# CVS $Revision: 13757 $ $Author: amaitland $ -- Fri Nov  5 22:27:22 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Core Rulebook	SOURCESHORT:PFCR	SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj	SOURCEDATE:2009-08
# Original RSRD Entry by: PCGen Data Team
# Pathfinder RPG Entry by: Stefan Radermacher

###Block: Magic Armor
# Modifier Name			Unique Key	Naming Format	Naming Option	Type		Plus		Visible		Type granted					Keys to replace						Source Page		Required Type	Combat bonus					Bonus Armor Modifiers											Modify the item cost																		Apply to both heads
+1 (Enhancement to Armor)	KEY:PLUS1A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+1	TYPE:Armor	PLUS:1	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus1	REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Armor	BONUS:COMBAT|AC|1|TYPE=ArmorEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+2 (Enhancement to Armor)	KEY:PLUS2A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+2	TYPE:Armor	PLUS:2	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus2	REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Armor	BONUS:COMBAT|AC|2|TYPE=ArmorEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+3 (Enhancement to Armor)	KEY:PLUS3A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+3	TYPE:Armor	PLUS:3	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus3	REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Armor	BONUS:COMBAT|AC|3|TYPE=ArmorEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+4 (Enhancement to Armor)	KEY:PLUS4A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+4	TYPE:Armor	PLUS:4	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus4	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Armor	BONUS:COMBAT|AC|4|TYPE=ArmorEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+5 (Enhancement to Armor)	KEY:PLUS5A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+5	TYPE:Armor	PLUS:5	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus5	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Armor	BONUS:COMBAT|AC|5|TYPE=ArmorEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO

###Block: Magic Shields
# Modifier Name			Unique Key	Naming Format	Naming Option	Type		Plus		Visible		Type granted					Keys to replace						Source Page		Required Type	Combat bonus					Bonus Armor Modifiers											Modify the item cost																		Apply to both heads
+1 (Enhancement to Shield)	KEY:PLUS1S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+1	TYPE:Shield	PLUS:1	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus1	REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Shield	BONUS:COMBAT|AC|1|TYPE=ShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+2 (Enhancement to Shield)	KEY:PLUS2S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+2	TYPE:Shield	PLUS:2	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus2	REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Shield	BONUS:COMBAT|AC|2|TYPE=ShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+3 (Enhancement to Shield)	KEY:PLUS3S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+3	TYPE:Shield	PLUS:3	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus3	REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Shield	BONUS:COMBAT|AC|3|TYPE=ShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+4 (Enhancement to Shield)	KEY:PLUS4S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+4	TYPE:Shield	PLUS:4	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus4	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Shield	BONUS:COMBAT|AC|4|TYPE=ShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO
+5 (Enhancement to Shield)	KEY:PLUS5S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+5	TYPE:Shield	PLUS:5	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus5	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,MWORKA	SOURCEPAGE:p.340	PRETYPE:1,Shield	BONUS:COMBAT|AC|5|TYPE=ShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality	ASSIGNTOALL:NO

###Block:Magic Armor and Shield Special Abilities
