# CVS $Revision: 13292 $ $Author: amaitland $ -- Sun Mar  8 10:38:47 2009 -- reformated by prettylst.pl v1.39 (build 9548)
SOURCELONG:Revised (v.3.5) System Reference Document	SOURCESHORT:RSRD	SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Author: Eddy Anthony

###Block: Dragon Disciple Attacks
# Template Name				Visible	Template																	Required Size	Natural Attacks
Dragon Disciple Attacks			VISIBLE:NO	TEMPLATE:CHOOSE:Dragon Disciple Attacks Small|Dragon Disciple Attacks Medium|Dragon Disciple Attacks Large
Dragon Disciple Attacks Small		VISIBLE:NO																			PRESIZEEQ:S		NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d4|Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d3
Dragon Disciple Attacks Medium	VISIBLE:NO																			PRESIZEEQ:M		NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6|Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4
Dragon Disciple Attacks Large		VISIBLE:NO																			PRESIZEEQ:L		NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8|Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6

###Block: Temporary Bonus Templates
# Template Name				Visible	Source Page						Save checks bonus									Combat bonus															Bonus to HP							Bonus to skill																				Stat bonus							Choose								Temporary effect description
Familiar within arms reach		VISIBLE:NO	SOURCEPAGE:ClassesII.rtf																																							BONUS:SKILL|Listen,Spot|2|TYPE=Familiar|!PREFEAT:1,Alertness|PREFEAT:1,Summon Familiar|PREAPPLY:ANYPC																							TEMPDESC:While a familiar is within arm's reach, the master gains the Alertness feat

# Conditional Templates
Ability Damaged (Strength)		VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Stength Damage		TEMPDESC:You have temporarily lost 1 or more Strength ability score points
Ability Damaged (Dexterity)		VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Dexterity Damage	TEMPDESC:You have temporarily lost 1 or more Dexterity ability score points
Ability Damaged (Constitution)	VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Constitution Damage	TEMPDESC:You have temporarily lost 1 or more Constitution ability score points
Ability Damaged (Intelligence)	VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|INT|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Intelligence Damage	TEMPDESC:You have temporarily lost 1 or more Intelligence ability score points
Ability Damaged (Wisdom)		VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|WIS|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Wisdom Damage		TEMPDESC:You have temporarily lost 1 or more Wisdom ability score points
Ability Damaged (Charisma)		VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|CHA|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Charisma Damage	TEMPDESC:You have temporarily lost 1 or more Charisma ability score points
Blinded					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC	BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC									BONUS:SKILL|Search,STAT.STR,STAT.DEX|-4|PREAPPLY:ANYPC																														TEMPDESC:You cannot see
Cowering					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC	BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC																																																TEMPDESC:You are frozen in fear and can take no actions
Dazzled					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|TOHIT|-1|PREAPPLY:ANYPC																			BONUS:SKILL|Search,Spot|-1|PREAPPLY:ANYPC																																	TEMPDESC:You are unable to see well because of overstimulation of the eyes
Deafened					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|INITIATIVE|-4|PREAPPLY:ANYPC																																																										TEMPDESC:You cannot hear
Energy Drained				VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-1*(%CHOICE)|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT|-1*(%CHOICE)|PREAPPLY:ANYPC										BONUS:HP|CURRENTMAX|-5*(%CHOICE)|PREAPPLY:ANYPC	BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-1*(%CHOICE)|PREAPPLY:ANYPC									CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Negative Levels	TEMPDESC:You have gained one or more negative levels
Entangled					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC																																									BONUS:STAT|DEX|-4|PREAPPLY:ANYPC												TEMPDESC:You are ensnared
Exhausted					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|DEX,STR|-6|PREAPPLY:ANYPC											TEMPDESC:You are exhausted
Fatigued					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf																																																											BONUS:STAT|DEX,STR|-2|PREAPPLY:ANYPC											TEMPDESC:You are fatigued
Frightened					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|PREAPPLY:ANYPC			BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC																			BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																			TEMPDESC:You are frightened
Invisible					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|TOHIT|2|TYPE=Invisibility|PREAPPLY:ANYPC																																																								TEMPDESC:You are invisible, you gain a +2 bonus on attack rolls against sighted opponents, and ignore your opponents' Dexterity bonuses to AC (if any)
Panicked					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|PREAPPLY:ANYPC																												BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																			TEMPDESC:You are panicked and must drop anything you hold and flee at top speed from the source of your fear
Prone						VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|TOHIT.MELEE|-4|PREAPPLY:ANYPC																																																									TEMPDESC:You are on the ground
Shaken					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|PREAPPLY:ANYPC			BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC																			BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																			TEMPDESC:You are shaken
Sickened					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|PREAPPLY:ANYPC			BONUS:COMBAT|TOHIT,DAMAGE.MELEE,DAMAGE.RANGED|-2|PREAPPLY:ANYPC															BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																			TEMPDESC:You are sickened
Stunned					VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf												BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC	BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC																																																TEMPDESC:You are stunned, you drop everything held, and cannot take actions

