# CVS $Revision: 13761 $ $Author: amaitland $ -- Fri Nov  5 22:33:59 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Revised (v.3.5) System Reference Document	SOURCESHORT:RSRD	SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35

##Block: epic costing adjustments


###Block: Epic enhancements
# Modifier Name					Unique Key		Naming Format	Naming Option	Type				Plus		Visible		Type granted						Keys to replace															Source Page					Combat bonus				Modify the item cost																																										Weapon prop. bonus					Apply to both heads
+6 (Enhancement to Weapon or Ammunition)	KEY:PLUS_6_WEAP	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+6	TYPE:Ammunition.Weapon	PLUS:6	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus6	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW	SOURCEPAGE:RSRD EpicMagicItems.rtf							BONUS:ITEMCOST|TYPE=Ammunition|400*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|20000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|6|TYPE=Enhancement	ASSIGNTOALL:NO
+6 (Enhancement to Armor)			KEY:PLUS_6_ARMR	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+6	TYPE:Armor			PLUS:6	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus6	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|6|TYPE=Armor		BONUS:ITEMCOST|TYPE=Armor|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+6 (Enhancement to Shield)			KEY:PLUS_6_SHLD	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+6	TYPE:Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus6	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|6|TYPE=Shield		BONUS:ITEMCOST|TYPE=Shield|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+7 (Enhancement to Weapon or Ammunition)	KEY:PLUS_7_WEAP	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+7	TYPE:Ammunition.Weapon	PLUS:7	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus7	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW	SOURCEPAGE:RSRD EpicMagicItems.rtf							BONUS:ITEMCOST|TYPE=Ammunition|400*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|20000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|7|TYPE=Enhancement	ASSIGNTOALL:NO
+7 (Enhancement to Armor)			KEY:PLUS_7_ARMR	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+7	TYPE:Armor			PLUS:7	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus7	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|7|TYPE=Armor		BONUS:ITEMCOST|TYPE=Armor|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+7 (Enhancement to Shield)			KEY:PLUS_7_SHLD	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+7	TYPE:Shield			PLUS:7	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus7	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|7|TYPE=Shield		BONUS:ITEMCOST|TYPE=Shield|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+8 (Enhancement to Weapon or Ammunition)	KEY:PLUS_8_WEAP	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+8	TYPE:Ammunition.Weapon	PLUS:8	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus8	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW	SOURCEPAGE:RSRD EpicMagicItems.rtf							BONUS:ITEMCOST|TYPE=Ammunition|400*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|20000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|8|TYPE=Enhancement	ASSIGNTOALL:NO
+8 (Enhancement to Armor)			KEY:PLUS_8_ARMR	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+8	TYPE:Armor			PLUS:8	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus8	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|8|TYPE=Armor		BONUS:ITEMCOST|TYPE=Armor|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+8 (Enhancement to Shield)			KEY:PLUS_8_SHLD	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+8	TYPE:Shield			PLUS:8	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus8	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|8|TYPE=Shield		BONUS:ITEMCOST|TYPE=Shield|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+9 (Enhancement to Weapon or Ammunition)	KEY:PLUS_9_WEAP	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+9	TYPE:Ammunition.Weapon	PLUS:9	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus9	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_10_WEAP,MWORKW	SOURCEPAGE:RSRD EpicMagicItems.rtf							BONUS:ITEMCOST|TYPE=Ammunition|400*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|20000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|9|TYPE=Enhancement	ASSIGNTOALL:NO
