# CVS $Revision: 8899 $ $Author: eddyanthony $ -- Tue Jan  6 17:08:43 2009 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Darwin's World 2nd Edition - Survivor's Guide (v2.5)	SOURCESHORT:DW2_SG	SOURCEWEB:http://www.rpgobjects.com/index.php?page=dw
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## NOTES:
## - Dual Cerebellum needs to be able to BONUS:STATMOD|INT|x
##     (Right now only adds an extra INT bonus to Intelligence Skills)
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#Mutation Abilities
# Feat Name						Category		Type					Visible	Required Feat						Prohibited Feat					Required Lvl	Maximum Level	Var. Min. Value		Special Ability																						Define			Description			Stackable?	Multiple?	Choose				Templates									Virtual Feat			Choose a Feat					Combat bonus			Add to base move				BONUS:SIZEMOD					Bonus to skill								Bonus to nb of slots	Stat bonus							Modify VAR										Source Page
#Mutations
# Ability Name					Category of Ability	Type							Visible	Special ABility																								Define																																																				Description																																																					Stackable?	Multiple?	Choose			Template							Virtual Feat			Add 				Combat bonus					Add to base move						Adjust PC Size					Bonus to skill																		Bonus to nb of slots									Stat bonus							Modify VAR													Add to vision																Weapon prof. bonus															Class Skill	Vision					Source Page
Aberrant EndoSkeletal Casing			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:DR %/- vs. Piercing/Ballistic|min(drBonus,10)																		DEFINE:drBonus|(2*count("ABILITIES","CATEGORY=Mutation","NAME=Aberrant EndoSkeletal Casing"))																																						DESC:You are resistant to Piercing and Ballistic damage.																																													STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 76
Aberrant Horn Development			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:Gore Attack																								DEFINE:AberrantHornDevelopment|0																																																DESC:You can make a Gore Attack.																																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE		TEMPLATE:Aberrant Horn Development Template																																																																								BONUS:VAR|AberrantHornDevelopment|1																																																					SOURCEPAGE:p. 75
Abnormal Joint Flexibility			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:flexBonus|(2*count("ABILITIES","CATEGORY=Mutation","NAME=Abnormal Joint Flexibility"))																																						DESC:+%1 to Grappling attempts; also Climb,Escape Artist,Sleight of Hand, and Tumble checks|flexBonus																																						STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																									BONUS:SKILL|Escape Artist,Sleight of Hand,Tumble,Climb|flexBonus																																																																																								SOURCEPAGE:p. 76
Accelerated White Blood Cell Activity	CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:AccelWhiteBloodCellAct|0	DEFINE:healBonus|(1+count("ABILITIES","CATEGORY=Mutation","NAME=Accelerated White Blood Cell Activity"))																														DESC:heal %1 hit points/10 minutes (from bludgeoning,ballistic,piercing and slashing)|(1+healBonus)																																						STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 76
Accumulated Resistance				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:accResist|(2*count("ABILITIES","CATEGORY=Mutation","NAME=Accumulated Resistance"))																																							DESC:+%1 to Fortitude saves (not radiation)|accResist																																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 76
Acid Excretion Glands				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:AcidExcretionGlands|0	DEFINE:acidDmg|min(5,count("ABILITIES","CATEGORY=Mutation","NAME=Acid Excretion Glands"))	DEFINE:acidPlus|min(TL,10)	DEFINE:acidRng|min(30,(5+(5*count("ABILITIES","CATEGORY=Mutation","NAME=Acid Excretion Glands"))))	DEFINE:acidTimes|max(CON,1)							DESC:can make a ranged touch Acid attack (%1d6+%2 damage, %3' range) %4x/day|acidDmg|acidPlus|acidRng|acidTimes																																				STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																	BONUS:VAR|AcidExcretionGlands|1|TYPE=Mutation.STACK																																																		SOURCEPAGE:p. 77
Adrenaline Control				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:rushTimes|count("ABILITIES","CATEGORY=Mutation","NAME=Adrenaline Control")	DEFINE:rushRnds|max(1,(CON+2))																																		DESC:'Rush' surge (%1x/day) for %2 rounds; +4 Strength, +4 Constitution, +25%% increase to base speed|rushTimes|rushRnds																																		STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 77
