# CVS $Revision: 13791 $ $Author: papa_drb $ -- Thu Nov  4 15:21:09 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Advanced Player's Guide	SOURCESHORT:PFAPG	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1	SOURCEDATE:2010-08
# Original Entry by: Stefan Radermacher & Andrew Maitland

# INCOMPLETE
# TO DO: Add correct bonuses

###Block: Dwarf Racial Trait Abilities
# Ability Name	Unique Key				Category of Ability		Type													Multiple Requirements																					Description																																																																																																												Caster level					Modify VAR						Spell Res.		Source Page		Aspects
Ancient Enmity	KEY:Ancient Enmity ~ Dwarf	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfHatred			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ancient Enmity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred]			DESC:Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 bonus on attack rolls against humanoid creatures of the elf subtype.																																																																																															SOURCEPAGE:p.11
Craftsman		KEY:Craftsman ~ Dwarf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Craftsman ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed]				DESC:Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone.																																																																																									SOURCEPAGE:p.11
Deep Warrior	KEY:Deep Warrior ~ Dwarf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfDefensiveTraining	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deep Warrior ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining]	DESC:Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple).																																																																															SOURCEPAGE:p.11
Lorekeeper		KEY:Lorekeeper ~ Dwarf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lorekeeper ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed]				DESC:Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained.																																																																																			SOURCEPAGE:p.11
Magic Resistant	KEY:Magic Resistant ~ Dwarf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magic Resistant ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy]			DESC:Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a -2 penalty on all concentration checks made in relation to arcane spells.																																																																			SR:5+(TL-HD)	SOURCEPAGE:p.11
Relentless		KEY:Relentless ~ Dwarf		CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfStability			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Relentless ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability]			DESC:Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on Combat Maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground.																																																																BONUS:VAR|CMB_BullRush,CMB_Overrun|2				SOURCEPAGE:p.11
Stonesinger		KEY:Stonesinger ~ Dwarf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfStonecunning		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonesinger ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning]		DESC:Some dwarves' affinity with the earth grants them greater powers. Dwarves with this racial trait are treated as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This ability does not give the dwarf early access to level-based powers; it only affects powers the dwarf could use without this ability.																																BONUS:CASTERLEVEL|DESCRIPTOR.Earth|1											SOURCEPAGE:p.11
Stubborn		KEY:Stubborn ~ Dwarf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy.SaveBonus		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stubborn ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy]				DESC:Dwarves are renowned for being stubborn. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue's slippery mind), he can only use one of these abilities per round, but can try one on the second round (if the first reroll ability fails).																		SOURCEPAGE:p.11	ASPECT:SaveBonus|+2 racial bonus on Will saves vs. enchantment (charm) and enchantment (compulsion) spells and spell-like abilities
#
###Block: Elf Racial Trait Abilities
# Ability Name		Unique Key					Category of Ability		Type														Multiple Requirements																								Innate Spells									Description																																																																										Automatically Gained Weapon Prof.		Bonus to DC				Bonus to skill					Cost		Source Page		Aspects
Desert Runner		KEY:Desert Runner ~ Elf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desert Runner ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic]																		DESC:Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.																																												SOURCEPAGE:p.13	ASPECT:SaveBonus|+4 racial bonus on Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments
Dreamspeaker		KEY:Dreamspeaker ~ Elf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dreamspeaker ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities]						SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dream|PRESTAT:1,CHA=15		DESC:A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability.																													BONUS:DC|SCHOOL.Divination|1										SOURCEPAGE:p.13
Eternal Grudge		KEY:Eternal Grudge ~ Elf		CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary.ElfRacialTrait.ElfMagic					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Grudge ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic]																		DESC:Elves with this racial trait grew up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. They receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes due to special training against these hated foes.																																																SOURCEPAGE:p.13
