# CVS $Revision: 8690 $ $Author: eddyanthony $ -- Sat Dec 27 22:46:24 2008 -- reformated by prettylst.pl v1.38 (build 8180)

SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA	SOURCEWEB:http://www.paradigmconcepts.com	SOURCEDATE:2004-06

## NOTE: All domain spells identified in DOMAIN file

# Spell Name				Classes of caster
Aid.MOD					CLASSES:Priest=2
Air Walk.MOD				CLASSES:Priest=4
Alarm.MOD					CLASSES:Urban Sentinel=1
Animate Dead.MOD				CLASSES:Priest=3
Animate Objects.MOD			CLASSES:Priest=6
Animate Rope.MOD				CLASSES:Urban Sentinel=1
Antilife Shell.MOD			CLASSES:Priest=6
Antimagic Field.MOD			CLASSES:Priest=8
Astral Projection.MOD			CLASSES:Priest=9
Atonement.MOD				CLASSES:Priest=5
Augury.MOD					CLASSES:Priest=2
Bane.MOD					CLASSES:Priest=1
Banishment.MOD				CLASSES:Priest=6
Bear's Endurance (Mass).MOD		CLASSES:Priest=6
Bear's Endurance.MOD			CLASSES:Holy Champion,Priest,Urban Sentinel=2
Bestow Curse.MOD				CLASSES:Priest=3
Bless Water.MOD				CLASSES:Holy Champion,Priest=1
Bless Weapon.MOD				CLASSES:Holy Champion=1
Bless.MOD					CLASSES:Holy Champion,Priest=1
Blindness/Deafness.MOD			CLASSES:Priest=3
Blink.MOD					CLASSES:Urban Sentinel=3
Blur.MOD					CLASSES:Urban Sentinel=2
Break Enchantment.MOD			CLASSES:Holy Champion=4|Priest=5
Bull's Strength (Mass).MOD		CLASSES:Priest=6
Bull's Strength.MOD			CLASSES:Holy Champion,Priest=2
Calm Emotions.MOD				CLASSES:Priest=2
Cat's Grace.MOD				CLASSES:Urban Sentinel=2
Cause Fear.MOD				CLASSES:Priest,Urban Sentinel=1
Charm Monster.MOD				CLASSES:Urban Sentinel=3
Charm Person.MOD				CLASSES:Urban Sentinel=1
Command (Greater).MOD			CLASSES:Priest=5
Command.MOD					CLASSES:Priest=5
Comprehend Languages.MOD		CLASSES:Priest=1
Confusion (Lesser).MOD			CLASSES:Urban Sentinel=1
Consecrate.MOD				CLASSES:Priest=2
Contagion.MOD				CLASSES:Priest=3
Continual Flame.MOD			CLASSES:Priest=3
Control Water.MOD				CLASSES:Priest=4
Control Weather.MOD			CLASSES:Priest=7
Create Food and Water.MOD		CLASSES:Priest=3
Create Water.MOD				CLASSES:Priest=0|Holy Champion=1
Cure Critical Wounds (Mass).MOD	CLASSES:Priest=8
Cure Critical Wounds.MOD		CLASSES:Priest,Urban Sentinel=4
Cure Light Wounds (Mass).MOD		CLASSES:Priest=5
Cure Light Wounds.MOD			CLASSES:Urban Sentinel,Holy Champion,Priest=1
Cure Minor Wounds.MOD			CLASSES:Priest=0
Cure Moderate Wounds (Mass).MOD	CLASSES:Priest=6
Cure Moderate Wounds.MOD		CLASSES:Priest,Urban Sentinel=2|Holy Champion=3
Cure Serious Wounds (Mass).MOD	CLASSES:Priest=7
Cure Serious Wounds.MOD			CLASSES:Priest,Urban Sentinel=3|Holy Champion=4
Curse Water.MOD				CLASSES:Priest=1
Darkness.MOD				CLASSES:Urban Sentinel=2
Darkvision.MOD				CLASSES:Urban Sentinel=3
Daylight.MOD				CLASSES:Holy Champion,Priest,Urban Sentinel=3
Death Knell.MOD				CLASSES:Priest=2
Death Ward.MOD				CLASSES:Holy Champion,Priest=4
Deathwatch.MOD				CLASSES:Priest=1
Deeper Darkness.MOD			CLASSES:Priest=3
Delay Poison.MOD				CLASSES:Urban Sentinel=1|Holy Champion,Priest=2
Desecrate.MOD				CLASSES:Priest=2
Detect Chaos.MOD				CLASSES:Priest=1
Detect Evil.MOD				CLASSES:Priest=1
Detect Good.MOD				CLASSES:Priest=1
Detect Law.MOD				CLASSES:Priest=1
Detect Magic.MOD				CLASSES:Priest=0|Holy Champion=1
Detect Poison.MOD				CLASSES:Priest=0|Holy Champion=1
Detect Secret Doors.MOD			CLASSES:Urban Sentinel=1
