# CVS $Revision: 13732 $ $Author: amaitland $ -- Thu Nov  4 15:55:27 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Advanced Player's Guide	SOURCESHORT:PFAPG	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1	SOURCEDATE:2010-08

###Block: Basic Traits: Combat
# Ability Name	Unique Key				Category of Ability		Type						Multiple Requirements																			Description																																								Save checks bonus				Combat bonus					Misc bonus			Source Page
Anatomist		KEY:Anatomist ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Anatomist ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]		DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.																																					SOURCEPAGE:p.3
Armor Expert	KEY:Armor Expert ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Armor Expert ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero.																											BONUS:MISC|ACCHECK|1	SOURCEPAGE:p.3
Bullied		KEY:Bullied ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bullied ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]		DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near.																																				SOURCEPAGE:p.4
Courageous		KEY:Courageous ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Courageous ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through.																										SOURCEPAGE:p.4
Deft Dodger		KEY:Deft Dodger ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deft Dodger ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses.																											BONUS:CHECKS|Reflex|1|TYPE=Trait												SOURCEPAGE:p.4
Dirty Fighter	KEY:Dirty Fighter ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dirty Fighter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal.																						SOURCEPAGE:p.4
Fencer		KEY:Fencer ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fencer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]		DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime.																		SOURCEPAGE:p.4
Killer		KEY:Killer ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Killer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]		DESC:You made your first kill at a very young age and found the task of war or murder to your liking.																																										SOURCEPAGE:p.4
Reactionary		KEY:Reactionary ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Reactionary ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]	DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.																		BONUS:COMBAT|INITIATIVE|2|TYPE=Trait					SOURCEPAGE:p.4
Resilient		KEY:Resilient ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Resilient ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]		DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources.																		BONUS:CHECKS|Fortitude|1|TYPE=Trait												SOURCEPAGE:p.4

###Block: Basic Traits: Faith
# Ability Name			Unique Key						Category of Ability		Type						Multiple Requirements																					Description																																															Stackable?	Multiple?	Choose												Save checks bonus				Bonus to skill										Modify VAR						Class Skill		Source Page
Birthmark				KEY:Birthmark ~ Trait				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Birthmark ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]				DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life.																																																																							SOURCEPAGE:p.4
Caretaker				KEY:Caretaker ~ Trait				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Caretaker ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]				DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded.																																																	BONUS:SKILL|Heal|1|TYPE=Trait															CSKILL:Heal		SOURCEPAGE:p.4
Child of the Temple		KEY:Child of the Temple ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Child of the Temple ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]		DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith.																			STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Nobility)|Knowledge (Religion)							BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait								CSKILL:LIST		SOURCEPAGE:p.4
Devotee of the Green		KEY:Devotee of the Green ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Devotee of the Green ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]		DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts.																													STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Geography)|Knowledge (Nature)							BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait									CSKILL:LIST		SOURCEPAGE:p.4
Ease of Faith			KEY:Ease of Faith ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ease of Faith ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]			DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions.																																		BONUS:SKILL|Diplomacy|1|TYPE=Trait														CSKILL:Diplomacy	SOURCEPAGE:p.4
History of Heresy			KEY:History of Heresy ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,History of Heresy ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]		DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs.																																																								SOURCEPAGE:p.4
Indomitable Faith			KEY:Indomitable Faith ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Indomitable Faith ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]		DESC:You were born in a region where your faith was not popular, yet you never abandoned it.																																																		BONUS:CHECKS|Will|1|TYPE=Trait																							SOURCEPAGE:p.5
Sacred Conduit			KEY:Sacred Conduit ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Conduit ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]			DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most.																																				BONUS:VAR|ChannelEnergyDC|1|TYPE=Trait				SOURCEPAGE:p.5
Sacred Touch			KEY:Sacred Touch ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Touch ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]			DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer.																																																															SOURCEPAGE:p.5
Scholar of the Great Beyond	KEY:Scholar of the Great Beyond ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.FaithTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scholar of the Great Beyond ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait]	DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era.																						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (History)|Knowledge (Planes)								BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait									CSKILL:LIST		SOURCEPAGE:p.5

