# CVS $Revision: 9050 $ $Author: eddyanthony $ -- Tue Jan 20 17:09:30 2009 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Deadlands Core Rulebook	SOURCESHORT:Deadlands	SOURCEWEB:http://www.peginc.com/index.htm

# Feat Name						Type			Visible		Req. Att.	Required Class											Required Feat						Required Lvl	Required Non-Monster Lvl	Req. Special Ability	Required Skill			Required Stat	Var. Min. Value			Define		Description																																														Stackable?	Multiple?	Choose																																											Automatically Gained Weapon Prof.	Save checks bonus					Combat bonus		Bonus to skill						Stat bonus		Modify VAR			Add to vision			Weapon prof. bonus			Class Skill					Vision			Source Page
Academic Mastery					TYPE:Special	VISIBLE:EXPORT			PRECLASS:1,Mad Scientist=5																																													DESC:You gain a +2 bonus on the chosen skill - does not stack.																																					STACK:NO	MULT:YES	CHOOSE:STRING|Demolitions|Disable Device|Knowledge (Anthropology)|Knowledge (Architecture and Engineering)|Knowledge (Biology)|Knowledge (Chemistry)|Knowledge (Engineering)|Knowledge (Geology)|Knowledge (Mathematics)|Knowledge (Meteorology)|Knowledge (Physics)																		BONUS:SKILL|LIST|2																																	SOURCEPAGE:p.33
Armor Proficiency (Mad Science Heavy)	TYPE:General																																																							DESC:You are proficient with the workings of steam-powered battlesuits and similar types of armor concocted by mad scientists.																																																																																																																															SOURCEPAGE:p.51
Armor Proficiency (Mad Science Medium)	TYPE:General																																																							DESC:You are familiar with personal armor devised by mad inventors, such as bulletproof vests and armored dusters.																																																																																																																																	SOURCEPAGE:p.51
Automatic Weapon Proficiency			TYPE:General																																																							DESC:You can fire fully-automatic weapons without penalty, and may use the suppressive fire ability of Gatling guns and the like. Non-proficiency incurs a -4 penalty to attack rolls.																			MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Automatic																																					AUTO:WEAPONPROF|%LIST																																																		SOURCEPAGE:p.51
Brave							TYPE:General																																																							DESC:+2 bonus on Will checks vs. fear.																																																																																																																																														SOURCEPAGE:p.52
Brave's Guardian Spirit (Bear)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Brave=5																					PREPCLEVEL:MAX=5																							DESC:+2 to Fortitude saves and you heal at twice the normal daily rate.																																																																																										BONUS:CHECKS|Fortitude|2																																											SOURCEPAGE:p.110
Brave's Guardian Spirit (Bear 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Brave=11										PREFEAT:1,Brave's Guardian Spirit (Bear)					PREPCLEVEL:MAX=11																							DESC:Once per day, add your level to your Strength score, for a number of rounds equal to half your level (rounded up).																																																																																																																																	SOURCEPAGE:p.110
Brave's Guardian Spirit (Bear 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Brave=17										PREFEAT:1,Brave's Guardian Spirit (Bear 1)				PREPCLEVEL:MAX=17																							DESC:Once per day, cure a total number of lost hit points on a single target equal to your class level times your Charisma modifier.																																																																																																																														SOURCEPAGE:p.110
Brave's Guardian Spirit (Coyote)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Brave=5																					PREPCLEVEL:MAX=5																							DESC:+4 to all Bluff, Disguise, and Ridicule rolls. These skills are considered class skills for you.																																																																																																BONUS:SKILL|Bluff,Disguise,Ridicule|4																														SOURCEPAGE:p.110
Brave's Guardian Spirit (Coyote 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Brave=11										PREFEAT:1,Brave's Guardian Spirit (Coyote)				PREPCLEVEL:MAX=11																							DESC:Once per day, you can lower a target's Dexterity by 1d4+1 points for 5 rounds with a successful ranged touch attack, at a DC of 15 + your Charisma modifier.																																																																																																																										SOURCEPAGE:p.110
Brave's Guardian Spirit (Coyote 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Brave=17										PREFEAT:1,Brave's Guardian Spirit (Coyote 1)				PREPCLEVEL:MAX=17																							DESC:Once per day, you can choose to Take 20 on a Bluff, Hide, or Move Silently skill check without spending any extra time on the task.																																																																																																																														SOURCEPAGE:p.110
Brave's Guardian Spirit (Eagle)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Brave=5																					PREPCLEVEL:MAX=5																							DESC:+2 to Spot and Search checks, and you are never surprised in combat, although you may still be caught flat-footed or flanked.																																																																																											BONUS:SKILL|Spot,Search|2																																SOURCEPAGE:p.111
Brave's Guardian Spirit (Eagle 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Brave=11										PREFEAT:1,Brave's Guardian Spirit (Eagle)					PREPCLEVEL:MAX=11																							DESC:You know the language of all normal birds of prey and can converse with them freely.																																																																																																																																						SOURCEPAGE:p.111
Brave's Guardian Spirit (Eagle 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Brave=17										PREFEAT:1,Brave's Guardian Spirit (Eagle 1)				PREPCLEVEL:MAX=17																							DESC:Once per day, you can cast the animal possession spell on any bird of prey within 1 mile as a full-round action. It lasts for 5 minutes + an additional 5 minutes times your Charisma modifier.																																																																																																																				SOURCEPAGE:p.111
Brave's Guardian Spirit (Owl)			TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Brave=5																					PREPCLEVEL:MAX=5																							DESC:You gain low-light vision, or darkvision if you already have low-light vision.																																																																																																																																							SOURCEPAGE:p.111
Brave's Guardian Spirit (Owl 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Brave=11										PREFEAT:1,Brave's Guardian Spirit (Owl)					PREPCLEVEL:MAX=11																							DESC:Once per day, add your Charisma modifier to damage inflicted with a melee weapon. The effect lasts for a number of rounds equal to your level.																																																																																																																												SOURCEPAGE:p.111
Brave's Guardian Spirit (Owl 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Brave=17										PREFEAT:1,Brave's Guardian Spirit (Owl 1)					PREPCLEVEL:MAX=17																							DESC:Add your Charisma modifier (if positive) to your roll when determining if you are eligible for the Harrowed Prestige Class.																																																																																																																															SOURCEPAGE:p.111
Brave's Guardian Spirit (Raven)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Brave=5																					PREPCLEVEL:MAX=5																							DESC:Add your level to all Intimidate checks.																																																																																																																																													SOURCEPAGE:p.112
