# CVS $Revision: 13590 $ $Author: barako $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Qadira, Gateway to the East	SOURCESHORT:QGE	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderCompanion/pathfinderRPG/v5748btpy88zq	SOURCEDATE:2009-08
# Original Entry by: Terry Milnes

###Block: Combat Traits
# Ability Name		Product Identity?	Category of Ability		Type						Multiple Requirements																							Description																																																															Combat bonus					Source Page
Strong Arm Supple Wrist				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Strong Arm Supple Wrist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]					DESC:You have been trained in the javelin and the spear, and know how to make the best use of your momentum. Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown. You can only gain this benefit once per round.																						SOURCEPAGE:p.9
Rider of Paresh		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rider of Paresh],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait],[PREFEAT:1,Mounted Combat]	DESC:You call the Plains of Paresh home, whether you were born among the plains' tribes or in the glittering towers of Katheer. The horses are your kin. When mounted and making a charge, your mount's speed is increased by 10 feet You must have the Mounted Combat feat to take this trait.																								SOURCEPAGE:p.9
Watching Taldor		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rider of Paresh],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]						DESC:You have spent all of your adult life with eyes turned northward, waiting for the Taldan weaklings to give you an excuse to fight, ready to act at a moment's notice. You gain a +1 trait bonus to Initiative checks, and if you are able to act during the surprise round of an encounter, you can draw a weapon (but not a potion or magic item) as a free action during that round.	BONUS:COMBAT|INITIATIVE|1|TYPE=Trait	SOURCEPAGE:p.9

###Block: Region Traits
# Ability Name		Product Identity?	Category of Ability		Type				Multiple Requirements																			Required Region	Description																																																										Stackable?	Multiple?	Choose														Selections	Bonus to skill					Class Skill		Source Page
Merchant of Katheer	NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Merchant of Katheer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]	PREREGION:Qadira	DESC:You grew up among the market stalls of the greatest trading post in all the world, and can almost smell the value of an item before you touch it. You gain a +1 trait bonus to Appraise checks, and Appraise is always a class skill for you.																																								BONUS:SKILL|Appraise|1|TYPE=Trait		CSKILL:Appraise	SOURCEPAGE:p.19
Venicaan Medic		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Venicaan Medic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]		PREREGION:Qadira	DESC:You have studied at the College of Medicaments and Chirurgery, and know by sight the signs of ailments and toxins you might encounter. You gain a +2 trait bonus to Heal checks to treat diseases or poisons, and Heal is always a class skill for you.																																						BONUS:SKILL|Heal|1|TYPE=Trait			CSKILL:Heal		SOURCEPAGE:p.19
Alchemical Prodigy				CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Alchemical Prodigy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]	PREREGION:Qadira	DESC:In your magical studies, you have learned to substitute the careful application of alchemical principles for spell knowledge. Choose one 1st-level spell from the bard, cleric, druid, or sorcerer/wizard spell list. If you have the Brew Potion feat, you may create potions of this spell as if it were on your spell list.						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane[LEVELMAX=1]|SPELLTYPE=Divine[LEVELMAX=1]													SOURCEPAGE:p.25
Elemental Pupil					CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elemental Pupil],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]		PREREGION:Qadira	DESC:You have studied at the feet of the masters of Katheer's colleges of magic, and so increased your own mastery of the elements. Choose one of the following energy types: acid, cold, electricity, or fire. When casting a spell of 1st level or higher that deals damage of your chosen energy type, the spell deals 1 extra point of damage of this type.	STACK:NO	MULT:YES	CHOOSE:STRING|Acid|Cold|Electricity|Fire									SELECT:1											SOURCEPAGE:p.25
Genie-Caller					CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Genie-Caller],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]		PREREGION:Qadira	DESC:Your exploration of the magic for calling genies has increased your overall aptitude for summoning creatures. Once per day, you may cast one conjuration(summoning) spell as if your caster level were 2 higher than normal.																																																					SOURCEPAGE:p.25
Keeper of the Veil				CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keeper of the Veil],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]	PREREGION:Qadira	DESC:Even when not cloaked in magic, your training has taught you how to conceal your true nature. You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you.																					STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Bluff|Disguise										BONUS:SKILL|Bluff,Disguise|1|TYPE=Trait	CSKILL:LIST		SOURCEPAGE:p.25
Walking Ward					CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Walking Ward],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]		PREREGION:Qadira	DESC:Your training included constant exposure to elemental forces. Choose one of the following energy types: acid, cold, electricity, or fire; you gain a +1 bonus on saving throws against spells that deal damage of this type or have this subtype.																		STACK:NO	MULT:YES	CHOOSE:STRING|Acid|Cold|Electricity|Fire									SELECT:1											SOURCEPAGE:p.25

###Block: Religion Traits
# Ability Name		Category of Ability		Type						Required Deity		Multiple Requirements																			Description																																																							Source Page
Flame of the Dawnflower	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREDEITY:1,Sarenrae	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of the Dawnflower],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]	DESC:You have been raised to view yourself as a blade in Sarenrae's service, or have taken that duty on for yourself. Whenever you score a critical hit with a scimitar, you deal an additional two points of fire damage to your target. If you ever abandon the worship of Sarenrae, you immediately lose access to this trait's benefits.	SOURCEPAGE:p.23

###Block: Social Traits
# Ability Name		Product Identity?	Category of Ability		Type						Multiple Requirements																			Required Region	Description																																														Stackable?	Multiple?	Choose								Bonus to skill						Class Skill	Source Page
Keleshite Princess	NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keleshite Princess],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]	PREREGION:Qadira	DESC:You have been raised to expect obedience from those around you, regardless of their station, and are not shy about demanding what you want. You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you.	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Diplomacy|Intimidate	BONUS:SKILL|Diplomacy,Intimidate|1|TYPE=Trait	CSKILL:LIST	SOURCEPAGE:p.15