###Block: Basic Traits: Magic
# Ability Name		Unique Key					Category of Ability		Type						Multiple Requirements																				Description																																																							Stackable?	Multiple?	Choose														Caster level				Bonus to skill										Class Skill			Source Page
Classically Schooled	KEY:Classically Schooled ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Classically Schooled ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]	DESC:Your apprenticeship or early education was particularly focused on the direct application of magic.																																																																BONUS:SKILL|Spellcraft|1|TYPE=Trait							CSKILL:Spellcraft		SOURCEPAGE:p.5
Dangerously Curious	KEY:Dangerously Curious ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dangerously Curious ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]	DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result.																																BONUS:SKILL|Use Magic Device|1|TYPE=Trait						CSKILL:Use Magic Device	SOURCEPAGE:p.5
Focused Mind		KEY:Focused Mind ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]		DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand.																																																													SOURCEPAGE:p.5
Gifted Adept		KEY:Gifted Adept ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gifted Adept ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]		DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually.																												STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine					BONUS:CASTERLEVEL|SPELL.%LIST|1																	SOURCEPAGE:p.5
Hedge Magician		KEY:Hedge Magician ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedge Magician ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]		DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques.																																																																										SOURCEPAGE:p.5
Magical Knack		KEY:Magical Knack ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]		DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|USERINPUT|1|TITLE="Class Name"							BONUS:CASTERLEVEL|LIST|1																		SOURCEPAGE:p.5
Magical Lineage		KEY:Magical Lineage ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Lineage ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]		DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness.																						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine																											SOURCEPAGE:p.5
Magical Talent		KEY:Magical Talent ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Talent ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]		DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip.																																			STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane[LEVELMAX=0]|SPELLTYPE=Divine[LEVELMAX=0]																							SOURCEPAGE:p.5
Mathematical Prodigy	KEY:Mathematical Prodigy ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Mathematical Prodigy ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]	DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world.																																			STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Arcana)|Knowledge (Engineering)									BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait	CSKILL:LIST			SOURCEPAGE:p.5
Skeptic			KEY:Skeptic ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.MagicTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Skeptic ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]			DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors.																																																																												SOURCEPAGE:p.5

###Block: Basic Traits: Social
# Ability Name		Unique Key					Category of Ability		Type						Multiple Requirements																				Description																																										Bonus to skill					Modify VAR						Class Skill			Apply Kit			Source Page
Adopted			KEY:Adopted ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adopted ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]			DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own.																																																SOURCEPAGE:p.6
Bully				KEY:Bully ~ Trait				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bully ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]			DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard.																						BONUS:SKILL|Intimidate|1|TYPE=Trait									CSKILL:Intimidate						SOURCEPAGE:p.6
Canter			KEY:Canter ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Canter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]			DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result.																																								SOURCEPAGE:p.6
Charming			KEY:Charming ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Charming ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]			DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive.																																																	SOURCEPAGE:p.6
Child of the Streets	KEY:Child of the Streets ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Child of the Streets ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]	DESC:You grew up on the streets of a large city, and as a result you have developed a knack of knowing where to go and who to talk to when you're looking for some information.														BONUS:SKILL|Sleight of Hand|1|TYPE=Trait								CSKILL:Sleight of Hand					SOURCEPAGE:p.6
Fast-Talker			KEY:Fast-Talker ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fast-Talker ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]		DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age.																							BONUS:SKILL|Bluff|1|TYPE=Trait									CSKILL:Bluff						SOURCEPAGE:p.6
Natural-Born Leader	KEY:Natural-Born Leader ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Natural-Born Leader ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]	DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not.								BONUS:VAR|LeadershipScore|1|TYPE=Trait									SOURCEPAGE:p.6
Poverty-Stricken		KEY:Poverty-Stricken ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Poverty-Stricken ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]	DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild.													BONUS:SKILL|Survival|1|TYPE=Trait									CSKILL:Survival						SOURCEPAGE:p.6
Rich Parents		KEY:Rich Parents ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rich Parents ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]		DESC:You were born into a rich family, perhaps even the nobility.																																																			KIT:1|Rich Parents	SOURCEPAGE:p.6
Suspicious			KEY:Suspicious ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.SocialTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait]				DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others.						BONUS:SKILL|Sense Motive|1|TYPE=Trait								CSKILL:Sense Motive					SOURCEPAGE:p.6

