# CVS $Revision: 9445 $ $Author: eddyanthony $ -- Wed Feb 18 00:27:04 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Pulp Fantasy Roleplaying Game	SOURCESHORT:PulpFntasy	SOURCEWEB:http://battlefieldpress.com
#Original entry by: Frank Kliewe

#Improved Learning should raise the Max. Ranks of Smart Hero class skills to 4+TL, this is not possible yet.
#
#Broad Knowledge should raise the Max. Ranks of cross class skills to 75% of their class level +3, rounded down, this is not
#possible yet.
#
#Signature Kit should auto-equip equipment, but that tag doesn't take %LIST/CHOICE substitution, so this will only list
#the equipment in the special ability, but not add them to the character's gear.
#
#Two Fisted Action should allow to do a multiple attack at a multiple of 4 instead of 5. - not possible
#
#Smart Weapon should allow to use INT bonus instead of STR or DEX for the chosen weapon for ranged or melee TOHIT - maybe code that into the weapons?
#
#Academic Mastery should limit the Skill Focus selection to Craft, Demolitions, Disable Device, Knowledge (any science), Repair
#and Knowledge (Weird Science!).



###Block: Categories for Logical Talent
# Feat Name					Type				Visible	Required Skill							Special ABility					Bonus to skill												Source Page
Category[Art]				TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Art)=4					SAB:Logical (Art)					BONUS:SKILL|Craft (Visual Art)|var("CL=Smart")/2|TYPE=Synergy				SOURCEPAGE:p.22
Category[Behavioral sciences]		TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Behavioral Sciences)=4		SAB:Logical (Behavioral Sciences)		BONUS:SKILL|Sense Motive|var("CL=Smart")/2|TYPE=Synergy					SOURCEPAGE:p.22
Category[Business]			TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Business)=4				SAB:Logical (Business)				BONUS:SKILL|Forgery|var("CL=Smart")/2|TYPE=Synergy						SOURCEPAGE:p.22
Category[Civics]				TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Civics)=4				SAB:Logical (Civics)				BONUS:SKILL|Diplomacy|var("CL=Smart")/2|TYPE=Synergy						SOURCEPAGE:p.22
Category[Current events]		TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Current Events)=4			SAB:Logical (Current Events)			BONUS:SKILL|Gather Information|var("CL=Smart")/2|TYPE=Synergy				SOURCEPAGE:p.22
Category[Earth and life sciences]	TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Earth and Life Sciences)=4	SAB:Logical (Earth and Life Sciences)	BONUS:SKILL|Treat Injury|var("CL=Smart")/2|TYPE=Synergy					SOURCEPAGE:p.22
Category[Hidden lore]			TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Hidden Lore)=4			SAB:Logical (Hidden Lore)			BONUS:SKILL|Knowledge (Theology and Philosophy)|var("CL=Smart")/2|TYPE=Synergy	SOURCEPAGE:p.22
Category[History]				TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (History)=4				SAB:Logical (History)				BONUS:SKILL|Research|var("CL=Smart")/2|TYPE=Synergy						SOURCEPAGE:p.22
Category[Military Science]		TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Military Science)=4			SAB:Logical (Military Science)		BONUS:SKILL|Investigate|var("CL=Smart")/2|TYPE=Synergy					SOURCEPAGE:p.22
Category[Physical sciences]		TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Physical Sciences)=4		SAB:Logical (Physical Sciences)		BONUS:SKILL|Craft (Chemical)|var("CL=Smart")/2|TYPE=Synergy					SOURCEPAGE:p.22
Category[Popular culture]		TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Popular Culture)=4			SAB:Logical (Popular Culture)			BONUS:SKILL|Knowledge (Streetwise)|var("CL=Smart")/2|TYPE=Synergy				SOURCEPAGE:p.22
Category[Streetwise]			TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Streetwise)=4				SAB:Logical (Streetwise)			BONUS:SKILL|Intimidate|var("CL=Smart")/2|TYPE=Synergy						SOURCEPAGE:p.22
Category[Technology]			TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Technology)=4				SAB:Logical (Technology)			BONUS:SKILL|Craft (Electronic)|var("CL=Smart")/2|TYPE=Synergy				SOURCEPAGE:p.22
Category[Theology and philosophy]	TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Theology and Philosophy)=4	SAB:Logical (Theology and Philosophy)	BONUS:SKILL|Knowledge (Hidden Lore)|var("CL=Smart")/2|TYPE=Synergy			SOURCEPAGE:p.22
Category[Weird Science]			TYPE:LogicalChoice	VISIBLE:NO	PRESKILL:1,Knowledge (Weird Science)=4			SAB:Logical (Weird Science)			BONUS:SKILL|Investigate|var("CL=Smart")/2|TYPE=Synergy					SOURCEPAGE:p.22

###Block: Categories for Talk a Good Game Talent
# Feat Name					Type					Visible	Required Feat						Special ABility						Source Page
Category [Art]				TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Art]					SAB:Talk a Good Game (Art)				SOURCEPAGE:p.22
Category [Behavioral sciences]	TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Behavioral sciences]		SAB:Talk a Good Game (Behavioral Sciences)	SOURCEPAGE:p.22
Category [Business]			TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Business]				SAB:Talk a Good Game (Business)			SOURCEPAGE:p.22
Category [Civics]				TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Civics]				SAB:Talk a Good Game (Civics)				SOURCEPAGE:p.22
Category [Current events]		TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Current events]			SAB:Talk a Good Game (Current Events)		SOURCEPAGE:p.22
Category [Earth and life sciences]	TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Earth and life sciences]	SAB:Talk a Good Game (Earth and Life Sciences)	SOURCEPAGE:p.22
Category [Hidden lore]			TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Hidden lore]			SAB:Talk a Good Game (Hidden Lore)			SOURCEPAGE:p.22
Category [History]			TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[History]				SAB:Talk a Good Game (History)			SOURCEPAGE:p.22
Category [Military Science]		TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Military Science]		SAB:Talk a Good Game (Military Science)		SOURCEPAGE:p.22
Category [Physical sciences]		TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Physical sciences]		SAB:Talk a Good Game (Physical Sciences)		SOURCEPAGE:p.22
Category [Popular culture]		TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Popular culture]			SAB:Talk a Good Game (Popular Culture)		SOURCEPAGE:p.22
Category [Streetwise]			TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Streetwise]			SAB:Talk a Good Game (Streetwise)			SOURCEPAGE:p.22
Category [Technology]			TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Technology]			SAB:Talk a Good Game (Technology)			SOURCEPAGE:p.22
Category [Theology and philosophy]	TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Theology and philosophy]	SAB:Talk a Good Game (Theology and Philosophy)	SOURCEPAGE:p.22
Category [Weird Science]		TYPE:TalkAGoodGameChoice	VISIBLE:NO	PREFEAT:1,Category[Weird Science]			SAB:Talk a Good Game (Weird Science)		SOURCEPAGE:p.22

