# CVS $Revision: 9389 $ $Author: eddyanthony $ -- Sat Feb 14 10:01:36 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Book of Iron Might	SOURCESHORT:BoIM	SOURCEWEB:http://www.montecook.com/cgi-bin/page.cgi?mpress_BOIM

###Block: ironborn
# Feat Name			Unique Key					Type			Required Class				Required Feat				Multiple Requirements								Required Race		Required Skill								Required Stat	Description																																																									Ability							Combat bonus					Source Page
Craft Ironborn								TYPE:ItemCreation													PREMULT:1,[PRECLASS:1,SPELLCASTER=1],[PRERACE:1,TYPE=Ironborn]					PRESKILL:1,Craft (Armorsmithing)=10,Craft (Metalworking)=10				DESC:You have learned the mystic secrets of creating an ironborn. When you have gathered the proper raw materials, you can craft a mechanical being that will serve you as a friend, comrade, and trusted ally.																																							SOURCEPAGE:p.32
Holy Icon									TYPE:Ironborn	PRECLASS:1,SPELLCASTER.Divine=1																		PRERACE:1,TYPE=Ironborn														DESC:You have a specially wrought holy symbol mounted on your chest, forehead, or some other part of your body. This icon allows you to channel divine energy with increased focus and power.																																										SOURCEPAGE:p.32
Improved Natural Armor	KEY:Improved Natural Armor ~ BoIM	TYPE:Ironborn																								PRERACE:1,TYPE=Ironborn														DESC:Your metal skin is thick and durable, allowing you to shrug off hits that otherwise would injure you.																																																	BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK	SOURCEPAGE:p.33
Intricate Joints								TYPE:Ironborn							PREFEAT:1,Spring-Loaded Reflexes												PRERACE:1,TYPE=Ironborn											PRESTAT:1,DEX=15	DESC:You can turn and rotate your torso and arms along several joint lines not normally found in humanoid creatures. This ability allows you to face attacks that come from several directions, making it impossible to flank you.																																				SOURCEPAGE:p.33
Memory Bank									TYPE:Ironborn																								PRERACE:1,TYPE=Ironborn											PRESTAT:1,INT=13	DESC:Your mind can alter and shift its contents to suit your needs, drawing on the artificial nature of your consciousness to shape and mold it. In essence, you can hold more memories than a living mind can normally process. By shifting and changing your mental focus, you can gain and lose access to portions of the abilities you have learned.																SOURCEPAGE:p.33
Spell Runes									TYPE:Ironborn	PRECLASS:1,SPELLCASTER.Arcane=1																		PRERACE:1,TYPE=Ironborn														DESC:You scribe the text of several spells onto your body, allowing you to study them without the use of a spellbook. In addition, you modify your body to better collect and focus the energies required for those spells.																																					SOURCEPAGE:p.33
Spring-Loaded Reflexes							TYPE:Ironborn							PREFEAT:2,Dodge,Improved Initiative												PRERACE:1,TYPE=Ironborn											PRESTAT:1,DEX=13	DESC:Your joints have a set of heavy springs and flexible, high-tension connections and lines. You react quickly to danger, allowing you to defend yourself even when an opponent has the drop on you.																									ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge
Weaponized Limb								TYPE:Ironborn																								PRERACE:1,TYPE=Ironborn														DESC:One of your arms has been replaced with a sword blade, axe, mace, or similar weapon. As an extension of your body, it is easier to wield than a standard weapon.																																														SOURCEPAGE:p.33

###Block: ironborn hidden
# Feat Name			Unique Key				Type					Visible	Required Template							Special ABility															Multiple?	Choose							Automatically Added to Inventory	Combat bonus				Add to base move			Bonus to skill							Modify VAR				Vision
Enhanced Agility							TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Acrobat Ability Package		SAB:Enhanced Agility																																									BONUS:SKILL|Escape Artist,Jump,Tumble|2|TYPE=Racial