###Block: Campaign Traits
# Ability Name													Unique Key					Category of Ability		Type						Required Ability									Multiple Requirements																				Description																																																																																																																																Bonus to Ability Pool				Combat bonus					Bonus to skill								Class Skill				Source Page
Favored Son/Daughter												KEY:Favored Person ~ Trait		CATEGORY:Special Ability	TYPE:Trait.SampleCampaignTrait												PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Favored Person ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]	DESC:You were born and raised in the town of Sandpoint or its surrounding farms. You know many of the region's secrets, and the locals already know who you are. You are well liked in town, and you'll have lots of friends in the region, but the town's tougher side sees you as a snitch or a pansy. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you. In addition, you can choose any one law-abiding citizen of Sandpoint from below as an ally; depending on the person you pick, you'll get different benefits.																																				BONUS:ABILITYPOOL|Campaign Trait Choice|1								BONUS:SKILL|Knowledge (Local)|1|TYPE=Trait			CSKILL:Knowledge (Local)	SOURCEPAGE:p.330
Favored Son/Daughter / Ameiko Kaijitsu (local noble and owner of the Rusty Dragon Inn)	KEY:Favored Person ~ Ameiko ~ Trait	CATEGORY:Special Ability	TYPE:TraitCampaignChoice		PREABILITY:1,CATEGORY=Special Ability,Favored Person ~ Trait																								DESC:Ameiko is one of Sandpoint's most influential and beloved nobles. Her inn/tavern is the most popular in town, and as one of her friends, you're guaranteed a place to eat and sleep for free. She's got lots of great contacts with merchants as well, and she'll sell any of your loot for you-as a result, you gain an additional 10%% over the amount of gp you normally would get from selling off treasure.																																																																																											SOURCEPAGE:p.330
Favored Son/Daughter / Belor Hemlock (town sheriff)							KEY:Favored Person ~ Belor ~ Trait	CATEGORY:Special Ability	TYPE:TraitCampaignChoice		PREABILITY:1,CATEGORY=Special Ability,Favored Person ~ Trait																								DESC:Belor, Sandpoint's no nonsense arm of the law, is like the uncle you never had. The benefits of being close friends with the town sheriff are extensive, and you can call in favors from him once per game session. A favor can either get you out of a legal jam, hook you up with a town guard for help, or give you a onetime +10 bonus on a Bluff, Diplomacy, or Intimidate check made against any local person.																																																																																										SOURCEPAGE:p.330

Black Sheep														KEY:Black Sheep ~ Trait			CATEGORY:Special Ability	TYPE:Trait.SampleCampaignTrait												PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Black Sheep ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]		DESC:You were born and raised in the town of Sandpoint. You know many of the region's secrets and the locals already know who you are. You aren't quite hated in town, but folk seem to think you're a troublemaker and a bastard and not to be trusted. The town's tougher folk respect you, but the law-abiding citizens don't. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is a class skill for you. In addition, you can choose any one notorious citizen of Sandpoint from below as an ally; depending on the person you pick, you'll get different benefits.																																	BONUS:ABILITYPOOL|Campaign Trait Choice|1								BONUS:SKILL|Knowledge (Local)|1|TYPE=Trait			CSKILL:Knowledge (Local)	SOURCEPAGE:p.330
Black Sheep / Aliver "Pillbug" Podiker (apothecary)							KEY:Black Sheep ~ Aliver ~ Trait	CATEGORY:Special Ability	TYPE:TraitCampaignChoice		PREABILITY:1,CATEGORY=Special Ability,Black Sheep ~ Trait																									DESC:Everyone suspects sweaty, shifty-eyed Pillbug sells poisons from his cluttered, acrid smelling wreck of a shop. You're one of the few in town who know this for a fact. You start the game with 400 gp worth of poison, and Pillbug will continue to sell you poison as long as you don't spread the word.																																																																																																												SOURCEPAGE:p.331
Black Sheep / Titus Scarnetti (bitter nobleman)								KEY:Black Sheep ~ Titus ~ Trait	CATEGORY:Special Ability	TYPE:TraitCampaignChoice		PREABILITY:1,CATEGORY=Special Ability,Black Sheep ~ Trait																									DESC:Scarnetti Manor was hit hard recently, and the revelation of Scarnetti's ties to Sczarni criminals damaged his reputation as well. He's eager to rebuild his presence in town, and you're one of the ones he's selected as an agent. Choose one of the following skills - Bluff, Sleight of Hand, or Stealth. Your work for Scarnetti gives you a +1 trait bonus on that skill, and it is always a class skill for you.																																																																											BONUS:SKILL|Profession (Soldier)|Ride|Survival|1|TYPE=Trait	CSKILL:LIST				SOURCEPAGE:p.331

