# CVS $Revision: 13760 $ $Author: amaitland $ -- Fri Nov  5 22:33:59 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:System Reference Document	SOURCESHORT:SRD	SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/

#added Ring, Scroll and Wand as BaseMaterial. This should allow later to easily handle hardness/hitpoints for those objects - Frank

###Block: Special Materials
# Modifier Name	Unique Key		Naming Option	Type											Cost		Visible		Type granted				Keys to replace				Source Page					Required Type			Prohibited Type							Combat bonus											Bonus Equipment Modifiers	Bonus Armor Modifiers							Modify the item cost															Weapon prop. bonus																			Special Property							Apply to both heads
Darkwood		KEY:DARK					TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Shield	COST:WT*10	VISIBLE:QUALIFY	ITYPE:Wooden.Darkwood.Masterwork	REPLACES:WOOD,MWORKA,MWORKW		SOURCEPAGE:SRDEquipmentI.rtf		PRETYPE:1,Wooden																									BONUS:EQM|WEIGHTDIV|2		BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement|PRETYPE:1,Shield	BONUS:ITEMCOST|TYPE.Ammunition|6	BONUS:ITEMCOST|TYPE.Weapon|300	BONUS:ITEMCOST|TYPE.Shield|150	BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon													SPROP:10hp/inch and 5 hardness				ASSIGNTOALL:YES
Silvered		KEY:SLVR					TYPE:Basematerial.Ammunition.Dagger						COST:1				ITYPE:Metal.Silvered			REPLACES:STEEL				SOURCEPAGE:SRDEquipmentI.rtf		PRETYPE:1,Ammunition,Dagger																																						BONUS:ITEMCOST|TYPE.Dagger|7
Ironwood		KEY:IRONWOOD				TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden		COST:0	VISIBLE:QUALIFY	ITYPE:Wooden.Magic.Ironwood		REPLACES:STEEL,WOOD,IRONWOOD_PLUS	SOURCEPAGE:srdspellsi.rtf																																																																																				SPROP:Wooden but functions as steel, does not burn	ASSIGNTOALL:YES
Ironwood (+1)	KEY:IRONWOOD_PLUS				TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden		COST:0	VISIBLE:QUALIFY	ITYPE:Wooden.Magic.Ironwood		REPLACES:STEEL,WOOD,IRONWOOD		SOURCEPAGE:srdspellsi.rtf																BONUS:COMBAT|AC|1|TYPE=Armor|PRETYPE:1,Armor,Shield|!PRETYPE:1,Enhancement																																		BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon	BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:1,Ammunition	SPROP:Wooden but functions as steel, does not burn	ASSIGNTOALL:YES
Ring			KEY:RING		NAMEOPT:NORMAL	TYPE:BaseMaterial.Ring								COST:0	VISIBLE:QUALIFY													SOURCEPAGE:srdmagicitemsrings.rtf						!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Wand			KEY:WAND		NAMEOPT:NORMAL	TYPE:BaseMaterial.Wand								COST:0	VISIBLE:QUALIFY													SOURCEPAGE:srdmagicitemswands.rtf						!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden
Scroll		KEY:SCROLL		NAMEOPT:NORMAL	TYPE:BaseMaterial.Scroll							COST:0	VISIBLE:QUALIFY													SOURCEPAGE:srdmagicitemsscrolls.rtf						!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden

###Block: Adamantine
# Modifier Name	Unique Key			Type								Cost		Visible		Type granted				Keys to replace		Source Page						Required Type		Combat bonus					Modify the item cost							Weapon prop. bonus									Special Property				Apply to both heads
Adamantine		KEY:ADAMANT_AMMO		TYPE:BaseMaterial.MasterworkQuality.Ammunition	COST:60	VISIBLE:NO		ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKW	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Metal																															SPROP:40hp/inch and 20 hardness
Adamantine		KEY:ADAMANT_ARMR_LT	TYPE:BaseMaterial.MasterworkQuality.Armor		COST:2000	VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:2,Metal,Light	BONUS:COMBAT|AC|1|TYPE=ArmorEnhancement																							SPROP:40hp/inch and 20 hardness
Adamantine		KEY:ADAMANT_ARMR_MED	TYPE:BaseMaterial.MasterworkQuality.Armor		COST:5000	VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:2,Metal,Medium	BONUS:COMBAT|AC|2|TYPE=ArmorEnhancement																							SPROP:40hp/inch and 20 hardness
Adamantine		KEY:ADAMANT_ARMR_HVY	TYPE:BaseMaterial.MasterworkQuality.Armor		COST:10000	VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:2,Metal,Heavy	BONUS:COMBAT|AC|3|TYPE=ArmorEnhancement																							SPROP:40hp/inch and 20 hardness
Adamantine		KEY:ADAMANT_SHLD		TYPE:BaseMaterial.MasterworkQuality.Shield	COST:2000	VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Metal																															SPROP:40hp/inch and 20 hardness
Adamantine		KEY:ADAMANT_WEAP		TYPE:BaseMaterial.MasterworkQuality.Weapon	COST:3000	VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKW	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Metal									BONUS:ITEMCOST|TYPE.Weapon|min(1,floor(DMGDIE/8))*6000	BONUS:WEAPON|DAMAGE,TOHIT|1+(min(1,floor(DMGDIE/8)))|TYPE=Enhancement	SPROP:40hp/inch and 20 hardness	ASSIGNTOALL:NO
Adamantine		KEY:ADAMANT_FORT		TYPE:BaseMaterial.MasterworkQuality.Wondrous			VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Fortress																														SPROP:100hp and 20 hardness
Adamantine		KEY:ADAMANT_WONDROUS	TYPE:BaseMaterial.MasterworkQuality.Wondrous			VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL,MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf																																		SPROP:40hp/inch and 20 hardness