+9 (Enhancement to Armor)			KEY:PLUS_9_ARMR	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+9	TYPE:Armor			PLUS:9	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus9	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_10_ARMR,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|9|TYPE=Armor		BONUS:ITEMCOST|TYPE=Armor|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+9 (Enhancement to Shield)			KEY:PLUS_9_SHLD	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+9	TYPE:Shield			PLUS:9	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus9	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_10_SHLD,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|9|TYPE=Shield		BONUS:ITEMCOST|TYPE=Shield|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+10 (Enhancement to Weapon or Ammunition)	KEY:PLUS_10_WEAP	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+10	TYPE:Ammunition.Weapon	PLUS:10	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus10	REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,MWORKW	SOURCEPAGE:RSRD EpicMagicItems.rtf							BONUS:ITEMCOST|TYPE=Ammunition|400*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Weapon|20000*HEADPLUSTOTAL*HEADPLUSTOTAL	BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality	BONUS:WEAPON|DAMAGE,TOHIT|10|TYPE=Enhancement	ASSIGNTOALL:NO
+10 (Enhancement to Armor)			KEY:PLUS_10_ARMR	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+10	TYPE:Armor			PLUS:10	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus10	REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|10|TYPE=Armor		BONUS:ITEMCOST|TYPE=Armor|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO
+10 (Enhancement to Shield)			KEY:PLUS_10_SHLD	FORMATCAT:MIDDLE	NAMEOPT:TEXT=+10	TYPE:Shield			PLUS:10	VISIBLE:QUALIFY	ITYPE:Masterwork.Enhancement.Magic.Epic.Plus10	REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,MWORKA	SOURCEPAGE:RSRD EpicMagicItems.rtf	BONUS:COMBAT|AC|10|TYPE=Shield	BONUS:ITEMCOST|TYPE=Shield|10000*PLUSTOTAL*PLUSTOTAL	BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality																																	ASSIGNTOALL:NO

###Block:Weapon/Armor abilities
# Modifier Name			Unique Key			Naming Option					Type					Plus		Visible		Type granted	Source Page				Multiple Requirements							Required Type							Prohibited Type	Spell Res.	Damage Reduction	Modify VAR						Bonus Weapon Modifiers		Special Property																																									Ability								Virtual Feat		Choose																																																																																	Apply to both heads
Acid Warding			KEY:ACID_WARD									TYPE:Armor.Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																														SPROP:absorbs 50 points of Acid damage per round
Cold Warding			KEY:COLD_WARD									TYPE:Armor.Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																														SPROP:absorbs 50 points of Cold damage per round
Exceptional Arrow Deflection	KEY:ARROW_DEFLECT_EXC								TYPE:Shield				PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Shield																									SPROP:Reflex save (DC 20+weapon enhancement bonus or spell level) to deflect any type of ranged attack;1/round																																		VFEAT:Deflect Arrows
Fire Warding			KEY:FIRE_WARD									TYPE:Armor.Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																														SPROP:absorbs 50 points of Fire damage per round

# CHECK THIS
Greater Invulnerability		KEY:INVULN_GRT_10M								TYPE:Armor.Shield			PLUS:4	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]															DR:10/Magic
Greater Invulnerability		KEY:INVULN_GRT_15M								TYPE:Armor.Shield			PLUS:5	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]															DR:15/Magic
Greater Invulnerability		KEY:INVULN_GRT_5E									TYPE:Armor.Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]															DR:5/Epic
Greater Invulnerability		KEY:INVULN_GRT_10E								TYPE:Armor.Shield			PLUS:7	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]															DR:10/Epic

Greater Reflection		KEY:REFLECT_GRT									TYPE:Shield				PLUS:10	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Shield																									SPROP:spell turning

