<?xml version="1.0" encoding="iso-8859-1"?>
<root version="15">
      <node name="charsheet">
            <node name="|NAME|">
            	<holder name="|PLAYERNAME|" owner="true" />
            	<intvalue name="ac">0</intvalue>
            	<intvalue name="acarmorbonus">|AC.Armor|</intvalue>
            	<intvalue name="acbasehelper">|AC.Base|</intvalue>
            	<intvalue name="acdexbonus"></intvalue>
            	<intvalue name="acmiscbonus">|AC.Misc+AC.Deflection.INTVAL|</intvalue>
            	<stringvalue name="acmisctitle"></stringvalue>
            	<intvalue name="acshieldbonus">|AC.Shield|</intvalue>
            	<intvalue name="acsizebonus">|AC.Size|</intvalue>
            	<stringvalue name="age">|AGE|</stringvalue>
            	<stringvalue name="alignment">|ALIGNMENT.SHORT|</stringvalue>
            	<stringvalue name="appearance">|DESC|</stringvalue>
            	<intvalue name="appraisemisc">0</intvalue>
            	<intvalue name="appraiseranks">|SKILL.Appraise.RANK|</intvalue>
            	<intvalue name="appraisestat">0</intvalue>
            	<intvalue name="appraisestate">0</intvalue>
            	<intvalue name="appraisetotal">0</intvalue>
            	<intvalue name="armorcheckpenalty">|ACCHECK|</intvalue>
            	<intvalue name="armorcheckpenaltydbl">|ACCHECK*2|</intvalue>
            	<intvalue name="balancemisc">0</intvalue>
            	<intvalue name="balanceranks">|SKILL.Balance.RANK|</intvalue>
            	<intvalue name="balancestat">0</intvalue>
            	<intvalue name="balancestate">0</intvalue>
            	<intvalue name="balancetotal">0</intvalue>
            	<intvalue name="baseattackbonus">|ATTACK.MELEE.BASE|</intvalue>
            	<intvalue name="bluffmisc">0</intvalue>
            	<intvalue name="bluffranks">|SKILL.Bluff.RANK|</intvalue>
            	<intvalue name="bluffstat">0</intvalue>
            	<intvalue name="bluffstate">0</intvalue>
            	<intvalue name="blufftotal">0</intvalue>
            	<intvalue name="charisma">|STAT.5.NOPOST.NOEQUIP.NOTEMP|</intvalue>
            	<intvalue name="charismabonus">0</intvalue>
            	<intvalue name="charismadamage">0</intvalue>
            	<intvalue name="charismatotal">0</intvalue>
            	<stringvalue name="class1">|CLASS.0|</stringvalue>
            	<stringvalue name="class2">|CLASS.1|</stringvalue>
            	<stringvalue name="class3">|CLASS.2|</stringvalue>
            	<intvalue name="climbmisc">0</intvalue>
            	<intvalue name="climbranks">|SKILL.Climb.RANK|</intvalue>
            	<intvalue name="climbstat">0</intvalue>
            	<intvalue name="climbstate">0</intvalue>
            	<intvalue name="climbtotal">0</intvalue>

|FOR,%equip1,0,(COUNT[EQUIPMENT.IS.Coin]-1),1,0|
            	<stringvalue name="coinname|%equip1+1.INTVAL|">|EQ.IS.Coin.%equip1.NAME|</stringvalue>
            	<intvalue name="coinamount|%equip1+1.INTVAL|">|EQ.IS.Coin.%equip1.QTY|</intvalue>
|ENDFOR|

            	<stringvalue name="coinother"></stringvalue>
            	<intvalue name="concentrationmisc">0</intvalue>
            	<intvalue name="concentrationranks">|SKILL.Concentration.RANK|</intvalue>
            	<intvalue name="concentrationstat">0</intvalue>
            	<intvalue name="concentrationstate">0</intvalue>
            	<intvalue name="concentrationtotal">0</intvalue>
            	<intvalue name="constitution">|STAT.2.NOPOST.NOEQUIP.NOTEMP|</intvalue>
            	<intvalue name="constitutionbonus">0</intvalue>
            	<intvalue name="constitutiondamage">0</intvalue>
