# ezQuake Manual: Teamplay Variables

- Item Names
- Item Need Amounts
- Teamplay Communications

## Item Names Variables

### tp_name_armor

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: armor

Variable is float.

### tp_name_armortype_ga

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: g

Variable is float.

### tp_name_armortype_ra

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: r

Variable is float.

### tp_name_armortype_ya

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: y

Variable is float.

### tp_name_at

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: at

Variable is float.

### tp_name_axe

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: axe

Variable is float.

### tp_name_backpack

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: pack

Variable is float.

### tp_name_cells

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: cells

Variable is float.

### tp_name_disp

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: dispenser

Variable is float.

### tp_name_enemy

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: enemy

Variable is float.

### tp_name_eyes

#### Description

Sets the name for ring (invisibility) powerup for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: eyes

Variable is string.
common values are 'eyes' or 'ring'

### tp_name_flag

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: flag

Variable is float.

### tp_name_ga

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ga

Variable is float.

### tp_name_gl

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gl

Variable is float.

### tp_name_health

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: health

Variable is float.

### tp_name_lg

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: lg

Variable is float.

### tp_name_mh

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: mega

Variable is float.

### tp_name_nails

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: nails

Variable is float.

### tp_name_ng

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ng

Variable is float.

### tp_name_none

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

### tp_name_nothing

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: nothing

Variable is float.

### tp_name_pent

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: pent

Variable is float.

### tp_name_pented

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: pented

Variable is float.

### tp_name_quad

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: quad

Variable is float.

### tp_name_quaded

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: quaded

Variable is float.

### tp_name_ra

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ra

Variable is float.

### tp_name_ring

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ring

Variable is float.

### tp_name_rl

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: rl

Variable is float.

### tp_name_rockets

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: rockets

Variable is float.

### tp_name_rune1

#### Description

Sets name of the first rune (Resistance Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: resistance

Variable is float.

### tp_name_rune2

#### Description

Sets name of the second rune (Strength Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: strength

Variable is float.

### tp_name_rune3

#### Description

Sets name of the third rune (Haste Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: haste

Variable is float.

### tp_name_rune4

#### Description

Sets name of the fourth rune (Regeneration Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: regeneration

Variable is float.

### tp_name_sentry

#### Description

Sets the name for sentry tower in teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sentry gun

Variable is string.
common values are 'sentry' or 'sentry gun'.

### tp_name_separator

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: /

Variable is float.

### tp_name_sg

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sg

Variable is float.

### tp_name_shells

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: shells

Variable is float.

### tp_name_sng

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sng

Variable is float.

### tp_name_someplace

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: someplace

Variable is float.

### tp_name_ssg

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ssg

Variable is float.

### tp_name_status_blue

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $B

Variable is float.

### tp_name_status_green

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $G

Variable is float.

### tp_name_status_red

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $R

Variable is float.

### tp_name_status_white

#### Description

Currently unused

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $W

Variable is string.

tp_name_status_ cvars are used by the client when generating teamplay messages

### tp_name_status_yellow

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $Y

Variable is float.

### tp_name_suit

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: suit

Variable is float.

### tp_name_teammate

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

### tp_name_weapon

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: weapon

Variable is float.

### tp_name_ya

#### Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ya

Variable is float.

## Item Need Amounts Variables

### tp_need_cells

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 20

Variable is float.

### tp_need_ga

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 50

Variable is float.

### tp_need_health

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 50

Variable is float.

### tp_need_nails

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 40

Variable is float.

### tp_need_ra

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 120

Variable is float.

### tp_need_rl

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

### tp_need_rockets

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Variable is float.

### tp_need_shells

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 12

Variable is float.

### tp_need_weapon

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 35687

Variable is float.

### tp_need_ya

#### Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 80

Variable is float.

## Teamplay Communications Variables

### cl_sayfilter_coloredtext

#### Description

Allows you to filter your own outgoing messages out of markup that is used in this client to send colored text.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

#### Values

value | description
0 | Send messages as they are
1 | Filter out colored markup
2 | Filter out colored and white text markup

Colored text is not supported by some other clients. See cl_sayfilter_sendboth for compatibility mode with other clients. If you want to filter incoming messages out of colors, use scr_coloredtext.

### cl_sayfilter_sendboth

#### Description

When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colored one with "#c" at the end and uncolored version of the message with "#u" at the end of the message

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

#### Values

value | description
1 | Send two versions of the message
0 | Send only one version of the message

FuhQuake users then can use "filter #u" to see only uncolored messages, ezQuake users can set "filter #c" to see only colored messages

### tp_forceTriggers

#### Description

Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

#### Values

value | description
1 | On.
0 | Off.

### tp_loadlocs

#### Description

Controls whether to load locs for teamplay reporting. Note: The locs should be in your "/id1/locs/", "/ezquake/locs" or "/qw/locs" folder.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

#### Values

value | description
1 | On.
0 | Off.

### tp_msgtriggers

#### Description

Switches on/off message triggers

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

#### Values

value | description
1 | Message triggers are on
0 | Message triggers are off

For ruleset 'Smackdown' message triggers always are off.

### tp_pointpriorities

#### Description

You can choose the way the client decides what object you want to point with $point macro.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

#### Values

value | description
1 | Object with highest priority will be chosen. First items in tp_point have highest priorities.
0 | Original, default behavior. The closest object will be chosen.

Priorities of object are given in tp_point command. You have to type all objects manually in tp_point command. Example: tp_point quad ra mh health. In this example, quad has the highest priority and $point will always return quad if quad ra mh are all in your view. Example: tp_point all. You never know what object will be pointed because all objects get the same priority.

### tp_soundtrigger

#### Description

SoundTrigger like proxys. A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end. Trigger is a character before the sound file. Example: filter #a say_team I'm at %l ~location.wav" say_team ~location.wav$\me: I'm at %l #a" say_team ~location$\me: I'm at %l #a" say_team I'm at %l ~location #a"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ~

Variable is float.

### tp_triggers

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

#### Values

value | description
1 | Enable tp triggers.
0 | Disable tp triggers.

### tp_weapon_order

#### Description

This allows you to define the order from best to worst weapon. The default value is "78564321", which means that the Rocket Launcher is the best weapon (impulse 7) then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher (impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2), Axe (impulse 1).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 78654321

Variable is float.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs