#
# Current Ver: $Revision: 10453 $
# Last Editor: $Author: eddyanthony $
# Last Edited: $Date: 2009-09-10 08:55:48 +1000 (Thu, 10 Sep 2009) $
#
#
# This file contains Rule Checks that the user can turn on/off in the GUI
#
# Format is:
# Name:aName		VAR:/PARM:aKey		DEFAULT:YES/NO		EXCLUDE:aKey	DESC:optional description
# Where
#  aName is used to search the Language.properties file for a DESC to display in the GIU
#  aKey is the unique key used to store and reference this Rule
#    -- VAR:aKey can be referenced in .lst files
#    -- PARM:aKey means it's hardcoded into the Java code
#  EXCLUDE: prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules
#  DESC: is optional and if overidden by the Language.properties file from the java code.
#

#
# The following are all refereced from the .lst files
#
#NAME:CraftItemPenalty			VAR:SYS_CIP			DEFAULT:Yes					DESC:Improper tools incure a -2 circumstance penalty
NAME:LoadPenaltyToAcAndSkills		VAR:SYS_LDPACSK		DEFAULT:Yes					DESC:Apply Load Penalty to AC and Skills
NAME:WeightPenaltyToSkill		VAR:SYS_WTPSK		DEFAULT:Yes					DESC:Apply Weight Penalty to Skills
NAME:WeaponSizePenalty			VAR:SYS_35WP		DEFAULT:Yes					DESC:Apply 3.5 Size Category Penalty to Attacks
#NAME:ClericDomainBonus			VAR:SYS_DOMAIN		DEFAULT:Yes					DESC:Apply Casterlevel Bonuses from Domains to all Spells
NAME:DisplayTypeTraits			VAR:DISPLAYTYPETRAITS	DEFAULT:No					DESC:Display full text of Type Traits on output
NAME:DisplayConditionalSkills		VAR:DISPLAYSKILLUSE	DEFAULT:Yes					DESC:Display conditional skill uses on output

#NAME:HitPointDamage			VAR:DAMAGE_HP		DEFAULT:Yes	EXCLUDE:DAMAGE_VW		DESC:Use Hit Points
#NAME:VitalityDamage			VAR:DAMAGE_VW		DEFAULT:No	EXCLUDE:DAMAGE_HP		DESC:Use Vitality and Wound Points

#
# The following are all hardcoded in the java code
#
NAME:AnyRangeForAbilities		PARM:ABILRANGE		DEFAULT:No					DESC:Allow any range for ability scores
NAME:BonusSpellsKnown			PARM:BONUSSPELLKNOWN	DEFAULT:No					DESC:Add stat bonus to Spells Known
NAME:bypassClassPreReqs			PARM:CLASSPRE		DEFAULT:No					DESC:Bypass Class Prerequisites
NAME:bypassFeatPreReqs			PARM:FEATPRE		DEFAULT:No					DESC:Bypass Feat Prerequisites
NAME:bypassMaxSkillRanks		PARM:SKILLMAX		DEFAULT:No					DESC:Bypass Max Skill Ranks
NAME:FreeClothesAtFirst			PARM:FREECLOTHES		DEFAULT:Yes					DESC:Ask For Free Clothing at First Level
NAME:IntBonusLang				PARM:INTBONUSLANG		DEFAULT:No					DESC:Allow Selection of Int bonus Languages after 1st level
NAME:IncreaseIntBeforeLevel		PARM:INTBEFORE		DEFAULT:Yes					DESC:Increment STAT before calculating skill points when leveling
NAME:IgnoreLevelCap			PARM:LEVELCAP		DEFAULT:No					DESC:Ignore Level Cap
NAME:InHandEquipped			PARM:EQUIPATTACK		DEFAULT:No					DESC:Treat Weapons In Hand As Equipped For Attacks

NAME:WeaponSizebyCategory		PARM:SIZECAT		DEFAULT:Yes	EXCLUDE:SIZEOBJ		DESC:Use 3.5 Weapon Categories
NAME:WeaponSizebyObject			PARM:SIZEOBJ		DEFAULT:No	EXCLUDE:SIZECAT		DESC:Use 3.0 Weapon Size

NAME:SpellAlignmentRestriction	PARM:PROHIBITSPELLS	DEFAULT:Yes					DESC:Restict Cleric/Druid spells based on alignment

NAME:AmmoStacksWithWeapon		PARM:AMMOSTACKSWITHWEAPON	DEFAULT:No				DESC:Do ammunition enhancement bonus stack with those of the weapon

NAME:CombatManueverBonus		PARM:USE_CMB		DEFAULT:Yes	EXCLUDE:USE_GRAPPLE	DESC:Use Pathfinder Combat Manuever Bonus
NAME:Grapple				PARM:USE_GRAPPLE		DEFAULT:No	EXCLUDE:USE_CMB		DESC:Use 3.5 Grapple
#
# Done
#
