# CVS $Revision: 8053 $ $Author: eddyanthony $ -- Sun Oct 12 14:43:04 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Blood and Space - Prometheus Rising	SOURCESHORT:Prometheus	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=59

###Block: Occupations
# Ability Name		Output Name			Category of Ability		Type			Visible		Required Feat			Bonus to Ability Pool											Modify VAR							Source Page
Asteroid Prospector					CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY						BONUS:ABILITYPOOL|Asteroid Prospector Occupation Skills|2					BONUS:VAR|WealthBonus|2					SOURCEPAGE:p.12
Corporate Employee					CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY						BONUS:ABILITYPOOL|Corporate Employee Occupation Skills|1					BONUS:VAR|WealthBonus|3					SOURCEPAGE:p.12
Gambler							CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY						BONUS:ABILITYPOOL|Gambler Occupation Skills|2	BONUS:ABILITYPOOL|Gambler Feat|1	BONUS:VAR|WealthBonus|2					SOURCEPAGE:p.12
Hauler							CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY						BONUS:ABILITYPOOL|Hauler Occupation Skills|2	BONUS:ABILITYPOOL|Hauler Feat|1	BONUS:VAR|WealthBonus|2					SOURCEPAGE:p.12
Pirate							CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY						BONUS:ABILITYPOOL|Pirate Occupation Skills|1	BONUS:ABILITYPOOL|Pirate Feat|1	BONUS:VAR|WealthBonus|2	BONUS:VAR|Reputation|1	SOURCEPAGE:p.13
Psychic/PR			OUTPUTNAME:Psychic	CATEGORY:Starting Occupation	TYPE:Occupation	VISIBLE:DISPLAY	PREFEAT:1,TYPE=BasePsionic	BONUS:ABILITYPOOL|Psychic/PR Occupation Skills|2						BONUS:VAR|WealthBonus|3	BONUS:VAR|Reputation|1	SOURCEPAGE:p.13

###Block: Preferred Occupation Bonuses
# Ability Name		Category of Ability			Type					Visible		Modify VAR
+1 bonus to Wealth	CATEGORY:Preferred Occupation Bonus	TYPE:PreferredOccupationBonus	VISIBLE:DISPLAY	BONUS:VAR|WealthBonus|1
+1 bonus to Reputation	CATEGORY:Preferred Occupation Bonus	TYPE:PreferredOccupationBonus	VISIBLE:DISPLAY	BONUS:VAR|Reputation|1

###Block: Base Programming
# Ability Name			Category of Ability		Type				Visible		Required Race			Ability							Modify VAR
Laborer (Athlete)			CATEGORY:Base Programming	TYPE:BaseProgramming	VISIBLE:DISPLAY	PRERACE:1,Android (Laborer)	ABILITY:Occupation|AUTOMATIC|Athlete		BONUS:VAR|WealthBonus|-1
Laborer (Blue Collar)		CATEGORY:Base Programming	TYPE:BaseProgramming	VISIBLE:DISPLAY	PRERACE:1,Android (Laborer)	ABILITY:Occupation|AUTOMATIC|Blue Collar		BONUS:VAR|WealthBonus|-2
Laborer (Rural)			CATEGORY:Base Programming	TYPE:BaseProgramming	VISIBLE:DISPLAY	PRERACE:1,Android (Laborer)	ABILITY:Occupation|AUTOMATIC|Rural			BONUS:VAR|WealthBonus|-1
Pilot (Astronaut Trainee)	CATEGORY:Base Programming	TYPE:BaseProgramming	VISIBLE:DISPLAY	PRERACE:1,Android (Pilot)	ABILITY:Occupation|AUTOMATIC|Astronaut Trainee	BONUS:VAR|WealthBonus|-1


###Block: Occupation benefit MODs
# Ability Name												Type
CATEGORY=Starting Occupation|Bluff(class skill).MOD						TYPE:Corporate_Employee_Skills.Gambler_Skills.Pirate_Skills.Psychic_PR_Skills
CATEGORY=Starting Occupation|Bluff(+1 to skill).MOD						TYPE:Corporate_Employee_Skills.Gambler_Skills.Pirate_Skills.Psychic_PR_Skills

CATEGORY=Starting Occupation|Computer Use(class skill).MOD					TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills.Pirate_Skills
CATEGORY=Starting Occupation|Computer Use(+1 to skill).MOD					TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills.Pirate_Skills

CATEGORY=Starting Occupation|Concentration(class skill).MOD					TYPE:Psychic_PR_Skills
CATEGORY=Starting Occupation|Concentration(+1 to skill).MOD					TYPE:Psychic_PR_Skills

CATEGORY=Starting Occupation|Craft (Chemical - class skill).MOD				TYPE:Asteroid_Prospector_Skills
CATEGORY=Starting Occupation|Craft (Chemical - +1 to skill).MOD				TYPE:Asteroid_Prospector_Skills

CATEGORY=Starting Occupation|Demolitions(class skill).MOD					TYPE:Asteroid_Prospector_Skills
CATEGORY=Starting Occupation|Demolitions(+1 to skill).MOD					TYPE:Asteroid_Prospector_Skills

