# CVS $Revision: 7564 $ $Author: eddyanthony $ -- Sat Aug 23 17:24:11 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd

###Block: Magic Shields and Armor
# Modifier Name			Unique Key			Type			Cost		Visible		Keys to replace				Source Page				Required Type								Prohibited Type	Spell Res.	Damage Reduction	Bonus to skill			Special Property
Acid Resistance			KEY:ACID_RES		TYPE:Armor.Shield	COST:2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Absorbs the first 10 points of acid damage per attack that the wearer would normally take
Animated				KEY:ANIMATED		TYPE:Shield		COST:2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Shield	PRETYPE:1,Enhancement																	SPROP:Upon command the animated shield floats within 2 ft. of the wielder, protecting as if it was used, but freeing up both hands
Bashing				KEY:BASH_HVY		TYPE:Shield		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Shield	PRETYPE:1,Enhancement	PRETYPE:1,Heavy														SPROP:Use as a weapon	SPROP:Damage 1d8	SPROP:Attack Bonus +%|(BAB + STR + 1)
Bashing				KEY:BASH_LT			TYPE:Shield		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Shield	PRETYPE:1,Enhancement				!PRETYPE:1,Heavy											SPROP:Use as a weapon	SPROP:Damage 1d6	SPROP:Attack Bonus +%|(BAB + STR + 1)
Blinding				KEY:BLINDING		TYPE:Shield		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Shield	PRETYPE:1,Enhancement																	SPROP:Flashes upon command with a brilliant light Up to two times per day. All within 20 ft. except the wielder must succeed at a Reflex save (DC 14) or be blinded for 1d4 rounds
Catching				KEY:CATCHING		TYPE:Shield		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Shield	PRETYPE:1,Enhancement																	SPROP:Attracts ranged weapons upon command. Deflection bonus +1 vs. ranged weapons. Ranged weapons aimed at a target within 5 ft. divert from their original target and target the shield instead
Cold Resistance			KEY:COLD_RES		TYPE:Armor.Shield	COST:2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Absorbs the first 10 points of cold damage per attack that the wearer would normally take
Damage Reduction (5/+1)		KEY:DAMAGE_REDUCT_5	TYPE:Armor		COST:1	VISIBLE:QUALIFY	REPLACES:DAMAGE_REDUCT_10		SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement									DR:5/+1							SPROP:Damage Reduction 5/+1
Damage Reduction (10/+1)	KEY:DAMAGE_REDUCT_10	TYPE:Armor		COST:2	VISIBLE:QUALIFY	REPLACES:DAMAGE_REDUCT_5		SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement									DR:10/+1							SPROP:Damage Reduction 10/+1
Electricity Resistance		KEY:ELEC_RES		TYPE:Armor.Shield	COST:2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Absorbs the first 10 points of electrical damage per attack that the wearer would normally take
Fire Resistance			KEY:FIRE_RES		TYPE:Armor.Shield	COST:2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Absorbs the first 10 points of fire damage per attack that the wearer would normally take
Fortification (Heavy)		KEY:FORT_HVY		TYPE:Armor.Shield	COST:3	VISIBLE:QUALIFY	REPLACES:FORT_MODERATE,FORT_LT	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Produces a magic force field that protects vital areas. You get a 100% chance that a critical hit or sneak attack is negated
Fortification (Light)		KEY:FORT_LT			TYPE:Armor.Shield	COST:1	VISIBLE:QUALIFY	REPLACES:FORT_MODERATE,FORT_HVY	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Produces a magic force field that protects vital areas. You get a 25% chance that a critical hit or sneak attack is negated
Fortification (Moderate)	KEY:FORT_MODERATE		TYPE:Armor.Shield	COST:2	VISIBLE:QUALIFY	REPLACES:FORT_LT,FORT_HVY		SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Produces a magic force field that protects vital areas. You get a 75% chance that a critical hit or sneak attack is negated
Ghost Touch				KEY:GHOST_ARMR		TYPE:Armor.Shield	COST:2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Enhancement bonus and armor bonus both count against incorporeal attacks. Can be used by incorporeal creatures.
Glamered				KEY:GLAMER			TYPE:Armor		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement																	SPROP:Upon command this armor changes shape and form to assume the appearance of a normal set of clothes
Shadow				KEY:SHADOW			TYPE:Armor		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement												BONUS:SKILL|Hide|5		SPROP:Grants a +5 competence bonus to hide checks
Silent Moves			KEY:SILENT_MOVES		TYPE:Armor		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement												BONUS:SKILL|Move Silently|10	SPROP:Grants a +10 competence bonus on wearer's Move Silently checks
Slick					KEY:SLICK			TYPE:Armor		COST:1	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement												BONUS:SKILL|Escape Artist|5	SPROP:Grants a +5 competence bonus to Escape Artist checks
Sonic Resistance			KEY:SONIC_RES		TYPE:Armor.Shield	COST:2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Absorbs the first 10 points of sonic/concussion damage per attack that the wearer would normally take
Spell Resistance 15		KEY:SPELL_RES_15		TYPE:Armor		COST:1	VISIBLE:QUALIFY	REPLACES:SPELL_RES_19,SPELL_RES_23	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement							SR:15										SPROP:Spell Resistance 15
Spell Resistance 19		KEY:SPELL_RES_19		TYPE:Armor		COST:2	VISIBLE:QUALIFY	REPLACES:SPELL_RES_15,SPELL_RES_23	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement							SR:19										SPROP:Spell Resistance 19
Spell Resistance 23		KEY:SPELL_RES_23		TYPE:Armor		COST:3	VISIBLE:QUALIFY	REPLACES:SPELL_RES_15,SPELL_RES_19	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor	PRETYPE:1,Enhancement							SR:23										SPROP:Spell Resistance 23
Sponsorship				KEY:SPONSOR			TYPE:Armor.Shield	COST:-2	VISIBLE:QUALIFY							SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Armor,Shield	PRETYPE:1,Enhancement																SPROP:Emblazoned with corporate logos, emblems and/or advertisements

