# CVS $Revision: 7564 $ $Author: eddyanthony $ -- Sat Aug 23 17:24:11 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
# Original Entry by: Frank Kliewe

#Mecha Armor, Mecha Flight Systems, Mecha Sensor Systems, Mecha Defense Systems, and Mecha Miscellaneous Systems: COST is really an additional
#DC, and cannot be added to the basecost. I left it as a comment under the object's line.

#Mecha Flight Systems, Mecha Sensor Systems, Mecha Defense Systems, Mecha Weapons, and Mecha Miscellaneous Systems: These need to be applied
#into Equipment slots. The only way to handle this at the time that I could see is to make the slots pieces of equipment themselves that get
#AUTO:EQUIPed by the mecha, to work as containers for the EQMODS that would have to be made pieces of equipment also. But that clutters up
#the equipment tab, there is no way to enforce that these "EQMOD"-items must be put into the container to be working and if the user unequips
#the mecha, the slots would still be there.

#Mecha act more like templates than like equipment. They change hp, STR, DEX, and Size. I used BONUS:SIZEMOD|NUMBER|x to set the size, but
#that will only work right with medium-sized creatures.

#The Paragon Mecha is getting some EQMODs twice, I have added therefore duplicate EQMODs with different KEYs. Still 2 of those would
#AUTO:EQUIP items. As PCGen doesn't work well with AUTO:EQUIPing the same item twice, I left those out in the duplicates and these need to
#be added by hand.

#Many of the EQMODs could be taken more than once. We should consider a MULT:YES tag for EQMODS.


###Block: Mecha Base Types
# Modifier Name	Unique Key	Type				Cost		Visible		Type granted	Source Page				Prohibited Type					Bonus to HP						Bonus to skill																Stat bonus											Modify VAR																																										Define															Automatically Added to Inventory
Large Mecha		KEY:LRG_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	ITYPE:Large		SOURCEPAGE:FutureMecha.rtf	!PRETYPE:1,Huge,Gargantuan,Colossal		BONUS:HP|CURRENTMAX|m_hp|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Drive,Escape Artist,Hide,Move Silently,Pilot,Tumble|-4|!PREFEAT:1,Mecha Operation	BONUS:STAT|STR|8|TYPE=Equipment							BONUS:VAR|SzMdfr|-1	BONUS:VAR|M_Slots|7	BONUS:VAR|M_hp|100	BONUS:VAR|M_BaseSpeed|30	BONUS:VAR|FightingSpace|10	BONUS:VAR|M_Reach|10	BONUS:VAR|M_BasePurchaseDC|40	BONUS:VAR|MchArmrPnlt|2|PREFEAT:1,Advanced Mecha Operation (Large)	DEFINE:Crush_Num|2	DEFINE:Crush_Dice|6	DEFINE:Sweep_Num|1	DEFINE:Sweep_Dice|6	AUTO:EQUIP|Large Mecha Slam Attack
Huge Mecha		KEY:HGE_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	ITYPE:Huge		SOURCEPAGE:FutureMecha.rtf	!PRETYPE:1,Large,Gargantuan,Colossal	BONUS:HP|CURRENTMAX|m_hp|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Drive,Escape Artist,Hide,Move Silently,Pilot,Tumble|-4|!PREFEAT:1,Mecha Operation	BONUS:STAT|STR|16|TYPE=Equipment							BONUS:VAR|SzMdfr|-2	BONUS:VAR|M_Slots|11	BONUS:VAR|M_hp|200	BONUS:VAR|M_BaseSpeed|40	BONUS:VAR|FightingSpace|15	BONUS:VAR|M_Reach|10	BONUS:VAR|M_BasePurchaseDC|44	BONUS:VAR|MchArmrPnlt|2|PREFEAT:1,Advanced Mecha Operation (Huge)		DEFINE:Crush_Num|2	DEFINE:Crush_Dice|8	DEFINE:Sweep_Num|1	DEFINE:Sweep_Dice|8	AUTO:EQUIP|Huge Mecha Slam Attack
Gargantuan Mecha	KEY:GRG_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	ITYPE:Gargantuan	SOURCEPAGE:FutureMecha.rtf	!PRETYPE:1,Large,Huge,Colossal		BONUS:HP|CURRENTMAX|m_hp|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Drive,Escape Artist,Hide,Move Silently,Pilot,Tumble|-4|!PREFEAT:1,Mecha Operation	BONUS:STAT|STR|24|TYPE=Equipment	BONUS:STAT|DEX|-2|TYPE=Equipment	BONUS:VAR|SzMdfr|-4	BONUS:VAR|M_Slots|17	BONUS:VAR|M_hp|400	BONUS:VAR|M_BaseSpeed|50	BONUS:VAR|FightingSpace|20	BONUS:VAR|M_Reach|15	BONUS:VAR|M_BasePurchaseDC|48	BONUS:VAR|MchArmrPnlt|2|PREFEAT:1,Advanced Mecha Operation (Gargantuan)	DEFINE:Crush_Num|4	DEFINE:Crush_Dice|6	DEFINE:Sweep_Num|2	DEFINE:Sweep_Dice|6	AUTO:EQUIP|Gargantuan Mecha Slam Attack
Colossal Mecha	KEY:COL_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	ITYPE:Colossal	SOURCEPAGE:FutureMecha.rtf	!PRETYPE:1,Large,Huge,Gargantuan		BONUS:HP|CURRENTMAX|m_hp|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Drive,Escape Artist,Hide,Move Silently,Pilot,Tumble|-4|!PREFEAT:1,Mecha Operation	BONUS:STAT|STR|32|TYPE=Equipment	BONUS:STAT|DEX|-4|TYPE=Equipment	BONUS:VAR|SzMdfr|-8	BONUS:VAR|M_Slots|25	BONUS:VAR|M_hp|800	BONUS:VAR|M_BaseSpeed|60	BONUS:VAR|FightingSpace|30	BONUS:VAR|M_Reach|15	BONUS:VAR|M_BasePurchaseDC|60	BONUS:VAR|MchArmrPnlt|2|PREFEAT:1,Advanced Mecha Operation (Colossal)	DEFINE:Crush_Num|4	DEFINE:Crush_Dice|8	DEFINE:Sweep_Num|2	DEFINE:Sweep_Dice|8	AUTO:EQUIP|Colossal Mecha Slam Attack