Greater Spell Resistance (21)	KEY:SPELL_RES_21		NAMEOPT:TEXT=Greater Spell Resistance	TYPE:Armor.Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]													SR:21																	SPROP:spell resistance 21
Greater Spell Resistance (23)	KEY:SPELL_RES_23		NAMEOPT:TEXT=Greater Spell Resistance	TYPE:Armor.Shield			PLUS:7	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]													SR:23																	SPROP:spell resistance 23
Greater Spell Resistance (25)	KEY:SPELL_RES_25		NAMEOPT:TEXT=Greater Spell Resistance	TYPE:Armor.Shield			PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]													SR:25																	SPROP:spell resistance 25
Greater Spell Resistance (27)	KEY:SPELL_RES_27		NAMEOPT:TEXT=Greater Spell Resistance	TYPE:Armor.Shield			PLUS:9	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]													SR:27																	SPROP:spell resistance 27

Infinite Arrow Deflection	KEY:ARROW_DEFLECT_INF								TYPE:Shield				PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Shield																									SPROP:Reflex save (DC 20+weapon enhancement bonus) to deflect any number of projectiles or thrown weapons each round																																	VFEAT:Deflect Arrows
Lightning Warding			KEY:ELECTRIC_WARD									TYPE:Armor.Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																														SPROP:absorbs 50 points of lightning damage per round
Negating				KEY:NEGATING									TYPE:Armor				PLUS:5	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Armor																									SPROP:the armor cast a greater dispelling (caster level 20) on weapon that hit it
Sonic Warding			KEY:SONIC_WARD									TYPE:Armor.Shield			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf	PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield]																														SPROP:absorbs 50 points of Sonic damage per round

Acidic Blast			KEY:ACID_BLAST_AMMO								TYPE:Ammunition			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition																								SPROP:+3d6 acid damage. On a critical hit deals +%d6 additional acid damage|((CRITMULT-1)*3)
Acidic Blast			KEY:ACID_BLAST_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																					SPROP:+3d6 acid damage. On a critical hit deals +%d6 additional acid damage|((CRITMULT-1)*3)
Acidic Blast			KEY:ACID_BLAST_RANGED								TYPE:Weapon.Ranged		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																		SPROP:+3d6 acid damage bestowed on ammunition. On a critical hit deals +%d6 additional acid damage|((CRITMULT-1)*3)
Anarchic Power			KEY:CHAOS_POWER_AMMO								TYPE:Ammunition			PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition												BONUS:VAR|NegLevels|3|PREALIGN:LG,LN,LE						SPROP:chaos-aligned,+3d6 chaotic damage and 1 negative level bestowed to a lawful target. On a critical hit deals +%d6 additional chaotic damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Anarchic Power			KEY:CHAOS_POWER_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown									BONUS:VAR|NegLevels|3|PREALIGN:LG,LN,LE						SPROP:chaos-aligned,+3d6 chaotic damage and 1 negative level bestowed to a lawful target. On a critical hit deals +%d6 additional chaotic damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Anarchic Power			KEY:CHAOS_POWER_RANGED								TYPE:Weapon.Ranged		PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown						BONUS:VAR|NegLevels|3|PREALIGN:LG,LN,LE						SPROP:chaos-aligned,+3d6 chaotic damage bestowed on ammunition and 1 negative level bestowed to a lawful target. On a critical hit deals +%d6 additional chaotic damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1				ABILITY:Special Ability|AUTOMATIC|Negative Levels
