<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY legal SYSTEM "legal.xml">
<!ENTITY NETWORKGAMES SYSTEM "network-games.xml">
<!ENTITY appversion "2.20">
<!ENTITY manrevision "2.20">
<!ENTITY date "May 2007">
<!ENTITY app "<application>Nibbles</application>">
<!ENTITY appname "Nibbles">
<!ENTITY VERSION "2.20">
]>
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<article id="index" lang="oc">
<!-- please do not change the id; for translations, change lang to -->
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 <articleinfo>
  <title><application>Nibbles</application> Manual</title>

    <abstract role="description">
      <para>
	Nibbles is a worm game for GNOME. The player controls a 2D 
	worm while trying to get food. Getting food gives points, 
	but hitting anything causes a loss of points. When all points 
	are lost, the player loses.
      </para>
    </abstract>

  <copyright>
   <year>2000</year>
   <holder>Kevin Breit</holder>
  </copyright>

  <!-- translators: uncomment this:

  <copyright>
   <year>2000</year>
   <holder>ME-THE-TRANSLATOR (Latin translation)</holder>
  </copyright>

   -->

<!-- An address can be added to the publisher information.  If a role is 
     not specified, the publisher/author is the same for all versions of the 
     document.  -->
    <publisher> 
      <publishername>Projècte de documentacion de GNOME</publishername> 
    </publisher> 

     <legalnotice id="legalnotice">
	<para>
	  Permission is granted to copy, distribute and/or modify this
	  document under the terms of the GNU Free Documentation
	  License (GFDL), Version 1.1 or any later version published
	  by the Free Software Foundation with no Invariant Sections,
	  no Front-Cover Texts, and no Back-Cover Texts.  You can find
	  a copy of the GFDL at this <ulink type="help" url="ghelp:fdl">link</ulink> or in the file COPYING-DOCS
	  distributed with this manual.
         </para>
         <para> This manual is part of a collection of GNOME manuals
          distributed under the GFDL.  If you want to distribute this
          manual separately from the collection, you can do so by
          adding a copy of the license to the manual, as described in
          section 6 of the license.
	</para>

	<para>
	  Many of the names used by companies to distinguish their
	  products and services are claimed as trademarks. Where those
	  names appear in any GNOME documentation, and the members of
	  the GNOME Documentation Project are made aware of those
	  trademarks, then the names are in capital letters or initial
	  capital letters.
	</para>

	<para>
	  DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED
	  UNDER  THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE
	  WITH THE FURTHER UNDERSTANDING THAT:

	  <orderedlist>
		<listitem>
		  <para>DOCUMENT IS PROVIDED ON AN "AS IS" BASIS,
                    WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
                    IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
                    THAT THE DOCUMENT OR MODIFIED VERSION OF THE
                    DOCUMENT IS FREE OF DEFECTS MERCHANTABLE, FIT FOR
                    A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
                    RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE
                    OF THE DOCUMENT OR MODIFIED VERSION OF THE
                    DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR
                    MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT,
                    YOU (NOT THE INITIAL WRITER, AUTHOR OR ANY
                    CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
                    SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
                    OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
                    LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED
                    VERSION OF THE DOCUMENT IS AUTHORIZED HEREUNDER
                    EXCEPT UNDER THIS DISCLAIMER; AND
		  </para>
		</listitem>
		<listitem>
		  <para>UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL
                       THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE),
                       CONTRACT, OR OTHERWISE, SHALL THE AUTHOR,
                       INITIAL WRITER, ANY CONTRIBUTOR, OR ANY
                       DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION
                       OF THE DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH
                       PARTIES, BE LIABLE TO ANY PERSON FOR ANY
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                       EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF
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		  </para>
		</listitem>
	  </orderedlist>
	</para>
  </legalnotice>


   <!-- This file  contains link to license for the documentation (GNU FDL), and 
        other legal stuff such as "NO WARRANTY" statement. Please do not change 
	any of this. -->