            	<intvalue name="constitutiontotal">0</intvalue>
            	<intvalue name="craftmisc1">0</intvalue>
            	<intvalue name="craftmisc2">0</intvalue>
            	<stringvalue name="craftname1">|SKILLTYPE.0.CRAFT.NAME|</stringvalue>
            	<stringvalue name="craftname2">|SKILLTYPE.1.CRAFT.NAME|</stringvalue>
            	<intvalue name="craftranks1">|SKILLTYPE.0.CRAFT.RANK|</intvalue>
            	<intvalue name="craftranks2">|SKILLTYPE.1.CRAFT.RANK|</intvalue>
            	<intvalue name="craftstat">0</intvalue>
            	<intvalue name="craftstate">0</intvalue>
            	<intvalue name="crafttotal1">0</intvalue>
            	<intvalue name="crafttotal2">0</intvalue>
            	<intvalue name="decipherscriptmisc">0</intvalue>
            	<intvalue name="decipherscriptranks">|SKILL.DecipherScript.RANK|</intvalue>
            	<intvalue name="decipherscriptstat">0</intvalue>
            	<intvalue name="decipherscriptstate">0</intvalue>
            	<intvalue name="decipherscripttotal">0</intvalue>
            	<intvalue name="dexterity">|STAT.1.NOPOST.NOEQUIP.NOTEMP|</intvalue>
            	<intvalue name="dexteritybonus">0</intvalue>
            	<intvalue name="dexteritydamage">0</intvalue>
            	<intvalue name="dexteritytotal">0</intvalue>
            	<intvalue name="diplomacymisc">0</intvalue>
            	<intvalue name="diplomacyranks">|SKILL.Diplomacy.RANK|</intvalue>
            	<intvalue name="diplomacystat">0</intvalue>
            	<intvalue name="diplomacystate">0</intvalue>
            	<intvalue name="diplomacytotal">0</intvalue>
            	<intvalue name="disabledevicemisc">0</intvalue>
            	<intvalue name="disabledeviceranks">|SKILL.DisableDevice.RANK|</intvalue>
            	<intvalue name="disabledevicestat">0</intvalue>
            	<intvalue name="disabledevicestate">0</intvalue>
            	<intvalue name="disabledevicetotal">0</intvalue>
            	<intvalue name="disguisemisc">0</intvalue>
            	<intvalue name="disguiseranks">|SKILL.Disguise.RANK|</intvalue>
            	<intvalue name="disguisestat">0</intvalue>
            	<intvalue name="disguisestate">0</intvalue>
            	<intvalue name="disguisetotal">0</intvalue>
            	<intvalue name="encumbranceheavyload">|WEIGHT.HEAVY|</intvalue>
            	<intvalue name="encumbranceliftoffground">|WEIGHT.OFFGROUND|</intvalue>
            	<intvalue name="encumbranceliftoverhead">|WEIGHT.OVERHEAD|</intvalue>
            	<intvalue name="encumbrancelightload">|WEIGHT.LIGHT|</intvalue>
            	<intvalue name="encumbranceload">|TOTAL.WEIGHT|</intvalue>
            	<intvalue name="encumbrancemediumload">|WEIGHT.MEDIUM|</intvalue>
            	<intvalue name="encumbrancepushordrag">|WEIGHT.PUSHDRAG|</intvalue>
            	<stringvalue name="equippedinventory"></stringvalue>
            	<intvalue name="escapeartistmisc">0</intvalue>
            	<intvalue name="escapeartistranks">0</intvalue>
            	<intvalue name="escapeartiststat">0</intvalue>
            	<intvalue name="escapeartiststate">0</intvalue>
            	<intvalue name="escapeartisttotal">0</intvalue>
            	<intvalue name="exp">|EXP.CURRENT|</intvalue>
            	<intvalue name="expneeded">|EXP.NEXT|</intvalue>
            	<stringvalue name="feats">
|FOR,%feat,0,COUNT[FEATS.ALL]-1,1,0|
== |FEAT.%feat.ALL| ==\r
|FEAT.%feat.ALL.DESC|\r\r
|ENDFOR|
                </stringvalue>
            	<intvalue name="forgerymisc">0</intvalue>
            	<intvalue name="forgeryranks">|SKILL.Forgery.RANK|</intvalue>
