# CVS $Revision: 9295 $ $Author: eddyanthony $ -- Fri Feb  6 16:30:49 2009 -- reformated by prettylst.pl v1.39 (build 9132)
SOURCELONG:Age of Legend	SOURCESHORT:ALe	SOURCEWEB:http://www.fantasyflightgames.com/df02.html	SOURCEDATE:2004-04
# Original Entry by: Ratheof Blithwyn

###block: Regional Feats Chapter One
# Feat Name			Type				Required AL				Required Feat				Required Race		Required Stat	Required Template				Required Text									Description														Source Page
Dream of the Dawn A	TYPE:Cultural		PREALIGN:LG,LE,LN,NE,CG,CE														PRETEMPLATE:1,Region (Stormfells)												DESC:You have seen a vision of the world at the moment of its creation				SOURCEPAGE:p.5
Elemental Scion		TYPE:Metamagic.Cultural						PREFEAT:1,Enlarge Spell,Widen Spell								PRETEMPLATE:1,Region (Stormfells)												DESC:You have learned secrets beneath the mountains							SOURCEPAGE:p.5
Kingdom's Honor		TYPE:Cultural																	PRESTAT:1,CON=13	PRETEMPLATE:1,Region (Stormfells)	PRETEXT:Accepted as member of one of the three dwarven kingdoms	DESC:The presence of other dwarves of your kingdom sustains you in battle			SOURCEPAGE:p.5
Mark of Mordrin		TYPE:Cultural													PRERACE:1,Dwarf (DF)				PRETEMPLATE:1,Region (Stormfells)	PRETEXT:Must have been baptized at a temple to Mordrin		DESC:Mordrin has marked you as one of his own								SOURCEPAGE:p.5
Rage of Mordrin		TYPE:Cultural							PREFEAT:1,TYPE.TurnUndead		PRERACE:1,Dwarf (DF)				PRETEMPLATE:1,Region (Stormfells)												DESC:You may channel Mordrin's righteous wrath								SOURCEPAGE:p.5
Red Blade			TYPE:Cultural.Fighter						PREFEAT:2,Cleave,Power Attack						PRESTAT:1,STR=13	PRETEMPLATE:1,Region (Stormfells)												DESC:See text													SOURCEPAGE:p.5
Mountain Charge		TYPE:Cultural																				PRETEMPLATE:1,Region (Stormfells)												DESC:You have trained in the uneven terrain of the mountains to use it to your advantage	SOURCEPAGE:p.6


