# CVS $Revision: 13292 $ $Author: amaitland $ -- Sat Sep 26 22:35:34 2009 -- reformated by prettylst.pl v1.39 (build 10232)
SOURCELONG:Battlefield Press - Cityscape	SOURCESHORT:Cityscape	SOURCEWEB:http://battlefieldpress.com	SOURCEDATE:2002-11
# Original Entry by: Tir Gwaith

# Class Name	Class Skill
CLASS:Fighter.MOD	CSKILL:Climb|TYPE=Craft|Handle Animal|Jump|Ride|Scent/Taste|Swim

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Aristo	NAMEISPI:YES	HD:8		TYPE:Base.PC	ABB:Ari		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Aristo	STARTSKILLPTS:6	CSKILL:Appraise|Bluff|Diplomacy|Disguise|Forgery|Gather Information|Handle Animal|Innuendo|Intimidate|TYPE=Knowledge|Listen|Perform|Read Lips|Ride|Savoir Faire|Sense Motive|Speak Language|Swim|Wilderness Lore
###Block: Proficiencies
1	ADD:FEAT|2|Exotic Weapon Proficiency,Futuristic Weapon Proficiency,Heavy Firearms Weapon Proficiency,Improvised Weapon,Martial Weapon Proficiency,Personal Firearms Weapon Proficiency,Simple Weapon Proficiency	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
1																																															AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Megabucks	ADD:FEAT|TYPE=Contact
2								VFEAT:Command Voice
3				ADD:FEAT|TYPE=Contact
5				ADD:FEAT|TYPE=Contact
7				ADD:FEAT|TYPE=Contact
9				ADD:FEAT|TYPE=Contact
11				ADD:FEAT|TYPE=Contact
13				ADD:FEAT|TYPE=Contact
15				ADD:FEAT|TYPE=Contact
17				ADD:FEAT|TYPE=Contact
19				ADD:FEAT|TYPE=Contact

# Class Name	Output Name		Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Bard (CS)	OUTPUTNAME:Bard	HD:6		TYPE:Base.PC	ABB:Brd		SOURCEPAGE:p.26	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required AL
CLASS:Bard (CS)	PREALIGN:NG,TN,NE,CG,CN,CE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Bard (CS)	STARTSKILLPTS:4	CSKILL:Alchemy|Appraise|Balance|Bluff|Climb|Concentration|Conceal Object|Criminology|Decipher Script|Diplomacy|Disguise|Escape Artist|Gather Information|Hide|Intuit Direction|Jump|TYPE=Knowledge|Linguistics|Listen|Move Silently|Perform|Pick Pocket|TYPE=Profession|Scent/Taste|Scry|Search|Sense Motive|Speak Language|Spellcraft|Spot|Swim|Tumble|Use Magic Device
# Class Name	Spell Stat		Spell Type		Memorize	Caster level				Use Spell List
CLASS:Bard (CS)	SPELLSTAT:CHA	SPELLTYPE:Arcane	MEMORIZE:NO	BONUS:CASTERLEVEL|Bard (CS)|CL	SPELLLIST:1|Bard
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Simple Weapon Proficiency						WEAPONBONUS:Longbow|Longbow (Composite)|Longsword|Rapier|Sap|Shortbow|Shortbow (Composite)|Sword (Short)|Whip
1												AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1												AUTO:FEAT|Shield Proficiency
###Block: Bardic abilities level definitions.
1	BONUS:VAR|BardicKnowledgeLvl|CL	BONUS:VAR|BardicKnowledge|BardicKnowledgeLvl	ABILITY:Special Ability|AUTOMATIC|Bardic Knowledge
1	BONUS:VAR|BardicMusicLvl|CL	BONUS:VAR|BardicMusicTimes|CL					ABILITY:Special Ability|AUTOMATIC|Bardic Music
###Block: Bardic Music Abilities by level
1	ABILITY:Special Ability|VIRTUAL|Bardic Countersong|Bardic Fascinate|Bardic Inspire Courage|PREVARGTEQ:BardicMusicLvl,1
1	ABILITY:Special Ability|VIRTUAL|Bardic Inspire Competence|PREVARGTEQ:BardicMusicLvl,3
1	ABILITY:Special Ability|VIRTUAL|Bardic Suggestion|PREVARGTEQ:BardicMusicLvl,6
1	ABILITY:Special Ability|VIRTUAL|Bardic Inspire Greatness|PREVARGTEQ:BardicMusicLvl,9
###Block: Normal Level Progression
1	CAST:2			KNOWN:4
2	CAST:3,0			KNOWN:5,2
3	CAST:3,1			KNOWN:6,3
4	CAST:3,2,0			KNOWN:6,3,2
5	CAST:3,3,1			KNOWN:6,4,3
6	CAST:3,3,2			KNOWN:6,4,3
7	CAST:3,3,2,0		KNOWN:6,4,4,2
8	CAST:3,3,3,1		KNOWN:6,4,4,3
9	CAST:3,3,3,2		KNOWN:6,4,4,3
10	CAST:3,3,3,2,0		KNOWN:6,4,4,4,2
11	CAST:3,3,3,3,1		KNOWN:6,4,4,4,3
12	CAST:3,3,3,3,2		KNOWN:6,4,4,4,3
13	CAST:3,3,3,3,2,0		KNOWN:6,4,4,4,4,2
14	CAST:4,3,3,3,3,1		KNOWN:6,4,4,4,4,3
15	CAST:4,4,3,3,3,2		KNOWN:6,4,4,4,4,3
16	CAST:4,4,4,3,3,2,0	KNOWN:6,5,4,4,4,4,2
17	CAST:4,4,4,4,3,3,1	KNOWN:6,5,5,4,4,4,3
18	CAST:4,4,4,4,4,3,2	KNOWN:6,5,5,5,4,4,3
19	CAST:4,4,4,4,4,4,3	KNOWN:6,5,5,5,5,4,4
20	CAST:4,4,4,4,4,4,4	KNOWN:6,5,5,5,5,5,4

# Class Name	Output Name		Hit Dice	Type			Abbreviation	Source Page		Bonus Languages					Save checks bonus											Combat bonus					Add domain number
CLASS:Cleric (CS)	OUTPUTNAME:Cleric	HD:8		TYPE:Base.PC	ABB:Clr		SOURCEPAGE:p.29	LANGBONUS:Abyssal,Celestial,Infernal	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE	BONUS:DOMAIN|NUMBER|2
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Cleric (CS)	STARTSKILLPTS:2	CSKILL:Concentration|TYPE=Craft|Diplomacy|Knowledge (Arcana)|Knowledge (Religion)|Listen|Medical (First Aid)|TYPE=Profession|Read/Write Language|Scent/Taste|Search|Spot|Scry|Spellcraft
# Class Name	Spell Stat		Spell Type		Automatically Known Spell Levels											Caster level				Use Spell List
CLASS:Cleric (CS)	SPELLSTAT:WIS	SPELLTYPE:Divine	KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9	BONUS:CASTERLEVEL|Cleric (CS)|CL	SPELLLIST:1|Cleric
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1												AUTO:FEAT|Shield Proficiency
###Block: Turn Undead stuff
1	BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbility	BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base								ABILITY:Special Ability|AUTOMATIC|Basic Turning
1										BONUS:VAR|TurnLevelBase|CL|TYPE=Level.REPLACE		DEFINE:AllowExtraTurning|1
1										BONUS:VAR|TurnDamagePlusBase|CL|TYPE=Level.REPLACE
1										BONUS:VAR|TurnCheckBase|CHA|TYPE=Base
###Block: Level progression
1						ABILITY:Special Ability|VIRTUAL|Spontaneous casting - Cure spells|PREABILITY:1,CATEGORY=Special Ability,Turn Undead
1						ABILITY:Special Ability|VIRTUAL|Spontaneous casting - Inflict spells|PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead
1	CAST:3,1
2	CAST:4,2
3	CAST:4,2,1
4	CAST:5,3,2
5	CAST:5,3,2,1
6	CAST:5,3,3,2
7	CAST:6,4,3,2,1
8	CAST:6,4,3,3,2
9	CAST:6,4,4,3,2,1
10	CAST:6,4,4,3,3,2
11	CAST:6,5,4,4,3,2,1
12	CAST:6,5,4,4,3,3,2
13	CAST:6,5,5,4,4,3,2,1
14	CAST:6,5,5,4,4,3,3,2
15	CAST:6,5,5,5,4,4,3,2,1
16	CAST:6,5,5,5,4,4,3,3,2
17	CAST:6,5,5,5,5,4,4,3,2,1
18	CAST:6,5,5,5,5,4,4,3,3,2
19	CAST:6,5,5,5,5,5,4,4,3,3
20	CAST:6,5,5,5,5,5,4,4,4,4