            	<intvalue name="forgerystat">0</intvalue>
            	<intvalue name="forgerystate">0</intvalue>
            	<intvalue name="forgerytotal">0</intvalue>
            	<intvalue name="fortitudesave">0</intvalue>
            	<intvalue name="fortitudesavebase">|CHECK.FORTITUDE.BASE|</intvalue>
            	<intvalue name="fortitudesavemisc">|(CHECK.FORTITUDE.MAGIC+CHECK.FORTITUDE.FEATS+CHECK.FORTITUDE.RACE)|</intvalue>
            	<intvalue name="fortitudesavestatbonus">0</intvalue>
            	<intvalue name="gatherinformationmisc">0</intvalue>
            	<intvalue name="gatherinformationranks">|SKILL.GatherInformation.RANK|</intvalue>
            	<intvalue name="gatherinformationstat">0</intvalue>
            	<intvalue name="gatherinformationstate">0</intvalue>
            	<intvalue name="gatherinformationtotal">0</intvalue>
            	<stringvalue name="gender">|GENDER.SHORT|</stringvalue>
            	<intvalue name="handleanimalmisc"></intvalue>
            	<intvalue name="handleanimalranks">|SKILL.HandleAnimal.RANK|</intvalue>
            	<intvalue name="handleanimalstat">0</intvalue>
            	<intvalue name="handleanimalstate">0</intvalue>
            	<intvalue name="handleanimaltotal">0</intvalue>
            	<intvalue name="healmisc">0</intvalue>
            	<intvalue name="healranks">|SKILL.Heal.RANK|</intvalue>
            	<intvalue name="healstat">0</intvalue>
            	<intvalue name="healstate">0</intvalue>
            	<intvalue name="healtotal">0</intvalue>
            	<stringvalue name="height">|HEIGHT|</stringvalue>
            	<intvalue name="hidemisc">0</intvalue>
            	<intvalue name="hideranks">|SKILL.Hide.RANK|</intvalue>
            	<intvalue name="hidestat">0</intvalue>
            	<intvalue name="hidestate">0</intvalue>
            	<intvalue name="hidetotal">0</intvalue>
            	<intvalue name="hp">|HP|</intvalue>
            	<intvalue name="initiative">0</intvalue>
            	<intvalue name="initiativedexbonus"></intvalue>
            	<intvalue name="initiativemiscbonus">|INITIATIVEMISC|</intvalue>
            	<intvalue name="intelligence">|STAT.3.NOPOST.NOEQUIP.NOTEMP|</intvalue>
            	<intvalue name="intelligencebonus">0</intvalue>
            	<intvalue name="intelligencedamage">0</intvalue>
            	<intvalue name="intelligencetotal">0</intvalue>
            	<intvalue name="intimidatemisc">0</intvalue>
            	<intvalue name="intimidateranks">|SKILL.Intimidate.RANK|</intvalue>
            	<intvalue name="intimidatestat">0</intvalue>
            	<intvalue name="intimidatestate">0</intvalue>
            	<intvalue name="intimidatetotal">0</intvalue>
            	<stringvalue name="inventory">
|FOR,%inv,0,COUNT[EQUIPMENT]-1-COUNT[EQTYPE.COIN],1,1|
|EQ.NOT.COIN.%inv.NAME| x|EQ.NOT.COIN.%inv.QTY| (|(EQ.NOT.COIN.%inv.WT*EQ.%inv.QTY)|)\r
|ENDFOR|
                </stringvalue>
            	<intvalue name="jumpmisc">0</intvalue>
            	<intvalue name="jumpranks">|SKILL.Jump.RANK|</intvalue>
            	<intvalue name="jumpstat">0</intvalue>
            	<intvalue name="jumpstate">0</intvalue>
            	<intvalue name="jumptotal">0</intvalue>
            	<intvalue name="knowledgearcanamisc">0</intvalue>
            	<intvalue name="knowledgearcanaranks">|SKILL.Knowledge (Arcana).RANK|</intvalue>
            	<intvalue name="knowledgearcanastat">0</intvalue>
            	<intvalue name="knowledgearcanastate">0</intvalue>
            	<intvalue name="knowledgearcanatotal">0</intvalue>
            	<intvalue name="knowledgedungeoneeringmisc">0</intvalue>