###Block: Mecha Basics
# Modifier Name	Unique Key		Type				Cost		Visible		Source Page				Required Type									Modify VAR				Special Property
Quadrupedal		KEY:LRG_QUAD_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		BONUS:VAR|M_BaseSpeed|10	SPROP: -- QUADRUPEDAL gains a +4 stability bonus on checks made to resist bull rush and trip attempts
Quadrupedal		KEY:HGE_QUAD_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		BONUS:VAR|M_BaseSpeed|10	SPROP: -- QUADRUPEDAL gains a +4 stability bonus on checks made to resist bull rush and trip attempts
Quadrupedal		KEY:GRG_QUAD_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_BaseSpeed|10	SPROP: -- QUADRUPEDAL gains a +4 stability bonus on checks made to resist bull rush and trip attempts
Quadrupedal		KEY:COL_QUAD_MCH	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_BaseSpeed|10	SPROP: -- QUADRUPEDAL gains a +4 stability bonus on checks made to resist bull rush and trip attempts
Cockpit (Pilot)	KEY:COCKPIT_PILOT	TYPE:Superstructure	COST:0	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal										SPROP: -- Cockpit, Pilot - SLOTS (2, must be helmet, torso or back for Large Mecha, or any 2 for Huge or larger Mecha)

###Block: Mecha Superstructure
# Modifier Name		Unique Key		Naming Option			Type						Cost		Visible		Keys to replace							Source Page				Required Type					Modify VAR			Special Property
Alumisteel (PL5)		KEY:ALUMISTL	NAMEOPT:TEXT=Alumisteel		TYPE:BaseMaterial.Superstructure	COST:-4	VISIBLE:QUALIFY	REPLACES:DURALLOY,VANADIUM,NEOVLCNM,NEUTRONT,MEGATANM	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_Hard|10	SPROP: -- Alumisteel Structure
Duralloy (PL6)		KEY:DURALLOY	NAMEOPT:TEXT=Duralloy		TYPE:BaseMaterial.Superstructure	COST:0	VISIBLE:QUALIFY	REPLACES:ALUMISTL,VANADIUM,NEOVLCNM,NEUTRONT,MEGATANM	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_Hard|15	SPROP: -- Duralloy Structure
Vanadium (PL6)		KEY:VANADIUM	NAMEOPT:TEXT=Vanadium		TYPE:BaseMaterial.Superstructure	COST:4	VISIBLE:QUALIFY	REPLACES:ALUMISTL,DURALLOY,NEOVLCNM,NEUTRONT,MEGATANM	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_Hard|20	SPROP: -- Vanadium Structure
Neovulcanium (PL 7)	KEY:NEOVLCNM	NAMEOPT:TEXT=Neovulcanium	TYPE:BaseMaterial.Superstructure	COST:0	VISIBLE:QUALIFY	REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEUTRONT,MEGATANM	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_Hard|20	SPROP: -- Neovulcanium Structure
Neutronite (PL7)		KEY:NEUTRONT	NAMEOPT:TEXT=Neutronite		TYPE:BaseMaterial.Superstructure	COST:4	VISIBLE:QUALIFY	REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEOVLCNM,MEGATANM	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_Hard|25	SPROP: -- Neutronite Structure
Megatanium (PL 8)		KEY:MEGATANM	NAMEOPT:TEXT=Megatanium		TYPE:BaseMaterial.Superstructure	COST:0	VISIBLE:QUALIFY	REPLACES:ALUMISTL,DURALLOY,VANADIUM,NEOVLCNM,NEUTRONT	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:VAR|M_Hard|30	SPROP: -- Megatanium Structure

###Block: Mecha Armor
# Modifier Name			Unique Key		Naming Option	Type				Visible		Keys to replace																Source Page				Required Type					Combat bonus				Bonus to skill														Modify VAR											Special Property
Alumisteel Armor (PL5)		KEY:ALUMISTL_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|5|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-6	BONUS:VAR|M_BaseSpeed|-5|TYPE=Armor		SPROP: -- Alumisteel Armor
#		COST:10	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Duraplastic Armor (PL5)		KEY:DURPLSTC_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:ALUMISTL_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|3|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-4								SPROP: -- Duraplastic Armor
#		COST:5	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Duralloy Armor (PL6)		KEY:DURALLOY_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|8|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-8	BONUS:VAR|M_BaseSpeed|-10|TYPE=Armor	SPROP: -- Duralloy Armor
#		COST:10	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Resilium Armor (PL6)		KEY:RESILIUM_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|6|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-5								SPROP: -- Resilium Armor
#		COST:5	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Crystal Carbon Armor (PL7)	KEY:CRSTLCBN_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR,REACTIVE_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|10|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-8								SPROP: -- Crystal Carbon Armor
#		COST:15	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Neovulcanium Armor (PL7)	KEY:NEOVLCNM_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,MEGATANM_ARMR,REACTIVE_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|10|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-10	BONUS:VAR|M_BaseSpeed|-5|TYPE=Armor		SPROP: -- Neovulcanium Armor
#		COST:10	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Megatanium Armor (PL8)		KEY:MEGATANM_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,REACTIVE_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|12|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-10	BONUS:VAR|M_BaseSpeed|-10|TYPE=Armor	SPROP: -- Megatanium Armor
#		COST:10	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Reactive Armor (PL8)		KEY:REACTIVE_ARMR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	REPLACES:ALUMISTL_ARMR,DURPLSTC_ARMR,DURALLOY_ARMR,RESILIUM_ARMR,CRSTLCBN_ARMR,NEOVLCNM_ARMR,MEGATANM_ARMR	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|8|TYPE=Equipment	BONUS:SKILL|Balance,Climb,Escape Artist,Hide,Jump,Move Silently,Tumble|MchArmrPnlt|TYPE=Armor	BONUS:VAR|MchArmrPnlt|-5								SPROP: -- Reactive Armor
#		COST:5	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