###Block: Combat Templates

# Template Name			Visible	Source Page			Combat bonus																					Modify VAR																																							Choose									Temporary effect description
Fighting Defensively		VISIBLE:NO	SOURCEPAGE:CombatI.rtf	BONUS:COMBAT|TOHIT|-4|PREAPPLY:ANYPC																	BONUS:VAR|TwoWeaponShield|1|TYPE=Temporary|PREAPPLY:ANYPC	BONUS:VAR|FightingDefensivelyAC|2+FightingDefensivelyACBonus|TYPE=Temp1|PREAPPLY:ANYPC	BONUS:VAR|FightingDefensivelyACBonus|1|TYPE=Temp2|PRESKILL:1,Tumble=5|PREAPPLY:ANYPC											TEMPDESC:You are fighting defensively when attacking
Total Defense			VISIBLE:NO	SOURCEPAGE:CombatI.rtf																								BONUS:VAR|TwoWeaponShield|1|TYPE=Temporary|PREAPPLY:ANYPC	BONUS:VAR|TotalDefenseAC|4+TotalDefenseACBonus|TYPE=Temp1|PREAPPLY:ANYPC	BONUS:VAR|TotalDefenseACBonus|2|TYPE=Temp2|PRESKILL:1,Tumble=5|PREAPPLY:ANYPC															TEMPDESC:You are defending yourself as a standard action
Combat Expertise trade off	VISIBLE:NO	SOURCEPAGE:Feats.rtf	BONUS:COMBAT|AC|min(%CHOICE,BAB)|TYPE=Temporary|PREAPPLY:PC	BONUS:COMBAT|TOHIT|max((-1*%CHOICE),(-1*BAB))|TYPE=Temporary|PREAPPLY:PC																																									CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Combat Expertise trade off	TEMPDESC:When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class.

###Block: Awakened Animal
# Template Name			Visible	Template										Define		Required Class			Required Race					Add 					Apply Kit			Bonus Languages		Subrace		Main Race Type		Race Subtype			Add Levels
Awakened Animal					TEMPLATE:CHOOSE:Awakened Animal_Standard|Awakened Animal_Will									PRERACE:1,RACETYPE=Animal,TYPE=Animal	ADD:LANGUAGE|TYPE=Spoken	KIT:1|Awakened Animal	LANGBONUS:TYPE=Spoken	SUBRACE:Awakened	RACETYPE:Magical Beast	RACESUBTYPE:Augmented Animal
Awakened Animal_Standard	VISIBLE:NO															PRECLASS:1,Animal=1																																		ADDLEVEL:Animal|2
Awakened Animal_Will		VISIBLE:NO															PRECLASS:1,Animal (Will)=1																																	ADDLEVEL:Animal (Will)|2
Awakened Tree																DEFINE:UNLOCK.INT						PRERACE:1,Animated Object%			ADD:LANGUAGE|TYPE=Spoken	KIT:1|Awakened Tree								RACETYPE:Plant

