### Home Classes Methods

### In Files

- lib/state_machine/event_collection.rb

### Parent

StateMachine::NodeCollection

### Methods

- #attribute_transition_for
- #transitions_for
- #valid_for

### Files

- LICENSE

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# StateMachine::EventCollection

Represents a collection of events in a state machine

### Public Instance Methods

attribute_transition_for(object, invalidate = false) click to toggle source

Gets the transition that should be performed for the event stored in the given object's event attribute. This also takes an additional parameter for automatically invalidating the object if the event or transition are invalid. By default, this is turned off.

Note that if a transition has already been generated for the event, then that transition will be used.

## Examples

    class Vehicle < ActiveRecord::Base
      state_machine :initial => :parked do
        event :ignite do
          transition :parked => :idling
        end
      end
    end

    vehicle = Vehicle.new                       # => #<Vehicle id: nil, state: "parked">
    events = Vehicle.state_machine.events

    vehicle.state_event = nil
    events.attribute_transition_for(vehicle)    # => nil # Event isn't defined

    vehicle.state_event = 'invalid'
    events.attribute_transition_for(vehicle)    # => false # Event is invalid

    vehicle.state_event = 'ignite'
    events.attribute_transition_for(vehicle)    # => #<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>

    # File lib/state_machine/event_collection.rb, line 114
    def attribute_transition_for(object, invalidate = false)
      return unless machine.action

      result = machine.read(object, :event_transition) || if event_name = machine.read(object, :event)
        if event = self[event_name.to_sym, :name]
          event.transition_for(object) || begin
            # No valid transition: invalidate
            machine.invalidate(object, :event, :invalid_event, [[:state, machine.states.match!(object).human_name(object.class)]]) if invalidate
            false
          end
        else
          # Event is unknown: invalidate
          machine.invalidate(object, :event, :invalid) if invalidate
          false
        end
      end

      result
    end

transitions_for(object, requirements = {}) click to toggle source

Gets the list of transitions that can be run on the given object.

Valid requirement options:

- `:from` - One or more states being transitioned from. If none are specified, then this will be the object's current state.

- `:to` - One or more states being transitioned to. If none are specified, then this will match any to state.

- `:on` - One or more events that fire the transition. If none are specified, then this will match any event.

- `:guard` - Whether to guard transitions with the if/unless conditionals defined for each one. Default is true.

## Examples

    class Vehicle
      state_machine :initial => :parked do
        event :park do
          transition :idling => :parked
        end

        event :ignite do
          transition :parked => :idling
        end
      end
    end

    events = Vehicle.state_machine.events

    vehicle = Vehicle.new                             # => #<Vehicle:0xb7c464b0 @state="parked">
    events.transitions_for(vehicle)                   # => [#<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]

    vehicle.state = 'idling'
    events.transitions_for(vehicle)                   # => [#<StateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>]

    # Search for explicit transitions regardless of the current state
    events.transitions_for(vehicle, :from => :parked) # => [#<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]

    # File lib/state_machine/event_collection.rb, line 81
    def transitions_for(object, requirements = {})
      match(requirements).map {|event| event.transition_for(object, requirements)}.compact
    end

valid_for(object, requirements = {}) click to toggle source

Gets the list of events that can be fired on the given object.

Valid requirement options:

- `:from` - One or more states being transitioned from. If none are specified, then this will be the object's current state.

- `:to` - One or more states being transitioned to. If none are specified, then this will match any to state.

- `:on` - One or more events that fire the transition. If none are specified, then this will match any event.

- `:guard` - Whether to guard transitions with the if/unless conditionals defined for each one. Default is true.

## Examples

    class Vehicle
      state_machine :initial => :parked do
        event :park do
          transition :idling => :parked
        end

        event :ignite do
          transition :parked => :idling
        end
      end
    end

    events = Vehicle.state_machine(:state).events

    vehicle = Vehicle.new               # => #<Vehicle:0xb7c464b0 @state="parked">
    events.valid_for(vehicle)           # => [#<StateMachine::Event name=:ignite transitions=[:parked => :idling]>]

    vehicle.state = 'idling'
    events.valid_for(vehicle)           # => [#<StateMachine::Event name=:park transitions=[:idling => :parked]>]

    # File lib/state_machine/event_collection.rb, line 41
    def valid_for(object, requirements = {})
      match(requirements).select {|event| event.can_fire?(object, requirements)}
    end

[Validate]

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