# CVS $Revision: 9050 $ $Author: eddyanthony $ -- Mon Jan 19 23:17:03 2009 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Deadlands Core Rulebook	SOURCESHORT:Deadlands	SOURCEWEB:http://www.peginc.com/index.htm

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																			Combat bonus
CLASS:Agency Operative	HD:8		TYPE:PC.Prestige	ABB:AOp		MAXLEVEL:10	SOURCEPAGE:p.90	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|1+floor(CL/5)+floor((CL+3)/5)	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Skill
CLASS:Agency Operative	PREATT:5	PRESKILL:3,Knowledge (Law)=4,Knowledge (Occult)=3,Spot=8
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Agency Operative	STARTSKILLPTS:6	CSKILL:Bluff|TYPE.Craft|Decipher Script|Demolitions|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Holdout|Innuendo|Knowledge (Law)|Knowledge (Occult)|Listen|Move Silently|Open Lock|Ridicule|Search|Sense Motive|TYPE.Language|Spot
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)|Automatic Weapon Proficiency	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun|TYPE.Automatic
###Block: Normal Progression
1	BONUS:SKILLRANK|Knowledge (Occult)|1
2								BONUS:VAR|FriendsHigh|2*floor(CL/2)					AUTO:FEAT|Friends in High Places
3														ADD:FEAT|1|Skill Focus
5																		AUTO:FEAT|Requisition Equipment
6														ADD:FEAT|1|Skill Focus
9														ADD:FEAT|1|Skill Focus

# Class Name		Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus																		Combat bonus
CLASS:Black Magician	HD:6		TYPE:NPC	ABB:Blm		MAXLEVEL:20	SOURCEPAGE:p.124	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|1+floor(CL/5)+floor((CL+3)/5)	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Required AL
CLASS:Black Magician	PREALIGN:LE,NE,CE
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Black Magician	STARTSKILLPTS:2	CSKILL:Alchemy|Black Magic|Concentration|TYPE.Craft|Intimidate|TYPE.Knowledge|TYPE.Profession|Ridicule|Scry|Spellcraft
# Class Name		Spell Stat		Stat for Bonus Spells	Spell Type		Caster level
CLASS:Black Magician	SPELLSTAT:INT	BONUSSPELLSTAT:NONE	SPELLTYPE:Arcane	BONUS:CASTERLEVEL|Black Magician|CL
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Normal Progression
1	BONUS:VAR|BlackMagicPoints|(CL*INT)+INTSCORE	ADD:FEAT|4|Black Magician up to 1st level Black Magic									AUTO:FEAT|Black Magician Black Magic Points
2									ADD:FEAT|INT|Black Magician up to 1st level Black Magic
3									ADD:FEAT|INT|Black Magician up to 2nd level Black Magic
4									ADD:FEAT|INT|Black Magician up to 2nd level Black Magic
5									ADD:FEAT|INT|Black Magician up to 3rd level Black Magic	ADD:FEAT|1|TYPE=Metamagic,Spell Mastery
6									ADD:FEAT|INT|Black Magician up to 3rd level Black Magic
7									ADD:FEAT|INT|Black Magician up to 4th level Black Magic
8									ADD:FEAT|INT|Black Magician up to 4th level Black Magic
9									ADD:FEAT|INT|Black Magician up to 5th level Black Magic
10									ADD:FEAT|INT|Black Magician up to 5th level Black Magic	ADD:FEAT|1|TYPE=Metamagic,Spell Mastery
11									ADD:FEAT|INT|Black Magician up to 6th level Black Magic