Outlander														KEY:Outlander ~ Trait			CATEGORY:Special Ability	TYPE:Trait.SampleCampaignTrait												PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Outlander ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CampaignTrait]		DESC:You are not from Sandpoint; you've recently come from somewhere else and are hoping to make your fortune here. Pick one of the following reasons to be a newcomer to Sandpoint.																																																																																																			BONUS:ABILITYPOOL|Campaign Trait Choice|1
Outlander / Lore Seeker												KEY:Outlander ~ Lore Seeker ~ Trait	CATEGORY:Special Ability	TYPE:TraitCampaignChoice		PREABILITY:1,CATEGORY=Special Ability,Outlander ~ Trait																									DESC:The secrets of the ancient fallen civilization of Thassilon intrigue you, particularly the magical traditions of its highly mystical culture. You've studied magic intensely, and hope to increase that knowledge by adding Thassilonian lore. You've come to Varisia to pursue that study, and chose Sandpoint as your base because it was out of the way of bigger cities-meaning less competition to study the ancient monuments in the region, you hope! You gain a +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. If you cast arcane spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.															BONUS:SKILL|Knowledge (Arcana)|1|TYPE=Trait			CSKILL:Knowledge (Arcana)	SOURCEPAGE:p.331
Outlander / Exile													KEY:Outlander ~ Exile ~ Trait		CATEGORY:Special Ability	TYPE:TraitCampaignChoice		PREABILITY:1,CATEGORY=Special Ability,Outlander ~ Trait																									DESC:For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it's here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.																																																																													BONUS:COMBAT|INITIATIVE|2|TYPE=Trait																SOURCEPAGE:p.331
Outlander / Missionary												KEY:Outlander ~ Missionary ~ Trait	CATEGORY:Special Ability	TYPE:TraitCampaignChoice		PREABILITY:1,CATEGORY=Special Ability,Outlander ~ Trait																									DESC:You have come to Sandpoint to see about expanding the presence of your chosen faith after receiving visions that told you your faith is needed in Varisia-what that need is, though, you're not quite sure. You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.																																																						BONUS:SKILL|Knowledge (Religion)|1|TYPE=Trait			CSKILL:Knowledge (Religion)	SOURCEPAGE:p.331

###Block: Basic Traits: Racial
#Dwarf
# Ability Name	Unique Key				Category of Ability		Type				Multiple Requirements																			Required Race				Description																																																Stackable?	Multiple?	Choose													Save checks bonus				Combat bonus					Bonus to skill											Class Skill			Source Page
Goldsniffer		KEY:Goldsniffer ~ Trait		CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Goldsniffer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]		PRERACE:1,Dwarf,RACESUBTYPE=Dwarf	DESC:Your keen senses lead you to hidden treasures. You gain a +2 trait bonus on Perception checks related to metals, jewels, and gemstones.																																																																										SOURCEPAGE:p.331
Tunnel Fighter	KEY:Tunnel-Fighter ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tunnel Fighter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Dwarf,RACESUBTYPE=Dwarf	DESC:Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).																																																												SOURCEPAGE:p.331

#Elf
Forlorn		KEY:Forlorn ~ Trait		CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Forlorn ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]		PRERACE:1,Elf%,RACESUBTYPE=Elf	DESC:Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak.																																																BONUS:COMBAT|INITIATIVE|2|TYPE=Trait																		SOURCEPAGE:p.331
Warrior of Old	KEY:Warrior of Old ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Warrior of Old ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Elf%,RACESUBTYPE=Elf	DESC:As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.																																								BONUS:CHECKS|Fortitude|1|TYPE=Trait																									SOURCEPAGE:p.331

