# CVS $Revision: 13773 $ $Author: amaitland $ -- Fri Nov  5 22:46:23 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Darwin's World 2nd Edition - Survivor's Guide (v2.5)	SOURCESHORT:DW2_SG	SOURCEWEB:http://www.rpgobjects.com/index.php?page=dw

# Weapon Accessories?
# Made weapon accessories into eqmods but not sure how to represent the cost.
# They are purchased separately and don't modify the basecost of the item.
#

#MSRD EqMods
# Modifier Name			Cost
MASTERCRAFT_WEAP_HIT_1.MOD	COST:0
MASTERCRAFT_WEAP_HIT_2.MOD	COST:0
MASTERCRAFT_WEAP_HIT_3.MOD	COST:0

MASTERCRAFT_WEAP_DAM_1.MOD	COST:3
MASTERCRAFT_WEAP_DAM_2.MOD	COST:6
MASTERCRAFT_WEAP_DAM_3.MOD	COST:9

MASTERCRAFT_ARMR_1.MOD		COST:3
MASTERCRAFT_ARMR_2.MOD		COST:6
MASTERCRAFT_ARMR_3.MOD		COST:9

MASTERCRAFT_SHLD_1.MOD		COST:3
MASTERCRAFT_SHLD_2.MOD		COST:6
MASTERCRAFT_SHLD_3.MOD		COST:9

MASTERCRAFT_TOOL_1.MOD		COST:3
MASTERCRAFT_TOOL_2.MOD		COST:6
MASTERCRAFT_TOOL_3.MOD		COST:9

# Legacy EQMOD
MWORKW.MOD				COST:3*%CHOICE
MWORKA.MOD				COST:3*%CHOICE
MWORKT.MOD				COST:3*%CHOICE

UPGRADE.MOD				COST:1
ILLUMINATOR.MOD			COST:75
LSR_SIGHT.MOD			COST:500
SCP_STD.MOD				COST:150
SCP_ELE_OP.MOD			COST:750
SPEED_LD.MOD			COST:25
SPPRSS_PIS.MOD			COST:1000
SPPRSS_RFL.MOD			COST:1250

###Block: DW2 EQMODS
#Materials
# Modifier Name			Unique Key		Naming Option			Type														Cost		Visible		Keys to replace										Source Page				Required Type			Prohibited Type							Bonus to skill					Special Property
Leather				KEY:LEATHER		NAMEOPT:NORMAL			TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods	COST:0	VISIBLE:QUALIFY													SOURCEPAGE:msrdcombat.rtf						!PRETYPE:1,EQMODTYPE=Mundane	!PRETYPE:1,Metal,Wooden

# Modifier Name			Unique Key		Naming Option			Type														Cost		Visible		Keys to replace										Source Page				Required Type			Prohibited Type							Bonus to skill					Special Property
#Keycard Access
Access (White)			KEY:IDENT_IC	NAMEOPT:TEXT=White Access	TYPE:IdentityCard												COST:500	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Yellow)			KEY:IDENT_IIC	NAMEOPT:TEXT=Yellow Access	TYPE:IdentityCard												COST:1000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Blue)			KEY:IDENT_IIIC	NAMEOPT:TEXT=Blue Access	TYPE:IdentityCard												COST:3500	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Purple)			KEY:IDENT_IVC	NAMEOPT:TEXT=Purple Access	TYPE:IdentityCard												COST:5000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Red)			KEY:IDENT_VC	NAMEOPT:TEXT=Red Access		TYPE:IdentityCard												COST:12000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Black)			KEY:IDENT_VIC	NAMEOPT:TEXT=Black Access	TYPE:IdentityCard												COST:15000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Lead)			KEY:IDENT_IM	NAMEOPT:TEXT=Lead Access	TYPE:IdentityCard												COST:500	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Copper)			KEY:IDENT_IIM	NAMEOPT:TEXT=Copper Access	TYPE:IdentityCard												COST:4000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Bronze)			KEY:IDENT_IIIM	NAMEOPT:TEXT=Bronze Access	TYPE:IdentityCard												COST:5000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Silver)			KEY:IDENT_IVM	NAMEOPT:TEXT=Silver Access	TYPE:IdentityCard												COST:7000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Gold)			KEY:IDENT_VM	NAMEOPT:TEXT=Gold Access	TYPE:IdentityCard												COST:16000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135
Access (Platinum)			KEY:IDENT_VIM	NAMEOPT:TEXT=Platinum Access	TYPE:IdentityCard												COST:21000	VISIBLE:QUALIFY													SOURCEPAGE:p. 135