Enhanced Mobility							TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Acrobat Ability Package		SAB:Enhanced Mobility																																				BONUS:MOVEADD|TYPE.Walk|5
Armored Body							TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Centurion Ability Package	SAB:Armored Body																									AUTO:EQUIP|Ironborn Armored Body
Tough As Iron							TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Centurion Ability Package	SAB:Tough as Iron
Divine Vengeance		KEY:Divine Vengeance ~ BoIM	TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Divine Mark Ability Package	SAB:Divine Vengeance (%CHOICE)												MULT:YES	CHOOSE:NUMCHOICES=1|STRING|Good|Evil|Law|Chaos																											BONUS:VAR|TurnLevelBase|2
Blessings of the Divine						TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Divine Mark Ability Package	SAB:Blessings of the Divine
Machine Body							TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Iron Heart Ability Package	SAB:Machine Body																															BONUS:COMBAT|AC|2|TYPE=NaturalArmor
Machine Mind							TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Iron Heart Ability Package	SAB:Machine Mind
Shadow Master							TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Shadow Friend Ability Package	SAB:Shadow Master																																										BONUS:SKILL|Hide|2
Darkvision								TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Shadow Friend Ability Package	SAB:Darkvision																																																								VISION:Darkvision (60)
Blood Seeker							TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Slayer Ability Package		SAB:Blood Seeker
Weapon Spike							TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Slayer Ability Package		SAB:Weapon Spike
Spell Precision							TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Spellmaster Ability Package	SAB:Spell Precision
Spell Durability							TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Spellmaster Ability Package	SAB:Spell Durability
Survivor								TYPE:IronbornPrimaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Trailblazer Ability Package	SAB:Survivor	SAB:Cold Resistance 2	SAB:Fire Resistance 2	SAB:No longer need to eat or drink
Scion of Nature							TYPE:IronbornSecondaryAbility	VISIBLE:NO	PRETEMPLATE:1,Ironborn Trailblazer Ability Package	SAB:Scion of Nature																																									BONUS:SKILL|Handle Animal,Survival|2

###Block: arcane battle feats
# Feat Name				Output Name					Type						Visible	Req. Att.	Required Feat														Required Stat	Special ABility																	Define														Description																																																																				Add 					Class Skill								Source Page
Arcane Battle									TYPE:ItemCreation				VISIBLE:NO																																																																																																																													ADD:FEAT|1|TYPE=ArcaneBattle
Arcane Battle Mastery								TYPE:General.Fighter.ArcaneBattle			PREATT:1																	PRESTAT:1,INT=13																																			DESC:You have been initiated into the mysteries of battle magic, allowing you to create a variety of effects with the simple, focused spells of this school. In many ways, this tradition represents a style and method of casting utterly unlike the arcane or divine bodies of magic. Your spells focus exclusively on improving your fighting ability and creating effects that draw on the chaos and energy of combat.						CSKILL:Concentration|Knowledge (Arcana)|Spellcraft	SOURCEPAGE:p.36
Animate Weapon									TYPE:General.Fighter.ArcaneBattle			PREATT:12	PREFEAT:2,Arcane Battle Mastery,Summon Spectral Squire										SAB:Animate Weapon %/day for % round|AnimateWeaponTimes|AnimateWeaponDuration							DEFINE:AnimateWeaponTimes|1	DEFINE:AnimateWeaponDuration|BAB					DESC:You create a nimbus of magical force around a single melee weapon that allows it to move and fight on its own. This force draws on your intellect and combat skill, allowing the animated weapon to fight with talent equal to your own.																																												SOURCEPAGE:p.36