###Block: Righteous Might spell workaround
# Template Name	Visible	Define				Ability
RighteousMightDR	VISIBLE:NO	DEFINE:RighteousMightDR|0	ABILITY:Special Ability|AUTOMATIC|RighteousMightDR ~ Good|PREABILITY:1,CATEGORY=Special Ability,Turn Undead|PREVARGT:RighteousMightDR,0	ABILITY:Special Ability|AUTOMATIC|RighteousMightDR ~ Evil|PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead|PREVARGT:RighteousMightDR,0

###Block: Timeless Body For Druid and Monk
# Template Name			Visible		Template																		Minimum Age			Maximum Age			Required Class			Multiple Requirements						Stat bonus
Timeless Body			VISIBLE:DISPLAY	TEMPLATE:CHOOSE:Timeless Body ~ Adult|Timeless Body ~ Middle Age|Timeless Body ~ Old|Timeless Body ~ Venerable									PRECLASS:1,Druid=15,Monk=17

Timeless Body ~ Adult		VISIBLE:NO																									!PREAGESET:1,Middle Age															BONUS:STAT|STR,CON,DEX|1|PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old]	BONUS:STAT|STR,CON,DEX|3|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable]	BONUS:STAT|STR,CON,DEX|6|PREAGESET:1,Venerable
Timeless Body ~ Middle Age	VISIBLE:NO																																		PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old]	BONUS:STAT|STR,CON,DEX|2|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable]	BONUS:STAT|STR,CON,DEX|5|PREAGESET:1,Venerable
Timeless Body ~ Old		VISIBLE:NO																																		PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable]	BONUS:STAT|STR,CON,DEX|3|PREAGESET:1,Venerable
Timeless Body ~ Venerable	VISIBLE:NO																					PREAGESET:1,Venerable

###Block: Diseases

# Template Name					Visible	Source Page						Stat bonus							Choose								Temporary effect description
Disease Damage (Blinding Sickness)		VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage		TEMPDESC:Infection DC 16 (Ingested), Incubation 1d3 days, Damage 1d4 Str (Each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Cackle fever)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|WIS|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Wisdom Damage		TEMPDESC:Infection DC 16 (Inhaled), Incubation 1 day, Damage 1d6 Wis, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Demon fever)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage	TEMPDESC:Infection DC 18 (Injury), Incubation 1 day, Damage 1d6 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Devil chills)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage		TEMPDESC:Infection DC 14 (Injury), Incubation 1d4 days, Damage 1d4 Str (The victim must make three successful Fortitude saving throws in a row to recover from devil chills), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Filth fever/Dex Damage)	VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Dexterity Damage	TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the dexterity damage each day the victim takes damage.
Disease Damage (Filth fever/Con Damage)	VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|Con|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Constitution Damage	TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the constitution damage each day the victim takes damage.
Disease Damage (Mindfire)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|INT|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Intelligence Damage	TEMPDESC:Infection DC 12 (Inhaled), Incubation 1 day, Damage 1d4 Int, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Mummy rot)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage	TEMPDESC:Infection DC 20 (Contact), Incubation 1 day, Damage 1d6 Con (Successful saves do not allow the character to recover, Only magical healing can save the character), Apply this temporary bonus each day the victim takes damage.
Disease Damage (Red ache)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Stength Damage		TEMPDESC:Infection DC 15 (Injury), Incubation 1d3 days, Damage 1d6 Str, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Shakes)				VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Dexterity Damage	TEMPDESC:Infection DC 13 (Contact), Incubation 1 day, Damage 1d8 Dex, Apply this temporary bonus each day the victim takes damage.
Disease Damage (Slimy doom)			VISIBLE:NO	SOURCEPAGE:AbilitiesandConditions.rtf	BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Constitution Damage	TEMPDESC:Infection DC 14 (Contact), Incubation 1 day, Damage 1d4 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage.