12									ADD:FEAT|INT|Black Magician up to 6th level Black Magic
13									ADD:FEAT|INT|Black Magician up to 7th level Black Magic
14									ADD:FEAT|INT|Black Magician up to 7th level Black Magic
15									ADD:FEAT|INT|Black Magician up to 8th level Black Magic	ADD:FEAT|1|TYPE=Metamagic,Spell Mastery
16									ADD:FEAT|INT|Black Magician up to 8th level Black Magic
17									ADD:FEAT|INT|Black Magician up to 9th level Black Magic
18									ADD:FEAT|INT|Black Magician up to 9th level Black Magic
19									ADD:FEAT|INT|Black Magician up to 9th level Black Magic
20									ADD:FEAT|INT|Black Magician up to 9th level Black Magic	ADD:FEAT|1|TYPE=Metamagic,Spell Mastery

# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus																		Combat bonus
CLASS:Blessed	HD:6		TYPE:PC	ABB:Bls		MAXLEVEL:20	SOURCEPAGE:p.24	BONUS:CHECKS|BASE.Fortitude|1+floor(CL/5)+floor((CL+3)/5)	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Required AL
CLASS:Blessed	PREALIGN:LG,LN,NG,TN,CG,CN
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Blessed	STARTSKILLPTS:4	CSKILL:Concentration|TYPE.Craft|Diplomacy|Faith|Heal|Intimidate|Knowledge (Local)|Knowledge (Occult)|Knowledge (Religion)|Perform|TYPE.Profession|Sense Motive|TYPE.Language|Tale Tellin'
# Class Name	Spell Stat		Stat for Bonus Spells	Spell Type		Caster level
CLASS:Blessed	SPELLSTAT:WIS	BONUSSPELLSTAT:NONE	SPELLTYPE:Divine	BONUS:CASTERLEVEL|Blessed|CL
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Turn Undead stuff
1	BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base								VFEAT:Turn Undead|PREALIGN:LG,NG,CG	AUTO:FEAT|Basic Turning
1	BONUS:VAR|TurnLevelBase|CL|TYPE=Level.REPLACE		DEFINE:AllowExtraTurning|1
1	BONUS:VAR|TurnDamagePlusBase|CL|TYPE=Level.REPLACE
1	BONUS:VAR|TurnCheckBase|CHA|TYPE=Base
###Block: Normal Level Progression
1	BONUS:VAR|BlessedMiraclesPoints|(CL*WIS)+WISSCORE	ADD:FEAT|4|Blessed up to 1st level Miracles					AUTO:FEAT|Blessed Miracle Points
2										ADD:FEAT|WIS|Blessed up to 1st level Miracles
3										ADD:FEAT|WIS|Blessed up to 2nd level Miracles
4										ADD:FEAT|WIS|Blessed up to 2nd level Miracles	ADD:FEAT|1|TYPE=Gift
5	BONUS:VAR|DivineInterventionTimes|CL/5			ADD:FEAT|WIS|Blessed up to 3rd level Miracles					AUTO:FEAT|Divine Intervention
6										ADD:FEAT|WIS|Blessed up to 3rd level Miracles
7										ADD:FEAT|WIS|Blessed up to 4th level Miracles
8										ADD:FEAT|WIS|Blessed up to 4th level Miracles	ADD:FEAT|1|TYPE=Gift
9										ADD:FEAT|WIS|Blessed up to 5th level Miracles
10										ADD:FEAT|WIS|Blessed up to 5th level Miracles
11										ADD:FEAT|WIS|Blessed up to 6th level Miracles
12										ADD:FEAT|WIS|Blessed up to 6th level Miracles	ADD:FEAT|1|TYPE=Gift
13										ADD:FEAT|WIS|Blessed up to 7th level Miracles
14										ADD:FEAT|WIS|Blessed up to 7th level Miracles
15										ADD:FEAT|WIS|Blessed up to 8th level Miracles
16										ADD:FEAT|WIS|Blessed up to 8th level Miracles	ADD:FEAT|1|TYPE=Gift
17										ADD:FEAT|WIS|Blessed up to 9th level Miracles
18										ADD:FEAT|WIS|Blessed up to 9th level Miracles
19										ADD:FEAT|WIS|Blessed up to 9th level Miracles
