# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Pathfinder Chronicles: Campaign Setting	SOURCESHORT:PFCS	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search	SOURCEDATE:2008-08


# Ability Name						Unique Key					Category of Ability		Type						Visible		Restricted Ability								Var. Min. Value			Description																									Virtual Feat		Modify VAR														Source Page		Description of the Benefits
Point Blank Shot												CATEGORY:Special Ability	TYPE:AltMonkBonusFeat			VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Improved Grapple		PREVARGTEQ:MonkBonusFeatLVL,1																											VFEAT:Point Blank Shot
Stunning Fist						KEY:Stunning Fist ~ Bonus		CATEGORY:Special Ability	TYPE:AltMonkBonusFeat			VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows			PREVARGTEQ:MonkBonusFeatLVL,2																											VFEAT:Stunning Fist
Rapid Shot													CATEGORY:Special Ability	TYPE:AltMonkBonusFeat			VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Improved Trip			PREVARGTEQ:MonkBonusFeatLVL,6																											VFEAT:Rapid Shot
CATEGORY=Special Ability|Improved Grapple.MOD												TYPE:AltMonkBonusFeat						!PREABILITY:1,CATEGORY=Special Ability,Point Blank Shot
CATEGORY=Special Ability|Deflect Arrows.MOD												TYPE:AltMonkBonusFeat						!PREABILITY:1,CATEGORY=Special Ability,Stunning Fist ~ Bonus
CATEGORY=Special Ability|Improved Trip.MOD												TYPE:AltMonkBonusFeat						!PREABILITY:1,CATEGORY=Special Ability,Rapid Shot
Enhanced Companion					KEY:Enhanced Companion ~ Ranger	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary																				DESC:Upon gaining an animal companion at 4th level, the ranger must choose a single type of animal. The ranger cannot call a different animal companion.					BONUS:VAR|CompLevel|-(RangerAnimalCompLVL/2)	BONUS:VAR|CompLevel|RangerAnimalCompLVL-2	SOURCEPAGE:p.48	BENEFIT:Upon gaining an animal companion at 4th level, the ranger must choose a single type of animal. The ranger cannot call a different animal companion. The ranger's effective druid level is equal to the ranger's level -2 (instead of the normal 1/2) for that type of animal. This animal must be on the basic list of companions that can be chosen at 4th level and cannot be changed.