Arcane Weapon									TYPE:General.Fighter.ArcaneBattle			PREATT:1	PREFEAT:1,Arcane Battle Mastery														SAB:Arcane Weapon %/day for % rounds each|ArcaneWeaponTimes|ArcaneWeaponDuration						DEFINE:ArcaneWeaponTimes|BAB/3+1	DEFINE:ArcaneWeaponDuration|BAB				DESC:Drawing upon the power of magic, you imbue your weapon or fist with an arcane aura that allows you to strike with greater accuracy and to inflict superior damage.																																																								SOURCEPAGE:p.36
Aspect of Battle									TYPE:General.Fighter.ArcaneBattle			PREATT:12	PREFEAT:3,Arcane Battle Mastery,Mind Strike,Serpent Eyed Strike						PRESTAT:1,CHA=13	SAB:Aspect of Battle %/day for % rounds|AspectBattleTimes|AspectBattleDuration						DEFINE:AspectBattleTimes|1	DEFINE:AspectBattleDuration|BAB/2					DESC:You gather the psychic energy you have learned to manipulate in battle and form it into a mantle of power that strikes terror into your foes. In their minds, they see a horrifying war master poised to strike them down in his wrath.																																												SOURCEPAGE:p.37
Augment Pysical Prowess								TYPE:General.Fighter.ArcaneBattle			PREATT:3	PREFEAT:1,Arcane Battle Mastery														SAB:Augment Physical Prowess %/day for % rounds each|AugmentPhysicalProwessTimes|AugmentPhysicalProwessDuration	DEFINE:AugmentPhysicalProwessTimes|BAB/5+1	DEFINE:AugmentPhysicalProwessDuration|BAB	DESC:You draw upon your magical abilities to strengthen your limbs, sharpen your reflexes, or enhance your toughness.																																																																SOURCEPAGE:p.37
Bounding Step									TYPE:General.Fighter.ArcaneBattle			PREATT:8	PREFEAT:3,Arcane Battle Mastery,Fleet Footed Charge,Vertical Step									SAB:Bounding Step %/day for % rounds each|BoundingStepTimes|BoundingStepDuration						DEFINE:BoundingStepTimes|(BAB/4)+1	DEFINE:BoundingStepDuration|BAB				DESC:With a single, seemingly effortless push off the ground, you glide through the air. In essence, you can fly for short distances merely by invoking the power of this feat.																																																						SOURCEPAGE:p.37
Dance of the Feather's Step							TYPE:General.Fighter.ArcaneBattle			PREATT:16	PREFEAT:4,Arcane Battle Mastery,Bounding Step,Fleet Footed Charge,Vertical Step																																								DESC:You literally become light as a feather, allowing you to stand in mid-air and fight an opponent with little effort. You gain no special ability to fly, forcing you to leap or use your other abilities to move up and down, but once you are airborne you are difficult to knock from the sky.																																			SOURCEPAGE:p.37
Death Strike									TYPE:General.Fighter.ArcaneBattle			PREATT:16	PREFEAT:2,Arcane Battle Mastery,Arcane Weapon												SAB:Death Strike %/day|DeathStrikeTimes													DEFINE:DeathStrikeTimes|BAB/8											DESC:You imbue your weapon or fist with a shimmering halo of black, necromantic energy, allowing you to disrupt your opponent’s life force. This energy is also baneful to undead creatures, allowing you to destroy them with a single, savage blow.																																											SOURCEPAGE:p.37
Energy Burst									TYPE:General.Fighter.ArcaneBattle			PREATT:12	PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Energy Sheath,Energy Shield							SAB:Energy Burst %/day|EnergyBurstTimes													DEFINE:EnergyBurstTimes|1											DESC:You focus your arcane power into your weapon, drawing upon energy that you can barely control. With a single, jarring impact, you unleash a burst of fire that consumes your enemies.																																																				SOURCEPAGE:p.37
Energy Sheath									TYPE:General.Fighter.ArcaneBattle			PREATT:4	PREFEAT:2,Arcane Battle Mastery,Arcane Weapon												SAB:Energy Sheath %/day for % rounds each|EarthSheathTimes|EarthSheathDuration						DEFINE:EarthSheathTimes|BAB/4	DEFINE:EarthSheathDuration|BAB/2					DESC:You summon arcane power to bathe your weapon—or even your bare fists—in energy, allowing you to deal extra energy damage with your strikes.																																																											SOURCEPAGE:p.38