Additional Limb Development			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																																																																						STACK:YES	MULT:YES	CHOOSE:STRING|Arm|Leg														ADD:FEAT|TYPE.Limb																																																																																																																									SOURCEPAGE:p. 77
Autism						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:autRoll|6-count("ABILITIES","CATEGORY=Mutation","NAME=Autism")																																										DESC:Roll 1d6 when making INT-based skill check; No bonus on a (1-%1), otherwise one time +20 to check|autRoll																																				STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 77
Blindsight						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:Blindsight (%1')|bsightRng																																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																															BONUS:VISION|Blindsight|10																																		VISION:Blindsight (0')			SOURCEPAGE:p. 78
Chameleon Epidermis				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:chamUses|(max(CON,1)*count("ABILITIES","CATEGORY=Mutation","NAME=Chameleon Epidermis"))																																						DESC:Chameleon Skin (Hide Bonus (See text) %1x/day)|chamUses																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 78
Claws							CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:ClawsMut|0	DEFINE:clawClimb|0																																															DESC:You can make a Claw Attack.; also +%1 to Climb|clawClimb																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE		TEMPLATE:Claws Template																																				BONUS:SKILL|Climb|clawClimb																																				BONUS:VAR|clawClimb|1	BONUS:VAR|ClawsMut|1	BONUS:VAR|clawClimb|1|TYPE=Starting																																													SOURCEPAGE:p. 78
Complete Wing Development			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:wingSpd|40+(10*count("ABILITIES","CATEGORY=Mutation","NAME=Chameleon Epidermis"))	DEFINE:wingTime|(30*STRSCORE)																																		DESC:You can fly with your wings for %1 minutes at a time.|wingTime																																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE		TEMPLATE:Complete Wing Development Template																	BONUS:MOVEADD|TYPE.Fly|wingSpd|TYPE=Mutation																																																																																																										SOURCEPAGE:p. 78
Dermal Suction					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:sucTimes|count("ABILITIES","CATEGORY=Mutation","NAME=Dermal Suction")																																									DESC:With your hands free, you may climb at half your base speed with full DEX bonus;also, no climb check for vertical/horizontal surfaces.|PREVAREQ:sucTimes,1	DESC:With your hands free, you may climb at your full base speed with full DEX bonus;also, no climb check for vertical/horizontal surfaces.|PREVARGT:sucTimes,1	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 78
Dermal Poison Sap					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:poiDC|12+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Dermal Poison Sap"))	DEFINE:poiStr|2+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Dermal Poison Sap"))																										DESC:Your skin produces a (Fort DC:%1, Init/Sec Dmg: 1d%2/1d%3 STR) contact poison|poiDC|poiStr|poiStr																																					STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 78
Dermal Spike Growth				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:spikeAC|(2*count("ABILITIES","CATEGORY=Mutation","NAME=Dermal Spike Growth"))	DEFINE:spikeDmg|4+spikeAC																																		DESC:You cause a 1d%1 Piercing (crit x2) attack when grappling; also +%2 Natural Armor Bonus|spikeDmg|spikeAC																																				STACK:YES	MULT:YES	CHOOSE:NOCHOICE																			BONUS:COMBAT|AC|spikeAC|TYPE=NaturalArmor																																																																																																																		SOURCEPAGE:p. 79
Diurnal/Nocturnal					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:DiurnalNocturnal|0																																																																																																							STACK:YES	MULT:YES	CHOOSE:STRING|Day|Night														ADD:FEAT|TYPE.DiNoc																																																															BONUS:VAR|DiurnalNocturnal|1																																																						SOURCEPAGE:p. 79
Dual Cerebellum					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:curIntMod|0	DEFINE:DualCerebellum|0																																														DESC:You have two distinct and fully developed brains. As a result, your INT Modifier is double normal.																																																																																				BONUS:SKILL|TYPE.Intelligence|INT|TYPE=DualBrain																																																																																										SOURCEPAGE:p. 79
