# CVS $Revision: 9447 $ $Author: eddyanthony $ -- Wed Feb 18 12:57:31 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Modern System Reference Document - Basics	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
# Original Entry by: Barak 11/09/02

#Advanced classes

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus			Modify VAR
CLASS:Soldier	HD:10		TYPE:Advanced.PC	ABB:Sol		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Soldier	PREATT:3	PREFEAT:1,Personal Firearms Proficiency	PRESKILL:1,Knowledge (Tactics)=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Soldier	STARTSKILLPTS:4	CSKILL:Demolitions|Drive|Intimidate|Jump|Knowledge (Current Events)|Knowledge (History)|Knowledge (Popular Culture)|Knowledge (Tactics)|Listen|Navigate|Profession|Read/Write Language|Speak Language|Spot|Survival|Swim
1	BONUS:ABILITYPOOL|Weapon Focus|1
2	BONUS:ABILITYPOOL|Weapon Specialization|1										DEFINE:WeapSpecQualify|1
3	BONUS:ABILITYPOOL|Soldier Feat|1
4																						ABILITY:Special Ability|AUTOMATIC|Tactical Aid
5	BONUS:ABILITYPOOL|Improved Critical|1
6	BONUS:ABILITYPOOL|Soldier Feat|1
7										BONUS:COMBAT|INITIATIVE|2|TYPE=Competence						ABILITY:Special Ability|AUTOMATIC|Improved Reaction
8	BONUS:ABILITYPOOL|Greater Weapon Specialization|1
9	BONUS:ABILITYPOOL|Soldier Feat|1
10																						ABILITY:Special Ability|AUTOMATIC|Critical Strike

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Save checks bonus															Combat bonus		Modify VAR
CLASS:Martial Artist	HD:8		TYPE:Advanced.PC	ABB:Mart		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|(CL)	BONUS:VAR|ClassDefense|((CL+1)*2)/3	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name		Req. Att.	Required Feat							Required Skill
CLASS:Martial Artist	PREATT:3	PREFEAT:2,Combat Martial Arts,Defensive Martial Arts	PRESKILL:1,Jump=3
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Martial Artist	STARTSKILLPTS:2	CSKILL:Balance|Climb|Escape Artist|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|Move Silently|Perform (Dance)|Profession|Read/Write Language|Speak Language|Spot|Tumble
###Block: Unarmed Damage
1	UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6
2	UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6
3	UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6
4	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
5	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
6	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
7	UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8
8	UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10
9	UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10
10	UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10
###Block: Normal progression
1								BONUS:CHECKS|BASE.Reflex|var("CL=Martial Artist")/2+2	BONUS:VAR|LivingWeaponDie|6	ABILITY:Special Ability|AUTOMATIC|Living Weapon
2																						ABILITY:Special Ability|AUTOMATIC|Flying Kick
3	BONUS:ABILITYPOOL|Martial Artist Feat|1
4																	BONUS:VAR|LivingWeaponDie|2
5																	BONUS:VAR|IronFistLvl|1		ABILITY:Special Ability|AUTOMATIC|Iron Fist
6	BONUS:ABILITYPOOL|Martial Artist Feat|1
7																						ABILITY:Special Ability|AUTOMATIC|Flurry of Blows
8																	BONUS:VAR|LivingWeaponDie|2
9	BONUS:ABILITYPOOL|Martial Artist Feat|1										BONUS:VAR|IronFistLvl|1
10

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus			Modify VAR
CLASS:Gunslinger	HD:10		TYPE:Advanced.PC	ABB:Guns		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Gunslinger	PREATT:2	PREFEAT:1,Personal Firearms Proficiency	PRESKILL:2,Sleight of Hand=6,Tumble=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gunslinger	STARTSKILLPTS:4	CSKILL:Bluff|Demolitions|Drive|Escape Artist|Gamble|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Spot|Survival|Tumble
1								ABILITY:Special Ability|AUTOMATIC|Close Combat Shot
2	BONUS:ABILITYPOOL|Weapon Focus|1
3	BONUS:ABILITYPOOL|Gunslinger Feat|1
4								ABILITY:Special Ability|AUTOMATIC|Defensive Position
5								ABILITY:Special Ability|AUTOMATIC|Lightning Shot
6	BONUS:ABILITYPOOL|Gunslinger Feat|1
7								ABILITY:Special Ability|AUTOMATIC|Sharp Shooting
8	BONUS:ABILITYPOOL|Greater Weapon Focus|1
9	BONUS:ABILITYPOOL|Gunslinger Feat|1
10								ABILITY:Special Ability|AUTOMATIC|Bullseye

