# CVS $Revision: 13292 $ $Author: amaitland $ -- Thu Jul 16 23:47:06 2009 -- reformated by prettylst.pl v1.39 (build 9548)
#
# Spycraft - Shadowforce Archer PCGen dataset by Eddy Anthony
#

SOURCELONG:Shadowforce Archer	SOURCESHORT:Shadowforce Archer	SOURCEWEB:http://www.crafty-games.com/node/54	SOURCEDATE:2002-07

### Prestige Classes -------------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus																									Modify VAR
CLASS:Cat Burglar	HD:10		TYPE:Prestige.PC	ABB:Cat		MAXLEVEL:10	SOURCEPAGE:p.163	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:COMBAT|AC|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|(CL/2)+1	BONUS:VAR|BUDGETPOINTS|CL*3	BONUS:VAR|GADGETPOINTS|(CL-1)-((CL-1)/4)
# Class Name	Required Feat				Required Lvl	Required Skill
CLASS:Cat Burglar	PREFEAT:2,Acrobatic,Master Fence	PRELEVEL:MIN=5	PRESKILL:2,Climb=8,Open Lock=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Cat Burglar	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Boating|Climb|Concentration|TYPE=Craft|Driver|Electronics|Escape Artist|Hide|TYPE=Hobby|Jump|TYPE=Knowledge|Listen|Move Silently|Open Lock|Pilot|TYPE=Profession|Search|Sleight of Hand|Spot|Surveillance|Tumble|Use Rope

1	SAB:Case (scout)|PREVARLT:CL,5						BONUS:VAR|NumberPrestigeClasses|1	DEFINE:NumberPrestigeClasses|0		ADD:FEAT|Cat Burglar Core Ability					AUTO:FEAT|Armor Proficiency (Light)|Weapon Group Proficiency (Hurled)|Weapon Group Proficiency (Melee)
2	SAB:Honor Among Thieves +%|HonorAmongThieves										DEFINE:HonorAmongThieves|((CL-1)/6)+1
3																									ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Covert
4	SAB:Go to ground (hiding)|PREVARLT:CL,8	SAB:Improvised Tools
5	SAB:Case (foil)|PREVARLT:CL,9																				ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Covert
6	SAB:Do I want to know?
7																									ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Covert
8	SAB:Sucker Punch	SAB:Go to ground (chases)
9	SAB:Case (penetrate)																					ADD:FEAT|TYPE=AdvancedSkill,TYPE=BasicSkill,TYPE=Covert
10


# Class Name		Output Name				Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus													Combat bonus																													Modify VAR
CLASS:Counter Terrorist	OUTPUTNAME:Counter-Terrorist	HD:10		TYPE:Prestige.PC	ABB:CnT		MAXLEVEL:10	SOURCEPAGE:p.165	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(((CL+1)*5)/13)+1	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(floor((CL*3)/5))-(floor(CL/5))|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)	BONUS:VAR|BUDGETPOINTS|CL*3	BONUS:VAR|GADGETPOINTS|CL/2
# Class Name		Req. Att.	Required Feat		Required Skill
CLASS:Counter Terrorist	PREATT:5	PREFEAT:1,Precise Shot	PRESKILL:1,Spot=8	PRESKILL:1,Sense Motive=4
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Counter Terrorist	STARTSKILLPTS:6	CSKILL:Balance|Bluff|Climb|TYPE=Craft|Demolitions|Diplomacy|Driver|First Aid|TYPE=Hobby|Intimidate|Jump|TYPE=Knowledge|Move Silently|TYPE=Profession|Search|Sense Motive|Spot|Surveillance|Swim|Use Rope
1	SAB:Special Tactics (locate)|PREVARLT:CL,5			BONUS:VAR|NumberPrestigeClasses|1	DEFINE:NumberPrestigeClasses|0	ADD:FEAT|Counter Terrorist Core Ability	ADD:FEAT|Counter Terrorist Core Ability	AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Melee)|Weapon Group Proficiency (Rifle)|Weapon Group Proficiency (Tactical)
2	SAB:Precision Takedown (-25% cover)|PREVARLT:CL,7
3																							ADD:FEAT|TYPE=BasicCombat,TYPE=Covert
4	SAB:Safe Attack	SAB:Crowd control (% level)|CrowdControl							DEFINE:CrowdControl|CL/4
5	SAB:Special Tactics (subdue)|PREVARLT:CL,9															ADD:FEAT|TYPE=BasicCombat,TYPE=Covert
6	SAB:Negotiator
7	SAB:Precision Takedown (-50% cover)																	ADD:FEAT|TYPE=BasicCombat,TYPE=Covert
8	SAB:Tactical Commander
9	SAB:Special Tactics (improved locate)																ADD:FEAT|TYPE=BasicCombat,TYPE=Covert
10	SAB:Moment of truth