Detect Undead.MOD				CLASSES:Priest=1
Dimension Door.MOD			CLASSES:Urban Sentinel=4
Dimensional Anchor.MOD			CLASSES:Priest=4
Dimensional Lock.MOD			CLASSES:Priest=8
Discern Lies.MOD				CLASSES:Holy Champion=3|Priest=4
Discern Location.MOD			CLASSES:Priest=8
Disguise Self.MOD				CLASSES:Urban Sentinel=1
Dismissal.MOD				CLASSES:Priest=4
Dispel Magic (Greater).MOD		CLASSES:Priest=6
Dispel Magic.MOD				CLASSES:Holy Champion,Priest=3
Divination.MOD				CLASSES:Priest=4
Divine Favor.MOD				CLASSES:Holy Champion=1
Doom.MOD					CLASSES:Priest=1
Eagle's Splendor (Mass).MOD		CLASSES:Priest=6
Eagle's Splendor.MOD			CLASSES:Holy Champion,Priest=2
Endure Elements.MOD			CLASSES:Holy Champion=1
Enthrall.MOD				CLASSES:Priest=2
Etherealness.MOD				CLASSES:Priest=9
Faerie Fire.MOD				CLASSES:Warrior of the Eternal Flame=1
Feather Fall.MOD				CLASSES:Urban Sentinel=1
Find the Path.MOD				CLASSES:Priest=6
Forbiddance.MOD				CLASSES:Priest=6
Freedom of Movement.MOD			CLASSES:Holy Champion,Priest,Urban Sentinel=4
Gate.MOD					CLASSES:Priest=9
Geas/Quest.MOD				CLASSES:Priest=6
Gentle Repose.MOD				CLASSES:Priest=2
Glibness.MOD				CLASSES:Urban Sentinel=3
Glyph of Warding (Greater).MOD	CLASSES:Priest=6
Glyph of Warding.MOD			CLASSES:Priest=3
Guidance.MOD				CLASSES:Priest=0
Hallow.MOD					CLASSES:Priest=5
Harm.MOD					CLASSES:Priest=6
Heal (Mass).MOD				CLASSES:Priest=9
Heal Mount.MOD				CLASSES:Holy Champion=3
Heal.MOD					CLASSES:Priest=6
Helping Hand.MOD				CLASSES:Priest=3
Heroes' Feast.MOD				CLASSES:Priest=6
Hide from Undead.MOD			CLASSES:Priest=1
Hold Person.MOD				CLASSES:Priest,Urban Sentinel=2
Holy Sword.MOD				CLASSES:Holy Champion=4
Imbue with Spell Ability.MOD		CLASSES:Priest=4
Inflict Critical Wounds (Mass).MOD	CLASSES:Priest=8
Inflict Critical Wounds.MOD		CLASSES:Priest=4
Inflict Light Wounds (Mass).MOD	CLASSES:Priest=5
Inflict Light Wounds.MOD		CLASSES:Priest=1
Inflict Minor Wounds.MOD		CLASSES:Priest=0
Inflict Moderate Wounds (Mass).MOD	CLASSES:Priest=6
Inflict Moderate Wounds.MOD		CLASSES:Priest=2
Inflict Serious Wounds (Mass).MOD	CLASSES:Priest=7
Inflict Serious Wounds.MOD		CLASSES:Priest=3
Invisibility (Greater).MOD		CLASSES:Urban Sentinel=4
Invisibility Purge.MOD			CLASSES:Priest=3
Invisibility.MOD				CLASSES:Urban Sentinel=2
Jump.MOD					CLASSES:Urban Sentinel=1
Light.MOD					CLASSES:Priest=0
Locate Object.MOD				CLASSES:Priest=3
Longstrider.MOD				CLASSES:Urban Sentinel=1
Magic Vestment.MOD			CLASSES:Holy Champion=3
Magic Weapon (Greater).MOD		CLASSES:Holy Champion=3
Magic Weapon.MOD				CLASSES:Holy Champion=1
Make Whole.MOD				CLASSES:Priest=2
Mark of Justice.MOD			CLASSES:Holy Champion=4|Priest=5
Mending.MOD					CLASSES:Priest=0
Miracle.MOD					CLASSES:Priest=9
Neutralize Poison.MOD			CLASSES:Urban Sentinel=3|Holy Champion,Priest=4
Nondetection.MOD				CLASSES:Urban Sentinel=4
Obscure Object.MOD			CLASSES:Priest=3
Obscuring Mist.MOD			CLASSES:Priest=1
Owl's Wisdom (Mass).MOD			CLASSES:Priest=6
Owl's Wisdom.MOD				CLASSES:Holy Champion,Priest,Urban Sentinel=2
Pass without Trace.MOD			CLASSES:Urban Sentinel=1
Planar Ally (Greater).MOD		CLASSES:Priest=8
Planar Ally (Lesser).MOD		CLASSES:Priest=4
Planar Ally.MOD				CLASSES:Priest=6
Plane Shift.MOD				CLASSES:Priest=5
Poison.MOD					CLASSES:Priest=4
Prayer.MOD					CLASSES:Holy Champion,Priest=3
