#ifndef BUDGIE_CALL_H
#define BUDGIE_CALL_H
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <budgie/types.h>
#include <budgie/reflect.h>
#include <budgie/addresses.h>
#define _BUDGIE_HAVE_CALL_glAccum 1
#define _BUDGIE_CALL_glAccum _BUDGIE_CALL(glAccum, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glActiveProgramEXT 1
#define _BUDGIE_CALL_glActiveProgramEXT _BUDGIE_CALL(glActiveProgramEXT, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glActiveStencilFaceEXT 1
#define _BUDGIE_CALL_glActiveStencilFaceEXT _BUDGIE_CALL(glActiveStencilFaceEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glActiveTexture 1
#define _BUDGIE_CALL_glActiveTexture _BUDGIE_CALL(glActiveTexture, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glActiveTextureARB 1
#define _BUDGIE_CALL_glActiveTextureARB _BUDGIE_CALL(glActiveTextureARB, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glActiveVaryingNV 1
#define _BUDGIE_CALL_glActiveVaryingNV _BUDGIE_CALL(glActiveVaryingNV, void (*BUDGIEAPI)(GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glAlphaFragmentOp1ATI 1
#define _BUDGIE_CALL_glAlphaFragmentOp1ATI _BUDGIE_CALL(glAlphaFragmentOp1ATI, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glAlphaFragmentOp2ATI 1
#define _BUDGIE_CALL_glAlphaFragmentOp2ATI _BUDGIE_CALL(glAlphaFragmentOp2ATI, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glAlphaFragmentOp3ATI 1
#define _BUDGIE_CALL_glAlphaFragmentOp3ATI _BUDGIE_CALL(glAlphaFragmentOp3ATI, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glAlphaFunc 1
#define _BUDGIE_CALL_glAlphaFunc _BUDGIE_CALL(glAlphaFunc, void (*BUDGIEAPI)(GLenum, GLclampf))
#define _BUDGIE_HAVE_CALL_glApplyTextureEXT 1
#define _BUDGIE_CALL_glApplyTextureEXT _BUDGIE_CALL(glApplyTextureEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glAreProgramsResidentNV 1
#define _BUDGIE_CALL_glAreProgramsResidentNV _BUDGIE_CALL(glAreProgramsResidentNV, GLboolean (*BUDGIEAPI)(GLsizei, GLuint const *, GLboolean *))
#define _BUDGIE_HAVE_CALL_glAreTexturesResident 1
#define _BUDGIE_CALL_glAreTexturesResident _BUDGIE_CALL(glAreTexturesResident, GLboolean (*BUDGIEAPI)(GLsizei, GLuint const *, GLboolean *))
#define _BUDGIE_HAVE_CALL_glAreTexturesResidentEXT 1
#define _BUDGIE_CALL_glAreTexturesResidentEXT _BUDGIE_CALL(glAreTexturesResidentEXT, GLboolean (*BUDGIEAPI)(GLsizei, GLuint const *, GLboolean *))
#define _BUDGIE_HAVE_CALL_glArrayElement 1
#define _BUDGIE_CALL_glArrayElement _BUDGIE_CALL(glArrayElement, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glArrayElementEXT 1
#define _BUDGIE_CALL_glArrayElementEXT _BUDGIE_CALL(glArrayElementEXT, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glArrayObjectATI 1
#define _BUDGIE_CALL_glArrayObjectATI _BUDGIE_CALL(glArrayObjectATI, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glAsyncMarkerSGIX 1
#define _BUDGIE_CALL_glAsyncMarkerSGIX _BUDGIE_CALL(glAsyncMarkerSGIX, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glAttachObjectARB 1
#define _BUDGIE_CALL_glAttachObjectARB _BUDGIE_CALL(glAttachObjectARB, void (*BUDGIEAPI)(GLhandleARB, GLhandleARB))
#define _BUDGIE_HAVE_CALL_glAttachShader 1
#define _BUDGIE_CALL_glAttachShader _BUDGIE_CALL(glAttachShader, void (*BUDGIEAPI)(GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glBegin 1
#define _BUDGIE_CALL_glBegin _BUDGIE_CALL(glBegin, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glBeginConditionalRender 1
#define _BUDGIE_CALL_glBeginConditionalRender _BUDGIE_CALL(glBeginConditionalRender, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glBeginConditionalRenderNV 1
#define _BUDGIE_CALL_glBeginConditionalRenderNV _BUDGIE_CALL(glBeginConditionalRenderNV, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glBeginFragmentShaderATI 1
#define _BUDGIE_CALL_glBeginFragmentShaderATI _BUDGIE_CALL(glBeginFragmentShaderATI, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glBeginOcclusionQueryNV 1
#define _BUDGIE_CALL_glBeginOcclusionQueryNV _BUDGIE_CALL(glBeginOcclusionQueryNV, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glBeginPerfMonitorAMD 1
#define _BUDGIE_CALL_glBeginPerfMonitorAMD _BUDGIE_CALL(glBeginPerfMonitorAMD, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glBeginQuery 1
#define _BUDGIE_CALL_glBeginQuery _BUDGIE_CALL(glBeginQuery, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBeginQueryARB 1
#define _BUDGIE_CALL_glBeginQueryARB _BUDGIE_CALL(glBeginQueryARB, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBeginTransformFeedback 1
#define _BUDGIE_CALL_glBeginTransformFeedback _BUDGIE_CALL(glBeginTransformFeedback, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glBeginTransformFeedbackEXT 1
#define _BUDGIE_CALL_glBeginTransformFeedbackEXT _BUDGIE_CALL(glBeginTransformFeedbackEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glBeginTransformFeedbackNV 1
#define _BUDGIE_CALL_glBeginTransformFeedbackNV _BUDGIE_CALL(glBeginTransformFeedbackNV, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glBeginVertexShaderEXT 1
#define _BUDGIE_CALL_glBeginVertexShaderEXT _BUDGIE_CALL(glBeginVertexShaderEXT, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glBeginVideoCaptureNV 1
#define _BUDGIE_CALL_glBeginVideoCaptureNV _BUDGIE_CALL(glBeginVideoCaptureNV, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glBindAttribLocation 1
#define _BUDGIE_CALL_glBindAttribLocation _BUDGIE_CALL(glBindAttribLocation, void (*BUDGIEAPI)(GLuint, GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glBindAttribLocationARB 1
#define _BUDGIE_CALL_glBindAttribLocationARB _BUDGIE_CALL(glBindAttribLocationARB, void (*BUDGIEAPI)(GLhandleARB, GLuint, GLcharARB const *))
#define _BUDGIE_HAVE_CALL_glBindBuffer 1
#define _BUDGIE_CALL_glBindBuffer _BUDGIE_CALL(glBindBuffer, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindBufferARB 1
#define _BUDGIE_CALL_glBindBufferARB _BUDGIE_CALL(glBindBufferARB, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindBufferBase 1
#define _BUDGIE_CALL_glBindBufferBase _BUDGIE_CALL(glBindBufferBase, void (*BUDGIEAPI)(GLenum, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glBindBufferBaseEXT 1
#define _BUDGIE_CALL_glBindBufferBaseEXT _BUDGIE_CALL(glBindBufferBaseEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glBindBufferBaseNV 1
#define _BUDGIE_CALL_glBindBufferBaseNV _BUDGIE_CALL(glBindBufferBaseNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glBindBufferOffsetEXT 1
#define _BUDGIE_CALL_glBindBufferOffsetEXT _BUDGIE_CALL(glBindBufferOffsetEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLintptr))
#define _BUDGIE_HAVE_CALL_glBindBufferOffsetNV 1
#define _BUDGIE_CALL_glBindBufferOffsetNV _BUDGIE_CALL(glBindBufferOffsetNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLintptr))
#define _BUDGIE_HAVE_CALL_glBindBufferRange 1
#define _BUDGIE_CALL_glBindBufferRange _BUDGIE_CALL(glBindBufferRange, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))
#define _BUDGIE_HAVE_CALL_glBindBufferRangeEXT 1
#define _BUDGIE_CALL_glBindBufferRangeEXT _BUDGIE_CALL(glBindBufferRangeEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))
#define _BUDGIE_HAVE_CALL_glBindBufferRangeNV 1
#define _BUDGIE_CALL_glBindBufferRangeNV _BUDGIE_CALL(glBindBufferRangeNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))
#define _BUDGIE_HAVE_CALL_glBindFragDataLocation 1
#define _BUDGIE_CALL_glBindFragDataLocation _BUDGIE_CALL(glBindFragDataLocation, void (*BUDGIEAPI)(GLuint, GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glBindFragDataLocationEXT 1
#define _BUDGIE_CALL_glBindFragDataLocationEXT _BUDGIE_CALL(glBindFragDataLocationEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glBindFragmentShaderATI 1
#define _BUDGIE_CALL_glBindFragmentShaderATI _BUDGIE_CALL(glBindFragmentShaderATI, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glBindFramebuffer 1
#define _BUDGIE_CALL_glBindFramebuffer _BUDGIE_CALL(glBindFramebuffer, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindFramebufferEXT 1
#define _BUDGIE_CALL_glBindFramebufferEXT _BUDGIE_CALL(glBindFramebufferEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindLightParameterEXT 1
#define _BUDGIE_CALL_glBindLightParameterEXT _BUDGIE_CALL(glBindLightParameterEXT, GLuint (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBindMaterialParameterEXT 1
#define _BUDGIE_CALL_glBindMaterialParameterEXT _BUDGIE_CALL(glBindMaterialParameterEXT, GLuint (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBindMultiTextureEXT 1
#define _BUDGIE_CALL_glBindMultiTextureEXT _BUDGIE_CALL(glBindMultiTextureEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindParameterEXT 1
#define _BUDGIE_CALL_glBindParameterEXT _BUDGIE_CALL(glBindParameterEXT, GLuint (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glBindProgramARB 1
#define _BUDGIE_CALL_glBindProgramARB _BUDGIE_CALL(glBindProgramARB, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindProgramNV 1
#define _BUDGIE_CALL_glBindProgramNV _BUDGIE_CALL(glBindProgramNV, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindRenderbuffer 1
#define _BUDGIE_CALL_glBindRenderbuffer _BUDGIE_CALL(glBindRenderbuffer, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindRenderbufferEXT 1
#define _BUDGIE_CALL_glBindRenderbufferEXT _BUDGIE_CALL(glBindRenderbufferEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindTexGenParameterEXT 1
#define _BUDGIE_CALL_glBindTexGenParameterEXT _BUDGIE_CALL(glBindTexGenParameterEXT, GLuint (*BUDGIEAPI)(GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBindTexture 1
#define _BUDGIE_CALL_glBindTexture _BUDGIE_CALL(glBindTexture, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindTextureEXT 1
#define _BUDGIE_CALL_glBindTextureEXT _BUDGIE_CALL(glBindTextureEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindTextureUnitParameterEXT 1
#define _BUDGIE_CALL_glBindTextureUnitParameterEXT _BUDGIE_CALL(glBindTextureUnitParameterEXT, GLuint (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBindTransformFeedbackNV 1
#define _BUDGIE_CALL_glBindTransformFeedbackNV _BUDGIE_CALL(glBindTransformFeedbackNV, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBindVertexArray 1
#define _BUDGIE_CALL_glBindVertexArray _BUDGIE_CALL(glBindVertexArray, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glBindVertexArrayAPPLE 1
#define _BUDGIE_CALL_glBindVertexArrayAPPLE _BUDGIE_CALL(glBindVertexArrayAPPLE, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glBindVertexShaderEXT 1
#define _BUDGIE_CALL_glBindVertexShaderEXT _BUDGIE_CALL(glBindVertexShaderEXT, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glBindVideoCaptureStreamBufferNV 1
#define _BUDGIE_CALL_glBindVideoCaptureStreamBufferNV _BUDGIE_CALL(glBindVideoCaptureStreamBufferNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLintptrARB))
#define _BUDGIE_HAVE_CALL_glBindVideoCaptureStreamTextureNV 1
#define _BUDGIE_CALL_glBindVideoCaptureStreamTextureNV _BUDGIE_CALL(glBindVideoCaptureStreamTextureNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glBinormal3bEXT 1
#define _BUDGIE_CALL_glBinormal3bEXT _BUDGIE_CALL(glBinormal3bEXT, void (*BUDGIEAPI)(GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glBinormal3bvEXT 1
#define _BUDGIE_CALL_glBinormal3bvEXT _BUDGIE_CALL(glBinormal3bvEXT, void (*BUDGIEAPI)(GLbyte const *))
#define _BUDGIE_HAVE_CALL_glBinormal3dEXT 1
#define _BUDGIE_CALL_glBinormal3dEXT _BUDGIE_CALL(glBinormal3dEXT, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glBinormal3dvEXT 1
#define _BUDGIE_CALL_glBinormal3dvEXT _BUDGIE_CALL(glBinormal3dvEXT, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glBinormal3fEXT 1
#define _BUDGIE_CALL_glBinormal3fEXT _BUDGIE_CALL(glBinormal3fEXT, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glBinormal3fvEXT 1
#define _BUDGIE_CALL_glBinormal3fvEXT _BUDGIE_CALL(glBinormal3fvEXT, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glBinormal3iEXT 1
#define _BUDGIE_CALL_glBinormal3iEXT _BUDGIE_CALL(glBinormal3iEXT, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glBinormal3ivEXT 1
#define _BUDGIE_CALL_glBinormal3ivEXT _BUDGIE_CALL(glBinormal3ivEXT, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glBinormal3sEXT 1
#define _BUDGIE_CALL_glBinormal3sEXT _BUDGIE_CALL(glBinormal3sEXT, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glBinormal3svEXT 1
#define _BUDGIE_CALL_glBinormal3svEXT _BUDGIE_CALL(glBinormal3svEXT, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glBinormalPointerEXT 1
#define _BUDGIE_CALL_glBinormalPointerEXT _BUDGIE_CALL(glBinormalPointerEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glBitmap 1
#define _BUDGIE_CALL_glBitmap _BUDGIE_CALL(glBitmap, void (*BUDGIEAPI)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glBlendColor 1
#define _BUDGIE_CALL_glBlendColor _BUDGIE_CALL(glBlendColor, void (*BUDGIEAPI)(GLclampf, GLclampf, GLclampf, GLclampf))
#define _BUDGIE_HAVE_CALL_glBlendColorEXT 1
#define _BUDGIE_CALL_glBlendColorEXT _BUDGIE_CALL(glBlendColorEXT, void (*BUDGIEAPI)(GLclampf, GLclampf, GLclampf, GLclampf))
#define _BUDGIE_HAVE_CALL_glBlendEquation 1
#define _BUDGIE_CALL_glBlendEquation _BUDGIE_CALL(glBlendEquation, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationEXT 1
#define _BUDGIE_CALL_glBlendEquationEXT _BUDGIE_CALL(glBlendEquationEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationIndexedAMD 1
#define _BUDGIE_CALL_glBlendEquationIndexedAMD _BUDGIE_CALL(glBlendEquationIndexedAMD, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationSeparate 1
#define _BUDGIE_CALL_glBlendEquationSeparate _BUDGIE_CALL(glBlendEquationSeparate, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationSeparateATI 1
#define _BUDGIE_CALL_glBlendEquationSeparateATI _BUDGIE_CALL(glBlendEquationSeparateATI, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationSeparateEXT 1
#define _BUDGIE_CALL_glBlendEquationSeparateEXT _BUDGIE_CALL(glBlendEquationSeparateEXT, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationSeparateIndexedAMD 1
#define _BUDGIE_CALL_glBlendEquationSeparateIndexedAMD _BUDGIE_CALL(glBlendEquationSeparateIndexedAMD, void (*BUDGIEAPI)(GLuint, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationSeparatei 1
#define _BUDGIE_CALL_glBlendEquationSeparatei _BUDGIE_CALL(glBlendEquationSeparatei, void (*BUDGIEAPI)(GLuint, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendEquationi 1
#define _BUDGIE_CALL_glBlendEquationi _BUDGIE_CALL(glBlendEquationi, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFunc 1
#define _BUDGIE_CALL_glBlendFunc _BUDGIE_CALL(glBlendFunc, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFuncIndexedAMD 1
#define _BUDGIE_CALL_glBlendFuncIndexedAMD _BUDGIE_CALL(glBlendFuncIndexedAMD, void (*BUDGIEAPI)(GLuint, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFuncSeparate 1
#define _BUDGIE_CALL_glBlendFuncSeparate _BUDGIE_CALL(glBlendFuncSeparate, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFuncSeparateEXT 1
#define _BUDGIE_CALL_glBlendFuncSeparateEXT _BUDGIE_CALL(glBlendFuncSeparateEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFuncSeparateINGR 1
#define _BUDGIE_CALL_glBlendFuncSeparateINGR _BUDGIE_CALL(glBlendFuncSeparateINGR, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFuncSeparateIndexedAMD 1
#define _BUDGIE_CALL_glBlendFuncSeparateIndexedAMD _BUDGIE_CALL(glBlendFuncSeparateIndexedAMD, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFuncSeparatei 1
#define _BUDGIE_CALL_glBlendFuncSeparatei _BUDGIE_CALL(glBlendFuncSeparatei, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlendFunci 1
#define _BUDGIE_CALL_glBlendFunci _BUDGIE_CALL(glBlendFunci, void (*BUDGIEAPI)(GLuint, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glBlitFramebuffer 1
#define _BUDGIE_CALL_glBlitFramebuffer _BUDGIE_CALL(glBlitFramebuffer, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))
#define _BUDGIE_HAVE_CALL_glBlitFramebufferEXT 1
#define _BUDGIE_CALL_glBlitFramebufferEXT _BUDGIE_CALL(glBlitFramebufferEXT, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))
#define _BUDGIE_HAVE_CALL_glBufferAddressRangeNV 1
#define _BUDGIE_CALL_glBufferAddressRangeNV _BUDGIE_CALL(glBufferAddressRangeNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint64EXT, GLsizeiptr))
#define _BUDGIE_HAVE_CALL_glBufferData 1
#define _BUDGIE_CALL_glBufferData _BUDGIE_CALL(glBufferData, void (*BUDGIEAPI)(GLenum, GLsizeiptr, GLvoid const *, GLenum))
#define _BUDGIE_HAVE_CALL_glBufferDataARB 1
#define _BUDGIE_CALL_glBufferDataARB _BUDGIE_CALL(glBufferDataARB, void (*BUDGIEAPI)(GLenum, GLsizeiptrARB, GLvoid const *, GLenum))
#define _BUDGIE_HAVE_CALL_glBufferParameteriAPPLE 1
#define _BUDGIE_CALL_glBufferParameteriAPPLE _BUDGIE_CALL(glBufferParameteriAPPLE, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glBufferSubData 1
#define _BUDGIE_CALL_glBufferSubData _BUDGIE_CALL(glBufferSubData, void (*BUDGIEAPI)(GLenum, GLintptr, GLsizeiptr, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glBufferSubDataARB 1
#define _BUDGIE_CALL_glBufferSubDataARB _BUDGIE_CALL(glBufferSubDataARB, void (*BUDGIEAPI)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCallList 1
#define _BUDGIE_CALL_glCallList _BUDGIE_CALL(glCallList, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glCallLists 1
#define _BUDGIE_CALL_glCallLists _BUDGIE_CALL(glCallLists, void (*BUDGIEAPI)(GLsizei, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCheckFramebufferStatus 1
#define _BUDGIE_CALL_glCheckFramebufferStatus _BUDGIE_CALL(glCheckFramebufferStatus, GLenum (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glCheckFramebufferStatusEXT 1
#define _BUDGIE_CALL_glCheckFramebufferStatusEXT _BUDGIE_CALL(glCheckFramebufferStatusEXT, GLenum (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glCheckNamedFramebufferStatusEXT 1
#define _BUDGIE_CALL_glCheckNamedFramebufferStatusEXT _BUDGIE_CALL(glCheckNamedFramebufferStatusEXT, GLenum (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glClampColor 1
#define _BUDGIE_CALL_glClampColor _BUDGIE_CALL(glClampColor, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glClampColorARB 1
#define _BUDGIE_CALL_glClampColorARB _BUDGIE_CALL(glClampColorARB, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glClear 1
#define _BUDGIE_CALL_glClear _BUDGIE_CALL(glClear, void (*BUDGIEAPI)(GLbitfield))
#define _BUDGIE_HAVE_CALL_glClearAccum 1
#define _BUDGIE_CALL_glClearAccum _BUDGIE_CALL(glClearAccum, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glClearBufferfi 1
#define _BUDGIE_CALL_glClearBufferfi _BUDGIE_CALL(glClearBufferfi, void (*BUDGIEAPI)(GLenum, GLint, GLfloat, GLint))
#define _BUDGIE_HAVE_CALL_glClearBufferfv 1
#define _BUDGIE_CALL_glClearBufferfv _BUDGIE_CALL(glClearBufferfv, void (*BUDGIEAPI)(GLenum, GLint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glClearBufferiv 1
#define _BUDGIE_CALL_glClearBufferiv _BUDGIE_CALL(glClearBufferiv, void (*BUDGIEAPI)(GLenum, GLint, GLint const *))
#define _BUDGIE_HAVE_CALL_glClearBufferuiv 1
#define _BUDGIE_CALL_glClearBufferuiv _BUDGIE_CALL(glClearBufferuiv, void (*BUDGIEAPI)(GLenum, GLint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glClearColor 1
#define _BUDGIE_CALL_glClearColor _BUDGIE_CALL(glClearColor, void (*BUDGIEAPI)(GLclampf, GLclampf, GLclampf, GLclampf))
#define _BUDGIE_HAVE_CALL_glClearColorIiEXT 1
#define _BUDGIE_CALL_glClearColorIiEXT _BUDGIE_CALL(glClearColorIiEXT, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glClearColorIuiEXT 1
#define _BUDGIE_CALL_glClearColorIuiEXT _BUDGIE_CALL(glClearColorIuiEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glClearDebugLogMESA 1
#define _BUDGIE_CALL_glClearDebugLogMESA _BUDGIE_CALL(glClearDebugLogMESA, void (*BUDGIEAPI)(GLhandleARB, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glClearDepth 1
#define _BUDGIE_CALL_glClearDepth _BUDGIE_CALL(glClearDepth, void (*BUDGIEAPI)(GLclampd))
#define _BUDGIE_HAVE_CALL_glClearDepthdNV 1
#define _BUDGIE_CALL_glClearDepthdNV _BUDGIE_CALL(glClearDepthdNV, void (*BUDGIEAPI)(GLdouble))
#define _BUDGIE_HAVE_CALL_glClearIndex 1
#define _BUDGIE_CALL_glClearIndex _BUDGIE_CALL(glClearIndex, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glClearStencil 1
#define _BUDGIE_CALL_glClearStencil _BUDGIE_CALL(glClearStencil, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glClientActiveTexture 1
#define _BUDGIE_CALL_glClientActiveTexture _BUDGIE_CALL(glClientActiveTexture, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glClientActiveTextureARB 1
#define _BUDGIE_CALL_glClientActiveTextureARB _BUDGIE_CALL(glClientActiveTextureARB, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glClientActiveVertexStreamATI 1
#define _BUDGIE_CALL_glClientActiveVertexStreamATI _BUDGIE_CALL(glClientActiveVertexStreamATI, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glClientAttribDefaultEXT 1
#define _BUDGIE_CALL_glClientAttribDefaultEXT _BUDGIE_CALL(glClientAttribDefaultEXT, void (*BUDGIEAPI)(GLbitfield))
#define _BUDGIE_HAVE_CALL_glClientWaitSync 1
#define _BUDGIE_CALL_glClientWaitSync _BUDGIE_CALL(glClientWaitSync, GLenum (*BUDGIEAPI)(GLsync, GLbitfield, GLuint64))
#define _BUDGIE_HAVE_CALL_glClipPlane 1
#define _BUDGIE_CALL_glClipPlane _BUDGIE_CALL(glClipPlane, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glColor3b 1
#define _BUDGIE_CALL_glColor3b _BUDGIE_CALL(glColor3b, void (*BUDGIEAPI)(GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glColor3bv 1
#define _BUDGIE_CALL_glColor3bv _BUDGIE_CALL(glColor3bv, void (*BUDGIEAPI)(GLbyte const *))
#define _BUDGIE_HAVE_CALL_glColor3d 1
#define _BUDGIE_CALL_glColor3d _BUDGIE_CALL(glColor3d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glColor3dv 1
#define _BUDGIE_CALL_glColor3dv _BUDGIE_CALL(glColor3dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glColor3f 1
#define _BUDGIE_CALL_glColor3f _BUDGIE_CALL(glColor3f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glColor3fVertex3fSUN 1
#define _BUDGIE_CALL_glColor3fVertex3fSUN _BUDGIE_CALL(glColor3fVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glColor3fVertex3fvSUN 1
#define _BUDGIE_CALL_glColor3fVertex3fvSUN _BUDGIE_CALL(glColor3fVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColor3fv 1
#define _BUDGIE_CALL_glColor3fv _BUDGIE_CALL(glColor3fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColor3hNV 1
#define _BUDGIE_CALL_glColor3hNV _BUDGIE_CALL(glColor3hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glColor3hvNV 1
#define _BUDGIE_CALL_glColor3hvNV _BUDGIE_CALL(glColor3hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glColor3i 1
#define _BUDGIE_CALL_glColor3i _BUDGIE_CALL(glColor3i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glColor3iv 1
#define _BUDGIE_CALL_glColor3iv _BUDGIE_CALL(glColor3iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glColor3s 1
#define _BUDGIE_CALL_glColor3s _BUDGIE_CALL(glColor3s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glColor3sv 1
#define _BUDGIE_CALL_glColor3sv _BUDGIE_CALL(glColor3sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glColor3ub 1
#define _BUDGIE_CALL_glColor3ub _BUDGIE_CALL(glColor3ub, void (*BUDGIEAPI)(GLubyte, GLubyte, GLubyte))
#define _BUDGIE_HAVE_CALL_glColor3ubv 1
#define _BUDGIE_CALL_glColor3ubv _BUDGIE_CALL(glColor3ubv, void (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glColor3ui 1
#define _BUDGIE_CALL_glColor3ui _BUDGIE_CALL(glColor3ui, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glColor3uiv 1
#define _BUDGIE_CALL_glColor3uiv _BUDGIE_CALL(glColor3uiv, void (*BUDGIEAPI)(GLuint const *))
#define _BUDGIE_HAVE_CALL_glColor3us 1
#define _BUDGIE_CALL_glColor3us _BUDGIE_CALL(glColor3us, void (*BUDGIEAPI)(GLushort, GLushort, GLushort))
#define _BUDGIE_HAVE_CALL_glColor3usv 1
#define _BUDGIE_CALL_glColor3usv _BUDGIE_CALL(glColor3usv, void (*BUDGIEAPI)(GLushort const *))
#define _BUDGIE_HAVE_CALL_glColor4b 1
#define _BUDGIE_CALL_glColor4b _BUDGIE_CALL(glColor4b, void (*BUDGIEAPI)(GLbyte, GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glColor4bv 1
#define _BUDGIE_CALL_glColor4bv _BUDGIE_CALL(glColor4bv, void (*BUDGIEAPI)(GLbyte const *))
#define _BUDGIE_HAVE_CALL_glColor4d 1
#define _BUDGIE_CALL_glColor4d _BUDGIE_CALL(glColor4d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glColor4dv 1
#define _BUDGIE_CALL_glColor4dv _BUDGIE_CALL(glColor4dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glColor4f 1
#define _BUDGIE_CALL_glColor4f _BUDGIE_CALL(glColor4f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glColor4fNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glColor4fNormal3fVertex3fSUN _BUDGIE_CALL(glColor4fNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glColor4fNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glColor4fNormal3fVertex3fvSUN _BUDGIE_CALL(glColor4fNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColor4fv 1
#define _BUDGIE_CALL_glColor4fv _BUDGIE_CALL(glColor4fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColor4hNV 1
#define _BUDGIE_CALL_glColor4hNV _BUDGIE_CALL(glColor4hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glColor4hvNV 1
#define _BUDGIE_CALL_glColor4hvNV _BUDGIE_CALL(glColor4hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glColor4i 1
#define _BUDGIE_CALL_glColor4i _BUDGIE_CALL(glColor4i, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glColor4iv 1
#define _BUDGIE_CALL_glColor4iv _BUDGIE_CALL(glColor4iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glColor4s 1
#define _BUDGIE_CALL_glColor4s _BUDGIE_CALL(glColor4s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glColor4sv 1
#define _BUDGIE_CALL_glColor4sv _BUDGIE_CALL(glColor4sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glColor4ub 1
#define _BUDGIE_CALL_glColor4ub _BUDGIE_CALL(glColor4ub, void (*BUDGIEAPI)(GLubyte, GLubyte, GLubyte, GLubyte))
#define _BUDGIE_HAVE_CALL_glColor4ubVertex2fSUN 1
#define _BUDGIE_CALL_glColor4ubVertex2fSUN _BUDGIE_CALL(glColor4ubVertex2fSUN, void (*BUDGIEAPI)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glColor4ubVertex2fvSUN 1
#define _BUDGIE_CALL_glColor4ubVertex2fvSUN _BUDGIE_CALL(glColor4ubVertex2fvSUN, void (*BUDGIEAPI)(GLubyte const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColor4ubVertex3fSUN 1
#define _BUDGIE_CALL_glColor4ubVertex3fSUN _BUDGIE_CALL(glColor4ubVertex3fSUN, void (*BUDGIEAPI)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glColor4ubVertex3fvSUN 1
#define _BUDGIE_CALL_glColor4ubVertex3fvSUN _BUDGIE_CALL(glColor4ubVertex3fvSUN, void (*BUDGIEAPI)(GLubyte const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColor4ubv 1
#define _BUDGIE_CALL_glColor4ubv _BUDGIE_CALL(glColor4ubv, void (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glColor4ui 1
#define _BUDGIE_CALL_glColor4ui _BUDGIE_CALL(glColor4ui, void (*BUDGIEAPI)(GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glColor4uiv 1
#define _BUDGIE_CALL_glColor4uiv _BUDGIE_CALL(glColor4uiv, void (*BUDGIEAPI)(GLuint const *))
#define _BUDGIE_HAVE_CALL_glColor4us 1
#define _BUDGIE_CALL_glColor4us _BUDGIE_CALL(glColor4us, void (*BUDGIEAPI)(GLushort, GLushort, GLushort, GLushort))
#define _BUDGIE_HAVE_CALL_glColor4usv 1
#define _BUDGIE_CALL_glColor4usv _BUDGIE_CALL(glColor4usv, void (*BUDGIEAPI)(GLushort const *))
#define _BUDGIE_HAVE_CALL_glColorFormatNV 1
#define _BUDGIE_CALL_glColorFormatNV _BUDGIE_CALL(glColorFormatNV, void (*BUDGIEAPI)(GLint, GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glColorFragmentOp1ATI 1
#define _BUDGIE_CALL_glColorFragmentOp1ATI _BUDGIE_CALL(glColorFragmentOp1ATI, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glColorFragmentOp2ATI 1
#define _BUDGIE_CALL_glColorFragmentOp2ATI _BUDGIE_CALL(glColorFragmentOp2ATI, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glColorFragmentOp3ATI 1
#define _BUDGIE_CALL_glColorFragmentOp3ATI _BUDGIE_CALL(glColorFragmentOp3ATI, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glColorMask 1
#define _BUDGIE_CALL_glColorMask _BUDGIE_CALL(glColorMask, void (*BUDGIEAPI)(GLboolean, GLboolean, GLboolean, GLboolean))
#define _BUDGIE_HAVE_CALL_glColorMaskIndexedEXT 1
#define _BUDGIE_CALL_glColorMaskIndexedEXT _BUDGIE_CALL(glColorMaskIndexedEXT, void (*BUDGIEAPI)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))
#define _BUDGIE_HAVE_CALL_glColorMaski 1
#define _BUDGIE_CALL_glColorMaski _BUDGIE_CALL(glColorMaski, void (*BUDGIEAPI)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))
#define _BUDGIE_HAVE_CALL_glColorMaterial 1
#define _BUDGIE_CALL_glColorMaterial _BUDGIE_CALL(glColorMaterial, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glColorPointer 1
#define _BUDGIE_CALL_glColorPointer _BUDGIE_CALL(glColorPointer, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glColorPointerEXT 1
#define _BUDGIE_CALL_glColorPointerEXT _BUDGIE_CALL(glColorPointerEXT, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glColorPointerListIBM 1
#define _BUDGIE_CALL_glColorPointerListIBM _BUDGIE_CALL(glColorPointerListIBM, void (*BUDGIEAPI)(GLint, GLenum, GLint, GLvoid const **, GLint))
#define _BUDGIE_HAVE_CALL_glColorPointervINTEL 1
#define _BUDGIE_CALL_glColorPointervINTEL _BUDGIE_CALL(glColorPointervINTEL, void (*BUDGIEAPI)(GLint, GLenum, GLvoid const **))
#define _BUDGIE_HAVE_CALL_glColorSubTable 1
#define _BUDGIE_CALL_glColorSubTable _BUDGIE_CALL(glColorSubTable, void (*BUDGIEAPI)(GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glColorSubTableEXT 1
#define _BUDGIE_CALL_glColorSubTableEXT _BUDGIE_CALL(glColorSubTableEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glColorTable 1
#define _BUDGIE_CALL_glColorTable _BUDGIE_CALL(glColorTable, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glColorTableEXT 1
#define _BUDGIE_CALL_glColorTableEXT _BUDGIE_CALL(glColorTableEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glColorTableParameterfv 1
#define _BUDGIE_CALL_glColorTableParameterfv _BUDGIE_CALL(glColorTableParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColorTableParameterfvSGI 1
#define _BUDGIE_CALL_glColorTableParameterfvSGI _BUDGIE_CALL(glColorTableParameterfvSGI, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glColorTableParameteriv 1
#define _BUDGIE_CALL_glColorTableParameteriv _BUDGIE_CALL(glColorTableParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glColorTableParameterivSGI 1
#define _BUDGIE_CALL_glColorTableParameterivSGI _BUDGIE_CALL(glColorTableParameterivSGI, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glColorTableSGI 1
#define _BUDGIE_CALL_glColorTableSGI _BUDGIE_CALL(glColorTableSGI, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCombinerInputNV 1
#define _BUDGIE_CALL_glCombinerInputNV _BUDGIE_CALL(glCombinerInputNV, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glCombinerOutputNV 1
#define _BUDGIE_CALL_glCombinerOutputNV _BUDGIE_CALL(glCombinerOutputNV, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean))
#define _BUDGIE_HAVE_CALL_glCombinerParameterfNV 1
#define _BUDGIE_CALL_glCombinerParameterfNV _BUDGIE_CALL(glCombinerParameterfNV, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glCombinerParameterfvNV 1
#define _BUDGIE_CALL_glCombinerParameterfvNV _BUDGIE_CALL(glCombinerParameterfvNV, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glCombinerParameteriNV 1
#define _BUDGIE_CALL_glCombinerParameteriNV _BUDGIE_CALL(glCombinerParameteriNV, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glCombinerParameterivNV 1
#define _BUDGIE_CALL_glCombinerParameterivNV _BUDGIE_CALL(glCombinerParameterivNV, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glCombinerStageParameterfvNV 1
#define _BUDGIE_CALL_glCombinerStageParameterfvNV _BUDGIE_CALL(glCombinerStageParameterfvNV, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glCompileShader 1
#define _BUDGIE_CALL_glCompileShader _BUDGIE_CALL(glCompileShader, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glCompileShaderARB 1
#define _BUDGIE_CALL_glCompileShaderARB _BUDGIE_CALL(glCompileShaderARB, void (*BUDGIEAPI)(GLhandleARB))
#define _BUDGIE_HAVE_CALL_glCompressedMultiTexImage1DEXT 1
#define _BUDGIE_CALL_glCompressedMultiTexImage1DEXT _BUDGIE_CALL(glCompressedMultiTexImage1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedMultiTexImage2DEXT 1
#define _BUDGIE_CALL_glCompressedMultiTexImage2DEXT _BUDGIE_CALL(glCompressedMultiTexImage2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedMultiTexImage3DEXT 1
#define _BUDGIE_CALL_glCompressedMultiTexImage3DEXT _BUDGIE_CALL(glCompressedMultiTexImage3DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedMultiTexSubImage1DEXT 1
#define _BUDGIE_CALL_glCompressedMultiTexSubImage1DEXT _BUDGIE_CALL(glCompressedMultiTexSubImage1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedMultiTexSubImage2DEXT 1
#define _BUDGIE_CALL_glCompressedMultiTexSubImage2DEXT _BUDGIE_CALL(glCompressedMultiTexSubImage2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedMultiTexSubImage3DEXT 1
#define _BUDGIE_CALL_glCompressedMultiTexSubImage3DEXT _BUDGIE_CALL(glCompressedMultiTexSubImage3DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexImage1D 1
#define _BUDGIE_CALL_glCompressedTexImage1D _BUDGIE_CALL(glCompressedTexImage1D, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexImage1DARB 1
#define _BUDGIE_CALL_glCompressedTexImage1DARB _BUDGIE_CALL(glCompressedTexImage1DARB, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexImage2D 1
#define _BUDGIE_CALL_glCompressedTexImage2D _BUDGIE_CALL(glCompressedTexImage2D, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexImage2DARB 1
#define _BUDGIE_CALL_glCompressedTexImage2DARB _BUDGIE_CALL(glCompressedTexImage2DARB, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexImage3D 1
#define _BUDGIE_CALL_glCompressedTexImage3D _BUDGIE_CALL(glCompressedTexImage3D, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexImage3DARB 1
#define _BUDGIE_CALL_glCompressedTexImage3DARB _BUDGIE_CALL(glCompressedTexImage3DARB, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexSubImage1D 1
#define _BUDGIE_CALL_glCompressedTexSubImage1D _BUDGIE_CALL(glCompressedTexSubImage1D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexSubImage1DARB 1
#define _BUDGIE_CALL_glCompressedTexSubImage1DARB _BUDGIE_CALL(glCompressedTexSubImage1DARB, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexSubImage2D 1
#define _BUDGIE_CALL_glCompressedTexSubImage2D _BUDGIE_CALL(glCompressedTexSubImage2D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexSubImage2DARB 1
#define _BUDGIE_CALL_glCompressedTexSubImage2DARB _BUDGIE_CALL(glCompressedTexSubImage2DARB, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexSubImage3D 1
#define _BUDGIE_CALL_glCompressedTexSubImage3D _BUDGIE_CALL(glCompressedTexSubImage3D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTexSubImage3DARB 1
#define _BUDGIE_CALL_glCompressedTexSubImage3DARB _BUDGIE_CALL(glCompressedTexSubImage3DARB, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTextureImage1DEXT 1
#define _BUDGIE_CALL_glCompressedTextureImage1DEXT _BUDGIE_CALL(glCompressedTextureImage1DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTextureImage2DEXT 1
#define _BUDGIE_CALL_glCompressedTextureImage2DEXT _BUDGIE_CALL(glCompressedTextureImage2DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTextureImage3DEXT 1
#define _BUDGIE_CALL_glCompressedTextureImage3DEXT _BUDGIE_CALL(glCompressedTextureImage3DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTextureSubImage1DEXT 1
#define _BUDGIE_CALL_glCompressedTextureSubImage1DEXT _BUDGIE_CALL(glCompressedTextureSubImage1DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTextureSubImage2DEXT 1
#define _BUDGIE_CALL_glCompressedTextureSubImage2DEXT _BUDGIE_CALL(glCompressedTextureSubImage2DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glCompressedTextureSubImage3DEXT 1
#define _BUDGIE_CALL_glCompressedTextureSubImage3DEXT _BUDGIE_CALL(glCompressedTextureSubImage3DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glConvolutionFilter1D 1
#define _BUDGIE_CALL_glConvolutionFilter1D _BUDGIE_CALL(glConvolutionFilter1D, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glConvolutionFilter1DEXT 1
#define _BUDGIE_CALL_glConvolutionFilter1DEXT _BUDGIE_CALL(glConvolutionFilter1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glConvolutionFilter2D 1
#define _BUDGIE_CALL_glConvolutionFilter2D _BUDGIE_CALL(glConvolutionFilter2D, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glConvolutionFilter2DEXT 1
#define _BUDGIE_CALL_glConvolutionFilter2DEXT _BUDGIE_CALL(glConvolutionFilter2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glConvolutionParameterf 1
#define _BUDGIE_CALL_glConvolutionParameterf _BUDGIE_CALL(glConvolutionParameterf, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glConvolutionParameterfEXT 1
