# CVS $Revision: 9552 $ $Author: eddyanthony $ -- Mon Mar  2 13:26:41 2009 -- reformated by prettylst.pl v1.39 (build 9548)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd


###Block: Cosmetic Mutations
# Ability Name				Output Name				Category of Ability	Type				Visible	Cost
Extra Digits (Free Mutation)		OUTPUTNAME:Extra Digits		CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Fins (Free Mutation)			OUTPUTNAME:Fins			CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Forked Tongue (Free Mutation)		OUTPUTNAME:Forked Tongue	CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Horns (Free Mutation)			OUTPUTNAME:Horns			CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Scaly Skin (Free Mutation)		OUTPUTNAME:Scaly Skin		CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Thin Fur Coat (Free Mutation)		OUTPUTNAME:Thin Fur Coat	CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Unnatural Eyes (Free Mutation)	OUTPUTNAME:Unnatural Eyes	CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Unnatural Hair (Free Mutation)	OUTPUTNAME:Unnatural Hair	CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Unnatural Skin (Free Mutation)	OUTPUTNAME:Unnatural Skin	CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0
Unnatural Voice (Free Mutation)	OUTPUTNAME:Unnatural Voice	CATEGORY:Mutation		TYPE:CosmeticMutation	VISIBLE:YES	COST:0

###Block: Minor Mutations
# Ability Name				Output Name						Category of Ability	Type				Visible	Restricted Ability																					Req. Weapond Prof.	Define					Description																Template																																					Virtual Feat			Combat bonus					Bonus to skill																			Vision			Cost
Acidic Saliva (1 point)			OUTPUTNAME:Acidic Saliva			CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Venomous Bite (4 points)															PREWEAPONPROF:1,Bite							DESC:Bite attack deals extra 1d4 acid damage																																																																																					COST:1
Adrenaline Jolt (3 points)		OUTPUTNAME:Adrenaline Jolt			CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																			DESC:Increase either your Strength or your Dexterity by 1d4+1 points for %1 rounds once/day|3+CON	TEMPLATE:Adrenaline Jolt (Strength)	TEMPLATE:Adrenaline Jolt (Dexterity)																																																															COST:3
Claws (1 point)				OUTPUTNAME:Claws					CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																				TEMPLATE:Mutant Claw																																																																								COST:1
Darkvision (3 points)			OUTPUTNAME:Darkvision				CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																																																											VISION:Darkvision (60')	COST:3
Energy Diffusion (1 Type/2 points)	OUTPUTNAME:Energy Diffusion (1 Type)	CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Energy Diffusion (2 Types/2 points),Energy Absorption (1 Type/4 points),Energy Absorption (2 Types/4 points)					DEFINE:MutantEnergyAbsorption|10																		TEMPLATE:CHOOSE:Resistance (Acid)|Resistance (Cold)|Resistance (Electricity)|Resistance (Fire)|Resistance (Sonic)																																																									COST:2
Energy Diffusion (2 Types/2 points)	OUTPUTNAME:Energy Diffusion (2 Types)	CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Energy Diffusion (1 Type/2 points),Energy Absorption (1 Type/4 points),Energy Absorption (2 Types/4 points)					DEFINE:MutantEnergyAbsorption|5																		TEMPLATE:CHOOSE:Resistance (Acid)|Resistance (Cold)|Resistance (Electricity)|Resistance (Fire)|Resistance (Sonic)	TEMPLATE:CHOOSE:Resistance (Acid)|Resistance (Cold)|Resistance (Electricity)|Resistance (Fire)|Resistance (Sonic)																																						COST:2
Fangs (1 point)				OUTPUTNAME:Fangs					CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																				TEMPLATE:Mutant Bite																																																																								COST:1
Force Barrier (3 points)		OUTPUTNAME:Force Barrier			CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																			DESC:Damage reduction 3/- for %1 rounds 3/day|max(1,CON)																																																																																			COST:3
Gills (2 points)				OUTPUTNAME:Gills					CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																																																															COST:2
Great Horns (1 points)			OUTPUTNAME:Great Horns				CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																				TEMPLATE:Mutant Horns																																																																								COST:1
Hypersensitivity (3 points)		OUTPUTNAME:Hypersensitivity			CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																										VFEAT:Blind-Fight										BONUS:SKILL|Listen,Search,Spot|2|TYPE=Mutation																		COST:3
Leaper (1 point)				OUTPUTNAME:Leaper					CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																																						BONUS:SKILL|Jump|10|TYPE=Mutation																				COST:1
Scaly Armor (3 points)			OUTPUTNAME:Scaly Armor				CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																															BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK																										COST:3
Scent (2 points)				OUTPUTNAME:Scent					CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																																																															COST:2
Second Wind (2 points)			OUTPUTNAME:Second Wind				CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																			DESC:Heal %1 hit points once per day|max(1,CON)																																																																																					COST:2
Smokescreen (2 points)			OUTPUTNAME:Smokescreen				CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																																																															COST:2
Tail (1 point)				OUTPUTNAME:Tail					CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Prehensile Tail (4 points)																																										TEMPLATE:Mutant Tail																																															BONUS:SKILL|Balance|2|TYPE=Mutation																				COST:1