# Class Name		Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus																	Combat bonus
CLASS:Corporate Super	NAMEISPI:YES	HD:8		TYPE:Base.PC	ABB:CSpr		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/5+1+((CL+3)/5)	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Corporate Super	STARTSKILLPTS:6	CSKILL:Appraise|Bluff|Computer Use|Conceal Object|Criminology|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Listen|Read Lips|Read/Write Language|Scent/Taste|Search|Sense Motive|Speak Language|Spot|Use Rope
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	ADD:FEAT|TYPE=Metahuman	ADD:FEAT|TYPE=Contact	AUTO:FEAT|Metahuman Talent
5	ADD:FEAT|TYPE=Metahuman
9	ADD:FEAT|TYPE=Contact
10	ADD:FEAT|TYPE=Metahuman
15	ADD:FEAT|TYPE=Metahuman
18	ADD:FEAT|TYPE=Contact
20	ADD:FEAT|TYPE=Metahuman

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Dataman	NAMEISPI:YES	HD:8		TYPE:Base.PC	ABB:Data		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Dataman	STARTSKILLPTS:4	CSKILL:Appraise|Bluff|Computer Use|Concentration|Conceal Object|Criminology|Decipher Script|Disable Device|Forgery|Gather Information|Hide|TYPE=Knowledge|Linguistics|Listen|Medical (First Aid)|Open Lock|TYPE=Profession|Read/Write Language|Scent/Taste|Search|Sense Motive|Speak Language|Spot|Swim|Tumble
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Cybernetics Implant(Datajack)																																								AUTO:FEAT|Cybernetics Implant
# Cybernetic Implant (Datajack) - Need to link to the feat eventually.
2	SAB:Interface Check bonus (+%)|Interface1	SAB:Dataworld AC bonus +%|DataAC|PREVARLT:CL,6																							DEFINE:Interface1|1	DEFINE:DataAC|CL/5
3																		BONUS:VAR|Interface1|1
4																		BONUS:VAR|Interface1|1
6	SAB:Interface check bonus (+%/+%)|Interface1|Interface2|PREVARLT:CL,9						BONUS:VAR|Interface1|1																	DEFINE:Interface2|1
7																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1
8																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1
9	SAB:Interface check bonus (+%/+%/+%)|Interface1|Interface2|Interface3|PREVARLT:CL,14			BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1													DEFINE:Interface3|1
10																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1
11																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface3|1
12																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1	BONUS:VAR|Interface3|1
14	SAB:Interface check bonus (+%/+%/+%/+%)|Interface1|Interface2|Interface3|Interface4|PREVARLT:CL,18	BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1	BONUS:VAR|Interface3|1									DEFINE:Interface4|1
15																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1	BONUS:VAR|Interface3|1	BONUS:VAR|Interface4|1
16																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1	BONUS:VAR|Interface3|1	BONUS:VAR|Interface4|1
18	SAB:Interface check bonus (+%/+%/+%/+%/+%)|Interface1|Interface2|Interface3|Interface4|Interface5	BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1	BONUS:VAR|Interface3|1	BONUS:VAR|Interface4|1					DEFINE:Interface5|1
19																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1	BONUS:VAR|Interface3|1	BONUS:VAR|Interface4|1	BONUS:VAR|Interface5|1
20																		BONUS:VAR|Interface1|1	BONUS:VAR|Interface2|1	BONUS:VAR|Interface3|1	BONUS:VAR|Interface4|1	BONUS:VAR|Interface5|1

# Class Name	Output Name		Hit Dice	Type			Abbreviation	Ex Class			Source Page		Automatic Languages	Bonus Languages	Save checks bonus											Combat bonus
CLASS:Druid (CS)	OUTPUTNAME:Druid	HD:8		TYPE:Base.PC	ABB:Drd		EXCLASS:Ex Druid (CS)	SOURCEPAGE:p.33	LANGAUTO:Druidic		LANGBONUS:Sylvan	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required AL
CLASS:Druid (CS)	PREALIGN:LN,NG,TN,NE,CN
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Druid (CS)	STARTSKILLPTS:4	CSKILL:Animal Empathy|Concentration|TYPE=Craft|Diplomacy|Handle Animal|Intuit Direction|Knowledge (Nature)|Listen|Medical (First Aid)|TYPE=Profession|Scry|Scent/Taste|Spellcraft|Spot|Swim|Wilderness Lore
# Class Name	Spell Stat		Spell Type		Automatically Known Spell Levels											Caster level				Use Spell List
CLASS:Druid (CS)	SPELLSTAT:WIS	SPELLTYPE:Divine	KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9	BONUS:CASTERLEVEL|Druid (CS)|CL	SPELLLIST:1|Druid
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Druid Weapon Proficiencies
1																AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1																AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	CAST:3,1											BONUS:VAR|CompLevel|CL									ABILITY:Special Ability|AUTOMATIC|Nature Sense	ABILITY:Special Ability|AUTOMATIC|Animal Companion
2	CAST:4,2																							ABILITY:Special Ability|AUTOMATIC|Woodland Stride
3	CAST:4,2,1																							ABILITY:Special Ability|AUTOMATIC|Trackless Step
4	CAST:5,3,2																							ABILITY:Special Ability|AUTOMATIC|Resist Nature's Lure
5	CAST:5,3,2,1			SAB:Wildshape %/day|Wildshape			BONUS:VAR|Wildshape|1					DEFINE:Wildshape|0
6	CAST:5,3,3,2										BONUS:VAR|Wildshape|1
7	CAST:6,4,3,2,1										BONUS:VAR|Wildshape|1
8	CAST:6,4,3,3,2			SAB:Wildshape Large
9	CAST:6,4,4,3,2,1																						ABILITY:Special Ability|AUTOMATIC|Immune to Poisons
10	CAST:6,4,4,3,3,2										BONUS:VAR|Wildshape|1
11	CAST:6,5,4,4,3,2,1		SAB:Wildshape Tiny
12	CAST:6,5,4,4,3,3,2		SAB:Wildshape Dire
13	CAST:6,5,5,4,4,3,2,1																					ABILITY:Special Ability|AUTOMATIC|A Thousand Faces
14	CAST:6,5,5,4,4,3,3,2									BONUS:VAR|Wildshape|1
15	CAST:6,5,5,5,4,4,3,2,1		SAB:Wildshape Huge																ABILITY:Special Ability|AUTOMATIC|Timeless Body										TEMPLATE:Timeless Body
16	CAST:6,5,5,5,4,4,3,3,2		SAB:Wildshape Elemental %/day|EWildshape	BONUS:VAR|EWildshape|1					DEFINE:EWildshape|0
17	CAST:6,5,5,5,5,4,4,3,2,1
18	CAST:6,5,5,5,5,4,4,3,3,2								BONUS:VAR|EWildshape|2	BONUS:VAR|Wildshape|1
19	CAST:6,5,5,5,5,5,4,4,3,3
20	CAST:6,5,5,5,5,5,4,4,4,4

# Class Name		Output Name			Hit Dice	Type			Abbreviation	Source Page		Automatic Languages	Bonus Languages	Visible	Save checks bonus											Combat bonus
CLASS:Ex Druid (CS)	OUTPUTNAME:Ex Druid	HD:8		TYPE:Base.PC	ABB:XDrd		SOURCEPAGE:p.33	LANGAUTO:Druidic		LANGBONUS:Sylvan	VISIBLE:NO	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Ex Druid (CS)	STARTSKILLPTS:4	CSKILL:Animal Empathy|Concentration|TYPE=Craft|Diplomacy|Handle Animal|Intuit Direction|Knowledge (Nature)|Listen|Medical (First Aid)|TYPE=Profession|Scry|Scent/Taste|Spellcraft|Spot|Swim|Wilderness Lore
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Druid Weapon Proficiencies
1																AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1																AUTO:FEAT|Shield Proficiency

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus												Combat bonus
CLASS:Gadgeteer	NAMEISPI:YES	HD:8		TYPE:Base.PC	ABB:Gadg		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL-1)/2	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gadgeteer	STARTSKILLPTS:6	CSKILL:Computer Use|Concentration|TYPE=Craft|Demolitions|Disable Device|Invention|Gather Information|Gunslinging|Intuit Direction|TYPE=Knowledge|Listen|Medical (First Aid)|TYPE=Profession|Read/Write Language|Scent/Taste|Search|Speak Language|Spot
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1	SAB:Initial Creation	SAB:Invention Level %|InventionLevel	BONUS:VAR|InventionLevel|CL+2	BONUS:VAR|CreateGadget|CL	DEFINE:InventionLevel|0	DEFINE:CreateGadget|0	ADD:FEAT|TYPE=GadgetCreation

# NEED Weapon and Armor Profs for Gunslinger - going off all Firearms
# Dead Aim and Skip Shot feats are not listed in the book or errata. Strongly suspect these come from the Modern SRD since the book says those are optional rules.
# Advanced Two-Weapon Fighting feat is listed in the feats table on p.81 but no description is given later in the book. Suspect this also comes from the Modern SRD.

