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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY legal SYSTEM "legal.xml">
<!ENTITY NETWORKGAMES SYSTEM "network-games.xml">
<!ENTITY appversion "2.20">
<!ENTITY manrevision "2.9">
<!ENTITY date "February 2008">
<!ENTITY app "<application>Iagno</application>">
<!ENTITY appname "Iagno">
<!ENTITY version "2.9">
]>
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<article id="index" lang="oc">
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<articleinfo>
 <title><application>Iagno</application> Manual</title>

    <abstract role="description">
      <para>
	Iagno is the two player strategy game of Othello, which is also known as
	Reversi and is similar to Go. The pieces are tiles that are black on one 
	side and white on the other and the objective is for the player to flip 
	his/her opponent's tiles to his/her color, while keeping the opponent 
	from doing the same. Once the board is filled with tiles, the winner is 
	the player with the most of his/her color tiles on the board.
      </para>
    </abstract>

 <copyright>
  <year>2000</year>
  <holder>Eric Baudais</holder>
 </copyright>
<!-- translators: uncomment this:

  <copyright>
   <year>2002</year>
   <holder>ME-THE-TRANSLATOR (Latin translation)</holder>
  </copyright>

   -->
<!-- An address can be added to the publisher information.  If a role is 
     not specified, the publisher/author is the same for all versions of the 
     document.  -->
    <publisher> 
      <publishername>Projècte de documentacion de GNOME</publishername> 
    </publisher> 

     <legalnotice id="legalnotice">
	<para>
	  Permission is granted to copy, distribute and/or modify this
	  document under the terms of the GNU Free Documentation
	  License (GFDL), Version 1.1 or any later version published
	  by the Free Software Foundation with no Invariant Sections,
	  no Front-Cover Texts, and no Back-Cover Texts.  You can find
	  a copy of the GFDL at this <ulink type="help" url="ghelp:fdl">link</ulink> or in the file COPYING-DOCS
	  distributed with this manual.
         </para>
         <para> This manual is part of a collection of GNOME manuals
          distributed under the GFDL.  If you want to distribute this
          manual separately from the collection, you can do so by
          adding a copy of the license to the manual, as described in
          section 6 of the license.
	</para>

	<para>
	  Many of the names used by companies to distinguish their
	  products and services are claimed as trademarks. Where those
	  names appear in any GNOME documentation, and the members of
	  the GNOME Documentation Project are made aware of those
	  trademarks, then the names are in capital letters or initial
	  capital letters.
	</para>

	<para>
	  DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED
	  UNDER  THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE
	  WITH THE FURTHER UNDERSTANDING THAT:

	  <orderedlist>
		<listitem>
		  <para>DOCUMENT IS PROVIDED ON AN "AS IS" BASIS,
                    WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
                    IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
                    THAT THE DOCUMENT OR MODIFIED VERSION OF THE
                    DOCUMENT IS FREE OF DEFECTS MERCHANTABLE, FIT FOR
                    A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
                    RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE
                    OF THE DOCUMENT OR MODIFIED VERSION OF THE
                    DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR
                    MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT,
                    YOU (NOT THE INITIAL WRITER, AUTHOR OR ANY
                    CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
                    SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
                    OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
                    LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED
                    VERSION OF THE DOCUMENT IS AUTHORIZED HEREUNDER
                    EXCEPT UNDER THIS DISCLAIMER; AND
		  </para>
		</listitem>
		<listitem>
		  <para>UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL
                       THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE),
                       CONTRACT, OR OTHERWISE, SHALL THE AUTHOR,
                       INITIAL WRITER, ANY CONTRIBUTOR, OR ANY
                       DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION
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                       EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF
                       THE POSSIBILITY OF SUCH DAMAGES.
		  </para>
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	</para>
  </legalnotice>


   <!-- This file  contains link to license for the documentation (GNU FDL), and 
        other legal stuff such as "NO WARRANTY" statement. Please do not change 
	any of this. -->