Thick Fur Coat (1 point)		OUTPUTNAME:Thick Fur Coat			CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																			DESC:+4 mutation bonus on Fortitude saves vs. extreme cold																																																																																			COST:1
Ultra Immune System (2 points)	OUTPUTNAME:Ultra Immune System		CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																										VFEAT:Ultra Immune System																																	COST:2
Wall Crawler (2 points)			OUTPUTNAME:Wall Crawler				CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																																						BONUS:SKILL|Climb|4|TYPE=Mutation	BONUS:SKILL|Climb|-2|PREEQUIP:1,TYPE=Boot	BONUS:SKILL|Climb|-2|PREEQUIP:1,TYPE=Glove					COST:2
Webbed Digits (1 point)			OUTPUTNAME:Webbed Digits			CATEGORY:Mutation		TYPE:MinorMutation	VISIBLE:YES																																																																																																																															COST:1

###Block: Major Mutations
# Ability Name					Output Name						Category of Ability	Type				Visible	Restricted Ability																					Req. Weapond Prof.	Define					Description										Template																																					Move		Combat bonus					Bonus to skill										Bonus to nb of slots	Modify VAR					Weapon prof. bonus		Vision			Cost
Echolocator (5 points)				OUTPUTNAME:Echolocator				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																																																								VISION:Blindsight (60')	COST:5
Elasticity (5 points)				OUTPUTNAME:Elasticity				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																													BONUS:SKILL|Escape Artist|10|TYPE=Mutation																								COST:5
Energy Absorption (1 Type/4 points)		OUTPUTNAME:Energy Absorption (1 Type)	CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Energy Absorption (2 Types/4 points),Energy Diffusion (1 Type/2 points),Energy Diffusion (2 Types/2 points)					DEFINE:MutantEnergyAbsorption|0												TEMPLATE:CHOOSE:Resistance (Acid)|Resistance (Cold)|Resistance (Electricity)|Resistance (Fire)|Resistance (Sonic)																																													BONUS:VAR|MutantEnergyAbsorption|20										COST:4
Energy Absorption (2 Types/4 points)	OUTPUTNAME:Energy Absorption (2 Types)	CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Energy Absorption (1 Type/4 points),Energy Diffusion (1 Type/2 points),Energy Diffusion (2 Types/2 points)					DEFINE:MutantEnergyAbsorption|0												TEMPLATE:CHOOSE:Resistance (Acid)|Resistance (Cold)|Resistance (Electricity)|Resistance (Fire)|Resistance (Sonic)	TEMPLATE:CHOOSE:Resistance (Acid)|Resistance (Cold)|Resistance (Electricity)|Resistance (Fire)|Resistance (Sonic)																										BONUS:VAR|MutantEnergyAbsorption|10										COST:4
Enlarged Form (6 points)			OUTPUTNAME:Enlarged Form			CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																																																			BONUS:WEAPONPROF=ALL|PCSIZE|1					COST:6
Exoskeleton (5 points)				OUTPUTNAME:Exoskeleton				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																						BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK																																COST:5
Extra Arms (6 points)				OUTPUTNAME:Extra Arms				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																													BONUS:SKILL|Climb|4|TYPE=Mutation							BONUS:SLOTS|HANDS|2																COST:6
Gazing Eye (4 points)				OUTPUTNAME:Gazing Eye				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																			DESC:DC %1 or be shaken for 2d6 rounds|10+CHA+(TL/2)																																																																																	COST:4
Pheromone Attraction (6 points)		OUTPUTNAME:Pheromone Attraction		CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Pheromone Repulsion (1 point)																																																																																		BONUS:SKILL|Bluff,Diplomacy,Handle Animal,Intimidate|4|TYPE=Mutation																				COST:6
Prehensile Tail (4 points)			OUTPUTNAME:Prehensile Tail			CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Tail (1 point)																																																																																					BONUS:SKILL|Balance|2|TYPE=Mutation																										COST:4
Prickly Pear (4 points)				OUTPUTNAME:Prickly Pear				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																																																												COST:4
Radioactive (5 points)				OUTPUTNAME:Radioactive				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																																																												COST:5
Skeletal Reinforcement (5 points)		OUTPUTNAME:Skeletal Reinforcement		CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Brittle Bones (4 points)																																																																																																			BONUS:VAR|DamageThreshold|3											COST:5
Stinger (4 points)				OUTPUTNAME:Stinger				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																														TEMPLATE:Mutant Stinger																																																																											COST:4
Telekinetic Mind (5 points)			OUTPUTNAME:Telekinetic Mind			CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																																																												COST:5
Telepathy (5 points)				OUTPUTNAME:Telepathy				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																																																												COST:5
Tentacle (6 points)				OUTPUTNAME:Tentacle				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																														TEMPLATE:Mutant Tentacle																																																																										COST:6
Venomous Bite (4 points)			OUTPUTNAME:Venomous Bite			CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Acidic Saliva (1 point)															PREWEAPONPROF:1,Bite							DESC:DC %1 for 1d4 Con damage|10+CON+(TL/2)																																																																																		COST:4