Protection from Energy.MOD		CLASSES:Urban Sentinel=2
Protection from Evil.MOD		CLASSES:Holy Champion=1
Purify Food and Drink.MOD		CLASSES:Priest=0|Holy Champion=1
Raise Dead.MOD				CLASSES:Priest=5
Read Magic.MOD				CLASSES:Priest=0|Holy Champion,Urban Sentinel=1
Refuge.MOD					CLASSES:Priest=7
Regenerate.MOD				CLASSES:Priest=7
Remove Blindness/Deafness.MOD		CLASSES:Holy Champion,Priest=3
Remove Curse.MOD				CLASSES:Holy Champion,Priest=3
Remove Disease.MOD			CLASSES:Priest,Urban Sentinel=3
Remove Fear.MOD				CLASSES:Holy Champion,Priest=1
Remove Paralysis.MOD			CLASSES:Holy Champion,Priest=2
Repel Vermin.MOD				CLASSES:Urban Sentinel=3|Priest=4
Repulsion.MOD				CLASSES:Priest=7
Resist Energy.MOD				CLASSES:Urban Sentinel=1|Holy Champion=2
Resistance.MOD				CLASSES:Priest=0|Holy Champion=1
Restoration (Greater).MOD		CLASSES:Priest=7
Restoration (Lesser).MOD		CLASSES:Holy Champion=1|Priest=2
Restoration.MOD				CLASSES:Holy Champion,Priest=4
Resurrection.MOD				CLASSES:Priest=7
Sanctuary.MOD				CLASSES:Priest=1
Scrying (Greater).MOD			CLASSES:Priest=7
Scrying.MOD					CLASSES:Priest=5
See Invisibility.MOD			CLASSES:Urban Sentinel=3
Sending.MOD					CLASSES:Priest=4
Shatter.MOD					CLASSES:Priest=2
Shield Other.MOD				CLASSES:Holy Champion=2
Shield of Faith.MOD			CLASSES:Holy Champion=1
Silence.MOD					CLASSES:Priest,Urban Sentinel=2
Soul Bind.MOD				CLASSES:Priest=9
Speak with Animals.MOD			CLASSES:Urban Sentinel=3
Speak with Dead.MOD			CLASSES:Priest=3
Speak with Plants.MOD			CLASSES:Urban Sentinel=4
Spell Immunity (Greater).MOD		CLASSES:Priest=8
Spell Immunity.MOD			CLASSES:Priest=4
Spell Resistance.MOD			CLASSES:Priest=5
Status.MOD					CLASSES:Priest=2
Summon Monster I.MOD			CLASSES:Priest,Urban Sentinel=1
Summon Monster II.MOD			CLASSES:Priest,Urban Sentinel=2
Summon Monster III.MOD			CLASSES:Priest,Urban Sentinel=3
Summon Monster IV.MOD			CLASSES:Priest,Urban Sentinel=4
Summon Monster IX.MOD			CLASSES:Priest=9
Summon Monster V.MOD			CLASSES:Priest=5
Summon Monster VI.MOD			CLASSES:Priest=6
Summon Monster VII.MOD			CLASSES:Priest=7
Summon Monster VIII.MOD			CLASSES:Priest=8
Symbol of Death.MOD			CLASSES:Priest=8
Symbol of Fear.MOD			CLASSES:Priest=6
Symbol of Insanity.MOD			CLASSES:Priest=8
Symbol of Pain.MOD			CLASSES:Priest=5
Symbol of Persuasion.MOD		CLASSES:Priest=6
Symbol of Sleep.MOD			CLASSES:Priest=5
Symbol of Stunning.MOD			CLASSES:Priest=7
Symbol of Weakness.MOD			CLASSES:Priest=7
Tongues.MOD					CLASSES:Priest=4
True Resurrection.MOD			CLASSES:Priest=9
True Seeing.MOD				CLASSES:Priest=5
Undetectable Alignment.MOD		CLASSES:Priest=2
Unhallow.MOD				CLASSES:Priest=5
Ventriloquism.MOD				CLASSES:Urban Sentinel=1
Virtue.MOD					CLASSES:Priest=0|Holy Champion=1
Wall of Fire.MOD				CLASSES:Warrior of the Eternal Flame=4
Water Breathing.MOD			CLASSES:Priest=3
Water Walk.MOD				CLASSES:Priest,Urban Sentinel=3
Wind Wall.MOD				CLASSES:Urban Sentinel=2|Priest=3
Word of Recall.MOD			CLASSES:Priest=6
Zone of Truth.MOD				CLASSES:Priest=2

#Cores
Chaos Hammer.FORGET
Order's Wrath.FORGET
Reincarnate.FORGET
Shield of Law.FORGET
Unholy Blight.FORGET
Holy Smite.FORGET
Holy Aura.FORGET
Unholy Aura.FORGET

###Block: Race Spells
