# CVS $Revision: 13757 $ $Author: amaitland $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Core Rulebook	SOURCESHORT:PFCR	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj	SOURCEDATE:2009-08
# Original Entry by: Stefan Radermacher & Andrew Maitland

###Block: Dwarf Abilities (POOL=6 used of 8 possible)
# Ability Name		Unique Key					Category of Ability		Type																Multiple Requirements																						Define					Description																																																					Automatically Gained Weapon Prof.				Bonus to skill													Modify VAR							Weapon prof. bonus						Change Weapon Prof. Category		Source Page		Aspects										Ignore Encumberance
Defensive Training	KEY:Defensive Training ~ Dwarf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfDefensiveTraining	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining]							DESC:Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype.																																																																																							SOURCEPAGE:p.21
Greed				KEY:Greed ~ Dwarf				CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfGreed			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Greed ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed]											DESC:Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones.																																						BONUS:SKILL|Appraise (Precious metals and gemstones)|2|TYPE=Racial																											SOURCEPAGE:p.21
Hatred			KEY:Hatred ~ Dwarf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfHatred			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred]											DESC:Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.																																																																											SOURCEPAGE:p.21
Hardy				KEY:Hardy ~ Dwarf				CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfHardy.SaveBonus	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hardy ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy]											DESC:Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.																																																																																				SOURCEPAGE:p.21	ASPECT:SaveBonus|+2 vs. poison, spells, and spell-like abilities
Stability			KEY:Stability ~ Dwarf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfStability		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stability ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability]										DESC:Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.																																																								BONUS:VAR|CMD_BullRush,CMD_Trip|4|TYPE=Racial																SOURCEPAGE:p.21
Stonecunning		KEY:Stonecunning ~ Dwarf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfStonecunning		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning]			DEFINE:DwarfStoneCunningBonus|0	DESC:Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.|DwarfStoneCunningBonus										BONUS:SKILL|Perception (Notice unusual stonework)|DwarfStoneCunningBonus|TYPE=Racial	BONUS:VAR|DwarfStoneCunningBonus|2																		SOURCEPAGE:p.21
Steady			KEY:Steady ~ Dwarf			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfSteady			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Steady ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady]											DESC:Dwarves never have their speed reduced by armor or encumbrance.																																																																																										SOURCEPAGE:p.21												UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor
Weapon Familiarity	KEY:Weapon Familiarity ~ Dwarf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfWeaponFamiliarity	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity]							DESC:Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.																													AUTO:WEAPONPROF|Battleaxe|Pick (Heavy)|Warhammer																								BONUS:WEAPONPROF=Waraxe (Dwarven)|WIELDCATEGORY|-1	CHANGEPROF:TYPE.Dwarven=Martial	SOURCEPAGE:p.21

###Block: Elf Abilities (POOL=4)
# Ability Name		Unique Key				Category of Ability		Type															Multiple Requirements																					Description																																			Automatically Gained Weapon Prof.				Bonus to skill								Change Weapon Prof. Category	Source Page		Aspects
Elven Immunities		KEY:Elven Immunities ~ Elf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.ElfImmunities.SaveBonus	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities]		DESC:Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.																																								SOURCEPAGE:p.22	ASPECT:SaveBonus|+2 vs. enchantment spells and effects
Elven Magic			KEY:Elven Magic ~ Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.ElfMagic			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic]				DESC:Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.										BONUS:SKILL|Spellcraft (Identify magic item)|2|TYPE=Racial						SOURCEPAGE:p.22
Weapon Familiarity	KEY:Weapon Familiarity ~ Elf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.ElfWeaponFamiliarity	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity]	DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.	AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow											CHANGEPROF:TYPE.Elven=Martial	SOURCEPAGE:p.22
Keen Senses			KEY:Keen Senses ~ Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.ElfSenses.KeenSenses	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses]				DESC:Elves receive a +2 bonus on Perception skill checks.																																				BONUS:SKILL|Perception|2|TYPE=Racial									SOURCEPAGE:p.22

