# CVS $Revision: 9305 $ $Author: eddyanthony $ -- Fri Feb  6 23:25:02 2009 -- reformated by prettylst.pl v1.39 (build 9132)
# Original entry by: Blithwyn
SOURCELONG:Path of Shadow	SOURCESHORT:PathShadow	SOURCEWEB:http://www.fantasyflightgames.com/ll.html


# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page						Save checks bonus												Combat bonus
CLASS:Acolyte of Chance	HD:6		TYPE:PC.Prestige	ABB:ACh		MAXLEVEL:10	SOURCEPAGE:Chap.1, Acolyte of Chance	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name		Required AL		Req. Att.	Multiple Requirements
CLASS:Acolyte of Chance	PREALIGN:CG,CN,CE	PREATT:4	PREMULT:2,[PRESKILL:1,Knowledge (Religion)=3],[PRESKILL:2,Balance=8,Bluff=8,Climb=8,TYPE.Craft=8,Disable Device=8,Gather Information=8,Hide=8,Innuendo=8,Intimidate=8,Intuit Direction=8,Jump=8,Listen=8,Move Silently=8,Open Lock=8,Read Lips=8,Search=8,Sense Motive=8,Spot=8,Swim=8,Tumble=8,Use Rope=8]
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Acolyte of Chance	STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|TYPE.Craft|Disable Device|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Rope
###Block: Proficiencies
1	AUTO:FEAT|Acolyte of Chance Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block Other base abilities
1	SAB:Lucky Strike (+% luck bonus to attack and weapon damage rolls for a single attack)|LuckyStrike								DEFINE:LuckyStrike|0
1	SAB:Close Call (+% dodge bonus to AC)|CloseCall																	DEFINE:CloseCall|0
1																		BONUS:HP|CURRENTMAX|CL*VitalityChance	DEFINE:VitalityChance|0
###Block: Normal Level Progression
1	ADD:FEAT|1|TYPE=ChanceSpecialAbilities
3	ADD:FEAT|1|TYPE=ChanceSpecialAbilities
5	ADD:FEAT|1|TYPE=ChanceSpecialAbilities
7	ADD:FEAT|1|TYPE=ChanceSpecialAbilities
9	ADD:FEAT|1|TYPE=ChanceSpecialAbilities
10	ADD:FEAT|1|TYPE=ChanceSpecialAbilities


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
CLASS:Aerialist	HD:6		TYPE:PC.Prestige	ABB:Aer		MAXLEVEL:10	SOURCEPAGE:Chap.1, Aerialist	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL
# Class Name	Required Feat						Required Skill
CLASS:Aerialist	PREFEAT:2,Ambidexterity,Skill Focus(Tumble)	PRESKILL:4,Escape Artist=8,Jump=8,Perform=8,Tumble=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Aerialist	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Climb|TYPE.Craft|Diplomacy|Disguise|Escape Artist|Gather Information|Handle Animal|Hide|Intimidate|Jump|Listen|Move Silently|Perform|Pick Pocket|Read Lips|Search|Sense Motive|Spellcraft|Spot|Tumble|Use Rope
1								AUTO:FEAT|Simple Weapon Proficiency|Aerialist Weapon Proficiencies
1	ADD:FEAT|1|Exotic Weapon Proficiency
###Block: Normal Level Progression
1	SAB:Untouchable (+% dodge bonus to AC)|UntouchableDodgeBonus	BONUS:VAR|UntouchableDodgeBonus|CL/2	BONUS:VAR|SneakAttack|(CL+1)/2	DEFINE:UntouchableDodgeBonus|0	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
2	SAB:Pefect Balance (Ex)
3												BONUS:VAR|UncannyDodge|1															ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
4																																							VFEAT:Aerialist Evasion
6												BONUS:VAR|UncannyDodge|1
8	SAB:Blink of an Eye (Ex)
10	SAB:Defensive Roll (Ex)



# zzz Ebon Link
# The SR shouldn't stack with any other SRs, how to express that???
# Uncanny dodge........... stack with others...

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
CLASS:Ebon Link	HD:6		TYPE:PC.Prestige	ABB:Ebo		MAXLEVEL:10	SOURCEPAGE:Chap.1, Ebon Link	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Required Feat								Required Skill
CLASS:Ebon Link	PREFEAT:3,Great Fortitude,Iron Will,Lightning Reflexes	PRESKILL:4,Climb=9,Hide=9,Move Silently=9,Open Lock=9
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Ebon Link	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Climb|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intuit Direction|Jump|Knowledge (Arcana)|Listen|Move Silently|Open Lock|Pick Pocket|Read Lips|Scry|Search|Sense Motive|Spellcraft|Spot|Tumble|Use Magic Device|Use Rope
1	SAB:Spell Resistance (Ex)	BONUS:MISC|SR|10+CL|TYPE=EbonLink
2	SAB:Magic Sight (Su)
3																							ABILITY:Special Ability|VIRTUAL|Improved Evasion
4																	ADD:FEAT|1|Trace Enchantment I
5	SAB:Slippery Mind (Ex)
6																	ADD:FEAT|1|Trace Enchantment II
7												BONUS:VAR|UncannyDodge|1							ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
8																	ADD:FEAT|1|Trace Enchantment III
9	SAB:Magic Dodge (Su)
10																	ADD:FEAT|1|Trace Enchantment IV
#7	SAB:Uncanny Dodge (+1 against traps), going with the stacking uncanny dodge for the moment. Open for interpretation really.


