## renderingMode renderingMode — Controls the way OpenGL renders objects. |

## Synopsis

    enum                VisuRenderingModeId;
    void                openGLInit_renderingMode            (void);
    gboolean            openGLSet_globalRenderingMode       (VisuRenderingModeId value);
    VisuRenderingModeId  openGLGet_globalRenderingOption    (void);
    gboolean            openGLGet_renderingFromName         (const char *name,
                                                             VisuRenderingModeId *id);
    const char**        openGLGet_allRenderingModes         (void);
    const char**        openGLGet_allRenderingModesI18n     (void);
    void                openGLApply_renderingMode           (VisuRenderingModeId mode);

## Description

This modules creates an interface to access to the way OpenGL renders the objects (`glPolygonMode()` and `glShadeModel()` functions). There are then three rendering modes available in V_Sim: wireframe, flat and smooth. They are controls by an enum RenderingModeId. When `openGLApply_renderingMode()` is called, the current rendering mode is changed for all future drawing calls that uses polygons.

## Details

### enum VisuRenderingModeId

    typedef enum
      {
        Wireframe,
        Flat,
        Smooth,
        SmoothAndEdge,
        nb_renderingModes,
        followGeneralSetting
      } VisuRenderingModeId;

Implemented mode to draw objects.

`Wireframe` | objects are rendered with lines only ;
`Flat` | objects are rendered with polygons whose colours are uniform on each polygon ;
`Smooth` | objects are rendered with polygons whose colours are shaded to be smooth all along the object.
`SmoothAndEdge` | objects are rendered with lines hightlighting the contours of polygons.
`nb_renderingModes` | number of rendering mode.
`followGeneralSetting` | use this value not to choose any rendering mode.

### openGLInit_renderingMode ()

    void                openGLInit_renderingMode            (void);

This method is used by opengl.c to initialise this module (declare config file options...). It should not be called elsewhere.

### openGLSet_globalRenderingMode ()

    gboolean            openGLSet_globalRenderingMode       (VisuRenderingModeId value);

This function change the value of the parameter renderingOption. It controls how V_Sim renders objects, in wireframe for example.

`value` : | an integer to represent the method of rendering.
Returns : | TRUE if the signal OpenGLAskForReDraw should be emitted.

### openGLGet_globalRenderingOption ()

    VisuRenderingModeId  openGLGet_globalRenderingOption    (void);

This function retrieve the value of the parameter renderingOption.

Returns : | the identifier of the current rendering option.

### openGLGet_renderingFromName ()

    gboolean            openGLGet_renderingFromName         (const char *name,
                                                             VisuRenderingModeId *id);

This function retrieve the rendering mode id associated to the name.

`name` : | a string ;
`id` : | a location to store the resulting id.
Returns : | TRUE if the name exists.

### openGLGet_allRenderingModes ()

    const char**        openGLGet_allRenderingModes         (void);

This function retrieve al the names of available rendering modes.

Returns : | an array of string, NULL terminated that is private (not to be freed).

### openGLGet_allRenderingModesI18n ()

    const char**        openGLGet_allRenderingModesI18n     (void);

This function retrieve al the names (translated) of available rendering modes.

Returns : | an array of string, NULL terminated that is private (not to be freed).

### openGLApply_renderingMode ()

    void                openGLApply_renderingMode           (VisuRenderingModeId mode);

Change the rendering mode of current OpenGL context.

`mode` : | an integer.