# CVS $Revision: 9443 $ $Author: eddyanthony $ -- Tue Feb 17 22:25:18 2009 -- reformated by prettylst.pl v1.39 (build 9329)


###Block: Strong Talents
# Feat Name			Type							Visible	Required Feat												Special Ability			Stackable?	Multiple?	Choose							Weapon prof. bonus							Source Page
# Ability Name		Category of Ability	Type							Visible	Required Ability															Var. Must Be Grater					Special ABility			Stackable?	Multiple?	Choose							Modify VAR				Weapon prof. bonus							Source Page
Greater Extreme Effort	CATEGORY:Talent		TYPE:Talent.StrongTalent.ExtremeEffort	VISIBLE:NO	PREABILITY:3,CATEGORY=Talent,Extreme Effort,Improved Extreme Effort,Advanced Extreme Effort		PREVARGT:StrongTalentPool,StrongTalentUsed	SAB:Greater Extreme Effort													BONUS:VAR|StrongTalentUsed|1											SOURCEPAGE:p.4
Improved Melee Critical	CATEGORY:Talent		TYPE:Talent.StrongTalent.MeleeSmash		VISIBLE:NO	PREABILITY:4,CATEGORY=Talent,Extreme Effort,Melee Smash,Improved Melee Smash,Advanced Melee Smash	PREVARGT:StrongTalentPool,StrongTalentUsed	SAB:Improved Melee Critical	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE.Melee	BONUS:VAR|StrongTalentUsed|1	BONUS:WEAPONPROF=%LIST|CRITRANGEADD|1|TYPE=NonStackingCrit	SOURCEPAGE:p.4


###Block: Fast Talents
# Feat Name			Type								Visible	Required Feat									Special Ability		Combat bonus							Source Page
# Ability Name		Category of Ability	Type								Visible	Required Ability												Var. Must Be Grater				Special ABility		Combat bonus							Modify VAR				Source Page
Full Alert			CATEGORY:Talent		TYPE:Talent.FastTalent.InstinctiveResponse	VISIBLE:NO															PREVARGT:FastTalentPool,FastTalentUsed	SAB:Full Alert		BONUS:COMBAT|INITIATIVE|4|TYPE=Circumstance.STACK	BONUS:VAR|FastTalentUsed|1	SOURCEPAGE:p.4
Improved Evasion		CATEGORY:Talent		TYPE:Talent.FastTalent.InstinctiveResponse	VISIBLE:NO	PREABILITY:3,CATEGORY=Talent,Full Alert,Evasion,Increased Speed				PREVARGT:FastTalentPool,FastTalentUsed	SAB:Improved Evasion										BONUS:VAR|FastTalentUsed|1	SOURCEPAGE:p.4
Heightened Reflexes	CATEGORY:Talent		TYPE:Talent.FastTalent.InstinctiveResponse	VISIBLE:NO	PREABILITY:4,CATEGORY=Talent,Full Alert,Evasion,Increased Speed,Improved Evasion	PREVARGT:FastTalentPool,FastTalentUsed	SAB:Heightened Reflexes										BONUS:VAR|FastTalentUsed|1	SOURCEPAGE:p.5

###Block: Tough Talents
# Feat Name					Type							Visible	Required Feat									Special Ability				Stackable?	Multiple?	Choose							Source Page
# Ability Name						Category of Ability	Type							Visible	Required Ability															Var. Must Be Grater				Special ABility				Stackable?	Multiple?	Choose							Modify VAR				Source Page
Improved Resistance					CATEGORY:Talent		TYPE:Talent.ToughTalent.EnergyResistance	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,TYPE=EnergyResistance	PREABILITY:1,CATEGORY=Talent,Damage Reduction I	PREVARGT:ToughTalentPool,ToughTalentUsed	SAB:Improved Resistance (%CHOICE)	STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|FEATLIST|TYPE=EnResImprove	BONUS:VAR|ToughTalentUsed|1	SOURCEPAGE:p.5
Stay in the Game						CATEGORY:Talent		TYPE:Talent.ToughTalent.Unbreakable		VISIBLE:NO	PREABILITY:3,CATEGORY=Talent,Remain Conscious,Robust,Stamina							PREVARGT:ToughTalentPool,ToughTalentUsed	SAB:Stay in the Game															BONUS:VAR|ToughTalentUsed|1	SOURCEPAGE:p.5

