# CVS $Revision: 13773 $ $Author: amaitland $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
#Orginal entry by wizofice2001
SOURCELONG:RPGObjects - Darwin's World - Denizens of the Twisted Earth	SOURCESHORT:DenizensTE	SOURCEWEB:http://www.darwinrpg.com

# CHAMPION: Pre-Reqs: Any background except FERAL is allowed.  Using [Feral ] - needs to be tested.
# FORCE MASTER: Pre-Reqs: Character PRE's one Neural Mutation
# FORCE MASTER: 7th Level: Focus Sword: Added to EQUIPMELEE.LST for this weapon TYPE includes FORCE
# FORCE MASTER: 9th Level: Major Precognition: Cannot be flanked (not programmable yet, but might be in future for DMs tools)
# FORCE MASTER: 10th Level: Free Neural Mutation needs to be CHOOSE'd
# RANGER (DARWIN'S WORLD): 3rd Level: Feel for Weapon feat, must be weapon in Ranger's possession (as with the feat).  I think this works, not sure.
# SYMBIOT: Pre-Reqs: Nature Sense (Scav 1st Level) OR Mutation Neural Empathy (How to implement?)
# SYMBIOT: 1st Level: receives Animal Companion (Symbiotic Partner) (see EQUIP)

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page			Save checks bonus											Combat bonus
CLASS:Brethren Follower	HD:12		TYPE:PC.Prestige	ABB:BrF		MAXLEVEL:10	SOURCEPAGE:p.108,109	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Required AL		Req. Att.	Required Feat			Required Skill					Required Template
CLASS:Brethren Follower	PREALIGN:CG,CN,CE	PREATT:3	PREFEAT:1,Great Fortitude	PRESKILL:1,Knowledge (Mutant Lore)=4	PRETEMPLATE:1,Feral%,Primitive,Radical,Resentful%,Ritual Preservationist%
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Brethren Follower	STARTSKILLPTS:2	CSKILL:Handle Animal|Heal|Hide|Knowledge (Nature)|Move Silently|Wilderness Lore
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)
1	AUTO:FEAT|Shield Proficiency
###Block: Rage
1	BONUS:VAR|RageTimes|CL/4+1	DEFINE:RageTimes|0	ABILITY:Special Ability|VIRTUAL|Rage
###Block: Normal level progression
1	SAB:Experience Bonus																																		AUTO:FEAT|Improved Unarmed Strike
2	SAB:Trap-Making %d6 (DC%)|TrapMaking|TrapMakingDC	BONUS:VAR|TrapMaking|(CL-1)/4+1	BONUS:VAR|TrapMakingDC|floor((CL-1)/4)*3+16	DEFINE:TrapMaking|0	DEFINE:TrapMakingDC|0
4																								DEFINE:WeapSpecQualify|1				ADD:FEAT|1|Weapon Specialization


# Class Name			Hit Dice	Type			Abbreviation	Max Level	Source Page			Save checks bonus											Combat bonus
CLASS:Cartel Trade Master	HD:6		TYPE:PC.Prestige	ABB:CTM		MAXLEVEL:5	SOURCEPAGE:p. 25, 26	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name			Required AL			Required Language	Req. Special Ability	Required Skill				Required Stat
CLASS:Cartel Trade Master	PREALIGN:LN,NG,TN,NE,CN	PRELANG:1,Trade	PRESA:1,Spit Polish	PRESKILL:2,Bluff=7,Diplomacy=7	PRESTAT:1,CHA=15
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Cartel Trade Master	STARTSKILLPTS:2	CSKILL:Bluff|Diplomacy|Gather Information|Innuendo|Intimidate|Sense Motive|Speak Language
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1																AUTO:FEAT|Skill Focus(Diplomacy)
2	SAB:Make a Deal
3	SAB:Wise Man Speaks
4	SAB:Peacemaker		BONUS:SKILL|Bluff,Diplomacy,Innuendo,Intimidate,Sense Motive|8
5																AUTO:FEAT|Sandwalker

