# CVS $Revision: 13770 $ $Author: amaitland $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Heroes of High Favor - Dwarves	SOURCESHORT:HoHF-D	SOURCEWEB:www.badaxegames.com	SOURCEDATE:2002-07
# Original Entry by: Andrew Maitland
### COMMENTS:

### COMMENTS: Medium Armor increases cost by x2 - already factored in.
### COMMENTS: Heavy armor increases cost by x4 - already factored in.

# Modifier Name	Unique Key			Type					Cost		Visible		Type granted		Keys to replace					Source Page		Multiple Requirements							Required Type		Prohibited Type																																																							Combat bonus				Bonus Equipment Modifiers				Bonus Armor Modifiers				Special Property						Change Armor Type
Custom Fitx1	KEY:CUSTL1			TYPE:Armor				COST:150	VISIBLE:QUALIFY					REPLACES:CUSTL3,CUSTL2				SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=CUSTL1,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|1|TYPE=Masterwork
Custom Fitx2	KEY:CUSTL2			TYPE:Armor				COST:300	VISIBLE:QUALIFY					REPLACES:CUSTL1,CUSTL3				SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=CUSTL2,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|2|TYPE=Masterwork
Custom Fitx3	KEY:CUSTL3			TYPE:Armor				COST:450	VISIBLE:QUALIFY					REPLACES:CUSTL1,CUSTL2				SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=CUSTL3,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|3|TYPE=Masterwork

Custom Fitx1	KEY:CUSTM1			TYPE:Armor				COST:300	VISIBLE:QUALIFY					REPLACES:CUSTM3,CUSTM2				SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=CUSTM1,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|1|TYPE=Masterwork
Custom Fitx2	KEY:CUSTM2			TYPE:Armor				COST:600	VISIBLE:QUALIFY					REPLACES:CUSTM1,CUSTM3				SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=CUSTM2,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|2|TYPE=Masterwork
Custom Fitx3	KEY:CUSTM3			TYPE:Armor				COST:900	VISIBLE:QUALIFY					REPLACES:CUSTM1,CUSTM2				SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=CUSTM3,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|3|TYPE=Masterwork

Custom Fitx1	KEY:CUSTH1			TYPE:Armor				COST:600	VISIBLE:QUALIFY					REPLACES:CUSTH3,CUSTH2				SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=CUSTH1,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|1|TYPE=Masterwork
Custom Fitx2	KEY:CUSTH2			TYPE:Armor				COST:1200	VISIBLE:QUALIFY					REPLACES:CUSTH1,CUSTH3				SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=CUSTH2,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|2|TYPE=Masterwork
Custom Fitx3	KEY:CUSTH3			TYPE:Armor				COST:1800	VISIBLE:QUALIFY					REPLACES:CUSTH1,CUSTH2				SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=CUSTH3,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|ACCHECK|3|TYPE=Masterwork

Durabilityx1	KEY:DURAL1			TYPE:Armor				COST:100	VISIBLE:QUALIFY					REPLACES:DURAL2,DURAL3,DURAL4,DURAL5	SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=DURAL1																																																																											SPROP:adds +2 to item HP
Durabilityx2	KEY:DURAL2			TYPE:Armor				COST:200	VISIBLE:QUALIFY					REPLACES:DURAL5,DURAL3,DURAL4,DURAL1	SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=DURAL2																																																																											SPROP:adds +4 to item HP
Durabilityx3	KEY:DURAL3			TYPE:Armor				COST:300	VISIBLE:QUALIFY					REPLACES:DURAL2,DURAL5,DURAL4,DURAL1	SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=DURAL3																																																																											SPROP:adds +6 to item HP
Durabilityx4	KEY:DURAL4			TYPE:Armor				COST:400	VISIBLE:QUALIFY					REPLACES:DURAL2,DURAL3,DURAL5,DURAL1	SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=DURAL4																																																																											SPROP:adds +8 to item HP
Durabilityx5	KEY:DURAL5			TYPE:Armor				COST:500	VISIBLE:QUALIFY					REPLACES:DURAL2,DURAL3,DURAL4,DURAL1	SOURCEPAGE:pg.12											PRETYPE:1,Light		!PRETYPE:1,EQMOD=DURAL5																																																																											SPROP:adds +10 to item HP

