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<!ENTITY legal SYSTEM "legal.xml">
<!ENTITY appversion "2.21.90">
<!ENTITY manrevision "3.0">
<!ENTITY date "February 2008">
<!ENTITY app "<application>Sudoku</application>">
<!ENTITY appname "Sudoku">
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  <articleinfo> 
    <title>Handbok för <application>Sudoku</application></title>       

    <abstract role="description">
      <para>
	Sudoku is an application for playing the popular sudoku logic puzzle game, 
	in which one must fill a 9 by 9 square with the correct digits.
      </para>
    </abstract>

    <copyright> 
      <year>2008</year> 
      <holder>Thomas M. Hinkle</holder> 
    </copyright><copyright><year>2007, 2009</year><holder>Daniel Nylander (po@danielnylander.se)</holder></copyright>
<!-- translators: uncomment this:

  <copyright>
   <year>2002</year>
   <holder>ME-THE-TRANSLATOR (Latin translation)</holder>
  </copyright>

   -->
<!-- An address can be added to the publisher information.  If a role is 
     not specified, the publisher/author is the same for all versions of the 
     document.  -->
    <publisher> 
      <publishername>Dokumentationsprojekt för GNOME</publishername> 
    </publisher> 

     <legalnotice id="legalnotice">
	<para>Tillstånd att kopiera, distribuera och/eller modifiera detta dokument ges under villkoren i GNU Free Documentation License (GFDL), version 1.1 eller senare, utgivet av Free Software Foundation utan standardavsnitt och omslagstexter.  En kopia av GFDL finns att hämta på denna <ulink type="help" url="ghelp:fdl">länk</ulink> eller i filen COPYING-DOCS som medföljer denna handbok.</para>
         <para>Denna handbok utgör en av flera GNOME-handböcker som distribueras under villkoren i GFDL.  Om du vill distribuera denna handbok separat från övriga handböcker kan du göra detta genom att lägga till en kopia av licensavtalet i handboken enligt instruktionerna i avsnitt 6 i licensavtalet.</para>

	<para>Flera namn på produkter och tjänster är registrerade varumärken. I de fall dessa namn förekommer i GNOME-dokumentation - och medlemmarna i GNOME-dokumentationsprojektet är medvetna om dessa varumärken - är de skrivna med versaler eller med inledande versal.</para>

