|TYPE.Ambassador
10						AUTO:FEAT|Select Consuls

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Brawler	HD:10		TYPE:Advanced.PC	ABB:Brwl		MAXLEVEL:10	SOURCEPAGE:p.93	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat				Required Skill				Required Text
CLASS:Brawler	PREATT:3	PREFEAT:2,Streetfighting,Brawl	PRESKILL:1,Knowledge (Streetwise)=6	PRETEXT:must have an allegiance to some urban area or group
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Brawler	STARTSKILLPTS:5	CSKILL:Bluff|Diplomacy|Disable Device|Drive|Gamble|Gather Information|Hide|Intimidate|Investigate|Jump|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Military Science)|Move Silently|Profession|Sense Motive|Spot|Survival
1																						AUTO:FEAT|Urban Survival
2																						AUTO:FEAT|Improvised Weapons
3																		ADD:FEAT|1|TYPE.Brawler
4																						AUTO:FEAT|Street Cred
5																						AUTO:FEAT|Improved Streetfighting
6																		ADD:FEAT|1|TYPE.Brawler
7	BONUS:ABILITYPOOL|Weapon Specialization|1	BONUS:VAR|WeapSpecQualify|1	DEFINE:WeapSpecQualify|0
8								BONUS:VAR|WeapSpecQualify|-1										AUTO:FEAT|Improvised Weapon Damage
9																		ADD:FEAT|1|TYPE.Brawler
10																						AUTO:FEAT|Advanced Streetfighting

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Combat Ace	HD:8		TYPE:Advanced.PC	ABB:Ace		MAXLEVEL:10	SOURCEPAGE:p.95	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+1)/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat			Required Skill
CLASS:Combat Ace	PREATT:2	PREFEAT:1,Aircraft Operation	PRESKILL:1,Pilot=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Combat Ace	STARTSKILLPTS:5	CSKILL:Bluff|Craft (Electronic)|Craft (Mechanical)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Technology)|Navigate|Pilot|Profession|Repair
1	ADD:FEAT|1|TYPE.CombatAce
2						AUTO:FEAT|Defender of the Skies
3	ADD:FEAT|1|TYPE.CombatAce
4						AUTO:FEAT|Shake Rattle and Roll
5						AUTO:FEAT|To the Max
6	ADD:FEAT|1|TYPE.CombatAce
7						AUTO:FEAT|Shake Rattle and Roll
8						AUTO:FEAT|Keep it Together
9	ADD:FEAT|1|TYPE.CombatAce
10						AUTO:FEAT|Shake Rattle and Roll

#Daredevil Class is being included from MSRD

# Class Name		Source Page
CLASS:Daredevil.MOD	SOURCEPAGE:p.96

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Detective	HD:6		TYPE:Advanced.PC	ABB:Det		MAXLEVEL:10	SOURCEPAGE:p.97	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat			Required Skill
CLASS:Detective	PREATT:2	PREFEAT:1,Skill Focus(Search)	PRESKILL:3,Investigate=6,Listen=6,Sense Motive=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Detective	STARTSKILLPTS:5	CSKILL:Bluff|Concentration|Decipher Script|Diplomacy|Disable Device|Drive|Forgery|Gather Information|Intimidate|Investigate|TYPE.Knowledge|Listen|Profession|Read/Write Language|Research|Search|Sense Motive|Speak Language|Spot
1	ADD:FEAT|1|Reference Material	AUTO:FEAT|Profile
2						AUTO:FEAT|Contact - Detective|Eye for Clues
3						AUTO:FEAT|Second Thought
4	ADD:FEAT|1|Reference Material
5						AUTO:FEAT|Contact - Detective
6	ADD:FEAT|1|TYPE.Detective
7	ADD:FEAT|1|Reference Material	AUTO:FEAT|Discern Lie
8						AUTO:FEAT|Contact - Detective
9	ADD:FEAT|1|TYPE.Detective
10	ADD:FEAT|1|Reference Material	AUTO:FEAT|Sixth Sense

