# CVS $Revision: 11439 $ $Author: eddyanthony $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Bestiary	SOURCESHORT:PFB	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu	SOURCEDATE:2009-10

###Block: Common Dragon Abilities
# Ability Name	Unique Key			Category of Ability		Type						Define																			Description																				Modify VAR										Source Page		Aspects																Description of the Benefits
Crush			KEY:Crush ~ Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	DEFINE:CrushDC|10+(HD/2)+CON	DEFINE:CrushDice|0	DEFINE:CrushDie|0	DEFINE:CrushBonusDamage|STR*1.5			DESC:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them.	BONUS:VAR|CrushDC|2|PREFEAT:1,Ability Focus (Crush)			SOURCEPAGE:p.90	ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|CrushDice|CrushDie|CrushBonusDamage|CrushDC			BENEFIT:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC %4) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals %1d%2+%3.|CrushDice|CrushDie|CrushBonusDamage|CrushDC
Tail Sweep		KEY:Tail Sweep ~ Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	DEFINE:TailSweepDC|10+(HD/2)+CON	DEFINE:TailSweepDice|2	DEFINE:TailSweepDie|0	DEFINE:TailSweepBonusDamage|STR*1.5	DESC:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action.						BONUS:VAR|TailSweepDC|2|PREFEAT:1,Ability Focus (Tail Sweep)	SOURCEPAGE:p.92	ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC	BENEFIT:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals %1d%2+%3. Affected creatures can attempt Reflex saves to take half damage (DC %4).

###Block: Black Dragon Abilities
# Ability Name		Unique Key						Category of Ability		Type									Define			Description																																	Modify VAR				Source Page		Aspects							Description of the Benefits
Acid Pool			KEY:Acid Pool ~ Black Dragon			CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural								DESC:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action.																					SOURCEPAGE:p.92									BENEFIT:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of %1 feet. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.|DragonAgeCatagory*5
Acidic Bite			KEY:Acidic Bite ~ Black Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural				DEFINE:AcidicBiteDice|0	DESC:At old age, a black dragon's bite deals an additional 2d6 points of acid damage. An ancient dragon's damage increases to 4d6, and a great wrym's to 6d6.								BONUS:VAR|AcidicBiteDice|2	SOURCEPAGE:p.92	ASPECT:Ability Benefit|(%1d6)|AcidicBiteDice
Charm Reptiles		KEY:Charm Reptiles ~ Black Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike									DESC:A great wyrm black dragon can use this ability three times per day. It works as a mass charm monster spell that affects only reptilian animals. This ability is the equivalent of an 8th-level spell.						SOURCEPAGE:p.92
Corrupt Water		KEY:Corrupt Water ~ Black Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike									DESC:Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life.														SOURCEPAGE:p.92									BENEFIT:Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC %1) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is %2 ft.|FrightfulPresenceDC|FrightfulPresenceRange
Speak with Reptiles	KEY:Speak with Reptiles ~ Black Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike.Communicate							DESC:A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.												SOURCEPAGE:p.92
Swamp Stride		KEY:Swamp Stride ~ Black Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyMovement					DESC:A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.																					SOURCEPAGE:p.92
Water Breathing		KEY:Water Breathing ~ Black Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary								DESC:A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.																SOURCEPAGE:p.92

###Block: Blue Dragon Abilities
# Ability Name	Unique Key					Category of Ability		Type							Define									Description																																					Source Page		Aspects												Description of the Benefits
Desert Thirst	KEY:Desert Thirst ~ Blue Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural												DESC:A blue dragon can cast create water at will (CL %1).|TL																												SOURCEPAGE:p.94	ASPECT:Ability Benefit|(DC %1)|BreathWeaponDC						BENEFIT:A blue dragon can cast create water at will (CL %1). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC %2) or be destroyed.|TL|BreathWeaponDC
Electricity Aura	KEY:Electricity Aura ~ Blue Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura	DEFINE:ElectricAuraRange|5	DEFINE:ElectricAuraDice|1	DESC:An adult blue dragon is surrounded by an aura of electricity.																											SOURCEPAGE:p.94	ASPECT:Ability Benefit|(%1 ft., %2d6)|ElectricAuraRange|ElectricAuraDice	BENEFIT:An adult blue dragon is surrounded by an aura of electricity. Creatures within %1 feet take %2d6 points of electricity damage at the beginning of the dragon's turn.|ElectricAuraRange|ElectricAuraDice
Mirage		KEY:Mirage ~ Blue Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural												DESC:An old or older blue dragon can make itself appear to be in two places at once as a free action for %1 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage.|TL	SOURCEPAGE:p.94	ASPECT:Ability Benefit|(%1 rounds)|TL
Sandstorm		KEY:Sandstorm ~ Blue Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural												DESC:As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet.																		SOURCEPAGE:p.94														BENEFIT:As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties. This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.
Sound Imitation	KEY:Sound Imitation ~ Blue Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary												DESC:A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.												SOURCEPAGE:p.94
Storm Breath	KEY:Storm Breath ~ Blue Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural												DESC:An ancient or older blue dragon can use its breath weapon to create a storm of lightning.																							SOURCEPAGE:p.94														BENEFIT:An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is %1. Additional uses of this ability extend the duration by an additional 1d6 rounds.|BreathWeaponDC