Durabilityx1	KEY:DURAM1			TYPE:Armor				COST:200	VISIBLE:QUALIFY					REPLACES:DURAM2,DURAM3,DURAM4,DURAM5	SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=DURAM1																																																																											SPROP:adds +2 to item HP
Durabilityx2	KEY:DURAM2			TYPE:Armor				COST:400	VISIBLE:QUALIFY					REPLACES:DURAM5,DURAM3,DURAM4,DURAM1	SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=DURAM2																																																																											SPROP:adds +4 to item HP
Durabilityx3	KEY:DURAM3			TYPE:Armor				COST:600	VISIBLE:QUALIFY					REPLACES:DURAM2,DURAM5,DURAM4,DURAM1	SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=DURAM3																																																																											SPROP:adds +6 to item HP
Durabilityx4	KEY:DURAM4			TYPE:Armor				COST:800	VISIBLE:QUALIFY					REPLACES:DURAM2,DURAM3,DURAM5,DURAM1	SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=DURAM4																																																																											SPROP:adds +8 to item HP
Durabilityx5	KEY:DURAM5			TYPE:Armor				COST:1000	VISIBLE:QUALIFY					REPLACES:DURAM2,DURAM3,DURAM4,DURAM1	SOURCEPAGE:pg.12											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=DURAM5																																																																											SPROP:adds +10 to item HP

Durabilityx1	KEY:DURAH1			TYPE:Armor				COST:400	VISIBLE:QUALIFY					REPLACES:DURAH2,DURAH3,DURAH4,DURAH5	SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=DURAH1																																																																											SPROP:adds +2 to item HP
Durabilityx2	KEY:DURAH2			TYPE:Armor				COST:800	VISIBLE:QUALIFY					REPLACES:DURAH1,DURAH3,DURAH4,DURAH5	SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=DURAH2																																																																											SPROP:adds +4 to item HP
Durabilityx3	KEY:DURAH3			TYPE:Armor				COST:1200	VISIBLE:QUALIFY					REPLACES:DURAH2,DURAH1,DURAH4,DURAH5	SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=DURAH3																																																																											SPROP:adds +6 to item HP
Durabilityx4	KEY:DURAH4			TYPE:Armor				COST:1600	VISIBLE:QUALIFY					REPLACES:DURAH2,DURAH3,DURAH1,DURAH5	SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=DURAH4																																																																											SPROP:adds +8 to item HP
Durabilityx5	KEY:DURAH5			TYPE:Armor				COST:2000	VISIBLE:QUALIFY					REPLACES:DURAH2,DURAH3,DURAH4,DURAH1	SOURCEPAGE:pg.12											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=DURAH5																																																																											SPROP:adds +10 to item HP