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																		Combat bonus																												Modify VAR
CLASS:Hacker	HD:8		TYPE:Prestige.PC	ABB:Hac		MAXLEVEL:10	SOURCEPAGE:p.167	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Will,BASE.Reflex|(((CL+2)*2)/5)+(floor(CL/5))+(floor((CL+3)/5))	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:COMBAT|AC|CL-(CL>=2)-(CL>=4)-(CL>=7)-(CL>=9)|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=2)-(CL>=4)-(CL>=7)-(CL>=9)	BONUS:VAR|BUDGETPOINTS|CL*3	BONUS:VAR|GADGETPOINTS|CL
# Class Name	Required Feat			Required Lvl	Required Skill
CLASS:Hacker	PREFEAT:1,Mathematical Genius	PRELEVEL:MIN=5	PRESKILL:2,Computers=8,Cryptography=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Hacker	STARTSKILLPTS:8	CSKILL:Appraise|Bluff|Bureaucracy|Computers|Concentration|TYPE=Craft|Cryptography|Cultures|Diplomacy|Driver|Electronics|Forgery|Gather Information|TYPE=Hobby|Innuendo|TYPE=Knowledge|Languages|Listen|Mechanics|TYPE=Profession|Search|Sense Motive|Sleight of Hand|Spot|Surveillance
1	SAB:Hard-wired (Concentrate)|PREVARLT:CL,5	BONUS:SKILL|Concentration|4	BONUS:VAR|NumberPrestigeClasses|1	DEFINE:NumberPrestigeClasses|0	ADD:FEAT|Hacker Core Ability
2	SAB:Synchronize (Solo)|PREVARLT:CL,7
3																															AUTO:FEAT|Advanced Skill Mastery(Mathematical Genius)
4	SAB:Lockout (Single)|PREVARLT:CL,8	SAB:Sift
5	SAB:Hard-wired (All-Nighter)|PREVARLT:CL,9																							AUTO:FEAT|Quick Use(Computers)
6	SAB:Fingerprints
7	SAB:Synchronize (Team)																											AUTO:FEAT|Grand Skill Mastery(Mathematical Genius)
8	SAB:Lockout (All)
9	SAB:Hard-wired (Persevere)																										AUTO:FEAT|Perfect Skill Mastery(Mathematical Genius)
10	SAB:Ghost in the Machine


