# CVS $Revision: 6578 $ $Author: historyphil $ -- Fri Dec 28 23:33:15 2007 -- reformated by prettylst.pl v1.38 (build 4314)
SOURCELONG:Alderac Entertainment Group (AEG) - Feats	SOURCESHORT:Feats	SOURCEWEB:http://alderac.com/d20	SOURCEDATE:2003-07


# Feat Name				Type				Required AL				Req. Att.	Required Class				Required Feat			Prohibited Feat		Required Lvl	Multiple Requirements														Required Skill																		Required Stat							Required Text																																																																																		Var. Min. Value			Description																												Stackable?	Multiple?	Choose																		Template				Caster level			Bonus to DC			Add domain number							Modify VAR				Source Page
Absolute Faith			TYPE:Quest										PRECLASS:1,SPELLCASTER.Divine=1																														PRESKILL:2,Knowledge (Arcana)=8,Knowledge (Religion)=8																				PRETEXT:Must have made friendly contact with an avatar or greater (CR 15+) servitor of your god (druids and rangers may make friendly contact instead with a similarly powerful creature of the elemental subtype).																																																						DESC:For most, faith is a question to ponder. For you, it is a certainty to take to heart.																																																												BONUS:VAR|TurnLevelUndead|1	SOURCEPAGE:pg.133
Beyond Good and Evil		TYPE:Quest																					!PREFEAT:1,Iron Will																					PRESKILL:1,Concentration=8,Knowledge (Arcana)=10																					PRETEXT:You must have spent at least five continuous years without contact with intelligent life. You may not have the iron will feat.																																																																			DESC:And to think, they called you mad.																																																																										SOURCEPAGE:pg.133
Blood Kin				TYPE:Quest																																																																	PRESTAT:1,CHA=15							PRETEXT:You must be personally responsible for saving the life of a major figure of a society,whose alignment is not in opposition to your own.																																																																		DESC:You have powerful friends that would do anything for you. Anything.																																																																				SOURCEPAGE:pg.134
Brush with Greatness		TYPE:Quest																																																																										PRETEXT:You must have used or been directly affected by a major artifact or relic, or have survived having the undivided attention of a creature of CR 20+.																																																																DESC:You have come into contact with something unquestionably greater than yourself, and you would give anything to be closer to that again.																																																									SOURCEPAGE:pg.134
Carrier				TYPE:Quest																																																																	PRESTAT:1,CON=13							PRETEXT:In addition, you must have survived being infected with a potentially fatal disease, using only your own natural healing, but not including your own classfeatures.																																																													DESC:Though you are yourself immune to it, you still bear a disease that could harm others.																																																																	SOURCEPAGE:pg.135
Carte Blanche			TYPE:Quest																																																																										PRETEXT:The absolute trust of the Lawful Neutral or Lawful Evil ruler, theft of the document from a person serving the same, or a Forgery check (DC 40) using the signet ring marking of a Lawful Neutral or Lawful Evil ruler.																																																				DESC:You have an official document in your possession that renders you untouchable by the law.																																																																	SOURCEPAGE:pg.135
Chaotic Magic			TYPE:Quest.Metamagic																																																																								PRETEXT:Ability to cast spells.Must be of chaotic alignment. You must visit aplane with a strong, inherently chaotic element, and cast a spell of your highest level but remain in absolute control of it for the spell's duration.																																																				DESC:Your magic seethes with chaotic energy, difficult to control but equally difficult to counter.																																																																SOURCEPAGE:pg.135
The Chosen One			TYPE:Quest																PREFEAT:1,Leadership,Tyrant																																																						PRETEXT:Additionally, you must make contact with a cult or minor religion (fewer than 50 members), be able to speak their language, and have an identifying, natural mark or feature such as a birthmark, a scar, mismatched eyes, etc.																																																			DESC:Whether it is true or not, a group of people believes you to be their chosen savior.																																																																		SOURCEPAGE:pg.135