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Champion	HD:12		TYPE:PC.Prestige	ABB:Cha		MAXLEVEL:5	SOURCEPAGE:p.24	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat		Required Skill		Prohibited Template
CLASS:Champion	PREATT:10	PREFEAT:1,Toughness	PRESKILL:1,Intimidate=5	!PRETEMPLATE:1,Feral - 1GM-Human,Feral - 2GM-3GM
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Champion	STARTSKILLPTS:2	CSKILL:Handle Animal|Heal|Intimidate|Listen|Ride|Sense Motive|Spot|Tumble
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|Exotic Weapon Proficiency|All Exotic Weapon Proficiencies
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Rallying Cry
3	SAB:Study Foe
5	SAB:Reputation

# Class Name			Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Demolitions Expert	HD:6		TYPE:PC.Prestige	ABB:DXP		MAXLEVEL:10	SOURCEPAGE:p.26	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name			Required Feat					Required Skill						Required Stat
CLASS:Demolitions Expert	PREFEAT:1,Skill Focus(Craft (Tinker))	PRESKILL:2,Craft (Tinker)=8,Disable Device=8	PRESTAT:1,DEX=13
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Demolitions Expert	STARTSKILLPTS:4	CSKILL:Climb|Craft (Tinker)|Disable Device|Hide|Listen|Move Silently|Search|Tumble
###Block: Proficiencies
1	AUTO:FEAT|Exotic Weapon Proficiency|All Exotic Weapon Proficiencies
###Block: Normal Level Progression
1	SAB:Eye for Safety	SAB:Keen Eye	SAB:Trap Making (DC %)|DETrapMakingDC	BONUS:VAR|DETrapMakingDC|floor((CL-1)/3)*3+16	DEFINE:DETrapMakingDC|0
2	SAB:Grenadier +%|Grenadier										BONUS:VAR|Grenadier|(CL+1)/3				DEFINE:Grenadier|0
6	SAB:Make Explosives

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Force Master	HD:8		TYPE:PC.Prestige	ABB:FMa		MAXLEVEL:10	SOURCEPAGE:p.22	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Required AL		Req. Att.	Required Feat		Required Race											Required Skill			Required Template
CLASS:Force Master	PREALIGN:LG,LN,LE	PREATT:5	PREFEAT:1,Iron Will	PRERACE:1,1st Generation Mutant,2nd Generation Mutant,3rd Generation Mutant	PRESKILL:1,Concentration=8	PRETEMPLATE:1,Ritual Preservationist,Visionary Reinventor

# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Focus Master	STARTSKILLPTS:2	CSKILL:Animal Empathy|Decipher Script|Heal|Knowledge (Ancient Lore)|Perform|Sense Motive|Speak Language
1	SAB:Radiation Immunity	SAB:Willpower
2	SAB:Manipulation
3	SAB:Telekinetic Shield
5	SAB:Minor Precognition				BONUS:COMBAT|INITIATIVE|4|TYPE=Enhancement
7	SAB:Focus Sword
9	SAB:Major Precognition												BONUS:SKILL|Listen,Spot|2|TYPE=Enhancement
10	SAB:Free Neural Mutation