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus												Combat bonus																													Modify VAR
CLASS:Sniper	HD:10		TYPE:Prestige.PC	ABB:Snpr		MAXLEVEL:10	SOURCEPAGE:p.170	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:COMBAT|AC|CL-(CL>=2)-(CL>=4)-(CL>=7)-(CL>=9)|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)	BONUS:VAR|BUDGETPOINTS|CL	BONUS:VAR|GADGETPOINTS|(CL-1)-(CL>=5)-(CL>=9)
# Class Name	Required Feat			Required Lvl	Required Skill				Required Stat
CLASS:Sniper	PREFEAT:2,Far Shot,Marksman	PRELEVEL:MIN=5	PRESKILL:2,Hide=6,Surveillance=6	PRESTAT:1,DEX=13
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Sniper	STARTSKILLPTS:6	CSKILL:Balance|Bluff|Climb|Concentration|TYPE=Craft|Disguise|Driver|Hide|TYPE=Hobby|Intimidate|Jump|Move Silently|Open Lock|TYPE=Profession|Search|Sleight of Hand|Spot|Surveillance|Tumble|Use Rope
1										BONUS:VAR|NumberPrestigeClasses|1	DEFINE:NumberPrestigeClasses|0	ADD:FEAT|Sniper Core Ability			AUTO:FEAT|Armor Proficiency (Light)|Run|Weapon Group Proficiency (Rifle)
2	SAB:Magic Touch (+%)|MagicTouch										DEFINE:MagicTouch|1+(CL>=7)
3																						ADD:FEAT|TYPE=Covert,TYPE=RangedCombat
4	SAB:One Shot	SAB:Deadly Aim (%d6)|DeadlyAim							DEFINE:DeadlyAim|CL/4
5																						ADD:FEAT|TYPE=Covert,TYPE=RangedCombat	AUTO:FEAT|Mobility
6	SAB:Surprise Shot
7																						ADD:FEAT|TYPE=Covert,TYPE=RangedCombat
8	SAB:Disappear
9																						ADD:FEAT|TYPE=Covert,TYPE=RangedCombat	AUTO:FEAT|Increased Speed
10	SAB:Million Dollar Skill


### The Shadespeaker -------------------------------------------------------------------------------------------------------------

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																	Combat bonus																									Modify VAR
CLASS:Shadespeaker	HD:10		TYPE:Prestige.PC	ABB:ShSpk		MAXLEVEL:10	SOURCEPAGE:p.216	BONUS:CHECKS|BASE.Will|(CL/2)+2	BONUS:CHECKS|BASE.Fortitude|(((CL+1)*5)/13)+1	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(CL/2)+1|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)	BONUS:VAR|BUDGETPOINTS|CL	BONUS:VAR|GADGETPOINTS|CL/2
# Class Name		Required Feat		Required Lvl	Required Stat	Required Template
CLASS:Shadespeaker	PREFEAT:1,Sixth Sense	PRELEVEL:MIN=5	PRESTAT:1,WIS=13	PRETEMPLATE:1,Chamber - Guardians of the Whispering Knife
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Shadespeaker	STARTSKILLPTS:4	CSKILL:Balance|Concentration|TYPE=Craft|First Aid|Gather Information|Handle Animal|TYPE=Hobby|Jump|TYPE=Knowledge|Languages|Listen|Sense Motive|Spot|Survival|Tumble
1	SAB:The Call (Questions)|PREVARLT:CL,5				BONUS:VAR|NumberPrestigeClasses|1	DEFINE:NumberPrestigeClasses|0	ADD:FEAT|Shadespeaker Core Ability		AUTO:FEAT|Armor Proficiency (Light)|Weapon Group Proficiency (Hurled)|Weapon Group Proficiency (Melee)
2	SAB:Deathwatch (Corpse Sense)|PREVARLT:CL,7
3																							ADD:FEAT|TYPE=MeleeCombat,TYPE=Mystic
4	SAB:The Sleep	SAB:Washaif Blade (Marking)|PREVARLT:CL,8
5	SAB:The Call (Converse)|PREVARLT:CL,9																ADD:FEAT|TYPE=MeleeCombat,TYPE=Mystic
6	SAB:Resolute Aura
7	SAB:Deathwatch (Death Sense)																		ADD:FEAT|TYPE=MeleeCombat,TYPE=Mystic
8	SAB:Washaif Blade (Blooding)
9	SAB:The Call (Appear)																			ADD:FEAT|TYPE=MeleeCombat,TYPE=Mystic
10	SAB:Channel


### Base Psion Classes -------------------------------------------------------------------------------------------------------------