###Block: Green Dragon Abilities
# Ability Name	Unique Key					Category of Ability		Type								Description																																			Source Page		Description of the Benefits
Awaken Treants	KEY:Awaken Treants ~ Green Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural			DESC:A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it.															SOURCEPAGE:p.97	BENEFIT:A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees.
Camouflage		KEY:Camouflage ~ Green Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Defensive	DESC:An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.												SOURCEPAGE:p.97
Miasma		KEY:Miasma ~ Green Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural			DESC:An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it.											SOURCEPAGE:p.97	BENEFIT:An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round.
Trackless Step	KEY:Trackless Step ~ Green Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			DESC:An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.									SOURCEPAGE:p.97
Water Breathing	KEY:Water Breathing ~ Green Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			DESC:A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.													SOURCEPAGE:p.97
Woodland Stride	KEY:Woodland Stride ~ Green Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary			DESC:A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.	SOURCEPAGE:p.97

###Block: Red Dragon Abilities
# Ability Name	Unique Key					Category of Ability		Type							Define							Description																																Source Page		Aspects												Description of the Benefits
Fire Aura		KEY:Fire Aura ~ Red Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura	DEFINE:FireAuraRange|5	DEFINE:FireAuraDice|1	DESC:An adult red dragon is surrounded by an aura of intense heat. All creatures within %1 feet take %2d6 points of fire damage at the beginning of the dragon's turn.|FireAuraRange|FireAuraDice	SOURCEPAGE:p.98	ASPECT:Ability Benefit|(%1 ft., %2d6 fire damage)|FireAuraRange|FireAuraDice
Incinerate		KEY:Incinerate ~ Red Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:A great wyrm red dragon can incinerate creatures in its fiery breath.																					SOURCEPAGE:p.98	ASPECT:Ability Benefit|(DC %1)|BreathWeaponDC						BENEFIT:A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (DC %1). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.|BreathWeaponDC
Manipulate Flames	KEY:Manipulate Flames ~ Red Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:An old or older red dragon can control any fire spell within %1 feet per age category of the dragon as a standard action.|DragonAgeCatagory*10									SOURCEPAGE:p.98	ASPECT:Ability Benefit|(%1 ft.)|DragonAgeCatagory*10					BENEFIT:An old or older red dragon can control any fire spell within %1 feet per age category of the dragon as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.|DragonAgeCatagory*10
Melt Stone		KEY:Melt Stone ~ Red Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a %1-foot-radius.|DragonAgeCatagory*5									SOURCEPAGE:p.98														BENEFIT:An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a %1-foot-radius area per age category. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.|DragonAgeCatagory*5
Smoke Vision	KEY:Smoke Vision ~ Red Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Sense									DESC:A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).																SOURCEPAGE:p.98