###Block: Mithral Material

# Modifier Name	Unique Key			Type													Cost		Visible		Type granted				Keys to replace	Source Page						Required Type				Bonus Equipment Modifiers				Bonus Armor Modifiers																			Weapon prop. bonus																	Special Property				Change Armor Type		Apply to both heads
Mithral		KEY:MITHRAL_ARMR_LT	TYPE:BaseMaterial.MasterworkQuality.Armor							COST:1000	VISIBLE:QUALIFY	ITYPE:Metal.Mithral.Masterwork	REPLACES:MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Light	PRETYPE:1,Metal	BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|MAXDEX|2	BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement																					SPROP:30hp/inch and 15 hardness
Mithral		KEY:MITHRAL_ARMR_MED	TYPE:BaseMaterial.MasterworkQuality.Armor							COST:4000	VISIBLE:QUALIFY	ITYPE:Metal.Mithral.Masterwork	REPLACES:MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Medium	PRETYPE:1,Metal	BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|MAXDEX|2	BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement																					SPROP:30hp/inch and 15 hardness	ARMORTYPE:Medium|Light
Mithral		KEY:MITHRAL_ARMR_HVY	TYPE:BaseMaterial.MasterworkQuality.Armor							COST:9000	VISIBLE:QUALIFY	ITYPE:Metal.Mithral.Masterwork	REPLACES:MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Heavy	PRETYPE:1,Metal	BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|MAXDEX|2	BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement																					SPROP:30hp/inch and 15 hardness	ARMORTYPE:Heavy|Medium
Mithral		KEY:MITHRAL_SHLD		TYPE:BaseMaterial.MasterworkQuality.Shield						COST:1000	VISIBLE:QUALIFY	ITYPE:Metal.Mithral.Masterwork	REPLACES:MWORKA	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Metal				BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|MAXDEX|2	BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement																					SPROP:30hp/inch and 15 hardness
Mithral		KEY:MITHRAL_ITEM		TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Instruments.Tools.Goods	COST:WT*500	VISIBLE:QUALIFY	ITYPE:Metal.Mithral.Masterwork	REPLACES:MWORKW	SOURCEPAGE:RSRD SpecialMaterials.rtf	PRETYPE:1,Metal				BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE																							BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon	BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Ammunition	SPROP:30hp/inch and 15 hardness					ASSIGNTOALL:NO

###Block: Basic enhancements
# Modifier Name					Unique Key	Naming Format	Naming Option	Type				Plus		Visible		Type granted					Keys to replace						Source Page					Required Type			Combat bonus						Bonus Armor Modifiers											Modify the item cost																																								Weapon prop. bonus					Apply to both heads
+1 (Enhancement to Weapon or Ammunition)	KEY:PLUS1W	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+1	TYPE:Ammunition.Weapon	PLUS:1	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus1	REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W,MWORKW	SOURCEPAGE:srdmagicitemsweapons.rtf	PRETYPE:1,Ammunition,Weapon																							BONUS:ITEMCOST|TYPE=Ammunition|40*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|2000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement	ASSIGNTOALL:NO
+1 (Enhancement to Armor)			KEY:PLUS1A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+1	TYPE:Armor			PLUS:1	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus1	REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Armor			BONUS:COMBAT|AC|1|TYPE=ArmorEnhancement		BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+1 (Enhancement to Shield)			KEY:PLUS1S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+1	TYPE:Shield			PLUS:1	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus1	REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|1|TYPE=ArmorShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+2 (Enhancement to Weapon or Ammunition)	KEY:PLUS2W	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+2	TYPE:Ammunition.Weapon	PLUS:2	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus2	REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W,MWORKW	SOURCEPAGE:srdmagicitemsweapons.rtf	PRETYPE:1,Ammunition,Weapon																							BONUS:ITEMCOST|TYPE=Ammunition|40*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|2000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement	ASSIGNTOALL:NO
+2 (Enhancement to Armor)			KEY:PLUS2A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+2	TYPE:Armor			PLUS:2	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus2	REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Armor			BONUS:COMBAT|AC|2|TYPE=ArmorEnhancement		BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+2 (Enhancement to Shield)			KEY:PLUS2S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+2	TYPE:Shield			PLUS:2	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus2	REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|2|TYPE=ArmorShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+3 (Enhancement to Weapon or Ammunition)	KEY:PLUS3W	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+3	TYPE:Ammunition.Weapon	PLUS:3	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus3	REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W,MWORKW	SOURCEPAGE:srdmagicitemsweapons.rtf	PRETYPE:1,Ammunition,Weapon																							BONUS:ITEMCOST|TYPE=Ammunition|40*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|2000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement	ASSIGNTOALL:NO
+3 (Enhancement to Armor)			KEY:PLUS3A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+3	TYPE:Armor			PLUS:3	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus3	REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Armor			BONUS:COMBAT|AC|3|TYPE=ArmorEnhancement		BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+3 (Enhancement to Shield)			KEY:PLUS3S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+3	TYPE:Shield			PLUS:3	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus3	REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|3|TYPE=ArmorShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+4 (Enhancement to Weapon or Ammunition)	KEY:PLUS4W	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+4	TYPE:Ammunition.Weapon	PLUS:4	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus4	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W,MWORKW	SOURCEPAGE:srdmagicitemsweapons.rtf	PRETYPE:1,Ammunition,Weapon																							BONUS:ITEMCOST|TYPE=Ammunition|40*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|2000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement	ASSIGNTOALL:NO
+4 (Enhancement to Armor)			KEY:PLUS4A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+4	TYPE:Armor			PLUS:4	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus4	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Armor			BONUS:COMBAT|AC|4|TYPE=ArmorEnhancement		BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+4 (Enhancement to Shield)			KEY:PLUS4S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+4	TYPE:Shield			PLUS:4	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus4	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|4|TYPE=ArmorShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+5 (Enhancement to Weapon or Ammunition)	KEY:PLUS5W	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+5	TYPE:Ammunition.Weapon	PLUS:5	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus5	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,MWORKW	SOURCEPAGE:srdmagicitemsweapons.rtf	PRETYPE:1,Ammunition,Weapon																							BONUS:ITEMCOST|TYPE=Ammunition|40*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|2000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement	ASSIGNTOALL:NO
+5 (Enhancement to Armor)			KEY:PLUS5A	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+5	TYPE:Armor			PLUS:5	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus5	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Armor			BONUS:COMBAT|AC|5|TYPE=ArmorEnhancement		BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Armor|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO
+5 (Enhancement to Shield)			KEY:PLUS5S	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+5	TYPE:Shield			PLUS:5	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Plus5	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,MWORKA	SOURCEPAGE:srdmagicitemsarmor.rtf	PRETYPE:1,Shield			BONUS:COMBAT|AC|5|TYPE=ArmorShieldEnhancement	BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Shield|1000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																															ASSIGNTOALL:NO

