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<!ENTITY appversion "2.12">
<!ENTITY manrevision "2.11">
<!ENTITY date "January 2008">
<!ENTITY appname "Swell Foop">
<!ENTITY app "<application>Swell Foop</application>">
]>
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<!-- =============Document Header ============================= -->
<article id="index" lang="eu">
  <articleinfo> 
    <title><application>Swell Foop</application> Manual</title>       
    
    <abstract role="description">
      <para>
	Swell Foop is a puzzle game, of which the objective is to clear 
	the window of as many pieces as possible by clicking on groups 
	of the same colored pieces. That group will vanish and the 
	pieces on top will fall until there are none left or no more 
	color groups.
      </para>
    </abstract>

    <copyright> 
      <year>2005</year> 
      <holder>Callum McKenzie</holder> 
    </copyright><copyright><year>2008.</year><holder>Hizkuntza Politikarako Sailburuordetza (hizpol@ej.gv.es)</holder></copyright> 

    <publisher role="maintainer"> 
      <publishername>GNOMEren dokumentazio-proiektua</publishername> 
    </publisher> 

	  <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="legal.xml"/>   
   <!-- This file legal.xml contains link to license for the documentation (GNU FDL), and 
        other legal stuff such as "NO WARRANTY" statement. Please do not change 
	any of this. -->

    <authorgroup> 
      <author> 
		<firstname>Callum</firstname> 
		<surname>McKenzie</surname> 
		<affiliation> 
	  		<orgname>GNOMEren dokumentazio-proiektua</orgname> 
	  		<address> <email>callum@physics.otago.ac.nz</email> </address> 
		</affiliation> 
      </author> 
<!-- This is appropriate place for other contributors: translators,
     maintainers,  etc. Commented out by default.
     
      <othercredit role="translator">
		<firstname>Latin</firstname> 
		<surname>Translator 1</surname> 
		<affiliation> 
	  		<orgname>Latin Translation Team</orgname> 
	  		<address> <email>translator@gnome.org</email> </address> 
		</affiliation>
		<contrib>Latin translation</contrib>
      </othercredit>
-->
    </authorgroup>
	
	<releaseinfo revision="2.26" role="review"/>


<!-- According to GNU FDL, revision history is mandatory if you are -->
<!-- modifying/reusing someone else's document.  If not, you can omit it. -->
<!-- Remember to remove the &manrevision; entity from the revision entries other
-->
<!-- than the current revision. -->
<!-- The revision numbering system for GNOME manuals is as follows: -->
<!-- * the revision number consists of two components -->
<!-- * the first component of the revision number reflects the release version of the GNOME desktop. -->
<!-- * the second component of the revision number is a decimal unit that is incremented with each revision of the manual. -->
<!-- For example, if the GNOME desktop release is V2.x, the first version of the manual that -->
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<!-- When the desktop release version changes to V3.x, the revision number of the manual changes -->
<!-- to V3.0, and so on. --> 
    <revhistory>
      <revision> 
		    <revnumber>Swell Foop Manual V2.11</revnumber>
		    <date>2008ko urtarrila</date> 
		    <revdescription> 
    			<para>Adaptation of the Swell Foop manual to new template.</para>		    
	  		  <para role="author">Claude Paroz <email>claude@2xlibre.net</email></para>
	  		  <para role="publisher">GNOMEren dokumentazio-proiektua</para>
    		</revdescription> 
      </revision> 
      <revision> 
		    <revnumber>Swell Foop Manual V2.10</revnumber>
		    <date>2005eko otsaila</date> 
		    <revdescription> 
    			<para>Initial version for the new Swell Foop.</para>		    
	  		  <para role="author">Callum McKenzie <email>callum@spooky-possum.org</email></para>
	  		  <para role="publisher">GNOMEren dokumentazio-proiektua</para>
    		</revdescription> 
      </revision> 
    </revhistory> 

    <releaseinfo>This manual describes version 2.12 of Swell Foop.
    </releaseinfo> 
    <legalnotice> 
      <title>Ohar-bidaltzea</title> 
      <para>To report a bug or make a suggestion regarding the <application>Swell Foop</application> game or
      this manual, follow the directions in the <ulink url="ghelp:user-guide?feedback-bugs" type="help">Feedback section of the GNOME User Guide</ulink>. 
      </para>
<!-- Translators may also add here feedback address for translations -->
    </legalnotice> 
  </articleinfo> 

