# CVS $Revision: 7645 $ $Author: eddyanthony $ -- Wed Sep  3 17:24:32 2008 -- reformated by prettylst.pl v1.38 (build 7233)

SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA	SOURCEWEB:http://www.paradigmconcepts.com	SOURCEDATE:2004-06

#  NOTE: ADD:ABILITY|FEAT| doesn't work in domain file, so couldn't update this file
# Domain Name	Class Skill					Innate Spells												Ability												Virtual Feat				Add 									Special ABility					Caster level					Bonus to skill			Modify VAR												Source Page			Description																																List of Domain Spells by Level
Afterlife																																																																BONUS:SKILL|TYPE.Religion|2	BONUS:VAR|TurnLevelBase|1									SOURCEPAGE:pg. 252	DESC:+2 to Knowledge (Religion) checks, turn as a cleric 1 level higher.																					SPELLLEVEL:DOMAIN|Afterlife=1|Consecrate|Afterlife=2|Speak with Dead|Afterlife=3|Beltine's Blessed Strike|Afterlife=4|Death Ward|Afterlife=5|Disrupting Weapon|Afterlife=6|Undeath to Death|Afterlife=7|Control Undead|Afterlife=8|Sunburst|Afterlife=9|Cry For Spirit's Release
Ancestor																																																																																		SOURCEPAGE:pg. 252	DESC:You may petition your ancestors for +4 insight bonus on next skill check 1/day.																			SPELLLEVEL:DOMAIN|Ancestor=1|Bless|Ancestor=2|Aid|Ancestor=3|Prayer|Ancestor=4|Divination|Ancestor=5|Commune|Ancestor=6|Legend Lore|Ancestor=7|Eyebite|Ancestor=8|Antimagic Field|Ancestor=9|Miracle
Artificer																																									ADD:ABILITY|3|Special Ability|VIRTUAL|ArtificerSkills																																	SOURCEPAGE:pg. 253	DESC:You gain a bonus of +2 on any three Craft skills.																								SPELLLEVEL:DOMAIN|Artificer=1|Hardness|Artificer=2|Identify|Artificer=3|Stone Shape|Artificer=4|Minor Creation|Artificer=5|Major Creation|Artificer=6|Reanimate Construct|Artificer=7|Presence of Master Smiths|Artificer=8|Polymorph Any Object|Artificer=9|Miracle
Binding																																																									BONUS:CASTERLEVEL|DOMAIN.Binding|1																				SOURCEPAGE:pg. 210	DESC:You cast all Binding Domain spells at +1 Caster Level.																								SPELLLEVEL:DOMAIN|Binding=1|Protection from Evil|Binding=2|Magic Circle against Evil|Binding=3|Dimensional Anchor|Binding=4|Planar Binding (Lesser)|Binding=5|Summon Thy Own (Lesser)|Binding=6|Planar Binding|Binding=7|Summon Thy Own|Binding=8|Planar Binding (Greater)|Binding=9|Summon Thy Own (Greater)
Cavern																																																																																		SOURCEPAGE:pg. 253	DESC:You gain Stonecunning, or a +2 on checks made due to stonecunning if you already have it.																		SPELLLEVEL:DOMAIN|Cavern=1|Detect Snares and Pits|Cavern=2|Soften Earth and Stone|Cavern=3|Meld into Stone|Cavern=4|Spike Stones|Cavern=5|Transmute Mud to Rock|Cavern=6|Stone Tell|Cavern=7|Earthquake|Cavern=8|Repel Metal or Stone|Cavern=9|Imprisonment
Charm																							ABILITY:Special Ability|VIRTUAL|Bardic Fascinate																																							BONUS:VAR|FacinateDuration|CL/2	BONUS:VAR|FascinateCreatures|(CL+2)/3	SOURCEPAGE:pg. 253	DESC:Fascinate 1/day with a +2 bonus to your CHA.																									SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Calm Emotions|Charm=3|Suggestion|Charm=4|Charm Monster|Charm=5|Dominate Person|Charm=6|Suggestion (Mass)|Charm=7|Insanity|Charm=8|Demand|Charm=9|Charm Monster (Mass)
Cold																							ABILITY:Special Ability|VIRTUAL|Turn Fire																																																						SOURCEPAGE:pg. 253	DESC:Use channeling turn or destroy fire creatures.																									SPELLLEVEL:DOMAIN|Cold=1|Endure Elements|Cold=2|Chill Metal|Cold=3|Sleet Storm|Cold=4|Wall of Ice|Cold=5|Cone of Cold|Cold=6|Freezing Sphere|Cold=7|Control Weather|Cold=8|Finger of Death|Cold=9|Elemental Swarm
