# CVS $Revision: 11672 $ $Author: eddyanthony $ -- Fri Sep 17 15:06:09 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Sargava, the Lost Colony	SOURCESHORT:StLC	SOURCEWEB:http://paizo.com/pathfinder/pathfinderCompanion/pathfinderRPG/v5748btpy8ey2	SOURCEDATE:2010-07
# Original Entry by: Stefan Radermacher

###Block: Combat Traits
# Ability Name	Category of Ability		Type						Multiple Requirements																		Description																																															Source Page
Hill Fighter	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hill Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:You are used to fighting in hilly environments. You may run or charge downhill on a steep slope (moving up to your base speed) without making an Acrobatics check to avoid stumbling - but if you travel farther than this distance, the normal rules for steep slopes apply.			SOURCEPAGE:p.23
Jungle Fighter	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Jungle Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:You are sure-footed in jungle environments, and your speed may not be reduced to less than 10 feet by difficult terrain in jungles (meaning you may take a 5-foot step in difficult terrain and not provoke an attack of opportunity).									SOURCEPAGE:p.23
River Fighter	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,River Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:You are used to fighting while swimming. You may swim downstream or cross-current as a charge if you make your Swim DC by 5 or more.																										SOURCEPAGE:p.23
Savanna Hunter	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Savanna Hunter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:You have been trained to hunt and fight on the open plains since birth. You gain a +1 trait bonus on attacks of opportunity attack rolls made with a shortspear, as well as a +1 racial bonus on Constitution checks to continue running and avoid nonlethal damage from a forced march.	SOURCEPAGE:p.23

###Block: Magic Traits
# Ability Name	Category of Ability		Type						Multiple Requirements																		Description																																																				Source Page
Two-World Magic	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Two-World Magic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]	DESC:You have bridged the gap between the natural magic of the Mwangi peoples and the refined magic of the Chelish colonists. Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn't have 0-level spells).	SOURCEPAGE:p.23

###Block: Race Traits
# Ability Name		Category of Ability		Type				Required Ability									Multiple Requirements																			Required Race		Description																																																			Choose										Bonus to skill								Class Skill	Source Page
Adventurous Explorer	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Song'o					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adventurous Explorer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Halfling	DESC:You are one of the few Song'o halflings to brave the world outside the Laughing Jungle. When frightened or shaken, you only take a -1 penalty on your rolls instead of -2.																																														SOURCEPAGE:p.23
Born to the Water		CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Ijo					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born on the Water],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]		PRERACE:1,Human		DESC:You were born on the shore, and you easily live on and under the water. You gain a +1 bonus on Swim checks and only need to make Swim checks once every 2 hours to avoid fatigue, instead of once each hour.																													BONUS:SKILL|Swim|1|TYPE=Trait								SOURCEPAGE:p.23
Colonial Entitlement	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Chelaxian,Colonial Sargavan	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Colonial Entitlement],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Human		DESC:You are a firm believer in the superiority of your Chelish heritage, and you cling to your racial and cultural pride. You gain a +2 trait bonus on Intimidate checks against Mwangi.																																													SOURCEPAGE:p.23
Colonial Sympathizer	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Mwangi					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Colonial Sympathizer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Human		DESC:Your behavior is heavily influenced by the Sargavan colonials. You gain a +1 trait bonus on Bluff and Diplomacy checks involving Sargavan colonials and others with this trait.																																													SOURCEPAGE:p.23
Assimilated Native	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Mwangi					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Assimilated Native],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]		PRERACE:1,Human		DESC:You have adopted the ways of the colonials. As a result, you feel that other, "inferior" races - such as your Mwangi brethren - should obey you as they do the colonials. You gain a +2 trait bonus on Intimidate checks to influence Mwangi natives, but you suffer a -2 on Diplomacy checks to influence them.																								SOURCEPAGE:p.23
Nomadic			CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Bas'o					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Nomadic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]				PRERACE:1,Human		DESC:You have lived among the Bas'o and know Sargava well. You gain a +1 trait bonus on Knowledge (Geography) and Survival checks, and one of these skills (your choice) is always a class skill for you.																			CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Geography)|Survival	BONUS:SKILL|Knowledge (Geography),Survival|1|TYPE=Trait	CSKILL:LIST	SOURCEPAGE:p.23
Proud Tribesman		CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Mwangi					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Proud Tribesman],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]		PRERACE:1,Human		DESC:You may have to coexist with the colonials, but you don't have to like them. You gain a +2 bonus on checks to Intimidate colonial Sargavans.																																																			SOURCEPAGE:p.23
Slaver			CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREABILITY:1,CATEGORY=Background,Ombo					PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Slaver],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]				PRERACE:1,Human		DESC:You may never have participated in a single slave raid, but members of other tribes recognize you as Ombo, and they fear and distrust you accordingly. You gain a +2 trait bonus on Intimidate checks to influence non-Ombo Mwangi, but you suffer a -2 penalty on Bluff or Diplomacy checks to influence them.																								SOURCEPAGE:p.23

###Block: Region Traits
# Ability Name		Category of Ability		Type				Multiple Requirements																			Required Region			Description																									Source Page
Citizen of Eleder		CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Citizen of Eleder],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]		PREREGION:City of Eleder	DESC:You live and work in Eleder. You gain a +1 trait bonus on all Knowledge (local) and Knowledge (nobility) checks regarding Eleder.				SOURCEPAGE:p.23
Citizen of Kalabuto	CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Citizen of Kalabuto],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]	PREREGION:City of Kalabuto	DESC:You live and work in Kalabuto. You gain a +1 trait bonus on all Knowledge (local) and Knowledge (history) checks regarding Kalabuto.				SOURCEPAGE:p.23
Plainsman			CATEGORY:Special Ability	TYPE:Trait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Plainsman],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionTrait]			PREREGION:M'neri Plains		DESC:You live and work on the M’neri Plains. You gain a +1 trait bonus on all Knowledge (geography) and Survival checks regarding the M’neri Plains.	SOURCEPAGE:p.23

###Block: Religion Traits
# Ability Name		Category of Ability		Type					Required Deity			Multiple Requirements																			Description																																																																		Bonus to skill				Source Page
Faithful Arodenite	CATEGORY:Special Ability	TYPE:Trait.ReligionTrait	PREDEITY:1,Aroden			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Faithful Arodenite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]	DESC:You worship a dead god, and are skilled at making that sound reasonable. You gain a +1 trait bonus on Diplomacy checks; this bonus increases to +3 if you are dealing with a follower of Aroden or Iomedae.																																	BONUS:SKILL|Diplomacy|1|TYPE=Trait	SOURCEPAGE:p.23
Spirit Talker		CATEGORY:Special Ability	TYPE:Trait.ReligionTrait	PREDEITY:1,Mwangi Shamanism	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Spirit Talker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]		DESC:You are a devotee of the shamanistic practices of the Mwangi, having little use for the deities of the colonials. You gain a +1 racial bonus on Will saves against divine spells and spell-like effects employed against you by clerics or paladins of Aroden, Abadar, Iomedae, Gozreh, and Shelyn - but you suffer a -1 penalty on Will saves against divine spells cast by devotees of Mwangi faiths.							SOURCEPAGE:p.23

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