Dual Headed						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:Two Heads (Cannot be Flanked)																																																																										DESC:You have two heads. This results in a +1 to Spot and Listen checks, no chance to be flanked, and two saves made for Blindness/Deafness checks (see text).																																																																											BONUS:SKILL|Listen,Spot|1																BONUS:SLOTS|HEADGEAR|1	BONUS:SLOTS|AMULET|1	BONUS:SLOTS|EYEGEAR|1																																																																			SOURCEPAGE:p. 79
Dwarfism						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:You are one size smaller than normal.																																																																															BONUS:MOVEADD|TYPE.Walk|-10				BONUS:SIZEMOD|NUMBER|-1																																																																																																						SOURCEPAGE:p. 79
Elongation						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:elongRch|(5*count("ABILITIES","CATEGORY=Mutation","NAME=Elongation"))	DEFINE:elongDur|(max(CON,1)*5)*count("ABILITIES","CATEGORY=Mutation","NAME=Elongation")																										DESC:You are able to stretch your arms, legs, neck and torso for either +%1' reach or base speed for %2 rounds|elongRch|elongDur																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																									BONUS:SKILL|Escape Artist|4|TYPE=mutation																																																																																												SOURCEPAGE:p. 79
## See below for Energy Immunity
#
Energy-Retaining Cell Structure		CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:resDC|12-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Energy-Retaining Cell Structure"))																																					DESC:With a save (Fort DC:%1+damage), you can take no damage from electrical or energy and store it for later use (%2 uses max)|resDC|1+CON																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 80
Enhanced Respiration				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:You can hold your breath for %1 extra minutes before making a Constitution check. Also +4 Fortitude saves vs inhaled toxins/diseases|CONSCORE																																																																																																																																																																															SOURCEPAGE:p. 80
Epidermal Acid Enzymes				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:dmgMet|10+(10*count("ABILITIES","CATEGORY=Mutation","NAME=Epidermal Acid Enzymes"))	DEFINE:dmgFle|count("ABILITIES","CATEGORY=Mutation","NAME=Epidermal Acid Enzymes")																								DESC:Your touch deals %1 pts of damage to metallic (or just %2 pts to flesh)|dmgMet|dmgFle																																							STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 80
Expanded Optic Orbit				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:Your eyes retract into your skull when threatened with blindness.																																																																																																																																																																																												SOURCEPAGE:p. 80
Extreme Resilience				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:critImm|min(100,50*count("ABILITIES","CATEGORY=Mutation","NAME=Extreme Resilience"))																																						DESC:You are %1%% resistant to Critical Hits|critImm																																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 81
Fragrance Development				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:scentDice|1+count("ABILITIES","CATEGORY=Mutation","NAME=Fragrance Development")	DEFINE:scentRng|10+(5*count("ABILITIES","CATEGORY=Mutation","NAME=Fragrance Development"))	DEFINE:scentDC|13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Fragrance Development"))								DESC:Once per day, you can produce a hypnotizing scent that effects %1d4 creatures for %2d4 rounds within %3' (Will save DC:%4)|scentDice|scentDice|scentRng|scentDC																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 81
Gamma-Ray Visual Sensitivity			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:You can see radiation.																																																																																																																																																																																																			SOURCEPAGE:p. 81
Gigantism						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:giganMod|0																																																			DESC:You are one size larger than normal; also +%1 to Strength and Constitution although take a -%1 to Dexterity|giganMod																																		STACK:YES	MULT:YES	CHOOSE:NOCHOICE		TEMPLATE:Gigantism Penalty Template																											BONUS:SIZEMOD|NUMBER|1|TYPE=Gigantism																																	BONUS:STAT|STR,CON|giganMod|TYPE=Gigantism	BONUS:VAR|giganMod|1																																																							SOURCEPAGE:p. 81
