# CVS $Revision: 13773 $ $Author: amaitland $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Modern Dispatch #1 - Alternate Armors	SOURCESHORT:MD01-AA	SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3260
#Original Entry by: Frank Kliewe

# Modifier Name			Unique Key					Naming Option				Type			Cost		Visible		Type granted		Keys to replace				Source Page		Required Type			Prohibited Type			Damage Reduction	Combat bonus																																																																																																	Damage reduction					Special Property												Choose
Damage Reduction Conversion	KEY:DR_CONVERSION_MODERN		NAMEOPT:TEXT=DR Conversion		TYPE:Armor		COST:0	VISIBLE:QUALIFY	ITYPE:DR_CONVERSION							SOURCEPAGE:p.1						!PRETYPE:1,Archaic,Powered	DR:1/-		BONUS:COMBAT|AC|-1|PREMULT:2,[PRETYPE:1,Light],[!PREFEAT:1,Armor Proficiency (Light)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-1|PREMULT:2,[PRETYPE:1,Medium],[!PREFEAT:1,Armor Proficiency (Medium)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-2|PREMULT:2,[PRETYPE:1,Heavy],[!PREFEAT:1,Armor Proficiency (Heavy)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-1*floor(%LIST/2)|PREMULT:1,[PREMULT:2,[PRETYPE:1,Light],[PREFEAT:1,Armor Proficiency (Light)]],[PREMULT:2,[PRETYPE:1,Medium],[PREFEAT:1,Armor Proficiency (Medium)]],[PREMULT:2,[PRETYPE:1,Heavy],[PREFEAT:1,Armor Proficiency (Heavy)]]|TYPE=Armor.STACK	BONUS:DR|-|ceil(%CHOICE/2)-1																	CHOOSE:NUMBER|MIN=1|MAX=12|TITLE=Current Equipment Bonus to Defense
Damage Reduction Conversion	KEY:DR_CONVERSION_POWERED		NAMEOPT:TEXT=DR Conversion		TYPE:Armor		COST:0	VISIBLE:QUALIFY	ITYPE:DR_CONVERSION							SOURCEPAGE:p.1	PRETYPE:1,Powered								DR:1/-		BONUS:COMBAT|AC|-1|PREMULT:2,[PRETYPE:1,Light],[!PREFEAT:1,Armor Proficiency (Powered)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-1|PREMULT:2,[PRETYPE:1,Medium],[!PREFEAT:1,Armor Proficiency (Powered)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-2|PREMULT:2,[PRETYPE:1,Heavy],[!PREFEAT:1,Armor Proficiency (Powered)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-1*floor(%LIST/2)|PREFEAT:1,Armor Proficiency (Powered)|TYPE=Armor.STACK																															BONUS:DR|-|ceil(%CHOICE/2)-1																	CHOOSE:NUMBER|MIN=1|MAX=12|TITLE=Current Equipment Bonus to Defense
Damage Reduction Conversion	KEY:DR_CONVERSION_ARCHAIC		NAMEOPT:TEXT=DR Conversion		TYPE:Armor		COST:0	VISIBLE:QUALIFY	ITYPE:DR_CONVERSION							SOURCEPAGE:p.1	PRETYPE:1,Archaic								DR:1/Ballistic	BONUS:COMBAT|AC|-1|PREMULT:2,[PRETYPE:1,Light],[!PREFEAT:1,Armor Proficiency (Light)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-1|PREMULT:2,[PRETYPE:1,Medium],[!PREFEAT:1,Armor Proficiency (Medium)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-2|PREMULT:2,[PRETYPE:1,Heavy],[!PREFEAT:1,Armor Proficiency (Heavy)]|TYPE=Armor.STACK	BONUS:COMBAT|AC|-1*floor(%LIST/2)|PREMULT:1,[PREMULT:2,[PRETYPE:1,Light],[PREFEAT:1,Armor Proficiency (Light)]],[PREMULT:2,[PRETYPE:1,Medium],[PREFEAT:1,Armor Proficiency (Medium)]],[PREMULT:2,[PRETYPE:1,Heavy],[PREFEAT:1,Armor Proficiency (Heavy)]]|TYPE=Armor.STACK	BONUS:DR|Ballistic|ceil(%CHOICE/2)-1															CHOOSE:NUMBER|MIN=1|MAX=12|TITLE=Current Equipment Bonus to Defense
Armor Penetration			KEY:ARMR_PENETRATION_FIREARM								TYPE:Weapon		COST:0	VISIBLE:QUALIFY											SOURCEPAGE:p.3	PRETYPE:2,Ranged,Firearm																																																																																																																			SPROP:Penetration %CHOICE										CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Divide maximum Weapon Damage by 8
Armor Penetration			KEY:ARMR_PENETRATION_BLUDGEONING							TYPE:Weapon		COST:0	VISIBLE:QUALIFY											SOURCEPAGE:p.3	PRETYPE:2,Melee,Bludgeoning																																																																																																																			SPROP:Penetration 0|!PREWIELD:1,TwoHanded	SPROP:Penetration 1|PREWIELD:1,TwoHanded
Armor Penetration			KEY:ARMR_PENETRATION_PIERCING								TYPE:Weapon		COST:0	VISIBLE:QUALIFY											SOURCEPAGE:p.3	PRETYPE:2,Melee,Piercing																																																																																																																			SPROP:Penetration 2|!PREWIELD:1,TwoHanded	SPROP:Penetration 3|PREWIELD:1,TwoHanded
Armor Penetration			KEY:ARMR_PENETRATION_SLASHING								TYPE:Weapon		COST:0	VISIBLE:QUALIFY											SOURCEPAGE:p.3	PRETYPE:2,Melee,Slashing																																																																																																																			SPROP:Penetration 0|!PREWIELD:1,TwoHanded	SPROP:Penetration 1|PREWIELD:1,TwoHanded
Armor Penetration			KEY:ARMR_PENETRATION_EXPL0SIVE							TYPE:Explosive	COST:0	VISIBLE:QUALIFY											SOURCEPAGE:p.3																																																																																																																								SPROP:Penetration %CHOICE										CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Divide Number of Damage Dice by 3
Armor Penetration (Enhanced)	KEY:ARMR_PENETRATION_EXPL0SIVE_ENH							TYPE:Explosive	COST:0	VISIBLE:QUALIFY											SOURCEPAGE:p.3																																																																																																																								SPROP:Enhanced Explosive Penetration %CHOICE							CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Number of Damage Dice
Armor Penetration (+1)		KEY:ARMR_PENETRATION_AMMO_1		NAMEOPT:TEXT=+1 Armor Penetration	TYPE:Ammunition	COST:5	VISIBLE:QUALIFY					REPLACES:ARMR_PENETRATION_AMMO_2	SOURCEPAGE:p.3																																																																																																																								SPROP:+1 to Weapon's Armor Penetration
Armor Penetration (+2)		KEY:ARMR_PENETRATION_AMMO_2		NAMEOPT:TEXT=+2 Armor Penetration	TYPE:Ammunition	COST:10	VISIBLE:QUALIFY					REPLACES:ARMR_PENETRATION_AMMO_1	SOURCEPAGE:p.3																																																																																																																								SPROP:+2 to Weapon's Armor Penetration