Commerce		CSKILL:Sense Motive|TYPE.Local																																																									BONUS:SKILL|Diplomacy|2															SOURCEPAGE:pg. 253	DESC:You gain Sense Motive and Knowledge (Local) as class skills. You gain a +2 on Diplomacy checks.																	SPELLLEVEL:DOMAIN|Commerce=1|Discern Value|Commerce=2|Detect Thoughts|Commerce=3|Glibness|Commerce=4|Sending|Commerce=5|True Seeing|Commerce=6|Fabricate|Commerce=7|Mage's Magnificent Mansion|Commerce=8|Mind Blank|Commerce=9|Discern Location
Daemonology																						ABILITY:Special Ability|VIRTUAL|Rebuke Infernal																																																					SOURCEPAGE:pg. 253	DESC:You may use channeling to rebuke Infernals.																									SPELLLEVEL:DOMAIN|Daemonology=1|Summon Monster I|Daemonology=2|Summon Monster II|Daemonology=3|Summon Monster III|Daemonology=4|Summon Monster IV|Daemonology=5|Summon Thy Own (Lesser)|Daemonology=6|Summon Monster VI|Daemonology=7|Summon Thy Own|Daemonology=8|Summon Monster VIII|Daemonology=9|Summon Thy Own (Greater)
Disease																																																		SAB:Immunity to Disease																													SOURCEPAGE:pg. 253	DESC:You are immune to all mundane, magical, and supernatural diseases.																						SPELLLEVEL:DOMAIN|Disease=1|Warp Wood|Disease=2|Neroth's Embrace|Disease=3|Contagion|Disease=4|Blight|Disease=5|Insect Plague|Disease=6|Harm|Disease=7|Destruction|Disease=8|Horrid Wilting|Disease=9|Storm of Vengeance
Divination																																																									BONUS:CASTERLEVEL|SCHOOL.Divination|2																			SOURCEPAGE:pg. 254	DESC:You cast Divination spells at +2 caster level.																									SPELLLEVEL:DOMAIN|Divination=1|Detect Secret Doors|Divination=2|Locate Object|Divination=3|Clairaudience/Clairvoyance|Divination=4|Divination|Divination=5|Contact Other Plane|Divination=6|Legend Lore|Divination=7|Vision|Divination=8|Discern Location|Divination=9|Foresight
Fate																																																																																			SOURCEPAGE:pg. 254	DESC:1/day you may gain a +2 bonus on a single attack roll, saving throw, or skill check.  You must announce you are using this prior to rolling.									SPELLLEVEL:DOMAIN|Fate=1|Twist of Fate|Fate=2|Augury|Fate=3|Dance of Fate|Fate=4|Freedom of Movement|Fate=5|Contact Other Plane|Fate=6|True Seeing|Fate=7|Vision|Fate=8|Larissa's Kiss|Fate=9|Moment of Prescience
Glory																																				VFEAT:Strength of the Coryani Heart																																										SOURCEPAGE:pg. 254	DESC:You gain the Strength of the Coryani Heart feat.																									SPELLLEVEL:DOMAIN|Glory=1|Divine Favor|Glory=2|False Life|Glory=3|Heroism|Glory=4|Shout|Glory=5|Righteous Might|Glory=6|Heroes' Feast|Glory=7|Heroism (Greater)|Glory=8|Shout (Greater)|Glory=9|Foresight
Holy																																																										BONUS:CASTERLEVEL|DOMAIN.Holy|1																				SOURCEPAGE:pg. 254	DESC:You cast all Holy domain spells keyed to your alignment at +1 caster level.																				SPELLLEVEL:DOMAIN|Holy=1|Protection from Good,Protection from Evil,Protection from Law,Protection from Chaos|Holy=2|Aid|Holy=3|Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law,Magic Circle against Chaos|Holy=4|Divine Smite|Holy=5|Dispel Evil,Dispel Good,Dispel Law,Dispel Chaos|Holy=6|Blade Barrier|Holy=7|Divine Word|Holy=8|Aura of Faith|Holy=9|Summon Monster IX
Honor																																																																																			SOURCEPAGE:pg. 254	DESC:You may inspire your allies much like a bard song.  They gain +1 morale bonus to attack and damage rolls, and +2 on saves against mind-affecting and fear effects.  It lasts for CHA of rounds.	SPELLLEVEL:DOMAIN|Honor=1|Bless|Honor=2|My Honor Is My Strength|Honor=3|Heroism|Honor=4|Magic Vestment|Honor=5|Heroism (Greater)|Honor=6|Heroes' Feast|Honor=7|Heroism (Mass)|Honor=8|Aura of Faith|Honor=9|Sword of Faith
