# CVS $Revision: 13292 $ $Author: amaitland $ -- Mon Sep  8 15:32:13 2008 -- reformated by prettylst.pl v1.38 (build 7233)
SOURCELONG:Revised (v.3.5) System Reference Document	SOURCESHORT:RSRD	SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35

###Block: Additional Domains from the Divine Characters section of the RSRD
# Domain Name	Required AL				Class Skill		Innate Spells				Ability										Feat			Virtual Feat		Caster level								Save checks bonus			Bonus to DC				Bonus to skill					Stat bonus					Modify VAR									Source Page						Description																																																														List of Domain Spells by Level
Artifice																																		BONUS:CASTERLEVEL|SUBSCHOOL.Creation|1|PRERULE:1,SYS_DOMAIN											BONUS:SKILL|TYPE.Craft|4																			SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Cast Conjuration (creation) spells at +1 casterlevel.																																																						SPELLLEVEL:DOMAIN|Artifice=1|Animate Rope|Artifice=2|Wood Shape|Artifice=3|Stone Shape|Artifice=4|Minor Creation|Artifice=5|Fabricate|Artifice=6|Major Creation|Artifice=7|Hardening|Artifice=8|True Creation|Artifice=9|Prismatic Sphere
Charm																																																																														SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Boost Cha by +4 1/day. Activating is a free action. Cha increase lasts 1 minute.																																																	SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Calm Emotions|Charm=3|Suggestion|Charm=4|Heroism|Charm=5|Charm Monster|Charm=6|Geas/Quest|Charm=7|Insanity|Charm=8|Demand|Charm=9|Dominate Monster
Community										SPELLS:Class|TIMES=1|Calm Emotions																																							BONUS:SKILL|Diplomacy|2|TYPE=Competence																	SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Use calm emotions as a spell-like ability once per day. Gain a +2 competence bonus on Diplomacy checks.																																													SPELLLEVEL:DOMAIN|Community=1|Bless|Community=2|Shield Other|Community=3|Prayer|Community=4|Status|Community=5|Telepathic Bond|Community=6|Heroes' Feast|Community=7|Refuge|Community=8|Heal (Mass)|Community=9|Miracle
Creation																																		BONUS:CASTERLEVEL|SUBSCHOOL.Creation|2|PRERULE:1,SYS_DOMAIN																																		SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Cast Conjuration (creation) spells at +2 caster levels.																																																					SPELLLEVEL:DOMAIN|Creation=1|Create Water|Creation=2|Minor Image|Creation=3|Create Food and Water|Creation=4|Minor Creation|Creation=5|Major Creation|Creation=6|Heroes' Feast|Creation=7|Permanent Image|Creation=8|True Creation|Creation=9|Genesis
Darkness																											FEAT:Blind Fight																																																SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Free Blind-Fight feat.																																																											SPELLLEVEL:DOMAIN|Darkness=1|Obscuring Mist|Darkness=2|Blindness/Deafness|Darkness=3|Blacklight|Darkness=4|Armor of Darkness|Darkness=5|Summon Monster V|Darkness=6|Prying Eyes|Darkness=7|Nightmare|Darkness=8|Power Word Blind|Darkness=9|Power Word Kill
Glory			PREALIGN:LG,LN,NG,TN,CG,CN																																																													BONUS:VAR|TurnCheckUndead|2	BONUS:VAR|TurnDiceUndead|1	SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.																																																SPELLLEVEL:DOMAIN|Glory=1|Disrupt Undead|Glory=2|Bless Weapon|Glory=3|Searing Light|Glory=4|Holy Smite|Glory=5|Holy Sword|Glory=6|Bolt of Glory|Glory=7|Sunbeam|Glory=8|Crown of Glory|Glory=9|Gate