  <indexterm zone="index"> 
    <primary>Swell Foop</primary> 
  </indexterm> 

<!-- ============= Document Body ============================= -->

  <sect1 id="introduction"> 
    <title>Playing <application>Swell Foop</application></title> 
    <para><application>Swell Foop</application> is a puzzle game. The goal is to remove as many objects as possible in as few moves as possible. Objects that are adjacent to each other get removed as a group. The remaining objects then collapse to fill in the gaps and new groups are formed. You cannot remove single objects.</para>

    <figure id="start-up">
      <title><application>Swell Foop</application> at the beginning of a new game.</title>
      <screenshot>
        <mediaobject>
          <imageobject>
            <imagedata fileref="figures/start-up.png" format="PNG"/>
	        </imageobject>
	      </mediaobject>
      </screenshot>
    </figure>

    <para>Taula, joko-hasieran, objektuz betetako sareta bat da. Hautatzen duzun taularen tamainaren arabera, hiru edo lau objektu mota izango dira. Objektu talde bat elkarren ondoan baldin badago eta denak mota berekoak baldin badira, beren gainean saguaz klik eginez (edo zuriune-barra sakatuz) ken daitezke. Ken dezakezun talde baten gainetik sagua pasatzean, objektuak mugitu egiten dira. Leihoaren behealdeko ezkerreko izkinan agertzen da taldearen objektu kopurua eta talde hori kentzeagatik lor daitezkeen puntuak. Zenbat eta objektu gehiago taldean, orduan eta puntu gehiago lortzen dituzu. Behin taldea kendu duzunean, haren gaineko objektuak behera erortzen dira eta hutsuneak betetzen dituzte. Zutabe oso bat kentzen baduzu, objektuak ezkerrera mugituko dira hutsunea betetzeko.</para>

    <table id="play" frame="all"><title>Playing <application>Swell Foop</application></title>
      <tgroup cols="2" colsep="0">
      <tbody>
        <row><entry><para>1. Eliminate groups of two or more 
         <screenshot>
         <mediaobject>
           <imageobject>
             <imagedata fileref="figures/play1.png" format="PNG"/>
           </imageobject>
         </mediaobject>
         </screenshot></para></entry>
       <entry><para>2. Objects fall down to fill the gaps
         <screenshot>
          <mediaobject>
            <imageobject>
              <imagedata fileref="figures/play2.png" format="PNG"/>
            </imageobject>
          </mediaobject>
          </screenshot></para></entry></row>
        <row><entry><para>3. Objects move left to fill empty columns
         <screenshot>
         <mediaobject>
           <imageobject>
             <imagedata fileref="figures/play3.png" format="PNG"/>
           </imageobject>
         </mediaobject>
         </screenshot></para></entry>
       <entry><para>4. New groups are formed and the cycle repeats
         <screenshot>
          <mediaobject>
            <imageobject>
              <imagedata fileref="figures/play4.png" format="PNG"/>
            </imageobject>
          </mediaobject>
          </screenshot></para></entry></row>
      </tbody>
      </tgroup>
    </table>

    <para>Kentzea lortzen duzun objektu kopuruaren araberakoa da puntuazioa:</para>
    
    <informaltable frame="topbot">
    <tgroup cols="2" align="center">
    <thead><row>
    <entry>Objektu kopurua</entry>
    <entry>Lortutako puntuak</entry>
    </row></thead>
    <tbody>
    <row><entry>2</entry><entry>0</entry></row>
    <row><entry>3</entry><entry>1</entry></row>
    <row><entry>4</entry><entry>4</entry></row>
    <row><entry>5</entry><entry>9</entry></row>
    <row><entry>6</entry><entry>16</entry></row>
    <row><entry>7</entry><entry>25</entry></row>
    <row><entry>8</entry><entry>36</entry></row>
    <row><entry>9</entry><entry>49</entry></row>
    <!-- Translators: this is a vertical continuation character -->
    <row><entry>⋮</entry><entry>⋮</entry></row>
    <row><entry>n</entry><entry>(n - 2)<superscript>2</superscript></entry></row>
    </tbody>
    </tgroup>
    </informaltable>
    <para>Taula osoa garbitzean, 1.000 puntuko gainordaina dago.</para>
  </sect1>