    <authorgroup> 
      <author role="maintainer"> 
	<firstname>Kevin</firstname> 
	<surname>Breit</surname> 
	<affiliation> 
	  <orgname>Projècte de documentacion de GNOME</orgname> 
	  <address> <email>battery841@mypad.com</email> </address> 
	</affiliation> 
      </author> 
<!-- This is appropriate place for other contributors: translators,
      maintainers,  etc. Commented out by default.
       <othercredit role="translator">
	<firstname>Latin</firstname> 
	<surname>Translator 1</surname> 
	<affiliation> 
	  <orgname>Latin Translation Team</orgname> 
	  <address> <email>translator@gnome.org</email> </address> 
	</affiliation>
	<contrib>Latin translation</contrib>
      </othercredit>
-->
    </authorgroup>
	
	<releaseinfo revision="2.26" role="review"/>
    
    <revhistory>
      <revision> 
	<revnumber>Nibbles Manual V2.20</revnumber> 
	<date>Mai de 2007</date> 
	<revdescription> 
	  <para role="author">Kevin Breit <email>battery841@mypad.com</email></para>
	  <para role="publisher">Projècte de documentacion de GNOME</para>
	</revdescription> 
      </revision> 
    </revhistory> 

    <releaseinfo>This manual describes version 2.20 of Nibbles.
    </releaseinfo>
    <!-- The following feedback information only applies to appliactions
    listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
    applications, please provide your own feedback info or remove thsi
    section altogether -->
    <legalnotice> 
      <title>Feedback</title> 
      <para>To report a bug or make a suggestion regarding the <application>Nibbles</application> application or
	this manual, follow the directions in the 
	<ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME Feedback Page</ulink>. 
      </para>
<!-- Translators may also add here feedback address for translations -->
    </legalnotice>
 </articleinfo>

  <indexterm zone="index"> 
    <primary>Nibbles</primary> 
  </indexterm> 

 <!-- ============= Document Body ============================= -->

 <!-- ============= Introduction ============================== -->
 <sect1 id="intro">
  <title>Introduccion</title>

  <para>
   <application>Nibbles</application> is a game where the user controls a worm.  The worm moves around the board, eating diamonds while avoiding the walls   placed around it. 
  </para>

  <para>
   To run <application>Nibbles</application>, select
   <menuchoice>
    <guisubmenu>Games</guisubmenu>
    <guimenuitem>Nibbles</guimenuitem>
   </menuchoice>
   from the <guimenu>Applications</guimenu> menu, or type
   <command>gnibbles</command> on the command line. 
  </para>

  <para>
   <application>Nibbles</application> is included in the
   <filename>gnome-games</filename> package, which is part of the
   GNOME desktop environment. This document describes version
   2.20 of <application>Nibbles</application>.
  </para>
 </sect1>

 <sect1 id="objective">
 <title>Nibbles Objective</title>
  <para>
    The objective of Nibbles is quite simple.  You control the worm and
    if the worm runs into a wall or runs into itself, you die.  You get ten
    lives before your game is over.  You win by either beating your own high
    score (or a friend's) or by completing all the levels. It is also 
    possible to play against worms with artificial intelligence.
  </para>
  <para>
    Nibbles also features <link linkend="network-games">multiplayer</link> support with up to six competing
    human players in hotseat or network mode.
  </para>
 </sect1>

 <!-- ================ Usage ================================ -->
 <!-- This section should describe basic usage of the application. -->

 <sect1 id="usage">
  <title>Using Nibbles</title>
  <para>
   <application>Nibbles</application> is a simple game to play.  The only keys
   that are needed are the arrow keys.
  </para>

