# CVS $Revision: 12845 $ $Author: zaister $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Serpent's Skull Player's Guide	SOURCESHORT:SSPG	SOURCEWEB:http://paizo.com/pathfinder/adventurePath/theSerpentsSkull/v5748btpy8g6d	SOURCEDATE:2010-08
# Original Entry by: Stefan Radermacher

###Block: Campaign Traits
# Ability Name			Product Identity?	Category of Ability		Type						Multiple Requirements																					Desc is PI?		Description																																																																																																																															Stackable?	Multiple?	Choose															Automatic Languages	Bonus to Ability Pool					Bonus to skill								Class Skill	Apply Kit				Source Page		Aspects
Boarded in Cheliax		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Boarded in Cheliax],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]			DESCISPI:YES	DESC:While you aren't necessarily a native of Cheliax, you boarded the Jenivere at one of that country's port cities. As the people of Cheliax generally know the Mwangi Expanse as a near legendary land home to strange beasts and exotic treasures, your views of the region have a distinctly romantic tinge, and the desire for fame, wealth, and adventure likely motivate your travels. You begin the campaign with a detailed map of the Mwangi Expanse (this grants +2 competence bonus on all Knowledge [geography] checks made regarding this region) and 200 gp worth of mundane equipment to aid your exploration of the jungle.																																																																					KIT:1|Boarded in Cheliax	SOURCEPAGE:p.9
Boarded in Mediogalti		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.CampaignTrait.SaveBonus	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Boarded in Mediogalti],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]			DESCISPI:YES	DESC:Your travels have brought you to the Jenivere through the dangerous port of Ilizmagorti, home to both pirates and assassins. Perhaps you're fleeing a price on your head, perhaps you've jumped ship from another vessel, or perhaps you're merely looking for a new start in a land where the dangers make themselves more obvious. Your familiarity with subtle slayings and toxins grants you a +2 trait bonus on all saves against poison. In addition, you have undergone a long and painful process of building up an immunity to one type of poison and its effects.																																																											BONUS:ABILITYPOOL|Mediogalti Poison Immunity|1																		SOURCEPAGE:p.9	ASPECT:SaveBonus|+2 trait bonus on saves vs. poison.
Boarded in the Mwangi Expanse	NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Boarded in the Mwangi Expanse],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]	DESCISPI:YES	DESC:You boarded the Jenivere in the Mwangi Expanse, where you've lived or recently traveled through. You harbor no illusions regarding the deadliness of the jungles, the creatures that inhabit it, or the peoples that make their home therein. You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge (nature) checks regarding the jungle.																																																																																								LANGAUTO:Polyglot										BONUS:SKILL|Knowledge (Nature/Jungle)|1|TYPE=Trait									SOURCEPAGE:p.10
Boarded in the Shackles		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Boarded in the Shackles],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]		DESCISPI:YES	DESC:Your last home was in the Shackles, a dangerous land of pirates and treachery, but also of fantastic opportunity. A life of weal and woe on the sea and amid the pirate controlled lands has toughened you to a variety of hardships. You gain a +1 trait bonus on all saving throws of one chosen type.																																																																																																						BONUS:ABILITYPOOL|Shackles Save Bonus|1																			SOURCEPAGE:p.10
Boarded in Varisia		NAMEISPI:YES	CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Boarded in Varisia],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]			DESCISPI:YES	DESC:Traveling from lands far to the north, you likely have little experience with the jungle, its denizens, or its strange forces. Just as the lands of Garund are wild and exotic to you, so are you to them. This unusualness manifests in one of two ways. Choose to gain either a +2 trait bonus on all Bluff checks made against inhabitants of the jungle, or treat your spells with the mind-affecting descriptor as being +1 caster level higher when cast against creatures and natives of the jungle.																																																																																															SOURCEPAGE:p.10
Colonial							CATEGORY:Special Ability	TYPE:Trait.CampaignTrait.SaveBonus	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Colonial],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]					DESCISPI:YES	DESC:You come from a long line of Sargavan colonists, stretching back to Cheliax's original expansion into the land during the Everwar. While your people's control of Sargava wanes every day, and Eleder has functioned independently from Cheliax since House Thrune brought diabolism to the political forefront, you nevertheless maintain a hardy Chelish constitution and natural sense of survival. What took you away from home is up to you, but you return to the land of your birth on the Jenivere in the hope of putting Sargava back on the map. You gain a +1 trait bonus on Knowledge (local) checks relating to Sargavan settlements and politics and a +1 trait bonus on saving throws against disease.																																												BONUS:SKILL|Knowledge (Local/Sargava)|1|TYPE=Trait									SOURCEPAGE:p.10	ASPECT:SaveBonus|+1 trait bonus on saves vs. disease.
Get the Cargo Through					CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Get the Cargo Through],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]			DESCISPI:YES	DESC:Sea trade is never safe, even on the highly trafficked waters of the Inner Sea, but the way to Eleder is more perilous still. The ever-present hurricane known as the Eye of Abendego blows hundreds of ships each year off course, into jagged rocks, or directly to the sea floor. Pirates operating out of the Shackles Isles wait on the other side to take cargo from ships lucky enough to traverse or bypass the storm. Your job is to ensure a precious cargo aboard the Jenivere arrives safely in Eleder - what form this cargo takes and the nature of your relationship to it are up to you and your GM. Your character's history as a merchant or mercenary has earned her a respectable living, and you begin the campaign with an additional 300 gp in starting wealth.																																													KIT:1|Get the Cargo Through	SOURCEPAGE:p.10
Jenivere Crew						CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Jenivere Crew],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]				DESCISPI:YES	DESC:This trip to Eleder is just one of many in a long career as a sailor aboard the Jenivere and other cargo vessels. Whether you joined the crew with the hope of one day captaining your own ship, as the means of paying your way to a foreign port with sweat and blood, or as a slave or indentured servant, you now call the ship home. Pick one of the following skills: . You gain a +1 trait bonus on a chosen skill, and that skill is always treated as a class skill for you.																																																	STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|Acrobatics|Climb|Knowledge (Nature)|Knowledge (Geography)|Swim|Survival													BONUS:SKILL|LIST|1|TYPE=Trait						CSKILL:LIST						SOURCEPAGE:p.10
Mwangi Scholar						CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Mwangi Scholar],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]				DESCISPI:YES	DESC:The Mwangi Expanse is one of the richest regions in all of Golarion, and also one of the most mysterious. Despite its history of countless years and its fostering of nameless empires, very little is known of the Mwangi Expanse by outsiders or even natives of the primeval, jungle-covered land. You have long studied the region and its lore, and count yourself among a small handful of genuine experts throughout the Inner Sea. The Jenivere promises to take you to the very subject of your fascination, and you eagerly await firsthand investigation of the deep jungles and cyclopean ruins of Garund's interior. You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge (history) checks regarding the Mwangi Expanse.																								LANGAUTO:Polyglot										BONUS:SKILL|Knowledge (History/Mwangi Expanse)|1|TYPE=Trait								SOURCEPAGE:p.10
Stowaway							CATEGORY:Special Ability	TYPE:Trait.CampaignTrait		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stowaway],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]								DESC:Not all passengers on seafaring vessels are legal or even known to the captain and crew, and the Jenivere is no exception. Whether too poor to book legal passage on the ship or fearing discovery by customs officials in your home port, you or an ally stowed away on the ship in secret. This may mean that the crew doesn't know you're on board, or perhaps they do now but didn't when the ship set sail. You gain a +1 trait bonus on Stealth checks and Survival checks to find food.																																																																																BONUS:SKILL|Stealth,Survival (Find Food)|1|TYPE=Trait									SOURCEPAGE:p.10

