# CVS $Revision: 8491 $ $Author: eddyanthony $ -- Mon Nov 24 23:34:42 2008 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Mythic Dreams Studios - Dark Inheritance Campaign Setting	SOURCESHORT:Dark Inheritance	SOURCEWEB:http://www.mythicdreams.com
#Original Entry by Frank Kliewe

# When penalties for fighting with 2 ranged weapons have found their way to PCGen, the Two-Fisted God of Guns Prestige class ability
# Gun-Fu should decrease the penalties by 2.

###Advanced Classes

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus														Combat bonus		Modify VAR
CLASS:Stim Freak	HD:10		TYPE:Advanced.PC	ABB:StFrk		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3
# Class Name	Req. Att.	Required Check Base		Required Feat
CLASS:Stim Freak	PREATT:3	PRECHECKBASE:1,Fortitude=2	PREFEAT:1,Brawl
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Stim Freak	STARTSKILLPTS:3	CSKILL:Climb|Craft (Structural)|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Profession|Read/Write Language|Repair|Speak Language|Spot|Swim
1															ADD:FEAT|1|Shot in the Arm
2	SAB:Relentless
3															ADD:FEAT|1|TYPE=StimFreak
4															ADD:FEAT|1|Weapon Focus
5	SAB:A shot in the arm
6															ADD:FEAT|1|TYPE=StimFreak
7					BONUS:VAR|WeapSpecQualify|1	DEFINE:WeapSpecQualify|0						ABILITY:Special Ability|AUTOMATIC|Weapon Specialization
8	SAB:F'ing Crazy		BONUS:VAR|WeapSpecQualify|-1
9															ADD:FEAT|1|TYPE=StimFreak
10	SAB:Ultimate Weapon

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Save checks bonus														Combat bonus		Modify VAR
CLASS:Super Soldier	HD:10		TYPE:Advanced.PC	ABB:SSldr		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|ceil(CL*2/3)	BONUS:VAR|Reputation|CL/3
# Class Name		Req. Att.	Required Feat								Required Skill				Required Text
CLASS:Super Soldier	PREATT:3	PREFEAT:2,Combat Martial Arts,Personal Firearms Proficiency	PRESKILL:1,Knowledge (Tactics)=6	PRETEXT:The character must be part of an organization with the technology to continue to alter her DNA. Should she lose this status, she can no longer advance in this advanced class, but keeps any abilities she has already gained.
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Super Soldier	STARTSKILLPTS:3	CSKILL:Climb|Craft (Structural)|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Profession|Read/Write Language|Repair|Speak Language|Spot|Swim
1	ADD:FEAT|1|TYPE=PhysicalEnhancement
2	ADD:FEAT|1|TYPE=MentalEnhancement
3	ADD:FEAT|1|TYPE=SuperSoldier
4	ADD:FEAT|1|TYPE=PhysicalEnhancement
5	ADD:FEAT|1|TYPE=MentalEnhancement
6	ADD:FEAT|1|TYPE=SuperSoldier
7	ADD:FEAT|1|TYPE=PhysicalEnhancement
8	ADD:FEAT|1|TYPE=MentalEnhancement
9	ADD:FEAT|1|TYPE=SuperSoldier
10	ADD:FEAT|1|TYPE=PhysicalEnhancement