Axiomatic Power			KEY:LAW_POWER_AMMO								TYPE:Ammunition			PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition												BONUS:VAR|NegLevels|3|PREALIGN:CG,CN,CE						SPROP:law-aligned,+3d6 lawful damage and 1 negative level bestowed to a chaotic target. On a critical hit deals +%d6 additional lawful damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Axiomatic Power			KEY:LAW_POWER_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown									BONUS:VAR|NegLevels|3|PREALIGN:CG,CN,CE						SPROP:law-aligned,+3d6 lawful damage and 1 negative level bestowed to a chaotic target. On a critical hit deals +%d6 additional lawful damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Axiomatic Power			KEY:LAW_POWER_RANGED								TYPE:Weapon.Ranged		PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown						BONUS:VAR|NegLevels|3|PREALIGN:CG,CN,CE						SPROP:law-aligned,+3d6 lawful damage bestowed on ammunition and 1 negative level bestowed to a chaotic target. On a critical hit deals +%d6 additional lawful damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1					ABILITY:Special Ability|AUTOMATIC|Negative Levels
Distant Shot			KEY:DISTANT_SHOT									TYPE:Weapon.Ranged		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged																			BONUS:EQMWEAPON|RANGEMULT|200	SPROP:weapon can be used against any target within line of sight at no penalty for range.																																																																																																																												ASSIGNTOALL:YES
Dread					KEY:DREAD_AMMO									TYPE:Ammunition			PLUS:7	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition																								SPROP:+4 enhancement bonus and does +4d6 bonus damage vs. %CHOICE. On a successful critical Fortitude DC27 or destroy designated foe.																																		CHOOSE:STRING|Aberrations|Animals|Constructs|Dragons|Elementals|Fey|Giants|Humanoids (aquatic)|Humanoids (dwarf)|Humanoids (elf)|Humanoids (gnoll)|Humanoids (gnome)|Humanoids (goblinoid)|Humanoids (halfling)|Humanoids (human)|Humanoids (reptilian)|Humanoids (orc)|Magical beasts|Monstrous humanoids|Oozes|Outsiders (air)|Outsiders (chaotic)|Outsiders (earth)|Outsiders (evil)|Outsiders (fire)|Outsiders (good)|Outsiders (lawful)|Outsiders (water)|Plants|Undead|Vermin|TITLE=Designated Foe
Dread					KEY:DREAD_MELEE									TYPE:Weapon.Melee.Thrown	PLUS:7	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																					SPROP:+4 enhancement bonus and does +4d6 bonus damage vs. %CHOICE On a successful critical Fortitude DC27 or destroy designated foe.																																		CHOOSE:STRING|Aberrations|Animals|Constructs|Dragons|Elementals|Fey|Giants|Humanoids (aquatic)|Humanoids (dwarf)|Humanoids (elf)|Humanoids (gnoll)|Humanoids (gnome)|Humanoids (goblinoid)|Humanoids (halfling)|Humanoids (human)|Humanoids (reptilian)|Humanoids (orc)|Magical beasts|Monstrous humanoids|Oozes|Outsiders (air)|Outsiders (chaotic)|Outsiders (earth)|Outsiders (evil)|Outsiders (fire)|Outsiders (good)|Outsiders (lawful)|Outsiders (water)|Plants|Undead|Vermin|TITLE=Designated Foe
Dread					KEY:DREAD_RANGED									TYPE:Weapon.Ranged		PLUS:7	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																		SPROP:+4 enhancement bonus and does +4d6 bonus damage vs. %CHOICE bestowed on ammunition. On a successful critical Fortitude DC27 or destroy designated foe.																														CHOOSE:STRING|Aberrations|Animals|Constructs|Dragons|Elementals|Fey|Giants|Humanoids (aquatic)|Humanoids (dwarf)|Humanoids (elf)|Humanoids (gnoll)|Humanoids (gnome)|Humanoids (goblinoid)|Humanoids (halfling)|Humanoids (human)|Humanoids (reptilian)|Humanoids (orc)|Magical beasts|Monstrous humanoids|Oozes|Outsiders (air)|Outsiders (chaotic)|Outsiders (earth)|Outsiders (evil)|Outsiders (fire)|Outsiders (good)|Outsiders (lawful)|Outsiders (water)|Plants|Undead|Vermin|TITLE=Designated Foe
Everdancing				KEY:EVERDANCING									TYPE:Weapon.Melee			PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Melee																								SPROP:can be loosed to attack on its own																																																																																																																																				ASSIGNTOALL:YES
Fiery Blast				KEY:FIRE_BLAST_AMMO								TYPE:Ammunition			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition																								SPROP:+3d6 fire damage. On a critical hit deals +%d6 additional fire damage|((CRITMULT-1)*3)
Fiery Blast				KEY:FIRE_BLAST_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																					SPROP:+3d6 fire damage. On a critical hit deals +%d6 additional fire damage|((CRITMULT-1)*3)
Fiery Blast				KEY:FIRE_BLAST_RANGED								TYPE:Weapon.Ranged		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																		SPROP:+3d6 fire damage bestowed on ammunition. On a critical hit deals +%d6 additional fire damage|((CRITMULT-1)*3)