    <authorgroup> 
      <author role="maintainer"> 
	<firstname>Eric</firstname> 
	<surname>Baudais</surname> 
	<affiliation> 
	  <address> <email>baudais@okstate.edu</email> </address> 
	</affiliation> 
      </author> 
<!-- This is appropriate place for other contributors: translators,
      maintainers,  etc. Commented out by default.
       <othercredit role="translator">
	<firstname>Latin</firstname> 
	<surname>Translator 1</surname> 
	<affiliation> 
	  <orgname>Latin Translation Team</orgname> 
	  <address> <email>translator@gnome.org</email> </address> 
	</affiliation>
	<contrib>Latin translation</contrib>
      </othercredit>
-->
    </authorgroup>
	
	<releaseinfo revision="2.26" role="review"/>
    
<revhistory>
  <revision> 
    <revnumber>Iagno Manual V2.9</revnumber> 
    <date>February 2008</date> 
    <revdescription> 
      <para role="author">Claude Paroz
        <email>claude@2xlibre.net</email>
      </para>
      <para role="publisher">Projècte de documentacion de GNOME</para>
    </revdescription> 
  </revision>
  <revision> 
    <revnumber>Iagno Manual V2.8</revnumber> 
    <date>Setembre de 2004</date> 
    <revdescription> 
      <para role="author">Eric Baudais <email>baudais@okstate.edu</email></para>
      <para role="publisher">Projècte de documentacion de GNOME</para>
	</revdescription> 
  </revision>
  <revision>
   <revnumber>0.1</revnumber>
   <date>4 de febrièr de 2000</date>
   <authorinitials>EB</authorinitials>
   <revremark>
   First draft completed.
   </revremark>
  </revision>

  <revision>
   <revnumber>0,2</revnumber>
   <date>5 de febrièr de 2000</date>
   <authorinitials>EB</authorinitials>
   <revremark>
   Added a footnote to why section.  Fixed some typos.
   </revremark>
  </revision>

  <revision>
   <revnumber>0.3</revnumber>
   <date>7 de febrièr de 2000</date>
   <authorinitials>EB</authorinitials>
   <revremark>
   Made the doc compliant with the GDP template.  Clarified 
   the playing section.
   </revremark>
  </revision>

  <revision>
   <revnumber>1.0</revnumber>
   <date>7 d'abril de 2000</date>
   <authorinitials>EB</authorinitials>
   <revremark>
   Licensed the Iagno Manual under the FDL.  Updated the 
   screenshots to the GDP standard theme, MicroGUI.
   </revremark>
  </revision>
 </revhistory>

    <releaseinfo>This manual describes version 2.20 of Iagno.
    </releaseinfo>
    <!-- The following feedback information only applies to appliactions
    listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
    applications, please provide your own feedback info or remove thsi
    section altogether -->
    <legalnotice> 
      <title>Feedback</title> 
      <para>To report a bug or make a suggestion regarding the <application>Iagno</application> application or
	this manual, follow the directions in the 
	<ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME Feedback Page</ulink>. 
      </para>
<!-- Translators may also add here feedback address for translations -->
    </legalnotice>

</articleinfo>

  <indexterm zone="index"> 
    <primary>Iagno</primary> 
  </indexterm>

<!-- ============= Document Body ============================= -->
<!-- ============= Introduction ============================== -->
<sect1 id="intro">
 <title>Introduccion</title>
 <sect2 id="what">
  <title>What is Iagno?</title>
  
  <para>
  <application>Iagno</application> is a computer version of 
  the game Reversi, more popularly called Othello.  
  <application>Iagno</application> is a two player strategy 
  game similar to Go.  The board is 8 by 8 with tiles that 
  are black on one side and white on the other side.  The 
  object of <application>Iagno</application> is to flip as 
  many of your opponent's tiles to your color as possible 
  without your opponent flipping your tiles.  This is done 
  by trapping your opponent's tiles between two tiles of 
  your own color.
  </para>