###Block:Weapon/Armor abilities
# Modifier Name			Unique Key		Type					Plus		Visible		Type granted	Keys to replace			Source Page					Multiple Requirements											Required Type							Prohibited Type	Spell Res.	Damage Reduction	Bonus to skill						Modify VAR						Bonus Equipment Modifiers	Bonus Weapon Modifiers			Special Property																			Ability								Virtual Feat		Choose																																									Apply to both heads
Acid Resistance			KEY:RST_ACD		TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:absorbs 10 points of Acid damage per round
Animated				KEY:ANMATD		TYPE:Shield				PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Shield																												BONUS:EQM|HANDS|-EQHANDS							SPROP:floats in front of character requiring no hands, but still take normal penalties
Arrow Deflection			KEY:ARW_DEF		TYPE:Shield				PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Shield																																							SPROP:Reflex save(DC 20+Missile enhancment) to deflect arrows;1/round																			VFEAT:Deflect Arrows
Bane					KEY:BANE_A		TYPE:Ammunition			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+2 enhancement bonus and does +2d6 bonus damage vs. %CHOICE																								CHOOSE:STRING|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Monstrous Humanoids|Oozes|Outsiders (Chaotic)|Outsiders (Evil)|Outsiders (Good)|Outsiders (Lawful)|Plants|Shapechangers|Undead|Vermin|TITLE=Designated Foe
Bane					KEY:BANE_M		TYPE:Weapon.Melee.Thrown	PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+2 enhancement bonus and does +2d6 bonus damage vs. %CHOICE																								CHOOSE:STRING|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Monstrous Humanoids|Oozes|Outsiders (Chaotic)|Outsiders (Evil)|Outsiders (Good)|Outsiders (Lawful)|Plants|Shapechangers|Undead|Vermin|TITLE=Designated Foe
Bane					KEY:BANE_R		TYPE:Weapon.Ranged		PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+2 enhancement bonus and does +2d6 bonus damage vs. %CHOICE bestowed on ammunition																				CHOOSE:STRING|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Monstrous Humanoids|Oozes|Outsiders (Chaotic)|Outsiders (Evil)|Outsiders (Good)|Outsiders (Lawful)|Plants|Shapechangers|Undead|Vermin|TITLE=Designated Foe
Bashing				KEY:BASH_H		TYPE:Shield				PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Heavy																																							SPROP:Damage dice increases to 1d8
Bashing				KEY:BASH_L		TYPE:Shield				PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Light																																							SPROP:Damage dice increases to 1d6
Blinding				KEY:BLIND		TYPE:Shield				PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Shield																																							SPROP:Flashes  light 2/day upon command;Within 20 feet make a Reflex save(DC 14) or be blinded for 1d4 rounds
Brilliant Energy			KEY:BRI_EN_A	TYPE:Ammunition			PLUS:4	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:ignores armor and armor enhancement, cannot harm undead, constructs, objects
Brilliant Energy			KEY:BRI_EN_M	TYPE:Weapon.Melee			PLUS:4	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Melee																																						SPROP:ignores armor and armor enhancement, cannot harm undead, constructs, objects
Brilliant Energy			KEY:BRI_EN_T	TYPE:Weapon.Thrown		PLUS:4	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Thrown																																						SPROP:ignores armor and armor enhancement, cannot harm undead, constructs, objects
Chaotic				KEY:CHAOS_A		TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																				BONUS:VAR|NegLevels|1|PREALIGN:LG,LN,LE												SPROP:chaos-aligned,+2d6 chaotic damage vs. law,1 negative level bestowed to lawful wielder						ABILITY:Special Ability|AUTOMATIC|Negative Levels
Chaotic				KEY:CHAOS_M		TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																	BONUS:VAR|NegLevels|1|PREALIGN:LG,LN,LE												SPROP:chaos-aligned,+2d6 chaotic damage vs. law,1 negative level bestowed to lawful wielder						ABILITY:Special Ability|AUTOMATIC|Negative Levels
Chaotic				KEY:CHAOS_R		TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown														BONUS:VAR|NegLevels|1|PREALIGN:LG,LN,LE												SPROP:chaos-aligned,+2d6 chaotic damage vs. law bestowed on ammunition,1 negative level bestowed to lawful wielder		ABILITY:Special Ability|AUTOMATIC|Negative Levels
Cold Resistance			KEY:RST_CLD		TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:absorbs 10 points of Cold damage per round
Dancing				KEY:DANCE		TYPE:Weapon.Melee			PLUS:4	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Melee																																						SPROP:can be loosed to attack on its own																																																																						ASSIGNTOALL:YES
Defending				KEY:DEFEND		TYPE:Weapon.Melee			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Melee																																						SPROP:can transfer some or all of sword's enhancement bonus to AC																																																																		ASSIGNTOALL:YES
Disruption				KEY:DISRPT		TYPE:Weapon.Bludgeoning		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Bludgeoning																																					SPROP:undead hit must make Fort save (DC 14) or be destroyed
Distance				KEY:DISTNC		TYPE:Weapon.Ranged		PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:MagicItemsII																	PRETYPE:3,Enhancement,Weapon,Ranged																																BONUS:EQMWEAPON|RANGEMULT|2		SPROP:range increment doubled																																																																								ASSIGNTOALL:YES
Etherealness			KEY:ETHERE		TYPE:Armor				PLUS:5	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Armor																																							SPROP:to become ethereal (as the ethereal jaunt spell) 1/day
Fire Resistance			KEY:RST_FR		TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:absorbs 10 points of Fire damage per round
