# CVS $Revision: 8020 $ $Author: eddyanthony $ -- Fri Oct 10 15:55:27 2008 -- reformated by prettylst.pl v1.38 (build 7302)
SOURCELONG:Modern System Reference Document - Basics	SOURCESHORT:MSRD	SOURCEWEB:http://www.wizards.com/D20/article.asp?x=msrd
#Original Entry by: Tir Gwaith and Doug McMillan, Temporary Bonus Templates by Eddy Anthony

#added Bonus from Weapon Finesse (Unarmed Strike) to Unarmed Lethal Strike template - Frank Kliewe

###Block: Occupation
# Template Name	Visible	Template																Bonus to Ability Pool
Occupation		VISIBLE:NO	TEMPLATE:CHOOSE:StrongSkills|FastSkills|ToughSkills|SmartSkills|DedicatedSkills|CharismaticSkills	BONUS:ABILITYPOOL|Occupation|1

###Block: Assigned for Occupation prerequisites, it's how we know what class was taken first and thus which skills are 1st level class skills --Eddy
# Template Name	Visible	Required Class
StrongSkills	VISIBLE:NO	PRECLASS:1,Strong=1
FastSkills		VISIBLE:NO	PRECLASS:1,Fast=1
ToughSkills		VISIBLE:NO	PRECLASS:1,Tough=1
SmartSkills		VISIBLE:NO	PRECLASS:1,Smart=1
DedicatedSkills	VISIBLE:NO	PRECLASS:1,Dedicated=1
CharismaticSkills	VISIBLE:NO	PRECLASS:1,Charismatic=1


###Block: Temporary Bonus Templates
# Template Name			Visible	Bonus to skill																				Temporary effect description
Familiar within arms reach	VISIBLE:NO	BONUS:SKILL|Listen,Spot|2|TYPE=Familiar|!PREFEAT:1,Alertness|PREABILITY:1,CATEGORY=Special Ability,Summon Familiar|PREAPPLY:ANYPC	TEMPDESC:While a familiar is within arm's reach, the master gains the Alertness feat

###Block: Conditional Templates
# Template Name				Visible	Source Page					Save checks bonus							Combat bonus															Bonus to skill																			Stat bonus							Choose								Temporary effect description
Ability Damaged (Strength)		VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Stength Damage		TEMPDESC:You have temporarily lost 1 or more Strength ability score points
Ability Damaged (Dexterity)		VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Dexterity Damage	TEMPDESC:You have temporarily lost 1 or more Dexterity ability score points
Ability Damaged (Constitution)	VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Constitution Damage	TEMPDESC:You have temporarily lost 1 or more Constitution ability score points
Ability Damaged (Intelligence)	VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|INT|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Intelligence Damage	TEMPDESC:You have temporarily lost 1 or more Intelligence ability score points
Ability Damaged (Wisdom)		VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|WIS|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Wisdom Damage		TEMPDESC:You have temporarily lost 1 or more Wisdom ability score points
Ability Damaged (Charisma)		VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|CHA|-1*(%CHOICE)|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Charisma Damage	TEMPDESC:You have temporarily lost 1 or more Charisma ability score points
Blinded					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																											BONUS:SKILL|Search,STAT.STR,STAT.DEX|-4|PREAPPLY:ANYPC												BONUS:STAT|DEX|-1*(DEXSCORE-3)|PREAPPLY:ANYPC										TEMPDESC:You cannot see
Cowering					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf										BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC	BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC																																							TEMPDESC:You are frozen in fear and can take no actions
Deafened					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf										BONUS:COMBAT|INITIATIVE|-4|PREAPPLY:ANYPC																																																	TEMPDESC:You cannot hear
Entangled					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf										BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC																																BONUS:STAT|DEX|-4|PREAPPLY:ANYPC												TEMPDESC:You are ensnared
Exhausted					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|DEX,STR|-6|PREAPPLY:ANYPC											TEMPDESC:You are exhausted
Fatigued					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf																																																BONUS:STAT|DEX,STR|-2|PREAPPLY:ANYPC											TEMPDESC:You are fatigued
Frightened					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC											BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																		TEMPDESC:You are frightened
Invisible					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf										BONUS:COMBAT|TOHIT|2|TYPE=Invisibility|PREAPPLY:ANYPC																																															TEMPDESC:You are invisible, you gain a +2 bonus on attack rolls against sighted opponents, and ignore your opponents' Dexterity bonuses to AC (if any)
Prone						VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf										BONUS:COMBAT|TOHIT.MELEE|-4|PREAPPLY:ANYPC																																																TEMPDESC:You are on the ground
Shaken					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf	BONUS:CHECKS|Fortitude,Reflex,Will|-2|PREAPPLY:ANYPC	BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC											BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-2|PREAPPLY:ANYPC																		TEMPDESC:You are shaken
Stunned					VISIBLE:NO	SOURCEPAGE:msrdconditionsummary.rtf										BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC	BONUS:COMBAT|AC|-(max(DEX,0))|TYPE=Ability.STACK|PREAPPLY:ANYPC																																							TEMPDESC:You are stunned, you drop everything held, and cannot take actions