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus																	Combat bonus
CLASS:Gunslinger	NAMEISPI:YES	HD:10		TYPE:Base.PC	ABB:Gun		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude|(CL+1)/2	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|(CL-1)/2	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Gunslinger	STARTSKILLPTS:5	CSKILL:Bluff|Demolitions|Drive|Escape Artist|Gamble|Gunslinging|Intimidate|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Move Silently|TYPE=Profession|Read/Write Language|Ride|Sleight of Hand|Speak Language|Spot|Survival
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Archaic Weapons Proficiency|Futuristic Weapon Proficiency|Heavy Firearms Weapon Proficiency|Personal Firearms Weapon Proficiency
###Block: Normal Level Progression
1						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
2	SAB:Close Combat Shot
3						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
4						ADD:FEAT|Weapon Focus
# Could be specific.  Wonder if that is possible now?
5						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
6	SAB:Defensive Position
7						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
9						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
12						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
13	SAB:Lightning Shot
15						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
17	SAB:Sharp-Shooting
18	SAB:Greater Weapon Focus
19						ADD:FEAT|Advanced Firearms Weapon Proficiency,Advanced Two-Weapon Fighting,Burst Fire,Dead Aim,Double-Tap,Far Shot,Improved Two-Weapon Fighting,Precise Shot,Quick Draw,Quick Reload,Shot on the Run,Skip Shot,Strafe,Two-Weapon Fighting
20	SAB:Bullseye

#  The Monk would be a WHOLE Lot simpler with .MOD CSKILL:.CLEAR
#	This is basically a copy of the SRD Monk, without PREALIGN, and different CSKILLS.

# Class Name	Hit Dice	Type			Abbreviation	Source Page		Attack Cycle	Save checks bonus								Combat bonus
CLASS:Monk (CS)	HD:8		TYPE:Base.PC	ABB:Mnk		SOURCEPAGE:p.	ATTACKCYCLE:UAB|3	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Monk (CS)	STARTSKILLPTS:4	CSKILL:Balance|Climb|Concentration|TYPE=Craft|Diplomacy|Escape Artist|Hide|Jump|Knowledge (Arcana)|Listen|Move Silently|Perform|TYPE=Profession|Scent/Taste|Search|Spot|Swim|Tumble
###Block:DEFINEs and BONUSes associated.
1	BONUS:VAR|MonkStunningLVL|CL					ABILITY:Special Ability|AUTOMATIC|Flurry of Blows
1	BONUS:VAR|MonkSR|CL		DEFINE:MonkSR|0
1	BONUS:VAR|MonkSpeedLVL|CL					ABILITY:Special Ability|AUTOMATIC|Monk Fast Movement
1	BONUS:VAR|WholenessHpLVL|CL	DEFINE:WholenessHpLVL|0
1	BONUS:VAR|MonkACLVL|CL						ABILITY:Special Ability|AUTOMATIC|Monk AC
1	BONUS:VAR|KiStrikeLVL|CL	DEFINE:FlurryOfBlows|1
###Block: Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Monk Weapon Proficiencies
###Block:Level progression
1	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8		UMULT:2																		ABILITY:Special Ability|AUTOMATIC|Evasion|Flurry of Blows|Stunning Attack											AUTO:FEAT|Improved Unarmed Strike
2	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8																																												AUTO:FEAT|Deflect Arrows
3	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8																					ABILITY:Special Ability|AUTOMATIC|Still Mind
4	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10										BONUS:VAR|SlowFallMonkProgression|1	BONUS:VAR|SlowFall|20	ABILITY:Special Ability|AUTOMATIC|Slow Fall
5	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10																				ABILITY:Special Ability|AUTOMATIC|Purity of Body
6	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10										BONUS:VAR|SlowFall|10																														AUTO:FEAT|Improved Trip
7	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10						SAB:Leap of the Clouds											ABILITY:Special Ability|AUTOMATIC|Wholeness of Body
8	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12										BONUS:VAR|SlowFall|20
9	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12																				ABILITY:Special Ability|VIRTUAL|Improved Evasion
10	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12																				ABILITY:Special Ability|AUTOMATIC|Ki Strike
11	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12																				ABILITY:Special Ability|AUTOMATIC|Diamond Body
12	UDAM:1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12,4d8																				ABILITY:Special Ability|AUTOMATIC|Abundant Step						SPELLS:Class|TIMES=1|Dimension Door
13	UDAM:1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12,4d8			SR:10+MonkSR															ABILITY:Special Ability|AUTOMATIC|Diamond Soul
14	UDAM:1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12,4d8
15	UDAM:1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12,4d8										BONUS:VAR|QuiverPalm|1							ABILITY:Special Ability|AUTOMATIC|Quivering Palm
16	UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10
17	UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10																				ABILITY:Special Ability|AUTOMATIC|Timeless Body|Tongue of the Sun and Moon							TEMPLATE:Timeless Body
18	UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10										BONUS:VAR|SlowFallMonkProgression|1
19	UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10										BONUS:VAR|EmptyBody|CL							ABILITY:Special Ability|AUTOMATIC|Empty Body
20	UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10																				ABILITY:Special Ability|AUTOMATIC|Perfect Self												TEMPLATE:Monk Outsider

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Mutant Hero	NAMEISPI:YES	HD:10		TYPE:Base.PC	ABB:MutH		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Mutant Hero	STARTSKILLPTS:6	CSKILL:Bluff|Climb|Concentration|Escape Artist|Forgery|Gather Information|Handle Animal|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Perform|Pick Pocket|Read Lips|Scent/Taste|Search|Sense Motive|Speak Language|Spot|Swim|Tumble|Use Rope|Wilderness Lore
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	ADD:FEAT|TYPE=Metahuman	AUTO:FEAT|Metahuman Talent
5	ADD:FEAT|TYPE=Metahuman
8	ADD:FEAT|TYPE=Metahuman
12	ADD:FEAT|TYPE=Metahuman
17	ADD:FEAT|TYPE=Metahuman
20	ADD:FEAT|TYPE=Metahuman

# Class Name		Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus
CLASS:Private Detective	NAMEISPI:YES	HD:6		TYPE:Base.PC	ABB:PvtD		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2
# Class Name		Required AL
CLASS:Private Detective	PREALIGN:LG,LN,NG,TN,CG,CN
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Private Detective	STARTSKILLPTS:6	CSKILL:Appraise|Bluff|Conceal Object|Criminology|Demolitions|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Investigation|Intimidate|Listen|Medical (First Aid)|Move Silently|Open Lock|TYPE=Profession|Read Lips|Read/Write Language|Scent/Taste|Search|Sense Motive|Speak Language|Spot|Use Rope
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1	SAB:Profile	SAB:Traps	BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE	ADD:FEAT|TYPE=Contact
2	SAB:Lucky Break
3					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
4					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE	ADD:FEAT|Brawl,Defensive Martial Arts,Dodge,Double-Tap,Educated,Improved Initiative,Knockout Punch,Point Blank Shot
5												ADD:FEAT|TYPE=Contact
6	SAB:Nonlethal Force	BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
7	SAB:Discern Lie		BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
8					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE	ADD:FEAT|Brawl,Defensive Martial Arts,Dodge,Double-Tap,Educated,Improved Initiative,Knockout Punch,Point Blank Shot
9					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
10					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE	ADD:FEAT|TYPE=Contact
11					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
12												ADD:FEAT|Brawl,Defensive Martial Arts,Dodge,Double-Tap,Educated,Improved Initiative,Knockout Punch,Point Blank Shot
13					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
14					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
15	SAB:Sixth Sense		BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
16					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE	ADD:FEAT|TYPE=Contact	ADD:FEAT|Brawl,Defensive Martial Arts,Dodge,Double-Tap,Educated,Improved Initiative,Knockout Punch,Point Blank Shot
17					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
18					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
19					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE
20					BONUS:COMBAT|BAB|1|TYPE=Base.REPLACE	ADD:FEAT|TYPE=Contact	ADD:FEAT|Brawl,Defensive Martial Arts,Dodge,Double-Tap,Educated,Improved Initiative,Knockout Punch,Point Blank Shot