  <!-- ========= Basic Usage =========================== -->
<sect2 id="mainwin">
<title>Basic usage</title>
<para>
Starting <application>Nibbles</application> opens 
the <interface>main window</interface> shown below.
<figure id="intro-fig">
<title>Nibbles Introduction Window</title>
<screenshot>
 <mediaobject> 
    <imageobject>
<imagedata fileref="figures/intro.png" format="PNG" srccredit="Andreas Røsdal"/>
    </imageobject>
    <textobject> 
      <phrase>Nibbles Introduction Window.</phrase> 
    </textobject> 
  </mediaobject>
</screenshot>
</figure>
</para>
<para>
To start the game, select <menuchoice><guimenu>Game</guimenu>
<guimenuitem>New Game</guimenuitem></menuchoice>.
</para>
<para>
When the game starts, the worm will come out of the left side of the
screen.  You use the up arrow to make the direction of the worm go up.
Use the right arrow to turn the worm right, left arrow to turn the worm
left, and down arrow to turn the worm down.
<figure id="gameplay">
<title>Nibbles During Gameplay</title>
<screenshot>
  <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/playing.png" format="PNG" srccredit="Andreas Røsdal"/>
    </imageobject>
    <textobject> 
      <phrase>Nibbles During Gameplay.</phrase> 
    </textobject> 
  </mediaobject>
</screenshot>
</figure>
</para>
</sect2>

<!-- This section should also describe main elements of graphic user
interface, such as menus and buttons, unless this description
is too long - in that case, it should be moved to a separate
section. For example -->


<!-- ========= Menus =========================== -->
<sect2 id="menubar">
   <title>Menuts</title>
   <para>
    The menu bar, located at the top of the <interface>Main
    Window</interface>, contains the following menus:
   </para>

   <variablelist>
    <varlistentry>
     <term><guimenu>Jòc</guimenu></term>
     <listitem>
      <para>
       This menu contains:
       <itemizedlist>
        <listitem>
         <para>
          <menuchoice>
           <shortcut>
            <keysym>Ctrl+N</keysym>
           </shortcut>
           <guimenuitem>New Game</guimenuitem>
          </menuchoice>
           This starts a new game of <application>Nibbles</application>.
         </para>
        </listitem>
        <listitem>
         <para>
          <menuchoice>
           <shortcut>
            <keysym>Ctrl+G</keysym>
           </shortcut>
           <guimenuitem>Network Game</guimenuitem>
          </menuchoice>
           This starts a network multiplayer game using GGZ Gaming Zone.
         </para>
        </listitem>
        <listitem>
         <para>
          <menuchoice>
           <guimenuitem>Scores</guimenuitem>
          </menuchoice>
           This shows the high scores.
         </para>
        </listitem>
        <listitem>
         <para>
          <menuchoice>
           <guimenuitem>Pause game</guimenuitem>
          </menuchoice>
           This will pause your game.  Click on the <quote>Pause Game
          </quote> menu option to resume game.
         </para>
        </listitem>
        <listitem>
         <para>
          <menuchoice>
           <guimenuitem>End Game</guimenuitem>
          </menuchoice>
           End the current game and return to the title screen.
         </para>
        </listitem>
        <listitem>
         <para>
          <menuchoice>
           <shortcut>
            <keysym>Ctrl-Q</keysym>
           </shortcut>
           <guimenuitem>Exit</guimenuitem>
          </menuchoice>
           This quits the application.
         </para>
        </listitem>
       </itemizedlist>
      </para>
     </listitem>
    </varlistentry>

   <varlistentry>
     <term><guimenu>Visualizacion</guimenu></term>
     <listitem>
      <para>
       This menu contains:
       <itemizedlist>
        <listitem>
         <para>
          <menuchoice>
           <guimenuitem>Fullscreen</guimenuitem>
          </menuchoice>
            This toggles your game window to be fullscreen. 
         </para>
        </listitem>
       </itemizedlist>
      </para>
     </listitem>
    </varlistentry>   

    <varlistentry>
     <term><guimenu>Paramètres</guimenu></term>
     <listitem>
      <para>
       This menu contains:
       <itemizedlist>
        <listitem>
         <para>
          <menuchoice>
           <guimenuitem>Preferences</guimenuitem>
          </menuchoice>
            This opens your window to edit <link linkend="prefs">
           preferences.</link>
         </para>
        </listitem>
       </itemizedlist>
      </para>
     </listitem>
    </varlistentry>   

