# CVS $Revision: 13292 $ $Author: amaitland $ -- Fri Jan 30 22:50:29 2009 -- reformated by prettylst.pl v1.39 (build 9132)
SOURCELONG:Curses!	SOURCESHORT:Curses	SOURCEWEB:http://www.silven.com/	SOURCEDATE:2005-04
# Original Entry by: Eddy Anthony (MoSaT)

###Block: Blood Hexer Class Features
# Feat Name			Type						Visible	Special ABility																																												Define					Stackable?	Multiple?	Choose
Curse Repertoire		TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Curse Repertoire (Ex) ~ %CHOICE																																															STACK:NO	MULT:YES	CHOOSE:STRING|Color|Curse of Ineptitude|Curse of Item Rebellion|Curse of Magnetic Polarization|Curse of Prevarication|Curse of Tongues|Curse of Truth|Curse of Utter Hopelessness|Detect Curse|Glossolalia ~ Curses|Impart Blasphemy|Magic Circle vs. Curses|Mute|Pariah|Protection from Curses|Raven's Curse|Toady|Troglodyte's Curse|Baleful Polymorph|Bane|Bestow Curse|Binding|Blasphemy|Blindness/Deafness|Contagion|Curse Water|Diminish Plants|Doom|Feeblemind|Flesh to Stone|Geas/Quest|Geas (Lesser)|Holy Word|Imprisonment|Insanity|Mark of Justice|Maze|Nightmare|Polymorph Any Object|Power Word Blind|Power Word Kill|Power Word Stun|Remove Curse|Soul Bind|Temporal Stasis|Trap the Soul
Metacurse Affinity	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Metacurse Affinity (Ex)
Blood Curse Reprieve	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Blood Curse Reprieve (Ex) ~ % HP|BloodCurseReprieveHP																																					DEFINE:BloodCurseReprieveHP|0
Blood Sweat			TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Blood Sweat (Ex)|PREVAREQ:BloodSweatProgression,1	SAB:Blood Sweat (Ex) ~ Metamagic|PREVARGTEQ:BloodSweatProgression,2																										DEFINE:BloodSweatProgression|0
Malicious Curse		TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Malicious Curse (Ex) ~ Dexterity|PREVAREQ:MaliciousCurseProgression,1	SAB:Malicious Curse (Ex) ~ Dexterity and Strength|PREVAREQ:MaliciousCurseProgression,2	SAB:Malicious Curse (Ex) ~ Dexterity, Strength and Constitution|PREVARGTEQ:MaliciousCurseProgression,3	DEFINE:MaliciousCurseProgression|0

#TODO:Curse Repertoire: Needs a Spell chooser
#At 2nd, 4th, 6th 8th and 10th levels, a blood hexer can add a curse spell to his known spells.
#This spell can be taken from any spells with the curse subtype - even spells normally prohibited to the class.
#The spell can be of any level, up to a maximum of one level lower than the maximum level of spell the blood hexer can cast.


###Block: Evil Eye Class Features
# Feat Name						Type						Visible	Prohibited Feat							Required Vision			Special ABility																																																																																																								Define						Innate Spells																																																																																																																						Bonus to skill																						Add to vision			Vision
Expanded Awareness				TYPE:ClassFeature.Extraordinary	VISIBLE:NO															SAB:Expanded Awareness (Low-light vision)|PREVAREQ:ExpandedAwarenessProgression,1	SAB:Expanded Awareness (Low-light vision, Darkvision)|PREVAREQ:ExpandedAwarenessProgression,2	SAB:Expanded Awareness (Low-light vision, Darkvision, Comprehend Languages and Read Magic)|PREVAREQ:ExpandedAwarenessProgression,3	SAB:Expanded Awareness (Low-light vision, Darkvision, Comprehend Languages, Read Magic and Arcane Sight)|PREVAREQ:ExpandedAwarenessProgression,4	SAB:Expanded Awareness (Low-light vision, Darkvision, Comprehend Languages, Read Magic, Arcane Sight and True Seeing)|PREVARGTEQ:ExpandedAwarenessProgression,5			DEFINE:ExpandedAwarenessProgression|0	SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Comprehend Languages,11+CHA|Read Magic,10+CHA|PREVARGTEQ:ExpandedAwarenessProgression,3	SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Arcane Sight,13+CHA|PREVARGTEQ:ExpandedAwarenessProgression,4	SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|True Seeing,16+CHA|PREVARGTEQ:ExpandedAwarenessProgression,5																																																												BONUS:SKILL|Spot|ExpandedAwarenessProgression	BONUS:SKILL|Sense Motive|ExpandedAwarenessProgression|PREVARGTEQ:ExpandedAwarenessProgression,2						VISION:Low-light
Expanded Awareness ~ Darkvision		TYPE:ClassFeature.Extraordinary	VISIBLE:NO	!PREFEAT:1,Expanded Awareness ~ Enhanced Darkvision																																																																																																																																																																																																																																																																												VISION:Darkvision (60')
Expanded Awareness ~ Enhanced Darkvision	TYPE:ClassFeature.Extraordinary	VISIBLE:NO										PREVISION:1,Darkvision=ANY																																																																																																																																																																																																																																																																		BONUS:VISION|DarkVision|30
Evil Eye						TYPE:ClassFeature.Extraordinary	VISIBLE:NO															SAB:Evil Eye (Sp) ~ % uses/day|EvilEyeProgression*2																																																																																																		DEFINE:EvilEyeProgression|0			SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Bane,11+CHA|Curse of Ineptitude,11+CHA|Doom,11+CHA|PREVARGTEQ:EvilEyeProgression,1	SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Blindness/Deafness,12+CHA|Glossolalia ~ Curses,13+CHA|Mute,12+CHA|PREVARGTEQ:EvilEyeProgression,2	SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Bestow Curse,14+CHA|Contagion,14+CHA|Toady,13+CHA|PREVARGTEQ:EvilEyeProgression,3	SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Diminish Plants,13+CHA|Mark of Justice,15+CHA|Raven's Curse,14+CHA|PREVARGTEQ:EvilEyeProgression,4	SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Baleful Polymorph,15+CHA|Pariah,16+CHA|Troglodyte's Curse,15+CHA|PREVARGTEQ:EvilEyeProgression,5
Warlock Superstition				TYPE:ClassFeature.Extraordinary	VISIBLE:NO															SAB:Warlock Superstition (Light sensitivity)|PREVAREQ:WarlockSuperstitionProgression,1	SAB:Warlock Superstition (Light sensitivity, Aura of Corruption)|PREVAREQ:WarlockSuperstitionProgression,2	SAB:Warlock Superstition (Light sensitivity, Aura of Corruption, Unable to cross water)|PREVAREQ:WarlockSuperstitionProgression,3	SAB:Warlock Superstition (Light sensitivity, Aura of Corruption, Unable to cross water, Evil Subtype)|PREVAREQ:WarlockSuperstitionProgression,4	SAB:Warlock Superstition (Light sensitivity, Aura of Corruption, Unable to cross water, Evil Subtype, Plants wither)|PREVARGTEQ:WarlockSuperstitionProgression,5	DEFINE:WarlockSuperstitionProgression|0