Hemotoxin Sting					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:hemoDmg|count("ABILITIES","CATEGORY=Mutation","NAME=Hemotoxin Sting")	DEFINE:hemoDays|2+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Hemotoxin Sting"))	DEFINE:hemoDC|18+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Hemotoxin Sting"))													DESC:Your touch deals %1d4 pts of acid damage to flesh which cannot heal naturally for 1d4+%2 days (Fort DC:%3 to resist)|hemoDmg|hemoDays|hemoDC																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 81
Hyper Olfactory					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:Scent Ability (%')|holfactRng																					DEFINE:holfactRng|10+(10*count("ABILITIES","CATEGORY=Mutation","NAME=Hyper Olfactory"))																																							DESC:Scent Ability (see text) (%1')|holfactRng																																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 82
Increased Body Density				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:DR %/- vs. Bludgeoning/Concussion/Slashing|ddrBonus																	DEFINE:ddrBonus|5*count("ABILITIES","CATEGORY=Mutation","NAME=Increased Body Density")																																							DESC:You are resistant to Bludgeoning, Concussion and Slashing damage.																																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 82
Increased Movement				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:imovBonus|10*count("ABILITIES","CATEGORY=Mutation","NAME=Increased Movement")																																							DESC:Your base speed is increased %1'|imovBonus																																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE																										BONUS:MOVEADD|TYPE.Walk|imovBonus																																																																																																												SOURCEPAGE:p. 82
Independent Cerebral Control			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:You act as if you had the Two Weapon Fighting Feat.																																																													VFEAT:Two-Weapon Fighting																																																																																																																													SOURCEPAGE:p. 82
Interior Moisture Reservoir			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:survDur|count("ABILITIES","CATEGORY=Mutation","NAME=Interior Moisture Reservoir")																																							DESC:You can survive for up to %1 week(s) without food or water|survDur																																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 82
Light Distortion Field				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:invisDur|(max(CON,1)*count("ABILITIES","CATEGORY=Mutation","NAME=Light Distortion Field"))																																					DESC:You can become invisible for up to %1 rounds|invisDur																																													STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 82
Multi-Faceted Eyes				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:You gain a +%1 bonus to Spot, Search, Repair and Craft (Mechanic) checks|MultiFacetedEyes																																							STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																									BONUS:SKILL|Spot,Search,Repair,Craft (Mechanic)|(2*count("ABILITIES","CATEGORY=Mutation","NAME=Multi-Faceted Eyes"))																																																																															SOURCEPAGE:p. 82
Multiple Stomachs					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:You can digest and subsist on nearly anything not inherently poisonous.																																																																																																																																																																																											SOURCEPAGE:p. 82
Multiple Eyes					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:Cannot be Flanked																							DEFINE:eyesBonus|1+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Multiple Eyes"))																																								DESC:You gain a +%1 bonus to Spot and cannot be flanked|eyesBonus																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																									BONUS:SKILL|Spot|eyesBonus																																																																																														SOURCEPAGE:p. 83
Neurotoxin Sting					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:neuroDmg|count("ABILITIES","CATEGORY=Mutation","NAME=Neurotoxin Sting")	DEFINE:neuroDC|13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Neurotoxin Sting"))																									DESC:Your touch deals %1d4 pts of acid damage and must save (Fort DC:%2 ) or lose 2d6 Dexterity for %3d4 hours|neuroDmg|neuroDC|neuroDmg																																STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 83
