# CVS $Revision: 766 $ $Author: frank_kliewe $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
#Original Entry by: Frank Kliewe

#Progress Level 5 Explosives And Splash Weapons
# Equipment Name		Output Name					Type							Cost		Weight	Critical Hit Multiplier	Critical Hit Range	Damage			Range		Size		Source Page					Special Property
Grenade (shrapnel)	OUTPUTNAME:Grenade, shrapnel		TYPE:Explosive.Slashing				COST:18	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:5d6			RANGE:10	SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 20', Mil(+3), 5d6 Slashing Damage
Grenade (sonic pulse)	OUTPUTNAME:Grenade, sonic pulse	TYPE:Explosive.Sonic				COST:15	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:3d6+special	RANGE:10	SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 15', Res(+2), 3d6 Sonic Damage + Fortitude save (DC 12) or be shaken for 1d4 rounds
Missile (shrapnel)	OUTPUTNAME:Missile, shrapnel		TYPE:Ammunition.Standard.Missile		COST:18	WT:1																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 20', Mil(+3), 5d6 Slashing Damage
Missile (sonic pulse)	OUTPUTNAME:Missile, sonic pulse	TYPE:Ammunition.Standard.Missile		COST:15	WT:1																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 15', Res(+2), 3d6 Sonic Damage + Fortitude save (DC 12) or be shaken for 1d4 rounds
Mine (shrapnel)		OUTPUTNAME:Mine, shrapnel		TYPE:Explosive.Slashing				COST:18	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:5d6					SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 20', Mil(+3), 5d6 Slashing Damage
Mine (sonic pulse)	OUTPUTNAME:Mine, sonic pulse		TYPE:Explosive.Sonic				COST:15	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:3d6+special			SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 15', Res(+2), 3d6 Sonic Damage + Fortitude save (DC 12) or be shaken for 1d4 rounds

#Progress Level 6 Explosives And Splash Weapons
Grenade (concussion)	OUTPUTNAME:Grenade, concussion	TYPE:Explosive.Concussion.PL6			COST:15	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:4d6			RANGE:10	SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 15', Mil(+3), 4d6 nonlethal Concussion Damage
Missile (concussion)	OUTPUTNAME:Missile, concussion	TYPE:Ammunition.Standard.Missile.PL6	COST:15	WT:1																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 15', Mil(+3), 4d6 nonlethal Concussion Damage
Mine (concussion)		OUTPUTNAME:Mine, concussion		TYPE:Explosive.Concussion.PL6			COST:15	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:4d6					SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 15', Mil(+3), 4d6 nonlethal Concussion Damage
Grenade (EMP)		OUTPUTNAME:Grenade, EMP			TYPE:Explosive.Electricity.PL6		COST:16	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:special		RANGE:10	SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 20', Mil(+3), 5d6 points of electricity damage to a mecha or robot, see text for creatures with cybernetic enhancements
Missile (EMP)		OUTPUTNAME:Missile,EMP			TYPE:Ammunition.Standard.Missile.PL6	COST:16	WT:2																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 20', Mil(+3), 5d6 points of electricity damage to a mecha or robot, see text for creatures with cybernetic enhancements
Mine (EMP)			OUTPUTNAME:Mine, EMP			TYPE:Explosive.Electricity.PL6		COST:16	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:special				SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 20', Mil(+3), 5d6 points of electricity damage to a mecha or robot, see text for creatures with cybernetic enhancements
Grenade (fireflush)	OUTPUTNAME:Grenade, fireflush		TYPE:Explosive.Fire.PL6				COST:18	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:3d6			RANGE:10	SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), 3d6 Fire Damage
Missile (fireflush)	OUTPUTNAME:Missile,fireflush		TYPE:Ammunition.Standard.Missile.PL6	COST:18	WT:2																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), 3d6 Fire Damage
Mine (fireflush)		OUTPUTNAME:Mine, fireflush		TYPE:Explosive.Fire.PL6				COST:18	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:3d6					SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), 3d6 Fire Damage
Grenade (tangler)		OUTPUTNAME:Grenade, tangler		TYPE:Explosive.Chemical.PL6			COST:14	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:special		RANGE:10	SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Lic(+1), Any time a character is struck by a tangler grenade, that character suffers a cumulative -2 penalty to Dexterity
Missile (tangler)		OUTPUTNAME:Missile,tangler		TYPE:Ammunition.Standard.Missile.PL6	COST:14	WT:1																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Lic(+1), Any time a character is struck by a tangler grenade, that character suffers a cumulative -2 penalty to Dexterity
Mine (tangler)		OUTPUTNAME:Mine, tangler		TYPE:Explosive.Chemical.PL6			COST:14	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:special				SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Lic(+1), Any time a character is struck by a tangler grenade, that character suffers a cumulative -2 penalty to Dexterity

