# CVS $Revision: 4610 $ $Author: amaitland $ -- Wed Nov 28 23:54:00 2007 -- reformated by prettylst.pl v1.38 (build 4314)
SOURCELONG:Blood and Secrets	SOURCESHORT:BnSec	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=191

###Block: Agency Contacts
# Feat Name		Type				Visible	Required Feat			Required Text			Special ABility								Define			Stackable?	Multiple?	Choose		Modify VAR						Source Page
Agency Contacts 1	TYPE:AgencyTraining	VISIBLE:NO						PRETEXT:Agency Membership	SAB:+% on Requisition checks|AgencyContacts			DEFINE:AgencyContacts|0								BONUS:VAR|AgencyContacts|Reputation		SOURCEPAGE:p.11
Agency Contacts 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Agency Contacts 1																				STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|AgencyContacts|Reputation/2	SOURCEPAGE:p.11
Agency Contacts 3	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Agency Contacts 2						SAB:+% on skill checks regarding your agency|Reputation																			SOURCEPAGE:p.11

###Block: Air Superiority
# Feat Name		Type				Visible	Required Feat			Required Text			Special ABility											Define			Modify VAR				Source Page
Air Superiority 1	TYPE:AgencyTraining	VISIBLE:NO						PRETEXT:Agency Membership	SAB:+% bonus to attack rolls when fighting another air vehicle|AirSuperiority	DEFINE:AirSuperiority|0	BONUS:VAR|AirSuperiority|1	SOURCEPAGE:p.11
Air Superiority 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Air Superiority 1																							BONUS:VAR|AirSuperiority|1	SOURCEPAGE:p.11
Air Superiority 3	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Air Superiority 2																							BONUS:VAR|AirSuperiority|1	SOURCEPAGE:p.11
Air Superiority 4	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Air Superiority 3																							BONUS:VAR|AirSuperiority|1	SOURCEPAGE:p.11
Air Superiority 5	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Air Superiority 4																							BONUS:VAR|AirSuperiority|1	SOURCEPAGE:p.11

###Block: Armored Attacker
# Feat Name			Type				Visible	Required Feat			Required Text			Special ABility																						Define				Modify VAR				Source Page
Armored Attacker 1	TYPE:AgencyTraining	VISIBLE:NO						PRETEXT:Agency Membership	SAB:+% bonus to attack rolls against targets in medium or heavy armor, including targets wearing a battlesuit or endoskeleton|ArmoredAttacker	DEFINE:ArmoredAttacker|0	BONUS:VAR|ArmoredAttacker|1	SOURCEPAGE:p.12
Armored Attacker 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Armored Attacker 1																																			BONUS:VAR|ArmoredAttacker|1	SOURCEPAGE:p.12
Armored Attacker 3	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Armored Attacker 2																																								SOURCEPAGE:p.12
Armored Attacker 4	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Armored Attacker 3																																								SOURCEPAGE:p.12
Armored Attacker 5	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Armored Attacker 4																																								SOURCEPAGE:p.12

###Block: Commando
# Feat Name	Type				Visible	Required Feat		Required Text			Special ABility																						Define		Stackable?	Multiple?	Choose		Add to base move			Modify VAR			Source Page
Commando 1	TYPE:AgencyTraining	VISIBLE:NO					PRETEXT:Agency membership	SAB:You gain a +% morale bonus to attack rolls when you are outnumbered (there are more opponents than allies in any given combat).|Commando	DEFINE:Commando|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE						BONUS:VAR|Commando|1	SOURCEPAGE:p.12
Commando 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Commando 1																																	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:MOVEADD|TYPE.Walk|5					SOURCEPAGE:p.12
Commando 3	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Commando 2																																																	SOURCEPAGE:p.12