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																						Combat bonus																						Modify VAR
CLASS:Mentalist	HD:8		TYPE:Base.PC	ABB:Men		MAXLEVEL:20	SOURCEPAGE:p.179	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|((CL+2)/2)-(CL==4)-(CL==6)-(CL>=8)-(CL>=14)	BONUS:CHECKS|BASE.Will|(CL+4)/2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(((CL+4)*3)/5)-2|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|(((CL+4)*3)/5)-2	BONUS:VAR|BUDGETPOINTS|CL*2	BONUS:VAR|GADGETPOINTS|1
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Mentalist	STARTSKILLPTS:8	CSKILL:Computers|Concentration|TYPE=Craft|Cryptography|Electronics|TYPE=Hobby|TYPE=Knowledge|Mechanics|TYPE=Profession|Sense Motive
1													BONUS:VAR|PSIONLEVEL|CL										ADD:FEAT|TYPE=Gear,TYPE=MentalPsion	ADD:FEAT|Mentalist Core Ability	AUTO:FEAT|Armor Proficiency (Light)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Melee)
2	SAB:Mental Leap (%/session)|MentalLeap												DEFINE:MentalLeap|1+(CL>=11)+(CL>=19)
3																										ADD:FEAT|Mentalist Psi Mastery
4																										ADD:FEAT|TYPE=Gear,TYPE=MentalPsion
5																										ADD:FEAT|Mentalist Psi Mastery
6								BONUS:SKILLPOOL|NUMBER|4
7																										ADD:FEAT|Mentalist Psi Mastery
8																										ADD:FEAT|TYPE=Gear,TYPE=MentalPsion
9								BONUS:SKILLPOOL|NUMBER|4														ADD:FEAT|Mentalist Psi Mastery
10	SAB:More Toys (+%)|MoreToys								BONUS:VAR|GADGETPOINTS|MoreToys	DEFINE:MoreToys|(CL/10)*3
11																										ADD:FEAT|Mentalist Psi Mastery
12								BONUS:SKILLPOOL|NUMBER|4														ADD:FEAT|TYPE=Gear,TYPE=MentalPsion
13																										ADD:FEAT|Mentalist Psi Mastery
14	SAB:Masterpiece
15								BONUS:SKILLPOOL|NUMBER|4														ADD:FEAT|Mentalist Psi Mastery
16																										ADD:FEAT|TYPE=Gear,TYPE=MentalPsion
17																										ADD:FEAT|Mentalist Psi Mastery
18								BONUS:SKILLPOOL|NUMBER|4
19																										ADD:FEAT|Mentalist Psi Mastery
20																										ADD:FEAT|TYPE=Gear,TYPE=MentalPsion

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus																										Modify VAR
CLASS:Physical Adept	HD:10		TYPE:Base.PC	ABB:Phy		MAXLEVEL:20	SOURCEPAGE:p.189	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+4)/2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(((CL+4)*3)/5)-2|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|(floor((CL*3)/5))-(floor(CL/5))	BONUS:VAR|BUDGETPOINTS|CL*2	BONUS:VAR|GADGETPOINTS|(CL*3)/4
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Physical Adept	STARTSKILLPTS:6	CSKILL:Balance|Climb|Concentration|TYPE=Craft|Driver|Handle Animal|TYPE=Hobby|Intimidate|Jump|TYPE=Knowledge|Move Silently|TYPE=Profession|Sense Motive|TYPE=Sport|Swim
1									BONUS:VAR|PSIONLEVEL|CL								ADD:FEAT|TYPE=BasicCombat,TYPE=PhysicalPsion	ADD:FEAT|Physical Adept Core Ability	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Weapon Group Proficiency (Exotic/Archaic)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Hurled)|Weapon Group Proficiency (Rifle)
2	SAB:Superhuman (%/session)|PhySuperhuman						DEFINE:PhySuperhuman|1+(CL>=11)+(CL>=19)
3																				ADD:FEAT|Physical Adept Psi Mastery
4																				ADD:FEAT|TYPE=BasicCombat,TYPE=PhysicalPsion
5																				ADD:FEAT|Physical Adept Psi Mastery
6																				ADD:FEAT|TYPE=PhysicalAdeptAbilityBonus
7																				ADD:FEAT|Physical Adept Psi Mastery
8																				ADD:FEAT|TYPE=BasicCombat,TYPE=PhysicalPsion
9																				ADD:FEAT|Physical Adept Psi Mastery	ADD:FEAT|TYPE=PhysicalAdeptAbilityBonus
10	SAB:Complete Focus (%/session)|CompleteFocus					DEFINE:CompleteFocus|CL/10
11																				ADD:FEAT|Physical Adept Psi Mastery
12																				ADD:FEAT|TYPE=BasicCombat,TYPE=PhysicalPsion	ADD:FEAT|TYPE=PhysicalAdeptAbilityBonus
13																				ADD:FEAT|Physical Adept Psi Mastery
14	SAB:Reduced Vitality Cost (-2)
15																				ADD:FEAT|Physical Adept Psi Mastery	ADD:FEAT|TYPE=PhysicalAdeptAbilityBonus
16																				ADD:FEAT|TYPE=BasicCombat,TYPE=PhysicalPsion
17																				ADD:FEAT|Physical Adept Psi Mastery
18																				ADD:FEAT|TYPE=PhysicalAdeptAbilityBonus
19																				ADD:FEAT|Physical Adept Psi Mastery
20																				ADD:FEAT|TYPE=BasicCombat,TYPE=PhysicalPsion