# Falconer, casts as wizard (spellbook etc)

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus											Combat bonus
CLASS:Falconer	HD:6		TYPE:PC.Prestige	ABB:Fal		MAXLEVEL:10	SOURCEPAGE:Chap.1, Falconer	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Required Feat		Required Skill
CLASS:Falconer	PREFEAT:1,Alertness	PRESKILL:4,Bluff=5,Diplomacy=5,Innuendo=8,Sense Motive=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Falconer	STARTSKILLPTS:6	CSKILL:Animal Empathy|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Handle Animal|Hide|Innuendo|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Perform|TYPE.Profession|Read Lips|Ride|Search|Sense Motive|Spot|Swim|Tumble|Use Magic Device|Use Rope|Wilderness Lore
# Class Name	Spell Stat		Spell Type		Spellbook		Caster level
CLASS:Falconer	SPELLSTAT:INT	SPELLTYPE:Arcane	SPELLBOOK:YES	BONUS:CASTERLEVEL|Falconer|CL
###Block: Spell List
1	SPELLLEVEL:CLASS|Falconer=1|Animal Friendship,Change Self,Expeditious Retreat,Message,Pass without Trace,Sanctuary
1	SPELLLEVEL:CLASS|Falconer=2|Alter Self,Animal Messenger,Cure Light Wounds,Invisibility,Speak with Animals,Whispering Wind
1	SPELLLEVEL:CLASS|Falconer=3|Haste,Illusory Script,Dimension Door,Nondetection,Phantom Steed,Secret Page,Tongues
1	SPELLLEVEL:CLASS|Falconer=4|Cure Moderate Wounds,Detect Scrying,Freedom of Movement,Polymorph Self
###Block: Proficiencies
1	AUTO:FEAT|Falconer Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	CAST:0,0																														ABILITY:Special Ability|VIRTUAL|Evasion
2	CAST:0,1																								BONUS:VAR|SneakAttack|(CL+2)/4	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
3	CAST:0,1,0		BONUS:MOVEADD|TYPE=WALK|10|PREVARLT:ENCUMBERANCE,1,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY],1,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1
4	CAST:0,1,1
5	CAST:0,1,1,0																													ABILITY:Special Ability|VIRTUAL|Improved Evasion
6	CAST:0,1,1,1
7	CAST:0,2,1,1,0
8	CAST:0,2,1,1,1	BONUS:MOVEADD|TYPE=WALK|10|PREVARLT:ENCUMBERANCE,1,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY],1,COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1
9	CAST:0,2,2,1,1
10	CAST:0,2,2,2,1


# Class Name			Hit Dice	Type			Abbreviation	Max Level	Source Page						Save checks bonus											Combat bonus
CLASS:Halfling Clanwarden	HD:6		TYPE:PC.Prestige	ABB:Cla		MAXLEVEL:10	SOURCEPAGE:Chap.1, Halfling Clanwarden	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name			Required Race		Required Skill								Total Skill Points Req.
CLASS:Halfling Clanwarden	PRERACE:1,Halfling%	PRESKILL:2,Climb=8,Hide=8,Jump=8,Listen=8,Move Silently=8	PRESKILLTOT:Climb,Hide,Jump,Listen,Move Silently=24
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Halfling Clanwarden	STARTSKILLPTS:4	CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Pick Pocket|TYPE.Profession|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Magic Device|Use Rope
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)
1	AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Move with Ease (Ex)					BONUS:SKILL|Climb,Jump|8|TYPE=Competence	BONUS:SKILL|Climb,Jump|max((DEX-STR),0)	BONUS:VAR|SneakAttack|(CL+1)/2						ABILITY:Special Ability|AUTOMATIC|Sneak Attack
2																							BONUS:VAR|UncannyDodge|1							ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
3	SAB:Knockout Attack (%) (Ex)|KnockoutAttack																					DEFINE:KnockoutAttack|-4
4																							BONUS:VAR|KnockoutAttack|(CL-2)/2
5																							BONUS:VAR|UncannyDodge|1
10	SAB:Knockout Attack (+0) (Ex)																		BONUS:VAR|UncannyDodge|1



# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
CLASS:Myste		HD:6		TYPE:PC.Prestige	ABB:Mys		MAXLEVEL:10	SOURCEPAGE:Chap.1, Myste	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Required Feat					Required Skill
CLASS:Myste		PREFEAT:1,Skill Focus(Use Magic Device)	PRESKILL:3,Knowledge (Arcana)=4,Spellcraft=4,Use Magic Device=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Myste		STARTSKILLPTS:6	CSKILL:Alchemy|Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Gather Information|Hide|Innuendo|Jump|TYPE.Knowledge|Listen|Move Silently|Open Lock|TYPE.Profession|Scry|Search|Sense Motive|Spellcraft|Spot|Swim|Tumble|Use Magic Device
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Spell-like Ability (detect magic)		BONUS:VAR|SneakAttack|(CL-1)/3					ABILITY:Special Ability|AUTOMATIC|Sneak Attack
2	SAB:Arcane Trap Lore (+%)|ArcaneTrapLore		BONUS:VAR|ArcaneTrapLore|2		DEFINE:ArcaneTrapLore|0
3	SAB:Dominant Will (+%)|DominantWill			BONUS:VAR|DominantWill|2		DEFINE:DominantWill|0
4	SAB:Spell-like Ability (read magic)
5	SAB:Item Mastery I (Ex)	SAB:Slippery Mind (Ex)
6									BONUS:VAR|ArcaneTrapLore|4
7	SAB:Spell-like Ability (identify)
8									BONUS:VAR|DominantWill|2
9	SAB:Item Mastery II (Ex)
10									BONUS:VAR|ArcaneTrapLore|4


# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page					Save checks bonus											Combat bonus
CLASS:Night Hunter	HD:6		TYPE:PC.Prestige	ABB:NiH		MAXLEVEL:10	SOURCEPAGE:Chap.1, Night Hunter	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name		Req. Att.	Required Feat	Req. Special Ability	Required Skill
CLASS:Night Hunter	PREATT:6	PREFEAT:1,Track	PRESA:1,Sneak Attack	PRESKILL:4,Alchemy=3,Knowledge (Lycanthropes)=3,Hide=8,Move Silently=8
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Night Hunter	STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|TYPE.Craft|Disable Device|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Knowledge (Lycanthropes)|Listen|Move Silently|Open Lock|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Magic Device|Use Rope|Wilderness Lore
1	AUTO:FEAT|Night Hunter Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Imbue Weapon							BONUS:VAR|SneakAttack|(CL+1)/2
2	SAB:Bane of Lycanthropes (+%)|BaneofLycanthropes	BONUS:VAR|BaneofLycanthropes|1	DEFINE:BaneofLycanthropes|0
4	SAB:Scent of Lycanthropy (Sp)
6	SAB:Healing Techniques (Ex)					BONUS:VAR|BaneofLycanthropes|1
8	SAB:Scentless (Ex)
10	SAB:Immunity (Su)							BONUS:VAR|BaneofLycanthropes|1


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page					Save checks bonus												Combat bonus
CLASS:Noble Decoy	HD:6		TYPE:PC.Prestige	ABB:NoDe		MAXLEVEL:10	SOURCEPAGE:Chap.1, Noble Decoy	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Required Feat				Required Skill
CLASS:Noble Decoy	PREFEAT:1,Skill Focus(Disguise)	PRESKILL:4,Perform=3,Tumble=3,Disguise=8,Bluff=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Noble Decoy	STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|TYPE.Craft|Disable Device|Disguise|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Rope
1	AUTO:FEAT|Noble Decoy Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Avoid Death (+%)|AvoidDeath	BONUS:VAR|AvoidDeath|(CL+1)/2	DEFINE:AvoidDeath|0																					ABILITY:Special Ability|VIRTUAL|Improved Evasion
2	SAB:Detect Evil (%/day)|CL
3																ADD:FEAT|1|Alertness,Blind-Fight,Dodge,Great Fortitude,Improved Initiative,Iron Will,Lightning Reflexes,Run,Toughness
4	SAB:Blur (%/day)|CHA
5	SAB:Perfect Double (Ex)
6																ADD:FEAT|1|Alertness,Blind-Fight,Dodge,Great Fortitude,Improved Initiative,Iron Will,Lightning Reflexes,Run,Toughness
8	SAB:Mislead (%/day)|CHA
9																ADD:FEAT|1|Alertness,Blind-Fight,Dodge,Great Fortitude,Improved Initiative,Iron Will,Lightning Reflexes,Run,Toughness
10	SAB:Iron Body (1/day) (Sp)


