# CVS $Revision: 8389 $ $Author: eddyanthony $ -- Tue Nov 11 14:22:49 2008 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Fantasy Flight Games - Seafarer's Handbook	SOURCESHORT:SFHB	SOURCEWEB:http://www.fantasyflightgames.com/llsh.html	SOURCEDATE:2002-01

# Spell Name			Output Name				Classes of caster					Domains granting the spell	School			Sub-School			Spell Descriptors			Type				Components		Casting Time		Range					Target Area or Effect					Duration								Save Info				Spell Resistance	Description														Source Page
Acid Fog (Aquatic)		OUTPUTNAME:Acid Fog, Aquatic	CLASSES:Sorcerer,Wizard=6			DOMAINS:Undersea=7		SCHOOL:Conjuration	SUBSCHOOL:Creation	DESCRIPTOR:Acid			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 action		RANGE:Medium			TARGETAREA:Fog spreads 30 ft., 20 ft. high	DURATION:(CASTERLEVEL) rounds					SAVEINFO:None			SPELLRES:Yes	DESC:This spell functions identically to acid fog, except that it works under water		SOURCEPAGE:p.31
Air Breathing								CLASSES:Cleric,Druid,Sorcerer,Wizard=3	DOMAINS:Undersea=3		SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 action		RANGE:Touch				TARGETAREA:Living creature touched			DURATION:(CASTERLEVEL*2) hours				SAVEINFO:Will negates		SPELLRES:Yes	DESC:The transmuted creature can breath air freely							SOURCEPAGE:p.31
Aquatic Form								CLASSES:Sorcerer,Wizard=5			DOMAINS:Undersea=4		SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, DF	CASTTIME:1 hour		RANGE:Touch				TARGETAREA:One living creature			DURATION:Permanent						SAVEINFO:Fortitude negates	SPELLRES:Yes	DESC:The creature gains the Aquatic template								SOURCEPAGE:p.31
Buoyancy									CLASSES:Sorcerer,Wizard=1			DOMAINS:Undersea=1		SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 action		RANGE:Touch				TARGETAREA:(CASTERLEVEL) creatures			DURATION:((CASTERLEVEL+6)*10) minutes			SAVEINFO:Fortitude negates	SPELLRES:Yes	DESC:Creatures gain control over their buoyancy								SOURCEPAGE:p.31
Clearwater									CLASSES:Cleric,Druid=0|Ranger=1							SCHOOL:Divination											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 action		RANGE:Personal			TARGETAREA:The character				DURATION:(CASTERLEVEL) hours					SAVEINFO:None			SPELLRES:None	DESC:The character can see through cloudy water								SOURCEPAGE:p.32
Compass									CLASSES:Druid,Sorcerer,Wizard=1|Ranger=2						SCHOOL:Divination											TYPE:Arcane.Divine	COMPS:V, M/DF	CASTTIME:1 action		RANGE:Personal			TARGETAREA:The character				DURATION:(CASTERLEVEL*10) minutes												DESC:The caster can locate any direction he wishes							SOURCEPAGE:p.32
Compass Curse								CLASSES:Cleric,Sorcerer,Wizard=4							SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 action		RANGE:Touch				TARGETAREA:One living creature			DURATION:Permanent						SAVEINFO:Will negates		SPELLRES:Yes	DESC:Target becomes complately disoriented								SOURCEPAGE:p.32
Improved Water Breathing						CLASSES:Druid,Sorcerer,Wizard=4							SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 action		RANGE:Touch				TARGETAREA:Living creatures touched			DURATION:(CASTERLEVEL*3) hours				SAVEINFO:Will negates		SPELLRES:Yes	DESC:The creature can freely breath water and suffers no ill effects from pressure		SOURCEPAGE:p.32
Ink Cloud									CLASSES:Sorcerer,Wizard=3			DOMAINS:Undersea=2		SCHOOL:Conjuration	SUBSCHOOL:Creation						TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 action		RANGE:Medium			TARGETAREA:30' radius 20' high			DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None			SPELLRES:None	DESC:A billowing cloud of dark ink obscures all sight							SOURCEPAGE:p.32
Iron Fists									CLASSES:Sorcerer,Wizard=2								SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S		CASTTIME:1 action		RANGE:Touch				TARGETAREA:One living creature			DURATION:(CASTERLEVEL) rounds													DESC:Creature deals normal damage instead of subdual with his unarmed attacks			SOURCEPAGE:p.33
Merfolk's Blessing							CLASSES:Bard,Sorcerer,Wizard=1							SCHOOL:Transmutation										TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 action		RANGE:Close				TARGETAREA:One living creature			DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:Fortitude negates	SPELLRES:Yes	DESC:Creature can swim like a Merfolk									SOURCEPAGE:p.33
Message in a Bottle							CLASSES:Bard,Sorcerer,Wizard=3							SCHOOL:Transmutation					DESCRIPTOR:Language-Dependent	TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 action		RANGE:Unlimited			TARGETAREA:One creature					DURATION:Until discharged (destination is reached)	SAVEINFO:None			SPELLRES:None	DESC:The caster can deliver a message in a bottle by dropping it into a body of water	SOURCEPAGE:p.33
Nautomancy									CLASSES:Cleric,Sorcerer,Wizard=6							SCHOOL:Evocation											TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:10 Minutes	RANGE:Touch				TARGETAREA:See Text					DURATION:See Text							SAVEINFO:None			SPELLRES:Yes	DESC:The Caster can transfer some of his spells to a sea going vessel				SOURCEPAGE:p.34