# Class Name	Output Name		Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Ranger (CS)	OUTPUTNAME:Ranger	HD:10		TYPE:Base.PC	ABB:Rgr		SOURCEPAGE:p.44	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Ranger (CS)	STARTSKILLPTS:4	CSKILL:Animal Empathy|Climb|Concentration|TYPE=Craft|Handle Animal|Hide|Intuit Direction|Jump|Knowledge (Agriculture)|Knowledge (Nature)|Knowledge (Zoology)|Listen|Medical (First Aid)|Move Silently|TYPE=Profession|Ride|Scent/Taste|Search|Spot|Swim|Use Rope|Wilderness Lore
# Class Name	Spell Stat		Spell Type		Automatically Known Spell Levels				Craft Level Mult.	Caster level								Use Spell List
CLASS:Ranger (CS)	SPELLSTAT:WIS	SPELLTYPE:Divine	KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4	ITEMCREATE:0.5	BONUS:CASTERLEVEL|Bard (CS)|CL/2|PRECLASS:1,Ranger (CS)=4	SPELLLIST:1|Ranger
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1																	AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
1																	AUTO:FEAT|Shield Proficiency
###Block: Favored Enemy
1	BONUS:ABILITYPOOL|Favored Enemy|var("RangerFavoredEnemyLVL")/5+1	BONUS:VAR|RangerFavoredEnemyLVL|CL	DEFINE:RangerFavoredEnemyLVL|0
###Block: Normal Level Progression
1				VFEAT:Ambidexterity|Two-Weapon Fighting	AUTO:FEAT|Track
4	CAST:0,0
5	CAST:0,0
6	CAST:0,1
7	CAST:0,1
8	CAST:0,1,0
9	CAST:0,1,0
10	CAST:0,1,1
11	CAST:0,1,1,0
12	CAST:0,1,1,1
13	CAST:0,1,1,1
14	CAST:0,2,1,1,0
15	CAST:0,2,1,1,1
16	CAST:0,2,2,1,1
17	CAST:0,2,2,2,1
18	CAST:0,3,2,2,1
19	CAST:0,3,3,3,2
20	CAST:0,3,3,3,3

### Low Tech Rogue Mods
# having to do it in two lines, since .COPY seems partially broken - Tir Gwaith

# Class Name
CLASS:Rogue.COPY=Rogue (CS)

# Class Name		Class Skill
CLASS:Rogue (CS).MOD	CSKILL:Demolitions|Linguistics|Medical (First Aid)|Mesmerism|Scent/Taste|Speak Language

# Class Name			Output Name					Hit Dice	Type			Abbreviation	Source Page		Save checks bonus												Combat bonus
CLASS:Rogue (CS/High tech)	OUTPUTNAME:Rogue, High Tech (CS)	HD:6		TYPE:Base.PC	ABB:Rog		SOURCEPAGE:p.46	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Rogue (CS/High tech)	STARTSKILLPTS:8	CSKILL:Appraise|Balance|Bluff|Climb|TYPE=Craft|Decipher Script|Demolitions|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Linguistics|Listen|Medical (First Aid)|Mesmerism|Move Silently|Open Lock|Perform|Pick Pocket|TYPE=Profession|Read Lips|Scent/Taste|Search|Sense Motive|Speak Language|Spot|Swim|Tumble|Use Magic Device|Use Rope
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Rogue Weapon Proficiencies
1																AUTO:FEAT|Armor Proficiency (Light)
###Block: Sneak attack and Uncany Dodge
1	BONUS:VAR|SneakAttack|(CL+1)/2	ABILITY:Special Ability|AUTOMATIC|Sneak Attack
3	BONUS:VAR|UncannyDodge|1		ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
6	BONUS:VAR|UncannyDodge|1
11	BONUS:VAR|UncannyDodge|1
14	BONUS:VAR|UncannyDodge|1
17	BONUS:VAR|UncannyDodge|1
20	BONUS:VAR|UncannyDodge|1
###Block: Normal progression
1	SAB:Traps
2												ABILITY:Special Ability|AUTOMATIC|Evasion
10			BONUS:ABILITYPOOL|Rogue Special Ability|(CL-7)/3

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus												Combat bonus
CLASS:Scholar	NAMEISPI:YES	HD:6		TYPE:Base.PC	ABB:Sch		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Scholar	STARTSKILLPTS:8	CSKILL:Computer Use|Criminology|Decipher Script|TYPE=Knowledge|Linguistics|Listen|TYPE=Medical|Read/Write Language|Scent/Taste|Search|Speak Language|Spot
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1	SAB:Field of Study
3	SAB:Field Specialist
6					ADD:LANGUAGE|TYPE=Spoken,TYPE=Written
10	SAB:Field Scholor
12					ADD:LANGUAGE|TYPE=Spoken,TYPE=Written
17	SAB:Field Master
19					ADD:LANGUAGE|TYPE=Spoken,TYPE=Written

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Soldier	NAMEISPI:YES	HD:8		TYPE:Base.PC	ABB:Sol		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Soldier	STARTSKILLPTS:4	CSKILL:Climb|Computer Use|TYPE=Craft|Demolitions|Drive|Forward Observer|Gather Information|Gunslinging|Handle Animal|Jump|Listen|Medical (First Aid)|TYPE=Profession|Read/Write Language|Ride|Scent/Taste|Search|Speak Language|Spot|Swim
1	ADD:FEAT|Futuristic Weapon Proficiency,Personal Firearms Weapon Proficiency
1																														AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Powered)
1														ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies	AUTO:FEAT|Heavy Firearms Weapon Proficiency|Martial Weapon Proficiency|Simple Weapon Proficiency
###Block: Normal Level Progression
1	SAB:Close-Order Fighting
2	SAB:Favored Weapon																									ADD:FEAT|Favored Weapon			AUTO:FEAT|Combat Reflexes
4	SAB:Quick Action +%|QuickAction	SAB:Tactical Aid	BONUS:COMBAT|INITIATIVE|QuickAction	BONUS:VAR|QuickAction|1	DEFINE:QuickAction|0	DEFINE:WeapSpecQualify|1	ADD:FEAT|Weapon Specialization
5																													ADD:FEAT|Improved Critical
6	SAB:Superior Bull Rush
8	SAB:Coordinated Strikes
9																BONUS:VAR|QuickAction|1
10	SAB:Superior Trip
11	SAB:Critical Strike
12	SAB:Improved Close-Order Fighting
13																BONUS:VAR|QuickAction|1
14	SAB:Lightning Reaction
16	SAB:Maximize Cover												BONUS:VAR|QuickAction|1
18	SAB:Killing Strike
19																BONUS:VAR|QuickAction|1
20	SAB:Reflexive Strike