###Block: Outside the Evenolope
# Feat Name					Type				Visible	Required Feat															Required Text			Special ABility												Define					Stackable?	Multiple?	Choose		Modify VAR					Source Page
Outside the Envelope 1 ~ Air		TYPE:AgencyTraining	VISIBLE:NO																		PRETEXT:Agency membership	SAB:Increase the speed of air vehicles by +% feet per round|OutsideEnvelopeAir	DEFINE:OutsideEnvelopeAir|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|OutsideEnvelopeAir|20	SOURCEPAGE:p.12
Outside the Envelope 1 ~ Ground	TYPE:AgencyTraining	VISIBLE:NO																		PRETEXT:Agency membership	SAB:Increase the speed of air vehicles by +% feet per round|OutsideEnvelopeGround	DEFINE:OutsideEnvelopeGround|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|OutsideEnvelopeGround|20	SOURCEPAGE:p.12
Outside the Envelope 1 ~ Water	TYPE:AgencyTraining	VISIBLE:NO																		PRETEXT:Agency membership	SAB:Increase the speed of air vehicles by +% feet per round|OutsideEnvelopeWater	DEFINE:OutsideEnvelopeWater|0		STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|OutsideEnvelopeWater|20	SOURCEPAGE:p.12
Outside the Envelope 2			TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Outside the Envelope 1 ~ Air,Outside the Envelope 1 ~ Ground,Outside the Envelope 1 ~ Water																																							SOURCEPAGE:p.12

###Block: Protect and Serve
# Feat Name			Type				Visible	Required Feat			Required Text			Special ABility												Define			Modify VAR				Source Page
Protect and Serve 1	TYPE:AgencyTraining	VISIBLE:NO						PRETEXT:Agency membership	SAB:+% morale bonus to attack rolls when defending an ordinary|ProtectServe		DEFINE:ProtectServe|0	BONUS:VAR|ProtectServe|2	SOURCEPAGE:p.12
Protect and Serve 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Protect and Serve 1						SAB:+% morale bonus to all saving throws when defending an ordinary|ProtectServe										SOURCEPAGE:p.12

###Block: Small Unit Tactics
# Feat Name			Type				Visible	Required Feat					Required Text			Modify VAR				Source Page
Small Unit Tactics 1	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Teamwork				PRETEXT:Agency membership	BONUS:VAR|TeamworkBonus|1	SOURCEPAGE:p.12
Small Unit Tactics 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:2,Small Unit Tactics 1,Cover Fire						BONUS:VAR|CoverFire|1		SOURCEPAGE:p.12
Small Unit Tactics 3	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Small Unit Tactics 2												SOURCEPAGE:p.12
Small Unit Tactics 4	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Small Unit Tactics 3							BONUS:VAR|TeamworkBonus|1	SOURCEPAGE:p.12

###Block: Stealth
# Feat Name	Type				Visible	Required Feat		Required Text			Stackable?	Multiple?	Choose		Bonus to skill				Source Page
Stealth 1	TYPE:AgencyTraining	VISIBLE:NO					PRETEXT:Agency membership	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:SKILL|Hide,Move Silently|2	SOURCEPAGE:p.12
Stealth 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Stealth 1																			SOURCEPAGE:p.12

###Block: Wetworks
# Feat Name	Type				Visible	Required Feat		Required Text		Special ABility																																														Define		Stackable?	Multiple?	Choose		Modify VAR			Source Page
Wetworks 1	TYPE:AgencyTraining	VISIBLE:NO					PRETEXT:Agency training	SAB:When attacking a flat-footed, surprised or flanked target you inflict an additional +%d6 damage. This additional damage is not modified by a successful critical hit and creatures with no discernable anatomy (undead, constructs, robots etc) are not subject to this damage.|Wetworks	DEFINE:Wetworks|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE	BONUS:VAR|Wetworks|1	SOURCEPAGE:p.12
Wetworks 2	TYPE:AgencyTraining	VISIBLE:NO	PREFEAT:1,Wetworks 1																																																																			SOURCEPAGE:p.12