###Block:Inserts
# Modifier Name		Unique Key			Type		Cost		Visible		Source Page		Required Type				Damage reduction	Bonus Equipment Modifiers	Bonus Armor Modifiers							Special Property															Automatically Added to Inventory
Flexible Trauma Insert	KEY:INSERT_FLEX_TRAUMA	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical	BONUS:DR|-|1	BONUS:EQM|WEIGHTADD|2		BONUS:EQMARMOR|MAXDEX|-1	BONUS:EQMARMOR|ACCHECK|1	SPROP:Flexible Trauma Insert: add DR:+1 vs. Blunt, Lic(+1)
#COST:add. Purchase DC 13

Steel Trauma Insert	KEY:INSERT_STEEL_TRAUMA	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical	BONUS:DR|-|1	BONUS:EQM|WEIGHTADD|4		BONUS:EQMARMOR|MAXDEX|-2	BONUS:EQMARMOR|ACCHECK|2	SPROP:Steel Trauma Insert: add DR:+2 vs. Blunt, Lic(+1)
#COST:add. Purchase DC 14

Titanium Trauma Insert	KEY:INSERT_TITAN_TRAUMA	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical	BONUS:DR|-|1	BONUS:EQM|WEIGHTADD|3		BONUS:EQMARMOR|MAXDEX|-2	BONUS:EQMARMOR|ACCHECK|2	SPROP:Titanium Trauma Insert: add DR:+3 vs. Blunt, Lic(+1)
#COST:add. Purchase DC 15

Anti Stab Insert		KEY:INSERT_ANTI_STAB	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical	BONUS:DR|-|1	BONUS:EQM|WEIGHTADD|5		BONUS:EQMARMOR|MAXDEX|-2	BONUS:EQMARMOR|ACCHECK|2	SPROP:Anti Stab Insert: add DR:+2 vs. Piercing, Lic(+1)
#COST:add. Purchase DC 15

Outershell			KEY:OUTERSHELL		TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable																					SPROP:equip Vest (Concealable, w.Outershell) to represent the donned Outershell				AUTO:EQUIP|Vest (Concealable/w.Outershell)
#COST:add. Purchase DC 17

Tactical Outershell	KEY:TACTICAL_OUTERSHELL	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable																					SPROP:equip Vest (Concealable, w.Tactical Outershell) to represent the donned Tactical Outershell	AUTO:EQUIP|Vest (Concealable/w.Tactical Outershell)
#COST:add. Purchase DC 18

Light Ceramic Insert	KEY:INSERT_LT_CERAMIC	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical	BONUS:DR|-|1	BONUS:EQM|WEIGHTADD|3		BONUS:EQMARMOR|MAXDEX|-1	BONUS:EQMARMOR|ACCHECK|1	SPROP:Light Ceramic Insert: add DR:+1 vs. Ballistic, Lic(+1)
#COST:add. Purchase DC 15

Medium Ceramic Insert	KEY:INSERT_MED_CERAMIC	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical	BONUS:DR|-|1	BONUS:EQM|WEIGHTADD|6		BONUS:EQMARMOR|MAXDEX|-2	BONUS:EQMARMOR|ACCHECK|2	SPROP:Medium Ceramic Insert: add DR:+2 vs. Ballistic, Lic(+1)
#COST:add. Purchase DC 16

Heavy Ceramic Insert	KEY:INSERT_HVY_CERAMIC	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical	BONUS:DR|-|1	BONUS:EQM|WEIGHTADD|8		BONUS:EQMARMOR|MAXDEX|-3	BONUS:EQMARMOR|ACCHECK|3	SPROP:Heavy Ceramic Insert: add DR:+3 vs. Ballistic, Lic(+1)
#COST:add. Purchase DC 18

Buoyancy Insert		KEY:INSERT_BUOYANCY	TYPE:Armor	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:p.2	PRETYPE:1,Concealable,Tactical																			SPROP:allows to stay afloat indefinitely, disregard Armor Check penalty to Swim checks
#COST:add. Purchase DC 12