#Added TYPEs for the Improved Resistance talent
CATEGORY=Talent|Acid Resistance.MOD							TYPE:EnResImprove
CATEGORY=Talent|Cold Resistance.MOD							TYPE:EnResImprove
CATEGORY=Talent|Electricity Resistance.MOD					TYPE:EnResImprove
CATEGORY=Talent|Fire Resistance.MOD							TYPE:EnResImprove
CATEGORY=Talent|Sonic/Concussion Resistance.MOD					TYPE:EnResImprove

###Block: Smart Talents
# Feat Name		Type						Visible	Required Feat							Multiple Requirements																																																																																																																																																																																																														Required Skill			Special Ability		Stackable?	Multiple?	Choose																																																													Source Page
# Ability Name	Category of Ability	Type						Visible	Required Ability														Multiple Requirements																																																																																																																																																																																																														Required Skill			Var. Must Be Grater				Special ABility			Stackable?	Multiple?	Choose								Selections		Modify VAR				Source Page
Adapt			CATEGORY:Talent		TYPE:Talent.SmartTalent.Strategy	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,TYPE=Research																																																																																																																																																																																																																															PREVARGT:SmartTalentPool,SmartTalentUsed	SAB:Adapt																				BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.5
Abuse Weakness	CATEGORY:Talent		TYPE:Talent.SmartTalent.Strategy	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,TYPE=Research	PREABILITY:1,CATEGORY=Talent,Exploit Weakness																																																																																																																																																																																																																							PREVARGT:SmartTalentPool,SmartTalentUsed	SAB:Abuse Weakness																		BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.5
Logical		CATEGORY:Talent		TYPE:Talent.SmartTalent.Deduction	VISIBLE:NO																	PREMULT:1,[PREMULT:2,[PRESKILL:1,Knowledge (Arcane Lore)=4],[!PREFEAT:1,Category[Arcane lore]]],[PREMULT:2,[PRESKILL:1,Knowledge (Art)=4],[!PREFEAT:1,Category[Art]]],[PREMULT:2,[PRESKILL:1,Knowledge (Behavioral Sciences)=4],[!PREFEAT:1,Category[Behavioral sciences]]],[PREMULT:2,[PRESKILL:1,Knowledge (Business)=4],[!PREFEAT:1,Category[Business]]],[PREMULT:2,[PRESKILL:1,Knowledge (Civics)=4],[!PREFEAT:1,Category[Civics]]],[PREMULT:2,[PRESKILL:1,Knowledge (Current Events)=4],[!PREFEAT:1,Category[Current events]]],[PREMULT:2,[PRESKILL:1,Knowledge (Earth and Life Sciences)=4],[!PREFEAT:1,Category[Earth and life sciences]]],[PREMULT:2,[PRESKILL:1,Knowledge (History)=4],[!PREFEAT:1,Category[History]]],[PREMULT:2,[PRESKILL:1,Knowledge (Physical Sciences)=4],[!PREFEAT:1,Category[Physical sciences]]],[PREMULT:2,[PRESKILL:1,Knowledge (Popular Culture)=4],[!PREFEAT:1,Category[Popular culture]]],[PREMULT:2,[PRESKILL:1,Knowledge (Streetwise)=4],[!PREFEAT:1,Category[Streetwise]]],[PREMULT:2,[PRESKILL:1,Knowledge (Tactics)=4],[!PREFEAT:1,Category[Tactics]]],[PREMULT:2,[PRESKILL:1,Knowledge (Technology)=4],[!PREFEAT:1,Category[Technology]]],[PREMULT:2,[PRESKILL:1,Knowledge (Theology and Philosophy)=4],[!PREFEAT:1,Category[Theology and philosophy]]]						PREVARGT:SmartTalentPool,SmartTalentUsed						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|FEATADD|TYPE=LogicalChoice					BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.6
Talk a Good Game	CATEGORY:Talent		TYPE:Talent.SmartTalent.Deduction	VISIBLE:NO																	PREMULT:1,[PREMULT:2,[PREFEAT:1,Category[Arcane lore]],[!PREFEAT:1,Category [Arcane lore]]],[PREMULT:2,[PREFEAT:1,Category[Art]],[!PREFEAT:1,Category [Art]]],[PREMULT:2,[PREFEAT:1,Category[Behavioral sciences]],[!PREFEAT:1,Category [Behavioral sciences]]],[PREMULT:2,[PREFEAT:1,Category[Business]],[!PREFEAT:1,Category [Business]]],[PREMULT:2,[PREFEAT:1,Category[Civics]],[!PREFEAT:1,Category [Civics]]],[PREMULT:2,[PREFEAT:1,Category[Current events]],[!PREFEAT:1,Category [Current events]]],[PREMULT:2,[PREFEAT:1,Category[Earth and life sciences]],[!PREFEAT:1,Category [Earth and life sciences]]],[PREMULT:2,[PREFEAT:1,Category[History]],[!PREFEAT:1,Category [History]]],[PREMULT:2,[PREFEAT:1,Category[Physical sciences]],[!PREFEAT:1,Category [Physical sciences]]],[PREMULT:2,[PREFEAT:1,Category[Popular culture]],[!PREFEAT:1,Category [Popular culture]]],[PREMULT:2,[PREFEAT:1,Category[Streetwise]],[!PREFEAT:1,Category [Streetwise]]],[PREMULT:2,[PREFEAT:1,Category[Tactics]],[!PREFEAT:1,Category [Tactics]]],[PREMULT:2,[PREFEAT:1,Category[Technology]],[!PREFEAT:1,Category [Technology]]],[PREMULT:2,[PREFEAT:1,Category[Theology and philosophy]],[!PREFEAT:1,Category [Theology and philosophy]]]															PREVARGT:SmartTalentPool,SmartTalentUsed						STACK:NO	MULT:YES	CHOOSE:NUMCHOICES=1|FEATADD|TYPE=TalkAGoodGameChoice				BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.6
Implacable		CATEGORY:Talent		TYPE:Talent.SmartTalent.Deduction	VISIBLE:NO	PREABILITY:1,CATEGORY=Talent,Logical																																																																																																																																																																																																																											PRESKILL:1,TYPE.Knowledge=4	PREVARGT:SmartTalentPool,SmartTalentUsed	SAB:Implacable (%CHOICE)	STACK:NO	MULT:YES	CHOOSE:SKILLSNAMED|ALL						SELECT:3+INT	BONUS:VAR|SmartTalentUsed|1	SOURCEPAGE:p.6