# Modifier Name					Unique Key		Type					Plus		Cost		Visible		Keys to replace			Source Page		Multiple Requirements							Required Type			Spell Res.	Damage Reduction	Bonus to skill						Bonus Equipment Modifiers	Special Property															Virtual Feat
Animated						KEY:ANMATD		TYPE:Shield				PLUS:2			VISIBLE:QUALIFY						SOURCEPAGE:p.462											PRETYPE:2,Enhancement,Shield														BONUS:EQM|HANDS|-EQHANDS	SPROP:floats within 2 feet of the wielder, but still take normal penalties
Arrow Catching					KEY:ARW_CAT		TYPE:Shield				PLUS:1			VISIBLE:QUALIFY						SOURCEPAGE:p.462											PRETYPE:2,Enhancement,Shield																			SPROP:attracts ranged weapons to it;grants +1 deflection bonus vs ranged weapons
Arrow Deflection					KEY:ARW_DEF		TYPE:Shield				PLUS:2			VISIBLE:QUALIFY						SOURCEPAGE:p.462											PRETYPE:2,Enhancement,Shield																			SPROP:Reflex save (DC 20+Missile enhancment) to deflect arrows; 1/round						VFEAT:Deflect Arrows
Bashing						KEY:BASH_H		TYPE:Shield				PLUS:1			VISIBLE:QUALIFY						SOURCEPAGE:p.462											PRETYPE:2,Enhancement,Heavy																			SPROP:damage dice increases to 1d8
Bashing						KEY:BASH_L		TYPE:Shield				PLUS:1			VISIBLE:QUALIFY						SOURCEPAGE:p.462											PRETYPE:2,Enhancement,Light																			SPROP:damage dice increases to 1d6
Blinding						KEY:BLIND		TYPE:Shield				PLUS:1			VISIBLE:QUALIFY						SOURCEPAGE:p.462											PRETYPE:2,Enhancement,Shield																			SPROP:flashes light 2/day upon command; range 20 ft.;Reflex save (DC 14) or be blinded for 1d4 rounds
Energy Resistance (Acid)			KEY:RST_ACD		TYPE:Armor.Shield					COST:18000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 10 points of acid damage per attack
Energy Resistance (Acid/Improved)		KEY:RST_ACD_IMP	TYPE:Armor.Shield					COST:42000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 20 points of acid damage per attack
Energy Resistance (Acid/Greater)		KEY:RES_ACD_GRT	TYPE:Armor.Shield					COST:66000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 30 points of acid damage per attack
Energy Resistance (Cold)			KEY:RST_CLD		TYPE:Armor.Shield					COST:18000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 10 points of cold damage per attack
Energy Resistance (Cold/Improved)		KEY:RST_CLD_IMP	TYPE:Armor.Shield					COST:42000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 20 points of cold damage per attack
Energy Resistance (Cold/Greater)		KEY:RES_CLD_GRT	TYPE:Armor.Shield					COST:66000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 30 points of cold damage per attack
Energy Resistance (Electricity)		KEY:RST_ELC		TYPE:Armor.Shield					COST:18000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 10 points of electricity damage per attack
Energy Resistance (Electricity/Improved)	KEY:RST_ELC_IMP	TYPE:Armor.Shield					COST:42000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 20 points of electricity damage per attack
Energy Resistance (Electricity/Greater)	KEY:RES_ELC_GRT	TYPE:Armor.Shield					COST:66000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 30 points of electricity damage per attack
Energy Resistance (Fire)			KEY:RST_FIR		TYPE:Armor.Shield					COST:18000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 10 points of fire damage per attack
Energy Resistance (Fire/Improved)		KEY:RST_FIR_IMP	TYPE:Armor.Shield					COST:42000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 20 points of fire damage per attack
Energy Resistance (Fire/Greater)		KEY:RES_FIR_GRT	TYPE:Armor.Shield					COST:66000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 30 points of fire damage per attack
Energy Resistance (Sonic)			KEY:RST_SNC		TYPE:Armor.Shield					COST:18000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 10 points of sonic damage per attack
Energy Resistance (Sonic/Improved)		KEY:RST_SNC_IMP	TYPE:Armor.Shield					COST:42000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 20 points of sonic damage per attack
Energy Resistance (Sonic/Greater)		KEY:RES_SNC_GRT	TYPE:Armor.Shield					COST:66000	VISIBLE:QUALIFY						SOURCEPAGE:p.462	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:absorbs 30 points of sonic damage per attack
Etherealness					KEY:ETHERE		TYPE:Armor						COST:49000	VISIBLE:QUALIFY						SOURCEPAGE:p.463											PRETYPE:2,Enhancement,Armor																			SPROP:become ethereal (as Ethereal Jaunt spell) 1/day