###Block: Fast Learner Level Selections
# Feat Name				Type				Visible	Multiple Requirements								Bonus to skill point for a level
Fast Learner (Smart Lvl 1)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=1],[PRECLASSLEVELMAX:1,Smart=1]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=1|2	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=2|2|PRECLASS:1,Smart=2	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=3|2|PRECLASS:1,Smart=3	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=4|2|PRECLASS:1,Smart=4	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=5|2|PRECLASS:1,Smart=5	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=6|2|PRECLASS:1,Smart=6	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=7|2|PRECLASS:1,Smart=7	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 2)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=2],[PRECLASSLEVELMAX:1,Smart=2]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=2|2|PRECLASS:1,Smart=2	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=3|2|PRECLASS:1,Smart=3	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=4|2|PRECLASS:1,Smart=4	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=5|2|PRECLASS:1,Smart=5	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=6|2|PRECLASS:1,Smart=6	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=7|2|PRECLASS:1,Smart=7	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 3)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=3],[PRECLASSLEVELMAX:1,Smart=3]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=3|2|PRECLASS:1,Smart=3	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=4|2|PRECLASS:1,Smart=4	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=5|2|PRECLASS:1,Smart=5	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=6|2|PRECLASS:1,Smart=6	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=7|2|PRECLASS:1,Smart=7	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 4)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=4],[PRECLASSLEVELMAX:1,Smart=4]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=4|2|PRECLASS:1,Smart=4	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=5|2|PRECLASS:1,Smart=5	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=6|2|PRECLASS:1,Smart=6	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=7|2|PRECLASS:1,Smart=7	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 5)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=5],[PRECLASSLEVELMAX:1,Smart=5]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=5|2|PRECLASS:1,Smart=5	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=6|2|PRECLASS:1,Smart=6	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=7|2|PRECLASS:1,Smart=7	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 6)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=6],[PRECLASSLEVELMAX:1,Smart=6]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=6|2|PRECLASS:1,Smart=6	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=7|2|PRECLASS:1,Smart=7	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 7)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=7],[PRECLASSLEVELMAX:1,Smart=7]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=7|2|PRECLASS:1,Smart=7	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 8)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=8],[PRECLASSLEVELMAX:1,Smart=8]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=8|2|PRECLASS:1,Smart=8	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 9)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=9],[PRECLASSLEVELMAX:1,Smart=9]		BONUS:SKILLPOOL|CLASS=Smart;LEVEL=9|2|PRECLASS:1,Smart=9	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10
Fast Learner (Smart Lvl 10)	TYPE:FastLearnerLevel	VISIBLE:NO	PREMULT:2,[PRECLASS:1,Smart=10],[PRECLASSLEVELMAX:1,Smart=10]	BONUS:SKILLPOOL|CLASS=Smart;LEVEL=10|2|PRECLASS:1,Smart=10

###Block:Cross Training
# Feat Name				Type				Visible	Special ABility			Stackable?	Multiple?	Choose				Class Skill	Cost		Source Page
Cross Training Selection	TYPE:CrossTraining	VISIBLE:NO	SAB:Cross Training (%CHOICE)	STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|CROSSCLASS	CSKILL:LIST	COST:0	SOURCEPAGE:p.23

###Block:Cross Training Sub-Entries
# Feat Name		Type			Visible	Special ABility				Stackable?	Multiple?	Choose	Selections	Bonus Number of Feats	Stat bonus			Source Page
Raise Abilities	TYPE:X-Training	VISIBLE:NO	SAB:Cross Training (+1 to %CHOICE)	STACK:NO	MULT:YES	CHOOSE:STAT	SELECT:2					BONUS:STAT|%LIST|1	SOURCEPAGE:p.23
Lower Ability	TYPE:X-Training	VISIBLE:NO	SAB:Cross Training (-2 to %CHOICE)	STACK:NO	MULT:YES	CHOOSE:STAT			BONUS:FEAT|POOL|1		BONUS:STAT|%LIST|-2	SOURCEPAGE:p.23

###Block:Eclectic Selections
# Feat Name					Type				Visible	Prohibited Class
Eclectic (Brawler)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Strong=1
Eclectic (Extreme Effort)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Strong=1
Eclectic (Ignore Hardness)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Strong=1
Eclectic (Melee Smash)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Strong=1
Eclectic (Soldiery)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Strong=1
Eclectic (Defensive)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Fast=1
Eclectic (Elusive)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Fast=1
Eclectic (Instinctive Response)	TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Fast=1
Eclectic (Increased Speed)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Fast=1
Eclectic (Need for Speed)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Fast=1
Eclectic (Precision)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Fast=1
Eclectic (Damage Reduction)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Tough=1
Eclectic (Energy Resistance)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Tough=1
Eclectic (Rage)				TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Tough=1
Eclectic (Survivalist)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Tough=1
Eclectic (Unbreakable)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Tough=1
Eclectic (Brains over Brawn)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Deduction)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Fast Learner)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Mechanical Aptitude)	TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Prodigy)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Research)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Scholarly Advisor)		TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Strategy)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Smart=1
Eclectic (Attentive)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Dedicated=1
Eclectic (Empathic)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Dedicated=1
Eclectic (Healing)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Dedicated=1
Eclectic (Insightful)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Dedicated=1
Eclectic (Authority)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Charismatic=1
Eclectic (By Grace of Fortune)	TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Charismatic=1
Eclectic (Charm)				TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Charismatic=1
Eclectic (Fast-Talk)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Charismatic=1
Eclectic (Leadership)			TYPE:EclecticSelections	VISIBLE:NO	!PRECLASS:1,Charismatic=1