Brave's Guardian Spirit (Raven 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Brave=11										PREFEAT:1,Brave's Guardian Spirit (Raven)					PREPCLEVEL:MAX=11																							DESC:By concentrating for one round, you can sense the class or relative health of one creature within 25 feet. Can be used a number of times per day equal to your class level.																																																																																																																							SOURCEPAGE:p.112
Brave's Guardian Spirit (Raven 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Brave=17										PREFEAT:1,Brave's Guardian Spirit (Raven 1)				PREPCLEVEL:MAX=17																							DESC:Once per day, increase your weapon's Critical multiplier by 1 (used after rolling a Critical, but before rolling damage).																																																																																																																															SOURCEPAGE:p.112
Brave's Guardian Spirit (Turtle)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Brave=5																					PREPCLEVEL:MAX=5																							DESC:+1 bonus on all saving throws.																																																																																																BONUS:CHECKS|Fortitude,Reflex,Will|1																																									SOURCEPAGE:p.112
Brave's Guardian Spirit (Turtle 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Brave=11										PREFEAT:1,Brave's Guardian Spirit (Turtle)				PREPCLEVEL:MAX=11																							DESC:Once per day, you can reroll any one ability, skill check, or saving throw. You must accept the results of the second roll.																																																																																																																															SOURCEPAGE:p.112
Brave's Guardian Spirit (Turtle 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Brave=17										PREFEAT:1,Brave's Guardian Spirit (Turtle 1)				PREPCLEVEL:MAX=17																							DESC:Add your Charisma modifier (if positive) to your AC as well as your Dexterity modifier.  This bonus is not lost even in situations when you are flat-footed, stunned, and so forth.																																																																														BONUS:COMBAT|AC|CHA																																					SOURCEPAGE:p.112
Brave's Guardian Spirit (Wolf)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Brave=5																					PREPCLEVEL:MAX=5																							DESC:Base speed of 40 ft. in light or no armor and not carrying a heavy load. You are never forced to flee from the effects of fear, but you still suffer any negative modifiers.																																																																																																																							SOURCEPAGE:p.113
Brave's Guardian Spirit (Wolf 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Brave=11										PREFEAT:1,Brave's Guardian Spirit (Wolf)					PREPCLEVEL:MAX=11																							DESC:Once per day, you may automatically succeed on a Will save against fear. You must choose to do so before you roll the save.																																																																																																																															SOURCEPAGE:p.113
Brave's Guardian Spirit (Wolf 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Brave=17										PREFEAT:1,Brave's Guardian Spirit (Wolf 1)				PREPCLEVEL:MAX=17																							DESC:Once per day, you gain a +2 morale bonus to all attack rolls. Invoking this ability is a free action and the effect lasts for 10 rounds.																																																																																																																													SOURCEPAGE:p.113
Dead Eye						TYPE:Special						PRECLASS:1,Brave=6,Gunslinger=6																																												DESC:If you use the full-attack option while shooting, add your level to the damage of your attack. Creatures that aren't subject to Critical Hits do not suffer the additional damage caused by Dead Eye.																																																																																																																			SOURCEPAGE:p.52
Dinero						TYPE:General																																																				DEFINE:Dinero|0	DESC:You have twice the normal starting funds for your class, and once per game month can wire home for half that amount.																											STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																						BONUS:VAR|Dinero|2																						SOURCEPAGE:p.52
Extra Spell Points				TYPE:Special						PRECLASS:1,Blessed=1,Black Magician=1,Diffusionist=1,Huckster=1,Shaman (DL)=1																																					DESC:Each time this feat is taken, you gain five additional spell points.																																			STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																																															SOURCEPAGE:p.52
Fannin'						TYPE:General				PREATT:4														PREFEAT:2,Point Blank Shot,Rapid Shot																			PRESTAT:1,DEX=15									DESC:As a full-round action, you may fire up to the full number of rounds in a pistol. You may choose any targets in your weapon's first range increment. Each attack is made at your highest attack bonus but suffers a -6 penalty. Fannin' may only be used with single-action pistols.																																																																																																						SOURCEPAGE:p.53
Firearms Proficiency (Pistol)			TYPE:General																																																							DESC:You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.																																MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Pistol																																					AUTO:WEAPONPROF|%LIST																																																		SOURCEPAGE:p.53
Firearms Proficiency (Rifle)			TYPE:General																																																							DESC:You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.																																MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Rifle																																					AUTO:WEAPONPROF|%LIST																																																		SOURCEPAGE:p.53
Firearms Proficiency (Shotgun)		TYPE:General																																																							DESC:You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.																																MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Shotgun																																					AUTO:WEAPONPROF|%LIST																																																		SOURCEPAGE:p.53
Gift (Beast Friend)				TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:+4 to Handle Animal and Ride checks. Animal Empathy is a class skill, and it also receives a +4 bonus.																																																																																															BONUS:SKILL|Animal Empathy,Handle Animal,Ride|4																													SOURCEPAGE:p.107
Gift (Guardian Angel)				TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:+4 luck bonus to AC versus ranged attacks.																																																																																																																																													SOURCEPAGE:p.107
Gift (Hardy)					TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:Constitution raised by 1 point.																																																																																																																		BONUS:STAT|CON|1																										SOURCEPAGE:p.107
Gift (Lion-Hearted)				TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:+4 morale bonus to all Will saves against fear or terror. Add +4 to your effective level for Intimidate skill checks made by opponents against you.																																																																																																																											SOURCEPAGE:p.107
Gift (Longevity)					TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:You age only 1 year for every 2 years that pass. The effects of magical aging attacks are halved.																																																																																																																																			SOURCEPAGE:p.107
Gift (Magic Resistant)				TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:Spell Resistance equal to 10 + Half Level against Black Magic, +2 versus Hexs.																																																																																																																																							SOURCEPAGE:p.108
Gift (Manna)					TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:In wilderness environments, food is divinely provided for you.																																																																																																																																									SOURCEPAGE:p.108