###Block: White Dragon Abilities
# Ability Name	Unique Key					Category of Ability		Type							Define							Description																																					Source Page		Aspects											Description of the Benefits
Blizzard		KEY:Blizzard ~ White Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action.																			SOURCEPAGE:p.100													BENEFIT:An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.
Cold Aura		KEY:Cold Aura ~ White Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura	DEFINE:ColdAuraRange|5	DEFINE:ColdAuraDamage|1	DESC:An adult white dragon radiates an aura of cold.																														SOURCEPAGE:p.100	ASPECT:Ability Benefit|(%1 ft., %2d6)|ColdAuraRange|ColdAuraDamage	BENEFIT:An adult white dragon radiates an aura of cold. All creatures within %1 feet of the dragon take %2d6 points of cold damage at the beginning of the dragon's turn.|ColdAuraRange|ColdAuraDamage
Freezing Fog	KEY:Freezing Fog ~ White Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike											DESC:An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage.														SOURCEPAGE:p.100													BENEFIT:An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.
Ice Shape		KEY:Ice Shape ~ White Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural										DESC:A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon's caster level for this effect is %1.|TL						SOURCEPAGE:p.100
Ice Tomb		KEY:Ice Tomb ~ White Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike											DESC:A great wyrm can, as a standard action, cause a creature to sink into ice.																									SOURCEPAGE:p.100													BENEFIT:A great wyrm can, as a standard action, cause a creature to sink into ice. This works as imprisonment, but only while the target is touching an icy surface. A white dragon can use this ability once per day (CL %1). Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points).|TL
Icewalking		KEY:Icewalking ~ White Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary										DESC:This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.	SOURCEPAGE:p.100
Snow Vision		KEY:Snow Vision ~ White Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Sense									DESC:A very young white dragon learns to see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.												SOURCEPAGE:p.100

###Block: Brass Dragon Abilities
# Ability Name	Unique Key					Category of Ability		Type							Define							Description																																				Source Page		Aspects										Description of the Benefits
Desert Wind		KEY:Desert Wind ~ Brass Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:A juvenile or older brass dragon can call up the desert wind to serve him.																								SOURCEPAGE:p.102												BENEFIT:A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is %1.|BreathWeaponDC
Fire Aura		KEY:Fire Aura ~ Brass Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura	DEFINE:FireAuraRange|5	DEFINE:FireAuraDice|1	DESC:An old or older brass dragon is surrounded by an aura of intense heat. All creatures within %1 feet of the dragon take %2d6 points of fire damage at the beginning of the dragon's turn.|FireAuraRange|FireAuraDice	SOURCEPAGE:p.102	ASPECT:Ability Benefit|(%1 ft., %2d6)|FireAuraRange|FireAuraDice	BENEFIT:An old or older brass dragon is surrounded by an aura of intense heat. All creatures within %1 feet of the dragon take %2d6 points of fire damage at the beginning of the dragon's turn. A brass dragon can suppress or activate this aura at will as a free action.|FireAuraRange|FireAuraDice
Move Sand		KEY:Move Sand ~ Brass Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike											DESC:A young or older brass dragon can move sand to excavate ruins or hide treasures.																							SOURCEPAGE:p.102												BENEFIT:A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.
Sandstorm		KEY:Sandstorm ~ Brass Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action.																				SOURCEPAGE:p.102												BENEFIT:An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm, except that it is also accompanied by windstorm-level winds.
Sleep Breath	KEY:Sleep Breath ~ Brass Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:Instead of a line of fire, a brass dragon can breathe a cone of sleep gas.																								SOURCEPAGE:p.102												BENEFIT:Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+%1 rounds.|DragonAgeCatagory
Summon Djinni	KEY:Summon Djinni ~ Brass Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike											DESC:This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.					SOURCEPAGE:p.102