Flaming				KEY:FLM_A		TYPE:Ammunition			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+1d6 fire damage
Flaming				KEY:FLM_M		TYPE:Weapon.Melee.Thrown	PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+1d6 fire damage
Flaming				KEY:FLM_R		TYPE:Weapon.Ranged		PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+1d6 fire damage bestowed on ammunition
Flaming Burst			KEY:FLM_BR_A	TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+1d6 fire damage. On a critical hit deals +%d10 additional fire damage|CRITMULT-1
Flaming Burst			KEY:FLM_BR_M	TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+1d6 fire damage. On a critical hit deals +%d10 additional fire damage|CRITMULT-1
Flaming Burst			KEY:FLM_BR_R	TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+1d6 fire damage bestowed on ammunition. On a critical hit deals +%d10 additional fire damage|CRITMULT-1
Fortification (Light)		KEY:FRT_LGHT	TYPE:Armor.Shield			PLUS:1	VISIBLE:QUALIFY				REPLACES:FRT_HVY,FRT_MOD	SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:Critical and Sneak Attack bonus damage negated(25% of time)
Fortification (Moderate)	KEY:FRT_MOD		TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY				REPLACES:FRT_LGHT,FRT_HVY	SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:Critical and Sneak Attack bonus damage negated(75% of time)
Fortification (Heavy)		KEY:FRT_HVY		TYPE:Armor.Shield			PLUS:5	VISIBLE:QUALIFY				REPLACES:FRT_LGHT,FRT_MOD	SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:Critical and Sneak Attack bonus damage negated(100% of time)
Frost					KEY:FROST_A		TYPE:Ammunition			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+1d6 cold damage
Frost					KEY:FROST_M		TYPE:Weapon.Melee.Thrown	PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+1d6 cold damage
Frost					KEY:FROST_R		TYPE:Weapon.Ranged		PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+1d6 cold damage bestowed on ammunition
Ghost touch				KEY:GHOST_A		TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:armor and enhancement count vs. incorporeal attacks
Ghost touch				KEY:GHOST_AM	TYPE:Ammunition			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:deals normal damage vs. incorporeal creatures regardless of bonus
Ghost touch				KEY:GHOST_M		TYPE:Weapon.Melee.Thrown	PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:deals normal damage vs. incorporeal creatures regardless of bonus
Ghost touch				KEY:GHOST_R		TYPE:Weapon.Ranged		PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:deals normal damage vs. incorporeal creatures regardless of bonus
Glamered				KEY:GLAM		TYPE:Armor				PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Armor																																							SPROP:can appear as normal clothing on command
Holy					KEY:HOLY_A		TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																				BONUS:VAR|NegLevels|1|PREALIGN:LE,NE,CE												SPROP:good-aligned,+2d6 holy damage vs. evil,1 negative level bestowed to evil wielder							ABILITY:Special Ability|AUTOMATIC|Negative Levels
Holy					KEY:HOLY_M		TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																	BONUS:VAR|NegLevels|1|PREALIGN:LE,NE,CE												SPROP:good-aligned,+2d6 holy damage vs. evil,1 negative level bestowed to evil wielder							ABILITY:Special Ability|AUTOMATIC|Negative Levels
Holy					KEY:HOLY_R		TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown														BONUS:VAR|NegLevels|1|PREALIGN:LE,NE,CE												SPROP:good-aligned,+2d6 holy damage vs. evil bestowed on ammunition,1 negative level bestowed to evil wielder			ABILITY:Special Ability|AUTOMATIC|Negative Levels
Icy Burst				KEY:ICE_BR_A	TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+1d6 cold damage. On a critical hit deals +%d10 additional cold damage|CRITMULT-1
Icy Burst				KEY:ICE_BR_M	TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+1d6 cold damage. On a critical hit deals +%d10 additional cold damage|CRITMULT-1
Icy Burst				KEY:ICE_BR_R	TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+1d6 cold damage bestowed on ammunition. On a critical hit deals +%d10 additional cold damage|CRITMULT-1
Invulnerability			KEY:INVULN		TYPE:Armor				PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Armor										DR:5/+1																												SPROP:grants damage reduction 5/+1
Keen					KEY:KEEN		TYPE:Weapon.Piercing.Slashing	PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf	PREMULT:3,[PRETYPE:1,Enhancement],[PRETYPE:1,Weapon],[PRETYPE:1,Piercing,Slashing]																																						BONUS:EQMWEAPON|CRITRANGEDOUBLE|1	SPROP:threat range doubled
Lawful				KEY:LAW_A		TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																				BONUS:VAR|NegLevels|1|PREALIGN:CG,CN,CE												SPROP:law-aligned,+2d6 lawful damage vs. chaos,1 negative level bestowed to chaotic wielder						ABILITY:Special Ability|AUTOMATIC|Negative Levels
Lawful				KEY:LAW_M		TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																	BONUS:VAR|NegLevels|1|PREALIGN:CG,CN,CE												SPROP:law-aligned,+2d6 lawful damage vs. chaos,1 negative level bestowed to chaotic wielder						ABILITY:Special Ability|AUTOMATIC|Negative Levels
Lawful				KEY:LAW_R		TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown														BONUS:VAR|NegLevels|1|PREALIGN:CG,CN,CE												SPROP:law-aligned,+2d6 lawful damage vs. chaos bestowed on ammunition,1 negative level bestowed to chaotic wielder		ABILITY:Special Ability|AUTOMATIC|Negative Levels
Lightning Resistance		KEY:RST_ELE		TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:absorbs 10 points of Electricity damage per round
Mighty Cleaving			KEY:MI_CLE		TYPE:Weapon.Melee			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Melee																																						SPROP:allow 1 extra cleave per round (need Cleave feat)
Reflecting				KEY:REFLC		TYPE:Shield				PLUS:5	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf															PRETYPE:2,Enhancement,Shield																																							SPROP:spell turning/1 day