###Block: Planar effects on characters
# Template Name			Visible	Source Page			Combat bonus								% bonus to range													Bonus to skill																					Modify VAR												Temporary effect description
High Gravity			VISIBLE:NO	SOURCEPAGE:Planes.rtf	BONUS:COMBAT|TOHIT|-2|TYPE=Circumstance|PREAPPLY:ANYPC	BONUS:RANGEMULT|PROJECTILE|-50|PREAPPLY:ANYPC	BONUS:RANGEMULT|THROWN|-50|PREAPPLY:ANYPC	BONUS:SKILL|Balance,Climb,Jump,Ride,Swim,Tumble|-2|TYPE=Circumstance|PREAPPLY:ANYPC																							TEMPDESC:Effects of High Gravity.  Does not take into account the fact that all equipment weights are doubled (which affects movement, etc.)
Low Gravity				VISIBLE:NO	SOURCEPAGE:Planes.rtf	BONUS:COMBAT|TOHIT|-2|TYPE=Circumstance|PREAPPLY:ANYPC	BONUS:RANGEMULT|PROJECTILE|50|PREAPPLY:ANYPC	BONUS:RANGEMULT|THROWN|50|PREAPPLY:ANYPC	BONUS:SKILL|Balance,Ride,Swim,Tumble|-2|TYPE=Circumstance|PREAPPLY:ANYPC	BONUS:SKILL|Climb,Jump|2|TYPE=Circumstance|PREAPPLY:ANYPC														TEMPDESC:Effects of Low Gravity.  Does not take into account the fact that all equipment weights are halved (which affects movement, etc.)
Mildly Aligned (Chaotic)	VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA|-2|TYPE=Circumstance|PREALIGN:LG,LN,LE|PREAPPLY:ANYPC											BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:LG,LN,LE|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Chaotic Aligned Plane.  Penalty applied to Skills and Turn Checks only.
Mildly Aligned (Evil)		VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA|-2|TYPE=Circumstance|PREALIGN:LG,NG,CG|PREAPPLY:ANYPC											BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:LG,NG,CG|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Evil Aligned Plane.  Penalty applied to Skills and Turn Checks only.
Mildly Aligned (Good)		VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA|-2|TYPE=Circumstance|PREALIGN:LE,NE,CE|PREAPPLY:ANYPC											BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:LE,NE,CE|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Good Aligned Plane.  Penalty applied to Skills and Turn Checks only.
Mildly Aligned (Lawful)		VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA|-2|TYPE=Circumstance|PREALIGN:CG,CN,CE|PREAPPLY:ANYPC											BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:CG,CN,CE|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Lawful Aligned Plane.  Penalty applied to Skills and Turn Checks only.
Strongly Aligned (Chaotic)	VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA,STAT.INT,STAT.WIS|-2|TYPE=Circumstance|PREALIGN:LG,LN,LE|PREAPPLY:ANYPC								BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:LG,LN,LE|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Chaotic Aligned Plane.  Penalty applied to Skills and Turn Checks only.
Strongly Aligned (Evil)		VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA,STAT.INT,STAT.WIS|-2|TYPE=Circumstance|PREALIGN:LG,NG,CG|PREAPPLY:ANYPC								BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:LG,NG,CG|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Evil Aligned Plane.  Penalty applied to Skills and Turn Checks only.
Strongly Aligned (Good)		VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA,STAT.INT,STAT.WIS|-2|TYPE=Circumstance|PREALIGN:LE,NE,CE|PREAPPLY:ANYPC								BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:LE,NE,CE|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Good Aligned Plane.  Penalty applied to Skills and Turn Checks only.
Strongly Aligned (Lawful)	VISIBLE:NO	SOURCEPAGE:Planes.rft																										BONUS:SKILL|STAT.CHA,STAT.INT,STAT.WIS|-2|TYPE=Circumstance|PREALIGN:CG,CN,CE|PREAPPLY:ANYPC								BONUS:VAR|TurnCheckBase|-2|TYPE=Circumstance|PREALIGN:CG,CN,CE|PREAPPLY:ANYPC	TEMPDESC:Effects of Mildly Lawful Aligned Plane.  Penalty applied to Skills and Turn Checks only.

###Block: Raven Familiar Support
# Template Name		Visible	Source Page				Add 					Ability
Raven Familiar Language	VISIBLE:NO	SOURCEPAGE:ClassesII.rtf	ADD:LANGUAGE|TYPE=Spoken	ABILITY:Special Ability|AUTOMATIC|Speak One Language

#
# End
#