Murder																																																																																		SOURCEPAGE:pg. 254	DESC:You may deliver a coup de grace as a standard action instead of a full round action.  It still provokes and attack of opportunity.											SPELLLEVEL:DOMAIN|Murder=1|Spider Climb|Murder=2|Silence|Murder=3|Keen Edge|Murder=4|Poison|Murder=5|Slay Living|Murder=6|Harm|Murder=7|Finger of Death|Murder=8|Destruction|Murder=9|Power Word Kill
Music			CSKILL:TYPE.Perform																	ABILITY:Special Ability|VIRTUAL|Bardic Music|Bardic Inspire Courage																																																	SOURCEPAGE:pg. 255	DESC:You gain perform as a class skill and may use the inspire courage bard song ability 1/day.																		SPELLLEVEL:DOMAIN|Music=1|Charm Person|Music=2|Songs in the Night|Music=3|Sound Burst|Music=4|Shout|Music=5|Break Enchantment|Music=6|Suggestion (Mass)|Music=7|Cure Critical Wounds (Mass)|Music=8|Charm Monster (Mass)|Music=9|Wail of the Banshee
Nature																						ABILITY:Special Ability|VIRTUAL|Turn Abberation																																																					SOURCEPAGE:pg. 255	DESC:You may use Channeling to turn Aberrations as a cleric turns undead. You may use this a number of times a day equal to 3 plus your Charisma modifier.								SPELLLEVEL:DOMAIN|Nature=1|Pass without Trace|Nature=2|Speak with Animals|Nature=3|Plant Growth|Nature=4|Command Plants|Nature=5|Commune with Nature|Nature=6|Liveoak|Nature=7|Control Weather|Nature=8|Control Plants|Nature=9|Shambler
Oath			CSKILL:Sense Motive																																				ADD:FEAT|1|Skill Focus (Sense Motive)																																			SOURCEPAGE:pg. 255	DESC:You gain Sense Motive as a class skill and the Skill Focus (Sense Motive) feat.																			SPELLLEVEL:DOMAIN|Oath=1|Sanctuary|Oath=2|Zone of Truth|Oath=3|Oath|Oath=4|Planar Ally (Lesser)|Oath=5|Mark of Justice|Oath=6|Geas/Quest|Oath=7|Refuge|Oath=8|Binding|Oath=9|Soul Bind
Pain																																																																																			SOURCEPAGE:pg. 255	DESC:You may deliver a touch of pain 1/day.  The target suffers -2 Strength and 1d6 + your cleric level points of damage.													SPELLLEVEL:DOMAIN|Pain=1|Chill Touch|Pain=2|Shocking Grasp|Pain=3|Share My Pain|Pain=4|Poison|Pain=5|Phantasmal Killer|Pain=6|Touch of Agony|Pain=7|Anshar's Burning Blood|Pain=8|Destruction|Pain=9|Implosion
Pleasure																																																																																		SOURCEPAGE:pg. 255	DESC:You gain a +4 bonus to bluff, dipomacy, gather information, and sense motive checks against those who would have a reasonable chance of being attracted to you.						SPELLLEVEL:DOMAIN|Pleasure=1|Hideous Laughter|Pleasure=2|Enthrall|Pleasure=3|Euphoria|Pleasure=4|Phantasmal Lover|Pleasure=5|Dream|Pleasure=6|Heroes' Feast|Pleasure=7|Scintillating Pattern|Pleasure=8|Irresistible Dance|Pleasure=9|Rapture
Refuge								SPELLS:ClassAbility|TIMES=1|CASTERLEVEL=var("CL=Cleric")|Sanctuary,11+WIS																																																														SOURCEPAGE:pg. 255	DESC:You may cast Sanctuary 1/day on yourself or another within 30 ft.																						SPELLLEVEL:DOMAIN|Refuge=1|Shield|Refuge=2|Shield Other|Refuge=3|Glyph of Warding|Refuge=4|Shield Other (Improved)|Refuge=5|Hallow,Unhallow|Refuge=6|Forbiddance|Refuge=7|Shield Other (Greater)|Refuge=8|Safeguard|Refuge=9|Symbol of Death
Saurian																																																		SAB:Wild Empathy (reptile only) (Ex)																										SOURCEPAGE:pg. 255	DESC:You gain the Wild Empathy ability with reptiles.																									SPELLLEVEL:DOMAIN|Saurian=1|Magic Fang|Saurian=2|Produce Flame|Saurian=3|Protection from Energy|Saurian=4|Magic Fang (Greater)|Saurian=5|Wall of Fire|Saurian=6|Fire Seeds|Saurian=7|Fire Storm|Saurian=8|Incendiary Cloud|Saurian=9|Shapechange