###Block: Mecha Flight Systems
# Modifier Name			Unique Key		Naming Option	Type				Visible		Source Page				Required Type					Special Property
Afterburner System (PL6)	KEY:AFTRBRNR_SYS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Afterburner - SLOTS (torso, back, or leg), ACTIVATION:Free Action, RANGE:Personal, TARGET:You, DURATION:1 round, SAVING THROW:None
#		COST:8	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Jetpack (PL6)			KEY:JETPACK		NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Jetpack - SLOTS (1, must be back or boots; or 2, must be left leg and right leg), ACTIVATION:Free Action, RANGE:Personal, TARGET:You, DURATION:Persistant, SAVING THROW:None
#		COST:10	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Jet-Assist Wings (PL7)		KEY:JETASSSTWNGS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Jet-Assist Wings - SLOTS (1, must be back or shoulders (Large or Huge); 2, must be back or shoulders (Gargantuan or Colossal)), ACTIVATION:None, RANGE:Personal, TARGET:You, DURATION:Persistant, SAVING THROW:None
#		COST:5	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Thruster Boots (PL7)		KEY:THRUSTER_BTS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Thruster Boots - SLOTS (1, must be boots), ACTIVATION:None, RANGE:Personal, TARGET:You, DURATION:Persistant, SAVING THROW:None
#		COST:10	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Ramjet Thruster Boots (PL8)	KEY:RJTTHRST_BTS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Ramjet Thruster Boots - SLOTS (1, must be boots), ACTIVATION:None, RANGE:Personal, TARGET:You, DURATION:Persistant, SAVING THROW:None
#		COST:10	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

###Block: Mecha Sensor Systems
# Modifier Name				Unique Key		Naming Option	Type				Visible		Type granted	Source Page				Required Type								Vision				Bonus to skill						Special Property
Class I Sensor System (PL6)		KEY:CL1_SNSR_SYS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY				SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal									BONUS:SKILL|Navigate,Spot|2|TYPE=Equipment	SPROP: -- Class I Sensor System - Computer Use DC15 check to scan for size, locomotive capabilities or present direction/trajectory, SLOTS (1), ACTIVATION: None, RANGE: Personal, TARGET: You, DURATION: Persistent, SAVING THROW: None
#		COST:10	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Class II Sensor System (PL6)		KEY:CL2_SNSR_SYS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY				SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal									BONUS:SKILL|Navigate,Spot|2|TYPE=Equipment	SPROP: -- Class II Sensor System - Computer Use DC15 check to scan for size, locomotive capabilities, present direction/trajectory, living creatures aboard, composition of hull/superstructure, armor, and weapon systems, SLOTS (1), ACTIVATION: Move action, RANGE: 1 mile radius, TARGET: 1 nonliving target, DURATION: Persistent or 1 round, SAVING THROW: None
#		COST:21

Class III Sensor System (PL6)		KEY:CL3_SNSR_SYS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY				SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal				VISION:Darkvision (90')		BONUS:SKILL|Navigate,Spot|2|TYPE=Equipment	SPROP: -- Class III Sensor System - Computer Use DC15 check to scan for size, locomotive capabilities, present direction/trajectory, living creatures aboard, composition of hull/superstructure, armor, and weapon systems, SLOTS (1), ACTIVATION: Move action, RANGE: 1 mile radius, TARGET: 1 nonliving target, DURATION: Persistent or 1 round, SAVING THROW: None, Lic(+1)
#		COST:25

Enigma Sensor Suite (PL6)		KEY:ENGM_SNSR_ST	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY				SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal																	SPROP: -- Enigma Sensor Suite - enables the operator to effectively see through solid objects and reduces the effects of concealment by two grades, SLOTS (1), ACTIVATION: None, RANGE: 150 feet, TARGET: Cone shaped emanation, DURATION: 1 round, SAVING THROW: None
#		COST:29

Oracle Targeting System Mk 1 (PL6)	KEY:ORCL_TG_SYS1	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	ITYPE:Oracle	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal																	SPROP: -- Oracle Targeting System Mk 1 - grants a +1 enhancement bonus on attack rolls when using a specific ranged weapon selected by the operator, SLOTS (1, must be helmet or visor), ACTIVATION: Move action (to activate or switch), RANGE: Personal, TARGET: You, DURATION: Persistant, SAVING THROW: None
#		COST:16

Oracle Targeting System Mk 2 (PL6)	KEY:ORCL_TG_SYS2	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	ITYPE:Oracle	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal																	SPROP: -- Oracle Targeting System Mk 2 - grants a +2 enhancement bonus on attack rolls when using a specific ranged weapon selected by the operator, SLOTS (1, must be helmet or visor), ACTIVATION: Move action (to activate or switch), RANGE: Personal, TARGET: You, DURATION: Persistant, SAVING THROW: None
#		COST:18

Oracle Targeting System Mk 3 (PL6)	KEY:ORCL_TG_SYS3	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	ITYPE:Oracle	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal																	SPROP: -- Oracle Targeting System Mk 3 - grants a +3 enhancement bonus on attack rolls when using a specific ranged weapon selected by the operator, SLOTS (1, must be helmet or visor), ACTIVATION: Move action (to activate or switch), RANGE: Personal, TARGET: You, DURATION: Persistant, SAVING THROW: None
#		COST:20