# Class Name			Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Foundationist Paladin	HD:10		TYPE:PC.Prestige	ABB:FPa		MAXLEVEL:10	SOURCEPAGE:p.27	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name			Required AL		Req. Att.	Required Skill					Required Stat	Required Template
CLASS:Foundationist Paladin	PREALIGN:LG,LN,LE	PREATT:5	PRESKILL:1,Knowledge (Ancient Lore)=8	PRESTAT:1,INT=15	PRETEMPLATE:1,Advanced,Guardian,Resurrector,Ritual Preservationist,Visionary Reinventor
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Foundationist Paladin	STARTSKILLPTS:2	CSKILL:Handle Animal|Heal|Intimidate|Knowledge (Ancient Lore)|Knowledge (Vehicle Operations)|Ride
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|Exotic Weapon Proficiency|All Exotic Weapon Proficiencies
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)
###Block: Normal Level Progression
1	SAB:Ancient Lore									ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Far Shot,Improved Critical,Improved Initiative,Mobility,Mounted Archery,Mounted Combat,Point Blank Shot,Precise Shot,Quick Draw,Rapid Shot,Ride-By Attack,Shot on the Run,Spirited Charge,Spring Attack,Trample,Weapon Focus
3	SAB:Command %|Command	BONUS:VAR|Command|3	DEFINE:Command|0
4												ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Far Shot,Improved Critical,Improved Initiative,Mobility,Mounted Archery,Mounted Combat,Point Blank Shot,Precise Shot,Quick Draw,Rapid Shot,Ride-By Attack,Shot on the Run,Spirited Charge,Spring Attack,Trample,Weapon Focus
5					BONUS:VAR|Command|2
6	SAB:Heroic Direction
7					BONUS:VAR|Command|2				ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Far Shot,Improved Critical,Improved Initiative,Mobility,Mounted Archery,Mounted Combat,Point Blank Shot,Precise Shot,Quick Draw,Rapid Shot,Ride-By Attack,Shot on the Run,Spirited Charge,Spring Attack,Trample,Weapon Focus
9					BONUS:VAR|Command|2
10					BONUS:VAR|Command|1				ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Far Shot,Improved Critical,Improved Initiative,Mobility,Mounted Archery,Mounted Combat,Point Blank Shot,Precise Shot,Quick Draw,Rapid Shot,Ride-By Attack,Shot on the Run,Spirited Charge,Spring Attack,Trample,Weapon Focus

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page			Save checks bonus											Combat bonus
CLASS:Juju Doctor	HD:4		TYPE:PC.Prestige	ABB:JJD		MAXLEVEL:10	SOURCEPAGE:p. 30, 31	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Required Feat													Required Skill
CLASS:Juju Doctor	PREFEAT:3,Brew Potion,Skill Focus(Knowledge (Medicine)),Skill Focus(Knowledge (Pharmacy))	PRESKILL:3,Heal=9,Knowledge (Medicine)=9,Knowledge (Pharmacy)=9
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Juju Doctor	STARTSKILLPTS:2	CSKILL:Decipher Script|Heal|Knowledge (Ancient Lore)|Knowledge (Medicine)|Knowledge (Mutant Lore)|Knowledge (Pathology)|Knowledge (Pharmacy)|Perform|Profession (Herbalist)|Sense Motive|Speak Language
1	SAB:Doctor's Know-How	SAB:Herbal Medicine (Minor)
2	SAB:Canny Defense
3	SAB:Herbal Medicine (Moderate)
4	SAB:Improved First Aid
5	SAB:Bedside Manner +%|BedsideManner	SAB:Herbal Medicine (Major)	BONUS:VAR|BedsideManner|2	DEFINE:BedsideManner|0
7	SAB:Neutralize Poison
8	SAB:Witch
9												BONUS:VAR|BedsideManner|2
10	SAB:Cure Disease

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Mech		HD:4		TYPE:PC.Prestige	ABB:Mec		MAXLEVEL:10	SOURCEPAGE:p.31	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Required Feat											Required Language		Required Skill											Required Template
CLASS:Mech		PREFEAT:1,Skill Focus(Craft (Mechanics)),Skill Focus(Knowledge (Technology))	PRELANG:1,Computer	PRESKILL:3,Craft (Mechanics)=8,Craft (Technician)=8,Knowledge (Technology)=8	PRETEMPLATE:1,Advanced,Guardian,Resurrector,Ritual Preservationist,Visionary Reinventor
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Mech		STARTSKILLPTS:4	CSKILL:TYPE.Craft|Decipher Script|Disable Device|Knowledge (Ancient Lore)|Knowledge (Computers)|Knowledge (Technology)|Open Lock|TYPE.Profession
1	SAB:Repair Mechanical Damage
2	SAB:Growing Toolkit +%|GrowingToolkit	BONUS:SKILL|TYPE.Craft|min(5*floor((CL+2)/4),15)|TYPE=Competence	BONUS:VAR|GrowingToolkit|5*floor((CL+2)/4)	DEFINE:GrowingToolkit|0
3	SAB:Identify
4	SAB:Artifice (%000 cp max)|Artifice													BONUS:VAR|Artifice|8					DEFINE:Artifice|0
5	SAB:Minor Helper
7																			BONUS:VAR|Artifice|8
9	SAB:Major Helper
10																			BONUS:VAR|Artifice|16