  <para>
    Iagno also features <link linkend="network-games">multiplayer</link> support with two 
    human players in hotseat or network mode.
  </para>

  <para>
   To run <application>Iagno</application>, select
   <guimenuitem>Iagno</guimenuitem> from the
   <guisubmenu>Games</guisubmenu> submenu of the <guimenu>Main
   Menu</guimenu>, or type <command>iagno</command> on the
   command line. 
  </para>
 </sect2>

 <sect2 id="why">
  <title>Why is Othello called Iagno?</title>
  <para>
  You're probably wondering why this game is called
  <application>Iagno</application> instead of Othello or
  even gnothello.  The answer is complicated, and involves
  things like trademarks and lawyers and whatnot.
  Instead of leaving 
  it at that, I'll tell you a long and complicated lie about 
  the origin of the name <application>Iagno</application>.
  </para>
  <para>
  On a stormy night, like those depicted so much in England, 
  a lonely programmer was sitting in front of his computer 
  screen.  Ian had finished his masterpiece in gaming.  It 
  was a fully interactive game of Othello and he decided
  to play a pun with the name and called it gnothello for 
  the game was written using GNOME.  
  </para>
  <para>
  Later his buddies came over and like all programmers he 
  showed off his masterpiece.  They all laughed in his face 
  and told Ian that his game was worthless and a pitiful 
  attempt to be a true hacker.  After Ian kicked them out 
  he decided to rename his program Iago 
  <footnote>
   <para>
   Iago is Othello's nemesis in the play <citetitle>Othello
   </citetitle> by William Shakespeare.
   </para>
  </footnote>
  for the evil which 
  had manifested itself due to his game.  Yet it still 
  didn't sound right.  All GNOME programs have some part 
  of GNOME in it, Ian thought.  After much thought he decided 
  on the name we have come to cherish, <application>Iagno
  </application>.
  </para>
 </sect2>
</sect1>

<sect1 id="playing">
 <title>Playing Iagno</title>
 <para>
 The board starts with four tiles arranged in a box on the 
 middle of the board. The tiles have the same color at each 
 corner, as shown in <xref linkend="start-shot"/>. 
 </para>
 
 <figure id="start-shot">
  <title>Starting Position</title>
  <screenshot>
    <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/START.png" format="PNG" srccredit="Eric Baudais"/>
   </imageobject>
    <textobject> 
      <phrase>Screenshot of the starting position.</phrase> 
    </textobject> 
  </mediaobject>
  </screenshot>
 </figure>

 <para>
 Black goes first and places a tile on the board such that it 
 traps white's tiles between two of black's tiles. When black places 
 a tile on the board all of white's tiles between black's newly placed 
 tile and another black tile, in a horizontal, vertical, or diagonal row, are flipped over 
 and become black, as shown in <xref linkend="first-shot"/>.
 </para>

 <figure id="first-shot">
  <title>First Move</title>
  <screenshot>
    <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/FIRST.png" format="PNG" srccredit="Eric Baudais"/>
   </imageobject>
    <textobject> 
      <phrase>Screenshot of the first move.</phrase> 
    </textobject> 
  </mediaobject>
  </screenshot>
 </figure>

 <para>
 When there is tile trapped between two tiles, of an identical color 
 in the same row, the player captures tiles until another tile of the 
 player's color is encountered, as shown in <xref linkend="block-shot"/>.  
 The player can only take tiles that are 
 a direct result of the placing a tile on the board. Once a tile is 
 placed on the board the player cannot remove it and place the tile 
 somewhere else. If a player cannot move they forfeit their turn.  
 The game ends when it is no longer possible for either player to move.