20										ADD:FEAT|WIS|Blessed up to 9th level Miracles	ADD:FEAT|1|TYPE=Gift

# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus																			Combat bonus
CLASS:Brave		HD:10		TYPE:PC	ABB:Brv		MAXLEVEL:20	SOURCEPAGE:p.26	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|1+floor(CL/5)+floor((CL+3)/5)	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Brave		STARTSKILLPTS:2	CSKILL:Climb|TYPE.Craft|Handle Animal|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Knowledge (Indian Lore)|Knowledge (Nature)|Listen|Move Silently|Ride|TYPE.Language|Spot|Swim|Use Rope|Wilderness Lore
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency	AUTO:WEAPONPROF|TYPE.Simple	WEAPONBONUS:Shortbow
1	AUTO:FEAT|Armor Proficiency (Light)
1	AUTO:FEAT|Shield Proficiency
###Block: Normal Progression
1	BONUS:VAR|WarCry|CL/4+1											AUTO:FEAT|Mounted Combat|War Cry
4					DEFINE:WeapSpecQualify|1
5										ADD:FEAT|1|TYPE.Guardian
6										ADD:FEAT|1|Dead Eye
11										ADD:FEAT|1|TYPE.Guardian1
15															AUTO:FEAT|Greater War Cry
17										ADD:FEAT|1|TYPE.Guardian2


# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus																			Combat bonus
CLASS:Gunslinger	HD:10		TYPE:PC	ABB:Gns		MAXLEVEL:20	SOURCEPAGE:p.28	BONUS:CHECKS|BASE.Fortitude|1+floor(CL/5)+floor((CL+3)/5)	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gunslinger	STARTSKILLPTS:2	CSKILL:Bluff|Climb|TYPE.Craft|Demolitions|Gamblin'|Gunplay|Holdout|Intimidate|Knowledge (Local)|TYPE.Profession|Ride|Ridicule|Sense Motive|TYPE.Language|Speed Load|Spot|Use Rope
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Normal Progression
1											ADD:FEAT|1|Ambidexterity,Automatic Weapon Proficiency,Dodge,Exotic Weapon Proficiency,Improved Critical,Grim Servant o' Death,Improved Initiative,Level-Headed,Mounted Archery,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
2	BONUS:VAR|GreaseLightning|2
4						DEFINE:WeapSpecQualify|1	ADD:FEAT|1|Ambidexterity,Automatic Weapon Proficiency,Dodge,Exotic Weapon Proficiency,Improved Critical,Grim Servant o' Death,Improved Initiative,Level-Headed,Mounted Archery,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
5	BONUS:VAR|GreaseLightning|1
6																																																														AUTO:FEAT|Dead Eye
7											ADD:FEAT|1|Ambidexterity,Automatic Weapon Proficiency,Dodge,Exotic Weapon Proficiency,Improved Critical,Grim Servant o' Death,Improved Initiative,Level-Headed,Mounted Archery,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
8	BONUS:VAR|GreaseLightning|1
10											ADD:FEAT|1|Ambidexterity,Automatic Weapon Proficiency,Dodge,Exotic Weapon Proficiency,Improved Critical,Grim Servant o' Death,Improved Initiative,Level-Headed,Mounted Archery,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
13											ADD:FEAT|1|Ambidexterity,Automatic Weapon Proficiency,Dodge,Exotic Weapon Proficiency,Improved Critical,Grim Servant o' Death,Improved Initiative,Level-Headed,Mounted Archery,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
14	BONUS:VAR|GreaseLightning|1