            	<intvalue name="knowledgedungeoneeringranks">|SKILL.Knowledge (Dungeoneering).RANK|</intvalue>
            	<intvalue name="knowledgedungeoneeringstat">0</intvalue>
            	<intvalue name="knowledgedungeoneeringstate">0</intvalue>
            	<intvalue name="knowledgedungeoneeringtotal">0</intvalue>
            	<intvalue name="knowledgeengineeringmisc">0</intvalue>
            	<intvalue name="knowledgeengineeringranks">|SKILL.Knowledge (Engineering).RANK|</intvalue>
            	<intvalue name="knowledgeengineeringstat">0</intvalue>
            	<intvalue name="knowledgeengineeringstate">0</intvalue>
            	<intvalue name="knowledgeengineeringtotal">0</intvalue>
            	<intvalue name="knowledgegeographymisc">0</intvalue>
            	<intvalue name="knowledgegeographyranks">|SKILL.Knowledge (Geography).RANK|</intvalue>
            	<intvalue name="knowledgegeographystat">0</intvalue>
            	<intvalue name="knowledgegeographystate">0</intvalue>
            	<intvalue name="knowledgegeographytotal">0</intvalue>
            	<intvalue name="knowledgehistorymisc">0</intvalue>
            	<intvalue name="knowledgehistoryranks">|SKILL.Knowledge (History).RANK|</intvalue>
            	<intvalue name="knowledgehistorystat">0</intvalue>
            	<intvalue name="knowledgehistorystate">0</intvalue>
            	<intvalue name="knowledgehistorytotal">0</intvalue>
            	<intvalue name="knowledgelocalmisc">0</intvalue>
            	<intvalue name="knowledgelocalranks">|SKILL.Knowledge (Local).RANK|</intvalue>
            	<intvalue name="knowledgelocalstat">0</intvalue>
            	<intvalue name="knowledgelocalstate">0</intvalue>
            	<intvalue name="knowledgelocaltotal">0</intvalue>
            	<intvalue name="knowledgenaturemisc">0</intvalue>
            	<intvalue name="knowledgenatureranks">|SKILL.Knowledge (Nature).RANK|</intvalue>
            	<intvalue name="knowledgenaturestat">0</intvalue>
            	<intvalue name="knowledgenaturestate">0</intvalue>
            	<intvalue name="knowledgenaturetotal">0</intvalue>
            	<intvalue name="knowledgenobilitymisc">0</intvalue>
            	<intvalue name="knowledgenobilityranks">|SKILL.Knowledge (Nobility).RANK|</intvalue>
            	<intvalue name="knowledgenobilitystat">0</intvalue>
            	<intvalue name="knowledgenobilitystate">0</intvalue>
            	<intvalue name="knowledgenobilitytotal">0</intvalue>
            	<intvalue name="knowledgereligionmisc">0</intvalue>
            	<intvalue name="knowledgereligionranks">|SKILL.Knowledge (Religion).RANK|</intvalue>
            	<intvalue name="knowledgereligionstat">0</intvalue>
            	<intvalue name="knowledgereligionstate">0</intvalue>
            	<intvalue name="knowledgereligiontotal">0</intvalue>
            	<intvalue name="knowledgetheplanesmisc">0</intvalue>
            	<intvalue name="knowledgetheplanesranks">|SKILL.Knowledge (The Planes).RANK|</intvalue>
            	<intvalue name="knowledgetheplanesstat">0</intvalue>
            	<intvalue name="knowledgetheplanesstate">0</intvalue>
            	<intvalue name="knowledgetheplanestotal">0</intvalue>
            	<intvalue name="level1">|CLASS.0.LEVEL|</intvalue>
            	<intvalue name="level2">|CLASS.1.LEVEL|</intvalue>
            	<intvalue name="level3">|CLASS.2.LEVEL|</intvalue>
            	<intvalue name="listenmisc">0</intvalue>
            	<intvalue name="listenranks">|SKILL.Listen.RANK|</intvalue>
            	<intvalue name="listenstat">0</intvalue>