###block: Regional Feats Chapter Two
# Feat Name				Type			Visible		Required Ability							Required Feat			Multiple Requirements												Required Race				Req. Known Spell				Req. Spell Type		Required Stat	Required Template								Define		Description																	Stackable?	Multiple?	Choose		Modify VAR			Source Page
Fey Racer				TYPE:Cultural	VISIBLE:DISPLAY										PREFEAT:1,Fey Rider																	PRERACE:1,Elf,Gnome (DF)												PRESTAT:1,CHA=13	PRETEMPLATE:1,Region (Central Sildanyr)				DEFINE:FeyRacer|0	DESC:You know how to extend a bit of fey power to your mount (%1/day)|FeyRacer					STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|FeyRacer|1	SOURCEPAGE:p.17
Fey Rider				TYPE:Cultural																																	PRERACE:1,Elf,Gnome (DF)												PRESTAT:1,CHA=13	PRETEMPLATE:1,Region (Central Sildanyr)							DESC:The magic in your spirit reaches out to support your mount																			SOURCEPAGE:p.17
Song of Stream and Stone	TYPE:Cultural																		PREMULT:1,[PRESPELLTYPE:1,Any=1],[PREABILITY:1,CATEGORY=Special Ability,Bardic Music]																				PRETEMPLATE:1,Region (Deep Sildanyr)							DESC:Given enough time, your voice can shape mountains																				SOURCEPAGE:p.17
Rites of the Hours		TYPE:Cultural																																																	PRESTAT:1,CON=13	PRETEMPLATE:1,Region (Central Sildanyr)							DESC:You keep the oldest fey rites and rituals																						SOURCEPAGE:p.17
Whisper to the Trees		TYPE:Cultural																		PREMULT:1,[PRESPELLTYPE:1,Any=1],[PREABILITY:1,CATEGORY=Special Ability,Bardic Music]																				PRETEMPLATE:1,Region (Deep Sildanyr)							DESC:Given enough time, your can shape a forest into a city																				SOURCEPAGE:p.17
The Endless Dance			TYPE:Cultural																																																				PRETEMPLATE:1,Region (Deep Sildanyr)							DESC:You can dance the measure of creation																						SOURCEPAGE:p.17
By Moonlight Vision		TYPE:Cultural																																	PRERACE:1,Elf (Moon),Gnome (DF)														PRETEMPLATE:1,Region (Deep Sildanyr)							DESC:You know how to look for the telltale signs of secrets revealed by moon and starlight														SOURCEPAGE:p.17
By Old Loyalties Bound		TYPE:Cultural																																	PRERACE:1,Elf,Gnome (DF)															PRETEMPLATE:1,Region (Deep Sildanyr)							DESC:You participate in the intricate ties of obligation that bind all of the fey folk together														SOURCEPAGE:p.18
Color of the Wind			TYPE:Cultural																																	PRERACE:1,Elf,Gnome (DF)		PRESPELL:1,Summon Nature's Ally I								PRETEMPLATE:1,Region (Deep Sildanyr)							DESC:You know how to listen to the voices of the world																				SOURCEPAGE:p.18
Song of the Seasons		TYPE:Cultural				PREABILITY:1,CATEGORY=Special Ability,Wild Empathy																																								PRETEMPLATE:1,Region (Deep Sildanyr)							DESC:You know the song sung by the land as it changes and grows																			SOURCEPAGE:p.18
Dance of Blood			TYPE:Cultural													PREFEAT:1,Dance of Blades																																PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Outskirts of Sildanyr)						DESC:You know how to use momentum to your advantage in a fight																			SOURCEPAGE:p.18
Dance of the Pine Needle	TYPE:Cultural													PREFEAT:1,Dance of Blades																																PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Outskirts of Sildanyr)						DESC:You use the unpredictable path of a falling needle as a model for your movement in combat														SOURCEPAGE:p.18
Dance of Blades			TYPE:Cultural																																																	PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Outskirts of Sildanyr)						DESC:You have incorporated the sliding steps of elven dance into your fighting style															SOURCEPAGE:p.18
Display of Power			TYPE:Cultural																																													PRESPELLTYPE:1,Any=1				PRETEMPLATE:1,Region (Outskirts of Sildanyr)						DESC:You know how to use magic to intimidate others																					SOURCEPAGE:p.18
Songs of Blood and War		TYPE:Cultural				PREABILITY:1,CATEGORY=Special Ability,Bardic Music																																								PRETEMPLATE:1,Region (Outskirts of Sildanyr)						DESC:You have modified the old elven songs to become a dirge of war																		SOURCEPAGE:p.18
Dance of Fury			TYPE:Cultural																																																	PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Subterranean Morningstar Mountains)				DESC:You have broken the traditional beauty of elven reed dances to fit your fighting style														SOURCEPAGE:p.19
Dance of Hate			TYPE:Cultural																																																	PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Subterranean Morningstar Mountains)				DESC:You have adapted dance steps into your fighting style to mock your hated enemy																SOURCEPAGE:p.19
Songs of Darkness and Loss	TYPE:Cultural				PREABILITY:1,CATEGORY=Special Ability,Bardic Music																																								PRETEMPLATE:1,Region (Subterranean Morningstar Mountains)				DESC:You have learned the new songs of your people, songs that speak of the darkness that protects your kin												SOURCEPAGE:p.19
The Cruelest Hand			TYPE:Cultural																																																				PRETEMPLATE:1,Region (Subterranean Morningstar Mountains)				DESC:You can strike down the helpless with brutal efficiency																			SOURCEPAGE:p.19
Voice of the Dark Brothers	TYPE:Cultural				PREABILITY:1,CATEGORY=Special Ability,Wild Empathy																																								PRETEMPLATE:1,Region (Subterranean Morningstar Mountains)				DESC:You have learned to speak to Lathail's chosen creatures																			SOURCEPAGE:p.19

