# CVS $Revision: 13761 $ $Author: amaitland $ -- Fri Nov  5 22:33:59 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Revised (v.3.5) System Reference Document	SOURCESHORT:RSRD	SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Author: Andargor (andargor@yahoo.com)
# Corrections/update: Barak (barak@voyager.net)

# NOTES AND QUESTIONS
# Celestial, Fiendish: Override alignment restrictions
# Half-celestial, Half-fiend: Unsure if levels or racial HD should be considered for innate spells. RSRD unclear
# Half-celestial, Half-fiend: How do I adjust the caster level and DCs for innate spells for output?
# Half-dragon: How do I implement a change for racial HD size (NOT class dice size)
# Skeleton: How do I remove the base creature feats? And all skills?
# Zombie: How do I drop all the class level hit dice, take the racial hitdice and recalculate using d12s?


###Block: (Half-)Celestial/(Half-)Fiends
# Template Name			Output Name				Visible	Damage Reduction								Level Adjustment	Template																																		Source Page				Define				Required AL				Required Race																																Prohibited Race						Required Stat	Prohibited Template		Combat bonus					Damage reduction				Misc bonus														Stat bonus														Modify VAR																																Ability																																	Apply Kit				Clone Movement		Spell Res.			Main Race Type		Race Subtype			Vision			Innate Spells
Celestial											DR:5/Magic|PRELEVEL:MIN=4	DR:10/Magic|PRELEVEL:MIN=12	LEVELADJUSTMENT:2	TEMPLATE:CHOOSE:Celestial (Animal)|Celestial (Vermin)	TEMPLATE:CHOOSE:Int Bonus +1|Int Bonus +2|Int Bonus +3																	SOURCEPAGE:MonstersB-C.rtf	DEFINE:CelestialSR|0		PREALIGN:LG,NG,CG			PRERACE:1,RACETYPE=Animal,RACETYPE=Aberration,RACETYPE=Dragon,RACETYPE=Fey,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Plant,RACETYPE=Vermin														!PRETEMPLATE:1,Incorporeal														BONUS:MISC|CR|1|PRELEVEL:MIN=4	BONUS:MISC|CR|1|PRELEVEL:MIN=8																			BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|5+((TL>=8)*5)	BONUS:VAR|SmiteEvil|1	BONUS:VAR|SmiteEvilDamage|min(TL,20)	BONUS:VAR|CelestialSR|min(TL+5,25)	ABILITY:Special Ability|AUTOMATIC|Resistance To Acid|Resistance To Cold|Resistance To Electricity|Smite Evil																									SR:CelestialSR						RACESUBTYPE:Extraplanar		VISION:Darkvision (60')
Celestial (Animal)							VISIBLE:NO																																																	SOURCEPAGE:MonstersB-C.rtf											PRERACE:1,TYPE=Animal																																																																																																																																																																										RACETYPE:Magical Beast	RACESUBTYPE:Augmented Animal
Celestial (Vermin)							VISIBLE:NO																																																	SOURCEPAGE:MonstersB-C.rtf	DEFINE:UNLOCK.INT								PRERACE:1,TYPE=Vermin																																																																																																																																																													KIT:1|Vermin Intelligence									RACETYPE:Magical Beast	RACESUBTYPE:Augmented Vermin
Half Celestial			OUTPUTNAME:Half-Celestial			DR:5/Magic									LEVELADJUSTMENT:4																																				SOURCEPAGE:MonstersG-H.rtf	DEFINE:HalfCelestialSR|0	PREALIGN:LG,LN,NG,TN,CG,CN																																			!PRERACE:1,RACETYPE=Undead,RACETYPE=Construct	PRESTAT:1,INT=4	!PRETEMPLATE:1,Incorporeal	BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK	BONUS:DR|Magic|5|PRELEVEL:MIN=12	BONUS:MISC|CR|1	BONUS:MISC|CR|1|PRELEVEL:MIN=6	BONUS:MISC|CR|1|PRELEVEL:MIN=11	BONUS:STAT|STR,CON,WIS,CHA|4	BONUS:STAT|DEX,INT|2							BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|10	BONUS:VAR|HalfCelestialSR|min(TL+10,35)	BONUS:VAR|SmiteEvil|1	BONUS:VAR|SmiteEvilDamage|min(TL,20)		ABILITY:Special Ability|AUTOMATIC|Daylight|Half Celestial Poison Resistance|Immunity To Disease|Natural Magic Weapons|Resistance To Acid|Resistance To Cold|Resistance To Electricity|Smite Evil|Wings						MOVECLONE:Walk,Fly,*2	SR:HalfCelestialSR	RACETYPE:Outsider							VISION:Darkvision (60')	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Word,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Hallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Charm