# CVS $Revision: 9050 $ $Author: eddyanthony $ -- Mon Jan 19 23:44:35 2009 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Horrors o' the Weird West	SOURCESHORT:HotWW	SOURCEWEB:http://www.peginc.com/index.htm
# Race Name				Starting Feats	Size		Move			Reach		Required AL	Combat bonus						Stat bonus														Natural Attacks																				Special ABility																	Define			Monster Class Name and Starting Level	Main Race Type	Template		Hit Dice Advancement	Challenge Rating	Source Page
Zombie (Bloat)			STARTFEATS:1	SIZE:M	MOVE:Walk,30	REACH:5	PREALIGN:CE									BONUS:STAT|STR|3	BONUS:STAT|INT|-3	BONUS:STAT|WIS|-2	BONUS:STAT|CHA|-4				NATURALATTACKS:Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*1,1d3										SAB:Fear(Su)	SAB:Stench(Ex)	SAB:Damage reduction(Su)	SAB:Undead(Su)	SAB:Alcohol weakness(Su)	DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:2				RACETYPE:Undead	TEMPLATE:Undead					CR:4			SOURCEPAGE:p.117
Zombie (Dessicated Dead)	STARTFEATS:1	SIZE:M	MOVE:Walk,35	REACH:5	PREALIGN:CE									BONUS:STAT|DEX|3	BONUS:STAT|INT|-3	BONUS:STAT|WIS|-1	BONUS:STAT|CHA|-4				NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*1,1d3	SAB:Undead(Su)	SAB:Fire weakness(Su)													DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:2				RACETYPE:Undead	TEMPLATE:Undead					CR:2			SOURCEPAGE:p.118
Zombie (Feral Walkin' Dead)	STARTFEATS:1	SIZE:M	MOVE:Walk,50	REACH:5	PREALIGN:CE									BONUS:STAT|STR|3	BONUS:STAT|DEX|1	BONUS:STAT|INT|-4	BONUS:STAT|WIS|-1	BONUS:STAT|CHA|-4	NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*1,1d3	SAB:Undead(Su)	SAB:Hunger(Ex)														DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:2				RACETYPE:Undead	TEMPLATE:Undead					CR:2			SOURCEPAGE:p.119
Zombie (Frozen Dead)		STARTFEATS:1	SIZE:M	MOVE:Walk,20	REACH:5	PREALIGN:CE	BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE	BONUS:STAT|DEX|-1	BONUS:STAT|INT|-3	BONUS:STAT|WIS|-1	BONUS:STAT|CHA|-4	BONUS:STAT|STR|4	NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*1,1d3	SAB:Undead(Su)	SAB:Resistance to energy(Su)												DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:2				RACETYPE:Undead	TEMPLATE:Undead					CR:2			SOURCEPAGE:p.119
Zombie (Glom)			STARTFEATS:1	SIZE:L	MOVE:Walk,20	REACH:5	PREALIGN:CE									BONUS:STAT|STR|-1	BONUS:STAT|INT|-3	BONUS:STAT|WIS|1	BONUS:STAT|CHA|-3				NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*3,1d4|Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*2,1d3	SAB:Fear(Ex)	SAB:Undead(Su)	SAB:Corpse graft(Su)										DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:4				RACETYPE:Undead	TEMPLATE:Undead	HITDICEADVANCEMENT:5,16	CR:4			SOURCEPAGE:p.120
Zombie (Glom/Colony)		STARTFEATS:1	SIZE:L	MOVE:Walk,20	REACH:5	PREALIGN:CE									BONUS:STAT|STR|1	BONUS:STAT|INT|-4	BONUS:STAT|WIS|-1	BONUS:STAT|CHA|-5				NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*3,1d4|Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*2,1d3	SAB:Fear(Ex)	SAB:Undead(Su)	SAB:Corpse graft(Su)										DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:4				RACETYPE:Undead	TEMPLATE:Undead	HITDICEADVANCEMENT:5,16	CR:4			SOURCEPAGE:p.121
Zombie (Headless Dead)		STARTFEATS:1	SIZE:M	MOVE:Walk,30	REACH:5	PREALIGN:CE									BONUS:STAT|STR|2	BONUS:STAT|DEX|1	BONUS:STAT|WIS|3	BONUS:STAT|CHA|1				NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4												SAB:Fear(Ex)	SAB:Undead(Su)														DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:3				RACETYPE:Undead	TEMPLATE:Undead					CR:4			SOURCEPAGE:p.124
Zombie (Orphaned Head)		STARTFEATS:1	SIZE:T	MOVE:Walk,20	REACH:0	PREALIGN:CE									BONUS:STAT|STR|3	BONUS:STAT|WIS|2	BONUS:STAT|CHA|3							NATURALATTACKS:Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*1,1d3										SAB:Improved grab(Ex)	SAB:Undead(Su)													DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:3				RACETYPE:Undead	TEMPLATE:Undead					CR:4			SOURCEPAGE:p.123
Zombie (Severed Hand)		STARTFEATS:1	SIZE:D	MOVE:Walk,35	REACH:0	PREALIGN:CE									BONUS:STAT|STR|4	BONUS:STAT|DEX|4	BONUS:STAT|INT|1	BONUS:STAT|WIS|1																										SAB:Improved grab(Ex)	SAB:Regeneration(Su)	SAB:Undead(Su)									DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	HITDICEADVANCEMENT:2,3	CR:4			SOURCEPAGE:p.124
Zombie (Skeleton)			STARTFEATS:1	SIZE:M	MOVE:Walk,30	REACH:5	PREALIGN:CE									BONUS:STAT|DEX|1	BONUS:STAT|INT|-2	BONUS:STAT|WIS|-3	BONUS:STAT|CHA|-4				NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Piercing.Slashing.Bludgeoning,*1,1d3	SAB:Undead(Su)																	DEFINE:LOCK.CON|10	MONSTERCLASS:Undead:3				RACETYPE:Undead	TEMPLATE:Undead					CR:3			SOURCEPAGE:p.125
#Zombie (Undead Animal) - see hotwwzombieanimals.lst file.