# Class Name		Output Name			Hit Dice	Type			Abbreviation	Source Page		Save checks bonus														Combat bonus
CLASS:Sorcerer (CS)	OUTPUTNAME:Sorcerer	HD:4		TYPE:Base.PC	ABB:Sor		SOURCEPAGE:p.48	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Sorcerer (CS)	STARTSKILLPTS:2	CSKILL:Alchemy|Concentration|TYPE=Craft|Knowledge (Arcana)|TYPE=Profession|Read/Write Language|Ritual Casting|Scry|Spellcraft
# Class Name		Spell Stat		Spell Type		Memorize	Caster level				Use Spell List
CLASS:Sorcerer (CS)	SPELLSTAT:CHA	SPELLTYPE:Arcane	MEMORIZE:NO	BONUS:CASTERLEVEL|Sorcerer (CS)|CL	SPELLLIST:1|Wizard
###Block:Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Simple Weapon Proficiency
###Block: Level progression
1	CAST:5,3				KNOWN:4,2				BONUS:VAR|FMLevel|CL	ABILITY:Special Ability|AUTOMATIC|Summon Familiar
2	CAST:6,4				KNOWN:5,2
3	CAST:6,5				KNOWN:5,3
4	CAST:6,6,3				KNOWN:6,3,1
5	CAST:6,6,4				KNOWN:6,4,2
6	CAST:6,6,5,3			KNOWN:7,4,2,1
7	CAST:6,6,6,4			KNOWN:7,5,3,2
8	CAST:6,6,6,5,3			KNOWN:8,5,3,2,1
9	CAST:6,6,6,6,4			KNOWN:8,5,4,3,2
10	CAST:6,6,6,6,5,3			KNOWN:9,5,4,3,2,1
11	CAST:6,6,6,6,6,4			KNOWN:9,5,5,4,3,2
12	CAST:6,6,6,6,6,4,3		KNOWN:9,5,5,4,3,2,1
13	CAST:6,6,6,6,6,6,4		KNOWN:9,5,5,4,4,3,2
14	CAST:6,6,6,6,6,6,5,3		KNOWN:9,5,5,4,4,3,2,1
15	CAST:6,6,6,6,6,6,6,4		KNOWN:9,5,5,4,4,4,3,2
16	CAST:6,6,6,6,6,6,6,5,3		KNOWN:9,5,5,4,4,4,3,2,1
17	CAST:6,6,6,6,6,6,6,6,4		KNOWN:9,5,5,4,4,4,3,3,2
18	CAST:6,6,6,6,6,6,6,6,5,3	KNOWN:9,5,5,4,4,4,3,3,2,1
19	CAST:6,6,6,6,6,6,6,6,6,4	KNOWN:9,5,5,4,4,4,3,3,3,2
20	CAST:6,6,6,6,6,6,6,6,6,6	KNOWN:9,5,5,4,4,4,3,3,3,3

# Class Name		Output Name			Hit Dice	Type			Abbreviation	Source Page		Save checks bonus														Combat bonus
CLASS:Warrior (CS)	OUTPUTNAME:Warrior	HD:10		TYPE:Base.PC	ABB:War		SOURCEPAGE:p.35	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Warrior (CS)	STARTSKILLPTS:2	CSKILL:Climb|TYPE=Craft|Handle Animal|Jump|Ride|Scent/Taste|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies	AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
1																	AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
1																	AUTO:FEAT|Shield Proficiency
###Block: Normal Level Progression
1	BONUS:ABILITYPOOL|Fighter|CL/2+1

4							DEFINE:WeapSpecQualify|1
#6						ADD:FEAT|1|TYPE=Fighter
#8						ADD:FEAT|1|TYPE=Fighter
#10						ADD:FEAT|1|TYPE=Fighter
#12						ADD:FEAT|1|TYPE=Fighter
#14						ADD:FEAT|1|TYPE=Fighter
#16						ADD:FEAT|1|TYPE=Fighter
#18						ADD:FEAT|1|TYPE=Fighter
#20						ADD:FEAT|1|TYPE=Fighter


# Class Name	Output Name		Hit Dice	Type			Abbreviation	Source Page		Bonus Languages		Save checks bonus														Combat bonus
CLASS:Wizard (CS)	OUTPUTNAME:Wizard	HD:4		TYPE:Base.PC	ABB:Wiz		SOURCEPAGE:p.52	LANGBONUS:Draconic	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Wizard (CS)	STARTSKILLPTS:2	CSKILL:Alchemy|Concentration|TYPE=Craft|Jump|TYPE=Knowledge|Linguistics|TYPE=Profession|Read/Write Language|Ritual Casting|Scent/Taste|Scry|Search|Spellcraft|Spot
# Class Name	Spell Stat		Spell Type		Automatically Known Spell Levels	Spellbook		Caster level				Use Spell List
CLASS:Wizard (CS)	SPELLSTAT:INT	SPELLTYPE:Arcane	KNOWNSPELLS:LEVEL=0			SPELLBOOK:YES	BONUS:CASTERLEVEL|Wizard (CS)|CL	SPELLLIST:1|Wizard
SUBCLASS:Abjurer (CS)		COST:2	CHOICE:SCHOOL|Abjuration	KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Conjurer (CS)		COST:4	CHOICE:SCHOOL|Conjuration	KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Diviner (CS)		COST:1	CHOICE:SCHOOL|Divination	KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Enchanter (CS)		COST:2	CHOICE:SCHOOL|Enchantment	KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Evoker (CS)		COST:4	CHOICE:SCHOOL|Evocation		KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Illusionist (CS)	COST:2	CHOICE:SCHOOL|Illusion		KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Necromancer (CS)	COST:1	CHOICE:SCHOOL|Necromancy	KNOWNSPELLSFROMSPECIALTY:1
SUBCLASS:Transmuter (CS)	COST:4	CHOICE:SCHOOL|Transmutation	KNOWNSPELLSFROMSPECIALTY:1
###Block:Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Wizard Weapon Proficiencies
###Block: Level progression
1	CAST:3,1										BONUS:VAR|FMLevel|CL	ABILITY:Special Ability|AUTOMATIC|Summon Familiar	AUTO:FEAT|Scribe Scroll
2	CAST:4,2
3	CAST:4,2,1
4	CAST:4,3,2
5	CAST:4,3,2,1			BONUS:ABILITYPOOL|Wizard Feat|CL/5
6	CAST:4,3,3,2
7	CAST:4,4,3,2,1
8	CAST:4,4,3,3,2
9	CAST:4,4,4,3,2,1
10	CAST:4,4,4,3,3,2
11	CAST:4,4,4,4,3,2,1
12	CAST:4,4,4,4,3,3,2
13	CAST:4,4,4,4,4,3,2,1
14	CAST:4,4,4,4,4,3,3,2
15	CAST:4,4,4,4,4,4,3,2,1
16	CAST:4,4,4,4,4,4,3,3,2
17	CAST:4,4,4,4,4,4,4,3,2,1
18	CAST:4,4,4,4,4,4,4,3,3,2
19	CAST:4,4,4,4,4,4,4,4,3,3
20	CAST:4,4,4,4,4,4,4,4,4,4

# Class Name		Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Bonus Languages		Save checks bonus											Combat bonus
CLASS:Martial Magician	NAMEISPI:YES	HD:6		TYPE:Base.PC	ABB:MarM		SOURCEPAGE:p.	LANGBONUS:Draconic	BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2	BONUS:CHECKS|BASE.Reflex|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Martial Magician	STARTSKILLPTS:4	CSKILL:Alchemy|Balance|Climb|Concentration|TYPE=Craft|Diplomacy|Escape Artist|Jump|TYPE=Knowledge|Linguistics|Move Silently|TYPE=Profession|Read/Write Language|Scent/Taste|Scry|Search|Spellcraft|Spot
# Class Name		Spell Stat		Spell Type		Spellbook		Caster level					Use Spell List
CLASS:Martial Magician	SPELLSTAT:INT	SPELLTYPE:Arcane	SPELLBOOK:YES	BONUS:CASTERLEVEL|Martial Magician|CL	SPELLLIST:1|Wizard
###Block:Proficiencies
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
###Block: Normal Level Progression
1	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8		CAST:2				SAB:Living Weapon																																																														AUTO:FEAT|Combat Martial Arts|Meditation
2	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8		CAST:3															BONUS:VAR|FMLevel|CL																																									ABILITY:Special Ability|AUTOMATIC|Summon Familiar	AUTO:FEAT|Scribe Scroll
3	UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8		CAST:3,1				SAB:Flying Kick
4	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10	CAST:3,1																			ADD:FEAT|Acrobatic,Advanced Combat Martial Arts,Archaic Weapons Proficiency,Combat Reflexes,Combat Throw,Elusive Target,Exotic Melee Weapon Proficiency,Improved Combat Throw,Spell Mastery,Unbalance Opponent,TYPE=ItemCreation,TYPE=Metamagic
5	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10	CAST:3,2,1				SAB:Combat Throw
6	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10	CAST:3,3,2				SAB:Iron Fist
7	UDAM:1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10	CAST:3,3,2,1			SAB:Improved Combat Martial Arts
8	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,3,3,2																		ADD:FEAT|Acrobatic,Advanced Combat Martial Arts,Archaic Weapons Proficiency,Combat Reflexes,Combat Throw,Elusive Target,Exotic Melee Weapon Proficiency,Improved Combat Throw,Spell Mastery,Unbalance Opponent,TYPE=ItemCreation,TYPE=Metamagic
9	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,3,2,1
10	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,3,3,2			SAB:Improved Combat Throw
11	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,3,2,1
12	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,3,3,2																		ADD:FEAT|Acrobatic,Advanced Combat Martial Arts,Archaic Weapons Proficiency,Combat Reflexes,Combat Throw,Elusive Target,Exotic Melee Weapon Proficiency,Improved Combat Throw,Spell Mastery,Unbalance Opponent,TYPE=ItemCreation,TYPE=Metamagic
13	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,3,2,1
14	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,3,3,2		SAB:Advanced Combat Martial Arts
15	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,4,3,2,1
16	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,4,3,3,2																	ADD:FEAT|Acrobatic,Advanced Combat Martial Arts,Archaic Weapons Proficiency,Combat Reflexes,Combat Throw,Elusive Target,Exotic Melee Weapon Proficiency,Improved Combat Throw,Spell Mastery,Unbalance Opponent,TYPE=ItemCreation,TYPE=Metamagic
17	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,4,4,3,2,1																																																									ABILITY:Special Ability|AUTOMATIC|Flurry of Blows
18	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,4,4,3,3,2
19	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,4,4,4,3,2,1
20	UDAM:1d3,1d4,1d6,1d8,1d10,1d12,2d8,2d10,2d12	CAST:4,4,4,4,4,4,4,3,3,2							BONUS:CHECKS|BASE.Reflex|1					ADD:FEAT|Acrobatic,Advanced Combat Martial Arts,Archaic Weapons Proficiency,Combat Reflexes,Combat Throw,Elusive Target,Exotic Melee Weapon Proficiency,Improved Combat Throw,Spell Mastery,Unbalance Opponent,TYPE=ItemCreation,TYPE=Metamagic