#Gnome
Animal Friend	KEY:Animal Friend ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Animal Friend ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Gnome%,RACESUBTYPE=Gnome	DESC:Youve long been a friend to animals, and feel safer when there are animals nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny or larger, must be at least indifferent toward you) is within 30 feet.																																																						CSKILL:Handle Animal	SOURCEPAGE:p.331
Rapscallion		KEY:Rapscallion ~ Trait		CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rapscallion ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]		PRERACE:1,Gnome%,RACESUBTYPE=Gnome	DESC:Youve spent your entire life thumbing your nose at the establishment and take pride in your runins with the law. Somehow, despite all the mischievous behavior in your life, youve never been caught.																																							BONUS:COMBAT|INITIATIVE|1|TYPE=Trait	BONUS:SKILL|Escape Artist|1|TYPE=Trait											SOURCEPAGE:p.331

#Half-Elf
Elven Reflexes	KEY:Elven Reflexes ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Reflexes ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Half-Elf			DESC:One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes.																																																				BONUS:COMBAT|INITIATIVE|2|TYPE=Trait																		SOURCEPAGE:p.331
Failed Apprentice	KEY:Failed Apprentice ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Failed Apprentice ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Half-Elf			DESC:As a child, your parents sent you to a distant wizards tower as an apprentice so that you might learn the arcane arts. Unfortunately, you had no arcane talent whatsoever, though you did learn a great deal about the workings of spells and how to resist them.																																																						SOURCEPAGE:p.331

#Half-Orc
Brute			KEY:Brute ~ Trait			CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Brute ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]			PRERACE:1,Half-Orc			DESC:You have worked for a crime lord, either as a lowlevel enforcer or as a guard, and are adept at frightening away people.																																																												BONUS:SKILL|Intimidate|1|TYPE=Trait								CSKILL:Intimidate		SOURCEPAGE:p.332
Outcast		KEY:Outcast ~ Trait		CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Outcast ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]		PRERACE:1,Half-Orc			DESC:Driven from town after town because of your heritage, you have become adept at living apart from others.																																																														BONUS:SKILL|Survival|1|TYPE=Trait								CSKILL:Survival		SOURCEPAGE:p.332

#Halfling
Freedom Fighter	KEY:Freedom Fighter ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Freedom Fighter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Halfling			DESC:Your parents allowed escaping slaves to hide in your home, and the stories youve heard from them instilled into you a deep loathing of slavery. You gain a +1 trait bonus on any skill check or attack roll made during the process of escaping capture or in helping a slave escape bondage.																																													CSKILL:Escape Artist	SOURCEPAGE:p.332
Well-Informed	KEY:Well Informed ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Well Informed ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Halfling			DESC:You make it a point to know everyone and to be connected to everything around you. You frequent the best taverns, attend all of the right events, and graciously help anyone who needs it. Because of this, you gain a +1 trait bonus on Diplomacy checks to gather information.			STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Local)|Diplomacy																		BONUS:SKILL|Knowledge (Local)|1|TYPE=Trait						CSKILL:LIST			SOURCEPAGE:p.332

#Human
Scholar of Ruins	KEY:Scholar of Ruins ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scholar of Ruins ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Human%,RACESUBTYPE=Human	DESC:From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places.															STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Geography)|Knowledge (Dungeoneering)														BONUS:SKILL|Knowledge (Geography),Knowledge (Dungeoneering)|1|TYPE=Trait	CSKILL:LIST			SOURCEPAGE:p.332
World Traveler	KEY:World Traveler ~ Trait	CATEGORY:Special Ability	TYPE:Trait.RaceTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,World Traveler ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RaceTrait]	PRERACE:1,Human%,RACESUBTYPE=Human	DESC:Your family has taken the love of travel to an extreme, roaming the world extensively. Youve seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer.																STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Local)|Diplomacy|Sense Motive															BONUS:SKILL|LIST|1|TYPE=Trait									CSKILL:LIST			SOURCEPAGE:p.332