Returning				KEY:RETRN		TYPE:Weapon.Thrown		PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Thrown																																						SPROP:when thrown will return just before thrower's next turn																																																																		ASSIGNTOALL:YES
Shadow				KEY:SHDW		TYPE:Armor				PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Armor													BONUS:SKILL|Hide|10|TYPE=Circumstance																				SPROP:+10 circumstance bonus to wearer's Hide checks
Shock					KEY:SHOCK_A		TYPE:Ammunition			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+1d6 electricity damage
Shock					KEY:SHOCK_M		TYPE:Weapon.Melee.Thrown	PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+1d6 electricity damage
Shock					KEY:SHOCK_R		TYPE:Weapon.Ranged		PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+1d6 electricity damage bestowed on ammunition
Shocking Burst			KEY:SHK_BR_A	TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+1d6 electricity damage. On a critical hit deals +%d10 additional electricity damage|CRITMULT-1
Shocking Burst			KEY:SHK_BR_M	TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+1d6 electricity damage. On a critical hit deals +%d10 additional electricity damage|CRITMULT-1
Shocking Burst			KEY:SHK_BR_R	TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+1d6 electricity damage bestowed on ammunition. On a critical hit deals +%d10 additional electricity damage|CRITMULT-1
Silent moves			KEY:SLNT_MV		TYPE:Armor				PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Armor													BONUS:SKILL|Move Silently|10|TYPE=Circumstance																			SPROP:+10 circumstance bonus to wearer's Move Silent checks
Slick					KEY:SLK		TYPE:Armor				PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Armor													BONUS:SKILL|Escape Artist|10|TYPE=Circumstance																			SPROP:+10 circumstance bonus to wearer's Escape Artist checks
Sonic Resistance			KEY:RST_SNC		TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																																																SPROP:absorbs 10 points of Sonic damage per round
Speed					KEY:SPEED		TYPE:Weapon				PLUS:4	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon																																							SPROP:grants 1 extra attack when full attacking at highest bonus,does not stack with other speed effects
Spell Resistance			KEY:SPELL_RES_13	TYPE:Armor.Shield			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																	SR:13																															SPROP:spell resistance 13
Spell Resistance			KEY:SPELL_RES_15	TYPE:Armor.Shield			PLUS:3	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																	SR:15																															SPROP:spell resistance 15
Spell Resistance			KEY:SPELL_RES_17	TYPE:Armor.Shield			PLUS:4	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																	SR:17																															SPROP:spell resistance 17
Spell Resistance			KEY:SPELL_RES_19	TYPE:Armor.Shield			PLUS:5	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsarmor.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																	SR:19																															SPROP:spell resistance 19
Spell Storing			KEY:SPL_STR		TYPE:Weapon.Melee			PLUS:1	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Melee																																						SPROP:can store a single targeted spell of up to 3rd level with a casting time of 1 action
Throwing				KEY:THROW		TYPE:Weapon.Melee			PLUS:1	VISIBLE:QUALIFY	ITYPE:Ranged						SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Melee																																BONUS:EQMWEAPON|RANGEADD|10		SPROP:can be thrown with a range increment of 10 ft by those proficient in its use																																																															ASSIGNTOALL:YES
Thundering				KEY:THNDR_A		TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																																						SPROP:+%d8 sonic damage on critical and permanently deafened unless save vs Fort (DC 14)|CRITMULT-1
Thundering				KEY:THNDR_M		TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																																			SPROP:+%d8 sonic damage on critical and permanently deafened unless save vs Fort (DC 14)|CRITMULT-1
Thundering				KEY:THNDR_R		TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																																SPROP:+%d8 sonic damage bestowed on ammunition on critical and permanently deafened unless save vs Fort (DC 14)|CRITMULT-1
Unholy				KEY:UNHLY_A		TYPE:Ammunition			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Ammunition																				BONUS:VAR|NegLevels|1|PREALIGN:LG,NG,CG												SPROP:evil-aligned,+2d6 unholy damage vs. good,1 negative level bestowed to good wielder							ABILITY:Special Ability|AUTOMATIC|Negative Levels
Unholy				KEY:UNHLY_M		TYPE:Weapon.Melee.Thrown	PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																	BONUS:VAR|NegLevels|1|PREALIGN:LG,NG,CG												SPROP:evil-aligned,+2d6 unholy damage vs. good,1 negative level bestowed to good wielder							ABILITY:Special Ability|AUTOMATIC|Negative Levels
Unholy				KEY:UNHLY_R		TYPE:Weapon.Ranged		PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown														BONUS:VAR|NegLevels|1|PREALIGN:LG,NG,CG												SPROP:evil-aligned,+2d6 unholy damage vs. good bestowed on ammunition, 1 negative level bestowed to good wielder			ABILITY:Special Ability|AUTOMATIC|Negative Levels
Vorpal				KEY:VORPAL		TYPE:Weapon.Melee			PLUS:5	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:4,Enhancement,Weapon,Melee,Slashing																																				SPROP:severs opponents head on critical hit
Wounding				KEY:WOUND		TYPE:Weapon.Melee			PLUS:2	VISIBLE:QUALIFY									SOURCEPAGE:srdmagicitemsweapons.rtf															PRETYPE:3,Enhancement,Weapon,Melee																																						SPROP:wounds inflicted bleed for 1 point of damage per round until heal (DC 15) or any cure spell