Lightbringer		KEY:Lightbringer ~ Elf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities.ElfMagic			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lightbringer ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities,TYPE.ElfMagic]				SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Light|PRESTAT:1,INT=10	DESC:Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence 10 or higher may use light at will as a spell-like ability.																				COST:2	SOURCEPAGE:p.13
Silent Hunter		KEY:Silent Hunter ~ Elf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Silent Hunter ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic]																		DESC:Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait).																																																				SOURCEPAGE:p.13
Spirit of the Waters	KEY:Spirit of the Waters ~ Elf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic.ElfWeaponFamiliarity	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Spirit of the Waters ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic,TYPE.ElfWeaponFamiliarity]												DESC:Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net.																												AUTO:WEAPONPROF|Longspear|Net|Trident						BONUS:SKILL|Swim|4|TYPE=Racial		COST:2	SOURCEPAGE:p.13
Woodcraft			KEY:Woodcraft ~ Elf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Woodcraft ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic]																		DESC:Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2.																																																	BONUS:SKILL|Knowledge (Nature),Survival|1			SOURCEPAGE:p.13
#
###Block: Gnome Racial Trait abilities	POOL:5
# Ability Name			Unique Key				Category of Ability		Type												Multiple Requirements																								Innate Spells																	Description																																																																																																																																				Stackable?	Multiple?	Choose					Selections	Bonus to Ability Pool					Caster level				Bonus to skill			Modify VAR										Cost		Source Page
Academician				KEY:Academician ~ Gnome		CATEGORY:Special Ability	TYPE:SpecialQuality.GnomeRacialTrait.GnomeObsessive				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Academician ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive]																									DESC:Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait.																																																																																																																	BONUS:ABILITYPOOL|Gnome Racial Knowledge|1																									SOURCEPAGE:p.15
Eternal Hope			KEY:Eternal Hope ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Hope ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining]																							DESC:Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces the defensive training and hatred racial traits.																																																																																																																				SOURCEPAGE:p.15
Gift of Tongues			KEY:Gift of Tongues ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gift of Tongues ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred]																				DESC:Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits.																																																																																																												BONUS:SKILL|Bluff,Diplomacy|1	BONUS:VAR|AdditionalLanguage|skillinfo("TOTALRANK","Linguistics")	COST:2	SOURCEPAGE:p.15
Magical Linguist			KEY:Magical Linguist ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Linguist ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance]	SPELLS:Innate|CASTERLEVEL=TL|Arcane Mark|Comprehend Languages|Message|Read Magic|PRESTAT:1,CHA=11			DESC:Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces the gnome magic and illusion resistance racial traits.																																																																									COST:2	SOURCEPAGE:p.15
Master Tinker			KEY:Master Tinker ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Master Tinker ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred]																				DESC:Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces the defensive training and hatred racial traits.																																																																																																																											COST:2	SOURCEPAGE:p.15
Pyromaniac				KEY:Pyromaniac ~ Gnome		CATEGORY:Special Ability	TYPE:SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pyromaniac ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance]		SPELLS:Innate|CASTERLEVEL=TL|Dancing Lights|Flare,10+CHA|Prestidigitation|Produce Flame,11+CHA|PRESTAT:1,CHA=11	DESC:Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits.																					BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1																	COST:2	SOURCEPAGE:p.15
Warden of Nature			KEY:Warden of Nature ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Warden of Nature ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred]																				DESC:Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait get a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces the defensive training and hatred racial traits.																																																																																																																						COST:2	SOURCEPAGE:p.15
#
Gnome Knowledge Selection	KEY:Gnome Knowledge Selection	CATEGORY:Special Ability																																																																																																																																																																																																STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|TYPE.Knowledge	SELECT:1															BONUS:SKILL|LIST|2
#
###Block: Half-Elf Racial Trait Abilities
