# CVS $Revision: 11439 $ $Author: eddyanthony $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Bestiary	SOURCESHORT:PFB	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu	SOURCEDATE:2009-10

###Block: Vampire Spawn Abilities
# Ability Name			Unique Key							Category of Ability		Type							Description																									Source Page
Resurrection Vulnerability	KEY:Resurrection Vulnerability ~ Vampire Spawn	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Weakness	DESC:A raise dead or similar spell cast on a vampire spawn destroys it (Will negates). Using the spell in this way does not require a material component.	SOURCEPAGE:p.276

###Block: Vargouille Abilities
# Ability Name	Unique Key			Category of Ability		Type						Define				Description																																									Modify VAR														Source Page		Aspects										Description of the Benefits
Kiss			KEY:Kiss ~ Vargouille	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural	DEFINE:KissDC|10+(HD/2)+CON	DESC:A vargouille can kiss a helpless target by making a successful melee touch attack. A kissed opponent must succeed on a DC %1 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours.|KissDC	BONUS:VAR|KissDC|2|PREFEAT:1,Ability Focus (Kiss)	BONUS:VAR|KissDC|4|TYPE=Racial	SOURCEPAGE:p.272	ASPECT:Ability Benefit|(DC %1)|KissDC					BENEFIT:A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect.|KissDC
Poison		KEY:Poison ~ Vargouille	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural	DEFINE:PoisonDC|10+(HD/2)+CON	DESC:Bite--injury; save Fort DC %1; frequency once; effect damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check; cure 1 save.|PoisonDC											BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison)							SOURCEPAGE:p.272	ASPECT:Ability Benefit|(Bite--injury; save Fort DC %1)|PoisonDC
Shriek		KEY:Shriek ~ Vargouille	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural	DEFINE:ShriekDC|10+(HD/2)+CON	DESC:Instead of biting, a vargouille can open its distended mouth to shriek.																														BONUS:VAR|ShriekDC|2|PREFEAT:1,Ability Focus (Shriek)							SOURCEPAGE:p.272	ASPECT:Ability Benefit|(DC %1)|ShriekDC					BENEFIT:Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a DC %1 Fortitude save or be paralyzed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille's shriek for 24 hours.|ShriekDC

###Block: Violet Fungus Abilities
# Ability Name	Unique Key			Category of Ability		Type						Define				Description																																																			Modify VAR							Source Page		Aspects
Rot			KEY:Rot ~ Violet Fungus	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	DEFINE:RotDC|10+(HD/2)+CON	DESC:A creature struck by a violet fungus's tentacle must succeed on a DC %1 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage.|RotDC	BONUS:VAR|RotDC|2|PREFEAT:1,Ability Focus (Rot)	SOURCEPAGE:p.274	ASPECT:Ability Benefit|(DC %1)|RotDC

###Block: Wasp Abilities
# Ability Name	Unique Key			Category of Ability		Type						Define				Description																			Modify VAR														Source Page		Aspects
Poison		KEY:Poison ~ Giant Wasp	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	DEFINE:PoisonDC|10+(HD/2)+CON	DESC:Sting--injury; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save.|PoisonDC	BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison)	BONUS:VAR|PoisonDC|2|TYPE=Racial	SOURCEPAGE:p.275	ASPECT:Ability Benefit|(DC %1)|PoisonDC
Poison		KEY:Poison ~ Wasp Swarm	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	DEFINE:PoisonDC|10+(HD/2)+CON	DESC:Swarm--injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save.|PoisonDC	BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison)							SOURCEPAGE:p.275	ASPECT:Ability Benefit|(DC %1)|PoisonDC

###Block: Wight Abilities
# Ability Name			Unique Key						Category of Ability		Type							Description																								Source Page		Description of the Benefits
Create Spawn			KEY:Create Spawn ~ Wight			CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural		DESC:Any humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds.										SOURCEPAGE:p.276	BENEFIT:Any humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a -2 penalty on all d20 rolls and checks, as well as -2 hp per HD. Spawn are under the command of the wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become fullfledged and free-willed wights. They do not possess any of the abilities they had in life.
Resurrection Vulnerability	KEY:Resurrection Vulnerability ~ Wight	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Weakness	DESC:A raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component.	SOURCEPAGE:p.276