###Block: Gnome Abilities (POOL=5 of possible 7)
# Ability Name			Unique Key					Category of Ability		Type																		Visible		Multiple Requirements																						Innate Spells																							Description																											Stackable?	Multiple?	Choose					Bonus to Ability Pool			Bonus to DC				Bonus to skill					Change Weapon Prof. Category	Source Page		Aspects
Defensive Training		KEY:Defensive Training ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.GnomeDefensiveTraining						PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining]																										DESC:Gnomes get a +4 dodge bonus to AC against monsters of the giant type.																																																	SOURCEPAGE:p.23
Gnome Magic				KEY:Gnome Magic ~ Gnome			CATEGORY:Special Ability	TYPE:SpecialQuality.SpellLike.GnomeRacialTrait.GnomeRacialDefault.GnomeMagic									PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome Magic ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic]				SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights,10+CHA|Ghost Sound,10+CHA|Prestidigitation,10+CHA|Speak with Animals,11+CHA|PRESTAT:1,CHA=11	DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities.																		BONUS:DC|SCHOOL.Illusion|1													SOURCEPAGE:p.23
Hatred				KEY:Hatred ~ Gnome			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.GnomeHatred								PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeHatred]																														DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.																																		SOURCEPAGE:p.23
Illusion Resistance		KEY:Illusion Resistance ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.GnomeIllusionResistance.SaveBonus				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Illusion Resistance ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeIllusionResistance]																										DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects.																																																SOURCEPAGE:p.23	ASPECT:SaveBonus|+2 vs. illusion spells or effects
Obsessive				KEY:Obsessive ~ Gnome			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.GnomeObsessive							PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Obsessive ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive]																													DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.																								BONUS:ABILITYPOOL|Obsessive Bonus|1																		SOURCEPAGE:p.23
Keen Senses				KEY:Keen Senses ~ Gnome			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.GnomeSenses.KeenSenses						PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeKeenSenses]																													DESC:Gnomes receive a +2 bonus on Perception skill checks.																																								BONUS:SKILL|Perception|2|TYPE=Racial						SOURCEPAGE:p.23
Weapon Familiarity		KEY:Weapon Familiarity ~ Gnome	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.GnomeWeaponFamiliarity						PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity]																										DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.																																											CHANGEPROF:TYPE.Gnome=Martial	SOURCEPAGE:p.23
#
Obsessive Craft Bonus								CATEGORY:Special Ability	TYPE:Internal.ObsessiveBonus														VISIBLE:DISPLAY																																																																															STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|TYPE=Craft													BONUS:SKILL|LIST|2|TYPE=Racial
Obsessive Profession Bonus							CATEGORY:Special Ability	TYPE:Internal.ObsessiveBonus														VISIBLE:DISPLAY																																																																															STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|TYPE=Profession												BONUS:SKILL|LIST|2|TYPE=Racial

###Block: Half-Elf Abilities (POOL=4)
# Ability Name	Unique Key					Category of Ability		Type																Multiple Requirements																					Description																										Bonus to Ability Pool					Bonus to skill					Source Page		Aspects
Adaptability	KEY:Adaptability ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.HalfElfAdaptability	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adaptability ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability]	DESC:Half-elves receive Skill Focus as a bonus feat at 1st level.																	BONUS:ABILITYPOOL|Adaptability Bonus Feat|1								SOURCEPAGE:p.24
Multitalented	KEY:Multitalented ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.HalfElfMultitalented	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Multitalented ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented]	DESC:Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.	BONUS:ABILITYPOOL|Favored Class|1										SOURCEPAGE:p.24
Elven Immunities	KEY:Elven Immunities ~ Half-Elf	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfImmunities.SaveBonus			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfImmunities]	DESC:Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.																					SOURCEPAGE:p.24	ASPECT:SaveBonus|+2 vs. enchantment spells and effects
Keen Senses		KEY:Keen Senses ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfSenses.KeenSenses				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses]		DESC:Half-elves receive a +2 bonus on Perception skill checks.																									BONUS:SKILL|Perception|2|TYPE=Racial	SOURCEPAGE:p.24
#
Elf Blood		KEY:Elf Blood ~ Half-Elf		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary																																			DESC:Half-elves count as both elves and humans for any effect related to race.																													SOURCEPAGE:p.24

