# CVS $Revision: 9592 $ $Author: eddyanthony $ -- Wed Aug 20 12:45:15 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:Modern System Reference Document - Basics	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd

# Corrected a bunch to standard.. - Tir Gwaith

#added class Dragon (True) for use with Dragons that have spellcasting abilities
#added class Construct (Possessed) for use with possessed constructs that gain Feats and Skills like Outsiders.
#added class Vermin (Sentient Swarm) for use with Sentient Swarms that gain Skills like Magical Beasts
#added class Undead (unintelligent) for use with Undead with INT nonability that gain no Feats and no Skills - Frank Kliewe

#Fixed Magical Beast special skill pool case, where INT < 3 results in skill pool advancement like animals - Frank Kliewe

#added classes for creatures that despite the rules do not get a choice of Weapon Proficiencies: Aberration (Basic), Fey (Basic),
# Monstrous Humanoid (Basic), Outsider (Basic), and Undead (Basic) - Frank Kliewe


# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Bonus to Ability Pool					Save checks bonus											Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Aberration	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:ABILITYPOOL|Aberration Proficiency|1	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Aberration	PRERACETYPE:Aberration
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Aberration	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:2*INTSCORE

# Class Name			Output Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Aberration (Basic)	OUTPUTNAME:Aberration	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name			Reg. Race Type
CLASS:Aberration (Basic)	PRERACETYPE:Aberration
# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Aberration (Basic)	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:2*INTSCORE

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Modify VAR
CLASS:Animal	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:0	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL	BONUS:VAR|NativeLanguage|-1
# Class Name	Reg. Race Type
CLASS:Animal	PRERACETYPE:Animal
# Class Name	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Animal	MODTOSKILLS:NO			MONSKILL:10

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus								Combat bonus					Modify VAR
CLASS:Construct	HD:10		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:0	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name	Prohibited Class				Reg. Race Type
CLASS:Construct	!PRECLASS:1,Construct (Possessed)=1	PRERACETYPE:Construct
# Class Name	Add INT to Skill Points?
CLASS:Construct	MODTOSKILLS:NO

# Class Name			Output Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus								Combat bonus					Modify VAR
CLASS:Construct (Possessed)	OUTPUTNAME:Construct	HD:10		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name			Prohibited Class		Reg. Race Type
CLASS:Construct (Possessed)	!PRECLASS:1,Construct=1	PRERACETYPE:Construct
# Class Name			Skill Pts/Lvl
CLASS:Construct (Possessed)	STARTSKILLPTS:8

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus								Combat bonus		Modify VAR
CLASS:Dragon	HD:12		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Dragon	PRERACETYPE:Dragon
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?
CLASS:Dragon	STARTSKILLPTS:6	MODTOSKILLS:YES

# Class Name		Output Name		Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus								Combat bonus		Modify VAR
CLASS:Dragon (True)	OUTPUTNAME:Dragon	HD:12		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL	BONUS:VAR|MonsterLevel|CL
# Class Name		Reg. Race Type
CLASS:Dragon (True)	PRERACETYPE:Dragon
# Class Name		Skill Pts/Lvl	Add INT to Skill Points?
CLASS:Dragon (True)	STARTSKILLPTS:6	MODTOSKILLS:YES
#13								ADD:SPELLCASTER|1|Mage - This reference now .MODed from modernfx_classes.lst
16:REPEATLEVEL:3|0|40	BONUS:PCLEVEL|Mage|1

# Class Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus												Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Elemental (Air/Fire)	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name			Prohibited Class					Reg. Race Type
CLASS:Elemental (Air/Fire)	!PRECLASS:1,Elemental (Earth/Water)=1	PRERACETYPE:Elemental
# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Elemental (Air/Fire)	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:2*INTSCORE

# Class Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Elemental (Earth/Water)	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name			Prohibited Class				Reg. Race Type
CLASS:Elemental (Earth/Water)	!PRECLASS:1,Elemental (Air/Fire)=1	PRERACETYPE:Elemental
# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Elemental (Earth/Water)	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:2*INTSCORE

