# CVS $Revision: 9433 $ $Author: eddyanthony $ -- Mon Feb 16 22:33:24 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Eldritch Sorcery	SOURCESHORT:EldSor	SOURCEWEB:http://www.necromancergames.com/	SOURCEDATE:2005-06
# Original Entry by: Tir Gwaith

# I'm not sure how to do Necromancy Domain correctly.
# I'm not sure how to do Rivers Domain correctly
#	Rivers - +8 in addition to +8 for Swim movement, or not?  Matters if character already had swim speed...

# Retribution spell "Endurance" is "Bear's Endurance in 3.5
# Stealth Spell "Improved Invisibility" is "Greater Invisibility" in 3.5
# Torment spell "Circle of Doom" is "Inflict Light Wounds, Mass" in 3.5
# Entropy spell "Random Action" is "Confusion, Lesser" in 3.5
# Time spell "Mass Haste" isn't in 3.5, no direct equivalent.

# Domain Name	Unique Key		Class Skill					Vision			Ability											Feat		Special ABility	Define									Bonus to Ability Pool						Modify VAR						Add to vision			Source Page		Description																																																																							List of Domain Spells by Level
Beast																														SAB:Scent (Ex)																																SOURCEPAGE:p.16	DESC:You gain Scent as an extraordinary ability.																																																																SPELLLEVEL:DOMAIN|Beast=1|Claws of the Beast (ES)|Beast=2|Bull's Strength|Beast=3|Magic Fang (Greater)|Beast=4|Rage|Beast=5|Summon Animals|Beast=6|Hold Monster|Beast=7|Claws of Digging|Beast=8|Animal Shapes|Beast=9|Shapechange
Charm			KEY:Charm (ES)																																																											SOURCEPAGE:p.17	DESC:You cast all compulsion spells at +1 caster level.																																																															SPELLLEVEL:DOMAIN|Charm (ES)=1|Charm Person|Charm (ES)=2|Enthrall|Charm (ES)=3|Geas (Lesser)|Charm (ES)=4|Suggestion|Charm (ES)=5|Charm Monster|Charm (ES)=6|Dominate Person|Charm (ES)=7|Suggestion (Mass)|Charm (ES)=8|Dominate Monster|Charm (ES)=9|Demand
Cold																ABILITY:Special Ability|AUTOMATIC|Turn Fire|Rebuke Cold|Basic Turning																																					SOURCEPAGE:p.17	DESC:Turn or destroy fire creatures as a good cleric turns undead.  Rebuke, command, or bolster cold creatures as an evil cleric rebukes undead.  Use these abilities a total number of times per day equal to 3 + your Charisma modifier.  This granted power is a supernatural ability.																										SPELLLEVEL:DOMAIN|Cold=1|Frostfire|Cold=2|Chill Metal|Cold=3|Resist Energy|Cold=4|Ice Storm|Cold=5|Cone of Cold|Cold=6|Wall of Ice|Cold=7|Cold Fog|Cold=8|Polar Ray|Cold=9|Elemental Swarm
Darkness		KEY:Darkness (ES)							VISION:Darkvision (0')																																												BONUS:VISION|Darkvision|60	SOURCEPAGE:p.17	DESC:You gain darkvision to a range of 60 feet.  If you already possess this ability, the range increases by 60 feet.																																																					SPELLLEVEL:DOMAIN|Darkness (ES)=1|Obscuring Mist|Darkness (ES)=2|Darkness|Darkness (ES)=3|Deeper Darkness|Darkness (ES)=4|Solid Fog|Darkness (ES)=5|Nightmare|Darkness (ES)=6|Shadow Walk|Darkness (ES)=7|Control Weather|Darkness (ES)=8|Power Word Blind|Darkness (ES)=9|Imprisonment
Entropy																																																															SOURCEPAGE:p.17	DESC:You may cause unrest in one creature touched.  The target takes a -2 profane penalty on saves and checks for 1 minute.  This spell-like ability may be used once per day.																																											SPELLLEVEL:DOMAIN|Entropy=1|Confusion (Lesser)|Entropy=2|Sound Burst|Entropy=3|Dispel Magic|Entropy=4|Confusion|Entropy=5|Mind Fog|Entropy=6|Eyebite|Entropy=7|Prismatic Spray|Entropy=8|Xenophobic Rage|Entropy=9|Mage's Disjunction