###Block: Magic Weapons

# Modifier Name	Unique Key			Type					Cost		Visible		Keys to replace			Source Page				Required Type						Prohibited Type	Bonus Weapon Modifiers							Special Property																																															Choose																																																																																			Automatically Added to Inventory
Bladegun		KEY:BLADEGUN1		TYPE:Weapon.Pistol		COST:16	VISIBLE:QUALIFY	REPLACES:BLADEGUN2,BLADEGUN3	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Pistol	PRETYPE:1,Plus1																SPROP:Pistol transforms upon command into a short sword +1																																																																																																																												AUTO:EQUIP|Short Sword +1
Bladegun		KEY:BLADEGUN2		TYPE:Weapon.Pistol		COST:21	VISIBLE:QUALIFY	REPLACES:BLADEGUN1,BLADEGUN3	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Pistol	PRETYPE:1,Plus2																SPROP:Pistol transforms upon command into a short sword +2																																																																																																																												AUTO:EQUIP|Short Sword +2
Bladegun		KEY:BLADEGUN3		TYPE:Weapon.Pistol		COST:26	VISIBLE:QUALIFY	REPLACES:BLADEGUN1,BLADEGUN2	SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Pistol	PRETYPE:1,Plus3																SPROP:Pistol transforms upon command into a short sword +3																																																																																																																												AUTO:EQUIP|Short Sword +3
Acidic		KEY:ACIDIC			TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:1,Enhancement															SPROP:Upon command this weapon drips with acid that deals +1d6 points of bonus acid damage on a successful hit. Ranged weapons bestow this energy type upon their ammunition
Bane			KEY:BANE_AMMO		TYPE:Ammunition			COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:2,Enhancement,Ammunition																SPROP:+2 attack bonus and does +2d6 bonus damage vs. %CHOICE																																							CHOOSE:STRING|Aberrations|Animals|Constructs|Dragons|Elementals|Fey|Giants|Humanoids (aquatic)|Humanoids (dwarf)|Humanoids (elf)|Humanoids (gnoll)|Humanoids (gnome)|Humanoids (goblinoid)|Humanoids (halfling)|Humanoids (human)|Humanoids (reptilian)|Humanoids (orc)|Magical beasts|Monstrous humanoids|Oozes|Outsiders (air)|Outsiders (chaotic)|Outsiders (earth)|Outsiders (evil)|Outsiders (fire)|Outsiders (good)|Outsiders (lawful)|Outsiders (water)|Plants|Undead|Vermin|Lycanthropes|TITLE=Designated Foe
Bane			KEY:BANE_MELEE		TYPE:Weapon.Melee			COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Melee																SPROP:+2 attack bonus and does +2d6 bonus damage vs. %CHOICE																																							CHOOSE:STRING|Aberrations|Animals|Constructs|Dragons|Elementals|Fey|Giants|Humanoids (aquatic)|Humanoids (dwarf)|Humanoids (elf)|Humanoids (gnoll)|Humanoids (gnome)|Humanoids (goblinoid)|Humanoids (halfling)|Humanoids (human)|Humanoids (reptilian)|Humanoids (orc)|Magical beasts|Monstrous humanoids|Oozes|Outsiders (air)|Outsiders (chaotic)|Outsiders (earth)|Outsiders (evil)|Outsiders (fire)|Outsiders (good)|Outsiders (lawful)|Outsiders (water)|Plants|Undead|Vermin|Lycanthropes|TITLE=Designated Foe
Bane			KEY:BANE_RANGED		TYPE:Weapon.Ranged		COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Ranged			!PRETYPE:1,Melee											SPROP:+2 attack bonus and does +2d6 bonus damage vs. %CHOICE bestowed on ammunition or thrown weapon itself																																CHOOSE:STRING|Aberrations|Animals|Constructs|Dragons|Elementals|Fey|Giants|Humanoids (aquatic)|Humanoids (dwarf)|Humanoids (elf)|Humanoids (gnoll)|Humanoids (gnome)|Humanoids (goblinoid)|Humanoids (halfling)|Humanoids (human)|Humanoids (reptilian)|Humanoids (orc)|Magical beasts|Monstrous humanoids|Oozes|Outsiders (air)|Outsiders (chaotic)|Outsiders (earth)|Outsiders (evil)|Outsiders (fire)|Outsiders (good)|Outsiders (lawful)|Outsiders (water)|Plants|Undead|Vermin|Lycanthropes|TITLE=Designated Foe