	<para>DOKUMENTET OCH MODIFIERADE VERSIONER AV DOKUMENTET TILLHANDAHÅLLS UNDER VILLKOREN I GNU FREE DOCUMENTATION LICENSE ENDAST UNDER FÖLJANDE FÖRUTSÄTTNINGAR: <orderedlist>
		<listitem>
		  <para>DOKUMENTET TILLHANDAHÅLLS I "BEFINTLIGT SKICK" UTAN NÅGRA SOM HELST GARANTIER, VARE SIG UTTRYCKLIGA ELLER UNDERFÖRSTÅDDA, INKLUSIVE, MEN INTE BEGRÄNSAT TILL, GARANTIER ATT DOKUMENTET ELLER EN MODIFIERAD VERSION AV DOKUMENTET INTE INNEHÅLLER NÅGRA FELAKTIGHETER, ÄR LÄMPLIGT FÖR ETT VISST ÄNDAMÅL ELLER INTE STRIDER MOT LAG. HELA RISKEN VAD GÄLLER KVALITET, EXAKTHET OCH UTFÖRANDE AV DOKUMENTET OCH MODIFIERADE VERSIONER AV DOKUMENTET LIGGER HELT OCH HÅLLET PÅ ANVÄNDAREN. OM ETT DOKUMENT ELLER EN MODIFIERAD VERSION AV ETT DOKUMENT SKULLE VISA SIG INNEHÅLLA FELAKTIGHETER I NÅGOT HÄNSEENDE ÄR DET DU (INTE DEN URSPRUNGLIGA SKRIBENTEN, FÖRFATTAREN ELLER NÅGON ANNAN MEDARBETARE) SOM FÅR STÅ FÖR ALLA EVENTUELLA KOSTNADER FÖR SERVICE, REPARATIONER ELLER KORRIGERINGAR. DENNA GARANTIFRISKRIVNING UTGÖR EN VÄSENTLIG DEL AV DETTA LICENSAVTAL. DETTA INNEBÄR ATT ALL ANVÄNDNING AV ETT DOKUMENT ELLER EN MODIFIERAD VERSION AV ETT DOKUMENT BEVILJAS ENDAST UNDER DENNA ANSVARSFRISKRIVNING;</para>
		</listitem>
		<listitem>
		  <para>UNDER INGA OMSTÄNDIGHETER ELLER INOM RAMEN FÖR NÅGON LAGSTIFTNING, OAVSETT OM DET GÄLLER KRÄNKNING (INKLUSIVE VÅRDSLÖSHET), KONTRAKT ELLER DYLIKT, SKA FÖRFATTAREN, DEN URSPRUNGLIGA SKRIBENTEN ELLER ANNAN MEDARBETARE ELLER ÅTERFÖRSÄLJARE AV DOKUMENTET ELLER AV EN MODIFIERAD VERSION AV DOKUMENTET ELLER NÅGON LEVERANTÖR TILL NÅGON AV NÄMNDA PARTER STÄLLAS ANSVARIG GENTEMOT NÅGON FÖR NÅGRA DIREKTA, INDIREKTA, SÄRSKILDA ELLER OFÖRUTSEDDA SKADOR ELLER FÖLJDSKADOR AV NÅGOT SLAG, INKLUSIVE, MEN INTE BEGRÄNSAT TILL, SKADOR BETRÄFFANDE FÖRLORAD GOODWILL, HINDER I ARBETET, DATORHAVERI ELLER NÅGRA ANDRA TÄNKBARA SKADOR ELLER FÖRLUSTER SOM KAN UPPKOMMA PÅ GRUND AV ELLER RELATERAT TILL ANVÄNDNINGEN AV DOKUMENTET ELLER MODIFIERADE VERSIONER AV DOKUMENTET, ÄVEN OM PART SKA HA BLIVIT INFORMERAD OM MÖJLIGHETEN TILL SÅDANA SKADOR.</para>
		</listitem>
	  </orderedlist></para>
  </legalnotice>


   <!-- This file  contains link to license for the documentation (GNU FDL), and 
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	any of this. -->

    <authorgroup> 
      <author role="maintainer"> 
		<firstname>Thomas</firstname> 
		<surname>Hinkle</surname> 
		<affiliation> 
	  		<orgname>Dokumentationsprojekt för GNOME</orgname> 
	  		<!-- The email address of the author is optional and is commented out by default. 
			<address> <email>doc-writer2@gnome.org</email> </address> 
			-->
		</affiliation> 
      </author> 
      
<!-- This is appropriate place for other contributors: translators,
     maintainers,  etc. Commented out by default.
     
      <othercredit role="translator">
		<firstname>Latin</firstname> 
		<surname>Translator 1</surname> 
		<affiliation> 
	  		<orgname>Latin Translation Team</orgname> 
	  		<address> <email>translator@gnome.org</email> </address> 
		</affiliation>
		<contrib>Latin translation</contrib>
      </othercredit>
-->
    </authorgroup>
	
	<releaseinfo revision="2.26" role="review"/>


<!-- According to GNU FDL, revision history is mandatory if you are -->
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<!-- When the desktop release version changes to V3.x, the revision number of the manual changes -->
<!-- to V3.0, and so on. -->  
    <revhistory>
      <revision> 
		<revnumber>Handbok för GNOME Sudoku v3.0</revnumber> 
		<date>Februari 2008</date> 
		<revdescription> 
	  		<para role="author">Thomas M. Hinkle</para>
	  		<para role="publisher">Dokumentationsprojekt för GNOME</para>
		</revdescription> 
      </revision> 
    </revhistory> 

    <releaseinfo>Den här handboken beskriver version 2.21.90 av Sudoku.</releaseinfo> 
    <legalnotice> 
      <title>Återkoppling</title> 
      <para>To report a bug or make a suggestion regarding the <application>Sudoku</application> application or
      this manual, follow the directions in the <ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME Feedback Page</ulink>. 
      </para>
<!-- Translators may also add here feedback address for translations -->
    </legalnotice> 
  </articleinfo> 

