# CVS $Revision: 13306 $ $Author: amaitland $ -- Sun Nov  2 13:54:44 2008 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:System Reference Document	SOURCESHORT:SRD	SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/

#
# This File is for all "standard" templates used in multiple sources.
#
# - Tir Gwaith
# Template Name	Visible	Source Page					Define			Combat bonus								Bonus to HP													Stat bonus		Ability																															Feat			Removable?		Type		Vision
Construct		VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf	DEFINE:LOCK.CON|10																												ABILITY:Special Ability|AUTOMATIC|Construct Traits|Immunity To Disease|Immunity To Mind-Affecting|Immunity To Poison																REMOVABLE:YES
# Added all dragons skills to keep the race files down in size.
Dragon		VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf																																ABILITY:Special Ability|AUTOMATIC|Immunity To Paralysis|Immunity To Sleep																							REMOVABLE:YES	TYPE:Dragon
Elemental		VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf																																ABILITY:Special Ability|AUTOMATIC|Immunity To Critical Hits|Immunity To Paralysis|Immunity To Poison|Immunity To Stunning															REMOVABLE:YES
Familiar				SOURCEPAGE:srdNPCsFamMntsComps.rtf					BONUS:COMBAT|AC|((TL+1)/2).INTVAL|TYPE=NaturalArmor.STACK															BONUS:STAT|INT|6	ABILITY:Special Ability|AUTOMATIC|Empathic Link|Improved Evasion|Share Spells																				FEAT:Alertness	REMOVABLE:YES
Incorporeal		VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf	DEFINE:LOCK.STR|10	BONUS:COMBAT|TOHIT|DEX|TYPE=NotRanged																					ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits																											REMOVABLE:YES
Ooze			VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf	DEFINE:LOCK.INT|10											BONUS:HP|CURRENTMAX|max((SIZE-2),0)*5	BONUS:HP|CURRENTMAX|max((SIZE-6),0)*5				ABILITY:Special Ability|AUTOMATIC|Immunity To Critical Hits|Immunity To Mind-Affecting|Immunity To Paralysis|Immunity To Poison|Immunity To Polymorph|Immunity To Sleep|Immunity To Stunning				REMOVABLE:YES
Plant			VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf																																ABILITY:Special Ability|AUTOMATIC|Immunity To Critical Hits|Immunity To Disease|Immunity To Mind-Affecting|Immunity To Paralysis|Immunity To Poison|Immunity To Sleep|Immunity To Stunning				REMOVABLE:YES
Undead		VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf	DEFINE:LOCK.CON|10																												ABILITY:Special Ability|AUTOMATIC|Immunity To Disease|Immunity To Mind-Affecting|Immunity To Paralysis|Immunity To Poison|Immunity To Sleep|Immunity To Stunning|Undead Traits						REMOVABLE:YES	TYPE:Undead	VISION:Darkvision (60')
Vermin		VISIBLE:NO	SOURCEPAGE:srdcreatureoverview.rtf	DEFINE:LOCK.INT|10																												ABILITY:Special Ability|AUTOMATIC|Immunity To Mind-Affecting																									REMOVABLE:YES	TYPE:Vermin

###Block: For races which only have one gender - Satyr, Succubi, Dryads, and so on.
# Template Name	Visible	Lock Gender Selection
Male			VISIBLE:NO	GENDERLOCK:Male
Female		VISIBLE:NO	GENDERLOCK:Female

#	###########
#	WORKAROUNDS
#	###########
#	Below are workarounds until further functionality is available.
#
###Block:Workarounds
# Template Name	Output Name			Visible		Damage Reduction	Source Page						Type
Monk Outsider	OUTPUTNAME:Outsider	VISIBLE:EXPORT	DR:20/+1		SOURCEPAGE:srdbasiccharacterclassesi.rtf	TYPE:Outsider

###Block: Temporary Bonus Templates
# Template Name			Visible	Source Page					Bonus to skill																				Temporary effect description
Familiar within arms reach	VISIBLE:NO	SOURCEPAGE:srdNPCsFamMntsComps.rtf	BONUS:SKILL|Listen,Spot|2|TYPE=Familiar|!PREFEAT:1,Alertness|PREABILITY:1,CATEGORY=Special Ability,Summon Familiar|PREAPPLY:ANYPC	TEMPDESC:While a familiar is within arm's reach, the master gains the Alertness feat

###Block: Timeless Body For Druid and Monk
# Template Name			Visible		Template																		Minimum Age			Maximum Age			Required Class			Multiple Requirements						Stat bonus
Timeless Body			VISIBLE:DISPLAY	TEMPLATE:CHOOSE:Timeless Body ~ Adult|Timeless Body ~ Middle Age|Timeless Body ~ Old|Timeless Body ~ Venerable									PRECLASS:1,Druid=15,Monk=17