# Ability Name	Unique Key					Category of Ability		Type														Multiple Requirements																									Description																																																																						Template				Bonus to Ability Pool				Save checks bonus		Bonus to skill						Cost		Source Page
Ancestral Arms	KEY:Ancestral Arms ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ancestral Arms ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability]					DESC:Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.																																	BONUS:ABILITYPOOL|Half-Elf Bonus Weapon|1															SOURCEPAGE:p.17
Arcane Training	KEY:Arcane Training ~ Half-Elf	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfMultitalented					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Arcane Training ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented]					DESC:Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.																											SOURCEPAGE:p.17
# TODO: Code work? Not sure how we can limit the selection without reworking the core completely
Dual Minded		KEY:Dual Minded ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dual Minded ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability]					DESC:The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait get a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.																																															BONUS:CHECKS|Will|2											SOURCEPAGE:p.17
Integrated		KEY:Integrated ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Integrated ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability]						DESC:Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait.																																										BONUS:SKILL|Bluff,Disguise,Knowledge (Local)|1			SOURCEPAGE:p.17
Sociable		KEY:Sociable ~ Half-Elf			CATEGORY:Special Ability	TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sociable ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability]						DESC:Half-elves are skilled at charming others and recovering from faux pas. If halfelves with this racial trait attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. This racial trait replaces the adaptability racial trait.																																								SOURCEPAGE:p.17
Water Child		KEY:Water Child ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability.HalfElfMultitalented	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Water Child ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability,TYPE.HalfElfMultitalented]	DESC:Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half-elf's adaptability and multitalented racial traits.																						TEMPLATE:Aquan Bonus Language												BONUS:SKILL|Swim|4|TYPE=Racial			COST:2	SOURCEPAGE:p.17
#
###Block: Half-Orc Racial Trait Abilities
# Ability Name	Unique Key				Category of Ability		Type													Multiple Requirements																									Description																																																																							Automatically Gained Weapon Prof.	Save checks bonus			Bonus to skill					Modify VAR			Change Weapon Prof. Category				Cost		Source Page		Natural Attacks
Beastmaster		KEY:Beastmaster ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Beastmaster ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity]						DESC:Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whip and net as martial weapons and gains a +2 bonus on Handle Animal checks. This racial trait replaces the orc ferocity racial trait.																																		BONUS:SKILL|Handle Animal|2							CHANGEPROF:Whip,Net=Martial						SOURCEPAGE:p.19
Bestial		KEY:Bestial ~ Half-Orc		CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bestial ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity]							DESC:The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces the orc ferocity racial trait.																																				BONUS:SKILL|Perception|2|TYPE=Racial															SOURCEPAGE:p.19
Cavewight		KEY:Cavewight ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cavewight ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating]						DESC:Some half-orcs live far from the surface, seeking solace in winding cave complexes. Half-orcs with this racial trait gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground. This racial trait replaces the intimidating racial trait.																																																													SOURCEPAGE:p.19
Chain Fighter	KEY:Chain Fighter ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcWeaponFamiliarity			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Chain Fighter ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity]				DESC:Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This trait replaces the weapon familiarity racial trait.																					AUTO:WEAPONPROF|Flail|Flail (Heavy)																	CHANGEPROF:Flail (Dire),Chain (Spiked)=Martial			SOURCEPAGE:p.19
Gatecrasher		KEY:Gatecrasher ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gatecrasher ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity]						DESC:Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 bonus on Strength checks to break objects and a +2 bonus on sunder attempts. This racial trait replaces the orc ferocity racial trait.																																																			BONUS:VAR|CMB_Sunder|2											SOURCEPAGE:p.19
Plagueborn		KEY:Plagueborn ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating.HalfOrcFerocity	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Plagueborn ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating,TYPE.HalfOrcWeaponFamiliarity]	DESC:Half-orcs are sometimes forced to live on the rancid and unsanitary margins of society, becoming inured to all manner of sickness. Half-orcs with this racial trait gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. This racial trait replaces the intimidating and orc ferocity racial traits.																																											COST:2	SOURCEPAGE:p.19
Rock Climber	KEY:Rock Climber ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rock Climber ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating]					DESC:Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.																																										BONUS:SKILL|Acrobatics,Climb|1																SOURCEPAGE:p.19