###Block: Pathfinder Chronicler -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Ability Name		Unique Key				Category of Ability		Type						Define				Description																																Source Page		Description of the Benefits
Deep Pockets							CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary						DESC:A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels.													SOURCEPAGE:p.228	BENEFIT:A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels. As a result, she may carry unspecified equipment worth up to 100 gp per class level. This can be any kind of gear that can reasonably fit into a backpack, including potions and scrolls (but not any other sort of magic item). As a full-round action, the chronicler may dig through her pockets to retrieve an item she specifies at that time, deducting its value from the allocated amount of cost. This item cannot weigh more than 10 pounds. When the total remaining cost reaches 0, the chronicler can retrieve no more items until she refills her deep pockets by spending a few hours and an amount of gold to bring her total up to 100 gp per class level. In addition, if she takes 1 hour to pack her gear each day, she gains a +4 bonus to Strength to determine her light encumbrance. This does not affect her maximum carrying capacity. The efficient distribution of weight simply encumbers her less than the same amount of weight normally should. Finally, the Pathfinder chronicler gains a +4 bonus on Sleight of Hand checks made to conceal small objects on her person.
Master Scribe							CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary						DESC:A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items.	SOURCEPAGE:p.228	BENEFIT:A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items. A Pathfinder chronicler can make Linguistics checks to decipher text as a full-round action and can always take 10 on Linguistics and Profession (scribe) checks, even if distracted or endangered.
Live to Tell the Tale						CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary						DESC:A Pathfinder chronicler can attempt a new saving throw against any ongoing condition against which she failed a saving throw in a previous round.								SOURCEPAGE:p.228	BENEFIT:At 2nd level, once per day per two class levels, a Pathfinder chronicler can attempt a new saving throw against any ongoing condition against which she failed a saving throw in a previous round, even if the effect is normally permanent. This ability has no effect on conditions that do not allow saving throws or against instantaneous effects.
Pathfinding								CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary						DESC:A Pathfinder chronicler develops an excellent sense of direction and skill at leading others through difficult terrain or by following ancient maps.								SOURCEPAGE:p.229	BENEFIT:Beginning at 2nd level, a Pathfinder chronicler develops an excellent sense of direction and skill at leading others through difficult terrain or by following ancient maps. A Pathfinder chronicler gains a +5 bonus on Survival checks made to avoid becoming lost and to Intelligence checks to escape a maze spell. In addition, she always uses the "road or trail" overland movement modifier even when in trackless terrain, whether on foot or mounted. With a DC 15 Survival check, the Pathfinder chronicler can extend this benefit to one companion per class level.
Improved Aid							CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary						DESC:Pathfinder chroniclers frequently serve as the companions of great heroes, standing by their sides and recording their deeds, but often lending a crucial helping hand.					SOURCEPAGE:p.229	BENEFIT:Pathfinder chroniclers frequently serve as the companions of great heroes, standing by their sides and recording their deeds, but often lending a crucial helping hand. Starting at 3rd level, a Pathfinder chronicler  using the aid another action grants a +4 bonus, rather than the normal +2.
Epic Tales								CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural						DESC:A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys  the effects of bardic music through the written word.							SOURCEPAGE:p.229	BENEFIT:A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys  the effects of bardic music through the written word. To create an epic tale requires two daily uses of her bardic music ability, and any relevant skill ranks or checks are made with Profession (scribe) rather than Perform (oratory). An epic tale affects only the reader, but it grants all the benefits that would normally apply for hearing a performance. A Pathfinder chronicler may apply the effects of any feats that affect bardic music to her epic tales. An epic tale retains its supernatural potency for 1 day per class level. It requires 1 hour to inscribe, a full-round action to activate, and has a duration of 1 minute. Once activated, an epic tale's magic is consumed.
Whispering Campaign						CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary						DESC:Pathfinder chroniclers influence the world through their control of information and ability to shape public perception.													SOURCEPAGE:p.229	BENEFIT:Pathfinder chroniclers influence the world through their control of information and ability to shape public perception. At 5th level, as a special use of bardic music, the Pathfinder chronicler can create the effect of a doom spell as cast by a sorcerer of her class level by denouncing a creature in person. This is a language-dependent effect. Alternatively, the chronicler can denounce a particular target (an individual or a definable group of creatures) to others. This form of bardic music creates the effect of the enthrall spell, but at the end of the performance all creatures who failed to save shift their attitude toward the target of the oration by one step (in the direction of the Pathfinder chronicler's choice) for 1 day per class level.
Inspire Action		KEY:Inspire Action ~ PFC	CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural	DEFINE:InspireActionBonus|0	DESC:As a special use of bardic music, a Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra move action.		SOURCEPAGE:p.229	BENEFIT:As a special use of bardic music, a 6th level Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra standard action. This does not count against the ally's number of actions on his own turn.|PREVARGTEQ:InspireActionBonus,1	BENEFIT:As a special use of bardic music, a 6th level Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra move action. This does not count against the ally's number of actions on his own turn.|PREVAREQ:InspireActionBonus,0
Call Down the Legends						CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural						DESC:Once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians, as if she used a bronze horn of Valhalla.								SOURCEPAGE:p.229	BENEFIT:At 7th level, once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians, as if she used a bronze horn of Valhalla; these summoned barbarians serve her with complete loyalty. The barbarians are constructs, not actual people (although they seem to be). They arrive with the normal starting equipment for barbarians (see page 454) and attack anyone the chronicler designates.
Greater Epic Tales						CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural						DESC:The Pathfinder chronicler's written word gains power.																								SOURCEPAGE:p.229	BENEFIT:At 8th level, the Pathfinder chronicler's written word gains power. This ability functions like the chronicler's epic tales ability, except that if read aloud, the bardic music takes effect as if the author had used the ability, but the effects are targeted by the reader and use the reader's Charisma score where applicable.
Lay of the Exalted Dead						CATEGORY:Special Ability	TYPE:SpecialQuality.Supernatural						DESC:Once per week as a full round action, a Pathfinder chronicler can summon 1d4+1 5th-level human barbarians, as if she used an iron horn of Valhalla.								SOURCEPAGE:p.229	BENEFIT:Once per week as a full round action, a 10th-level Pathfinder chronicler can summon 1d4+1 5th-level human barbarians, as if she used an iron horn of Valhalla. The summoned barbarians serve her with complete and unquestioning loyalty. They are constructs, with the incorporeal subtype (they take 50%% of the damage from corporeal sources, and no damage from nonmagical sources). They arrive wearing +2 studded leather and wielding +1 ghost touch greataxes (allowing them to deal full damage to corporeal creatures) and attack anyone the chronicler designates. To the chronicler and their allies, these exalted dead appear like a noble troop of spectral warriors. Her enemies, however, behold the terrible wrath of the ancient heroes and must succeed at Will saves or become shaken for 1 round per summoned barbarian (DC 15 + the Pathfinder chronicler's Charisma modifier).