Liberation																																																																													SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:+2 morale bonus on all saving throws against enchantment spells or effects.																																																		SPELLLEVEL:DOMAIN|Liberation=1|Remove Fear|Liberation=2|Remove Paralysis|Liberation=3|Remove Curse|Liberation=4|Freedom of Movement|Liberation=5|Break Enchantment|Liberation=6|Dispel Magic (Greater)|Liberation=7|Refuge|Liberation=8|Mind Blank|Liberation=9|Freedom
Madness																ABILITY:Special Ability|AUTOMATIC|Insanity																					BONUS:CHECKS|Will|-Insanity	BONUS:DC|TYPE.Divine|Insanity	BONUS:SKILL|TYPE.Wisdom|-Insanity		BONUS:STAT|BASESPELLSTAT|Insanity	BONUS:VAR|Insanity|(var("CL=Cleric")+var("BL=Cleric"))/2	SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:You gain an Insanity score equal to half your class level. For spellcasting (determining bonus spells and DCs), you use your Wisdom score plus your Insanity score in place of Wisdom alone.																															SPELLLEVEL:DOMAIN|Madness=1|Confusion (Lesser)|Madness=2|Touch of Madness|Madness=3|Rage|Madness=4|Confusion|Madness=5|Bolts of Bedevilment|Madness=6|Phantasmal Killer|Madness=7|Insanity|Madness=8|Maddening Scream|Madness=9|Weird
Nobility																																																																													SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:You have the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear the character speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to the character's Charisma bonus and can be used once per day.	SPELLLEVEL:DOMAIN|Nobility=1|Divine Favor|Nobility=2|Enthrall|Nobility=3|Magic Vestment|Nobility=4|Discern Lies|Nobility=5|Command (Greater)|Nobility=6|Geas/Quest|Nobility=7|Repulsion|Nobility=8|Demand|Nobility=9|Storm of Vengeance
Repose		PREALIGN:LG,LN,NG,TN,CG,CN										ABILITY:Special Ability|AUTOMATIC|Death Touch																																												BONUS:VAR|DeathTouch|var("CL=Cleric")				SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:You may use a death touch once per day.																																																								SPELLLEVEL:DOMAIN|Repose=1|Deathwatch|Repose=2|Gentle Repose|Repose=3|Speak with Dead|Repose=4|Death Ward|Repose=5|Slay Living|Repose=6|Undeath to Death|Repose=7|Destruction|Repose=8|Surelife|Repose=9|Wail of the Banshee
Rune																															VFEAT:Scribe Scroll																																												SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Free Scribe Scroll feat.																																																											SPELLLEVEL:DOMAIN|Rune=1|Erase|Rune=2|Secret Page|Rune=3|Glyph of Warding|Rune=4|Explosive Runes|Rune=5|Planar Binding (Lesser)|Rune=6|Glyph of Warding (Greater)|Rune=7|Instant Summons|Rune=8|Symbol of Death|Rune=9|Teleportation Circle
Scalykind																ABILITY:Special Ability|AUTOMATIC|Basic Turning|Rebuke Scalykind																																																			SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Rebuke or command animals (reptilian creatures and snakes only) as an evil cleric rebukes or commands undead.																																												SPELLLEVEL:DOMAIN|Scalykind=1|Magic Fang|Scalykind=2|Animal Trance|Scalykind=3|Magic Fang (Greater)|Scalykind=4|Poison|Scalykind=5|Animal Growth|Scalykind=6|Eyebite|Scalykind=7|Creeping Doom|Scalykind=8|Animal Shapes|Scalykind=9|Shapechange
Weather							CSKILL:Survival																																																																				SOURCEPAGE:DivineDomainsandSpells.rtf	DESC:Survival is a class skill.																																																										SPELLLEVEL:DOMAIN|Weather=1|Obscuring Mist|Weather=2|Fog Cloud|Weather=3|Call Lightning|Weather=4|Sleet Storm|Weather=5|Ice Storm|Weather=6|Control Winds|Weather=7|Control Weather|Weather=8|Whirlwind|Weather=9|Storm of Vengeance

#
# End
#