###Block: Bronze Dragon Abilities
# Ability Name	Unique Key						Category of Ability		Type								Define									Description																																		Modify VAR											Source Page		Aspects													Description of the Benefits
Change Shape	KEY:Change Shape ~ Bronze Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural													DESC:A young or older bronze dragon can take any animal or humanoid form 3/day as if using polymorph.																															SOURCEPAGE:p.104
Electricity Aura	KEY:Electricity Aura ~ Bronze Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura		DEFINE:ElectricityAuraRange|5	DEFINE:ElectricityAuraDice|1	DESC:An old or older bronze dragon has an aura of electricity. All creatures within %1 feet take %2d6 points of electricity damage at the start of the dragon's turn.|ElectricityAuraRange|ElectricityAuraDice													SOURCEPAGE:p.104	ASPECT:Ability Benefit|(%1 ft., %2d6)||ElectricityAuraRange|ElectricityAuraDice
Repulsion Breath	KEY:Repulsion Breath ~ Bronze Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural			DEFINE:RepulsionDC|10+(HD/2)+CHA					DESC:Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas.																				BONUS:VAR|RepulsionDC|2|PREFEAT:1,Ability Focus (Repulsion Breath)	SOURCEPAGE:p.104	ASPECT:Ability Benefit|(DC %1)|RepulsionDC							BENEFIT:Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.
Tidal Wave		KEY:Tidal Wave ~ Bronze Dragon		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural													DESC:A great wyrm bronze dragon can cause the sea to rise up and crush his enemies once per day as a standard action.																												SOURCEPAGE:p.104															BENEFIT:A great wyrm bronze dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within 40 feet of the shore--treat the targets as if struck by an avalanche. Treat all creatures as if they were in the bury zone. The save DC to halve this damage is %1. Those who fail their saves take full damage and are drawn 60 feet off shore and deposited 20 feet under the surface on the round after the wave hits.|BreathWeaponDC
Vortex		KEY:Vortex ~ Bronze Dragon			CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary													DESC:Once per day, an ancient or older bronze dragon can create a vortex as a standard action, just like an elder water elemental. A bronze dragon can maintain this vortex for %1 rounds.|DragonAgeCatagory													SOURCEPAGE:p.104
Water Breathing	KEY:Water Breathing ~ Bronze Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary													DESC:A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.																															SOURCEPAGE:p.104
Wave Mastery	KEY:Wave Mastery ~ Bronze Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.ModifyMovement											DESC:For up to %1 minutes per day, a juvenile bronze dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.|DragonAgeCatagory*10																		SOURCEPAGE:p.104

###Block: Copper Dragon Abilities
# Ability Name	Unique Key					Category of Ability		Type									Define					Description																																																			Bonus to skill						Modify VAR											Source Page		Aspects											Description of the Benefits
Climb Stone		KEY:Climb Stone ~ Copper Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyMovement							DESC:A copper dragon can climb on stone surfaces as though using the spider climb spell.																																																										SOURCEPAGE:p.106
Deadly Joke		KEY:Deadly Joke ~ Copper Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike											DESC:Once per day, as a standard action, a great wyrm copper dragon can tell a joke that kills. This affects one target, and functions as power word kill. This is a language-dependent sonic effect.																																								SOURCEPAGE:p.106
Mass Laughter	KEY:Mass Laughter ~ Copper Dragon	CATEGORY:Special Ability	TYPE:SpecialAttack.SpellLike					DEFINE:MassLaughterDC|10+(HD/2)+CHA	DESC:An ancient copper dragon can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a Will save (DC %1) or laugh for %2 rounds, as if affected by hideous laughter.This is equal to a 6th-level spell.|MassLaughterDC|DragonAgeCatagory											BONUS:VAR|MassLaughterDC|2|PREFEAT:1,Ability Focus (Mass Laughter)	SOURCEPAGE:p.106	ASPECT:Ability Benefit|(DC %1)|MassLaughterDC
Slow Aura		KEY:Slow Aura ~ Copper Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura			DEFINE:SlowAuraRange|5			DESC:An old or older copper dragon is surrounded by an aura of slowness.																																																												SOURCEPAGE:p.106	ASPECT:Ability Benefit|(%1 ft., DC %2)|SlowAuraRange|BreathWeaponDC	BENEFIT:An old or older copper dragon is surrounded by an aura of slowness. All creatures within %1 feet of the dragon must make a Will save (DC %2) or be affected as per slow for 1 round. A copper dragon can suppress or activate this aura at will as a free action.|SlowAuraRange|BreathWeaponDC	BENEFIT:For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds.|PREVARGTEQ:DragonAgeCatagory,12
Trap Master		KEY:Trap Master ~ Copper Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary										DESC:A juvenile or older copper dragon receives a +%1 bonus Craft (traps) and Perception checks made to locate a trap.|DragonAgeCatagory	DESC:Upon becoming a mature adult, he can also use Disable Device to disarm magic traps as if he had the rogue's Trapfinding class feature.|PREVARGTEQ:DragonAgeCatagory,7	BONUS:SKILL|Craft (Traps)|DragonAgeCatagory													SOURCEPAGE:p.106	ASPECT:Ability Benefit|+ %1|DragonAgeCatagory
Uncanny Dodge	KEY:Uncanny Dodge ~ Copper Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Defensive								DESC:A young or older copper dragon is always looking out for an ambush. He can never be caught flat-footed. This ability functions like the rogue ability of the same name.																																												SOURCEPAGE:p.106