#define _BUDGIE_CALL_glConvolutionParameterfEXT _BUDGIE_CALL(glConvolutionParameterfEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glConvolutionParameterfv 1
#define _BUDGIE_CALL_glConvolutionParameterfv _BUDGIE_CALL(glConvolutionParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glConvolutionParameterfvEXT 1
#define _BUDGIE_CALL_glConvolutionParameterfvEXT _BUDGIE_CALL(glConvolutionParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glConvolutionParameteri 1
#define _BUDGIE_CALL_glConvolutionParameteri _BUDGIE_CALL(glConvolutionParameteri, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glConvolutionParameteriEXT 1
#define _BUDGIE_CALL_glConvolutionParameteriEXT _BUDGIE_CALL(glConvolutionParameteriEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glConvolutionParameteriv 1
#define _BUDGIE_CALL_glConvolutionParameteriv _BUDGIE_CALL(glConvolutionParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glConvolutionParameterivEXT 1
#define _BUDGIE_CALL_glConvolutionParameterivEXT _BUDGIE_CALL(glConvolutionParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glCopyBufferSubData 1
#define _BUDGIE_CALL_glCopyBufferSubData _BUDGIE_CALL(glCopyBufferSubData, void (*BUDGIEAPI)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))
#define _BUDGIE_HAVE_CALL_glCopyColorSubTable 1
#define _BUDGIE_CALL_glCopyColorSubTable _BUDGIE_CALL(glCopyColorSubTable, void (*BUDGIEAPI)(GLenum, GLsizei, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyColorSubTableEXT 1
#define _BUDGIE_CALL_glCopyColorSubTableEXT _BUDGIE_CALL(glCopyColorSubTableEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyColorTable 1
#define _BUDGIE_CALL_glCopyColorTable _BUDGIE_CALL(glCopyColorTable, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyColorTableSGI 1
#define _BUDGIE_CALL_glCopyColorTableSGI _BUDGIE_CALL(glCopyColorTableSGI, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyConvolutionFilter1D 1
#define _BUDGIE_CALL_glCopyConvolutionFilter1D _BUDGIE_CALL(glCopyConvolutionFilter1D, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyConvolutionFilter1DEXT 1
#define _BUDGIE_CALL_glCopyConvolutionFilter1DEXT _BUDGIE_CALL(glCopyConvolutionFilter1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyConvolutionFilter2D 1
#define _BUDGIE_CALL_glCopyConvolutionFilter2D _BUDGIE_CALL(glCopyConvolutionFilter2D, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyConvolutionFilter2DEXT 1
#define _BUDGIE_CALL_glCopyConvolutionFilter2DEXT _BUDGIE_CALL(glCopyConvolutionFilter2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyImageSubDataNV 1
#define _BUDGIE_CALL_glCopyImageSubDataNV _BUDGIE_CALL(glCopyImageSubDataNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyMultiTexImage1DEXT 1
#define _BUDGIE_CALL_glCopyMultiTexImage1DEXT _BUDGIE_CALL(glCopyMultiTexImage1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyMultiTexImage2DEXT 1
#define _BUDGIE_CALL_glCopyMultiTexImage2DEXT _BUDGIE_CALL(glCopyMultiTexImage2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyMultiTexSubImage1DEXT 1
#define _BUDGIE_CALL_glCopyMultiTexSubImage1DEXT _BUDGIE_CALL(glCopyMultiTexSubImage1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyMultiTexSubImage2DEXT 1
#define _BUDGIE_CALL_glCopyMultiTexSubImage2DEXT _BUDGIE_CALL(glCopyMultiTexSubImage2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyMultiTexSubImage3DEXT 1
#define _BUDGIE_CALL_glCopyMultiTexSubImage3DEXT _BUDGIE_CALL(glCopyMultiTexSubImage3DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyPixels 1
#define _BUDGIE_CALL_glCopyPixels _BUDGIE_CALL(glCopyPixels, void (*BUDGIEAPI)(GLint, GLint, GLsizei, GLsizei, GLenum))
#define _BUDGIE_HAVE_CALL_glCopyTexImage1D 1
#define _BUDGIE_CALL_glCopyTexImage1D _BUDGIE_CALL(glCopyTexImage1D, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyTexImage1DEXT 1
#define _BUDGIE_CALL_glCopyTexImage1DEXT _BUDGIE_CALL(glCopyTexImage1DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyTexImage2D 1
#define _BUDGIE_CALL_glCopyTexImage2D _BUDGIE_CALL(glCopyTexImage2D, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyTexImage2DEXT 1
#define _BUDGIE_CALL_glCopyTexImage2DEXT _BUDGIE_CALL(glCopyTexImage2DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyTexSubImage1D 1
#define _BUDGIE_CALL_glCopyTexSubImage1D _BUDGIE_CALL(glCopyTexSubImage1D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTexSubImage1DEXT 1
#define _BUDGIE_CALL_glCopyTexSubImage1DEXT _BUDGIE_CALL(glCopyTexSubImage1DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTexSubImage2D 1
#define _BUDGIE_CALL_glCopyTexSubImage2D _BUDGIE_CALL(glCopyTexSubImage2D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTexSubImage2DEXT 1
#define _BUDGIE_CALL_glCopyTexSubImage2DEXT _BUDGIE_CALL(glCopyTexSubImage2DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTexSubImage3D 1
#define _BUDGIE_CALL_glCopyTexSubImage3D _BUDGIE_CALL(glCopyTexSubImage3D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTexSubImage3DEXT 1
#define _BUDGIE_CALL_glCopyTexSubImage3DEXT _BUDGIE_CALL(glCopyTexSubImage3DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTextureImage1DEXT 1
#define _BUDGIE_CALL_glCopyTextureImage1DEXT _BUDGIE_CALL(glCopyTextureImage1DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyTextureImage2DEXT 1
#define _BUDGIE_CALL_glCopyTextureImage2DEXT _BUDGIE_CALL(glCopyTextureImage2DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glCopyTextureSubImage1DEXT 1
#define _BUDGIE_CALL_glCopyTextureSubImage1DEXT _BUDGIE_CALL(glCopyTextureSubImage1DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTextureSubImage2DEXT 1
#define _BUDGIE_CALL_glCopyTextureSubImage2DEXT _BUDGIE_CALL(glCopyTextureSubImage2DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCopyTextureSubImage3DEXT 1
#define _BUDGIE_CALL_glCopyTextureSubImage3DEXT _BUDGIE_CALL(glCopyTextureSubImage3DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glCreateDebugObjectMESA 1
#define _BUDGIE_CALL_glCreateDebugObjectMESA _BUDGIE_CALL(glCreateDebugObjectMESA, GLhandleARB (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glCreateProgram 1
#define _BUDGIE_CALL_glCreateProgram _BUDGIE_CALL(glCreateProgram, GLuint (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glCreateProgramObjectARB 1
#define _BUDGIE_CALL_glCreateProgramObjectARB _BUDGIE_CALL(glCreateProgramObjectARB, GLhandleARB (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glCreateShader 1
#define _BUDGIE_CALL_glCreateShader _BUDGIE_CALL(glCreateShader, GLuint (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glCreateShaderObjectARB 1
#define _BUDGIE_CALL_glCreateShaderObjectARB _BUDGIE_CALL(glCreateShaderObjectARB, GLhandleARB (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glCreateShaderProgramEXT 1
#define _BUDGIE_CALL_glCreateShaderProgramEXT _BUDGIE_CALL(glCreateShaderProgramEXT, GLuint (*BUDGIEAPI)(GLenum, GLchar const *))
#define _BUDGIE_HAVE_CALL_glCullFace 1
#define _BUDGIE_CALL_glCullFace _BUDGIE_CALL(glCullFace, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glCullParameterdvEXT 1
#define _BUDGIE_CALL_glCullParameterdvEXT _BUDGIE_CALL(glCullParameterdvEXT, void (*BUDGIEAPI)(GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glCullParameterfvEXT 1
#define _BUDGIE_CALL_glCullParameterfvEXT _BUDGIE_CALL(glCullParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glCurrentPaletteMatrixARB 1
#define _BUDGIE_CALL_glCurrentPaletteMatrixARB _BUDGIE_CALL(glCurrentPaletteMatrixARB, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glDeformSGIX 1
#define _BUDGIE_CALL_glDeformSGIX _BUDGIE_CALL(glDeformSGIX, void (*BUDGIEAPI)(GLbitfield))
#define _BUDGIE_HAVE_CALL_glDeformationMap3dSGIX 1
#define _BUDGIE_CALL_glDeformationMap3dSGIX _BUDGIE_CALL(glDeformationMap3dSGIX, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glDeformationMap3fSGIX 1
#define _BUDGIE_CALL_glDeformationMap3fSGIX _BUDGIE_CALL(glDeformationMap3fSGIX, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glDeleteAsyncMarkersSGIX 1
#define _BUDGIE_CALL_glDeleteAsyncMarkersSGIX _BUDGIE_CALL(glDeleteAsyncMarkersSGIX, void (*BUDGIEAPI)(GLuint, GLsizei))
#define _BUDGIE_HAVE_CALL_glDeleteBuffers 1
#define _BUDGIE_CALL_glDeleteBuffers _BUDGIE_CALL(glDeleteBuffers, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteBuffersARB 1
#define _BUDGIE_CALL_glDeleteBuffersARB _BUDGIE_CALL(glDeleteBuffersARB, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteFencesAPPLE 1
#define _BUDGIE_CALL_glDeleteFencesAPPLE _BUDGIE_CALL(glDeleteFencesAPPLE, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteFencesNV 1
#define _BUDGIE_CALL_glDeleteFencesNV _BUDGIE_CALL(glDeleteFencesNV, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteFragmentShaderATI 1
#define _BUDGIE_CALL_glDeleteFragmentShaderATI _BUDGIE_CALL(glDeleteFragmentShaderATI, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glDeleteFramebuffers 1
#define _BUDGIE_CALL_glDeleteFramebuffers _BUDGIE_CALL(glDeleteFramebuffers, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteFramebuffersEXT 1
#define _BUDGIE_CALL_glDeleteFramebuffersEXT _BUDGIE_CALL(glDeleteFramebuffersEXT, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteLists 1
#define _BUDGIE_CALL_glDeleteLists _BUDGIE_CALL(glDeleteLists, void (*BUDGIEAPI)(GLuint, GLsizei))
#define _BUDGIE_HAVE_CALL_glDeleteObjectARB 1
#define _BUDGIE_CALL_glDeleteObjectARB _BUDGIE_CALL(glDeleteObjectARB, void (*BUDGIEAPI)(GLhandleARB))
#define _BUDGIE_HAVE_CALL_glDeleteOcclusionQueriesNV 1
#define _BUDGIE_CALL_glDeleteOcclusionQueriesNV _BUDGIE_CALL(glDeleteOcclusionQueriesNV, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeletePerfMonitorsAMD 1
#define _BUDGIE_CALL_glDeletePerfMonitorsAMD _BUDGIE_CALL(glDeletePerfMonitorsAMD, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glDeleteProgram 1
#define _BUDGIE_CALL_glDeleteProgram _BUDGIE_CALL(glDeleteProgram, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glDeleteProgramsARB 1
#define _BUDGIE_CALL_glDeleteProgramsARB _BUDGIE_CALL(glDeleteProgramsARB, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteProgramsNV 1
#define _BUDGIE_CALL_glDeleteProgramsNV _BUDGIE_CALL(glDeleteProgramsNV, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteQueries 1
#define _BUDGIE_CALL_glDeleteQueries _BUDGIE_CALL(glDeleteQueries, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteQueriesARB 1
#define _BUDGIE_CALL_glDeleteQueriesARB _BUDGIE_CALL(glDeleteQueriesARB, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteRenderbuffers 1
#define _BUDGIE_CALL_glDeleteRenderbuffers _BUDGIE_CALL(glDeleteRenderbuffers, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteRenderbuffersEXT 1
#define _BUDGIE_CALL_glDeleteRenderbuffersEXT _BUDGIE_CALL(glDeleteRenderbuffersEXT, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteShader 1
#define _BUDGIE_CALL_glDeleteShader _BUDGIE_CALL(glDeleteShader, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glDeleteSync 1
#define _BUDGIE_CALL_glDeleteSync _BUDGIE_CALL(glDeleteSync, void (*BUDGIEAPI)(GLsync))
#define _BUDGIE_HAVE_CALL_glDeleteTextures 1
#define _BUDGIE_CALL_glDeleteTextures _BUDGIE_CALL(glDeleteTextures, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteTexturesEXT 1
#define _BUDGIE_CALL_glDeleteTexturesEXT _BUDGIE_CALL(glDeleteTexturesEXT, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteTransformFeedbacksNV 1
#define _BUDGIE_CALL_glDeleteTransformFeedbacksNV _BUDGIE_CALL(glDeleteTransformFeedbacksNV, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteVertexArrays 1
#define _BUDGIE_CALL_glDeleteVertexArrays _BUDGIE_CALL(glDeleteVertexArrays, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteVertexArraysAPPLE 1
#define _BUDGIE_CALL_glDeleteVertexArraysAPPLE _BUDGIE_CALL(glDeleteVertexArraysAPPLE, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glDeleteVertexShaderEXT 1
#define _BUDGIE_CALL_glDeleteVertexShaderEXT _BUDGIE_CALL(glDeleteVertexShaderEXT, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glDepthBoundsEXT 1
#define _BUDGIE_CALL_glDepthBoundsEXT _BUDGIE_CALL(glDepthBoundsEXT, void (*BUDGIEAPI)(GLclampd, GLclampd))
#define _BUDGIE_HAVE_CALL_glDepthBoundsdNV 1
#define _BUDGIE_CALL_glDepthBoundsdNV _BUDGIE_CALL(glDepthBoundsdNV, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glDepthFunc 1
#define _BUDGIE_CALL_glDepthFunc _BUDGIE_CALL(glDepthFunc, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glDepthMask 1
#define _BUDGIE_CALL_glDepthMask _BUDGIE_CALL(glDepthMask, void (*BUDGIEAPI)(GLboolean))
#define _BUDGIE_HAVE_CALL_glDepthRange 1
#define _BUDGIE_CALL_glDepthRange _BUDGIE_CALL(glDepthRange, void (*BUDGIEAPI)(GLclampd, GLclampd))
#define _BUDGIE_HAVE_CALL_glDepthRangedNV 1
#define _BUDGIE_CALL_glDepthRangedNV _BUDGIE_CALL(glDepthRangedNV, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glDetachObjectARB 1
#define _BUDGIE_CALL_glDetachObjectARB _BUDGIE_CALL(glDetachObjectARB, void (*BUDGIEAPI)(GLhandleARB, GLhandleARB))
#define _BUDGIE_HAVE_CALL_glDetachShader 1
#define _BUDGIE_CALL_glDetachShader _BUDGIE_CALL(glDetachShader, void (*BUDGIEAPI)(GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glDetailTexFuncSGIS 1
#define _BUDGIE_CALL_glDetailTexFuncSGIS _BUDGIE_CALL(glDetailTexFuncSGIS, void (*BUDGIEAPI)(GLenum, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glDisable 1
#define _BUDGIE_CALL_glDisable _BUDGIE_CALL(glDisable, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glDisableClientState 1
#define _BUDGIE_CALL_glDisableClientState _BUDGIE_CALL(glDisableClientState, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glDisableClientStateIndexedEXT 1
#define _BUDGIE_CALL_glDisableClientStateIndexedEXT _BUDGIE_CALL(glDisableClientStateIndexedEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glDisableIndexedEXT 1
#define _BUDGIE_CALL_glDisableIndexedEXT _BUDGIE_CALL(glDisableIndexedEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glDisableVariantClientStateEXT 1
#define _BUDGIE_CALL_glDisableVariantClientStateEXT _BUDGIE_CALL(glDisableVariantClientStateEXT, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glDisableVertexAttribAPPLE 1
#define _BUDGIE_CALL_glDisableVertexAttribAPPLE _BUDGIE_CALL(glDisableVertexAttribAPPLE, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glDisableVertexAttribArray 1
#define _BUDGIE_CALL_glDisableVertexAttribArray _BUDGIE_CALL(glDisableVertexAttribArray, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glDisableVertexAttribArrayARB 1
#define _BUDGIE_CALL_glDisableVertexAttribArrayARB _BUDGIE_CALL(glDisableVertexAttribArrayARB, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glDisablei 1
#define _BUDGIE_CALL_glDisablei _BUDGIE_CALL(glDisablei, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glDrawArrays 1
#define _BUDGIE_CALL_glDrawArrays _BUDGIE_CALL(glDrawArrays, void (*BUDGIEAPI)(GLenum, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawArraysEXT 1
#define _BUDGIE_CALL_glDrawArraysEXT _BUDGIE_CALL(glDrawArraysEXT, void (*BUDGIEAPI)(GLenum, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawArraysInstanced 1
#define _BUDGIE_CALL_glDrawArraysInstanced _BUDGIE_CALL(glDrawArraysInstanced, void (*BUDGIEAPI)(GLenum, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawArraysInstancedARB 1
#define _BUDGIE_CALL_glDrawArraysInstancedARB _BUDGIE_CALL(glDrawArraysInstancedARB, void (*BUDGIEAPI)(GLenum, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawArraysInstancedEXT 1
#define _BUDGIE_CALL_glDrawArraysInstancedEXT _BUDGIE_CALL(glDrawArraysInstancedEXT, void (*BUDGIEAPI)(GLenum, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawBuffer 1
#define _BUDGIE_CALL_glDrawBuffer _BUDGIE_CALL(glDrawBuffer, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glDrawBuffers 1
#define _BUDGIE_CALL_glDrawBuffers _BUDGIE_CALL(glDrawBuffers, void (*BUDGIEAPI)(GLsizei, GLenum const *))
#define _BUDGIE_HAVE_CALL_glDrawBuffersARB 1
#define _BUDGIE_CALL_glDrawBuffersARB _BUDGIE_CALL(glDrawBuffersARB, void (*BUDGIEAPI)(GLsizei, GLenum const *))
#define _BUDGIE_HAVE_CALL_glDrawBuffersATI 1
#define _BUDGIE_CALL_glDrawBuffersATI _BUDGIE_CALL(glDrawBuffersATI, void (*BUDGIEAPI)(GLsizei, GLenum const *))
#define _BUDGIE_HAVE_CALL_glDrawElementArrayAPPLE 1
#define _BUDGIE_CALL_glDrawElementArrayAPPLE _BUDGIE_CALL(glDrawElementArrayAPPLE, void (*BUDGIEAPI)(GLenum, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawElementArrayATI 1
#define _BUDGIE_CALL_glDrawElementArrayATI _BUDGIE_CALL(glDrawElementArrayATI, void (*BUDGIEAPI)(GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawElements 1
#define _BUDGIE_CALL_glDrawElements _BUDGIE_CALL(glDrawElements, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glDrawElementsBaseVertex 1
#define _BUDGIE_CALL_glDrawElementsBaseVertex _BUDGIE_CALL(glDrawElementsBaseVertex, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLvoid const *, GLint))
#define _BUDGIE_HAVE_CALL_glDrawElementsInstanced 1
#define _BUDGIE_CALL_glDrawElementsInstanced _BUDGIE_CALL(glDrawElementsInstanced, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLvoid const *, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawElementsInstancedARB 1
#define _BUDGIE_CALL_glDrawElementsInstancedARB _BUDGIE_CALL(glDrawElementsInstancedARB, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLvoid const *, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawElementsInstancedBaseVertex 1
#define _BUDGIE_CALL_glDrawElementsInstancedBaseVertex _BUDGIE_CALL(glDrawElementsInstancedBaseVertex, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLvoid const *, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glDrawElementsInstancedEXT 1
#define _BUDGIE_CALL_glDrawElementsInstancedEXT _BUDGIE_CALL(glDrawElementsInstancedEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLvoid const *, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawMeshArraysSUN 1
#define _BUDGIE_CALL_glDrawMeshArraysSUN _BUDGIE_CALL(glDrawMeshArraysSUN, void (*BUDGIEAPI)(GLenum, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawPixels 1
#define _BUDGIE_CALL_glDrawPixels _BUDGIE_CALL(glDrawPixels, void (*BUDGIEAPI)(GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glDrawRangeElementArrayAPPLE 1
#define _BUDGIE_CALL_glDrawRangeElementArrayAPPLE _BUDGIE_CALL(glDrawRangeElementArrayAPPLE, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawRangeElementArrayATI 1
#define _BUDGIE_CALL_glDrawRangeElementArrayATI _BUDGIE_CALL(glDrawRangeElementArrayATI, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLsizei))
#define _BUDGIE_HAVE_CALL_glDrawRangeElements 1
#define _BUDGIE_CALL_glDrawRangeElements _BUDGIE_CALL(glDrawRangeElements, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glDrawRangeElementsBaseVertex 1
#define _BUDGIE_CALL_glDrawRangeElementsBaseVertex _BUDGIE_CALL(glDrawRangeElementsBaseVertex, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid const *, GLint))
#define _BUDGIE_HAVE_CALL_glDrawRangeElementsEXT 1
#define _BUDGIE_CALL_glDrawRangeElementsEXT _BUDGIE_CALL(glDrawRangeElementsEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glDrawTransformFeedbackNV 1
#define _BUDGIE_CALL_glDrawTransformFeedbackNV _BUDGIE_CALL(glDrawTransformFeedbackNV, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glEdgeFlag 1
#define _BUDGIE_CALL_glEdgeFlag _BUDGIE_CALL(glEdgeFlag, void (*BUDGIEAPI)(GLboolean))
#define _BUDGIE_HAVE_CALL_glEdgeFlagFormatNV 1
#define _BUDGIE_CALL_glEdgeFlagFormatNV _BUDGIE_CALL(glEdgeFlagFormatNV, void (*BUDGIEAPI)(GLsizei))
#define _BUDGIE_HAVE_CALL_glEdgeFlagPointer 1
#define _BUDGIE_CALL_glEdgeFlagPointer _BUDGIE_CALL(glEdgeFlagPointer, void (*BUDGIEAPI)(GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glEdgeFlagPointerEXT 1
#define _BUDGIE_CALL_glEdgeFlagPointerEXT _BUDGIE_CALL(glEdgeFlagPointerEXT, void (*BUDGIEAPI)(GLsizei, GLsizei, GLboolean const *))
#define _BUDGIE_HAVE_CALL_glEdgeFlagPointerListIBM 1
#define _BUDGIE_CALL_glEdgeFlagPointerListIBM _BUDGIE_CALL(glEdgeFlagPointerListIBM, void (*BUDGIEAPI)(GLint, GLboolean const **, GLint))
#define _BUDGIE_HAVE_CALL_glEdgeFlagv 1
#define _BUDGIE_CALL_glEdgeFlagv _BUDGIE_CALL(glEdgeFlagv, void (*BUDGIEAPI)(GLboolean const *))
#define _BUDGIE_HAVE_CALL_glElementPointerAPPLE 1
#define _BUDGIE_CALL_glElementPointerAPPLE _BUDGIE_CALL(glElementPointerAPPLE, void (*BUDGIEAPI)(GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glElementPointerATI 1
#define _BUDGIE_CALL_glElementPointerATI _BUDGIE_CALL(glElementPointerATI, void (*BUDGIEAPI)(GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glEnable 1
#define _BUDGIE_CALL_glEnable _BUDGIE_CALL(glEnable, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glEnableClientState 1
#define _BUDGIE_CALL_glEnableClientState _BUDGIE_CALL(glEnableClientState, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glEnableClientStateIndexedEXT 1
#define _BUDGIE_CALL_glEnableClientStateIndexedEXT _BUDGIE_CALL(glEnableClientStateIndexedEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glEnableIndexedEXT 1
#define _BUDGIE_CALL_glEnableIndexedEXT _BUDGIE_CALL(glEnableIndexedEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glEnableVariantClientStateEXT 1
#define _BUDGIE_CALL_glEnableVariantClientStateEXT _BUDGIE_CALL(glEnableVariantClientStateEXT, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glEnableVertexAttribAPPLE 1
#define _BUDGIE_CALL_glEnableVertexAttribAPPLE _BUDGIE_CALL(glEnableVertexAttribAPPLE, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glEnableVertexAttribArray 1
#define _BUDGIE_CALL_glEnableVertexAttribArray _BUDGIE_CALL(glEnableVertexAttribArray, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glEnableVertexAttribArrayARB 1
#define _BUDGIE_CALL_glEnableVertexAttribArrayARB _BUDGIE_CALL(glEnableVertexAttribArrayARB, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glEnablei 1
#define _BUDGIE_CALL_glEnablei _BUDGIE_CALL(glEnablei, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glEnd 1
#define _BUDGIE_CALL_glEnd _BUDGIE_CALL(glEnd, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndConditionalRender 1
#define _BUDGIE_CALL_glEndConditionalRender _BUDGIE_CALL(glEndConditionalRender, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndConditionalRenderNV 1
#define _BUDGIE_CALL_glEndConditionalRenderNV _BUDGIE_CALL(glEndConditionalRenderNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndFragmentShaderATI 1
#define _BUDGIE_CALL_glEndFragmentShaderATI _BUDGIE_CALL(glEndFragmentShaderATI, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndList 1
#define _BUDGIE_CALL_glEndList _BUDGIE_CALL(glEndList, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndOcclusionQueryNV 1
#define _BUDGIE_CALL_glEndOcclusionQueryNV _BUDGIE_CALL(glEndOcclusionQueryNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndPerfMonitorAMD 1
#define _BUDGIE_CALL_glEndPerfMonitorAMD _BUDGIE_CALL(glEndPerfMonitorAMD, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glEndQuery 1
#define _BUDGIE_CALL_glEndQuery _BUDGIE_CALL(glEndQuery, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glEndQueryARB 1
#define _BUDGIE_CALL_glEndQueryARB _BUDGIE_CALL(glEndQueryARB, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glEndTransformFeedback 1
#define _BUDGIE_CALL_glEndTransformFeedback _BUDGIE_CALL(glEndTransformFeedback, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndTransformFeedbackEXT 1
#define _BUDGIE_CALL_glEndTransformFeedbackEXT _BUDGIE_CALL(glEndTransformFeedbackEXT, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndTransformFeedbackNV 1
#define _BUDGIE_CALL_glEndTransformFeedbackNV _BUDGIE_CALL(glEndTransformFeedbackNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndVertexShaderEXT 1
#define _BUDGIE_CALL_glEndVertexShaderEXT _BUDGIE_CALL(glEndVertexShaderEXT, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glEndVideoCaptureNV 1
#define _BUDGIE_CALL_glEndVideoCaptureNV _BUDGIE_CALL(glEndVideoCaptureNV, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glEvalCoord1d 1
#define _BUDGIE_CALL_glEvalCoord1d _BUDGIE_CALL(glEvalCoord1d, void (*BUDGIEAPI)(GLdouble))
#define _BUDGIE_HAVE_CALL_glEvalCoord1dv 1
#define _BUDGIE_CALL_glEvalCoord1dv _BUDGIE_CALL(glEvalCoord1dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glEvalCoord1f 1
#define _BUDGIE_CALL_glEvalCoord1f _BUDGIE_CALL(glEvalCoord1f, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glEvalCoord1fv 1
#define _BUDGIE_CALL_glEvalCoord1fv _BUDGIE_CALL(glEvalCoord1fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glEvalCoord2d 1
#define _BUDGIE_CALL_glEvalCoord2d _BUDGIE_CALL(glEvalCoord2d, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glEvalCoord2dv 1
#define _BUDGIE_CALL_glEvalCoord2dv _BUDGIE_CALL(glEvalCoord2dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glEvalCoord2f 1
#define _BUDGIE_CALL_glEvalCoord2f _BUDGIE_CALL(glEvalCoord2f, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glEvalCoord2fv 1
#define _BUDGIE_CALL_glEvalCoord2fv _BUDGIE_CALL(glEvalCoord2fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glEvalMapsNV 1
#define _BUDGIE_CALL_glEvalMapsNV _BUDGIE_CALL(glEvalMapsNV, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glEvalMesh1 1
#define _BUDGIE_CALL_glEvalMesh1 _BUDGIE_CALL(glEvalMesh1, void (*BUDGIEAPI)(GLenum, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glEvalMesh2 1
#define _BUDGIE_CALL_glEvalMesh2 _BUDGIE_CALL(glEvalMesh2, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glEvalPoint1 1
#define _BUDGIE_CALL_glEvalPoint1 _BUDGIE_CALL(glEvalPoint1, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glEvalPoint2 1
#define _BUDGIE_CALL_glEvalPoint2 _BUDGIE_CALL(glEvalPoint2, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glExecuteProgramNV 1
#define _BUDGIE_CALL_glExecuteProgramNV _BUDGIE_CALL(glExecuteProgramNV, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glExtractComponentEXT 1
#define _BUDGIE_CALL_glExtractComponentEXT _BUDGIE_CALL(glExtractComponentEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glFeedbackBuffer 1
#define _BUDGIE_CALL_glFeedbackBuffer _BUDGIE_CALL(glFeedbackBuffer, void (*BUDGIEAPI)(GLsizei, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glFenceSync 1
#define _BUDGIE_CALL_glFenceSync _BUDGIE_CALL(glFenceSync, GLsync (*BUDGIEAPI)(GLenum, GLbitfield))
#define _BUDGIE_HAVE_CALL_glFinalCombinerInputNV 1
#define _BUDGIE_CALL_glFinalCombinerInputNV _BUDGIE_CALL(glFinalCombinerInputNV, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glFinish 1
#define _BUDGIE_CALL_glFinish _BUDGIE_CALL(glFinish, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glFinishAsyncSGIX 1
#define _BUDGIE_CALL_glFinishAsyncSGIX _BUDGIE_CALL(glFinishAsyncSGIX, GLint (*BUDGIEAPI)(GLuint *))
#define _BUDGIE_HAVE_CALL_glFinishFenceAPPLE 1
#define _BUDGIE_CALL_glFinishFenceAPPLE _BUDGIE_CALL(glFinishFenceAPPLE, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glFinishFenceNV 1
#define _BUDGIE_CALL_glFinishFenceNV _BUDGIE_CALL(glFinishFenceNV, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glFinishObjectAPPLE 1
#define _BUDGIE_CALL_glFinishObjectAPPLE _BUDGIE_CALL(glFinishObjectAPPLE, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glFinishTextureSUNX 1
#define _BUDGIE_CALL_glFinishTextureSUNX _BUDGIE_CALL(glFinishTextureSUNX, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glFlush 1
#define _BUDGIE_CALL_glFlush _BUDGIE_CALL(glFlush, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glFlushMappedBufferRange 1
#define _BUDGIE_CALL_glFlushMappedBufferRange _BUDGIE_CALL(glFlushMappedBufferRange, void (*BUDGIEAPI)(GLenum, GLintptr, GLsizeiptr))
#define _BUDGIE_HAVE_CALL_glFlushMappedBufferRangeAPPLE 1
#define _BUDGIE_CALL_glFlushMappedBufferRangeAPPLE _BUDGIE_CALL(glFlushMappedBufferRangeAPPLE, void (*BUDGIEAPI)(GLenum, GLintptr, GLsizeiptr))
#define _BUDGIE_HAVE_CALL_glFlushPixelDataRangeNV 1
#define _BUDGIE_CALL_glFlushPixelDataRangeNV _BUDGIE_CALL(glFlushPixelDataRangeNV, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glFlushRasterSGIX 1
#define _BUDGIE_CALL_glFlushRasterSGIX _BUDGIE_CALL(glFlushRasterSGIX, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glFlushVertexArrayRangeAPPLE 1
#define _BUDGIE_CALL_glFlushVertexArrayRangeAPPLE _BUDGIE_CALL(glFlushVertexArrayRangeAPPLE, void (*BUDGIEAPI)(GLsizei, GLvoid *))
#define _BUDGIE_HAVE_CALL_glFlushVertexArrayRangeNV 1
#define _BUDGIE_CALL_glFlushVertexArrayRangeNV _BUDGIE_CALL(glFlushVertexArrayRangeNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glFogCoordFormatNV 1
#define _BUDGIE_CALL_glFogCoordFormatNV _BUDGIE_CALL(glFogCoordFormatNV, void (*BUDGIEAPI)(GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glFogCoordPointer 1
#define _BUDGIE_CALL_glFogCoordPointer _BUDGIE_CALL(glFogCoordPointer, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glFogCoordPointerEXT 1
#define _BUDGIE_CALL_glFogCoordPointerEXT _BUDGIE_CALL(glFogCoordPointerEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glFogCoordPointerListIBM 1
#define _BUDGIE_CALL_glFogCoordPointerListIBM _BUDGIE_CALL(glFogCoordPointerListIBM, void (*BUDGIEAPI)(GLenum, GLint, GLvoid const **, GLint))
#define _BUDGIE_HAVE_CALL_glFogCoordd 1
#define _BUDGIE_CALL_glFogCoordd _BUDGIE_CALL(glFogCoordd, void (*BUDGIEAPI)(GLdouble))
#define _BUDGIE_HAVE_CALL_glFogCoorddEXT 1
#define _BUDGIE_CALL_glFogCoorddEXT _BUDGIE_CALL(glFogCoorddEXT, void (*BUDGIEAPI)(GLdouble))
#define _BUDGIE_HAVE_CALL_glFogCoorddv 1
#define _BUDGIE_CALL_glFogCoorddv _BUDGIE_CALL(glFogCoorddv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glFogCoorddvEXT 1
#define _BUDGIE_CALL_glFogCoorddvEXT _BUDGIE_CALL(glFogCoorddvEXT, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glFogCoordf 1
#define _BUDGIE_CALL_glFogCoordf _BUDGIE_CALL(glFogCoordf, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glFogCoordfEXT 1
#define _BUDGIE_CALL_glFogCoordfEXT _BUDGIE_CALL(glFogCoordfEXT, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glFogCoordfv 1
#define _BUDGIE_CALL_glFogCoordfv _BUDGIE_CALL(glFogCoordfv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glFogCoordfvEXT 1
#define _BUDGIE_CALL_glFogCoordfvEXT _BUDGIE_CALL(glFogCoordfvEXT, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glFogCoordhNV 1
#define _BUDGIE_CALL_glFogCoordhNV _BUDGIE_CALL(glFogCoordhNV, void (*BUDGIEAPI)(GLhalfNV))
#define _BUDGIE_HAVE_CALL_glFogCoordhvNV 1
#define _BUDGIE_CALL_glFogCoordhvNV _BUDGIE_CALL(glFogCoordhvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glFogFuncSGIS 1
#define _BUDGIE_CALL_glFogFuncSGIS _BUDGIE_CALL(glFogFuncSGIS, void (*BUDGIEAPI)(GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glFogf 1
#define _BUDGIE_CALL_glFogf _BUDGIE_CALL(glFogf, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glFogfv 1
#define _BUDGIE_CALL_glFogfv _BUDGIE_CALL(glFogfv, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glFogi 1
#define _BUDGIE_CALL_glFogi _BUDGIE_CALL(glFogi, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glFogiv 1
#define _BUDGIE_CALL_glFogiv _BUDGIE_CALL(glFogiv, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glFragmentColorMaterialSGIX 1
#define _BUDGIE_CALL_glFragmentColorMaterialSGIX _BUDGIE_CALL(glFragmentColorMaterialSGIX, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glFragmentLightModelfSGIX 1
#define _BUDGIE_CALL_glFragmentLightModelfSGIX _BUDGIE_CALL(glFragmentLightModelfSGIX, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glFragmentLightModelfvSGIX 1
#define _BUDGIE_CALL_glFragmentLightModelfvSGIX _BUDGIE_CALL(glFragmentLightModelfvSGIX, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glFragmentLightModeliSGIX 1
#define _BUDGIE_CALL_glFragmentLightModeliSGIX _BUDGIE_CALL(glFragmentLightModeliSGIX, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glFragmentLightModelivSGIX 1
#define _BUDGIE_CALL_glFragmentLightModelivSGIX _BUDGIE_CALL(glFragmentLightModelivSGIX, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glFragmentLightfSGIX 1
#define _BUDGIE_CALL_glFragmentLightfSGIX _BUDGIE_CALL(glFragmentLightfSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glFragmentLightfvSGIX 1
#define _BUDGIE_CALL_glFragmentLightfvSGIX _BUDGIE_CALL(glFragmentLightfvSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glFragmentLightiSGIX 1
#define _BUDGIE_CALL_glFragmentLightiSGIX _BUDGIE_CALL(glFragmentLightiSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glFragmentLightivSGIX 1
#define _BUDGIE_CALL_glFragmentLightivSGIX _BUDGIE_CALL(glFragmentLightivSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glFragmentMaterialfSGIX 1
#define _BUDGIE_CALL_glFragmentMaterialfSGIX _BUDGIE_CALL(glFragmentMaterialfSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glFragmentMaterialfvSGIX 1
#define _BUDGIE_CALL_glFragmentMaterialfvSGIX _BUDGIE_CALL(glFragmentMaterialfvSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glFragmentMaterialiSGIX 1
#define _BUDGIE_CALL_glFragmentMaterialiSGIX _BUDGIE_CALL(glFragmentMaterialiSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glFragmentMaterialivSGIX 1
#define _BUDGIE_CALL_glFragmentMaterialivSGIX _BUDGIE_CALL(glFragmentMaterialivSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glFrameTerminatorGREMEDY 1
#define _BUDGIE_CALL_glFrameTerminatorGREMEDY _BUDGIE_CALL(glFrameTerminatorGREMEDY, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glFrameZoomSGIX 1
#define _BUDGIE_CALL_glFrameZoomSGIX _BUDGIE_CALL(glFrameZoomSGIX, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferDrawBufferEXT 1
#define _BUDGIE_CALL_glFramebufferDrawBufferEXT _BUDGIE_CALL(glFramebufferDrawBufferEXT, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glFramebufferDrawBuffersEXT 1
#define _BUDGIE_CALL_glFramebufferDrawBuffersEXT _BUDGIE_CALL(glFramebufferDrawBuffersEXT, void (*BUDGIEAPI)(GLuint, GLsizei, GLenum const *))
#define _BUDGIE_HAVE_CALL_glFramebufferReadBufferEXT 1
#define _BUDGIE_CALL_glFramebufferReadBufferEXT _BUDGIE_CALL(glFramebufferReadBufferEXT, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glFramebufferRenderbuffer 1
#define _BUDGIE_CALL_glFramebufferRenderbuffer _BUDGIE_CALL(glFramebufferRenderbuffer, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glFramebufferRenderbufferEXT 1
#define _BUDGIE_CALL_glFramebufferRenderbufferEXT _BUDGIE_CALL(glFramebufferRenderbufferEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glFramebufferTexture 1
#define _BUDGIE_CALL_glFramebufferTexture _BUDGIE_CALL(glFramebufferTexture, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTexture1D 1
#define _BUDGIE_CALL_glFramebufferTexture1D _BUDGIE_CALL(glFramebufferTexture1D, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTexture1DEXT 1
#define _BUDGIE_CALL_glFramebufferTexture1DEXT _BUDGIE_CALL(glFramebufferTexture1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTexture2D 1
#define _BUDGIE_CALL_glFramebufferTexture2D _BUDGIE_CALL(glFramebufferTexture2D, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTexture2DEXT 1
#define _BUDGIE_CALL_glFramebufferTexture2DEXT _BUDGIE_CALL(glFramebufferTexture2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTexture3D 1
#define _BUDGIE_CALL_glFramebufferTexture3D _BUDGIE_CALL(glFramebufferTexture3D, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTexture3DEXT 1
#define _BUDGIE_CALL_glFramebufferTexture3DEXT _BUDGIE_CALL(glFramebufferTexture3DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureARB 1
#define _BUDGIE_CALL_glFramebufferTextureARB _BUDGIE_CALL(glFramebufferTextureARB, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureEXT 1
#define _BUDGIE_CALL_glFramebufferTextureEXT _BUDGIE_CALL(glFramebufferTextureEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureFace 1
#define _BUDGIE_CALL_glFramebufferTextureFace _BUDGIE_CALL(glFramebufferTextureFace, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint, GLenum))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureFaceARB 1
#define _BUDGIE_CALL_glFramebufferTextureFaceARB _BUDGIE_CALL(glFramebufferTextureFaceARB, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint, GLenum))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureFaceEXT 1
#define _BUDGIE_CALL_glFramebufferTextureFaceEXT _BUDGIE_CALL(glFramebufferTextureFaceEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint, GLenum))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureLayer 1
#define _BUDGIE_CALL_glFramebufferTextureLayer _BUDGIE_CALL(glFramebufferTextureLayer, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureLayerARB 1
#define _BUDGIE_CALL_glFramebufferTextureLayerARB _BUDGIE_CALL(glFramebufferTextureLayerARB, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glFramebufferTextureLayerEXT 1