###Block:Eclectic additional Talent Choices

###Block:Secret Identy Feat selections
# Feat Name							Type					Visible	Var. Min. Value			Modify VAR
Reputation (Public ID +0 / 1st Secret ID +0)	TYPE:MoveReputationOne		VISIBLE:NO
Reputation (Public ID -1 / 1st Secret ID +1)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,1		BONUS:VAR|Reputation|-1	BONUS:VAR|SecretReputationOne|1
Reputation (Public ID -2 / 1st Secret ID +2)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,2		BONUS:VAR|Reputation|-2	BONUS:VAR|SecretReputationOne|2
Reputation (Public ID -3 / 1st Secret ID +3)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,3		BONUS:VAR|Reputation|-3	BONUS:VAR|SecretReputationOne|3
Reputation (Public ID -4 / 1st Secret ID +4)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,4		BONUS:VAR|Reputation|-4	BONUS:VAR|SecretReputationOne|4
Reputation (Public ID -5 / 1st Secret ID +5)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,5		BONUS:VAR|Reputation|-5	BONUS:VAR|SecretReputationOne|5
Reputation (Public ID -6 / 1st Secret ID +6)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,6		BONUS:VAR|Reputation|-6	BONUS:VAR|SecretReputationOne|6
Reputation (Public ID -7 / 1st Secret ID +7)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,7		BONUS:VAR|Reputation|-7	BONUS:VAR|SecretReputationOne|7
Reputation (Public ID -8 / 1st Secret ID +8)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,8		BONUS:VAR|Reputation|-8	BONUS:VAR|SecretReputationOne|8
Reputation (Public ID -9 / 1st Secret ID +9)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,9		BONUS:VAR|Reputation|-9	BONUS:VAR|SecretReputationOne|9
Reputation (Public ID -10 / 1st Secret ID +10)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,10	BONUS:VAR|Reputation|-10	BONUS:VAR|SecretReputationOne|10
Reputation (Public ID -11 / 1st Secret ID +11)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,11	BONUS:VAR|Reputation|-11	BONUS:VAR|SecretReputationOne|11
Reputation (Public ID -12 / 1st Secret ID +12)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,12	BONUS:VAR|Reputation|-12	BONUS:VAR|SecretReputationOne|12
Reputation (Public ID -13 / 1st Secret ID +13)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,13	BONUS:VAR|Reputation|-13	BONUS:VAR|SecretReputationOne|13
Reputation (Public ID -14 / 1st Secret ID +14)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,14	BONUS:VAR|Reputation|-14	BONUS:VAR|SecretReputationOne|14
Reputation (Public ID -15 / 1st Secret ID +15)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,15	BONUS:VAR|Reputation|-15	BONUS:VAR|SecretReputationOne|15
Reputation (Public ID -16 / 1st Secret ID +16)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,16	BONUS:VAR|Reputation|-16	BONUS:VAR|SecretReputationOne|16
Reputation (Public ID -17 / 1st Secret ID +17)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,17	BONUS:VAR|Reputation|-17	BONUS:VAR|SecretReputationOne|17
Reputation (Public ID -18 / 1st Secret ID +18)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,18	BONUS:VAR|Reputation|-18	BONUS:VAR|SecretReputationOne|18
Reputation (Public ID -19 / 1st Secret ID +19)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,19	BONUS:VAR|Reputation|-19	BONUS:VAR|SecretReputationOne|19
Reputation (Public ID -20 / 1st Secret ID +20)	TYPE:MoveReputationOne		VISIBLE:NO	PREVARGTEQ:Reputation,20	BONUS:VAR|Reputation|-20	BONUS:VAR|SecretReputationOne|20
Reputation (Public ID +0 / 2nd Secret ID +0)	TYPE:MoveReputationTwo		VISIBLE:NO
Reputation (Public ID -1 / 2nd Secret ID +1)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,1		BONUS:VAR|Reputation|-1	BONUS:VAR|SecretReputationTwo|1
Reputation (Public ID -2 / 2nd Secret ID +2)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,2		BONUS:VAR|Reputation|-2	BONUS:VAR|SecretReputationTwo|2
Reputation (Public ID -3 / 2nd Secret ID +3)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,3		BONUS:VAR|Reputation|-3	BONUS:VAR|SecretReputationTwo|3
Reputation (Public ID -4 / 2nd Secret ID +4)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,4		BONUS:VAR|Reputation|-4	BONUS:VAR|SecretReputationTwo|4
Reputation (Public ID -5 / 2nd Secret ID +5)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,5		BONUS:VAR|Reputation|-5	BONUS:VAR|SecretReputationTwo|5
Reputation (Public ID -6 / 2nd Secret ID +6)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,6		BONUS:VAR|Reputation|-6	BONUS:VAR|SecretReputationTwo|6
Reputation (Public ID -7 / 2nd Secret ID +7)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,7		BONUS:VAR|Reputation|-7	BONUS:VAR|SecretReputationTwo|7
Reputation (Public ID -8 / 2nd Secret ID +8)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,8		BONUS:VAR|Reputation|-8	BONUS:VAR|SecretReputationTwo|8
Reputation (Public ID -9 / 2nd Secret ID +9)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,9		BONUS:VAR|Reputation|-9	BONUS:VAR|SecretReputationTwo|9
Reputation (Public ID -10 / 2nd Secret ID +10)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,10	BONUS:VAR|Reputation|-10	BONUS:VAR|SecretReputationTwo|10
Reputation (Public ID -11 / 2nd Secret ID +11)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,11	BONUS:VAR|Reputation|-11	BONUS:VAR|SecretReputationTwo|11
Reputation (Public ID -12 / 2nd Secret ID +12)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,12	BONUS:VAR|Reputation|-12	BONUS:VAR|SecretReputationTwo|12
Reputation (Public ID -13 / 2nd Secret ID +13)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,13	BONUS:VAR|Reputation|-13	BONUS:VAR|SecretReputationTwo|13
Reputation (Public ID -14 / 2nd Secret ID +14)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,14	BONUS:VAR|Reputation|-14	BONUS:VAR|SecretReputationTwo|14
Reputation (Public ID -15 / 2nd Secret ID +15)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,15	BONUS:VAR|Reputation|-15	BONUS:VAR|SecretReputationTwo|15
Reputation (Public ID -16 / 2nd Secret ID +16)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,16	BONUS:VAR|Reputation|-16	BONUS:VAR|SecretReputationTwo|16
Reputation (Public ID -17 / 2nd Secret ID +17)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,17	BONUS:VAR|Reputation|-17	BONUS:VAR|SecretReputationTwo|17
Reputation (Public ID -18 / 2nd Secret ID +18)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,18	BONUS:VAR|Reputation|-18	BONUS:VAR|SecretReputationTwo|18
Reputation (Public ID -19 / 2nd Secret ID +19)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,19	BONUS:VAR|Reputation|-19	BONUS:VAR|SecretReputationTwo|19
Reputation (Public ID -20 / 2nd Secret ID +20)	TYPE:MoveReputationTwo		VISIBLE:NO	PREVARGTEQ:Reputation,20	BONUS:VAR|Reputation|-20	BONUS:VAR|SecretReputationTwo|20
Reputation (Public ID +0 / 3rd Secret ID +0)	TYPE:MoveReputationThree	VISIBLE:NO
Reputation (Public ID -1 / 3rd Secret ID +1)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,1		BONUS:VAR|Reputation|-1	BONUS:VAR|SecretReputationThree|1
Reputation (Public ID -2 / 3rd Secret ID +2)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,2		BONUS:VAR|Reputation|-2	BONUS:VAR|SecretReputationThree|2
Reputation (Public ID -3 / 3rd Secret ID +3)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,3		BONUS:VAR|Reputation|-3	BONUS:VAR|SecretReputationThree|3
Reputation (Public ID -4 / 3rd Secret ID +4)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,4		BONUS:VAR|Reputation|-4	BONUS:VAR|SecretReputationThree|4
Reputation (Public ID -5 / 3rd Secret ID +5)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,5		BONUS:VAR|Reputation|-5	BONUS:VAR|SecretReputationThree|5
Reputation (Public ID -6 / 3rd Secret ID +6)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,6		BONUS:VAR|Reputation|-6	BONUS:VAR|SecretReputationThree|6
Reputation (Public ID -7 / 3rd Secret ID +7)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,7		BONUS:VAR|Reputation|-7	BONUS:VAR|SecretReputationThree|7
Reputation (Public ID -8 / 3rd Secret ID +8)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,8		BONUS:VAR|Reputation|-8	BONUS:VAR|SecretReputationThree|8
Reputation (Public ID -9 / 3rd Secret ID +9)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,9		BONUS:VAR|Reputation|-9	BONUS:VAR|SecretReputationThree|9
Reputation (Public ID -10 / 3rd Secret ID +10)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,10	BONUS:VAR|Reputation|-10	BONUS:VAR|SecretReputationThree|10
Reputation (Public ID -11 / 3rd Secret ID +11)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,11	BONUS:VAR|Reputation|-11	BONUS:VAR|SecretReputationThree|11
Reputation (Public ID -12 / 3rd Secret ID +12)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,12	BONUS:VAR|Reputation|-12	BONUS:VAR|SecretReputationThree|12
Reputation (Public ID -13 / 3rd Secret ID +13)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,13	BONUS:VAR|Reputation|-13	BONUS:VAR|SecretReputationThree|13
Reputation (Public ID -14 / 3rd Secret ID +14)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,14	BONUS:VAR|Reputation|-14	BONUS:VAR|SecretReputationThree|14
Reputation (Public ID -15 / 3rd Secret ID +15)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,15	BONUS:VAR|Reputation|-15	BONUS:VAR|SecretReputationThree|15
Reputation (Public ID -16 / 3rd Secret ID +16)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,16	BONUS:VAR|Reputation|-16	BONUS:VAR|SecretReputationThree|16
Reputation (Public ID -17 / 3rd Secret ID +17)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,17	BONUS:VAR|Reputation|-17	BONUS:VAR|SecretReputationThree|17
Reputation (Public ID -18 / 3rd Secret ID +18)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,18	BONUS:VAR|Reputation|-18	BONUS:VAR|SecretReputationThree|18
Reputation (Public ID -19 / 3rd Secret ID +19)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,19	BONUS:VAR|Reputation|-19	BONUS:VAR|SecretReputationThree|19
Reputation (Public ID -20 / 3rd Secret ID +20)	TYPE:MoveReputationThree	VISIBLE:NO	PREVARGTEQ:Reputation,20	BONUS:VAR|Reputation|-20	BONUS:VAR|SecretReputationThree|20