###Block: Gold Dragon Abilities
# Ability Name	Unique Key					Category of Ability		Type									Define							Description																																													Source Page		Aspects												Description of the Benefits
Change Shape	KEY:Change Shape ~ Gold Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural												DESC:A very young or older gold dragon can assume any animal or humanoid form three times per day as if using polymorph.																										SOURCEPAGE:p.108
Detect Gems		KEY:Detect Gems ~ Gold Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike.Sense												DESC:A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.																						SOURCEPAGE:p.108
Divine Aid		KEY:Divine Aid ~ Gold Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike													DESC:Once a week, a great wyrm gold dragon can call upon celestial powers for aid. This functions as a miracle.																												SOURCEPAGE:p.108
Fast Flight		KEY:Fast Flight ~ Gold Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyMovement									DESC:A young or older gold dragon is treated as one size category larger when determining his fly speed.																													SOURCEPAGE:p.108
Fire Aura		KEY:Fire Aura ~ Gold Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura			DEFINE:FireAuraDice|1	DEFINE:FireAuraRange|5	DESC:An old or older gold dragon is surrounded by an aura of fire. All creatures within %1 feet of the dragon take %2d6 points of fire damage at the beginning of the dragon's turn. The dragon can activate or suppress this aura as a free action.|FireAuraRange|FireAuraDice	SOURCEPAGE:p.108	ASPECT:Ability Benefit|(%1 ft., %2d6 fire damage)|FireAuraRange|FireAuraDice
Luck			KEY:Luck ~ Gold Dragon			CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike.Aura												DESC:Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck.																							SOURCEPAGE:p.108														BENEFIT:Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (%1 ft.) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3+%2 hours. This ability is the equivalent of a 2nd-level spell.|DragonAgeCatagory*10|DragonAgeCatagory

###Block: Silver Dragon Abilities
# Ability Name	Unique Key						Category of Ability		Type									Define							Description																							Modify VAR				Source Page		Aspects										Description of the Benefits
Change Shape	KEY:Change Shape ~ Silver Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural												DESC:A silver dragon can assume any animal or humanoid form three times per day as if using polymorph.												SOURCEPAGE:p.110
Cloudwalking	KEY:Cloudwalking ~ Silver Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.ModifyMovement										DESC:A very young or older silver dragon can tread on clouds or fog as though on solid ground.														SOURCEPAGE:p.110
Cold Aura		KEY:Cold Aura ~ Silver Dragon			CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural.Aura			DEFINE:ColdAuraRange|5	DEFINE:ColdAuraDice|1	DESC:An old or older silver dragon is surrounded by an aura of cold.																		SOURCEPAGE:p.110	ASPECT:Ability Benefit|(%1 ft., %2d6)|ColdAuraRange|ColdAuraDice	BENEFIT:An old or older silver dragon is surrounded by an aura of cold. All creatures within %1 feet of the dragon take %2d6 points of cold damage at the beginning of the dragon's turn. A silver dragon can suppress or activate this aura at will as a free action.|ColdAuraRange|ColdAuraDice
Fog Vision		KEY:Fog Vision ~ Silver Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Sense											DESC:A juvenile or older silver dragon can see perfectly well in fog and clouds.																SOURCEPAGE:p.110
Graceful Flight	KEY:Graceful Flight ~ Silver Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ModifyMovement									DESC:A young or older silver dragon's aerial maneuverability is one step better than normal.									BONUS:VAR|Maneuverability|1	SOURCEPAGE:p.110
Reflective Scales	KEY:Reflective Scales ~ Silver Dragon	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Defensive										DESC:Any spell that targets an ancient or older silver dragon but fails to penetrate the silver dragon's spell resistance might be reflected.						SOURCEPAGE:p.110												BENEFIT:Any spell that targets an ancient or older silver dragon but fails to penetrate the silver dragon's spell resistance might be reflected. If the caster level check to penetrate the dragon's spell resistance is failed by 5 or more, the spell is reflected. If the check fails by 4 or less, the spell is merely wasted. This otherwise functions as spell turning.
True Courage	KEY:True Courage ~ Silver Dragon		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Defensive										DESC:A great wyrm silver dragon can fight on through pain and death.																		SOURCEPAGE:p.110												BENEFIT:A great wyrm silver dragon can fight on through pain and death. When reduced to below 0 hit points, it remains conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round).

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