Monster (Mass),18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,14+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Resurrection,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Aid,12+CHA|Detect Evil,11+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Cure Serious Wounds,13+CHA|Neutralize Poison,13+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Smite,14+CHA|Remove Disease,13+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Evil,14+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Bless,11+CHA|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Holy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Protection from Evil,11+CHA|PRESTAT:1,INT=8,WIS=8
Fiendish											DR:5/Magic|PRELEVEL:MIN=4	DR:10/Magic|PRELEVEL:MIN=12	LEVELADJUSTMENT:2	TEMPLATE:CHOOSE:Fiendish (Animal)|Fiendish (Vermin)	TEMPLATE:CHOOSE:Int Bonus +1|Int Bonus +2|Int Bonus +3																	SOURCEPAGE:MonstersE-F.rtf	DEFINE:FiendishSR|0		PREALIGN:LN,LE,TN,NE,CN,CE	PRERACE:1,RACETYPE=Animal,RACETYPE=Aberration,RACETYPE=Dragon,RACETYPE=Fey,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Ooze,RACETYPE=Plant,RACETYPE=Vermin												!PRETEMPLATE:1,Incorporeal														BONUS:MISC|CR|1|PRELEVEL:MIN=4	BONUS:MISC|CR|1|PRELEVEL:MIN=8																			BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|5+((TL>=8)*5)	BONUS:VAR|SmiteGood|1	BONUS:VAR|SmiteGoodDamage|min(TL,20)	BONUS:VAR|FiendishSR|min(TL+5,25)						ABILITY:Special Ability|AUTOMATIC|Resistance To Cold|Resistance To Fire|Smite Good																														SR:FiendishSR						RACESUBTYPE:Extraplanar		VISION:Darkvision (60')
Fiendish (Animal)								VISIBLE:NO																																																	SOURCEPAGE:MonstersE-F.rtf											PRERACE:1,RACETYPE=Animal																																																																																																																																																																									RACETYPE:Magical Beast	RACESUBTYPE:Augmented Animal
Fiendish (Vermin)								VISIBLE:NO																																																	SOURCEPAGE:MonstersE-F.rtf	DEFINE:UNLOCK.INT								PRERACE:1,RACETYPE=Vermin																																																																																																																																																												KIT:1|Vermin Intelligence									RACETYPE:Magical Beast	RACESUBTYPE:Augmented Vermin
# Note: This is retained for backward compatibility
Fiendish (Magical Beast)						VISIBLE:NO														TEMPLATE:Fiendish
Half Fiend				OUTPUTNAME:Half-Fiend				DR:5/Magic									LEVELADJUSTMENT:4	TEMPLATE:CHOOSE:Bite ~ Claw (Fine)|Bite ~ Claw (Diminutive)|Bite ~ Claw (Tiny)|Bite ~ Claw (Small)|Bite ~ Claw (Medium)|Bite ~ Claw (Large)|Bite ~ Claw (Huge)|Bite ~ Claw (Gargantuan)|Bite ~ Claw (Colossal)	SOURCEPAGE:MonstersG-H.rtf	DEFINE:HalfFiendSR|0		PREALIGN:LE,NE,CE																																																					BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK	BONUS:DR|Magic|5|PRELEVEL:MIN=12	BONUS:MISC|CR|1	BONUS:MISC|CR|1|PRELEVEL:MIN=5	BONUS:MISC|CR|1|PRELEVEL:MIN=11	BONUS:STAT|STR|4	BONUS:STAT|DEX|4	BONUS:STAT|CON|2	BONUS:STAT|INT|4	BONUS:STAT|CHA|2	BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|10	BONUS:VAR|HalfFiendSR|TL+10	BONUS:VAR|SmiteGood|1	BONUS:VAR|SmiteGoodDamage|min(TL,20)	ABILITY:Special Ability|AUTOMATIC|Bat Wings|Immunity To Poison (Ex)|Natural Magic Weapons|Resistance To Acid|Resistance To Cold|Resistance To Electricity|Resistance To Fire|Smite Good									MOVECLONE:Walk,Fly,*1	SR:HalfFiendSR		RACETYPE:Outsider							VISION:Darkvision (60')	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Blasphemy,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unhallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Horrid Wilting,18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,14+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Destruction,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Desecrate,12+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unholy Blight,14+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Contagion,13+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Unholy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Poison,14+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8	SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Darkness,12+CHA|PRESTAT:1,INT=8,WIS=8