Brilliant		KEY:BRILNT_MELEE		TYPE:Weapon.Melee			COST:3	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Melee																SPROP:Gives off light as a torch (20-ft.-radius)	SPROP:Ignores nonliving matter (disregard equipment and enhancement bonuses to Defense)	SPROP:Cannot harm undead, constructs and objects
Chaotic		KEY:CHAOTIC_MELEE		TYPE:Weapon.Melee			COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Deals +2d6 points of damage against creatures with an allegiance to law.	SPROP:Bestows one negative level on any creature with the law allegiance attempting to wield it (regained when the chaotic weapon is no longer wielded)
Chaotic		KEY:CHAOTIC_RANGED	TYPE:Weapon.Ranged		COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Deals +2d6 points of damage against creatures with an allegiance to law.	SPROP:Bestows one negative level on any creature with the law allegiance attempting to wield it (regained when the chaotic weapon is no longer wielded)
Dancing		KEY:DANCING			TYPE:Weapon				COST:3	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:1,Enhancement															SPROP:Weapon can be loosed (requiring a move action) to attack on its own, fighting for 4 rounds with the attack bonus of the one who loosed it. After 4 rounds it drops
Defending		KEY:DEFENDING		TYPE:Weapon.Melee			COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Melee																SPROP:As a free action, the wielder can transfer some or all of the weapons enhancement bonus to his defense
Disruption		KEY:DISRUPTING		TYPE:Weapon.Melee			COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Melee																SPROP:+2d6 points of damage vs. undead
Distance		KEY:DISTANCE		TYPE:Weapon.Ranged		COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Ranged						BONUS:EQMWEAPON|RANGEMULT|2
Acid Blast		KEY:ENERGY_BLAST_ACID	TYPE:Weapon				COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:2,Enhancement,Weapon																	SPROP:On a critical hit deals +%d10 additional acid damage|CRITMULT-1
Icy Blast		KEY:ENERGY_BLAST_COLD	TYPE:Weapon				COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:2,Enhancement,Weapon																	SPROP:On a critical hit deals +%d10 additional cold damage|CRITMULT-1
Electrical Blast	KEY:ENERGY_BLAST_ELEC	TYPE:Weapon				COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:2,Enhancement,Weapon																	SPROP:On a critical hit deals +%d10 additional electricity damage|CRITMULT-1	SPROP:Any electrical device that is damaged by a shocking blast weapon has its electronics scrambled (Repair DC 10+damage)
Fiery Blast		KEY:ENERGY_BLAST_FIRE	TYPE:Weapon				COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:2,Enhancement,Weapon																	SPROP:On a critical hit deals +%d10 additional fire damage|CRITMULT-1
Concussive Blast	KEY:ENERGY_BLAST_SONIC	TYPE:Weapon				COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:2,Enhancement,Weapon																	SPROP:On a critical hit deals +%d10 additional sonic/concussion damage|CRITMULT-1	SPROP:Subjects dealt a critical hit must make a Fortitude save (DC 14) or be deafened permanently
Flaming		KEY:FLAMING_MELEE		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Bursts into flame upon command, dealing +1d6 points of bonus fire damage on a successful hit
Flaming		KEY:FLAMING_RANGED	TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Bursts into flame upon command, dealing +1d6 points of bonus fire damage on a successful hit
Frost			KEY:FROST_MELEE		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Is engulfed in a bluish nimbus upon command, dealing +1d6 points of bonus cold damage on a successful hit
Frost			KEY:FROST_RANGED		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Is engulfed in a bluish nimbus upon command, dealing +1d6 points of bonus cold damage on a successful hit
Ghost Touch		KEY:GHOST_MELEE		TYPE:Weapon.Melee			COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Melee																SPROP:Deals normal damage against incorporeal creatures
Holy			KEY:GOOD_MELEE		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Deals +2d6 points of damage against creatures with an allegiance to evil.	SPROP:Bestows one negative level on any creature with the evil allegiance attempting to wield it (regained when the holy weapon is no longer wielded)