# Spell Name									Product Identity?	Output Name								Classes of caster	School			Sub-School			Spell Descriptors	Spell Variations				Type				Components		Clear Casting Time	Casting Time			Clear Range		Range			Item		Target Area or Effect																						Clear Duration	Duration								Save Info									Spell Resistance					Clear Description	Description																																														Stat bonus								Source, Long Desc.				Source, Short Desc.	Source Page
Cure Light Wounds (EB)								NAMEISPI:YES	OUTPUTNAME:Cure Light Wounds, Elorii Bloodline					SCHOOL:Conjuration	SUBSCHOOL:Healing											TYPE:Arcane.Divine	COMPS:V, S						CASTTIME:1 standard action				RANGE:Touch				TARGETAREA:Creature touched																								DURATION:Instantaneous						SAVEINFO:Will half (harmless)						SPELLRES:Yes (harmless)							DESC:Cures 1d8+(CASTERLEVEL) damage																																																			SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.143
Bear's Endurance (EB)								NAMEISPI:YES	OUTPUTNAME:Bear's Endurance, Elorii Bloodline					SCHOOL:Transmutation														TYPE:Arcane.Divine	COMPS:V, S, DF					CASTTIME:1 standard action				RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																								DURATION:(CASTERLEVEL*2) minutes				SAVEINFO:Will negates (harmless)					SPELLRES:Yes								DESC:Subject gains +4 to Con for (CASTERLEVEL*2) minutes.																																						BONUS:STAT|CON|4|PREAPPLY:ANYPC|TYPE=Enhancement	SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.143
Summon Monster V (Berokene)							NAMEISPI:YES	OUTPUTNAME:Summon Monster V, Elorii Bloodline					SCHOOL:Conjuration	SUBSCHOOL:Summoning										TYPE:Arcane.Divine	COMPS:V, S, F/DF					CASTTIME:1 round						RANGE:Close				TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart														DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None								SPELLRES:No									DESC:Calls a large Water Elemental to fight for you.																																																SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.144
Summon Monster V (Kelekene)							NAMEISPI:YES	OUTPUTNAME:Summon Monster V, Elorii Bloodline					SCHOOL:Conjuration	SUBSCHOOL:Summoning										TYPE:Arcane.Divine	COMPS:V, S, F/DF					CASTTIME:1 round						RANGE:Close				TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart														DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None								SPELLRES:No									DESC:Calls a large Fire Elemental to fight for you.																																																SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.144
Summon Monster V (Marokene)							NAMEISPI:YES	OUTPUTNAME:Summon Monster V, Elorii Bloodline					SCHOOL:Conjuration	SUBSCHOOL:Summoning										TYPE:Arcane.Divine	COMPS:V, S, F/DF					CASTTIME:1 round						RANGE:Close				TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart														DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None								SPELLRES:No									DESC:Calls a large Earth Elemental to fight for you.																																																SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.144
Summon Monster V (Osalikene)							NAMEISPI:YES	OUTPUTNAME:Summon Monster V, Elorii Bloodline					SCHOOL:Conjuration	SUBSCHOOL:Summoning										TYPE:Arcane.Divine	COMPS:V, S, F/DF					CASTTIME:1 round						RANGE:Close				TARGETAREA:One or more summoned creatures, no two of which can be more than 30 ft. apart														DURATION:(CASTERLEVEL) rounds [D]				SAVEINFO:None								SPELLRES:No									DESC:Calls a large Air Elemental to fight for you.																																																SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.144
