# .................................................................................................................
level_dict["chain"] = {   
                        "scheme":   "candy_scheme",
                        "size":     (9,9,5),    
                        "intro":    "chain", 
                        "help":     ( 
                                        "$scale(1.5)mission:\nactivate the exit!\n\n" + \
                                        "to activate the exit,\nfeed it with electricity:\n\n" + \
                                        "connect the generator\nwith the motor\n\n" + \
                                        "place a wire stone\nnext to the exit",
                                    ),
                        "player":   {   "position":         (1,2,0),
                                    },
                        "exits":    [
                                        {
                                            "name":         "exit",
                                            "active":       0,
                                            "position":     (0,-1,0),
                                        },
                                    ],
                        "create":
"""
s = world.getSize()
d = s.z/2

world.addObjectAtPos (KikiWall(), KikiPos (0, 0, d))
world.addObjectAtPos (KikiBomb(), KikiPos (0, 1, d))
world.addObjectAtPos (KikiBomb(), KikiPos (1, 0, d))
world.addObjectAtPos (KikiBomb(), KikiPos (0, 7, d))
world.addObjectAtPos (KikiBomb(), KikiPos (5, 7, d))
world.addObjectAtPos (KikiBomb(), KikiPos (1, 3, d))
world.addObjectAtPos (KikiBomb(), KikiPos (5, 3, d))

world.addObjectAtPos (KikiWireStone(), KikiPos (1,5,d))

""",
}