###Block: Half-Orc Abilities (POOL=3)
# Ability Name		Unique Key				Category of Ability		Type																	Multiple Requirements																							Description																																									Automatically Gained Weapon Prof.	Bonus to skill					Change Weapon Prof. Category	Source Page
Intimidating		KEY:Intimidating ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.HalfOrcIntimidating		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Intimidating ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating]			DESC:Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.																																BONUS:SKILL|Intimidate|2|TYPE=Racial						SOURCEPAGE:p.25
Orc Ferocity		KEY:Orc Ferocity ~ Half-Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.HalfOrcFerocity			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Orc Ferocity ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity]				DESC:Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.																			SOURCEPAGE:p.25
Weapon Familiarity	KEY:Weapon Familiarity ~ Orc	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.HalfOrcWeaponFamiliarity	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcHalfOrcWeaponFamiliarity]	DESC:Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.																				AUTO:WEAPONPROF|Greataxe|Falchion								CHANGEPROF:TYPE.Orc=Martial	SOURCEPAGE:p.25
#
Orc Blood								CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary																																						DESC:Half-orc count as both humans and orcs for any effect related to race.																																																SOURCEPAGE:p.25

###Block: Halfling Abilities (POOL=5)
# Ability Name		Unique Key					Category of Ability		Type																		Multiple Requirements																							Description																					Automatically Gained Weapon Prof.	Save checks bonus				Bonus to skill						Change Weapon Prof. Category		Source Page		Aspects
Fearless			KEY:Fearless ~ Halfling			CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingFearless.SaveBonus	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fearless ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless]				DESC:Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.																											SOURCEPAGE:p.26	ASPECT:SaveBonus|+2 vs. fear
Halfling Luck		KEY:Halfling Luck ~ Halfling		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingLuck				PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling Luck ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck]				DESC:Halflings receive a +1 racial bonus on all saving throws.																		BONUS:CHECKS|ALL|1|TYPE=Racial															SOURCEPAGE:p.26
Keen Senses			KEY:Keen Senses ~ Halfling		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingKeenSenses.KeenSenses	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses]				DESC:Halflings receive a +2 bonus on Perception skill checks.																								BONUS:SKILL|Perception|2|TYPE=Racial								SOURCEPAGE:p.26
Sure-Footed			KEY:Sure-Footed ~ Halfling		CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingSureFooted			PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sure-Footed ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted]				DESC:Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.																					BONUS:SKILL|Acrobatics,Climb|2|TYPE=Racial							SOURCEPAGE:p.26
Weapon Familiarity	KEY:Weapon Familiarity ~ Halfling	CATEGORY:Special Ability	TYPE:SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingWeaponFamiliarity		PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingWeaponFamiliarity]	DESC:Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.		AUTO:WEAPONPROF|Sling																	CHANGEPROF:TYPE.Halfling=Martial	SOURCEPAGE:p.26

###Block: Human Abilities (POOL 2)
# Ability Name	Unique Key			Category of Ability		Type												Multiple Requirements																			Define			Description																		Bonus to Ability Pool		Bonus to skill point/L		Modify VAR
Bonus Feat		KEY:Bonus Feat ~ Human	CATEGORY:Special Ability	TYPE:SpecialQuality.HumanRacialTrait.HumanRacialDefault.HumanBonusFeat	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bonus Feat ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanBonusFeat]					DESC:Humans select one extra feat at 1st level.												BONUS:ABILITYPOOL|FEAT|1
Skilled		KEY:Skilled ~ Human	CATEGORY:Special Ability	TYPE:SpecialQuality.HumanRacialTrait.HumanRacialDefault.HumanSkilled	PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Skilled ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled]		DEFINE:XtraSkillPt|0	DESC:Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.						BONUS:SKILLPOINTS|NUMBER|1	BONUS:VAR|XtraSkillPt|1