###Block:Ambassador Class Abilities
# Feat Name			Type				Visible	Special ABility						Define			Multiple?	Choose		Bonus to skill						Modify VAR					Source Page
Diplomatic Immunity	TYPE:AmbassadorAbility	VISIBLE:NO	SAB:Diplomatic Immunity																												SOURCEPAGE:p.92
Open Arms			TYPE:AmbassadorAbility	VISIBLE:NO	SAB:Open Arms															BONUS:SKILL|Diplomacy|var("CL=Ambassador")/2							SOURCEPAGE:p.93
Information Access	TYPE:AmbassadorAbility	VISIBLE:NO	SAB:Information Access																												SOURCEPAGE:p.93
Stipend			TYPE:AmbassadorAbility	VISIBLE:NO	SAB:Stipend x%|StipendCount				DEFINE:StipendCount|0	MULT:YES	CHOOSE:NOCHOICE									BONUS:VAR|StipendCount|1		SOURCEPAGE:p.93
Restricted Access		TYPE:AmbassadorAbility	VISIBLE:NO	SAB:Restricted Access														BONUS:SKILL|Gather Information,Research|5								SOURCEPAGE:p.93
Select Consuls		TYPE:AmbassadorAbility	VISIBLE:NO	SAB:Select Consuls (up to %)|SelectConsuls	DEFINE:SelectConsuls|0														BONUS:VAR|SelectConsuls|Reputation	SOURCEPAGE:p.93

###Block:Brawler Class Abilities
# Feat Name				Type							Visible	Special ABility			Define			Modify VAR						Source Page
Urban Survival			TYPE:BrawlerAbility				VISIBLE:NO	SAB:Urban Survival													SOURCEPAGE:p.94
Improvised Weapons		TYPE:BrawlerAbility.RelicHunterAbility	VISIBLE:NO	SAB:Improvised Weapons													SOURCEPAGE:p.94
Street Cred				TYPE:BrawlerAbility				VISIBLE:NO	SAB:Street Cred %|StreetCred	DEFINE:StreetCred|0	BONUS:VAR|StreetCred|Reputation		SOURCEPAGE:p.94
Improved Streetfighting		TYPE:BrawlerAbility				VISIBLE:NO	SAB:Improved Streetfighting					BONUS:VAR|StreetfightingDamageBonus|2	SOURCEPAGE:p.95
Improvised Weapon Damage	TYPE:BrawlerAbility				VISIBLE:NO	SAB:Improvised Weapon Damage												SOURCEPAGE:p.95
Advanced Streetfighting		TYPE:BrawlerAbility				VISIBLE:NO	SAB:Advanced Streetfighting					BONUS:VAR|StreetfightingDamageBonus|2	SOURCEPAGE:p.95