Holy			KEY:GOOD_RANGED		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Deals +2d6 points of damage against creatures with an allegiance to evil.	SPROP:Bestows one negative level on any creature with the evil allegiance attempting to wield it (regained when the holy weapon is no longer wielded)
Keen			KEY:KEEN			TYPE:Weapon.Melee.Slashing	COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:4,Enhancement,Weapon,Melee,Slashing				BONUS:EQMWEAPON|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit
Lawful		KEY:LAWFUL_MELEE		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Deals +2d6 points of damage against creatures with an allegiance to chaos.	SPROP:Bestows one negative level on any creature with the chaos allegiance attempting to wield it (regained when the chaotic weapon is no longer wielded)
Lawful		KEY:LAWFUL_RANGED		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Deals +2d6 points of damage against creatures with an allegiance to chaos.	SPROP:Bestows one negative level on any creature with the chaos allegiance attempting to wield it (regained when the chaotic weapon is no longer wielded)
Merciful		KEY:MERCIFUL_MELEE	TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Deals +1d6 damage	SPROP:All damage dealt is nonlethal	SPROP:On command the weapon suppresses this ability
Merciful		KEY:MERCIFUL_RANGED	TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Deals +1d6 damage	SPROP:All damage dealt is nonlethal	SPROP:On command the weapon suppresses this ability
Mighty Cleaving	KEY:MIGHTY_CLEAVE		TYPE:Weapon.Melee			COST:2	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Melee																SPROP:This weapons allows a wielder with the Cleave feat to make one additional cleaving attempt in a round
Returning		KEY:RETURNING		TYPE:Weapon.Ranged.Thrown	COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:4,Enhancement,Weapon,Ranged,Thrown														SPROP:Returns to the thrower's hand at the beginning of his next turn
Shocking		KEY:SHOCK_MELEE		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Crackles with lightning upon command, dealing +1d6 points of bonus electricity damage on a successful hit
Shocking		KEY:SHOCK_RANGED		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Crackles with lightning upon command, dealing +1d6 points of bonus electricity damage on a successful hit
Speed			KEY:SPEED			TYPE:Weapon				COST:3	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:1,Enhancement															SPROP:Allows the wielder one single extra attack each round at his highest bonus
Thundering		KEY:THUNDER_MELEE		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Resonates with sonic energy upon command, dealing +1d6 points of bonus sonic/concussion damage on a successful hit
Thundering		KEY:THUNDER_RANGED	TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Resonates with sonic energy upon command, dealing +1d6 points of bonus sonic/concussion damage on a successful hit
Unholy		KEY:EVIL_MELEE		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Melee														SPROP:Deals +2d6 points of damage against creatures with an allegiance to good.	SPROP:Bestows one negative level on any creature with the good allegiance attempting to wield it (regained when the unholy weapon is no longer wielded)
Unholy		KEY:EVIL_RANGED		TYPE:Weapon				COST:1	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:1,Weapon	PRETYPE:2,Enhancement,Ranged														SPROP:Deals +2d6 points of damage against creatures with an allegiance to good.	SPROP:Bestows one negative level on any creature with the good allegiance attempting to wield it (regained when the unholy weapon is no longer wielded)
Wounding		KEY:WOUNDING		TYPE:Weapon.Melee			COST:3	VISIBLE:QUALIFY						SOURCEPAGE:ArcanaFXItems.rtf	PRETYPE:3,Enhancement,Weapon,Melee																SPROP:A wound inflicted by this weapon bleeds for 1 point of damage per round thereafter in addition to the normal damage the weapon inflicts. Multiple wounds do cumulative bleeding damage. The bleeding can be stopped by a successful Treat Injury check (DC 15) or any cure or healing spell.