Holy Power				KEY:HOLY_POWER_AMMO								TYPE:Ammunition			PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition												BONUS:VAR|NegLevels|3|PREALIGN:LE,NE,CE						SPROP:good-aligned,+3d6 holy (good) damage and 1 negative level bestowed to an unholy target. On a critical hit deals +%d6 additional holy damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Holy Power				KEY:HOLY_POWER_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown									BONUS:VAR|NegLevels|3|PREALIGN:LE,NE,CE						SPROP:good-aligned,+3d6 holy (good) damage and 1 negative level bestowed to an unholy target. On a critical hit deals +%d6 additional holy damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Holy Power				KEY:HOLY_POWER_RANGED								TYPE:Weapon.Ranged		PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown						BONUS:VAR|NegLevels|3|PREALIGN:LE,NE,CE						SPROP:good-aligned,+3d6 holy (good) damage bestowed on ammunition and 1 negative level bestowed to an unholy target. On a critical hit deals +%d6 additional holy damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1				ABILITY:Special Ability|AUTOMATIC|Negative Levels
Icy Blast				KEY:ICE_BLAST_AMMO								TYPE:Ammunition			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition																								SPROP:+3d6 cold damage. On a critical hit deals +%d6 additional cold damage|((CRITMULT-1)*3)
Icy Blast				KEY:ICE_BLAST_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																					SPROP:+3d6 cold damage. On a critical hit deals +%d6 additional cold damage|((CRITMULT-1)*3)
Icy Blast				KEY:ICE_BLAST_RANGED								TYPE:Weapon.Ranged		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																		SPROP:+3d6 cold damage bestowed on ammunition. On a critical hit deals +%d6 additional cold damage|((CRITMULT-1)*3)
Lightning Blast			KEY:SHOCK_BLAST_AMMO								TYPE:Ammunition			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition																								SPROP:+3d6 electricity damage. On a critical hit deals +%d6 additional electricity damage|((CRITMULT-1)*3)
Lightning Blast			KEY:SHOCK_BLAST_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																					SPROP:+3d6 electricity damage. On a critical hit deals +%d6 additional electricity damage|((CRITMULT-1)*3)
Lightning Blast			KEY:SHOCK_BLAST_RANGED								TYPE:Weapon.Ranged		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																		SPROP:+3d6 electricity damage bestowed on ammunition. On a critical hit deals +%d6 additional electricity damage|((CRITMULT-1)*3)
Mighty Disruption			KEY:DISRUPTION_MIGHTY								TYPE:Weapon.Melee.Bludgeoning	PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:4,Enhancement,Weapon,Melee,Bludgeoning																						SPROP:undead hit must make Will save (DC 21) or be destroyed
Sonic Blast				KEY:SONIC_BLAST_AMMO								TYPE:Ammunition			PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition																								SPROP:+3d6 sonic damage. On a critical hit deals +%d6 additional sonic damage|((CRITMULT-1)*3)
Sonic Blast				KEY:SONIC_BLAST_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown																					SPROP:+3d6 sonic damage. On a critical hit deals +%d6 additional sonic damage|((CRITMULT-1)*3)
Sonic Blast				KEY:SONIC_BLAST_RANGED								TYPE:Weapon.Ranged		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown																		SPROP:+3d6 sonic damage bestowed on ammunition. On a critical hit deals +%d6 additional sonic damage|((CRITMULT-1)*3)
Triple-Throw			KEY:TRIPLE_THROW									TYPE:Weapon.Thrown		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Thrown																								SPROP:weapon creates two duplicates of itself when thrown. Both the original and the duplicate weapons attack separately (at the same attack bonus)
Unerring Accuracy			KEY:UNERRING_ACCURACY								TYPE:Weapon.Ranged		PLUS:6	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged																								SPROP:Ranged attacks made with this weapon negate the AC bonus granted by any cover short of total cover and ignore any miss chance from concealment (including total concealment, but the attacker must still aim his or her attacks at the correct square).