Feather Fall (EB)									NAMEISPI:YES	OUTPUTNAME:Feather Fall, Elorii Bloodline						SCHOOL:Transmutation														TYPE:Arcane										CASTTIME:1 free action					RANGE:Close		ITEM:Potion	TARGETAREA:(CASTERLEVEL) Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart - NO VERBAL COMPONENT				DURATION:Until landing or (CASTERLEVEL) rounds		SAVEINFO:Will negates (harmless) or Will negates (object)	SPELLRES:Yes (object)							DESC:Objects or creatures fall slowly.																																																		SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.144
Cure Light Wounds (Mass EB)							NAMEISPI:YES	OUTPUTNAME:Cure Light Wounds, Mass, Elorii Bloodline				SCHOOL:Conjuration	SUBSCHOOL:Healing											TYPE:Arcane.Divine	COMPS:V, S						CASTTIME:1 standard action				RANGE:Close		ITEM:Potion	TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart															DURATION:Instantaneous						SAVEINFO:Will half (harmless) or Will half; see text		SPELLRES:Yes (harmless) or Yes; see text				DESC:Cures 1d8+(CASTERLEVEL) damage for many creatures.																																															SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.144

Shield Other (KoTO)											OUTPUTNAME:Shield Other									SCHOOL:Abjuration															TYPE:Divine			COMPS:V, S, F					CASTTIME:1 standard action				RANGE:Close		ITEM:Potion	TARGETAREA:Up to (max(CHA,1)) creature(s)																						DURATION:(CASTERLEVEL) hours [D]				SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)							DESC:You take half of subject's damage.  Uses one of your daily channeling attempts.																																										SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsS.rtf
Polymorph (OID)												OUTPUTNAME:Polymorph, Succubus							SCHOOL:Transmutation														TYPE:Divine			COMPS:V, S, M					CASTTIME:1 standard action				RANGE:Personal	ITEM:Potion	TARGETAREA:You																										DURATION:Unlimited [D]						SAVEINFO:None								SPELLRES:No									DESC:You may change shape into any humanoid form.																																																SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsP-R.rtf

#### Val Power Spells
Disrupt Undead (Ishi)								NAMEISPI:YES	OUTPUTNAME:Disrupt Undead, Bloodline						SCHOOL:Necromancy															TYPE:Divine			COMPS:V, S						CASTTIME:1 standard action				RANGE:Close		ITEM:Potion	TARGETAREA:One ray per Val Blood Rank																						DURATION:Instantaneous						SAVEINFO:None								SPELLRES:Yes								DESC:A number of rays equal to Bloodrank that deal 1d6 damage undead.  Each ray requires its own seperate ranged touch attack																																				SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsD-E.rtf