Sacred Tattoo	KEY:Sacred Tattoo ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Tattoo ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity]						DESC:Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.																																									BONUS:CHECKS|ALL|1|TYPE=Luck																						SOURCEPAGE:p.19
Scavenger		KEY:Scavenger ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scavenger ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating]						DESC:Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating racial trait.																																	SOURCEPAGE:p.19
Toothy		KEY:Toothy ~ Half-Orc		CATEGORY:Special Ability	TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Toothy ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity]							DESC:Some half-orcs' vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait.																																																																				SOURCEPAGE:p.19	NATURALATTACKS:Bite,Weapon.Natural.Melee.Piercing,*1,1d4
#
###Block: Halfling Racial Trait Abilities
# Ability Name	Unique Key					Category of Ability		Type													Multiple Requirements																								Description																																																																																	Multiple?	Choose									Combat bonus			Bonus to skill						Cost		Source Page
Craven		KEY:Craven ~ Halfling			CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingFearless.HalflingLuck		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Craven ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless,TYPE.HalflingLuck]			DESC:While most halflings are fearless, some are skittish, making them particularly alert. Halflings with this racial trait gain a +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking. They suffer a -2 penalty on fear saves and gain no benefit from morale bonuses on fear saves. When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class. This racial trait replaces the fearless and halfling luck racial traits.													BONUS:COMBAT|INITIATIVE|1									COST:2	SOURCEPAGE:p.21
Low Blow		KEY:Low Blow ~ Halfling			CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingKeenSenses				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low Blow ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses]					DESC:Some halflings train extensively in how to attack larger creatures. Halflings with this racial trait gain a +1 bonus on critical confirmation rolls against opponents larger than themselves. This racial trait replaces the keen senses racial trait.																																																																				SOURCEPAGE:p.21
Outrider		KEY:Outrider ~ Halfling			CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingSureFooted				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Outrider ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted]					DESC:Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces the sure-footed racial trait.																																																																				BONUS:SKILL|Handle Animal,Ride|2					SOURCEPAGE:p.21
Practicality	KEY:Practicality ~ Halfling		CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingSureFooted.HalflingFearless	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Practicality ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted,TYPE.HalflingFearless]	DESC:Halflings are grounded in hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces the fearless and sure-footed racial traits.																																				MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|TYPE=Craft|TYPE=Profession						BONUS:SKILL|%LIST,Sense Motive|2			COST:2	SOURCEPAGE:p.21
Swift as Shadows	KEY:Swift as Shadows ~ Halfling	CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingSureFooted				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Swift as Shadows ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted]				DESC:Halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces the surefooted racial trait.																																																														SOURCEPAGE:p.21
Underfoot		KEY:Underfoot ~ Halfling		CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingLuck					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Underfoot ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck]						DESC:Halflings must train hard to effectively fight bigger opponents. Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves and a +1 bonus on Reflex saving throws to avoid trample attacks. This racial trait replaces the halfling luck racial trait.																																																													SOURCEPAGE:p.21
Wanderlust		KEY:Wanderlust ~ Halfling		CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingFearless.HalflingLuck		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Wanderlust ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless,TYPE.HalflingLuck]		DESC:Halflings love travel and maps. Halflings with this racial trait receive a +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, halflings treat their caster level as +1 higher than normal. This racial trait replaces the fearless and halfling luck racial traits.																																											BONUS:SKILL|Knowledge (Geography),Survival|2	COST:2	SOURCEPAGE:p.21
Warslinger		KEY:Warslinger ~ Halfling		CATEGORY:Special Ability	TYPE:SpecialQuality.HalflingRacialTrait.HalflingSureFooted				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Warslinger ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted]					DESC:Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces the sure-footed racial trait.																																																																		SOURCEPAGE:p.21
#
###Block: Human Racial Trait Abilities
