# CVS $Revision: 8899 $ $Author: eddyanthony $ -- Tue Jan  6 17:08:43 2009 -- reformated by prettylst.pl v1.38 (build 8180)
SOURCELONG:Darwin's World 2nd Edition - Survivor's Guide (v2.5)	SOURCESHORT:DW2_SG	SOURCEWEB:http://www.rpgobjects.com/index.php?page=dw

###Block: Mutations
#Hidden Feats for Additional Limb Development
# Feat Name		Type					Visible	Required Ability									Restricted Ability							Special ABility															Define				Stackable?	Multiple?	Choose					Combat bonus		Add to base move						Bonus to skill					Bonus to nb of slots	Modify VAR				Source Page
Extra Arm Feat	TYPE:MutantAbility.Limb		VISIBLE:NO	PREABILITY:1,CATEGORY=Mutation,Additional Limb Development(Arm)											SAB:Extra Arm (x%) (+% additional attacks during full attack)|AdditionalLimbArm|AdditionalLimbArm	DEFINE:AdditionalLimbArm|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE				BONUS:COMBAT|ATTACKS|1																BONUS:SLOTS|GLOVE|1	BONUS:VAR|AdditionalLimbArm|1	SOURCEPAGE:p. 77
Extra Leg Feat	TYPE:MutantAbility.Limb		VISIBLE:NO	PREABILITY:1,CATEGORY=Mutation,Additional Limb Development(Leg)											SAB:Extra Leg (x%) (+5' to Base Speed, +2 to Balance each)|AdditionalLimbLeg					DEFINE:AdditionalLimbLeg|0	STACK:YES	MULT:YES	CHOOSE:NOCHOICE								BONUS:MOVEADD|TYPE.Walk|(5*AdditionalLimbLeg)	BONUS:SKILL|Balance|(2*AdditionalLimbLeg)					BONUS:VAR|AdditionalLimbLeg|1	SOURCEPAGE:p. 77

#Hidden Feats for Diurnal/Nocturnal
Diurnal		TYPE:MutantAbility.DiNoc	VISIBLE:NO												!PREABILITY:1,CATEGORY=Mutation,Diurnal/Nocturnal(Night)	SAB:+% to %CHOICE during Daytime hours (6am to 6pm)|dayBonus							DEFINE:dayBonus|0			STACK:YES	MULT:YES	CHOOSE:STRING|Strength|Dexterity																								BONUS:VAR|dayBonus|2
Nocturnal		TYPE:MutantAbility.DiNoc	VISIBLE:NO												!PREABILITY:1,CATEGORY=Mutation,Diurnal/Nocturnal(Day)	SAB:+% to %CHOICE during Nighttime hours (6pm to 6am)|nightBonus							DEFINE:nightBonus|0		STACK:YES	MULT:YES	CHOOSE:STRING|Strength|Dexterity																								BONUS:VAR|nightBonus|2

###Block: Barbarian Rage
# Feat Name	Type			Visible	Special ABility																																			Define																										Save checks bonus					Combat bonus						Stat bonus													Modify VAR
Rage		TYPE:Special	VISIBLE:NO	SAB:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration	SAB:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*(TL+HD)|PREVARNEQ:Enraged,1	DEFINE:RageDuration|0	DEFINE:RageConBonus|0	DEFINE:RageStrBonus|0	DEFINE:RageACPenalty|0	DEFINE:RageMorale|0	DEFINE:Enraged|0	DEFINE:RageBonus|4	BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC	BONUS:COMBAT|AC|-1*RageACPenalty|PREAPPLY:PC	BONUS:STAT|CON|RageConBonus|PREAPPLY:PC	BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC	BONUS:VAR|RageDuration|CON+3+(RageConBonus/2)	BONUS:VAR|RageConBonus|RageBonus	BONUS:VAR|RageStrBonus|RageBonus	BONUS:VAR|RageACPenalty|2	BONUS:VAR|RageMorale|RageBonus/2	BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC	BONUS:VAR|Enraged|1|PREAPPLY:PC

###Block: Sneak Attack
# Feat Name		Type			Visible	Special ABility							Define							Description				Source Page
Sneak Attack	TYPE:Special	VISIBLE:NO	SAB:Sneak Attack +%d%|SneakAttack|SneakAttackDie	DEFINE:SneakAttackDie|6	DEFINE:SneakAttack|0	DESC:Class Special Ability	SOURCEPAGE:p. 29

###Block: Skill Mastery
# Feat Name		Type			Visible	Special ABility			Multiple?	Choose				Selections
Skill Mastery	TYPE:Special	VISIBLE:NO	SAB:Skill Mastery (%CHOICE)	MULT:YES	CHOOSE:SKILLSNAMED|CLASS	SELECT:3+INT

###Block: Evasion/Improved Evasion
# Feat Name		Type							Visible	Required Feat	Special ABility						Define					Modify VAR																													Source Page
Evasion		TYPE:Special.Extraordinary			VISIBLE:NO				SAB:Evasion (Ex)|EvasionUsable			DEFINE:EvasionUsable|0			BONUS:VAR|EvasionUsable|1|PREVAREQ:var("COUNT[FEATNAME=Improved Evasion.ALL]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0
Improved Evasion	TYPE:Special.Extraordinary.RogueAbilities	VISIBLE:NO	PREFEAT:1,Evasion	SAB:Improved Evasion (Ex)|ImprovedEvasionUsable	DEFINE:ImprovedEvasionUsable|0	BONUS:VAR|ImprovedEvasionUsable|1|PREVAREQ:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0								SOURCEPAGE:ClassesII.rtf

#
# EoF
#