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
CLASS:Ossorus	HD:6		TYPE:PC.Prestige	ABB:Oss		MAXLEVEL:10	SOURCEPAGE:Chap.1, Ossorus	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Required AL		Required Skill
CLASS:Ossorus	PREALIGN:LG,LN,NG	PRESKILL:4,Disguise=4,Knowledge (Religion)=4,Hide=8,Move Silently=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Ossorus	STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Knowledge (Religion)|Listen|Move Silently|Open Lock|Pick Pocket|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Magic Device|Use Rope
# Class Name	Spell Stat		Spell Type		Automatically Known Spell Levels
CLASS:Ossorus	SPELLSTAT:WIS	SPELLTYPE:Divine	KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4
1	SPELLLEVEL:CLASS|Ossorus=1|Cure Light Wounds,Detect Poison,Invisibility to Undead,Message,Obscuring Mist
1	SPELLLEVEL:CLASS|Ossorus=2|Animal Messenger,Cure Moderate Wounds,Darkness,Delay Poison,Undetectable Alignment
1	SPELLLEVEL:CLASS|Ossorus=3|Cure Serious Wounds,Detect Thoughts,Meld into Stone,Water Breathing
1	SPELLLEVEL:CLASS|Ossorus=4|Cure Critical Wounds,Discern Lies,Neutralize Poison,Sending,Tongues
###Block: Proficiencies
1	AUTO:FEAT|Ossorus Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	CAST:0,0		SAB:Death Attack				BONUS:VAR|SneakAttack|(CL-1)/3									ABILITY:Special Ability|AUTOMATIC|Sneak Attack
2	CAST:0,1								BONUS:VAR|UncannyDodge|1										ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
3	CAST:0,1,0		SAB:Turn Undead %/day|TurnUndead	BONUS:VAR|TurnLevel|CL-2		DEFINE:TurnLevel|0	DEFINE:TurnUndead|3+CHA
#Comment: Leaving this Turn Undead in place until it can be looked at...
4	CAST:0,1,1		SAB:Slipping the Bonds (Su)
5	CAST:0,1,1,0							BONUS:VAR|UncannyDodge|1
6	CAST:0,1,1,1
7	CAST:0,2,1,1,0
8	CAST:0,2,1,1,1
9	CAST:0,2,2,1,1
10	CAST:0,2,2,2,1							BONUS:VAR|UncannyDodge|1


# Packrat
#  +1 level on existing bard or rogue class on levels 1,3,5 affects Sneak Attack and bards spellcasting

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
CLASS:Packrat	HD:6		TYPE:PC.Prestige	ABB:Rat		MAXLEVEL:5	SOURCEPAGE:Chap.1, Packrat	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Required Feat			Required Skill
CLASS:Packrat	PREFEAT:1,Lightning Reflexes	PRESKILL:3,Bluff=5,Escape Artist=8,Pick Pocket=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Packrat	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Pick Pocket|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Magic Device|Use Rope
#1	BONUS:VAR|SneakAttack|(COUNT[FEATNAME=PackratRogueIncrease]+1-PackratRogueLevelOdd)/2	DEFINE:PackratRogueLevelOdd|((CL=Rogue/2)-(CL=Rogue/2.TRUNC))*2
1							BONUS:VAR|SneakAttack|((var("CL=Rogue")+1+COUNT[FEATNAME=PackratRogueIncrease.ALL])/2-floor((var("CL=Rogue")+1)/2))
1	SAB:Packrat (Ex)																								ADD:FEAT|1|TYPE=PackratLevelIncrease
2	SAB:Right Tool for the Job (Ex)
3	SAB:Quicker than the Eye (Ex)																						ADD:FEAT|1|TYPE=PackratLevelIncrease
4	SAB:Hard to Hold (Ex)
5																											ADD:FEAT|1|TYPE=PackratLevelIncrease


# zzz Psychic Interloper
# TODO: "The power points gained as Psy Int do not add to the power points gained from other sources. Use the higher overall power point total."
# Would prefer to put the spells in another spellbook, but they won't show on OS unless there are Innates as well.