  <indexterm zone="index"> 
    <primary>GNOME Sudoku</primary> 
  </indexterm> 
  <indexterm zone="index"> 
    <primary>sudoku</primary> 
  </indexterm>

<!-- ============= Document Body ============================= -->
<!-- ============= Introduction ============================== -->
<!-- Use the Introduction section to give a brief overview of what
     the application is and what it does. -->
  <sect1 id="myapp-introduction"> 
    <title>Introduktion</title> 
    <para>
    <application>Sudoku</application> is an application to generate and play the popular
    Sudoku logic puzzle (also known as Number Place).
    </para>
    <para>

        The rules of Sudoku are quite simple. In order to complete the
        puzzle, you must fill each square with a number between 1 and
        9 such that every row, column and 3x3 box on the board
        contains the numbers 1 through 9.  Stated another way, you
        must fill each square such that no number appears twice in the
        same row, column, or 3x3 box.
	
    </para>

    <para>
        These two different ways of looking at the puzzle are two of
    the principle ways players think as they play. On the one hand,
    you ask yourself, “How can I fit all the numbers in this
    box?” On the other hand, you ask yourself, “What
    numbers can fit in this square without causing a conflict with
    other numbers in the same row, column, or 3x3 box?”

    </para>

    <para>

    In spite of the simplicity of the game, Sudoku puzzles can vary
    widely in their difficulty. <application>Sudoku</application> allows you to select the
    difficulty of the puzzle you want to play. By default, it will
    begin with easy puzzles and gradually increase the difficulty of
    puzzles as you improve.

    </para>

  </sect1>

<!-- =========== Getting Started ============================== -->
<!-- Use the Getting Started section to describe the steps required
     to start the application and to describe the user interface components
     of the application. If there is other information that it is important
     for readers to know before they start using the application, you should
     also include this information here. 
     If the information about how to get started is very short, you can 
     include it in the Introduction and omit this section. -->

  <sect1 id="myapp-getting-started"> 
    <title>Komma igång</title> 

    <sect2 id="myapp-start">
    <title>Starta <application>Sudoku</application></title>
    <para>Du kan starta <application>Sudoku</application> på följande sätt:</para> 
    <variablelist>
    	<varlistentry>
    		<term><guimenu>Applications</guimenu> menu</term>
    		<listitem>
    		<para>Choose 
    		<menuchoice>
    		<guisubmenu>Games </guisubmenu>
    		<guimenuitem>Sudoku</guimenuitem>
    		</menuchoice>. </para>
    		</listitem>
    	</varlistentry>
    	<varlistentry>
    		<term>Kommandorad</term>
    		<listitem>
    		<para>To start <application>Sudoku</application> from a command line, type the following command, 
    		then press <keycap>Return</keycap>:</para>
    		<para> 
			<command>gnome-sudoku</command> 
    		</para> 
    		</listitem>
    	</varlistentry>
    </variablelist>
    </sect2>

    <sect2 id="myapp-when-start">
    <title>När du startar <application>Sudoku</application></title>
    <para>

    When you start <application>Sudoku</application> for the first time, you will see the puzzle
    selector screen, where you can choose the difficulty of the puzzle
    you want to play. If you've played before and have any unfinished
    puzzles, you can select those puzzles from this screen as well.
    </para>
    <para>
    In the puzzle selector screen, the difficulty of the puzzle is
    displayed. The color surrounding the puzzle image corresponds to
    the difficulty. A dark red puzzle is harder than a light red
    puzzle, for example.
    </para>
    <para>
    Double click on the puzzle of your choice to start playing.
    </para>

<figure id="new-game-fig"> 
	<title>Starta Sudoku</title> 
	<screenshot> 
	  <mediaobject> 
	    <imageobject><imagedata fileref="figures/starting.png" format="PNG"/> 
	    </imageobject>
	    <textobject> 
	      <phrase>Starting up Sudoku: choose a difficulty level.</phrase> 
	    </textobject>
	  </mediaobject> 
	</screenshot>
      </figure>
    
    <para>
    
    You can change puzzles at any time by pressing  
    <guibutton>New</guibutton>. This will bring you to the puzzle
    selection screen, where you can select whatever puzzle you like.

