# CVS $Revision: 8384 $ $Author: eddyanthony $ -- Tue Nov 11 00:08:55 2008 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:A Swarm of Stirges	SOURCESHORT:ASoS	SOURCEWEB:http://www.behemoth3.com/	SOURCEDATE:2004-08

STARTPACK:Ashmalkin Default	TYPE:DefaultMonster.Fey	VISIBLE:QUALIFY	EQUIPBUY:0	PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Ashmalkin]
RACE:Ashmalkin	!PRERACE:1,%
NAME:Ashmalkin
CLASS:Warrior	LEVEL:1
SKILL:Swim			RANK:4
SKILL:Handle Animal	RANK:2
SKILL:Ride			RANK:3
SKILL:Hide			RANK:1
SKILL:Move Silently	RANK:1
FEAT:Weapon Finesse
STAT:STR=10|DEX=11|CON=10|INT=11|WIS=10|CHA=11

STARTPACK:Blood Bloat Default	TYPE:DefaultMonster.MagicalBeast	VISIBLE:QUALIFY	EQUIPBUY:0	PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Blood Bloat]
RACE:Blood Bloat	!PRERACE:1,%
NAME:Blood Bloat
ALIGN:TN
SKILL:Hide			RANK:2
SKILL:Move Silently	RANK:2
FEAT:Alertness
FEAT:Improved Grapple

#	Hollow Husk (Medium)			OUTPUTNAME:Hollow Husk	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)																																					MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1/3	SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
#	Hollow Husk (Small)			OUTPUTNAME:Hollow Husk	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')								BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)																																					MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1/3	SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
#	Hollow Husk (Medium/Huskbomb)		OUTPUTNAME:Huskbomb	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Huskbomb ~ 1d8 fire damage to creatures in the same square as the Hollow Husk and 1d4 fire damage to creatures in adjacent squares upon the Hollow Husks destruction.								MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1/3	SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
#	Hollow Husk (Small/Huskbomb)		OUTPUTNAME:Huskbomb	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')								BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Huskbomb ~ 1d8 fire damage to creatures in the same square as the Hollow Husk and 1d4 fire damage to creatures in adjacent squares upon the Hollow Husks destruction.								MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1/3	SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
#	Hollow Husk (Medium/Sporebomb)	OUTPUTNAME:Sporebomb	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Sporebomb ~ Creatures in or adjacent to the sporebomb's square must make a Fort save (DC 12) or be nauseated for one round upon the Hollow Husks destruction.										MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1/2	SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
#	Hollow Husk (Small/Sporebomb)		OUTPUTNAME:Sporebomb	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')								BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Sporebomb ~ Creatures in or adjacent to the sporebomb's square must make a Fort save (DC 12) or be nauseated for one round upon the Hollow Husks destruction.										MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1/2	SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
#	Hollow Husk (Medium/Rotbomb)		OUTPUTNAME:Rotbomb	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Rotbomb ~ Creatures in or adjacent to the rotbomb's square may be affected by bacteria which deals 1d6 points of Constitution damage to those who fail a Fort save (DC 15) upon the Hollow Husks destruction.		MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
#	Hollow Husk (Small/Rotbomb)		OUTPUTNAME:Rotbomb	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')								BONUS:SKILLRANK|Tumble,Move Silently|2	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Air Filled)]	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|PREMULT:1,[!PRETEMPLATE:Hollow Husk (Water Filled)]	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Rotbomb ~ Creatures in or adjacent to the rotbomb's square may be affected by bacteria which deals 1d6 points of Constitution damage to those who fail a Fort save (DC 15) upon the Hollow Husks destruction.		MONSTERCLASS:Undead:1	RACETYPE:Undead	TEMPLATE:Undead	CR:1		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=-1|CASTERLEVEL=5|Water Walk,13+CHA