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus															Combat bonus		Modify VAR
CLASS:Infiltrator	HD:8		TYPE:Advanced.PC	ABB:Infi		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|((CL+1)*2)/3	BONUS:VAR|Reputation|((CL-1)/3)+1	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Skill
CLASS:Infiltrator	PREATT:2	PRESKILL:2,Hide=6,Move Silently=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Infiltrator	STARTSKILLPTS:6	CSKILL:Balance|Climb|Disguise|Disable Device|Escape Artist|Hide|Investigate|Jump|Knowledge (Art)|Knowledge (Business)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Move Silently|Profession|Read/Write Language|Search|Sleight of Hand|Speak Language|Spot|Tumble
1								BONUS:CHECKS|BASE.Reflex|var("CL=Infiltrator")/2+2	BONUS:VAR|SweepLvl|1	ABILITY:Special Ability|AUTOMATIC|Sweep
2																					ABILITY:Special Ability|AUTOMATIC|Improvised Implements
3	BONUS:ABILITYPOOL|Infiltrator Feat|1
4																					ABILITY:Special Ability|AUTOMATIC|Improved Evasion
5																					ABILITY:Special Ability|AUTOMATIC|Skill Mastery
6	BONUS:ABILITYPOOL|Infiltrator Feat|1
7																					ABILITY:Special Ability|AUTOMATIC|Improvised Weapon Damage
8																	BONUS:VAR|SweepLvl|1
9	BONUS:ABILITYPOOL|Infiltrator Feat|1
10																					ABILITY:Special Ability|AUTOMATIC|Without a Trace

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus															Combat bonus		Modify VAR
CLASS:Daredevil	HD:10		TYPE:Advanced.PC	ABB:Dare		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|(CL/2)+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|((CL+1)*2)/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat		Required Skill
CLASS:Daredevil	PREATT:2	PREFEAT:1,Endurance	PRESKILL:2,Concentration=6,Drive=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Daredevil	STARTSKILLPTS:4	CSKILL:Balance|Climb|Concentration|Demolitions|Drive|Escape Artist|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Perform (Act)|Pilot|Profession|Read/Write Language|Ride|Speak Language|Spot|Swim|Tumble
1												ABILITY:Special Ability|AUTOMATIC|Fearless
2												ABILITY:Special Ability|AUTOMATIC|Nip Up
3	BONUS:ABILITYPOOL|Daredevil Feat|1
4												ABILITY:Special Ability|AUTOMATIC|Action Boost
5							BONUS:VAR|AdrenalineRushLvl|1	ABILITY:Special Ability|AUTOMATIC|Adrenaline Rush
6	BONUS:ABILITYPOOL|Daredevil Feat|1
7												ABILITY:Special Ability|AUTOMATIC|Delay Damage
8							BONUS:VAR|AdrenalineRushLvl|1
9	BONUS:ABILITYPOOL|Daredevil Feat|1
10												ABILITY:Special Ability|AUTOMATIC|Damage Threshold

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus			Modify VAR
CLASS:Bodyguard	HD:12		TYPE:Advanced.PC	ABB:Body		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|(CL/2)+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Bodyguard	PREATT:2	PREFEAT:1,Personal Firearms Proficiency	PRESKILL:2,Concentration=6,Intimidate=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Bodyguard	STARTSKILLPTS:2	CSKILL:Concentration|Disguise|Drive|Forgery|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Search|Sense Motive|Speak Language|Spot
1											ABILITY:Special Ability|AUTOMATIC|Harm's Way
2							BONUS:VAR|CombatSense|1	ABILITY:Special Ability|AUTOMATIC|Combat Sense
3	BONUS:ABILITYPOOL|Bodyguard Feat|1
4											ABILITY:Special Ability|AUTOMATIC|Sudden Action
5											ABILITY:Special Ability|AUTOMATIC|Improved Charge
6	BONUS:ABILITYPOOL|Bodyguard Feat|1
7											ABILITY:Special Ability|AUTOMATIC|Defensive Strike
8							BONUS:VAR|CombatSense|1
9	BONUS:ABILITYPOOL|Bodyguard Feat|1
10											ABILITY:Special Ability|AUTOMATIC|Blanket Protection