Energy Shield									TYPE:General.Fighter.ArcaneBattle			PREATT:8	PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Energy Sheath										SAB:Energy Shield %/day for % rounds each|EarthShieldTimes|EarthShieldDuration						DEFINE:EarthShieldTimes|BAB/4	DEFINE:EarthShieldDuration|BAB					DESC:Your mastery of energy control allows you to resist an attack form involving your specified energy type. You create a field of energy that surrounds you and counters such attacks.																																																					SOURCEPAGE:p.38
Energy Web										TYPE:General.Fighter.ArcaneBattle			PREATT:16	PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Energy Burst,Energy Sheath,Energy Shield					SAB:Energy Web %/day for % rounds each|EnergyWebTimes|EnergyWebDuration								DEFINE:EnergyWebTimes|BAB/10	DEFINE:EnergyWebDuration|BAB/2					DESC:You create a tangible web of searing energy that wraps and tangles around your weapon. When you attack, this web clings to your opponent and continues to damage him for several agonizing seconds.																																																		SOURCEPAGE:p.38
Flattening Strike									TYPE:General.Fighter.ArcaneBattle			PREATT:8	PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Knockback Strike,Power Attack							SAB:Flattening Strike %/day|FlatteningStrikeTimes											DEFINE:FlatteningStrikeTimes|BAB/4										DESC:You hammer your foe with a concussive strike that sends ripples of raw, arcane energy through him, forcing him to tumble to the ground.																																																												SOURCEPAGE:p.39
Fleet Footed Charge		OUTPUTNAME:Fleet-Footed Charge	TYPE:General.Fighter.ArcaneBattle			PREATT:1	PREFEAT:1,Arcane Battle Mastery														SAB:Fleet-Footed Charge %/day for % rounds each|FleetFootChargeTimes|FleetFootChargeDuration				DEFINE:FleetFootChargeTimes|BAB/3+1	DEFINE:FleetFootChargeDuration|BAB				DESC:You call upon arcane power to strengthen your legs and improve your agility, allowing you to maneuver with increased speed.																																																														SOURCEPAGE:p.39
Force Armor										TYPE:General.Fighter.ArcaneBattle			PREATT:1	PREFEAT:1,Arcane Battle Mastery														SAB:Force Armor %/day for % rounds each|ForceArmorTimes|ForceArmorDuration							DEFINE:ForceArmorTimes|BAB/5+1	DEFINE:ForceArmorDuration|BAB					DESC:You create a sheath of magical force that protects you from harm. Arrows, sword strokes, and axe strikes all rebound from it.																																																														SOURCEPAGE:p.39
Knockback Strike									TYPE:General.Fighter.ArcaneBattle			PREATT:3	PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Power Attack										SAB:Knockback Strike %/day|KnockbackStrike												DEFINE:KnockbackStrike|BAB/3											DESC:You summon a burst of kinetic energy to augment your attack, allowing you to deliver a mighty jolt that knocks an opponent backward.																																																													SOURCEPAGE:p.40
Launching Strike									TYPE:General.Fighter.ArcaneBattle			PREATT:16	PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Flattening Strike,Knockback Strike,Power Attack				SAB:Launching Strike %/day|LaunchingStrike												DEFINE:LaunchingStrike|BAB/8											DESC:You draw magical power to yourself and focus it on your weapon, transforming it into a powerful surge of raw force as you slam an opponent with a vicious uppercut strike, sending him soaring into the air.																																																	SOURCEPAGE:p.40
Mind Strike										TYPE:General.Fighter.ArcaneBattle			PREATT:8	PREFEAT:2,Arcane Battle Mastery,Serpent Eyed Strike								PRESTAT:1,CHA=13	SAB:Mind Strike %/day for % rounds each|MindStrikeTimes|MindStrikeDuration							DEFINE:MindStrikeTimes|BAB/5	DEFINE:MindStrikeDuration|BAB/2					DESC:You focus the power of your psyche into an energy sheath that surrounds your weapon, allowing you to strike at a foe’s intellect.																																																													SOURCEPAGE:p.40
