# CVS $Revision: 4546 $ $Author: eddyanthony $ -- Mon Nov 12 12:43:19 2007 -- reformated by prettylst.pl v1.38 (build 4314)
SOURCELONG:Alderac Entertainment Group (AEG) - Evil	SOURCESHORT:Evil	SOURCEWEB:http://alderac.com/d20

# Spell Name			Product Identity?	Classes of caster				Domains granting the spell	School			Sub-School			Type				Components				Casting Time		Range			Item		Target Area or Effect				Duration					Save Info					Spell Resistance		Description																									Source Page
Belarosh's Law			NAMEISPI:YES	CLASSES:Cleric=4|Sorcerer,Wizard=3						SCHOOL:Abjuration						TYPE:Arcane.Divine	COMPS:V S M (magic circle)	CASTTIME:30 minutes	RANGE:Touch		ITEM:Potion	TARGETAREA:One magic circle of any size	DURATION:24 hours				SAVEINFO:Special				SPELLRES:Special		DESC:This spell creates an invisible barrier to surrounding the magic circle.														SOURCEPAGE:p.34
Bone Spikes							CLASSES:Cleric=2									SCHOOL:Necromancy						TYPE:Divine			COMPS:V S M DF			CASTTIME:1 action		RANGE:Close		ITEM:Potion	TARGETAREA:1 undead creature			DURATION:Permanant			SAVEINFO:None				SPELLRES:No			DESC:This spell causes jagged bony spikes to grown on the bodies of skeletons and zombies, causing extra damage from each physical attack.			SOURCEPAGE:p.62
Bonewand							CLASSES:Wizard,Sorcerer=6		DOMAINS:Death=7			SCHOOL:Transmutation					TYPE:Arcane.Divine	COMPS:V S F				CASTTIME:10 minutes	RANGE:Touch		ITEM:Potion	TARGETAREA:Bone touched				DURATION:Untill discharged (D)	SAVEINFO:Will negates (object)	SPELLRES:Yes (Object)	DESC:The caster creates a single use wand out of a discarded bone.															SOURCEPAGE:p.62
Dimensional Rupture					CLASSES:Wizard,Sorcerer=9							SCHOOL:Transmutation					TYPE:Arcane			COMPS:V S M XP			CASTTIME:1 full round	RANGE:Medium	ITEM:Potion	TARGETAREA:See Text				DURATION:See Spell Effect		SAVEINFO:Special				SPELLRES:No			DESC:This spell rips open a ragged hole in the dimensional barrier between a parallel dimension and this one.								SOURCEPAGE:p.62
Disrupt Soul						CLASSES:Cleric=8				DOMAINS:Death=8			SCHOOL:Necromancy						TYPE:Divine			COMPS:V S DF			CASTTIME:1 full round	RANGE:Touch		ITEM:Potion	TARGETAREA:1 person or creature		DURATION:1 round/level			SAVEINFO:Will negates			SPELLRES:Yes		DESC:The victim of disrupt soul has his essence scattered like a ash in a hurricane.												SOURCEPAGE:p.63
Ill Omen							CLASSES:Cleric=2									SCHOOL:Divination						TYPE:Divine			COMPS:V S DF			CASTTIME:1 full round	RANGE:0				TARGETAREA:Personal				DURATION:Instantaneous			SAVEINFO:None				SPELLRES:No			DESC:This spell gives the caster insight into his future actions.  However, it only reveals whether a decision results in a detrimental effect or not.	SOURCEPAGE:p.64
Iron Fist							CLASSES:Wizard,Sorcerer=2							SCHOOL:Transmutation					TYPE:Arcane			COMPS:V S M				CASTTIME:1 action		RANGE:Close		ITEM:Potion	TARGETAREA:1 creature's fist			DURATION:2 rounds/level			SAVEINFO:None				SPELLRES:No			DESC:This spell hardens the target's fist with calluses and iron, dealing extra damage from each physical attack.								SOURCEPAGE:p.64
Hideous Appearance					CLASSES:Wizard,Sorcerer=3							SCHOOL:Illusion		SUBSCHOOL:Phantasm	TYPE:Arcane			COMPS:V S M				CASTTIME:1 action		RANGE:Touch		ITEM:Potion	TARGETAREA:Person Touched			DURATION:1 day/level			SAVEINFO:Will negates			SPELLRES:Yes		DESC:The target of this spell takes on a repulsive countenance, only seen by those that can see his face.									SOURCEPAGE:p.65
Necromantic Channel					CLASSES:Wizard,Sorcerer=6		DOMAINS:Death=5			SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M/DF			CASTTIME:1 action		RANGE:Close		ITEM:Potion	TARGETAREA:You, 10 feet/level of caster	DURATION:1 round/level			SAVEINFO:Negates				SPELLRES:Yes		DESC:The caster becomes a magnet for life energies, a conduit to the Negative Plane													SOURCEPAGE:p.65