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Bonus to Ability Pool			Save checks bonus											Combat bonus		Bonus Number of Feats		Modify VAR
CLASS:Fey		HD:6		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:ABILITYPOOL|Fey Proficiency|1	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Fey		PRERACETYPE:Fey
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Fey		STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:3*INTSCORE

# Class Name	Output Name		Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus		Bonus Number of Feats		Modify VAR
CLASS:Fey (Basic)	OUTPUTNAME:Fey	HD:6		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:COMBAT|BAB|CL/2	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Fey (Basic)	PRERACETYPE:Fey
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Fey (Basic)	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:3*INTSCORE

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Bonus to Ability Pool				Save checks bonus											Combat bonus					Modify VAR
CLASS:Giant		HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:ABILITYPOOL|Giant Proficiency|1	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Giant		PRERACETYPE:Giant
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Giant		STARTSKILLPTS:1	MODTOSKILLS:NO			MONSKILL:6+max(1,INT)

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus												Combat bonus					Modify VAR
CLASS:Humanoid	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name	Prohibited Class							Reg. Race Type
CLASS:Humanoid	!PRECLASS:1,Humanoid (Fortitude)=1,Humanoid (Will)=1	PRERACETYPE:Humanoid
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Humanoid	STARTSKILLPTS:1	MODTOSKILLS:NO			MONSKILL:6+INT
2	BONUS:ABILITYPOOL|Humanoid Proficiency|1

# Class Name			Output Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus		Modify VAR
CLASS:Humanoid (Fortitude)	OUTPUTNAME:Humanoid	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|MonsterLevel|CL
# Class Name			Prohibited Class					Reg. Race Type
CLASS:Humanoid (Fortitude)	!PRECLASS:1,Humanoid=1,Humanoid (Will)=1	PRERACETYPE:Humanoid
# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Humanoid (Fortitude)	STARTSKILLPTS:1	MODTOSKILLS:NO			MONSKILL:6+INT
2	BONUS:ABILITYPOOL|Humanoid Proficiency|1

# Class Name		Output Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus		Modify VAR
CLASS:Humanoid (Will)	OUTPUTNAME:Humanoid	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|MonsterLevel|CL
# Class Name		Prohibited Class						Reg. Race Type
CLASS:Humanoid (Will)	!PRECLASS:1,Humanoid=1,Humanoid (Fortitude)=1	PRERACETYPE:Humanoid
# Class Name		Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Humanoid (Will)	STARTSKILLPTS:1	MODTOSKILLS:NO			MONSKILL:6+INT
2	BONUS:ABILITYPOOL|Humanoid Proficiency|1

# Class Name		Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Bonus Number of Feats		Bonus to skill point for a level																											Modify VAR
CLASS:Magical Beast	HD:10		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:SKILLPOOL|CLASS=Magical Beast;LEVEL=1|6|PREMULT:2,[PRESTAT:1,INT=2],[!PRESTAT:1,INT=3]	BONUS:SKILLPOOL|CLASS=Magical Beast;LEVEL=1|8|PREMULT:2,[PRESTAT:1,INT=1],[!PRESTAT:1,INT=2]	BONUS:VAR|MonsterLevel|CL
# Class Name		Reg. Race Type
CLASS:Magical Beast	PRERACETYPE:Magical Beast
# Class Name		Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Magical Beast	STARTSKILLPTS:1	MODTOSKILLS:NO			MONSKILL:2*INTSCORE
2:REPEATLEVEL:1	BONUS:SKILLPOOL|NUMBER|-1|!PRESTAT:1,INT=3

# Class Name			Hit Dice	Type			Source Page					Levels per Feat	Bonus to Ability Pool						Save checks bonus											Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Monstrous Humanoid	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:ABILITYPOOL|Monstrous Humanoid Proficiency|1	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name			Reg. Race Type
CLASS:Monstrous Humanoid	PRERACETYPE:Monstrous Humanoid
# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Monstrous Humanoid	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:2*INTSCORE