16											ADD:FEAT|1|Ambidexterity,Automatic Weapon Proficiency,Dodge,Exotic Weapon Proficiency,Improved Critical,Grim Servant o' Death,Improved Initiative,Level-Headed,Mounted Archery,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
17	BONUS:VAR|GreaseLightning|1
19											ADD:FEAT|1|Ambidexterity,Automatic Weapon Proficiency,Dodge,Exotic Weapon Proficiency,Improved Critical,Grim Servant o' Death,Improved Initiative,Level-Headed,Mounted Archery,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus

# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Huckster	HD:6		TYPE:PC	ABB:Hck		MAXLEVEL:20	SOURCEPAGE:p.30	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Huckster	STARTSKILLPTS:4	CSKILL:Bluff|Concentration|TYPE.Craft|Decipher Script|Gamblin'|Gather Information|Hexslingin'|Knowledge (Local)|Knowledge (Occult)|Perform|TYPE.Profession|Ridicule|Sense Motive|Sleight o' Hand|TYPE.Language|Spellcraft
# Class Name	Spell Stat		Stat for Bonus Spells	Spell Type		Memorize	Caster level
CLASS:Huckster	SPELLSTAT:INT	BONUSSPELLSTAT:NONE	SPELLTYPE:Arcane	MEMORIZE:NO	BONUS:CASTERLEVEL|Huckster|CL
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
#		SPELLLIST:1|Sorcerer
###Block: Normal Progression
1	BONUS:VAR|HexPoints|(CL*INT)+INTSCORE	ADD:FEAT|4|Huckster up to 1st level Hexes		AUTO:FEAT|Huckster Hex Points
2								ADD:FEAT|INT|Huckster up to 1st level Hexes
3								ADD:FEAT|INT|Huckster up to 2nd level Hexes
4								ADD:FEAT|INT|Huckster up to 2nd level Hexes
5	BONUS:VAR|OldHand|floor(CL/5)*2		ADD:FEAT|INT|Huckster up to 3rd level Hexes	AUTO:FEAT|Old Hand
6								ADD:FEAT|INT|Huckster up to 3rd level Hexes
7								ADD:FEAT|INT|Huckster up to 4th level Hexes
8								ADD:FEAT|INT|Huckster up to 4th level Hexes
9								ADD:FEAT|INT|Huckster up to 5th level Hexes	AUTO:FEAT|Blood Magic
10								ADD:FEAT|INT|Huckster up to 5th level Hexes
11								ADD:FEAT|INT|Huckster up to 6th level Hexes
12								ADD:FEAT|INT|Huckster up to 6th level Hexes
13								ADD:FEAT|INT|Huckster up to 7th level Hexes
14								ADD:FEAT|INT|Huckster up to 7th level Hexes
15								ADD:FEAT|INT|Huckster up to 8th level Hexes
16								ADD:FEAT|INT|Huckster up to 8th level Hexes
17								ADD:FEAT|INT|Huckster up to 9th level Hexes
18								ADD:FEAT|INT|Huckster up to 9th level Hexes
19								ADD:FEAT|INT|Huckster up to 9th level Hexes
20								ADD:FEAT|INT|Huckster up to 9th level Hexes

# Class Name		Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Mad Scientist	HD:6		TYPE:PC	ABB:Mds		MAXLEVEL:20	SOURCEPAGE:p.32	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Mad Scientist	STARTSKILLPTS:6	CSKILL:Alchemy|TYPE.Craft|Decipher Script|Demolitions|Disable Device|TYPE.Drivin'|Heal|TYPE.Knowledge|Mad Science|Open Lock|TYPE.Profession|TYPE.Language|Tinkerin'
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Normal Progression
1										AUTO:FEAT|Concoct Potion|Starting Gadget
2	BONUS:VAR|JuryRig|2						AUTO:FEAT|Jury Rig
5					ADD:FEAT|1|Academic Mastery
7	BONUS:VAR|JuryRig|2
10					ADD:FEAT|1|Academic Mastery
11	BONUS:VAR|JuryRig|2
13										AUTO:FEAT|Jinx
14	BONUS:VAR|JuryRig|2
16					ADD:FEAT|1|Academic Mastery
19	BONUS:VAR|JuryRig|2
20					ADD:FEAT|1|Academic Mastery

# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Maverick	HD:6		TYPE:PC	ABB:Mvr		MAXLEVEL:20	SOURCEPAGE:p.34	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Maverick	STARTSKILLPTS:6	CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Demolitions|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gamblin'|Gather Information|Hide|Holdout|Innuendo|Intimidate|Jump|Knowledge (History)|Listen|Move Silently|Open Lock|Perform|Pick Pocket|TYPE.Profession|Read Lips|Ridicule|Search|Sense Motive|Sleight o' Hand|TYPE.Language|Spot|Tale Tellin'|Tumble
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Uncanny Dodge
3	BONUS:VAR|UncannyDodge|1	AUTO:FEAT|Uncanny Dodge
6	BONUS:VAR|UncannyDodge|1
###Block: Normal Progression
1																			AUTO:FEAT|Extraordinary Luck
2																			AUTO:FEAT|Evasion
5	ADD:FEAT|1|Skill Focus
8	ADD:FEAT|1|Skill Focus
10	ADD:FEAT|1|Defensive Roll,Gambler's Luck,Improved Evasion,Skill Mastery,Slippery Mind,Maverick Sneak Attack
11	ADD:FEAT|1|Skill Focus
13	ADD:FEAT|1|Defensive Roll,Gambler's Luck,Improved Evasion,Skill Mastery,Slippery Mind,Maverick Sneak Attack
14	ADD:FEAT|1|Skill Focus
16	ADD:FEAT|1|Defensive Roll,Gambler's Luck,Improved Evasion,Skill Mastery,Slippery Mind,Maverick Sneak Attack
17	ADD:FEAT|1|Skill Focus
19	ADD:FEAT|1|Skill Focus
20	ADD:FEAT|1|Defensive Roll,Gambler's Luck,Improved Evasion,Skill Mastery,Slippery Mind,Maverick Sneak Attack

# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus																		Combat bonus
CLASS:Rowdy		HD:10		TYPE:PC	ABB:Rwd		MAXLEVEL:20	SOURCEPAGE:p.36	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|1+floor(CL/5)+floor((CL+3)/5)	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Rowdy		STARTSKILLPTS:2	CSKILL:Climb|TYPE.Craft|Demolitions|TYPE.Drivin'|Handle Animal|Holdout|Intimidate|Jump|Knowledge (Local)|Listen|TYPE.Profession|Ridicule|Ride|TYPE.Language|Spot|Swim|Use Rope|Wilderness Lore
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Normal Progression
1	BONUS:SKILL|Language (%)|6													ADD:FEAT|1|Blind-Fight,Dodge,Mobility,Spring Attack,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Great Fortitude,Grim Servant o' Death,Improved Critical,Improved Initiative,Improved Unarmed Strike,Stunning Fist,Iron Will,Level-Headed,Nerves o' Steel,Power Attack,Cleave,Improved Bull Rush,Sand,Sunder,Great Cleave,Sucker Punch,Toughness,Weapon Finesse,Weapon Focus	AUTO:FEAT|Endurance
2																																																																																	AUTO:FEAT|Thick Skin
4													DEFINE:WeapSpecQualify|1
5																		ADD:FEAT|1|Blind-Fight,Dodge,Mobility,Spring Attack,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Great Fortitude,Grim Servant o' Death,Improved Critical,Improved Initiative,Improved Unarmed Strike,Stunning Fist,Iron Will,Level-Headed,Nerves o' Steel,Power Attack,Cleave,Improved Bull Rush,Sand,Sunder,Great Cleave,Sucker Punch,Toughness,Weapon Finesse,Weapon Focus
10																		ADD:FEAT|1|Blind-Fight,Dodge,Mobility,Spring Attack,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Great Fortitude,Grim Servant o' Death,Improved Critical,Improved Initiative,Improved Unarmed Strike,Stunning Fist,Iron Will,Level-Headed,Nerves o' Steel,Power Attack,Cleave,Improved Bull Rush,Sand,Sunder,Great Cleave,Sucker Punch,Toughness,Weapon Finesse,Weapon Focus