# Modifier Name			Unique Key		Naming Option	Type														Cost		Visible		Keys to replace										Source Page				Required Type			Prohibited Type							Bonus to skill					Special Property
#Vehicle Mods
Cover Provided (1/2)		KEY:ABVEH_CVR_H	NAMEOPT:NORMAL			TYPE:VehicleCover												COST:0	VISIBLE:QUALIFY	REPLACES:ABVEH_CVR_T,ABVEH_CVR_N,ABVEH_CVR_F,ABVEH_CVR_TH,ABVEH_CVR_HF	SOURCEPAGE:p. 218			PRETYPE:1,Transportation																	SPROP:Provides 1/2 Cover to Crew and Passengers
Cover Provided (1/2 or Full)	KEY:ABVEH_CVR_HF	NAMEOPT:NORMAL			TYPE:VehicleCover												COST:0	VISIBLE:QUALIFY	REPLACES:ABVEH_CVR_T,ABVEH_CVR_N,ABVEH_CVR_F,ABVEH_CVR_H,ABVEH_CVR_TH	SOURCEPAGE:p. 218			PRETYPE:1,Transportation																	SPROP:Provides 1/2 (or Full) Cover to Crew and Passengers
Cover Provided (3/4)		KEY:ABVEH_CVR_T	NAMEOPT:NORMAL			TYPE:VehicleCover												COST:0	VISIBLE:QUALIFY	REPLACES:ABVEH_CVR_H,ABVEH_CVR_N,ABVEH_CVR_F,ABVEH_CVR_TH,ABVEH_CVR_HF	SOURCEPAGE:p. 218			PRETYPE:1,Transportation																	SPROP:Provides 3/4 Cover to Crew and Passengers
Cover Provided (3/4 or 1/2)	KEY:ABVEH_CVR_TH	NAMEOPT:NORMAL			TYPE:VehicleCover												COST:0	VISIBLE:QUALIFY	REPLACES:ABVEH_CVR_H,ABVEH_CVR_N,ABVEH_CVR_F,ABVEH_CVR_T,ABVEH_CVR_F	SOURCEPAGE:p. 218			PRETYPE:1,Transportation																	SPROP:Provides 3/4 (or 1/2) Cover to Crew and Passengers
Cover Provided (9/10)		KEY:ABVEH_CVR_N	NAMEOPT:NORMAL			TYPE:VehicleCover												COST:0	VISIBLE:QUALIFY	REPLACES:ABVEH_CVR_H,ABVEH_CVR_T,ABVEH_CVR_F,ABVEH_CVR_TH,ABVEH_CVR_HF	SOURCEPAGE:p. 218			PRETYPE:1,Transportation																	SPROP:Provides 9/10 Cover to Crew and Passengers
Cover Provided (Full)		KEY:ABVEH_CVR_F	NAMEOPT:NORMAL			TYPE:VehicleCover												COST:0	VISIBLE:QUALIFY	REPLACES:ABVEH_CVR_H,ABVEH_CVR_T,ABVEH_CVR_N,ABVEH_CVR_TH,ABVEH_CVR_HF	SOURCEPAGE:p. 218			PRETYPE:1,Transportation																	SPROP:Provides Full Cover to Crew and Passengers

#Powered Armor Mods
20 Base Movement			KEY:BASE_MV_20	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Base Move - 20'
25 Base Movement			KEY:BASE_MV_25	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Base Move - 25'
70 Base Movement			KEY:BASE_MV_70	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Base Move - 70'
Air Supply				KEY:AIR_SUPP_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Air Supply
Communication System		KEY:COMM_SYS_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Communication System
Hazmat				KEY:HAZ_MAT_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:HazMat Protection
Optics - Night Vision 120	KEY:N_VIS120_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Night Vision (120')
Optics - Telescopic		KEY:TELE_VIS_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered											BONUS:SKILL|Spot|4|TYPE=PoweredArmor	SPROP:Telescopic Vision (+4 to Spot Checks)
Optics - X Ray			KEY:XRAY_VIS_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:X-Ray Optics
Gamma Protection - Moderate	KEY:GPRO_MOD_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Gamma Radiation Protection - Moderate
Geiger Counter			KEY:GEIGER_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Geiger Counter
Chemical Sensor			KEY:CHEM_SEN_ARMR	NAMEOPT:NOTHING			TYPE:PoweredArmorMod											COST:0	VISIBLE:NO																			PRETYPE:2,Armor,Powered																		SPROP:Chemical Sensor

#
#EOF
#
