// Copyright 2010 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
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// MOZ: this file was called dtoa.cc, but that clashed in the build with
// the file dtoa.c in SpiderMonkey, so this file was renamed v8-dtoa.cc.

#include <math.h>

#include "v8.h"
#include "dtoa.h"
#include "double.h"
#include "fast-dtoa.h"

namespace v8 {
namespace internal {

bool DoubleToAscii(double v, DtoaMode mode, int requested_digits,
                   Vector<char> buffer, int* sign, int* length, int* point) {
  ASSERT(!Double(v).IsSpecial());
  ASSERT(mode == DTOA_SHORTEST || requested_digits >= 0);

  if (Double(v).Sign() < 0) {
    *sign = 1;
    v = -v;
  } else {
    *sign = 0;
  }

  if (v == 0) {
    buffer[0] = '0';
    buffer[1] = '\0';
    *length = 1;
    *point = 1;
    return true;
  }

  if (mode == DTOA_PRECISION && requested_digits == 0) {
    buffer[0] = '\0';
    *length = 0;
    return true;
  }

  switch (mode) {
    case DTOA_SHORTEST:
      return FastDtoa(v, buffer, length, point);
    case DTOA_FIXED:
      // MOZ: should never happen.
      //return FastFixedDtoa(v, requested_digits, buffer, length, point);
    default:
      break;
  }
  return false;
}

} }  // namespace v8::internal