Shadow Cloak						CLASSES:Wizard,Sorcerer=3		DOMAINS:Darkness=3		SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Arcane			COMPS:V S M				CASTTIME:1 action		RANGE:Close		ITEM:Potion	TARGETAREA:Person or creature			DURATION:1 hour/level			SAVEINFO:Will Negates			SPELLRES:Yes		DESC:A thin layer of shadow forms around the target of this spell.															SOURCEPAGE:p.65
Spirit Link							CLASSES:Wizard,Sorcerer=5		DOMAINS:Death=4			SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M				CASTTIME:1 action		RANGE:Close		ITEM:Potion	TARGETAREA:1 creature or person		DURATION:1 round/level			SAVEINFO:Will Negates			SPELLRES:Yes		DESC:The caster can create a temporary link between his spirit and that of another person or creature.									SOURCEPAGE:p.66
Strength of Yeenoghu I		NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=1						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu II		NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=2						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu III	NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=3						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu IV		NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=4						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu V		NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=5						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu VI		NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=6						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu VII	NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=7						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu VIII	NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=8						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Strength of Yeenoghu IX		NAMEISPI:YES	CLASSES:Cleric,Wizard,Sorcerer=9						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M SP			CASTTIME:2 Days		RANGE:Personal			TARGETAREA:1 living creature touched	DURATION:1 Hour + Special		SAVEINFO:Special				SPELLRES:No			DESC:The subject becomes stronger, taking on the powerful strength of a possessed spirit.												SOURCEPAGE:p.66
Summon Shadow Raven					CLASSES:Cleric,Wizard,Sorcerer=3						SCHOOL:Conjuration	SUBSCHOOL:Summoning	TYPE:Arcane.Divine	COMPS:V S F/DF			CASTTIME:1 full round	RANGE:Close		ITEM:Potion	TARGETAREA:See Text				DURATION:1 round/level			SAVEINFO:None				SPELLRES:No			DESC:This spell summons a shadow raven from the demi-plane of shasdow.															SOURCEPAGE:p.66
Undead Attraction						CLASSES:Cleric,Wizard,Sorcerer=3						SCHOOL:Necromancy						TYPE:Arcane.Divine	COMPS:V S M DF			CASTTIME:1 action		RANGE:Medium	ITEM:Potion	TARGETAREA:1 person or creature		DURATION:1 round/level			SAVEINFO:Will Negates			SPELLRES:Yes		DESC:The unfortunate individual that becomes the target for this spell draws the wrath of all undead creatures near him.						SOURCEPAGE:p.67
Waking Nightmares						CLASSES:Wizard,Sorcerer=3							SCHOOL:Illusion		SUBSCHOOL:Phantasm	TYPE:Arcane			COMPS:V S M				CASTTIME:1 round		RANGE:Medium	ITEM:Potion	TARGETAREA:1 creature				DURATION:1 round +1/level		SAVEINFO:Will Negates			SPELLRES:Yes		DESC:This spell conjures images in the mind of the target creature of their worst nightmares.											SOURCEPAGE:p.68
Wounding							CLASSES:Cleric=4				DOMAINS:Death,Pain=4		SCHOOL:Transmutation					TYPE:Divine			COMPS:V S DF			CASTTIME:1 action		RANGE:Close		ITEM:Potion	TARGETAREA:1 Living target or creature	DURATION:1 round/level			SAVEINFO:Fort Negates			SPELLRES:Yes		DESC:This dangerous spell stops the targets wounds from closing as per the weapon property of the same name.								SOURCEPAGE:p.68