###Block: Half Dragons
# Template Name		Hit Dice Size				Challenge Rating	Visible	Level Adjustment	Template																																														Source Page				Required AL	Combat bonus					Stat bonus							Modify VAR							Bonus Monster Skill Points		Ability																	Main Race Type	Vision
Half Dragon			HITDIE:%up1|CLASS.TYPE=Monster	CR:2			VISIBLE:NO	LEVELADJUSTMENT:3	TEMPLATE:CHOOSE:Half Dragon Wings ~ Normal|Half Dragon Wings ~ Fast	TEMPLATE:CHOOSE:Bite ~ Claw (Fine)|Bite ~ Claw (Diminutive)|Bite ~ Claw (Tiny)|Bite ~ Claw (Small)|Bite ~ Claw (Medium)|Bite ~ Claw (Large)|Bite ~ Claw (Huge)|Bite ~ Claw (Gargantuan)|Bite ~ Claw (Colossal)	SOURCEPAGE:MonstersG-H.rtf			BONUS:COMBAT|AC|4|TYPE=NaturalArmor.STACK	BONUS:STAT|STR|8	BONUS:STAT|CON,INT,CHA|2	BONUS:VAR|HalfDragonBreathDC|10+(HD/2)+CON	BONUS:MONSKILLPTS|LOCKNUMBER|6																			RACETYPE:Dragon	VISION:Darkvision (60')|Low-light
Half Dragon (Black)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:CE																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Line of Acid|Immunity To Acid
Half Dragon (Blue)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:LE																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Line of Electricity|Immunity To Electricity
Half Dragon (Green)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:LE																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Cone of Acid|Immunity To Acid
Half Dragon (Red)											VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:CE																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Cone of Fire|Immunity To Fire
Half Dragon (White)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:CE																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Cone of Cold|Immunity To Cold
Half Dragon (Brass)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:CG																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Line of Fire|Immunity To Fire
Half Dragon (Bronze)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:LG																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Line of Electricity|Immunity To Electricity
Half Dragon (Copper)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:CG																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Line of Acid|Immunity To Acid
Half Dragon (Gold)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:LG																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Cone of Fire|Immunity To Fire
Half Dragon (Silver)										VISIBLE:YES				TEMPLATE:Half Dragon																																												SOURCEPAGE:MonstersG-H.rtf	PREALIGN:LG																														ABILITY:Special Ability|AUTOMATIC|Half-Dragon Breath Weapon ~ Cone of Cold|Immunity To Cold

###Block: Half Dragon Wings
# Template Name			Output Name				Visible	Required Movement Rate	Prohibited Movement Rate	Minimum Size	Modify VAR				Ability												Move			Clone Movement
Half Dragon Wings ~ Normal	OUTPUTNAME:Half Dragon Wings	VISIBLE:NO					!PREMOVE:1,Walk=60		PRESIZEGTEQ:L	BONUS:VAR|Maneuverability|3	ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Half-Dragon Wings				MOVECLONE:Walk,Fly,*2
Half Dragon Wings ~ Fast	OUTPUTNAME:Half Dragon Wings	VISIBLE:NO	PREMOVE:1,Walk=60							PRESIZEGTEQ:L	BONUS:VAR|Maneuverability|3	ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Half-Dragon Wings	MOVE:Fly,120

###Block: Lycanthropes
# Template Name						Output Name						CR	Size		Visible	Damage Reduction	Level Adjustment	Template																																																																			Source Page				Special Ability																Define			Required Template				Prohibited Template																	Required Type			Var. Must Be Grater		Var. Must Be Lower		Var. Max. Value			Save checks bonus																	Combat bonus						Bonus to skill							Stat bonus								Modify VAR				Feat									Move				Vision		Natural Attacks
# TODO: The skills from the Animal Levels should not get the +1 Skill Pt/Level from Human
# TODO: The CR rating is off by one. This is probably because the CR for a 1st level warrior is 1/2. This appears to be a bug in the CR code adding 4+1/2 = 4