Gift (Restoration)				TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:You regain hit points at double the normal rate.																																																																																																																																												SOURCEPAGE:p.108
Gift (Strong-Willed)				TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:4 levels higher for Intimidate and Ridicule, +4 to opposed Diplomacy checks, +4 to Sense Motive to resist Bluff, +4 to Will saves																																																																															BONUS:CHECKS|Will|4																																												SOURCEPAGE:p.108
Gift (Vitality)					TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC:Automatically resist normal disease and +5 versus supernatural ones.																																																																																																																																								SOURCEPAGE:p.108
Gift (Zeal)						TYPE:Gift		VISIBLE:EXPORT			PRECLASS:1,Blessed=4																																														DESC::+2 to a Skill each session (excluding Faith).																																																																																																																																												SOURCEPAGE:p.108
Grim Servant o' Death				TYPE:Special																											PRELEVEL:MIN=5																										DESC:You may spend a Fate Chip to turn a successful attack into an automatic critical. Special: On an attack roll of 1, the attack automatically hits (50%% chance of critical) a random target to your front instead (or within reach for a melee weapon).																																																																																																											SOURCEPAGE:p.53
Cat Eyes						TYPE:Harrowed																																			PRESA:1,Harrowed(Su)																	DESC:Harrowed power - You can see in the dark, just as if you had darkvision.																																																																																																																			BONUS:VISION|Darkvision|60													VISION:Darkvision (0')	SOURCEPAGE:p.97
Claws							TYPE:Harrowed																																			PRESA:1,Harrowed(Su)																	DESC:Harrowed power - As a standard action, your fingernails can turn into claws.																																																																																																																																							SOURCEPAGE:p.97
Ghost							TYPE:Harrowed																																			PRESA:1,Harrowed(Su)																	DESC:Harrowed power - You and any inanimate objects you carry become incorporeal.																																																																																																																																							SOURCEPAGE:p.97
Soul Eater						TYPE:Harrowed																																			PRESA:1,Harrowed(Su)																	DESC:Harrowed power - With a successful melee touch attack, you gain half the lost hit points as your own.																																																																																																																																			SOURCEPAGE:p.97
Stitchin'						TYPE:Harrowed																																			PRESA:1,Harrowed(Su)																	DESC:Harrowed power - Heal 1d6 points of damage as a standard action.  Useable a number of times equal to half your level per day.																																																																																																																															SOURCEPAGE:p.97
Supernatural Trait 1				TYPE:Harrowed																																			PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 2				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 1											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 3				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 2											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 4				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 3											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 5				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 4											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 6				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 5											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 7				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 6											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 8				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 7											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 9				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 8											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Supernatural Trait 10				TYPE:Harrowed																			PREFEAT:1,Supernatural Trait 9											PRESA:1,Harrowed(Su)																	DESC:Harrowed power - The ability score of your choice increases by 2 points each time this power is selected.																													STACK:YES	MULT:YES	CHOOSE:STAT																																																																				BONUS:STAT|LIST|2																										SOURCEPAGE:p.97
Improved Casting					TYPE:Special						PRECLASS:1,Blessed=5,Black Magician=5,Huckster=5,Shaman (DL)=5																																							DESC:You gain a spectacular spellcasting success on a natural roll of 19 or 20.																																																																																																																																							SOURCEPAGE:p.53
Level-Headed					TYPE:General																			PREFEAT:1,Improved Initiative																																DESC:Any Initiative rolls of less than 10 are automatically raised to 10 (before bonuses).																																																																																																																																					SOURCEPAGE:p.53
Marksman						TYPE:General				PREATT:5														PREFEAT:2,Weapon Focus,Weapon Specialization													PRESKILL:1,Concentration=4												DESC:After spending one round aiming at a target, which must not be making a double move or run, make one attack at your usual bonus which counts as a coup de grace.																																																																																																																									SOURCEPAGE:p.53
Nerves o' Steel					TYPE:General																																																							DESC:If you are forced to flee as the result of a failed Will save versus fear, you can choose to stand your ground instead. You still suffer any other effects from the failed save, such as ability or attack roll modifiers.																																																																																																															SOURCEPAGE:p.54
Renown						TYPE:General																											PRELEVEL:MIN=5																										DESC:You gain certain benefits from being a celebrity of sorts to a variety of social skills. See DLd20 p.54 for details.																																																																																																																																SOURCEPAGE:p.54
Sand							TYPE:General																																												PRESTAT:1,CON=15									DESC:You may continue to act even when your hit points are between zero and -10. You may take partial actions by rolling a Will save at a DC of 10 plus the number of hit points below 0.																																																																																																																						SOURCEPAGE:p.55
Shaman's Guardian Spirit (Bear)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=1																				PREPCLEVEL:MAX=1																							DESC:+2 to Fortitude saves and you heal at twice the normal daily rate.																																																																																										BONUS:CHECKS|Fortitude|2																																											SOURCEPAGE:p.110
Shaman's Guardian Spirit (Bear 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=5									PREFEAT:1,Shaman's Guardian Spirit (Bear)					PREPCLEVEL:MAX=5																							DESC:Once per day, add your level to your Strength score, for a number of rounds equal to half your level (rounded up).																																																																																																																																	SOURCEPAGE:p.110
Shaman's Guardian Spirit (Bear 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=10									PREFEAT:1,Shaman's Guardian Spirit (Bear 1)				PREPCLEVEL:MAX=10																							DESC:Once per day, cure a total number of lost hit points on a single target equal to your class level times your Charisma modifier.																																																																																																																														SOURCEPAGE:p.110