Chosen by the Gods		TYPE:Quest																																																																										PRETEXT:You must haveexactlythe samealignment asyour god, and you must perform agreat act in his name - the recovery of a lost artifact, the defeat of a rival god'sfavoredservants,etc.																																																											DESC:Whether because of great heroism or pure luck, you have been proclaimed ahero of your religion by your god or his immediate, supernatural servants.																																																							SOURCEPAGE:pg.135
Cosmological Secret		TYPE:Quest																												PREMULT:1,[PRESKILL:1,Knowledge (Arcana)=15],[PREMULT:2,[PRECLASS:1,Cleric=1],[PREDOMAIN:1,Trickery]]																														PRETEXT:Additionally, you must have at least inspected a major artifact, for a period of no less than a month.																																																																							DESC:You have figured out one of the underlying secrets of reality, and may exploit it to your advantage.																																																															SOURCEPAGE:pg.136
Exotic Casting Style		TYPE:Metamagic.Quest								PRECLASS:1,SPELLCASTER=1																															PRESKILL:1,Knowledge (Arcana)=10															PRESTAT:1,INT=19,WIS=19,CHA=19				PRETEXT:Further, you must use magic to best a character or creature that already has this feat, and spend one year of continuous study under him.																																																												PREVARGTEQ:BASESPELLSTAT,19	DESC:You have trained under a great spellcaster, and discovered how to improve your art.															STACK:NO	MULT:YES	CHOOSE:SPELLCLASSES																					BONUS:CASTERLEVEL|LIST|1																			SOURCEPAGE:pg.136
Exotic Fighting Style		TYPE:Quest.Fighter						PREATT:12							PREFEAT:1,Expertise																																																							PRETEXT:Additionally, you must defeat in combat a character or creature who already has this feat, and spend one year of continuous training with him.																																																																DESC:You have received exceptional martial training, and can counter even the most esoteric maneuvers in combat.																																																														SOURCEPAGE:pg.136
Favor of the Gods			TYPE:Quest			PREALIGN:LN,Deity																																																																					PRETEXT:you must successfully undertake two quests for him - one to expand his interests, and an additional one againstan enemygod. Both these quests must involve great hardship for you, during which time your ideals are tested and deemed worthy.																																																DESC:You have earned the favor of your deity.																																													TEMPLATE:FavoredclassCleric										BONUS:DOMAIN|NUMBER|1|PRECLASS:1,Cleric=1,Paladin=1						SOURCEPAGE:pg.136
Foreign Magicks			TYPE:Quest										PRECLASS:1,SPELLCASTER=12																															PRESKILL:2,Knowledge (Arcana)=8,Spellcraft=8																						PRETEXT:You must personally discover no fewer than three lost spells which you can cast, each from a different time and/or creator.																																																																				DESC:You have journeyed the length and breadth of the world, and harvested its mysteries for your own purposes.																																												BONUS:DC|TYPE.Arcane|3															SOURCEPAGE:pg.136
Forsaken				TYPE:Quest																																																																										PRETEXT:You must have lost the most important thing in your life - a loved one unceremoniously destroyed before your eyes, your great quest hopelessly diverted, your family sword shattered, your honor irretrievably besmirched, etc.																																																			DESC:Something terrible has happened to you, and even your friends worry about the mark it has left on your soul.																																																														SOURCEPAGE:pg.136
Glimpse into the Beyond		TYPE:Quest																																													PRESKILL:1,Knowledge (Arcana)=6																								PRETEXT:You must make a brush with a powerful, unnatural force, including (but not limited to) an outsider with a minimum CR of 19, an artifact-level tome of forbidden lore, an extremely unusual and fearsome planar event, or similar. Alternately, you can die and be resurrected. Regardless, you must have a dangerous obsession with knowledge, and pursue it beyond reason.																												DESC:Perhaps you read the wrong book, or perhaps you entered the wrong plane at the wrong time. Whatever the cause, you now know something mankind was not meant to know...																																																				SOURCEPAGE:pg.136
Greater Sorcerous Bloodline	TYPE:Quest										PRECLASS:1,Sorcerer=1																																PRESKILL:2,Knowledge (Arcana)=8,Knowledge (History)=8																					PRETEXT:Additionally, you must first discover and then meet the progenitor of your sorcerous bloodline.																																																																								DESC:You have made contact with the ancestor whose blood powers your spells, and he has granted you a boon.																																																															SOURCEPAGE:pg.137