###Block: Monk Bonus Feats
# Ability Name						Category of Ability		Type				Visible		Restricted Ability															Required Text							Var. Min. Value			Virtual Feat
Hamatulatsu							CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows,Combat Reflexes																PREVARGTEQ:MonkBonusFeatLVL,2	VFEAT:Combat Reflexes
CATEGORY=Special Ability|Combat Reflexes.MOD													!PREABILITY:1,CATEGORY=Special Ability,Hamatulatsu
CATEGORY=Special Ability|Deflect Arrows.MOD													!PREABILITY:1,CATEGORY=Special Ability,Hamatulatsu
Blade Binder						CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Improved Disarm,Improved Trip,Secret of Steel-Shattering Spirit										PREVARGTEQ:MonkBonusFeatLVL,6	VFEAT:Blade Binder
Secret of Steel-Shattering Spirit			CATEGORY:Special Ability	TYPE:MonkBonusFeat	VISIBLE:DISPLAY	!PREABILITY:1,CATEGORY=Special Ability,Improved Trip,Improved Disarm,Blade Binder					PRETEXT:trained at one of the Houses of Perfection	PREVARGTEQ:MonkBonusFeatLVL,6	VFEAT:Secret of Steel-Shattering Spirit
CATEGORY=Special Ability|Improved Disarm.MOD													!PREABILITY:1,CATEGORY=Special Ability,Blade Binder,Secret of Steel-Shattering Spirit
CATEGORY=Special Ability|Improved Trip.MOD													!PREABILITY:1,CATEGORY=Special Ability,Blade Binder,Secret of Steel-Shattering Spirit

###Block: Alternate Ranger Combat Styles
# Ability Name								Unique Key										Category of Ability		Type							Visible	Restricted Ability								Required Template						Virtual Feat
Archery Combat Style ~ Parting Shot Pathfinder Variant	KEY:Archery Combat Style ~ Parting Shot Pathfinder varient		CATEGORY:Special Ability	TYPE:SpecialQuality.RangerCombatStyle	VISIBLE:YES	!PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle	PRETEMPLATE:1,Regional Affinity (Nirmathas)	VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Parting Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
Archery Combat Style ~ Crossbow Mastery Pathfinder Variant	KEY:Archery Combat Style ~ Crossbow Mastery Pathfinder varient	CATEGORY:Special Ability	TYPE:SpecialQuality.RangerCombatStyle	VISIBLE:YES	!PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle									VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Crossbow Mastery|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]	VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]

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