Vexing Voice (4 points)				OUTPUTNAME:Vexing Voice				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																			DESC:Will save DC %1 or be dazed for 1 round 3/day|10+CHA+(TL/2)																																																																															COST:4
Wings (6 points)					OUTPUTNAME:Wings					CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																				MOVE:Fly,60																																							COST:6
X-Ray Vision (6 points)				OUTPUTNAME:X-Ray Vision				CATEGORY:Mutation		TYPE:MajorMutation	VISIBLE:YES																																																																																																																												COST:6

###Block: Drawbacks
# Ability Name				Output Name					Category of Ability	Type			Visible	Restricted Ability								Prohibited Feat			Multiple Requirements																																																																																																																	Define				Description																	Stackable?	Multiple?	Choose		Template									Bonus to Ability Pool		Save checks bonus							Combat bonus				Misc bonus															Add to base move			Bonus to skill																		Bonus to nb of slots	Stat bonus					Modify VAR				Cost		Temporary effect description
Ability Decay (4 points)		OUTPUTNAME:Ability Decay		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																																												STACK:YES	MULT:YES	CHOOSE:STAT												BONUS:ABILITYPOOL|Mutations|4																																																													BONUS:STAT|%LIST|-2								COST:0
Blood Hunger (1 point)			OUTPUTNAME:Blood Hunger			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Blood Hunger																							TEMPLATE:Blood Hunger Penalties					BONUS:ABILITYPOOL|Mutations|1																																																																								COST:0
Brittle Bones (4 points)		OUTPUTNAME:Brittle Bones		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Skeletal Reinforcement (5 points)																																																																																																																															DESC:Brittle Bones - you take an additional 1d6 points of damage from a fall																							BONUS:ABILITYPOOL|Mutations|4																																																																			BONUS:VAR|DamageThreshold|-3	COST:0
Combat Fear (4 points)			OUTPUTNAME:Combat Fear			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Combat Fear																																	BONUS:ABILITYPOOL|Mutations|4	BONUS:CHECKS|Fortitude,Reflex,Will|-2|PREAPPLY:PC	BONUS:COMBAT|TOHIT|-2|PREAPPLY:PC																						BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:PC																COST:0	TEMPDESC:Due to a chemical imbalance in your brain, you are gripped by an inexplicable fear whenever you face a dangerous or frightening situation.
Cybernetic Dependency (6 points)	OUTPUTNAME:Cybernetic Dependency	CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Cybernetic Dependency																															BONUS:ABILITYPOOL|Mutations|6																																																																								COST:0
Festering Sores (2 points)		OUTPUTNAME:Festering Sores		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Festering Sores																																BONUS:ABILITYPOOL|Mutations|2																BONUS:MISC|ACCHECK|4|PREEQUIP:1,TYPE=Armor	BONUS:MISC|MAXDEX|-2|PREEQUIP:1,TYPE=Armor																																									COST:0
Frailty (3 points)			OUTPUTNAME:Frailty			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES												!PREFEAT:1,Great Fortitude																																																																																																																										DESC:Frailty																																	BONUS:ABILITYPOOL|Mutations|3	BONUS:CHECKS|Fortitude|-2																																																																			COST:0
Heat/Cold Susceptibility (1 point)	OUTPUTNAME:Heat/Cold Susceptibility	CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																																																			TEMPLATE:CHOOSE:Cold Susceptibility|Heat Susceptibility	BONUS:ABILITYPOOL|Mutations|1																																																																								COST:0
Lethargy (2 points)			OUTPUTNAME:Lethargy			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES												!PREFEAT:1,Lightning Reflexes																																																																																																																										DESC:Lethargy																																	BONUS:ABILITYPOOL|Mutations|2	BONUS:CHECKS|Reflex|-2																																																																				COST:0
Light Sensitivity (1 point)		OUTPUTNAME:Light Sensitivity		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Light Sensitivity																																BONUS:ABILITYPOOL|Mutations|1																																																																								COST:0
Lost Arm (3 points)			OUTPUTNAME:Lost Arm			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Lost Arm																																	BONUS:ABILITYPOOL|Mutations|3																																					BONUS:SKILL|Climb,Swim|-2																BONUS:SLOTS|HANDS|-1												COST:0
Mindslave (2 points)			OUTPUTNAME:Mindslave			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES												!PREFEAT:1,Iron Will																																																																																																																											DESC:Mindslave																																	BONUS:ABILITYPOOL|Mutations|2	BONUS:CHECKS|Will|-2																																																																				COST:0
Neutrad Dependency (5 points)		OUTPUTNAME:Neutrad Dependency		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Neutrad Dependency																																BONUS:ABILITYPOOL|Mutations|5																																																													BONUS:STAT|STR,COM|-1|PREAPPLY:PC						COST:0	TEMPDESC:If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage.