Oracle Targeting System Mk 4 (PL6)	KEY:ORCL_TG_SYS4	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	ITYPE:Oracle	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal																	SPROP: -- Oracle Targeting System Mk 4 - grants a +4 enhancement bonus on attack rolls when using a specific ranged weapon selected by the operator, SLOTS (1, must be helmet or visor), ACTIVATION: Move action (to activate or switch), RANGE: Personal, TARGET: You, DURATION: Persistant, SAVING THROW: None
#		COST:22

Oracle Targeting System Mk 5 (PL6)	KEY:ORCL_TG_SYS5	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	ITYPE:Oracle	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal																	SPROP: -- Oracle Targeting System Mk 5 - grants a +5 enhancement bonus on attack rolls when using a specific ranged weapon selected by the operator, SLOTS (1, must be helmet or visor), ACTIVATION: Move action (to activate or switch), RANGE: Personal, TARGET: You, DURATION: Persistant, SAVING THROW: None
#		COST:24

Class IV Sensor System (PL7)		KEY:CL4_SNSR_SYS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY				SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Oracle	PRETYPE:1,Large,Huge,Gargantuan,Colossal	VISION:Darkvision (120')	BONUS:SKILL|Navigate,Spot|4|TYPE=Equipment	SPROP: -- Class IV Sensor System - Computer Use DC15 check to scan for size, locomotive capabilities, present direction/trajectory, living creatures aboard, composition of hull/superstructure, armor, weapon systems, and damage, SLOTS (1), ACTIVATION: Move action, RANGE: 10 mile radius, TARGET: 1 nonliving target, DURATION: Persistent or 1 round, SAVING THROW: None, Lic(+1)
#		COST:27

Class V Sensor System (PL7)		KEY:CL5_SNSR_SYS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY				SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal				VISION:Darkvision (180')	BONUS:SKILL|Navigate,Spot|6|TYPE=Equipment	SPROP: -- Class V Sensor System - Computer Use DC15 check to scan for size, locomotive capabilities, present direction/trajectory, living creatures aboard, composition of hull/superstructure, armor type, weapon, defense, and sensor systems, and damage, SLOTS (1), ACTIVATION: Move action, RANGE: 10 mile radius, TARGET: 1 nonliving target, DURATION: Persistent or 1 round, SAVING THROW: None, Lic(+1)
#		COST:30

Class VI Sensor System (PL8)		KEY:CL6_SNSR_SYS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY				SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal				VISION:Darkvision (180')	BONUS:SKILL|Navigate,Spot|8|TYPE=Equipment	SPROP: -- Class VI Sensor System - Computer Use DC15 check to scan for size, locomotive capabilities, present direction/trajectory, living creatures aboard, composition of hull/superstructure, armor type, weapon, defense, and sensor systems, damage, and hit points,  SLOTS (1), ACTIVATION: Move action, RANGE: 100 mile radius, TARGET: 1 nonliving target, DURATION: Persistent or 1 round, SAVING THROW: None, Lic(+1)
#		COST:32

###Block: Mecha Defense Systems
# Modifier Name				Unique Key		Naming Option	Type				Visible		Source Page				Required Type					Combat bonus				Modify VAR						Special Property
Bulwark Tactical Shield (PL5)		KEY:BLWK_TAC_SHLD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal							BONUS:VAR|ShieldBonus|4|TYPE=Equipment	SPROP: -- Bulwark Tactical Shield - SLOTS (1, must be arm), ACTIVATION: None, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None
#		COST:5	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Bastion Tactical Shield (PL6)		KEY:BSTN_TAC_SHLD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal							BONUS:VAR|ShieldBonus|6|TYPE=Equipment	SPROP: -- Bastion Tactical Shield - SLOTS (1, must be arm), ACTIVATION: None, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None
#		COST:5	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

LX-10 Antishock Array (PL6)		KEY:LX10_ANTISHCK	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- LX-10 Antishock Array - the mecha gains electricity resistance 10, SLOTS (1), ACTIVATION: None, RANGE: Personal, TARGET: You, DURATION: Persistent, SAVING THROW: None
#		COST:21

Barricade Tactical Shield (PL7)	KEY:BRCD_TAC_SHLD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal							BONUS:VAR|ShieldBonus|8|TYPE=Equipment	SPROP: -- Barricade Tactical Shield - the mecha gains fire resistance 10, SLOTS (1, must be arm), ACTIVATION: None, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None
#		COST:8	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Delphi Defense Suite Mk 1 (PL7)	KEY:DLPHI_DEF_ST1	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Delphi Defense Suite Mk 1 - grants the operator a +1 resistance bonus on all saving throws for 1 minute, SLOTS (1), ACTIVATION: Attack action, RANGE: Personal, TARGET: You, DURATION: 1 minute, SAVING THROW: None
#		COST:21

Delphi Defense Suite Mk 2 (PL7)	KEY:DLPHI_DEF_ST2	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Delphi Defense Suite Mk 2 - grants the operator a +2 resistance bonus on all saving throws for 1 minute, SLOTS (1), ACTIVATION: Attack action, RANGE: Personal, TARGET: You, DURATION: 1 minute, SAVING THROW: None
#		COST:23

Delphi Defense Suite Mk 3 (PL7)	KEY:DLPHI_DEF_ST3	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Delphi Defense Suite Mk 3 - grants the operator a +3 resistance bonus on all saving throws for 1 minute, SLOTS (2), ACTIVATION: Attack action, RANGE: Personal, TARGET: You, DURATION: 1 minute, SAVING THROW: None
#		COST:25