###Block:Combat Ace Class Abilities
# Feat Name			Type				Visible	Special ABility							Define				Stackable?	Multiple?	Choose		Modify VAR						Source Page
Defender of the Skies	TYPE:CombatAceAbility	VISIBLE:NO	SAB:Defender of the Skies (+%)|DefenderOfTheSkies	DEFINE:DefenderOfTheSkies|0								BONUS:VAR|DefenderOfTheSkies|Reputation	SOURCEPAGE:p.96
Shake Rattle and Roll	TYPE:CombatAceAbility	VISIBLE:NO	SAB:Shake Rattle and Roll (%/day)|ShakeRattleAndRoll	DEFINE:ShakeRattleAndRoll|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|ShakeRattleAndRoll|1		SOURCEPAGE:p.96
To the Max			TYPE:CombatAceAbility	VISIBLE:NO	SAB:To the Max!																										SOURCEPAGE:p.96
Keep it Together		TYPE:CombatAceAbility	VISIBLE:NO	SAB:Keep it Together																									SOURCEPAGE:p.96

###Block:Detective Class Abilities
# Feat Name			Type				Visible	Special ABility																														Define				Stackable?	Multiple?	Choose					Bonus to skill					Modify VAR									Source Page
Profile			TYPE:DetectiveAbility	VISIBLE:NO	SAB:Profile																																																															SOURCEPAGE:p.98
Reference Material	TYPE:DetectiveAbility	VISIBLE:NO	SAB:Reference Material (%CHOICE)																																STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|TYPE=Knowledge	BONUS:SKILL|LIST|2|TYPE=Circumstance											SOURCEPAGE:p.99
Contact - Detective	TYPE:DetectiveAbility	VISIBLE:NO	SAB:Contact (low level)	SAB:Contact (mid level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Detective]"),2	SAB:Contact (high level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Detective]"),3						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=3|NOCHOICE																			SOURCEPAGE:p.98
Eye for Clues		TYPE:DetectiveAbility	VISIBLE:NO	SAB:Eye for Clues																																																														SOURCEPAGE:p.98
Second Thought		TYPE:DetectiveAbility	VISIBLE:NO	SAB:Second Thought (x%)|SecondThoughtNum																										DEFINE:SecondThoughtNum|0			MULT:YES	CHOOSE:NOCHOICE											BONUS:VAR|SecondThoughtNum|floor(var("CL=Detective")/3)	SOURCEPAGE:p.99
Discern Lie			TYPE:DetectiveAbility	VISIBLE:NO	SAB:Discern Lie																																																														SOURCEPAGE:p.99
Sixth Sense			TYPE:DetectiveAbility	VISIBLE:NO	SAB:Sixth Sense																																																														SOURCEPAGE:p.99

###Block:Driver Class Abilities
# Feat Name			Type				Visible	Special ABility			Define			Modify VAR					Source Page
Hit the Weak Spot		TYPE:DriverAbility	VISIBLE:NO	SAB:Hit the Weak Spot												SOURCEPAGE:p.100
Vehicle Empathy		TYPE:DriverAbility	VISIBLE:NO	SAB:Vehicle Empathy												SOURCEPAGE:p.100
Need for Speed		TYPE:DriverAbility	VISIBLE:NO	SAB:Need for Speed		DEFINE:v_max_speed|0	BONUS:VAR|v_max_speed|vt_speed*5/4	SOURCEPAGE:p.100
Nursing the Turns		TYPE:DriverAbility	VISIBLE:NO	SAB:Nursing the Turns												SOURCEPAGE:p.100
Commandeer			TYPE:DriverAbility	VISIBLE:NO	SAB:Commandeer													SOURCEPAGE:p.100
Leadfoot			TYPE:DriverAbility	VISIBLE:NO	SAB:Leadfoot													SOURCEPAGE:p.100
Redlining the Needle	TYPE:DriverAbility	VISIBLE:NO	SAB:Redlining the Needle											SOURCEPAGE:p.100
Restore Vehicle		TYPE:DriverAbility	VISIBLE:NO	SAB:Restore Vehicle												SOURCEPAGE:p.100
One with the Vehicle	TYPE:DriverAbility	VISIBLE:NO	SAB:One with the Vehicle					BONUS:VAR|vdefense|ClassDefense	SOURCEPAGE:p.101

###Block:Explorer Class Abilities
# Feat Name		Type				Visible	Required Feat	Special ABility																				Define				Stackable?	Multiple?	Choose		Modify VAR								Source Page
Explorer Lore	TYPE:ExplorerAbility	VISIBLE:NO				SAB:Explorer Lore																																									SOURCEPAGE:p.106
Resolve		TYPE:ExplorerAbility	VISIBLE:NO				SAB:Resolve																																										SOURCEPAGE:p.106
Skilled Searcher	TYPE:ExplorerAbility	VISIBLE:NO				SAB:Skilled Searcher (+%)|SkilledSearcherBonus															DEFINE:SkilledSearcherBonus|0								BONUS:VAR|SkilledSearcherBonus|var("CL=Explorer")/2	SOURCEPAGE:p.106
Trap Sense		TYPE:ExplorerAbility	VISIBLE:NO				SAB:Trap Sense (+%)|TrapSense																		DEFINE:TrapSense|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|TrapSense|1						SOURCEPAGE:p.106
Extra Step		TYPE:ExplorerAbility	VISIBLE:NO				SAB:Extra Step|PREVAREQ:var("COUNT[FEATNAME=Extra Step]"),1	SAB:Extra Step (Free)|PREVARGT:var("COUNT[FEATNAME=Extra Step]"),1								MULT:YES	CHOOSE:NOCHOICE										SOURCEPAGE:p.106
Improved Evasion	TYPE:ExplorerAbility	VISIBLE:NO	PREFEAT:1,Evasion	SAB:Improved Evasion																																								SOURCEPAGE:p.106

