# CVS $Revision: 8174 $ $Author: fluxxdog $ -- Tue Oct 21 17:53:57 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Blood and Guts - Modern Military	SOURCESHORT:BnG-MM	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=23
# Original Entry by Paul W. King

# Class Name				Hit Dice	Type					Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Air Force Combat Controllers	HD:8		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.10	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name				Req. Att.	Required Feat																				Required Skill														Required Text
CLASS:Air Force Combat Controllers	PREATT:5	PREFEAT:5,Personal Firearms Proficiency,Teamwork,Defense Language Institute,Jump School,MOS Aviation 2	PREFEAT:1,TYPE=Terrain	PRESKILL:5,Air Traffic Control=8,Communication Operations=8,Paradrop=8,Hide=5,Move Silently=5	PRETEXT:Active or Reserve Duty (Air Force)
# Class Name				Skill Pts/Lvl	Class Skill
CLASS:Air Force Combat Controllers	STARTSKILLPTS:8	CSKILL:Air Traffic Control|Climb|Communication Operations|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Diplomacy|Drive|Hide|Intimidate|Jump|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Repair|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers
3	ADD:FEAT|1|TYPE=SpecOpsTraining
4	ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers
9	ADD:FEAT|1|TYPE=SpecOpsTraining
10	ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers
###Block: Rest of progression
3	SAB:Grace Under Pressure (Combat Controllers) %/day|GraceUnderPressureCombatContoller	BONUS:VAR|GraceUnderPressureCombatContoller|1	DEFINE:GraceUnderPressureCombatContoller|0
5																BONUS:VAR|HastyConstruction|-(CL*2)											AUTO:FEAT|Hasty Construction
7																BONUS:VAR|GraceUnderPressureCombatContoller|1
9																BONUS:VAR|GraceUnderPressureCombatContoller|1

# Class Name			Hit Dice	Type					Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Air Force Pararescue	HD:8		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.11	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name			Req. Att.	Multiple Requirements																	Required Skill												Required Text
CLASS:Air Force Pararescue	PREATT:5	PREMULT:2,[PREFEAT:3,Personal Firearms Proficiency,MOS Medical 2,Defense Language Institute],[PREFEAT:1,TYPE=Terrain]	PRESKILL:4,Craft (Chemical)=5,Craft (Pharmaceutical)=5,Paradrop=8,Treat Injury=8	PRETEXT:Active or Reserve Duty (Air Force)
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Air Force Pararescue	STARTSKILLPTS:8	CSKILL:Climb|Communication Operations|Craft (Chemical)|Craft (Pharmaceutical)|Diplomacy|Drive|Hide|Intimidate|Jump|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Survival|Swim|Treat Injury|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining
4	ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining
10	ADD:FEAT|1|TYPE=Pararescue,TYPE=MOS
###Block: Rest of progression
3	SAB:Grace Under Pressure (Pararescue) %/day|GraceUnderPressurePararescue	BONUS:VAR|GraceUnderPressurePararescue|1	DEFINE:GraceUnderPressurePararescue|0
5	SAB:Bush Medicine
7														BONUS:VAR|GraceUnderPressurePararescue|1
9														BONUS:VAR|GraceUnderPressurePararescue|1

# Class Name				Hit Dice	Type					Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Army 75th Ranger Regiment	HD:10		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.12	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name				Req. Att.	Required Feat																	Required Skill								Required Text
CLASS:Army 75th Ranger Regiment	PREATT:5	PREFEAT:4,Personal Firearms Proficiency,Teamwork,MOS Infantry/Rifleman 1,Jump School	PREFEAT:1,TYPE=Terrain	PRESKILL:3,Knowledge (Tactics)=5,Paradrop=5,Survival=5	PRETEXT:Active Duty (Army)
# Class Name				Skill Pts/Lvl	Class Skill
CLASS:Army 75th Ranger Regiment	STARTSKILLPTS:4	CSKILL:Balance|Climb|Demolitions|Drive|Hide|Intimidate|Jump|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Spot|Survival|Swim|Tumble|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=Ranger,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=Terrain
4	ADD:FEAT|1|TYPE=Ranger,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=Terrain
6	ADD:FEAT|1|TYPE=Ranger,TYPE=MOS
7	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=Terrain
8	ADD:FEAT|1|TYPE=Ranger,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=Terrain
10	ADD:FEAT|1|TYPE=Ranger,TYPE=MOS
###Block: Rest of progression
1	SAB:Death from Above