Delphi Defense Suite Mk 4 (PL7)	KEY:DLPHI_DEF_ST4	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Delphi Defense Suite Mk 4 - grants the operator a +4 resistance bonus on all saving throws for 1 minute, SLOTS (2), ACTIVATION: Attack action, RANGE: Personal, TARGET: You, DURATION: 1 minute, SAVING THROW: None
#		COST:27

Delphi Defense Suite Mk 5 (PL7)	KEY:DLPHI_DEF_ST5	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Delphi Defense Suite Mk 5 - grants the operator a +5 resistance bonus on all saving throws for 1 minute, SLOTS (2), ACTIVATION: Attack action, RANGE: Personal, TARGET: You, DURATION: 1 minute, SAVING THROW: None
#		COST:29

Light Fortification (PL7)		KEY:LGHT_FORTFCTN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Light Fortification - converts 25% of all critical hits into regular hits, SLOTS (1), ACTIVATION: None, RANGE: Personal, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:10	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

LX-20 Antishock Array (PL7)		KEY:LX20_ANTISHCK	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- LX-20 Antishock Array - the mecha gains electricity resistance 20 and protects the crew from the collateral dazing effect of an electromagnetic pulse, SLOTS (1), ACTIVATION: None, RANGE: Personal, TARGET: You, DURATION: Persistent, SAVING THROW: None
#		COST:21

Cloaking Screen (PL8)			KEY:CLOAKING_SCRN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Cloaking Screen - mecha has total concealment, SLOTS (1), ACTIVATION: Attack or Move action, RANGE: Personal, TARGET: You, DURATION: Persistent, SAVING THROW: None, Mil(+3)
#		COST:20	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

Deflection Field Mk 1(PL8)		KEY:DEFLECTN_FLD1	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|1|TYPE=Deflection								SPROP: -- Deflection Field Mk 1 - SLOTS (1), ACTIVATION: None or Free action, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:24

Deflection Field Mk 2(PL8)		KEY:DEFLECTN_FLD2	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|2|TYPE=Deflection								SPROP: -- Deflection Field Mk 2 - SLOTS (1), ACTIVATION: None or Free action, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:27

Deflection Field Mk 3(PL8)		KEY:DEFLECTN_FLD3	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|3|TYPE=Deflection								SPROP: -- Deflection Field Mk 3 - SLOTS (1), ACTIVATION: None or Free action, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:30

Deflection Field Mk 4(PL8)		KEY:DEFLECTN_FLD4	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|4|TYPE=Deflection								SPROP: -- Deflection Field Mk 4 - SLOTS (1), ACTIVATION: None or Free action, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:33

Deflection Field Mk 5(PL8)		KEY:DEFLECTN_FLD5	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|AC|5|TYPE=Deflection								SPROP: -- Deflection Field Mk 5 - SLOTS (1), ACTIVATION: None or Free action, RANGE: Touch, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:36

Medium Fortification (PL8)		KEY:MEDM_FORTFCTN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Medium Fortification - converts 75% of all critical hits into regular hits, SLOTS (2), ACTIVATION: None, RANGE: Personal, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:10	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

Heavy Fortification (PL9)		KEY:HEVY_FORTFCTN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal														SPROP: -- Heavy Fortification - converts all critical hits into regular hits, SLOTS (3), ACTIVATION: None, RANGE: Personal, TARGET: You, DURATION: Persistent, SAVING THROW: None, Lic(+1)
#		COST:10	BONUS:ITEMCOST|20|PRETYPE:1,Large	BONUS:ITEMCOST|22|PRETYPE:1,Huge	BONUS:ITEMCOST|24|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|30|PRETYPE:1,Colossal