    <varlistentry>
     <term><guimenu>Ajuda</guimenu></term>
     <listitem>
      <para>
       This menu contains:
       <itemizedlist>
        <listitem>
          <para>
          <menuchoice>
           <shortcut>
            <keysym>F1</keysym>
           </shortcut>
           <guimenuitem>Contents</guimenuitem>
          </menuchoice>
           Display this manual.
         </para>
         <para>
          <guimenuitem>About</guimenuitem>  This opens the
          <interface>About</interface> dialog which shows
          basic information about
          <application>Nibbles</application>, such as
          the author's name, the version number of the game.
         </para>
        </listitem>
       </itemizedlist>
      </para>
     </listitem>
    </varlistentry>
   </variablelist>
  </sect2>
  <sect2 id="diamonds">
  <title>Diamonds</title>
   <para>
    <application>Nibbles</application> has numerous different
    diamonds to eat.  They are each a different color and serve
    a different function. Only the pale purple diamond is guaranteed
    to be around long enough for you to eat it (in fact, you have to
    eat them to finish the level). The other diamonds are all bonuses,
    but they only stick around for a short time. We'll leave it up to
    you to discover just what the bonus each colour gives, but they
    all affect either the score, the length of the worm, or both. Be careful
    when going for these bonus diamonds, don't cut yourself off from
    the ordinary diamonds that you need to finish the level.
  </para>
  </sect2>   
 </sect1>


 <!-- ============= Customization ============================= -->
 <sect1 id="prefs">
  <title>Personalisacion</title>
  <para>
   To change the application settings, select
   <menuchoice>
    <guimenu>Settings</guimenu>
    <guimenuitem>Preferences</guimenuitem>
   </menuchoice>.  This opens the
   <interface>Preferences</interface> dialog. All preferences are
    automatically saved and applied as you change them.
  </para>

  <figure id="game-prefs">
    <title>Onglet de preferéncias del jòc</title>
    <screenshot>
       <mediaobject> 
    <imageobject>
      <imagedata fileref="figures/game.png" format="PNG" srccredit="Kevin Breit"/>
          </imageobject>
    <textobject> 
      <phrase>Onglet de preferéncias del jòc.</phrase> 
    </textobject> 
  </mediaobject>
    </screenshot>
  </figure>

  <para>
   The properties in the <guilabel>Game</guilabel> tab are:
   <variablelist>
    <varlistentry>
    <term>Velocitat</term>
    <listitem>
     <para>
      This controls the speed of the worm.
     </para>
    </listitem>
    </varlistentry>
    <varlistentry>
     <term>Play levels in random order</term>
    <listitem>
     <para>
      Selecting this causes the level
      advancement to happen in random order.
     </para>
    </listitem>
    </varlistentry>
    <varlistentry>
     <term>Enable fake bonuses</term>
    <listitem>
     <para>
      When enabled, this allows for two blue diamonds on
      the screen at a time.  One diamond makes you shrink instead of grow when
      eaten.
     </para>
    </listitem>
    </varlistentry>
    <varlistentry>
    <term>Activar los sons</term>
     <listitem>
      <para>
       Controls the use of sound in the game. 
      </para>
     </listitem>
    </varlistentry>
    <varlistentry>
    <term>Starting level</term>
     <listitem>
      <para>
       Which level to start with. Use this if you want to jump
       immediately to a challenging level.
      </para>
     </listitem>
    </varlistentry>
    <varlistentry>
    <term>Number of human players</term>
     <listitem>
      <para>
       There is room for up to six players.
      </para>
     </listitem>
    </varlistentry>
    <varlistentry>
    <term>Number of AI players</term>
     <listitem>
      <para>
       There is room for up to six AI players. Note that the total
       number of human and AI players must be less than or equal to six.
      </para>
     </listitem>
    </varlistentry>
   </variablelist>
  </para>
  <para>

  <figure id="worm-prefs">
    <title>Worm Preferences Tab</title>
    <screenshot>
       <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/worm_op.png" format="PNG" srccredit="Kevin Breit"/>
         </imageobject>
    <textobject> 
      <phrase>Worm Preferences Tab.</phrase> 
    </textobject> 
  </mediaobject>
    </screenshot>
  </figure>

   The properties in the <guilabel>Worm 1 </guilabel>through <guilabel> Worm 
6</guilabel> tabs let you set individual preferences for the different worms. 