# Class Name			Hit Dice	Type			Abbreviation	Max Level	Source Page						Save checks bonus												Combat bonus
CLASS:Psychic Interloper	HD:6		TYPE:PC.Prestige	ABB:PsIn		MAXLEVEL:10	SOURCEPAGE:Chap.1, Psychic Interloper	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name			Required Check Base	Required Feat		Required Race				Required Skill
CLASS:Psychic Interloper	PRECHECKBASE:1,Reflex=3	PREFEAT:1,Iron Will	PRERACE:1,Human,Half-Elf,Half-Orc	PRESKILL:2,Concentration=4,Knowledge (Psionics)=4
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Psychic Interloper	STARTSKILLPTS:4	CSKILL:Autohypnosis|Balance|Bluff|Climb|Concentration|TYPE.Craft|Disable Device|Disguise|Escape Artist|Gather Information|Hide|Innuendo|Intuit Direction|Jump|Knowledge (Psionics)|Listen|Move Silently|Open Lock|Pick Pocket|TYPE.Profession|Psicraft|Read Lips|Search|Sense Motive|Spot|Stabilize Self|Swim|Tumble|Use Rope
# Class Name			Spell Stat		Spell Type		Memorize
#CLASS:Psychic Interloper	SPELLSTAT:SPELL	SPELLTYPE:Psionic	MEMORIZE:NO
###Block:Sneak Attack
1	BONUS:VAR|SneakAttack|(CL+1)/3	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
###Block: Normal progression
1	BONUS:ABILITYPOOL|Psionic Combat Mode|2	BONUS:VAR|BasePowerPoints|2	BONUS:VAR|UncannyDodge|1	ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PsionicClass	SPELLS:Innate|TIMES=1|Catfall
2								BONUS:VAR|BasePowerPoints|2																	SPELLS:Innate|TIMES=1|Inkling
3	BONUS:ABILITYPOOL|Psionic Combat Mode|1	BONUS:VAR|BasePowerPoints|4																	SPELLS:Innate|TIMES=1|Conceal Thoughts
4								BONUS:VAR|BasePowerPoints|3																	SPELLS:Innate|TIMES=1|Body Equilibrium
5	BONUS:ABILITYPOOL|Psionic Combat Mode|1	BONUS:VAR|BasePowerPoints|5	BONUS:VAR|UncannyDodge|1												SPELLS:Innate|TIMES=1|Chameleon
6								BONUS:VAR|BasePowerPoints|5																	SPELLS:Innate|TIMES=1|Glide
7	BONUS:ABILITYPOOL|Psionic Combat Mode|1	BONUS:VAR|BasePowerPoints|5																	SPELLS:Innate|TIMES=1|Danger Sense
8								BONUS:VAR|BasePowerPoints|7																	SPELLS:Innate|TIMES=1|Nondetection
9	BONUS:ABILITYPOOL|Psionic Combat Mode|1	BONUS:VAR|BasePowerPoints|7	BONUS:VAR|UncannyDodge|1												SPELLS:Innate|TIMES=1|Amplified Invisibility
10								BONUS:VAR|BasePowerPoints|7																	SPELLS:Innate|TIMES=1|Aura Alteration

# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page					Save checks bonus											Combat bonus
CLASS:Queen's Coronet	HD:6		TYPE:PC.Prestige	ABB:QCor		MAXLEVEL:10	SOURCEPAGE:Chap.1, Queen's Coronet	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name		Required Skill
CLASS:Queen's Coronet	PRESKILL:4,Listen=6,Search=6,Innuendo=8,Sense Motive=8
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Queen's Coronet	STARTSKILLPTS:8	CSKILL:Appraise|Bluff|Decipher Script|Diplomacy|Disguise|Forgery|Gather Information|Hide|Innuendo|Intimidate|Knowledge (Geography)|Knowledge (History)|Knowledge (Local)|Knowledge (Nobility and Royalty)|Listen|Move Silently|Open Lock|Perform|Pick Pocket|Read Lips|Ride|Search|Sense Motive|Speak Language|Spot|Use Magic Device
1													AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies
1													AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)
1													AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	SAB:Encode Missive (Ex)
2	SAB:Seduction (Ex)
3	SAB:Composure (+%) (Ex)|Composure												BONUS:VAR|Composure|floor((CL-1)/2)*2	DEFINE:Composure|0
4	SAB:Slippery Mind (Ex)
6	SAB:Eidetic Memory (Ex)			BONUS:SKILL|TYPE.Knowledge,Appraise,Search,Spot|4|TYPE=Competence
8	SAB:Keen Ear (Ex)				BONUS:SKILL|Listen|4|TYPE=Competence
10																													ADD:FEAT|1|Skill Mastery Queen's Coronet


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
CLASS:Questioner	HD:6		TYPE:PC.Prestige	ABB:Que		MAXLEVEL:10	SOURCEPAGE:Chap.1, Questioner	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL
# Class Name	Required AL		Required Feat		Required Skill
CLASS:Questioner	PREALIGN:LG,NG,CG	PREFEAT:1,Alertness	PRESKILL:3,Gather Information=8,Search=8,Sense Motive=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Questioner	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Perform|Pick Pocket|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Urban Lore|Use Magic Device|Use Rope|Wilderness Lore
1	ABILITY:Special Ability|AUTOMATIC|Rogue Weapon Proficiencies
1												AUTO:FEAT|Shield Proficiency
###Block: Normal Progression
1	BONUS:ABILITYPOOL|Questioner Feat|1
2									BONUS:VAR|SneakAttack|(CL+1)/3	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
3	BONUS:ABILITYPOOL|Questioner Special Ability|1
4	BONUS:ABILITYPOOL|Questioner Feat|1
6	BONUS:ABILITYPOOL|Questioner Special Ability|1
7	BONUS:ABILITYPOOL|Questioner Feat|1
9	BONUS:ABILITYPOOL|Questioner Special Ability|1
10	BONUS:ABILITYPOOL|Questioner Feat|1


# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page					Save checks bonus												Combat bonus
CLASS:Royal Assassin	HD:6		TYPE:PC.Prestige	ABB:RAss		MAXLEVEL:10	SOURCEPAGE:Chap.1, Royal Assassin	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL
# Class Name		Restricted AL		Req. Att.	Multiple Requirements																																																																			Req. Special Ability
CLASS:Royal Assassin	!PREALIGN:LE,NE,CE	PREATT:6	PREMULT:2,[PRESKILL:2,Hide=8,Move Silently=8],[PRESKILL:2,Appraise=3,Balance=3,Bluff=3,Climb=3,TYPE.Craft=3,Decipher Script=3,Diplomacy=3,Disable Device=3,Disguise=3,Escape Artist=3,Forgery=3,Gather Information=3,Innuendo=3,Intimidate=3,Intuit Direction=3,Jump=3,Listen=3,Open Lock=3,Perform=3,Pick Pocket=3,TYPE.Profession=3,Read Lips=3,Search=3,Sense Motive=3,Spot=3,Swim=3,Tumble=3,Use Magic Device=3,Use Rope=3]	PRESA:1,Sneak Attack
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Royal Assassin	STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|TYPE.Craft|Disable Device|Disguise|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Rope
1	AUTO:FEAT|Royal Assassin Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Progression
1	SAB:Death Attack
2								BONUS:VAR|SneakAttack|CL/2					ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Mobility,Spring Attack,Exotic Weapon Proficiency,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Improved Critical,Improved Initiative,Improved Unarmed Strike,Point Blank Shot,Far Shot,Precise Shot,Rapid Shot,Shot on the Run,Power Attack,Cleave,Improved Bull Rush,Sunder,Great Cleave,Quick Draw,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Finesse,Weapon Focus
5	SAB:Assassin of Evil +%|AssassinofEvil	BONUS:VAR|AssassinofEvil|1	DEFINE:AssassinofEvil|0
6																	ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Mobility,Spring Attack,Exotic Weapon Proficiency,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Improved Critical,Improved Initiative,Improved Unarmed Strike,Point Blank Shot,Far Shot,Precise Shot,Rapid Shot,Shot on the Run,Power Attack,Cleave,Improved Bull Rush,Sunder,Great Cleave,Quick Draw,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Finesse,Weapon Focus
9								BONUS:VAR|AssassinofEvil|1
10																	ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Mobility,Spring Attack,Exotic Weapon Proficiency,Expertise,Improved Disarm,Improved Trip,Whirlwind Attack,Improved Critical,Improved Initiative,Improved Unarmed Strike,Point Blank Shot,Far Shot,Precise Shot,Rapid Shot,Shot on the Run,Power Attack,Cleave,Improved Bull Rush,Sunder,Great Cleave,Quick Draw,Two-Weapon Fighting,Improved Two-Weapon Fighting,Weapon Finesse,Weapon Focus


