# ezQuake Manual: 1.9 Changelog

## ezQuake 1.9 - 28th April 2008

Major Features
  - qw:// protocol support for windows - feature by cokeman
  - r_bloom_* / gl_bloom* blooming - feature by cokeman
  - use already running client to run demos, QTV files, qw:// handlers - feature by cokeman
  - mp3_playertype - more media players support (winamp, xmms, xmms2, audacious, mpd) - feature by dkure
  - pk3, zip, gz, tar, doompack support, faster opening of files, VFS, load all present paks - feature by dkure
  - ownfrags HUD elements (You fragged Thresh) - feature by johnnycz
  - scr_teaminfo for MultiView demos playback, scr_teaminfo_show_self - feature by johnnycz
  - teamforceskins, enemyforceskins - feature by johnnycz
  - f_modified accepts plaguespak, debug and ruohis model(s) - feature by johnnycz
  - ingame menu menu_ingame - feature by johnnycz
  - scr_weaponstats live weapon stats support = old +wp_stats done better - feature by qqshka
  - faster (chunked) downloads - FTE protocol extension - feature by qqshka
  - powerup shells gl_powerupshells, gl_powerupshells_style, gl_powerupshells_size main code by Electro / LordHavoc - feature by qqshka
  - scr_shownick_* customization variables - feature by qqshka
  - teamoverlay: scr_teaminfo_order, scr_teaminfo_health, scr_teaminfo_armor_style, scr_teaminfo_weapon_style - feature by qqshka
  - VWEP support - see which weapon the player is holding; r_drawvweps, cl_novweps - feature by tonik
  - cl_vsync_lag_fix reduces delay in rendering for vertical synchronization with independent physics, check with vidlag HUD element - feature by tonik
Major Fixes
  - software rendering features from OpenGL version - HUD editor, pictures scaling, png support, text scaling, better caching, off-screen clipping, common GUI drawing - fixed by cokeman
  - mvd_autotrack fixes and refactoring + mvd_autotrack 4 - improved KTPro-like algorithm - fixed by johnnycz
  - QTV playback fixes: chat support, download, mapchange, buffering - fixed by qqshka
Major Changes
  - skyboxes turned off by default, we support 24bit sky textures now - changed by tonik
For major contributions thanks goes to
  - biomass for extensive testing and feedback
  - cokeman for lot's of work on new GUI system
  - cokeman for updating the software rendering code
  - dkure for enormous ammount of work on virtual filesystem
  - qqshka for qtv support updating
  - tonik for keeping the code sane
Credits to external contributors
  - Electro for powerup shells code
  - LordHavoc for powerup shells code and CM_HullTrace gotos :)
  - PaRadiZer for help on Intel console flickering bug
  - phrosty for direct input buffer increase patch and Vista 64bit support
  - ruskie for helping our users when we are asleep (always)
  - senft for HUD config
  - shaga for helping out our users and for fragfile update
  - vegetous for portuguese br keymap
More Features
  - cl_curlybraces - enhanced scripting using { .. } blocks; split script lines by '\' char - feature by borisu
  - cvar_in, cvar_out, alias_in, alias_out - QW262 config compatibility - feature by borisu
  - semi-transparent images for status bar possible - feature by cokeman
  - coilgun particle trail, use setinfo railtrail 1..7 - feature by deurk
  - cl_backpackfilter - feature by dkure
  - conback loaded also from gamedir - possible to have special TF conback - feature by dkure
  - notify hud element - feature by gavoja
  - autotrack universal command - feature by johnnycz
  - cl_sayfilter_coloredtext cl_sayfilter_sendboth - feature by johnnycz
  - con_tilde_mode 1 make typing ~ char possible - feature by johnnycz
  - legacyquake command which turns off new features which can disturb old players - feature by johnnycz
  - mvd_autotrack_lockteam - keep auto-tracking only one team - feature by johnnycz
  - set_tp command, easier teamplay messages scripting - feature by johnnycz
  - timedemo with demo_benchmarkdumps outputs $log_dir/timedemo.log - feature by johnnycz
  - trackkiller command that will switch view to the player who fragged the player we are tracking - feature by johnnycz
  - cl_sbar 2 and 3 faithful HUD - feature by oldmanuk
  - Windows Raw Input in_mouse 3 (which fixes accelleration problems) - feature by qqshka
  - demo_autotrack - listen to demo-recorded autotrack - feature by qqshka
  - gl_rl_globe - customization of rocket light - feature by qqshka
  - in_di_bufsize - larger direct input buffer can prevent losing mouse positions info on low FPS - feature by qqshka
  - qtv_adjustbuffer dynamic buffer adjusting by changing playback speed - feature by qqshka
  - scr_showcrosshair hides cross in +showscores - feature by qqshka
  - togglespec command - feature by qqshka
  - vid_borderless removes window borders in windowed mode - feature by qqshka
