# CVS $Revision: 8599 $ $Author: eddyanthony $ -- Wed Oct 15 11:32:25 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Modern System Reference Document	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd

#Changed the Feat DESCs to show the full benefits as we now do with SRD feats
#
#Without Mecha Operation Feat a character is getting penalties to certain skills, this is handled in the EQMODS
#Large Mecha, ... , Colossal Mecha
#
#The reducement of Armor penalties for Advanced Mecha Operation is handled as well in the EQMODS Large Mecha,...
#
# -- Frank Kliewe

# Feat Name				Type				Req. Att.	Required Feat					Required Skill		Required Text			Description																																																																																																								Multiple?	Choose							Automatically Gained Weapon Prof.	Source Page
Advanced Mecha Operation	TYPE:General.Mecha			PREFEAT:1,Mecha Operation												DESC:You have received advanced training or extensive practice in mecha movement. When you are operating a mecha of the chosen size, you gain a +1 dodge bonus to Defense																																																																													MULT:YES	CHOOSE:STRING|Large|Huge|Gargantuan|Colossal							SOURCEPAGE:FutureMecha.rtf
Hair Trigger			TYPE:General.Mecha																			DESC:You have developed a delicate sense of timing, and your area attacks hit your foes when they're ill-prepared to defend against them. Whenever you make an attack from your mecha that requires enemies to make Reflex saving throws, the DC for such saves is increased by +2																																																																												SOURCEPAGE:FutureMecha.rtf
Mecha Crush				TYPE:General.Mecha			PREFEAT:1,Mecha Operation												DESC:As an attack action, you can maneuver your mecha to jump or fall onto opponents, using the mecha's body to crush them for %1d%2+%3 damage. This attack is useful only against creatures at least two size categories smaller than your mecha.|Crush_Num|Crush_Dice|STR*1.5																																																																												SOURCEPAGE:FutureMecha.rtf
Mecha Fling				TYPE:General.Mecha			PREFEAT:1,Mecha Operation							PRETEXT:1 free hand slot	DESC:Your mecha can make a grapple check at a -20 penalty against an opponent at least two size categories smaller than it. If the grapple succeeds, you can use an attack action to fling the held opponent on your next action. (see text for damage and how to fling your opponent at another target)																																																																								SOURCEPAGE:FutureMecha.rtf
Mecha Operation			TYPE:General.Mecha																			DESC:You do not suffer the restrictions on movement and penalties on skill checks for being unfamiliar with mecha controls. You can move normally in a mecha and generally perform any action as if you weren't inside a mecha, subject to the obvious limitations of size. You threaten areas within your reach even if unarmed																																																																				SOURCEPAGE:FutureMecha.rtf
Mecha Sweep				TYPE:General.Mecha			PREFEAT:2,Mecha Operation,Power Attack					PRETEXT:2 free hand slots	DESC:You can use your mecha's great size and strength, along with your own knowledge of balance and leverage, to pick up a heavy object (such as a large tree or boulder) and attack an area as an attack action for %1d%2+%3 damage. The area affected is a half-circle with a radius equal to your mecha's reach. This attack deals damage to all creatures two or more size categories smaller than your mecha within the area. Though it can deal significant damage, this form of attack is awkward and unbalancing. You take a -2 penalty to your mecha's Defense and on Reflex saves until your next turn|Sweep_Num|Sweep_Dice|STR*1.5																		SOURCEPAGE:FutureMecha.rtf
Mecha Trample			TYPE:General.Mecha	PREATT:4	PREFEAT:1,Mecha Operation												DESC:When you attempt to overrun an opponent while operating a mecha, the target may not choose to avoid your mecha. If your mecha knocks down the target, your mecha may make one free slam attack against the target, gaining a +4 bonus on the attack roll because the target is prone																																																																											SOURCEPAGE:FutureMecha.rtf
Mecha Weapon Boost		TYPE:General.Mecha	PREATT:8								PRESKILL:1,Repair=6						DESC:You can take a penalty of up to -5 on your attack roll. If you do, the mecha weapon of your choice deals +1d6 points of damage for each -1 penalty you took. The attack penalty persists until the beginning of your next turn, but the additional damage applies only to the next single attack you make																																																																							SOURCEPAGE:FutureMecha.rtf
Mecha Weapon Proficiency	TYPE:General.Mecha			PREFEAT:1,Mecha Operation												DESC:You no longer suffer the standard penalties on attack rolls while you're in your mecha. You can use any feats that refer to firearms with your ranged mecha weapons.																																																																																							AUTO:WEAPONPROF|TYPE=Mecha		SOURCEPAGE:FutureMecha.rtf
Stun Mecha				TYPE:General.Mecha	PREATT:8	PREFEAT:2,Mecha Operation,Precise Shot										DESC:If you threaten a critical hit with an electricity attack against another mecha, you may automatically confirm the critical. In addition to suffering the effects of the critical hit, the mecha is automatically stunned for 2d4 rounds. The stunned mecha automatically drops what it is holding and can take no attack or move actions. While the mecha is stunned, apply a -2 penalty to the mecha operator's Defense (even though the operator is not stunned).																																													SOURCEPAGE:FutureMecha.rtf
Thruster Blast			TYPE:General.Mecha										PRESKILL:1,Pilot=10	PRETEXT:Mecha flight system	DESC:You can aim your thruster exhaust toward the ground to create a hemispherical cloud. If you are within 30 feet of the ground and there is loose debris or dust, you can create a cloud with a 50-foot radius centered directly below you. The generated winds snuff out small fires and give guided missiles attacking you a -4 penalty on their attack rolls. Creatures without eye protection caught within the debris cloud are blinded while inside it and for 1 round after emerging from it. The debris cloud grants anyone inside it one-half concealment (20%% miss chance). Mecha with sensor systems ignore the concealment effects																	SOURCEPAGE:FutureMecha.rtf