# Class Name		Hit Dice	Type					Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Army 160th SOAR	HD:6		TYPE:PC.Prestige.SpecOps	MAXLEVEL:5	SOURCEPAGE:p.14	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name		Required Feat						Required Skill						Required Text
CLASS:Army 160th SOAR	PREFEAT:3,Teamwork,MOS Pilot 2,Jump School	PRESKILL:2,Communication Operations=5,Pilot=10	PRETEXT:Active Duty (Army)
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Army 160th SOAR	STARTSKILLPTS:8	CSKILL:Air Traffic Control|Climb|Communication Operations|Jump|Knowledge (Tactics)|Navigate|Paradrop|Pilot|Repair|Spot|Survival|Spot
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Normal progression
1						BONUS:VAR|Strafing|CL/4+1									AUTO:FEAT|Strafing
2	SAB:Air Support +%|AirSupport	BONUS:VAR|AirSupport|(CL+7)/3	DEFINE:AirSupport|0
3															ADD:FEAT|1|TYPE=SOAR

# Class Name		Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Army Delta Force	HD:12		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.15	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name		Req. Att.	Required Feat																														Required Skill										Required Text
CLASS:Army Delta Force	PREATT:10	PREFEAT:8,Personal Firearms Proficiency,Advanced Firearms Proficiency,Teamwork,MOS Infantry/Rifleman 3,Jump School,Urban Warfare College,Amphibious Assault Training,Defense Language Institute	PRESKILL:4,Knowledge (Tactics)=8,Hide=8,Move Silently=8,Paradrop=8	PRETEXT:Active Duty (Army)
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Army Delta Force	STARTSKILLPTS:6	CSKILL:Climb|Decipher Script|Demolitions|Disable Device|Drive|Gather Information|Intimidate|Investigate|Knowledge (Current Events)|Knowledge (Tactics)|Listen|Move Silently|Navigate|Paradrop|Sense Motive|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
3	ADD:FEAT|1|TYPE=SpecOpsTraining
4	ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining
10	ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS
###Block: Rest of progression
1	SAB:Counter Terrorist +%|CounterTerrorist	BONUS:VAR|CounterTerrorist|(CL+1)/2	DEFINE:CounterTerrorist|0
2								BONUS:VAR|HostageRescue|CL		DEFINE:HostageRescue|0		AUTO:FEAT|Hostage Rescue


# Class Name			Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Marine Force Recon	HD:12		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.23	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name			Req. Att.	Required Feat																						Required Skill								Required Text
CLASS:Marine Force Recon	PREATT:7	PREFEAT:6,Personal Firearms Proficiency,Teamwork,Amphibious Assault Training,Jump School,Jungle/Swamp Warfare College,MOS Infantry/Rifleman 3	PRESKILL:5,Hide=8,Move Silently=8,Spot=8,Paradrop=5,Swim=5	PRETEXT:Active or Reserve Duty (Marine Corps)
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Marine Force Recon	STARTSKILLPTS:5	CSKILL:Climb|Communication Operations|Craft (Structural)|Drive|Hide|Intimidate|Jump|Knowledge (Tactics)|Listen|Move Silently|Navigate|Paradrop|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=ForceRecon,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=Terrain
4	ADD:FEAT|1|TYPE=ForceRecon,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=Terrain
7	ADD:FEAT|1|TYPE=SpecOpsTraining
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=Terrain
###Block: Rest of progression
5	SAB:Grace Under Pressure (Marine Force Recon) %/day|GraceUnderPressureForceRecon	BONUS:VAR|GraceUnderPressureForceRecon|CL/5	DEFINE:GraceUnderPressureForceRecon|0
8	SAB:Esprit de Corps

# Class Name	Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Navy SEAL	HD:10		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.25	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name	Req. Att.	Required Feat																					Required Skill										Required Text
CLASS:Navy SEAL	PREATT:8	PREFEAT:6,Personal Firearms Proficiency,Surface Vehicle Operation(Powerboat),Teamwork,MOS Diver 3,Amphibious Assault Training,Jump School	PRESKILL:5,Demolitions=8,Disable Device=8,Swim=8,Hide=5,Move Silently=5	PRETEXT:Active Duty (Navy)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Navy SEAL	STARTSKILLPTS:6	CSKILL:Climb|Craft (Electronic)|Craft (Mechanical)|Demolitions|Disable Device|Drive|Hide|Intimidate|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Search|Survival|Spot|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=SEAL,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining
4	ADD:FEAT|1|TYPE=SEAL,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=SEAL,TYPE=MOS
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=SEAL,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining
10	ADD:FEAT|1|TYPE=SEAL,TYPE=MOS
###Block: Rest of progression
1	SAB:Amphibious	BONUS:VAR|AmphibiousTraining|(CL+3)/2