  - allow models use _luma textures - feature by qqshka
  - r_tracker_color_* settings - feature by qqshka
  - sys_inactiveSound playing sounds even if window is not focused - feature by tonik
  - keys hud element, shows pressed keys - feature by tonik, johnnycz
  - inbuilt teamplay messages updates - feature by up2nogood
More Fixes
  - mouse updating in DGA and X11 - fixed by disconnect
  - support all sizes of skins - fixes TF skin bug - fixed by dkure
  - scoreboard label position bugfix - fixed by gavoja
  - OSS to ALSA switch bugfix - fixed by hexum
  - sound init crash bugfix - fixed by hexum
  - scr_drawVFrags works again - fixed by johnnycz
  - con_shift in disconnected mode fixed - fixed by qqshka
  - vid_restart memory leak bugfix, map change crash bugfix - fixed by qqshka
  - window command working again - fixed by qqshka
  - fixed loading of userinfo variables - fixed by qqshka
  - menu sensitivity fix - fixed by qqshka
  - less toon-like coronas - fixed by tei
  - gl_lightmode 2, textures were 25% darker - fixed by tonik
  - made AltGr-combinations work - fixed by tonik
  - old Quake dm4 "near quad movement" bugfix, used LordHavoc's gotos :) - fixed by tonik
  - turb textures were being brightened even without lightmaps - fixed by tonik
  - Mac build maintenance - fixed by tuna
  - gl_no24bit + gl_nailtrails 1 crash - fixed by up2nogood
  - reduce setinfo string usage - fixed by up2nogood
More Changes
  - allow independent physics toggling without restarting the client - changed by disconnect
  - "if" command support for rich condition syntax - changed by johnnycz
  - cl_onload allows you to execute any command on startup - changed by johnnycz
  - new main menu - changed by johnnycz
  - square coronas to circle ones - changed by qqshka
  - -data cmdline option - changed by tei
  - cl_pext_chunkeddownloads and cl_pext_other to fix QWD recording with chunked downloads enabled - changed by tonik
  - in_builtinkeymap 0 by default - changed by tonik
  - cl_crypt_rcon default to 1 - changed by up2nogood
  - cl_demoplay_flash default to 0.33 - changed by up2nogood
  - cl_window_caption default to 1 - changed by up2nogood
  - vid_hwgammacontrol default to 2 - changed by up2nogood
  - menu updates - changed by up2nogood
Minor Features
  - Demo rewinding (go back to start of demo and fastforward to wanted position) - feature by cokeman
  - style property to speed HUD element - feature by cokeman
  - DarkPlaces Memory Manager - feature by disconnect
  - support for more FTE protocol extensions (modeldbl, entitydbl*, spawnstatic2) - feature by disconnect
  - EF_GREEN - feature by dkure
  - gamedir macro - feature by dkure
  - glqwcl explosion type - feature by dkure
  - cfg_save_onquit automatically save your configuration - feature by johnnycz
  - gl_part_tracer1_color gl_part_tracer2_color to change color of rocket trail - feature by johnnycz
  - hud_clock_format - more clock formats - feature by johnnycz
  - mvd_utils_reinit may help when mvd_autotrack doesn't work - feature by johnnycz
  - disable monitor power off - feature by johnnycz
  - in-build "boomstick script" only in deathmatch mode higher than 1 - feature by johnnycz
  - lastloc, lastpowerup macros (%L, %o) - feature by johnnycz
  - scale property for tracking hud element - feature by johnnycz
  - r_tracker_string_suicides, r_tracker_string_died - feature by qqshka
  - $W macro giving white led - feature by up2nogood
Minor Fixes
  - tons of inappreciable bugfixes - fixed by all of us
  - hud262 elements drawing - fixed by borisu
  - support showing more than 4 GB of memory - fixed by cokeman
  - re_trigger bugfix - fixed by disconnect
  - -mevdev bugfix - fixed by hexum
  - cl_fakename and in-built teamplay messages fix - fixed by johnnycz
  - gl_max_size not ignored in config.cfg anymore - fixed by qqshka
  - chaticon high ping bugfix - fixed by qqshka
  - colored string line end parsing - fixed by qqshka
  - menu mouse sensitivity on low FPS - fixed by qqshka
  - PF_logfrag invalid player name fix - fixed by tonik
  - clan arena TE_EXPLOSION packets bugfix - fixed by tonik
Minor Changes
  - emodel, pmodel to userinfo - changed by hexum
  - match_auto_logconsole default to 1 - changed by johnnycz
  - removed cl_oldPl, cl_newCompletion 0 - changed by johnnycz
  - MAX_INFO_STRING changed to 1024 - changed by qqshka
  - developer 2 debug level - changed by qqshka
  - r_particles_count does what -particles option did - changed by qqshka
  - better way of fbskins, watervis, allow_lumas protection - changed by tonik
  - draw_fps renamed to scr_scoreboard_drawfps - changed by up2nogood
  - msg setinfo default 1 - changed by up2nogood

Last update: 27.04.2008 13:57 PDT, made by JohnNy_cz | ezQDocs