# Ability Name		Unique Key					Category of Ability		Type									Multiple Requirements																					Description																																																																				Multiple?	Choose									Bonus to skill			Source Page
Eye for Talent		KEY:Eye for Talent ~ Human		CATEGORY:Special Ability	TYPE:SpecialQuality.HumanRacialTrait.HumanBonusFeat	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eye for Talent ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanBonusFeat]		DESC:Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat racial trait.																												BONUS:SKILL|Sense Motive|2	SOURCEPAGE:p.23
Heart of the Fields	KEY:Heart of the Fields ~ Human	CATEGORY:Special Ability	TYPE:SpecialQuality.HumanRacialTrait.HumanSkilled	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Heart of the Fields ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled]		DESC:Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait.																				MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|TYPE=Craft|TYPE=Profession	BONUS:SKILL|%LIST|TL/2		SOURCEPAGE:p.23
Heart of the Streets	KEY:Heart of the Streets~ Human	CATEGORY:Special Ability	TYPE:SpecialQuality.HumanRacialTrait.HumanSkilled	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Heart of the Streets ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled]		DESC:Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait.																																								SOURCEPAGE:p.23
Heart of the Wilderness	KEY:Heart of the Wilderness ~ Human	CATEGORY:Special Ability	TYPE:SpecialQuality.HumanRacialTrait.HumanSkilled	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Heart of the Wilderness ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled]	DESC:Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait.													BONUS:SKILL|Survival|TL/2	SOURCEPAGE:p.23
#
###Block: Favored Classes
# Ability Name					Category of Ability		Type													Visible		Required Class			Required Race			Description																																																																						Stackable?	Multiple?	Choose		Bonus to Ability Pool							Modify VAR
Alchemist						CATEGORY:Special Ability	TYPE:FavoredClass											VISIBLE:DISPLAY																																																																																		STACK:NO	MULT:NO				BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Alchemist")
Cavalier						CATEGORY:Special Ability	TYPE:FavoredClass											VISIBLE:DISPLAY																																																																																		STACK:NO	MULT:NO				BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Cavalier")
Inquisitor						CATEGORY:Special Ability	TYPE:FavoredClass											VISIBLE:DISPLAY																																																																																		STACK:NO	MULT:NO				BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Inquisitor")
Oracle						CATEGORY:Special Ability	TYPE:FavoredClass											VISIBLE:DISPLAY																																																																																		STACK:NO	MULT:NO				BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Oracle")
Summoner						CATEGORY:Special Ability	TYPE:FavoredClass											VISIBLE:DISPLAY																																																																																		STACK:NO	MULT:NO				BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Summoner")
Witch							CATEGORY:Special Ability	TYPE:FavoredClass											VISIBLE:DISPLAY																																																																																		STACK:NO	MULT:NO				BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Witch")
#
# Alternate Favored Class Bonus from APG
# Alchemist
Bonus Bombs Per Day				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist				VISIBLE:DISPLAY	PRECLASS:1,Alchemist=1		PRERACE:1,Gnome			DESC:Add +1/2 to the number of bombs per day the alchemist can create.																																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Bomb Damage					CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist				VISIBLE:DISPLAY	PRECLASS:1,Alchemist=1		PRERACE:1,Half-Orc		DESC:Add +1/2 to bomb damage.																																																																			STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Extract Formula				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist				VISIBLE:DISPLAY	PRECLASS:1,Alchemist=1		PRERACE:1,Human			DESC:Add one extract formulae from the alchemist's list to the character's formulae book. This formulae must be at least one level below the highest formulae level the alchemist can create.																																								STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Barbarian
Bonus Rage Round					CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBarbarian				VISIBLE:DISPLAY	PRECLASS:1,Barbarian=1		PRERACE:1,Dwarf,Half-Orc	DESC:Add 1 to the barbarian's total number of rage rounds per day.																																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE											BONUS:VAR|RageDuration|1
Bonus Fast Movement	CATEGORY:Special Ability	TYPE:FavoredClassBonus.FavoredClassBarbarian						VISIBLE:DISPLAY	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|ElfBarbarianFastMovement|1					DEFINE:ElfBarbarianFastMovement|0		DEFINE:ElfBarbarianFastMovementBonus|0								DESC:Add %1 to the elf's base speed. In combat this has no effect unless the elf has selected this reward 5 times (or another increment of 5); a speed of 34 feet is effectively the same as a speed of 30 feet, for example. This bonus stacks with a class's fast movement feature and applies only under the same conditions as that ability.|ElfBarbarianFastMovementBonus*5	ABILITY:Special Ability|AUTOMATIC|Elf Barbarian Counter												PRECLASS:1,Barbarian=1	PRERACE:1,Elf
Elf Barbarian Counter	CATEGORY:Special Ability	BONUS:MOVEADD|TYPE.Walk|ElfBarbarianFastMovementBonus*5|PREMULT:2,[PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1],[PREVARGTEQ:ElfBarbarianFastMovement,5]				BONUS:VAR|ElfBarbarianFastMovementBonus|ElfBarbarianFastMovement/5