# Class Name			Hit Dice	Type					Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Navy Special Boats Unit	HD:10		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.26	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name			Req. Att.	Required Feat																						Required Skill						Required Text
CLASS:Navy Special Boats Unit	PREATT:5	PREFEAT:5,Personal Firearms Proficiency,Surface Vehicle Operation(Powerboat),Teamwork,Amphibious Assault Training,Jungle/Swamp Warfare College	PRESKILL:3,Drive=8,Swim=8,Knowledge (Tactics)=5	PRETEXT:Active Duty (Navy)
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Navy Special Boats Unit	STARTSKILLPTS:4	CSKILL:Climb|Demolitions|Disable Device|Drive|Hide|Intimidate|Jump|Knowledge (Tactics)|Move Silently|Navigate|Repair|Search|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=NavyBoat
4	ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=NavyBoat
6	ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS
7	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=NavyBoat
8	ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=NavyBoat
10	ADD:FEAT|1|TYPE=SpecialBoat,TYPE=MOS
###Block: Rest of progression
3	SAB:River Warfare

# Class Name	Hit Dice	Type					Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Sniper	HD:6		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.27	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name	Req. Att.	Required Feat														Required Skill			Required Text
CLASS:Sniper	PREATT:7	PREFEAT:5,Personal Firearms Proficiency,Weapon Focus,Marksman,Far Shot,MOS Infantry/Rifleman 2	PRESKILL:2,Hide=8,Spot=8	PRETEXT:Acrive or Reserve Duty (Army, Marine Corps or Police SWAT)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Sniper	STARTSKILLPTS:4	CSKILL:Climb|Hide|Intimidate|Jump|Knowledge (Tactics)|Listen|Move Silently|Navigate|Repair|Search|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=Sniper,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining
4	ADD:FEAT|1|TYPE=Sniper,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=Sniper,TYPE=MOS
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=Sniper,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining
10	ADD:FEAT|1|TYPE=Sniper,TYPE=MOS
###Block: Rest of progression
1	SAB:One Shot One Kill %d6|OneShotOneKill	BONUS:VAR|OneShotOneKill|(CL+1)/2	DEFINE:OneShotOneKill|0

# Class Name						Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Special Forces Communications Sergeant	HD:8		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.17	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name						Req. Att.	Required Feat															Required Skill								Required Text
CLASS:Special Forces Communications Sergeant	PREATT:5	PREFEAT:5,Personal Firearms Proficiency,Teamwork,Jump School,MOS Signals 2,Defense Language Institute	PRESKILL:2,Communication Operations=8,Knowledge (Tactics)=5	PRETEXT:Active Duty (Army)
# Class Name						Skill Pts/Lvl	Class Skill
CLASS:Special Forces Communications Sergeant	STARTSKILLPTS:8	CSKILL:Climb|Communication Operations|Decipher Script|Demolitions|Diplomacy|Drive|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Hide|Move Silently|Navigate|Paradrop|Repair|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
4	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS	ADD:FEAT|1|TYPE=CrossTraining
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
10	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
###Block: Rest of progression
2	SAB:Indigenous Training (Communications)
3	SAB:Cross Training
5	SAB:Grace Under Pressure (Communications Sergeant) %/day|GraceUnderPressureCommunicationsSergeant	BONUS:VAR|GraceUnderPressureCommunicationsSergeant|CL/5	DEFINE:GraceUnderPressureCommunicationsSergeant|0

# Class Name					Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Special Forces Engineering Sergeant	HD:8		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.18	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name					Req. Att.	Required Feat																	Required Skill										Required Text
CLASS:Special Forces Engineering Sergeant	PREATT:5	PREFEAT:5,Personal Firearms Proficiency,Teamwork,Jump School,MOS Combat Engineering 2,Defense Language Institute	PRESKILL:3,Craft (Structural)=8,Demolitions=8,Knowledge (Tactics)=5	PRETEXT:Active Duty (Army)
# Class Name					Skill Pts/Lvl	Class Skill
CLASS:Special Forces Engineering Sergeant	STARTSKILLPTS:8	CSKILL:Climb|Craft (Mechanical)|Craft (Structural)|Demolitions|Diplomacy|Disable Device|Drive|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Repair|Search|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
4	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS	ADD:FEAT|1|TYPE=CrossTraining
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
10	ADD:FEAT|1|TYPE=CommunicationsSergeant,TYPE=MOS
###Block: Rest of progression
2	SAB:Indigenous Training (Engineering)
3	SAB:Cross Training
5	SAB:Grace Under Pressure (Engineering Sergeant) %/day|GraceUnderPressureEngineeringSergeant	BONUS:VAR|GraceUnderPressureEngineeringSergeant|CL/5	DEFINE:GraceUnderPressureEngineeringSergeant|0
5																	BONUS:VAR|HastyConstruction|-(CL*2)												AUTO:FEAT|Hasty Construction