###Block: Magic Item abilities
# Modifier Name					Unique Key		Naming Option	Type																						Cost															Visible		Type granted		Source Page							Multiple Requirements																											Spell Res.	Save checks bonus								Combat bonus					Bonus to skill						Bonus to spell cast/day				Stat bonus					Special Property								Choose										Nb of Charges
|Deflection Bonus					KEY:BNS_AC_DEFL				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(2000*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=Deflection																						SPROP:Deflection bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Deflection Bonus
|Ability Bonus (Enhancement)			KEY:BNS_ENHC_AB	NAMEOPT:NONAME	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(1000*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																																			BONUS:STAT|%CHOICE|TYPE=Enhancement	SPROP:Enhancement bonus to ability of %CHOICE			CHOOSE:STATBONUS|MIN=-6|MAX=6|TITLE=Ability
|Armor Bonus (Enhancement)			KEY:BNS_ENHC_AC				TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod					COST:(1000*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																			BONUS:COMBAT|AC|%CHOICE|TYPE=Armor																							SPROP:Enhancement bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Armor Enhancement Bonus
|Bonus Spell					KEY:BNS_SPELL				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(1000*max((%CHOICE),1)*max((%CHOICE),(1/2)))							VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																												BONUS:SPELLCAST|CLASS=Any;LEVEL=%CHOICE|1							SPROP:bonus spell								CHOOSE:NUMBER|0|1|2|3|4|5|6|7|8|9|MULTIPLE|TITLE=Spell Level
|Natural Armor Bonus				KEY:BNS_ENHC_NAT				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(2000*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=NaturalArmor																						SPROP:Natural Armor bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Natural Armor Bonus
|Resistance Bonus					KEY:BNS_SAV_RES				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(1000*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Resistance																													SPROP:Resistance bonus to all saving throws of %CHOICE	CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Resistance Bonus
|Save Bonus (Luck)				KEY:BNS_SAV_LUC				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(2500*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Luck																														SPROP:Luck bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Luck Bonus
|Skill Bonus (Circumstance)			KEY:BNS_SKL_CIR				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(20*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																				BONUS:SKILL|%CHOICE|TYPE=EquipmentCircumstance														SPROP:Circumstance bonus to selected skill of %CHOICE		CHOOSE:SKILLBONUS|MIN=1|MAX=30|TITLE=Skill Bonus
|Skill Bonus (Competance)			KEY:BNS_SKL_CMP				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(20*%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																				BONUS:SKILL|%CHOICE|TYPE=Competence																SPROP:Competance bonus to selected skill of %CHOICE		CHOOSE:SKILLBONUS|MIN=1|MAX=30|TITLE=Skill Bonus
|Skill Luck Bonus					KEY:BNS_SKL_LCK				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:2500*(%CHOICE*%CHOICE)											VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																				BONUS:SKILL|LIST,ALL|%CHOICE|TYPE=Luck															SPROP:grants a Luck bonus to all skill checks			CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Luck Bonus
|Spell Effect (50 Charges/Spell Trigger)	KEY:SPL_CHRG	NAMEOPT:SPELL	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Wand.Dorje	COST:((15*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST))*%CHARGES	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf																																																																																	CHOOSE:EQBUILDER.SPELL								CHARGES:1|50
|Spell Effect (Command Word)			KEY:SPL_CMD					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(1800*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																																																			CHOOSE:EQBUILDER.SPELL
|Spell Effect (Single Use/Use Activated)	KEY:SPL_1USE	NAMEOPT:SPELL	TYPE:Potion																					COST:(50*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf																																																																																	CHOOSE:EQBUILDER.SPELL
|Spell Effect (Use Activated)			KEY:SPL_ACT					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod		COST:(2000*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)			VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																																																			CHOOSE:EQBUILDER.SPELL
|Spell Resistance					KEY:BNS_SPL_RST				TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod					COST:10000*(%CHOICE-12)												VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]							SR:%CHOICE																																							SPROP:base spell resistance of %CHOICE				CHOOSE:NUMBER|MIN=13|MAX=32|NOSIGN|TITLE=Spell Resistance

