# CVS $Revision: 13771 $ $Author: amaitland $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:A Swarm of Stirges	SOURCESHORT:ASoS	SOURCEWEB:http://www.behemoth3.com/	SOURCEDATE:2004-08
# Original Entry by: Eddy Anthony and Tir Gwaith

# Race Name		Output Name			Favored Class	Starting Feats	Size		Move				Face/Space	Reach		Vision					Automatic Languages	Bonus Languages							Combat bonus				Bonus to skill				Stat bonus														Weapon prof. bonus				Automatically Gained Weapon Prof.	Feat						Natural Attacks														Special ABility										Monster Class Name and Starting Level	Main Race Type		Template						Hit Dice Advancement	Challenge Rating	Source Page		Innate Spells									Apply Kit
Ashmalkin						FAVCLASS:Wizard	STARTFEATS:1	SIZE:D	MOVE:Walk,10		FACE:1	REACH:0	VISION:Low-light				LANGAUTO:Common,Sylvan	LANGBONUS:Abyssal,Aquan,Auran,Ignan,Infernal,Terran							BONUS:SKILL|Handle Animal,Ride|2	BONUS:STAT|STR|-6	BONUS:STAT|DEX|8	BONUS:STAT|INT|4	BONUS:STAT|WIS|-4											AUTO:WEAPONPROF|Shocklash		FEAT:Mounted Combat																			SAB:Ashmalkin Traits (Ex)	SAB:Feather Fall (Su)											RACETYPE:Fey		TEMPLATE:Fey	TEMPLATE:Extraplanar					CR:1/2		SOURCEPAGE:p.6	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Feather Fall,11+INT
Blood Bloat												SIZE:S	MOVE:Walk,20,Swim,40	FACE:5	REACH:5	VISION:Darkvision (60')|Low-light														BONUS:COMBAT|AC|2|TYPE=NaturalArmor	BONUS:SKILL|Swim|8|TYPE=Racial	BONUS:STAT|STR|4	BONUS:STAT|DEX|3	BONUS:STAT|INT|-8	BONUS:STAT|CON|2	BONUS:STAT|CHA|1	BONUS:WEAPONPROF=Bite|DAMAGE|(STR/2)													NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*1,1d4	SAB:Improved Grab (Ex)	SAB:Keen Scent (Ex)	SAB:Leech Blood (Su)	MONSTERCLASS:Magical Beast:2			RACETYPE:Magical Beast								HITDICEADVANCEMENT:5,8	CR:1			SOURCEPAGE:p.8												KIT:1|TN
Swarm (Stirge)	OUTPUTNAME:Stirge Swarm				STARTFEATS:1	SIZE:T	MOVE:Walk,10,Fly,40	FACE:10	REACH:0	VISION:Darkvision (60')|Low-light																										BONUS:STAT|STR|-7	BONUS:STAT|DEX|9	BONUS:STAT|INT|-9	BONUS:STAT|WIS|2	BONUS:STAT|CHA|-4														FEAT:Alertness|Improved Initiative																	SAB:Swarm Traits (Ex)	SAB:Blood Drain (Ex)	SAB:Distraction (Ex)	MONSTERCLASS:Magical Beast:4			RACETYPE:Magical Beast	TEMPLATE:Magical Beast	TEMPLATE:Swarm					CR:3			SOURCEPAGE:p.14												KIT:1|TN

# PRETEMPLATE on end of SA not working, so burried inside a PREMULT.

###Block: Hollow Husk and Variants
# Race Name					Output Name			Size		Move				Face/Space	Reach		Vision			Bonus to skill		Stat bonus											Feat				Natural Attacks														Special ABility																																																																																																		Monster Class Name and Starting Level	Main Race Type	Template		Challenge Rating	Source Page		Innate Spells
Hollow Husk (Medium)			OUTPUTNAME:Hollow Husk	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)																																				MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1/3		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
Hollow Husk (Small)			OUTPUTNAME:Hollow Husk	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')					BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)																																				MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1/3		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
Hollow Husk (Medium/Huskbomb)		OUTPUTNAME:Huskbomb	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Huskbomb ~ 1d8 fire damage to creatures in the same square as the Hollow Husk and 1d4 fire damage to creatures in adjacent squares upon the Hollow Husks destruction.							MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1/3		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
Hollow Husk (Small/Huskbomb)		OUTPUTNAME:Huskbomb	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')					BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Huskbomb ~ 1d8 fire damage to creatures in the same square as the Hollow Husk and 1d4 fire damage to creatures in adjacent squares upon the Hollow Husks destruction.							MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1/3		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
Hollow Husk (Medium/Sporebomb)	OUTPUTNAME:Sporebomb	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Sporebomb ~ Creatures in or adjacent to the sporebomb's square must make a Fort save (DC 12) or be nauseated for one round upon the Hollow Husks destruction.									MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1/2		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
Hollow Husk (Small/Sporebomb)		OUTPUTNAME:Sporebomb	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')					BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Sporebomb ~ Creatures in or adjacent to the sporebomb's square must make a Fort save (DC 12) or be nauseated for one round upon the Hollow Husks destruction.									MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1/2		SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
Hollow Husk (Medium/Rotbomb)		OUTPUTNAME:Rotbomb	SIZE:M	MOVE:Walk,40,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')	BONUS:SKILL|Jump|-4	BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d4	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Rotbomb ~ Creatures in or adjacent to the rotbomb's square may be affected by bacteria which deals 1d6 points of Constitution damage to those who fail a Fort save (DC 15) upon the Hollow Husks destruction.	MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1			SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
Hollow Husk (Small/Rotbomb)		OUTPUTNAME:Rotbomb	SIZE:S	MOVE:Walk,30,Swim,20	FACE:5	REACH:5	VISION:Blindsight (60')					BONUS:STAT|STR|2	BONUS:STAT|DEX|11	BONUS:STAT|INT|-7	BONUS:STAT|CHA|1	FEAT:Weapon Finesse	NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Cold,*2,1d3	SAB:When filled with air, +8 to Tumble and +10 to Jump checks, but treated as Fine creatures for the sake of resisting wind effects.|!PRETEMPLATE:1,Hollow Husk (Air Filled)	SAB:When filled with water, receive a +5 racial bonus to Move Silently and Hide checks as long as they are submerged in water.|!PRETEMPLATE:1,Hollow Husk (Water Filled)	SAB:Hollow (Ex)	SAB:Water Walk (Sp)	SAB:Rotbomb ~ Creatures in or adjacent to the rotbomb's square may be affected by bacteria which deals 1d6 points of Constitution damage to those who fail a Fort save (DC 15) upon the Hollow Husks destruction.	MONSTERCLASS:Undead:1				RACETYPE:Undead	TEMPLATE:Undead	CR:1			SOURCEPAGE:p.10	SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=5|Water Walk,13+CHA
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