# Class Name				Output Name				Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Monstrous Humanoid (Basic)	OUTPUTNAME:Monstrous Humanoid	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name				Reg. Race Type
CLASS:Monstrous Humanoid (Basic)	PRERACETYPE:Monstrous Humanoid
# Class Name				Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Monstrous Humanoid (Basic)	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:2*INTSCORE

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus								Combat bonus					Modify VAR
CLASS:Ooze		HD:10		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:0	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Ooze		PRERACETYPE:Ooze
# Class Name	Add INT to Skill Points?
CLASS:Ooze		MODTOSKILLS:NO

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Bonus to Ability Pool				Save checks bonus								Combat bonus					Modify VAR
CLASS:Outsider	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:ABILITYPOOL|Outsider Proficiency|1	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Outsider	PRERACETYPE:Outsider
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?
CLASS:Outsider	STARTSKILLPTS:8	MODTOSKILLS:YES

# Class Name		Output Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus								Combat bonus					Modify VAR
CLASS:Outsider (Basic)	OUTPUTNAME:Outsider	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name		Reg. Race Type
CLASS:Outsider (Basic)	PRERACETYPE:Outsider
# Class Name		Skill Pts/Lvl	Add INT to Skill Points?
CLASS:Outsider (Basic)	STARTSKILLPTS:8	MODTOSKILLS:YES

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Modify VAR
CLASS:Plant		HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:0	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name	Reg. Race Type
CLASS:Plant		PRERACETYPE:Plant
# Class Name	Add INT to Skill Points?
CLASS:Plant		MODTOSKILLS:NO

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Bonus to Ability Pool				Save checks bonus											Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Undead	HD:12		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:ABILITYPOOL|Undead Proficiency|1	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name	Prohibited Class					Reg. Race Type
CLASS:Undead	!PRECLASS:1,Undead (unintelligent)=1	PRERACETYPE:Undead
# Class Name	Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Undead	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:3*INTSCORE

# Class Name		Output Name		Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Bonus Number of Feats		Modify VAR
CLASS:Undead (Basic)	OUTPUTNAME:Undead	HD:12		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:FEAT|POOL|max(0,INT)	BONUS:VAR|MonsterLevel|CL
# Class Name		Prohibited Class					Reg. Race Type
CLASS:Undead (Basic)	!PRECLASS:1,Undead (unintelligent)=1	PRERACETYPE:Undead
# Class Name		Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Undead (Basic)	STARTSKILLPTS:2	MODTOSKILLS:NO			MONSKILL:3*INTSCORE

# Class Name			Output Name		Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Modify VAR
CLASS:Undead (unintelligent)	OUTPUTNAME:Undead	HD:12		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:0	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name			Prohibited Class		Reg. Race Type
CLASS:Undead (unintelligent)	!PRECLASS:1,Undead=1	PRERACETYPE:Undead
# Class Name			Add INT to Skill Points?
CLASS:Undead (unintelligent)	MODTOSKILLS:NO

# Class Name	Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Modify VAR
CLASS:Vermin	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:0	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name	Prohibited Class					Reg. Race Type
CLASS:Vermin	!PRECLASS:1,Vermin (Sentient Swarm)=1	PRERACETYPE:Vermin
# Class Name	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Vermin	MODTOSKILLS:NO			MONSKILL:10

# Class Name			Hit Dice	Type			Source Page					Levels per Feat	Save checks bonus											Combat bonus					Modify VAR
CLASS:Vermin (Sentient Swarm)	HD:8		TYPE:Monster	SOURCEPAGE:msrdcreaturetypes.rtf	LEVELSPERFEAT:0	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:VAR|MonsterLevel|CL
# Class Name			Prohibited Class		Reg. Race Type
CLASS:Vermin (Sentient Swarm)	!PRECLASS:1,Vermin=1	PRERACETYPE:Vermin
# Class Name			Skill Pts/Lvl	Add INT to Skill Points?	Monster Initial Skill Points
CLASS:Vermin (Sentient Swarm)	STARTSKILLPTS:1	MODTOSKILLS:NO			MONSKILL:2*INTSCORE