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus		Modify VAR
CLASS:Field Scientist	HD:8		TYPE:Advanced.PC	ABB:Fiel		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name		Multiple Requirements
CLASS:Field Scientist	PREMULT:3,[PRESKILL:1,Craft (Chemical)=6,Craft (Electronic)=6],[PRESKILL:1,Knowledge (Earth and Life Sciences)=6,Knowledge (Physical Sciences)=6,Knowledge (Technology)=6],[PRESKILL:1,Research=6]
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Field Scientist	STARTSKILLPTS:6	CSKILL:Computer Use|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Decipher Script|Demolitions|Disable Device|Drive|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Technology)|Navigate|Pilot|Profession|Read/Write Language|Research|Search|Speak Language
1								ABILITY:Special Ability|AUTOMATIC|Smart Defense
2								ABILITY:Special Ability|AUTOMATIC|Scientific Improvisation
3	BONUS:ABILITYPOOL|Field Scientist Feat|1
4								ABILITY:Special Ability|AUTOMATIC|Skill Mastery
5								ABILITY:Special Ability|AUTOMATIC|Minor Breakthrough
6	BONUS:ABILITYPOOL|Field Scientist Feat|1
7								ABILITY:Special Ability|AUTOMATIC|Smart Survival
8								ABILITY:Special Ability|AUTOMATIC|Smart Weapon
9	BONUS:ABILITYPOOL|Field Scientist Feat|1
10								ABILITY:Special Ability|AUTOMATIC|Major Breakthrough

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus															Combat bonus		Modify VAR
CLASS:Techie	HD:6		TYPE:Advanced.PC	ABB:Techi		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL/2)+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Required Skill
CLASS:Techie	PRESKILL:2,Computer Use=6,Disable Device=6	PRESKILL:1,Craft (Electronic)=6,Craft (Mechanical)=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Techie	STARTSKILLPTS:6	CSKILL:Computer Use|Craft (Electronic)|Craft (Mechanical)|Demolitions|Disable Device|Drive|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Navigate|Profession|Read/Write Language|Repair|Research|Speak Language|Spot
1								BONUS:VAR|TechieRig|2	ABILITY:Special Ability|AUTOMATIC|Jury Rig
2												ABILITY:Special Ability|AUTOMATIC|Extreme Machine
3	BONUS:ABILITYPOOL|Techie Feat|1
4												ABILITY:Special Ability|AUTOMATIC|Build Robot
5	BONUS:ABILITYPOOL|Techie Mastercraft|1
6	BONUS:ABILITYPOOL|Techie Feat|1
7								BONUS:VAR|TechieRig|2
8	BONUS:ABILITYPOOL|Techie Mastercraft|1
9	BONUS:ABILITYPOOL|Techie Feat|1
10	BONUS:ABILITYPOOL|Techie Mastercraft|1


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus		Modify VAR
CLASS:Field Medic	HD:8		TYPE:Advanced.PC	ABB:Fiel		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|(CL/2)+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|((CL-1)/3)+1	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat	Required Skill
CLASS:Field Medic	PREATT:2	PREFEAT:1,Surgery	PRESKILL:2,Treat Injury=6,Spot=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Field Medic	STARTSKILLPTS:4	CSKILL:Computer Use|Concentration|Craft (Pharmaceutical)|Diplomacy|Drive|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Listen|Pilot|Profession|Read/Write Language|Research|Speak Language|Spot|Treat Injury
1								BONUS:VAR|MedicalSpec|1		ABILITY:Special Ability|AUTOMATIC|Medical Specialist
2													ABILITY:Special Ability|AUTOMATIC|Expert Healer
3	BONUS:ABILITYPOOL|Field Medic Feat|1
4													ABILITY:Special Ability|AUTOMATIC|Medical Mastery
5								BONUS:VAR|MedicalSpec|1
6	BONUS:ABILITYPOOL|Field Medic Feat|1
7								BONUS:VAR|MedicalMiracle|1	ABILITY:Special Ability|AUTOMATIC|Medical Miracle
8								BONUS:VAR|MedicalSpec|1
9	BONUS:ABILITYPOOL|Field Medic Feat|1
10								BONUS:VAR|MedicalMiracle|1