    </para>
    
    </sect2>
    
    </sect1>
    <sect1 id="myapp-basic-play">
    <title>Basic game play</title>
    <para>To play the game, start filling numbers 1-9 in the squares such that no row, column, or 3x3 box has any number more than one time.</para>
    <para>You can fill a number in a square with the keyboard or the mouse.</para>
    <variablelist>
    	<varlistentry>
	<term>Tangentbord</term>
	<listitem><para>Use the arrow keys or the mouse to select the square you would like to fill. Then type the number you want to put in the square. Typing <keycap>Backspace</keycap> will remove the number.</para></listitem>
	</varlistentry>
	<varlistentry>
	<term>Mus</term>
	<listitem>
	  <para>

	  Click on a square to select it, then click in the center of
	  the square to bring up buttons with the numbers 1-9.  Click
	  on a number to select it, or click on
	  <guibutton>clear</guibutton> to clear the square. You can
	  also double-click in the center of a square to bring up the
	  number buttons.
	  
	  </para>
	</listitem>
		</varlistentry>
	</variablelist>
    <note>
    <para>
    If you enter a number that is in conflict with other numbers on
    the grid, the conflicting numbers will be highlighted in red.
    </para>
    <figure id="error-highlight-fig"> 
	<title>Error highlighting</title> 
	<screenshot> 
	  <mediaobject> 
	    <imageobject><imagedata fileref="figures/error_highlighting.png" format="PNG"/> 
	    </imageobject>
	    <textobject> 
	      <phrase>An illegal move will be highlighted in red.</phrase> 
	    </textobject>
	  </mediaobject> 
	</screenshot>
      </figure>
    </note>
    </sect1>
    <sect1 id="myapp-saving">
    <title>Saving and Resuming Games</title>
    <para>Sudokus are saved automatically every few minutes and whenever you change games or close the application.</para>
        <figure id="open-game-fig"> 
	<title>Resuming old games</title> 
	<screenshot> 
	  <mediaobject> 
	    <imageobject><imagedata fileref="figures/resuming.png" format="PNG"/> 
	    </imageobject>
	    <textobject> 
	      <phrase>Resuming an old game from the puzzle selector screen.</phrase> 
	    </textobject>
	  </mediaobject> 
	</screenshot>
      </figure>
    <para>Whenever you start <application>Sudoku</application> or click <guibutton>New</guibutton>, your saved games will be listed in the puzzle selection screen. You will see a miniature image of the saved puzzle, the date you last played it, and how long you have played it for. To open the puzzle, just double click on it.</para>
    <para>If you'd like to stop playing one game and begin another, just select <guibutton>New</guibutton> and begin your new game.</para>
    </sect1>

<!-- ================ Usage ================================ -->
<!-- Use this section to describe how to use the application to perform the tasks for 
  which the application is designed. -->
  <sect1 id="myapp-hints"> 
    <title>Funktioner</title> 
    <!-- ================ Usage Subsection ================================ -->

        <para>

	GNOME Sudoku provides a number of features that help you play
        puzzles.</para>

      <variablelist>
    	<varlistentry><term>Notes</term>
	<listitem>
		<para><firstterm>Notes</firstterm> or <firstterm>Pencilmarks</firstterm> let
        you take notes in each square. Many players use
        notes to track possible values for squares.</para>
	</listitem>
	</varlistentry>
	<varlistentry>
	<term>Hints and Auto-Fill</term>
	<listitem>
	<para>	 You can use
        <firstterm>hints</firstterm> and <firstterm>auto-fill</firstterm> to have GNOME
        Sudoku tell you about possible values for a square or
        automatically fill in a square for you.</para>
	</listitem>
	</varlistentry>

		<varlistentry>
	<term>Highlighting</term>
	<listitem>
	<para>	 In highlighting mode, the current row, column and box are highlighted in different colors to make scanning the board easier.</para>
	</listitem>
	</varlistentry>

	<varlistentry>
	<term>Trackers</term>
	<listitem>
	  <para>

		Trackers make trial-and-error solutions easier to keep
		track of. When you <firstterm>track</firstterm> a set of moves,
		the numbers are entered in a special color to help you
		distinguish those moves from moves made earlier in the
		game.