Cure Light Wounds (Mass Ishi)							NAMEISPI:YES	OUTPUTNAME:Mass Cure Light Wounds, Bloodline					SCHOOL:Conjuration	SUBSCHOOL:Healing											TYPE:Divine			COMPS:V, S						CASTTIME:1 standard action				RANGE:Close		ITEM:Potion	TARGETAREA:A number of creatures equal to your Bloodrank, no two of which can be more than 30 ft. apart											DURATION:Instantaneous						SAVEINFO:Will half (harmless) or Will half; see text		SPELLRES:Yes (harmless) or Yes; see text				DESC:Cures 1d8+(min(CASTERLEVEL,25)) damage for many creatures.																																														SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsC.rtf
Heal (Mass Ishi)									NAMEISPI:YES	OUTPUTNAME:Mass Heal, Bloodline							SCHOOL:Conjuration	SUBSCHOOL:Healing											TYPE:Divine			COMPS:V, S						CASTTIME:1 standard action				RANGE:Close		ITEM:Potion	TARGETAREA:Up to (CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart														DURATION:Instantaneous						SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)							DESC:Cures (CASTERLEVEL*25) points of damage, all diseases, and mental conditions for effected creatures.																																							SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsH-L.rtf
Water Walk (Yarris)								NAMEISPI:YES	OUTPUTNAME:Water Walk, Bloodline							SCHOOL:Transmutation					DESCRIPTOR:Water							TYPE:Divine			COMPS:V, S, DF					CASTTIME:1 standard action				RANGE:Touch		ITEM:Potion	TARGETAREA:You																										DURATION:(CASTERLEVEL*10) minutes [D]			SAVEINFO:Will negates (harmless)					SPELLRES:Yes (harmless)							DESC:Subject treads on water as if solid.																																																		SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsT-Z.rtf
Control Water (Yarris)								NAMEISPI:YES	OUTPUTNAME:Control Water, Bloodline							SCHOOL:Transmutation					DESCRIPTOR:Water	VARIANTS:Lower Water|Raise Water	TYPE:Divine			COMPS:V, S, M/DF					CASTTIME:1 standard action				RANGE:Long				TARGETAREA:Water in a volume of (TL*10) ft by (TL*10) ft by (TL*2) ft [S]																DURATION:(CASTERLEVEL*10) minutes [D]			SAVEINFO:None; see text							SPELLRES:No									DESC:Raises or lowers bodies of water.																																																		SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsC.rtf
Elemental Swarm (Virdan)							NAMEISPI:YES	OUTPUTNAME:Elemental Swarm, Bloodline						SCHOOL:Conjuration	SUBSCHOOL:Summoning										TYPE:Divine			COMPS:V, S						CASTTIME:10 minutes					RANGE:Medium			TARGETAREA:Two or more summoned fire elementals, no two of which can be more than 30 ft. apart													DURATION:(CASTERLEVEL*10) minutes [D]			SAVEINFO:None								SPELLRES:No									DESC:Summons multiple fire elementals.																																																		SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsD-E.rtf
Protection from Energy (Virdan)						NAMEISPI:YES	OUTPUTNAME:Protection from Energy, Bloodline					SCHOOL:Abjuration															TYPE:Arcane.Divine	COMPS:V, S, DF					CASTTIME:1 standard action				RANGE:Touch		ITEM:Potion	TARGETAREA:Creature touched																								DURATION:(CASTERLEVEL*10) minutes or until discharged	SAVEINFO:Fortitude negates (harmless)				SPELLRES:Yes (harmless)							DESC:Absorb (min(ValBloodrank*2,10)*12) points of damage from fire only.																																												SOURCELONG:Player's Guide to Arcanis					SOURCEPAGE:SpellsP-R.rtf