            	<intvalue name="listenstate">0</intvalue>
            	<intvalue name="listentotal">0</intvalue>
            	<intvalue name="meleeattackbasemod">0</intvalue>
            	<intvalue name="meleeattackbonus">0</intvalue>
            	<intvalue name="meleeattackstrmod">0</intvalue>
            	<intvalue name="movesilentlymisc">0</intvalue>
            	<intvalue name="movesilentlyranks">|SKILL.MoveSilently.RANK|</intvalue>
            	<intvalue name="movesilentlystat">0</intvalue>
            	<intvalue name="movesilentlystate">0</intvalue>
            	<intvalue name="movesilentlytotal">0</intvalue>
            	<stringvalue name="name">|NAME|</stringvalue>
            	<intvalue name="openlockmisc">0</intvalue>
            	<intvalue name="openlockranks">|SKILL.OpenLock.RANK|</intvalue>
            	<intvalue name="openlockstat">0</intvalue>
            	<intvalue name="openlockstate">0</intvalue>
            	<intvalue name="openlocktotal">0</intvalue>
            	<stringvalue name="othernotes"></stringvalue>
            	<stringvalue name="otherresists">|DR|</stringvalue>
            	<intvalue name="performmisc1">0</intvalue>
            	<intvalue name="performmisc2">0</intvalue>
            	<stringvalue name="performname1">|SKILLTYPE.0.PERFORM.NAME|</stringvalue>
            	<stringvalue name="performname2">|SKILLTYPE.1.PERFORM.NAME|</stringvalue>
            	<intvalue name="performranks1">|SKILLTYPE.0.PERFORM.RANK|</intvalue>
            	<intvalue name="performranks2">|SKILLTYPE.1.PERFORM.RANK|</intvalue>
            	<intvalue name="performstat">0</intvalue>
            	<intvalue name="performstate">0</intvalue>
            	<intvalue name="performtotal1">0</intvalue>
            	<intvalue name="performtotal2">0</intvalue>
            	<intvalue name="professionmisc1">0</intvalue>
            	<intvalue name="professionmisc2">0</intvalue>
            	<stringvalue name="professionname1">|SKILLTYPE.0.PROFESSION.NAME|</stringvalue>
            	<stringvalue name="professionname2">|SKILLTYPE.1.PROFESSION.NAME|</stringvalue>
            	<intvalue name="professionranks1">|SKILLTYPE.0.PROFESSION.RANK|</intvalue>
            	<intvalue name="professionranks2">|SKILLTYPE.1.PROFESSION.RANK|</intvalue>
            	<intvalue name="professionstat">0</intvalue>
            	<intvalue name="professionstate">0</intvalue>
            	<intvalue name="professiontotal1">0</intvalue>
            	<intvalue name="professiontotal2">0</intvalue>
            	<stringvalue name="race">|RACE|</stringvalue>
            	<intvalue name="rangeattackbasemod">0</intvalue>
            	<intvalue name="rangeattackbonus">0</intvalue>
            	<intvalue name="rangeattackdexmod">0</intvalue>
            	<intvalue name="readlipsmisc">0</intvalue>
            	<intvalue name="readlipsranks">|SKILL.ReadLips.RANK|</intvalue>
            	<intvalue name="readlipsstat">0</intvalue>
            	<intvalue name="readlipsstate">0</intvalue>
            	<intvalue name="readlipstotal">0</intvalue>
            	<intvalue name="reflexsave">0</intvalue>
            	<intvalue name="reflexsavebase">|CHECK.REFLEX.BASE|</intvalue>
            	<intvalue name="reflexsavemisc">|(CHECK.REFLEX.MAGIC+CHECK.REFLEX.FEATS+CHECK.REFLEX.RACE)|</intvalue>
            	<intvalue name="reflexsavestatbonus">0</intvalue>
            	<intvalue name="ridemisc">0</intvalue>
            	<intvalue name="rideranks">|SKILL.Ride.RANK|</intvalue>
            	<intvalue name="ridestat">0</intvalue>
            	<intvalue name="ridestate">0</intvalue>