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Mechanist	NAMEISPI:YES	HD:6		TYPE:Base.PC	ABB:Mech		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Mechanist	STARTSKILLPTS:8	CSKILL:Appraise|Concentration|TYPE=Craft|Cryptography|Demolitions|Disable Device|Freefall|Knowledge (Anatomy)|Knowledge (Archeology)|Knowledge (Astrology)|Knowledge (Astronomy)|Knowledge (Biology)|Knowledge (Botany)|Knowledge (Chemistry)|Knowledge (Epistemology)|Knowledge (Geology)|Knowledge (Mathematics)|Knowledge (Physics)|Knowledge (Psionics)|Knowledge (Technology)|Knowledge (Temporal Mechanics)|Knowledge (Zoology)|Open Lock|TYPE=Pilot|TYPE=Profession|Repair|Research|Search
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Traps	SAB:Jury Rig	SAB:Guerilla Repair	SAB:Minor Upgrade	ADD:FEAT|Born Spacer,Gearhead,Gunner's Eye,Hacker,High-G Tolerance,Low-G Tolerance,Remote Operation,Space Jockey,Zero-G Tolerance
2	SAB:Sabotage (Ex)										ADD:FEAT|TYPE=FavoredTech
5	SAB:Moderate Upgrade
6													ADD:FEAT|TYPE=FavoredTech	ADD:FEAT|Born Spacer,Gearhead,Gunner's Eye,Hacker,High-G Tolerance,Low-G Tolerance,Remote Operation,Space Jockey,Zero-G Tolerance
10	SAB:Major Upgrade										ADD:FEAT|TYPE=FavoredTech
11													ADD:FEAT|Born Spacer,Gearhead,Gunner's Eye,Hacker,High-G Tolerance,Low-G Tolerance,Remote Operation,Space Jockey,Zero-G Tolerance
14													ADD:FEAT|TYPE=FavoredTech
15	SAB:Extraordinary Upgrade
16													ADD:FEAT|Born Spacer,Gearhead,Gunner's Eye,Hacker,High-G Tolerance,Low-G Tolerance,Remote Operation,Space Jockey,Zero-G Tolerance
18													ADD:FEAT|TYPE=FavoredTech
20	SAB:Masterful Upgrade

# Battlemind - Psionics

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Battle Mind	NAMEISPI:YES	HD:8		TYPE:Prestige.PC	ABB:BtM		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat					Required Skill
CLASS:Battle Mind	PREATT:3	PREFEAT:1,Wild Talent,Psionic Talent	PRESKILL:1,Jump=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Battle Mind	STARTSKILLPTS:3	CSKILL:Autohypnosis|Balance|Climb|Concentration|Drive|Jump|Knowledge (Current Events)|Knowledge (Streetwise)|TYPE=Profession|Read/Write Language|Speak Language|Spot|Swim
###Block:Level progression
1	KNOWN:2
2	KNOWN:3		SAB:Psi-Blade|PREVARLT:CL,3	SAB:Imprint Tattoo
3	KNOWN:3,1		SAB:Psi-Blade +%|PsiBlade|PREVARLT:CL,7								BONUS:VAR|PsiBlade|(CL-1)/2	DEFINE:PsiBlade|0		ADD:FEAT|Archaic Weapons Proficiency,Athletic,Blind-Fight,Cleave,Combat Martial Arts,Combat Reflexes,Exotic Weapon Proficiency,Focused,Improved Combat Martial Arts,Power Attack,Toughness,Weapon Finesse,Weapon Focus
4	KNOWN:3,2		SAB:Psychic Shield (+3 AC Equipment) for up to % rounds|PsyShield|PREVARLT:CL,8						DEFINE:PsyShield|CL
5	KNOWN:3,3,1																																																													AUTO:FEAT|Combat Manifestation
6	KNOWN:3,3,2																									ADD:FEAT|Archaic Weapons Proficiency,Athletic,Blind-Fight,Cleave,Combat Martial Arts,Combat Reflexes,Exotic Weapon Proficiency,Focused,Improved Combat Martial Arts,Power Attack,Toughness,Weapon Finesse,Weapon Focus
7	KNOWN:3,3,2,1	SAB:Improved Psi-Blade|PREVARLT:CL,10
8	KNOWN:3,3,3,1	SAB:Improved Psychic Shield (+6 AC Equipment) for up to % rounds|PsyShield
9	KNOWN:3,3,3,2																								ADD:FEAT|Archaic Weapons Proficiency,Athletic,Blind-Fight,Cleave,Combat Martial Arts,Combat Reflexes,Exotic Weapon Proficiency,Focused,Improved Combat Martial Arts,Power Attack,Toughness,Weapon Finesse,Weapon Focus
10	KNOWN:3,3,3,2,1	SAB:Ultimate Psi-Blade

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus																	Combat bonus
CLASS:Bodyguard	NAMEISPI:YES	HD:12		TYPE:Prestige.PC	ABB:BdG		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:CHECKS|BASE.Fortitude|CL/5+1+((CL+3)/5)	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Req. Att.	Required Feat						Required Skill
CLASS:Bodyguard	PREATT:2	PREFEAT:1,Personal Firearms Weapon Proficiency	PRESKILL:2,Concentration=6,Intimidate=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Bodyguard	STARTSKILLPTS:2	CSKILL:Concentration|Disguise|Drive|Forgery|Gather Information|Intimidate|Medical (Psychology)|Knowledge (Current Events)|Knowledge (Political Science)|Knowledge (Streetwise)|Listen|TYPE=Profession|Read/Write Language|Search|Sense Motive|Speak Language|Spot
1	SAB:Harm's Way
2	SAB:Combat sense +%|CombatSense							DEFINE:CombatSense|1
3																	ADD:FEAT|Advanced Firearms Weapon Proficiency,Armor Proficiency (Light),Armor Proficiency (Medium),Attentive,Combat Expertise,Combat Reflexes,Double-Tap,Improved Brawl,Improved Feint,Improved Knockout Punch,Knockout Punch,Precise Shot,Quick Draw,Quick Reload,Streetfighting,Toughness,Vehicle Expert
4	SAB:Sudden Action 1/day (% max)|SuddenAction					DEFINE:SuddenAction|CL
5	SAB:Improved Charge
6																	ADD:FEAT|Advanced Firearms Weapon Proficiency,Armor Proficiency (Light),Armor Proficiency (Medium),Attentive,Combat Expertise,Combat Reflexes,Double-Tap,Improved Brawl,Improved Feint,Improved Knockout Punch,Knockout Punch,Precise Shot,Quick Draw,Quick Reload,Streetfighting,Toughness,Vehicle Expert
7	SAB:Defensive Strike
8									BONUS:VAR|CombatSense|1
9																	ADD:FEAT|Advanced Firearms Weapon Proficiency,Armor Proficiency (Light),Armor Proficiency (Medium),Attentive,Combat Expertise,Combat Reflexes,Double-Tap,Improved Brawl,Improved Feint,Improved Knockout Punch,Knockout Punch,Precise Shot,Quick Draw,Quick Reload,Streetfighting,Toughness,Vehicle Expert
10	SAB:Blanket Protection