###Block: SPELL.MOD generated from the old CLASSSPELL files
# Spell Name				Domains granting the spell
Animate Dead.MOD				DOMAINS:Death=3
Animate Objects.MOD			DOMAINS:Chaos=6
Blasphemy.MOD				DOMAINS:Evil,Pain=7
Bull's Strength.MOD			DOMAINS:Blood=2
Calm Emotions.MOD				DOMAINS:Law=2
Cause Fear.MOD				DOMAINS:Death,Blood=1
Chaos Hammer.MOD				DOMAINS:Chaos=4
Charm Monster (Mass).MOD		DOMAINS:Lust=8
Charm Person.MOD				DOMAINS:Corruption,Lust=1
Circle of Death.MOD			DOMAINS:Disease=6
Cloak of Chaos.MOD			DOMAINS:Chaos=8
Contagion.MOD				DOMAINS:Destruction,Disease,Plague=3
Create Greater Undead.MOD		DOMAINS:Death=8
Create Undead.MOD				DOMAINS:Evil=6
Creeping Doom.MOD				DOMAINS:Plague=7
Crushing Despair.MOD			DOMAINS:Lust=3
Crushing Hand.MOD				DOMAINS:Pain=9
Curse Water.MOD				DOMAINS:Disease=1
Darkness.MOD				DOMAINS:Darkness=2
Death Knell.MOD				DOMAINS:Death,Rot=2
Death Ward.MOD				DOMAINS:Death=4
Deeper Darkness.MOD			DOMAINS:Darkness=3
Demand.MOD					DOMAINS:Corruption=8
Desecrate.MOD				DOMAINS:Evil=2
Destruction.MOD				DOMAINS:Death,Disease=7
Dictum.MOD					DOMAINS:Law=7
Disintegrate.MOD				DOMAINS:Rot=6|Destruction=7
Dispel Chaos.MOD				DOMAINS:Law=5
Dispel Good.MOD				DOMAINS:Evil=5
Dispel Law.MOD				DOMAINS:Chaos=5
Dominate Person.MOD			DOMAINS:Corruption,Lust=4
Earthquake.MOD				DOMAINS:Destruction=8
Energy Drain.MOD				DOMAINS:Disease,Plague=9
Enervation.MOD				DOMAINS:Plague=4
Enthrall.MOD				DOMAINS:Corruption,Lust=2
Feeblemind.MOD				DOMAINS:Lust=5
Finger of Death.MOD			DOMAINS:Plague=8
Gate.MOD					DOMAINS:Darkness=9
Geas/Quest.MOD				DOMAINS:Corruption,Lust=6
Good Hope.MOD				DOMAINS:Lust=3
Harm.MOD					DOMAINS:Destruction,Pain,Plague=6
Hold Monster.MOD				DOMAINS:Law=6
Horrid Wilting.MOD			DOMAINS:Disease,Pain,Rot=8
Implosion.MOD				DOMAINS:Destruction=9
Inflict Critical Wounds.MOD		DOMAINS:Destruction,Pain=4
Inflict Light Wounds.MOD		DOMAINS:Destruction,Pain,Plague,Rot=1
Inflict Light Wounds (Mass).MOD	DOMAINS:Destruction,Pain=5
Inflict Moderate Wounds.MOD		DOMAINS:Disease,Pain=2
Inflict Serious Wounds.MOD		DOMAINS:Pain=3
Insect Plague.MOD				DOMAINS:Plague=5
Invisibility.MOD				DOMAINS:Darkness=4
Invisibility Sphere.MOD			DOMAINS:Darkness=5
Invisibility (Mass).MOD			DOMAINS:Darkness=7
Limited Wish.MOD				DOMAINS:Corruption=7
Magic Circle against Chaos.MOD	DOMAINS:Law=3
Magic Circle against Good.MOD		DOMAINS:Evil=3
Magic Circle against Law.MOD		DOMAINS:Chaos=3
Magic Vestment.MOD			DOMAINS:Blood=3
Mind Fog.MOD				DOMAINS:Corruption=5
Mislead.MOD					DOMAINS:Darkness=6
Obscuring Mist.MOD			DOMAINS:Darkness=1
Order's Wrath.MOD				DOMAINS:Law=4
Poison.MOD					DOMAINS:Disease,Rot=4
Power Word Blind.MOD			DOMAINS:Darkness=8
Power Word Stun.MOD			DOMAINS:Rot=7
Protection from Chaos.MOD		DOMAINS:Law=1
Protection from Good.MOD		DOMAINS:Evil=1
Protection from Law.MOD			DOMAINS:Chaos=1
Refuge.MOD					DOMAINS:Lust=7
Repulsion.MOD				DOMAINS:Blood=7
Scrying.MOD					DOMAINS:Blood=5
Shatter.MOD					DOMAINS:Chaos,Destruction=2
Shield of Law.MOD				DOMAINS:Law=8
Slay Living.MOD				DOMAINS:Death,Disease,Rot=5
Soul Bind.MOD				DOMAINS:Rot=9
Suggestion.MOD				DOMAINS:Corruption=3
Summon Monster IV.MOD			DOMAINS:Blood=4
Summon Monster IX.MOD			DOMAINS:Chaos,Evil,Law=9
Summon Swarm.MOD				DOMAINS:Plague=2
Time Stop.MOD				DOMAINS:Blood=9
Unholy Aura.MOD				DOMAINS:Blood,Evil=8
Unholy Blight.MOD				DOMAINS:Evil=4
Vampiric Touch.MOD			DOMAINS:Rot=3
Wail of the Banshee.MOD			DOMAINS:Death=9
Wind Walk.MOD				DOMAINS:Blood=6
Wish.MOD					DOMAINS:Corruption,Lust=9
Word of Chaos.MOD				DOMAINS:Chaos=7