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus											Combat bonus
CLASS:Sailmaster	HD:8		TYPE:PC.Prestige	ABB:Sam		MAXLEVEL:10	SOURCEPAGE:Chap.1, Sailmaster	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Required Skill
CLASS:Sailmaster	PRESKILL:4,Profession (Sailor)=8,Use Rope=8,Climb=6,Balance=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Sailmaster	STARTSKILLPTS:6	CSKILL:Balance|Climb|TYPE.Craft|Escape Artist|Gather Information|Hide|Intuit Direction|Jump|TYPE.Knowledge|Move Silently|Profession (Sailor)|Spot|Swim|Tumble|Use Rope
# Class Name	Spell Stat		Spell Type		Automatically Known Spell Levels			Caster level
CLASS:Sailmaster	SPELLSTAT:WIS	SPELLTYPE:Divine	KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4	BONUS:CASTERLEVEL|Sailmaster|CL
###Block: Spell list
1	SPELLLEVEL:CLASS|Sailmaster=1|Animate Rope,Comprehend Languages,Create Water,Obscuring Mist
1	SPELLLEVEL:CLASS|Sailmaster=2|Cat's Grace,Fog Cloud,Protection from Elements
1	SPELLLEVEL:CLASS|Sailmaster=3|Remove Disease,Repel Vermin,Water Breathing
1	SPELLLEVEL:CLASS|Sailmaster=4|Commune with Nature,Control Water,Control Winds,Quench
###Block: Proficiencies
1	AUTO:FEAT|Sailmaster Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Progression
1	CAST:0,0															ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Exotic Weapon Proficiency,Expertise,Improved Critical,Improved Initiative,Improved Unarmed Strike,Point Blank Shot,Quick Draw,Two-Weapon Fighting,Weapon Finesse,Weapon Focus,Weapon Specialization,Mobility,Spring Attack,Improved Disarm,Improved Trip,Whirlwind Attack,Stunning Fist,Far Shot,Precise Shot,Rapid Shot,Improved Two-Weapon Fighting
2	CAST:0,1										BONUS:VAR|UncannyDodge|1																																																																				ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
3	CAST:0,1,0
4	CAST:0,1,1															ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Exotic Weapon Proficiency,Expertise,Improved Critical,Improved Initiative,Improved Unarmed Strike,Point Blank Shot,Quick Draw,Two-Weapon Fighting,Weapon Finesse,Weapon Focus,Weapon Specialization,Mobility,Spring Attack,Improved Disarm,Improved Trip,Whirlwind Attack,Stunning Fist,Far Shot,Precise Shot,Rapid Shot,Improved Two-Weapon Fighting
5	CAST:0,1,1,0
6	CAST:0,1,1,1									BONUS:VAR|UncannyDodge|1
7	CAST:0,2,1,1,0														ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Exotic Weapon Proficiency,Expertise,Improved Critical,Improved Initiative,Improved Unarmed Strike,Point Blank Shot,Quick Draw,Two-Weapon Fighting,Weapon Finesse,Weapon Focus,Weapon Specialization,Mobility,Spring Attack,Improved Disarm,Improved Trip,Whirlwind Attack,Stunning Fist,Far Shot,Precise Shot,Rapid Shot,Improved Two-Weapon Fighting
8	CAST:0,2,1,1,1
9	CAST:0,2,2,1,1	BONUS:ABILITYPOOL|Sailmaster Skill Mastery|1
10	CAST:0,2,2,2,1									BONUS:VAR|UncannyDodge|1	ADD:FEAT|1|Ambidexterity,Blind-Fight,Combat Reflexes,Dodge,Exotic Weapon Proficiency,Expertise,Improved Critical,Improved Initiative,Improved Unarmed Strike,Point Blank Shot,Quick Draw,Two-Weapon Fighting,Weapon Finesse,Weapon Focus,Weapon Specialization,Mobility,Spring Attack,Improved Disarm,Improved Trip,Whirlwind Attack,Stunning Fist,Far Shot,Precise Shot,Rapid Shot,Improved Two-Weapon Fighting


# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page					Save checks bonus												Combat bonus
CLASS:Shadow Hunter	HD:6		TYPE:PC.Prestige	ABB:ShH		MAXLEVEL:10	SOURCEPAGE:Chap.1, Shadow Hunter	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name		Required AL		Required Feat				Multiple Requirements
CLASS:Shadow Hunter	PREALIGN:LG,NG,CG	PREFEAT:2,Alertness,Blind-Fight	PREMULT:2,[PRESKILL:3,Hide=5,Move Silently=5,Spot=8],[PRESKILL:1,Knowledge (Religion)=5,Knowledge (The Planes)=5]
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Shadow Hunter	STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|Concentration|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Gather Information|Hide|Intimidate|Intuit Direction|Jump|Knowledge (Religion)|Knowledge (The Planes)|Listen|Move Silently|Open Lock|Search|Sense Motive|Spellcraft|Spot|Swim|Tumble|Use Rope
# Class Name		Spell Stat		Spell Type		Automatically Known Spell Levels			Caster level
CLASS:Shadow Hunter	SPELLSTAT:WIS	SPELLTYPE:Divine	KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4	BONUS:CASTERLEVEL|Shadow Hunter|CL
###Block: Spell list
1	SPELLLEVEL:CLASS|Shadow Hunter=1|Bless Water,Cure Light Wounds,Detect Undead,Disrupt Undead,Halt Undead,Invisibility to Undead,Protection from Evil,Remove Fear
1	SPELLLEVEL:CLASS|Shadow Hunter=2|Consecrate,Cure Moderate Wounds,Gentle Repose,Lesser Restoration,Remove Paralysis
1	SPELLLEVEL:CLASS|Shadow Hunter=3|Cure Serious Wounds,Magic Circle against Evil,Negative Energy Protection,Nondetection,Searing Light
1	SPELLLEVEL:CLASS|Shadow Hunter=4|Dimensional Anchor,Dismissal,Dispel Evil,Holy Smite,Lesser Planar Ally,Restoration
###Block: Proficiencies
1	AUTO:FEAT|Simple Weapon Proficiency
1	AUTO:FEAT|Armor Proficiency (Light)
1	AUTO:FEAT|Shield Proficiency
###Block: Normal Progression
1	CAST:0,0		SAB:Stalwart Defense (Ex)					BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0)
2	CAST:0,1																			BONUS:VAR|SneakAttack|(CL+1)/3					ABILITY:Special Ability|AUTOMATIC|Sneak Attack
3	CAST:0,1,0		SAB:Deft Defense (Ex)
4	CAST:0,1,1																			BONUS:VAR|SmiteAnyTimes|1						ABILITY:Special Ability|AUTOMATIC|Smite
5	CAST:0,1,1,0
6	CAST:0,1,1,1	SAB:Hunter's Wrath % rounds/day (Su)|HuntersWrath									BONUS:VAR|HuntersWrath|CL		DEFINE:HuntersWrath|0
7	CAST:0,2,1,1,0																		BONUS:VAR|SmiteAnyTimes|1
8	CAST:0,2,1,1,1
9	CAST:0,2,2,1,1	SAB:Hunter's Fury 1/day
10	CAST:0,2,2,2,1																		BONUS:VAR|SmiteAnyTimes|1