#define _BUDGIE_CALL_glFramebufferTextureLayerEXT _BUDGIE_CALL(glFramebufferTextureLayerEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glFreeObjectBufferATI 1
#define _BUDGIE_CALL_glFreeObjectBufferATI _BUDGIE_CALL(glFreeObjectBufferATI, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glFrontFace 1
#define _BUDGIE_CALL_glFrontFace _BUDGIE_CALL(glFrontFace, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glFrustum 1
#define _BUDGIE_CALL_glFrustum _BUDGIE_CALL(glFrustum, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glGenAsyncMarkersSGIX 1
#define _BUDGIE_CALL_glGenAsyncMarkersSGIX _BUDGIE_CALL(glGenAsyncMarkersSGIX, GLuint (*BUDGIEAPI)(GLsizei))
#define _BUDGIE_HAVE_CALL_glGenBuffers 1
#define _BUDGIE_CALL_glGenBuffers _BUDGIE_CALL(glGenBuffers, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenBuffersARB 1
#define _BUDGIE_CALL_glGenBuffersARB _BUDGIE_CALL(glGenBuffersARB, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenFencesAPPLE 1
#define _BUDGIE_CALL_glGenFencesAPPLE _BUDGIE_CALL(glGenFencesAPPLE, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenFencesNV 1
#define _BUDGIE_CALL_glGenFencesNV _BUDGIE_CALL(glGenFencesNV, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenFragmentShadersATI 1
#define _BUDGIE_CALL_glGenFragmentShadersATI _BUDGIE_CALL(glGenFragmentShadersATI, GLuint (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glGenFramebuffers 1
#define _BUDGIE_CALL_glGenFramebuffers _BUDGIE_CALL(glGenFramebuffers, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenFramebuffersEXT 1
#define _BUDGIE_CALL_glGenFramebuffersEXT _BUDGIE_CALL(glGenFramebuffersEXT, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenLists 1
#define _BUDGIE_CALL_glGenLists _BUDGIE_CALL(glGenLists, GLuint (*BUDGIEAPI)(GLsizei))
#define _BUDGIE_HAVE_CALL_glGenOcclusionQueriesNV 1
#define _BUDGIE_CALL_glGenOcclusionQueriesNV _BUDGIE_CALL(glGenOcclusionQueriesNV, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenPerfMonitorsAMD 1
#define _BUDGIE_CALL_glGenPerfMonitorsAMD _BUDGIE_CALL(glGenPerfMonitorsAMD, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenProgramsARB 1
#define _BUDGIE_CALL_glGenProgramsARB _BUDGIE_CALL(glGenProgramsARB, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenProgramsNV 1
#define _BUDGIE_CALL_glGenProgramsNV _BUDGIE_CALL(glGenProgramsNV, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenQueries 1
#define _BUDGIE_CALL_glGenQueries _BUDGIE_CALL(glGenQueries, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenQueriesARB 1
#define _BUDGIE_CALL_glGenQueriesARB _BUDGIE_CALL(glGenQueriesARB, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenRenderbuffers 1
#define _BUDGIE_CALL_glGenRenderbuffers _BUDGIE_CALL(glGenRenderbuffers, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenRenderbuffersEXT 1
#define _BUDGIE_CALL_glGenRenderbuffersEXT _BUDGIE_CALL(glGenRenderbuffersEXT, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenSymbolsEXT 1
#define _BUDGIE_CALL_glGenSymbolsEXT _BUDGIE_CALL(glGenSymbolsEXT, GLuint (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glGenTextures 1
#define _BUDGIE_CALL_glGenTextures _BUDGIE_CALL(glGenTextures, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenTexturesEXT 1
#define _BUDGIE_CALL_glGenTexturesEXT _BUDGIE_CALL(glGenTexturesEXT, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenTransformFeedbacksNV 1
#define _BUDGIE_CALL_glGenTransformFeedbacksNV _BUDGIE_CALL(glGenTransformFeedbacksNV, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenVertexArrays 1
#define _BUDGIE_CALL_glGenVertexArrays _BUDGIE_CALL(glGenVertexArrays, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenVertexArraysAPPLE 1
#define _BUDGIE_CALL_glGenVertexArraysAPPLE _BUDGIE_CALL(glGenVertexArraysAPPLE, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGenVertexShadersEXT 1
#define _BUDGIE_CALL_glGenVertexShadersEXT _BUDGIE_CALL(glGenVertexShadersEXT, GLuint (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glGenerateMipmap 1
#define _BUDGIE_CALL_glGenerateMipmap _BUDGIE_CALL(glGenerateMipmap, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glGenerateMipmapEXT 1
#define _BUDGIE_CALL_glGenerateMipmapEXT _BUDGIE_CALL(glGenerateMipmapEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glGenerateMultiTexMipmapEXT 1
#define _BUDGIE_CALL_glGenerateMultiTexMipmapEXT _BUDGIE_CALL(glGenerateMultiTexMipmapEXT, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glGenerateTextureMipmapEXT 1
#define _BUDGIE_CALL_glGenerateTextureMipmapEXT _BUDGIE_CALL(glGenerateTextureMipmapEXT, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glGetActiveAttrib 1
#define _BUDGIE_CALL_glGetActiveAttrib _BUDGIE_CALL(glGetActiveAttrib, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetActiveAttribARB 1
#define _BUDGIE_CALL_glGetActiveAttribARB _BUDGIE_CALL(glGetActiveAttribARB, void (*BUDGIEAPI)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))
#define _BUDGIE_HAVE_CALL_glGetActiveUniform 1
#define _BUDGIE_CALL_glGetActiveUniform _BUDGIE_CALL(glGetActiveUniform, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetActiveUniformARB 1
#define _BUDGIE_CALL_glGetActiveUniformARB _BUDGIE_CALL(glGetActiveUniformARB, void (*BUDGIEAPI)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))
#define _BUDGIE_HAVE_CALL_glGetActiveUniformBlockName 1
#define _BUDGIE_CALL_glGetActiveUniformBlockName _BUDGIE_CALL(glGetActiveUniformBlockName, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetActiveUniformBlockiv 1
#define _BUDGIE_CALL_glGetActiveUniformBlockiv _BUDGIE_CALL(glGetActiveUniformBlockiv, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetActiveUniformName 1
#define _BUDGIE_CALL_glGetActiveUniformName _BUDGIE_CALL(glGetActiveUniformName, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetActiveUniformsiv 1
#define _BUDGIE_CALL_glGetActiveUniformsiv _BUDGIE_CALL(glGetActiveUniformsiv, void (*BUDGIEAPI)(GLuint, GLsizei, GLuint const *, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetActiveVaryingNV 1
#define _BUDGIE_CALL_glGetActiveVaryingNV _BUDGIE_CALL(glGetActiveVaryingNV, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetArrayObjectfvATI 1
#define _BUDGIE_CALL_glGetArrayObjectfvATI _BUDGIE_CALL(glGetArrayObjectfvATI, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetArrayObjectivATI 1
#define _BUDGIE_CALL_glGetArrayObjectivATI _BUDGIE_CALL(glGetArrayObjectivATI, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetAttachedObjectsARB 1
#define _BUDGIE_CALL_glGetAttachedObjectsARB _BUDGIE_CALL(glGetAttachedObjectsARB, void (*BUDGIEAPI)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *))
#define _BUDGIE_HAVE_CALL_glGetAttachedShaders 1
#define _BUDGIE_CALL_glGetAttachedShaders _BUDGIE_CALL(glGetAttachedShaders, void (*BUDGIEAPI)(GLuint, GLsizei, GLsizei *, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetAttribLocation 1
#define _BUDGIE_CALL_glGetAttribLocation _BUDGIE_CALL(glGetAttribLocation, GLint (*BUDGIEAPI)(GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glGetAttribLocationARB 1
#define _BUDGIE_CALL_glGetAttribLocationARB _BUDGIE_CALL(glGetAttribLocationARB, GLint (*BUDGIEAPI)(GLhandleARB, GLcharARB const *))
#define _BUDGIE_HAVE_CALL_glGetBooleanIndexedvEXT 1
#define _BUDGIE_CALL_glGetBooleanIndexedvEXT _BUDGIE_CALL(glGetBooleanIndexedvEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLboolean *))
#define _BUDGIE_HAVE_CALL_glGetBooleani_v 1
#define _BUDGIE_CALL_glGetBooleani_v _BUDGIE_CALL(glGetBooleani_v, void (*BUDGIEAPI)(GLenum, GLuint, GLboolean *))
#define _BUDGIE_HAVE_CALL_glGetBooleanv 1
#define _BUDGIE_CALL_glGetBooleanv _BUDGIE_CALL(glGetBooleanv, void (*BUDGIEAPI)(GLenum, GLboolean *))
#define _BUDGIE_HAVE_CALL_glGetBufferParameteri64v 1
#define _BUDGIE_CALL_glGetBufferParameteri64v _BUDGIE_CALL(glGetBufferParameteri64v, void (*BUDGIEAPI)(GLenum, GLenum, GLint64 *))
#define _BUDGIE_HAVE_CALL_glGetBufferParameteriv 1
#define _BUDGIE_CALL_glGetBufferParameteriv _BUDGIE_CALL(glGetBufferParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetBufferParameterivARB 1
#define _BUDGIE_CALL_glGetBufferParameterivARB _BUDGIE_CALL(glGetBufferParameterivARB, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetBufferParameterui64vNV 1
#define _BUDGIE_CALL_glGetBufferParameterui64vNV _BUDGIE_CALL(glGetBufferParameterui64vNV, void (*BUDGIEAPI)(GLenum, GLenum, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetBufferPointerv 1
#define _BUDGIE_CALL_glGetBufferPointerv _BUDGIE_CALL(glGetBufferPointerv, void (*BUDGIEAPI)(GLenum, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetBufferPointervARB 1
#define _BUDGIE_CALL_glGetBufferPointervARB _BUDGIE_CALL(glGetBufferPointervARB, void (*BUDGIEAPI)(GLenum, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetBufferSubData 1
#define _BUDGIE_CALL_glGetBufferSubData _BUDGIE_CALL(glGetBufferSubData, void (*BUDGIEAPI)(GLenum, GLintptr, GLsizeiptr, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetBufferSubDataARB 1
#define _BUDGIE_CALL_glGetBufferSubDataARB _BUDGIE_CALL(glGetBufferSubDataARB, void (*BUDGIEAPI)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetClipPlane 1
#define _BUDGIE_CALL_glGetClipPlane _BUDGIE_CALL(glGetClipPlane, void (*BUDGIEAPI)(GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetColorTable 1
#define _BUDGIE_CALL_glGetColorTable _BUDGIE_CALL(glGetColorTable, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetColorTableEXT 1
#define _BUDGIE_CALL_glGetColorTableEXT _BUDGIE_CALL(glGetColorTableEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetColorTableParameterfv 1
#define _BUDGIE_CALL_glGetColorTableParameterfv _BUDGIE_CALL(glGetColorTableParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetColorTableParameterfvEXT 1
#define _BUDGIE_CALL_glGetColorTableParameterfvEXT _BUDGIE_CALL(glGetColorTableParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetColorTableParameterfvSGI 1
#define _BUDGIE_CALL_glGetColorTableParameterfvSGI _BUDGIE_CALL(glGetColorTableParameterfvSGI, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetColorTableParameteriv 1
#define _BUDGIE_CALL_glGetColorTableParameteriv _BUDGIE_CALL(glGetColorTableParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetColorTableParameterivEXT 1
#define _BUDGIE_CALL_glGetColorTableParameterivEXT _BUDGIE_CALL(glGetColorTableParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetColorTableParameterivSGI 1
#define _BUDGIE_CALL_glGetColorTableParameterivSGI _BUDGIE_CALL(glGetColorTableParameterivSGI, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetColorTableSGI 1
#define _BUDGIE_CALL_glGetColorTableSGI _BUDGIE_CALL(glGetColorTableSGI, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetCombinerInputParameterfvNV 1
#define _BUDGIE_CALL_glGetCombinerInputParameterfvNV _BUDGIE_CALL(glGetCombinerInputParameterfvNV, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetCombinerInputParameterivNV 1
#define _BUDGIE_CALL_glGetCombinerInputParameterivNV _BUDGIE_CALL(glGetCombinerInputParameterivNV, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetCombinerOutputParameterfvNV 1
#define _BUDGIE_CALL_glGetCombinerOutputParameterfvNV _BUDGIE_CALL(glGetCombinerOutputParameterfvNV, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetCombinerOutputParameterivNV 1
#define _BUDGIE_CALL_glGetCombinerOutputParameterivNV _BUDGIE_CALL(glGetCombinerOutputParameterivNV, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetCombinerStageParameterfvNV 1
#define _BUDGIE_CALL_glGetCombinerStageParameterfvNV _BUDGIE_CALL(glGetCombinerStageParameterfvNV, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetCompressedMultiTexImageEXT 1
#define _BUDGIE_CALL_glGetCompressedMultiTexImageEXT _BUDGIE_CALL(glGetCompressedMultiTexImageEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetCompressedTexImage 1
#define _BUDGIE_CALL_glGetCompressedTexImage _BUDGIE_CALL(glGetCompressedTexImage, void (*BUDGIEAPI)(GLenum, GLint, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetCompressedTexImageARB 1
#define _BUDGIE_CALL_glGetCompressedTexImageARB _BUDGIE_CALL(glGetCompressedTexImageARB, void (*BUDGIEAPI)(GLenum, GLint, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetCompressedTextureImageEXT 1
#define _BUDGIE_CALL_glGetCompressedTextureImageEXT _BUDGIE_CALL(glGetCompressedTextureImageEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetConvolutionFilter 1
#define _BUDGIE_CALL_glGetConvolutionFilter _BUDGIE_CALL(glGetConvolutionFilter, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetConvolutionFilterEXT 1
#define _BUDGIE_CALL_glGetConvolutionFilterEXT _BUDGIE_CALL(glGetConvolutionFilterEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetConvolutionParameterfv 1
#define _BUDGIE_CALL_glGetConvolutionParameterfv _BUDGIE_CALL(glGetConvolutionParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetConvolutionParameterfvEXT 1
#define _BUDGIE_CALL_glGetConvolutionParameterfvEXT _BUDGIE_CALL(glGetConvolutionParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetConvolutionParameteriv 1
#define _BUDGIE_CALL_glGetConvolutionParameteriv _BUDGIE_CALL(glGetConvolutionParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetConvolutionParameterivEXT 1
#define _BUDGIE_CALL_glGetConvolutionParameterivEXT _BUDGIE_CALL(glGetConvolutionParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetDebugLogLengthMESA 1
#define _BUDGIE_CALL_glGetDebugLogLengthMESA _BUDGIE_CALL(glGetDebugLogLengthMESA, GLsizei (*BUDGIEAPI)(GLhandleARB, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glGetDebugLogMESA 1
#define _BUDGIE_CALL_glGetDebugLogMESA _BUDGIE_CALL(glGetDebugLogMESA, void (*BUDGIEAPI)(GLhandleARB, GLenum, GLenum, GLsizei, GLsizei *, GLcharARB *))
#define _BUDGIE_HAVE_CALL_glGetDetailTexFuncSGIS 1
#define _BUDGIE_CALL_glGetDetailTexFuncSGIS _BUDGIE_CALL(glGetDetailTexFuncSGIS, void (*BUDGIEAPI)(GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetDoubleIndexedvEXT 1
#define _BUDGIE_CALL_glGetDoubleIndexedvEXT _BUDGIE_CALL(glGetDoubleIndexedvEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetDoublev 1
#define _BUDGIE_CALL_glGetDoublev _BUDGIE_CALL(glGetDoublev, void (*BUDGIEAPI)(GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetError 1
#define _BUDGIE_CALL_glGetError _BUDGIE_CALL(glGetError, GLenum (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glGetFenceivNV 1
#define _BUDGIE_CALL_glGetFenceivNV _BUDGIE_CALL(glGetFenceivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetFinalCombinerInputParameterfvNV 1
#define _BUDGIE_CALL_glGetFinalCombinerInputParameterfvNV _BUDGIE_CALL(glGetFinalCombinerInputParameterfvNV, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetFinalCombinerInputParameterivNV 1
#define _BUDGIE_CALL_glGetFinalCombinerInputParameterivNV _BUDGIE_CALL(glGetFinalCombinerInputParameterivNV, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetFloatIndexedvEXT 1
#define _BUDGIE_CALL_glGetFloatIndexedvEXT _BUDGIE_CALL(glGetFloatIndexedvEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetFloatv 1
#define _BUDGIE_CALL_glGetFloatv _BUDGIE_CALL(glGetFloatv, void (*BUDGIEAPI)(GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetFogFuncSGIS 1
#define _BUDGIE_CALL_glGetFogFuncSGIS _BUDGIE_CALL(glGetFogFuncSGIS, void (*BUDGIEAPI)(GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetFragDataLocation 1
#define _BUDGIE_CALL_glGetFragDataLocation _BUDGIE_CALL(glGetFragDataLocation, GLint (*BUDGIEAPI)(GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glGetFragDataLocationEXT 1
#define _BUDGIE_CALL_glGetFragDataLocationEXT _BUDGIE_CALL(glGetFragDataLocationEXT, GLint (*BUDGIEAPI)(GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glGetFragmentLightfvSGIX 1
#define _BUDGIE_CALL_glGetFragmentLightfvSGIX _BUDGIE_CALL(glGetFragmentLightfvSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetFragmentLightivSGIX 1
#define _BUDGIE_CALL_glGetFragmentLightivSGIX _BUDGIE_CALL(glGetFragmentLightivSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetFragmentMaterialfvSGIX 1
#define _BUDGIE_CALL_glGetFragmentMaterialfvSGIX _BUDGIE_CALL(glGetFragmentMaterialfvSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetFragmentMaterialivSGIX 1
#define _BUDGIE_CALL_glGetFragmentMaterialivSGIX _BUDGIE_CALL(glGetFragmentMaterialivSGIX, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetFramebufferAttachmentParameteriv 1
#define _BUDGIE_CALL_glGetFramebufferAttachmentParameteriv _BUDGIE_CALL(glGetFramebufferAttachmentParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetFramebufferAttachmentParameterivEXT 1
#define _BUDGIE_CALL_glGetFramebufferAttachmentParameterivEXT _BUDGIE_CALL(glGetFramebufferAttachmentParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetFramebufferParameterivEXT 1
#define _BUDGIE_CALL_glGetFramebufferParameterivEXT _BUDGIE_CALL(glGetFramebufferParameterivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetHandleARB 1
#define _BUDGIE_CALL_glGetHandleARB _BUDGIE_CALL(glGetHandleARB, GLhandleARB (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glGetHistogram 1
#define _BUDGIE_CALL_glGetHistogram _BUDGIE_CALL(glGetHistogram, void (*BUDGIEAPI)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetHistogramEXT 1
#define _BUDGIE_CALL_glGetHistogramEXT _BUDGIE_CALL(glGetHistogramEXT, void (*BUDGIEAPI)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetHistogramParameterfv 1
#define _BUDGIE_CALL_glGetHistogramParameterfv _BUDGIE_CALL(glGetHistogramParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetHistogramParameterfvEXT 1
#define _BUDGIE_CALL_glGetHistogramParameterfvEXT _BUDGIE_CALL(glGetHistogramParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetHistogramParameteriv 1
#define _BUDGIE_CALL_glGetHistogramParameteriv _BUDGIE_CALL(glGetHistogramParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetHistogramParameterivEXT 1
#define _BUDGIE_CALL_glGetHistogramParameterivEXT _BUDGIE_CALL(glGetHistogramParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetImageTransformParameterfvHP 1
#define _BUDGIE_CALL_glGetImageTransformParameterfvHP _BUDGIE_CALL(glGetImageTransformParameterfvHP, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetImageTransformParameterivHP 1
#define _BUDGIE_CALL_glGetImageTransformParameterivHP _BUDGIE_CALL(glGetImageTransformParameterivHP, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetInfoLogARB 1
#define _BUDGIE_CALL_glGetInfoLogARB _BUDGIE_CALL(glGetInfoLogARB, void (*BUDGIEAPI)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))
#define _BUDGIE_HAVE_CALL_glGetInstrumentsSGIX 1
#define _BUDGIE_CALL_glGetInstrumentsSGIX _BUDGIE_CALL(glGetInstrumentsSGIX, GLint (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glGetInteger64i_v 1
#define _BUDGIE_CALL_glGetInteger64i_v _BUDGIE_CALL(glGetInteger64i_v, void (*BUDGIEAPI)(GLenum, GLuint, GLint64 *))
#define _BUDGIE_HAVE_CALL_glGetInteger64v 1
#define _BUDGIE_CALL_glGetInteger64v _BUDGIE_CALL(glGetInteger64v, void (*BUDGIEAPI)(GLenum, GLint64 *))
#define _BUDGIE_HAVE_CALL_glGetIntegerIndexedvEXT 1
#define _BUDGIE_CALL_glGetIntegerIndexedvEXT _BUDGIE_CALL(glGetIntegerIndexedvEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetIntegeri_v 1
#define _BUDGIE_CALL_glGetIntegeri_v _BUDGIE_CALL(glGetIntegeri_v, void (*BUDGIEAPI)(GLenum, GLuint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetIntegerui64i_vNV 1
#define _BUDGIE_CALL_glGetIntegerui64i_vNV _BUDGIE_CALL(glGetIntegerui64i_vNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetIntegerui64vNV 1
#define _BUDGIE_CALL_glGetIntegerui64vNV _BUDGIE_CALL(glGetIntegerui64vNV, void (*BUDGIEAPI)(GLenum, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetIntegerv 1
#define _BUDGIE_CALL_glGetIntegerv _BUDGIE_CALL(glGetIntegerv, void (*BUDGIEAPI)(GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetInvariantBooleanvEXT 1
#define _BUDGIE_CALL_glGetInvariantBooleanvEXT _BUDGIE_CALL(glGetInvariantBooleanvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLboolean *))
#define _BUDGIE_HAVE_CALL_glGetInvariantFloatvEXT 1
#define _BUDGIE_CALL_glGetInvariantFloatvEXT _BUDGIE_CALL(glGetInvariantFloatvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetInvariantIntegervEXT 1
#define _BUDGIE_CALL_glGetInvariantIntegervEXT _BUDGIE_CALL(glGetInvariantIntegervEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetLightfv 1
#define _BUDGIE_CALL_glGetLightfv _BUDGIE_CALL(glGetLightfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetLightiv 1
#define _BUDGIE_CALL_glGetLightiv _BUDGIE_CALL(glGetLightiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetListParameterfvSGIX 1
#define _BUDGIE_CALL_glGetListParameterfvSGIX _BUDGIE_CALL(glGetListParameterfvSGIX, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetListParameterivSGIX 1
#define _BUDGIE_CALL_glGetListParameterivSGIX _BUDGIE_CALL(glGetListParameterivSGIX, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetLocalConstantBooleanvEXT 1
#define _BUDGIE_CALL_glGetLocalConstantBooleanvEXT _BUDGIE_CALL(glGetLocalConstantBooleanvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLboolean *))
#define _BUDGIE_HAVE_CALL_glGetLocalConstantFloatvEXT 1
#define _BUDGIE_CALL_glGetLocalConstantFloatvEXT _BUDGIE_CALL(glGetLocalConstantFloatvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetLocalConstantIntegervEXT 1
#define _BUDGIE_CALL_glGetLocalConstantIntegervEXT _BUDGIE_CALL(glGetLocalConstantIntegervEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMapAttribParameterfvNV 1
#define _BUDGIE_CALL_glGetMapAttribParameterfvNV _BUDGIE_CALL(glGetMapAttribParameterfvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMapAttribParameterivNV 1
#define _BUDGIE_CALL_glGetMapAttribParameterivNV _BUDGIE_CALL(glGetMapAttribParameterivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMapControlPointsNV 1
#define _BUDGIE_CALL_glGetMapControlPointsNV _BUDGIE_CALL(glGetMapControlPointsNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetMapParameterfvNV 1
#define _BUDGIE_CALL_glGetMapParameterfvNV _BUDGIE_CALL(glGetMapParameterfvNV, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMapParameterivNV 1
#define _BUDGIE_CALL_glGetMapParameterivNV _BUDGIE_CALL(glGetMapParameterivNV, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMapdv 1
#define _BUDGIE_CALL_glGetMapdv _BUDGIE_CALL(glGetMapdv, void (*BUDGIEAPI)(GLenum, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetMapfv 1
#define _BUDGIE_CALL_glGetMapfv _BUDGIE_CALL(glGetMapfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMapiv 1
#define _BUDGIE_CALL_glGetMapiv _BUDGIE_CALL(glGetMapiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMaterialfv 1
#define _BUDGIE_CALL_glGetMaterialfv _BUDGIE_CALL(glGetMaterialfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMaterialiv 1
#define _BUDGIE_CALL_glGetMaterialiv _BUDGIE_CALL(glGetMaterialiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMinmax 1
#define _BUDGIE_CALL_glGetMinmax _BUDGIE_CALL(glGetMinmax, void (*BUDGIEAPI)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetMinmaxEXT 1
#define _BUDGIE_CALL_glGetMinmaxEXT _BUDGIE_CALL(glGetMinmaxEXT, void (*BUDGIEAPI)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetMinmaxParameterfv 1
#define _BUDGIE_CALL_glGetMinmaxParameterfv _BUDGIE_CALL(glGetMinmaxParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMinmaxParameterfvEXT 1
#define _BUDGIE_CALL_glGetMinmaxParameterfvEXT _BUDGIE_CALL(glGetMinmaxParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMinmaxParameteriv 1
#define _BUDGIE_CALL_glGetMinmaxParameteriv _BUDGIE_CALL(glGetMinmaxParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMinmaxParameterivEXT 1
#define _BUDGIE_CALL_glGetMinmaxParameterivEXT _BUDGIE_CALL(glGetMinmaxParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexEnvfvEXT 1
#define _BUDGIE_CALL_glGetMultiTexEnvfvEXT _BUDGIE_CALL(glGetMultiTexEnvfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexEnvivEXT 1
#define _BUDGIE_CALL_glGetMultiTexEnvivEXT _BUDGIE_CALL(glGetMultiTexEnvivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexGendvEXT 1
#define _BUDGIE_CALL_glGetMultiTexGendvEXT _BUDGIE_CALL(glGetMultiTexGendvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexGenfvEXT 1
#define _BUDGIE_CALL_glGetMultiTexGenfvEXT _BUDGIE_CALL(glGetMultiTexGenfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexGenivEXT 1
#define _BUDGIE_CALL_glGetMultiTexGenivEXT _BUDGIE_CALL(glGetMultiTexGenivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexImageEXT 1
#define _BUDGIE_CALL_glGetMultiTexImageEXT _BUDGIE_CALL(glGetMultiTexImageEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexLevelParameterfvEXT 1
#define _BUDGIE_CALL_glGetMultiTexLevelParameterfvEXT _BUDGIE_CALL(glGetMultiTexLevelParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexLevelParameterivEXT 1
#define _BUDGIE_CALL_glGetMultiTexLevelParameterivEXT _BUDGIE_CALL(glGetMultiTexLevelParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexParameterIivEXT 1
#define _BUDGIE_CALL_glGetMultiTexParameterIivEXT _BUDGIE_CALL(glGetMultiTexParameterIivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexParameterIuivEXT 1
#define _BUDGIE_CALL_glGetMultiTexParameterIuivEXT _BUDGIE_CALL(glGetMultiTexParameterIuivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexParameterfvEXT 1
#define _BUDGIE_CALL_glGetMultiTexParameterfvEXT _BUDGIE_CALL(glGetMultiTexParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMultiTexParameterivEXT 1
#define _BUDGIE_CALL_glGetMultiTexParameterivEXT _BUDGIE_CALL(glGetMultiTexParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetMultisamplefv 1
#define _BUDGIE_CALL_glGetMultisamplefv _BUDGIE_CALL(glGetMultisamplefv, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetMultisamplefvNV 1
#define _BUDGIE_CALL_glGetMultisamplefvNV _BUDGIE_CALL(glGetMultisamplefvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetNamedBufferParameterivEXT 1
#define _BUDGIE_CALL_glGetNamedBufferParameterivEXT _BUDGIE_CALL(glGetNamedBufferParameterivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetNamedBufferParameterui64vNV 1
#define _BUDGIE_CALL_glGetNamedBufferParameterui64vNV _BUDGIE_CALL(glGetNamedBufferParameterui64vNV, void (*BUDGIEAPI)(GLuint, GLenum, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetNamedBufferPointervEXT 1
#define _BUDGIE_CALL_glGetNamedBufferPointervEXT _BUDGIE_CALL(glGetNamedBufferPointervEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetNamedBufferSubDataEXT 1
#define _BUDGIE_CALL_glGetNamedBufferSubDataEXT _BUDGIE_CALL(glGetNamedBufferSubDataEXT, void (*BUDGIEAPI)(GLuint, GLintptr, GLsizeiptr, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetNamedFramebufferAttachmentParameterivEXT 1
#define _BUDGIE_CALL_glGetNamedFramebufferAttachmentParameterivEXT _BUDGIE_CALL(glGetNamedFramebufferAttachmentParameterivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetNamedProgramLocalParameterIivEXT 1
#define _BUDGIE_CALL_glGetNamedProgramLocalParameterIivEXT _BUDGIE_CALL(glGetNamedProgramLocalParameterIivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetNamedProgramLocalParameterIuivEXT 1
#define _BUDGIE_CALL_glGetNamedProgramLocalParameterIuivEXT _BUDGIE_CALL(glGetNamedProgramLocalParameterIuivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetNamedProgramLocalParameterdvEXT 1
#define _BUDGIE_CALL_glGetNamedProgramLocalParameterdvEXT _BUDGIE_CALL(glGetNamedProgramLocalParameterdvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetNamedProgramLocalParameterfvEXT 1
#define _BUDGIE_CALL_glGetNamedProgramLocalParameterfvEXT _BUDGIE_CALL(glGetNamedProgramLocalParameterfvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetNamedProgramStringEXT 1
#define _BUDGIE_CALL_glGetNamedProgramStringEXT _BUDGIE_CALL(glGetNamedProgramStringEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetNamedProgramivEXT 1
#define _BUDGIE_CALL_glGetNamedProgramivEXT _BUDGIE_CALL(glGetNamedProgramivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetNamedRenderbufferParameterivEXT 1
#define _BUDGIE_CALL_glGetNamedRenderbufferParameterivEXT _BUDGIE_CALL(glGetNamedRenderbufferParameterivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetObjectBufferfvATI 1
#define _BUDGIE_CALL_glGetObjectBufferfvATI _BUDGIE_CALL(glGetObjectBufferfvATI, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetObjectBufferivATI 1
#define _BUDGIE_CALL_glGetObjectBufferivATI _BUDGIE_CALL(glGetObjectBufferivATI, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetObjectParameterfvARB 1
#define _BUDGIE_CALL_glGetObjectParameterfvARB _BUDGIE_CALL(glGetObjectParameterfvARB, void (*BUDGIEAPI)(GLhandleARB, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetObjectParameterivAPPLE 1
#define _BUDGIE_CALL_glGetObjectParameterivAPPLE _BUDGIE_CALL(glGetObjectParameterivAPPLE, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetObjectParameterivARB 1
#define _BUDGIE_CALL_glGetObjectParameterivARB _BUDGIE_CALL(glGetObjectParameterivARB, void (*BUDGIEAPI)(GLhandleARB, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetOcclusionQueryivNV 1
#define _BUDGIE_CALL_glGetOcclusionQueryivNV _BUDGIE_CALL(glGetOcclusionQueryivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetOcclusionQueryuivNV 1
#define _BUDGIE_CALL_glGetOcclusionQueryuivNV _BUDGIE_CALL(glGetOcclusionQueryuivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetPerfMonitorCounterDataAMD 1
#define _BUDGIE_CALL_glGetPerfMonitorCounterDataAMD _BUDGIE_CALL(glGetPerfMonitorCounterDataAMD, void (*BUDGIEAPI)(GLuint, GLenum, GLsizei, GLuint *, GLint *))
#define _BUDGIE_HAVE_CALL_glGetPerfMonitorCounterInfoAMD 1
#define _BUDGIE_CALL_glGetPerfMonitorCounterInfoAMD _BUDGIE_CALL(glGetPerfMonitorCounterInfoAMD, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, void *))
#define _BUDGIE_HAVE_CALL_glGetPerfMonitorCounterStringAMD 1
#define _BUDGIE_CALL_glGetPerfMonitorCounterStringAMD _BUDGIE_CALL(glGetPerfMonitorCounterStringAMD, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetPerfMonitorCountersAMD 1
#define _BUDGIE_CALL_glGetPerfMonitorCountersAMD _BUDGIE_CALL(glGetPerfMonitorCountersAMD, void (*BUDGIEAPI)(GLuint, GLint *, GLint *, GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetPerfMonitorGroupStringAMD 1
#define _BUDGIE_CALL_glGetPerfMonitorGroupStringAMD _BUDGIE_CALL(glGetPerfMonitorGroupStringAMD, void (*BUDGIEAPI)(GLuint, GLsizei, GLsizei *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetPerfMonitorGroupsAMD 1
#define _BUDGIE_CALL_glGetPerfMonitorGroupsAMD _BUDGIE_CALL(glGetPerfMonitorGroupsAMD, void (*BUDGIEAPI)(GLint *, GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetPixelMapfv 1
#define _BUDGIE_CALL_glGetPixelMapfv _BUDGIE_CALL(glGetPixelMapfv, void (*BUDGIEAPI)(GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetPixelMapuiv 1
#define _BUDGIE_CALL_glGetPixelMapuiv _BUDGIE_CALL(glGetPixelMapuiv, void (*BUDGIEAPI)(GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetPixelMapusv 1
#define _BUDGIE_CALL_glGetPixelMapusv _BUDGIE_CALL(glGetPixelMapusv, void (*BUDGIEAPI)(GLenum, GLushort *))
#define _BUDGIE_HAVE_CALL_glGetPixelTexGenParameterfvSGIS 1
#define _BUDGIE_CALL_glGetPixelTexGenParameterfvSGIS _BUDGIE_CALL(glGetPixelTexGenParameterfvSGIS, void (*BUDGIEAPI)(GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetPixelTexGenParameterivSGIS 1
#define _BUDGIE_CALL_glGetPixelTexGenParameterivSGIS _BUDGIE_CALL(glGetPixelTexGenParameterivSGIS, void (*BUDGIEAPI)(GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetPointerIndexedvEXT 1
#define _BUDGIE_CALL_glGetPointerIndexedvEXT _BUDGIE_CALL(glGetPointerIndexedvEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetPointerv 1
#define _BUDGIE_CALL_glGetPointerv _BUDGIE_CALL(glGetPointerv, void (*BUDGIEAPI)(GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetPointervEXT 1
#define _BUDGIE_CALL_glGetPointervEXT _BUDGIE_CALL(glGetPointervEXT, void (*BUDGIEAPI)(GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetPolygonStipple 1
#define _BUDGIE_CALL_glGetPolygonStipple _BUDGIE_CALL(glGetPolygonStipple, void (*BUDGIEAPI)(GLubyte *))
#define _BUDGIE_HAVE_CALL_glGetProgramEnvParameterIivNV 1
#define _BUDGIE_CALL_glGetProgramEnvParameterIivNV _BUDGIE_CALL(glGetProgramEnvParameterIivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetProgramEnvParameterIuivNV 1
#define _BUDGIE_CALL_glGetProgramEnvParameterIuivNV _BUDGIE_CALL(glGetProgramEnvParameterIuivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetProgramEnvParameterdvARB 1
#define _BUDGIE_CALL_glGetProgramEnvParameterdvARB _BUDGIE_CALL(glGetProgramEnvParameterdvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetProgramEnvParameterfvARB 1
#define _BUDGIE_CALL_glGetProgramEnvParameterfvARB _BUDGIE_CALL(glGetProgramEnvParameterfvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetProgramInfoLog 1
#define _BUDGIE_CALL_glGetProgramInfoLog _BUDGIE_CALL(glGetProgramInfoLog, void (*BUDGIEAPI)(GLuint, GLsizei, GLsizei *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetProgramLocalParameterIivNV 1
#define _BUDGIE_CALL_glGetProgramLocalParameterIivNV _BUDGIE_CALL(glGetProgramLocalParameterIivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetProgramLocalParameterIuivNV 1
#define _BUDGIE_CALL_glGetProgramLocalParameterIuivNV _BUDGIE_CALL(glGetProgramLocalParameterIuivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetProgramLocalParameterdvARB 1
#define _BUDGIE_CALL_glGetProgramLocalParameterdvARB _BUDGIE_CALL(glGetProgramLocalParameterdvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetProgramLocalParameterfvARB 1
#define _BUDGIE_CALL_glGetProgramLocalParameterfvARB _BUDGIE_CALL(glGetProgramLocalParameterfvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetProgramNamedParameterdvNV 1
#define _BUDGIE_CALL_glGetProgramNamedParameterdvNV _BUDGIE_CALL(glGetProgramNamedParameterdvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLubyte const *, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetProgramNamedParameterfvNV 1
#define _BUDGIE_CALL_glGetProgramNamedParameterfvNV _BUDGIE_CALL(glGetProgramNamedParameterfvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLubyte const *, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetProgramParameterdvNV 1
#define _BUDGIE_CALL_glGetProgramParameterdvNV _BUDGIE_CALL(glGetProgramParameterdvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetProgramParameterfvNV 1
#define _BUDGIE_CALL_glGetProgramParameterfvNV _BUDGIE_CALL(glGetProgramParameterfvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetProgramRegisterfvMESA 1
#define _BUDGIE_CALL_glGetProgramRegisterfvMESA _BUDGIE_CALL(glGetProgramRegisterfvMESA, void (*BUDGIEAPI)(GLenum, GLsizei, GLubyte const *, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetProgramStringARB 1
#define _BUDGIE_CALL_glGetProgramStringARB _BUDGIE_CALL(glGetProgramStringARB, void (*BUDGIEAPI)(GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetProgramStringNV 1
#define _BUDGIE_CALL_glGetProgramStringNV _BUDGIE_CALL(glGetProgramStringNV, void (*BUDGIEAPI)(GLuint, GLenum, GLubyte *))
#define _BUDGIE_HAVE_CALL_glGetProgramiv 1
#define _BUDGIE_CALL_glGetProgramiv _BUDGIE_CALL(glGetProgramiv, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetProgramivARB 1
#define _BUDGIE_CALL_glGetProgramivARB _BUDGIE_CALL(glGetProgramivARB, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetProgramivNV 1
#define _BUDGIE_CALL_glGetProgramivNV _BUDGIE_CALL(glGetProgramivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetQueryObjecti64vEXT 1
#define _BUDGIE_CALL_glGetQueryObjecti64vEXT _BUDGIE_CALL(glGetQueryObjecti64vEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetQueryObjectiv 1
#define _BUDGIE_CALL_glGetQueryObjectiv _BUDGIE_CALL(glGetQueryObjectiv, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetQueryObjectivARB 1
#define _BUDGIE_CALL_glGetQueryObjectivARB _BUDGIE_CALL(glGetQueryObjectivARB, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetQueryObjectui64vEXT 1
#define _BUDGIE_CALL_glGetQueryObjectui64vEXT _BUDGIE_CALL(glGetQueryObjectui64vEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetQueryObjectuiv 1
#define _BUDGIE_CALL_glGetQueryObjectuiv _BUDGIE_CALL(glGetQueryObjectuiv, void (*BUDGIEAPI)(GLuint, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetQueryObjectuivARB 1
#define _BUDGIE_CALL_glGetQueryObjectuivARB _BUDGIE_CALL(glGetQueryObjectuivARB, void (*BUDGIEAPI)(GLuint, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetQueryiv 1