CATEGORY=Starting Occupation|Diplomacy(class skill).MOD					TYPE:Corporate_Employee_Skills.Gambler_Skills.Hauler_Skills.Psychic_PR_Skills
CATEGORY=Starting Occupation|Diplomacy(+1 to skill).MOD					TYPE:Corporate_Employee_Skills.Gambler_Skills.Hauler_Skills.Psychic_PR_Skills

CATEGORY=Starting Occupation|Forgery(class skill).MOD						TYPE:Gambler_Skills
CATEGORY=Starting Occupation|Forgery(+1 to skill).MOD						TYPE:Gambler_Skills

CATEGORY=Starting Occupation|Gamble(class skill).MOD						TYPE:Corporate_Employee_Skills.Gambler_Skills
CATEGORY=Starting Occupation|Gamble(+1 to skill).MOD						TYPE:Corporate_Employee_Skills.Gambler_Skills

CATEGORY=Starting Occupation|Gather Information(class skill).MOD				TYPE:Corporate_Employee_Skills
CATEGORY=Starting Occupation|Gather Information(+1 to skill).MOD				TYPE:Corporate_Employee_Skills

CATEGORY=Starting Occupation|Intimidate(class skill).MOD					TYPE:Pirate_Skills.Psychic_PR_Skills
CATEGORY=Starting Occupation|Intimidate(+1 to skill).MOD					TYPE:Pirate_Skills.Psychic_PR_Skills

CATEGORY=Starting Occupation|Knowledge (Behavioral Sciences - class skill).MOD	TYPE:Corporate_Employee_Skills.Psychic_PR_Skills
CATEGORY=Starting Occupation|Knowledge (Behavioral Sciences - +1 to skill).MOD	TYPE:Corporate_Employee_Skills.Psychic_PR_Skills

CATEGORY=Starting Occupation|Knowledge (Business - class skill).MOD			TYPE:Corporate_Employee_Skills.Hauler_Skills
CATEGORY=Starting Occupation|Knowledge (Business - +1 to skill).MOD			TYPE:Corporate_Employee_Skills.Hauler_Skills

CATEGORY=Starting Occupation|Knowledge (Civics - class skill).MOD				TYPE:Corporate_Employee_Skills
CATEGORY=Starting Occupation|Knowledge (Civics - +1 to skill).MOD				TYPE:Corporate_Employee_Skills

CATEGORY=Starting Occupation|Knowledge (Current Events - +1 to skill).MOD		TYPE:Asteroid_Prospector_Skills.Corporate_Employee_Skills.Hauler_Skills

CATEGORY=Starting Occupation|Knowledge (Earth and Life Sciences - class skill).MOD	TYPE:Asteroid_Prospector_Skills
CATEGORY=Starting Occupation|Knowledge (Earth and Life Sciences - +1 to skill).MOD	TYPE:Asteroid_Prospector_Skills

CATEGORY=Starting Occupation|Knowledge (Popular Culture - +1 to skill).MOD		TYPE:Corporate_Employee_Skills.Hauler_Skills

CATEGORY=Starting Occupation|Knowledge (Streetwise - +1 to skill).MOD			TYPE:Gambler_Skills.Pirate_Skills

CATEGORY=Starting Occupation|Navigate(class skill).MOD					TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills.Psychic_PR_Skills
CATEGORY=Starting Occupation|Navigate(+1 to skill).MOD					TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills.Psychic_PR_Skills

CATEGORY=Starting Occupation|Pilot(class skill).MOD						TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills
CATEGORY=Starting Occupation|Pilot(+1 to skill).MOD						TYPE:Asteroid_Prospector_Skills.Hauler_Skills.Pirate_Skills

CATEGORY=Starting Occupation|Repair(class skill).MOD						TYPE:Hauler_Skills.Pirate_Skills
CATEGORY=Starting Occupation|Repair(+1 to skill).MOD						TYPE:Hauler_Skills.Pirate_Skills

CATEGORY=Starting Occupation|Search(class skill).MOD						TYPE:Asteroid_Prospector_Skills.Pirate_Skills
CATEGORY=Starting Occupation|Search(+1 to skill).MOD						TYPE:Asteroid_Prospector_Skills.Pirate_Skills

CATEGORY=Starting Occupation|Sense Motive(class skill).MOD					TYPE:Corporate_Employee_Skills.Gambler_Skills.Psychic_PR_Skills
CATEGORY=Starting Occupation|Sense Motive(+1 to skill).MOD					TYPE:Corporate_Employee_Skills.Gambler_Skills.Psychic_PR_Skills

CATEGORY=Starting Occupation|Sleight of Hand(class skill).MOD				TYPE:Gambler_Skills
CATEGORY=Starting Occupation|Sleight of Hand(+1 to skill).MOD				TYPE:Gambler_Skills

CATEGORY=Starting Occupation|Spot(class skill).MOD						TYPE:Gambler_Skills
CATEGORY=Starting Occupation|Spot(+1 to skill).MOD						TYPE:Gambler_Skills

CATEGORY=Starting Occupation|Treat Injury(class skill).MOD					TYPE:Psychic_PR_Skills
CATEGORY=Starting Occupation|Treat Injury(+1 to skill).MOD					TYPE:Psychic_PR_Skills

CATEGORY=Starting Occupation|Tumble(class skill).MOD						TYPE:Hauler_Skills
CATEGORY=Starting Occupation|Tumble(+1 to skill).MOD						TYPE:Hauler_Skills

#
# End
#