Fortification (Light)				KEY:FRT_LGHT	TYPE:Armor.ArmorLike.Shield	PLUS:1			VISIBLE:QUALIFY	REPLACES:FRT_HVY,FRT_MOD	SOURCEPAGE:p.463	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:25% chance to negate Critical and Sneak Attack bonus damage
Fortification (Moderate)			KEY:FRT_MOD		TYPE:Armor.ArmorLike.Shield	PLUS:3			VISIBLE:QUALIFY	REPLACES:FRT_HVY,FRT_LGHT	SOURCEPAGE:p.463	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:50% chance to negate Critical and Sneak Attack bonus damage
Fortification (Heavy)				KEY:FRT_HVY		TYPE:Armor.ArmorLike.Shield	PLUS:5			VISIBLE:QUALIFY	REPLACES:FRT_LGHT,FRT_MOD	SOURCEPAGE:p.463	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:75% chance to negate Critical and Sneak Attack bonus damage
Ghost touch						KEY:GHOST_A		TYPE:Armor.ArmorLike.Shield	PLUS:3			VISIBLE:QUALIFY						SOURCEPAGE:p.463	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:armor and enhancement count vs. incorporeal attacks
Glamered						KEY:GLAM		TYPE:Armor						COST:2700	VISIBLE:QUALIFY						SOURCEPAGE:p.463											PRETYPE:2,Enhancement,Armor																			SPROP:can appear as normal clothing on command
Invulnerability					KEY:INVULN		TYPE:Armor.ArmorLike		PLUS:3			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor			DR:5/Magic															SPROP:grants DR 5/magic
Reflecting						KEY:REFLC		TYPE:Shield				PLUS:5			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Shield																			SPROP:reflect spell (as Spell Turning spell) 1/day
Shadow						KEY:SHDW		TYPE:Armor						COST:3750	VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor						BONUS:SKILL|Stealth|5|TYPE=Competence							SPROP:+5 competence bonus to Stealth checks
Shadow (Improved)					KEY:SHDW_IMP	TYPE:Armor						COST:15000	VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor						BONUS:SKILL|Stealth|10|TYPE=Competence							SPROP:+10 competence bonus to Stealth checks
Shadow (Greater)					KEY:SHDW_GRT	TYPE:Armor						COST:33750	VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor						BONUS:SKILL|Stealth|15|TYPE=Competence							SPROP:+15 competence bonus to Stealth checks
Slick							KEY:SLK		TYPE:Armor						COST:3750	VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor						BONUS:SKILL|Escape Artist|5|TYPE=Competence						SPROP:+5 competence bonus to Escape Artist checks
Slick (Improved)					KEY:SLK_IMP		TYPE:Armor						COST:15000	VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor						BONUS:SKILL|Escape Artist|10|TYPE=Competence						SPROP:+10 competence bonus to Escape Artist checks
Slick (Greater)					KEY:SLK_GRT		TYPE:Armor						COST:33750	VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor						BONUS:SKILL|Escape Artist|15|TYPE=Competence						SPROP:+15 competence bonus to Escape Artist checks
Spell Resistance					KEY:SPELL_RES_13	TYPE:Armor.ArmorLike		PLUS:2			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor	SR:13																		SPROP:grants spell resistance 13
Spell Resistance					KEY:SPELL_RES_15	TYPE:Armor.ArmorLike		PLUS:3			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor	SR:15																		SPROP:grants spell resistance 15
Spell Resistance					KEY:SPELL_RES_17	TYPE:Armor.ArmorLike		PLUS:4			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor	SR:17																		SPROP:grants spell resistance 17
Spell Resistance					KEY:SPELL_RES_19	TYPE:Armor.ArmorLike		PLUS:5			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor	SR:19																		SPROP:grants spell resistance 19
Undead Controlling				KEY:UNDEAD		TYPE:Armor.Shield					COST:49000	VISIBLE:QUALIFY						SOURCEPAGE:p.464	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																								SPROP:control up to 26 HD of undead per day (As Control Undead spell)
Wild							KEY:WILD_A		TYPE:Armor.ArmorLike		PLUS:3			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Armor																			SPROP:preserve armor and enhancment bonus while using Wild Shape
Wild							KEY:WILD_S		TYPE:Shield				PLUS:3			VISIBLE:QUALIFY						SOURCEPAGE:p.464											PRETYPE:2,Enhancement,Shield																			SPROP:preserve shield and enhancment bonus while using Wild Shape