###Block: Vehicular Items

### used in KEYS: 				allowed
### BUMP_(bumpers or ramplate)		1 per vehicle	(2 exist)
### CPNT_(coat of paint)			1 per vehicle	(5 exist)
### CTAR_(containment area)			1 per vehicle	(1 exists)
### ELAC_(electronic accessories)		2 per vehicle	(2 exist)
### ENGN_(engine or engine accessory)	1 per vehicle	(1 exists)
### HDLT_(pair of headlights)			1 per vehicle	(1 exists)
### HOSI_(horn or siren)			1 per vehicle	(2 exist)
### NEAC_(non-electronic accessory)		1 per vehicle	(4 exist)
### SEAT_(seat or set of seats)		1 per vehicle	(2 exist)
### STWL_(steering wheel)			1 per vehicle	(none)
### TIRE_(set of tires)				1 per vehicle	(3 exist)
### WNDW_(set of windows)			1 per vehicle	(1 exists)
#1 per vehicle allowance is checked via the REPLACES tag, NO CHECK for electronic accessories yet because there are only two

###	ADDING VEHICULAR ITEM COST TO VEHICLE COST
###	    ITEM COST		VEHICLE COST==>FINAL COST

###	for ITEM COST 25	1-21==>26	22-23 ==>27	24-25 ==>28	26-27==>29	28==>30		29-30==>31 31+==>+1
###	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,26,if(BASECOST<24,27,if(BASECOST<26,28,if(BASECOST<28,29,if(BASECOST=28,30,if(BASECOST<31,31,BASECOST+1))))))