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																						Combat bonus																													Modify VAR
CLASS:Telepath	HD:10		TYPE:Base.PC	ABB:Tel		MAXLEVEL:20	SOURCEPAGE:p.196	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+4)/2	BONUS:CHECKS|BASE.Will|((CL+2)/2)-(CL==4)-(CL==6)-(CL>=8)-(CL>=14)	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:COMBAT|AC|(floor((CL*3)/5))-(floor(CL/5))|TYPE=ClassDefense.REPLACE	BONUS:COMBAT|INITIATIVE|CL-(CL>=4)-(CL>=8)-(CL>=13)-(CL>=18)	BONUS:VAR|BUDGETPOINTS|CL*3	BONUS:VAR|GADGETPOINTS|(CL*3)/4
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Telepath	STARTSKILLPTS:6	CSKILL:Bluff|Concentration|TYPE=Craft|Diplomacy|Driver|Electronics|Gather Information|Handle Animal|TYPE=Hobby|Intimidate|TYPE=Knowledge|Languages|TYPE=Profession|Sense Motive|TYPE=Sport
1														BONUS:VAR|PSIONLEVEL|CL								ADD:FEAT|TYPE=BasicCombat,TYPE=TelepathicPsion	ADD:FEAT|Telepath Core Ability	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Weapon Group Proficiency (Handgun)|Weapon Group Proficiency (Melee)
2	SAB:Force of Will (%/session)|ForceOfWill											DEFINE:ForceOfWill|1+(CL>=11)+(CL>=19)
3																									ADD:FEAT|Telepath Psi Mastery
4																									ADD:FEAT|TYPE=BasicCombat,TYPE=TelepathicPsion
5																									ADD:FEAT|Telepath Psi Mastery
6	SAB:Psychic Escape (+%)|PsychicEscape	BONUS:CHECKS|ALL|PsychicEscape					DEFINE:PsychicEscape|(CL-3)/3
7																									ADD:FEAT|Telepath Psi Mastery
8																									ADD:FEAT|TYPE=BasicCombat,TYPE=TelepathicPsion
9																									ADD:FEAT|Telepath Psi Mastery
10	SAB:Blind Spot (%/session)|BlindSpot											DEFINE:BlindSpot|CL/10
11																									ADD:FEAT|Telepath Psi Mastery
12																									ADD:FEAT|TYPE=BasicCombat,TYPE=TelepathicPsion
13																									ADD:FEAT|Telepath Psi Mastery
14	SAB:Mind Wipe
15																									ADD:FEAT|Telepath Psi Mastery
16																									ADD:FEAT|TYPE=BasicCombat,TYPE=TelepathicPsion
17																									ADD:FEAT|Telepath Psi Mastery
19																									ADD:FEAT|Telepath Psi Mastery
20																									ADD:FEAT|TYPE=BasicCombat,TYPE=TelepathicPsion

### Base Psion Classes -------------------------------------------------------------------------------------------------------------

#
# End
#