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Driver	HD:8		TYPE:Advanced.PC	ABB:Drv		MAXLEVEL:10	SOURCEPAGE:p.99	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+2)/2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Required Check Base	Required Feat			Required Skill
CLASS:Driver	PRECHECKBASE:1,Reflex=2	PREFEAT:1,Vehicle Expert	PRESKILL:1,Drive=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Driver	STARTSKILLPTS:5	CSKILL:Balance|Concentration|Craft (Electronic)|Craft (Mechanical)|Disable Device|Drive|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Technology)|Listen|Profession|Navigate|Pilot|Read/Write Language|Repair|Speak Language|Tumble
1	ADD:ABILITY|1|Talent|NORMAL|Uncanny Dodge I,Uncanny Dodge II							QUALIFY:ABILITY=Talent|Uncanny Dodge I|Uncanny Dodge II
2												AUTO:FEAT|Hit the weak Spot
3	ADD:FEAT|1|TYPE.Driver								AUTO:FEAT|Vehicle Empathy
4												AUTO:FEAT|Need for Speed
5												AUTO:FEAT|Nursing the Turns
6	ADD:FEAT|1|TYPE.Driver								AUTO:FEAT|Commandeer
7												AUTO:FEAT|Leadfoot
8												AUTO:FEAT|Redlining the Needle
9	ADD:FEAT|1|TYPE.Driver								AUTO:FEAT|Restore Vehicle
10												AUTO:FEAT|One with the Vehicle

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus									Combat bonus		Modify VAR
CLASS:Explorer	HD:8		TYPE:Advanced.PC	ABB:Expl		MAXLEVEL:10	SOURCEPAGE:p.101	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Required Feat	Multiple Requirements
CLASS:Explorer	PREFEAT:1,Aware	PREMULT:2,[PRESKILL:3,Search=4,Knowledge (Earth and Life Sciences)=6,Survival=6],[PRESKILL:1,Knowledge (History)=4,Knowledge (Physical Sciences)=4,Knowledge (Theology and Philosophy)=4]
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Explorer	STARTSKILLPTS:5	CSKILL:Balance|Bluff|Climb|Decipher Script|Disable Device|Drive|Gather Information|Handle Animal|Investigate|Jump|Knowledge (Art)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Theology and Philosophy)|Listen|Navigate|Read/Write Language|Research|Ride|Search|Sense Motive|Speak Language|Spot|Survival|Swim|Treat Injury
1													AUTO:FEAT|Explorer Lore|Guide|Track
2													AUTO:FEAT|Resolve|Skilled Searcher
3	ADD:FEAT|1|TYPE.Explorer
4													AUTO:FEAT|Trap Sense
5													AUTO:FEAT|Extra Step
6	ADD:FEAT|1|TYPE.Explorer
7													AUTO:FEAT|Trap Sense
8						ABILITY:Talent|AUTOMATIC|Improved Evasion
9	ADD:FEAT|1|TYPE.Explorer
10													AUTO:FEAT|Extra Step|Trap Sense

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus				Modify VAR
CLASS:G-Man		HD:6		TYPE:Advanced.PC	ABB:GMan		MAXLEVEL:10	SOURCEPAGE:p.102	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|(CL+2)*7/10-1	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/2	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Skill					Required Stat		Required Text
CLASS:G-Man		PREATT:2	PRESKILL:2,Speak Language=1,Research=1	PRESTAT:2,INT=13,CHA=11	PRETEXT:Must have an allegiance to the USA
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:G-Man		STARTSKILLPTS:4	CSKILL:Bluff|Concentration|Decipher Script|Demolitions|Diplomacy|Disable Device|Disguise|Drive|Forgery|Gather Information|Hide|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Listen|Move Silently|Profession|Read/Write Language|Repair|Research|Search|Sense Motive|Speak Language|Spot|Swim|Treat Injury
1						AUTO:FEAT|Jurisdiction|Only the Best
2						AUTO:FEAT|Big Brother
3	ADD:FEAT|1|TYPE.G_Man
5	ADD:FEAT|1|Signature Kit	AUTO:FEAT|Team Effort
6	ADD:FEAT|1|TYPE.G_Man		AUTO:FEAT|Safe House
8	ADD:FEAT|1|TYPE.G_Man


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Gangster	HD:8		TYPE:Advanced.PC	ABB:Gang		MAXLEVEL:10	SOURCEPAGE:p.104	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Gangster	PREATT:2	PREFEAT:1,Personal Firearms Proficiency	PRESKILL:1,Intimidate=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gangster	STARTSKILLPTS:7	CSKILL:Bluff|Craft (Chemical)|Craft (Mechanical)|Craft (Structural)|Diplomacy|Disguise|Drive|Escape Artist|Forgery|Gather Information|Hide|Gamble|Intimidate|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Move Silently|Profession|Read/Write Language|Search|Sense Motive|Sleight of Hand|Speak Language
1													AUTO:FEAT|Sneak Attack|Infamy
2													AUTO:FEAT|Underworld Contact
3						ABILITY:Talent|AUTOMATIC|Opportunist
4													AUTO:FEAT|Sneak Attack|Underworld Contact
5	ADD:FEAT|1|TYPE.Gangster
6													AUTO:FEAT|Underworld Contact
7													AUTO:FEAT|Sneak Attack
8													AUTO:FEAT|Underworld Contact
9													AUTO:FEAT|Crippling Strike
10													AUTO:FEAT|Sneak Attack|Underworld Contact