###Block: Mecha Ranged Weapons
# Modifier Name					Unique Key			Naming Option	Type				Visible		Source Page				Required Type					Special Property																		Automatically Added to Inventory
A3X Dragon Flame-Thrower (PL 5)		KEY:A3X_DRGN_FLMTHRWR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- A3X Dragon Flame-Thrower - SLOTS (1), Mil(+3)											AUTO:EQUIP|A3X Dragon Flame-Thrower
M-9 Barrage Chaingun (PL 5)			KEY:M9_BRRGE_CHAINGUN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-9 Barrage Chaingun - SLOTS (1, must be hand (or arm if Large), arm, or shoulders), Res(+2)			AUTO:EQUIP|M-9 Barrage Chaingun
M-53 Firestar Rocket Launcher (PL 5)	KEY:M53_FRST_RCKTLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-53 Firestar Rocket Launcher - SLOTS (1, must be hand (or arm if Large), arm, or shoulders), Mil(+3)		AUTO:EQUIP|M-53 Firestar Rocket Launcher
M-55 Crud Rocket Launcher (PL 5)		KEY:M55_CRUD_RCKTLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-55 Crud Rocket Launcher - SLOTS (1, must be hand (or arm if Large), arm, or shoulders), Mil(+3)			AUTO:EQUIP|M-55 Crud Rocket Launcher
M-87 Talon Missile Launcher (PL 5)		KEY:M87_TALN_MSSLLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-87 Talon Missile Launcher - SLOTS (1, must be hand (or arm if Large), arm, or shoulders), Mil(+3)		AUTO:EQUIP|M-87 Talon Missile Launcher
Warpath Recoilless Rifle (PL 5)		KEY:WARPTH_RCLLSS_RFL	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Warpath Recoilless Rifle - SLOTS (1, must be hand (or arm if Large)), Mil(+3)						AUTO:EQUIP|Warpath Recoilless Rifle
Corona Microwave Beam (PL 6)			KEY:CORONA_MICROWV_BM	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Corona Microwave Beam - SLOTS (1), Res(+2)												AUTO:EQUIP|Corona Microwave Beam
M-21 Comet Autolaser (PL 6)			KEY:M21_COMET_AUTOLSR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-21 Comet Autolaser - SLOTS (2, including hand (or arm if Large), arm, or shoulders), Mil(+3)			AUTO:EQUIP|M-21 Comet Autolaser
M-70 EMP Rocket Launcher (PL 6)		KEY:M70_EMP_RCKTLNCHR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-70 EMP Rocket Launcher - SLOTS (1, must be hand (or arm if Large), arm, or shoulders), Mil(+3)			AUTO:EQUIP|M-70 EMP Rocket Launcher
M-75 Cricket Rocket Launcher (PL 6)		KEY:M75_CRKT_RCKTLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-75 Cricket Rocket Launcher - SLOTS (1, must be hand (or arm if Large), arm, or shoulders), Mil(+3)		AUTO:EQUIP|M-75 Cricket Rocket Launcher
NKP Puma Pop-Up Turret (PL 6)			KEY:NKP_PUMA_PPUP_TRT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- NKP Puma Pop-Up Turret - SLOTS (1), Mil(+2)												AUTO:EQUIP|NKP Puma Pop-Up Turret
T-95 Cavalcade Chaingun (PL 6)		KEY:T95_CVLCD_CHAINGN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- T-95 Cavalcade Chaingun - SLOTS (1, must be hand (or arm if Large), arm, or shoulders), Res(+2)			AUTO:EQUIP|T-95 Cavalcade Chaingun
Typhoon 240 Laser Cannon (PL 6)		KEY:TYPHN_240_LSR_CNN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Typhoon 240 Laser Cannon - SLOTS (2, including hand (or arm if Large), arm, shoulders, or visor), Mil(+3)	AUTO:EQUIP|Typhoon 240 Laser Cannon
Chrysanthemum Laser Array (PL 6)		KEY:CHRSNTHMM_LSR_ARR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Chrysanthemum Laser Array - SLOTS (1), Mil(+3)											AUTO:EQUIP|Chrysanthemum Laser Array
M-300 Rhino Mass Cannon (PL 7)		KEY:M300_RHINO_MSSCNN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- M-300 Rhino Mass Cannon - SLOTS (2, including hand (or arm if Large), arm, or shoulders), Mil(+3)			AUTO:EQUIP|MECHA_M-300 Rhino Mass Cannon
Tsunami 480 Plasma Cannon (PL 7)		KEY:TSNM_480_PLSM_CNN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Tsunami 480 Plasma Cannon - SLOTS (3, including hand (or arm if Large), arm, shoulders, or visor), Mil(+3)	AUTO:EQUIP|Tsunami 480 Plasma Cannon
LT-5 Longshot Mass Driver (PL 8)		KEY:LT5_LNGSHT_MSSDRV	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- LT-5 Longshot Mass Driver - SLOTS (2, including hand (or arm if Large), arm, or shoulders), Mil(+3)		AUTO:EQUIP|LT-5 Longshot Mass Driver