Timeless Body ~ Adult		VISIBLE:NO																									!PREAGESET:1,Middle Age															BONUS:STAT|STR,CON,DEX|1|PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old]	BONUS:STAT|STR,CON,DEX|3|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable]	BONUS:STAT|STR,CON,DEX|6|PREAGESET:1,Venerable
Timeless Body ~ Middle Age	VISIBLE:NO																																		PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old]	BONUS:STAT|STR,CON,DEX|2|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable]	BONUS:STAT|STR,CON,DEX|5|PREAGESET:1,Venerable
Timeless Body ~ Old		VISIBLE:NO																																		PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable]	BONUS:STAT|STR,CON,DEX|3|PREAGESET:1,Venerable
Timeless Body ~ Venerable	VISIBLE:NO																					PREAGESET:1,Venerable

###Block: Conditional Templates
# Template Name				Visible	Source Page					Save checks bonus									Combat bonus									Bonus to HP							Bonus to skill																					Stat bonus							Choose								Temporary effect description
Ability Damaged (Strength)		VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Stength Damage		TEMPDESC:You have temporarily lost 1 or more Strength ability score points
Ability Damaged (Dexterity)		VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Dexterity Damage	TEMPDESC:You have temporarily lost 1 or more Dexterity ability score points
Ability Damaged (Constitution)	VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Constitution Damage	TEMPDESC:You have temporarily lost 1 or more Constitution ability score points
Ability Damaged (Intelligence)	VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|INT|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Intelligence Damage	TEMPDESC:You have temporarily lost 1 or more Intelligence ability score points
Ability Damaged (Wisdom)		VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|WIS|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Wisdom Damage		TEMPDESC:You have temporarily lost 1 or more Wisdom ability score points
Ability Damaged (Charisma)		VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|CHA|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Charisma Damage	TEMPDESC:You have temporarily lost 1 or more Charisma ability score points
Blinded					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC									BONUS:SKILL|STAT.STR,STAT.DEX|-4|PREAPPLY:ANYPC																																	TEMPDESC:You cannot see
Cowering					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC																																																	TEMPDESC:You are frozen in fear and can take no actions
Dazzled					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|TOHIT|-1|PREAPPLY:ANYPC													BONUS:SKILL|Search,Spot|-1|PREAPPLY:ANYPC																																		TEMPDESC:You are unable to see well because of overstimulation of the eyes
Deafened					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|INITIATIVE|-4|PREAPPLY:ANYPC																																																					TEMPDESC:You cannot hear
Energy Drained				VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-1*%CHOICE|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT|-1*%CHOICE|PREAPPLY:ANYPC				BONUS:HP|CURRENTMAX|-5*(%CHOICE)|PREAPPLY:ANYPC	BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-1*%CHOICE|PREAPPLY:ANYPC										CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Negative Levels	TEMPDESC:You have gained one or more negative levels
Entangled					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC																																				BONUS:STAT|DEX|-4|PREAPPLY:ANYPC												TEMPDESC:You are ensnared
Exhausted					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|DEX,STR|-6|PREAPPLY:ANYPC											TEMPDESC:You are exhausted
Fatigued					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf																																																						BONUS:STAT|DEX,STR|-2|PREAPPLY:ANYPC											TEMPDESC:You are fatigued
Frightened					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|TYPE=Morale|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT|-2|TYPE=Morale|PREAPPLY:ANYPC											BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|TYPE=Morale|PREAPPLY:ANYPC																		TEMPDESC:You are frightened
Invisible					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|TOHIT|2|TYPE=Invisibility|PREAPPLY:ANYPC																																																			TEMPDESC:You are invisible, you gain a +2 bonus on attack rolls against sighted opponents, and ignore your opponents' Dexterity bonuses to AC (if any)
Panicked					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|TYPE=Morale|PREAPPLY:ANYPC																				BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																				TEMPDESC:You are panicked and must drop anything you hold and flee at top speed from the source of your fear
Prone						VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|TOHIT.MELEE|-4|PREAPPLY:ANYPC																																																				TEMPDESC:You are on the ground
Shaken					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|TYPE=Morale|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC													BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																				TEMPDESC:You are shaken
Stunned					VISIBLE:NO	SOURCEPAGE:srdconditionsummary.rtf												BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC																																																	TEMPDESC:You are stunned, you drop everything held, and cannot take actions