 <figure id="block-shot">
  <title>White cannot capture the black tile in the center of the
  middle column because there are white tiles blocking the ends of that
  column. If it where blacks turn instead, black could place a tile at
  the top of the column but would only flip the first of the two white
  tiles.</title>
  <screenshot>
    <mediaobject> 
    <imageobject>
  <imagedata format="PNG" fileref="figures/BLOCK.png" srccredit="Eric Baudais"/>
   </imageobject>
    <textobject> 
      <phrase>Screenshot of black blocking.</phrase> 
    </textobject> 
  </mediaobject>
  </screenshot>
 </figure>
 </para>

</sect1>

<sect1 id="settings">
 <title>Game Settings</title>

 <sect2 id="player">
  <title>Player Color and Difficulty</title>
 
  <para>
  When you start Iagno the human player plays black and the computer player 
  plays white with the first level of difficulty. Using the
  <guimenuitem>Game</guimenuitem> tab in the
  <guisubmenu>Preferences</guisubmenu> dialog you can set the type of
  player for each color. Human is of course you, level one is the
  easiest computer player and level three is the hardest. You can set
  both to human to play against a friend or set both to computer to
  watch the computer play itself.
  </para>
 </sect2>

 <sect2 id="quick-moves">
  <title>Quick Moves Option</title>

  <para>
  This option is in the <guimenu>Settings</guimenu> menu. Then go to the 
  <guisubmenu>Preferences</guisubmenu> submenu in the <guimenuitem>Game
  </guimenuitem> tab and it is initially off. When enabled this option 
  makes the computer player place its tiles faster. 
  </para>

  <note>
   <title>Nòta :</title>
   <para>
   Enabling this option does not force the computer player to move and does 
   not reduce the level of difficulty.
   </para>
  </note>
 </sect2>
 
 <sect2 id="enable-sound">
  <title>Enable/Disable Sound</title>

  <para>
  The last option of the <guimenuitem>Game</guimenuitem> tab in the
  <guilabel>Preferences</guilabel> dialog allows you to enable or disable all
  sounds when playing in <application>Iagno</application>. 
  </para>

  <figure id="player-shot">
   <title>The Preferences menu with the Game tab highlighted.</title>
   <screenshot>
    <mediaobject> 
    <imageobject>
  <imagedata format="PNG" fileref="figures/PLAYER.png" srccredit="Eric Baudais"/>
   </imageobject>
    <textobject> 
      <phrase>Screenshot of the game settings.</phrase> 
    </textobject> 
  </mediaobject>
   </screenshot>
  </figure>

 </sect2>

</sect1>

<sect1 id="animations">
 <title>Aparéncia</title>

 <para>
 All the animation option are in the 
 <menuchoice>
  <guimenu>Settings</guimenu>
  <guisubmenu>Preferences </guisubmenu>
 </menuchoice>
 menus with the <guimenuitem>Appearance</guimenuitem> tab highlighted.
 </para>

 <sect2 id="animation-amount">
  <title>Animacion</title>

  <para>
  This option controls the amount of animation present when each tile is 
  flipped, using radio buttons.  Selecting the option <guibutton>none
  </guibutton> will cause the tiles to change color instantaneously.  
  Selecting the <guibutton>option</guibutton> partial will cause the 
  animation to flip the tiles slowly.  Selecting the <guibutton>complete
  </guibutton> option will cause the tiles to flip slowly and smoothly.
  </para>

 </sect2>

 <sect2 id="stagger-flips">
  <title>Stagger Flips</title>
  
  <para>
  This option causes captured tiles along a row, column, or diagonal to
  flip one after another, like dominoes, instead of all flipping
  simultaneously.  It has no effect on game play, but looks cool.
  </para>

 </sect2>

 <sect2 id="grid">
  <title>Show Grid</title>

  <para>
  This option will display a grid on top of the playing surface.  The 
  grid is useful to display because it shows the player exactly where 
  they are placing each tile.
  </para>

  <tip>
   <title>Tip:</title>
   <para>
   This option should be enabled for beginning players to see the gameplay 
   more clearly.
   </para>
  </tip>