# Class Name		Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus							Combat bonus
CLASS:Bounty Hunter	NAMEISPI:YES	HD:10		TYPE:PC.Prestige	ABB:BHtr		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name		Req. Att.	Required Feat	Required Skill											Required Text
CLASS:Bounty Hunter	PREATT:6	PREFEAT:1,Track	PRESKILL:4,Criminology=5,Gather Information=5,Intimidate=5,Move Silently=5	PRETEXT:Must be 18 years of age
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Bounty Hunter	STARTSKILLPTS:6	CSKILL:Bluff|Climb|Computer Use|TYPE=Craft|Criminology|Demolitions|Disguise|Forgery|Gather Information|Hide|Intimidate|Jump|TYPE=Knowledge|Medical (First Aid)|Open Lock|TYPE=Profession|Search|Sense Motive|Spot|Wilderness Lore
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies	AUTO:FEAT|Archaic Weapons Proficiency|Futuristic Weapon Proficiency|Heavy Firearms Weapon Proficiency|Martial Weapon Proficiency|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1																	AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Powered)
1																	AUTO:FEAT|Shield Proficiency
###Block:Level progression
2	BONUS:VAR|SneakAttack|CL/2					ABILITY:Special Ability|AUTOMATIC|Sneak Attack
3						ADD:FEAT|TYPE=Contact
7						ADD:FEAT|TYPE=Contact

# Class Name			Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:CPC Enforcement Officer	NAMEISPI:YES	HD:8		TYPE:PC.Prestige	ABB:CPCEO		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name			Req. Att.	Required Skill			Required Stat		Required Text
CLASS:CPC Enforcement Officer	PREATT:6	PRESKILL:1,Criminology=5	PRESTAT:2,INT=12,CON=10	PRETEXT:Must be 18 years of age
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:CPC Enforcement Officer	STARTSKILLPTS:4	CSKILL:Climb|Computer Use|TYPE=Craft|Criminology|Demolitions|Drive|Forward Observer|Gather Information|Gunslinging|Handle Animal|Investigation|Jump|Listen|Medical (First Aid)|TYPE=Profession|Read/Write Language|Ride|Scent/Taste|Search|Speak Language|Spot|Swim
1	SAB:Officer of the Law
2															ADD:FEAT|TYPE=Contact
3	SAB:Soldier Ability %|SolAbil		BONUS:VAR|SolAbil|1	DEFINE:SolAbil|0
4	SAB:Quick Action +%|QuickAction	BONUS:VAR|QuickAction|1	DEFINE:QuickAction|0
5															ADD:FEAT|TYPE=Contact
6	SAB:Coordinate Strikes
7							BONUS:VAR|QuickAction|1
8							BONUS:VAR|SolAbil|1
9															ADD:FEAT|TYPE=Contact
10	SAB:Senior Officer															VFEAT:Leadership

# Class Name			Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus														Combat bonus
CLASS:Security Specialist	NAMEISPI:YES	HD:8		TYPE:PC.Prestige	ABB:SecS		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude|CL/2+1	BONUS:CHECKS|BASE.Reflex|CL/2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name			Req. Att.	Required Skill				Required Text
CLASS:Security Specialist	PREATT:6	PRESKILL:1,Gather Information=5	PRETEXT:Must have achieved 21 years of age
# Class Name			Skill Pts/Lvl	Class Skill
CLASS:Security Specialist	STARTSKILLPTS:4	CSKILL:Climb|Computer Use|TYPE=Craft|Criminology|Demolitions|Drive|Gather Information|Investigation|Jump|Listen|Medical (First Aid)|TYPE=Profession|Read/Write Language|Ride|Scent/Taste|Search|Speak Language|Spot|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)
###Block: Normal Level Progression
1	SAB:Electronic Tinkering	SAB:Sweep	BONUS:SKILL|Computer Use,Craft (Electronics),Knowledge (Technology)|SynergyBonus|TYPE=Synergy
2	SAB:Improvised Implements
3																								ADD:FEAT|Acrobatic,Alertness,Armor Proficiency (Light),Athletic,Attentive,Brawl,Cautious,Defensive Martial Arts,Dodge,Elusive Target,Meticulous,Mobility,Nimble,Renown,Run,Stealthy
4																																																						ABILITY:Special Ability|VIRTUAL|Improved Evasion
5	SAB:Skill Mastery
# Same as Rogues?  Rogue uses feat...
6	SAB:Traceless																					ADD:FEAT|Acrobatic,Alertness,Armor Proficiency (Light),Athletic,Attentive,Brawl,Cautious,Defensive Martial Arts,Dodge,Elusive Target,Meticulous,Mobility,Nimble,Renown,Run,Stealthy
7	SAB:Improvised Weapon Damage
8	SAB:Improved Sweep
9																								ADD:FEAT|Acrobatic,Alertness,Armor Proficiency (Light),Athletic,Attentive,Brawl,Cautious,Defensive Martial Arts,Dodge,Elusive Target,Meticulous,Mobility,Nimble,Renown,Run,Stealthy

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Spy		NAMEISPI:YES	HD:8		TYPE:PC.Prestige	ABB:Spy		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name	Required Language	Required Skill							Required Text
CLASS:Spy		PRELANG:2,ANY	PRESKILL:3,Diplomacy=8,Sense Motive=8,Savoir-Faire=5	PRETEXT:The character must know at least one language other than his native one
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Spy		STARTSKILLPTS:6	CSKILL:Climb|Bluff|Disable Device|Diplomacy|Disguise|Demolitions|Drive|Escape Artist|Gather Information|Hide|Innuendo|Intimidate|Jump|Listen|Move Silently|Open Lock|Savoir Faire|Search|Seduction|Sense Motive|Spot|Swim
1	ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
1												AUTO:FEAT|Armor Proficiency (Light)
###Block: Normal Level Progression
1	SAB:Obligation								BONUS:VAR|SneakAttack|(CL-1)/3+1	DEFINE:SneakAttackDie|6	DEFINE:SneakAttack|0								ABILITY:Special Ability|AUTOMATIC|Sneak Attack
2					BONUS:SKILLRANK|Speak Languages|4																														AUTO:FEAT|Spy Proficiencies
# Languages - 4 ranks over Speak and Read/Write
3	SAB:License to Kill
#5	BONUS:SKILLRANK|Speak Languages|4
6																	DEFINE:WeapSpecQualify|1				ADD:FEAT|Weapon Specialization(Garrote)
8					BONUS:SKILLRANK|Speak Languages|4

# Class Name	Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Techie	NAMEISPI:YES	HD:6		TYPE:PC.Prestige	ABB:Tech		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name	Required Skill
CLASS:Techie	PRESKILL:2,Computer Use=6,Disable Device=6	PRESKILL:1,Craft (Electronics)=6,Craft (Mechanical)=6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Techie	STARTSKILLPTS:6	CSKILL:Computer Use|Craft (Electronics)|Craft (Mechanical)|Demolitions|Disable Device|Drive|Medical (Psychology)|Knowledge (Chemistry)|Knowledge (Earth Sciences)|Knowledge (Physics)|Knowledge (Popular Culture)|Knowledge (Technology)|Navigate|TYPE=Profession|Read/Write Language|Repair|Research|Speak Language|Spot
1	SAB:Jury-rig +%|JuryRig					DEFINE:JuryRig|2
# Check on Mechanist's Jury Rig
2	SAB:Extreme machine
3												ADD:FEAT|Builder,Cautious,Combat Expertise,Educated,Gearhead,Personal Firearms Weapon Proficiency,Point Blank Shot,Studious
4	SAB:Build Robot
5												ADD:FEAT|Mastercraft (Electronic),Mastercraft (Mechanical)
6												ADD:FEAT|Builder,Cautious,Combat Expertise,Educated,Gearhead,Personal Firearms Weapon Proficiency,Point Blank Shot,Studious
7					BONUS:VAR|JuryRig|2
8												ADD:FEAT|Mastercraft (Electronic),Mastercraft (Mechanical)
9												ADD:FEAT|Builder,Cautious,Combat Expertise,Educated,Gearhead,Personal Firearms Weapon Proficiency,Point Blank Shot,Studious
10												ADD:FEAT|Mastercraft (Electronic),Mastercraft (Mechanical)