#define _BUDGIE_CALL_glGetQueryiv _BUDGIE_CALL(glGetQueryiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetQueryivARB 1
#define _BUDGIE_CALL_glGetQueryivARB _BUDGIE_CALL(glGetQueryivARB, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetRenderbufferParameteriv 1
#define _BUDGIE_CALL_glGetRenderbufferParameteriv _BUDGIE_CALL(glGetRenderbufferParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetRenderbufferParameterivEXT 1
#define _BUDGIE_CALL_glGetRenderbufferParameterivEXT _BUDGIE_CALL(glGetRenderbufferParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetSeparableFilter 1
#define _BUDGIE_CALL_glGetSeparableFilter _BUDGIE_CALL(glGetSeparableFilter, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetSeparableFilterEXT 1
#define _BUDGIE_CALL_glGetSeparableFilterEXT _BUDGIE_CALL(glGetSeparableFilterEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetShaderInfoLog 1
#define _BUDGIE_CALL_glGetShaderInfoLog _BUDGIE_CALL(glGetShaderInfoLog, void (*BUDGIEAPI)(GLuint, GLsizei, GLsizei *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetShaderSource 1
#define _BUDGIE_CALL_glGetShaderSource _BUDGIE_CALL(glGetShaderSource, void (*BUDGIEAPI)(GLuint, GLsizei, GLsizei *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetShaderSourceARB 1
#define _BUDGIE_CALL_glGetShaderSourceARB _BUDGIE_CALL(glGetShaderSourceARB, void (*BUDGIEAPI)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))
#define _BUDGIE_HAVE_CALL_glGetShaderiv 1
#define _BUDGIE_CALL_glGetShaderiv _BUDGIE_CALL(glGetShaderiv, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetSharpenTexFuncSGIS 1
#define _BUDGIE_CALL_glGetSharpenTexFuncSGIS _BUDGIE_CALL(glGetSharpenTexFuncSGIS, void (*BUDGIEAPI)(GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetString 1
#define _BUDGIE_CALL_glGetString _BUDGIE_CALL(glGetString, GLubyte const *(*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glGetStringi 1
#define _BUDGIE_CALL_glGetStringi _BUDGIE_CALL(glGetStringi, GLubyte const *(*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glGetSynciv 1
#define _BUDGIE_CALL_glGetSynciv _BUDGIE_CALL(glGetSynciv, void (*BUDGIEAPI)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTexBumpParameterfvATI 1
#define _BUDGIE_CALL_glGetTexBumpParameterfvATI _BUDGIE_CALL(glGetTexBumpParameterfvATI, void (*BUDGIEAPI)(GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTexBumpParameterivATI 1
#define _BUDGIE_CALL_glGetTexBumpParameterivATI _BUDGIE_CALL(glGetTexBumpParameterivATI, void (*BUDGIEAPI)(GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTexEnvfv 1
#define _BUDGIE_CALL_glGetTexEnvfv _BUDGIE_CALL(glGetTexEnvfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTexEnviv 1
#define _BUDGIE_CALL_glGetTexEnviv _BUDGIE_CALL(glGetTexEnviv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTexFilterFuncSGIS 1
#define _BUDGIE_CALL_glGetTexFilterFuncSGIS _BUDGIE_CALL(glGetTexFilterFuncSGIS, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTexGendv 1
#define _BUDGIE_CALL_glGetTexGendv _BUDGIE_CALL(glGetTexGendv, void (*BUDGIEAPI)(GLenum, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetTexGenfv 1
#define _BUDGIE_CALL_glGetTexGenfv _BUDGIE_CALL(glGetTexGenfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTexGeniv 1
#define _BUDGIE_CALL_glGetTexGeniv _BUDGIE_CALL(glGetTexGeniv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTexImage 1
#define _BUDGIE_CALL_glGetTexImage _BUDGIE_CALL(glGetTexImage, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetTexLevelParameterfv 1
#define _BUDGIE_CALL_glGetTexLevelParameterfv _BUDGIE_CALL(glGetTexLevelParameterfv, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTexLevelParameteriv 1
#define _BUDGIE_CALL_glGetTexLevelParameteriv _BUDGIE_CALL(glGetTexLevelParameteriv, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTexParameterIiv 1
#define _BUDGIE_CALL_glGetTexParameterIiv _BUDGIE_CALL(glGetTexParameterIiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTexParameterIivEXT 1
#define _BUDGIE_CALL_glGetTexParameterIivEXT _BUDGIE_CALL(glGetTexParameterIivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTexParameterIuiv 1
#define _BUDGIE_CALL_glGetTexParameterIuiv _BUDGIE_CALL(glGetTexParameterIuiv, void (*BUDGIEAPI)(GLenum, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetTexParameterIuivEXT 1
#define _BUDGIE_CALL_glGetTexParameterIuivEXT _BUDGIE_CALL(glGetTexParameterIuivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetTexParameterPointervAPPLE 1
#define _BUDGIE_CALL_glGetTexParameterPointervAPPLE _BUDGIE_CALL(glGetTexParameterPointervAPPLE, void (*BUDGIEAPI)(GLenum, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetTexParameterfv 1
#define _BUDGIE_CALL_glGetTexParameterfv _BUDGIE_CALL(glGetTexParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTexParameteriv 1
#define _BUDGIE_CALL_glGetTexParameteriv _BUDGIE_CALL(glGetTexParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTextureImageEXT 1
#define _BUDGIE_CALL_glGetTextureImageEXT _BUDGIE_CALL(glGetTextureImageEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glGetTextureLevelParameterfvEXT 1
#define _BUDGIE_CALL_glGetTextureLevelParameterfvEXT _BUDGIE_CALL(glGetTextureLevelParameterfvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTextureLevelParameterivEXT 1
#define _BUDGIE_CALL_glGetTextureLevelParameterivEXT _BUDGIE_CALL(glGetTextureLevelParameterivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTextureParameterIivEXT 1
#define _BUDGIE_CALL_glGetTextureParameterIivEXT _BUDGIE_CALL(glGetTextureParameterIivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTextureParameterIuivEXT 1
#define _BUDGIE_CALL_glGetTextureParameterIuivEXT _BUDGIE_CALL(glGetTextureParameterIuivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetTextureParameterfvEXT 1
#define _BUDGIE_CALL_glGetTextureParameterfvEXT _BUDGIE_CALL(glGetTextureParameterfvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetTextureParameterivEXT 1
#define _BUDGIE_CALL_glGetTextureParameterivEXT _BUDGIE_CALL(glGetTextureParameterivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTrackMatrixivNV 1
#define _BUDGIE_CALL_glGetTrackMatrixivNV _BUDGIE_CALL(glGetTrackMatrixivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetTransformFeedbackVarying 1
#define _BUDGIE_CALL_glGetTransformFeedbackVarying _BUDGIE_CALL(glGetTransformFeedbackVarying, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetTransformFeedbackVaryingEXT 1
#define _BUDGIE_CALL_glGetTransformFeedbackVaryingEXT _BUDGIE_CALL(glGetTransformFeedbackVaryingEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))
#define _BUDGIE_HAVE_CALL_glGetTransformFeedbackVaryingNV 1
#define _BUDGIE_CALL_glGetTransformFeedbackVaryingNV _BUDGIE_CALL(glGetTransformFeedbackVaryingNV, void (*BUDGIEAPI)(GLuint, GLuint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetUniformBlockIndex 1
#define _BUDGIE_CALL_glGetUniformBlockIndex _BUDGIE_CALL(glGetUniformBlockIndex, GLuint (*BUDGIEAPI)(GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glGetUniformBufferSizeEXT 1
#define _BUDGIE_CALL_glGetUniformBufferSizeEXT _BUDGIE_CALL(glGetUniformBufferSizeEXT, GLint (*BUDGIEAPI)(GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glGetUniformIndices 1
#define _BUDGIE_CALL_glGetUniformIndices _BUDGIE_CALL(glGetUniformIndices, void (*BUDGIEAPI)(GLuint, GLsizei, GLchar const **, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetUniformLocation 1
#define _BUDGIE_CALL_glGetUniformLocation _BUDGIE_CALL(glGetUniformLocation, GLint (*BUDGIEAPI)(GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glGetUniformLocationARB 1
#define _BUDGIE_CALL_glGetUniformLocationARB _BUDGIE_CALL(glGetUniformLocationARB, GLint (*BUDGIEAPI)(GLhandleARB, GLcharARB const *))
#define _BUDGIE_HAVE_CALL_glGetUniformOffsetEXT 1
#define _BUDGIE_CALL_glGetUniformOffsetEXT _BUDGIE_CALL(glGetUniformOffsetEXT, GLintptr (*BUDGIEAPI)(GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glGetUniformfv 1
#define _BUDGIE_CALL_glGetUniformfv _BUDGIE_CALL(glGetUniformfv, void (*BUDGIEAPI)(GLuint, GLint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetUniformfvARB 1
#define _BUDGIE_CALL_glGetUniformfvARB _BUDGIE_CALL(glGetUniformfvARB, void (*BUDGIEAPI)(GLhandleARB, GLint, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetUniformiv 1
#define _BUDGIE_CALL_glGetUniformiv _BUDGIE_CALL(glGetUniformiv, void (*BUDGIEAPI)(GLuint, GLint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetUniformivARB 1
#define _BUDGIE_CALL_glGetUniformivARB _BUDGIE_CALL(glGetUniformivARB, void (*BUDGIEAPI)(GLhandleARB, GLint, GLint *))
#define _BUDGIE_HAVE_CALL_glGetUniformui64vNV 1
#define _BUDGIE_CALL_glGetUniformui64vNV _BUDGIE_CALL(glGetUniformui64vNV, void (*BUDGIEAPI)(GLuint, GLint, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetUniformuiv 1
#define _BUDGIE_CALL_glGetUniformuiv _BUDGIE_CALL(glGetUniformuiv, void (*BUDGIEAPI)(GLuint, GLint, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetUniformuivEXT 1
#define _BUDGIE_CALL_glGetUniformuivEXT _BUDGIE_CALL(glGetUniformuivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetVariantArrayObjectfvATI 1
#define _BUDGIE_CALL_glGetVariantArrayObjectfvATI _BUDGIE_CALL(glGetVariantArrayObjectfvATI, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetVariantArrayObjectivATI 1
#define _BUDGIE_CALL_glGetVariantArrayObjectivATI _BUDGIE_CALL(glGetVariantArrayObjectivATI, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVariantBooleanvEXT 1
#define _BUDGIE_CALL_glGetVariantBooleanvEXT _BUDGIE_CALL(glGetVariantBooleanvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLboolean *))
#define _BUDGIE_HAVE_CALL_glGetVariantFloatvEXT 1
#define _BUDGIE_CALL_glGetVariantFloatvEXT _BUDGIE_CALL(glGetVariantFloatvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetVariantIntegervEXT 1
#define _BUDGIE_CALL_glGetVariantIntegervEXT _BUDGIE_CALL(glGetVariantIntegervEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVariantPointervEXT 1
#define _BUDGIE_CALL_glGetVariantPointervEXT _BUDGIE_CALL(glGetVariantPointervEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetVaryingLocationNV 1
#define _BUDGIE_CALL_glGetVaryingLocationNV _BUDGIE_CALL(glGetVaryingLocationNV, GLint (*BUDGIEAPI)(GLuint, GLchar const *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribArrayObjectfvATI 1
#define _BUDGIE_CALL_glGetVertexAttribArrayObjectfvATI _BUDGIE_CALL(glGetVertexAttribArrayObjectfvATI, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribArrayObjectivATI 1
#define _BUDGIE_CALL_glGetVertexAttribArrayObjectivATI _BUDGIE_CALL(glGetVertexAttribArrayObjectivATI, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribIiv 1
#define _BUDGIE_CALL_glGetVertexAttribIiv _BUDGIE_CALL(glGetVertexAttribIiv, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribIivEXT 1
#define _BUDGIE_CALL_glGetVertexAttribIivEXT _BUDGIE_CALL(glGetVertexAttribIivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribIuiv 1
#define _BUDGIE_CALL_glGetVertexAttribIuiv _BUDGIE_CALL(glGetVertexAttribIuiv, void (*BUDGIEAPI)(GLuint, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribIuivEXT 1
#define _BUDGIE_CALL_glGetVertexAttribIuivEXT _BUDGIE_CALL(glGetVertexAttribIuivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribPointerv 1
#define _BUDGIE_CALL_glGetVertexAttribPointerv _BUDGIE_CALL(glGetVertexAttribPointerv, void (*BUDGIEAPI)(GLuint, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribPointervARB 1
#define _BUDGIE_CALL_glGetVertexAttribPointervARB _BUDGIE_CALL(glGetVertexAttribPointervARB, void (*BUDGIEAPI)(GLuint, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribPointervNV 1
#define _BUDGIE_CALL_glGetVertexAttribPointervNV _BUDGIE_CALL(glGetVertexAttribPointervNV, void (*BUDGIEAPI)(GLuint, GLenum, GLvoid **))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribdv 1
#define _BUDGIE_CALL_glGetVertexAttribdv _BUDGIE_CALL(glGetVertexAttribdv, void (*BUDGIEAPI)(GLuint, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribdvARB 1
#define _BUDGIE_CALL_glGetVertexAttribdvARB _BUDGIE_CALL(glGetVertexAttribdvARB, void (*BUDGIEAPI)(GLuint, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribdvNV 1
#define _BUDGIE_CALL_glGetVertexAttribdvNV _BUDGIE_CALL(glGetVertexAttribdvNV, void (*BUDGIEAPI)(GLuint, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribfv 1
#define _BUDGIE_CALL_glGetVertexAttribfv _BUDGIE_CALL(glGetVertexAttribfv, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribfvARB 1
#define _BUDGIE_CALL_glGetVertexAttribfvARB _BUDGIE_CALL(glGetVertexAttribfvARB, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribfvNV 1
#define _BUDGIE_CALL_glGetVertexAttribfvNV _BUDGIE_CALL(glGetVertexAttribfvNV, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribiv 1
#define _BUDGIE_CALL_glGetVertexAttribiv _BUDGIE_CALL(glGetVertexAttribiv, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribivARB 1
#define _BUDGIE_CALL_glGetVertexAttribivARB _BUDGIE_CALL(glGetVertexAttribivARB, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVertexAttribivNV 1
#define _BUDGIE_CALL_glGetVertexAttribivNV _BUDGIE_CALL(glGetVertexAttribivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVideoCaptureStreamdvNV 1
#define _BUDGIE_CALL_glGetVideoCaptureStreamdvNV _BUDGIE_CALL(glGetVideoCaptureStreamdvNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLdouble *))
#define _BUDGIE_HAVE_CALL_glGetVideoCaptureStreamfvNV 1
#define _BUDGIE_CALL_glGetVideoCaptureStreamfvNV _BUDGIE_CALL(glGetVideoCaptureStreamfvNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLfloat *))
#define _BUDGIE_HAVE_CALL_glGetVideoCaptureStreamivNV 1
#define _BUDGIE_CALL_glGetVideoCaptureStreamivNV _BUDGIE_CALL(glGetVideoCaptureStreamivNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVideoCaptureivNV 1
#define _BUDGIE_CALL_glGetVideoCaptureivNV _BUDGIE_CALL(glGetVideoCaptureivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVideoi64vNV 1
#define _BUDGIE_CALL_glGetVideoi64vNV _BUDGIE_CALL(glGetVideoi64vNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetVideoivNV 1
#define _BUDGIE_CALL_glGetVideoivNV _BUDGIE_CALL(glGetVideoivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLint *))
#define _BUDGIE_HAVE_CALL_glGetVideoui64vNV 1
#define _BUDGIE_CALL_glGetVideoui64vNV _BUDGIE_CALL(glGetVideoui64vNV, void (*BUDGIEAPI)(GLuint, GLenum, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glGetVideouivNV 1
#define _BUDGIE_CALL_glGetVideouivNV _BUDGIE_CALL(glGetVideouivNV, void (*BUDGIEAPI)(GLuint, GLenum, GLuint *))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactorbSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactorbSUN _BUDGIE_CALL(glGlobalAlphaFactorbSUN, void (*BUDGIEAPI)(GLbyte))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactordSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactordSUN _BUDGIE_CALL(glGlobalAlphaFactordSUN, void (*BUDGIEAPI)(GLdouble))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactorfSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactorfSUN _BUDGIE_CALL(glGlobalAlphaFactorfSUN, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactoriSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactoriSUN _BUDGIE_CALL(glGlobalAlphaFactoriSUN, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactorsSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactorsSUN _BUDGIE_CALL(glGlobalAlphaFactorsSUN, void (*BUDGIEAPI)(GLshort))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactorubSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactorubSUN _BUDGIE_CALL(glGlobalAlphaFactorubSUN, void (*BUDGIEAPI)(GLubyte))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactoruiSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactoruiSUN _BUDGIE_CALL(glGlobalAlphaFactoruiSUN, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glGlobalAlphaFactorusSUN 1
#define _BUDGIE_CALL_glGlobalAlphaFactorusSUN _BUDGIE_CALL(glGlobalAlphaFactorusSUN, void (*BUDGIEAPI)(GLushort))
#define _BUDGIE_HAVE_CALL_glHint 1
#define _BUDGIE_CALL_glHint _BUDGIE_CALL(glHint, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glHintPGI 1
#define _BUDGIE_CALL_glHintPGI _BUDGIE_CALL(glHintPGI, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glHistogram 1
#define _BUDGIE_CALL_glHistogram _BUDGIE_CALL(glHistogram, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLboolean))
#define _BUDGIE_HAVE_CALL_glHistogramEXT 1
#define _BUDGIE_CALL_glHistogramEXT _BUDGIE_CALL(glHistogramEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLboolean))
#define _BUDGIE_HAVE_CALL_glIglooInterfaceSGIX 1
#define _BUDGIE_CALL_glIglooInterfaceSGIX _BUDGIE_CALL(glIglooInterfaceSGIX, void (*BUDGIEAPI)(GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glImageTransformParameterfHP 1
#define _BUDGIE_CALL_glImageTransformParameterfHP _BUDGIE_CALL(glImageTransformParameterfHP, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glImageTransformParameterfvHP 1
#define _BUDGIE_CALL_glImageTransformParameterfvHP _BUDGIE_CALL(glImageTransformParameterfvHP, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glImageTransformParameteriHP 1
#define _BUDGIE_CALL_glImageTransformParameteriHP _BUDGIE_CALL(glImageTransformParameteriHP, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glImageTransformParameterivHP 1
#define _BUDGIE_CALL_glImageTransformParameterivHP _BUDGIE_CALL(glImageTransformParameterivHP, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glIndexFormatNV 1
#define _BUDGIE_CALL_glIndexFormatNV _BUDGIE_CALL(glIndexFormatNV, void (*BUDGIEAPI)(GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glIndexFuncEXT 1
#define _BUDGIE_CALL_glIndexFuncEXT _BUDGIE_CALL(glIndexFuncEXT, void (*BUDGIEAPI)(GLenum, GLclampf))
#define _BUDGIE_HAVE_CALL_glIndexMask 1
#define _BUDGIE_CALL_glIndexMask _BUDGIE_CALL(glIndexMask, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIndexMaterialEXT 1
#define _BUDGIE_CALL_glIndexMaterialEXT _BUDGIE_CALL(glIndexMaterialEXT, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glIndexPointer 1
#define _BUDGIE_CALL_glIndexPointer _BUDGIE_CALL(glIndexPointer, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glIndexPointerEXT 1
#define _BUDGIE_CALL_glIndexPointerEXT _BUDGIE_CALL(glIndexPointerEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glIndexPointerListIBM 1
#define _BUDGIE_CALL_glIndexPointerListIBM _BUDGIE_CALL(glIndexPointerListIBM, void (*BUDGIEAPI)(GLenum, GLint, GLvoid const **, GLint))
#define _BUDGIE_HAVE_CALL_glIndexd 1
#define _BUDGIE_CALL_glIndexd _BUDGIE_CALL(glIndexd, void (*BUDGIEAPI)(GLdouble))
#define _BUDGIE_HAVE_CALL_glIndexdv 1
#define _BUDGIE_CALL_glIndexdv _BUDGIE_CALL(glIndexdv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glIndexf 1
#define _BUDGIE_CALL_glIndexf _BUDGIE_CALL(glIndexf, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glIndexfv 1
#define _BUDGIE_CALL_glIndexfv _BUDGIE_CALL(glIndexfv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glIndexi 1
#define _BUDGIE_CALL_glIndexi _BUDGIE_CALL(glIndexi, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glIndexiv 1
#define _BUDGIE_CALL_glIndexiv _BUDGIE_CALL(glIndexiv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glIndexs 1
#define _BUDGIE_CALL_glIndexs _BUDGIE_CALL(glIndexs, void (*BUDGIEAPI)(GLshort))
#define _BUDGIE_HAVE_CALL_glIndexsv 1
#define _BUDGIE_CALL_glIndexsv _BUDGIE_CALL(glIndexsv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glIndexub 1
#define _BUDGIE_CALL_glIndexub _BUDGIE_CALL(glIndexub, void (*BUDGIEAPI)(GLubyte))
#define _BUDGIE_HAVE_CALL_glIndexubv 1
#define _BUDGIE_CALL_glIndexubv _BUDGIE_CALL(glIndexubv, void (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glInitNames 1
#define _BUDGIE_CALL_glInitNames _BUDGIE_CALL(glInitNames, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glInsertComponentEXT 1
#define _BUDGIE_CALL_glInsertComponentEXT _BUDGIE_CALL(glInsertComponentEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glInstrumentsBufferSGIX 1
#define _BUDGIE_CALL_glInstrumentsBufferSGIX _BUDGIE_CALL(glInstrumentsBufferSGIX, void (*BUDGIEAPI)(GLsizei, GLint *))
#define _BUDGIE_HAVE_CALL_glInterleavedArrays 1
#define _BUDGIE_CALL_glInterleavedArrays _BUDGIE_CALL(glInterleavedArrays, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glIsAsyncMarkerSGIX 1
#define _BUDGIE_CALL_glIsAsyncMarkerSGIX _BUDGIE_CALL(glIsAsyncMarkerSGIX, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsBuffer 1
#define _BUDGIE_CALL_glIsBuffer _BUDGIE_CALL(glIsBuffer, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsBufferARB 1
#define _BUDGIE_CALL_glIsBufferARB _BUDGIE_CALL(glIsBufferARB, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsBufferResidentNV 1
#define _BUDGIE_CALL_glIsBufferResidentNV _BUDGIE_CALL(glIsBufferResidentNV, GLboolean (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glIsEnabled 1
#define _BUDGIE_CALL_glIsEnabled _BUDGIE_CALL(glIsEnabled, GLboolean (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glIsEnabledIndexedEXT 1
#define _BUDGIE_CALL_glIsEnabledIndexedEXT _BUDGIE_CALL(glIsEnabledIndexedEXT, GLboolean (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glIsEnabledi 1
#define _BUDGIE_CALL_glIsEnabledi _BUDGIE_CALL(glIsEnabledi, GLboolean (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glIsFenceAPPLE 1
#define _BUDGIE_CALL_glIsFenceAPPLE _BUDGIE_CALL(glIsFenceAPPLE, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsFenceNV 1
#define _BUDGIE_CALL_glIsFenceNV _BUDGIE_CALL(glIsFenceNV, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsFramebuffer 1
#define _BUDGIE_CALL_glIsFramebuffer _BUDGIE_CALL(glIsFramebuffer, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsFramebufferEXT 1
#define _BUDGIE_CALL_glIsFramebufferEXT _BUDGIE_CALL(glIsFramebufferEXT, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsList 1
#define _BUDGIE_CALL_glIsList _BUDGIE_CALL(glIsList, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsNamedBufferResidentNV 1
#define _BUDGIE_CALL_glIsNamedBufferResidentNV _BUDGIE_CALL(glIsNamedBufferResidentNV, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsObjectBufferATI 1
#define _BUDGIE_CALL_glIsObjectBufferATI _BUDGIE_CALL(glIsObjectBufferATI, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsOcclusionQueryNV 1
#define _BUDGIE_CALL_glIsOcclusionQueryNV _BUDGIE_CALL(glIsOcclusionQueryNV, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsProgram 1
#define _BUDGIE_CALL_glIsProgram _BUDGIE_CALL(glIsProgram, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsProgramARB 1
#define _BUDGIE_CALL_glIsProgramARB _BUDGIE_CALL(glIsProgramARB, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsProgramNV 1
#define _BUDGIE_CALL_glIsProgramNV _BUDGIE_CALL(glIsProgramNV, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsQuery 1
#define _BUDGIE_CALL_glIsQuery _BUDGIE_CALL(glIsQuery, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsQueryARB 1
#define _BUDGIE_CALL_glIsQueryARB _BUDGIE_CALL(glIsQueryARB, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsRenderbuffer 1
#define _BUDGIE_CALL_glIsRenderbuffer _BUDGIE_CALL(glIsRenderbuffer, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsRenderbufferEXT 1
#define _BUDGIE_CALL_glIsRenderbufferEXT _BUDGIE_CALL(glIsRenderbufferEXT, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsShader 1
#define _BUDGIE_CALL_glIsShader _BUDGIE_CALL(glIsShader, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsSync 1
#define _BUDGIE_CALL_glIsSync _BUDGIE_CALL(glIsSync, GLboolean (*BUDGIEAPI)(GLsync))
#define _BUDGIE_HAVE_CALL_glIsTexture 1
#define _BUDGIE_CALL_glIsTexture _BUDGIE_CALL(glIsTexture, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsTextureEXT 1
#define _BUDGIE_CALL_glIsTextureEXT _BUDGIE_CALL(glIsTextureEXT, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsTransformFeedbackNV 1
#define _BUDGIE_CALL_glIsTransformFeedbackNV _BUDGIE_CALL(glIsTransformFeedbackNV, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsVariantEnabledEXT 1
#define _BUDGIE_CALL_glIsVariantEnabledEXT _BUDGIE_CALL(glIsVariantEnabledEXT, GLboolean (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glIsVertexArray 1
#define _BUDGIE_CALL_glIsVertexArray _BUDGIE_CALL(glIsVertexArray, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsVertexArrayAPPLE 1
#define _BUDGIE_CALL_glIsVertexArrayAPPLE _BUDGIE_CALL(glIsVertexArrayAPPLE, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glIsVertexAttribEnabledAPPLE 1
#define _BUDGIE_CALL_glIsVertexAttribEnabledAPPLE _BUDGIE_CALL(glIsVertexAttribEnabledAPPLE, GLboolean (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glLightEnviSGIX 1
#define _BUDGIE_CALL_glLightEnviSGIX _BUDGIE_CALL(glLightEnviSGIX, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glLightModelf 1
#define _BUDGIE_CALL_glLightModelf _BUDGIE_CALL(glLightModelf, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glLightModelfv 1
#define _BUDGIE_CALL_glLightModelfv _BUDGIE_CALL(glLightModelfv, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glLightModeli 1
#define _BUDGIE_CALL_glLightModeli _BUDGIE_CALL(glLightModeli, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glLightModeliv 1
#define _BUDGIE_CALL_glLightModeliv _BUDGIE_CALL(glLightModeliv, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glLightf 1
#define _BUDGIE_CALL_glLightf _BUDGIE_CALL(glLightf, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glLightfv 1
#define _BUDGIE_CALL_glLightfv _BUDGIE_CALL(glLightfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glLighti 1
#define _BUDGIE_CALL_glLighti _BUDGIE_CALL(glLighti, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glLightiv 1
#define _BUDGIE_CALL_glLightiv _BUDGIE_CALL(glLightiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glLineStipple 1
#define _BUDGIE_CALL_glLineStipple _BUDGIE_CALL(glLineStipple, void (*BUDGIEAPI)(GLint, GLushort))
#define _BUDGIE_HAVE_CALL_glLineWidth 1
#define _BUDGIE_CALL_glLineWidth _BUDGIE_CALL(glLineWidth, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glLinkProgram 1
#define _BUDGIE_CALL_glLinkProgram _BUDGIE_CALL(glLinkProgram, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glLinkProgramARB 1
#define _BUDGIE_CALL_glLinkProgramARB _BUDGIE_CALL(glLinkProgramARB, void (*BUDGIEAPI)(GLhandleARB))
#define _BUDGIE_HAVE_CALL_glListBase 1
#define _BUDGIE_CALL_glListBase _BUDGIE_CALL(glListBase, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glListParameterfSGIX 1
#define _BUDGIE_CALL_glListParameterfSGIX _BUDGIE_CALL(glListParameterfSGIX, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glListParameterfvSGIX 1
#define _BUDGIE_CALL_glListParameterfvSGIX _BUDGIE_CALL(glListParameterfvSGIX, void (*BUDGIEAPI)(GLuint, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glListParameteriSGIX 1
#define _BUDGIE_CALL_glListParameteriSGIX _BUDGIE_CALL(glListParameteriSGIX, void (*BUDGIEAPI)(GLuint, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glListParameterivSGIX 1
#define _BUDGIE_CALL_glListParameterivSGIX _BUDGIE_CALL(glListParameterivSGIX, void (*BUDGIEAPI)(GLuint, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glLoadIdentity 1
#define _BUDGIE_CALL_glLoadIdentity _BUDGIE_CALL(glLoadIdentity, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glLoadIdentityDeformationMapSGIX 1
#define _BUDGIE_CALL_glLoadIdentityDeformationMapSGIX _BUDGIE_CALL(glLoadIdentityDeformationMapSGIX, void (*BUDGIEAPI)(GLbitfield))
#define _BUDGIE_HAVE_CALL_glLoadMatrixd 1
#define _BUDGIE_CALL_glLoadMatrixd _BUDGIE_CALL(glLoadMatrixd, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glLoadMatrixf 1
#define _BUDGIE_CALL_glLoadMatrixf _BUDGIE_CALL(glLoadMatrixf, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glLoadName 1
#define _BUDGIE_CALL_glLoadName _BUDGIE_CALL(glLoadName, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glLoadProgramNV 1
#define _BUDGIE_CALL_glLoadProgramNV _BUDGIE_CALL(glLoadProgramNV, void (*BUDGIEAPI)(GLenum, GLuint, GLsizei, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glLoadTransposeMatrixd 1
#define _BUDGIE_CALL_glLoadTransposeMatrixd _BUDGIE_CALL(glLoadTransposeMatrixd, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glLoadTransposeMatrixdARB 1
#define _BUDGIE_CALL_glLoadTransposeMatrixdARB _BUDGIE_CALL(glLoadTransposeMatrixdARB, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glLoadTransposeMatrixf 1
#define _BUDGIE_CALL_glLoadTransposeMatrixf _BUDGIE_CALL(glLoadTransposeMatrixf, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glLoadTransposeMatrixfARB 1
#define _BUDGIE_CALL_glLoadTransposeMatrixfARB _BUDGIE_CALL(glLoadTransposeMatrixfARB, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glLockArraysEXT 1
#define _BUDGIE_CALL_glLockArraysEXT _BUDGIE_CALL(glLockArraysEXT, void (*BUDGIEAPI)(GLint, GLsizei))
#define _BUDGIE_HAVE_CALL_glLogicOp 1
#define _BUDGIE_CALL_glLogicOp _BUDGIE_CALL(glLogicOp, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glMakeBufferNonResidentNV 1
#define _BUDGIE_CALL_glMakeBufferNonResidentNV _BUDGIE_CALL(glMakeBufferNonResidentNV, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glMakeBufferResidentNV 1
#define _BUDGIE_CALL_glMakeBufferResidentNV _BUDGIE_CALL(glMakeBufferResidentNV, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glMap1d 1
#define _BUDGIE_CALL_glMap1d _BUDGIE_CALL(glMap1d, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMap1f 1
#define _BUDGIE_CALL_glMap1f _BUDGIE_CALL(glMap1f, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMap2d 1
#define _BUDGIE_CALL_glMap2d _BUDGIE_CALL(glMap2d, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMap2f 1
#define _BUDGIE_CALL_glMap2f _BUDGIE_CALL(glMap2f, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMapBuffer 1
#define _BUDGIE_CALL_glMapBuffer _BUDGIE_CALL(glMapBuffer, GLvoid *(*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glMapBufferARB 1
#define _BUDGIE_CALL_glMapBufferARB _BUDGIE_CALL(glMapBufferARB, GLvoid *(*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glMapBufferRange 1
#define _BUDGIE_CALL_glMapBufferRange _BUDGIE_CALL(glMapBufferRange, GLvoid *(*BUDGIEAPI)(GLenum, GLintptr, GLsizeiptr, GLbitfield))
#define _BUDGIE_HAVE_CALL_glMapControlPointsNV 1
#define _BUDGIE_CALL_glMapControlPointsNV _BUDGIE_CALL(glMapControlPointsNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMapGrid1d 1
#define _BUDGIE_CALL_glMapGrid1d _BUDGIE_CALL(glMapGrid1d, void (*BUDGIEAPI)(GLint, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMapGrid1f 1
#define _BUDGIE_CALL_glMapGrid1f _BUDGIE_CALL(glMapGrid1f, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMapGrid2d 1
#define _BUDGIE_CALL_glMapGrid2d _BUDGIE_CALL(glMapGrid2d, void (*BUDGIEAPI)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMapGrid2f 1
#define _BUDGIE_CALL_glMapGrid2f _BUDGIE_CALL(glMapGrid2f, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMapNamedBufferEXT 1
#define _BUDGIE_CALL_glMapNamedBufferEXT _BUDGIE_CALL(glMapNamedBufferEXT, GLvoid *(*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glMapObjectBufferATI 1
#define _BUDGIE_CALL_glMapObjectBufferATI _BUDGIE_CALL(glMapObjectBufferATI, GLvoid *(*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glMapParameterfvNV 1
#define _BUDGIE_CALL_glMapParameterfvNV _BUDGIE_CALL(glMapParameterfvNV, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMapParameterivNV 1
#define _BUDGIE_CALL_glMapParameterivNV _BUDGIE_CALL(glMapParameterivNV, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMapVertexAttrib1dAPPLE 1
#define _BUDGIE_CALL_glMapVertexAttrib1dAPPLE _BUDGIE_CALL(glMapVertexAttrib1dAPPLE, void (*BUDGIEAPI)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMapVertexAttrib1fAPPLE 1
#define _BUDGIE_CALL_glMapVertexAttrib1fAPPLE _BUDGIE_CALL(glMapVertexAttrib1fAPPLE, void (*BUDGIEAPI)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMapVertexAttrib2dAPPLE 1
#define _BUDGIE_CALL_glMapVertexAttrib2dAPPLE _BUDGIE_CALL(glMapVertexAttrib2dAPPLE, void (*BUDGIEAPI)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMapVertexAttrib2fAPPLE 1
#define _BUDGIE_CALL_glMapVertexAttrib2fAPPLE _BUDGIE_CALL(glMapVertexAttrib2fAPPLE, void (*BUDGIEAPI)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMaterialf 1
#define _BUDGIE_CALL_glMaterialf _BUDGIE_CALL(glMaterialf, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glMaterialfv 1
#define _BUDGIE_CALL_glMaterialfv _BUDGIE_CALL(glMaterialfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMateriali 1
#define _BUDGIE_CALL_glMateriali _BUDGIE_CALL(glMateriali, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glMaterialiv 1
#define _BUDGIE_CALL_glMaterialiv _BUDGIE_CALL(glMaterialiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMatrixFrustumEXT 1
#define _BUDGIE_CALL_glMatrixFrustumEXT _BUDGIE_CALL(glMatrixFrustumEXT, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMatrixIndexPointerARB 1
#define _BUDGIE_CALL_glMatrixIndexPointerARB _BUDGIE_CALL(glMatrixIndexPointerARB, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMatrixIndexubvARB 1
#define _BUDGIE_CALL_glMatrixIndexubvARB _BUDGIE_CALL(glMatrixIndexubvARB, void (*BUDGIEAPI)(GLint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glMatrixIndexuivARB 1
#define _BUDGIE_CALL_glMatrixIndexuivARB _BUDGIE_CALL(glMatrixIndexuivARB, void (*BUDGIEAPI)(GLint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glMatrixIndexusvARB 1
#define _BUDGIE_CALL_glMatrixIndexusvARB _BUDGIE_CALL(glMatrixIndexusvARB, void (*BUDGIEAPI)(GLint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glMatrixLoadIdentityEXT 1
#define _BUDGIE_CALL_glMatrixLoadIdentityEXT _BUDGIE_CALL(glMatrixLoadIdentityEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glMatrixLoadTransposedEXT 1
#define _BUDGIE_CALL_glMatrixLoadTransposedEXT _BUDGIE_CALL(glMatrixLoadTransposedEXT, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMatrixLoadTransposefEXT 1
#define _BUDGIE_CALL_glMatrixLoadTransposefEXT _BUDGIE_CALL(glMatrixLoadTransposefEXT, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMatrixLoaddEXT 1
#define _BUDGIE_CALL_glMatrixLoaddEXT _BUDGIE_CALL(glMatrixLoaddEXT, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMatrixLoadfEXT 1
#define _BUDGIE_CALL_glMatrixLoadfEXT _BUDGIE_CALL(glMatrixLoadfEXT, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMatrixMode 1
#define _BUDGIE_CALL_glMatrixMode _BUDGIE_CALL(glMatrixMode, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glMatrixMultTransposedEXT 1
#define _BUDGIE_CALL_glMatrixMultTransposedEXT _BUDGIE_CALL(glMatrixMultTransposedEXT, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMatrixMultTransposefEXT 1
#define _BUDGIE_CALL_glMatrixMultTransposefEXT _BUDGIE_CALL(glMatrixMultTransposefEXT, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMatrixMultdEXT 1
#define _BUDGIE_CALL_glMatrixMultdEXT _BUDGIE_CALL(glMatrixMultdEXT, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMatrixMultfEXT 1
#define _BUDGIE_CALL_glMatrixMultfEXT _BUDGIE_CALL(glMatrixMultfEXT, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMatrixOrthoEXT 1
#define _BUDGIE_CALL_glMatrixOrthoEXT _BUDGIE_CALL(glMatrixOrthoEXT, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMatrixPopEXT 1
#define _BUDGIE_CALL_glMatrixPopEXT _BUDGIE_CALL(glMatrixPopEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glMatrixPushEXT 1
#define _BUDGIE_CALL_glMatrixPushEXT _BUDGIE_CALL(glMatrixPushEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glMatrixRotatedEXT 1
#define _BUDGIE_CALL_glMatrixRotatedEXT _BUDGIE_CALL(glMatrixRotatedEXT, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMatrixRotatefEXT 1
#define _BUDGIE_CALL_glMatrixRotatefEXT _BUDGIE_CALL(glMatrixRotatefEXT, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMatrixScaledEXT 1
#define _BUDGIE_CALL_glMatrixScaledEXT _BUDGIE_CALL(glMatrixScaledEXT, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMatrixScalefEXT 1
#define _BUDGIE_CALL_glMatrixScalefEXT _BUDGIE_CALL(glMatrixScalefEXT, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMatrixTranslatedEXT 1
#define _BUDGIE_CALL_glMatrixTranslatedEXT _BUDGIE_CALL(glMatrixTranslatedEXT, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMatrixTranslatefEXT 1
#define _BUDGIE_CALL_glMatrixTranslatefEXT _BUDGIE_CALL(glMatrixTranslatefEXT, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMinSampleShading 1
#define _BUDGIE_CALL_glMinSampleShading _BUDGIE_CALL(glMinSampleShading, void (*BUDGIEAPI)(GLclampf))
#define _BUDGIE_HAVE_CALL_glMinmax 1
#define _BUDGIE_CALL_glMinmax _BUDGIE_CALL(glMinmax, void (*BUDGIEAPI)(GLenum, GLenum, GLboolean))
#define _BUDGIE_HAVE_CALL_glMinmaxEXT 1
#define _BUDGIE_CALL_glMinmaxEXT _BUDGIE_CALL(glMinmaxEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLboolean))
#define _BUDGIE_HAVE_CALL_glMultMatrixd 1
#define _BUDGIE_CALL_glMultMatrixd _BUDGIE_CALL(glMultMatrixd, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultMatrixf 1
#define _BUDGIE_CALL_glMultMatrixf _BUDGIE_CALL(glMultMatrixf, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultTransposeMatrixd 1
#define _BUDGIE_CALL_glMultTransposeMatrixd _BUDGIE_CALL(glMultTransposeMatrixd, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultTransposeMatrixdARB 1
#define _BUDGIE_CALL_glMultTransposeMatrixdARB _BUDGIE_CALL(glMultTransposeMatrixdARB, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultTransposeMatrixf 1
#define _BUDGIE_CALL_glMultTransposeMatrixf _BUDGIE_CALL(glMultTransposeMatrixf, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultTransposeMatrixfARB 1
#define _BUDGIE_CALL_glMultTransposeMatrixfARB _BUDGIE_CALL(glMultTransposeMatrixfARB, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiDrawArrays 1
#define _BUDGIE_CALL_glMultiDrawArrays _BUDGIE_CALL(glMultiDrawArrays, void (*BUDGIEAPI)(GLenum, GLint *, GLsizei *, GLsizei))
#define _BUDGIE_HAVE_CALL_glMultiDrawArraysEXT 1
#define _BUDGIE_CALL_glMultiDrawArraysEXT _BUDGIE_CALL(glMultiDrawArraysEXT, void (*BUDGIEAPI)(GLenum, GLint *, GLsizei *, GLsizei))
#define _BUDGIE_HAVE_CALL_glMultiDrawElementArrayAPPLE 1
#define _BUDGIE_CALL_glMultiDrawElementArrayAPPLE _BUDGIE_CALL(glMultiDrawElementArrayAPPLE, void (*BUDGIEAPI)(GLenum, GLint const *, GLsizei const *, GLsizei))
#define _BUDGIE_HAVE_CALL_glMultiDrawElements 1
#define _BUDGIE_CALL_glMultiDrawElements _BUDGIE_CALL(glMultiDrawElements, void (*BUDGIEAPI)(GLenum, GLsizei const *, GLenum, GLvoid const **, GLsizei))
#define _BUDGIE_HAVE_CALL_glMultiDrawElementsBaseVertex 1
#define _BUDGIE_CALL_glMultiDrawElementsBaseVertex _BUDGIE_CALL(glMultiDrawElementsBaseVertex, void (*BUDGIEAPI)(GLenum, GLsizei const *, GLenum, GLvoid const **, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiDrawElementsEXT 1
#define _BUDGIE_CALL_glMultiDrawElementsEXT _BUDGIE_CALL(glMultiDrawElementsEXT, void (*BUDGIEAPI)(GLenum, GLsizei const *, GLenum, GLvoid const **, GLsizei))
#define _BUDGIE_HAVE_CALL_glMultiDrawRangeElementArrayAPPLE 1
#define _BUDGIE_CALL_glMultiDrawRangeElementArrayAPPLE _BUDGIE_CALL(glMultiDrawRangeElementArrayAPPLE, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLint const *, GLsizei const *, GLsizei))
#define _BUDGIE_HAVE_CALL_glMultiModeDrawArraysIBM 1
#define _BUDGIE_CALL_glMultiModeDrawArraysIBM _BUDGIE_CALL(glMultiModeDrawArraysIBM, void (*BUDGIEAPI)(GLenum const *, GLint const *, GLsizei const *, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glMultiModeDrawElementsIBM 1
#define _BUDGIE_CALL_glMultiModeDrawElementsIBM _BUDGIE_CALL(glMultiModeDrawElementsIBM, void (*BUDGIEAPI)(GLenum const *, GLsizei const *, GLenum, GLvoid const *const *, GLsizei, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexBufferEXT 1
#define _BUDGIE_CALL_glMultiTexBufferEXT _BUDGIE_CALL(glMultiTexBufferEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1d 1
#define _BUDGIE_CALL_glMultiTexCoord1d _BUDGIE_CALL(glMultiTexCoord1d, void (*BUDGIEAPI)(GLenum, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1dARB 1
#define _BUDGIE_CALL_glMultiTexCoord1dARB _BUDGIE_CALL(glMultiTexCoord1dARB, void (*BUDGIEAPI)(GLenum, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1dv 1
#define _BUDGIE_CALL_glMultiTexCoord1dv _BUDGIE_CALL(glMultiTexCoord1dv, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1dvARB 1
#define _BUDGIE_CALL_glMultiTexCoord1dvARB _BUDGIE_CALL(glMultiTexCoord1dvARB, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1f 1
#define _BUDGIE_CALL_glMultiTexCoord1f _BUDGIE_CALL(glMultiTexCoord1f, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1fARB 1
#define _BUDGIE_CALL_glMultiTexCoord1fARB _BUDGIE_CALL(glMultiTexCoord1fARB, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1fv 1
#define _BUDGIE_CALL_glMultiTexCoord1fv _BUDGIE_CALL(glMultiTexCoord1fv, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1fvARB 1
#define _BUDGIE_CALL_glMultiTexCoord1fvARB _BUDGIE_CALL(glMultiTexCoord1fvARB, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1hNV 1
#define _BUDGIE_CALL_glMultiTexCoord1hNV _BUDGIE_CALL(glMultiTexCoord1hNV, void (*BUDGIEAPI)(GLenum, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1hvNV 1
#define _BUDGIE_CALL_glMultiTexCoord1hvNV _BUDGIE_CALL(glMultiTexCoord1hvNV, void (*BUDGIEAPI)(GLenum, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1i 1
#define _BUDGIE_CALL_glMultiTexCoord1i _BUDGIE_CALL(glMultiTexCoord1i, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1iARB 1
#define _BUDGIE_CALL_glMultiTexCoord1iARB _BUDGIE_CALL(glMultiTexCoord1iARB, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1iv 1
#define _BUDGIE_CALL_glMultiTexCoord1iv _BUDGIE_CALL(glMultiTexCoord1iv, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1ivARB 1
#define _BUDGIE_CALL_glMultiTexCoord1ivARB _BUDGIE_CALL(glMultiTexCoord1ivARB, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1s 1
#define _BUDGIE_CALL_glMultiTexCoord1s _BUDGIE_CALL(glMultiTexCoord1s, void (*BUDGIEAPI)(GLenum, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1sARB 1
#define _BUDGIE_CALL_glMultiTexCoord1sARB _BUDGIE_CALL(glMultiTexCoord1sARB, void (*BUDGIEAPI)(GLenum, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1sv 1
#define _BUDGIE_CALL_glMultiTexCoord1sv _BUDGIE_CALL(glMultiTexCoord1sv, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord1svARB 1
#define _BUDGIE_CALL_glMultiTexCoord1svARB _BUDGIE_CALL(glMultiTexCoord1svARB, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2d 1
#define _BUDGIE_CALL_glMultiTexCoord2d _BUDGIE_CALL(glMultiTexCoord2d, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2dARB 1
#define _BUDGIE_CALL_glMultiTexCoord2dARB _BUDGIE_CALL(glMultiTexCoord2dARB, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2dv 1
#define _BUDGIE_CALL_glMultiTexCoord2dv _BUDGIE_CALL(glMultiTexCoord2dv, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2dvARB 1
#define _BUDGIE_CALL_glMultiTexCoord2dvARB _BUDGIE_CALL(glMultiTexCoord2dvARB, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2f 1
#define _BUDGIE_CALL_glMultiTexCoord2f _BUDGIE_CALL(glMultiTexCoord2f, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2fARB 1
#define _BUDGIE_CALL_glMultiTexCoord2fARB _BUDGIE_CALL(glMultiTexCoord2fARB, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2fv 1
#define _BUDGIE_CALL_glMultiTexCoord2fv _BUDGIE_CALL(glMultiTexCoord2fv, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2fvARB 1
#define _BUDGIE_CALL_glMultiTexCoord2fvARB _BUDGIE_CALL(glMultiTexCoord2fvARB, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2hNV 1
#define _BUDGIE_CALL_glMultiTexCoord2hNV _BUDGIE_CALL(glMultiTexCoord2hNV, void (*BUDGIEAPI)(GLenum, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2hvNV 1
#define _BUDGIE_CALL_glMultiTexCoord2hvNV _BUDGIE_CALL(glMultiTexCoord2hvNV, void (*BUDGIEAPI)(GLenum, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2i 1
#define _BUDGIE_CALL_glMultiTexCoord2i _BUDGIE_CALL(glMultiTexCoord2i, void (*BUDGIEAPI)(GLenum, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2iARB 1
#define _BUDGIE_CALL_glMultiTexCoord2iARB _BUDGIE_CALL(glMultiTexCoord2iARB, void (*BUDGIEAPI)(GLenum, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2iv 1
#define _BUDGIE_CALL_glMultiTexCoord2iv _BUDGIE_CALL(glMultiTexCoord2iv, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2ivARB 1
#define _BUDGIE_CALL_glMultiTexCoord2ivARB _BUDGIE_CALL(glMultiTexCoord2ivARB, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2s 1
#define _BUDGIE_CALL_glMultiTexCoord2s _BUDGIE_CALL(glMultiTexCoord2s, void (*BUDGIEAPI)(GLenum, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2sARB 1
#define _BUDGIE_CALL_glMultiTexCoord2sARB _BUDGIE_CALL(glMultiTexCoord2sARB, void (*BUDGIEAPI)(GLenum, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2sv 1
#define _BUDGIE_CALL_glMultiTexCoord2sv _BUDGIE_CALL(glMultiTexCoord2sv, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord2svARB 1
#define _BUDGIE_CALL_glMultiTexCoord2svARB _BUDGIE_CALL(glMultiTexCoord2svARB, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3d 1
#define _BUDGIE_CALL_glMultiTexCoord3d _BUDGIE_CALL(glMultiTexCoord3d, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3dARB 1
#define _BUDGIE_CALL_glMultiTexCoord3dARB _BUDGIE_CALL(glMultiTexCoord3dARB, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3dv 1
#define _BUDGIE_CALL_glMultiTexCoord3dv _BUDGIE_CALL(glMultiTexCoord3dv, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3dvARB 1
#define _BUDGIE_CALL_glMultiTexCoord3dvARB _BUDGIE_CALL(glMultiTexCoord3dvARB, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3f 1
#define _BUDGIE_CALL_glMultiTexCoord3f _BUDGIE_CALL(glMultiTexCoord3f, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3fARB 1
#define _BUDGIE_CALL_glMultiTexCoord3fARB _BUDGIE_CALL(glMultiTexCoord3fARB, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3fv 1
#define _BUDGIE_CALL_glMultiTexCoord3fv _BUDGIE_CALL(glMultiTexCoord3fv, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3fvARB 1
#define _BUDGIE_CALL_glMultiTexCoord3fvARB _BUDGIE_CALL(glMultiTexCoord3fvARB, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3hNV 1
#define _BUDGIE_CALL_glMultiTexCoord3hNV _BUDGIE_CALL(glMultiTexCoord3hNV, void (*BUDGIEAPI)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3hvNV 1
#define _BUDGIE_CALL_glMultiTexCoord3hvNV _BUDGIE_CALL(glMultiTexCoord3hvNV, void (*BUDGIEAPI)(GLenum, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3i 1
#define _BUDGIE_CALL_glMultiTexCoord3i _BUDGIE_CALL(glMultiTexCoord3i, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3iARB 1
#define _BUDGIE_CALL_glMultiTexCoord3iARB _BUDGIE_CALL(glMultiTexCoord3iARB, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3iv 1
#define _BUDGIE_CALL_glMultiTexCoord3iv _BUDGIE_CALL(glMultiTexCoord3iv, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3ivARB 1
#define _BUDGIE_CALL_glMultiTexCoord3ivARB _BUDGIE_CALL(glMultiTexCoord3ivARB, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3s 1
#define _BUDGIE_CALL_glMultiTexCoord3s _BUDGIE_CALL(glMultiTexCoord3s, void (*BUDGIEAPI)(GLenum, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3sARB 1
#define _BUDGIE_CALL_glMultiTexCoord3sARB _BUDGIE_CALL(glMultiTexCoord3sARB, void (*BUDGIEAPI)(GLenum, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3sv 1
#define _BUDGIE_CALL_glMultiTexCoord3sv _BUDGIE_CALL(glMultiTexCoord3sv, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord3svARB 1
#define _BUDGIE_CALL_glMultiTexCoord3svARB _BUDGIE_CALL(glMultiTexCoord3svARB, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4d 1
#define _BUDGIE_CALL_glMultiTexCoord4d _BUDGIE_CALL(glMultiTexCoord4d, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4dARB 1
#define _BUDGIE_CALL_glMultiTexCoord4dARB _BUDGIE_CALL(glMultiTexCoord4dARB, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4dv 1
#define _BUDGIE_CALL_glMultiTexCoord4dv _BUDGIE_CALL(glMultiTexCoord4dv, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4dvARB 1
#define _BUDGIE_CALL_glMultiTexCoord4dvARB _BUDGIE_CALL(glMultiTexCoord4dvARB, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4f 1
#define _BUDGIE_CALL_glMultiTexCoord4f _BUDGIE_CALL(glMultiTexCoord4f, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4fARB 1
#define _BUDGIE_CALL_glMultiTexCoord4fARB _BUDGIE_CALL(glMultiTexCoord4fARB, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4fv 1
#define _BUDGIE_CALL_glMultiTexCoord4fv _BUDGIE_CALL(glMultiTexCoord4fv, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4fvARB 1
#define _BUDGIE_CALL_glMultiTexCoord4fvARB _BUDGIE_CALL(glMultiTexCoord4fvARB, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4hNV 1
#define _BUDGIE_CALL_glMultiTexCoord4hNV _BUDGIE_CALL(glMultiTexCoord4hNV, void (*BUDGIEAPI)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4hvNV 1
#define _BUDGIE_CALL_glMultiTexCoord4hvNV _BUDGIE_CALL(glMultiTexCoord4hvNV, void (*BUDGIEAPI)(GLenum, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4i 1
#define _BUDGIE_CALL_glMultiTexCoord4i _BUDGIE_CALL(glMultiTexCoord4i, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4iARB 1
#define _BUDGIE_CALL_glMultiTexCoord4iARB _BUDGIE_CALL(glMultiTexCoord4iARB, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4iv 1
#define _BUDGIE_CALL_glMultiTexCoord4iv _BUDGIE_CALL(glMultiTexCoord4iv, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4ivARB 1
#define _BUDGIE_CALL_glMultiTexCoord4ivARB _BUDGIE_CALL(glMultiTexCoord4ivARB, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4s 1
#define _BUDGIE_CALL_glMultiTexCoord4s _BUDGIE_CALL(glMultiTexCoord4s, void (*BUDGIEAPI)(GLenum, GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4sARB 1
#define _BUDGIE_CALL_glMultiTexCoord4sARB _BUDGIE_CALL(glMultiTexCoord4sARB, void (*BUDGIEAPI)(GLenum, GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4sv 1
#define _BUDGIE_CALL_glMultiTexCoord4sv _BUDGIE_CALL(glMultiTexCoord4sv, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoord4svARB 1
#define _BUDGIE_CALL_glMultiTexCoord4svARB _BUDGIE_CALL(glMultiTexCoord4svARB, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glMultiTexCoordPointerEXT 1
#define _BUDGIE_CALL_glMultiTexCoordPointerEXT _BUDGIE_CALL(glMultiTexCoordPointerEXT, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMultiTexEnvfEXT 1
#define _BUDGIE_CALL_glMultiTexEnvfEXT _BUDGIE_CALL(glMultiTexEnvfEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexEnvfvEXT 1
#define _BUDGIE_CALL_glMultiTexEnvfvEXT _BUDGIE_CALL(glMultiTexEnvfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexEnviEXT 1
#define _BUDGIE_CALL_glMultiTexEnviEXT _BUDGIE_CALL(glMultiTexEnviEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexEnvivEXT 1
#define _BUDGIE_CALL_glMultiTexEnvivEXT _BUDGIE_CALL(glMultiTexEnvivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexGendEXT 1
#define _BUDGIE_CALL_glMultiTexGendEXT _BUDGIE_CALL(glMultiTexGendEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLdouble))
#define _BUDGIE_HAVE_CALL_glMultiTexGendvEXT 1
#define _BUDGIE_CALL_glMultiTexGendvEXT _BUDGIE_CALL(glMultiTexGendvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glMultiTexGenfEXT 1
#define _BUDGIE_CALL_glMultiTexGenfEXT _BUDGIE_CALL(glMultiTexGenfEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexGenfvEXT 1
#define _BUDGIE_CALL_glMultiTexGenfvEXT _BUDGIE_CALL(glMultiTexGenfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexGeniEXT 1
#define _BUDGIE_CALL_glMultiTexGeniEXT _BUDGIE_CALL(glMultiTexGeniEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexGenivEXT 1
#define _BUDGIE_CALL_glMultiTexGenivEXT _BUDGIE_CALL(glMultiTexGenivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexImage1DEXT 1
#define _BUDGIE_CALL_glMultiTexImage1DEXT _BUDGIE_CALL(glMultiTexImage1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMultiTexImage2DEXT 1
#define _BUDGIE_CALL_glMultiTexImage2DEXT _BUDGIE_CALL(glMultiTexImage2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMultiTexImage3DEXT 1
#define _BUDGIE_CALL_glMultiTexImage3DEXT _BUDGIE_CALL(glMultiTexImage3DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMultiTexParameterIivEXT 1
#define _BUDGIE_CALL_glMultiTexParameterIivEXT _BUDGIE_CALL(glMultiTexParameterIivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexParameterIuivEXT 1
#define _BUDGIE_CALL_glMultiTexParameterIuivEXT _BUDGIE_CALL(glMultiTexParameterIuivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLuint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexParameterfEXT 1
#define _BUDGIE_CALL_glMultiTexParameterfEXT _BUDGIE_CALL(glMultiTexParameterfEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glMultiTexParameterfvEXT 1
#define _BUDGIE_CALL_glMultiTexParameterfvEXT _BUDGIE_CALL(glMultiTexParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glMultiTexParameteriEXT 1
#define _BUDGIE_CALL_glMultiTexParameteriEXT _BUDGIE_CALL(glMultiTexParameteriEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glMultiTexParameterivEXT 1
#define _BUDGIE_CALL_glMultiTexParameterivEXT _BUDGIE_CALL(glMultiTexParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glMultiTexRenderbufferEXT 1
#define _BUDGIE_CALL_glMultiTexRenderbufferEXT _BUDGIE_CALL(glMultiTexRenderbufferEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glMultiTexSubImage1DEXT 1
#define _BUDGIE_CALL_glMultiTexSubImage1DEXT _BUDGIE_CALL(glMultiTexSubImage1DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMultiTexSubImage2DEXT 1
#define _BUDGIE_CALL_glMultiTexSubImage2DEXT _BUDGIE_CALL(glMultiTexSubImage2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glMultiTexSubImage3DEXT 1
#define _BUDGIE_CALL_glMultiTexSubImage3DEXT _BUDGIE_CALL(glMultiTexSubImage3DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glNamedBufferDataEXT 1
#define _BUDGIE_CALL_glNamedBufferDataEXT _BUDGIE_CALL(glNamedBufferDataEXT, void (*BUDGIEAPI)(GLuint, GLsizeiptr, GLvoid const *, GLenum))
#define _BUDGIE_HAVE_CALL_glNamedBufferSubDataEXT 1
#define _BUDGIE_CALL_glNamedBufferSubDataEXT _BUDGIE_CALL(glNamedBufferSubDataEXT, void (*BUDGIEAPI)(GLuint, GLintptr, GLsizeiptr, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glNamedFramebufferRenderbufferEXT 1
#define _BUDGIE_CALL_glNamedFramebufferRenderbufferEXT _BUDGIE_CALL(glNamedFramebufferRenderbufferEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glNamedFramebufferTexture1DEXT 1
#define _BUDGIE_CALL_glNamedFramebufferTexture1DEXT _BUDGIE_CALL(glNamedFramebufferTexture1DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glNamedFramebufferTexture2DEXT 1
#define _BUDGIE_CALL_glNamedFramebufferTexture2DEXT _BUDGIE_CALL(glNamedFramebufferTexture2DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glNamedFramebufferTexture3DEXT 1
#define _BUDGIE_CALL_glNamedFramebufferTexture3DEXT _BUDGIE_CALL(glNamedFramebufferTexture3DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glNamedFramebufferTextureEXT 1
#define _BUDGIE_CALL_glNamedFramebufferTextureEXT _BUDGIE_CALL(glNamedFramebufferTextureEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glNamedFramebufferTextureFaceEXT 1
#define _BUDGIE_CALL_glNamedFramebufferTextureFaceEXT _BUDGIE_CALL(glNamedFramebufferTextureFaceEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLint, GLenum))
#define _BUDGIE_HAVE_CALL_glNamedFramebufferTextureLayerEXT 1
#define _BUDGIE_CALL_glNamedFramebufferTextureLayerEXT _BUDGIE_CALL(glNamedFramebufferTextureLayerEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glNamedMakeBufferNonResidentNV 1
#define _BUDGIE_CALL_glNamedMakeBufferNonResidentNV _BUDGIE_CALL(glNamedMakeBufferNonResidentNV, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glNamedMakeBufferResidentNV 1
#define _BUDGIE_CALL_glNamedMakeBufferResidentNV _BUDGIE_CALL(glNamedMakeBufferResidentNV, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameter4dEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameter4dEXT _BUDGIE_CALL(glNamedProgramLocalParameter4dEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameter4dvEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameter4dvEXT _BUDGIE_CALL(glNamedProgramLocalParameter4dvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameter4fEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameter4fEXT _BUDGIE_CALL(glNamedProgramLocalParameter4fEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameter4fvEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameter4fvEXT _BUDGIE_CALL(glNamedProgramLocalParameter4fvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameterI4iEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameterI4iEXT _BUDGIE_CALL(glNamedProgramLocalParameterI4iEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameterI4ivEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameterI4ivEXT _BUDGIE_CALL(glNamedProgramLocalParameterI4ivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameterI4uiEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameterI4uiEXT _BUDGIE_CALL(glNamedProgramLocalParameterI4uiEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameterI4uivEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameterI4uivEXT _BUDGIE_CALL(glNamedProgramLocalParameterI4uivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParameters4fvEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParameters4fvEXT _BUDGIE_CALL(glNamedProgramLocalParameters4fvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParametersI4ivEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParametersI4ivEXT _BUDGIE_CALL(glNamedProgramLocalParametersI4ivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glNamedProgramLocalParametersI4uivEXT 1
#define _BUDGIE_CALL_glNamedProgramLocalParametersI4uivEXT _BUDGIE_CALL(glNamedProgramLocalParametersI4uivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glNamedProgramStringEXT 1
#define _BUDGIE_CALL_glNamedProgramStringEXT _BUDGIE_CALL(glNamedProgramStringEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glNamedRenderbufferStorageEXT 1
#define _BUDGIE_CALL_glNamedRenderbufferStorageEXT _BUDGIE_CALL(glNamedRenderbufferStorageEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glNamedRenderbufferStorageMultisampleCoverageEXT 1
#define _BUDGIE_CALL_glNamedRenderbufferStorageMultisampleCoverageEXT _BUDGIE_CALL(glNamedRenderbufferStorageMultisampleCoverageEXT, void (*BUDGIEAPI)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glNamedRenderbufferStorageMultisampleEXT 1
#define _BUDGIE_CALL_glNamedRenderbufferStorageMultisampleEXT _BUDGIE_CALL(glNamedRenderbufferStorageMultisampleEXT, void (*BUDGIEAPI)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glNewList 1
#define _BUDGIE_CALL_glNewList _BUDGIE_CALL(glNewList, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glNewObjectBufferATI 1
#define _BUDGIE_CALL_glNewObjectBufferATI _BUDGIE_CALL(glNewObjectBufferATI, GLuint (*BUDGIEAPI)(GLsizei, GLvoid const *, GLenum))
#define _BUDGIE_HAVE_CALL_glNormal3b 1
#define _BUDGIE_CALL_glNormal3b _BUDGIE_CALL(glNormal3b, void (*BUDGIEAPI)(GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glNormal3bv 1
#define _BUDGIE_CALL_glNormal3bv _BUDGIE_CALL(glNormal3bv, void (*BUDGIEAPI)(GLbyte const *))
#define _BUDGIE_HAVE_CALL_glNormal3d 1
#define _BUDGIE_CALL_glNormal3d _BUDGIE_CALL(glNormal3d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glNormal3dv 1
#define _BUDGIE_CALL_glNormal3dv _BUDGIE_CALL(glNormal3dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glNormal3f 1
#define _BUDGIE_CALL_glNormal3f _BUDGIE_CALL(glNormal3f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glNormal3fVertex3fSUN _BUDGIE_CALL(glNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glNormal3fVertex3fvSUN _BUDGIE_CALL(glNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glNormal3fv 1
#define _BUDGIE_CALL_glNormal3fv _BUDGIE_CALL(glNormal3fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glNormal3hNV 1
#define _BUDGIE_CALL_glNormal3hNV _BUDGIE_CALL(glNormal3hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glNormal3hvNV 1
#define _BUDGIE_CALL_glNormal3hvNV _BUDGIE_CALL(glNormal3hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glNormal3i 1
#define _BUDGIE_CALL_glNormal3i _BUDGIE_CALL(glNormal3i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glNormal3iv 1
#define _BUDGIE_CALL_glNormal3iv _BUDGIE_CALL(glNormal3iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glNormal3s 1
#define _BUDGIE_CALL_glNormal3s _BUDGIE_CALL(glNormal3s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glNormal3sv 1
#define _BUDGIE_CALL_glNormal3sv _BUDGIE_CALL(glNormal3sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glNormalFormatNV 1
#define _BUDGIE_CALL_glNormalFormatNV _BUDGIE_CALL(glNormalFormatNV, void (*BUDGIEAPI)(GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glNormalPointer 1
#define _BUDGIE_CALL_glNormalPointer _BUDGIE_CALL(glNormalPointer, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glNormalPointerEXT 1
#define _BUDGIE_CALL_glNormalPointerEXT _BUDGIE_CALL(glNormalPointerEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glNormalPointerListIBM 1
#define _BUDGIE_CALL_glNormalPointerListIBM _BUDGIE_CALL(glNormalPointerListIBM, void (*BUDGIEAPI)(GLenum, GLint, GLvoid const **, GLint))
#define _BUDGIE_HAVE_CALL_glNormalPointervINTEL 1
#define _BUDGIE_CALL_glNormalPointervINTEL _BUDGIE_CALL(glNormalPointervINTEL, void (*BUDGIEAPI)(GLenum, GLvoid const **))
#define _BUDGIE_HAVE_CALL_glNormalStream3bATI 1
#define _BUDGIE_CALL_glNormalStream3bATI _BUDGIE_CALL(glNormalStream3bATI, void (*BUDGIEAPI)(GLenum, GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glNormalStream3bvATI 1
#define _BUDGIE_CALL_glNormalStream3bvATI _BUDGIE_CALL(glNormalStream3bvATI, void (*BUDGIEAPI)(GLenum, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glNormalStream3dATI 1
#define _BUDGIE_CALL_glNormalStream3dATI _BUDGIE_CALL(glNormalStream3dATI, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glNormalStream3dvATI 1
#define _BUDGIE_CALL_glNormalStream3dvATI _BUDGIE_CALL(glNormalStream3dvATI, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glNormalStream3fATI 1
#define _BUDGIE_CALL_glNormalStream3fATI _BUDGIE_CALL(glNormalStream3fATI, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glNormalStream3fvATI 1
#define _BUDGIE_CALL_glNormalStream3fvATI _BUDGIE_CALL(glNormalStream3fvATI, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glNormalStream3iATI 1
#define _BUDGIE_CALL_glNormalStream3iATI _BUDGIE_CALL(glNormalStream3iATI, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glNormalStream3ivATI 1
#define _BUDGIE_CALL_glNormalStream3ivATI _BUDGIE_CALL(glNormalStream3ivATI, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glNormalStream3sATI 1
#define _BUDGIE_CALL_glNormalStream3sATI _BUDGIE_CALL(glNormalStream3sATI, void (*BUDGIEAPI)(GLenum, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glNormalStream3svATI 1
#define _BUDGIE_CALL_glNormalStream3svATI _BUDGIE_CALL(glNormalStream3svATI, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glObjectPurgeableAPPLE 1
#define _BUDGIE_CALL_glObjectPurgeableAPPLE _BUDGIE_CALL(glObjectPurgeableAPPLE, GLenum (*BUDGIEAPI)(GLenum, GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glObjectUnpurgeableAPPLE 1
#define _BUDGIE_CALL_glObjectUnpurgeableAPPLE _BUDGIE_CALL(glObjectUnpurgeableAPPLE, GLenum (*BUDGIEAPI)(GLenum, GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glOrtho 1
#define _BUDGIE_CALL_glOrtho _BUDGIE_CALL(glOrtho, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glPassTexCoordATI 1
#define _BUDGIE_CALL_glPassTexCoordATI _BUDGIE_CALL(glPassTexCoordATI, void (*BUDGIEAPI)(GLuint, GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glPassThrough 1
#define _BUDGIE_CALL_glPassThrough _BUDGIE_CALL(glPassThrough, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glPauseTransformFeedbackNV 1
#define _BUDGIE_CALL_glPauseTransformFeedbackNV _BUDGIE_CALL(glPauseTransformFeedbackNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glPixelDataRangeNV 1
#define _BUDGIE_CALL_glPixelDataRangeNV _BUDGIE_CALL(glPixelDataRangeNV, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid *))
#define _BUDGIE_HAVE_CALL_glPixelMapfv 1
#define _BUDGIE_CALL_glPixelMapfv _BUDGIE_CALL(glPixelMapfv, void (*BUDGIEAPI)(GLenum, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glPixelMapuiv 1
#define _BUDGIE_CALL_glPixelMapuiv _BUDGIE_CALL(glPixelMapuiv, void (*BUDGIEAPI)(GLenum, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glPixelMapusv 1
#define _BUDGIE_CALL_glPixelMapusv _BUDGIE_CALL(glPixelMapusv, void (*BUDGIEAPI)(GLenum, GLsizei, GLushort const *))
#define _BUDGIE_HAVE_CALL_glPixelStoref 1
#define _BUDGIE_CALL_glPixelStoref _BUDGIE_CALL(glPixelStoref, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPixelStorei 1
#define _BUDGIE_CALL_glPixelStorei _BUDGIE_CALL(glPixelStorei, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glPixelTexGenParameterfSGIS 1
#define _BUDGIE_CALL_glPixelTexGenParameterfSGIS _BUDGIE_CALL(glPixelTexGenParameterfSGIS, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPixelTexGenParameterfvSGIS 1
#define _BUDGIE_CALL_glPixelTexGenParameterfvSGIS _BUDGIE_CALL(glPixelTexGenParameterfvSGIS, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glPixelTexGenParameteriSGIS 1
#define _BUDGIE_CALL_glPixelTexGenParameteriSGIS _BUDGIE_CALL(glPixelTexGenParameteriSGIS, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glPixelTexGenParameterivSGIS 1
#define _BUDGIE_CALL_glPixelTexGenParameterivSGIS _BUDGIE_CALL(glPixelTexGenParameterivSGIS, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glPixelTexGenSGIX 1
#define _BUDGIE_CALL_glPixelTexGenSGIX _BUDGIE_CALL(glPixelTexGenSGIX, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glPixelTransferf 1
#define _BUDGIE_CALL_glPixelTransferf _BUDGIE_CALL(glPixelTransferf, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPixelTransferi 1
#define _BUDGIE_CALL_glPixelTransferi _BUDGIE_CALL(glPixelTransferi, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glPixelTransformParameterfEXT 1
#define _BUDGIE_CALL_glPixelTransformParameterfEXT _BUDGIE_CALL(glPixelTransformParameterfEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPixelTransformParameterfvEXT 1
#define _BUDGIE_CALL_glPixelTransformParameterfvEXT _BUDGIE_CALL(glPixelTransformParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glPixelTransformParameteriEXT 1
#define _BUDGIE_CALL_glPixelTransformParameteriEXT _BUDGIE_CALL(glPixelTransformParameteriEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glPixelTransformParameterivEXT 1
#define _BUDGIE_CALL_glPixelTransformParameterivEXT _BUDGIE_CALL(glPixelTransformParameterivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glPixelZoom 1
#define _BUDGIE_CALL_glPixelZoom _BUDGIE_CALL(glPixelZoom, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glPointParameterf 1
#define _BUDGIE_CALL_glPointParameterf _BUDGIE_CALL(glPointParameterf, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPointParameterfARB 1
#define _BUDGIE_CALL_glPointParameterfARB _BUDGIE_CALL(glPointParameterfARB, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPointParameterfEXT 1
#define _BUDGIE_CALL_glPointParameterfEXT _BUDGIE_CALL(glPointParameterfEXT, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPointParameterfSGIS 1
#define _BUDGIE_CALL_glPointParameterfSGIS _BUDGIE_CALL(glPointParameterfSGIS, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glPointParameterfv 1
#define _BUDGIE_CALL_glPointParameterfv _BUDGIE_CALL(glPointParameterfv, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glPointParameterfvARB 1
#define _BUDGIE_CALL_glPointParameterfvARB _BUDGIE_CALL(glPointParameterfvARB, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glPointParameterfvEXT 1
#define _BUDGIE_CALL_glPointParameterfvEXT _BUDGIE_CALL(glPointParameterfvEXT, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glPointParameterfvSGIS 1
#define _BUDGIE_CALL_glPointParameterfvSGIS _BUDGIE_CALL(glPointParameterfvSGIS, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glPointParameteri 1
#define _BUDGIE_CALL_glPointParameteri _BUDGIE_CALL(glPointParameteri, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glPointParameteriNV 1
#define _BUDGIE_CALL_glPointParameteriNV _BUDGIE_CALL(glPointParameteriNV, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glPointParameteriv 1
#define _BUDGIE_CALL_glPointParameteriv _BUDGIE_CALL(glPointParameteriv, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glPointParameterivNV 1
#define _BUDGIE_CALL_glPointParameterivNV _BUDGIE_CALL(glPointParameterivNV, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glPointSize 1
#define _BUDGIE_CALL_glPointSize _BUDGIE_CALL(glPointSize, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glPollAsyncSGIX 1
#define _BUDGIE_CALL_glPollAsyncSGIX _BUDGIE_CALL(glPollAsyncSGIX, GLint (*BUDGIEAPI)(GLuint *))
#define _BUDGIE_HAVE_CALL_glPollInstrumentsSGIX 1
#define _BUDGIE_CALL_glPollInstrumentsSGIX _BUDGIE_CALL(glPollInstrumentsSGIX, GLint (*BUDGIEAPI)(GLint *))
#define _BUDGIE_HAVE_CALL_glPolygonMode 1
#define _BUDGIE_CALL_glPolygonMode _BUDGIE_CALL(glPolygonMode, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glPolygonOffset 1
#define _BUDGIE_CALL_glPolygonOffset _BUDGIE_CALL(glPolygonOffset, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glPolygonOffsetEXT 1
#define _BUDGIE_CALL_glPolygonOffsetEXT _BUDGIE_CALL(glPolygonOffsetEXT, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glPolygonStipple 1
#define _BUDGIE_CALL_glPolygonStipple _BUDGIE_CALL(glPolygonStipple, void (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glPopAttrib 1
#define _BUDGIE_CALL_glPopAttrib _BUDGIE_CALL(glPopAttrib, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glPopClientAttrib 1
#define _BUDGIE_CALL_glPopClientAttrib _BUDGIE_CALL(glPopClientAttrib, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glPopMatrix 1
#define _BUDGIE_CALL_glPopMatrix _BUDGIE_CALL(glPopMatrix, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glPopName 1
#define _BUDGIE_CALL_glPopName _BUDGIE_CALL(glPopName, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glPresentFrameDualFillNV 1
#define _BUDGIE_CALL_glPresentFrameDualFillNV _BUDGIE_CALL(glPresentFrameDualFillNV, void (*BUDGIEAPI)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glPresentFrameKeyedNV 1
#define _BUDGIE_CALL_glPresentFrameKeyedNV _BUDGIE_CALL(glPresentFrameKeyedNV, void (*BUDGIEAPI)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glPrimitiveRestartIndex 1
#define _BUDGIE_CALL_glPrimitiveRestartIndex _BUDGIE_CALL(glPrimitiveRestartIndex, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glPrimitiveRestartIndexNV 1
#define _BUDGIE_CALL_glPrimitiveRestartIndexNV _BUDGIE_CALL(glPrimitiveRestartIndexNV, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glPrimitiveRestartNV 1
#define _BUDGIE_CALL_glPrimitiveRestartNV _BUDGIE_CALL(glPrimitiveRestartNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glPrioritizeTextures 1
#define _BUDGIE_CALL_glPrioritizeTextures _BUDGIE_CALL(glPrioritizeTextures, void (*BUDGIEAPI)(GLsizei, GLuint const *, GLclampf const *))
#define _BUDGIE_HAVE_CALL_glPrioritizeTexturesEXT 1
#define _BUDGIE_CALL_glPrioritizeTexturesEXT _BUDGIE_CALL(glPrioritizeTexturesEXT, void (*BUDGIEAPI)(GLsizei, GLuint const *, GLclampf const *))
#define _BUDGIE_HAVE_CALL_glProgramBufferParametersIivNV 1
#define _BUDGIE_CALL_glProgramBufferParametersIivNV _BUDGIE_CALL(glProgramBufferParametersIivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramBufferParametersIuivNV 1
#define _BUDGIE_CALL_glProgramBufferParametersIuivNV _BUDGIE_CALL(glProgramBufferParametersIuivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramBufferParametersfvNV 1
#define _BUDGIE_CALL_glProgramBufferParametersfvNV _BUDGIE_CALL(glProgramBufferParametersfvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramCallbackMESA 1
#define _BUDGIE_CALL_glProgramCallbackMESA _BUDGIE_CALL(glProgramCallbackMESA, void (*BUDGIEAPI)(GLenum, GLprogramcallbackMESA, GLvoid *))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameter4dARB 1
#define _BUDGIE_CALL_glProgramEnvParameter4dARB _BUDGIE_CALL(glProgramEnvParameter4dARB, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameter4dvARB 1
#define _BUDGIE_CALL_glProgramEnvParameter4dvARB _BUDGIE_CALL(glProgramEnvParameter4dvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameter4fARB 1
#define _BUDGIE_CALL_glProgramEnvParameter4fARB _BUDGIE_CALL(glProgramEnvParameter4fARB, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameter4fvARB 1
#define _BUDGIE_CALL_glProgramEnvParameter4fvARB _BUDGIE_CALL(glProgramEnvParameter4fvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameterI4iNV 1
#define _BUDGIE_CALL_glProgramEnvParameterI4iNV _BUDGIE_CALL(glProgramEnvParameterI4iNV, void (*BUDGIEAPI)(GLenum, GLuint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameterI4ivNV 1
#define _BUDGIE_CALL_glProgramEnvParameterI4ivNV _BUDGIE_CALL(glProgramEnvParameterI4ivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameterI4uiNV 1
#define _BUDGIE_CALL_glProgramEnvParameterI4uiNV _BUDGIE_CALL(glProgramEnvParameterI4uiNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameterI4uivNV 1
#define _BUDGIE_CALL_glProgramEnvParameterI4uivNV _BUDGIE_CALL(glProgramEnvParameterI4uivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramEnvParameters4fvEXT 1