  <sect1 id="swell-foop-customisation">
    <title>Pertsonalizatzea</title>

    <sect2 id="changing-the-look">
      <title>Itxura aldatzea</title>
      <para>Objektuen tamaina aldatzeko, leihoaren tamaina aldatu besterik ez da egin behar. Pantailari ahalik eta etekin gehien ateratzeko, aukeratu <guimenuitem>Pantaila osoa</guimenuitem> aukera <guimenu>Ikusi</guimenu> menuan.</para>

      <para>Objektuen itxura aldatzeko, erabili <guimenu>Ikusi</guimenu> menuko <guimenuitem>Gaia</guimenuitem> elementua. Zerrendako elementu bat hautatzean, gaia berehala aldatzen da.</para>

        <para>You can also create your own themes, although the process is not very straight-forward yet. Use a copy of an existing theme as a template and alter it with your favorite paint program. Put the result in <filename>$XDG_DATA_HOME/gnome-games/swell-foop/themes/2.10/</filename>. It will be automatically included on the themes list next time you run <application>Swell Foop</application>. <filename>$XDG_DATA_HOME</filename> is usually <filename>~/.local/share/</filename>.</para>
    </sect2>

    <sect2 id="changing-the-size">
      <title>Tamaina aldatzea</title>
      <para><guimenu>Tamaina</guimenu> menuak hiru ezarpen-aukera ditu: txikia, ertaina eta handia. Handiak, objektu kopurua handitzeaz gain, objektu mota kopurua ere handitzen du.</para>
    </sect2>

    <sect2 id="changing-the-speed">
    <title>Abiadura aldatzea</title>
    <para>Animazio lehenetsia leuna eta dotorea da. Azkar eta amorruz jolastea gustatzen bazaizu, motelegia izan daiteke  zuretzat. <guimenu>Ikusi</guimenu> menuko <guimenuitem>Animazio bizkorra</guimenuitem> aukera hautatzean, jokoa azkartu egiten da, baina animazioaren kalitatea galdu.</para>
    </sect2>

  </sect1>

  <sect1 id="swell-foop-strategy">
    <title>Estrategia</title>

    <para>Puntuazio altua lortzeko arau garrantzitsuena aurrez pentsatzea da: kentzen duzun talde bakoitzak beste talde batzuk sortzen eta suntsitzen ditu.</para>

<para>Talde handienak kendu lehendabizi, beste talde bat suntsitzeak talde horiek handiagotzen dituenean izan ezik. Bertikalki lerrokatutako objektuen lerroak ezin dira hautsi, baina horizontalki daudenak bai.</para>

    <para>Puntuazioa esponentzialki igotzen denez, hobe da beti objektu talde handiak kentzea. Esaterako, sei objektuko talde baten eta zazpi objektuko talde baten artean bederatzi puntuko aldea dago. Bi objektuko bi talde lau objektuko talde bihurtzearen eta sei objektuko talde bati objektu bat gehitzearen artean aukeratu behar baduzu, gehitu objektu bakarra seiko taldeari. Bi objektuko taldeek punturik ematen ez duten arren, talde handiak puntu gehiago ematen ditu azken finean.</para>

    <para>Ez ahaztu puxtarri guztiak kentzeagatik mila puntuko gainordaina duzula. Talde bakarra kenduta 1000 puntu lortzeko, 34 objektuko taldea behar duzu. Nekez gertatuko da lauki guztia garbitzeko hain kopuru handiko taldea kentzeko aukera izatea.</para>
  </sect1>

<!-- ============= About ================================== -->
  <sect1 id="swell-foop-about"> 
    <title>About <application>Swell Foop</application></title> 
    <para><application>Swell Foop</application> was written by Callum McKenzie
      (<email>callum@physics.otago.ac.nz</email>). To find more information about
      <application>Swell Foop</application>, please visit the 
      <ulink url="http://live.gnome.org/GnomeGames/" type="http">GNOME Games web page</ulink>. </para>
    <para>Aplikazio honi buruzko akatsen berri emateko edo oharrak bidaltzeko, <ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOMEren erabiltzailearen gidaren oharrak bidaltzeko orria</ulink>n aurkituko dituzu argibideak.</para>

    <para>Programa hau Free Software Foundation-ek argitaratutako GNU Lizentzia Publiko Orokorraren 2. bertsioan edo (nahiago baduzu) bertsio berriago batean jasotako baldintzen arabera banatzen da. Lizentzia horren kopia <ulink url="ghelp:gpl" type="help">esteka</ulink>honetan edo programa honen iturburu-kodean sartutako COPYING fitxategian aurkituko duzu.</para>

  </sect1> 
</article>