Honorary Nobility			TYPE:Quest																																																																										PRETEXT:Repeated and exemplary service to a noble (or, more rarely, against one whom wishes to ingratiate you to him or otherwise manipulate you).																																																																	DESC:In recognition of your services, a noble has granted you a title.																																																																					SOURCEPAGE:pg.137
Honored Enemy			TYPE:Quest			PREALIGN:LG,LN,LE																																																																					PRETEXT:You must survive at least three combat encounters with the same, lawful-aligned enemy, at least one of which you must force him to flee. Afterwards, you must meet with the enemy again at least once, this time under peaceful conditions.																																																	DESC:While you know that one day you must finally settle your differences, you have earned the trust and respect of an honorable foe.																																																										SOURCEPAGE:pg.137
Legendary Ability			TYPE:Quest																																																																	PRESTAT:1,STR=20,DEX=20,CON=20,INT=20,WIS=20,CHA=20	PRETEXT:Any ability score 20+, which you used to best in a duel an unique, supernatural creature known for that ability (20+ in the ability).																																																																		DESC:One of your abilities has marked you as more than mortal.																																																																						SOURCEPAGE:pg.137
Lost Soul				TYPE:Quest																																																																										PRETEXT:A powerful creature (usually but not alwaysan undeador outsider of CR 15or greater;some evil wizardsand clerics may be able to fulfill this role, at the GM'sdiscretion) must havetaken your soul from you, usually through a deal though certain necromantic effects may duplicateit.																																										DESC:You've made a terrible, terrible mistake, and while it provides you some benefits on occasion, you have put yourself at great risk.																																																										SOURCEPAGE:pg.138
Master of the Field		TYPE:Quest																PREFEAT:1,Skill Focus																										PRESKILL:1,TYPE.Strength=10,TYPE.Dexterity=10,TYPE.Constitution=10,TYPE.Intelligence=10,TYPE.Wisdom=10,TYPE.Charisma=10										PRETEXT:Three or more renowned uses of that skill tied to your name and efforts.																																																																												DESC:You are a legendary figure within your field of expertise.																			STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma																													SOURCEPAGE:pg.138
Notoriety				TYPE:Quest																									PRELEVEL:MIN=12																																						PRESTAT:1,CHA=15							PRETEXT:You must be publicly held responsible for an action so major that hundreds of people or more have lived or died solely becauseof your efforts.																																																																DESC:Everyone knows your name. Everyone.																																																																										SOURCEPAGE:pg.138
Oracle's Wisdom			TYPE:Quest																																																																										PRETEXT:You must journey to an oracle's lair, and convince him to share his wisdom with you usually through a quest that is a thinly-veiled test of character.																																																															DESC:You have consulted an oracle about your future, though understanding what he told you is an altogether different matter.																																																												SOURCEPAGE:pg.139
Ordered Magic			TYPE:Quest.Metamagic	PREALIGN:LG,LN,LE					PRECLASS:1,SPELLCASTER=1																																																												PRETEXT:In addition, you must journey to aplane with aprominent lawful nature, and practice casting spells there for a continuous period of no less than three months.																																																														DESC:Your magic is precisely patterned and orchestrated.																																																																							SOURCEPAGE:pg.139
Penitent				TYPE:Quest																																																																																																																																																																			DESC:Try as you might, you cannot forget your past, or the person you once were...																																																																			SOURCEPAGE:pg.139
#Prerequisite: An alignment change to anew alignment at least partially in opposition to your old one (Le. chaotic good to lawful neutral). Formerly true neutral characters must change to any of lawful good, chaotic good, lawful evil, or chaotic evil. Additionally, you must publicly perform one act of contrition, proving your change of heart to yourself and others.