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Mystery Man	HD:8		TYPE:Advanced.PC	ABB:MstM		MAXLEVEL:10	SOURCEPAGE:p.105	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|CL/2+2	BONUS:VAR|Reputation|(CL+1)/2	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat			Multiple Requirements
CLASS:Mystery Man	PREATT:3	PREFEAT:1,Secret Identity	PREMULT:2,[PRESKILL:3,Intimidate=6,Investigate=6,Sense Motive=6],[PRESKILL:1,Tumble=8,TYPE.Perform=8]
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Mystery Man	STARTSKILLPTS:6	CSKILL:Balance|Bluff|Climb|Drive|Diplomacy|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Investigate|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Move Silently|Pilot|Profession|Read/Write Language|Research|Search|Sense Motive|Sleight of Hand|Speak Language|Spot|Tumble
1	ADD:FEAT|1|Two Fisted Action	AUTO:FEAT|Charming
2						AUTO:FEAT|Over Sight|Art of Evasion
3						AUTO:FEAT|Frightful Presence|Improved Investigation
4	ADD:FEAT|1|TYPE.Mystery_Man	AUTO:FEAT|Esoteric Knowledge
5						AUTO:FEAT|Contact - Mystery Man|Combat Reflexes
6						AUTO:FEAT|Action Boost - Mystery Man|Secret Headquarters
7						AUTO:FEAT|Contact - Mystery Man
8	ADD:FEAT|1|TYPE.Mystery_Man	AUTO:FEAT|Renown
9						AUTO:FEAT|Contact - Mystery Man
10						AUTO:FEAT|Debonair

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Mystic	HD:8		TYPE:Advanced.PC	ABB:Mstc		MAXLEVEL:10	SOURCEPAGE:p.108	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat							Required Skill
CLASS:Mystic	PREATT:3	PREFEAT:2,Combat Martial Arts,Defensive Martial Arts	PRESKILL:1,Jump=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Mystic	STARTSKILLPTS:3	CSKILL:Balance|Climb|Escape Artist|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|Move Silently|Perform (Dance)|Profession|Read/Write Language|Speak Language|Spot|Tumble
###Block: Unarmed Damage
1	UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6
2	UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6
3	UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6
4	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
5	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
6	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
7	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
8	UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10
9	UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10
10	UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10
###Block: Normal progression
1						AUTO:FEAT|Living Weapon
2						AUTO:FEAT|Flying Kick
3	ADD:FEAT|1|TYPE.Mystic_PF
4						AUTO:FEAT|Living Weapon
5						AUTO:FEAT|Iron Fist
6	ADD:FEAT|1|TYPE.Mystic_PF
7						AUTO:FEAT|Flurry of Blows
8						AUTO:FEAT|Living Weapon
9	ADD:FEAT|1|TYPE.Mystic_PF
10						AUTO:FEAT|Iron Fist

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus													Combat bonus		Modify VAR
CLASS:News Hound	HD:6		TYPE:Advanced.PC	ABB:NHnd		MAXLEVEL:10	SOURCEPAGE:p.109	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL-1)/3	BONUS:CHECKS|BASE.Will|(CL+3)/3	BONUS:COMBAT|BAB|CL/3	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Required Skill							Required Stat
CLASS:News Hound	PRESKILL:3,Bluff=8,Diplomacy=8,Gather Information=8	PRESTAT:2,INT=12,CHA=13
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:News Hound	STARTSKILLPTS:6	CSKILL:Balance|Bluff|Climb|Craft (Visual Arts)|Craft (Writing)|Concentration|Diplomacy|Disguise|Gather Information|Hide|Intimidate|Jump|TYPE.Knowledge|Profession|Research|Read/Write Language|Speak Language|Spot|Survival|Swim
1													AUTO:FEAT|Journalistic Sense
2													AUTO:FEAT|Alertness|Ally
3													AUTO:FEAT|Danger Sense
4	ADD:FEAT|1|Street Contact - News Hound,Skilled Contact - News Hound	AUTO:FEAT|Ally
5													AUTO:FEAT|Nerves of Steel|News Hound Intuition
7													AUTO:FEAT|News Hound Sex Appeal
8													AUTO:FEAT|Memory For Facts
9	ADD:FEAT|1|Language Training