###block Regional Feats Chapter Three
# Feat Name		Output Name			Type			Required Feat		Req. Spell Type		Required Stat	Required Template								Description																Save checks bonus				Class Skill				Source Page
Champion's Call					TYPE:Cultural									PRESTAT:1,CHA=13	PRETEMPLATE:1,Region (Anderland),Region (Durning Highlands)	DESC:You know how to call up the heroic spirit that hides in the heart of every human														SOURCEPAGE:p.39
Craftsman's Focus					TYPE:Cultural									PRESTAT:1,INT=13	PRETEMPLATE:1,Region (Anderland)					DESC:You have specialized in a single craft to the exclusion of all others																SOURCEPAGE:p.40
Farmer's Son					TYPE:Cultural									PRESTAT:1,CON=13	PRETEMPLATE:1,Region (Anderland)					DESC:You once stood vigil on crops and herds throughout the lonely nights of winter															SOURCEPAGE:p.40
Healer's Hands					TYPE:Cultural									PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Anderland)					DESC:Your dextrous hands can bind wounds quickly and efficiently																		SOURCEPAGE:p.40
Hunter's Wealth					TYPE:Cultural									PRESTAT:1,WIS=13	PRETEMPLATE:1,Region (Anderland)					DESC:You have a gift for finding plenty even in the harshest conditions																	SOURCEPAGE:p.40
Traveler's Step					TYPE:Cultural									PRESTAT:1,STR=13	PRETEMPLATE:1,Region (Anderland)					DESC:You have gained a longer stride from traveling the wide plains of Anderland															SOURCEPAGE:p.40
Able Bodied		OUTPUTNAME:Able-bodied	TYPE:Cultural												PRETEMPLATE:1,Region (Dreaming Isles)				DESC:Long hours in the rigging have given you remarkable physical fitness					BONUS:CHECKS|Reflex,Fortitude|1						SOURCEPAGE:p.40
Bilge Rat						TYPE:Cultural												PRETEMPLATE:1,Region (Dreaming Isles)				DESC:You have worked the worst job in the fleet. What you saw there toughened your nerves and stomach												SOURCEPAGE:p.40
Explorer						TYPE:Cultural												PRETEMPLATE:1,Region (Dreaming Isles)				DESC:Years of privation at sea allow you to go for long periods of time without food or water													SOURCEPAGE:p.40
Seer							TYPE:Cultural					PRESPELLTYPE:1,Any=1				PRETEMPLATE:1,Region (Dreaming Isles)				DESC:The blood of a powerful dreamer and diviner courses through your veins.																SOURCEPAGE:p.41
Tale Spinner					TYPE:Cultural												PRETEMPLATE:1,Region (Dreaming Isles)				DESC:You may not have seen everything there is to be seen, but you can convince others that you have							CSKILL:Perform (Oratory)	SOURCEPAGE:p.41
Far Runner						TYPE:Cultural	PREFEAT:1,Endurance								PRETEMPLATE:1,Region (Durning Highlands)				DESC:You have run the Horn Race																							SOURCEPAGE:p.41
Honorable Duelist					TYPE:Cultural									PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Durning Highlands)				DESC:See Text																										SOURCEPAGE:p.42
Stoneknapper					TYPE:Cultural												PRETEMPLATE:1,Region (Durning Highlands)				DESC:You know the almost forgotten art of making weapons from stone or wood											CSKILL:Craft (Stonemasonry)	SOURCEPAGE:p.42
True Speaker					TYPE:Cultural												PRETEMPLATE:1,Region (Durning Highlands)				DESC:You have mastered the bardic cant of the highlands																			SOURCEPAGE:p.42

#Craftsman's Focus might be possible to code
#Stoneknapper: used Stonemasonry instead of Stoneworking.??