Shaman's Guardian Spirit (Bear 3)		TYPE:Guardian3	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=15									PREFEAT:1,Shaman's Guardian Spirit (Bear 2)				PREPCLEVEL:MAX=15																							DESC:You are immune to all nonmagical and magical diseases, and you receive a +4 bonus to all saving throws to resist poisons.																																																																																																																															SOURCEPAGE:p.110
Shaman's Guardian Spirit (Bear 4)		TYPE:Guardian4	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=20									PREFEAT:1,Shaman's Guardian Spirit (Bear 3)				PREPCLEVEL:MAX=20																							DESC:Once per week, you can heal any character (including yourself) of all lost hit points as a full-round action.																																																																																																																																	SOURCEPAGE:p.110
Shaman's Guardian Spirit (Coyote)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=1																				PREPCLEVEL:MAX=1																							DESC:+4 to all Bluff, Disguise, and Ridicule rolls. These skills are considered class skills for you.																																																																																																BONUS:SKILL|Bluff,Disguise,Ridicule|4																				CSKILL:Bluff|Disguise|Ridicule					SOURCEPAGE:p.110
Shaman's Guardian Spirit (Coyote 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=5									PREFEAT:1,Shaman's Guardian Spirit (Coyote)				PREPCLEVEL:MAX=5																							DESC:Once per day, you can lower a target's Dexterity by 1d4+1 points for 5 rounds with a successful ranged touch attack, at a DC of 15 + your Charisma modifier.																																																																																																																										SOURCEPAGE:p.110
Shaman's Guardian Spirit (Coyote 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=10									PREFEAT:1,Shaman's Guardian Spirit (Coyote 1)				PREPCLEVEL:MAX=10																							DESC:Once per day, you can choose to Take 20 on a Bluff, Hide, or Move Silently skill check without spending any extra time on the task.																																																																																																																														SOURCEPAGE:p.110
Shaman's Guardian Spirit (Coyote 3)		TYPE:Guardian3	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=15									PREFEAT:1,Shaman's Guardian Spirit (Coyote 2)				PREPCLEVEL:MAX=15																							DESC:+2 to all Bluff, Disguise, and Ridicule rolls. You are invisible to magical attempts to detect you, and to any spell that detects lies or compels you to tell the truth.																																																																																				BONUS:SKILL|Bluff,Disguise,Ridicule|2																														SOURCEPAGE:p.110
Shaman's Guardian Spirit (Coyote 4)		TYPE:Guardian4	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=20									PREFEAT:1,Shaman's Guardian Spirit (Coyote 3)				PREPCLEVEL:MAX=20																							DESC:Once per day, you can lower a target's Wisdom by a number of points equal to your class level for 5 rounds with a successful ranged touch attack, at a DC of 15 + your Charisma modifier.																																																																																																																					SOURCEPAGE:p.110
Shaman's Guardian Spirit (Eagle)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=1																				PREPCLEVEL:MAX=1																							DESC:+2 to Spot and Search checks, and you are never surprised in combat, although you may still be caught flat-footed or flanked.																																																																																											BONUS:SKILL|Spot,Search|2																																SOURCEPAGE:p.111
Shaman's Guardian Spirit (Eagle 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=5									PREFEAT:1,Shaman's Guardian Spirit (Eagle)				PREPCLEVEL:MAX=5																							DESC:You know the language of all normal birds of prey and can converse with them freely.																																																																																																																																						SOURCEPAGE:p.111
Shaman's Guardian Spirit (Eagle 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=10									PREFEAT:1,Shaman's Guardian Spirit (Eagle 1)				PREPCLEVEL:MAX=10																							DESC:Once per day, you can cast the animal possession spell on any bird of prey within 1 mile as a full-round action. It lasts for 5 minutes + an additional 5 minutes times your Charisma modifier.																																																																																																																				SOURCEPAGE:p.111
Shaman's Guardian Spirit (Eagle 3)		TYPE:Guardian3	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=15									PREFEAT:1,Shaman's Guardian Spirit (Eagle 2)				PREPCLEVEL:MAX=15																							DESC:Once per week, a spirit can be summoned from the Hunting Grounds to answer a single yes or no question.																																																																																																																																		SOURCEPAGE:p.111
Shaman's Guardian Spirit (Eagle 4)		TYPE:Guardian4	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=20									PREFEAT:1,Shaman's Guardian Spirit (Eagle 3)				PREPCLEVEL:MAX=20																							DESC:+2 to Spot and Search checks, and you are never surprised in combat, although you may still be caught flat-footed or flanked.																																																																																																																															SOURCEPAGE:p.111
Shaman's Guardian Spirit (Owl)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=1																				PREPCLEVEL:MAX=1																							DESC:You gain low-light vision, or darkvision if you already have low-light vision.																																																																																																																																							SOURCEPAGE:p.111
Shaman's Guardian Spirit (Owl 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=5									PREFEAT:1,Shaman's Guardian Spirit (Owl)					PREPCLEVEL:MAX=5																							DESC:Once per day, add your Charisma modifier to damage inflicted with a melee weapon. The effect lasts for a number of rounds equal to your level.																																																																																																																												SOURCEPAGE:p.111
Shaman's Guardian Spirit (Owl 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=10									PREFEAT:1,Shaman's Guardian Spirit (Owl 1)				PREPCLEVEL:MAX=10																							DESC:Add your Charisma modifier (if positive) to your roll when determining if you are eligible for the Harrowed Prestige Class.																																																																																																																															SOURCEPAGE:p.111
Shaman's Guardian Spirit (Owl 3)		TYPE:Guardian3	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=15									PREFEAT:1,Shaman's Guardian Spirit (Owl 2)				PREPCLEVEL:MAX=15																							DESC:Once per week, you can increase the threat range of all attacks - friend and foe - by two for attacks originating within a radius of 50 feet. This effect moves with you, and lasts for 10 rounds.																																																																																																																			SOURCEPAGE:p.112
Shaman's Guardian Spirit (Owl 4)		TYPE:Guardian4	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=20									PREFEAT:1,Shaman's Guardian Spirit (Owl 3)				PREPCLEVEL:MAX=20																							DESC:Once per week, you can force an opponent to reroll a successful saving throw.																																																																																																																																							SOURCEPAGE:p.112
Shaman's Guardian Spirit (Raven)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=1																				PREPCLEVEL:MAX=1																							DESC:Add your level to all Intimidate checks.																																																																																																																																													SOURCEPAGE:p.112
Shaman's Guardian Spirit (Raven 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=5									PREFEAT:1,Shaman's Guardian Spirit (Raven)				PREPCLEVEL:MAX=5																							DESC:By concentrating for one round, you can sense the class or relative health of one creature within 25 feet. Can be used a number of times per day equal to your class level.																																																																																																																							SOURCEPAGE:p.112