#define _BUDGIE_CALL_glProgramEnvParameters4fvEXT _BUDGIE_CALL(glProgramEnvParameters4fvEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramEnvParametersI4ivNV 1
#define _BUDGIE_CALL_glProgramEnvParametersI4ivNV _BUDGIE_CALL(glProgramEnvParametersI4ivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramEnvParametersI4uivNV 1
#define _BUDGIE_CALL_glProgramEnvParametersI4uivNV _BUDGIE_CALL(glProgramEnvParametersI4uivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameter4dARB 1
#define _BUDGIE_CALL_glProgramLocalParameter4dARB _BUDGIE_CALL(glProgramLocalParameter4dARB, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameter4dvARB 1
#define _BUDGIE_CALL_glProgramLocalParameter4dvARB _BUDGIE_CALL(glProgramLocalParameter4dvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameter4fARB 1
#define _BUDGIE_CALL_glProgramLocalParameter4fARB _BUDGIE_CALL(glProgramLocalParameter4fARB, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameter4fvARB 1
#define _BUDGIE_CALL_glProgramLocalParameter4fvARB _BUDGIE_CALL(glProgramLocalParameter4fvARB, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameterI4iNV 1
#define _BUDGIE_CALL_glProgramLocalParameterI4iNV _BUDGIE_CALL(glProgramLocalParameterI4iNV, void (*BUDGIEAPI)(GLenum, GLuint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameterI4ivNV 1
#define _BUDGIE_CALL_glProgramLocalParameterI4ivNV _BUDGIE_CALL(glProgramLocalParameterI4ivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameterI4uiNV 1
#define _BUDGIE_CALL_glProgramLocalParameterI4uiNV _BUDGIE_CALL(glProgramLocalParameterI4uiNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameterI4uivNV 1
#define _BUDGIE_CALL_glProgramLocalParameterI4uivNV _BUDGIE_CALL(glProgramLocalParameterI4uivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramLocalParameters4fvEXT 1
#define _BUDGIE_CALL_glProgramLocalParameters4fvEXT _BUDGIE_CALL(glProgramLocalParameters4fvEXT, void (*BUDGIEAPI)(GLenum, GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramLocalParametersI4ivNV 1
#define _BUDGIE_CALL_glProgramLocalParametersI4ivNV _BUDGIE_CALL(glProgramLocalParametersI4ivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramLocalParametersI4uivNV 1
#define _BUDGIE_CALL_glProgramLocalParametersI4uivNV _BUDGIE_CALL(glProgramLocalParametersI4uivNV, void (*BUDGIEAPI)(GLenum, GLuint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramNamedParameter4dNV 1
#define _BUDGIE_CALL_glProgramNamedParameter4dNV _BUDGIE_CALL(glProgramNamedParameter4dNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLubyte const *, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glProgramNamedParameter4dvNV 1
#define _BUDGIE_CALL_glProgramNamedParameter4dvNV _BUDGIE_CALL(glProgramNamedParameter4dvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLubyte const *, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glProgramNamedParameter4fNV 1
#define _BUDGIE_CALL_glProgramNamedParameter4fNV _BUDGIE_CALL(glProgramNamedParameter4fNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLubyte const *, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramNamedParameter4fvNV 1
#define _BUDGIE_CALL_glProgramNamedParameter4fvNV _BUDGIE_CALL(glProgramNamedParameter4fvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLubyte const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramParameter4dNV 1
#define _BUDGIE_CALL_glProgramParameter4dNV _BUDGIE_CALL(glProgramParameter4dNV, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glProgramParameter4dvNV 1
#define _BUDGIE_CALL_glProgramParameter4dvNV _BUDGIE_CALL(glProgramParameter4dvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glProgramParameter4fNV 1
#define _BUDGIE_CALL_glProgramParameter4fNV _BUDGIE_CALL(glProgramParameter4fNV, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramParameter4fvNV 1
#define _BUDGIE_CALL_glProgramParameter4fvNV _BUDGIE_CALL(glProgramParameter4fvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramParameteri 1
#define _BUDGIE_CALL_glProgramParameteri _BUDGIE_CALL(glProgramParameteri, void (*BUDGIEAPI)(GLuint, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glProgramParameteriARB 1
#define _BUDGIE_CALL_glProgramParameteriARB _BUDGIE_CALL(glProgramParameteriARB, void (*BUDGIEAPI)(GLuint, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glProgramParameteriEXT 1
#define _BUDGIE_CALL_glProgramParameteriEXT _BUDGIE_CALL(glProgramParameteriEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glProgramParameters4dvNV 1
#define _BUDGIE_CALL_glProgramParameters4dvNV _BUDGIE_CALL(glProgramParameters4dvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glProgramParameters4fvNV 1
#define _BUDGIE_CALL_glProgramParameters4fvNV _BUDGIE_CALL(glProgramParameters4fvNV, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramStringARB 1
#define _BUDGIE_CALL_glProgramStringARB _BUDGIE_CALL(glProgramStringARB, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform1fEXT 1
#define _BUDGIE_CALL_glProgramUniform1fEXT _BUDGIE_CALL(glProgramUniform1fEXT, void (*BUDGIEAPI)(GLuint, GLint, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramUniform1fvEXT 1
#define _BUDGIE_CALL_glProgramUniform1fvEXT _BUDGIE_CALL(glProgramUniform1fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform1iEXT 1
#define _BUDGIE_CALL_glProgramUniform1iEXT _BUDGIE_CALL(glProgramUniform1iEXT, void (*BUDGIEAPI)(GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glProgramUniform1ivEXT 1
#define _BUDGIE_CALL_glProgramUniform1ivEXT _BUDGIE_CALL(glProgramUniform1ivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform1uiEXT 1
#define _BUDGIE_CALL_glProgramUniform1uiEXT _BUDGIE_CALL(glProgramUniform1uiEXT, void (*BUDGIEAPI)(GLuint, GLint, GLuint))
#define _BUDGIE_HAVE_CALL_glProgramUniform1uivEXT 1
#define _BUDGIE_CALL_glProgramUniform1uivEXT _BUDGIE_CALL(glProgramUniform1uivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform2fEXT 1
#define _BUDGIE_CALL_glProgramUniform2fEXT _BUDGIE_CALL(glProgramUniform2fEXT, void (*BUDGIEAPI)(GLuint, GLint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramUniform2fvEXT 1
#define _BUDGIE_CALL_glProgramUniform2fvEXT _BUDGIE_CALL(glProgramUniform2fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform2iEXT 1
#define _BUDGIE_CALL_glProgramUniform2iEXT _BUDGIE_CALL(glProgramUniform2iEXT, void (*BUDGIEAPI)(GLuint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glProgramUniform2ivEXT 1
#define _BUDGIE_CALL_glProgramUniform2ivEXT _BUDGIE_CALL(glProgramUniform2ivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform2uiEXT 1
#define _BUDGIE_CALL_glProgramUniform2uiEXT _BUDGIE_CALL(glProgramUniform2uiEXT, void (*BUDGIEAPI)(GLuint, GLint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glProgramUniform2uivEXT 1
#define _BUDGIE_CALL_glProgramUniform2uivEXT _BUDGIE_CALL(glProgramUniform2uivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform3fEXT 1
#define _BUDGIE_CALL_glProgramUniform3fEXT _BUDGIE_CALL(glProgramUniform3fEXT, void (*BUDGIEAPI)(GLuint, GLint, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramUniform3fvEXT 1
#define _BUDGIE_CALL_glProgramUniform3fvEXT _BUDGIE_CALL(glProgramUniform3fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform3iEXT 1
#define _BUDGIE_CALL_glProgramUniform3iEXT _BUDGIE_CALL(glProgramUniform3iEXT, void (*BUDGIEAPI)(GLuint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glProgramUniform3ivEXT 1
#define _BUDGIE_CALL_glProgramUniform3ivEXT _BUDGIE_CALL(glProgramUniform3ivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform3uiEXT 1
#define _BUDGIE_CALL_glProgramUniform3uiEXT _BUDGIE_CALL(glProgramUniform3uiEXT, void (*BUDGIEAPI)(GLuint, GLint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glProgramUniform3uivEXT 1
#define _BUDGIE_CALL_glProgramUniform3uivEXT _BUDGIE_CALL(glProgramUniform3uivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform4fEXT 1
#define _BUDGIE_CALL_glProgramUniform4fEXT _BUDGIE_CALL(glProgramUniform4fEXT, void (*BUDGIEAPI)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glProgramUniform4fvEXT 1
#define _BUDGIE_CALL_glProgramUniform4fvEXT _BUDGIE_CALL(glProgramUniform4fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform4iEXT 1
#define _BUDGIE_CALL_glProgramUniform4iEXT _BUDGIE_CALL(glProgramUniform4iEXT, void (*BUDGIEAPI)(GLuint, GLint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glProgramUniform4ivEXT 1
#define _BUDGIE_CALL_glProgramUniform4ivEXT _BUDGIE_CALL(glProgramUniform4ivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniform4uiEXT 1
#define _BUDGIE_CALL_glProgramUniform4uiEXT _BUDGIE_CALL(glProgramUniform4uiEXT, void (*BUDGIEAPI)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glProgramUniform4uivEXT 1
#define _BUDGIE_CALL_glProgramUniform4uivEXT _BUDGIE_CALL(glProgramUniform4uivEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix2fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix2fvEXT _BUDGIE_CALL(glProgramUniformMatrix2fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix2x3fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix2x3fvEXT _BUDGIE_CALL(glProgramUniformMatrix2x3fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix2x4fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix2x4fvEXT _BUDGIE_CALL(glProgramUniformMatrix2x4fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix3fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix3fvEXT _BUDGIE_CALL(glProgramUniformMatrix3fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix3x2fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix3x2fvEXT _BUDGIE_CALL(glProgramUniformMatrix3x2fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix3x4fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix3x4fvEXT _BUDGIE_CALL(glProgramUniformMatrix3x4fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix4fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix4fvEXT _BUDGIE_CALL(glProgramUniformMatrix4fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix4x2fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix4x2fvEXT _BUDGIE_CALL(glProgramUniformMatrix4x2fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformMatrix4x3fvEXT 1
#define _BUDGIE_CALL_glProgramUniformMatrix4x3fvEXT _BUDGIE_CALL(glProgramUniformMatrix4x3fvEXT, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glProgramUniformui64NV 1
#define _BUDGIE_CALL_glProgramUniformui64NV _BUDGIE_CALL(glProgramUniformui64NV, void (*BUDGIEAPI)(GLuint, GLint, GLuint64EXT))
#define _BUDGIE_HAVE_CALL_glProgramUniformui64vNV 1
#define _BUDGIE_CALL_glProgramUniformui64vNV _BUDGIE_CALL(glProgramUniformui64vNV, void (*BUDGIEAPI)(GLuint, GLint, GLsizei, GLuint64EXT const *))
#define _BUDGIE_HAVE_CALL_glProgramVertexLimitNV 1
#define _BUDGIE_CALL_glProgramVertexLimitNV _BUDGIE_CALL(glProgramVertexLimitNV, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glProvokingVertex 1
#define _BUDGIE_CALL_glProvokingVertex _BUDGIE_CALL(glProvokingVertex, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glProvokingVertexEXT 1
#define _BUDGIE_CALL_glProvokingVertexEXT _BUDGIE_CALL(glProvokingVertexEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glPushAttrib 1
#define _BUDGIE_CALL_glPushAttrib _BUDGIE_CALL(glPushAttrib, void (*BUDGIEAPI)(GLbitfield))
#define _BUDGIE_HAVE_CALL_glPushClientAttrib 1
#define _BUDGIE_CALL_glPushClientAttrib _BUDGIE_CALL(glPushClientAttrib, void (*BUDGIEAPI)(GLbitfield))
#define _BUDGIE_HAVE_CALL_glPushClientAttribDefaultEXT 1
#define _BUDGIE_CALL_glPushClientAttribDefaultEXT _BUDGIE_CALL(glPushClientAttribDefaultEXT, void (*BUDGIEAPI)(GLbitfield))
#define _BUDGIE_HAVE_CALL_glPushMatrix 1
#define _BUDGIE_CALL_glPushMatrix _BUDGIE_CALL(glPushMatrix, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glPushName 1
#define _BUDGIE_CALL_glPushName _BUDGIE_CALL(glPushName, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glRasterPos2d 1
#define _BUDGIE_CALL_glRasterPos2d _BUDGIE_CALL(glRasterPos2d, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glRasterPos2dv 1
#define _BUDGIE_CALL_glRasterPos2dv _BUDGIE_CALL(glRasterPos2dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glRasterPos2f 1
#define _BUDGIE_CALL_glRasterPos2f _BUDGIE_CALL(glRasterPos2f, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glRasterPos2fv 1
#define _BUDGIE_CALL_glRasterPos2fv _BUDGIE_CALL(glRasterPos2fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glRasterPos2i 1
#define _BUDGIE_CALL_glRasterPos2i _BUDGIE_CALL(glRasterPos2i, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glRasterPos2iv 1
#define _BUDGIE_CALL_glRasterPos2iv _BUDGIE_CALL(glRasterPos2iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glRasterPos2s 1
#define _BUDGIE_CALL_glRasterPos2s _BUDGIE_CALL(glRasterPos2s, void (*BUDGIEAPI)(GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glRasterPos2sv 1
#define _BUDGIE_CALL_glRasterPos2sv _BUDGIE_CALL(glRasterPos2sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glRasterPos3d 1
#define _BUDGIE_CALL_glRasterPos3d _BUDGIE_CALL(glRasterPos3d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glRasterPos3dv 1
#define _BUDGIE_CALL_glRasterPos3dv _BUDGIE_CALL(glRasterPos3dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glRasterPos3f 1
#define _BUDGIE_CALL_glRasterPos3f _BUDGIE_CALL(glRasterPos3f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glRasterPos3fv 1
#define _BUDGIE_CALL_glRasterPos3fv _BUDGIE_CALL(glRasterPos3fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glRasterPos3i 1
#define _BUDGIE_CALL_glRasterPos3i _BUDGIE_CALL(glRasterPos3i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glRasterPos3iv 1
#define _BUDGIE_CALL_glRasterPos3iv _BUDGIE_CALL(glRasterPos3iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glRasterPos3s 1
#define _BUDGIE_CALL_glRasterPos3s _BUDGIE_CALL(glRasterPos3s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glRasterPos3sv 1
#define _BUDGIE_CALL_glRasterPos3sv _BUDGIE_CALL(glRasterPos3sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glRasterPos4d 1
#define _BUDGIE_CALL_glRasterPos4d _BUDGIE_CALL(glRasterPos4d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glRasterPos4dv 1
#define _BUDGIE_CALL_glRasterPos4dv _BUDGIE_CALL(glRasterPos4dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glRasterPos4f 1
#define _BUDGIE_CALL_glRasterPos4f _BUDGIE_CALL(glRasterPos4f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glRasterPos4fv 1
#define _BUDGIE_CALL_glRasterPos4fv _BUDGIE_CALL(glRasterPos4fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glRasterPos4i 1
#define _BUDGIE_CALL_glRasterPos4i _BUDGIE_CALL(glRasterPos4i, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glRasterPos4iv 1
#define _BUDGIE_CALL_glRasterPos4iv _BUDGIE_CALL(glRasterPos4iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glRasterPos4s 1
#define _BUDGIE_CALL_glRasterPos4s _BUDGIE_CALL(glRasterPos4s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glRasterPos4sv 1
#define _BUDGIE_CALL_glRasterPos4sv _BUDGIE_CALL(glRasterPos4sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glReadBuffer 1
#define _BUDGIE_CALL_glReadBuffer _BUDGIE_CALL(glReadBuffer, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glReadInstrumentsSGIX 1
#define _BUDGIE_CALL_glReadInstrumentsSGIX _BUDGIE_CALL(glReadInstrumentsSGIX, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glReadPixels 1
#define _BUDGIE_CALL_glReadPixels _BUDGIE_CALL(glReadPixels, void (*BUDGIEAPI)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
#define _BUDGIE_HAVE_CALL_glRectd 1
#define _BUDGIE_CALL_glRectd _BUDGIE_CALL(glRectd, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glRectdv 1
#define _BUDGIE_CALL_glRectdv _BUDGIE_CALL(glRectdv, void (*BUDGIEAPI)(GLdouble const *, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glRectf 1
#define _BUDGIE_CALL_glRectf _BUDGIE_CALL(glRectf, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glRectfv 1
#define _BUDGIE_CALL_glRectfv _BUDGIE_CALL(glRectfv, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glRecti 1
#define _BUDGIE_CALL_glRecti _BUDGIE_CALL(glRecti, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glRectiv 1
#define _BUDGIE_CALL_glRectiv _BUDGIE_CALL(glRectiv, void (*BUDGIEAPI)(GLint const *, GLint const *))
#define _BUDGIE_HAVE_CALL_glRects 1
#define _BUDGIE_CALL_glRects _BUDGIE_CALL(glRects, void (*BUDGIEAPI)(GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glRectsv 1
#define _BUDGIE_CALL_glRectsv _BUDGIE_CALL(glRectsv, void (*BUDGIEAPI)(GLshort const *, GLshort const *))
#define _BUDGIE_HAVE_CALL_glReferencePlaneSGIX 1
#define _BUDGIE_CALL_glReferencePlaneSGIX _BUDGIE_CALL(glReferencePlaneSGIX, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glRenderMode 1
#define _BUDGIE_CALL_glRenderMode _BUDGIE_CALL(glRenderMode, GLint (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glRenderbufferStorage 1
#define _BUDGIE_CALL_glRenderbufferStorage _BUDGIE_CALL(glRenderbufferStorage, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glRenderbufferStorageEXT 1
#define _BUDGIE_CALL_glRenderbufferStorageEXT _BUDGIE_CALL(glRenderbufferStorageEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glRenderbufferStorageMultisample 1
#define _BUDGIE_CALL_glRenderbufferStorageMultisample _BUDGIE_CALL(glRenderbufferStorageMultisample, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glRenderbufferStorageMultisampleCoverageNV 1
#define _BUDGIE_CALL_glRenderbufferStorageMultisampleCoverageNV _BUDGIE_CALL(glRenderbufferStorageMultisampleCoverageNV, void (*BUDGIEAPI)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glRenderbufferStorageMultisampleEXT 1
#define _BUDGIE_CALL_glRenderbufferStorageMultisampleEXT _BUDGIE_CALL(glRenderbufferStorageMultisampleEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glReplacementCodePointerSUN 1
#define _BUDGIE_CALL_glReplacementCodePointerSUN _BUDGIE_CALL(glReplacementCodePointerSUN, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const **))
#define _BUDGIE_HAVE_CALL_glReplacementCodeubSUN 1
#define _BUDGIE_CALL_glReplacementCodeubSUN _BUDGIE_CALL(glReplacementCodeubSUN, void (*BUDGIEAPI)(GLubyte))
#define _BUDGIE_HAVE_CALL_glReplacementCodeubvSUN 1
#define _BUDGIE_CALL_glReplacementCodeubvSUN _BUDGIE_CALL(glReplacementCodeubvSUN, void (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiColor3fVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiColor3fVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiColor3fVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiColor3fVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiColor3fVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiColor3fVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiColor4fNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiColor4fNormal3fVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiColor4fNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiColor4fNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiColor4ubVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiColor4ubVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiColor4ubVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiColor4ubVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiColor4ubVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiColor4ubVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLubyte const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiNormal3fVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiNormal3fVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiSUN _BUDGIE_CALL(glReplacementCodeuiSUN, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLfloat const *, GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiTexCoord2fVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiTexCoord2fVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiTexCoord2fVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiTexCoord2fVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiTexCoord2fVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiTexCoord2fVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiVertex3fSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiVertex3fSUN _BUDGIE_CALL(glReplacementCodeuiVertex3fSUN, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuiVertex3fvSUN 1
#define _BUDGIE_CALL_glReplacementCodeuiVertex3fvSUN _BUDGIE_CALL(glReplacementCodeuiVertex3fvSUN, void (*BUDGIEAPI)(GLuint const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeuivSUN 1
#define _BUDGIE_CALL_glReplacementCodeuivSUN _BUDGIE_CALL(glReplacementCodeuivSUN, void (*BUDGIEAPI)(GLuint const *))
#define _BUDGIE_HAVE_CALL_glReplacementCodeusSUN 1
#define _BUDGIE_CALL_glReplacementCodeusSUN _BUDGIE_CALL(glReplacementCodeusSUN, void (*BUDGIEAPI)(GLushort))
#define _BUDGIE_HAVE_CALL_glReplacementCodeusvSUN 1
#define _BUDGIE_CALL_glReplacementCodeusvSUN _BUDGIE_CALL(glReplacementCodeusvSUN, void (*BUDGIEAPI)(GLushort const *))
#define _BUDGIE_HAVE_CALL_glRequestResidentProgramsNV 1
#define _BUDGIE_CALL_glRequestResidentProgramsNV _BUDGIE_CALL(glRequestResidentProgramsNV, void (*BUDGIEAPI)(GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glResetHistogram 1
#define _BUDGIE_CALL_glResetHistogram _BUDGIE_CALL(glResetHistogram, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glResetHistogramEXT 1
#define _BUDGIE_CALL_glResetHistogramEXT _BUDGIE_CALL(glResetHistogramEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glResetMinmax 1
#define _BUDGIE_CALL_glResetMinmax _BUDGIE_CALL(glResetMinmax, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glResetMinmaxEXT 1
#define _BUDGIE_CALL_glResetMinmaxEXT _BUDGIE_CALL(glResetMinmaxEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glResizeBuffersMESA 1
#define _BUDGIE_CALL_glResizeBuffersMESA _BUDGIE_CALL(glResizeBuffersMESA, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glResumeTransformFeedbackNV 1
#define _BUDGIE_CALL_glResumeTransformFeedbackNV _BUDGIE_CALL(glResumeTransformFeedbackNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glRotated 1
#define _BUDGIE_CALL_glRotated _BUDGIE_CALL(glRotated, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glRotatef 1
#define _BUDGIE_CALL_glRotatef _BUDGIE_CALL(glRotatef, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glSampleCoverage 1
#define _BUDGIE_CALL_glSampleCoverage _BUDGIE_CALL(glSampleCoverage, void (*BUDGIEAPI)(GLclampf, GLboolean))
#define _BUDGIE_HAVE_CALL_glSampleCoverageARB 1
#define _BUDGIE_CALL_glSampleCoverageARB _BUDGIE_CALL(glSampleCoverageARB, void (*BUDGIEAPI)(GLclampf, GLboolean))
#define _BUDGIE_HAVE_CALL_glSampleMapATI 1
#define _BUDGIE_CALL_glSampleMapATI _BUDGIE_CALL(glSampleMapATI, void (*BUDGIEAPI)(GLuint, GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glSampleMaskEXT 1
#define _BUDGIE_CALL_glSampleMaskEXT _BUDGIE_CALL(glSampleMaskEXT, void (*BUDGIEAPI)(GLclampf, GLboolean))
#define _BUDGIE_HAVE_CALL_glSampleMaskIndexedNV 1
#define _BUDGIE_CALL_glSampleMaskIndexedNV _BUDGIE_CALL(glSampleMaskIndexedNV, void (*BUDGIEAPI)(GLuint, GLbitfield))
#define _BUDGIE_HAVE_CALL_glSampleMaskSGIS 1
#define _BUDGIE_CALL_glSampleMaskSGIS _BUDGIE_CALL(glSampleMaskSGIS, void (*BUDGIEAPI)(GLclampf, GLboolean))
#define _BUDGIE_HAVE_CALL_glSampleMaski 1
#define _BUDGIE_CALL_glSampleMaski _BUDGIE_CALL(glSampleMaski, void (*BUDGIEAPI)(GLuint, GLbitfield))
#define _BUDGIE_HAVE_CALL_glSamplePatternEXT 1
#define _BUDGIE_CALL_glSamplePatternEXT _BUDGIE_CALL(glSamplePatternEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glSamplePatternSGIS 1
#define _BUDGIE_CALL_glSamplePatternSGIS _BUDGIE_CALL(glSamplePatternSGIS, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glScaled 1
#define _BUDGIE_CALL_glScaled _BUDGIE_CALL(glScaled, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glScalef 1
#define _BUDGIE_CALL_glScalef _BUDGIE_CALL(glScalef, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glScissor 1
#define _BUDGIE_CALL_glScissor _BUDGIE_CALL(glScissor, void (*BUDGIEAPI)(GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3b 1
#define _BUDGIE_CALL_glSecondaryColor3b _BUDGIE_CALL(glSecondaryColor3b, void (*BUDGIEAPI)(GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3bEXT 1
#define _BUDGIE_CALL_glSecondaryColor3bEXT _BUDGIE_CALL(glSecondaryColor3bEXT, void (*BUDGIEAPI)(GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3bv 1
#define _BUDGIE_CALL_glSecondaryColor3bv _BUDGIE_CALL(glSecondaryColor3bv, void (*BUDGIEAPI)(GLbyte const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3bvEXT 1
#define _BUDGIE_CALL_glSecondaryColor3bvEXT _BUDGIE_CALL(glSecondaryColor3bvEXT, void (*BUDGIEAPI)(GLbyte const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3d 1
#define _BUDGIE_CALL_glSecondaryColor3d _BUDGIE_CALL(glSecondaryColor3d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3dEXT 1
#define _BUDGIE_CALL_glSecondaryColor3dEXT _BUDGIE_CALL(glSecondaryColor3dEXT, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3dv 1
#define _BUDGIE_CALL_glSecondaryColor3dv _BUDGIE_CALL(glSecondaryColor3dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3dvEXT 1
#define _BUDGIE_CALL_glSecondaryColor3dvEXT _BUDGIE_CALL(glSecondaryColor3dvEXT, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3f 1
#define _BUDGIE_CALL_glSecondaryColor3f _BUDGIE_CALL(glSecondaryColor3f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3fEXT 1
#define _BUDGIE_CALL_glSecondaryColor3fEXT _BUDGIE_CALL(glSecondaryColor3fEXT, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3fv 1
#define _BUDGIE_CALL_glSecondaryColor3fv _BUDGIE_CALL(glSecondaryColor3fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3fvEXT 1
#define _BUDGIE_CALL_glSecondaryColor3fvEXT _BUDGIE_CALL(glSecondaryColor3fvEXT, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3hNV 1
#define _BUDGIE_CALL_glSecondaryColor3hNV _BUDGIE_CALL(glSecondaryColor3hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3hvNV 1
#define _BUDGIE_CALL_glSecondaryColor3hvNV _BUDGIE_CALL(glSecondaryColor3hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3i 1
#define _BUDGIE_CALL_glSecondaryColor3i _BUDGIE_CALL(glSecondaryColor3i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3iEXT 1
#define _BUDGIE_CALL_glSecondaryColor3iEXT _BUDGIE_CALL(glSecondaryColor3iEXT, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3iv 1
#define _BUDGIE_CALL_glSecondaryColor3iv _BUDGIE_CALL(glSecondaryColor3iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3ivEXT 1
#define _BUDGIE_CALL_glSecondaryColor3ivEXT _BUDGIE_CALL(glSecondaryColor3ivEXT, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3s 1
#define _BUDGIE_CALL_glSecondaryColor3s _BUDGIE_CALL(glSecondaryColor3s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3sEXT 1
#define _BUDGIE_CALL_glSecondaryColor3sEXT _BUDGIE_CALL(glSecondaryColor3sEXT, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3sv 1
#define _BUDGIE_CALL_glSecondaryColor3sv _BUDGIE_CALL(glSecondaryColor3sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3svEXT 1
#define _BUDGIE_CALL_glSecondaryColor3svEXT _BUDGIE_CALL(glSecondaryColor3svEXT, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3ub 1
#define _BUDGIE_CALL_glSecondaryColor3ub _BUDGIE_CALL(glSecondaryColor3ub, void (*BUDGIEAPI)(GLubyte, GLubyte, GLubyte))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3ubEXT 1
#define _BUDGIE_CALL_glSecondaryColor3ubEXT _BUDGIE_CALL(glSecondaryColor3ubEXT, void (*BUDGIEAPI)(GLubyte, GLubyte, GLubyte))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3ubv 1
#define _BUDGIE_CALL_glSecondaryColor3ubv _BUDGIE_CALL(glSecondaryColor3ubv, void (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3ubvEXT 1
#define _BUDGIE_CALL_glSecondaryColor3ubvEXT _BUDGIE_CALL(glSecondaryColor3ubvEXT, void (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3ui 1
#define _BUDGIE_CALL_glSecondaryColor3ui _BUDGIE_CALL(glSecondaryColor3ui, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3uiEXT 1
#define _BUDGIE_CALL_glSecondaryColor3uiEXT _BUDGIE_CALL(glSecondaryColor3uiEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3uiv 1
#define _BUDGIE_CALL_glSecondaryColor3uiv _BUDGIE_CALL(glSecondaryColor3uiv, void (*BUDGIEAPI)(GLuint const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3uivEXT 1
#define _BUDGIE_CALL_glSecondaryColor3uivEXT _BUDGIE_CALL(glSecondaryColor3uivEXT, void (*BUDGIEAPI)(GLuint const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3us 1
#define _BUDGIE_CALL_glSecondaryColor3us _BUDGIE_CALL(glSecondaryColor3us, void (*BUDGIEAPI)(GLushort, GLushort, GLushort))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3usEXT 1
#define _BUDGIE_CALL_glSecondaryColor3usEXT _BUDGIE_CALL(glSecondaryColor3usEXT, void (*BUDGIEAPI)(GLushort, GLushort, GLushort))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3usv 1
#define _BUDGIE_CALL_glSecondaryColor3usv _BUDGIE_CALL(glSecondaryColor3usv, void (*BUDGIEAPI)(GLushort const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColor3usvEXT 1
#define _BUDGIE_CALL_glSecondaryColor3usvEXT _BUDGIE_CALL(glSecondaryColor3usvEXT, void (*BUDGIEAPI)(GLushort const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColorFormatNV 1
#define _BUDGIE_CALL_glSecondaryColorFormatNV _BUDGIE_CALL(glSecondaryColorFormatNV, void (*BUDGIEAPI)(GLint, GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glSecondaryColorPointer 1
#define _BUDGIE_CALL_glSecondaryColorPointer _BUDGIE_CALL(glSecondaryColorPointer, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColorPointerEXT 1
#define _BUDGIE_CALL_glSecondaryColorPointerEXT _BUDGIE_CALL(glSecondaryColorPointerEXT, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glSecondaryColorPointerListIBM 1
#define _BUDGIE_CALL_glSecondaryColorPointerListIBM _BUDGIE_CALL(glSecondaryColorPointerListIBM, void (*BUDGIEAPI)(GLint, GLenum, GLint, GLvoid const **, GLint))
#define _BUDGIE_HAVE_CALL_glSelectBuffer 1
#define _BUDGIE_CALL_glSelectBuffer _BUDGIE_CALL(glSelectBuffer, void (*BUDGIEAPI)(GLsizei, GLuint *))
#define _BUDGIE_HAVE_CALL_glSelectPerfMonitorCountersAMD 1
#define _BUDGIE_CALL_glSelectPerfMonitorCountersAMD _BUDGIE_CALL(glSelectPerfMonitorCountersAMD, void (*BUDGIEAPI)(GLuint, GLboolean, GLuint, GLint, GLuint *))
#define _BUDGIE_HAVE_CALL_glSeparableFilter2D 1
#define _BUDGIE_CALL_glSeparableFilter2D _BUDGIE_CALL(glSeparableFilter2D, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glSeparableFilter2DEXT 1
#define _BUDGIE_CALL_glSeparableFilter2DEXT _BUDGIE_CALL(glSeparableFilter2DEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glSetFenceAPPLE 1
#define _BUDGIE_CALL_glSetFenceAPPLE _BUDGIE_CALL(glSetFenceAPPLE, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glSetFenceNV 1
#define _BUDGIE_CALL_glSetFenceNV _BUDGIE_CALL(glSetFenceNV, void (*BUDGIEAPI)(GLuint, GLenum))
#define _BUDGIE_HAVE_CALL_glSetFragmentShaderConstantATI 1
#define _BUDGIE_CALL_glSetFragmentShaderConstantATI _BUDGIE_CALL(glSetFragmentShaderConstantATI, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glSetInvariantEXT 1
#define _BUDGIE_CALL_glSetInvariantEXT _BUDGIE_CALL(glSetInvariantEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glSetLocalConstantEXT 1
#define _BUDGIE_CALL_glSetLocalConstantEXT _BUDGIE_CALL(glSetLocalConstantEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glShadeModel 1
#define _BUDGIE_CALL_glShadeModel _BUDGIE_CALL(glShadeModel, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glShaderOp1EXT 1
#define _BUDGIE_CALL_glShaderOp1EXT _BUDGIE_CALL(glShaderOp1EXT, void (*BUDGIEAPI)(GLenum, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glShaderOp2EXT 1
#define _BUDGIE_CALL_glShaderOp2EXT _BUDGIE_CALL(glShaderOp2EXT, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glShaderOp3EXT 1
#define _BUDGIE_CALL_glShaderOp3EXT _BUDGIE_CALL(glShaderOp3EXT, void (*BUDGIEAPI)(GLenum, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glShaderSource 1
#define _BUDGIE_CALL_glShaderSource _BUDGIE_CALL(glShaderSource, void (*BUDGIEAPI)(GLuint, GLsizei, GLchar const **, GLint const *))
#define _BUDGIE_HAVE_CALL_glShaderSourceARB 1
#define _BUDGIE_CALL_glShaderSourceARB _BUDGIE_CALL(glShaderSourceARB, void (*BUDGIEAPI)(GLhandleARB, GLsizei, GLcharARB const **, GLint const *))
#define _BUDGIE_HAVE_CALL_glSharpenTexFuncSGIS 1
#define _BUDGIE_CALL_glSharpenTexFuncSGIS _BUDGIE_CALL(glSharpenTexFuncSGIS, void (*BUDGIEAPI)(GLenum, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glSpriteParameterfSGIX 1
#define _BUDGIE_CALL_glSpriteParameterfSGIX _BUDGIE_CALL(glSpriteParameterfSGIX, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glSpriteParameterfvSGIX 1
#define _BUDGIE_CALL_glSpriteParameterfvSGIX _BUDGIE_CALL(glSpriteParameterfvSGIX, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glSpriteParameteriSGIX 1
#define _BUDGIE_CALL_glSpriteParameteriSGIX _BUDGIE_CALL(glSpriteParameteriSGIX, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glSpriteParameterivSGIX 1
#define _BUDGIE_CALL_glSpriteParameterivSGIX _BUDGIE_CALL(glSpriteParameterivSGIX, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glStartInstrumentsSGIX 1
#define _BUDGIE_CALL_glStartInstrumentsSGIX _BUDGIE_CALL(glStartInstrumentsSGIX, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glStencilClearTagEXT 1
#define _BUDGIE_CALL_glStencilClearTagEXT _BUDGIE_CALL(glStencilClearTagEXT, void (*BUDGIEAPI)(GLsizei, GLuint))
#define _BUDGIE_HAVE_CALL_glStencilFunc 1
#define _BUDGIE_CALL_glStencilFunc _BUDGIE_CALL(glStencilFunc, void (*BUDGIEAPI)(GLenum, GLint, GLuint))
#define _BUDGIE_HAVE_CALL_glStencilFuncSeparate 1
#define _BUDGIE_CALL_glStencilFuncSeparate _BUDGIE_CALL(glStencilFuncSeparate, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLuint))
#define _BUDGIE_HAVE_CALL_glStencilFuncSeparateATI 1
#define _BUDGIE_CALL_glStencilFuncSeparateATI _BUDGIE_CALL(glStencilFuncSeparateATI, void (*BUDGIEAPI)(GLenum, GLenum, GLint, GLuint))
#define _BUDGIE_HAVE_CALL_glStencilMask 1
#define _BUDGIE_CALL_glStencilMask _BUDGIE_CALL(glStencilMask, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glStencilMaskSeparate 1
#define _BUDGIE_CALL_glStencilMaskSeparate _BUDGIE_CALL(glStencilMaskSeparate, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glStencilOp 1
#define _BUDGIE_CALL_glStencilOp _BUDGIE_CALL(glStencilOp, void (*BUDGIEAPI)(GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glStencilOpSeparate 1
#define _BUDGIE_CALL_glStencilOpSeparate _BUDGIE_CALL(glStencilOpSeparate, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glStencilOpSeparateATI 1
#define _BUDGIE_CALL_glStencilOpSeparateATI _BUDGIE_CALL(glStencilOpSeparateATI, void (*BUDGIEAPI)(GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glStopInstrumentsSGIX 1
#define _BUDGIE_CALL_glStopInstrumentsSGIX _BUDGIE_CALL(glStopInstrumentsSGIX, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glStringMarkerGREMEDY 1
#define _BUDGIE_CALL_glStringMarkerGREMEDY _BUDGIE_CALL(glStringMarkerGREMEDY, void (*BUDGIEAPI)(GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glSwizzleEXT 1
#define _BUDGIE_CALL_glSwizzleEXT _BUDGIE_CALL(glSwizzleEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glTagSampleBufferSGIX 1
#define _BUDGIE_CALL_glTagSampleBufferSGIX _BUDGIE_CALL(glTagSampleBufferSGIX, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glTangent3bEXT 1
#define _BUDGIE_CALL_glTangent3bEXT _BUDGIE_CALL(glTangent3bEXT, void (*BUDGIEAPI)(GLbyte, GLbyte, GLbyte))
#define _BUDGIE_HAVE_CALL_glTangent3bvEXT 1
#define _BUDGIE_CALL_glTangent3bvEXT _BUDGIE_CALL(glTangent3bvEXT, void (*BUDGIEAPI)(GLbyte const *))
#define _BUDGIE_HAVE_CALL_glTangent3dEXT 1
#define _BUDGIE_CALL_glTangent3dEXT _BUDGIE_CALL(glTangent3dEXT, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glTangent3dvEXT 1
#define _BUDGIE_CALL_glTangent3dvEXT _BUDGIE_CALL(glTangent3dvEXT, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glTangent3fEXT 1
#define _BUDGIE_CALL_glTangent3fEXT _BUDGIE_CALL(glTangent3fEXT, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTangent3fvEXT 1
#define _BUDGIE_CALL_glTangent3fvEXT _BUDGIE_CALL(glTangent3fvEXT, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTangent3iEXT 1
#define _BUDGIE_CALL_glTangent3iEXT _BUDGIE_CALL(glTangent3iEXT, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glTangent3ivEXT 1
#define _BUDGIE_CALL_glTangent3ivEXT _BUDGIE_CALL(glTangent3ivEXT, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glTangent3sEXT 1
#define _BUDGIE_CALL_glTangent3sEXT _BUDGIE_CALL(glTangent3sEXT, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glTangent3svEXT 1
#define _BUDGIE_CALL_glTangent3svEXT _BUDGIE_CALL(glTangent3svEXT, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glTangentPointerEXT 1