# TODO: The Space/Reach numbers are off.  There is no way to adjust them currently.
# Template Name					Challenge Rating	Size							Nb Legs	Nb Hands	Visible		Damage Reduction														Level Adjustment	Template																													Define																									Required Race						Required Size	Required Template			Prohibited Template				Combat bonus															Bonus to HP																		Add to base move										Bonus to skill																					Bonus to nb of slots					Stat bonus														Weapon prof. bonus			Class Skill								Ability																									Virtual Feat		Race Subtype			Add Levels				Vision		Natural Attacks
Lycanthrope																				VISIBLE:YES																					TEMPLATE:CHOOSE:Werebear|Wereboar|Wererat|Weretiger|Werewolf|Dire Werewolf|Dire Wereboar	TEMPLATE:CHOOSE:Natural Lycanthrope|Afflicted Lycanthrope						DEFINE:NoTypeTraits|1																							PRERACE:1,RACETYPE=Humanoid,RACETYPE=Giant									!PRETEMPLATE:1,Lycanthrope			BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK											BONUS:HP|CURRENTMAX|(AnimalCon/2)*AnimalHD|!PRETEMPLATE:1,Lycanthrope (Animal Form),Lycanthrope (Hybrid Form)																																												BONUS:STAT|WIS|2																												ABILITY:Special Ability|AUTOMATIC|Alternate Form|Scent																	VFEAT:Iron Will		RACESUBTYPE:Shapechanger						VISION:Low-light
Natural Lycanthrope																		VISIBLE:NO																		LEVELADJUSTMENT:3																																																																				PRETEMPLATE:1,Lycanthrope	!PRETEMPLATE:1,Afflicted Lycanthrope
Afflicted Lycanthrope																		VISIBLE:NO																		LEVELADJUSTMENT:2																																																																				PRETEMPLATE:1,Lycanthrope	!PRETEMPLATE:1,Natural Lycanthrope

Lycanthrope (Animal Form)						SIZE:AnimalSize					LEGS:4	HANDS:0	VISIBLE:YES		DR:10/silver|PRETEMPLATE:1,Natural Lycanthrope	DR:5/silver|PRETEMPLATE:1,Afflicted Lycanthrope				TEMPLATE:CHOOSE:Werebear Attacks|Wereboar Attacks|Wererat Attacks|Weretiger Attacks|Werewolf Attacks|Dire Werewolf Attacks|Dire Wereboar Attacks																																											PRETEMPLATE:1,Lycanthrope	!PRETEMPLATE:1,Lycanthrope (Hybrid Form)	BONUS:COMBAT|AC|(AnimalAC+2)-charbonusto("COMBAT","AC:NaturalArmor")|TYPE=NaturalArmor.STACK		BONUS:HP|CURRENTMAX|-((AnimalCon/2)*(TL-AnimalHD))											BONUS:MOVEADD|TYPE.Walk|AnimalMove-MOVEBASE																												BONUS:SLOTS|WEAPON|-2	BONUS:SLOTS|ARMOR|-1	BONUS:STAT|STR|AnimalStr	BONUS:STAT|DEX|AnimalDex	BONUS:STAT|CON|AnimalCon																ABILITY:Special Ability|AUTOMATIC|Curse of Lycanthropy
Lycanthrope (Hybrid Form)						SIZE:max(AnimalSize,var("RACESIZE"))					VISIBLE:YES		DR:10/silver|PRETEMPLATE:1,Natural Lycanthrope	DR:5/silver|PRETEMPLATE:1,Afflicted Lycanthrope				TEMPLATE:CHOOSE:Hybrid Attacks (Small)|Hybrid Attacks (Medium)|Hybrid Attacks (Medium~Wereboar)|Hybrid Attacks (Large)|Hybrid Attacks (Large~Dire Wereboar)|Hybrid Attacks (Huge)																																						PRETEMPLATE:1,Lycanthrope	!PRETEMPLATE:1,Lycanthrope (Animal Form)	BONUS:COMBAT|AC|max(0,((AnimalAC+2)-charbonusto("COMBAT","AC:NaturalArmor")))|TYPE=NaturalArmor.STACK	BONUS:HP|CURRENTMAX|-((AnimalCon/2)*(TL-AnimalHD))																																																						BONUS:STAT|STR|AnimalStr	BONUS:STAT|DEX|AnimalDex	BONUS:STAT|CON|AnimalCon																ABILITY:Special Ability|AUTOMATIC|Curse of Lycanthropy

Werebear						CR:4														VISIBLE:EXPORT																																																		DEFINE:AnimalSize|5	DEFINE:AnimalHD|6	DEFINE:AnimalMove|40	DEFINE:AnimalAC|5	DEFINE:AnimalStr|16	DEFINE:AnimalDex|2	DEFINE:AnimalCon|8																																																																																																																												CSKILL:Listen|Spot|Swim						ABILITY:Special Ability|AUTOMATIC|Bear Empathy	ABILITY:Special Ability|VIRTUAL|Improved Grab|PRETEMPLATE:1,Lycanthrope (Animal Form)				VFEAT:Track								ADDLEVEL:Animal|6
Werebear Attacks																			VISIBLE:NO																																																																																								PRETEMPLATE:1,Werebear																																																																																																																																																																	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6