###block Regional Feats Chapter Four
# Feat Name			Type				Visible	Required Ability						Required AL				Required Feat					Required Stat	Required Template								Description														Multiple?	Choose																		% bonus to range			Source Page
Dream of the Dawn B	TYPE:Cultural												PREALIGN:LG,LN,LE,CG,NE,CE											PRETEMPLATE:1,Region (Foothills)					DESC:You have seen a vision of the world at the moment of its creation																														SOURCEPAGE:p.59
Defender's Frenzy		TYPE:Cultural				PREABILITY:1,CATEGORY=Special Ability,Rage																PRETEMPLATE:1,Region (Foothills)					DESC:The presence of your master in battle drives you into a murderous frenzy																													SOURCEPAGE:p.59
Bloodlust			TYPE:Cultural.Fighter																PREFEAT:2,Cleave,Power Attack			PRESTAT:1,STR=13	PRETEMPLATE:1,Region (Foothills)					DESC:See Text																																							SOURCEPAGE:p.60
Vision of Glory		TYPE:Cultural																											PRETEMPLATE:1,Region (Foothills)					DESC:An immortal has revealed to you the infinite reaches of the divine future																												SOURCEPAGE:p.60
Whispers in the Dark	TYPE:Metamagic												PREALIGN:LE,NE,CE			PREFEAT:1,Empower Spell							PRETEMPLATE:1,Region (Foothills)					DESC:You have heard the voices of dark things among the root of the mountain																													SOURCEPAGE:p.60
Corrupted Allegiance	TYPE:Cultural		VISIBLE:NO									PREALIGN:LN,LE,TN,NE,CN,CE											PRETEMPLATE:1,Region (Icehammer Front and the Frostfells)	DESC:You are a part of long-held pacts with the dark creatures of the mountains		MULT:YES	CHOOSE:STRING|incorporeal undead|evil fey|chaotic evil outsiders|neutral evil outsiders|lawful evil outsiders						SOURCEPAGE:p.60
#Whispers in the Dark	TYPE:Metamagic																											PRETEMPLATE:1,Region (Icehammer Front and the Frostfells)	DESC:Your have learned the secrets of the ancient ice																																	SOURCEPAGE:p.60
Iceforged Blood		TYPE:Cultural																											PRETEMPLATE:1,Region (Icehammer Front and the Frostfells)	DESC:You have mastered the use of iceforged weapons																																	SOURCEPAGE:p.60
Iceforged Bone		TYPE:Cultural																											PRETEMPLATE:1,Region (Icehammer Front and the Frostfells)	DESC:You have mastered the unique properties of iceforged armor																															SOURCEPAGE:p.60
Cloud Born			TYPE:Cultural																											PRETEMPLATE:1,Region (Skyhome)					DESC:You were raised in the lofty cloud cities of Tallidur																																SOURCEPAGE:p.61
Great Throw			TYPE:Cultural																	PREFEAT:2,Point Blank Shot,Far Shot		PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Skyhome)					DESC:You have a gift for lobbing rocks great enough to qualify you for the Great Games																						BONUS:RANGEMULT|THROWN|100	SOURCEPAGE:p.61
Shattering Blow		TYPE:Cultural																	PREFEAT:2,Improved Sunder,Power Attack	PRESTAT:1,STR=13	PRETEMPLATE:1,Region (Skyhome)					DESC:You know the weaknesses of weapons, especially those forged of ice																														SOURCEPAGE:p.61

#Iceforged could possibly be a weapon/armour mod....
#Dream of the Dawn in both chapter One and Four!!