            	<intvalue name="ridetotal">0</intvalue>
            	<intvalue name="searchmisc">0</intvalue>
            	<intvalue name="searchranks">|SKILL.Search.RANK|</intvalue>
            	<intvalue name="searchstat">0</intvalue>
            	<intvalue name="searchstate">0</intvalue>
            	<intvalue name="searchtotal">0</intvalue>
            	<intvalue name="sensemotivemisc">0</intvalue>
            	<intvalue name="sensemotiveranks">|SKILL.SenseMotive.RANK|</intvalue>
            	<intvalue name="sensemotivestat">0</intvalue>
            	<intvalue name="sensemotivestate">0</intvalue>
            	<intvalue name="sensemotivetotal">0</intvalue>
            	<stringvalue name="size">|SIZE|</stringvalue>
            	<intvalue name="sleightofhandmisc">0</intvalue>
            	<intvalue name="sleightofhandranks">|SKILL.SleightOfHand.RANK|</intvalue>
            	<intvalue name="sleightofhandstat">0</intvalue>
            	<intvalue name="sleightofhandstate">0</intvalue>
            	<intvalue name="sleightofhandtotal">0</intvalue>
            	<intvalue name="speaklanguageranks">0</intvalue>
            	<intvalue name="speaklanguagestate">0</intvalue>
            	<stringvalue name="specialabilities">|SPECIALLIST|\r|RACE.ABILITYLIST|\r
</stringvalue>
<node name="spell">
|FOR,%spellbook,0,10,1,1|
|FOR,%class,0,10,1,1|
|FOR,%level,0,10,1,1|
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
				<node name="|%spellbook%class%level%spell|">
					<intvalue name="level">|%level|</intvalue>
					<stringvalue name="name">|SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME|</stringvalue>
					<stringvalue name="shortdescription">(|SPELLMEM.%class.%spellbook.%level.%spell.CLASS|) |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT|.</stringvalue>
					<intvalue name="prepared">0</intvalue>
				</node>
|ENDFOR|
|ENDFOR|
|ENDFOR|
|ENDFOR|
			</node>
            	<intvalue name="spellcraftmisc">0</intvalue>
            	<intvalue name="spellcraftranks">|SKILL.Spellcraft.RANK|</intvalue>
            	<intvalue name="spellcraftstat">0</intvalue>
            	<intvalue name="spellcraftstate">0</intvalue>
            	<intvalue name="spellcrafttotal">0</intvalue>
            	<intvalue name="spelldclevel0">|SPELLLISTDC.0.0|</intvalue>
            	<intvalue name="spelldclevel1">|SPELLLISTDC.0.1|</intvalue>
            	<intvalue name="spelldclevel2">|SPELLLISTDC.0.2|</intvalue>
            	<intvalue name="spelldclevel3">|SPELLLISTDC.0.3|</intvalue>
            	<intvalue name="spelldclevel4">|SPELLLISTDC.0.4|</intvalue>
            	<intvalue name="spelldclevel5">|SPELLLISTDC.0.5|</intvalue>
            	<intvalue name="spelldclevel6">|SPELLLISTDC.0.6|</intvalue>
            	<intvalue name="spelldclevel7">|SPELLLISTDC.0.7|</intvalue>
            	<intvalue name="spelldclevel8">|SPELLLISTDC.0.8|</intvalue>
            	<intvalue name="spelldclevel9">|SPELLLISTDC.0.9|</intvalue>
            	<stringvalue name="spellmisclabel"></stringvalue>
            	<intvalue name="spellmisclevel0">|SPELLLISTCAST.1.0|</intvalue>
            	<intvalue name="spellmisclevel1">|SPELLLISTCAST.1.1|</intvalue>
            	<intvalue name="spellmisclevel2">|SPELLLISTCAST.1.2|</intvalue>
            	<intvalue name="spellmisclevel3">|SPELLLISTCAST.1.3|</intvalue>
            	<intvalue name="spellmisclevel4">|SPELLLISTCAST.1.4|</intvalue>
            	<intvalue name="spellmisclevel5">|SPELLLISTCAST.1.5|</intvalue>
            	<intvalue name="spellmisclevel6">|SPELLLISTCAST.1.6|</intvalue>
            	<intvalue name="spellmisclevel7">|SPELLLISTCAST.1.7|</intvalue>