# Class Name		Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Technomancer	NAMEISPI:YES	HD:6		TYPE:PC.Prestige	ABB:Tcno		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name		Required Feat			Required Skill					Req. Spell Type
CLASS:Technomancer	PREFEAT:1,TYPE=ItemCreation	PRESKILL:2,Repair=5,Use Magic Device=8	PRESPELLTYPE:1,Arcane=1
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Technomancer	STARTSKILLPTS:6	CSKILL:Alchemy|Concentration|TYPE=Craft|Cryptography|Decipher Script|Disable Device|TYPE=Knowledge|TYPE=Profession|Repair|Research|Read/Write Language|Ritual Casting|Scry|Spellcraft|Use Magic Device
# Class Name		Memorize		Spellbook		Caster level
CLASS:Technomancer	MEMORIZE:YES	SPELLBOOK:YES	BONUS:CASTERLEVEL|Technomancer|CL
1	CAST:0,0		SAB:Arcane Tools(Su)
2	CAST:0,1
3	CAST:0,1,0		SAB:Confuse Construct (Sp)	SPELLS:Class|TIMES=1|Confusion
4	CAST:0,1,1		SAB:Enhance Construct (Sp)	SPELLS:Class|TIMES=1|Bull's Strength|Cat's Grace
5	CAST:0,1,1,0
6	CAST:0,1,1,1						SPELLS:Class|TIMES=1|Confusion
7	CAST:0,2,1,1,0	SAB:Dominate Machine (Sp)	SPELLS:Class|TIMES=1|Dominate Person
8	CAST:0,2,1,1,1						SPELLS:Class|TIMES=1|Cat's Grace	SPELLS:Class|TIMES=1|Bull's Strength
9	CAST:0,2,2,1,1						SPELLS:Class|TIMES=1|Confusion
10	CAST:0,2,2,2,1	SAB:Meld with Construct (Su)


# Class Name	Unique Key		Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Telepath	KEY:Telepath ~ CS	NAMEISPI:YES	HD:6		TYPE:PC.Prestige	ABB:Tele		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE

# Class Name		Required Feat					Required Skill
CLASS:Telepath ~ CS	PREFEAT:1,Wild Talent,Psionic Talent	PRESKILL:3,Bluff=6,Diplomacy=6,Gather Information=6
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Telepath ~ CS	STARTSKILLPTS:5	CSKILL:Autohypnosis|Bluff|Concentration|Diplomacy|Gather Information|Medical (Psychology)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|TYPE=Profession|Psicraft|Read/Write Language|Sense Motive|Speak Language
1	KNOWN:3,1
2	KNOWN:3,2		SAB:Trigger Power %|TriggerPower	DEFINE:TriggerPower|(CL+1)/3
3	KNOWN:3,3													ADD:FEAT|Alertness,Animal Affinity,Attentive,Blind-Fight,Combat Expertise,Confident,Creative,Deceptive,Educated,Focused,Frightful Presence,Iron Will,Renown,Stealthy,Studious
4	KNOWN:4,3,1		SAB:Power Crystal
5	KNOWN:4,3,2
6	KNOWN:4,3,2,1												ADD:FEAT|Alertness,Animal Affinity,Attentive,Blind-Fight,Combat Expertise,Confident,Creative,Deceptive,Educated,Focused,Frightful Presence,Iron Will,Renown,Stealthy,Studious
7	KNOWN:5,4,3,2																																									AUTO:FEAT|Combat Manifestation
8	KNOWN:5,4,3,2,1
9	KNOWN:5,4,3,3,2												ADD:FEAT|Alertness,Animal Affinity,Attentive,Blind-Fight,Combat Expertise,Confident,Creative,Deceptive,Educated,Focused,Frightful Presence,Iron Will,Renown,Stealthy,Studious
10	KNOWN:6,4,3,3,2,1																																									AUTO:FEAT|Maximize Power


# Class Name		Product Identity?	Hit Dice	Type			Abbreviation	Source Page		Save checks bonus											Combat bonus
CLASS:Weird Scientist	NAMEISPI:YES	HD:6		TYPE:PC.Prestige	ABB:WrdS		SOURCEPAGE:p.	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name		Required Skill
CLASS:Weird Scientist	PRESKILL:1,TYPE.Knowledge=8	PRESKILL:1,TYPE.Craft=8	PRESKILL:1,Repair=8
# Class Name		Skill Pts/Lvl	Class Skill
CLASS:Weird Scientist	STARTSKILLPTS:6	CSKILL:Alchemy|TYPE=Craft|Decipher Script|Demolitions|Disable Device|Drive|TYPE=Knowledge|Repair|Open Lock|TYPE=Profession|Read/Write Language|Speak Language|Weird Science!
1	AUTO:FEAT|Personal Firearms Weapon Proficiency|Simple Weapon Proficiency
###Block: Normal Level Progression
1	SAB:Jury Rig (+%)|WeirdJury	BONUS:VAR|CreateGadget|CL	BONUS:VAR|WeirdJury|floor((CL+1)/2)*2	DEFINE:CreateGadget|0	DEFINE:WeirdJury|0																																																																																																				AUTO:FEAT|Weird Science Creation
2	SAB:Academic Mastery																						ADD:FEAT|Skill Focus (Craft (Mechanical)),Skill Focus (Demolitions),Skill Focus (Disable Device),Skill Focus (Knowledge (Agriculture)),Skill Focus (Knowledge (Anatomy)),Skill Focus (Knowledge (Astronomy)),Skill Focus (Knowledge (Biology)),Skill Focus (Knowledge (Botany)),Skill Focus (Knowledge (Chemistry)),Skill Focus (Knowledge (Earth Sciences)),Skill Focus (Knowledge (Geology)),Skill Focus (Knowledge (Mathematics)),Skill Focus (Knowledge (Physics)),Skill Focus (Knowledge (Technology)),Skill Focus (Knowledge (Temporal Mechanics)),Skill Focus (Knowledge (Zoology)),Skill Focus (Repair)
4																										ADD:FEAT|Skill Focus (Craft (Mechanical)),Skill Focus (Demolitions),Skill Focus (Disable Device),Skill Focus (Knowledge (Agriculture)),Skill Focus (Knowledge (Anatomy)),Skill Focus (Knowledge (Astronomy)),Skill Focus (Knowledge (Biology)),Skill Focus (Knowledge (Botany)),Skill Focus (Knowledge (Chemistry)),Skill Focus (Knowledge (Earth Sciences)),Skill Focus (Knowledge (Geology)),Skill Focus (Knowledge (Mathematics)),Skill Focus (Knowledge (Physics)),Skill Focus (Knowledge (Technology)),Skill Focus (Knowledge (Temporal Mechanics)),Skill Focus (Knowledge (Zoology)),Skill Focus (Repair)
6	SAB:Jinx
8																										ADD:FEAT|Skill Focus (Craft (Mechanical)),Skill Focus (Demolitions),Skill Focus (Disable Device),Skill Focus (Knowledge (Agriculture)),Skill Focus (Knowledge (Anatomy)),Skill Focus (Knowledge (Astronomy)),Skill Focus (Knowledge (Biology)),Skill Focus (Knowledge (Botany)),Skill Focus (Knowledge (Chemistry)),Skill Focus (Knowledge (Earth Sciences)),Skill Focus (Knowledge (Geology)),Skill Focus (Knowledge (Mathematics)),Skill Focus (Knowledge (Physics)),Skill Focus (Knowledge (Technology)),Skill Focus (Knowledge (Temporal Mechanics)),Skill Focus (Knowledge (Zoology)),Skill Focus (Repair)
10																										ADD:FEAT|Skill Focus (Craft (Mechanical)),Skill Focus (Demolitions),Skill Focus (Disable Device),Skill Focus (Knowledge (Agriculture)),Skill Focus (Knowledge (Anatomy)),Skill Focus (Knowledge (Astronomy)),Skill Focus (Knowledge (Biology)),Skill Focus (Knowledge (Botany)),Skill Focus (Knowledge (Chemistry)),Skill Focus (Knowledge (Earth Sciences)),Skill Focus (Knowledge (Geology)),Skill Focus (Knowledge (Mathematics)),Skill Focus (Knowledge (Physics)),Skill Focus (Knowledge (Technology)),Skill Focus (Knowledge (Temporal Mechanics)),Skill Focus (Knowledge (Zoology)),Skill Focus (Repair)
