# CVS $Revision: 9446 $ $Author: eddyanthony $ -- Tue Oct 21 17:53:57 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Blood and Guts - War on Terror	SOURCESHORT:BnG-WoT	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=24

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Demagogue	HD:6		TYPE:PC.Prestige	MAXLEVEL:10	SOURCEPAGE:p.4	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL+5)/3	BONUS:VAR|Action|CL*6
# Class Name	Required Feat					Required Skill
CLASS:Demagogue	PREFEAT:3,Conviction,Enemy,Leadership	PRESKILL:4,Bluff=5,Intimidate=5,Craft (Writing)=10,Diplomacy=10
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Demagogue	STARTSKILLPTS:4	CSKILL:Bluff|Craft (Writing)|Diplomacy|Disguise|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Theology and Philosophy)|Research|Sense Motive
1	SAB:Cult of Personality
2													ADD:FEAT|1|TYPE=Demagogue
3	SAB:Manifesto
4													ADD:FEAT|1|TYPE=Demagogue
5	SAB:Holy War +%|HolyWar	BONUS:VAR|HolyWar|(CL-3)/2	DEFINE:HolyWar|0
6													ADD:FEAT|1|TYPE=Demagogue
8													ADD:FEAT|1|TYPE=Demagogue
10													ADD:FEAT|1|TYPE=Demagogue

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:Guerilla	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	SOURCEPAGE:p.5	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat				Required Skill
CLASS:Guerilla	PREATT:3	PREFEAT:2,Conviction,Home Turf	PRESKILL:2,Knowledge (Current Events)=3,Knowledge (Tactics)=3
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Guerilla	STARTSKILLPTS:2	CSKILL:Bluff|Climb|Craft (Chemical)|Craft (Electronic)|Demolitions|Disable Device|Drive|Gather Information|Hide|Intimidate|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Move Silently|Spot
1	SAB:Guerilla Warfare
2					ADD:FEAT|1|TYPE=Guerilla
3	SAB:Suicidal Attack
4					ADD:FEAT|1|TYPE=Guerilla
5					ADD:ABILITY|1|Special Ability|NORMAL|TYPE=GuerillaWarfare
6					ADD:FEAT|1|TYPE=Guerilla
7					ADD:ABILITY|1|Special Ability|NORMAL|TYPE=GuerillaWarfare
8					ADD:FEAT|1|TYPE=Guerilla
9					ADD:ABILITY|1|Special Ability|NORMAL|TYPE=GuerillaWarfare
10					ADD:FEAT|1|TYPE=Guerilla

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Organizer	HD:6		TYPE:PC.Prestige	MAXLEVEL:10	SOURCEPAGE:p.6	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL/2	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*7
# Class Name	Required Feat					Required Skill
CLASS:Organizer	PREFEAT:3,Conviction,Leadership,Windfall	PRESKILL:4,Computer Use=5,Gather Information=5,Knowledge (Business)=5,Diplomacy=10
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Organizer	STARTSKILLPTS:4	CSKILL:Bluff|Craft (Writing)|Computer Use|Diplomacy|Disguise|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Business)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Theology and Philosophy)|Research|Sense Motive
1	SAB:Wealth +%|OrganizerWealth		BONUS:VAR|OrganizerWealth|CL/3+1	DEFINE:OrganizerWealth|0	ADD:FEAT|1|Windfall
2	SAB:Shadow Contact (low level)
3																		ADD:FEAT|1|Windfall
4																		ADD:FEAT|1|TYPE=Organizer
5	SAB:Shadow Contact (mid level)
6																		ADD:FEAT|1|Windfall
7	SAB:Small Bills
8	SAB:Shadow Contact (high level)
9																		ADD:FEAT|1|Windfall
10	SAB:Untraceable