###Block: Mecha Melee Weapons
# Modifier Name				Unique Key			Naming Option	Type				Visible		Source Page				Required Type									Special Property									Automatically Added to Inventory
PS-15 Panther Claws (PL 5)		KEY:LRG_PS15_PNTR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- PS-15 Panther Claws - SLOTS (1, must be arm)		AUTO:EQUIP|PS-15 Panther Claws - Large Mecha
PS-15 Panther Claws (PL 5)		KEY:HGE_PS15_PNTR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- PS-15 Panther Claws - SLOTS (1, must be hand)		AUTO:EQUIP|PS-15 Panther Claws - Huge Mecha
PS-15 Panther Claws (PL 5)		KEY:GRG_PS15_PNTR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- PS-15 Panther Claws - SLOTS (1, must be hand)		AUTO:EQUIP|PS-15 Panther Claws - Gargantuan Mecha
PS-15 Panther Claws (PL 5)		KEY:COL_PS15_PNTR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- PS-15 Panther Claws - SLOTS (1, must be hand)		AUTO:EQUIP|PS-15 Panther Claws - Colossal Mecha
Thunderbolt Shock Rod (PL 5)		KEY:LRG_THNDRB_SHK_RD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- Thunderbolt Shock Rod - SLOTS (1, must be arm)		AUTO:EQUIP|Thunderbolt Shock Rod - Large Mecha
Thunderbolt Shock Rod (PL 5)		KEY:HGE_THNDRB_SHK_RD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- Thunderbolt Shock Rod - SLOTS (1, must be hand)		AUTO:EQUIP|Thunderbolt Shock Rod - Huge Mecha
Thunderbolt Shock Rod (PL 5)		KEY:GRG_THNDRB_SHK_RD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Thunderbolt Shock Rod - SLOTS (1, must be hand)		AUTO:EQUIP|Thunderbolt Shock Rod - Gargantuan Mecha
Thunderbolt Shock Rod (PL 5)		KEY:COL_THNDRB_SHK_RD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Thunderbolt Shock Rod - SLOTS (1, must be hand)		AUTO:EQUIP|Thunderbolt Shock Rod - Colossal Mecha
LK8 Armor-Piercing Pike (PL 6)	KEY:LRG_LK8_AMRPCG_PK	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- LK8 Armor-Piercing Pike - SLOTS (1, must be arm)		AUTO:EQUIP|LK8 Armor-Piercing Pike - Large Mecha
LK8 Armor-Piercing Pike (PL 6)	KEY:HGE_LK8_AMRPCG_PK	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- LK8 Armor-Piercing Pike - SLOTS (1, must be hand)		AUTO:EQUIP|LK8 Armor-Piercing Pike - Huge Mecha
LK8 Armor-Piercing Pike (PL 6)	KEY:GRG_LK8_AMRPCG_PK	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- LK8 Armor-Piercing Pike - SLOTS (1, must be arm)		AUTO:EQUIP|LK8 Armor-Piercing Pike - Gargantuan Mecha
LK8 Armor-Piercing Pike (PL 6)	KEY:COL_LK8_AMRPCG_PK	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- LK8 Armor-Piercing Pike - SLOTS (1, must be arm)		AUTO:EQUIP|LK8 Armor-Piercing Pike - Colossal Mecha
PS-25 Tiger Claws (PL 7)		KEY:LRG_PS25_TIGR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- PS-25 Tiger Claws - SLOTS (1, must be arm)			AUTO:EQUIP|PS-25 Tiger Claws - Large Mecha
PS-25 Tiger Claws (PL 7)		KEY:HGE_PS25_TIGR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- PS-25 Tiger Claws - SLOTS (1, must be hand)			AUTO:EQUIP|PS-25 Tiger Claws - Huge Mecha
PS-25 Tiger Claws (PL 7)		KEY:GRG_PS25_TIGR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- PS-25 Tiger Claws - SLOTS (1, must be hand)			AUTO:EQUIP|PS-25 Tiger Claws - Gargantuan Mecha
PS-25 Tiger Claws (PL 7)		KEY:COL_PS25_TIGR_CLW	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- PS-25 Tiger Claws - SLOTS (1, must be hand)			AUTO:EQUIP|PS-25 Tiger Claws - Colossal Mecha
XJ-A Python Electro-Whip (PL 7)	KEY:LRG_PTHN_ELCT_WHP	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- XJ-A Python Electro-Whip - SLOTS (1, must be arm)		AUTO:EQUIP|XJ-A Python Electro-Whip - Large Mecha
XJ-A Python Electro-Whip (PL 7)	KEY:HGE_PTHN_ELCT_WHP	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- XJ-A Python Electro-Whip - SLOTS (1, must be hand)	AUTO:EQUIP|XJ-A Python Electro-Whip - Huge Mecha
XJ-A Python Electro-Whip (PL 7)	KEY:GRG_PTHN_ELCT_WHP	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- XJ-A Python Electro-Whip - SLOTS (1, must be hand)	AUTO:EQUIP|XJ-A Python Electro-Whip - Gargantuan Mecha
XJ-A Python Electro-Whip (PL 7)	KEY:COL_PTHN_ELCT_WHP	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- XJ-A Python Electro-Whip - SLOTS (1, must be hand)	AUTO:EQUIP|XJ-A Python Electro-Whip - Colossal Mecha
Avenger Electro-Scimitar (PL 8)	KEY:LRG_AVNG_ELCT_SCM	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- Avenger Electro-Scimitar - SLOTS (1, must be arm)		AUTO:EQUIP|Avenger Electro-Scimitar - Large Mecha
Avenger Electro-Scimitar (PL 8)	KEY:HGE_AVNG_ELCT_SCM	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- Avenger Electro-Scimitar - SLOTS (1, must be hand)	AUTO:EQUIP|Avenger Electro-Scimitar - Huge Mecha
Avenger Electro-Scimitar (PL 8)	KEY:GRG_AVNG_ELCT_SCM	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Avenger Electro-Scimitar - SLOTS (1, must be hand)	AUTO:EQUIP|Avenger Electro-Scimitar - Gargantuan Mecha
Avenger Electro-Scimitar (PL 8)	KEY:COL_AVNG_ELCT_SCM	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Avenger Electro-Scimitar - SLOTS (1, must be hand)	AUTO:EQUIP|Avenger Electro-Scimitar - Colossal Mecha
RP-91 Reaper Laser Scythe (PL 8)	KEY:LRG_RP91_RPR_LSCT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- RP-91 Reaper Laser Scythe - SLOTS (1, must be arm)	AUTO:EQUIP|RP-91 Reaper Laser Scythe - Large Mecha
RP-91 Reaper Laser Scythe (PL 8)	KEY:HGE_RP91_RPR_LSCT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Huge	PRETYPE:1,Large,Huge,Gargantuan,Colossal		SPROP: -- RP-91 Reaper Laser Scythe - SLOTS (1, must be hand)	AUTO:EQUIP|RP-91 Reaper Laser Scythe - Huge Mecha
RP-91 Reaper Laser Scythe (PL 8)	KEY:GRG_RP91_RPR_LSCT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Gargantuan	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- RP-91 Reaper Laser Scythe - SLOTS (1, must be hand)	AUTO:EQUIP|RP-91 Reaper Laser Scythe - Gargantuan Mecha
RP-91 Reaper Laser Scythe (PL 8)	KEY:COL_RP91_RPR_LSCT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Colossal	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- RP-91 Reaper Laser Scythe - SLOTS (1, must be hand)	AUTO:EQUIP|RP-91 Reaper Laser Scythe - Colossal Mecha