###Block: Scrolls
# Modifier Name					Unique Key		Naming Option	Type					Cost													Visible		Type granted		Source Page							Required Type				Prohibited Type			Choose
Divine						KEY:SCROLL_DIVINE				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Divine																!PRETYPE:1,Divine,Arcane
Arcane						KEY:SCROLL_ARCANE				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Arcane																!PRETYPE:1,Divine,Arcane
Minor							KEY:SCROLL_MINOR				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Minor											PRETYPE:1,Arcane,Divine			!PRETYPE:1,Minor,Medium,Major
Medium						KEY:SCROLL_MEDIUM				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Medium										PRETYPE:1,Arcane,Divine			!PRETYPE:1,Minor,Medium,Major
Major							KEY:SCROLL_MAJOR				TYPE:Scroll																	VISIBLE:QUALIFY	ITYPE:Major											PRETYPE:1,Arcane,Divine			!PRETYPE:1,Minor,Medium,Major
|Spell Effect (Single Use/Completion)	KEY:A_1USEMA	NAMEOPT:SPELL	TYPE:Scroll.Arcane.Major	COST:(25*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PRETYPE:3,Scroll,Arcane,Major							CHOOSE:EQBUILDER.SPELL|Arcane|4|9
|Spell Effect (Single Use/Completion)	KEY:A_1USEME	NAMEOPT:SPELL	TYPE:Scroll.Arcane.Medium	COST:(25*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PRETYPE:3,Scroll,Arcane,Medium						CHOOSE:EQBUILDER.SPELL|Arcane|2|5
|Spell Effect (Single Use/Completion)	KEY:A_1USEMI	NAMEOPT:SPELL	TYPE:Scroll.Arcane.Minor	COST:(25*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PRETYPE:3,Scroll,Arcane,Minor							CHOOSE:EQBUILDER.SPELL|Arcane|0|3
|Spell Effect (Single Use/Completion)	KEY:D_1USEMA	NAMEOPT:SPELL	TYPE:Scroll.Divine.Major	COST:(25*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PRETYPE:3,Scroll,Divine,Major							CHOOSE:EQBUILDER.SPELL|Divine|4|9
|Spell Effect (Single Use/Completion)	KEY:D_1USEME	NAMEOPT:SPELL	TYPE:Scroll.Divine.Medium	COST:(25*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PRETYPE:3,Scroll,Divine,Medium						CHOOSE:EQBUILDER.SPELL|Divine|2|5
|Spell Effect (Single Use/Completion)	KEY:D_1USEMI	NAMEOPT:SPELL	TYPE:Scroll.Divine.Minor	COST:(25*max((%SPELLLEVEL),(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic	SOURCEPAGE:srdmagicitemscreatingmagicitems.rtf	PRETYPE:3,Scroll,Divine,Minor							CHOOSE:EQBUILDER.SPELL|Divine|0|3