###Block:G-man Class Abilities
# Feat Name				Type				Visible	Special ABility						Multiple?	Choose								Add 																										Source Page
Jurisdiction			TYPE:GManAbility		VISIBLE:NO	SAB:Jurisdiction																																											SOURCEPAGE:p.103
Big Brother				TYPE:GManAbility		VISIBLE:NO	SAB:Big Brother																																											SOURCEPAGE:p.103
Signature Kit			TYPE:GManAbility		VISIBLE:NO																				ADD:FEAT|1|Signature Kit - Firearm	ADD:FEAT|1|Signature Kit - Melee weapon	ADD:FEAT|1|Signature Kit - Equipment	ADD:FEAT|1|Signature Kit - Vehicle	SOURCEPAGE:p.104
Signature Kit - Firearm		TYPE:SignatureKitChoice	VISIBLE:NO	SAB:Signature Kit Personal Firearm (%CHOICE)	MULT:YES	CHOOSE:NUMCHOICES=1|EQUIPTYPE|Weapon.Firearm.Personal																											SOURCEPAGE:p.104
Signature Kit - Melee weapon	TYPE:SignatureKitChoice	VISIBLE:NO	SAB:Signature Kit Melee Weapon (%CHOICE)		MULT:YES	CHOOSE:NUMCHOICES=1|EQUIPTYPE|Weapon.Melee																												SOURCEPAGE:p.104
Signature Kit - Equipment	TYPE:SignatureKitChoice	VISIBLE:NO	SAB:Signature Kit Special Equipment (%CHOICE)	MULT:YES	CHOOSE:NUMCHOICES=1|EQUIPTYPE|Goods.Tools																													SOURCEPAGE:p.104
Signature Kit - Vehicle		TYPE:SignatureKitChoice	VISIBLE:NO	SAB:Signature Kit Vehicle (%CHOICE)			MULT:YES	CHOOSE:NUMCHOICES=1|EQUIPTYPE|Goods.Transportation																											SOURCEPAGE:p.104
Only the Best			TYPE:GManAbility		VISIBLE:NO	SAB:Only the Best																																											SOURCEPAGE:p.103
Team Effort				TYPE:GManAbility		VISIBLE:NO	SAB:Team Effort																																											SOURCEPAGE:p.104
Safe House				TYPE:GManAbility		VISIBLE:NO	SAB:Safe House																																											SOURCEPAGE:p.104

###Block:Gangster Class Abilities
# Feat Name			Type				Visible	Special ABility							Define				Stackable?	Multiple?	Choose		Modify VAR					Source Page
Sneak Attack		TYPE:GangsterAbility	VISIBLE:NO	SAB:Sneak Attack (+%d6)|SneakAttackNum			DEFINE:SneakAttackNum|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|SneakAttackNum|1		SOURCEPAGE:p.105
Infamy			TYPE:GangsterAbility	VISIBLE:NO	SAB:Infamy																										SOURCEPAGE:p.105
Underworld Contact	TYPE:GangsterAbility	VISIBLE:NO	SAB:Underworld Contact (x%)|UnderworldContactNum	DEFINE:UnderworldContactNum|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|UnderworldContactNum|1	SOURCEPAGE:p.105
Crippling Strike		TYPE:GangsterAbility	VISIBLE:NO	SAB:Crippling Strike																								SOURCEPAGE:p.105

###Block:Mystery Man Class Abilities
# Feat Name				Type				Visible	Special ABility																														Define					Stackable?	Multiple?	Choose									Combat bonus																																																																			Bonus to skill			Modify VAR									Source Page
Charming				TYPE:MysteryManAbility	VISIBLE:NO	SAB:Charming																																																																																																																							BONUS:SKILL|TYPE=Charisma|2											SOURCEPAGE:p.106
Two Fisted Action			TYPE:MysteryManAbility	VISIBLE:NO	SAB:Two Fisted Action Chosen weapon (%CHOICE)																																	MULT:YES	CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE.Melee|TYPE.Ranged	BONUS:COMBAT|TOHIT-PRIMARY|6|PREMULT:2,[PREEQUIPTWOWEAPON:2,%LIST],[!PREFEAT:1,Two-Weapon Fighting]	BONUS:COMBAT|TOHIT-SECONDARY|10|PREMULT:2,[PREEQUIPTWOWEAPON:2,%LIST],[!PREFEAT:1,Two-Weapon Fighting]	BONUS:COMBAT|TOHIT-PRIMARY|4|PREMULT:2,[PREEQUIPTWOWEAPON:2,%LIST],[PREFEAT:1,Two-Weapon Fighting]	BONUS:COMBAT|TOHIT-SECONDARY|4|PREMULT:2,[PREEQUIPTWOWEAPON:2,%LIST],[PREFEAT:1,Two-Weapon Fighting]																SOURCEPAGE:p.106
Over Sight				TYPE:MysteryManAbility	VISIBLE:NO	SAB:Over Sight																																																																																																																																						SOURCEPAGE:p.106
Art of Evasion			TYPE:MysteryManAbility	VISIBLE:NO	SAB:Art of Evasion																																																																																																																																					SOURCEPAGE:p.106
Improved Investigation		TYPE:MysteryManAbility	VISIBLE:NO	SAB:Improved Investigation																																																																																																																																				SOURCEPAGE:p.107
Esoteric Knowledge		TYPE:MysteryManAbility	VISIBLE:NO	SAB:Esoteric Knowledge +%|EsotericKnowledgeValue																								DEFINE:EsotericKnowledgeValue|0																																																																																									BONUS:VAR|EsotericKnowledgeValue|var("CL=Mystery Man")+INT	SOURCEPAGE:p.107
Contact - Mystery Man		TYPE:MysteryManAbility	VISIBLE:NO	SAB:Contact (low level)	SAB:Contact (mid level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Mystery Man]),2	SAB:Contact (high level)|PREVARGTEQ:var("Count[FEATNAME=Contact - Mystery Man]"),3							STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=3|NOCHOICE																																																																																										SOURCEPAGE:p.107
Action Boost - Mystery Man	TYPE:MysteryManAbility	VISIBLE:NO	SAB:Action Boost (Mystery Man Ability)																																																																																																																																		SOURCEPAGE:p.107
Secret Headquarters		TYPE:MysteryManAbility	VISIBLE:NO	SAB:Secret Headquarters																																																																																																																																					SOURCEPAGE:p.107
Debonair				TYPE:MysteryManAbility	VISIBLE:NO	SAB:Debonair																																																																																																																																						SOURCEPAGE:p.107

