# .................................................................................................................
level_dict["stones"] = {   
                        "scheme":   "blue_scheme",
                        "size":     (11,11,12),    
                        "intro":    "stones", 
                        "help":     ( 
                                        "$scale(1.5)mission:\nget to the exit!\n\n" + \
                                        "to get to the exit,\nuse the stones",
                                        "to move a stone,\npress \"$key(push)\"\nwhile moving",
                                    ),
                        "player":   {   "position":         (0,-1,-1),
                                        "orientation":      rotx90 * roty180,
                                    },
                        "exits":    [
                                        {
                                            "name":         "exit",
                                            "active":       1,
                                            "coordinates":  (5,5,6),
                                        },
                                    ],
                        "create":
"""
s = world.getSize()

num = 4
for i in range(1,num+1):
    world.addObjectPoly (KikiWall, [(s.x/2-i, s.y/2-i, i-1), \
                                    (s.x/2+i, s.y/2-i, i-1), \
                                    (s.x/2+i, s.y/2+i, i-1), \
                                    (s.x/2-i, s.y/2+i, i-1)])

world.addObjectAtPos (KikiStone(), KikiPos (s.x/2-2, s.y/2, 3))
world.addObjectAtPos (KikiStone(), KikiPos (s.x/2+2, s.y/2, 3))
world.addObjectAtPos (KikiStone(), KikiPos (s.x/2, s.y/2+2, 3))
world.addObjectAtPos (KikiStone(), KikiPos (s.x/2, s.y/2-2, 3))

world.addObjectAtPos (KikiStone(), KikiPos (s.x/2-1, s.y/2, 2))
world.addObjectAtPos (KikiStone(), KikiPos (s.x/2+1, s.y/2, 2))
world.addObjectAtPos (KikiStone(), KikiPos (s.x/2, s.y/2+1, 2))
world.addObjectAtPos (KikiStone(), KikiPos (s.x/2, s.y/2-1, 2))
""",                                 
}