            	<intvalue name="spellmisclevel8">|SPELLLISTCAST.1.8|</intvalue>
            	<intvalue name="spellmisclevel9">|SPELLLISTCAST.1.9|</intvalue>
            	<intvalue name="spellsperdaylevel0">|SPELLLISTCAST.0.0|</intvalue>
            	<intvalue name="spellsperdaylevel1">|SPELLLISTCAST.0.1|</intvalue>
            	<intvalue name="spellsperdaylevel2">|SPELLLISTCAST.0.2|</intvalue>
            	<intvalue name="spellsperdaylevel3">|SPELLLISTCAST.0.3|</intvalue>
            	<intvalue name="spellsperdaylevel4">|SPELLLISTCAST.0.4|</intvalue>
            	<intvalue name="spellsperdaylevel5">|SPELLLISTCAST.0.5|</intvalue>
            	<intvalue name="spellsperdaylevel6">|SPELLLISTCAST.0.6|</intvalue>
            	<intvalue name="spellsperdaylevel7">|SPELLLISTCAST.0.7|</intvalue>
            	<intvalue name="spellsperdaylevel8">|SPELLLISTCAST.0.8|</intvalue>
            	<intvalue name="spellsperdaylevel9">|SPELLLISTCAST.0.9|</intvalue>
            	<intvalue name="spotmisc">0</intvalue>
            	<intvalue name="spotranks">|SKILL.Spot.RANK|</intvalue>
            	<intvalue name="spotstat">0</intvalue>
            	<intvalue name="spotstate">0</intvalue>
            	<intvalue name="spottotal">0</intvalue>
            	<intvalue name="strength">|STAT.0.NOPOST.NOEQUIP.NOTEMP|</intvalue>
            	<intvalue name="strengthbonus">0</intvalue>
            	<intvalue name="strengthdamage">0</intvalue>
            	<intvalue name="strengthtotal">0</intvalue>
            	<intvalue name="subdual">0</intvalue>
            	<intvalue name="survivalmisc">0</intvalue>
            	<intvalue name="survivalranks">|SKILL.Survival.RANK|</intvalue>
            	<intvalue name="survivalstat">0</intvalue>
            	<intvalue name="survivalstate">0</intvalue>
            	<intvalue name="survivaltotal">0</intvalue>
            	<intvalue name="swimmisc">0</intvalue>
            	<intvalue name="swimranks">|SKILL.Swim.RANK|</intvalue>
            	<intvalue name="swimstat">0</intvalue>
            	<intvalue name="swimstate">0</intvalue>
            	<intvalue name="swimtotal">0</intvalue>
            	<intvalue name="tumblemisc">0</intvalue>
            	<intvalue name="tumbleranks">|SKILL.Tumble.RANK|</intvalue>
            	<intvalue name="tumblestat">0</intvalue>
            	<intvalue name="tumblestate">0</intvalue>
            	<intvalue name="tumbletotal">0</intvalue>
            	<intvalue name="usemagicdevicemisc">0</intvalue>
            	<intvalue name="usemagicdeviceranks">|SKILL.UseMagicDevice.RANK|</intvalue>
            	<intvalue name="usemagicdevicestat">0</intvalue>
            	<intvalue name="usemagicdevicestate">0</intvalue>
            	<intvalue name="usemagicdevicetotal">0</intvalue>
            	<intvalue name="useropemisc">0</intvalue>
            	<intvalue name="useroperanks">|SKILL.UseRope.RANK|</intvalue>
            	<intvalue name="useropestat">0</intvalue>
            	<intvalue name="useropestate">0</intvalue>
            	<intvalue name="useropetotal">0</intvalue>

            	<stringvalue name="weapon1">|WEAPON.0.NAME.NOSTAR|</stringvalue>
|IIF(WEAPON.0.NUMATTACKS:1)|
<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
|ELSE|
|IIF(WEAPON.0.NUMATTACKS:2)|
<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
|ELSE|
|IIF(WEAPON.0.NUMATTACKS:3)|
<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
<intvalue name="weapon1attackbonus3">|WEAPON.0.TOTALHIT.2|</intvalue>
|ELSE|
|IIF(WEAPON.0.NUMATTACKS:4)|
<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