Fertility																																																															SOURCEPAGE:p.17	DESC:You can create water once per day as the spell.  This is a spell-like ability.																																																											SPELLLEVEL:DOMAIN|Fertility=1|Bless Water|Fertility=2|Speak with Plants|Fertility=3|Plant Growth|Fertility=4|Repel Vermin|Fertility=5|Commune with Nature|Fertility=6|Heroes' Feast|Fertility=7|Control Weather|Fertility=8|Heal (Mass)|Fertility=9|Miracle
Guardian																																																															SOURCEPAGE:p.18	DESC:Cast abjuration spells at +1 caster level.																																																																	SPELLLEVEL:DOMAIN|Guardian=1|Sacred Watch|Guardian=2|Shield Other|Guardian=3|Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law|Guardian=4|Dimensional Anchor|Guardian=5|Hallow,Unhallow|Guardian=6|Primeval Seal|Guardian=7|Spell Turning|Guardian=8|Protection from Spells|Guardian=9|Immunity to Energy
Hunter					CSKILL:Survival																				FEAT:Track																																			SOURCEPAGE:p.18	DESC:You gain Track as a bonus feat.  Add Survival to your list of class skills.																																																											SPELLLEVEL:DOMAIN|Hunter=1|Detect Animals or Plants|Hunter=2|Snare|Hunter=3|Darkvision|Hunter=4|Locate Creature|Hunter=5|Commune with Nature|Hunter=6|Find the Path|Hunter=7|Scrying (Greater)|Hunter=8|Discern Location|Hunter=9|Sympathy
Malediction																																																															SOURCEPAGE:p.18	DESC:You may place a hex on one living creature touched.  The target takes a -2 profane penalty on attack rolls, checks, and saves for 1 minute.  This Supernatural ability may be used once per day.																																								SPELLLEVEL:DOMAIN|Malediction=1|Doom|Malediction=2|Touch of Idiocy|Malediction=3|Bestow Curse|Malediction=4|Paralyze|Malediction=5|Feeblemind|Malediction=6|Harm|Malediction=7|Symbol of Weakness|Malediction=8|Symbol of Insanity|Malediction=9|Imprisonment
Music						CSKILL:TYPE.Perform																																																							SOURCEPAGE:p.18	DESC:You gain a +2 resistance bonus to saves against sonic attacks.  Perform is a class skill.																																																									SPELLLEVEL:DOMAIN|Music=1|Hypnotism|Music=2|Sound Burst|Music=3|Sculpt Sound|Music=4|Blade Song|Music=5|Harmonic Discord|Music=6|Irresistible Dance|Music=7|Harmonious Dissolution|Music=8|Charm Monster (Mass)|Music=9|Wail of the Banshee
Necromancy															ABILITY:Special Ability|AUTOMATIC|Basic Turning										DEFINE:AllowImprovedTurning|1	DEFINE:AllowExtraTurning|1	BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbility	BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base						SOURCEPAGE:p.18	DESC:You can turn or rebuke undead a number of times per day equal to 3 + your Charisma modifier (minimum 1).  If you can already turn undead, you turn or rebuke creatures as if you were one level higher than you are in the class that grants you the abilitiy.																													SPELLLEVEL:DOMAIN|Necromancy=1|Animate Skeleton|Necromancy=2|Command Undead|Necromancy=3|Animate Dead|Necromancy=4|Enervation|Necromancy=5|Unhallow|Necromancy=6|Create Undead|Necromancy=7|Control Undead|Necromancy=8|Create Greater Undead|Necromancy=9|Energy Drain
Retribution																																																															SOURCEPAGE:p.18	DESC:Once per day, as a supernatural ability, you can make a strike of vengeance with a single weapon against an individual that has harmed you in combat.  If this attack succeeds, you deal maximum damage.																																						SPELLLEVEL:DOMAIN|Retribution=1|Shield of Faith|Retribution=2|Bear's Endurance|Retribution=3|Malicious Intent (Greater)|Retribution=4|Fire Shield|Retribution=5|Mark of Justice|Retribution=6|Planar Ally|Retribution=7|Spell Turning|Retribution=8|Greater Curse|Retribution=9|Storm of Vengeance