#define _BUDGIE_CALL_glTangentPointerEXT _BUDGIE_CALL(glTangentPointerEXT, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTbufferMask3DFX 1
#define _BUDGIE_CALL_glTbufferMask3DFX _BUDGIE_CALL(glTbufferMask3DFX, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glTessellationFactorAMD 1
#define _BUDGIE_CALL_glTessellationFactorAMD _BUDGIE_CALL(glTessellationFactorAMD, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glTessellationModeAMD 1
#define _BUDGIE_CALL_glTessellationModeAMD _BUDGIE_CALL(glTessellationModeAMD, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glTestFenceAPPLE 1
#define _BUDGIE_CALL_glTestFenceAPPLE _BUDGIE_CALL(glTestFenceAPPLE, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glTestFenceNV 1
#define _BUDGIE_CALL_glTestFenceNV _BUDGIE_CALL(glTestFenceNV, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glTestObjectAPPLE 1
#define _BUDGIE_CALL_glTestObjectAPPLE _BUDGIE_CALL(glTestObjectAPPLE, GLboolean (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glTexBuffer 1
#define _BUDGIE_CALL_glTexBuffer _BUDGIE_CALL(glTexBuffer, void (*BUDGIEAPI)(GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glTexBufferARB 1
#define _BUDGIE_CALL_glTexBufferARB _BUDGIE_CALL(glTexBufferARB, void (*BUDGIEAPI)(GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glTexBufferEXT 1
#define _BUDGIE_CALL_glTexBufferEXT _BUDGIE_CALL(glTexBufferEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glTexBumpParameterfvATI 1
#define _BUDGIE_CALL_glTexBumpParameterfvATI _BUDGIE_CALL(glTexBumpParameterfvATI, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexBumpParameterivATI 1
#define _BUDGIE_CALL_glTexBumpParameterivATI _BUDGIE_CALL(glTexBumpParameterivATI, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTexCoord1d 1
#define _BUDGIE_CALL_glTexCoord1d _BUDGIE_CALL(glTexCoord1d, void (*BUDGIEAPI)(GLdouble))
#define _BUDGIE_HAVE_CALL_glTexCoord1dv 1
#define _BUDGIE_CALL_glTexCoord1dv _BUDGIE_CALL(glTexCoord1dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glTexCoord1f 1
#define _BUDGIE_CALL_glTexCoord1f _BUDGIE_CALL(glTexCoord1f, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord1fv 1
#define _BUDGIE_CALL_glTexCoord1fv _BUDGIE_CALL(glTexCoord1fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord1hNV 1
#define _BUDGIE_CALL_glTexCoord1hNV _BUDGIE_CALL(glTexCoord1hNV, void (*BUDGIEAPI)(GLhalfNV))
#define _BUDGIE_HAVE_CALL_glTexCoord1hvNV 1
#define _BUDGIE_CALL_glTexCoord1hvNV _BUDGIE_CALL(glTexCoord1hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glTexCoord1i 1
#define _BUDGIE_CALL_glTexCoord1i _BUDGIE_CALL(glTexCoord1i, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glTexCoord1iv 1
#define _BUDGIE_CALL_glTexCoord1iv _BUDGIE_CALL(glTexCoord1iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glTexCoord1s 1
#define _BUDGIE_CALL_glTexCoord1s _BUDGIE_CALL(glTexCoord1s, void (*BUDGIEAPI)(GLshort))
#define _BUDGIE_HAVE_CALL_glTexCoord1sv 1
#define _BUDGIE_CALL_glTexCoord1sv _BUDGIE_CALL(glTexCoord1sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2d 1
#define _BUDGIE_CALL_glTexCoord2d _BUDGIE_CALL(glTexCoord2d, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glTexCoord2dv 1
#define _BUDGIE_CALL_glTexCoord2dv _BUDGIE_CALL(glTexCoord2dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2f 1
#define _BUDGIE_CALL_glTexCoord2f _BUDGIE_CALL(glTexCoord2f, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord2fColor3fVertex3fSUN 1
#define _BUDGIE_CALL_glTexCoord2fColor3fVertex3fSUN _BUDGIE_CALL(glTexCoord2fColor3fVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord2fColor3fVertex3fvSUN 1
#define _BUDGIE_CALL_glTexCoord2fColor3fVertex3fvSUN _BUDGIE_CALL(glTexCoord2fColor3fVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2fColor4fNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glTexCoord2fColor4fNormal3fVertex3fSUN _BUDGIE_CALL(glTexCoord2fColor4fNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord2fColor4fNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glTexCoord2fColor4fNormal3fVertex3fvSUN _BUDGIE_CALL(glTexCoord2fColor4fNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2fColor4ubVertex3fSUN 1
#define _BUDGIE_CALL_glTexCoord2fColor4ubVertex3fSUN _BUDGIE_CALL(glTexCoord2fColor4ubVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord2fColor4ubVertex3fvSUN 1
#define _BUDGIE_CALL_glTexCoord2fColor4ubVertex3fvSUN _BUDGIE_CALL(glTexCoord2fColor4ubVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLubyte const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2fNormal3fVertex3fSUN 1
#define _BUDGIE_CALL_glTexCoord2fNormal3fVertex3fSUN _BUDGIE_CALL(glTexCoord2fNormal3fVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord2fNormal3fVertex3fvSUN 1
#define _BUDGIE_CALL_glTexCoord2fNormal3fVertex3fvSUN _BUDGIE_CALL(glTexCoord2fNormal3fVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2fVertex3fSUN 1
#define _BUDGIE_CALL_glTexCoord2fVertex3fSUN _BUDGIE_CALL(glTexCoord2fVertex3fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord2fVertex3fvSUN 1
#define _BUDGIE_CALL_glTexCoord2fVertex3fvSUN _BUDGIE_CALL(glTexCoord2fVertex3fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2fv 1
#define _BUDGIE_CALL_glTexCoord2fv _BUDGIE_CALL(glTexCoord2fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2hNV 1
#define _BUDGIE_CALL_glTexCoord2hNV _BUDGIE_CALL(glTexCoord2hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glTexCoord2hvNV 1
#define _BUDGIE_CALL_glTexCoord2hvNV _BUDGIE_CALL(glTexCoord2hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2i 1
#define _BUDGIE_CALL_glTexCoord2i _BUDGIE_CALL(glTexCoord2i, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glTexCoord2iv 1
#define _BUDGIE_CALL_glTexCoord2iv _BUDGIE_CALL(glTexCoord2iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glTexCoord2s 1
#define _BUDGIE_CALL_glTexCoord2s _BUDGIE_CALL(glTexCoord2s, void (*BUDGIEAPI)(GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glTexCoord2sv 1
#define _BUDGIE_CALL_glTexCoord2sv _BUDGIE_CALL(glTexCoord2sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glTexCoord3d 1
#define _BUDGIE_CALL_glTexCoord3d _BUDGIE_CALL(glTexCoord3d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glTexCoord3dv 1
#define _BUDGIE_CALL_glTexCoord3dv _BUDGIE_CALL(glTexCoord3dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glTexCoord3f 1
#define _BUDGIE_CALL_glTexCoord3f _BUDGIE_CALL(glTexCoord3f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord3fv 1
#define _BUDGIE_CALL_glTexCoord3fv _BUDGIE_CALL(glTexCoord3fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord3hNV 1
#define _BUDGIE_CALL_glTexCoord3hNV _BUDGIE_CALL(glTexCoord3hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glTexCoord3hvNV 1
#define _BUDGIE_CALL_glTexCoord3hvNV _BUDGIE_CALL(glTexCoord3hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glTexCoord3i 1
#define _BUDGIE_CALL_glTexCoord3i _BUDGIE_CALL(glTexCoord3i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glTexCoord3iv 1
#define _BUDGIE_CALL_glTexCoord3iv _BUDGIE_CALL(glTexCoord3iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glTexCoord3s 1
#define _BUDGIE_CALL_glTexCoord3s _BUDGIE_CALL(glTexCoord3s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glTexCoord3sv 1
#define _BUDGIE_CALL_glTexCoord3sv _BUDGIE_CALL(glTexCoord3sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glTexCoord4d 1
#define _BUDGIE_CALL_glTexCoord4d _BUDGIE_CALL(glTexCoord4d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glTexCoord4dv 1
#define _BUDGIE_CALL_glTexCoord4dv _BUDGIE_CALL(glTexCoord4dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glTexCoord4f 1
#define _BUDGIE_CALL_glTexCoord4f _BUDGIE_CALL(glTexCoord4f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord4fColor4fNormal3fVertex4fSUN 1
#define _BUDGIE_CALL_glTexCoord4fColor4fNormal3fVertex4fSUN _BUDGIE_CALL(glTexCoord4fColor4fNormal3fVertex4fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord4fColor4fNormal3fVertex4fvSUN 1
#define _BUDGIE_CALL_glTexCoord4fColor4fNormal3fVertex4fvSUN _BUDGIE_CALL(glTexCoord4fColor4fNormal3fVertex4fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *, GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord4fVertex4fSUN 1
#define _BUDGIE_CALL_glTexCoord4fVertex4fSUN _BUDGIE_CALL(glTexCoord4fVertex4fSUN, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexCoord4fVertex4fvSUN 1
#define _BUDGIE_CALL_glTexCoord4fVertex4fvSUN _BUDGIE_CALL(glTexCoord4fVertex4fvSUN, void (*BUDGIEAPI)(GLfloat const *, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord4fv 1
#define _BUDGIE_CALL_glTexCoord4fv _BUDGIE_CALL(glTexCoord4fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexCoord4hNV 1
#define _BUDGIE_CALL_glTexCoord4hNV _BUDGIE_CALL(glTexCoord4hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glTexCoord4hvNV 1
#define _BUDGIE_CALL_glTexCoord4hvNV _BUDGIE_CALL(glTexCoord4hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glTexCoord4i 1
#define _BUDGIE_CALL_glTexCoord4i _BUDGIE_CALL(glTexCoord4i, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glTexCoord4iv 1
#define _BUDGIE_CALL_glTexCoord4iv _BUDGIE_CALL(glTexCoord4iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glTexCoord4s 1
#define _BUDGIE_CALL_glTexCoord4s _BUDGIE_CALL(glTexCoord4s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glTexCoord4sv 1
#define _BUDGIE_CALL_glTexCoord4sv _BUDGIE_CALL(glTexCoord4sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glTexCoordFormatNV 1
#define _BUDGIE_CALL_glTexCoordFormatNV _BUDGIE_CALL(glTexCoordFormatNV, void (*BUDGIEAPI)(GLint, GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glTexCoordPointer 1
#define _BUDGIE_CALL_glTexCoordPointer _BUDGIE_CALL(glTexCoordPointer, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexCoordPointerEXT 1
#define _BUDGIE_CALL_glTexCoordPointerEXT _BUDGIE_CALL(glTexCoordPointerEXT, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexCoordPointerListIBM 1
#define _BUDGIE_CALL_glTexCoordPointerListIBM _BUDGIE_CALL(glTexCoordPointerListIBM, void (*BUDGIEAPI)(GLint, GLenum, GLint, GLvoid const **, GLint))
#define _BUDGIE_HAVE_CALL_glTexCoordPointervINTEL 1
#define _BUDGIE_CALL_glTexCoordPointervINTEL _BUDGIE_CALL(glTexCoordPointervINTEL, void (*BUDGIEAPI)(GLint, GLenum, GLvoid const **))
#define _BUDGIE_HAVE_CALL_glTexEnvf 1
#define _BUDGIE_CALL_glTexEnvf _BUDGIE_CALL(glTexEnvf, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexEnvfv 1
#define _BUDGIE_CALL_glTexEnvfv _BUDGIE_CALL(glTexEnvfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexEnvi 1
#define _BUDGIE_CALL_glTexEnvi _BUDGIE_CALL(glTexEnvi, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glTexEnviv 1
#define _BUDGIE_CALL_glTexEnviv _BUDGIE_CALL(glTexEnviv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTexFilterFuncSGIS 1
#define _BUDGIE_CALL_glTexFilterFuncSGIS _BUDGIE_CALL(glTexFilterFuncSGIS, void (*BUDGIEAPI)(GLenum, GLenum, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexGend 1
#define _BUDGIE_CALL_glTexGend _BUDGIE_CALL(glTexGend, void (*BUDGIEAPI)(GLenum, GLenum, GLdouble))
#define _BUDGIE_HAVE_CALL_glTexGendv 1
#define _BUDGIE_CALL_glTexGendv _BUDGIE_CALL(glTexGendv, void (*BUDGIEAPI)(GLenum, GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glTexGenf 1
#define _BUDGIE_CALL_glTexGenf _BUDGIE_CALL(glTexGenf, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexGenfv 1
#define _BUDGIE_CALL_glTexGenfv _BUDGIE_CALL(glTexGenfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexGeni 1
#define _BUDGIE_CALL_glTexGeni _BUDGIE_CALL(glTexGeni, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glTexGeniv 1
#define _BUDGIE_CALL_glTexGeniv _BUDGIE_CALL(glTexGeniv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTexImage1D 1
#define _BUDGIE_CALL_glTexImage1D _BUDGIE_CALL(glTexImage1D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexImage2D 1
#define _BUDGIE_CALL_glTexImage2D _BUDGIE_CALL(glTexImage2D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexImage2DMultisample 1
#define _BUDGIE_CALL_glTexImage2DMultisample _BUDGIE_CALL(glTexImage2DMultisample, void (*BUDGIEAPI)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))
#define _BUDGIE_HAVE_CALL_glTexImage3D 1
#define _BUDGIE_CALL_glTexImage3D _BUDGIE_CALL(glTexImage3D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexImage3DEXT 1
#define _BUDGIE_CALL_glTexImage3DEXT _BUDGIE_CALL(glTexImage3DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexImage3DMultisample 1
#define _BUDGIE_CALL_glTexImage3DMultisample _BUDGIE_CALL(glTexImage3DMultisample, void (*BUDGIEAPI)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))
#define _BUDGIE_HAVE_CALL_glTexImage4DSGIS 1
#define _BUDGIE_CALL_glTexImage4DSGIS _BUDGIE_CALL(glTexImage4DSGIS, void (*BUDGIEAPI)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexParameterIiv 1
#define _BUDGIE_CALL_glTexParameterIiv _BUDGIE_CALL(glTexParameterIiv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTexParameterIivEXT 1
#define _BUDGIE_CALL_glTexParameterIivEXT _BUDGIE_CALL(glTexParameterIivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTexParameterIuiv 1
#define _BUDGIE_CALL_glTexParameterIuiv _BUDGIE_CALL(glTexParameterIuiv, void (*BUDGIEAPI)(GLenum, GLenum, GLuint const *))
#define _BUDGIE_HAVE_CALL_glTexParameterIuivEXT 1
#define _BUDGIE_CALL_glTexParameterIuivEXT _BUDGIE_CALL(glTexParameterIuivEXT, void (*BUDGIEAPI)(GLenum, GLenum, GLuint const *))
#define _BUDGIE_HAVE_CALL_glTexParameterf 1
#define _BUDGIE_CALL_glTexParameterf _BUDGIE_CALL(glTexParameterf, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glTexParameterfv 1
#define _BUDGIE_CALL_glTexParameterfv _BUDGIE_CALL(glTexParameterfv, void (*BUDGIEAPI)(GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTexParameteri 1
#define _BUDGIE_CALL_glTexParameteri _BUDGIE_CALL(glTexParameteri, void (*BUDGIEAPI)(GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glTexParameteriv 1
#define _BUDGIE_CALL_glTexParameteriv _BUDGIE_CALL(glTexParameteriv, void (*BUDGIEAPI)(GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTexRenderbufferNV 1
#define _BUDGIE_CALL_glTexRenderbufferNV _BUDGIE_CALL(glTexRenderbufferNV, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glTexSubImage1D 1
#define _BUDGIE_CALL_glTexSubImage1D _BUDGIE_CALL(glTexSubImage1D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexSubImage1DEXT 1
#define _BUDGIE_CALL_glTexSubImage1DEXT _BUDGIE_CALL(glTexSubImage1DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexSubImage2D 1
#define _BUDGIE_CALL_glTexSubImage2D _BUDGIE_CALL(glTexSubImage2D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexSubImage2DEXT 1
#define _BUDGIE_CALL_glTexSubImage2DEXT _BUDGIE_CALL(glTexSubImage2DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexSubImage3D 1
#define _BUDGIE_CALL_glTexSubImage3D _BUDGIE_CALL(glTexSubImage3D, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexSubImage3DEXT 1
#define _BUDGIE_CALL_glTexSubImage3DEXT _BUDGIE_CALL(glTexSubImage3DEXT, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTexSubImage4DSGIS 1
#define _BUDGIE_CALL_glTexSubImage4DSGIS _BUDGIE_CALL(glTexSubImage4DSGIS, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTextureBarrierNV 1
#define _BUDGIE_CALL_glTextureBarrierNV _BUDGIE_CALL(glTextureBarrierNV, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glTextureBufferEXT 1
#define _BUDGIE_CALL_glTextureBufferEXT _BUDGIE_CALL(glTextureBufferEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glTextureColorMaskSGIS 1
#define _BUDGIE_CALL_glTextureColorMaskSGIS _BUDGIE_CALL(glTextureColorMaskSGIS, void (*BUDGIEAPI)(GLboolean, GLboolean, GLboolean, GLboolean))
#define _BUDGIE_HAVE_CALL_glTextureImage1DEXT 1
#define _BUDGIE_CALL_glTextureImage1DEXT _BUDGIE_CALL(glTextureImage1DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTextureImage2DEXT 1
#define _BUDGIE_CALL_glTextureImage2DEXT _BUDGIE_CALL(glTextureImage2DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTextureImage3DEXT 1
#define _BUDGIE_CALL_glTextureImage3DEXT _BUDGIE_CALL(glTextureImage3DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTextureLightEXT 1
#define _BUDGIE_CALL_glTextureLightEXT _BUDGIE_CALL(glTextureLightEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glTextureMaterialEXT 1
#define _BUDGIE_CALL_glTextureMaterialEXT _BUDGIE_CALL(glTextureMaterialEXT, void (*BUDGIEAPI)(GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glTextureNormalEXT 1
#define _BUDGIE_CALL_glTextureNormalEXT _BUDGIE_CALL(glTextureNormalEXT, void (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glTextureParameterIivEXT 1
#define _BUDGIE_CALL_glTextureParameterIivEXT _BUDGIE_CALL(glTextureParameterIivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTextureParameterIuivEXT 1
#define _BUDGIE_CALL_glTextureParameterIuivEXT _BUDGIE_CALL(glTextureParameterIuivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLuint const *))
#define _BUDGIE_HAVE_CALL_glTextureParameterfEXT 1
#define _BUDGIE_CALL_glTextureParameterfEXT _BUDGIE_CALL(glTextureParameterfEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glTextureParameterfvEXT 1
#define _BUDGIE_CALL_glTextureParameterfvEXT _BUDGIE_CALL(glTextureParameterfvEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glTextureParameteriEXT 1
#define _BUDGIE_CALL_glTextureParameteriEXT _BUDGIE_CALL(glTextureParameteriEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glTextureParameterivEXT 1
#define _BUDGIE_CALL_glTextureParameterivEXT _BUDGIE_CALL(glTextureParameterivEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glTextureRangeAPPLE 1
#define _BUDGIE_CALL_glTextureRangeAPPLE _BUDGIE_CALL(glTextureRangeAPPLE, void (*BUDGIEAPI)(GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTextureRenderbufferEXT 1
#define _BUDGIE_CALL_glTextureRenderbufferEXT _BUDGIE_CALL(glTextureRenderbufferEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glTextureSubImage1DEXT 1
#define _BUDGIE_CALL_glTextureSubImage1DEXT _BUDGIE_CALL(glTextureSubImage1DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTextureSubImage2DEXT 1
#define _BUDGIE_CALL_glTextureSubImage2DEXT _BUDGIE_CALL(glTextureSubImage2DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTextureSubImage3DEXT 1
#define _BUDGIE_CALL_glTextureSubImage3DEXT _BUDGIE_CALL(glTextureSubImage3DEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glTrackMatrixNV 1
#define _BUDGIE_CALL_glTrackMatrixNV _BUDGIE_CALL(glTrackMatrixNV, void (*BUDGIEAPI)(GLenum, GLuint, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glTransformFeedbackAttribsNV 1
#define _BUDGIE_CALL_glTransformFeedbackAttribsNV _BUDGIE_CALL(glTransformFeedbackAttribsNV, void (*BUDGIEAPI)(GLuint, GLint const *, GLenum))
#define _BUDGIE_HAVE_CALL_glTransformFeedbackVaryings 1
#define _BUDGIE_CALL_glTransformFeedbackVaryings _BUDGIE_CALL(glTransformFeedbackVaryings, void (*BUDGIEAPI)(GLuint, GLsizei, GLchar const **, GLenum))
#define _BUDGIE_HAVE_CALL_glTransformFeedbackVaryingsEXT 1
#define _BUDGIE_CALL_glTransformFeedbackVaryingsEXT _BUDGIE_CALL(glTransformFeedbackVaryingsEXT, void (*BUDGIEAPI)(GLuint, GLsizei, GLchar const **, GLenum))
#define _BUDGIE_HAVE_CALL_glTransformFeedbackVaryingsNV 1
#define _BUDGIE_CALL_glTransformFeedbackVaryingsNV _BUDGIE_CALL(glTransformFeedbackVaryingsNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLchar const **, GLenum))
#define _BUDGIE_HAVE_CALL_glTranslated 1
#define _BUDGIE_CALL_glTranslated _BUDGIE_CALL(glTranslated, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glTranslatef 1
#define _BUDGIE_CALL_glTranslatef _BUDGIE_CALL(glTranslatef, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform1f 1
#define _BUDGIE_CALL_glUniform1f _BUDGIE_CALL(glUniform1f, void (*BUDGIEAPI)(GLint, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform1fARB 1
#define _BUDGIE_CALL_glUniform1fARB _BUDGIE_CALL(glUniform1fARB, void (*BUDGIEAPI)(GLint, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform1fv 1
#define _BUDGIE_CALL_glUniform1fv _BUDGIE_CALL(glUniform1fv, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform1fvARB 1
#define _BUDGIE_CALL_glUniform1fvARB _BUDGIE_CALL(glUniform1fvARB, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform1i 1
#define _BUDGIE_CALL_glUniform1i _BUDGIE_CALL(glUniform1i, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform1iARB 1
#define _BUDGIE_CALL_glUniform1iARB _BUDGIE_CALL(glUniform1iARB, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform1iv 1
#define _BUDGIE_CALL_glUniform1iv _BUDGIE_CALL(glUniform1iv, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform1ivARB 1
#define _BUDGIE_CALL_glUniform1ivARB _BUDGIE_CALL(glUniform1ivARB, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform1ui 1
#define _BUDGIE_CALL_glUniform1ui _BUDGIE_CALL(glUniform1ui, void (*BUDGIEAPI)(GLint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform1uiEXT 1
#define _BUDGIE_CALL_glUniform1uiEXT _BUDGIE_CALL(glUniform1uiEXT, void (*BUDGIEAPI)(GLint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform1uiv 1
#define _BUDGIE_CALL_glUniform1uiv _BUDGIE_CALL(glUniform1uiv, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniform1uivEXT 1
#define _BUDGIE_CALL_glUniform1uivEXT _BUDGIE_CALL(glUniform1uivEXT, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniform2f 1
#define _BUDGIE_CALL_glUniform2f _BUDGIE_CALL(glUniform2f, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform2fARB 1
#define _BUDGIE_CALL_glUniform2fARB _BUDGIE_CALL(glUniform2fARB, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform2fv 1
#define _BUDGIE_CALL_glUniform2fv _BUDGIE_CALL(glUniform2fv, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform2fvARB 1
#define _BUDGIE_CALL_glUniform2fvARB _BUDGIE_CALL(glUniform2fvARB, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform2i 1
#define _BUDGIE_CALL_glUniform2i _BUDGIE_CALL(glUniform2i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform2iARB 1
#define _BUDGIE_CALL_glUniform2iARB _BUDGIE_CALL(glUniform2iARB, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform2iv 1
#define _BUDGIE_CALL_glUniform2iv _BUDGIE_CALL(glUniform2iv, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform2ivARB 1
#define _BUDGIE_CALL_glUniform2ivARB _BUDGIE_CALL(glUniform2ivARB, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform2ui 1
#define _BUDGIE_CALL_glUniform2ui _BUDGIE_CALL(glUniform2ui, void (*BUDGIEAPI)(GLint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform2uiEXT 1
#define _BUDGIE_CALL_glUniform2uiEXT _BUDGIE_CALL(glUniform2uiEXT, void (*BUDGIEAPI)(GLint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform2uiv 1
#define _BUDGIE_CALL_glUniform2uiv _BUDGIE_CALL(glUniform2uiv, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniform2uivEXT 1
#define _BUDGIE_CALL_glUniform2uivEXT _BUDGIE_CALL(glUniform2uivEXT, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniform3f 1
#define _BUDGIE_CALL_glUniform3f _BUDGIE_CALL(glUniform3f, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform3fARB 1
#define _BUDGIE_CALL_glUniform3fARB _BUDGIE_CALL(glUniform3fARB, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform3fv 1
#define _BUDGIE_CALL_glUniform3fv _BUDGIE_CALL(glUniform3fv, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform3fvARB 1
#define _BUDGIE_CALL_glUniform3fvARB _BUDGIE_CALL(glUniform3fvARB, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform3i 1
#define _BUDGIE_CALL_glUniform3i _BUDGIE_CALL(glUniform3i, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform3iARB 1
#define _BUDGIE_CALL_glUniform3iARB _BUDGIE_CALL(glUniform3iARB, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform3iv 1
#define _BUDGIE_CALL_glUniform3iv _BUDGIE_CALL(glUniform3iv, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform3ivARB 1
#define _BUDGIE_CALL_glUniform3ivARB _BUDGIE_CALL(glUniform3ivARB, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform3ui 1
#define _BUDGIE_CALL_glUniform3ui _BUDGIE_CALL(glUniform3ui, void (*BUDGIEAPI)(GLint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform3uiEXT 1
#define _BUDGIE_CALL_glUniform3uiEXT _BUDGIE_CALL(glUniform3uiEXT, void (*BUDGIEAPI)(GLint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform3uiv 1
#define _BUDGIE_CALL_glUniform3uiv _BUDGIE_CALL(glUniform3uiv, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniform3uivEXT 1
#define _BUDGIE_CALL_glUniform3uivEXT _BUDGIE_CALL(glUniform3uivEXT, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniform4f 1
#define _BUDGIE_CALL_glUniform4f _BUDGIE_CALL(glUniform4f, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform4fARB 1
#define _BUDGIE_CALL_glUniform4fARB _BUDGIE_CALL(glUniform4fARB, void (*BUDGIEAPI)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glUniform4fv 1
#define _BUDGIE_CALL_glUniform4fv _BUDGIE_CALL(glUniform4fv, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform4fvARB 1
#define _BUDGIE_CALL_glUniform4fvARB _BUDGIE_CALL(glUniform4fvARB, void (*BUDGIEAPI)(GLint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniform4i 1
#define _BUDGIE_CALL_glUniform4i _BUDGIE_CALL(glUniform4i, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform4iARB 1
#define _BUDGIE_CALL_glUniform4iARB _BUDGIE_CALL(glUniform4iARB, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glUniform4iv 1
#define _BUDGIE_CALL_glUniform4iv _BUDGIE_CALL(glUniform4iv, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform4ivARB 1
#define _BUDGIE_CALL_glUniform4ivARB _BUDGIE_CALL(glUniform4ivARB, void (*BUDGIEAPI)(GLint, GLsizei, GLint const *))
#define _BUDGIE_HAVE_CALL_glUniform4ui 1
#define _BUDGIE_CALL_glUniform4ui _BUDGIE_CALL(glUniform4ui, void (*BUDGIEAPI)(GLint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform4uiEXT 1
#define _BUDGIE_CALL_glUniform4uiEXT _BUDGIE_CALL(glUniform4uiEXT, void (*BUDGIEAPI)(GLint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniform4uiv 1
#define _BUDGIE_CALL_glUniform4uiv _BUDGIE_CALL(glUniform4uiv, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniform4uivEXT 1
#define _BUDGIE_CALL_glUniform4uivEXT _BUDGIE_CALL(glUniform4uivEXT, void (*BUDGIEAPI)(GLint, GLsizei, GLuint const *))
#define _BUDGIE_HAVE_CALL_glUniformBlockBinding 1
#define _BUDGIE_CALL_glUniformBlockBinding _BUDGIE_CALL(glUniformBlockBinding, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniformBufferEXT 1
#define _BUDGIE_CALL_glUniformBufferEXT _BUDGIE_CALL(glUniformBufferEXT, void (*BUDGIEAPI)(GLuint, GLint, GLuint))
#define _BUDGIE_HAVE_CALL_glUniformMatrix2fv 1
#define _BUDGIE_CALL_glUniformMatrix2fv _BUDGIE_CALL(glUniformMatrix2fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix2fvARB 1
#define _BUDGIE_CALL_glUniformMatrix2fvARB _BUDGIE_CALL(glUniformMatrix2fvARB, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix2x3fv 1
#define _BUDGIE_CALL_glUniformMatrix2x3fv _BUDGIE_CALL(glUniformMatrix2x3fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix2x4fv 1
#define _BUDGIE_CALL_glUniformMatrix2x4fv _BUDGIE_CALL(glUniformMatrix2x4fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix3fv 1
#define _BUDGIE_CALL_glUniformMatrix3fv _BUDGIE_CALL(glUniformMatrix3fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix3fvARB 1
#define _BUDGIE_CALL_glUniformMatrix3fvARB _BUDGIE_CALL(glUniformMatrix3fvARB, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix3x2fv 1
#define _BUDGIE_CALL_glUniformMatrix3x2fv _BUDGIE_CALL(glUniformMatrix3x2fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix3x4fv 1
#define _BUDGIE_CALL_glUniformMatrix3x4fv _BUDGIE_CALL(glUniformMatrix3x4fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix4fv 1
#define _BUDGIE_CALL_glUniformMatrix4fv _BUDGIE_CALL(glUniformMatrix4fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix4fvARB 1
#define _BUDGIE_CALL_glUniformMatrix4fvARB _BUDGIE_CALL(glUniformMatrix4fvARB, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix4x2fv 1
#define _BUDGIE_CALL_glUniformMatrix4x2fv _BUDGIE_CALL(glUniformMatrix4x2fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformMatrix4x3fv 1
#define _BUDGIE_CALL_glUniformMatrix4x3fv _BUDGIE_CALL(glUniformMatrix4x3fv, void (*BUDGIEAPI)(GLint, GLsizei, GLboolean, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glUniformui64NV 1
#define _BUDGIE_CALL_glUniformui64NV _BUDGIE_CALL(glUniformui64NV, void (*BUDGIEAPI)(GLint, GLuint64EXT))
#define _BUDGIE_HAVE_CALL_glUniformui64vNV 1
#define _BUDGIE_CALL_glUniformui64vNV _BUDGIE_CALL(glUniformui64vNV, void (*BUDGIEAPI)(GLint, GLsizei, GLuint64EXT const *))
#define _BUDGIE_HAVE_CALL_glUnlockArraysEXT 1
#define _BUDGIE_CALL_glUnlockArraysEXT _BUDGIE_CALL(glUnlockArraysEXT, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glUnmapBuffer 1
#define _BUDGIE_CALL_glUnmapBuffer _BUDGIE_CALL(glUnmapBuffer, GLboolean (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glUnmapBufferARB 1
#define _BUDGIE_CALL_glUnmapBufferARB _BUDGIE_CALL(glUnmapBufferARB, GLboolean (*BUDGIEAPI)(GLenum))
#define _BUDGIE_HAVE_CALL_glUnmapNamedBufferEXT 1
#define _BUDGIE_CALL_glUnmapNamedBufferEXT _BUDGIE_CALL(glUnmapNamedBufferEXT, GLboolean (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glUnmapObjectBufferATI 1
#define _BUDGIE_CALL_glUnmapObjectBufferATI _BUDGIE_CALL(glUnmapObjectBufferATI, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glUpdateObjectBufferATI 1
#define _BUDGIE_CALL_glUpdateObjectBufferATI _BUDGIE_CALL(glUpdateObjectBufferATI, void (*BUDGIEAPI)(GLuint, GLuint, GLsizei, GLvoid const *, GLenum))
#define _BUDGIE_HAVE_CALL_glUseProgram 1
#define _BUDGIE_CALL_glUseProgram _BUDGIE_CALL(glUseProgram, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glUseProgramObjectARB 1
#define _BUDGIE_CALL_glUseProgramObjectARB _BUDGIE_CALL(glUseProgramObjectARB, void (*BUDGIEAPI)(GLhandleARB))
#define _BUDGIE_HAVE_CALL_glUseShaderProgramEXT 1
#define _BUDGIE_CALL_glUseShaderProgramEXT _BUDGIE_CALL(glUseShaderProgramEXT, void (*BUDGIEAPI)(GLenum, GLuint))
#define _BUDGIE_HAVE_CALL_glValidateProgram 1
#define _BUDGIE_CALL_glValidateProgram _BUDGIE_CALL(glValidateProgram, void (*BUDGIEAPI)(GLuint))
#define _BUDGIE_HAVE_CALL_glValidateProgramARB 1
#define _BUDGIE_CALL_glValidateProgramARB _BUDGIE_CALL(glValidateProgramARB, void (*BUDGIEAPI)(GLhandleARB))
#define _BUDGIE_HAVE_CALL_glVariantArrayObjectATI 1
#define _BUDGIE_CALL_glVariantArrayObjectATI _BUDGIE_CALL(glVariantArrayObjectATI, void (*BUDGIEAPI)(GLuint, GLenum, GLsizei, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVariantPointerEXT 1
#define _BUDGIE_CALL_glVariantPointerEXT _BUDGIE_CALL(glVariantPointerEXT, void (*BUDGIEAPI)(GLuint, GLenum, GLuint, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVariantbvEXT 1
#define _BUDGIE_CALL_glVariantbvEXT _BUDGIE_CALL(glVariantbvEXT, void (*BUDGIEAPI)(GLuint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glVariantdvEXT 1
#define _BUDGIE_CALL_glVariantdvEXT _BUDGIE_CALL(glVariantdvEXT, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVariantfvEXT 1
#define _BUDGIE_CALL_glVariantfvEXT _BUDGIE_CALL(glVariantfvEXT, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVariantivEXT 1
#define _BUDGIE_CALL_glVariantivEXT _BUDGIE_CALL(glVariantivEXT, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVariantsvEXT 1
#define _BUDGIE_CALL_glVariantsvEXT _BUDGIE_CALL(glVariantsvEXT, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVariantubvEXT 1
#define _BUDGIE_CALL_glVariantubvEXT _BUDGIE_CALL(glVariantubvEXT, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVariantuivEXT 1
#define _BUDGIE_CALL_glVariantuivEXT _BUDGIE_CALL(glVariantuivEXT, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVariantusvEXT 1
#define _BUDGIE_CALL_glVariantusvEXT _BUDGIE_CALL(glVariantusvEXT, void (*BUDGIEAPI)(GLuint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glVertex2d 1
#define _BUDGIE_CALL_glVertex2d _BUDGIE_CALL(glVertex2d, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertex2dv 1
#define _BUDGIE_CALL_glVertex2dv _BUDGIE_CALL(glVertex2dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertex2f 1
#define _BUDGIE_CALL_glVertex2f _BUDGIE_CALL(glVertex2f, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertex2fv 1
#define _BUDGIE_CALL_glVertex2fv _BUDGIE_CALL(glVertex2fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertex2hNV 1
#define _BUDGIE_CALL_glVertex2hNV _BUDGIE_CALL(glVertex2hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertex2hvNV 1
#define _BUDGIE_CALL_glVertex2hvNV _BUDGIE_CALL(glVertex2hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertex2i 1
#define _BUDGIE_CALL_glVertex2i _BUDGIE_CALL(glVertex2i, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertex2iv 1
#define _BUDGIE_CALL_glVertex2iv _BUDGIE_CALL(glVertex2iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glVertex2s 1
#define _BUDGIE_CALL_glVertex2s _BUDGIE_CALL(glVertex2s, void (*BUDGIEAPI)(GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertex2sv 1
#define _BUDGIE_CALL_glVertex2sv _BUDGIE_CALL(glVertex2sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertex3d 1
#define _BUDGIE_CALL_glVertex3d _BUDGIE_CALL(glVertex3d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertex3dv 1
#define _BUDGIE_CALL_glVertex3dv _BUDGIE_CALL(glVertex3dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertex3f 1
#define _BUDGIE_CALL_glVertex3f _BUDGIE_CALL(glVertex3f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertex3fv 1
#define _BUDGIE_CALL_glVertex3fv _BUDGIE_CALL(glVertex3fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertex3hNV 1
#define _BUDGIE_CALL_glVertex3hNV _BUDGIE_CALL(glVertex3hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertex3hvNV 1
#define _BUDGIE_CALL_glVertex3hvNV _BUDGIE_CALL(glVertex3hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertex3i 1
#define _BUDGIE_CALL_glVertex3i _BUDGIE_CALL(glVertex3i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertex3iv 1
#define _BUDGIE_CALL_glVertex3iv _BUDGIE_CALL(glVertex3iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glVertex3s 1
#define _BUDGIE_CALL_glVertex3s _BUDGIE_CALL(glVertex3s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertex3sv 1
#define _BUDGIE_CALL_glVertex3sv _BUDGIE_CALL(glVertex3sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertex4d 1
#define _BUDGIE_CALL_glVertex4d _BUDGIE_CALL(glVertex4d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertex4dv 1
#define _BUDGIE_CALL_glVertex4dv _BUDGIE_CALL(glVertex4dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertex4f 1
#define _BUDGIE_CALL_glVertex4f _BUDGIE_CALL(glVertex4f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertex4fv 1
#define _BUDGIE_CALL_glVertex4fv _BUDGIE_CALL(glVertex4fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertex4hNV 1
#define _BUDGIE_CALL_glVertex4hNV _BUDGIE_CALL(glVertex4hNV, void (*BUDGIEAPI)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertex4hvNV 1
#define _BUDGIE_CALL_glVertex4hvNV _BUDGIE_CALL(glVertex4hvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertex4i 1
#define _BUDGIE_CALL_glVertex4i _BUDGIE_CALL(glVertex4i, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertex4iv 1
#define _BUDGIE_CALL_glVertex4iv _BUDGIE_CALL(glVertex4iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glVertex4s 1
#define _BUDGIE_CALL_glVertex4s _BUDGIE_CALL(glVertex4s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertex4sv 1
#define _BUDGIE_CALL_glVertex4sv _BUDGIE_CALL(glVertex4sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexArrayParameteriAPPLE 1
#define _BUDGIE_CALL_glVertexArrayParameteriAPPLE _BUDGIE_CALL(glVertexArrayParameteriAPPLE, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glVertexArrayRangeAPPLE 1
#define _BUDGIE_CALL_glVertexArrayRangeAPPLE _BUDGIE_CALL(glVertexArrayRangeAPPLE, void (*BUDGIEAPI)(GLsizei, GLvoid *))
#define _BUDGIE_HAVE_CALL_glVertexArrayRangeNV 1
#define _BUDGIE_CALL_glVertexArrayRangeNV _BUDGIE_CALL(glVertexArrayRangeNV, void (*BUDGIEAPI)(GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1d 1
#define _BUDGIE_CALL_glVertexAttrib1d _BUDGIE_CALL(glVertexAttrib1d, void (*BUDGIEAPI)(GLuint, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1dARB 1
#define _BUDGIE_CALL_glVertexAttrib1dARB _BUDGIE_CALL(glVertexAttrib1dARB, void (*BUDGIEAPI)(GLuint, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1dNV 1
#define _BUDGIE_CALL_glVertexAttrib1dNV _BUDGIE_CALL(glVertexAttrib1dNV, void (*BUDGIEAPI)(GLuint, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1dv 1
#define _BUDGIE_CALL_glVertexAttrib1dv _BUDGIE_CALL(glVertexAttrib1dv, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1dvARB 1
#define _BUDGIE_CALL_glVertexAttrib1dvARB _BUDGIE_CALL(glVertexAttrib1dvARB, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1dvNV 1