 </sect2>

 <sect2 id="flip-final">
  <title>Flip Final Results</title>

  <para>
  This option moves all the black tiles to the top of the board and all the 
  white tiles to the bottom of the board at the end of the game.  This allows 
  you to visually see the outcome of the game.
  </para>

  <note>
   <title>Nòta :</title>
   <para>
   This option does not affect the outcome of the game in any way.
   </para>
  </note>

 </sect2>

 <sect2 id="tile-set">
  <title>Tile Set</title>
  <para>
  This option lets you choose the type of board and tiles which are displayed.  
  If you want to make your own tile sets use the classic tile set as a template 
  and change the texture and colors for different effects.  When you make a new 
  tile set that works with Iagno send it to Ian Peters <email>itp@gnu.org</email> 
  and he will include it with the next distribution.
  </para>

  <important>
   <title>Important:</title>
   <para>
   There are two tile sets which look the same, but have different
   animations -- woodtrim and classic.
   </para>
  </important>

  <figure id="animation-shot">
   <title>The Preferences menu with the Appearance tab highlighted.</title>
   <screenshot>
    <mediaobject> 
    <imageobject>
  <imagedata format="PNG" fileref="figures/ANIMATION.png" srccredit="Eric Baudais"/>
    </imageobject>
    <textobject> 
      <phrase>Screenshot of the animation settings.</phrase> 
    </textobject> 
  </mediaobject>
   </screenshot>
  </figure>

 </sect2>

</sect1>

<!-- ============= Network games  ===============================================
 This doc is common to gnome-games. The file is pulled in from gnibbles directory
 as a SVN symlink, and included here. Therefore translators only have to translate 
 the network stuff once, instead of one time for each game. 
 ================================ -->

  <!-- ============= Network Games Documentation ============================= 
   This documentation is written so that is can be reused for all the 
   gnome-games which have network multiplayer support. Therefore no direct
   references to a specific game should be made. Further, this file is currently
   included in the various games as a SVN symlink. The figures can also
   be included as SVN symlinks to avoid duplication of the same images.
  -->

 <sect1 id="network-games">
  <title>Network Games</title>
  <para>
    Iagno support networked multiplayer games which is provided by <ulink type="http" url="http://www.ggzgamingzone.org">GGZ Gaming Zone</ulink>. By connecting to a Iagno server
    on the Internet, you can challenge other players in multiplayer games.
    For news, updates and a list of servers to connect to, see the <ulink type="http" url="http://www.gnome.org/projects/gnome-games/">gnome-games website</ulink>.
  </para>
  <para>
    To start the multiplayer game of Iagno, select <menuchoice><guimenu>Game</guimenu> 
    <guimenuitem>Network Game</guimenuitem></menuchoice> on the Iagno menu.
  </para> 

<sect2 id="connecting">
<title>Connecting to a Iagno network server</title>
<para>
The Iagno connection dialog is shown initially when starting a new
network game. This dialog allows you to select a server to connect to,
and the username that you will have while connected to that server.  
</para>

<para>
It is possible to connect to a server with either a guest account or a normal
registered account. Guest accounts allows you to anonymously login, while
a normal login account allows you to reserve your own username which
is protected by the password that you choose.
</para>

<para> The <guimenuitem>Guest Login</guimenuitem> option should be selected
if you want an anonymous guest account. If you want to create a new 
login account, then select the <guimenuitem>First-time Login</guimenuitem> 
option, with the username, password and email of your choice.
If you have already created your account, you can connect by selecting
the <guimenuitem>Normal Login</guimenuitem> option, and enter the
username and password that you have chosen.
</para>
<para>
To connect to a server, click on the <guimenuitem>Connect</guimenuitem> button.
</para>
<figure id="connect">
<title>The Iagno network connection dialog.</title>
<screenshot>
  <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/connect.png" format="PNG" srccredit="Andreas Røsdal"/>
    </imageobject>
    <textobject> 
      <phrase>The Iagno network connection dialog.</phrase> 
    </textobject> 
  </mediaobject>
</screenshot>
</figure>
</sect2>