###Block: Regional
# Ability Name					Unique Key						Category of Ability		Type						Multiple Requirements																					Description																																																																			Stackable?	Multiple?	Choose												Combat bonus					Bonus to skill												Class Skill				Source Page
Desert Child (desert)				KEY:Desert Child ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desert Child ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			DESC:You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects.																																																																					SOURCEPAGE:p.332
Highlander (hills or mountains)		KEY:Highlander ~ Trait				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Highlander ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			DESC:You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.																																							BONUS:SKILL|Stealth|1|TYPE=Trait									CSKILL:Stealth			SOURCEPAGE:p.332
Log Roller (forest)				KEY:Log Roller ~ Trait				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Log Roller ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			DESC:The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on Acrobatics checks and a +1 trait bonus to your CMB when attempting to resist trip attacks.																																																																						SOURCEPAGE:p.332
Militia Veteran (any town or village)	KEY:Militia Veteran ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Militia Veteran ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]		DESC:Your first job was serving in a civilian militia in your home town. Skills learned through daily drilling and protecting your fellow townsfolk gave you special insight into military life. Select one of the following skills - Profession (Soldier), Ride, or Survival. You gain a +1 trait bonus on that skill, and it is always a class skill for you.										STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Profession (Soldier)|Ride|Survival									BONUS:SKILL|Profession (Soldier),Ride,Survival|1|TYPE=Trait					CSKILL:LIST				SOURCEPAGE:p.332
River Rat (marsh or river)			KEY:River Rat ~ Trait				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,River Rat ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			DESC:You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger in your teeth so you could sever the anchor ropes of merchant vessels. You gain a +1 trait bonus on damage dealt with a dagger and a +1 trait bonus on Swim checks. Swim is always a class skill for you.																									BONUS:COMBAT|DAMAGE.Dagger|1|TYPE=Trait	BONUS:SKILL|Swim|1|TYPE=Trait										CSKILL:Swim				SOURCEPAGE:p.332
Savanna Child (plains)				KEY:Savanna Child ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Savanna Child ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]			DESC:You were born and raised among rolling plains or savannas. You spent much of your youth exploring these vast reaches and know many of the savanna's secrets. Pick one of the following skills: Handle Animal, Knowledge (nature), or Ride. You gain a +1 trait bonus on that skill, and it is always a class skill for you.															STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Handle Animal|Knowledge (Nature)|Ride									BONUS:SKILL|Handle Animal,Knowledge (Nature),Ride|1|TYPE=Trait				CSKILL:LIST				SOURCEPAGE:p.332
Vagabond Child (urban)				KEY:Vagabond Child ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.RegionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vagabond Child ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RegionalTrait]		DESC:You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.																				STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Disable Device|Escape Artist|Sleight of Hand								BONUS:SKILL|Disable Device,Escape Artist,Sleight of Hand|1|TYPE=Trait			CSKILL:LIST				SOURCEPAGE:p.332