Wereboar						CR:3														VISIBLE:EXPORT																																																		DEFINE:AnimalSize|4	DEFINE:AnimalHD|3	DEFINE:AnimalMove|40	DEFINE:AnimalAC|6	DEFINE:AnimalStr|4	DEFINE:AnimalCon|6																																																																																																																																CSKILL:Listen|Spot						ABILITY:Special Ability|AUTOMATIC|Boar Empathy|Ferocity																	VFEAT:Alertness							ADDLEVEL:Animal|3
Wereboar Attacks																			VISIBLE:NO																																																																																								PRETEMPLATE:1,Wereboar																																																																																																							BONUS:WEAPONPROF=Gore|DAMAGE|STR/2																																																					NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d8
Wererat						CR:2														VISIBLE:EXPORT																																																		DEFINE:AnimalSize|3	DEFINE:AnimalHD|1	DEFINE:AnimalMove|40	DEFINE:AnimalAC|1	DEFINE:AnimalDex|6	DEFINE:AnimalCon|2																																																																BONUS:MOVEADD|TYPE.Climb|-10|PRETEMPLATE:1,Lycanthrope (Animal Form)	BONUS:SKILL|Swim|8|TYPE=Racial	BONUS:SKILL|Climb,Swim|DEX-STR|PRETEMPLATE:1,Lycanthrope (Animal Form),Lycanthrope (Hybrid Form)																														CSKILL:Climb|Hide|Listen|Move Silently|Spot|Swim	ABILITY:Special Ability|AUTOMATIC|Rat Empathy	ABILITY:Special Ability|VIRTUAL|Disease|PRETEMPLATE:1,Lycanthrope (Animal Form),Lycanthrope (Hybrid Form)	VFEAT:Weapon Finesse						ADDLEVEL:Animal (Will)|1
Wererat Attacks																			VISIBLE:NO																																																																																								PRETEMPLATE:1,Wererat																																																																																																							BONUS:WEAPONPROF=Bite|DAMAGE|STR/2																																																					NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Disease,*1,1d4
# TODO: The table for stat modifiers lists +6 Con for a Weretiger.  The statblocks make it +4.  Using +4 to make the stats line up with the statblock.
Weretiger						CR:4														VISIBLE:EXPORT																																																		DEFINE:AnimalSize|5	DEFINE:AnimalHD|6	DEFINE:AnimalMove|40	DEFINE:AnimalAC|3	DEFINE:AnimalStr|12	DEFINE:AnimalDex|4	DEFINE:AnimalCon|4																																																																								BONUS:SKILL|Balance,Hide,Move Silently|4|TYPE=Racial																																												CSKILL:Balance|Hide|Listen|Move Silently|Spot|Swim	ABILITY:Special Ability|AUTOMATIC|Tiger Empathy	ABILITY:Special Ability|VIRTUAL|Improved Grab|Pounce|Rake|PRETEMPLATE:1,Lycanthrope (Animal Form)		VFEAT:Alertness							ADDLEVEL:Animal|6
Weretiger Attacks																			VISIBLE:NO																																																																																								PRETEMPLATE:1,Weretiger																																																																																																																																																																	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8
Werewolf						CR:2														VISIBLE:EXPORT																																																		DEFINE:AnimalSize|4	DEFINE:AnimalHD|2	DEFINE:AnimalMove|50	DEFINE:AnimalAC|2	DEFINE:AnimalStr|2	DEFINE:AnimalDex|4	DEFINE:AnimalCon|4																																																																																																																												CSKILL:Hide|Listen|Move Silently|Spot|Survival		ABILITY:Special Ability|AUTOMATIC|Wolf Empathy	ABILITY:Special Ability|VIRTUAL|Trip|PRETEMPLATE:1,Lycanthrope (Animal Form)						VFEAT:Track								ADDLEVEL:Animal|2
Werewolf Attacks																			VISIBLE:NO																																																																																								PRETEMPLATE:1,Werewolf																																																																																																							BONUS:WEAPONPROF=Bite|DAMAGE|STR/2																																																					NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6
Dire Werewolf					CR:4														VISIBLE:EXPORT																																																		DEFINE:AnimalSize|5	DEFINE:AnimalHD|6	DEFINE:AnimalMove|40	DEFINE:AnimalAC|4	DEFINE:AnimalStr|14	DEFINE:AnimalDex|4	DEFINE:AnimalCon|6																																																																																																																												CSKILL:Hide|Listen|Move Silently|Spot|Survival		ABILITY:Special Ability|AUTOMATIC|Wolf Empathy	ABILITY:Special Ability|VIRTUAL|Trip|PRETEMPLATE:1,Lycanthrope (Animal Form)						VFEAT:Track								ADDLEVEL:Animal (Will)|6