Sea			CSKILL:Swim																																																																															SOURCEPAGE:pg. 255	DESC:You gain swim as a class skill. You gain the effects of water breathing whenever you are underwater up to a total amount of time as dictated by the spell as cast by a cleric of your level +1.	SPELLLEVEL:DOMAIN|Sea=1|Dolphin Chant/Man'Harr's Mighty Swimming|Sea=2|Water Breathing|Sea=3|Freedom of Movement|Sea=4|Control Water|Sea=5|Water Stride|Sea=6|Riptide|Sea=7|Control Weather|Sea=8|Summon Monster VIII|Sea=9|Elemental Swarm
Secrets		CSKILL:Gather Information		SPELLS:ClassAbility|TIMES=1|CASTERLEVEL=var("CL=Cleric")|Detect Thoughts,12+WIS																																																													SOURCEPAGE:pg. 256	DESC:You gain Gather Information as a class skill. You may cast detect thoughts 1/day as a spell-like ability.															SPELLLEVEL:DOMAIN|Secrets=1|Obscuring Mist|Secrets=2|Whispering Wind|Secrets=3|Detect Thoughts|Secrets=4|Clairaudience/Clairvoyance|Secrets=5|Scrying|Secrets=6|Prying Eyes|Secrets=7|Mislead|Secrets=8|Scrying (Greater)|Secrets=9|Mind Blank
Senses																																																																																		SOURCEPAGE:pg. 256	DESC:1/day you may heighten one of your senses.  See Text.																								SPELLLEVEL:DOMAIN|Senses=1|Detect Secret Doors|Senses=2|Darkvision|Senses=3|See Invisibility|Senses=4|I Feel You|Senses=5|True Seeing|Senses=6|Seeming|Senses=7|False Vision|Senses=8|Vision|Senses=9|Foresight
Spirit								SPELLS:ClassAbility|TIMES=1|CASTERLEVEL=var("CL=Cleric")|See Invisibility																																																														SOURCEPAGE:pg. 256	DESC:1/day you may cast see invisibility.																											SPELLLEVEL:DOMAIN|Spirit=1|Hold the Spirit|Spirit=2|Spectral Hand|Spirit=3|Commune|Spirit=4|Phantasmal Killer|Spirit=5|Contact Other Plane|Spirit=6|Knowledge of the Elders|Spirit=7|Vision|Spirit=8|Ethereal Jaunt|Spirit=9|Summon Spirit Warrior
Storm																																																																																			SOURCEPAGE:pg. 256	DESC:1/day you may predict the weather with perfect accuracy.																							SPELLLEVEL:DOMAIN|Storm=1|Alter Wind|Storm=2|Endure Elements|Storm=3|Lightning Bolt|Storm=4|Call Lightning Storm|Storm=5|Control Winds|Storm=6|Wind Walk|Storm=7|Control Weather|Storm=8|Whirlwind|Storm=9|Storm of Vengeance
Subterfuge								SPELLS:ClassAbility|TIMES=1|CASTERLEVEL=var("CL=Cleric")|Disguise Self																																																															SOURCEPAGE:pg. 256	DESC:1/day you may cast change self.																											SPELLLEVEL:DOMAIN|Subterfuge=1|Disguise Self|Subterfuge=2|Undetectable Alignment|Subterfuge=3|Invisibility|Subterfuge=4|Invisibility (Greater)|Subterfuge=5|False Vision|Subterfuge=6|Mislead|Subterfuge=7|Invisibility (Mass)|Subterfuge=8|Screen|Subterfuge=9|Mind Blank
Suffering																																									ADD:FEAT|1|Iron Will																																						SOURCEPAGE:pg. 256	DESC:You gain Iron Will as a bonus feat.																											SPELLLEVEL:DOMAIN|Suffering=1|Bane|Suffering=2|Death Knell|Suffering=3|Bestow Curse|Suffering=4|Inflict Critical Wounds|Suffering=5|Insect Plague|Suffering=6|Circle of Death|Suffering=7|Insanity|Suffering=8|Horrid Wilting|Suffering=9|Energy Drain
Travel.MOD																						ABILITY:Racial Ability|VIRTUAL|Walk the Path of the Stars|PREDEITY:1,Anshar
Undead																																									ADD:FEAT|1|Extra Turning																																					SOURCEPAGE:pg. 257	DESC:You gain Extra Turning as a bonus feat.																										SPELLLEVEL:DOMAIN|Undead=1|Detect Undead|Undead=2|Desecrate|Undead=3|Animate Dead|Undead=4|Death Ward|Undead=5|Disrupting Weapon|Undead=6|Create Undead|Undead=7|Control Undead|Undead=8|Create Greater Undead|Undead=9|Harm (Mass)