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Save checks bonus												Combat bonus						Modify VAR
CLASS:Eldritch Monk	HD:8		TYPE:Advanced.PC	ABB:EldMk		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4
# Class Name		Req. Att.	Required Feat					Required Skill						Required Text
CLASS:Eldritch Monk	PREATT:2	PREFEAT:2,Combat Martial Arts,Focused	PRESKILL:2,Knowledge (Arcane Lore)=3,Tumble=6	PRETEXT:Must be inducted into an order or monastery that ritually marks the character with the proper tattoos or scars to cast spells without foci.
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Eldritch Monk	STARTSKILLPTS:3	CSKILL:Balance|Climb|Concentration|Craft (Visual Art)|Escape Artist|Hide|Jump|Knowledge (Arcane Lore)|Knowledge (Theology and Philosophy)|Move Silently|Profession|Read/Write Language|Spot|Swim|Tumble|Spellcraft
# Class Name		Spell Stat		Spell Type		Caster level
CLASS:Eldritch Monk	SPELLSTAT:CHA	SPELLTYPE:Any	BONUS:CASTERLEVEL|Eldritch Monk|CL
###Block: Spells
1	SPELLLEVEL:CLASS|Eldritch Monk=0|Cure Minor Wounds,Detect Magical Aura,Read Magic,Resistance,Virtue|Eldritch Monk=1|Change Self,Comprehend Languages,Cure Light Wounds,Feather Fall,Jump,Mage Armor,Magic Weapon,Shield,True Strike|Eldritch Monk=2|Aid,Blur,Cure Moderate Wounds,Darkvision,Delay Poison,Enhance Ability,Lesser Restoration,Protection from Arrows/Bullets,Remove Paralysis,Resist Energy,See Invisibility,Spider Climb|Eldritch Monk=3|Displacement,Greater Magic Weapon,Haste,Keen Edge,Remove Disease,Tongues,Water Breathing|Eldritch Monk=4|Dimension Door,Freedom of Movement,Neutralize Poison,Stoneskin
###Block: Standard block
1	CAST:2		KNOWN:3		SAB:Magic Skills
2	CAST:2,1		KNOWN:4,1						ADD:FEAT|1|TYPE=EldritchAbility
3	CAST:3,1		KNOWN:4,2						ADD:FEAT|1|TYPE=EldritchMonk
4	CAST:3,2		KNOWN:4,3		SAB:Scribe Tattoo
5	CAST:3,2,1		KNOWN:5,3,2						ADD:FEAT|1|TYPE=EldritchAbility
6	CAST:4,2,1		KNOWN:5,4,3						ADD:FEAT|1|TYPE=EldritchMonk
7	CAST:4,3,2,1	KNOWN:5,4,3,2	SAB:Combat Casting
8	CAST:4,3,2,1	KNOWN:5,4,4,3					ADD:FEAT|1|TYPE=EldritchAbility
9	CAST:5,4,3,2	KNOWN:5,5,4,3					ADD:FEAT|1|TYPE=EldritchMonk
10	CAST:5,4,3,2,1	KNOWN:5,5,4,4,2	SAB:Counterstrike

# Class Name		Output Name			Hit Dice	Type			Abbreviation	Max Level	Save checks bonus															Combat bonus		Modify VAR
CLASS:Explorer (Dk_Inh)	OUTPUTNAME:Explorer	HD:10		TYPE:Advanced.PC	ABB:Expl		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3
# Class Name		Req. Att.	Required Feat		Required Skill
CLASS:Explorer (Dk_Inh)	PREATT:2	PREFEAT:1,Athletic	PRESKILL:2,Gather Information=3,Survival=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Explorer (Dk_Inh)	STARTSKILLPTS:5	CSKILL:Balance|Climb|Decipher Script|Drive|Gather Information|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Earth and Life Sciences)|Listen|Pilot|Profession|Read/Write Language|Search|Speak Language|Spot|Survival|Treat Injury
1	SAB:Survive Extremes
2														ADD:FEAT|1|Favored Terrain
3														ADD:FEAT|1|TYPE=Explorer_DI
4	SAB:Legend Lore							CSKILL:Use Magic Device
5	SAB:Outland Contact (low-level)
6														ADD:FEAT|1|TYPE=Explorer_DI
7														ADD:FEAT|1|Favored Terrain,Improved Favored Terrain
8	SAB:Outland Contact (mid-level)
9														ADD:FEAT|1|TYPE=Explorer_DI
10	SAB:Damage Threshold +%|var("CL=Explorer (Dk_Inh)")

