# CVS $Revision: 8174 $ $Author: fluxxdog $ -- Tue Oct 21 17:53:57 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Blood and Guts - Soldiers	SOURCESHORT:BnG-S	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=49

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus																Combat bonus		Modify VAR
CLASS:Airman	HD:6		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.1	BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Multiple Requirements															Required Skill		Required Text
CLASS:Airman	PREATT:2	PREMULT:2,[PREFEAT:1,Aircraft Operation],[PREFEAT:1,Fixed Wing Vehicle Weapons,Helicopter Vehicle Weapons]	PRESKILL:1,Pilot=6	PRETEXT:Active or Reserve Duty (any one branch of service)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Airman	STARTSKILLPTS:4	CSKILL:Air Traffic Control|Communication Operations|Concentration|Knowledge (Current Events)|Knowledge (Physical Sciences)|Knowledge (Popular Culture)|Knowledge (Tactics)|Knowledge (Technology)|Navigate|Paradrop|Pilot|Repair|Spot
1						BONUS:VAR|AirSuperiority|1									AUTO:FEAT|Air Superiority
2						BONUS:VAR|Strafing|(CL+3)/5									AUTO:FEAT|Strafing
3															ADD:FEAT|1|TYPE=Airman
4	SAB:Air Support +%|AirSupport	BONUS:VAR|AirSupport|(CL/4)+2	DEFINE:AirSupport|0
5						BONUS:VAR|AirSuperiority|1
6															ADD:FEAT|1|TYPE=Airman
9															ADD:FEAT|1|TYPE=Airman
10	SAB:Ace

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus													Combat bonus		Modify VAR
CLASS:Grunt		HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.2	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Reflex|CL/2+2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Multiple Requirements																						Required Skill					Required Text
CLASS:Grunt		PREATT:3	PREMULT:2,[PREFEAT:1,Personal Firearms Proficiency],[PREFEAT:1,MOS Armor 1,MOS Combat Engineering 1,MOS Field Artillery 1,MOS Infantry/Rifleman 1]	PRESKILL:2,Craft (Structural)=3,Repair=3	PRETEXT:Active or Reserve Duty (Us Army)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Grunt		STARTSKILLPTS:4	CSKILL:Climb|Craft (Structural)|Demolitions|Drive|Gamble|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Navigate|Repair|Spot|Survival
1	SAB:Defensive Position +%|DefensivePosition	BONUS:VAR|DefensivePosition|(CL/5)+1	DEFINE:DefensivePosition|0
2	SAB:Trench Warfare +%|TrenchWarfare			BONUS:VAR|TrenchWarfare|(CL+3)/5		DEFINE:TrenchWarfare|0
3																					ADD:FEAT|1|TYPE=Grunt,TYPE=MOS
4	SAB:Hurry Up (Medium)
6																					ADD:FEAT|1|TYPE=Grunt,TYPE=MOS
8	SAB:Hurry Up and Wait																							VFEAT:Forced March
9																					ADD:FEAT|1|TYPE=Grunt,TYPE=MOS

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Leatherneck	HD:10		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.3	BONUS:CHECKS|BASE.Fortitude|CL/2+2	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat									Required Skill				Required Text
CLASS:Leatherneck	PREATT:2	PREFEAT:2,Personal Firearms Proficiency,MOS Infantry/Rifleman 1	PRESKILL:2,Intimidate=3,Survival=3	PRETEXT:Active or Reserve Duty (US Marine Corps)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Leatherneck	STARTSKILLPTS:4	CSKILL:Climb|Craft (Structural)|Demolitions|Drive|Gamble|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Tactics)|Navigate|Repair|Spot|Swim|Survival
1																							ADD:FEAT|1|TYPE=LeatherneckTerrain
2	SAB:Tough as Nails		BONUS:HP|CURRENTMAX|CL	BONUS:SKILL|Intimidate|CL
3																							ADD:FEAT|1|TYPE=Leatherneck
4	SAB:First Wave +%|FirstWave										BONUS:VAR|FirstWave|1	DEFINE:FirstWave|0
5																							ADD:FEAT|1|TYPE=LeatherneckTerrain
6																							ADD:FEAT|1|TYPE=Leatherneck
7															BONUS:VAR|FirstWave|1
8																							ADD:FEAT|1|TYPE=LeatherneckTerrain
9																							ADD:FEAT|1|TYPE=Leatherneck
10																													AUTO:FEAT|Semper Fi

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus															Combat bonus		Modify VAR
CLASS:Specialist	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.5	BONUS:CHECKS|BASE.Fortitude|CL/3	BONUS:CHECKS|BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/3	BONUS:VAR|Reputation|(CL+2)/3	BONUS:VAR|Action|CL*6
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Specialist	STARTSKILLPTS:8	CSKILL:Climb|Computer Use|Concentration|Craft (Mechanical)|Craft (Structural)|Disable Device|Drive|Knowledge (Technology)|Navigate|Repair|Research|Swim
1									ADD:FEAT|1|Speed of the Essence
2									ADD:FEAT|1|TYPE=Specialist
3	SAB:Smart Defense		BONUS:COMBAT|AC|INT
4									ADD:FEAT|1|TYPE=Specialist
5	SAB:Qualified Expert
6									ADD:FEAT|1|TYPE=Specialist
7									ADD:FEAT|1|TYPE=SmartResilience
8									ADD:FEAT|1|TYPE=Specialist
9									ADD:FEAT|1|TYPE=SmartResilience
10									ADD:FEAT|1|TYPE=Specialist