	  </para>
	</listitem>
	</varlistentry>
        </variablelist>
	
	<sect2 id="myapp-notes"> 
      <title>Taking Notes</title> 
      <para>To write notes (also known as “pencilmarks”) in a square, first select the square with the keyboard or mouse. Then, do one of the following:</para>
      <itemizedlist>
      <listitem><para>Click in the upper region of the square (the region is highlighted with a square when you move the mouse over a selected square).</para></listitem>
      <listitem><para>Type <keycap>N</keycap></para></listitem>
      </itemizedlist>
      <para>This will bring up a field in which you can type your notes. Type <keycap>Return</keycap> when you are finished editing your note.</para>
      
      <note><para>You can also take notes in the bottom of the square by clicking in the bottom of the square or by typing <keycap>M</keycap>. However, this area is used when you ask for a <firstterm>hint</firstterm>, so you should not use this area for your own notes if you also plan to use hints.</para></note>
      <note><para>You can clear the notes at the top of the square by typing <keycap>Alt-N</keycap> and at the bottom of the square by typing <keycap>Alt-M</keycap>.</para></note>
      <note><para>You can add a number to the notes at the top of the square by typing <keycap>Ctrl-1</keycap> through <keycap>Ctrl-9</keycap> and remove a number from the notes by typing <keycap>Alt-1</keycap> through <keycap>Alt-9</keycap>.</para></note>
</sect2>
    <!-- ================ Usage Subsection ================================ -->
	 <sect2 id="myapp-manipulate-view"> 
      <title>Hints and Auto-Fill</title>

		             <note>

	      <para>

	      The <firstterm>Hint</firstterm> and <firstterm>Fill</firstterm> features
	      work based on the logical possibilities given the
	      current board. They do <emphasis>not</emphasis> work by looking at
	      the solution. If you have made an error in
	      an earlier move, these features may fill in or suggest
	      incorrect values.

	      </para>

	    </note>
      
      
      <sect3 id="myapp-hint">
          <title>Tips</title>
	              <para>GNOME Sudoku can give you hints based on your current board. You can ask for a hint for the currently selected square by clicking <guibutton>hint</guibutton>, selecting <menuchoice><guisubmenu>Tools</guisubmenu><guimenuitem>Hint</guimenuitem></menuchoice>, or typing <keycap>Control-H</keycap>. This will put a list of possible values in the bottom of the square.</para>
    <figure id="hint-fig"> 
	<title>Tips</title> 
	<screenshot> 
	  <mediaobject> 
	    <imageobject><imagedata fileref="figures/hints.png" format="PNG"/> 
	    </imageobject>
	    <textobject> 
	      <phrase>When you click on Hint, possible values are shown in the bottom of a square.</phrase> 
	    </textobject>
	  </mediaobject> 
	</screenshot>
      </figure>
		      
	    <para>If you want to remove or alter the hint, you can edit the text by clicking in the bottom of the square.</para>
	    <para>For very difficult puzzles, you can choose to have <application>Sudoku</application> show you the possible values for all squares. To turn this mode on, toggle <menuchoice><guisubmenu>Tools</guisubmenu><guimenuitem>Always show hint</guimenuitem></menuchoice>. Note that this can make easy puzzles <emphasis>too</emphasis> easy, so you should use this mode sparingly.</para>
<figure id="all-hints-fig"> 
	<title><application>Sudoku</application> in Always-Show-Hint Mode</title> 
	<screenshot> 
	  <mediaobject> 
	    <imageobject><imagedata fileref="figures/always_show_hint.png" format="PNG"/> 
	    </imageobject>
	    <textobject> 
	      <phrase>A difficult puzzle with Always-Show Hint Mode enabled.</phrase> 
	    </textobject> 
	  </mediaobject> 
	</screenshot> 
      </figure>
	    
	    
	    </sect3>
	    <sect3 id="myapp-autofill">
	    <title>Fill Square</title>

	    <para>

	    To automatically fill in a square for which there is only
	    one possible value, you can click
	    <guibutton>Fill</guibutton>, select
	    <menuchoice><guisubmenu>Tools</guisubmenu><guimenuitem>Fill</guimenuitem></menuchoice>,
	    or type <keycap>Control-F</keycap>. This is useful, for
	    example, when you have filled in 8 or 9 squares in a row and want to quickly fill in the last empty square.
	    