###Block: Mediogalti Poison Immunity abilities
# Ability Name				Category of Ability		Type												Description									Source Page		Aspects
Immunity to Blue Whinnis Poison	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Immunity.MediogaltiPoisonImmunity	DESC:You never take damage from blue whinnis poison.		SOURCEPAGE:p.9	ASPECT:Immunity|Blue Whinnis Poison
Immunity to Giant Wasp Poison		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Immunity.MediogaltiPoisonImmunity	DESC:You never take damage from giant wasp poison.		SOURCEPAGE:p.9	ASPECT:Immunity|Giant Wasp Poison
Immunity to Medium Spider Venom	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Immunity.MediogaltiPoisonImmunity	DESC:You never take damage from medium spider venom.		SOURCEPAGE:p.9	ASPECT:Immunity|Medium Spider Venom
Immunity to Small Centipede Poison	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Immunity.MediogaltiPoisonImmunity	DESC:You never take damage from small centipede poison.	SOURCEPAGE:p.9	ASPECT:Immunity|Small Centipede Poison
Immunity to Spider Vine Poison	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Immunity.MediogaltiPoisonImmunity	DESC:You never take damage from spider vine poison.		SOURCEPAGE:p.9	ASPECT:Immunity|Spider Vine Poison

###Block: Shackles Save Bonus abilities
# Ability Name		Category of Ability		Type							Visible		Save checks bonus				Source Page
Fortitude save bonus	CATEGORY:Special Ability	TYPE:Internal.SaveBonus.ShacklesSaveBonus	VISIBLE:DISPLAY	BONUS:CHECKS|Fortitude|1|TYPE=Trait	SOURCEPAGE:p.10
Reflex save bonus		CATEGORY:Special Ability	TYPE:Internal.SaveBonus.ShacklesSaveBonus	VISIBLE:DISPLAY	BONUS:CHECKS|Reflex|1|TYPE=Trait	SOURCEPAGE:p.10
Will save bonus		CATEGORY:Special Ability	TYPE:Internal.SaveBonus.ShacklesSaveBonus	VISIBLE:DISPLAY	BONUS:CHECKS|Will|1|TYPE=Trait	SOURCEPAGE:p.10

###Block: Change cost of No Traits ability to accomodate campaign traits
# Ability Name						Cost
CATEGORY=Special Ability|No Traits ~ Trait.MOD	COST:1

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