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Operator	HD:8		TYPE:Advanced.PC	ABB:Oprt		MAXLEVEL:10	SOURCEPAGE:p.111	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat										Required Skill
CLASS:Operator	PREATT:4	PREFEAT:3,Fade to Black,Information Network,Licensed and Authorized	PRESKILL:3,Investigate=4,Research=2,Sense Motive=2
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Operator	STARTSKILLPTS:6	CSKILL:Concentration|Disguise|Drive|Forgery|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Search|Sense Motive|Speak Language|Spot
1																						AUTO:FEAT|Improved Information Network
2																						AUTO:FEAT|Breadth of Knowledge
3	BONUS:VAR|WeapSpecQualify|1	DEFINE:WeapSpecQualify|0	ADD:FEAT|1|TYPE.Operator
4	BONUS:VAR|WeapSpecQualify|-1																	AUTO:FEAT|Applied Knowledge|Above Top Secret
5																						AUTO:FEAT|The Truth Is Out There
6	BONUS:VAR|WeapSpecQualify|1	DEFINE:WeapSpecQualify|0	ADD:FEAT|1|TYPE.Operator
7	BONUS:VAR|WeapSpecQualify|-1											ABILITY:Talent|AUTOMATIC|Intuition
9	BONUS:VAR|WeapSpecQualify|1	DEFINE:WeapSpecQualify|0	ADD:FEAT|1|TYPE.Operator	ABILITY:Talent|AUTOMATIC|Connected
10	BONUS:VAR|WeapSpecQualify|-1																	AUTO:FEAT|Bulls Eye

#Personality Class is being included from MSRD

# Class Name		Source Page
CLASS:Personality.MOD	SOURCEPAGE:p.113

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Relic Hunter	HD:8		TYPE:Advanced.PC	ABB:Reli		MAXLEVEL:10	SOURCEPAGE:p.115	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name		Required Feat		Required Skill
CLASS:Relic Hunter	PREFEAT:1,Studious	PRESKILL:3,Knowledge (Art)=6,Knowledge (Hidden Lore)=6,Knowledge (History)=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Relic Hunter	STARTSKILLPTS:7	CSKILL:Balance|Climb|Decipher Script|Disable Device|Escape Artist|Hide|Jump|Knowledge (Hidden Lore)|Knowledge (History)|Listen|Move Silently|Navigate|Research|Ride|Search|Spot|Survival|Swim|Tumble
1																					ABILITY:Talent|AUTOMATIC|Evasion
2																					ABILITY:Talent|AUTOMATIC|Improvised Tools
3	ADD:ABILITY|1|Talent|NORMAL|Uncanny Dodge I,Uncanny Dodge II,Uncanny Dodge III,Uncanny Dodge IV,Relic Hunter Bonus Feat
4																													AUTO:FEAT|Improvised Weapons
5	ADD:ABILITY|1|Talent|NORMAL|Uncanny Dodge II,Uncanny Dodge III,Uncanny Dodge IV,Relic Hunter Bonus Feat
6	ADD:FEAT|1|TYPE.Relic_Hunter
7	ADD:ABILITY|1|Talent|NORMAL|Uncanny Dodge III,Uncanny Dodge IV,Relic Hunter Bonus Feat
8	ADD:FEAT|1|TYPE.Relic_Hunter
9	ADD:ABILITY|1|Talent|NORMAL|Uncanny Dodge IV,Relic Hunter Bonus Feat									ABILITY:Talent|AUTOMATIC|Miraculous Escape
10																													AUTO:FEAT|Improved Evasion

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Scientist	HD:8		TYPE:Advanced.PC	ABB:Scnt		MAXLEVEL:10	SOURCEPAGE:p.116	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Multiple Requirements
CLASS:Scientist	PREMULT:3,[PRESKILL:1,Craft (Chemical)=6,Craft (Electronic)=6],[PRESKILL:1,Knowledge (Earth and Life Sciences)=6,Knowledge (Physical Sciences)=6,Knowledge (Technology)=6],[PRESKILL:1,Research=6]
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Scientist	STARTSKILLPTS:7	CSKILL:Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Decipher Script|Demolitions|Disable Device|Drive|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Technology)|Navigate|Pilot|Profession|Read/Write Language|Research|Search|Speak Language
1							AUTO:FEAT|Smart Defense
2							AUTO:FEAT|Scientific Improvisation
3	ADD:FEAT|1|TYPE.Scientist
4	ADD:FEAT|1|Scientist Skill Mastery
5	ADD:FEAT|1|Minor Breakthrough
6	ADD:FEAT|1|TYPE.Scientist
7							AUTO:FEAT|Smart Survival
8	ADD:FEAT|1|Smart Weapon
9	ADD:FEAT|1|TYPE.Scientist
10							AUTO:FEAT|Major Breakthrough