###Block:Mystic Class Abilities
# Feat Name		Type				Visible	Special ABility																						Define				Stackable?	Multiple?	Choose				Template				Automatically Added to Inventory	Source Page
Living Weapon	TYPE:MysticAbility	VISIBLE:NO	SAB:Living Weapon 1d%|LivingWeaponDice																		DEFINE:LivingWeaponDice|0	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=3|NOCHOICE	TEMPLATE:Living Weapon Dice							SOURCEPAGE:p.109
Flying Kick		TYPE:MysticAbility	VISIBLE:NO	SAB:Flying Kick																																															SOURCEPAGE:p.109
Iron Fist		TYPE:MysticAbility	VISIBLE:NO	SAB:Iron Fist (one attack)|PREVAREQ:var("COUNT[FEATNAME=Iron Fist]"),1	SAB:Iron Fist (all attacks)|PREVARGT:var("COUNT[FEATNAME=Iron Fist]"),1								MULT:YES	CHOOSE:NUMCHOICES=2|NOCHOICE												SOURCEPAGE:p.109
Flurry of Blows	TYPE:MysticAbility	VISIBLE:NO	SAB:Flurry of Blows																																								AUTO:EQUIP|Flurry of Blows		SOURCEPAGE:p.109

###Block:News Hound Class Abilities
# Feat Name				Type				Visible	Special ABility																																		Define				Stackable?	Multiple?	Choose				Bonus to skill						Bonus to skill rank						Modify VAR					Source Page
Street Contact - News Hound	TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Street Contact (low level)	SAB:Street Contact (mid level)|PREVARGTEQ:var("Count[FEATNAME=Contact - News Hound]"),2	SAB:Street Contact (high level)|PREVARGTEQ:var("Count[FEATNAME=Contact - News Hound]"),3						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=3|NOCHOICE																								SOURCEPAGE:p.111
Skilled Contact - News Hound	TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Skilled Contact (x%)|SkilledContactNum																													DEFINE:SkilledContactNum|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																				BONUS:VAR|SkilledContactNum|1		SOURCEPAGE:p.111
Language Training			TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Language Training (x%)|LanguageTrainingNum																													DEFINE:LanguageTrainingNum|0	STACK:YES	MULT:YES	CHOOSE:NUMCHOICES=3|NOCHOICE									BONUS:SKILLRANK|Read/Write Language,Speak Language|2	BONUS:VAR|LanguageTrainingNum|1	SOURCEPAGE:p.111
Ally					TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Ally (x%)|AllyNum																																	DEFINE:AllyNum|0			STACK:YES	MULT:YES	CHOOSE:NUMCHOICES=2|NOCHOICE																		BONUS:VAR|AllyNum|1			SOURCEPAGE:p.110
Danger Sense			TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Danger Sense																																																																							SOURCEPAGE:p.110
Nerves of Steel			TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Nerves of Steel																																															BONUS:SKILL|Concentration|4																			SOURCEPAGE:p.111
Journalistic Sense		TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Journalistic Sense																																															BONUS:SKILL|Sense Motive|var("CL=News Hound")/2																SOURCEPAGE:p.110
News Hound Sex Appeal		TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Sex Appeal (News Hound Class Ability)																																																																			SOURCEPAGE:p.110
News Hound Intuition		TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Intuition (News Hound Class Ability)																																																																			SOURCEPAGE:p.110
Memory For Facts			TYPE:NewsHoundAbility	VISIBLE:NO	SAB:Memory For Facts																																																																						SOURCEPAGE:p.111

###Block:Operator Class Abilities
# Feat Name				Type				Visible	Special ABility													Define												Modify VAR																																																																																																																																															Source Page
Improved Information Network	TYPE:OperatorAbility	VISIBLE:NO	SAB:Improved Information Network																																																																																																																																																																							SOURCEPAGE:p.112
Breadth of Knowledge		TYPE:OperatorAbility	VISIBLE:NO	SAB:Breadth of Knowledge (+%)|BreadthOfKnowledgeValue							DEFINE:BreadthOfKnowledgeValue|0								BONUS:VAR|BreadthOfKnowledgeValue|2*(skillinfo("TOTALRANK", "Knowledge (Art)")>=5+skillinfo("TOTALRANK", "Knowledge (Behavioral Sciences)")>=5+skillinfo("TOTALRANK", "Knowledge (Business)")>=5+skillinfo("TOTALRANK", "Knowledge (Civics)")>=5+skillinfo("TOTALRANK", "Knowledge (Current Events)")>=5+skillinfo("TOTALRANK", "Knowledge (Earth and Life Sciences)")>=5+skillinfo("TOTALRANK", "Knowledge (Hidden Lore)")>=5+skillinfo("TOTALRANK", "Knowledge (History)")>=5+skillinfo("TOTALRANK", "Knowledge (Military Science)")>=5+skillinfo("TOTALRANK", "Knowledge (Physical Sciences)")>=5+skillinfo("TOTALRANK", "Knowledge (Popular Culture)")>=5+skillinfo("TOTALRANK", "Knowledge (Streetwise)")>=5+skillinfo("TOTALRANK", "Knowledge (Theology and Philosophy)")>=5+skillinfo("TOTALRANK", "Knowledge (Technology)")>=5+skillinfo("TOTALRANK", "Knowledge (Weird Science)")>=5)	SOURCEPAGE:p.112
Applied Knowledge			TYPE:OperatorAbility	VISIBLE:NO	SAB:Applied Knowledge																																																																																																																																																																									SOURCEPAGE:p.112
The Truth Is Out There		TYPE:OperatorAbility	VISIBLE:NO	SAB:The Truth Is Out There (+%/+%)|TheTruthIsOutThereSenseMotive|TheTruthIsOutThereSpot	DEFINE:TheTruthIsOutThereSenseMotive|0	DEFINE:TheTruthIsOutThereSpot|0	BONUS:VAR|TheTruthIsOutThereSenseMotive|1	BONUS:VAR|TheTruthIsOutThereSpot|3	BONUS:VAR|TheTruthIsOutThereSenseMotive|5|PRECLASS:1,Operator=8	BONUS:VAR|TheTruthIsOutThereSpot|3|PRECLASS:1,Operator=8																																																																																																															SOURCEPAGE:p.113
Operator Intuition		TYPE:OperatorAbility	VISIBLE:NO	SAB:Intuition (Operator Class Ability)																																																																																																																																																																						SOURCEPAGE:p.113
Above Top Secret			TYPE:OperatorAbility	VISIBLE:NO	SAB:Above Top Secret																																																																																																																																																																									SOURCEPAGE:p.113
Connected - Operator Ability	TYPE:OperatorAbility	VISIBLE:NO	SAB:Connected (Operator Ability)																																																																																																																																																																							SOURCEPAGE:p.113