###Block: Combat Templates
# Template Name			Visible	Source Page				Combat bonus																					Modify VAR																													Choose									Temporary effect description
Fighting Defensively		VISIBLE:NO	SOURCEPAGE:msrdcombat.rtf	BONUS:COMBAT|TOHIT|-4|PREAPPLY:ANYPC																	BONUS:VAR|FightingDefensivelyAC|2+FightingDefensivelyACBonus|TYPE=Temp1|PREAPPLY:ANYPC	BONUS:VAR|FightingDefensivelyACBonus|1|TYPE=Temp2|PRESKILL:1,Tumble=5|PREAPPLY:ANYPC											TEMPDESC:You are fighting defensively when attacking
Total Defense			VISIBLE:NO	SOURCEPAGE:msrdcombat.rtf																								BONUS:VAR|TotalDefenseAC|4+TotalDefenseACBonus|TYPE=Temp1|PREAPPLY:ANYPC	BONUS:VAR|TotalDefenseACBonus|2|TYPE=Temp2|PRESKILL:1,Tumble=5|PREAPPLY:ANYPC															TEMPDESC:You are defending yourself as a standard action
Combat Expertise trade off	VISIBLE:NO	SOURCEPAGE:Feats.rtf		BONUS:COMBAT|AC|min(%CHOICE,BAB)|TYPE=Temporary|PREAPPLY:PC	BONUS:COMBAT|TOHIT|max((-1*%CHOICE),(-1*BAB))|TYPE=Temporary|PREAPPLY:PC																															CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Combat Expertise trade off	TEMPDESC:When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class.

###Block: Tracker Templates
# Template Name		Visible	Source Page					Var. Min. Value			Modify VAR							Choose											Temporary effect description
Wealth Adjustment		VISIBLE:NO	SOURCEPAGE:msrdwealth.rtf							BONUS:VAR|Wealth|%CHOICE|PREAPPLY:ANYPC		CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Adjust Wealth Score by this much	TEMPDESC:Over the course of play, the hero's Wealth bonus will decrease as the hero purchases expensive items and increase as the hero gains levels.
Bonus Action Points	VISIBLE:NO	SOURCEPAGE:msrdactionpoints.rtf						BONUS:VAR|Action|%CHOICE|PREAPPLY:ANYPC		CHOOSE:NUMBER|MIN=1|MAX=10|TITLE=Bonus Action Points				TEMPDESC:This can be used to give Bonus Action Points to a character. If you have more than 10 this can be applied multiple times.
Used Action Points	VISIBLE:NO	SOURCEPAGE:msrdactionpoints.rtf	PREVARGTEQ:ActionRemain,1	BONUS:VAR|ActionUsed|%CHOICE|PREAPPLY:ANYPC	CHOOSE:NUMBER|MIN=1|MAX=min(10,ActionRemain)|TITLE=Used Action Points	TEMPDESC:Use this to record the Action Points that the character spent. If you have more than 10 this can be applied multiple times.

###Block: CR adjuster for Ordinary base classes
# Template Name	Challenge Rating	Visible
Ordinary CR		CR:-1			VISIBLE:NO

###Block: Unarmed Lethal Strike
# Template Name			Visible	Source Page				Weapon prof. bonus																																																											Natural Attacks
Unarmed Lethal Strike		VISIBLE:YES	SOURCEPAGE:msrdcombat.rtf	BONUS:WEAPONPROF=Unarmed Lethal Strike|DAMAGESIZE|SIZE-4|!PREFEAT:1,Combat Martial Arts	BONUS:WEAPONPROF=Unarmed Lethal Strike|TOHIT|-4|!PREFEAT:1,Combat Martial Arts	BONUS:WEAPONPROF=Unarmed Lethal Strike|TOHIT|(max(STR,DEX)+SHIELDACCHECK)-STR|TYPE=NotRanged|PREMULT:2,[PREFEAT:1,Weapon Finesse(Unarmed Strike)],[!PREFEAT:1,Weapon Finesse(Unarmed Lethal Strike)]	NATURALATTACKS:Unarmed Lethal Strike,Weapon.Natural.Melee.Bludgeoning,*1,1d3
Unarmed Damage Advancement	VISIBLE:NO						BONUS:WEAPONPROF=Unarmed Strike|DAMAGESIZE|1	BONUS:WEAPONPROF=Unarmed Lethal Strike|DAMAGESIZE|1|!PREFEAT:1,Combat Martial Arts
#the ULS template is needed for the Combat Martial Arts / Brawl feat combo, where lethal and nonlethal damage from an unarmed strike can differ.
#I made it visible, as it can be used without the CMA feat at a -4 to-hit. the UDA template is to be used with creatures that have an unarmed
#damage die 1 category larger than their size would usually grant them. It will adjust UDAM and ULS accordingly.  	        -- Frank Kliewe

###Block: Subtypes
# Template Name	Visible	Source Page					Define			Combat bonus										Ability
Incorporeal		VISIBLE:NO	SOURCEPAGE:MenaceCreaturesA-I.rtf	DEFINE:LOCK.STR|10	BONUS:COMBAT|AC|max(1,CHA)|TYPE=Deflection	BONUS:COMBAT|TOHIT|DEX	ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits

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