# Class Name		Hit Dice	Type			Abbreviation	Max Level	Source Page					Save checks bonus											Combat bonus
CLASS:Unblinking Eye	HD:6		TYPE:PC.Prestige	ABB:UEye		MAXLEVEL:10	SOURCEPAGE:Chap.1, Unblinking Eye	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name		Required Skill
CLASS:Unblinking Eye	PRESKILL:4,Bluff=8,Disguise=8,Gather Information=8,Sense Motive=8
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Unblinking Eye	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Climb|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Jump|TYPE.Knowledge|Listen|Move Silently|Open Lock|Pick Pocket|Read Lips|Search|Sense Motive|Spot|Tumble|Use Magic Device|Use Rope
1	AUTO:FEAT|Simple Weapon Proficiency|Unblinking Eye Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Progression
1	SAB:Surface Disguise (Sp)|PREVARLT:CL,4	SPELLS:Class|TIMES=1|Alter Self
3	SAB:Trained Memory (Ex)
4	SAB:Greater Surface Disguise (Su)
5	SAB:Major Hunch (Ex)
7	SAB:Inner Disguise (Su)
8	SAB:Gather Secrets (Su)
9	SAB:Perfect Memory (Su)
10	SAB:Deep Cover (Su)


# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus												Combat bonus
CLASS:White Rose	HD:8		TYPE:PC.Prestige	ABB:WRo		MAXLEVEL:10	SOURCEPAGE:Chap.1, White Rose	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Req. Att.	Required Feat									Required Race		Required Skill
CLASS:White Rose	PREATT:6	PREFEAT:2,Dodge,Expertise	PREFEAT:1,Weapon Focus(TYPE=Sword)	PRERACE:1,Elf%,Half-Elf	PRESKILL:4,Balance=8,Hide=8,Jump=8,Move Silently=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:White Rose	STARTSKILLPTS:4	CSKILL:Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Gather Information|Hide|Innuendo|Intimidate|Jump|Listen|Move Silently|Open Lock|Read Lips|Search|Sense Motive|Spot|Swim|Tumble
1	AUTO:FEAT|White Rose Weapon Proficiencies
1	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1							ADD:FEAT|1|TYPE=WhiteRoseSpecialAbilities
2	BONUS:VAR|SneakAttack|(CL+2)/4								ABILITY:Special Ability|AUTOMATIC|Sneak Attack
3							ADD:FEAT|1|TYPE=WhiteRoseSpecialAbilities
5							ADD:FEAT|1|TYPE=WhiteRoseSpecialAbilities
7							ADD:FEAT|1|TYPE=WhiteRoseSpecialAbilities
9							ADD:FEAT|1|TYPE=WhiteRoseSpecialAbilities

# zzz Windrider

# Class Name	Hit Dice	Type			Abbreviation	Max Level	Source Page				Save checks bonus											Combat bonus
CLASS:Windrider	HD:6		TYPE:PC.Prestige	ABB:Wind		MAXLEVEL:10	SOURCEPAGE:Chap.1, Windrider	BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4
# Class Name	Req. Att.	Required Skill
CLASS:Windrider	PREATT:4	PRESKILL:6,Intimidate=5,Ride=5,Wilderness Lore=5,Listen=8,Move Silently=8,Spot=8
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Windrider	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disguise|Escape Artist|Gather Information|Handle Animal|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Perform|Pick Pocket|Read Lips|Ride|Search|Sense Motive|Spot|Tumble|Use Magic Device|Use Rope|Wilderness Lore
1													AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency
1	ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies
###Block: Normal progression
1	SAB:Track	SAB:Sand-Sight I|PREVARLT:CL,5
2																			BONUS:VAR|SneakAttack|CL/2	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
3	SAB:Desert Adaption (Ex)
5	SAB:Sand-Sight II|PREVARLT:CL,9
7	SAB:Blade Turning (Ex)						BONUS:COMBAT|AC|2|TYPE=NaturalArmor	BONUS:DR|+1|5
9	SAB:Sand-Sight III	SAB:Howl of the Winds (Ex)
