# CVS $Revision: 1375 $ $Author: frank_kliewe $ -- Wed Sep 28 00:18:54 2005 -- reformated by prettylst.pl v1.35 (build 469)
SOURCELONG:Revised (v.3.5) System Reference Document	SOURCESHORT:RSRD	SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35

# VAR SynergyBonus defined in statsandchecks.lst to allow raising the value of the Synergy bonus -- Frank

# Skill Name		Key Stat	Untrained?		Type				Source Page
Craft (Dreamweaving)	KEYSTAT:INT	USEUNTRAINED:NO	TYPE:Intelligence.Craft	SOURCEPAGE:EpicMonsters(A-E).rtf
Craft (Gemcutting)	KEYSTAT:INT	USEUNTRAINED:NO	TYPE:Intelligence.Craft	SOURCEPAGE:EpicMagicItems2.rtf
Craft (Metalworking)	KEYSTAT:INT	USEUNTRAINED:NO	TYPE:Intelligence.Craft	SOURCEPAGE:EpicMonsters(A-E).rtf
Craft (Stoneworking)	KEYSTAT:INT	USEUNTRAINED:NO	TYPE:Intelligence.Craft	SOURCEPAGE:EpicMonsters(A-E).rtf
Profession (Bookkeeper)	KEYSTAT:WIS	USEUNTRAINED:NO	TYPE:Wisdom.Profession	SOURCEPAGE:EpicMonsters(G-W).rtf

###Block: Epic Synergy Bonuses, see EpicSkills.rtf

# Skill Name				Bonus to skill
Balance.MOD					BONUS:SKILL|Balance|max(0,floor((var("SKILLRANK=Tumble")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Diplomacy.MOD				BONUS:SKILL|Diplomacy|max(0,floor((var("SKILLRANK=Bluff")-5)/20))*SynergyBonus|TYPE=Synergy.STACK	BONUS:SKILL|Diplomacy|max(0,floor((var("SKILLRANK=Sense Motive")-5)/20))*SynergyBonus|TYPE=Synergy.STACK	BONUS:SKILL|Diplomacy|max(0,floor((var("SKILLRANK=Knowledge (Nobility and Royalty)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Disguise.MOD				BONUS:SKILL|Disguise|max(0,floor((var("SKILLRANK=Bluff")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Escape Artist.MOD				BONUS:SKILL|Escape Artist|max(0,floor((var("SKILLRANK=Use Rope")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Gather Information.MOD			BONUS:SKILL|Gather Information|max(0,floor((var("SKILLRANK=Knowledge (Local)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Intimidate.MOD				BONUS:SKILL|Intimidate|max(0,floor((var("SKILLRANK=Bluff")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Jump.MOD					BONUS:SKILL|Jump|max(0,floor((var("SKILLRANK=Tumble")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Knowledge (Nature).MOD			BONUS:SKILL|Knowledge (Nature)|max(0,floor((var("SKILLRANK=Survival")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Ride.MOD					BONUS:SKILL|Ride|max(0,floor((var("SKILLRANK=Handle Animal")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Search.MOD					BONUS:SKILL|Search|max(0,floor((var("SKILLRANK=Knowledge (Architecture and Engineering)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Sleight of Hand.MOD			BONUS:SKILL|Sleight of Hand|max(0,floor((var("SKILLRANK=Bluff")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Spellcraft.MOD				BONUS:SKILL|Spellcraft|max(0,floor((var("SKILLRANK=Knowledge (Arcana)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Survival (Underground).MOD		BONUS:SKILL|Survival (Underground)|max(0,floor((var("SKILLRANK=Knowledge (Dungeoneering)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Survival (The Planes).MOD		BONUS:SKILL|Survival (The Planes)|max(0,floor((var("SKILLRANK=Knowledge (The Planes)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Survival (Natural environments).MOD	BONUS:SKILL|Survival (Natural environments)|max(0,floor((var("SKILLRANK=Knowledge (Nature)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Survival (Lost/Natural hazards).MOD	BONUS:SKILL|Survival (Lost/Natural hazards)|max(0,floor((var("SKILLRANK=Knowledge (Geography)")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Tumble.MOD					BONUS:SKILL|Tumble|max(0,floor((var("SKILLRANK=Jump")-5)/20))*SynergyBonus|TYPE=Synergy.STACK

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