Dire Werewolf Attacks																		VISIBLE:NO																																																																																								PRETEMPLATE:1,Dire Werewolf																																																																																																						BONUS:WEAPONPROF=Bite|DAMAGE|STR/2																																																					NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8
Dire Wereboar					CR:4														VISIBLE:EXPORT																																																		DEFINE:AnimalSize|5	DEFINE:AnimalHD|7	DEFINE:AnimalMove|40	DEFINE:AnimalAC|6	DEFINE:AnimalStr|16	DEFINE:AnimalCon|6																																																																																																																																CSKILL:Listen|Spot						ABILITY:Special Ability|AUTOMATIC|Ferocity|Wolf Empathy																	VFEAT:Alertness							ADDLEVEL:Animal (Will)|7
Dire Wereboar Attacks																		VISIBLE:NO																																																																																								PRETEMPLATE:1,Dire Wereboar																																																																																																						BONUS:WEAPONPROF=Gore|DAMAGE|STR/2																																																					NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d8

# TODO: There is a hack here.  The source specifies a Hybrid gets 2 Claws and a Bite but the Wereboar replaces a bite with a secondary Gore attack.  I would extrapolate that if a head slot based attack is already a natural attack for the animal form it is used instead of the bite attack.  However the damage for the attack is still the Hybrid bite damage. PCGen has no way to handle this.
Hybrid Attacks (Small)																		VISIBLE:NO																																																																																					PRESIZEEQ:S																																																																																																																																																																						NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4
Hybrid Attacks (Medium)																		VISIBLE:NO																																																																																					PRESIZEEQ:M							!PRETEMPLATE:1,Wereboar																																																																																																																																																												NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6
Hybrid Attacks (Medium~Wereboar)																VISIBLE:NO																																																																																					PRESIZEEQ:M		PRETEMPLATE:1,Wereboar																																																																																																																																																																	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Gore,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6
Hybrid Attacks (Large)																		VISIBLE:NO																																																																																					PRESIZEEQ:L							!PRETEMPLATE:1,Dire Wereboar																																																																																																																																																											NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8
Hybrid Attacks (Large~Dire Wereboar)															VISIBLE:NO																																																																																					PRESIZEEQ:L		PRETEMPLATE:1,Dire Wereboar																																																																																																																																																																NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Gore,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8
Hybrid Attacks (Huge)																		VISIBLE:NO																																																																																					PRESIZEEQ:H																																																																																																																																																																						NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6

###Block: other templates