Rhinos Charge			OUTPUTNAME:Rhino's Charge		TYPE:General.Fighter.ArcaneBattle			PREATT:5	PREFEAT:2,Arcane Battle Mastery,Fleet Footed Charge											SAB:Rhino's Charge %/day|RhinosChargeTimes												DEFINE:RhinosChargeTimes|BAB/5										DESC:As you rush forward in a charge, you create a crackling wedge of energy in front of you that can knock aside a foe and shock him with force.																																																											SOURCEPAGE:p.40
Serpent Eyed Strike		OUTPUTNAME:Serpent-Eyed Strike	TYPE:General.Fighter.ArcaneBattle			PREATT:1	PREFEAT:1,Arcane Battle Mastery											PRESTAT:1,CHA=13	SAB:Serpent-Eyed Strike %/day|SerpentEyedStrikeTimes											DEFINE:SerpentEyedStrikeTimes|BAB/5+1									DESC:You twirl your blade or other melee weapon in a hypnotic pattern, weaving an arcane matrix that lulls your foe into quite a state of distraction. With his defenses down, you can strike him more easily.																																																	SOURCEPAGE:p.40
Storm of Arrows									TYPE:General.Fighter.ArcaneBattle			PREATT:8	PREFEAT:2,Arcane Battle Mastery,Point Blank Shot											SAB:Storm of Arrows %/day|StormArrowsTimes												DEFINE:StormArrowsTimes|BAB/4											DESC:You enchant your arrow so that it bursts into dozens of smaller missiles, filling an entire area with a deadly hail of fire.																																																														SOURCEPAGE:p.40
Summon Spectral Shield Bearer							TYPE:General.Fighter.ArcaneBattle			PREATT:5	PREFEAT:1,Arcane Battle Mastery														SAB:Summon Spectral Shield Bearer %/day for % rounds each|SpectralShieldBearerTimes|SpectralShieldBearerDuration	DEFINE:SpectralShieldBearerTimes|BAB/5+1	DEFINE:SpectralShieldBearerDuration|BAB		DESC:You call into being a squat, powerfully muscled being made of force. It carries a heavy shield, also of force, and uses it to block attacks made by one of your enemies.																																																							SOURCEPAGE:p.40
Summon Spectral Squire								TYPE:General.Fighter.ArcaneBattle			PREATT:1	PREFEAT:2,Arcane Battle Mastery,Quick Draw												SAB:Summon Spectral Squire %/day for % minutes each|SpectralSquireTimes|SpectralSquireDuration				DEFINE:SpectralSquireTimes|BAB/4+1	DEFINE:SpectralSquireDuration|BAB				DESC:You create a vaguely humanoid body of force that remains close to you and can hold your weapons, shields, and other equipment in battle.																																																												SOURCEPAGE:p.41
Thousand Blade Strike								TYPE:General.Fighter.ArcaneBattle			PREATT:4	PREFEAT:1,Arcane Battle Mastery														SAB:Thousand Blade Strike %/day for % round each|ThousandBladeStrikeTimes|ThousandBladeStrikeDuration			DEFINE:ThousandBladeStrikeTimes|BAB/4	DEFINE:ThousandBladeStrikeDuration|BAB/2		DESC:When you strike at your foe, you produce a powerful illusion that makes him see duplicates of you surrounding and attacking him. He twirls around in a panic, unsure which one of you to defend against.																																																	SOURCEPAGE:p.41
Vertical Step									TYPE:General.Fighter.ArcaneBattle			PREATT:4	PREFEAT:2,Arcane Battle Mastery,Fleet Footed Charge											SAB:Vertical Step %/day for % rounds each|VerticalStepTimes|VerticalStepDuration						DEFINE:VerticalStepTimes|BAB/4	DEFINE:VerticalStepDuration|BAB				DESC:You can walk up walls or along the surface of a tree trunk with ease. You imbue your feet with a magical energy that allows you to treat any vertical surface as a horizontal one.																																																					SOURCEPAGE:p.41
Wave of Mutilation								TYPE:General.Fighter.ArcaneBattle			PREATT:8	PREFEAT:2,Arcane Battle Mastery,Power Attack												SAB:Wave of Mutilation %/day|WaveMutilationTimes											DEFINE:WaveMutilationTimes|BAB/8										DESC:You speak words of arcane power, elemental steel, and destruction, transforming a single cut of your blade into a scything wave of energy that tears through your enemies’ ranks.																																																					SOURCEPAGE:p.42

###Block: battle mind
