#if defined(PURE_OPENGL_ES_2)
/* these are the shaders for the IPhone (Compiled but not used yet) */
read default_vs default_es.vs
read default_fs default_es.fs
#elif defined(OPENGL_ES_2)
/* these are the shaders that uses ES2 */
read default_vs default_es2.vs
read default_fs default_es2.fs
#else
/* these are the original default shaders */
read default_vs default.vs
read default_fs default.fs
#endif
#ifndef _PYMOL_PURE_OPENGL_ES
/* Volume shaders (not used for IPhone yet */
read volume_vs volume.vs
read volume_fs volume.fs
read sphere_vs sphere.vs
read sphere_fs sphere.fs
read spheredirect_vs spheredirect.vs
read cylinder_vs cylinder.vs
read cylinder_fs cylinder.fs
read cylinder_no_ff_fs cylinder_no_ff.fs
read sphere_arb_vs sphere_arb_vs.vs
read sphere_arb_fs sphere_arb_fs.fs
#endif