# Class Name						Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Special Forces Intelligence Specialist	HD:8		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.19	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name						Req. Att.	Required Feat																			Required Skill												Required Text
CLASS:Special Forces Intelligence Specialist	PREATT:5	PREFEAT:6,Personal Firearms Proficiency,Teamwork,Jump School,MOS Intelligence 2,Interrogation,Defense Language Institute	PRESKILL:4,Gather Information=1,Intimidate=1,Sense Motive=1,Knowledge (Tactics)=5	PRETEXT:Active Duty (Army)
# Class Name						Skill Pts/Lvl	Class Skill
CLASS:Special Forces Intelligence Specialist	STARTSKILLPTS:8	CSKILL:Climb|Demolitions|Diplomacy|Disable Device|Drive|Gather Information|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Search|Sense Motive|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
4	ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS	ADD:FEAT|1|TYPE=CrossTraining
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
10	ADD:FEAT|1|TYPE=IntelligenceSpecialist,TYPE=MOS
###Block: Rest of progression
2	SAB:Indigenous Training (Intelligence)
3	SAB:Cross Training
5	SAB:Grace Under Pressure (Intelligence Specialist) %/day|GraceUnderPressureIntelligenceSpecialist	BONUS:VAR|GraceUnderPressureIntelligenceSpecialist|CL/5	DEFINE:GraceUnderPressureIntelligenceSpecialist|0

# Class Name					Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Special Forces Medical Sergeant	HD:8		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.21	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name					Req. Att.	Required Feat																	Required Skill											Required Text
CLASS:Special Forces Medical Sergeant	PREATT:5	PREFEAT:6,Personal Firearms Proficiency,Teamwork,Surgery,Jump School,MOS Medical 2,Defense Language Institute	PRESKILL:3,Craft (Pharmaceutical)=8,Treat Injury=8,Knowledge (Tactics)=5	PRETEXT:Active Duty (Army)
# Class Name					Skill Pts/Lvl	Class Skill
CLASS:Special Forces Medical Sergeant	STARTSKILLPTS:8	CSKILL:Climb|Craft (Chemical)|Craft (Pharmaceutical)|Diplomacy|Drive|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Spot|Survival|Treat Injury|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
4	ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS
6	ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS	ADD:FEAT|1|TYPE=CrossTraining
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
10	ADD:FEAT|1|TYPE=MedicalSergeant,TYPE=MOS
###Block: Rest of progression
2	SAB:Indigenous Training (Meidcal)
3	SAB:Cross Training
5	SAB:Bush Medicine	SAB:Grace Under Pressure (Medical Sergeant) %/day|GraceUnderPressureMedicalSergeant	BONUS:VAR|GraceUnderPressureMedicalSergeant|CL/5	DEFINE:GraceUnderPressureMedicalSergeant|0

# Class Name					Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Special Forces Weapons Sergeant	HD:10		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.22	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name					Req. Att.	Required Feat																																				Required Skill								Required Text
CLASS:Special Forces Weapons Sergeant	PREATT:7	PREFEAT:5,Personal Firearms Proficiency,Teamwork,Jump School,MOS Infantry/Rifleman 2,Defense Language Institute	PREFEAT:1,Exotic Firearms Proficiency(M60),Exotic Firearms Proficiency(M723 LAW),Exotic Firearms Proficiency(M79)	PRESKILL:2,Craft (Structural)=5,Knowledge (Tactics)=10	PRETEXT:Active Duty (Army)
# Class Name					Skill Pts/Lvl	Class Skill
CLASS:Special Forces Weapons Sergeant	STARTSKILLPTS:6	CSKILL:Climb|Craft (Structural)|Demolitions|Diplomacy|Drive|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Move Silently|Navigate|Paradrop|Spot|Survival|Swim|Use Rope
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
2	ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS
3	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
4	ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS
5	ADD:FEAT|1|TYPE=SpecOpsTraining
6	ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS	ADD:FEAT|1|TYPE=CrossTraining
7	ADD:FEAT|1|TYPE=SpecOpsTraining
8	ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS
9	ADD:FEAT|1|TYPE=SpecOpsTraining	ADD:FEAT|1|TYPE=CrossTraining
10	ADD:FEAT|1|TYPE=WeaponsSergeant,TYPE=MOS
###Block: Rest of progression
2	SAB:Indigenous Training (Weapons)
3	SAB:Cross Training
5	SAB:Grace Under Pressure (Weapons Sergeant) %/day|GraceUnderPressureWeaponsSergeant	BONUS:VAR|GraceUnderPressureWeaponsSergeant|CL/5	DEFINE:GraceUnderPressureWeaponsSergeant|0