# Template Name	Hit Dice Size	Challenge Rating	Damage Reduction			Level Adjustment	Template																										Source Page				Define										Required AL		Required Race																									Required Stat	Save checks bonus											Combat bonus																																															Misc bonus																																							Bonus to skill												Stat bonus														Modify VAR																								Ability																																						Feat													Move		Main Race Type	Race Subtype
Ghost			HITDIE:12		CR:2								LEVELADJUSTMENT:5	TEMPLATE:Undead	TEMPLATE:Incorporeal	TEMPLATE:CHOOSE:Ghost (1 Special Attack)|Ghost (2 Special Attacks)|Ghost (3 Special Attacks)					SOURCEPAGE:MonstersG.rtf	DEFINE:GhostAbilityDC|0											PRERACE:1,RACETYPE=Aberration,RACETYPE=Animal,RACETYPE=Dragon,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Plant	PRESTAT:1,CHA=6														BONUS:COMBAT|AC|max(CHA,1)|TYPE=Deflection																																																																																		BONUS:SKILL|Hide,Listen,Search,Spot|8|TYPE=Racial						BONUS:STAT|CHA|4													BONUS:VAR|TurnResistBonus|4	BONUS:VAR|GhostAbilityDC|10+(TL/2)+CHA	BONUS:VAR|Maneuverability|5									ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Manifestation|Rejuvenation|Turn Resistance																																				MOVE:Fly,30	RACETYPE:Undead	RACESUBTYPE:Incorporeal
Lich			HITDIE:12		CR:2			DR:15/Bludgeoning and Magic	LEVELADJUSTMENT:4	TEMPLATE:Undead																									SOURCEPAGE:MonstersK-L.rtf	DEFINE:LichAbilityDC|0								PREALIGN:LE,NE,CE																																												BONUS:COMBAT|AC|5|TYPE=NaturalArmor																																																																																				BONUS:SKILL|Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial		BONUS:STAT|INT,WIS,CHA|2											BONUS:VAR|TurnResistBonus|4	BONUS:VAR|LichAbilityDC|10+(TL/2)+CHA	BONUS:VAR|FearAuraRadius|60	BONUS:VAR|FearAuraDC|LichAbilityDC			ABILITY:Special Ability|AUTOMATIC|Fear Aura|Natural Magic Weapons|Paralyzing Touch ~ Lich|Touch Attack ~ Lich|Turn Resistance																																		RACETYPE:Undead
Skeleton		HITDIE:12					DR:5/Bludgeoning						TEMPLATE:Undead	TEMPLATE:CHOOSE:Claw (Fine)|Claw (Diminutive)|Claw (Tiny)|Claw (Small)|Claw (Medium)|Claw (Large)|Claw (Huge)|Claw (Gargantuan)|Claw (Colossal)	SOURCEPAGE:MonstersS.rtf	DEFINE:LOCK.INT|10	DEFINE:LOCK.WIS|10	DEFINE:LOCK.CHA|1	PREALIGN:NE																																BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|HD/3	BONUS:CHECKS|BASE.Will|HD/2+2	BONUS:COMBAT|AC|1|TYPE=NaturalArmor|PRESIZEEQ:S	BONUS:COMBAT|AC|2|TYPE=NaturalArmor|PRESIZEEQ:M	BONUS:COMBAT|AC|2|TYPE=NaturalArmor|PRESIZEEQ:L	BONUS:COMBAT|AC|3|TYPE=NaturalArmor|PRESIZEEQ:H	BONUS:COMBAT|AC|6|TYPE=NaturalArmor|PRESIZEEQ:G	BONUS:COMBAT|AC|10|TYPE=NaturalArmor|PRESIZEEQ:C	BONUS:MISC|CR|1|PREHD:MIN=2	BONUS:MISC|CR|1|PREHD:MIN=4	BONUS:MISC|CR|1|PREHD:MIN=6	BONUS:MISC|CR|1|PREHD:MIN=8	BONUS:MISC|CR|1|PREHD:MIN=10	BONUS:MISC|CR|1|PREHD:MIN=12	BONUS:MISC|CR|1|PREHD:MIN=15	BONUS:MISC|CR|1|PREHD:MIN=18															BONUS:STAT|DEX|2																																						ABILITY:Special Ability|AUTOMATIC|Immunity To Cold																															FEAT:Improved Initiative											RACETYPE:Undead
Vampire		HITDIE:12		CR:2			DR:10/Silver and Magic		LEVELADJUSTMENT:8	TEMPLATE:Undead	TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal)	SOURCEPAGE:MonstersT-Z.rtf	DEFINE:VampireAbilityDC|0							PREALIGN:LE,NE,CE																																												BONUS:COMBAT|AC|6|TYPE=NaturalArmor.STACK																																																																																			BONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial	BONUS:STAT|STR|6	BONUS:STAT|DEX|4	BONUS:STAT|INT|2	BONUS:STAT|WIS|2	BONUS:STAT|CHA|4	BONUS:VAR|FastHealing|5	BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus|10	BONUS:VAR|TurnResistBonus|4	BONUS:VAR|VampireAbilityDC|15+CHA	ABILITY:Special Ability|AUTOMATIC|Alternate Form|Blood Drain|Children of the Night|Create Spawn|Dominate ~ Vampire|Energy Drain|Fast Healing|Gaseous Form (Su)|Resistance To Cold|Resistance To Electricity|Spider Climb|Turn Resistance	FEAT:Alertness|Combat Reflexes|Dodge|Improved Initiative|Lightning Reflexes			RACETYPE:Undead