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Ranger (DW)	HD:10		TYPE:PC.Prestige	ABB:RDW		MAXLEVEL:5	SOURCEPAGE:p.33	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Required AL		Req. Att.	Required Feat			Required Stat
CLASS:Ranger (DW)	PREALIGN:LG,LN	PREATT:7	PREFEAT:2,Iron Will,Toughness	PRESTAT:1,CON=15
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Ranger (DW)	STARTSKILLPTS:2	CSKILL:Climb|Diplomacy|Gather Information|Handle Animal|Heal|Intimidate|Intuit Direction|Listen|Move Silently|Ride|Sense Motive|Speak Language|Spot|Use Rope|Wilderness Lore
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)
###Block: Normal Level Progression
1	SAB:Rigorous Training
2	SAB:Wanderer's Reputation +%|WanderersReputation	BONUS:SKILL|Diplomacy,Intimidate|CL	BONUS:VAR|WanderersReputation|2	DEFINE:WanderersReputation|CL
3																											ADD:FEAT|1|Feel for Weapon
4	SAB:Do It with Eyes Closed
5	SAB:Leave No One Behind

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus
CLASS:Road Warrior	HD:8		TYPE:PC.Prestige	ABB:RWa		MAXLEVEL:5	SOURCEPAGE:p.35	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat		Required Item		Required Skill
CLASS:Road Warrior	PREATT:5	PREFEAT:1,Road Warrior	PREITEM:1,TYPE=Vehicle	PRESKILL:2,Craft (Mechanics)=4,Knowledge (Vehicle Operations)=4
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Road Warrior	STARTSKILLPTS:2	CSKILL:Balance|Climb|Craft (Mechanics)|Disable Device|Escape Artist|Intuit Direction|Jump|Knowledge (Vehicle Operations)|Spot
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies	AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency
###Block: Normal Level Progression
1	SAB:Boarding Party	SAB:Offensive Driving
2	SAB:Defensive Driving
3	SAB:Vehicular Dodge
4	SAB:Master Mechanic					BONUS:SKILL|Craft (Mechanics)|2|TYPE=Competence
5	SAB:Improved Defensive Driving

# Class Name			Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Sister of the Desert	HD:8		TYPE:PC.Prestige	ABB:SoD		MAXLEVEL:5	SOURCEPAGE:p.36	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name			Req. Att.	Required Feat
CLASS:Sister of the Desert	PREATT:5	PREFEAT:2,Concubine,Endurance
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Sister of the Desert	STARTSKILLPTS:2	CSKILL:Animal Empathy|Climb|TYPE.Craft|Escape Artist|Handle Animal|Hide|Move Silently|Ride|Sense Motive|Tumble|Wilderness Lore
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1	AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Fascinate
2	SAB:Natural Healing
3	SAB:Good with Animals
4	SAB:Go for the Eyes
5	SAB:Leave No One Behind	SAB:Superior Camo

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Symbiot	HD:8		TYPE:PC.Prestige	ABB:Sym		MAXLEVEL:5	SOURCEPAGE:p.38	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required Feat		Required Skill
CLASS:Symbiot	PREFEAT:1,Forsaken	PRESKILL:4,Animal Empathy=8,Wilderness Lore=8,Handle Animal=4,Sense Motive=4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Symbiot	STARTSKILLPTS:2	CSKILL:Animal Empathy|Handle Animal|Heal|Innuendo|Intuit Direction|Knowledge (Nature)|Listen|Ride|Sense Motive|Spot|Wilderness Lore
1	SAB:Animal Partner
2	SAB:Opportunist
3	SAB:Reliance
4	SAB:Bond of Friendship
5	SAB:Inspire Skill	SAB:Ranged Opportunist