###block: Regional Feats Chapter Five
# Feat Name			Type			Required Ability							Required Feat			Required Skill			Req. Spell Type		Required Template						Description																	Save checks bonus		Bonus to skill				Source Page
Tested Awareness		TYPE:Cultural										PREFEAT:1,Alertness											PRETEMPLATE:1,Region (Civilized to Savage)	DESC:You have been forced to rely on your senses to survive																			SOURCEPAGE:p.75
Tested Fortitude		TYPE:Cultural																								PRETEMPLATE:1,Region (Civilized to Savage)	DESC:Living in the wilderness pushed your fortitude far beyond what you thought of as your limits												SOURCEPAGE:p.75
Tested Agility		TYPE:Cultural																								PRETEMPLATE:1,Region (Civilized to Savage)	DESC:Life on the edge honed your agility to an unbelievable level																		SOURCEPAGE:p.75
Tested Strength		TYPE:Cultural										PREFEAT:1,Power Attack											PRETEMPLATE:1,Region (Civilized to Savage)	DESC:The savage wilderness trained your already impressive physical form to new heights														SOURCEPAGE:p.75
Tested Will			TYPE:Cultural										PREFEAT:1,Iron Will											PRETEMPLATE:1,Region (Civilized to Savage)	DESC:You have learned to push yourself beyond the limits of civilized men																SOURCEPAGE:p.76
Boundless Depths		TYPE:Cultural										PREFEAT:1,Great Fortitude										PRETEMPLATE:1,Region (Sunset Reach)			DESC:You have faced the seemingly endless expanses of the ocean																		SOURCEPAGE:p.76
Eyes on the Horizon	TYPE:Cultural										PREFEAT:1,Alertness											PRETEMPLATE:1,Region (Sunset Reach)			DESC:Your eyes naturally scan the horizon for any signs of life																		SOURCEPAGE:p.76
Touch of the Reach	TYPE:Cultural																								PRETEMPLATE:1,Region (Sunset Reach)			DESC:You can keep your crew alive on the longest voyages																			SOURCEPAGE:p.76
Under the Stars		TYPE:Cultural																								PRETEMPLATE:1,Region (Sunset Reach)			DESC:You know the arts of deep-sea navigation															BONUS:SKILL|Profession (Sailor)|4	SOURCEPAGE:p.76
Windweaver			TYPE:Cultural																				PRESPELLTYPE:1,Divine=0	PRETEMPLATE:1,Region (Sunset Reach)			DESC:You know the simple magic that calls the wind																				SOURCEPAGE:p.76
Grim Resignation		TYPE:Cultural																								PRETEMPLATE:1,Region (Tamerland)			DESC:You long ago let go of the illusions others cling to so tenaciously																SOURCEPAGE:p.76
Strength of Illusion	TYPE:Cultural																								PRETEMPLATE:1,Region (Tamerland)			DESC:You cling tightly to the rudiments of civilization																			SOURCEPAGE:p.77
True Name			TYPE:Cultural																								PRETEMPLATE:1,Region (Tamerland)			DESC:Living in the borders between civilization and savagery has taught you the meaning of your own name	BONUS:CHECKS|Will|1							SOURCEPAGE:p.77
Unspoken Wisdom		TYPE:Cultural																								PRETEMPLATE:1,Region (Tamerland)			DESC:You have learned things that cannot be expressed in words																		SOURCEPAGE:p.77
Carefree Heart		TYPE:Cultural																								PRETEMPLATE:1,Region (Faring Folk)			DESC:You have shed the burdens of the world																					SOURCEPAGE:p.77
Lay a Wreath		TYPE:Cultural																								PRETEMPLATE:1,Region (Faring Folk)			DESC:You honor your dead by living on																						SOURCEPAGE:p.77
Sing up a Bright Heart	TYPE:Cultural	PREABILITY:1,CATEGORY=Special Ability,Bardic Music						PRESKILL:1,TYPE.Perform=6					PRETEMPLATE:1,Region (Faring Folk)			DESC:You have learned how to call forth emotion from the coldest heart																	SOURCEPAGE:p.77
Trust in Fate		TYPE:Cultural																								PRETEMPLATE:1,Region (Faring Folk)			DESC:Your confidence in fate to guide your aim can improve your lot																	SOURCEPAGE:p.77