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Psyop		HD:8		TYPE:PC.Prestige	MAXLEVEL:10	SOURCEPAGE:p.7	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3	BONUS:CHECKS|BASE.Will|CL/2+2	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*7
# Class Name	Required Feat																					Required Skill							Required Text
CLASS:Psyop		PREFEAT:6,Interrogation,Psychological Warfare,Personal Firearms Proficiency,MOS Intelligence 3,Jump School,Defense Language Institute	PRESKILL:3,Craft (Writing)=5,Diplomacy=5,Intimidate=5	PRETEXT:Active or Reserve Duty (US Army)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Psyop		STARTSKILLPTS:8	CSKILL:Bluff|Climb|Craft (Writing)|Decipher Script|Diplomacy|Disguise|Forgery|Gather Information|Hide|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Tactics)|Move Silently|Paradrop|Read/Write Language|Sense Motive|Speak Language
1	SAB:Talk Down One Opponent within 15 ft, Will DC %|10+CL+CHA|PREVARLT:CL,5
2																												ADD:FEAT|1|TYPE=Psyop
3	SAB:Grace Under Pressure (Psyop) %/day|GraceUnderPressurePsyop				BONUS:VAR|GraceUnderPressurePsyop|CL/3	DEFINE:GraceUnderPressurePsyop|0
4																												ADD:FEAT|1|TYPE=Psyop
5	SAB:Talk Down % Opponents within 15 ft, Will DC %|CHA|10+CL+CHA|PREVARLT:CL,10
7																												ADD:FEAT|1|TYPE=Psyop
8	SAB:Sow Distrust, Will DC %|10+CL+CHA
10	SAB:Talk Down all opponents within 30 ft, Will DC %|10+CL+CHA

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus												Combat bonus		Modify VAR
CLASS:SWAT		HD:8		TYPE:PC.Prestige	MAXLEVEL:10	SOURCEPAGE:p.8	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*7
# Class Name	Req. Att.	Required Feat							Required Skill									Required Text
CLASS:SWAT		PREATT:5	PREFEAT:2,Personal Firearms Proficiency,Teamwork	PRESKILL:4,Climb=5,Hide=5,Intimidate=5,Knowledge (Tactics)=5	PRETEXT:Active Duty (one police force)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:SWAT		STARTSKILLPTS:4	CSKILL:Climb|Diplomacy|Drive|Hide|Intimidate|Investigate|Jump|Knowledge (Civics)|Knowledge (Tactics)|Move Silently|Sense Motive|Spot|Swim
1	SAB:Quick Response +%|QuickResponse	BONUS:COMBAT|INITIATIVE|QuickResponse	BONUS:SKILL|Intimidate|QuickResponse				BONUS:VAR|QuickResponse|1	DEFINE:QuickResponse|0
2	SAB:Nonlethal Force
3																								BONUS:VAR|QuickResponse|1
4																																	ADD:FEAT|1|TYPE=SWAT
5	SAB:Reconnaissance										BONUS:SKILL|Spot|CL
6																								BONUS:VAR|QuickResponse|1
7	SAB:Plan												BONUS:SKILL|Knoweldge (Tactics)|2
8																																	ADD:FEAT|1|TYPE=SWAT
9	SAB:Ambush												BONUS:SKILL|Hide|var("SKILLRANK=Knowledge (Tactics)")/2
10																								BONUS:VAR|QuickResponse|1

# Class Name	Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:Terrorist	HD:10		TYPE:PC.Prestige	MAXLEVEL:10	SOURCEPAGE:p.9	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)/2	BONUS:VAR|Reputation|CL/3	BONUS:VAR|Action|CL*7
# Class Name	Req. Att.	Required Feat					Required Skill									Required Text
CLASS:Terrorist	PREATT:7	PREFEAT:3,Antithesis,Conviction,Enemy	PRESKILL:4,Demolitions=8,Disable Device=8,Hide=8,Move Silently=8	PRETEXT:One group or cause related to Enemy and Antithesis feats
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Terrorist	STARTSKILLPTS:4	CSKILL:Bluff|Climb|Craft (Chemical)|Craft (Electronic)|Demolitions|Disable Device|Disguise|Drive|Gather Information|Hide|Intimidate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Move Silently|Navigate|Pilot|Read/Write Language|Search|Sense Motive|Speak Language|Survival
1	SAB:Suicidal Attack
### will need help on figuring out how to deal with Fanaticism
2	SAB:Fanaticism									ADD:FEAT|1|TYPE=Terrorist
3						BONUS:VAR|SneakAttack|(CL-1)/2						ABILITY:Special Ability|AUTOMATIC|Sneak Attack
4												ADD:FEAT|1|TYPE=Terrorist
5	SAB:Improved Suicidal Attack
6												ADD:FEAT|1|TYPE=Terrorist
7
8												ADD:FEAT|1|TYPE=Terrorist
9
10												ADD:FEAT|1|TYPE=Terrorist