Unholy Power			KEY:UNHOLY_POWER_AMMO								TYPE:Ammunition			PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Ammunition												BONUS:VAR|NegLevels|3|PREALIGN:LG,NG,CG						SPROP:evil-aligned,+3d6 unholy (evil) damage and 1 negative level bestowed to a holy target. On a critical hit deals +%d6 additional unholy damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Unholy Power			KEY:UNHOLY_POWER_MELEE								TYPE:Weapon.Melee.Thrown	PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:2,Enhancement,Weapon	PRETYPE:1,Melee,Thrown									BONUS:VAR|NegLevels|3|PREALIGN:LG,NG,CG						SPROP:evil-aligned,+3d6 unholy (evil) damage and 1 negative level bestowed to a holy target. On a critical hit deals +%d6 additional unholy damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1								ABILITY:Special Ability|AUTOMATIC|Negative Levels
Unholy Power			KEY:UNHOLY_POWER_RANGED								TYPE:Weapon.Ranged		PLUS:8	VISIBLE:QUALIFY	ITYPE:Epic		SOURCEPAGE:EpicMagicItems.rtf											PRETYPE:3,Enhancement,Weapon,Ranged				!PRETYPE:1,Thrown						BONUS:VAR|NegLevels|3|PREALIGN:LG,NG,CG						SPROP:evil-aligned,+3d6 unholy (evil) damage bestowed on ammunition and 1 negative level bestowed to a holy target. On a critical hit deals +%d6 additional unholy damage and bestows % additional negative levels|((CRITMULT-1)*3)|CRITMULT-1				ABILITY:Special Ability|AUTOMATIC|Negative Levels


###Block: Magic Item abilities
# Modifier Name					Unique Key					Naming Option	Type																					Cost									Visible		Type granted			Source Page				Multiple Requirements																											Spell Res.	Save checks bonus								Combat bonus					Bonus to skill				Bonus to spell cast/day				Stat bonus					Special Property								Choose
|Epic Ability Bonus (Enhancement)		KEY:EPIC_ABILITY_BONUS_ENHANCE	NAMEOPT:NONAME	TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(10000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																																	BONUS:STAT|%CHOICE|TYPE=Enhancement	SPROP:Enhancement bonus to ability %CHOICE			CHOOSE:STATBONUS|MIN=8|MAX=50|TITLE=Ability
|Epic Armor Bonus (Enhancement)		KEY:EPIC_BONUS_ARMR_ENHANCE					TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod				COST:(10000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																			BONUS:COMBAT|AC|%CHOICE|TYPE=Armor																					SPROP:Enhancement bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Armor Enhancement Bonus
|Epic Bonus Spell					KEY:EPIC_BONUS_SPELL						TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(10000*(max(%CHOICE,1))*(max((%CHOICE),(1/2))))	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																										BONUS:SPELLCAST|CLASS=Any;LEVEL=%CHOICE|1							SPROP:bonus spell								CHOOSE:NUMBER|10|11|12|13|14|15|16|17|18|19|MULTIPLE|TITLE=Spell Level
|Epic AC Bonus (Deflection)			KEY:EPIC_AC_BONUS_DEFLECT					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(20000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=Deflection																				SPROP:Deflection bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Deflection Bonus
|Epic AC Bonus (Luck)				KEY:EPIC_AC_BONUS_LUCK						TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=Luck																					SPROP:Luck bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Armor Other Bonus
|Epic AC Bonus (Insight)			KEY:EPIC_AC_BONUS_INSIGHT					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=Insight																				SPROP:Insight bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Armor Other Bonus
|Epic AC Bonus (Sacred)				KEY:EPIC_AC_BONUS_SACRED					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=Sacred																					SPROP:Sacred bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Armor Other Bonus
|Epic AC Bonus (Profane)			KEY:EPIC_AC_BONUS_PROFANE					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=Profane																				SPROP:Profane bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Armor Other Bonus
|Epic AC Bonus (Other)				KEY:EPIC_AC_BONUS_OTHER						TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=Other																					SPROP:Other bonus to armor class of %CHOICE			CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Armor Other Bonus
