# CVS $Revision: 13292 $ $Author: amaitland $ -- Tue Nov 11 14:22:49 2008 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Fantasy Flight Games - Dragonstar - Starfarer's Handbook	SOURCESHORT:StarfarerH	SOURCEWEB:http://www.fantasyflightgames.com/dragonstar.html	SOURCEDATE:2001-12

# Equipment Name				Type									Cost		Weight	Base Quantity	Critical Hit Multiplier	Critical Hit Range	Damage		Range		Size		Source Page		Special Property
Microcell (15) (Holdout Laser)	TYPE:Ammunition.Standard.Firearm.Handgun.Fire		COST:10	WT:0.5	BASEQTY:15																	SOURCEPAGE:p.
Magazine (10) (Holdout Pistol)	TYPE:Ammunition.Standard.Firearm.Handgun.Piercing	COST:5	WT:0.5	BASEQTY:10																	SOURCEPAGE:p.
Magazine (15) (Taser Pistol)		TYPE:Ammunition.Standard.Firearm.Handgun.Electrical	COST:10	WT:0.5	BASEQTY:15																	SOURCEPAGE:p.

Minicell (30) (Blaster Pistol)	TYPE:Ammunition.Standard.Firearm.Handgun.Electrical	COST:15	WT:0.5	BASEQTY:30																	SOURCEPAGE:p.
Minicell (30) (Laser Pistol)		TYPE:Ammunition.Standard.Firearm.Handgun.Fire		COST:15	WT:0.5	BASEQTY:30																	SOURCEPAGE:p.
Magazine (25) (Light Autopistol)	TYPE:Ammunition.Standard.Firearm.Handgun.Piercing	COST:10	WT:0.5	BASEQTY:25																	SOURCEPAGE:p.
Magazine (20) (Heavy Autopistol)	TYPE:Ammunition.Standard.Firearm.Handgun.Piercing	COST:15	WT:0.5	BASEQTY:20																	SOURCEPAGE:p.
Minicell (30) (Screamer Pistol)	TYPE:Ammunition.Standard.Firearm.Handgun.Sonic		COST:15	WT:0.5	BASEQTY:30																	SOURCEPAGE:p.

Minicell (25) (Blaster Carbine)	TYPE:Ammunition.Standard.Firearm.Rifle.Electrical	COST:15	WT:0.5	BASEQTY:25																	SOURCEPAGE:p.
Bolts (10) (Automatic Crossbow)	TYPE:Ammunition.Standard.Piercing.Bolt			COST:5	WT:1		BASEQTY:10																	SOURCEPAGE:p.
Magazine (20) (Hunting Carbine)	TYPE:Ammunition.Standard.Firearm.Rifle.Piercing		COST:15	WT:1		BASEQTY:20																	SOURCEPAGE:p.
Minicell (25) (Laser Carbine)		TYPE:Ammunition.Standard.Firearm.Rifle.Fire		COST:15	WT:0.5	BASEQTY:25																	SOURCEPAGE:p.

Minicell (20) (Blaster Rifle)		TYPE:Ammunition.Standard.Firearm.Rifle.Electrical	COST:15	WT:0.5	BASEQTY:20																	SOURCEPAGE:p.
Magazine (30) (Hunting Rifle)		TYPE:Ammunition.Standard.Firearm.Rifle.Piercing		COST:20	WT:1		BASEQTY:30																	SOURCEPAGE:p.
Arrows (20) (Compound Longbow)	TYPE:Ammunition.Standard.Piercing.Arrow			COST:5	WT:1		BASEQTY:20																	SOURCEPAGE:p.
Minicell (20) (Laser Rifle)		TYPE:Ammunition.Standard.Firearm.Rifle.Fire		COST:15	WT:0.5	BASEQTY:20																	SOURCEPAGE:p.
Minicell (20) (Screamer Rifle)	TYPE:Ammunition.Standard.Firearm.Rifle.Sonic		COST:15	WT:0.5	BASEQTY:20																	SOURCEPAGE:p.
Magazine (15) (Shotgun)			TYPE:Ammunition.Standard.Firearm.Shotgun.Piercing	COST:15	WT:1.5	BASEQTY:15																	SOURCEPAGE:p.