#Religion Traits
Asmodean Demon Hunter (Asmodeus)		KEY:Asmodean Demon Hunter ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Asmodean Demon Hunter ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]	DESC:Raised in the church of Asmodeus (whether or not you are currently a follower), you've focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.																																																										SOURCEPAGE:p.332
Calistrian Prostitute (Calistria)		KEY:Calistrian Prostitute ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Calistrian Prostitute ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]	DESC:You worked in one of Calistria's temples as a sacred prostitute, and you know how to f latter, please, and (most of all) listen. You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your choice) is always a class skill for you.																			STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Diplomacy|Sense Motive											BONUS:SKILL|Diplomacy,Sense Motive|1|TYPE=Trait							CSKILL:LIST				SOURCEPAGE:p.333
Child of Nature (Gozreh)			KEY:Child of Nature ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Child of Nature ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]		DESC:You have been blessed by Gozreh to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice) is always a class skill for you.																																													BONUS:SKILL|Survival|2|TYPE=Trait	BONUS:SKILL|Knowledge (Nature)|1|TYPE=Trait	CSKILL:LIST				SOURCEPAGE:p.333
Divine Warrior (Iomedae)			KEY:Divine Warrior ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Divine Warrior ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]		DESC:From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. You gain a +1 trait bonus on melee weapon damage when you cast a divine spell that affect weapons.																																																																			SOURCEPAGE:p.333
Ear for Music (Shelyn)				KEY:Ear for Music ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ear for Music ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]			DESC:You spent countless hours of your youth in one of Shelyn's temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks and a +2 trait bonus on any Knowledge (local) checks that deal with the local art or music scene.																																																																	SOURCEPAGE:p.333
Eyes and Ears of the City (Abadar)		KEY:Eyes and Ears of the City ~ Trait	CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eyes and Ears of the City ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]	DESC:Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.																																																				BONUS:SKILL|Perception|1|TYPE=Trait									CSKILL:Perception			SOURCEPAGE:p.333
Flame of the Dawnflower (Sarenrae)		KEY:Flame of the Dawnflower ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of the Dawnflower ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]	DESC:You have been raised to view yourself as a blade in Sarenrae's service, or you have taken that duty on for yourself. Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.																																																																								SOURCEPAGE:p.333
Fortified Drinker (Cayden Cailean)		KEY:Fortified Drinker ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fortified Drinker ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]		DESC:Cayden Cailean's holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.																																																																										SOURCEPAGE:p.333
Guardian of the Forge (Torag)			KEY:Guardian of the Forge ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Guardian of the Forge ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]	DESC:Torag's sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You receive a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks. One of these skills (your choice) is a class skill for you.																		STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Engineering)|Knowledge (History)								BONUS:SKILL|Knowledge (Engineering),Knowledge (History)|1|TYPE=Trait			CSKILL:LIST				SOURCEPAGE:p.333
Magic is Life (Nethys)				KEY:Magic is Life ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magic is Life ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]			DESC:Your faith in magic allows you to ref lexively use the energy of any spell effect on you to save you from death. As long as you are under the effects of any spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.																																															SOURCEPAGE:p.333
Patient Optimist (Erastil)			KEY:Patient Optimist ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Patient Optimist ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]		DESC:You know that all things pass in time, and are used to having to repeat arguments multiple times to convince even the most stubborn believer. You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once.																																											BONUS:SKILL|Diplomacy|2|TYPE=Trait														SOURCEPAGE:p.333
Starchild (Desna)					KEY:Starchild ~ Trait				CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Starchild ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]			DESC:Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 trait bonus on Survival checks to avoid becoming lost.																																																								BONUS:SKILL|Survival|4|TYPE=Trait														SOURCEPAGE:p.333
Undead Slayer (Pharasma)			KEY:Undead Slayer ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Undead Slayer ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]			DESC:Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed, so their souls can journey beyond to be judged. You gain a +1 trait bonus on weapon damage against undead.																																																																								SOURCEPAGE:p.333
Veteran of Battle (Gorum)			KEY:Veteran of Battle ~ Trait			CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Veteran of Battle ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]		DESC:You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment's notice. You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.																												BONUS:COMBAT|INITIATIVE|2|TYPE=Trait																				SOURCEPAGE:p.333
Wisdom in the Flesh (Irori)			KEY:Wisdom in the Flesh ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.ReligionTrait	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Wisdom in the Flesh ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait]		DESC:Your hours of meditation on inner perfection and the nature of strength and speed allows you to focus your thoughts to achieve things your body might not normally be able to do on its own. Select any Strength, Constitution, or Dexterity-based skill. You make checks with that skill using your Wisdom modifier instead of the skill's normal ability score. That skill is always a class skill for you.																									BONUS:SKILL|Knowledge (Arcana)|1|TYPE=Trait							CSKILL:Knowledge (Arcana)	SOURCEPAGE:p.333

###Block: No Traits ability to fill the pool for NPCs and monsters
# Ability Name	Unique Key				Category of Ability		Type																		Visible		Description							Cost
No Traits		KEY:No Traits ~ Trait		CATEGORY:Special Ability	TYPE:Trait.BasicTrait.CombatTrait.FaithTrait.MagicTrait.SocialTrait.RaceTrait.ReligionTrait.RegionTrait	VISIBLE:DISPLAY	DESC:You do not have any character traits.	COST:2
No Campaign Trait	KEY:No Campaign Trait ~ Trait	CATEGORY:Special Ability	TYPE:Trait.CampaignTrait														VISIBLE:DISPLAY	DESC:You do not have a campaign traits.		COST:1

#
# End
#
