# CVS $Revision: 9446 $ $Author: eddyanthony $ -- Wed Feb 18 10:52:57 2009 -- reformated by prettylst.pl v1.39 (build 9329)
SOURCELONG:Blood and Guts - Modern Military	SOURCESHORT:BnG-MM	SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=23
# Original Entry by Paul W. King

### MOS skills
# Ability Name					Category of Ability		Type														Visible		Class Skill
Air Traffic Control(class skill)		CATEGORY:Starting Occupation	TYPE:AviationSkills.Pilotskills									VISIBLE:DISPLAY	CSKILL:Air Traffic Control
Communication Operations(class skill)	CATEGORY:Starting Occupation	TYPE:ArmorSkills.AviationSkills.SignalsSkills.MaintenanceSkills.IntelligenceSkills	VISIBLE:DISPLAY	CSKILL:Communication Operations
Profession(class skill)				CATEGORY:Starting Occupation	TYPE:DiverSkills												VISIBLE:DISPLAY	CSKILL:Profession

###Block: Skill .MODs
# Ability Name												Category of Ability		Type																											Visible	Special ABility						Define							Description																						Source Page						Aspects
CATEGORY=Starting Occupation|Climb(class skill).MOD											TYPE:InfantrySkills
CATEGORY=Starting Occupation|Computer Use(class skill).MOD										TYPE:IntelligenceSkills
CATEGORY=Starting Occupation|Craft (Chemical - class skill).MOD									TYPE:CombatEngineeringSkills.DiverSkills.NBCSkills.MedicalSkills
CATEGORY=Starting Occupation|Craft (Electronic - class skill).MOD									TYPE:AviationSkills.CombatEngineeringSkills.DiverSkills.SignalsSkills.PilotSkills.NBCSkills.MaintenanceSkills
CATEGORY=Starting Occupation|Craft (Mechanical - class skill).MOD									TYPE:AviationSkills.CombatEngineeringSkills.SignalsSkills.PilotSkills.MaintenanceSkills
CATEGORY=Starting Occupation|Craft (Pharmaceutical - class skill).MOD								TYPE:MedicalSkills
CATEGORY=Starting Occupation|Craft (Structural - class skill).MOD									TYPE:AviationSkills.CombatEngineeringSkills.FieldArtillerySkills.InfantrySkills.MaintenanceSkills.MaintenanceSkills
CATEGORY=Starting Occupation|Decipher Script(class skill).MOD									TYPE:IntelligenceSkills
CATEGORY=Starting Occupation|Demolitions(class skill).MOD										TYPE:ArmorSkills.CombatEngineeringSkills.DiverSkills.FieldArtillerySkills.InfantrySkills
CATEGORY=Starting Occupation|Diplomacy(class skill).MOD										TYPE:SignalsSkills.NBCSkills.Medicalskills.LawEnforcementSkills.IntelligenceSkills
CATEGORY=Starting Occupation|Disable Device(class skill).MOD									TYPE:ArmorSkills.CombatEngineeringSkills.Diverskills.FieldArtillerySkills.InfantrySkills.NBCSkills
CATEGORY=Starting Occupation|Drive(class skill).MOD											TYPE:ArmorSkills.CombatEngineeringSkills.FieldArtillerySkills.InfantrySkills.LawEnforcementSkills.MaintenanceSkills
CATEGORY=Starting Occupation|Forgery(class skill).MOD											TYPE:IntelligenceSkills
CATEGORY=Starting Occupation|Gather Information(class skill).MOD									TYPE:IntelligenceSkills
CATEGORY=Starting Occupation|Handle Animal(class skill).MOD										TYPE:LawEnforcementSkills
CATEGORY=Starting Occupation|Hide(class skill).MOD											TYPE:ArmorSkills.FieldArtillerySkills.InfantrySkills
CATEGORY=Starting Occupation|Intimidate(class skill).MOD										TYPE:InfantrySkills.LawEnforcementSkills.IntelligenceSkills
CATEGORY=Starting Occupation|Investigate(class skill).MOD										TYPE:LawEnforcementSkills
CATEGORY=Starting Occupation|Knowledge (Behavioral Sciences - class skill).MOD						TYPE:MedicalSkills
CATEGORY=Starting Occupation|Knowledge (Civics - class skill).MOD									TYPE:LawEnforcementSkills
CATEGORY=Starting Occupation|Knowledge (Tactics - class skill).MOD								TYPE:ArmorSkills.FieldArtillerySkills.InfantrySkills.PilotSkills
CATEGORY=Starting Occupation|Knowledge (Technology - class skill).MOD								TYPE:ArmorSkills.AviationSkills.CombatEngineeringSkills.DiverSkills.SignalsSkills.NBCSkills.MedicalSkills.MaintenanceSkills
CATEGORY=Starting Occupation|Navigate(class skill).MOD										TYPE:ArmorSkills.CombatEngineeringSkills.InfantrySkills
CATEGORY=Starting Occupation|Pilot(class skill).MOD											TYPE:PilotSkills
CATEGORY=Starting Occupation|Repair(class skill).MOD											TYPE:ArmorSkills.AviationSkills.CombatEngineeringSkills.DiverSkills.FieldArtillerySkills.SignalsSkills.PilotSkills.NBCSkills.MedicalSkills.MaintenanceSkills
CATEGORY=Starting Occupation|Research(class skill).MOD										TYPE:NBCSkills.MedicalSkills.IntelligenceSkills
CATEGORY=Starting Occupation|Search(class skill).MOD											TYPE:CombatEngineeringSkills.DiverSkills.InfantrySkills
CATEGORY=Starting Occupation|Sense Motive(class skill).MOD										TYPE:LawEnforcementSkills.IntelligenceSkills
CATEGORY=Starting Occupation|Spot(class skill).MOD											TYPE:InfantrySkills.LawEnforcementSkills
CATEGORY=Starting Occupation|Swim(class skill).MOD											TYPE:DiverSkills
CATEGORY=Starting Occupation|Survival(class skill).MOD										TYPE:CombatEngineeringSkills.InfantrySkills
CATEGORY=Starting Occupation|Treat Injury(class skill).MOD										TYPE:NBCSkills.MedicalSkills

#Copied from SRD to eliminate simplistic INCLUDE: tag causing errors - Fluxxdog
Sneak Attack												CATEGORY:Special Ability	TYPE:SpecialAttack																								VISIBLE:NO	SAB:Sneak Attack %d%|SneakAttack|SneakAttackDie	DEFINE:SneakAttack|0	DEFINE:SneakAttackDie|6	DESC:%1d%2 damage any time your target would be denied a Dexterity bonus to AC or when you flank your target|SneakAttack|SneakAttackDie	SOURCEPAGE:srdbasiccharacterclassesii.rtf	ASPECT:Ability Benefit|%1d%2|SneakAttack|SneakAttackDie

# Due to the Guerilla class having sneak attack as an OPTION, Sneak attack is giving itself
# BONUS:VAR|SneakAttack|1 to resolve conflicts.
###Block: Sneak Attack Mod
# Ability Name					Modify VAR
CATEGORY=Special Ability|Sneak Attack.MOD	BONUS:VAR|SneakAttack|1