Shaman's Guardian Spirit (Raven 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=10									PREFEAT:1,Shaman's Guardian Spirit (Raven 1)				PREPCLEVEL:MAX=10																							DESC:Once per day, increase your weapon's Critical multiplier by 1 (used after rolling a Critical, but before rolling damage).																																																																																																																															SOURCEPAGE:p.112
Shaman's Guardian Spirit (Raven 3)		TYPE:Guardian3	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=15									PREFEAT:1,Shaman's Guardian Spirit (Raven 2)				PREPCLEVEL:MAX=15																							DESC:As a free action, you can force all lower-level opponents within 30 feet to make a Will save at a DC of 10 + your level + your Charisma modifier or be shaken. Useable once/day + an additional number of times equal to your Charisma modifier.																																																																																																												SOURCEPAGE:p.112
Shaman's Guardian Spirit (Raven 4)		TYPE:Guardian4	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=20									PREFEAT:1,Shaman's Guardian Spirit (Raven 3)				PREPCLEVEL:MAX=20																							DESC:Once per day, you may inflict a wound on a creature by touch, causing damage equal to your Charisma modifier times your level. Fortitude save at DC 20 + your Charisma modifier for half damage.																																																																																																																				SOURCEPAGE:p.112
Shaman's Guardian Spirit (Turtle)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=1																				PREPCLEVEL:MAX=1																							DESC:+1 bonus on all saving throws.																																																																																																BONUS:CHECKS|Fortitude,Reflex,Will|1																																									SOURCEPAGE:p.112
Shaman's Guardian Spirit (Turtle 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=5									PREFEAT:1,Shaman's Guardian Spirit (Turtle)				PREPCLEVEL:MAX=5																							DESC:Once per day, you can reroll any one ability, skill check, or saving throw. You must accept the results of the second roll.																																																																																																																															SOURCEPAGE:p.112
Shaman's Guardian Spirit (Turtle 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=10									PREFEAT:1,Shaman's Guardian Spirit (Turtle 1)				PREPCLEVEL:MAX=10																							DESC:Add your Charisma modifier (if positive) to your AC as well as your Dexterity modifier.  This bonus is not lost even in situations when you are flat-footed, stunned, and so forth.																																																																														BONUS:COMBAT|AC|CHA																																					SOURCEPAGE:p.112
Shaman's Guardian Spirit (Turtle 3)		TYPE:Guardian3	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=15									PREFEAT:1,Shaman's Guardian Spirit (Turtle 2)				PREPCLEVEL:MAX=15																							DESC:Any time an attack against you scores a threat, it becomes a critical only if the second roll is also a natural threat.																																																																																																																																SOURCEPAGE:p.112
Shaman's Guardian Spirit (Turtle 4)		TYPE:Guardian4	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=20									PREFEAT:1,Shaman's Guardian Spirit (Turtle 3)				PREPCLEVEL:MAX=20																							DESC:A saving throw roll of natural 20 against a spell reflects the spell back at its caster.																																																																																																																																					SOURCEPAGE:p.113
Shaman's Guardian Spirit (Wolf)		TYPE:Guardian	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=1																				PREPCLEVEL:MAX=1																							DESC:Base speed of 40 ft. in light or no armor and not carrying a heavy load. You are never forced to flee from the effects of fear, but you still suffer any negative modifiers.																																																																																																																							SOURCEPAGE:p.113
Shaman's Guardian Spirit (Wolf 1)		TYPE:Guardian1	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=5									PREFEAT:1,Shaman's Guardian Spirit (Wolf)					PREPCLEVEL:MAX=5																							DESC:Once per day, you may automatically succeed on a Will save against fear. You must choose to do so before you roll the save.																																																																																																																															SOURCEPAGE:p.113
Shaman's Guardian Spirit (Wolf 2)		TYPE:Guardian2	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=10									PREFEAT:1,Shaman's Guardian Spirit (Wolf 1)				PREPCLEVEL:MAX=10																							DESC:Once per day, you gain a +2 morale bonus to all attack rolls. Invoking this ability is a free action and the effect lasts for 10 rounds.																																																																																																																													SOURCEPAGE:p.113
Shaman's Guardian Spirit (Wolf 3)		TYPE:Guardian3	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=15									PREFEAT:1,Shaman's Guardian Spirit (Wolf 2)				PREPCLEVEL:MAX=15																							DESC:+2d10 hit points, +2 competence bonus to all attack rolls, and +1 competence bonus to all Fortitude saves for 10 rounds, once/week + an additional number of times equal to your Charisma modifier (if positive). Affects 1 creature/3 levels.																																																																																																												SOURCEPAGE:p.113
Shaman's Guardian Spirit (Wolf 4)		TYPE:Guardian4	VISIBLE:EXPORT			PRECLASS:1,Shaman (DL)=20									PREFEAT:1,Shaman's Guardian Spirit (Wolf 3)				PREPCLEVEL:MAX=20																							DESC:When weilding a melee weapon, you can ignore the damage resistance (if any) of an abomination. This is a supernatural ability and is always in effect.																																																																																																																											SOURCEPAGE:p.113
Sucker Punch					TYPE:General				PREATT:1														PREFEAT:1,Improved Unarmed Strike																															DESC:You deal an additional 1d4 points of damage (your choice of real or subdual) when using the full attack option in hand-to-hand combat.																																																																																																																													SOURCEPAGE:p.55
The Stare						TYPE:General																																							PRESKILL:1,Intimidate=9		PRESTAT:1,CHA=15									DESC:You can attempt to intimidate or outright terrify all opponents within 30 feet. Victims are shaken for 1d6 + your character level in rounds.																																																																																																																												SOURCEPAGE:p.55
Weapon Specialization				TYPE:Special																			PREFEAT:1,Weapon Focus																									PREVARGTEQ:WeapSpecQualify,1				DESC:See PHB, Feats, Weapon Specialization. Specialize with Weapon Focus weapons only.																																			MULT:YES	CHOOSE:FEAT=Weapon Focus																																																																													BONUS:WEAPONPROF=%LIST|DAMAGE|2											SOURCEPAGE:p.51
Extra Turning					TYPE:Special						PRECLASS:1,Blessed=1																																														DESC:4 extra turns per day for Blessed.																																									STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																						BONUS:VAR|TurnUndead|3																						SOURCEPAGE:p.82


###Block: SRD Feats
SOURCELONG:System Reference Document	SOURCESHORT:SRD	SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/

# Feat Name				Type				Req. Att.	Required Feat							Req. nb of Hands	Required Lvl	Required Skill	Required Stat				Define										Description		Stackable?	Multiple?	Choose																		Selections	Automatically Gained Armor Prof.	Automatically Gained Feat	Automatically Gained Shield Prof.	Automatically Gained Weapon Prof.	Add Spell Lvl	Save checks bonus			Combat bonus								Bonus to DC						Bonus to HP			% bonus to range								Bonus to skill			Modify VAR																		Weapon prof. bonus										Weapon prop. bonus													Source Page
Alertness				TYPE:General																																							DESC:See Text																																																																																								BONUS:SKILL|Listen,Spot|2																																																	SOURCEPAGE:srdfeats.rtf