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus											Combat bonus					Modify VAR
CLASS:Initiate	HD:6		TYPE:Advanced.PC	ABB:Init		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3
# Class Name	Required Feat		Required Skill									Required Text
CLASS:Initiate	PREFEAT:1,Educated	PRESKILL:3,Decipher Script=6,Knowledge (Arcane Lore)=6,Research=6	PRETEXT:Must be accepted as a novitiate into a magical order.
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Initiate	STARTSKILLPTS:7	CSKILL:Computer Use|Concentration|Craft (Writing)|Decipher Script|Investigate|Knowledge (Arcane Lore)|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Earth and Life Sciences)|Knowledge (Popular Culture)|Knowledge (Technology)|Profession|Read/Write Language|Research|Search|Speak Language|Spellcraft
# Class Name	Spell Stat		Spell Type		Spellbook		Caster level			Use Spell List
CLASS:Initiate	SPELLSTAT:INT	SPELLTYPE:Any	SPELLBOOK:YES	BONUS:CASTERLEVEL|Initiate|CL	SPELLLIST:2|Mage|Acolyte
1	CAST:4,1		SAB:Magical Skills
2	CAST:4,2		SAB:Eldritch Protection
3	CAST:4,2,1							ADD:FEAT|1|TYPE=Initiate
4	CAST:5,3,2		SAB:Sacrificial Spell
5	CAST:5,3,2,1	SAB:Eldritch Defense %/day|CL
6	CAST:5,3,3,2						ADD:FEAT|1|TYPE=Initiate
7	CAST:6,4,3,2,1	SAB:Combat Casting
8	CAST:6,4,3,3,2	SAB:Sacrificial Reach
9	CAST:6,4,4,3,2,1						ADD:FEAT|1|TYPE=Initiate
10	CAST:7,5,4,3,3,2	SAB:Sacrificial Heighten

# Class Name		Output Name		Hit Dice	Type			Abbreviation	Max Level	Save checks bonus											Combat bonus					Modify VAR
CLASS:Mystic (Dk_Inh)	OUTPUTNAME:Mystic	HD:6		TYPE:Advanced.PC	ABB:Myst		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3+1
# Class Name		Required Ability					Required Skill
CLASS:Mystic (Dk_Inh)	PREABILITY:1,CATEGORY=Talent,Empathy	PRESKILL:4,Knowledge (Arcane Lore)=6,Sense Motive=6,Knowledge (History)=4,Knowledge (Theology and Philosophy)=4
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Mystic (Dk_Inh)	STARTSKILLPTS:5	CSKILL:Concentration|Craft (Structural)|Craft (Visual Art)|Craft (Writing)|Decipher Script|Knowledge (Arcane Lore)|Knowledge (Art)|Knowledge (Earth and Life Sciences)|Knowledge (Theology and Philosophy)|Listen|Profession|Read/Write Language|Sense Motive|Speak Language|Spellcraft|Treat Injury
# Class Name		Spell Stat		Spell Type		Spell Scoll Prohibited									Caster level					Use Spell List
CLASS:Mystic (Dk_Inh)	SPELLSTAT:WIS	SPELLTYPE:Any	PROHIBITED:Conjuration,Evocation,Illusion,Necromancy,Transmutation	BONUS:CASTERLEVEL|Mystic (Dk_Inh)|CL	SPELLLIST:2|Mage|Acolyte
1	CAST:3,2		SAB:Magical Skills
2	CAST:4,3		SAB:Arcane Sense
3	CAST:4,3,2						ADD:FEAT|1|TYPE=Mystic_DI
4	CAST:5,4,3											SPELLS:Class|TIMES=3|CASTERLEVEL=var("CL=Mystic (Dk_Inh)")|Lesser Mindlink,10+var("CL=Mystic (Dk_Inh)")
5	CAST:5,4,3,2										SPELLS:Class|TIMES=1|CASTERLEVEL=var("CL=Mystic (Dk_Inh)")|Clairaudience/Clairvoyance,10+var("CL=Mystic (Dk_Inh)")
6	CAST:5,4,4,3					ADD:FEAT|1|TYPE=Mystic_DI
7	CAST:6,5,4,3,2	SAB:Arcane Sight
8	CAST:6,5,4,4,3	SAB:Combat Casting
9	CAST:6,5,5,4,3,2					ADD:FEAT|1|TYPE=Mystic_DI
10	CAST:6,5,5,4,4,3										SPELLS:Class|TIMES=1|CASTERLEVEL=var("CL=Mystic (Dk_Inh)")|Mindlink,10+var("CL=Mystic (Dk_Inh)")