###Block: Hexomancer Class Features
# Feat Name		Type						Visible	Special ABility																																																																										Define					Stackable?	Multiple?	Choose
Corrupting Magic	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Corrupting Magic (Ex) ~ %CHOICE																																																																													STACK:NO	MULT:YES	CHOOSE:USERINPUT|5|TITLE="Corrupting Magic Cursed Spells"
Extended Curse	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Extended Curse (Ex)
Effigy of Control	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Effigy of Control (Ex) ~ 1st - 2nd level spells|PREVAREQ:EffigyOfControlProgression,2	SAB:Effigy of Control (Ex) ~ 1st - 4th level spells|PREVAREQ:EffigyOfControlProgression,4	SAB:Effigy of Control (Ex) ~ 1st - 6th level spells|PREVAREQ:EffigyOfControlProgression,6	SAB:Effigy of Control (Ex) ~ 1st - 8th level spells|PREVAREQ:EffigyOfControlProgression,8	SAB:Effigy of Control (Ex) ~ 1st - 9th level spells|PREVARGTEQ:EffigyOfControlProgression,10	DEFINE:EffigyOfControlProgression|0
Enlarged Curse	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Enlarged Curse (Ex)
Deny Solace		TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Deny Solace (Su) ~ DC % 1/day|10+INT+cl("Hexomancer")
Heightened Curse	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Heightened Curse (Ex) ~ +%|HeightenedCurseProgression																																																																			DEFINE:HeightenedCurseProgression|0

#TODO:Corrupting Magic: Needs a Spell chooser
# At every odd-numbered level, the hexomancer can take a spell that does not have the curse subtype and add that subtype to it. It henceforth is treated as a curse spell for all purposes.
# The work-around I'm using seems wonky too.
# I'm using the CHOOSE:USERINPUT tag and if the number of choices is set to 1 then no other choices can be made when the feat is granted at later levels.
# If the number is set higher (I've set it at 5) then multiple entries are allowed at each feat add  :(


###Block: Servant of Vengeance Class Features
# Feat Name		Type						Visible	Special ABility																																																																	Define					Innate Spells
Eye for an Eye	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Eye for an Eye (Su) ~ 1/day melee|PREVAREQ:EyeForAnEyeProgression,1	SAB:Eye for an Eye (Su) ~ 2/day melee/range|PREVAREQ:EyeForAnEyeProgression,2	SAB:Eye for an Eye (Su) ~ 3/day melee/range|PREVAREQ:EyeForAnEyeProgression,3	SAB:Eye for an Eye (Su) ~ 4/day melee/range/magic|PREVAREQ:EyeForAnEyeProgression,4	SAB:Eye for an Eye (Su) ~ 5/day melee/range/magic|PREVARGTEQ:EyeForAnEyeProgression,5	DEFINE:EyeForAnEyeProgression|0
Brand of Justice	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Brand of Justice (Sp) ~ 1/week|PREVAREQ:BrandOfJusticeProgression,1	SAB:Brand of Justice (Sp) ~ 2/week|PREVAREQ:BrandOfJusticeProgression,2	SAB:Brand of Justice (Sp) ~ 3/week|PREVAREQ:BrandOfJusticeProgression,3	SAB:Brand of Justice (Sp) ~ 4/week geas/quest|PREVAREQ:BrandOfJusticeProgression,4	SAB:Brand of Justice (Sp) ~ 5/week geas/quest|PREVARGTEQ:BrandOfJusticeProgression,5			DEFINE:BrandOfJusticeProgression|0
Smite Injustice	TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Smite Injustice (Su) ~ %/day|SmiteInjusticeProgression																																																										DEFINE:SmiteInjusticeProgression|0
Dictum		TYPE:ClassFeature.Extraordinary	VISIBLE:NO	SAB:Dictum (Sp)																																																																							SPELLS:Class|TIMES=1|CASTERLEVEL=(max(TL,1))|Dictum,17+CHA

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