# Class Name					Hit Dice	Type			Max Level	Source Page		Save checks bonus											Combat bonus		Modify VAR
CLASS:US Secret Service Protective Detail	HD:12		TYPE:PC.Prestige	MAXLEVEL:10	SOURCEPAGE:p.10	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*7
# Class Name					Req. Att.	Required Feat								Required Skill									Required Text
CLASS:US Secret Service Protective Detail	PREATT:5	PREFEAT:3,Personal Firearms Proficiency,Alertness,Teamwork	PRESKILL:4,Knowledge (Tactics)=5,Listen=8,Sense Motive=8,Spot=8	PRETEXT:Active Duty (US Secret Service)
# Class Name					Skill Pts/Lvl	Class Skill
CLASS:US Secret Service Protective Detail	STARTSKILLPTS:4	CSKILL:Climb|Diplomacy|Drive|Gather Information|Intimidate|Investigate|Jump|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Tactics)|Listen|Sense Motive|Spot
1	SAB:Harms Way
2	SAB:Human Shield +%|HumanShield	BONUS:VAR|HumanShield|CL/5+1	DEFINE:HumanShield|0
3	SAB:Sentinel
4							BONUS:VAR|DefensivePosition|1					ABILITY:Special Ability|AUTOMATIC|Defensive Position
6							BONUS:VAR|DefensivePosition|1
7	SAB:Counter Attack
8							BONUS:VAR|DefensivePosition|1
9	SAB:Advance Warning

# Class Name	Hit Dice	Type			Max Level	Save checks bonus											Combat bonus		Modify VAR
CLASS:Y12 SRT	HD:10		TYPE:PC.Prestige	MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|(CL-1)/4	BONUS:VAR|Action|CL*7
# Class Name	Req. Att.	Required Feat																Required Skill					Required Text
CLASS:Y12 SRT	PREATT:8	PREFEAT:7,Personal Firearms Proficiency,Teamwork,Point Blank Shot,Dodge,Mobility,Shot on the Run,MOS NBC 1	PRESKILL:3,Investigate=8,Listen=8,Spot=8	PRETEXT:Active Duty (Depart of Energy)
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Y12 SRT	STARTSKILLPTS:6	CSKILL:Climb|Demolitions|Diplomacy|Disable Device|Drive|Hide|Intimidate|Investigate|Jump|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Tactics)|Listen|Move Silently|Sense Motive|Spot
1	SAB:Mental Toughness
2																									ADD:FEAT|1|TYPE=Y12SRT,TYPE=PoliceTraining
3	SAB:Grace Under Pressure (Y12 SRT) +%|GraceUnderPressureY12SRT	BONUS:VAR|GraceUnderPressureY12SRT|CL/3	DEFINE:GraceUnderPressureY12SRT|0
4																									ADD:FEAT|1|TYPE=Y12SRT,TYPE=PoliceTraining
5												BONUS:VAR|DefensivePosition|1																	ABILITY:Special Ability|AUTOMATIC|Defensive Position
6																									ADD:FEAT|1|TYPE=Y12SRT,TYPE=PoliceTraining
7												BONUS:VAR|DefensivePosition|1
8																									ADD:FEAT|1|TYPE=Y12SRT,TYPE=PoliceTraining
10																									ADD:FEAT|1|TYPE=Y12SRT,TYPE=PoliceTraining

# Class Name	Hit Dice	Type			Max Level	Save checks bonus												Combat bonus		Modify VAR
CLASS:Zealot	HD:8		TYPE:PC.Advanced	MAXLEVEL:10	BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5	BONUS:CHECKS|BASE.Will|CL/3	BONUS:COMBAT|BAB|CL*3/4	BONUS:VAR|ClassDefense|(CL+1)*2/3	BONUS:VAR|Reputation|(CL-1)/3	BONUS:VAR|Action|CL*6
# Class Name	Req. Att.	Required Feat			Required Skill					Required Text
CLASS:Zealot	PREATT:2	PREFEAT:1,Enemy,Conviction	PRESKILL:2,Demolitions=3,Intimidate=3	PRETEXT:One group or cause related to Enemy and Antithesis feats
# Class Name	Skill Pts/Lvl	Class Skill
CLASS:Zealot	STARTSKILLPTS:2	CSKILL:Bluff|Climb|Craft (Chemical)|Craft (Electronic)|Demolitions|Disable Device|Drive|Gather Information|Hide|Intimidate|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Move Silently|Spot
### need help on how to do Fanaticism...just like the Terrorist
1	SAB:Fanaticism
2					ADD:FEAT|1|TYPE=Zealot
3	SAB:Suicidal Attack
4					ADD:FEAT|1|TYPE=Zealot
6					ADD:FEAT|1|TYPE=Zealot
7	SAB:Hatred
8					ADD:FEAT|1|TYPE=Zealot
10					ADD:FEAT|1|TYPE=Zealot