|Epic Natural Armor Bonus (Enhancement)	KEY:EPIC_NATURAL_ARMR_ENHANCE					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(20000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]													BONUS:COMBAT|AC|%CHOICE|TYPE=NaturalArmor																				SPROP:Natural Armor bonus to armor class of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Natural Armor Bonus
|Epic Save Bonus (Resistance)			KEY:EPIC_SAVE_BONUS_RES						TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(10000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Resistance																											SPROP:Resistance bonus to all saving throws of %CHOICE	CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Resistance Bonus
|Epic Save Bonus (Luck)				KEY:EPIC_SAVE_BONUS_LUCK					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Luck																												SPROP:Luck bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Luck Bonus
|Epic Save Bonus (Insight)			KEY:EPIC_SAVE_BONUS_INSIGHT					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Insight																											SPROP:Insight bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Insight Bonus
|Epic Save Bonus (Sacred)			KEY:EPIC_SAVE_BONUS_SACRED					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Sacred																											SPROP:Sacred bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Sacred Bonus
|Epic Save Bonus (Profane)			KEY:EPIC_SAVE_BONUS_PROFANE					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Profane																											SPROP:Profane bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Profane Bonus
|Epic Save Bonus (Other)			KEY:EPIC_SAVE_BONUS_OTHER					TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(25000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]			BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Other																												SPROP:Other bonus to all saving throws of %CHOICE		CHOOSE:NUMBER|MIN=6|MAX=20|TITLE=Other bonus  Bonus
|Epic Skill Bonus (Competance)		KEY:EPIC_SKILL_BONUS_COMPETANCE				TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod	COST:(1000*%CHOICE*%CHOICE)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]																				BONUS:SKILL|%CHOICE|TYPE=Competence														SPROP:Competance bonus to selected skillof %CHOICE		CHOOSE:SKILLBONUS|MIN=31|MAX=90|TITLE=Skill Bonus
|Epic Spell Resistance				KEY:EPIC_SPELL_RES						TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod				COST:100000*(%CHOICE-12)					VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItems.rtf	PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear,Instrument,Mantle,Ring,Robe,Shirt,Eyegear,Boot]							SR:%CHOICE																																					SPROP:base spell resistance of %CHOICE				CHOOSE:NUMBER|MIN=33|MAX=60|NOSIGN|TITLE=Spell Resistance


###Block: Scrolls
# Modifier Name					Unique Key			Naming Option	Type				Cost														Visible		Type granted			Source Page					Required Type		Choose
|Spell Effect (Single Use/Completion)	KEY:SCROLL_ARCANE_EPIC	NAMEOPT:SPELL	TYPE:Scroll.Arcane.Epic	COST:(250*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItemsOther.rtf	PRETYPE:2,Scroll,Arcane	CHOOSE:EQBUILDER.SPELL|Arcane|10|30
|Spell Effect (Single Use/Completion)	KEY:SCROLL_DIVINE_EPIC	NAMEOPT:SPELL	TYPE:Scroll.Divine.Epic	COST:(250*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)	VISIBLE:QUALIFY	ITYPE:Enhancement.Magic.Epic	SOURCEPAGE:epicMagicItemsOther.rtf	PRETYPE:2,Scroll,Divine	CHOOSE:EQBUILDER.SPELL|Divine|10|30


###Block: Modifiers for Basic enhancements
# Modifier Name	Keys to replace
PLUS1W.MOD		REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW
PLUS1A.MOD		REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA
PLUS1S.MOD		REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA
PLUS2W.MOD		REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW
PLUS2A.MOD		REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA
PLUS2S.MOD		REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA
PLUS3W.MOD		REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW
PLUS3A.MOD		REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA
PLUS3S.MOD		REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA
PLUS4W.MOD		REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW
PLUS4A.MOD		REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA
PLUS4S.MOD		REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA
PLUS5W.MOD		REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW
PLUS5A.MOD		REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA
PLUS5S.MOD		REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA

#
# End
#