Neural Mutation - Precognition		CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:precogUses|WIS+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Precognition"))	DEFINE:precogDC|22-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Precognition"))																			DESC:You have %1 uses available for 'Precognition' feats; Will save (DC:%2) at will to avoid being surprised|precogUses|precogDC																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 83
Neural Mutation - Telekinesis			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:tkUses|CON+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Precognition"))	DEFINE:tkWeight|10+((10*CON)*count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Telekinesis"))	DEFINE:tkRange|50+((10*CON)*count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Telekinesis"))	DESC:You have %1 uses available for 'Telekinesis' feats (range: %2'); move %3 lbs. at 10' per round|tkUses|tkRange|tkWeight																																		STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 83
Neural Mutation - Telepathy			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:teepUses|CHA+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Telepathy"))	DEFINE:teepRange|100+((10*CHA)*count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Telepathy"))	DEFINE:teepBonus|(2+count("ABILITIES","CATEGORY=Mutation","NAME=Neural Mutation - Telepathy"))			DESC:You have %1 uses available for 'Telepathy' feats (range: %2'); +%3 to Bluff, Diplomacy, and other interaction skills|teepUses|teepRange|teepBonus																													STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																									BONUS:SKILL|Bluff,Diplomacy,Gather Information,Intimidate,Sense Motive|teepBonus																																																																																					SOURCEPAGE:p. 83
Optic Emissions					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:optDie|count("ABILITIES","CATEGORY=Mutation","NAME=Optic Emissions")	DEFINE:optBonDmg|min(TL,10)																																				DESC:You can emit beams of energy from your eyes (base range: 100';Damage: %1d4+%2); Also with a Reflex save (DC:20) can 1x/rnd deflect other light-based attack.|optDie|optBonDmg																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 84
Protective Dermal Development			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:dermAC|2+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Protective Dermal Development"))																																						DESC:You have thick leathery skin providing a natural armor bonus.																																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE																			BONUS:COMBAT|AC|dermAC|TYPE=NaturalArmor																																																																																																																		SOURCEPAGE:p. 84
Pyrokinetic Pulse Generation			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:pyroRng|(10*count("ABILITIES","CATEGORY=Mutation","NAME=Pyrokinetic Pulse Generation"))	DEFINE:pyroDmg|ceil((TL/2))	DEFINE:pyroDC|(14+count("ABILITIES","CATEGORY=Mutation","NAME=Pyrokinetic Pulse Generation"))																	DESC:You can generate a 5' wide heat blast that reaches up to %1' doing %2d6 damage (Reflex DC:%3 for half) (%4 x/day)|pyroRng|pyroDmg|pyroDC|(3+CON)																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 84
Radiation Immunity				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:Immunity (Moderate radiation)|PREVAREQ:immLvl,1	SAB:Immunity (High radiation)|PREVAREQ:immLvl,2	SAB:Immunity (Severe radiation)|PREVARGTEQ:immLvl,3	DEFINE:immLvl|count("ABILITIES","CATEGORY=Mutation","NAME=Radiation Immunity")																																								DESC:You are immune to Moderate Level radiation exposure.|PREVAREQ:immLvl,1	DESC:You are immune to High Level radiation exposure.|PREVAREQ:immLvl,2	DESC:You are immune to Severe Level radiation exposure.|PREVARGTEQ:immLvl,3																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 84
Regenerative Capability				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:healLvl|1+count("ABILITIES","CATEGORY=Mutation","NAME=Regenerative Capability")																																							DESC:Your healing is at %1x the normal rate (also regrow limbs in 1d4+%2 weeks).|healLvl|(4-healLvl)																																						STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 84
Respiratory Membrane				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:You can breathe underwater as well as you do in the air; Also the Swim skill is a Class Skill for you																																																																																																																																																																														CSKILL:Swim							SOURCEPAGE:p. 84
Sensitive Sight					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:visionCnt|count("ABILITIES","CATEGORY=Mutation","NAME=Sensitive Sight")																																								DESC:You can see better in low light conditions.																																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																															BONUS:VISION|Low-Light|60|PREVARGTEQ:visionCnt,1	BONUS:VISION|Darkvision|60|PREVARGTEQ:visionCnt,1																					VISION:Low-Light|Darkvision (0')	SOURCEPAGE:p. 84