# Class Name			Hit Dice	Type			Abbreviation	Max Level	Save checks bonus											Combat bonus					Modify VAR
CLASS:Crusading Advocate	HD:8		TYPE:Advanced.PC	ABB:CrAdv		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+2)/3
# Class Name			Required Feat		Multiple Requirements
CLASS:Crusading Advocate	PREFEAT:1,Iron Will	PREMULT:2,[PRESKILL:1,Diplomacy=6],[PRESKILL:1,TYPE.Knowledge=6,TYPE.Craft=6]
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Crusading Advocate	STARTSKILLPTS:5	CSKILL:Bluff|Computer Use|TYPE.Craft|Diplomacy|Gather Information|Investigate|TYPE.Knowledge|Profession|Read/Write Language|Research|Sense Motive|Speak Language
1											ADD:FEAT|1|Driven
2	SAB:Higher Cause
3											ADD:FEAT|1|TYPE=CrusadingAdvocate
4											ADD:FEAT|1|Crusading Advocate Skill Mastery
5											ADD:FEAT|1|TYPE=MinorSuccess
6											ADD:FEAT|1|TYPE=CrusadingAdvocate
7	SAB:Dedicated Survival
8	SAB:Voice of Conviction %/day, up to % people|CHA|CHA+CL
9											ADD:FEAT|1|TYPE=CrusadingAdvocate
10											ADD:FEAT|1|TYPE=MajorSuccess

###Prestige Classes

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Save checks bonus															Combat bonus					Modify VAR
CLASS:Spec Ops	HD:10		TYPE:Advanced.PC	ABB:SpOps		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|(CL+1)/3	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL)/3
# Class Name	Required Ability							Req. Att.	Required Class									Required Feat																											Required Skill
CLASS:Spec Ops	PREABILITY:1,CATEGORY=Starting Occupation,Military	PREATT:7	PRECLASS:1,Infiltrator=1,Soldier=1,Stim Freak=1,Super Soldier=1	PREFEAT:7,Advanced Firearms Proficiency,Armor Proficiency (Light),Armor Proficiency (Medium),Burst Fire,Improved Damage Threshold,Personal Firearms Proficiency,Stealthy	PRESKILL:4,Spot=10,Demolitions=6,Hide=6,Move Silently=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Spec Ops	STARTSKILLPTS:5	CSKILL:Balance|Climb|Demolitions|Disable Device|Drive|Escape Artist|Hide|Intimidate|Listen|Move Silently|Navigate|Repair|Search|Spot|Survival|Swim|Treat Injury|Tumble
1	SAB:Team Leader %/day|max(1,var("CL=Spec Ops")/2)
2	SAB:Drawing a Bead (+%)|DrwngBd				BONUS:VAR|DrwngBd|2	DEFINE:DrwngBd|0
3	SAB:Coordinated Suppression Fire
4										BONUS:VAR|DrwngBd|2
5	SAB:Terrain Mastery

# Class Name			Output Name					Hit Dice	Type			Abbreviation	Max Level	Save checks bonus												Combat bonus					Modify VAR
CLASS:Two Fisted God of Guns	OUTPUTNAME:Two-Fisted God of Guns	HD:8		TYPE:Advanced.PC	ABB:TFGoG		MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3
# Class Name			Req. Att.	Required Feat																	Required Skill					Required Text
CLASS:Two Fisted God of Guns	PREATT:5	PREFEAT:5,Advanced Firearms Proficiency,Dodge,Personal Firearms Proficiency,Precise Shot,Two-Weapon Fighting	PRESKILL:2,Sleight of Hand=10,Tumble=10	PRETEXT:You must possess the ability to make ranged attacks with a Medium-size or smaller firearm while in a threatened area without provoking an attack of opportunity.
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Two Fisted God of Guns	STARTSKILLPTS:5	CSKILL:Balance|Bluff|Demolitions|Drive|Gamble|Intimidate|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|Profession|Read/Write Language|Sense Motive|Speak Language
1	SAB:Gun-Fu		AUTO:FEAT|Blind Shot
2	SAB:Backfire
3	SAB:Deadeye
4	SAB:Dodge Fire
5	SAB:Firestorm