Ambidexterity			TYPE:General.Fighter												PREHANDSEQ:2							PRESTAT:1,DEX=15															DESC:See Text																																																									BONUS:COMBAT|TOHIT-SECONDARY|4																																																																															SOURCEPAGE:srdfeats.rtf
#Armor Proficiency (Heavy)	TYPE:General								PREFEAT:2,Armor Proficiency (Medium),Armor Proficiency (Light)																											DESC:See Text																										AUTO:ARMORPROF|ARMORTYPE=Heavy																																																																																																														SOURCEPAGE:srdfeats.rtf
Armor Proficiency (Light)	TYPE:General																																							DESC:See Text																										AUTO:ARMORPROF|ARMORTYPE=Light																																																																																																														SOURCEPAGE:srdfeats.rtf
#Armor Proficiency (Medium)	TYPE:General								PREFEAT:1,Armor Proficiency (Light)																																DESC:See Text																										AUTO:ARMORPROF|ARMORTYPE=Medium																																																																																																														SOURCEPAGE:srdfeats.rtf
Blind-Fight				TYPE:General.Fighter																																						DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Cleave				TYPE:General.Fighter			PREFEAT:1,Power Attack															PRESTAT:1,STR=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Combat Casting			TYPE:General																																							DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Combat Reflexes			TYPE:General.Fighter																																						DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Deflect Arrows			TYPE:General.Fighter			PREFEAT:1,Improved Unarmed Strike													PRESTAT:1,DEX=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Dodge					TYPE:General.Fighter																					PRESTAT:1,DEX=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Empower Spell			TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:2																																																																																										SOURCEPAGE:srdfeats.rtf
Endurance				TYPE:General																																							DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Enlarge Spell			TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:1																																																																																										SOURCEPAGE:srdfeats.rtf
Exotic Weapon Proficiency	TYPE:General.Fighter	PREATT:1																																				DESC:See Text			MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Exotic																															AUTO:WEAPONPROF|%LIST																																																																																															SOURCEPAGE:srdfeats.rtf
Expertise				TYPE:General.Fighter																					PRESTAT:1,INT=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Extend Spell			TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:1																																																																																										SOURCEPAGE:srdfeats.rtf
Far Shot				TYPE:General.Fighter			PREFEAT:1,Point Blank Shot																															DESC:See Text																																																																														BONUS:RANGEMULT|PROJECTILE|50	BONUS:RANGEMULT|THROWN|100																																																						SOURCEPAGE:srdfeats.rtf
Great Cleave			TYPE:General.Fighter	PREATT:4	PREFEAT:2,Power Attack,Cleave														PRESTAT:1,STR=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Great Fortitude			TYPE:General																																							DESC:See Text																																																				BONUS:CHECKS|Fortitude|2																																																																																					SOURCEPAGE:srdfeats.rtf
Heighten Spell			TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:1																BONUS:DC|FEATBONUS|1																																																																							SOURCEPAGE:srdfeats.rtf
Improved Bull Rush		TYPE:General.Fighter			PREFEAT:1,Power Attack															PRESTAT:1,STR=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Improved Critical			TYPE:General.Fighter	PREATT:8																																				DESC:See Text			MULT:YES	CHOOSE:WEAPONPROFS|LIST																																																																																																								BONUS:WEAPONPROF=%LIST|CRITRANGEDOUBLE|1																							SOURCEPAGE:srdfeats.rtf
Improved Disarm			TYPE:General.Fighter			PREFEAT:1,Expertise															PRESTAT:1,INT=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Improved Initiative		TYPE:General.Fighter																																						DESC:See Text																																																									BONUS:COMBAT|INITIATIVE|4																																																																																SOURCEPAGE:srdfeats.rtf
Improved Trip			TYPE:General.Fighter			PREFEAT:1,Expertise															PRESTAT:1,INT=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Improved Two-Weapon Fighting	TYPE:General.Fighter	PREATT:9	PREFEAT:2,Two-Weapon Fighting,Ambidexterity																												DESC:See Text																																																									BONUS:COMBAT|SECONDARYATTACKS|1																																																																															SOURCEPAGE:srdfeats.rtf
Improved Unarmed Strike		TYPE:General.Fighter																																						DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Iron Will				TYPE:General																																							DESC:See Text																																																				BONUS:CHECKS|Will|2																																																																																						SOURCEPAGE:srdfeats.rtf
Leadership				TYPE:General																PRELEVEL:MIN=6										DEFINE:LeadershipMaxCohortLvl|0	DEFINE:LeadershipScore|0	DESC:See Text																																AUTO:FEAT|Leadership Score																																																									BONUS:VAR|LeadershipMaxCohortLvl|min(TL-2,(((LeadershipScore+6)*7)/10)-4)	BONUS:VAR|LeadershipScore|(CHA+TL)																														SOURCEPAGE:srdfeats.rtf
Lightning Reflexes		TYPE:General																																							DESC:See Text																																																				BONUS:CHECKS|Reflex|2																																																																																						SOURCEPAGE:srdfeats.rtf
Martial Weapon Proficiency	TYPE:General																																							DESC:See Text			MULT:YES	CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Martial																															AUTO:WEAPONPROF|%LIST																																																																																															SOURCEPAGE:srdfeats.rtf
Maximize Spell			TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:3																																																																																										SOURCEPAGE:srdfeats.rtf
Mobility				TYPE:General.Fighter			PREFEAT:1,Dodge																PRESTAT:1,DEX=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Mounted Archery			TYPE:General.Fighter			PREFEAT:1,Mounted Combat											PRESKILL:1,Ride=1																		DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Mounted Combat			TYPE:General.Fighter																		PRESKILL:1,Ride=1																		DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Point Blank Shot			TYPE:General.Fighter																																						DESC:See Text																																																									BONUS:COMBAT|TOHIT-SHORTRANGE,DAMAGE-SHORTRANGE|1																																																																												SOURCEPAGE:srdfeats.rtf
Power Attack			TYPE:General.Fighter																					PRESTAT:1,STR=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Precise Shot			TYPE:General.Fighter			PREFEAT:1,Point Blank Shot																															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Quick Draw				TYPE:General.Fighter	PREATT:1																																				DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Quicken Spell			TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:4																																																																																										SOURCEPAGE:srdfeats.rtf