###block Regional Feats Chapter Six
# Feat Name			Type			Required Class			Required Feat							Prohibited Feat				Required Lvl	Required Skill			Req. Known Spell		Required Stat				Required Template					Description																										Stackable?	Multiple?	Choose		Save checks bonus		Combat bonus			Source Page
Bandit's Touch		TYPE:Cultural																																	PRESTAT:1,DEX=15				PRETEMPLATE:1,Region (Northern Zangala)	DESC:From the ever-growing legions of bandits in the Zangalan highlands, you have learned that it is as easy to cut purses as it is to cut flesh																			SOURCEPAGE:p.91
Concealed Carry		TYPE:Cultural																																							PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:The character is particularly skilled at secreting weapons about her person																														SOURCEPAGE:p.91
Desert Native		TYPE:Cultural																																	PRESTAT:1,CON=13				PRETEMPLATE:1,Region (Northern Zangala)	DESC:Having traveled the deserts of Northern Zangala, you learned how to survive in the blistering heat with little or no water																						SOURCEPAGE:p.91
Disabling Duelist		TYPE:Cultural						PREFEAT:1,Skilled Duelist																							PRESTAT:1,DEX=13				PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:You do a greater amount of damage when making skilled hits in nonlethal combat																														SOURCEPAGE:p.91
Expert Duelist		TYPE:Cultural						PREFEAT:1,Weapon Finesse																							PRESTAT:1,DEX=15				PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:You wield light weapons with brutal precision																																			SOURCEPAGE:p.91
Improved Quick Draw	TYPE:Cultural						PREFEAT:1,Quick Draw																														PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:You can draw weapons with quicksilver speed																																			SOURCEPAGE:p.92
Infernal Favor		TYPE:Metamagic															!PREFEAT:2,CHECKMULT,Infernal Favor																			PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:For reasons known only to them, the demonic patrons of the Dominion favor you over the other disciples										STACK:YES	MULT:YES	CHOOSE:NOCHOICE										SOURCEPAGE:p.92
#Infernal Favor can be taken twice, might need a CHOOSE....
Inspiring Poet		TYPE:Cultural																								PRESKILL:1,TYPE.Perform=5					PRESTAT:1,CHA=13				PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:The character is a poet in the Valhedrin tradition, and by reciting epics of heroes past, he can inspire his allies to greater heights of martial skill																	SOURCEPAGE:p.92
Lordling Reflexes		TYPE:Cultural						PREFEAT:2,Lightning Reflexes,Improved Initiative																									PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:The character's reflexes are as practiced as those of the most well-trained tiefling lordling																		BONUS:CHECKS|Reflex|1	BONUS:COMBAT|INITIATIVE|2	SOURCEPAGE:p.92
Skilled Duelist		TYPE:Cultural																																							PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:The character is skilled at making nonlethal attacks with his weapon																															SOURCEPAGE:p.92
Stalwart Legionnaire	TYPE:Cultural																																	PRESTAT:1,STR=13	PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:The legionnaires of the Dominion are famous for undertaking long marches while carrying heavy loads																										SOURCEPAGE:p.92
#zzzzzzz add the Bonuses!!!
Survivor of the Pits	TYPE:Cultural						PREFEAT:1,Iron Will												PRELEVEL:MIN=6																PRETEMPLATE:1,Region (Valhedar Dominion)	DESC:Those who survive the summoning pits will never fear anything outside them																														SOURCEPAGE:p.92



# Feat Name			Type			Required Class			Required Feat							Prohibited Feat				Required Lvl	Required Skill			Req. Known Spell		Required Stat				Required Template					Description																										Stackable?	Multiple?	Choose		Save checks bonus		Combat bonus			Source Page
Craft Summoning Pit	TYPE:ItemCreation	PRECLASS:1,SPELLCASTER=12																								PRESPELL:1,Unhallow														DESC:You can construct a summoning pit on an infernal gateway																																	SOURCEPAGE:p.96



###block: Regional Feats Chapter Six
# Feat Name				Type					Required Class			Required Feat					Required Skill	Required Stat	Required Template										Required Text						Description																						Stackable?	Multiple?	Choose				Selections	Class Skill	Source Page
Craft Greater Holy Weapon	TYPE:ItemCreation.Cultural	PRECLASS:1,SPELLCASTER=12	PREFEAT:1,Craft Magic Arms and Armor							PRETEMPLATE:1,Region (Kingsmarch)															DESC:See Text																																		SOURCEPAGE:p.105
Innate Talent			TYPE:Cultural																					PRETEMPLATE:1,Region (Kingsmarch)															DESC:See Text																					STACK:YES	MULT:YES	CHOOSE:SKILLSNAMED|CROSSCLASS	SELECT:2	CSKILL:LIST	SOURCEPAGE:p.105
#test test test
Skilled Prodigy			TYPE:Cultural																					PRETEMPLATE:1,Region (Kingsmarch),Region (Emerlyn)												DESC:See Text																																		SOURCEPAGE:p.105
#...probably not possible at the moment...
Sprinter				TYPE:Cultural																					PRETEMPLATE:1,Region (Emerlyn)															DESC:On the battlefields of the Emerlyn peninsula, there are many who can draw on bursts of speed in desperate situations																SOURCEPAGE:p.105
Quick Mount				TYPE:Cultural															PRESKILL:1,Ride=5	PRESTAT:1,DEX=13	PRETEMPLATE:1,Region (Kingsmarch)															DESC:The horsemen of the Kingsmarch drill until they move from their bedrolls to ready astride their mount in a single, fluid motion														SOURCEPAGE:p.105
Favored Disciple			TYPE:Metamagic																					PRETEMPLATE:1,Region (Emerlyn),Region (Kingsmarch),Region (Valhedar)	PRETEXT:Ability to make Intercession check	DESC:You are the favored servant of an immortal																													SOURCEPAGE:p.105
#PRExx Intercession checks ... and then bonus..
Shield Mastery			TYPE:Cultural								PREFEAT:1,Shield Proficiency									PRETEMPLATE:1,Region (Kingsmarch)															DESC:You are trained and experienced in the use of the shield as both an offensive and defensive tool																				SOURCEPAGE:p.105
#bonus while bashing....