#Bonus Base Speed					CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBarbarian				VISIBLE:DISPLAY	PRECLASS:1,Barbarian=1		PRERACE:1,Elf			DESC:Add 1 to the elf's base speed. In combat this has no effect unless the elf has selected this reward 5 times (or another increment of 5); a speed of 34 feet is effectively the same as a speed of 30 feet, for example. This bonus stacks with a class's fast movement feature and applies only under the same conditions as that ability.																STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Trap Sense or Supersititous Rage	CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBarbarian				VISIBLE:DISPLAY	PRECLASS:1,Barbarian=1		PRERACE:1,Human			DESC:Add a +1/2 bonus to trap sense or +1/3 to the bonus from the superstitious rage power.																																																								STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Bard
Bonus CMD (Disarm & Sunder)			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard.FavoredClassFighter	VISIBLE:DISPLAY	PRECLASS:1,Bard=1,Fighter=1	PRERACE:1,Elf			DESC:Add +1 to the elf's CMD when resisting a disarm or sunder attempt.																																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE											BONUS:VAR|CMD_Disarm|1	BONUS:VAR|CMD_Sunder|1
Bonus Performance Round				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard				VISIBLE:DISPLAY	PRECLASS:1,Bard=1			PRERACE:1,Gnome,Half-Elf	DESC:Add 1 to the bard's total number of bardic performance rounds per day.																																																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Social Skills				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard				VISIBLE:DISPLAY	PRECLASS:1,Bard=1			PRERACE:1,Halfling		DESC:Add +1/2 on Bluff checks to pass secret messages, +1/2 on Diplomacy checks to gather information, and +1/2 on Disguise checks to appear as an elven, half-elven, or human child.																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Bard Spell					CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassBard				VISIBLE:DISPLAY	PRECLASS:1,Bard=1			PRERACE:1,Human			DESC:Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.																																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Cavalier
Bonus Mount Hit Point				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCavalier				VISIBLE:DISPLAY	PRECLASS:1,Cavalier=1		PRERACE:1,Elf			DESC:Add +1 hit point to the cavalier's mount. If the elf ever replaces his mount, the new mount gains these bonus hit points. These bonuses only apply to a single mount gained as part of the cavalier's class.																																					STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Banner Ability				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCavalier				VISIBLE:DISPLAY	PRECLASS:1,Cavalier=1		PRERACE:1,Human			DESC:Add +1/4 to the cavalier's banner bonus.																																																																STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Cleric
Bonus Domain Power Use				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCleric				VISIBLE:DISPLAY	PRECLASS:1,Cleric=1		PRERACE:1,Dwarf,Halfling	DESC:Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power.																																			STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Spell Penetration Vs Outsiders	CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCleric				VISIBLE:DISPLAY	PRECLASS:1,Cleric=1		PRERACE:1,Human			DESC:Add +1 on caster level checks made to overcome the spell resistance of outsiders.																																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Druid
Bonus Druid Energy Resistance			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassDruid				VISIBLE:DISPLAY	PRECLASS:1,Druid=1		PRERACE:1,Gnome			DESC:Gain energy resistance 1 against acid, cold, electricity, or fire. Each time the druid selects this reward, increase her resistance to one of these energy types by 1 (maximum 10 for any one type).																																						STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Domain Power Use or Companion Skill	CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassDruid				VISIBLE:DISPLAY	PRECLASS:1,Druid=1		PRERACE:1,Half-Elf		DESC:Select one cleric domain power at 1st level that is normally usable a number of times per day equal to 3 + the druid's Wisdom modifier. The druid adds 1/2 to the number of uses per day of that domain power. For half-elf druids whose nature bond gives them an animal companion, add +1 skill rank to the animal companion. If the half-elf ever replaces her animal companion, the new companion gains these bonus skill ranks.	STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Creature Attitude				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassDruid				VISIBLE:DISPLAY	PRECLASS:1,Druid=1		PRERACE:1,Human			DESC:Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude.																																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Fighter
Bonus CMD (Bull Rush & Trip)			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter				VISIBLE:DISPLAY	PRECLASS:1,Fighter=1		PRERACE:1,Dwarf			DESC:Add +1 to the fighter's CMD when resisting a bull rush or trip.																																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE											BONUS:VAR|CMD_BullRush|1	BONUS:VAR|CMD_Trip|1
# Elf Fighter as per Elf Bard
Bonus CMD (Disarm & Overrun)			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter				VISIBLE:DISPLAY	PRECLASS:1,Fighter=1		PRERACE:1,Half-Elf		DESC:Add +1 to the fighter's CMD when resisting a disarm or overrun.																																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE											BONUS:VAR|CMD_Disarm|1	BONUS:VAR|CMD_Overrun|1