###Block: Will-o'-Wisp Abilities
# Ability Name		Unique Key						Category of Ability		Type								Description																						Source Page		Aspects
Feed on Fear		KEY:Feed on Fear ~ Will-o'-Wisp		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural			DESC:Any time a will-o'-wisp is within 15 feet of a dying creature or creature subject to a fear effect, it gains fast healing 5.		SOURCEPAGE:p.277
Immunity to Magic		KEY:Immunity to Magic ~ Will-o'-Wisp	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Immunity	DESC:Will-o'-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.		SOURCEPAGE:p.277	ASPECT:Immunity|Magic
Natural Invisibility	KEY:Natural Invisibility ~ Will-o'-Wisp	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Defensive	DESC:Will-o'-wisps have the ability to extinguish their natural glow as a move action, effectively becoming invisible, as per the spell.	SOURCEPAGE:p.277

###Block: Wolverine Abilities
# Ability Name	Unique Key			Category of Ability		Type						Description																								Combat bonus					Stat bonus							Source Page		Description of the Benefits																																							Temporary effect description
Rage			KEY:Rage ~ Wolverine	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	DESC:A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead.	BONUS:COMBAT|AC|-2|TYPE=Rage|PREAPPLY:PC	BONUS:STAT|STR,CON|4|TYPE=Rage|PREAPPLY:PC	SOURCEPAGE:p.279	BENEFIT:A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.	TEMPDESC:A raging wolverine gains +4 to Strength, +4 to Constitution, and -2 to AC.

###Block: Wraith Abilities
# Ability Name		Unique Key					Category of Ability		Type								Define						Description																								Modify VAR												Source Page		Aspects									Description of the Benefits
Create Spawn		KEY:Create Spawn ~ Wraith		CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural										DESC:A humanoid slain by a wraith becomes a wraith in 1d4 rounds.																												SOURCEPAGE:p.281											BENEFIT:A humanoid slain by a wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a -2 penalty on all d20 rolls and checks, receive -2 hp per HD, and only drain 1d2 points of Constitution on a touch. Spawn are under the command of the wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life.
Constitution Drain	KEY:Constitution Drain ~ Wraith	CATEGORY:Special Ability	TYPE:SpecialAttack.Supernatural			DEFINE:ConstitutionDrainDC|10+(HD/2)+CHA	DESC:Creatures hit by a wraith's touch attack must succeed on a DC %1 Fortitude save or take 1d6 points of Constitution drain.|ConstitutionDrainDC	BONUS:VAR|ConstitutionDrainDC|2|PREFEAT:1,Ability Focus (Constitution Drain)	SOURCEPAGE:p.281	ASPECT:Ability Benefit|(1d6, DC %1)|ConstitutionDrainDC	BENEFIT:Creatures hit by a wraith's touch attack must succeed on a DC %1 Fortitude save or take 1d6 points of Constitution drain. On each successful attack, the wraith gains 5 temporary hit points.|ConstitutionDrainDC
Lifesense			KEY:Lifesense ~ Wraith			CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Sense									DESC:A wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.																			SOURCEPAGE:p.281	ASPECT:Ability Benefit|(60 ft.)
Sunlight Powerlessness	KEY:Sunlight Powerlessness ~ Wraith	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.Weakness								DESC:A wraith caught in sunlight cannot attack and is staggered.																												SOURCEPAGE:p.281
Unnatural Aura		KEY:Unnatural Aura ~ Wraith		CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural.Aura									DESC:Animals do not willingly approach within 30 feet of a wraith, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.															SOURCEPAGE:p.281	ASPECT:Ability Benefit|(30 ft.)

###Block: Wyvern Abilities
# Ability Name	Unique Key			Category of Ability		Type						Define				Description																				Modify VAR								Source Page		Aspects
Poison		KEY:Poison ~ Wyvern	CATEGORY:Special Ability	TYPE:SpecialAttack.Extraordinary	DEFINE:PoisonDC|10+(HD/2)+CON	DESC:Sting--injury; save DC 17; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves.	BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison)	SOURCEPAGE:p.282	ASPECT:Ability Benefit|(DC %1)|PoisonDC

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