   <variablelist>
    <varlistentry>
    <term>Keyboard controls</term>
    <listitem>
     <para>
      This list let you change the keyboard controls for the given
      worm. To change a control, double click on the appropriate entry and
      then press the key you want to use for that control.
     </para>
    </listitem>
    </varlistentry>
    <varlistentry>
     <term>Use relative motion</term>
    <listitem>
     <para>
      Rather than left sending your worm toward the left of the screen,
      right toward the right and so on, the left and right keys make
      the worm perform a left or right turn. For example, if the worm
      is moving to the left and you press the left control it turns to
      head toward the bottom of the screen.
     </para>
    </listitem>
    </varlistentry>
    <varlistentry>
     <term>Worm color</term>
    <listitem>
     <para>
      Customize the color of your worm so you can tell it from your
      opponent's worm in multi-player mode.
     </para>
    </listitem>
    </varlistentry>
   </variablelist>

  </para>

 </sect1>

<!-- ============= Network games  ===============================================
 This doc is common to gnome-games. The file is pulled in from gnibbles directory
 as a SVN symlink, and included here. Therefore translators only have to translate 
 the network stuff once, instead of one time for each game. 
 ================================ -->

  <!-- ============= Network Games Documentation ============================= 
   This documentation is written so that is can be reused for all the 
   gnome-games which have network multiplayer support. Therefore no direct
   references to a specific game should be made. Further, this file is currently
   included in the various games as a SVN symlink. The figures can also
   be included as SVN symlinks to avoid duplication of the same images.
  -->

 <sect1 id="network-games">
  <title>Network Games</title>
  <para>
    Nibbles support networked multiplayer games which is provided by <ulink type="http" url="http://www.ggzgamingzone.org">GGZ Gaming Zone</ulink>. By connecting to a Nibbles server
    on the Internet, you can challenge other players in multiplayer games.
    For news, updates and a list of servers to connect to, see the <ulink type="http" url="http://www.gnome.org/projects/gnome-games/">gnome-games website</ulink>.
  </para>
  <para>
    To start the multiplayer game of Nibbles, select <menuchoice><guimenu>Game</guimenu> 
    <guimenuitem>Network Game</guimenuitem></menuchoice> on the Nibbles menu.
  </para> 

<sect2 id="connecting">
<title>Connecting to a Nibbles network server</title>
<para>
The Nibbles connection dialog is shown initially when starting a new
network game. This dialog allows you to select a server to connect to,
and the username that you will have while connected to that server.  
</para>

<para>
It is possible to connect to a server with either a guest account or a normal
registered account. Guest accounts allows you to anonymously login, while
a normal login account allows you to reserve your own username which
is protected by the password that you choose.
</para>

<para> The <guimenuitem>Guest Login</guimenuitem> option should be selected
if you want an anonymous guest account. If you want to create a new 
login account, then select the <guimenuitem>First-time Login</guimenuitem> 
option, with the username, password and email of your choice.
If you have already created your account, you can connect by selecting
the <guimenuitem>Normal Login</guimenuitem> option, and enter the
username and password that you have chosen.
</para>
<para>
To connect to a server, click on the <guimenuitem>Connect</guimenuitem> button.
</para>
<figure id="connect">
<title>The Nibbles network connection dialog.</title>
<screenshot>
  <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/connect.png" format="PNG" srccredit="Andreas Røsdal"/>
    </imageobject>
    <textobject> 
      <phrase>The Nibbles network connection dialog.</phrase> 
    </textobject> 
  </mediaobject>
</screenshot>
</figure>
</sect2>