Rapid Shot				TYPE:General.Fighter			PREFEAT:1,Point Blank Shot														PRESTAT:1,DEX=13															DESC:See Text																																																																																																																													BONUS:WEAPON|TOHIT|-2|PREAPPLY:Weapon,Ranged	BONUS:WEAPON|ATTACKS|1|PREAPPLY:Weapon,Ranged	SOURCEPAGE:srdfeats.rtf
Ride-By Attack			TYPE:General.Fighter			PREFEAT:1,Mounted Combat											PRESKILL:1,Ride=1																		DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Run					TYPE:General																																							DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Shield Proficiency		TYPE:General																																							DESC:See Text																																					AUTO:SHIELDPROF|SHIELDTYPE=Shield																																																																																																			SOURCEPAGE:srdfeats.rtf
Shot on the Run			TYPE:General.Fighter			PREFEAT:3,Point Blank Shot,Dodge,Mobility												PRESTAT:1,DEX=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Silent Spell			TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:1																																																																																										SOURCEPAGE:srdfeats.rtf
Simple Weapon Proficiency	TYPE:General																																							DESC:See Text																																											AUTO:WEAPONPROF|TYPE=Simple																																																																																														SOURCEPAGE:srdfeats.rtf
Skill Focus				TYPE:General																																							DESC:See Text			MULT:YES	CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma																																																																	BONUS:SKILL|LIST|2																																																		SOURCEPAGE:srdfeats.rtf
Spell Focus				TYPE:General																																							DESC:See Text	STACK:NO	MULT:YES	CHOOSE:SCHOOLS																																																												BONUS:DC|SCHOOL.%LIST|2|TYPE=SpellFocus																																																																				SOURCEPAGE:srdfeats.rtf
Spell Mastery			TYPE:Special.Wizard																																						DESC:See Text			MULT:YES	CHOOSE:SPELLS|CLASSLIST=Wizard[KNOWN=YES]													SELECT:INT																																																																																																																				SOURCEPAGE:srdfeats.rtf
Spell Penetration			TYPE:General																																							DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Spirited Charge			TYPE:General.Fighter			PREFEAT:2,Mounted Combat,Ride-By Attack									PRESKILL:1,Ride=1																		DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Spring Attack			TYPE:General.Fighter	PREATT:4	PREFEAT:2,Dodge,Mobility														PRESTAT:1,DEX=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Still Spell				TYPE:Metamagic.Wizard																																						DESC:See Text																																																	ADDSPELLLEVEL:1																																																																																										SOURCEPAGE:srdfeats.rtf
Stunning Fist			TYPE:General.Fighter	PREATT:8	PREFEAT:1,Improved Unarmed Strike													PRESTAT:1,DEX=13	PRESTAT:1,WIS=13	DEFINE:StunningFistAttack|0	DEFINE:StunningFistDC|10+WIS		DESC:See Text																																																																																													BONUS:VAR|StunningFistDC|TL/2|TYPE=NoStack	BONUS:VAR|StunningFistAttack|TL/4|TYPE=NoStack																																	SOURCEPAGE:srdfeats.rtf
Sunder				TYPE:General.Fighter			PREFEAT:1,Power Attack															PRESTAT:1,STR=13															DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Toughness				TYPE:General																																							DESC:See Text	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																																																																			BONUS:HP|CURRENTMAX|3																																																																SOURCEPAGE:srdfeats.rtf
Track					TYPE:General																																							DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Trample				TYPE:General.Fighter			PREFEAT:1,Mounted Combat											PRESKILL:1,Ride=1																		DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf
Two-Weapon Fighting		TYPE:General.Fighter												PREHANDSEQ:2																								DESC:See Text																																																									BONUS:COMBAT|TOHIT-PRIMARY,TOHIT-SECONDARY|2|TYPE=NotRanged																																																																											SOURCEPAGE:srdfeats.rtf
Weapon Finesse			TYPE:General.Fighter	PREATT:1																																				DESC:See Text			MULT:YES	CHOOSE:WEAPONPROFS|TYPE.Natural|TYPE.Finesseable|TYPE.Light																																																																																																		BONUS:WEAPONPROF=%LIST|TOHIT|(max(STR,DEX)+SHIELDACCHECK)-STR|TYPE=NotRanged																	SOURCEPAGE:srdfeats.rtf
Weapon Focus			TYPE:General.Fighter	PREATT:1																																				DESC:See Text			MULT:YES	CHOOSE:WEAPONPROFS|LIST																																																																																																								BONUS:WEAPONPROF=%LIST|TOHIT|1																								SOURCEPAGE:srdfeats.rtf
Whirlwind Attack			TYPE:General.Fighter	PREATT:4	PREFEAT:4,Dodge,Mobility,Spring Attack,Expertise										PRESTAT:1,DEX=13	PRESTAT:1,INT=13												DESC:See Text																																																																																																																																													SOURCEPAGE:srdfeats.rtf


###Block: Dynamic Feat Descriptions
# Feat Name		Define						Clear Description	Description
Expertise.MOD	DEFINE:CombatExpertiseMax|min(BAB,5)	DESC:.CLEAR		DESC:When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -%1 on the character's attack and add the same number to the character's Armor Class.|CombatExpertiseMax
Power Attack.MOD	DEFINE:PowerAttackMax|max(BAB,0)		DESC:.CLEAR		DESC:On the character's action, before making attack rolls for a round, the character may choose to subtract up to %1 from all melee attack rolls and add the same number to all melee damage rolls.|PowerAttackMax


###Block: Static Feat Descriptions
# Feat Name					Clear Description	Description
Alertness.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all Listen checks and Spot checks.
Ambidexterity.MOD				DESC:.CLEAR		DESC:The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed.
#Armor Proficiency (Heavy).MOD	DESC:.CLEAR		DESC:When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light).MOD		DESC:.CLEAR		DESC:When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
#Armor Proficiency (Medium).MOD	DESC:.CLEAR		DESC:When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Blind-Fight.MOD				DESC:.CLEAR		DESC:In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit.
Cleave.MOD					DESC:.CLEAR		DESC::If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity.
Combat Casting.MOD			DESC:.CLEAR		DESC:The character gets a +4 bonus to Concentration checks made to cast a spell while on the defensive.
Combat Reflexes.MOD			DESC:.CLEAR		DESC:When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier.
Deflect Arrows.MOD			DESC:.CLEAR		DESC:The character must have at least one hand free (holding nothing) to use this feat. Once per round when the character would normally be hit with a ranged weapon, the character may make a Reflex saving throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that amount). If the character succeeds, the character deflects the weapon. The character must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Exceptional ranged weapons can't be deflected.
Dodge.MOD					DESC:.CLEAR		DESC:During the character's action, the character designates an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Empower Spell.MOD				DESC:.CLEAR		DESC:All variable, numeric effects of an empowered spell are increased by one-half.
Endurance.MOD				DESC:.CLEAR		DESC:Whenever the character makes a check for performing a physical action that extends over a period of time (running, swimming, holding the character's breath, and so on), the character gets a +4 bonus to the check.
Enlarge Spell.MOD				DESC:.CLEAR		DESC:An enlarged spell has its range doubled.
Exotic Weapon Proficiency.MOD		DESC:.CLEAR		DESC:The character makes attack rolls with the weapon normally.
Extend Spell.MOD				DESC:.CLEAR		DESC:An extended spell lasts twice as long as normal.