Dispel Magic (Assante)								NAMEISPI:YES	OUTPUTNAME:Dispel Magic, Bloodline							SCHOOL:Abjuration															TYPE:Divine			COMPS:V, S						CASTTIME:1 standard action				RANGE:Medium	ITEM:Potion	TARGETAREA:One spellcaster, creature, or object; or 20-ft.-radius burst																	DURATION:Instantaneous						SAVEINFO:None								SPELLRES:No									DESC:Cancels magical spells and effects of the Illusion school or with the Shadow descriptor.																																									SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:SpellsD-E.rtf
Light (Assante)									NAMEISPI:YES	OUTPUTNAME:Light, Bloodline								SCHOOL:Evocation						DESCRIPTOR:Light							TYPE:Arcane.Divine	COMPS:V, M/DF					CASTTIME:1 standard action				RANGE:Touch		ITEM:Potion	TARGETAREA:One small floating globe																							DURATION:(CASTERLEVEL*10) minutes [D]			SAVEINFO:None								SPELLRES:No									DESC:Small globe must remain within 2 feet of the Val																																																SOURCELONG:Player's Guide to Arcanis					SOURCEPAGE:SpellsH-L.rtf

Blink.COPY=Blink (Emman)
Blink (Emman).MOD									NAMEISPI:YES	OUTPUTNAME:Blink, Bloodline					CLASSES:.CLEARALL																																																																			DURATION:.CLEAR	DURATION:% rounds|ValBloodrank
Cause Fear.COPY=Cause Fear (Baucisz)
Cause Fear (Baucisz).MOD							NAMEISPI:YES	OUTPUTNAME:Cause Fear, Bloodline				CLASSES:.CLEARALL																																					RANGE:Close				TARGETAREA:% living creature(s) with 5 or fewer HD|ValBloodrank																																															DESC:%1 creature(s) of 5 HD or less flees for 1d4 rounds. all targets must have a clear line of sight to the Val; any form of visual concealment, such as obscuring mist, negates the effects; and any targets who are blind or otherwise cannot see the Val are immune.|ValBloodrank																					SOURCEPAGE:SpellsC.rtf
Fly.COPY=Fly (Haupt)
Fly (Haupt).MOD									NAMEISPI:YES	OUTPUTNAME:Fly, Bloodline					CLASSES:.CLEARALL																																		RANGE:.CLEAR	RANGE:Personal			TARGETAREA:You
Glyph of Warding.COPY=Glyph of Warding (Spell Glyph-Baucisz)
Glyph of Warding (Spell Glyph-Baucisz).MOD				NAMEISPI:YES	OUTPUTNAME:Glyph of Warding (Spell Glyph), Bloodline	CLASSES:.CLEARALL																																										TARGETAREA:Object touched or up to (CASTERLEVEL*5) sq. ft																																																DESC:Inscription harms those who pass it. Spell stored is Summon Monster III or bloodline equivalent. Summons double amount of demons, devils or fiendish creatures.																																								SOURCEPAGE:SpellsF-G.rtf
Phantasmal Lover.COPY=Phantasmal Lover (Sheem)
Phantasmal Lover (Sheem).MOD							NAMEISPI:YES	OUTPUTNAME:Phantasmal Lover, Bloodline			CLASSES:.CLEARALL																																										TARGETAREA:(ValBloodrank) conscious living creature(s)
Polymorph.COPY=Polymorph (Baucisz)
Polymorph (Baucisz).MOD								NAMEISPI:YES	OUTPUTNAME:Polymorph, Bloodline				CLASSES:.CLEARALL																																		RANGE:.CLEAR	RANGE:Personal			TARGETAREA:You																																																							DESC:Can turn self into cat, bat or rat.																																																													SOURCEPAGE:SpellsP-R.rtf
Protection from Energy.COPY=Protection from Energy (Emman)