Resist Nature								CLASSES:Druid=3										SCHOOL:Transmutation										TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 action		RANGE:Touch				TARGETAREA:(CASTERLEVEL) creatures			DURATION:(CASTERLEVEL) hours					SAVEINFO:Will negates		SPELLRES:Yes	DESC:Creature is immune to normal extrems of heat and cold						SOURCEPAGE:p.34
Sailor's Call								CLASSES:Druid,Ranger=4									SCHOOL:Conjuration	SUBSCHOOL:Summoning						TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 full round	RANGE:Close				TARGETAREA:One summoned creature			DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None			SPELLRES:None	DESC:Summons a porpoise to fight for the caster								SOURCEPAGE:p.34
Sea Eyes									CLASSES:Sorcerer,Wizard=0|Ranger=1							SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, M	CASTTIME:1 full round	RANGE:Touch				TARGETAREA:One living creature or self		DURATION:(CASTERLEVEL) hours					SAVEINFO:Fortitude negates	SPELLRES:Yes	DESC:Creature can see underwater without normal penalties						SOURCEPAGE:p.35
Sea Hag's Visage								CLASSES:Cleric,Sorcerer,Wizard=3							SCHOOL:Illusion		SUBSCHOOL:Glamer							TYPE:Arcane.Divine	COMPS:V, S		CASTTIME:1 action		RANGE:Personal			TARGETAREA:Self						DURATION:2d4 rounds						SAVEINFO:Will negates		SPELLRES:Yes	DESC:The character transforms his appearance into the horible visage of a sea hag		SOURCEPAGE:p.35
Shape Reef									CLASSES:Druid=4										SCHOOL:Transmutation										TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 action		RANGE:Touch				TARGETAREA:Portion of Coral Reef			DURATION:Instantaneous						SAVEINFO:None			SPELLRES:None	DESC:The caster can shape the reef to suit his porpose						SOURCEPAGE:p.35
Shield of the Kuo-Toa							CLASSES:Sorcerer,Wizard=3								SCHOOL:Abjuration											TYPE:Arcane			COMPS:V, S, M	CASTTIME:1 action		RANGE:Touch				TARGETAREA:One living creature or self		DURATION:(CASTERLEVEL) minutes				SAVEINFO:Will negates		SPELLRES:Yes	DESC:Creates a shimmering magical shield around the creature					SOURCEPAGE:p.36
Sink										CLASSES:Sorcerer,Wizard=5			DOMAINS:Undersea=6		SCHOOL:Evocation						DESCRIPTOR:Force			TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 action		RANGE:Medium			TARGETAREA:1 Ship						DURATION:Instantaneous						SAVEINFO:None			SPELLRES:Yes	DESC:Ruptures a ships hull causing it to sink rapidly							SOURCEPAGE:p.37
Sphere of Air								CLASSES:Sorcerer,Wizard=5			DOMAINS:Undersea=5		SCHOOL:Evocation											TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 action		RANGE:Close				TARGETAREA:One living creature			DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:Reflex negates		SPELLRES:None	DESC:Creates a sphere of air underwater 10' in diameter						SOURCEPAGE:p.37
Tidal Wave									CLASSES:Cleric=7|Druid=8			DOMAINS:Water=6			SCHOOL:Evocation											TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 round		RANGE:Long				TARGETAREA:(CASTERLEVEL*5) ft.			DURATION:1 round							SAVEINFO:See Text			SPELLRES:None	DESC:A huge wall of water appears and collapses causing great damage				SOURCEPAGE:p.37
Transmute Water to Blood						CLASSES:Cleric,Sorcerer,Wizard=3							SCHOOL:Transmutation										TYPE:Arcane.Divine	COMPS:V, S, M/DF	CASTTIME:1 action		RANGE:Medium			TARGETAREA:(CASTERLEVEL*2) 10-ft. cubes		DURATION:Permanent						SAVEINFO:See Text			SPELLRES:None	DESC:Transforms normal water of any depth into blood							SOURCEPAGE:p.37
Underwater Sense								CLASSES:Sorcerer,Wizard=3								SCHOOL:Divination											TYPE:Arcane			COMPS:V, S		CASTTIME:1 action		RANGE:Medium			TARGETAREA:Cone						DURATION:(CASTERLEVEL*10) minutes				SAVEINFO:None			SPELLRES:None	DESC:Caster can locate creatures underwater								SOURCEPAGE:p.38
Waterways									CLASSES:Sorcerer,Wizard=4								SCHOOL:Transmutation					DESCRIPTOR:Teleportation	TYPE:Arcane			COMPS:V, M		CASTTIME:1 action		RANGE:Personal and Touch	TARGETAREA:Living creatures touched			DURATION:Instantaneous						SAVEINFO:See Text			SPELLRES:See Text	DESC:Instantly transports you from one watery location to another					SOURCEPAGE:p.38
Whirlpool									CLASSES:Druid=8					DOMAINS:Undersea=8		SCHOOL:Evocation						DESCRIPTOR:Water			TYPE:Divine			COMPS:V, S, DF	CASTTIME:1 action		RANGE:Long				TARGETAREA:See Text					DURATION:(CASTERLEVEL) rounds					SAVEINFO:Reflex negates		SPELLRES:Yes	DESC:Creates a powerful vortex of spinning water							SOURCEPAGE:p.38
Wisdom of the Watery Grave						CLASSES:Cleric=4										SCHOOL:Necromancy						DESCRIPTOR:Language-Dependent	TYPE:Divine			COMPS:V, S, DF	CASTTIME:10 Minutes	RANGE:See Text			TARGETAREA:One creature					DURATION:(CASTERLEVEL) minutes				SAVEINFO:Will negates		SPELLRES:None	DESC:Caster can speak with the dead who were lost in a body of water				SOURCEPAGE:p.39