Extra Turning.MOD				DESC:.CLEAR		DESC:Allows a character to turn undead four more times per day than normal.
Far Shot.MOD				DESC:.CLEAR		DESC:When the character uses a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1.5). When the character uses a thrown weapon, its range increment is doubled.
Great Cleave.MOD				DESC:.CLEAR		DESC:As Cleave, except that the character has no limit to the number of times the character can use it per round.
Great Fortitude.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus to all Fortitude saving throws.
Heighten Spell.MOD			DESC:.CLEAR		DESC:A heightened spell has a higher spell level than normal (up to 9th level).
Improved Bull Rush.MOD			DESC:.CLEAR		DESC:When the character performs a bull rush, the character does not draw an attack of opportunity from the defender.
Improved Critical.MOD			DESC:.CLEAR		DESC:When using the weapon the character selected, the character's threat range is doubled.
Improved Disarm.MOD			DESC:.CLEAR		DESC:The character does not suffer an attack of opportunity when the character attempts to disarm an opponent, nor does the opponent have a chance to disarm.
Improved Initiative.MOD			DESC:.CLEAR		DESC:The character gets a +4 bonus on initiative checks.
Improved Trip.MOD				DESC:.CLEAR		DESC:If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn't used the character's attack for the trip attempt.
Improved Two-Weapon Fighting.MOD	DESC:.CLEAR		DESC:In addition to the standard single extra attack the character gets with an off-hand weapon, the character gets a second attack with the off-hand weapon, albeit at a -5 penalty.
Improved Unarmed Strike.MOD		DESC:.CLEAR		DESC:The character is considered to be armed even when unarmed.
Iron Will.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus to all Will saving throws.
Leadership.MOD				DESC:.CLEAR		DESC:Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her.
Lightning Reflexes.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus to all Reflex saving throws.
Martial Weapon Proficiency.MOD	DESC:.CLEAR		DESC:The character makes attack rolls with the weapon normally.
Maximize Spell.MOD			DESC:.CLEAR		DESC:All variable, numeric effects of a maximized spell are maximized.
Mobility.MOD				DESC:.CLEAR		DESC:The character gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when the character moves out of or within a threatened area.
Mounted Archery.MOD			DESC:.CLEAR		DESC:The penalty the character suffers when using a ranged weapon from horseback is halved.
Mounted Combat.MOD			DESC:.CLEAR		DESC:Once per round when the character's mount is hit in combat, the character may make a Ride check to negate the hit.
Point Blank Shot.MOD			DESC:.CLEAR		DESC:The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot.MOD				DESC:.CLEAR		DESC:The character can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty.
Quick Draw.MOD				DESC:.CLEAR		DESC:The character can draw a weapon as a free action instead of as a move-equivalent action.
Quicken Spell.MOD				DESC:.CLEAR		DESC:Casting a quickened spell is a free action.
Rapid Shot.MOD				DESC:.CLEAR		DESC:The character can get one extra attack per round with a ranged weapon.
Ride-By Attack.MOD			DESC:.CLEAR		DESC:When the character is mounted and uses the charge action, the character may move and attack as with a standard charge and then move again (continuing the straight line of the charge).
Run.MOD					DESC:.CLEAR		DESC:When running, the character moves five times normal speed instead of four times normal speed.
Shield Proficiency.MOD			DESC:.CLEAR		DESC:The character can use a shield and suffer only the standard penalties.
Shot on the Run.MOD			DESC:.CLEAR		DESC:When using the attack action with a ranged weapon, the character can move both before and after the attack, provided that the character's total distance moved is not greater than the character's speed.
Silent Spell.MOD				DESC:.CLEAR		DESC:A silent spell can be cast with no verbal components.
Simple Weapon Proficiency.MOD		DESC:.CLEAR		DESC:The character makes attack rolls with simple weapons normally.
Skill Focus.MOD				DESC:.CLEAR		DESC:The character gets a +2 bonus on all skill checks with that skill.
Spell Penetration.MOD			DESC:.CLEAR		DESC:The character gets a +2 bonus to caster level checks (1d20+caster level) to beat a creature's spell resistance.
Spell Focus.MOD				DESC:.CLEAR		DESC:Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal.
Spell Mastery.MOD				DESC:.CLEAR		DESC:Each time the wizard takes this feat, choose a number of spells equal to the wizard's Intelligence modifier (they must be spells that the wizard already knows). From that point on, the wizard can prepare those spells without referring to a spellbook.
Spirited Charge.MOD			DESC:.CLEAR		DESC:When mounted and using the charge action, the character deals double damage with a melee weapon (or triple damage with a lance).
Spring Attack.MOD				DESC:.CLEAR		DESC:When using the attack action with a melee weapon, the character can move both before and after the attack, provided that the character's total distance moved is not greater than the character's speed.
Still Spell.MOD				DESC:.CLEAR		DESC:A still spell can be cast with no somatic components.
Stunning Fist.MOD				DESC:.CLEAR		DESC:Declare that the character is using the feat before making an attack roll. It forces a foe damaged by the character's unarmed attack to make a Fortitude saving throw in addition to dealing damage normally. If the defender fails his saving throw, he is stunned for 1 round. %1/day (DC %2)|StunningFistAttack|StunningFistDC
Sunder.MOD					DESC:.CLEAR		DESC:When the character strikes at an opponent's weapon, the character does not provoke an attack of opportunity.
Toughness.MOD				DESC:.CLEAR		DESC:The character gains +3 hit points.
Track.MOD					DESC:.CLEAR		DESC:To find tracks or to follow them for one mile requires a Wilderness Lore check.
Trample.MOD					DESC:.CLEAR		DESC:When the character attempts to overrun an opponent while mounted, the target may not choose to avoid the character.
Two-Weapon Fighting.MOD			DESC:.CLEAR		DESC:The character's penalties for fighting with two weapons are reduced by 2.
Weapon Finesse.MOD			DESC:.CLEAR		DESC:With the selected weapon, the character may use a Dexterity modifier instead of a Strength modifier on attack rolls.
Weapon Focus.MOD				DESC:.CLEAR		DESC:The character adds +1 to all attack rolls the character makes using the selected weapon.
Weapon Specialization.MOD		DESC:.CLEAR		DESC:The character adds +2 to all damage inflicted with the weapon the character has specialized with.
Whirlwind Attack.MOD			DESC:.CLEAR		DESC:When the character performs the full attack action, he or she can give up all regular attacks and instead make one melee attack at the full base attack bonus against each opponent within 5 feet.

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