Magazine (50) (Assault Carbine)	TYPE:Ammunition.Standard.Firearm.Machinegun.Piercing	COST:25	WT:1		BASEQTY:50																	SOURCEPAGE:p.
Magazine (50) (Assault Rifle)		TYPE:Ammunition.Standard.Firearm.Machinegun.Piercing	COST:25	WT:1		BASEQTY:50																	SOURCEPAGE:p.
Magazine (50) (Submachine gun)	TYPE:Ammunition.Standard.Firearm.Machinegun.Piercing	COST:25	WT:0.5	BASEQTY:50																	SOURCEPAGE:p.

Minicell (20) (Assault Blaster)	TYPE:Ammunition.Standard.Firearm.Assault.Electrical	COST:15	WT:0.5	BASEQTY:20																	SOURCEPAGE:p.
Minicell (20) (Assault Laser)		TYPE:Ammunition.Standard.Firearm.Assault.Fire		COST:15	WT:0.5	BASEQTY:20																	SOURCEPAGE:p.
Fuel Pack (10) (Flamethrower)		TYPE:Ammunition.Standard.Firearm.Flamethrower.Fire	COST:25	WT:0.5	BASEQTY:10																	SOURCEPAGE:p.
Magazine (100) (Light Machinegun)	TYPE:Ammunition.Standard.Firearm.Machinegun.Piercing	COST:75	WT:3		BASEQTY:100																	SOURCEPAGE:p.
Heavy Cell (20) (Plasma Rifle)	TYPE:Ammunition.Standard.Firearm.Rifle.Fire		COST:50	WT:5		BASEQTY:20																	SOURCEPAGE:p.
Magazine (30) (Sniper Rifle)		TYPE:Ammunition.Standard.Firearm.Rifle.Piercing		COST:20	WT:0.5	BASEQTY:20																	SOURCEPAGE:p.

Heavy Cell (10) (Blaster Cannon)	TYPE:Ammunition.Standard.Electrical.Cannon		COST:50	WT:5		BASEQTY:10																	SOURCEPAGE:p.
Magazine (100) (Heavy Machinegun)	TYPE:Ammunition.Standard.Firearm.Machinegun.Piercing	COST:75	WT:5		BASEQTY:100																	SOURCEPAGE:p.
Heavy Cell (15) (Laser Cannon)	TYPE:Ammunition.Standard.Fire.Cannon			COST:50	WT:5		BASEQTY:15																	SOURCEPAGE:p.

Missle (HE)					TYPE:Ammunition.Standard.Firearm.Explosive		COST:500	WT:5		BASEQTY:1		CRITMULT:x2			CRITRANGE:1			DAMAGE:6d10		RANGE:1250	SIZE:S	SOURCEPAGE:p.100	SPROP:Guidance(20) 2500 second round
Missle (HEAP)				TYPE:Ammunition.Standard.Firearm.Explosive		COST:750	WT:7		BASEQTY:1		CRITMULT:x2			CRITRANGE:1			DAMAGE:10d10	RANGE:1250	SIZE:S	SOURCEPAGE:p.100	SPROP:Guidance(20) 50% fire/piercing 2500ft
Missle (AA)					TYPE:Ammunition.Standard.Firearm.Explosive		COST:1000	WT:10		BASEQTY:1		CRITMULT:x2			CRITRANGE:1			DAMAGE:8d10		RANGE:0	SIZE:S	SOURCEPAGE:p.100	SPROP:Guidance(25) 50% fire/bludgeoning 2500ft
Rocket (HE)					TYPE:Ammunition.Standard.Firearm.Explosive		COST:250	WT:3		BASEQTY:1		CRITMULT:x2			CRITRANGE:1			DAMAGE:6d8		RANGE:10	SIZE:S	SOURCEPAGE:p.100	SPROP:50% fire/piercing
Rocket (HEAP)				TYPE:Ammunition.Standard.Firearm.Explosive		COST:400	WT:4		BASEQTY:1		CRITMULT:x2			CRITRANGE:1			DAMAGE:10d8		RANGE:10	SIZE:S	SOURCEPAGE:p.100	SPROP:50% fire/piercing

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