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Shadowy Avenger	HD:8		TYPE:Advanced.PC	ABB:ShAv		MAXLEVEL:10	SOURCEPAGE:p.118	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name		Req. Att.	Required Feat					Required Skill
CLASS:Shadowy Avenger	PREATT:2	PREFEAT:2,Low Profile,Secret Identity	PRESKILL:2,Intimidate=6,Knowledge (Streetwise)=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Shadowy Avenger	STARTSKILLPTS:7	CSKILL:Balance|Bluff|Climb|Disable Device|Disguise|Gather Information|Hide|Intimidate|Jump|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Move Silently|Sense Motive|Spot|Tumble
1							AUTO:FEAT|Persona
2							AUTO:FEAT|Cloak of Secrecy
3	ADD:FEAT|1|TYPE.Shadowy_Avenger
4							AUTO:FEAT|Cloak of Fear
5							AUTO:FEAT|Persona
6	ADD:FEAT|1|TYPE.Shadowy_Avenger
7							AUTO:FEAT|Phantom
8							AUTO:FEAT|Quick Change
9	ADD:FEAT|1|TYPE.Shadowy_Avenger
10							AUTO:FEAT|Persona

###Soldier Class included from MSRD set

# Class Name	Source Page
CLASS:Soldier.MOD	SOURCEPAGE:p.119
# Class Name	Clear Prereq.	Req. Att.	Required Feat					Required Skill
CLASS:Soldier.MOD	PRE:.CLEAR		PREATT:3	PREFEAT:1,Personal Firearms Proficiency	PRESKILL:1,Knowledge (Military Science)=3
# Class Name	Class Skill
CLASS:Soldier.MOD	CSKILL:Knowledge (Military Science)

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Spy		HD:8		TYPE:Advanced.PC	ABB:Spy		MAXLEVEL:10	SOURCEPAGE:p.121	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+2)/2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name	Required Language	Required Skill					Required Stat
CLASS:Spy		PRELANG:2,ANY	PRESKILL:2,Diplomacy=8,Sense Motive=8	PRESTAT:1,CHA=15
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Spy		STARTSKILLPTS:4	CSKILL:Bluff|Climb|TYPE.Craft|Disable Device|Decipher Script|Diplomacy|Disguise|Demolitions|Drive|Escape Artist|Gather Information|Hide|Intimidate|Jump|Listen|Move Silently|Read/Write Language|Search|Sense Motive|Speak Language|Spot|Tumble|Swim
1	BONUS:VAR|AssumeIdentityNum|(CL+2)/3						AUTO:FEAT|Assumed Identity
2								ADD:FEAT|1|Language Training	AUTO:FEAT|Extend Cover
3													AUTO:FEAT|License to Kill
4													AUTO:FEAT|Assumed Identity
5								ADD:FEAT|1|Language Training	AUTO:FEAT|Bald Faced Liar
6													AUTO:FEAT|Self Deception
7													AUTO:FEAT|Assumed Identity
8								ADD:FEAT|1|Language Training
10													AUTO:FEAT|Assumed Identity

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Weird Inventor	HD:6		TYPE:Advanced.PC	ABB:WInv		MAXLEVEL:10	SOURCEPAGE:p.122	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL+2)/2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name		Multiple Requirements
CLASS:Weird Inventor	PREMULT:3,[PRESKILL:1,TYPE.Knowledge=8],[PRESKILL:1,Repair=8],[PRESKILL:1,Craft (Mechanical)=8,Craft (Structural)=8]
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Weird Inventor	STARTSKILLPTS:6	CSKILL:Bluff|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Craft (Pharmaceutical)|Decipher Script|Demolitions|Disable Device|Drive|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Technology)|Navigate|Pilot|Profession|Read/Write Language|Repair|Research|Speak Language|Knowledge (Weird Science)
1						AUTO:FEAT|Jury Rig|Weird Scientist Gadget Creation
2	ADD:FEAT|1|Academic Mastery
3						AUTO:FEAT|Jury Rig|Improve Craft - Weird Inventor
4						AUTO:FEAT|Material Substitution
5						AUTO:FEAT|Jury Rig
6						AUTO:FEAT|Jinx|Improve Demolitions - Weird Inventor|Improved Repair - Weird Inventor
7						AUTO:FEAT|Jury Rig
8						AUTO:FEAT|Intuit Formula
9						AUTO:FEAT|Jury Rig|Inventive Mind
10	ADD:FEAT|1|Academic Mastery