Enhanced Alloyx1	KEY:ENH_ALL1		TYPE:Armor				COST:2000	VISIBLE:QUALIFY					REPLACES:ENH_ALL2,ENH_ALL3			SOURCEPAGE:pg.13	PREMULT:2,[PRETYPE:1,Armor],[PRETYPE:1,Light,Medium,Heavy]					!PRETYPE:1,EQMOD=Enhanced Alloyx1,EQMOD=CUSTH1,EQMOD=CUSTH2,EQMOD=CUSTH3,EQMOD=CUSTM1,EQMOD=CUSTM2,EQMOD=CUSTM3,EQMOD=CUSTL1,EQMOD=CUSTL2,EQMOD=CUSTL3,EQMOD=Custom Fitx1,EQMOD=Custom Fitx2,EQMOD=MOBILITY_ARMR_LT,EQMOD=MOBILITY_ARMR_MED,EQMOD=MOBILITY_ARMR_HVY,EQMOD=SBALL1,EQMOD=SBALL2,EQMOD=SBALM2,EQMOD=SBALM1,EQMOD=SBALH2,EQMOD=SBALH1	BONUS:COMBAT|AC|1|TYPE=Armor.STACK
Enhanced Alloyx2	KEY:ENH_ALL2		TYPE:Armor				COST:5000	VISIBLE:QUALIFY					REPLACES:ENH_ALL3,ENH_ALL1			SOURCEPAGE:pg.13	PREMULT:2,[PRETYPE:1,Armor],[PRETYPE:1,Medium,Heavy]						!PRETYPE:1,EQMOD=Enhanced Alloyx2,EQMOD=CUSTH1,EQMOD=CUSTH2,EQMOD=CUSTH3,EQMOD=CUSTM1,EQMOD=CUSTM2,EQMOD=CUSTM3,EQMOD=CUSTL1,EQMOD=CUSTL2,EQMOD=CUSTL3,EQMOD=Custom Fitx1,EQMOD=Custom Fitx2,EQMOD=MOBILITY_ARMR_LT,EQMOD=MOBILITY_ARMR_MED,EQMOD=MOBILITY_ARMR_HVY,EQMOD=SBALL1,EQMOD=SBALL2,EQMOD=SBALM2,EQMOD=SBALM1,EQMOD=SBALH2,EQMOD=SBALH1	BONUS:COMBAT|AC|2|TYPE=Armor.STACK
Enhanced Alloyx3	KEY:ENH_ALL3		TYPE:Armor				COST:10000	VISIBLE:QUALIFY					REPLACES:ENH_ALL2,ENH_ALL1			SOURCEPAGE:pg.13											PRETYPE:2,Armor,Heavy	!PRETYPE:1,EQMOD=Enhanced Alloyx3,EQMOD=CUSTH1,EQMOD=CUSTH2,EQMOD=CUSTH3,EQMOD=CUSTM1,EQMOD=CUSTM2,EQMOD=CUSTM3,EQMOD=CUSTL1,EQMOD=CUSTL2,EQMOD=CUSTL3,EQMOD=Custom Fitx1,EQMOD=Custom Fitx2,EQMOD=MOBILITY_ARMR_LT,EQMOD=MOBILITY_ARMR_MED,EQMOD=MOBILITY_ARMR_HVY,EQMOD=SBALL1,EQMOD=SBALL2,EQMOD=SBALM2,EQMOD=SBALM1,EQMOD=SBALH2,EQMOD=SBALH1	BONUS:COMBAT|AC|3|TYPE=Armor.STACK
### COMMENTS: Tag BONUS:COMBAT|AC|#|TYPE=Armor not working, changed to .STACK - Works.

Hardenedx1		KEY:HARDL1			TYPE:Armor				COST:150	VISIBLE:QUALIFY					REPLACES:HARDL2					SOURCEPAGE:pg.13											PRETYPE:1,Light		!PRETYPE:1,EQMOD=HARDL1																																																																											SPROP:adds +5 to item Hardness
Hardenedx2		KEY:HARDL2			TYPE:Armor				COST:300	VISIBLE:QUALIFY					REPLACES:HARDL1					SOURCEPAGE:pg.13											PRETYPE:1,Light		!PRETYPE:1,EQMOD=HARDL2																																																																											SPROP:adds +10 to item Hardness

Hardenedx1		KEY:HARDS1			TYPE:Shield				COST:150	VISIBLE:QUALIFY					REPLACES:HARDS2					SOURCEPAGE:pg.13											PRETYPE:1,Shield		!PRETYPE:1,EQMOD=HARDS1																																																																											SPROP:adds +5 to item Hardness
Hardenedx2		KEY:HARDS2			TYPE:Shield				COST:300	VISIBLE:QUALIFY					REPLACES:HARDS1					SOURCEPAGE:pg.13											PRETYPE:1,Shield		!PRETYPE:1,EQMOD=HARDS2																																																																											SPROP:adds +10 to item Hardness

Hardenedx1		KEY:HARDM1			TYPE:Armor				COST:300	VISIBLE:QUALIFY					REPLACES:HARDM2					SOURCEPAGE:pg.13											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=HARDM1																																																																											SPROP:adds +5 to item Hardness
Hardenedx2		KEY:HARDM2			TYPE:Armor				COST:600	VISIBLE:QUALIFY					REPLACES:HARDM1					SOURCEPAGE:pg.13											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=HARDM2																																																																											SPROP:adds +10 to item Hardness