	    </para>
	    <para>If there are more than
	    one valid value for the entry, nothing will happen.
	    </para>	    
	    </sect3>
	    <sect3 id="myapp-fill-all">
	    <title>Fill All Squares</title>

	    <para>You can automatically fill in all squares for which
	    there is logically only one value at the moment. To do so, 
	    	    select
	    <menuchoice><guisubmenu>Tools</guisubmenu><guimenuitem>Fill all squares</guimenuitem></menuchoice>,
	    or type <keycap>Control-A</keycap>.
	    </para>
	    
	    <warning>

	    	    <para>This feature should only be used to help you when you are very stuck on a difficult game. Using this feature on an easy game can solve the entire puzzle in one click, resulting in a very boring game!</para>
		    </warning>
	    	    </sect3>

    </sect2> 
    <!-- ================ Usage Subsection ================================ -->
    <sect2 id="myapp-highlighting"> 
      <title>Highlighting</title> 
      <para>You can turn on highlighting to automatically highlight the current row, column and box in different colors. This can make it easier to see which values cannot go into a current square. To toggle highlighting, you can:</para> 
      <itemizedlist>
      <listitem><para>Click <guibutton>Highlighter</guibutton></para></listitem>
      <listitem><para><menuchoice><guisubmenu>Visa</guisubmenu><guimenuitem>Highlighter</guimenuitem></menuchoice></para></listitem>
      </itemizedlist>

<figure id="highlight-fig"> 
	<title><application>Sudoku</application> with highlighting</title> 
	<screenshot> 
	  <mediaobject> 
	    <imageobject><imagedata fileref="figures/highlighting.png" format="PNG"/> 
	    </imageobject>
	    <textobject> 
	      <phrase>Highlighting makes it easy to scan rows, columns, and boxes.</phrase> 
	    </textobject> 
	  </mediaobject> 
	</screenshot>
      </figure>
      
      </sect2>

    <!-- ================ Usage Subsection ================================ -->
    <sect2 id="myapp-trackers"> 
      <title>Trackers</title> 
      <para>You can use trackers to keep track of multiple moves at a time. Tracked moves will be entered in a different color to make them visually distinct. You can also delete all tracked moves at one time. This is particularly useful for solving difficult puzzles by trial-and-error.</para>
      <note><para>Some sudoku players believe you should never use trial-and-error to solve a puzzle. These players should not use this feature.</para></note>

            <para>You can toggle the tracker-interface by doing one of the following:</para>

	    <itemizedlist>

	      <listitem>
	       <para>
		<menuchoice> 
			  <guimenu>Verktyg</guimenu> 
			  <guimenuitem>Track additions</guimenuitem>
		</menuchoice>
	       </para>
	     </listitem>
             <listitem><para>Click <guibutton>Track additions</guibutton></para></listitem>
           </itemizedlist>
      <para>This will bring up a list of trackers on to the right of the current game. Create a new tracker by clicking <guibutton>Add Tracker</guibutton>. From this point forward, any number you enter will be part of the selected tracker.</para>
      <para>You can clear all the values that are part of a tracker by selecting the tracker from the list and clicking <guibutton>Clear Tracker</guibutton>. You can clear all values that are <emphasis>not</emphasis> part of a tracker by clicking <guibutton>Clear Others</guibutton>. </para>
    </sect2> 
  </sect1>
  <!-- ============= Customization ============================= -->
  <!-- Use this section to describe how to customize the application. -->
  <sect1 id="myapp-printing"> 
    <title>Skriv ut Sudoku</title> 
    <para>

    GNOME Sudoku can print games for you to play on paper. This is useful if you have to leave the computer but want to finish a game you have started, or if you want to print out a bunch of puzzles to do later.