<sect2 id="joining">
<title>Joining a game room</title>
<para>
Once you have successfully connected to a server, you can choose which game room to join. To play a multiplayer game of Nibbles, select the Nibbles room. If you want to host your own game, then click on the Launch button. This creates a new table where other players can participate in a game against you. 
If there are any other games already started, then you can double-click on an existing game table to join it.
The list of game tables on the right shows you the number of available seats, which means the
number of players that can join the game table.
</para>
<figure id="tables">
<title>This Nibbles network dialog allows you to join a game room to find other players.</title>
<screenshot>
  <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/tables.png" format="PNG" srccredit="Andreas Røsdal"/>
    </imageobject>
    <textobject> 
      <phrase>This Nibbles network dialog allows you to join a game room to find other players.</phrase> 
    </textobject> 
  </mediaobject>
</screenshot>
</figure>
<para>
When creating a new table for Nibbles games, a preference dialog is displayed which allows you to
customize the game, such as set the minimum number of players for the game. Once the total
number of seats have been taken, then no more players are allowed to join that game table.
</para>
<para>
It is possible to chat with other players in network games. Ask for advice or help playing the games,
but please be polite against other players.
</para>
</sect2>

<sect2 id="pregame">
<title>Waiting for other players to join the game</title>
<para>
Once you have successfully joined a game table, then you have to wait until enough
players have joined the table. The <guimenuitem>Players List</guimenuitem> menu item
allows you to see a list of the players who have joined the game.
The game will begin immediately when the total number of players in the the game have been reached.
</para>
</sect2>

<sect2 id="playing-multiplayer">
<title>Playing multiplayer Nibbles games</title>
<para>
Multiplayer Nibbles games have pretty much the same rules as normal Nibbles games,
except that you are now playing against human players. This means that other
strategies might possibly be better than when playing against AI players.
</para>
<para>
Once a player has won, the game ends and you can return to the initial network game screen.
Then you can play yet another game of addictive Nibbles multiplayer!
</para>
</sect2>

</sect1>



<!-- ============= Authors ================================ -->

 <sect1 id="authors">
  <title>Autors</title>
  <para>
   <application>Nibbles</application> was written by Sean MacIsaac 
   <email>sjm@acm.org</email> and Ian Peters <email>itp@gnu.org</email>. 
   This manual was written by Kevin Breit <email>battery841@mypad.com</email>.
   Nibbles was updated with network support by Andreas Røsdal <email>andreasr@gnome.org</email>.
   To report a bug or make a suggestion regarding this application or
   this manual, follow the directions in this 
   <ulink url="ghelp:user-guide?feedback-bugs" type="help">document</ulink>.
  </para> 

  <!-- For translations: uncomment this:

  <para>
   Latin translation was done by ME
   (<email>MYNAME@MYADDRESS</email>). Please send all  comments  and
   suggestions regarding this translation to SOMEWHERE.
  </para>

  -->

 </sect1>


 <!-- ============= Application License ============================= -->

 <sect1 id="license">
  <title>Licéncia</title>
  <para>
   This program is free software; you can redistribute it and/or
   modify it under the terms of the <ulink type="help" url="gnome-help:gpl">
   <citetitle>GNU General Public
   License</citetitle></ulink> as published by the Free Software Foundation;
   either version 2 of the License, or (at your option) any later
   version.
  </para>
  <para>
   This program is distributed in the hope that it will be useful, but
   WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   <citetitle>GNU General Public License</citetitle> for more details.
  </para>
  <para>
   A copy of the <citetitle>GNU General Public License</citetitle> is
   included as an appendix to the <citetitle>GNOME Users
   Guide</citetitle>.  You may also obtain a copy of the
   <citetitle>GNU General Public License</citetitle> from the Free
   Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to
   <address>
    Free Software Foundation, Inc.
    59 Temple Place - Suite 330
    Boston, MA 02111-1307
    USA
   </address>
  </para>
 </sect1>
</article>