###Block:EXCLUDEEQ: Any item with the properties listed will not be allowed to be edited
# Modifier Name	Visible	Type granted
EXCLUDEEQ_MAGIC	VISIBLE:NO	ITYPE:Enhancement

###Block: Charged items

# Modifier Name	Unique Key			Cost							Visible	Choose		Nb of Charges
Charges (3)		KEY:CHARGED_ITEM_3	COST:((BASECOST/3)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|3
Charges (5)		KEY:CHARGED_ITEM_5	COST:((BASECOST/5)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|5
# Charges (10) is in _equipmods_mundane, since it is used for some mundane items.
Charges (50)	KEY:CHARGED_ITEM_50	COST:((BASECOST/50)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|50

# Specific versions - 12 is for Scarab of protection, 36 is for Cube of Force, 101 is for Brooch of Shielding
Charges (12)	KEY:CHARGED_ITEM_12	COST:((BASECOST/12)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|12
Charges (36)	KEY:CHARGED_ITEM_36	COST:((BASECOST/36)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|36
Charges (101)	KEY:CHARGED_ITEM_101	COST:((BASECOST/101)*%CHARGES)-BASECOST	VISIBLE:NO	CHOOSE:NOCHOICE	CHARGES:1|101

# These EQMODs are used for adding charges to items which are not associated with a spell effect.
# Its set to VISIBLE:NO because this would only be called from an item and so should not be available in the customizer.
# The COST modifies the base items cost by the number of charges it has left, when fully charged the items base COST is unchanged, at half the number of charges the items price is half its listed value, etc...
# There is a CHOOSE tag in the line because I found that the checkboxes would not display on the OS unless its there.
# The NAMEOPT:SPELL prevents the number of charges from being tacked on to the name of the item unless there is less than the maximum number of charges.
# With this EQMOD in place one only needs to add this line to any item which needs 10 charges:

# EQMOD:CHARGED_ITEM_10|CHARGES[10]

###Block: Arcane Archer Enhance Arrow feature

# Modifier Name			Unique Key			Type			Cost		Visible		Required Type	Prohibited Type		Weapon prop. bonus
Arcane Archer Enchantement	KEY:ARCANE_ARCHER_AMMO	TYPE:Ammunition	COST:0	VISIBLE:QUALIFY	PRETYPE:1,Arrow	!PRETYPE:1,Enhancement	BONUS:WEAPON|DAMAGE,TOHIT|EnchantArrow|TYPE=Enhancement

###Block: obsoleted eqmods, included without types to allow legacy use but no selection
# Modifier Name	Unique Key		Cost					Visible		Type granted				Keys to replace	Source Page						Multiple Requirements							Required Type	Prohibited Type										Spell Res.	Combat bonus																														Bonus Equipment Modifiers				Bonus Armor Modifiers																																											Modify the item cost																																Weapon prop. bonus																	Special Property															Change Armor Type						Choose								Apply to both heads
Spell Resistance	KEY:SPL_RST		COST:(10000*(%CHOICE-12))	VISIBLE:QUALIFY	ITYPE:Enhancement							SOURCEPAGE:srdmagicitemsweapons.rtf		PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																SR:%CHOICE																																																																																																																																														SPROP:spell resistance %CHOICE																				CHOOSE:NUMBER|MIN=13|MAX=23|TITLE=Resistance Bonus
Mithral		KEY:MTHRL		COST:0				VISIBLE:QUALIFY	ITYPE:Metal.Mithral.Masterwork	REPLACES:STEEL	SOURCEPAGE:RSRD SpecialMaterials.rtf											PRETYPE:1,Metal	!PRETYPE:1,Masterwork	!PRETYPE:2,Armor,Heavy	!PRETYPE:2,Armor,Medium																																			BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE|PRETYPE:1,Armor	BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE|PRETYPE:1,Shield	BONUS:EQMARMOR|MAXDEX|2|PRETYPE:1,Armor	BONUS:EQMARMOR|MAXDEX|2|PRETYPE:1,Shield	BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement	BONUS:ITEMCOST|TYPE.Ammunition|(WT*500)	BONUS:ITEMCOST|TYPE.Weapon|(WT*500)|!PRETYPE:1,Shield	BONUS:ITEMCOST|TYPE.Armor.Light|1000	BONUS:ITEMCOST|TYPE.Shield|1000	BONUS:ITEMCOST|TYPE.Goods|(WT*500)	BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon	BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Ammunition	SPROP:30hp/inch and 15 hardness	SPROP:Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness																		ASSIGNTOALL:NO
Mithral		KEY:MTHRL_MDHV	COST:0				VISIBLE:QUALIFY	ITYPE:Metal.Mithral.Masterwork	REPLACES:STEEL	SOURCEPAGE:RSRD SpecialMaterials.rtf	PREMULT:1,[PRETYPE:2,Armor,Heavy],[PRETYPE:2,Armor,Medium]	PRETYPE:1,Metal	!PRETYPE:1,Masterwork																																											BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE	BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE|PRETYPE:1,Armor	BONUS:EQMARMOR|MAXDEX|2|PRETYPE:1,Armor	BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement																				BONUS:ITEMCOST|TYPE.Armor.Light|4000	BONUS:ITEMCOST|TYPE.Armor.Medium|9000	BONUS:ITEMCOST|TYPE.Armor.TYPE.Armor.Heavy|9000																																		SPROP:40hp/inch and 20 hardness												ARMORTYPE:Medium|Light	ARMORTYPE:Heavy|Medium										ASSIGNTOALL:NO
Adamantine		KEY:ADAM		COST:2000				VISIBLE:QUALIFY	ITYPE:Metal.Adamantine.Masterwork	REPLACES:STEEL	SOURCEPAGE:SRDEquipmentI.rtf													PRETYPE:1,Metal	!PRETYPE:1,Masterwork											BONUS:COMBAT|AC|1|TYPE=Armor|PREMULT:1,[PRETYPE:2,Armor,Light],[PRETYPE:1,Shield]	BONUS:COMBAT|AC|2|TYPE=Armor|PRETYPE:2,Armor,Medium	BONUS:COMBAT|AC|3|TYPE=Armor|PRETYPE:2,Armor,Heavy									BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement																																								BONUS:ITEMCOST|TYPE.Armor.Medium|3000	BONUS:ITEMCOST|TYPE.Heavy|8000	BONUS:ITEMCOST|TYPE.Weapon|1000+(min(floor(DMGDIE/8),1)*6000)												BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon											SPROP:Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness																								ASSIGNTOALL:NO

#
# End
#