11						BONUS:VAR|ToughNails|floor((CL-7)/4)*2																																																																					AUTO:FEAT|Tough as Nails
14																		ADD:FEAT|1|Blind-Fight,Dodge,Mobility,Spring Attack,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Great Fortitude,Grim Servant o' Death,Improved Critical,Improved Initiative,Improved Unarmed Strike,Stunning Fist,Iron Will,Level-Headed,Nerves o' Steel,Power Attack,Cleave,Improved Bull Rush,Sand,Sunder,Great Cleave,Sucker Punch,Toughness,Weapon Finesse,Weapon Focus
17																		ADD:FEAT|1|Blind-Fight,Dodge,Mobility,Spring Attack,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Great Fortitude,Grim Servant o' Death,Improved Critical,Improved Initiative,Improved Unarmed Strike,Stunning Fist,Iron Will,Level-Headed,Nerves o' Steel,Power Attack,Cleave,Improved Bull Rush,Sand,Sunder,Great Cleave,Sucker Punch,Toughness,Weapon Finesse,Weapon Focus

# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus											Combat bonus
CLASS:Scout		HD:8		TYPE:PC	ABB:Sct		MAXLEVEL:20	SOURCEPAGE:p.38	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Scout		STARTSKILLPTS:4	CSKILL:Climb|TYPE.Craft|Gather Information|Handle Animal|Hide|Holdout|Intuit Direction|Jump|Knowledge (Local)|Knowledge (Indian Lore)|Knowledge (Nature)|Listen|Move Silently|Ride|Search|TYPE.Language|Spot|Swim|Use Rope|Wilderness Lore
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Normal Progression
1	BONUS:SKILL|Language |4												AUTO:FEAT|Track
2	BONUS:SKILL|Listen,Spot|(CL-2)/3										AUTO:FEAT|Alertness
4							BONUS:VAR|SneakAttack|CL/4					AUTO:FEAT|Sneak Attack
5	BONUS:SKILL|Language |2
6												ADD:FEAT|1|Skill Focus
7	BONUS:SKILL|Language |2
9												ADD:FEAT|1|Skill Focus
10	BONUS:SKILL|Language |2
13												ADD:FEAT|1|Skill Focus
15	BONUS:SKILL|Language |2
18												ADD:FEAT|1|Skill Focus
20	BONUS:SKILL|Language |2

# Class Name	Hit Dice	Type		Abbreviation	Max Level	Source Page		Save checks bonus														Combat bonus
CLASS:Shaman (DL)	HD:6		TYPE:PC	ABB:Shm		MAXLEVEL:20	SOURCEPAGE:p.40	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Shaman (DL)	STARTSKILLPTS:4	CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Heal|Intuit Direction|Knowledge (Indian Lore)|Knowledge (Nature)|Ritual|Sense Motive|TYPE.Language|Swim|Wilderness Lore
# Class Name	Spell Stat		Stat for Bonus Spells	Spell Type		Caster level
CLASS:Shaman (DL)	SPELLSTAT:WIS	BONUSSPELLSTAT:NONE	SPELLTYPE:Divine	BONUS:CASTERLEVEL|Shaman (DL)|CL
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency	AUTO:WEAPONPROF|TYPE.Simple	WEAPONBONUS:Shortbow
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Progression
1	BONUS:VAR|ShamanFavorPoints|(CL*WIS)+WISSCORE	ADD:FEAT|4|Shaman up to 1st level Favors	ADD:FEAT|1|TYPE=Guardian		AUTO:FEAT|Shaman Favor Points
2									ADD:FEAT|WIS|Shaman up to 1st level Favors						AUTO:FEAT|Nature Sense
3									ADD:FEAT|WIS|Shaman up to 2nd level Favors