###	for ITEM COST 26	1-21==>27	22-24 ==>28	25-27 ==>29	28==>30	2	9-30==>31	31+==>+1
###	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,27,if(BASECOST<25,28,if(BASECOST<28,29,if(BASECOST=28,30,if(BASECOST<31,31,BASECOST+1)))))

###	for ITEM COST 27	1-23==>28	24-26 ==>29	27-28 ==>30	29-30==>31	31+==>+1
###	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<24,28,if(BASECOST<27,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1))))

###	for ITEM COST 28	1-24==>29	25-27 ==>30	28-29 ==>31	30==>32		31-32==>33	33+==>+1
###	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST=30,32,if(BASECOST<33,33,BASECOST+1)))))

###	for ITEM COST 29	1-24==>30	25-28 ==>31	29-30 ==>32	31==>33		32-33==>34	34+==>+1
###	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,30,if(BASECOST<29,31,if(BASECOST<31,32,if(BASECOST=31,33,if(BASECOST<34,34,BASECOST+1)))))

###	for ITEM COST 30	1-27==>31	28-29 ==>32	30-31 ==>33	32==>34		33-34==>35	36+==>+1
###	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<28,31,if(BASECOST<30,32,if(BASECOST<32,33,if(BASECOST=32,34,if(BASECOST<36,35,BASECOST+1)))))

###	for ITEM COST 32	1-28==>33	29-31 ==>34	32 ==>35	33-34==>36	35-36==>37	37+==>+1
###	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<29,33,if(BASECOST<32,34,if(BASECOST=32,35,if(BASECOST<35,36,if(BASECOST<37,37,BASECOST+1)))))