Bonus Stabilisation				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter				VISIBLE:DISPLAY	PRECLASS:1,Fighter=1		PRERACE:1,Half-Orc		DESC:Add +2 on rolls to stabilize when dying.																																																																STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus CMD (Grapple & Trip)			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter				VISIBLE:DISPLAY	PRECLASS:1,Fighter=1		PRERACE:1,Halfling		DESC:Add +1 to the fighter's CMD when resisting a grapple or trip.																																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE											BONUS:VAR|CMD_Grapple|1	BONUS:VAR|CMD_Trip|1
Bonus CMD						CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassFighter				VISIBLE:DISPLAY	PRECLASS:1,Fighter=1		PRERACE:1,Human			DESC:Add +1 to the fighter's CMD when resisting two combat maneuvers of the character's choice.																																																								STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Inquisitor
Bonus Intimidate & Creature Identify	CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassInquisitor			VISIBLE:DISPLAY	PRECLASS:1,Inquisitor=1		PRERACE:1,Half-Orc		DESC:Add +1/2 on Intimidate checks and Knowledge checks to identify creatures.																																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Inquisitor Spell				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassInquisitor			VISIBLE:DISPLAY	PRECLASS:1,Inquisitor=1		PRERACE:1,Human			DESC:Add one spell known from the inquisitor spell list. This spell must be at least one level below the highest spell level the inquisitor can cast.																																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Monk
Bonus CMD (Grapple) & Stunning		CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassMonk				VISIBLE:DISPLAY	PRECLASS:1,Monk=1			PRERACE:1,Halfling		DESC:Add +1 to the monk's CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day.																																																			STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Ki						CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassMonk				VISIBLE:DISPLAY	PRECLASS:1,Monk=1			PRERACE:1,Human			DESC:Add +1/4 to the monk's ki pool.																																																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Oracle
Bonus Proficient Weapon				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOracle				VISIBLE:DISPLAY	PRECLASS:1,Oracle=1		PRERACE:1,Dwarf			DESC:Reduce the non-proficient penalty for one weapon by 1. When the non-proficient penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Curse Level					CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOracle				VISIBLE:DISPLAY	PRECLASS:1,Oracle=1		PRERACE:1,Gnome			DESC:Treat the gnome's level as +1/2 higher for the purpose of determining the effects of the oracle's curse ability.																																																				STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Oracle Spell				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOracle				VISIBLE:DISPLAY	PRECLASS:1,Oracle=1		PRERACE:1,Human			DESC:Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.																																																STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Paladin
Bonus Concentration				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPaladin				VISIBLE:DISPLAY	PRECLASS:1,Paladin=1		PRERACE:1,Dwarf			DESC:Add a +1 bonus on concentration checks when casting paladin spells.																																																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Lay On Hands				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPaladin				VISIBLE:DISPLAY	PRECLASS:1,Paladin=1		PRERACE:1,Halfling		DESC:Add +1/2 hp to the paladin's lay on hands ability (whether using it to heal or harm).																																																								STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Human Paladin with Gnome Druid
Bonus Energy Resistance				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPaladin				VISIBLE:DISPLAY	PRECLASS:1,Paladin=1		PRERACE:1,Human			DESC:Add +1 to the paladin's energy resistance to one kind of energy (maximum +10).																																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Ranger
Bonus Wild Empathy (Underground)		CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger				VISIBLE:DISPLAY	PRECLASS:1,Ranger=1		PRERACE:1,Dwarf			DESC:Add a +1/2 bonus on wild empathy checks to influence animals and magical beasts that live underground.																																																						STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Critical Confirm (Elf)			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger				VISIBLE:DISPLAY	PRECLASS:1,Ranger=1		PRERACE:1,Elf			DESC:Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with "elven" in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus.																							STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Companion DR				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger				VISIBLE:DISPLAY	PRECLASS:1,Ranger=1		PRERACE:1,Gnome			DESC:Add DR 1/magic to the ranger's animal companion. Each time the ranger selects this benefit, the DR/magic increases by +1/2 (maximum DR 10/magic). If the gnome ever replaces his animal companion, the new companion gains this DR.																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Companion Skill				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger				VISIBLE:DISPLAY	PRECLASS:1,Ranger=1		PRERACE:1,Half-Elf		DESC:Add +1 skill rank to the ranger's animal companion. If the half-elf ever replaces his companion, the new companion gains these bonus skill ranks.																																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Companion Hit Point			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger				VISIBLE:DISPLAY	PRECLASS:1,Ranger=1		PRERACE:1,Half-Orc		DESC:Add +1 hit point to the ranger's animal companion. If the half-orc ever replaces his animal companion, the new animal companion gains these bonus hit points.																																												STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Favored Enemy Dodge			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger				VISIBLE:DISPLAY	PRECLASS:1,Ranger=1		PRERACE:1,Halfling		DESC:Add +1/3 dodge bonus to Armor Class against the halfling's favored enemies.																																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Companion Hit Point or Skill		CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRanger				VISIBLE:DISPLAY	PRECLASS:1,Ranger=1		PRERACE:1,Human			DESC:Add +1 hit point or +1 skill rank to the ranger's animal companion. If the ranger ever replaces his companion, the new companion gains these bonus hit points or skill ranks.																																										STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Rogue
