ResidualVM
**********
  Project Leaders
  ---------------
     Pawel Kolodziejski
     Einar Johan T. Somaen

  Teams
  -----
    Grim Team:
       James Brown           - Core developer (retired)
       Giulio Camuffo        - Core developer
       Pawel Kolodziejski    - Core developer (suspended)
       Einar Johan T. Somaen - EMI support, various code fixes and
                               improvements
       Joel Teichroeb        - EMI support, various engine fixes and
                               improvements

    Myst 3 Team:
       Bastien Bouclet       - Core developer

  Contributors
  ------------
     If you have contributed to this engine then you deserve to be on this
     list. Contact us and we'll add you.

    Grim:
       Thomas Allen          - Various engine code fixes and improvements
       Torbjorn Andersson    - Various code fixes
       Ori Avtalion          - Lipsync, LAF support, various code fixes
       Robert Biro           - Antialiasing support
       Bastien Bouclet       - Various fixes to engine
       Marcus Comstedt       - Initial Dreamcast port
       Andrea Corna          - Patcher module, various engine improvements
       Jonathan Gray         - Various code fixes
       Vincent Hamm          - Various engine code fixes and improvements
       Sven Hesse            - Various compilation fixes
       Matthew Hoops         - Some engine improvements, some work on EMI
                               support
       Erich Hoover          - x86-64 fixes, various code fixes and
                               improvements
       Max Horn              - Minor code fixes
       Travis Howell         - Various code fixes, Windows port
       Guillem Jover         - Few code improvements
       Filippos Karapetis    - Compilation fixes
       Joost Peters          - Various code fixes
       George Macon          - Compilation fixes
       Josh Matthews         - Few fixes to engine
       Matthieu Milan        - Various engine improvements
       Christian Neumair     - Various optimisation patches
       Vincent Pelletier     - Various engine improvements and code fixes
       Daniel Schepler       - Initial engine codebase, LUA support
       Yaron Tausky          - Fixes to subtitles
       Julien Templier       - create_project tool
       Pino Toscano          - Debian GNU/Linux package files
       Lionel Ulmer          - OpenGL optimisations
       Joni Vahamaki         - A lot of engine improvements and fixes
       JenniBee              - Compilation fixes
       tobigun               - Few fixes to engine

    Myst 3:
       Matthew Hoops         - Various engine improvements and code fixes

ScummVM code
************
   ResidualVM uses a lot of ScummVM code. For a list of authors look into
   COPYRIGHT file. 

Website code
************
   Fredrik Wendel

Special thanks to
*****************
   The LUA developers, for creating a nice compact script interpreter. 

   Tim Schafer, for obvious reasons, and everybody else who helped make Grim
   Fandango a brilliant game; and the EMI team for giving it their best try.

   Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
   avoiding the horrible hack it could have been.

   Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily
   from. 