Pheromone Repulsion (1 point)		OUTPUTNAME:Pheromone Repulsion	CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Pheromone Attraction (6 points)																																																																																																																															DESC:Pheromone Repulsion																															BONUS:ABILITYPOOL|Mutations|1																																					BONUS:SKILL|Diplomacy,Handle Animal|-4																													COST:0
Poisonous Blood (6 points)		OUTPUTNAME:Poisonous Blood		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Poisonous Blood																						TEMPLATE:Poisonous Blood Damage					BONUS:ABILITYPOOL|Mutations|6																																																																								COST:0
Rapid Aging (2 points)			OUTPUTNAME:Rapid Aging			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Rapid Aging																																	BONUS:ABILITYPOOL|Mutations|2																																																																								COST:0
Reduced Speed (5 points)		OUTPUTNAME:Reduced Speed		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																	PREMULT:1,[PREMULT:2,[PREMOVE:1,Walk=10],[PREVARLT:SpeedReducement,5]],[PREMULT:2,[PREMOVE:1,Walk=15],[PREVARLT:SpeedReducement,10]],[PREMULT:2,[PREMOVE:1,Walk=20],[PREVARLT:SpeedReducement,15]],[PREMULT:2,[PREMOVE:1,Walk=25],[PREVARLT:SpeedReducement,20]],[PREMULT:2,[PREMOVE:1,Walk=30],[PREVARLT:SpeedReducement,25]],[PREMULT:2,[PREMOVE:1,Walk=35],[PREVARLT:SpeedReducement,30]],[PREMULT:2,[PREMOVE:1,Walk=40],[PREVARLT:SpeedReducement,35]],[PREMULT:2,[PREMOVE:1,Walk=45],[PREVARLT:SpeedReducement,40]],[PREMULT:2,[PREMOVE:1,Walk=50],[PREVARLT:SpeedReducement,45]],[PREMULT:2,[PREMOVE:1,Walk=55],[PREVARLT:SpeedReducement,50]],[PREMULT:2,[PREMOVE:1,Walk=60],[PREVARLT:SpeedReducement,55]]	DEFINE:SpeedReducement|0	DESC:Reduced Speed -%1|SpeedReducement												STACK:YES	MULT:YES	CHOOSE:NOCHOICE											BONUS:ABILITYPOOL|Mutations|5																																BONUS:MOVEADD|TYPE.Walk|-5																															BONUS:VAR|SpeedReducement|5	COST:0
Thin Skin (5 points)			OUTPUTNAME:Thin Skin			CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Thin Skin - You take 1 additional point of damage each time you are wounded																						BONUS:ABILITYPOOL|Mutations|5																																																																								COST:0
Ultraviolet Allergy (3 points)	OUTPUTNAME:Ultraviolet Allergy	CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES																																																																																																																																										DESC:Ultraviolet Allergy - 2d6 points of fire damage per round of exposure																							BONUS:ABILITYPOOL|Mutations|3																																																																								COST:0
Weak Immune System (1 point)		OUTPUTNAME:Weak Immune System		CATEGORY:Mutation		TYPE:Drawback	VISIBLE:YES	!PREABILITY:1,CATEGORY=Mutation,Ultra Immune System (2 points)																																																																																																																															DESC:Weak Immune System ~ -2 penalty on all Fortitude saves vs. poison, disease, and radiation sickness																		BONUS:ABILITYPOOL|Mutations|1																																																																								COST:0

#
# End
#

# To do - add graple bonuses for things like Tentacle which grant one