4									ADD:FEAT|WIS|Shaman up to 2nd level Favors
5									ADD:FEAT|WIS|Shaman up to 3rd level Favors	ADD:FEAT|1|TYPE=Guardian1
6									ADD:FEAT|WIS|Shaman up to 3rd level Favors
7									ADD:FEAT|WIS|Shaman up to 4th level Favors						AUTO:FEAT|Vision Quest
8									ADD:FEAT|WIS|Shaman up to 4th level Favors
9									ADD:FEAT|WIS|Shaman up to 5th level Favors
10									ADD:FEAT|WIS|Shaman up to 5th level Favors	ADD:FEAT|1|TYPE=Guardian2
11									ADD:FEAT|WIS|Shaman up to 6th level Favors						AUTO:FEAT|View Hunting Grounds
12									ADD:FEAT|WIS|Shaman up to 6th level Favors
13									ADD:FEAT|WIS|Shaman up to 7th level Favors
14									ADD:FEAT|WIS|Shaman up to 7th level Favors						AUTO:FEAT|One with Nature
15									ADD:FEAT|WIS|Shaman up to 8th level Favors	ADD:FEAT|1|TYPE=Guardian3
16									ADD:FEAT|WIS|Shaman up to 8th level Favors
17									ADD:FEAT|WIS|Shaman up to 9th level Favors
18									ADD:FEAT|WIS|Shaman up to 9th level Favors
19									ADD:FEAT|WIS|Shaman up to 9th level Favors						AUTO:FEAT|Open Portal
20									ADD:FEAT|WIS|Shaman up to 9th level Favors	ADD:FEAT|1|TYPE=Guardian4

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page		Save checks bonus																Combat bonus
CLASS:Texas Ranger	HD:10		TYPE:PC.Prestige	ABB:TxR		MAXLEVEL:10	SOURCEPAGE:p.92	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|floor((CL+3)*2/5)	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat	Required Skill
CLASS:Texas Ranger	PREATT:6	PREFEAT:1,Track	PRESKILL:2,Gather Information=4,Wilderness Lore=5
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Texas Ranger	STARTSKILLPTS:4	CSKILL:Bluff|Climb|TYPE.Craft|Demolitions|Gunplay|Handle Animal|Hide|Gather Information|Intimidate|Intuit Direction|Holdout|Knowledge (Local)|Knowledge (Occult)|Listen|Move Silently|TYPE.Profession|Ride|Search|Sense Motive|TYPE.Language|Speed Load|Spot|Swim|Use Rope|Wilderness Lore
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency|Firearms Proficiency (Pistol)|Firearms Proficiency (Rifle)|Firearms Proficiency (Shotgun)	AUTO:WEAPONPROF|TYPE.Simple|TYPE.Pistol|TYPE.Rifle|TYPE.Shotgun
###Block: Normal Progression
1	BONUS:SKILLRANK|Knowledge (Occult)|1																																																				AUTO:FEAT|National Law Enforcement|Ranger's Bible
2								BONUS:VAR|RangerPres|(CL+1)/3																																															AUTO:FEAT|Ranger's Presence
3								BONUS:VAR|RiotRanger|CL/3																																															AUTO:FEAT|One Riot - One Ranger
4													ADD:FEAT|1|Dead Eye,Dodge,Endurance,Great Fortitude,Grim Servant o' Death,Improved Critical,Iron Will,Mounted Archery,Level-Headed,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Toughness,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
7																																																											AUTO:FEAT|Chapter 13
10													ADD:FEAT|1|Dead Eye,Dodge,Endurance,Great Fortitude,Grim Servant o' Death,Improved Critical,Iron Will,Mounted Archery,Level-Headed,Point Blank Shot,Fannin',Far Shot,Precise Shot,Quick Draw,The Stare,Toughness,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Focus