Rivers																																																															SOURCEPAGE:p.19	DESC:You gain a swim speed equal to your standard speed.  If you already have a swim speed or your current swim speed is faster than your land speed, add +10 to your current swim speed.  Additionally, you gain a +8 bonus on all Swim checks.																																SPELLLEVEL:DOMAIN|Rivers=1|Bless Water|Rivers=2|Fog Cloud|Rivers=3|Water Breathing|Rivers=4|Control Water|Rivers=5|Transmute Rock to Mud|Rivers=6|Freezing Sphere|Rivers=7|Control Weather|Rivers=8|Summon Nature's Ally VIII|Rivers=9|Elemental Swarm
Slime																ABILITY:Special Ability|AUTOMATIC|Rebuke Ooze|Basic Turning																																							SOURCEPAGE:p.19	DESC:You can summon level-equivalent oozes rather than fiendish or celestial monsters with your Summon Monster spells.  Also you can rebuke or command oozes as an evil cleric rebukes undead.  You can use this ability a number of times per day equal to 3 + your Charisma modifier.																										SPELLLEVEL:DOMAIN|Slime=1|Green Water|Slime=2|Ooze Bolt|Slime=3|Muck|Slime=4|Mucus Mask|Slime=5|Slime Bucket|Slime=6|Turn to Ooze|Slime=7|Slimeball|Slime=8|Word of Chaos|Slime=9|Summon Monster IX
Stealth					CSKILL:Hide|Move Silently																																																						SOURCEPAGE:p.19	DESC:Hide and Move Silently are class skills.																																																																	SPELLLEVEL:DOMAIN|Stealth=1|Expeditious Retreat|Stealth=2|Cat's Grace|Stealth=3|Displacement|Stealth=4|Freedom of Movement|Stealth=5|Invisibility (Greater)|Stealth=6|Mislead|Stealth=7|Invisibility (Mass)|Stealth=8|Sequester|Stealth=9|Mind Blank
Time																ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base																											BONUS:VAR|UncannyDodgeLevel|1								SOURCEPAGE:p.19	DESC:You can react to danger before your senses would normally allow you to do so.  You gain the Uncanny Dodge special ability.  You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker.  However, you still loose your Dexterity bonus to AC if immobilized.  If you already have Uncanny Dodge from a different source, you automatically gain improved uncanny dodge instead.	SPELLLEVEL:DOMAIN|Time=1|True Strike|Time=2|Gentle Repose|Time=3|Haste|Time=4|Freedom of Movement|Time=5|Permanency|Time=6|Time Acceleration|Time=7|Haste (Mass)|Time=8|Temporal Stasis|Time=9|Time Stop
Torment																																																															SOURCEPAGE:p.19	DESC:You can inflict tremendous pain on a single living creature by making a successful melee touch attack.  If your attack succeeds, the target must succeed on a Will save (DC 15+ your cleric class level) or be stunned for 1 round per 5 caster levels you possess (maximum 4 at 20th level).  A stunned creature can attempt a Will save each round to break free.  This supernatural ability is useable once per day.				SPELLLEVEL:DOMAIN|Torment=1|Inflict Light Wounds|Torment=2|Inflict Moderate Wounds|Torment=3|Inflict Serious Wounds|Torment=4|Inflict Critical Wounds|Torment=5|Inflict Light Wounds (Mass)|Torment=6|Destruction|Torment=7|Blasphemy|Torment=8|Horrid Wilting|Torment=9|Rot to the Core
Vermin																																																															SOURCEPAGE:p.19	DESC:You are immune to the effects of all diseases (both magiacl and normal), but can still be a carrier and infect others.																																																				SPELLLEVEL:DOMAIN|Vermin=1|Spider Climb|Vermin=2|Summon Swarm|Vermin=3|Poison|Vermin=4|Giant Vermin|Vermin=5|Insect Plague|Vermin=6|Web|Vermin=7|Creeping Doom|Vermin=8|Summon Monster VIII|Vermin=9|Summon Monster IX
Weather		KEY:Weather (ES)	CSKILL:Knowledge (Nature)|Survival																																																					SOURCEPAGE:p.20	DESC:Knowledge (nature) and Survival are class skills for you.																																																														SPELLLEVEL:DOMAIN|Weather (ES)=1|Endure Elements|Weather (ES)=2|Fog Cloud|Weather (ES)=3|Sleet Storm|Weather (ES)=4|Control Temperature|Weather (ES)=5|Control Winds|Weather (ES)=6|Call Lightning Storm|Weather (ES)=7|Control Weather|Weather (ES)=8|Whirlwind|Weather (ES)=9|Storm of Vengeance