Revolutionary Figurehead	TYPE:Quest																																																																										PRETEXT:You must have openly and directly aided in the toppling of a government as part of a popular revolution.																																																																							DESC:Having taken part in the downfall of a government, you find yourself the new ideal of its replacement, whether for good or ill.																																																										SOURCEPAGE:pg.140
Ritual Atonement			TYPE:Quest			PREALIGN:LG,LN,NG,TN,CG,CN																																																																			PRETEXT:You must recompense those you have seriously wronged in some way, quested to gain the forgiveness of your deity, and received an atonement.																																																																	DESC:You have been absolved of your greatest sins.																																																																								SOURCEPAGE:pg.140
Scourge				TYPE:Quest																																																																										PRETEXT:You must have combated (directly or otherwise) a character or creature of CR 15 or greater, and dealt a severe blow to his reputation or his schemes.																																																															DESC:Through action or inaction, you have angered the wrong man.																																																																						SOURCEPAGE:pg.140
Soulless				TYPE:Quest																																																																										PRETEXT:You must face a powerful (15 CR+) noncorporeal creature in combat, which reduces you below half your hit points. Alternately, some powerful creature must somehow earn more claim to your soul than you have.																																																						DESC:Through some unforeseen catastrophe, you no longer have a soul inhabiting your body.																																																																		SOURCEPAGE:pg.140
Soul Twin				TYPE:Quest																																																																										PRETEXT:Two party members with the same alignment must choose this feat at the same time. characters must share a great bond between them (i.e. family, marriage, or having saved each other's lives multiple times).																																																						DESC:Both you and another member of your party now share a soul between you.																																																																				SOURCEPAGE:pg.141
Stronghold				TYPE:Quest																PREFEAT:1,Leadership																																																							PRETEXT:At least one cohort (who will act as seneschal in your absence). The purchase (or gift) of the lands and all buildings upon it. A means of using this stronghold as a source of income.																																																										DESC:You have and run a base of operations, which gives you access to certain amenities.																																																																		SOURCEPAGE:pg.141
Supernatural Mentor		TYPE:Quest																																																																										PRETEXT:You must make friendly contact with a powerful, aged creature of unusual intelligence (dragons certainly qualify, but so do celestials, demons, beholders, liches, and elemental lords). You must then do something that either impresses them unduly (i.e. a clever and novel method to overturn a centuries-old plan of a lich), or do them a great favor (i.e. freeing a djinni from a curse). Though not necessarily of your alignment, this creature favors you, and will treat you fairly and wisely.						DESC:You have impressed a great and terrible creature, and now it offers you its insight.																																																																		SOURCEPAGE:pg.141
Surety Bond				TYPE:Quest																																																																										PRETEXT:You must have signed on and completed three campaigns as a mercenary. Additionally, you must have performed functions key to the successof at least tWo of those campaigns, and garnered the attention of an NPC of at least double your level.																																																DESC:Others are willing to stake their reputation on your loyalty, despite you being a mercenary.																																																																SOURCEPAGE:pg.141
Unclean Soul			TYPE:Quest																																																																										PRETEXT:An undead must inflict a negative level on you, and you must go an extended period (a week or more) without healing it.																																																																				DESC:After a close brush with the undead, their mark has twisted your soul.																																																																				SOURCEPAGE:pg.141
###change turn undead to rebuke undead
Unnatural Blessing		TYPE:Quest																					!PREFEAT:1,Unclean Soul																																																		PRETEXT:Compatible (no alignments in opposition, at least one in common) alignment with a powerful (CR 15+) NPC or creature. You need not be aware of this other character, but he must be aware of you, and must be willing to lend you such a mighty boon, typically by an illustration of how important and/or useful you are to his cause, or (for good creatures only) feel that he has wronged you deeply.																							DESC:Through dire need, a powerful creature has given you a portion of its essence.																																																																			SOURCEPAGE:pg.141
Vendetta				TYPE:Quest																																																																										PRETEXT:You must face the same opponent (whose level or CR is equal to or greater than your own) three times. As a result of at least one such encounter, the opponent must have cost you something you hold dear (Le. the loss of a loved one, the destruction of a holy relic of your god, permanently preventing you from completing a quest, etc.).																																DESC:Someone has wronged you, deeply, and they may even live to regret it.																																																																				SOURCEPAGE:pg.142
Weapon of Pride			TYPE:Quest																																																																										PRETEXT:You must have used the same masterwork weapon - and only this weapon - for three levels. Weapon Focus feat for this weapon. You must defeat (strike the killing or final subduing blow) an enemy who has four or more levels more than you do, or a CR of five or more than your level.																																										DESC:By using your weapon repeatedly, it has become part of your legend.																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																													SOURCEPAGE:pg.142
#	CHOOSE:WEAPONPROFS|LIST|1	BONUS:WEAPONPROF=LIST|TOHIT,DAMAGE|1|TYPE=Enhancement
###COMMENT:Variable factors that can't be duplicated, must be able to choose an EQMOD instead of a flat bonus.

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##EOF
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