# CVS $Revision: 8008 $ $Author: amaitland $ -- Fri Sep  5 12:15:27 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:Revised (v.3.5) System Reference Document	SOURCESHORT:RSRD	SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35

###Block: Additional Feats from the Divine Characters section of the RSRD
# Feat Name				Type			Required Ability									Req. Att.	Required Feat					Required Lvl	Required Skill				Req. Known Spell				Required Stat	Description		Stackable?	Multiple?	Choose							Ability							Add Spell Lvl	Modify VAR				Source Page
Blindsight (5 ft Radius)	TYPE:General												PREATT:4	PREFEAT:1,Blind Fight																			PRESTAT:1,WIS=19	DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Disguise Spell			TYPE:Metamagic	PREABILITY:1,CATEGORY=Special Ability,Bardic Music															PRESKILL:1,TYPE.Perform=12											DESC:See Text																					ADDSPELLLEVEL:1						SOURCEPAGE:DivineAbilitiesandFeats.rtf
Divine Might			TYPE:Divine		PREABILITY:1,CATEGORY=Special Ability,Turn Undead,Rebuke Undead			PREFEAT:1,Power Attack																			PRESTAT:1,STR=13	DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Divine Vengeance			TYPE:Divine		PREABILITY:1,CATEGORY=Special Ability,Turn Undead					PREFEAT:1,Extra Turning																						DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Energy Substitution		TYPE:Metamagic														PREFEAT:1,TYPE.Metamagic						PRESKILL:1,Knowledge (Arcana)=5										DESC:See Text	STACK:NO	MULT:YES	CHOOSE:STRING|Acid|Cold|Electricity|Fire|Sonic																	SOURCEPAGE:DivineAbilitiesandFeats.rtf
Extra Music				TYPE:General	PREABILITY:1,CATEGORY=Special Ability,Bardic Music																														DESC:See Text	STACK:YES	MULT:YES	CHOOSE:NOCHOICE																	BONUS:VAR|BardicMusicTimes|4	SOURCEPAGE:DivineAbilitiesandFeats.rtf
Eyes in the Back of Your Head	TYPE:General												PREATT:3																							PRESTAT:1,WIS=19	DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Fleet of Foot			TYPE:General														PREFEAT:1,Run																				PRESTAT:1,DEX=15	DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Hold the Line			TYPE:General												PREATT:2	PREFEAT:1,Combat Reflexes																					DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Jack Of All Trades		TYPE:General																					PRELEVEL:MIN=6																DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Knock Down				TYPE:General												PREATT:2	PREFEAT:1,Improved Trip																			PRESTAT:1,STR=15	DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Persistent Spell			TYPE:Metamagic														PREFEAT:1,Extend Spell																						DESC:See Text																					ADDSPELLLEVEL:6						SOURCEPAGE:DivineAbilitiesandFeats.rtf
Plant Control			TYPE:General														PREFEAT:1,Plant Defiance												PRESPELL:1,Speak with Plants					DESC:See Text													ABILITY:Special Ability|AUTOMATIC|Rebuke Plant									SOURCEPAGE:DivineAbilitiesandFeats.rtf
Plant Defiance			TYPE:General																														PRESPELL:1,Detect Animals or Plants				DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Power Critical			TYPE:General												PREATT:4	PREFEAT:1,Weapon Focus																						DESC:See Text			MULT:YES	CHOOSE:FEAT=Weapon Focus																				SOURCEPAGE:DivineAbilitiesandFeats.rtf
Reach Spell				TYPE:Metamagic																																							DESC:See Text																					ADDSPELLLEVEL:2						SOURCEPAGE:DivineAbilitiesandFeats.rtf
Repeat Spell			TYPE:Metamagic																																							DESC:See Text																					ADDSPELLLEVEL:3						SOURCEPAGE:DivineAbilitiesandFeats.rtf
Sacred Spell			TYPE:Metamagic																																							DESC:See Text																					ADDSPELLLEVEL:2						SOURCEPAGE:DivineAbilitiesandFeats.rtf
Sharp Shooting			TYPE:General												PREATT:3	PREFEAT:2,Point Blank Shot,Precise Shot																			DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Subdual Substitution		TYPE:Metamagic														PREFEAT:1,TYPE=Metamagic						PRESKILL:1,Knowledge (Arcana)=5										DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf
Superior Expertise		TYPE:General												PREATT:6																							PRESTAT:1,INT=13	DESC:See Text																													SOURCEPAGE:DivineAbilitiesandFeats.rtf

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# This lower section is for the Benefits section in the SRD.
# Please do not use Benefit sections from feats when submitting new datasets.
# We want to make sure we stay publisher friendly, and using the benefits section can remove the need to own the source.
#	- Tir Gwaith
#
#

###Block: Additional Feats from the Divine Characters section of the RSRD
# Feat Name					Description
Blindsight (5 ft Radius).MOD		DESC:Using senses such as acute hearing and sensitivity to vibrations, you detect the location of opponents who are no more than 5 feet away from you.
Disguise Spell.MOD			DESC:You have mastered the art of casting spells unobtrusively, mingling verbal and somatic components into its music and performances so that others rarely catch you in the act of casting a spell.
Divine Might.MOD				DESC:As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
Divine Vengeance.MOD			DESC:You can spend one of your turn undead attempts to add 2d6 points of sacred energy damage to all your successful melee attacks against undead until the end of your next action.
Energy Substitution.MOD			DESC:You choose one type of energy: acid, cold, electricity, fire, or sonic. When employing a spell with the acid, cold, electricity, fire, or sonic designator, you can modify the spell to use your chosen type of energy instead.
Extra Music.MOD				DESC:You can use your bardic music four extra times per day.
Eyes in the Back of Your Head.MOD	DESC:Attackers do not gain the usual +2 attack bonus when flanking you.
Fleet of Foot.MOD				DESC:When running or charging, you can make a single direction change of 90 degrees or less.
Hold the Line.MOD				DESC:You may make an attack of opportunity against a charging opponent who enters an area you threaten.
Jack Of All Trades.MOD			DESC:You can use any skill untrained, even those that normally require training.
Knock Down.MOD				DESC:Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
Persistent Spell.MOD			DESC:A persistent spell has a duration of 24 hours.
Plant Control.MOD				DESC:You can rebuke or command plant creatures as an evil cleric rebukes undead.
Plant Defiance.MOD			DESC:You can turn (but not destroy) plant creatures as a good cleric turns undead.
Power Critical.MOD			DESC:When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat.
Reach Spell.MOD				DESC:You may cast a spell that normally has a range of touch at any distance up to 30 feet.
Repeat Spell.MOD				DESC:A repeated spell is automatically cast again at the beginning of your next round of actions.
Sacred Spell.MOD				DESC:Half of the damage dealt by a sacred spell results directly from divine power and is therefore not subject to being reduced by protection from energy or similar magic.
Sharp Shooting.MOD			DESC:Your targets only receive a +2 bonus to Armor class due to cover.
Subdual Substitution.MOD		DESC:When employing a spell with the acid, cold, electricity, fire, or sonic designator, you can modify the spell to deal subdual damage instead of the indicated type of energy damage.
Superior Expertise.MOD			DESC:When you use the Combat Expertise feat to improve your Armor Class, the number you subtract from your attack and add to your AC can be any number that does not exceed your base attack bonus.

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