Protection from Energy (Emman).MOD						NAMEISPI:YES	OUTPUTNAME:Protection From Energy, Bloodline		CLASSES:.CLEARALL																																																																																																DESC:.CLEARALL	DESC:Absorb (min(CASTERLEVEL,10)*12) points of fire																																																											SOURCEPAGE:SpellsP-R.rtf
Resist Energy.COPY=Resist Energy (Fire)
Resist Energy (Fire).MOD																			CLASSES:.CLEARALL																																																																																																DESC:.CLEARALL	DESC:Ignores first ((1+(min(floor((CASTERLEVEL-3)/4),2)))*10) points of da$
Summon Nature's Ally I.COPY=Summon Nature's Ally I (MoH)
Summon Nature's Ally I (MoH).MOD									OUTPUTNAME:Summon Nature's Ally I (Canines Only)	CLASSES:.CLEARALL
Summon Nature's Ally II.COPY=Summon Nature's Ally II (MoH)
Summon Nature's Ally II (MoH).MOD									OUTPUTNAME:Summon Nature's Ally II (Canines Only)	CLASSES:.CLEARALL
Summon Nature's Ally III.COPY=Summon Nature's Ally III (MoH)
Summon Nature's Ally III (MoH).MOD									OUTPUTNAME:Summon Nature's Ally III (Canines Only)	CLASSES:.CLEARALL
Summon Nature's Ally IV.COPY=Summon Nature's Ally IV (MoH)
Summon Nature's Ally IV (MoH).MOD									OUTPUTNAME:Summon Nature's Ally IV (Canines Only)	CLASSES:.CLEARALL
Summon Nature's Ally V.COPY=Summon Nature's Ally V (Dellenov)
Summon Nature's Ally V (Dellenov).MOD					NAMEISPI:YES	OUTPUTNAME:Summon Nature's Ally V, Bloodline		CLASSES:.CLEARALL																									CASTTIME:.CLEAR		CASTTIME:1 standard action																																																																																																																																					SOURCEPAGE:SpellsS.rtf
Tree Stride.COPY=Tree Stride (Dellanov)
Tree Stride (Dellanov).MOD							NAMEISPI:YES	OUTPUTNAME:Tree Stride, Bloodline				CLASSES:.CLEARALL																									CASTTIME:.CLEAR		CASTTIME:1 full action																																			DURATION:.CLEAR	DURATION:1 round																											DESC:Step from one tree to another far away. Limited to %1 trees, 500 ft. transport range|ValBloodrank
Word of Purification.COPY=Word of Purification (Assante)
Word of Purification (Assante).MOD						NAMEISPI:YES	OUTPUTNAME:Word of Purification, Bloodline		CLASSES:.CLEARALL																																		RANGE:.CLEAR	RANGE:Personal			TARGETAREA:20-ft. radius burst centered on the caster.																DURATION:.CLEAR	DURATION:% round(s)|ValBloodrank																								DESC:Damage dealt to creatures with the Entropic or Tainted subtypes is altered to (2*%1)d8; the burst of light, does not deal extra damage to fungi, mold, oozes, and slimes|ValBloodrank																									SOURCELONG:Player's Guide to Arcanis	SOURCESHORT:PGtA		SOURCEPAGE:p.275

### Class Spells
Detect Evil.COPY=Detect Infernal
Detect Infernal.MOD																				CLASSES:.CLEARALL																																																																																																DESC:.CLEARALL	DESC:Reveals Infernals or Tainted sub-types
Shillelagh.COPY=Shillelagh UR
Shillelagh UR.MOD												OUTPUTNAME:Shillelagh (Wind Staff Only)			CLASSES:.CLEARALL																																										TARGETAREA:One touched nonmagical wind staff																																															DESC:.CLEARALL	DESC:Wind Staff becomes +1 weapon dealing damage as if two size categories larger for (CASTERLEVEL) minutes