    </para>

    <para>To print the puzzle you are in the midst of playing, click <guibutton>Print</guibutton> or select <menuchoice> 
	<guimenu>Game</guimenu> 
	<guimenuitem>Print</guimenuitem> 
      </menuchoice>. This will include the numbers you have already filled in.</para>
    
    <para>To print blank puzzles, select <menuchoice> 
	<guimenu>Game</guimenu> 
	<guimenuitem>Print multiple sudokus</guimenuitem> 
      </menuchoice>.</para>

      <para>You will then see a print dialog that lets you choose how
      many games you would like to print and how many games you want
      to print on each page (the more games you print per page, the
      smaller the games will be).</para>

      <para>You can also select the range of difficulty you want the games to be in. The games will print in order of difficulty from easiest to hardest.</para>

      <para>To create a 25 page mini sudoku book for yourself, you could select to print 100 sudokus, at 4 sudokus per page, with games ranging from easy to hard.</para>

<figure id="printing-fig"> 
	<title>Printing a Mini-Sudoku book from <application>Sudoku</application></title> 
	<screenshot> 
	  <mediaobject> 
	    <imageobject><imagedata fileref="figures/Print_Sudokus.png" format="PNG"/> 
	    </imageobject>
	    <textobject> 
	      <phrase>This will print 25 pages with 4 sudokus on each page.</phrase> 
	    </textobject>
	  </mediaobject> 
	</screenshot>
      </figure>
      
      <para>By default, <application>Sudoku</application> will not print games that you have already played. If you're printing out games for a friend, or if you don't care about repeating games, you can check <guibutton>Include games you've already played in list of games to print</guibutton>.</para>

      <para>You can also hand-select the games you would like to print by expanding the <guibutton>Games List</guibutton> and selecting multiple puzzles on the list.</para>
    
  </sect1>
  
  <sect1 id="mayapp-bugs">
  <title>Kända fel och begränsningar</title>
  <sect2>
  <title>Limited Puzzle Statistics</title>

    <para>GNOME Sudoku ranks puzzles based on the number of squares that can be rapidly filled. The puzzle statistics box shows you the overall rating and shows you three pieces of information:</para>

    <itemizedlist>
    <listitem><para>The number of squares fillable by elimination, starting from the blank grid (i.e. only a 2 can go in this box, so it must be a 2).</para></listitem>
    <listitem><para>The number of squares fillable by filling, starting from the blank grid (i.e. only only one square in this row can be a 2, so it must be a 2).</para></listitem>
    <listitem><para>The number of times in solving the puzzle that the computer had to use trial-and-error, or “guessing”, to solve the puzzle.</para></listitem>
    </itemizedlist>
    <para>

    Many users are upset to know that the computer solver uses
    trial-and-error, especially since some Sudoku gurus say you should
    never guess to solve a puzzle. There are a number of other
    algorithms that can be implemented to help the computer solve
    sudoku, such as the swordfish and X-wings patterns. 

    </para>

    <para>

    At present, <application>Sudoku</application> only uses the two algorithms described above as
    well as trial-and-error. When the statistics box says that <application>Sudoku</application>
    needed to use trial-and-error X number of times, it does
    <emphasis>not</emphasis> mean that a human would have to use
    trial-and-error to solve the puzzle.

    </para>
  
  </sect2>

 </sect1>

<!-- ============= About ================================== -->
<!-- This section contains info about the program (not docs), such as
      author's name(s), web page, license, feedback address. This
      section is optional: primary place for this info is "About.." box of
      the program. However, if you do wish to include this info in the
      manual, this is the place to put it. Alternatively, you can put this information in the title page.-->
  <sect1 id="myapp-about"> 
    <title>Om <application>Sudoku</application></title> 
    <para> <application>Sudoku</application> was written by Tom Hinkle
      (<email>tmhinkle@gmail.com</email>). <application>Sudoku</application> is now part of GNOME games. </para>
    <para>
      To report a bug or make a suggestion regarding this application or
      this manual, see the Feedback section of the
      <ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME User Guide</ulink>.
    </para>

    <para> This program is distributed under the terms of the GNU
      General Public license as published by the Free Software
      Foundation; either version 2 of the License, or (at your option)
      any later version. A copy of this license can be found at this
      <ulink url="ghelp:gpl" type="help">link</ulink>, or in the file
      COPYING included with the source code of this program. </para>

  </sect1> 
</article>