# Feat Name					Output Name						Type						Req. Att.	Required Feat						Required Skill		Required Stat	Special ABility														Define													Description																																																													Source Page
Avatar of Carnage											TYPE:General.Fighter.BattleMind	PREATT:5									PRESKILL:1,Intimidate=8	PRESTAT:1,CHA=15	SAB:Avatar of Carnage %/day for % rounds each|AvatarCarnageTimes|AvatarCarnageDuration		DEFINE:AvatarCarnageTimes|max(CHA,1)	DEFINE:AvatarCarnageDuration|CHA+5		DESC:You scream, howl, and foam at the mouth during battle, striking terror into your enemies’ hearts. Using the raw force of your personality, you turn your foes into a panicked mob.																																SOURCEPAGE:p.43
Clarity of the Warriors Mind		OUTPUTNAME:Clarity of the Warrior's Mind	TYPE:General.Fighter.BattleMind															PRESTAT:1,WIS=13	SAB:Clarity of the Warrior's Mind %/day for 5 rounds each|ClarityWarriorsMind				DEFINE:ClarityWarriorsMind|max(WIS,1)								DESC:You have trained yourself to calm your mind in combat, allowing you to act with clarity and focus. When in this state, you set aside the fear, panic, and confusion that can cloud a warrior’s mind.																													SOURCEPAGE:p.43
Eye of the Warmaster										TYPE:General.Fighter.BattleMind	PREATT:6	PREFEAT:1,Combat Expertise								PRESTAT:1,INT=13																															DESC:You watch an opponent in battle, analyzing his maneuvers, tactics, and stance to learn his combat style. Once you have broken down a foe’s methods, you can present him with tactics that defeat his style.																												SOURCEPAGE:p.44
Resolve of the Steel Mind									TYPE:General.Fighter.BattleMind	PREATT:3													PRESTAT:1,INT=13																															DESC:You are always ready for combat. You use a series of exercises, intense training, and mental focus to create a combat routine that allows you to reliably respond to any threat.																																SOURCEPAGE:p.44
Stance of the Prowling Tiger									TYPE:General.Fighter.BattleMind			PREFEAT:1,Talent of the Poised Strike						PRESTAT:1,WIS=13																															DESC:You are always ready for combat. Your training and meditation have taught you to hear the coming thunder of battle. When you are near the site of a major battle, you sense the pain, fear, and elation of battles fought in the past and those that await in the future. When you are on the verge of battle, its echoes reach your ears and allow you to prepare for it.	SOURCEPAGE:p.44
Strike of Perfect Clarity									TYPE:General.Fighter.BattleMind	PREATT:12	PREFEAT:2,Combat Expertise,Eye of the Warmaster					PRESTAT:1,INT=13																															DESC:While battle rages around you, you achieve a state of perfect clarity. In this rarefied mental state, you see the ebb and flow of a single foe’s movements. When the slightest gap appears in his defenses, such as when he commits to an attack against you, you strike to kill.																SOURCEPAGE:p.45
Strike of the Persistent Sundering								TYPE:General.Fighter.BattleMind			PREFEAT:2,Power Attack,Improved Sunder						PRESTAT:1,WIS=13																															DESC:You have studied the energies that flow through objects, allowing you to recognize the exact spot to attack an item with respect to the energy that resides within it. Not all fighters have an enlightened view of this feat’s origins. In their parlance, this ability simply enables them to break things with ease.										SOURCEPAGE:p.45
Tactics of the Minds Eye		OUTPUTNAME:Tactics of the Mind's Eye	TYPE:General.Fighter.BattleMind	PREATT:12	PREFEAT:1,Combat Expertise								PRESTAT:1,INT=13	SAB:Tactics of the Mind's Eye %/day for % rounds|TacticMindsEyeTimes|TacticMindsEyeDuration	DEFINE:TacticMindsEyeTimes|max(INT,1)	DEFINE:TacticMindsEyeDuration|max(INT,1)	DESC:You can study an opponent’s talents and create counterstrategies that leave him almost defenseless. You focus your concentration, enter an almost meditative state, and take action to foil him.																														SOURCEPAGE:p.45
Talent of the Poised Strike									TYPE:General.Fighter.BattleMind															PRESTAT:1,WIS=13																															DESC:You have developed an uncanny sense for danger. When you have a weapon readied, you react to danger before your conscious mind can process what happened. Your intense training and focus brought on by meditation allow you to react to the ebb and flow of threats before they come to pass.														SOURCEPAGE:p.46