###Block:Scientist Class Abilities
# Feat Name				Type				Visible	Special ABility				Stackable?	Multiple?	Choose																								Selections		Combat bonus						Modify VAR			Source Page
Smart Defense			TYPE:ScientistAbility	VISIBLE:NO	SAB:Smart Defense																																				BONUS:COMBAT|AC|max(0,INT)|TYPE=Ability.STACK					SOURCEPAGE:p.117
Scientific Improvisation	TYPE:ScientistAbility	VISIBLE:NO	SAB:Scientific Improvisation																																														SOURCEPAGE:p.117
Scientist Skill Mastery		TYPE:ScientistAbility	VISIBLE:NO	SAB:Skill Mastery (%CHOICE)		STACK:NO	MULT:YES	CHOOSE:CSKILLS																							SELECT:INT+3													SOURCEPAGE:p.118
Minor Breakthrough		TYPE:ScientistAbility	VISIBLE:NO	SAB:Minor Breakthrough (%CHOICE)	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|STRING|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Technology)												BONUS:VAR|WealthBonus|3	SOURCEPAGE:p.118
Smart Survival			TYPE:ScientistAbility	VISIBLE:NO	SAB:Smart Survival																																															SOURCEPAGE:p.118
Smart Weapon			TYPE:ScientistAbility	VISIBLE:NO	SAB:Smart Weapon (%CHOICE)		STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|WEAPONPROFS|LIST|TYPE.Not.2 handed																															SOURCEPAGE:p.118
Major Breakthrough		TYPE:ScientistAbility	VISIBLE:NO	SAB:Major Breakthrough																																											BONUS:VAR|WealthBonus|3	SOURCEPAGE:p.118

###Block:Shadowy Avenger Class Abilities
# Feat Name		Type					Visible	Special ABility			Define			Stackable?	Multiple?	Choose		Modify VAR			Source Page
Persona		TYPE:ShadowyAvengerAbility	VISIBLE:NO	SAB:Persona (x%)|PersonaNum	DEFINE:PersonaNum|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|PersonaNum|1	SOURCEPAGE:p.119
Cloak of Secrecy	TYPE:ShadowyAvengerAbility	VISIBLE:NO	SAB:Cloak of Secrecy																	SOURCEPAGE:p.119
Cloak of Fear	TYPE:ShadowyAvengerAbility	VISIBLE:NO	SAB:Cloak of Fear																		SOURCEPAGE:p.119
Phantom		TYPE:ShadowyAvengerAbility	VISIBLE:NO	SAB:Phantom																			SOURCEPAGE:p.119
Quick Change	TYPE:ShadowyAvengerAbility	VISIBLE:NO	SAB:Quick Change																		SOURCEPAGE:p.119

###Block:Spy Class Abilities
# Feat Name		Type			Visible	Special ABility																				Define				Modify VAR															Source Page
Assumed Identity	TYPE:SpyAbility	VISIBLE:NO	SAB:Assume Identity (+%)|AssumeIdentityNum															DEFINE:AssumeIdentityNum|0																	SOURCEPAGE:p.121
Extend Cover	TYPE:SpyAbility	VISIBLE:NO	SAB:Extend Cover (1 other character)|PREVAREQ:ExtendCoverNum,1	SAB:Extend Cover (5 other characters)|PREVARGTEQ:ExtendCoverNum,2	DEFINE:ExtendCoverNum|0		BONUS:VAR|ExtendCoverNum|(var("CL=Spy")/2)-1|PRECLASS:1,Spy=7	BONUS:VAR|ExtendCoverNum|1	SOURCEPAGE:p.122
License to Kill	TYPE:SpyAbility	VISIBLE:NO	SAB:License to Kill																																								SOURCEPAGE:p.122
Bald Faced Liar	TYPE:SpyAbility	VISIBLE:NO	SAB:Bald Faced Liar (%/day)|BaldFacedLiarNum															DEFINE:BaldFacedLiarNum|0	BONUS:VAR|BaldFacedLiarNum|WIS+1	BONUS:VAR|BaldFacedLiarNum|2|PRECLASS:1,Spy=9			SOURCEPAGE:p.122
Self Deception	TYPE:SpyAbility	VISIBLE:NO	SAB:Self Deception																																								SOURCEPAGE:p.122

###Block:Weird Inventor Class Abilities
# Feat Name						Type					Visible	Special ABility										Define				Stackable?	Multiple?	Choose		Add 				Bonus to skill			Modify VAR											Source Page
Jury Rig						TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Jury Rig +%|JuryRigValue								DEFINE:JuryRigValue|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE										BONUS:VAR|JuryRigValue|2								SOURCEPAGE:p.123
Weird Scientist Gadget Creation		TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Weird Science Gadget Creation (% Invention Levels)|InventionLevels	DEFINE:InventionLevels|0																	BONUS:VAR|InventionLevels|var("CL=Weird Inventor")+2+max(0,INTSCORE-12)	SOURCEPAGE:p.123
Academic Mastery					TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Academic Mastery x%|var("COUNT[FEATNAME=Academic Mastery]")							STACK:NO	MULT:YES	CHOOSE:NOCHOICE	ADD:FEAT|1|Skill Focus																		SOURCEPAGE:p.123
Improve Craft - Weird Inventor		TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Improve Craft																										BONUS:SKILL|TYPE.Craft|INT													SOURCEPAGE:p.123
Material Substitution				TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Material Substitution																																									SOURCEPAGE:p.123
Jinx							TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Jinx																																												SOURCEPAGE:p.123
Improve Demolitions - Weird Inventor	TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Improve Demolitions																									BONUS:SKILL|Demolitions|INT													SOURCEPAGE:p.123
Improved Repair - Weird Inventor		TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Improved Repair																									BONUS:SKILL|Repair|INT														SOURCEPAGE:p.123
Intuit Formula					TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Intuit Formula																																										SOURCEPAGE:p.124
Inventive Mind					TYPE:WeirdInventorAbility	VISIBLE:NO	SAB:Inventive Mind																									BONUS:SKILL|TYPE.Craft|4													SOURCEPAGE:p.123

###Sidekick BONUS
Provide Sidekick w./room etc.			TYPE:SidekickBonus		VISIBLE:NO																																		BONUS:VAR|SidekickScore|2|PREAPPLY:PC