# Modifier Name				Unique Key		Type				Cost			Visible		Keys to replace								Source Page				Prohibited Type		Modify VAR					Modify the item cost																								Special Property																																													Innate Spells
Ablative Paint Job			KEY:CPNT_ABLATV	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:CPNT_FLAME,CPNT_NDSCRPT,CPNT_BLUR,CPNT_SHRNK		SOURCEPAGE:ArcanaFXItems.rtf	!PRETYPE:1,Armored	BONUS:VAR|vhard|5				BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST<31,32,if(BASECOST<33,33,BASECOST+1)))))
Bumpers of Blasting			KEY:BUMP_BLAST	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:BUMP_RAM								SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<24,28,if(BASECOST<27,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1))))							SPROP:On hitting a creature or object while moving at least street speed the bumpers can be commanded to emit an explosive blast that does an additional 5d6 points of fire damage (up to 3 times per day)
Bumper of the Ram				KEY:BUMP_RAM	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:BUMP_BLAST							SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<29,33,if(BASECOST<32,34,if(BASECOST<33,35,if(BASECOST<35,36,if(BASECOST<37,37,BASECOST+1)))))				SPROP:Mount bumper on the front or back. On ramming increase damage to the other vehicle by 1 size and 1 speed increment and decrease damage to this vehicle by 1 size and 1 speed increment
Dashboard Figurine [humorous]		KEY:NEAC_FIG_HUM	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:NEAC_FIG_MON,NEAC_FIG_REL					SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,27,if(BASECOST<25,28,if(BASECOST<28,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1)))))				SPROP:Figurine grants the driver a +1 morale bonus on all saves while operating the vehicle
Dashboard Figurine [monstrous]	KEY:NEAC_FIG_MON	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:NEAC_FIG_HUM,NEAC_FIG_REL					SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,27,if(BASECOST<25,28,if(BASECOST<28,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1)))))				SPROP:Figurine grants the driver and passengers a +1 morale bonus on all attacks
Dashboard Figurine [religious]	KEY:NEAC_FIG_REL	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:NEAC_FIG_HUM,NEAC_FIG_MON					SOURCEPAGE:ArcanaFXItems.rtf					BONUS:VAR|vacee|2|TYPE=Deflection	BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,27,if(BASECOST<25,28,if(BASECOST<28,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1)))))
Engine of Infernal Speed		KEY:ENGN_INFSPD	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY											SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<28,31,if(BASECOST<30,32,if(BASECOST<32,33,if(BASECOST<33,34,if(BASECOST<36,35,BASECOST+1)))))				SPROP:Accelerate up to 2 speed categories per round. Higher acceleration produces blue jets of flames dealing 2d6 fire damage to anything within 10 ft. of the rear (Reflex DC 15 halves)
Flame Job					KEY:CPNT_FLAME	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:CPNT_ABLATV,CPNT_NDSCRPT,CPNT_BLUR,CPNT_SHRNK	SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<24,28,if(BASECOST<27,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1))))							SPROP:Burst into flames once per day for 3 rounds. DAMAGE 5d6 fire vs. creatures touching the vehicle (no save), 2d6 fire vs. creatures adjacent to the vehicle (Reflex DC 15 halves)
Fuzzy Dice of Luck			KEY:NEAC_FDOL	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:NEAC_FIG_HUM,NEAC_FIG_MON,NEAC_FIG_REL			SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,26,if(BASECOST<24,27,if(BASECOST<26,28,if(BASECOST<28,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1))))))	SPROP:Once per day, the driver of the vehicle can reroll any Drive check, but must take the new result regardless of the outcome.
Headlights of Blinding			KEY:HDLT_BLND	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY											SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<24,28,if(BASECOST<27,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1))))							SPROP:Emits a 50 ft. cone of blinding light up to 3 times per day. Creatures caught must make a Fortitude save DC 15 or be blinded for 2d6 rounds
Horn of Blasting				KEY:HOSI_BLST	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:HOSI_DRED							SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,30,if(BASECOST<29,31,if(BASECOST<31,32,if(BASECOST<32,33,if(BASECOST<34,34,BASECOST+1)))))				SPROP:Emits a shrieking sound up to 3 times per day. (30 ft. cone to the front, 2d6 sonic/concussion damage + deafened for 2d6 rounds, Fortitude save DC16 halves damage and negates deafening)	SPROP:Quadruple damage to crystalline creatures	SPROP:May shatter windows and headlights
Horn of Dread				KEY:HOSI_DRED	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:HOSI_BLST							SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<24,28,if(BASECOST<27,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1))))							SPROP:This horn can emit a terrifying noise.																																								SPELLS:Magic Item|TIMES=3|CASTERLEVEL=5|Cause Fear,11