#Progress Level 7 Explosives And Splash Weapons
Grenade (dissolver)	OUTPUTNAME:Grenade, dissolver		TYPE:Explosive.Acid.PL7				COST:14	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:2d6			RANGE:10	SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Res(+2), 2d6 Acid Damage per round
Missile (dissolver)	OUTPUTNAME:Missile, dissolver		TYPE:Ammunition.Standard.Missile.PL7	COST:14	WT:2																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Res(+2), 2d6 Acid Damage per round
Mine (dissolver)		OUTPUTNAME:Mine, dissolver		TYPE:Explosive.Acid.PL7				COST:14	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:2d6					SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Res(+2), 2d6 Acid Damage per round
Grenade (gravitic)	OUTPUTNAME:Grenade, gravitic		TYPE:Explosive.Bludgeoning.PL7		COST:20	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:6d6			RANGE:10	SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Mil(+3), 6d6 Bludgeoning Damage
Missile (gravitic)	OUTPUTNAME:Missile, gravitic		TYPE:Ammunition.Standard.Missile.PL7	COST:20	WT:1																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Mil(+3), 6d6 Bludgeoning Damage
Mine (gravitic)		OUTPUTNAME:Mine, gravitic		TYPE:Explosive.Bludgeoning.PL7		COST:20	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:6d6					SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Mil(+3), 6d6 Bludgeoning Damage
Grenade (stun)		OUTPUTNAME:Grenade, stun		TYPE:Explosive.PL7				COST:17	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:special		RANGE:10	SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Mil(+3), any creature within its 15' burst radius that fails a Reflex save (DC 18) must make a Fort save (DC 15) or be stunned for 1d4 rounds
Missile (stun)		OUTPUTNAME:Missile, stun		TYPE:Ammunition.Standard.Missile.PL7	COST:17	WT:1																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Mil(+3), any creature within its 15' burst radius that fails a Reflex save (DC 18) must make a Fort save (DC 15) or be stunned for 1d4 rounds
Mine (stun)			OUTPUTNAME:Mine, stun			TYPE:Explosive.PL7				COST:17	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:special				SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Mil(+3), any creature within its 15' burst radius that fails a Reflex save (DC 18) must make a Fort save (DC 15) or be stunned for 1d4 rounds

#Progress Level 8 Explosives And Splash Weapons
Grenade (cryonic)		OUTPUTNAME:Grenade, cryonic		TYPE:Explosive.Cold.PL8				COST:19	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:8d6			RANGE:10	SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), 8d6 Cold Damage
Missile (cryonic)		OUTPUTNAME:Missile, cryonic		TYPE:Ammunition.Standard.Missile.PL8	COST:19	WT:2																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), 8d6 Cold Damage
Mine (cryonic)		OUTPUTNAME:Mine, cryonic		TYPE:Explosive.Cold.PL8				COST:19	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:8d6					SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), 8d6 Cold Damage
Grenade (psionic)		OUTPUTNAME:Grenade, psionic		TYPE:Explosive.PL8				COST:22	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:special		RANGE:10	SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), creatures with psionic abilities or powers must make a Reflex save (DC 18) or cannot use psionic abilities or psionic powers for 1d4 rounds and must make a Will save (DC 15) or suffer 1d6 points of temporary Intelligence, Wisdom, and Charisma damage
Missile (psionic)		OUTPUTNAME:Missile, psionic		TYPE:Ammunition.Standard.Missile.PL8	COST:22	WT:1																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), creatures with psionic abilities or powers must make a Reflex save (DC 18) or cannot use psionic abilities or psionic powers for 1d4 rounds and must make a Will save (DC 15) or suffer 1d6 points of temporary Intelligence, Wisdom, and Charisma damage
Mine (psionic)		OUTPUTNAME:Mine, psionic		TYPE:Explosive.PL8				COST:22	WT:1		CRITMULT:-			CRITRANGE:0			DAMAGE:special				SIZE:T	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 10', Res(+2), creatures with psionic abilities or powers must make a Reflex save (DC 18) or cannot use psionic abilities or psionic powers for 1d4 rounds and must make a Will save (DC 15) or suffer 1d6 points of temporary Intelligence, Wisdom, and Charisma damage
Grenade (singularity)	OUTPUTNAME:Grenade, singularity	TYPE:Explosive.Energy.PL8			COST:26	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:15d6			RANGE:10	SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Mil(+3), 15d6 Energy Damage (not subject to energy resistance)
Missile (singularity)	OUTPUTNAME:Missile, singularity	TYPE:Ammunition.Standard.Missile.PL8	COST:26	WT:2																		SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Mil(+3), 15d6 Energy Damage (not subject to energy resistance)
Mine (singularity)	OUTPUTNAME:Mine, singularity		TYPE:Explosive.Energy.PL8			COST:26	WT:2		CRITMULT:-			CRITRANGE:0			DAMAGE:15d6					SIZE:S	SOURCEPAGE:FutureEquipment.rtf	SPROP:Burst Radius 5', Mil(+3), 15d6 Energy Damage (not subject to energy resistance)