<sect2 id="joining">
<title>Joining a game room</title>
<para>
Once you have successfully connected to a server, you can choose which game room to join. To play a multiplayer game of Iagno, select the Iagno room. If you want to host your own game, then click on the Launch button. This creates a new table where other players can participate in a game against you. 
If there are any other games already started, then you can double-click on an existing game table to join it.
The list of game tables on the right shows you the number of available seats, which means the
number of players that can join the game table.
</para>
<figure id="tables">
<title>This Iagno network dialog allows you to join a game room to find other players.</title>
<screenshot>
  <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/tables.png" format="PNG" srccredit="Andreas Røsdal"/>
    </imageobject>
    <textobject> 
      <phrase>This Iagno network dialog allows you to join a game room to find other players.</phrase> 
    </textobject> 
  </mediaobject>
</screenshot>
</figure>
<para>
When creating a new table for Iagno games, a preference dialog is displayed which allows you to
customize the game, such as set the minimum number of players for the game. Once the total
number of seats have been taken, then no more players are allowed to join that game table.
</para>
<para>
It is possible to chat with other players in network games. Ask for advice or help playing the games,
but please be polite against other players.
</para>
</sect2>

<sect2 id="pregame">
<title>Waiting for other players to join the game</title>
<para>
Once you have successfully joined a game table, then you have to wait until enough
players have joined the table. The <guimenuitem>Players List</guimenuitem> menu item
allows you to see a list of the players who have joined the game.
The game will begin immediately when the total number of players in the the game have been reached.
</para>
</sect2>

<sect2 id="playing-multiplayer">
<title>Playing multiplayer Iagno games</title>
<para>
Multiplayer Iagno games have pretty much the same rules as normal Iagno games,
except that you are now playing against human players. This means that other
strategies might possibly be better than when playing against AI players.
</para>
<para>
Once a player has won, the game ends and you can return to the initial network game screen.
Then you can play yet another game of addictive Iagno multiplayer!
</para>
</sect2>

</sect1>




<sect1 id="bugs">
 <title>Known Bugs and Limitations</title>

 <itemizedlist mark="opencircle">
    <listitem>
     <para>
	The computer player for Iagno is easy to beat.
     </para>
    </listitem>
 </itemizedlist>

</sect1>

<sect1 id="credits">
 <title>Autors</title>
  <para>
   <application>Iagno</application> was written by Ian Peters
   (<email>itp@gnu.org</email>).    This manual was written by Eric Baudais
   (<email>baudais@okstate.edu</email>).
   To report a bug or make a suggestion regarding this application or
   this manual, follow the directions in this 
   <ulink url="ghelp:user-guide?feedback-bugs" type="help">document</ulink>.
  </para>

  <!-- For translations: uncomment this:

  <para>
   Latin translation was done by ME
   (<email>MYNAME@MYADDRESS</email>). Please send all  comments  and
   suggestions regarding this translation to SOMEWHERE.
  </para>

  -->

 </sect1>


 <!-- ============= Application License ============================= -->

 <sect1 id="license">
  <title>Licéncia</title>
  <para>
   This program is free software; you can redistribute it and/or
   modify it under the terms of the <citetitle>GNU General Public
   License</citetitle> as published by the Free Software Foundation;
   either version 2 of the License, or (at your option) any later
   version.
  </para>
  <para>
   This program is distributed in the hope that it will be useful, but
   WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   <citetitle>GNU General Public License</citetitle> for more details.
  </para>
  <para>
   A copy of the <citetitle>GNU General Public License</citetitle> is
   included as an appendix to the <citetitle>GNOME Users
   Guide</citetitle>.  You may also obtain a copy of the
   <citetitle>GNU General Public License</citetitle> from the Free
   Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to
   <address>
    Free Software Foundation, Inc.
    <street>59 Temple Place</street> - Suite 330
    <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
    <country>USA</country>
   </address>
  </para>
 </sect1>
</article>