###Block: fighting styles
# Feat Name			Type						Req. Att.	Required Feat				Required Stat	Description																																																																					Multiple?	Choose				Combat bonus							Source Page
Archer			TYPE:General.FightingStyle.Fighter	PREATT:1							PRESTAT:1,DEX=13	DESC:In your hands, a bow transforms from a simple weapon into the tool of a master artisan. You can attempt a variety of trick shots that illustrate your phenomenal skill while catching your opponents by surprise.																																																			SOURCEPAGE:p.46
Battle Captain		TYPE:General.FightingStyle.Fighter	PREATT:1							PRESTAT:1,CHA=13	DESC:You are a natural leader. While your fighting skills make you a formidable opponent, you are at your best when commanding others in battle. Your ferocity and strong leadership make others fight hard on your behalf.																																																		SOURCEPAGE:p.47
Brawler			TYPE:General.FightingStyle.Fighter	PREATT:1	PREFEAT:1,Improved Unarmed Strike	PRESTAT:1,STR=13	DESC:You have studied wrestling, boxing, and other unarmed fighting styles with the same dedication that others put into training with swords, axes, bows, and similar weapons.																																																									SOURCEPAGE:p.48
Fencer			TYPE:General.FightingStyle.Fighter	PREATT:1	PREFEAT:1,Combat Expertise		PRESTAT:1,DEX=13	DESC:You are an expert with light weapons designed for quick, light strikes as opposed to ponderous battleaxes, longswords, and similar weapons. You rely on speed and agility instead of brute force.																																																					SOURCEPAGE:p.49
Heavy Weapon Fighting	TYPE:General.FightingStyle.Fighter	PREATT:1							PRESTAT:1,STR=13	DESC:You have trained relentlessly with heavy swords, hammers, axes, and clubs. Your strong arms and well-honed sense of balance allow you to wield a two-handed weapon with ease.																																																									SOURCEPAGE:p.49
Iron Hide			TYPE:General.FightingStyle.Fighter	PREATT:1							PRESTAT:1,CON=13	DESC:You are inhumanly tough, allowing you to fight without armor. Your instincts and durability make it difficult to hurt you.																																																								BONUS:COMBAT|AC|min(7,(BAB+2)/3)|TYPE=NaturalArmor	SOURCEPAGE:p.50
Shield Bearer		TYPE:General.FightingStyle.Fighter	PREATT:1	PREFEAT:1,Shield Proficiency		PRESTAT:1,DEX=13	DESC:Your fighting style involves extensive use of a shield as both a defensive measure and an unexpected weapon. You are most at ease when carrying a shield in addition to a one-handed sword, axe, or similar weapon.																																																		SOURCEPAGE:p.50
Spiker			TYPE:General.FightingStyle.Fighter	PREATT:1	PREFEAT:1,Armor Proficiency (Heavy)	PRESTAT:1,STR=13	DESC:Your armor and shield are studded with vicious spikes, making you a deadly foe even when you are on your guard. You make extensive study of the techniques and skills needed to make the most of your armor.																																																				SOURCEPAGE:p.51
Tactical Genius		TYPE:General.FightingStyle.Fighter	PREATT:1							PRESTAT:1,WIS=13	DESC:You have an intuitive sense of combat situations, allowing you to make the right choice unerringly when faced with a tactical dilemma. This ability is based on your gut instincts and talent for thinking under pressure rather than on study or training.																																												SOURCEPAGE:p.52
Weapon Master		TYPE:General.FightingStyle.Fighter	PREATT:1	PREFEAT:1,Weapon Focus			PRESTAT:1,INT=13	DESC:You have focused on a single weapon with nearly maniacal dedication. To you, fighting with a sword, axe, or hammer is an art form rather than a martial pursuit. You spend countless hours going through a series of grueling exercises to perfect your form. This study is cerebral in nature. While your physical strength is important, your hours of research and meditation play a much greater role in your mastery.	MULT:YES	CHOOSE:FEAT=Weapon Focus										SOURCEPAGE:p.52