###Block: Dedicated Talents
# Feat Name	Type							Visible	Required Feat										Special Ability	Bonus to skill										Source Page
# Ability Name	Category of Ability	Type							Visible	Required Ability																Var. Must Be Grater						Special ABility	Bonus to skill										Modify VAR					Source Page
Observant		CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Empathic	VISIBLE:NO	PREABILITY:2,CATEGORY=Talent,Empathy,Skill Emphasis										PREVARGT:DedicatedTalentPool,DedicatedTalentUsed	SAB:Observant	BONUS:SKILL|Sense Motive,Gather Information|(CHECK.WILLPOWER.BASE)	BONUS:VAR|DedicatedTalentUsed|1	SOURCEPAGE:p.6
Sixth Sense		CATEGORY:Talent		TYPE:Talent.DedicatedTalent.Insightful	VISIBLE:NO	PREABILITY:2,CATEGORY=Talent,Skill Emphasis,Cool Under Pressure	PREABILITY:1,CATEGORY=Talent,Faith,Aware	PREVARGT:DedicatedTalentPool,DedicatedTalentUsed	SAB:Sixth Sense													BONUS:VAR|DedicatedTalentUsed|1	SOURCEPAGE:p.6


###Block: Charismatic Talents
# Feat Name		Type						Visible	Required Feat					Special Ability													Source Page
# Ability Name	Category of Ability	Type						Visible	Required Ability									Var. Must Be Grater						Special ABility														Modify VAR					Source Page
Misdirect		CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Charm	VISIBLE:NO	PREABILITY:2,CATEGORY=Talent,Charm,Favor					PREVARGT:CharismaticTalentPool,CharismaticTalentUsed	SAB:Misdirect (Charisma check DC 15, target's Will Save DC %)|10+var("CL=Charismatic")+CHA	BONUS:VAR|CharismaticTalentUsed|1	SOURCEPAGE:p.6
Greater Charm	CATEGORY:Talent		TYPE:Talent.CharismaticTalent.Charm	VISIBLE:NO	PREABILITY:4,CATEGORY=Talent,Charm,Favor,Captivate,Misdirect	PREVARGT:CharismaticTalentPool,CharismaticTalentUsed	SAB:Greater Charm														BONUS:VAR|CharismaticTalentUsed|1	SOURCEPAGE:p.7