Zombie		HITDIE:12					DR:5/Slashing						TEMPLATE:Undead	TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal)	SOURCEPAGE:MonstersT-Z.rtf	DEFINE:LOCK.INT|10	DEFINE:LOCK.WIS|10	DEFINE:LOCK.CHA|1	PREALIGN:NE																																BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|HD/3	BONUS:CHECKS|BASE.Will|HD/2+2	BONUS:COMBAT|AC|1|TYPE=NaturalArmor|PRESIZEEQ:S	BONUS:COMBAT|AC|2|TYPE=NaturalArmor|PRESIZEEQ:M	BONUS:COMBAT|AC|3|TYPE=NaturalArmor|PRESIZEEQ:L	BONUS:COMBAT|AC|4|TYPE=NaturalArmor|PRESIZEEQ:H	BONUS:COMBAT|AC|7|TYPE=NaturalArmor|PRESIZEEQ:G	BONUS:COMBAT|AC|11|TYPE=NaturalArmor|PRESIZEEQ:C	BONUS:MISC|CR|1|PREHD:MIN=4	BONUS:MISC|CR|1|PREHD:MIN=6	BONUS:MISC|CR|1|PREHD:MIN=8	BONUS:MISC|CR|1|PREHD:MIN=11	BONUS:MISC|CR|1|PREHD:MIN=15	BONUS:MISC|CR|1|PREHD:MIN=18																									BONUS:STAT|STR|2	BONUS:STAT|DEX|-2																																			ABILITY:Special Ability|AUTOMATIC|Single Actions Only																																														RACETYPE:Undead

###Block: Ghost Abilities - Ghosts get 1d3 extra abilities
# Template Name			Visible	Source Page				Bonus to Ability Pool
Ghost (1 Special Attack)	VISIBLE:NO	SOURCEPAGE:MonstersG.rtf	BONUS:ABILITYPOOL|Ghost Ability|1
Ghost (2 Special Attacks)	VISIBLE:NO	SOURCEPAGE:MonstersG.rtf	BONUS:ABILITYPOOL|Ghost Ability|2
Ghost (3 Special Attacks)	VISIBLE:NO	SOURCEPAGE:MonstersG.rtf	BONUS:ABILITYPOOL|Ghost Ability|3

###Block: builder templates
# Template Name			Visible	Required Size	Required Var. value	Stat bonus		Natural Attacks
Bite ~ Claw (Fine)		VISIBLE:NO	PRESIZEEQ:F									NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1
Bite ~ Claw (Diminutive)	VISIBLE:NO	PRESIZEEQ:D									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d2|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1
Bite ~ Claw (Tiny)		VISIBLE:NO	PRESIZEEQ:T									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d2
Bite ~ Claw (Small)		VISIBLE:NO	PRESIZEEQ:S									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d3
Bite ~ Claw (Medium)		VISIBLE:NO	PRESIZEEQ:M									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d4
Bite ~ Claw (Large)		VISIBLE:NO	PRESIZEEQ:L									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d6
Bite ~ Claw (Huge)		VISIBLE:NO	PRESIZEEQ:H									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d8
Bite ~ Claw (Gargantuan)	VISIBLE:NO	PRESIZEEQ:G									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,2d6
Bite ~ Claw (Colossal)		VISIBLE:NO	PRESIZEEQ:C									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,3d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6|Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,3d6
Claw (Fine)				VISIBLE:NO	PRESIZEEQ:F									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1
Claw (Diminutive)			VISIBLE:NO	PRESIZEEQ:D									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1
Claw (Tiny)				VISIBLE:NO	PRESIZEEQ:T									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2
Claw (Small)			VISIBLE:NO	PRESIZEEQ:S									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3
Claw (Medium)			VISIBLE:NO	PRESIZEEQ:M									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4
Claw (Large)			VISIBLE:NO	PRESIZEEQ:L									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6
Claw (Huge)				VISIBLE:NO	PRESIZEEQ:H									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8
Claw (Gargantuan)			VISIBLE:NO	PRESIZEEQ:G									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6
Claw (Colossal)			VISIBLE:NO	PRESIZEEQ:C									NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8
Slam (Fine)				VISIBLE:NO	PRESIZEEQ:F									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1
Slam (Diminutive)			VISIBLE:NO	PRESIZEEQ:D									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d2
Slam (Tiny)				VISIBLE:NO	PRESIZEEQ:T									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3
Slam (Small)			VISIBLE:NO	PRESIZEEQ:S									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4
Slam (Medium)			VISIBLE:NO	PRESIZEEQ:M									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6
Slam (Large)			VISIBLE:NO	PRESIZEEQ:L									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8
Slam (Huge)				VISIBLE:NO	PRESIZEEQ:H									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6
Slam (Gargantuan)			VISIBLE:NO	PRESIZEEQ:G									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8
Slam (Colossal)			VISIBLE:NO	PRESIZEEQ:C									NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,4d6
Int Bonus +1			VISIBLE:NO				PREVAREQ:INTSCORE,2	BONUS:STAT|INT|1
Int Bonus +2			VISIBLE:NO				PREVAREQ:INTSCORE,1	BONUS:STAT|INT|2
Int Bonus +3			VISIBLE:NO				PREVAREQ:INTSCORE,0	BONUS:STAT|INT|3


#
# End
#