###Block: Mecha Miscellaneous Equipment
# Modifier Name				Unique Key			Naming Option	Type				Visible		Source Page				Required Type					Combat bonus			Bonus to skill				Modify VAR		Special Property																					Virtual Feat
Cockpit (Copilot)				KEY:COCKPIT_COPILOT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Cockpit, Copilot - SLOTS (3, must be torso or back)
#		COST:20
Cockpit (Passenger)			KEY:COCKPIT_PASSNGR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Cockpit, Passenger - SLOTS (2, must be torso or back)
#		COST:20
Comm System					KEY:COMM_SYSTEM		NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Comm System - SLOTS (0), RANGE: 100 miles
#		COST:21
Life Support System			KEY:LF_SPPRT_SYSTEM	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Life Support System - SLOTS (1 (equivalent))
#		COST:14
HV-5 Haven Escape Pod (PL 6)		KEY:HV5_HVN_ESCP_PD	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- HV-5 Haven Escape Pod - SLOTS (1, must be torso), fly speed 90' (clumsy), 50 hit points, hardness 10, and a Defense of 18
#		COST:15	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal
Space Skin (PL 6)				KEY:SPACE_SKIN		NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Space Skin - SLOTS (1, (equivalent))
#		COST:18
Stealth Suite (PL 6)			KEY:STEALTH_SUITE		NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal						BONUS:SKILL|Hide,Move Silently|10				SPROP: -- Stealth Suite - SLOTS (1), Lic(+1)
#		COST:10	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal
Advanced Diagnostics (PL 7)		KEY:ADVANCD_DGNSTCS	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Advanced Diagnostics - SLOTS (1), restores 1d10 points of damage per hour, during which time the mecha cannot move or attack
#		COST:15	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal
Structural Enhancement (PL 7)		KEY:STRCTRL_ENHNCMT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal												BONUS:VAR|M_hp|50	SPROP: -- Structural Enhancement - SLOTS (1 (equivalent))
#		COST:15	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal
Structural Enhancement (PL 7)		KEY:STRCTRL_ENHNCMT2	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal												BONUS:VAR|M_hp|50	SPROP: -- Structural Enhancement - SLOTS (1 (equivalent))
#		COST:15	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal
Zero-G Stabilizer (PL 7)		KEY:ZERO_G_STABILZR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Zero-G Stabilizer - SLOTS (1)																	VFEAT:Zero G Training
#		COST:15
Crackerjack Neural Link (PL 8)	KEY:CRKRJCK_NRL_LNK	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	BONUS:COMBAT|INITIATIVE|2										SPROP: -- Crackerjack Neural Link - SLOTS (1, must be helmet or cranium), Res(+2)
#		COST:15	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal
Nanorepair Unit (PL 8)			KEY:NANOREPAIR_UNIT	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal															SPROP: -- Nanorepair Unit - SLOTS (1), automatically heals 5 points of damage per round, Res(+2)
#		COST:15	BONUS:ITEMCOST|10|PRETYPE:1,Large	BONUS:ITEMCOST|11|PRETYPE:1,Huge	BONUS:ITEMCOST|12|PRETYPE:1,Gargantuan	BONUS:ITEMCOST|15|PRETYPE:1,Colossal

###Block: Mecha Ammo
# Modifier Name							Unique Key				Naming Option	Type				Visible		Source Page				Required Type					Special Property										Automatically Added to Inventory
6 50-round ammo belts for M-9 Barrage chaingun		KEY:AMMO_M9_BRRGE_CHAINGUN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 6 50-round ammo belts for M-9 Barrage chaingun - SLOTS (1)	AUTO:EQUIP|Ammo belts for M-9 Barrage chaingun (6x50-rounds)
6-rocket pack for M-53 Firestar Rocket Launcher		KEY:AMMO_M53_FRST_RCKTLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 6-rocket pack for M-53 Firestar Rocket Launcher - SLOTS (1)	AUTO:EQUIP|Rocket pack for M-53 Firestar Rocket Launcher (6)
6-rocket pack for M-55 Crud Rocket Launcher		KEY:AMMO_M55_CRUD_RCKTLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 6-rocket pack for M-55 Crud Rocket Launcher - SLOTS (1)		AUTO:EQUIP|Rocket pack for M-55 Crud Rocket Launcher (6)
4-missile pack for M-87 Talon Missile Launcher		KEY:AMMO_M87_TALN_MSSLLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 4-missile pack for M-87 Talon Missile Launcher - SLOTS (1)	AUTO:EQUIP|Missile pack for M-87 Talon Missile Launcher (4)
4-missile pack for M-87 Talon Missile Launcher		KEY:AMMO2_M87_TALN_MSSLLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 4-missile pack for M-87 Talon Missile Launcher - SLOTS (1)
#removed the AUTO:EQUIP from the 2nd missile pack because EQUIPing 2 of the same item doesn't work in PCGen. This one must be added manually
20-round magazine for Warpath Recoilless Rifle		KEY:AMMO_WARPTH_RCLLSS_RFL	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 20-round magazine for Warpath Recoilless Rifle - SLOTS (1)	AUTO:EQUIP|Magazine for Warpath Recoilless Rifle (20 rounds)
6-rocket pack for M-70 EMP Rocket Launcher		KEY:AMMO_M70_EMP_RCKTLNCHR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 6-rocket pack for M-70 EMP Rocket Launcher - SLOTS (1)		AUTO:EQUIP|Rocket pack for M-70 EMP Rocket Launcher (6)
6-rocket pack for M-70 EMP Rocket Launcher		KEY:AMMO2_M70_EMP_RCKTLNCHR	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 6-rocket pack for M-70 EMP Rocket Launcher - SLOTS (1)		AUTO:EQUIP|Rocket pack for M-70 EMP Rocket Launcher (6)
#removed the AUTO:EQUIP from the 2nd rocket pack because EQUIPing 2 of the same item doesn't work in PCGen. This one must be added manually
6-rocket pack for M-75 Cricket Rocket Launcher		KEY:AMMO_M75_CRKT_RCKTLNCH	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 6-rocket pack for M-75 Cricket Rocket Launcher - SLOTS (1)	AUTO:EQUIP|Rocket pack for M-75 Cricket Rocket Launcher (6)
6 50-round ammo belts for T-95 Cavalcade Chaingun	KEY:AMMO_T95_CVLCD_CHAINGN	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- 6 50-round ammo belts for T-95 Cavalcade Chaingun - SLOTS (1)	AUTO:EQUIP|Ammo belts for T-95 Cavalcade Chaingun (6x50-rounds)
Ammo bay for LT-5 Longshot Mass Driver			KEY:AMMO_LT5_LNGSHT_MSSDRV	NAMEOPT:NOTHING	TYPE:Superstructure	VISIBLE:QUALIFY	SOURCEPAGE:FutureMecha.rtf	PRETYPE:1,Large,Huge,Gargantuan,Colossal	SPROP: -- Ammo bay for LT-5 Longshot Mass Driver - SLOTS (1)		AUTO:EQUIP|Magazine for LT-5 Longshot Mass Driver (10 rounds)

#
# End
#