###Block: Combat Templates
# Template Name		Visible	Source Page					Combat bonus					Modify VAR																													Temporary effect description
Fighting Defensively	VISIBLE:NO	SOURCEPAGE:SRDCombatActions.rtf	BONUS:COMBAT|TOHIT|-4|PREAPPLY:ANYPC	BONUS:VAR|FightingDefensivelyAC|2+FightingDefensivelyACBonus|TYPE=Temp1|PREAPPLY:ANYPC	BONUS:VAR|FightingDefensivelyACBonus|1|TYPE=Temp2|PRESKILL:1,Tumble=5|PREAPPLY:ANYPC	TEMPDESC:You are fighting defensively when attacking
Total Defense		VISIBLE:NO	SOURCEPAGE:SRDCombatActions.rtf								BONUS:VAR|TotalDefenseAC|4+TotalDefenseACBonus|TYPE=Temp1|PREAPPLY:ANYPC	BONUS:VAR|TotalDefenseACBonus|2|TYPE=Temp2|PRESKILL:1,Tumble=5|PREAPPLY:ANYPC					TEMPDESC:You are defending yourself as a standard action

###Block: Awakened Animal
# Template Name	Required Race					Add 					Apply Kit			Bonus Languages		Subrace		Main Race Type		Race Subtype			Add Levels
Awakened Animal	PRERACE:1,RACETYPE=Animal,TYPE=Animal	ADD:LANGUAGE|TYPE=Spoken	KIT:1|Awakened Animal	LANGBONUS:TYPE=Spoken	SUBRACE:Awakened	RACETYPE:Magical Beast	RACESUBTYPE:Augmented Animal	ADDLEVEL:Animal|2

###Block: Diseases

# Template Name					Visible	Source Page						Stat bonus							Choose								Temporary effect description
Disease Damage (Blinding Sickness)		VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage		TEMPDESC:Infection DC 16 (Ingested), Incubation 1d3 days, Damage 1d4 Str (Each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Cackle fever)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|WIS|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Wisdom Damage		TEMPDESC:Infection DC 16 (Inhaled), Incubation 1 day, Damage 1d6 Wis, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Demon fever)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage	TEMPDESC:Infection DC 18 (Injury), Incubation 1 day, Damage 1d6 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Devil chills)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage		TEMPDESC:Infection DC 14 (Injury), Incubation 1d4 days, Damage 1d4 Str (The victim must make three successful Fortitude saving throws in a row to recover from devil chills), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Filth fever/Dex Damage)	VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Dexterity Damage	TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the dexterity damage each day the victim takes damage.
Disease Damage (Filth fever/Con Damage)	VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|Con|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Constitution Damage	TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the constitution damage each day the victim takes damage.
Disease Damage (Mindfire)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|INT|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Intelligence Damage	TEMPDESC:Infection DC 12 (Inhaled), Incubation 1 day, Damage 1d4 Int, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Mummy rot)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage	TEMPDESC:Infection DC 20 (Contact), Incubation 1 day, Damage 1d6 Con (Successful saves do not allow the character to recover, Only magical healing can save the character), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Red ache)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Stength Damage		TEMPDESC:Infection DC 15 (Injury), Incubation 1d3 days, Damage 1d6 Str, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Shakes)				VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Dexterity Damage	TEMPDESC:Infection DC 13 (Contact), Incubation 1 day, Damage 1d8 Dex, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Slimy doom)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Constitution Damage	TEMPDESC:Infection DC 14 (Contact), Incubation 1 day, Damage 1d4 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage.

###Block: Fractional Hit Die Adjustments for Monster classes
# Template Name	Hit Dice Size			Visible
Half Hitdie		HITDIE:%/2|CLASS.TYPE=Monster	VISIBLE:NO
Quarter Hitdie	HITDIE:%/4|CLASS.TYPE=Monster	VISIBLE:NO
Eighth Hitdie	HITDIE:%/8|CLASS.TYPE=Monster	VISIBLE:NO

###Block: Missing in the 3e main set
# Template Name	Visible	Source Page						Ability
Fey			VISIBLE:NO	SOURCEPAGE:TypesSubtypesAbilities.rtf
Cold			VISIBLE:NO	SOURCEPAGE:TypesSubtypesAbilities.rtf	ABILITY:Special Ability|AUTOMATIC|Immunity To Cold|Vulnerability To Fire
Evil			VISIBLE:NO	SOURCEPAGE:TypesSubtypesAbilities.rtf	ABILITY:Special Ability|AUTOMATIC|Evil Traits
Fire			VISIBLE:NO	SOURCEPAGE:TypesSubtypesAbilities.rtf	ABILITY:Special Ability|AUTOMATIC|Immunity To Fire|Vulnerability To Cold



#
# End
#