Hardenedx1		KEY:HARDH1			TYPE:Armor				COST:600	VISIBLE:QUALIFY					REPLACES:HARDH2					SOURCEPAGE:pg.13											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=HARDH1																																																																											SPROP:adds +5 to item Hardness
Hardenedx2		KEY:HARDH2			TYPE:Armor				COST:1200	VISIBLE:QUALIFY					REPLACES:HARDH1					SOURCEPAGE:pg.13											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=HARDH2																																																																											SPROP:adds +10 to item Hardness

Maker's Mark	KEY:MMARK			TYPE:Armor.Shield.Weapon			VISIBLE:QUALIFY												SOURCEPAGE:pg.13															!PRETYPE:1,EQMOD=MMARK																																																																											SPROP:Special mark that identifies the maker

Mobility		KEY:MOBILITY_ARMR_LT	TYPE:Armor.Metal			COST:1000	VISIBLE:QUALIFY	ITYPE:Metal.Mobility								SOURCEPAGE:pg.13											PRETYPE:2,Light,Metal	!PRETYPE:1,EQMOD=MOBILITY_ARMR_LT,MOBILITY_ARMR_HVY,MOBILITY_ARMR_MED,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3
Mobility		KEY:MOBILITY_ARMR_MED	TYPE:Armor.Metal			COST:2000	VISIBLE:QUALIFY	ITYPE:Metal.Mobility								SOURCEPAGE:pg.13											PRETYPE:2,Medium,Metal	!PRETYPE:1,EQMOD=MOBILITY_ARMR_MED,EQMOD=MOBILITY_ARMR_LT,EQMOD=MOBILITY_ARMR_HVY,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																													ARMORTYPE:Medium|Light
Mobility		KEY:MOBILITY_ARMR_HVY	TYPE:Armor.Metal			COST:4000	VISIBLE:QUALIFY	ITYPE:Metal.Mobility								SOURCEPAGE:pg.13											PRETYPE:2,Heavy,Metal	!PRETYPE:1,EQMOD=MOBILITY_ARMR_HVY,MOBILITY_ARMR_MED,EQMOD=MOBILITY_ARMR_LT,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																														ARMORTYPE:Heavy|Medium

Reduced Weight	KEY:RWT			TYPE:Armor						VISIBLE:QUALIFY												SOURCEPAGE:pg.14															!PRETYPE:1,EQMOD=RWT																																																												BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE

Superb Balancex1	KEY:SBALL1			TYPE:Armor				COST:200	VISIBLE:QUALIFY					REPLACES:SBALL2					SOURCEPAGE:pg.14											PRETYPE:1,Light		!PRETYPE:1,EQMOD=SBALL1,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|MAXDEX|1
Superb Balancex2	KEY:SBALL2			TYPE:Armor				COST:400	VISIBLE:QUALIFY					REPLACES:SBALL1					SOURCEPAGE:pg.14											PRETYPE:1,Light		!PRETYPE:1,EQMOD=SBALL2,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|MAXDEX|2

Superb Balancex1	KEY:SBALM1			TYPE:Armor				COST:400	VISIBLE:QUALIFY					REPLACES:SBALM2					SOURCEPAGE:pg.14											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=SBALM1,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|MAXDEX|1
Superb Balancex2	KEY:SBALM2			TYPE:Armor				COST:800	VISIBLE:QUALIFY					REPLACES:SBALM1					SOURCEPAGE:pg.14											PRETYPE:1,Medium		!PRETYPE:1,EQMOD=SBALM2,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|MAXDEX|2

Superb Balancex1	KEY:SBALH1			TYPE:Armor				COST:800	VISIBLE:QUALIFY					REPLACES:SBALH2					SOURCEPAGE:pg.14											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=SBALH1,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|MAXDEX|1
Superb Balancex2	KEY:SBALH2			TYPE:Armor				COST:1600	VISIBLE:QUALIFY					REPLACES:SBALH1					SOURCEPAGE:pg.14											PRETYPE:1,Heavy		!PRETYPE:1,EQMOD=SBALH2,EQMOD=Enhanced Alloyx1,EQMOD=Enhanced Alloyx2,EQMOD=Enhanced Alloyx3																																																								BONUS:EQMARMOR|MAXDEX|2

#Tempered Edge										COST:300
### COMMENTS: Basically the exact same thing as masterwork, only it has a different name. Only usable on weapons. Not sure if it's worth the typing for the same thing as masterwork.