Impervious Tires				KEY:TIRE_IMPVS	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:TIRE_REINFLT,TIRE_ZEPHYR					SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST<31,32,if(BASECOST<33,33,BASECOST+1)))))				SPROP:Tires with hardness 20
Nondescript Paint Job			KEY:CPNT_NDSCRPT	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:CPNT_ABLATV,CPNT_FLAME,CPNT_BLUR,CPNT_SHRNK		SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST<31,32,if(BASECOST<33,33,BASECOST+1)))))				SPROP:+5 circumstance bonus on Bluff and Hide checks when tailing a vehicle. Anyone wishing to break into the vehicle (other than the owner) must succeed at a Will save (DC 15) to do so
Paint Job of Blurring			KEY:CPNT_BLUR	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:CPNT_ABLATV,CPNT_FLAME,CPNT_NDSCRPT,CPNT_SHRNK	SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<24,28,if(BASECOST<27,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1))))							SPROP:Once per day the vehicle and its occupants may become blurred																																				SPELLS:Magic Item|TIMES=1|CASTERLEVEL=5|Blur,13
Paralytic Alarm				KEY:ELAC_PRLTCAL	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:ELAC_SLNTWRN							SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST<31,32,if(BASECOST<33,33,BASECOST+1)))))				SPROP:Disable Device check DC 30 to break in or Emits a hypnotic pulse that paralyzes any creature within 30 ft. for 2d6 rounds (Will DC 15 negates)
Reinflating Tires				KEY:TIRE_REINFLT	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:TIRE_IMPVS,TIRE_ZEPHYR					SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST<31,32,if(BASECOST<33,33,BASECOST+1)))))				SPROP:If the tire is punctured it instantly reinflates, regaining its full hp and then becomes a normal nonmagical tire.
Seats of Safety				KEY:SEAT_SAFETY	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:SEAT_HLDMNSTR							SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST<31,32,if(BASECOST<33,33,BASECOST+1)))))				SPROP:Occupants gain three-quarter cover from the seats (+7 cover bonus to defense, +3 cover bonus to Reflex saves) and take no damage from vehicle collisons. The seats only work when the doors are closed
Seat of Hold Monster			KEY:SEAT_HLDMNSTR	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:SEAT_SAFETY							SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<29,33,if(BASECOST<32,34,if(BASECOST<33,35,if(BASECOST<35,36,if(BASECOST<37,37,BASECOST+1)))))				SPROP:May hold a creature seated in it once per day as per the Hold Monster spell																																		SPELLS:Magic Item|TIMES=1|CASTERLEVEL=10|Hold Monster,17
Shrinking Paint Job			KEY:CPNT_SHRNK	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:CPNT_ABLATV,CPNT_FLAME,CPNT_NDSCRPT,CPNT_BLUR	SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<28,31,if(BASECOST<30,32,if(BASECOST<32,33,if(BASECOST<33,34,if(BASECOST<36,35,BASECOST+1)))))				SPROP:Vehicle can be shrunk to a matchboxsized version (vehicle may contain up to 50 pounds of cargo, but no living being to shrink)
Silent Warning Alarm			KEY:ELAC_SLNTWRN	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:ELAC_PRLTCAL							SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,27,if(BASECOST<25,28,if(BASECOST<28,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1)))))				SPROP:The alarm triggers when a break-in attempt is made against the vehicle. Sends a mental warning (Range 1 mile) to the owner. A Wisdom check (DC 10) lets the owner receive a mental image of the individual(s) attempting to break into the vehicle
Trunk of Masking				KEY:CTAR_TRNKMSK	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY											SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<28,31,if(BASECOST<30,32,if(BASECOST<32,33,if(BASECOST<33,34,if(BASECOST<36,35,BASECOST+1)))))				SPROP:Whenever the trunk is opened, it creates a powerful illusion to conceal its true contents. Illusionary items can be taken up to 30ft. away from the vehicle. Creatures suspecting the presence of an illusion get a Will save (DC 16) to disbelieve.
Windows of Deception			KEY:WNDW_DCPTN	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY											SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<22,27,if(BASECOST<25,28,if(BASECOST<28,29,if(BASECOST<29,30,if(BASECOST<31,31,BASECOST+1)))))				SPROP:The driver of this vehicle can alter his or her appearance to viewers on the outside of the vehicle, as if by change self cast by a 3rd-level Mage.
Zephyr Tires				KEY:TIRE_ZEPHYR	TYPE:Transportation	COST:-BASECOST	VISIBLE:QUALIFY	REPLACES:TIRE_IMPVS,TIRE_REINFLT					SOURCEPAGE:ArcanaFXItems.rtf											BONUS:ITEMCOST|TYPE.Transportation|if(BASECOST<25,29,if(BASECOST<28,30,if(BASECOST<30,31,if(BASECOST<31,32,if(BASECOST<33,33,BASECOST+1)))))				SPROP:The tires allow the vehicle to fly for up to 10 rounds once per day

###Block: needed for the Talisman of Pure Good and the Talisman of Ultimate Evil
# Modifier Name	Unique Key			Naming Option	Visible	Choose		Nb of Charges
Charges (7)		KEY:CHARGED_ITEM_7	NAMEOPT:SPELL	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|7

#
# End
#