<intvalue name="weapon1attackbonus3">|WEAPON.0.TOTALHIT.2|</intvalue>
<intvalue name="weapon1attackbonus4">|WEAPON.0.TOTALHIT.3|</intvalue>
|ENDIF|
|ENDIF|
|ENDIF|
|ENDIF|
            	<stringvalue name="weapon1critical">|WEAPON.0.CRIT|/x|WEAPON.0.MULT|</stringvalue>
            	<stringvalue name="weapon1damage">|WEAPON.0.DAMAGE|</stringvalue>

            	<stringvalue name="weapon2">|WEAPON.1.NAME.NOSTAR|</stringvalue>
|IIF(WEAPON.1.NUMATTACKS:1)|
<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
|ELSE|
|IIF(WEAPON.1.NUMATTACKS:2)|
<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
|ELSE|
|IIF(WEAPON.1.NUMATTACKS:3)|
<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
<intvalue name="weapon2attackbonus3">|WEAPON.1.TOTALHIT.2|</intvalue>
|ELSE|
|IIF(WEAPON.1.NUMATTACKS:4)|
<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
<intvalue name="weapon2attackbonus3">|WEAPON.1.TOTALHIT.2|</intvalue>
<intvalue name="weapon2attackbonus4">|WEAPON.1.TOTALHIT.3|</intvalue>
|ENDIF|
|ENDIF|
|ENDIF|
|ENDIF|
            	<stringvalue name="weapon2critical">|WEAPON.1.CRIT|/x|WEAPON.1.MULT|</stringvalue>
            	<stringvalue name="weapon2damage">|WEAPON.1.DAMAGE|</stringvalue>

            	<stringvalue name="weapon3">|WEAPON.2.NAME.NOSTAR|</stringvalue>
|IIF(WEAPON.2.NUMATTACKS:1)|
<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
|ELSE|
|IIF(WEAPON.2.NUMATTACKS:2)|
<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
|ELSE|
|IIF(WEAPON.2.NUMATTACKS:3)|
<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
<intvalue name="weapon3attackbonus3">|WEAPON.2.TOTALHIT.2|</intvalue>
|ELSE|
|IIF(WEAPON.2.NUMATTACKS:4)|
<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
<intvalue name="weapon3attackbonus3">|WEAPON.2.TOTALHIT.2|</intvalue>
<intvalue name="weapon3attackbonus4">|WEAPON.2.TOTALHIT.3|</intvalue>
|ENDIF|
|ENDIF|
|ENDIF|
|ENDIF|
            	<stringvalue name="weapon3critical">|WEAPON.2.CRIT|/x|WEAPON.2.MULT|</stringvalue>
            	<stringvalue name="weapon3damage">|WEAPON.2.DAMAGE|</stringvalue>

            	<stringvalue name="weapon4">|WEAPON.3.NAME.NOSTAR|</stringvalue>
|IIF(WEAPON.3.NUMATTACKS:1)|
<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
|ELSE|
|IIF(WEAPON.3.NUMATTACKS:2)|
<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
|ELSE|
|IIF(WEAPON.3.NUMATTACKS:3)|
<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
<intvalue name="weapon4attackbonus3">|WEAPON.3.TOTALHIT.2|</intvalue>
|ELSE|
|IIF(WEAPON.3.NUMATTACKS:4)|
<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
<intvalue name="weapon4attackbonus3">|WEAPON.3.TOTALHIT.2|</intvalue>
<intvalue name="weapon4attackbonus4">|WEAPON.3.TOTALHIT.3|</intvalue>
|ENDIF|
|ENDIF|
|ENDIF|
|ENDIF|
            	<stringvalue name="weapon4critical">|WEAPON.3.CRIT|/x|WEAPON.3.MULT|</stringvalue>
            	<stringvalue name="weapon4damage">|WEAPON.3.DAMAGE|</stringvalue>

            	<stringvalue name="weight">|WEIGHT|</stringvalue>
            	<intvalue name="willsave">0</intvalue>
            	<intvalue name="willsavebase">|CHECK.WILL.BASE|</intvalue>
            	<intvalue name="willsavemisc">|(CHECK.WILL.MAGIC+CHECK.WILL.FEATS+CHECK.WILL.RACE)|</intvalue>
            	<intvalue name="willsavestatbonus">0</intvalue>
            	<intvalue name="wisdom">|STAT.4.NOPOST.NOEQUIP.NOTEMP|</intvalue>
            	<intvalue name="wisdombonus">0</intvalue>
            	<intvalue name="wisdomdamage">0</intvalue>
            	<intvalue name="wisdomtotal">0</intvalue>
            	<intvalue name="wounds">0</intvalue>
            </node>
       </node>
</root>