Serrated Dental Development			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:Bite Attack																								DEFINE:SerratedDentalDevelopment|0																																																DESC:You can make a Bite Attack																																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE		TEMPLATE:Serrated Dental Development Template																																																																								BONUS:VAR|SerratedDentalDevelopment|1																																																				SOURCEPAGE:p. 85
Shriek						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:shrRad|5+(5*count("ABILITIES","CATEGORY=Mutation","NAME=Shriek"))	DEFINE:shrDmg|count("ABILITIES","CATEGORY=Mutation","NAME=Shriek")	DEFINE:shrDC|(13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Shriek")))																DESC:You can generate a %1' radius shriek once per day doing %2d4 damage and deafness for %2d4+4 rounds (Fort DC:%3 to avoid)|shrRad|shrDmg|shrDC																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 85
Simian Deformity					CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																																																																																DESC:Your physical structure is similar to a gorilla giving you a bonus to your reach and a bonus to your Climb Skill; If both arms and legs are used together for movement, base speed is increased by 1/3, otherwise base speed is 2/3 normal																																								BONUS:COMBAT|REACH|5																			BONUS:SKILL|Climb|4																																																																																															SOURCEPAGE:p. 85
Skeletal Fortification				CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:DR %1/- vs. Bludgeoning|skeleDR																					DEFINE:skeleDR|count("ABILITIES","CATEGORY=Mutation","NAME=Skeletal Fortification")																																								DESC:You are resistant to Bludgeoning damage; Your fists also do increased damage																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																	BONUS:WEAPONPROF=Unarmed|DAMAGESIZE|count("ABILITIES","CATEGORY=Mutation","NAME=Skeletal Fortification")									SOURCEPAGE:p. 85
Spontaneous Electric Charge Generation	CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:secDmg|1+count("ABILITIES","CATEGORY=Mutation","NAME=Spontaneous Electric Charge Generation")	DEFINE:secTimes|CON+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Spontaneous Electric Charge Generation"))																		DESC:Your touch can generate an electrical pulse that deals %1d6+%2 damage (%3 x/day)|secDmg|min(TL,10)|secTimes																																				STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 85
Stench						CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES																											DEFINE:steRad|5+(5*count("ABILITIES","CATEGORY=Mutation","NAME=Stench"))	DEFINE:steDC|(13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Stench")))																												DESC:All with a sense of smell within a %1' radius must make a (Fort DC:%2) save or take a -2 morale penalty to all actions for 10 rounds.|steRad|steDC																													STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 86
Superior Kidney Development			CATEGORY:Mutation		TYPE:MutantAbility.Mutation			VISIBLE:YES	SAB:Immunity (Ingested Poison)																																																																										DESC:You are immune to ingested poisons of all types, and your urine becomes a poisonous byproduct of roughly equal strength and effect to the toxin imbibed																																																																																																																																																																													SOURCEPAGE:p. 86

#Hidden Abilities for Energy Immunity
#TODO: Allow the Energy Immunity ability to choose from the types and display as Energy Immunity (x)
#Energy Immunity							CATEGORY:Mutation	TYPE:MutantAbility.Mutation	VISIBLE:YES																																																DEFINE:EnergyImmunity|0				STACK:YES	MULT:YES	CHOOSE:STRING|Acid|Cold|Electricity|Energy Weapons|Fire|Sonic		ADD:ABILITY|Mutation|AUTOMATIC|TYPE=EnergyResist																																											BONUS:VAR|EnergyImmunity|1								SOURCEPAGE:p. 79
#Acid Immunity		OUTPUTNAME:Energy Immunity (Acid)		CATEGORY:Mutation	TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:NO	DESC:Ignore % points of Acid damage each time exposed to it.|acidResist		SAB:Immunity (Acid) %|acidResist			DEFINE:acidResist|0	DEFINE:EnergyImmunityAcid|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|acidResist|5|TYPE=Starting	BONUS:VAR|acidResist|5	BONUS:VAR|EnergyImmunityAcid|1	SOURCEPAGE:p. 79	PREABILITY:1,CATEGORY=Mutation,Energy Immunity(Acid)