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus			Modify VAR
CLASS:Investigator	HD:6		TYPE:Advanced.PC	ABB:Inve		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|(CL+3)*2/5	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(((CL+6)*2)/5)-1	BONUS:VAR|Reputation|((CL-1)/3)+1	BONUS:VAR|Action|CL*6
# Class Name		Req. Att.	Required Skill
CLASS:Investigator	PREATT:2	PRESKILL:3,Investigate=6,Listen=6,Sense Motive=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Investigator	STARTSKILLPTS:4	CSKILL:Bluff|Computer Use|Disable Device|Drive|Forgery|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Research|Search|Sense Motive|Speak Language|Spot
1												ABILITY:Special Ability|AUTOMATIC|Profile
2								BONUS:VAR|ContactLvl|1	ABILITY:Special Ability|AUTOMATIC|Contact
3	BONUS:ABILITYPOOL|Investigator Feat|1
4												ABILITY:Special Ability|AUTOMATIC|Nonlethal Force
5								BONUS:VAR|ContactLvl|1
6	BONUS:ABILITYPOOL|Investigator Feat|1
7												ABILITY:Special Ability|AUTOMATIC|Discern Lie
8								BONUS:VAR|ContactLvl|1
9	BONUS:ABILITYPOOL|Investigator Feat|1
10												ABILITY:Special Ability|AUTOMATIC|Sixth Sense

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus		Modify VAR
CLASS:Personality	HD:6		TYPE:Advanced.PC	ABB:Pers		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL-1)/3+2	BONUS:VAR|Action|CL*6
# Class Name	Required Feat	Multiple Requirements
CLASS:Personality	PREFEAT:1,Renown	PREMULT:2,[PRESKILL:1,Diplomacy=6],[PRESKILL:1,TYPE.Perform=6]
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Personality	STARTSKILLPTS:4	CSKILL:Bluff|Craft (Visual Art)|Craft (Writing)|Diplomacy|Knowledge (Art)|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Perform (Act)|Perform (Dance)|Perform (Sing)|Perform (Stand-Up)|Profession|Read/Write Language|Speak Language
1																		ABILITY:Special Ability|AUTOMATIC|Unlimited Access
2												ADD:CLASSSKILLS|1|NONEXCLUSIVE
3	BONUS:ABILITYPOOL|Personality Feat|1
4								BONUS:VAR|Royalty|1							ABILITY:Special Ability|AUTOMATIC|Royalty
5																		ABILITY:Special Ability|AUTOMATIC|Winning Smile
6	BONUS:ABILITYPOOL|Personality Feat|1
7												ADD:CLASSSKILLS|1|NONEXCLUSIVE
8								BONUS:VAR|Royalty|1
9	BONUS:ABILITYPOOL|Personality Feat|1
10																		ABILITY:Special Ability|AUTOMATIC|Compelling Performance

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus																Combat bonus			Modify VAR
CLASS:Negotiator	HD:8		TYPE:Advanced.PC	ABB:Nego		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|(CL/2)+2	BONUS:COMBAT|BAB|(CL*3)/4	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|((CL-1)/3)+1	BONUS:VAR|Action|CL*6
# Class Name	Required Feat		Required Skill
CLASS:Negotiator	PREFEAT:1,Alertness	PRESKILL:2,Diplomacy=6,Bluff=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Negotiator	STARTSKILLPTS:4	CSKILL:Bluff|Computer Use|Diplomacy|Drive|Gamble|Gather Information|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Profession|Read/Write Language|Sense Motive|Speak Language|Spot
1											ABILITY:Special Ability|AUTOMATIC|Conceal Motive
2											ABILITY:Special Ability|AUTOMATIC|React First
3	BONUS:ABILITYPOOL|Negotiator Feat|1
4							BONUS:VAR|TalkDownLvl|1	ABILITY:Special Ability|AUTOMATIC|Talk Down
5											ABILITY:Special Ability|AUTOMATIC|No Sweat
6	BONUS:ABILITYPOOL|Negotiator Feat|1
7							BONUS:VAR|TalkDownLvl|1
8											ABILITY:Special Ability|AUTOMATIC|Sow Distrust
9	BONUS:ABILITYPOOL|Negotiator Feat|1
10							BONUS:VAR|TalkDownLvl|1