###Block: Feat Mods
# Feat Name					Type
Alertness.MOD				TYPE:OrcTrustingEars
Acrobatic.MOD				TYPE:ForestWightTransformationFeat
Blind Fight.MOD				TYPE:OrcTrustingEars
Combat Reflexes.MOD			TYPE:OrcTrustingEars
Eschew Materials.MOD			TYPE:TieflingCovertCasting
Exotic Weapon Proficiency.MOD		TYPE:ForestWightTalentFeat.TieflingMartialTraining
Improved Disarm.MOD			TYPE:TieflingCombatManeuver
Improved Feint.MOD			TYPE:TieflingCombatManeuver
Improved Grapple.MOD			TYPE:TieflingCombatManeuver
Improved Precise Shot.MOD		TYPE:ForestWightTalentFeat
Improved Sunder.MOD			TYPE:TieflingCombatManeuver
Improved Trip.MOD				TYPE:TieflingCombatManeuver
Great Fortitude.MOD			TYPE:ForestWightTransformationFeat
Lightning Reflexes.MOD			TYPE:ForestWightTransformationFeat.OrcTrustingEars
Martial Weapon Proficiency.MOD	TYPE:TieflingMartialTraining
Point Blank Shot.MOD			TYPE:ForestWightTalentFeat
Precise Shot.MOD				TYPE:ForestWightTalentFeat
Quicken Spell.MOD				TYPE:TieflingCovertCasting
Self Sufficient.MOD			TYPE:ForestWightTalentFeat
Shield Proficiency.MOD			TYPE:TieflingMartialTraining
Silent Spell.MOD				TYPE:TieflingCovertCasting
Simple Weapon Proficiency.MOD		TYPE:TieflingMartialTraining
Stealthy.MOD				TYPE:ForestWightTalentFeat.ForestWightTransformationFeat
Still Spell.MOD				TYPE:TieflingCovertCasting
Track.MOD					TYPE:ForestWightTalentFeat
Weapon Focus.MOD				TYPE:ForestWightTalentFeat



Combat Expertise.MOD			TYPE:Bravo
Disabling Duelist.MOD			TYPE:Bravo
Dodge.MOD					TYPE:Bravo
Expert Duelist.MOD			TYPE:Bravo
Improved Disarm.MOD			TYPE:Bravo
Improved Initiative.MOD			TYPE:Bravo
Improved Sunder.MOD			TYPE:Bravo
Mobility.MOD				TYPE:Bravo
Skilled Duelist.MOD			TYPE:Bravo
Spring Attack.MOD				TYPE:Bravo

Combat Reflexes.MOD			TYPE:DiscipleStBaedras
Diehard.MOD					TYPE:DiscipleStBaedras
Dodge.MOD					TYPE:DiscipleStBaedras
Endurance.MOD				TYPE:DiscipleStBaedras
Improved Bull Rush.MOD			TYPE:DiscipleStBaedras
Improved Disarm.MOD			TYPE:DiscipleStBaedras
Improved Feint.MOD			TYPE:DiscipleStBaedras
Improved Grapple.MOD			TYPE:DiscipleStBaedras
Improved Overrun.MOD			TYPE:DiscipleStBaedras
Improved Sunder.MOD			TYPE:DiscipleStBaedras
Improved Trip.MOD				TYPE:DiscipleStBaedras
Mobility.MOD				TYPE:DiscipleStBaedras
Spring Attack.MOD				TYPE:DiscipleStBaedras
Stunning Fist.MOD				TYPE:DiscipleStBaedras
#
# End
#