#Cold Immunity		OUTPUTNAME:Energy Immunity (Cold)		CATEGORY:Mutation	TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:NO	DESC:Ignore % points of Cold damage each time exposed to it.|coldResist		SAB:Immunity (Cold) %|coldResist			DEFINE:coldResist|0	DEFINE:EnergyImmunityCold|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|coldResist|5|TYPE=Starting	BONUS:VAR|coldResist|5	BONUS:VAR|EnergyImmunityCold|1	SOURCEPAGE:p. 79	PREABILITY:1,CATEGORY=Mutation,Energy Immunity(Cold)
#Electricity Immunity	OUTPUTNAME:Energy Immunity (Electricity)	CATEGORY:Mutation	TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:NO	DESC:Ignore % points of Electricity damage each time exposed to it.|elecResist	SAB:Immunity (Electricity) %|elecResist		DEFINE:elecResist|0	DEFINE:EnergyImmunityElec|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|elecResist|5|TYPE=Starting	BONUS:VAR|elecResist|5	BONUS:VAR|EnergyImmunityElec|1	SOURCEPAGE:p. 79	PREABILITY:1,CATEGORY=Mutation,Energy Immunity(Electricity)
#Energy Immunity		OUTPUTNAME:Energy Immunity (Energy)		CATEGORY:Mutation	TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:NO	DESC:Ignore % points of Energy Weapon damage each time exposed to it.|enerResist	SAB:Immunity (Energy Weapon) %|enerResist		DEFINE:enerResist|0	DEFINE:EnergyImmunityEner|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|enerResist|5|TYPE=Starting	BONUS:VAR|enerResist|5	BONUS:VAR|EnergyImmunityEner|1	SOURCEPAGE:p. 79	PREABILITY:1,CATEGORY=Mutation,Energy Immunity(Energy Weapons)
#Fire Immunity		OUTPUTNAME:Energy Immunity (Fire)		CATEGORY:Mutation	TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:NO	DESC:Ignore % points of Fire damage each time exposed to it.|fireResist		SAB:Immunity (Fire) %|fireResist			DEFINE:fireResist|0	DEFINE:EnergyImmunityFire|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|fireResist|5|TYPE=Starting	BONUS:VAR|fireResist|5	BONUS:VAR|EnergyImmunityFire|1	SOURCEPAGE:p. 79	PREABILITY:1,CATEGORY=Mutation,Energy Immunity(Fire)
#Sonic Immunity		OUTPUTNAME:Energy Immunity (Sonic)		CATEGORY:Mutation	TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:NO	DESC:Ignore % points of Sonic damage each time exposed to it.|sonicResist		SAB:Immunity (Sonic) %|sonicResist			DEFINE:sonicResist|0	DEFINE:EnergyImmunitySonic|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|sonicResist|5|TYPE=Starting	BONUS:VAR|sonicResist|5	BONUS:VAR|EnergyImmunitySonic|1	SOURCEPAGE:p. 79	PREABILITY:1,CATEGORY=Mutation,Energy Immunity(Sonic)

Energy Immunity (Acid)				CATEGORY:Mutation		TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:YES	SAB:Immunity (Acid) %|acidResist																					DEFINE:acidResist|5+count("ABILITIES","CATEGORY=Mutation","NAME=Energy Immunity (Acid)")																																							DESC:Ignore %1 points of Acid damage each time exposed to it.|acidResist																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 79
Energy Immunity (Cold)				CATEGORY:Mutation		TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:YES	SAB:Immunity (Cold) %|coldResist																					DEFINE:coldResist|5+count("ABILITIES","CATEGORY=Mutation","NAME=Energy Immunity (Cold)")																																							DESC:Ignore %1 points of Cold damage each time exposed to it.|coldResist																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 79
Energy Immunity (Electricity)			CATEGORY:Mutation		TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:YES	SAB:Immunity (Electricity) %|elecResist																				DEFINE:elecResist|5+count("ABILITIES","CATEGORY=Mutation","NAME=Energy Immunity (Electricity)")																																						DESC:Ignore %1 points of Electricity damage each time exposed to it.|elecResist																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 79
Energy Immunity (Energy)			CATEGORY:Mutation		TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:YES	SAB:Immunity (Energy Weapon) %|enerResist																				DEFINE:enerResist|5+count("ABILITIES","CATEGORY=Mutation","NAME=Energy Immunity (Energy)")																																						DESC:Ignore %1 points of Energy Weapon damage each time exposed to it.|enerResist																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 79
Energy Immunity (Fire)				CATEGORY:Mutation		TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:YES	SAB:Immunity (Fire) %|fireResist																					DEFINE:fireResist|5+count("ABILITIES","CATEGORY=Mutation","NAME=Energy Immunity (Fire)")																																							DESC:Ignore %1 points of Fire damage each time exposed to it.|fireResist																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 79
Energy Immunity (Sonic)				CATEGORY:Mutation		TYPE:MutantAbility.Mutation.EnergyResist	VISIBLE:YES	SAB:Immunity (Sonic) %|sonicResist																					DEFINE:sonicResist|5+count("ABILITIES","CATEGORY=Mutation","NAME=Energy Immunity (Sonic)")																																						DESC:Ignore %1 points of Sonic damage each time exposed to it.|sonicResist																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																																																																											SOURCEPAGE:p. 79

#
#EOF
#