Bonus Disable Device & Trap Sense (Stone)	CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue				VISIBLE:DISPLAY	PRECLASS:1,Rogue=1		PRERACE:1,Dwarf			DESC:Add a +1/2 bonus on Disable Device checks regarding stone traps and a +1/2 bonus to trap sense regarding stone traps.																																																			STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Disable Device & UMD (Writings)	CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue				VISIBLE:DISPLAY	PRECLASS:1,Rogue=1		PRERACE:1,Gnome			DESC:Gnome rogues gain a +1 bonus on Disable Device and Use Magic Device checks related to glyphs, symbols, scrolls, and other magical writings each time they gain a level of rogue.																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Feint & Gather Information		CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue				VISIBLE:DISPLAY	PRECLASS:1,Rogue=1		PRERACE:1,Half-Elf		DESC:Add a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information.																																																								STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Critical Confirm (Halfling)		CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue				VISIBLE:DISPLAY	PRECLASS:1,Rogue=1		PRERACE:1,Halfling		DESC:Choose a weapon from the following list: sling, dagger, or any weapon with "halfling" in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus.																													STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Rogue Talent				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue				VISIBLE:DISPLAY	PRECLASS:1,Rogue=1		PRERACE:1,Human			DESC:The human gains +1/6 of a new rogue talent.																																																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Sorcerer
Bonus Bloodline Power Use			CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSorcerer				VISIBLE:DISPLAY	PRECLASS:1,Sorcerer=1		PRERACE:1,Elf			DESC:Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer's Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power.																																			STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Fire Damage					CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSorcerer				VISIBLE:DISPLAY	PRECLASS:1,Sorcerer=1		PRERACE:1,Half-Orc		DESC:Add +1/2 to fire spell damage.																																																																		STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Sorcerer Spell				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSorcerer				VISIBLE:DISPLAY	PRECLASS:1,Sorcerer=1		PRERACE:1,Human			DESC:Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.																																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Summoner
Bonus Eidolon Hit Point				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner				VISIBLE:DISPLAY	PRECLASS:1,Summoner=1		PRERACE:1,Gnome			DESC:Add +1 hit point to the summoner's eidolon.																																																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Eidolon Evolution				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner				VISIBLE:DISPLAY	PRECLASS:1,Summoner=1		PRERACE:1,Half-Elf		DESC:Add +1/4 to the eidolon's evolution pool.																																																																STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Eidolon Skill				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner				VISIBLE:DISPLAY	PRECLASS:1,Summoner=1		PRERACE:1,Halfling		DESC:Add +1 skill rank to the summoner's eidolon.																																																															STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Eidolon Hit Point or Skill		CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSummoner				VISIBLE:DISPLAY	PRECLASS:1,Summoner=1		PRERACE:1,Human			DESC:Add +1 hit point or +1 skill rank to the summoner's eidolon.																																																													STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Witch
Bonus Familiar Spell				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWitch				VISIBLE:DISPLAY	PRECLASS:1,Witch=1		PRERACE:1,Half-Elf,Human	DESC:Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.																																STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Familiar Skill				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWitch				VISIBLE:DISPLAY	PRECLASS:1,Witch=1		PRERACE:1,Half-Orc		DESC:Add 1 skill rank to the witch's familiar. If the half-orc ever replaces her familiar, the new familiar gains these bonus skill ranks.																																																STACK:YES	MULT:YES	CHOOSE:NOCHOICE
# Wizard
Bonus School Power Use				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWizard				VISIBLE:DISPLAY	PRECLASS:1,Wizard=1		PRERACE:1,Elf,Gnome		DESC:Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.																																		STACK:YES	MULT:YES	CHOOSE:NOCHOICE
Bonus Wizard Spell				CATEGORY:Special Ability	TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWizard				VISIBLE:DISPLAY	PRECLASS:1,Wizard=1		PRERACE:1,Human			DESC:Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level he can cast.																																														STACK:YES	MULT:YES	CHOOSE:NOCHOICE
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# End
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