# Class Name	Hit Dice	Type					Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Strategist	HD:6		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.87	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|Action|7+TL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*7
# Class Name	Required Feat																			Required Skill						Required Text
CLASS:Strategist	PREFEAT:4,Voice of Command,Tactician,Tactician (Platoon),Tactician (Company)	PREFEAT:1,NCO School,Officer Candidate School	PRESKILL:2,Intimidate=5,Knowledge (Tactics)=10	PRETEXT:Active Duty (any branch)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Strategist	STARTSKILLPTS:4	CSKILL:Bluff|Communication Operations|Diplomacy|Intimidate|Knowledge (Tactics)|Navigate|Sense Motive
###Block: Special Ops Level Tracker
1	BONUS:VAR|SpecOpsLVL|CL	DEFINE:SpecOpsLVL|0
###Block: Specialist choices
1	ADD:FEAT|1|TYPE=SpecOpsTraining
3	ADD:FEAT|1|TYPE=SpecOpsTraining
5	ADD:FEAT|1|TYPE=SpecOpsTraining
7	ADD:FEAT|1|TYPE=SpecOpsTraining
9	ADD:FEAT|1|TYPE=SpecOpsTraining
###Block: Rest of progression
1	SAB:Inspire Bravery +%|InspireBravery		BONUS:VAR|InspireBravery|2	DEFINE:InspireBravery|0
2	SAB:Inspire Greatness %/day|InspireGreatness	BONUS:VAR|InspireGreatness|1	DEFINE:InspireGreatness|0
3									BONUS:VAR|InspireBravery|1
4	SAB:Tactical Insight %/day|TacticalInsight	BONUS:VAR|TacticalInsight|1	DEFINE:TacticalInsight|0
5									BONUS:VAR|InspireBravery|1
6									BONUS:VAR|InspireGreatness|1
7									BONUS:VAR|TacticalInsight|1
8									BONUS:VAR|InspireBravery|1
9									BONUS:VAR|InspireGreatness|1
10	SAB:Semper Fi

# Class Name	Hit Dice	Type					Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Top Gun	HD:6		TYPE:PC.Prestige.SpecOps	MAXLEVEL:10	SOURCEPAGE:p.28	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|Action|7+TL/2	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|ClassDefense|(CL+4)/2	BONUS:VAR|Action|CL*7
# Class Name	Req. Att.	Required Feat														Required Skill						Required Text
CLASS:Top Gun	PREATT:5	PREFEAT:6,Teamwork,Formation Flying,Wingman,Combat Pilot,MOS Pilot 1,Officer Candidate School	PRESKILL:2,Knowledge (Tactics)=13,Pilot=13	PRETEXT:Active Duty (any branch)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Top Gun	STARTSKILLPTS:4	CSKILL:Air Traffic Control|Communication Operations|Knowledge (Tactics)|Navigate|Pilot|Spot
###Block: Special Ops Level Tracker
1								BONUS:VAR|SpecOpsLVL|CL			DEFINE:SpecOpsLVL|0
###Normal Progression
1	SAB:The Right Stuff %/day|RightStuff	BONUS:VAR|RightStuff|1			DEFINE:RightStuff|0
2								BONUS:VAR|AirSuperiority|(CL+1)/3					AUTO:FEAT|Air Superiority
3	SAB:Dogfighting					BONUS:VAR|Strafing|1							AUTO:FEAT|Strafing
4								BONUS:VAR|RightStuff|1
6								BONUS:VAR|RightStuff|1
7								BONUS:VAR|Strafing|1
9								BONUS:VAR|RightStuff|1
10								BONUS:VAR|Strafing|1