#define _BUDGIE_CALL_glVertexAttrib1dvNV _BUDGIE_CALL(glVertexAttrib1dvNV, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1f 1
#define _BUDGIE_CALL_glVertexAttrib1f _BUDGIE_CALL(glVertexAttrib1f, void (*BUDGIEAPI)(GLuint, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1fARB 1
#define _BUDGIE_CALL_glVertexAttrib1fARB _BUDGIE_CALL(glVertexAttrib1fARB, void (*BUDGIEAPI)(GLuint, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1fNV 1
#define _BUDGIE_CALL_glVertexAttrib1fNV _BUDGIE_CALL(glVertexAttrib1fNV, void (*BUDGIEAPI)(GLuint, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1fv 1
#define _BUDGIE_CALL_glVertexAttrib1fv _BUDGIE_CALL(glVertexAttrib1fv, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1fvARB 1
#define _BUDGIE_CALL_glVertexAttrib1fvARB _BUDGIE_CALL(glVertexAttrib1fvARB, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1fvNV 1
#define _BUDGIE_CALL_glVertexAttrib1fvNV _BUDGIE_CALL(glVertexAttrib1fvNV, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1hNV 1
#define _BUDGIE_CALL_glVertexAttrib1hNV _BUDGIE_CALL(glVertexAttrib1hNV, void (*BUDGIEAPI)(GLuint, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1hvNV 1
#define _BUDGIE_CALL_glVertexAttrib1hvNV _BUDGIE_CALL(glVertexAttrib1hvNV, void (*BUDGIEAPI)(GLuint, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1s 1
#define _BUDGIE_CALL_glVertexAttrib1s _BUDGIE_CALL(glVertexAttrib1s, void (*BUDGIEAPI)(GLuint, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1sARB 1
#define _BUDGIE_CALL_glVertexAttrib1sARB _BUDGIE_CALL(glVertexAttrib1sARB, void (*BUDGIEAPI)(GLuint, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1sNV 1
#define _BUDGIE_CALL_glVertexAttrib1sNV _BUDGIE_CALL(glVertexAttrib1sNV, void (*BUDGIEAPI)(GLuint, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1sv 1
#define _BUDGIE_CALL_glVertexAttrib1sv _BUDGIE_CALL(glVertexAttrib1sv, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1svARB 1
#define _BUDGIE_CALL_glVertexAttrib1svARB _BUDGIE_CALL(glVertexAttrib1svARB, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib1svNV 1
#define _BUDGIE_CALL_glVertexAttrib1svNV _BUDGIE_CALL(glVertexAttrib1svNV, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2d 1
#define _BUDGIE_CALL_glVertexAttrib2d _BUDGIE_CALL(glVertexAttrib2d, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2dARB 1
#define _BUDGIE_CALL_glVertexAttrib2dARB _BUDGIE_CALL(glVertexAttrib2dARB, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2dNV 1
#define _BUDGIE_CALL_glVertexAttrib2dNV _BUDGIE_CALL(glVertexAttrib2dNV, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2dv 1
#define _BUDGIE_CALL_glVertexAttrib2dv _BUDGIE_CALL(glVertexAttrib2dv, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2dvARB 1
#define _BUDGIE_CALL_glVertexAttrib2dvARB _BUDGIE_CALL(glVertexAttrib2dvARB, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2dvNV 1
#define _BUDGIE_CALL_glVertexAttrib2dvNV _BUDGIE_CALL(glVertexAttrib2dvNV, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2f 1
#define _BUDGIE_CALL_glVertexAttrib2f _BUDGIE_CALL(glVertexAttrib2f, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2fARB 1
#define _BUDGIE_CALL_glVertexAttrib2fARB _BUDGIE_CALL(glVertexAttrib2fARB, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2fNV 1
#define _BUDGIE_CALL_glVertexAttrib2fNV _BUDGIE_CALL(glVertexAttrib2fNV, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2fv 1
#define _BUDGIE_CALL_glVertexAttrib2fv _BUDGIE_CALL(glVertexAttrib2fv, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2fvARB 1
#define _BUDGIE_CALL_glVertexAttrib2fvARB _BUDGIE_CALL(glVertexAttrib2fvARB, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2fvNV 1
#define _BUDGIE_CALL_glVertexAttrib2fvNV _BUDGIE_CALL(glVertexAttrib2fvNV, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2hNV 1
#define _BUDGIE_CALL_glVertexAttrib2hNV _BUDGIE_CALL(glVertexAttrib2hNV, void (*BUDGIEAPI)(GLuint, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2hvNV 1
#define _BUDGIE_CALL_glVertexAttrib2hvNV _BUDGIE_CALL(glVertexAttrib2hvNV, void (*BUDGIEAPI)(GLuint, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2s 1
#define _BUDGIE_CALL_glVertexAttrib2s _BUDGIE_CALL(glVertexAttrib2s, void (*BUDGIEAPI)(GLuint, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2sARB 1
#define _BUDGIE_CALL_glVertexAttrib2sARB _BUDGIE_CALL(glVertexAttrib2sARB, void (*BUDGIEAPI)(GLuint, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2sNV 1
#define _BUDGIE_CALL_glVertexAttrib2sNV _BUDGIE_CALL(glVertexAttrib2sNV, void (*BUDGIEAPI)(GLuint, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2sv 1
#define _BUDGIE_CALL_glVertexAttrib2sv _BUDGIE_CALL(glVertexAttrib2sv, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2svARB 1
#define _BUDGIE_CALL_glVertexAttrib2svARB _BUDGIE_CALL(glVertexAttrib2svARB, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib2svNV 1
#define _BUDGIE_CALL_glVertexAttrib2svNV _BUDGIE_CALL(glVertexAttrib2svNV, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3d 1
#define _BUDGIE_CALL_glVertexAttrib3d _BUDGIE_CALL(glVertexAttrib3d, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3dARB 1
#define _BUDGIE_CALL_glVertexAttrib3dARB _BUDGIE_CALL(glVertexAttrib3dARB, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3dNV 1
#define _BUDGIE_CALL_glVertexAttrib3dNV _BUDGIE_CALL(glVertexAttrib3dNV, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3dv 1
#define _BUDGIE_CALL_glVertexAttrib3dv _BUDGIE_CALL(glVertexAttrib3dv, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3dvARB 1
#define _BUDGIE_CALL_glVertexAttrib3dvARB _BUDGIE_CALL(glVertexAttrib3dvARB, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3dvNV 1
#define _BUDGIE_CALL_glVertexAttrib3dvNV _BUDGIE_CALL(glVertexAttrib3dvNV, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3f 1
#define _BUDGIE_CALL_glVertexAttrib3f _BUDGIE_CALL(glVertexAttrib3f, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3fARB 1
#define _BUDGIE_CALL_glVertexAttrib3fARB _BUDGIE_CALL(glVertexAttrib3fARB, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3fNV 1
#define _BUDGIE_CALL_glVertexAttrib3fNV _BUDGIE_CALL(glVertexAttrib3fNV, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3fv 1
#define _BUDGIE_CALL_glVertexAttrib3fv _BUDGIE_CALL(glVertexAttrib3fv, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3fvARB 1
#define _BUDGIE_CALL_glVertexAttrib3fvARB _BUDGIE_CALL(glVertexAttrib3fvARB, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3fvNV 1
#define _BUDGIE_CALL_glVertexAttrib3fvNV _BUDGIE_CALL(glVertexAttrib3fvNV, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3hNV 1
#define _BUDGIE_CALL_glVertexAttrib3hNV _BUDGIE_CALL(glVertexAttrib3hNV, void (*BUDGIEAPI)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3hvNV 1
#define _BUDGIE_CALL_glVertexAttrib3hvNV _BUDGIE_CALL(glVertexAttrib3hvNV, void (*BUDGIEAPI)(GLuint, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3s 1
#define _BUDGIE_CALL_glVertexAttrib3s _BUDGIE_CALL(glVertexAttrib3s, void (*BUDGIEAPI)(GLuint, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3sARB 1
#define _BUDGIE_CALL_glVertexAttrib3sARB _BUDGIE_CALL(glVertexAttrib3sARB, void (*BUDGIEAPI)(GLuint, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3sNV 1
#define _BUDGIE_CALL_glVertexAttrib3sNV _BUDGIE_CALL(glVertexAttrib3sNV, void (*BUDGIEAPI)(GLuint, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3sv 1
#define _BUDGIE_CALL_glVertexAttrib3sv _BUDGIE_CALL(glVertexAttrib3sv, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3svARB 1
#define _BUDGIE_CALL_glVertexAttrib3svARB _BUDGIE_CALL(glVertexAttrib3svARB, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib3svNV 1
#define _BUDGIE_CALL_glVertexAttrib3svNV _BUDGIE_CALL(glVertexAttrib3svNV, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4Nbv 1
#define _BUDGIE_CALL_glVertexAttrib4Nbv _BUDGIE_CALL(glVertexAttrib4Nbv, void (*BUDGIEAPI)(GLuint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4NbvARB 1
#define _BUDGIE_CALL_glVertexAttrib4NbvARB _BUDGIE_CALL(glVertexAttrib4NbvARB, void (*BUDGIEAPI)(GLuint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4Niv 1
#define _BUDGIE_CALL_glVertexAttrib4Niv _BUDGIE_CALL(glVertexAttrib4Niv, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4NivARB 1
#define _BUDGIE_CALL_glVertexAttrib4NivARB _BUDGIE_CALL(glVertexAttrib4NivARB, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4Nsv 1
#define _BUDGIE_CALL_glVertexAttrib4Nsv _BUDGIE_CALL(glVertexAttrib4Nsv, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4NsvARB 1
#define _BUDGIE_CALL_glVertexAttrib4NsvARB _BUDGIE_CALL(glVertexAttrib4NsvARB, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4Nub 1
#define _BUDGIE_CALL_glVertexAttrib4Nub _BUDGIE_CALL(glVertexAttrib4Nub, void (*BUDGIEAPI)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4NubARB 1
#define _BUDGIE_CALL_glVertexAttrib4NubARB _BUDGIE_CALL(glVertexAttrib4NubARB, void (*BUDGIEAPI)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4Nubv 1
#define _BUDGIE_CALL_glVertexAttrib4Nubv _BUDGIE_CALL(glVertexAttrib4Nubv, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4NubvARB 1
#define _BUDGIE_CALL_glVertexAttrib4NubvARB _BUDGIE_CALL(glVertexAttrib4NubvARB, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4Nuiv 1
#define _BUDGIE_CALL_glVertexAttrib4Nuiv _BUDGIE_CALL(glVertexAttrib4Nuiv, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4NuivARB 1
#define _BUDGIE_CALL_glVertexAttrib4NuivARB _BUDGIE_CALL(glVertexAttrib4NuivARB, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4Nusv 1
#define _BUDGIE_CALL_glVertexAttrib4Nusv _BUDGIE_CALL(glVertexAttrib4Nusv, void (*BUDGIEAPI)(GLuint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4NusvARB 1
#define _BUDGIE_CALL_glVertexAttrib4NusvARB _BUDGIE_CALL(glVertexAttrib4NusvARB, void (*BUDGIEAPI)(GLuint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4bv 1
#define _BUDGIE_CALL_glVertexAttrib4bv _BUDGIE_CALL(glVertexAttrib4bv, void (*BUDGIEAPI)(GLuint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4bvARB 1
#define _BUDGIE_CALL_glVertexAttrib4bvARB _BUDGIE_CALL(glVertexAttrib4bvARB, void (*BUDGIEAPI)(GLuint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4d 1
#define _BUDGIE_CALL_glVertexAttrib4d _BUDGIE_CALL(glVertexAttrib4d, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4dARB 1
#define _BUDGIE_CALL_glVertexAttrib4dARB _BUDGIE_CALL(glVertexAttrib4dARB, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4dNV 1
#define _BUDGIE_CALL_glVertexAttrib4dNV _BUDGIE_CALL(glVertexAttrib4dNV, void (*BUDGIEAPI)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4dv 1
#define _BUDGIE_CALL_glVertexAttrib4dv _BUDGIE_CALL(glVertexAttrib4dv, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4dvARB 1
#define _BUDGIE_CALL_glVertexAttrib4dvARB _BUDGIE_CALL(glVertexAttrib4dvARB, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4dvNV 1
#define _BUDGIE_CALL_glVertexAttrib4dvNV _BUDGIE_CALL(glVertexAttrib4dvNV, void (*BUDGIEAPI)(GLuint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4f 1
#define _BUDGIE_CALL_glVertexAttrib4f _BUDGIE_CALL(glVertexAttrib4f, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4fARB 1
#define _BUDGIE_CALL_glVertexAttrib4fARB _BUDGIE_CALL(glVertexAttrib4fARB, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4fNV 1
#define _BUDGIE_CALL_glVertexAttrib4fNV _BUDGIE_CALL(glVertexAttrib4fNV, void (*BUDGIEAPI)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4fv 1
#define _BUDGIE_CALL_glVertexAttrib4fv _BUDGIE_CALL(glVertexAttrib4fv, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4fvARB 1
#define _BUDGIE_CALL_glVertexAttrib4fvARB _BUDGIE_CALL(glVertexAttrib4fvARB, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4fvNV 1
#define _BUDGIE_CALL_glVertexAttrib4fvNV _BUDGIE_CALL(glVertexAttrib4fvNV, void (*BUDGIEAPI)(GLuint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4hNV 1
#define _BUDGIE_CALL_glVertexAttrib4hNV _BUDGIE_CALL(glVertexAttrib4hNV, void (*BUDGIEAPI)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4hvNV 1
#define _BUDGIE_CALL_glVertexAttrib4hvNV _BUDGIE_CALL(glVertexAttrib4hvNV, void (*BUDGIEAPI)(GLuint, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4iv 1
#define _BUDGIE_CALL_glVertexAttrib4iv _BUDGIE_CALL(glVertexAttrib4iv, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4ivARB 1
#define _BUDGIE_CALL_glVertexAttrib4ivARB _BUDGIE_CALL(glVertexAttrib4ivARB, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4s 1
#define _BUDGIE_CALL_glVertexAttrib4s _BUDGIE_CALL(glVertexAttrib4s, void (*BUDGIEAPI)(GLuint, GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4sARB 1
#define _BUDGIE_CALL_glVertexAttrib4sARB _BUDGIE_CALL(glVertexAttrib4sARB, void (*BUDGIEAPI)(GLuint, GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4sNV 1
#define _BUDGIE_CALL_glVertexAttrib4sNV _BUDGIE_CALL(glVertexAttrib4sNV, void (*BUDGIEAPI)(GLuint, GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4sv 1
#define _BUDGIE_CALL_glVertexAttrib4sv _BUDGIE_CALL(glVertexAttrib4sv, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4svARB 1
#define _BUDGIE_CALL_glVertexAttrib4svARB _BUDGIE_CALL(glVertexAttrib4svARB, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4svNV 1
#define _BUDGIE_CALL_glVertexAttrib4svNV _BUDGIE_CALL(glVertexAttrib4svNV, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4ubNV 1
#define _BUDGIE_CALL_glVertexAttrib4ubNV _BUDGIE_CALL(glVertexAttrib4ubNV, void (*BUDGIEAPI)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4ubv 1
#define _BUDGIE_CALL_glVertexAttrib4ubv _BUDGIE_CALL(glVertexAttrib4ubv, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4ubvARB 1
#define _BUDGIE_CALL_glVertexAttrib4ubvARB _BUDGIE_CALL(glVertexAttrib4ubvARB, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4ubvNV 1
#define _BUDGIE_CALL_glVertexAttrib4ubvNV _BUDGIE_CALL(glVertexAttrib4ubvNV, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4uiv 1
#define _BUDGIE_CALL_glVertexAttrib4uiv _BUDGIE_CALL(glVertexAttrib4uiv, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4uivARB 1
#define _BUDGIE_CALL_glVertexAttrib4uivARB _BUDGIE_CALL(glVertexAttrib4uivARB, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4usv 1
#define _BUDGIE_CALL_glVertexAttrib4usv _BUDGIE_CALL(glVertexAttrib4usv, void (*BUDGIEAPI)(GLuint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttrib4usvARB 1
#define _BUDGIE_CALL_glVertexAttrib4usvARB _BUDGIE_CALL(glVertexAttrib4usvARB, void (*BUDGIEAPI)(GLuint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribArrayObjectATI 1
#define _BUDGIE_CALL_glVertexAttribArrayObjectATI _BUDGIE_CALL(glVertexAttribArrayObjectATI, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribDivisorARB 1
#define _BUDGIE_CALL_glVertexAttribDivisorARB _BUDGIE_CALL(glVertexAttribDivisorARB, void (*BUDGIEAPI)(GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribFormatNV 1
#define _BUDGIE_CALL_glVertexAttribFormatNV _BUDGIE_CALL(glVertexAttribFormatNV, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLboolean, GLsizei))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1i 1
#define _BUDGIE_CALL_glVertexAttribI1i _BUDGIE_CALL(glVertexAttribI1i, void (*BUDGIEAPI)(GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1iEXT 1
#define _BUDGIE_CALL_glVertexAttribI1iEXT _BUDGIE_CALL(glVertexAttribI1iEXT, void (*BUDGIEAPI)(GLuint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1iv 1
#define _BUDGIE_CALL_glVertexAttribI1iv _BUDGIE_CALL(glVertexAttribI1iv, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1ivEXT 1
#define _BUDGIE_CALL_glVertexAttribI1ivEXT _BUDGIE_CALL(glVertexAttribI1ivEXT, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1ui 1
#define _BUDGIE_CALL_glVertexAttribI1ui _BUDGIE_CALL(glVertexAttribI1ui, void (*BUDGIEAPI)(GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1uiEXT 1
#define _BUDGIE_CALL_glVertexAttribI1uiEXT _BUDGIE_CALL(glVertexAttribI1uiEXT, void (*BUDGIEAPI)(GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1uiv 1
#define _BUDGIE_CALL_glVertexAttribI1uiv _BUDGIE_CALL(glVertexAttribI1uiv, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI1uivEXT 1
#define _BUDGIE_CALL_glVertexAttribI1uivEXT _BUDGIE_CALL(glVertexAttribI1uivEXT, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2i 1
#define _BUDGIE_CALL_glVertexAttribI2i _BUDGIE_CALL(glVertexAttribI2i, void (*BUDGIEAPI)(GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2iEXT 1
#define _BUDGIE_CALL_glVertexAttribI2iEXT _BUDGIE_CALL(glVertexAttribI2iEXT, void (*BUDGIEAPI)(GLuint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2iv 1
#define _BUDGIE_CALL_glVertexAttribI2iv _BUDGIE_CALL(glVertexAttribI2iv, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2ivEXT 1
#define _BUDGIE_CALL_glVertexAttribI2ivEXT _BUDGIE_CALL(glVertexAttribI2ivEXT, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2ui 1
#define _BUDGIE_CALL_glVertexAttribI2ui _BUDGIE_CALL(glVertexAttribI2ui, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2uiEXT 1
#define _BUDGIE_CALL_glVertexAttribI2uiEXT _BUDGIE_CALL(glVertexAttribI2uiEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2uiv 1
#define _BUDGIE_CALL_glVertexAttribI2uiv _BUDGIE_CALL(glVertexAttribI2uiv, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI2uivEXT 1
#define _BUDGIE_CALL_glVertexAttribI2uivEXT _BUDGIE_CALL(glVertexAttribI2uivEXT, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3i 1
#define _BUDGIE_CALL_glVertexAttribI3i _BUDGIE_CALL(glVertexAttribI3i, void (*BUDGIEAPI)(GLuint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3iEXT 1
#define _BUDGIE_CALL_glVertexAttribI3iEXT _BUDGIE_CALL(glVertexAttribI3iEXT, void (*BUDGIEAPI)(GLuint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3iv 1
#define _BUDGIE_CALL_glVertexAttribI3iv _BUDGIE_CALL(glVertexAttribI3iv, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3ivEXT 1
#define _BUDGIE_CALL_glVertexAttribI3ivEXT _BUDGIE_CALL(glVertexAttribI3ivEXT, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3ui 1
#define _BUDGIE_CALL_glVertexAttribI3ui _BUDGIE_CALL(glVertexAttribI3ui, void (*BUDGIEAPI)(GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3uiEXT 1
#define _BUDGIE_CALL_glVertexAttribI3uiEXT _BUDGIE_CALL(glVertexAttribI3uiEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3uiv 1
#define _BUDGIE_CALL_glVertexAttribI3uiv _BUDGIE_CALL(glVertexAttribI3uiv, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI3uivEXT 1
#define _BUDGIE_CALL_glVertexAttribI3uivEXT _BUDGIE_CALL(glVertexAttribI3uivEXT, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4bv 1
#define _BUDGIE_CALL_glVertexAttribI4bv _BUDGIE_CALL(glVertexAttribI4bv, void (*BUDGIEAPI)(GLuint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4bvEXT 1
#define _BUDGIE_CALL_glVertexAttribI4bvEXT _BUDGIE_CALL(glVertexAttribI4bvEXT, void (*BUDGIEAPI)(GLuint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4i 1
#define _BUDGIE_CALL_glVertexAttribI4i _BUDGIE_CALL(glVertexAttribI4i, void (*BUDGIEAPI)(GLuint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4iEXT 1
#define _BUDGIE_CALL_glVertexAttribI4iEXT _BUDGIE_CALL(glVertexAttribI4iEXT, void (*BUDGIEAPI)(GLuint, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4iv 1
#define _BUDGIE_CALL_glVertexAttribI4iv _BUDGIE_CALL(glVertexAttribI4iv, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4ivEXT 1
#define _BUDGIE_CALL_glVertexAttribI4ivEXT _BUDGIE_CALL(glVertexAttribI4ivEXT, void (*BUDGIEAPI)(GLuint, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4sv 1
#define _BUDGIE_CALL_glVertexAttribI4sv _BUDGIE_CALL(glVertexAttribI4sv, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4svEXT 1
#define _BUDGIE_CALL_glVertexAttribI4svEXT _BUDGIE_CALL(glVertexAttribI4svEXT, void (*BUDGIEAPI)(GLuint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4ubv 1
#define _BUDGIE_CALL_glVertexAttribI4ubv _BUDGIE_CALL(glVertexAttribI4ubv, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4ubvEXT 1
#define _BUDGIE_CALL_glVertexAttribI4ubvEXT _BUDGIE_CALL(glVertexAttribI4ubvEXT, void (*BUDGIEAPI)(GLuint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4ui 1
#define _BUDGIE_CALL_glVertexAttribI4ui _BUDGIE_CALL(glVertexAttribI4ui, void (*BUDGIEAPI)(GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4uiEXT 1
#define _BUDGIE_CALL_glVertexAttribI4uiEXT _BUDGIE_CALL(glVertexAttribI4uiEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLuint, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4uiv 1
#define _BUDGIE_CALL_glVertexAttribI4uiv _BUDGIE_CALL(glVertexAttribI4uiv, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4uivEXT 1
#define _BUDGIE_CALL_glVertexAttribI4uivEXT _BUDGIE_CALL(glVertexAttribI4uivEXT, void (*BUDGIEAPI)(GLuint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4usv 1
#define _BUDGIE_CALL_glVertexAttribI4usv _BUDGIE_CALL(glVertexAttribI4usv, void (*BUDGIEAPI)(GLuint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribI4usvEXT 1
#define _BUDGIE_CALL_glVertexAttribI4usvEXT _BUDGIE_CALL(glVertexAttribI4usvEXT, void (*BUDGIEAPI)(GLuint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribIFormatNV 1
#define _BUDGIE_CALL_glVertexAttribIFormatNV _BUDGIE_CALL(glVertexAttribIFormatNV, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glVertexAttribIPointer 1
#define _BUDGIE_CALL_glVertexAttribIPointer _BUDGIE_CALL(glVertexAttribIPointer, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribIPointerEXT 1
#define _BUDGIE_CALL_glVertexAttribIPointerEXT _BUDGIE_CALL(glVertexAttribIPointerEXT, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribPointer 1
#define _BUDGIE_CALL_glVertexAttribPointer _BUDGIE_CALL(glVertexAttribPointer, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribPointerARB 1
#define _BUDGIE_CALL_glVertexAttribPointerARB _BUDGIE_CALL(glVertexAttribPointerARB, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribPointerNV 1
#define _BUDGIE_CALL_glVertexAttribPointerNV _BUDGIE_CALL(glVertexAttribPointerNV, void (*BUDGIEAPI)(GLuint, GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs1dvNV 1
#define _BUDGIE_CALL_glVertexAttribs1dvNV _BUDGIE_CALL(glVertexAttribs1dvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs1fvNV 1
#define _BUDGIE_CALL_glVertexAttribs1fvNV _BUDGIE_CALL(glVertexAttribs1fvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs1hvNV 1
#define _BUDGIE_CALL_glVertexAttribs1hvNV _BUDGIE_CALL(glVertexAttribs1hvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs1svNV 1
#define _BUDGIE_CALL_glVertexAttribs1svNV _BUDGIE_CALL(glVertexAttribs1svNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs2dvNV 1
#define _BUDGIE_CALL_glVertexAttribs2dvNV _BUDGIE_CALL(glVertexAttribs2dvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs2fvNV 1
#define _BUDGIE_CALL_glVertexAttribs2fvNV _BUDGIE_CALL(glVertexAttribs2fvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs2hvNV 1
#define _BUDGIE_CALL_glVertexAttribs2hvNV _BUDGIE_CALL(glVertexAttribs2hvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs2svNV 1
#define _BUDGIE_CALL_glVertexAttribs2svNV _BUDGIE_CALL(glVertexAttribs2svNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs3dvNV 1
#define _BUDGIE_CALL_glVertexAttribs3dvNV _BUDGIE_CALL(glVertexAttribs3dvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs3fvNV 1
#define _BUDGIE_CALL_glVertexAttribs3fvNV _BUDGIE_CALL(glVertexAttribs3fvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs3hvNV 1
#define _BUDGIE_CALL_glVertexAttribs3hvNV _BUDGIE_CALL(glVertexAttribs3hvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs3svNV 1
#define _BUDGIE_CALL_glVertexAttribs3svNV _BUDGIE_CALL(glVertexAttribs3svNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs4dvNV 1
#define _BUDGIE_CALL_glVertexAttribs4dvNV _BUDGIE_CALL(glVertexAttribs4dvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs4fvNV 1
#define _BUDGIE_CALL_glVertexAttribs4fvNV _BUDGIE_CALL(glVertexAttribs4fvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs4hvNV 1
#define _BUDGIE_CALL_glVertexAttribs4hvNV _BUDGIE_CALL(glVertexAttribs4hvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs4svNV 1
#define _BUDGIE_CALL_glVertexAttribs4svNV _BUDGIE_CALL(glVertexAttribs4svNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexAttribs4ubvNV 1
#define _BUDGIE_CALL_glVertexAttribs4ubvNV _BUDGIE_CALL(glVertexAttribs4ubvNV, void (*BUDGIEAPI)(GLuint, GLsizei, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glVertexBlendARB 1
#define _BUDGIE_CALL_glVertexBlendARB _BUDGIE_CALL(glVertexBlendARB, void (*BUDGIEAPI)(GLint))
#define _BUDGIE_HAVE_CALL_glVertexBlendEnvfATI 1
#define _BUDGIE_CALL_glVertexBlendEnvfATI _BUDGIE_CALL(glVertexBlendEnvfATI, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexBlendEnviATI 1
#define _BUDGIE_CALL_glVertexBlendEnviATI _BUDGIE_CALL(glVertexBlendEnviATI, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glVertexFormatNV 1
#define _BUDGIE_CALL_glVertexFormatNV _BUDGIE_CALL(glVertexFormatNV, void (*BUDGIEAPI)(GLint, GLenum, GLsizei))
#define _BUDGIE_HAVE_CALL_glVertexPointer 1
#define _BUDGIE_CALL_glVertexPointer _BUDGIE_CALL(glVertexPointer, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexPointerEXT 1
#define _BUDGIE_CALL_glVertexPointerEXT _BUDGIE_CALL(glVertexPointerEXT, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexPointerListIBM 1
#define _BUDGIE_CALL_glVertexPointerListIBM _BUDGIE_CALL(glVertexPointerListIBM, void (*BUDGIEAPI)(GLint, GLenum, GLint, GLvoid const **, GLint))
#define _BUDGIE_HAVE_CALL_glVertexPointervINTEL 1
#define _BUDGIE_CALL_glVertexPointervINTEL _BUDGIE_CALL(glVertexPointervINTEL, void (*BUDGIEAPI)(GLint, GLenum, GLvoid const **))
#define _BUDGIE_HAVE_CALL_glVertexStream1dATI 1
#define _BUDGIE_CALL_glVertexStream1dATI _BUDGIE_CALL(glVertexStream1dATI, void (*BUDGIEAPI)(GLenum, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexStream1dvATI 1
#define _BUDGIE_CALL_glVertexStream1dvATI _BUDGIE_CALL(glVertexStream1dvATI, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexStream1fATI 1
#define _BUDGIE_CALL_glVertexStream1fATI _BUDGIE_CALL(glVertexStream1fATI, void (*BUDGIEAPI)(GLenum, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexStream1fvATI 1
#define _BUDGIE_CALL_glVertexStream1fvATI _BUDGIE_CALL(glVertexStream1fvATI, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexStream1iATI 1
#define _BUDGIE_CALL_glVertexStream1iATI _BUDGIE_CALL(glVertexStream1iATI, void (*BUDGIEAPI)(GLenum, GLint))
#define _BUDGIE_HAVE_CALL_glVertexStream1ivATI 1
#define _BUDGIE_CALL_glVertexStream1ivATI _BUDGIE_CALL(glVertexStream1ivATI, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexStream1sATI 1
#define _BUDGIE_CALL_glVertexStream1sATI _BUDGIE_CALL(glVertexStream1sATI, void (*BUDGIEAPI)(GLenum, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexStream1svATI 1
#define _BUDGIE_CALL_glVertexStream1svATI _BUDGIE_CALL(glVertexStream1svATI, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexStream2dATI 1
#define _BUDGIE_CALL_glVertexStream2dATI _BUDGIE_CALL(glVertexStream2dATI, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexStream2dvATI 1
#define _BUDGIE_CALL_glVertexStream2dvATI _BUDGIE_CALL(glVertexStream2dvATI, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexStream2fATI 1
#define _BUDGIE_CALL_glVertexStream2fATI _BUDGIE_CALL(glVertexStream2fATI, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexStream2fvATI 1
#define _BUDGIE_CALL_glVertexStream2fvATI _BUDGIE_CALL(glVertexStream2fvATI, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexStream2iATI 1
#define _BUDGIE_CALL_glVertexStream2iATI _BUDGIE_CALL(glVertexStream2iATI, void (*BUDGIEAPI)(GLenum, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexStream2ivATI 1
#define _BUDGIE_CALL_glVertexStream2ivATI _BUDGIE_CALL(glVertexStream2ivATI, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexStream2sATI 1
#define _BUDGIE_CALL_glVertexStream2sATI _BUDGIE_CALL(glVertexStream2sATI, void (*BUDGIEAPI)(GLenum, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexStream2svATI 1
#define _BUDGIE_CALL_glVertexStream2svATI _BUDGIE_CALL(glVertexStream2svATI, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexStream3dATI 1
#define _BUDGIE_CALL_glVertexStream3dATI _BUDGIE_CALL(glVertexStream3dATI, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexStream3dvATI 1
#define _BUDGIE_CALL_glVertexStream3dvATI _BUDGIE_CALL(glVertexStream3dvATI, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexStream3fATI 1
#define _BUDGIE_CALL_glVertexStream3fATI _BUDGIE_CALL(glVertexStream3fATI, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexStream3fvATI 1
#define _BUDGIE_CALL_glVertexStream3fvATI _BUDGIE_CALL(glVertexStream3fvATI, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexStream3iATI 1
#define _BUDGIE_CALL_glVertexStream3iATI _BUDGIE_CALL(glVertexStream3iATI, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexStream3ivATI 1
#define _BUDGIE_CALL_glVertexStream3ivATI _BUDGIE_CALL(glVertexStream3ivATI, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexStream3sATI 1
#define _BUDGIE_CALL_glVertexStream3sATI _BUDGIE_CALL(glVertexStream3sATI, void (*BUDGIEAPI)(GLenum, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexStream3svATI 1
#define _BUDGIE_CALL_glVertexStream3svATI _BUDGIE_CALL(glVertexStream3svATI, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexStream4dATI 1
#define _BUDGIE_CALL_glVertexStream4dATI _BUDGIE_CALL(glVertexStream4dATI, void (*BUDGIEAPI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glVertexStream4dvATI 1
#define _BUDGIE_CALL_glVertexStream4dvATI _BUDGIE_CALL(glVertexStream4dvATI, void (*BUDGIEAPI)(GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVertexStream4fATI 1
#define _BUDGIE_CALL_glVertexStream4fATI _BUDGIE_CALL(glVertexStream4fATI, void (*BUDGIEAPI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexStream4fvATI 1
#define _BUDGIE_CALL_glVertexStream4fvATI _BUDGIE_CALL(glVertexStream4fvATI, void (*BUDGIEAPI)(GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexStream4iATI 1
#define _BUDGIE_CALL_glVertexStream4iATI _BUDGIE_CALL(glVertexStream4iATI, void (*BUDGIEAPI)(GLenum, GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glVertexStream4ivATI 1
#define _BUDGIE_CALL_glVertexStream4ivATI _BUDGIE_CALL(glVertexStream4ivATI, void (*BUDGIEAPI)(GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glVertexStream4sATI 1
#define _BUDGIE_CALL_glVertexStream4sATI _BUDGIE_CALL(glVertexStream4sATI, void (*BUDGIEAPI)(GLenum, GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glVertexStream4svATI 1
#define _BUDGIE_CALL_glVertexStream4svATI _BUDGIE_CALL(glVertexStream4svATI, void (*BUDGIEAPI)(GLenum, GLshort const *))
#define _BUDGIE_HAVE_CALL_glVertexWeightPointerEXT 1
#define _BUDGIE_CALL_glVertexWeightPointerEXT _BUDGIE_CALL(glVertexWeightPointerEXT, void (*BUDGIEAPI)(GLsizei, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glVertexWeightfEXT 1
#define _BUDGIE_CALL_glVertexWeightfEXT _BUDGIE_CALL(glVertexWeightfEXT, void (*BUDGIEAPI)(GLfloat))
#define _BUDGIE_HAVE_CALL_glVertexWeightfvEXT 1
#define _BUDGIE_CALL_glVertexWeightfvEXT _BUDGIE_CALL(glVertexWeightfvEXT, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVertexWeighthNV 1
#define _BUDGIE_CALL_glVertexWeighthNV _BUDGIE_CALL(glVertexWeighthNV, void (*BUDGIEAPI)(GLhalfNV))
#define _BUDGIE_HAVE_CALL_glVertexWeighthvNV 1
#define _BUDGIE_CALL_glVertexWeighthvNV _BUDGIE_CALL(glVertexWeighthvNV, void (*BUDGIEAPI)(GLhalfNV const *))
#define _BUDGIE_HAVE_CALL_glVideoCaptureNV 1
#define _BUDGIE_CALL_glVideoCaptureNV _BUDGIE_CALL(glVideoCaptureNV, GLenum (*BUDGIEAPI)(GLuint, GLuint *, GLuint64EXT *))
#define _BUDGIE_HAVE_CALL_glVideoCaptureStreamParameterdvNV 1
#define _BUDGIE_CALL_glVideoCaptureStreamParameterdvNV _BUDGIE_CALL(glVideoCaptureStreamParameterdvNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glVideoCaptureStreamParameterfvNV 1
#define _BUDGIE_CALL_glVideoCaptureStreamParameterfvNV _BUDGIE_CALL(glVideoCaptureStreamParameterfvNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glVideoCaptureStreamParameterivNV 1
#define _BUDGIE_CALL_glVideoCaptureStreamParameterivNV _BUDGIE_CALL(glVideoCaptureStreamParameterivNV, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLint const *))
#define _BUDGIE_HAVE_CALL_glViewport 1
#define _BUDGIE_CALL_glViewport _BUDGIE_CALL(glViewport, void (*BUDGIEAPI)(GLint, GLint, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glWaitSync 1
#define _BUDGIE_CALL_glWaitSync _BUDGIE_CALL(glWaitSync, void (*BUDGIEAPI)(GLsync, GLbitfield, GLuint64))
#define _BUDGIE_HAVE_CALL_glWeightPointerARB 1
#define _BUDGIE_CALL_glWeightPointerARB _BUDGIE_CALL(glWeightPointerARB, void (*BUDGIEAPI)(GLint, GLenum, GLsizei, GLvoid const *))
#define _BUDGIE_HAVE_CALL_glWeightbvARB 1
#define _BUDGIE_CALL_glWeightbvARB _BUDGIE_CALL(glWeightbvARB, void (*BUDGIEAPI)(GLint, GLbyte const *))
#define _BUDGIE_HAVE_CALL_glWeightdvARB 1
#define _BUDGIE_CALL_glWeightdvARB _BUDGIE_CALL(glWeightdvARB, void (*BUDGIEAPI)(GLint, GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWeightfvARB 1
#define _BUDGIE_CALL_glWeightfvARB _BUDGIE_CALL(glWeightfvARB, void (*BUDGIEAPI)(GLint, GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWeightivARB 1
#define _BUDGIE_CALL_glWeightivARB _BUDGIE_CALL(glWeightivARB, void (*BUDGIEAPI)(GLint, GLint const *))
#define _BUDGIE_HAVE_CALL_glWeightsvARB 1
#define _BUDGIE_CALL_glWeightsvARB _BUDGIE_CALL(glWeightsvARB, void (*BUDGIEAPI)(GLint, GLshort const *))
#define _BUDGIE_HAVE_CALL_glWeightubvARB 1
#define _BUDGIE_CALL_glWeightubvARB _BUDGIE_CALL(glWeightubvARB, void (*BUDGIEAPI)(GLint, GLubyte const *))
#define _BUDGIE_HAVE_CALL_glWeightuivARB 1
#define _BUDGIE_CALL_glWeightuivARB _BUDGIE_CALL(glWeightuivARB, void (*BUDGIEAPI)(GLint, GLuint const *))
#define _BUDGIE_HAVE_CALL_glWeightusvARB 1
#define _BUDGIE_CALL_glWeightusvARB _BUDGIE_CALL(glWeightusvARB, void (*BUDGIEAPI)(GLint, GLushort const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2d 1
#define _BUDGIE_CALL_glWindowPos2d _BUDGIE_CALL(glWindowPos2d, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glWindowPos2dARB 1
#define _BUDGIE_CALL_glWindowPos2dARB _BUDGIE_CALL(glWindowPos2dARB, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glWindowPos2dMESA 1
#define _BUDGIE_CALL_glWindowPos2dMESA _BUDGIE_CALL(glWindowPos2dMESA, void (*BUDGIEAPI)(GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glWindowPos2dv 1
#define _BUDGIE_CALL_glWindowPos2dv _BUDGIE_CALL(glWindowPos2dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2dvARB 1
#define _BUDGIE_CALL_glWindowPos2dvARB _BUDGIE_CALL(glWindowPos2dvARB, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2dvMESA 1
#define _BUDGIE_CALL_glWindowPos2dvMESA _BUDGIE_CALL(glWindowPos2dvMESA, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2f 1
#define _BUDGIE_CALL_glWindowPos2f _BUDGIE_CALL(glWindowPos2f, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glWindowPos2fARB 1
#define _BUDGIE_CALL_glWindowPos2fARB _BUDGIE_CALL(glWindowPos2fARB, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glWindowPos2fMESA 1
#define _BUDGIE_CALL_glWindowPos2fMESA _BUDGIE_CALL(glWindowPos2fMESA, void (*BUDGIEAPI)(GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glWindowPos2fv 1
#define _BUDGIE_CALL_glWindowPos2fv _BUDGIE_CALL(glWindowPos2fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2fvARB 1
#define _BUDGIE_CALL_glWindowPos2fvARB _BUDGIE_CALL(glWindowPos2fvARB, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2fvMESA 1
#define _BUDGIE_CALL_glWindowPos2fvMESA _BUDGIE_CALL(glWindowPos2fvMESA, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2i 1
#define _BUDGIE_CALL_glWindowPos2i _BUDGIE_CALL(glWindowPos2i, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glWindowPos2iARB 1
#define _BUDGIE_CALL_glWindowPos2iARB _BUDGIE_CALL(glWindowPos2iARB, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glWindowPos2iMESA 1
#define _BUDGIE_CALL_glWindowPos2iMESA _BUDGIE_CALL(glWindowPos2iMESA, void (*BUDGIEAPI)(GLint, GLint))
#define _BUDGIE_HAVE_CALL_glWindowPos2iv 1
#define _BUDGIE_CALL_glWindowPos2iv _BUDGIE_CALL(glWindowPos2iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2ivARB 1
#define _BUDGIE_CALL_glWindowPos2ivARB _BUDGIE_CALL(glWindowPos2ivARB, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2ivMESA 1
#define _BUDGIE_CALL_glWindowPos2ivMESA _BUDGIE_CALL(glWindowPos2ivMESA, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2s 1
#define _BUDGIE_CALL_glWindowPos2s _BUDGIE_CALL(glWindowPos2s, void (*BUDGIEAPI)(GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glWindowPos2sARB 1
#define _BUDGIE_CALL_glWindowPos2sARB _BUDGIE_CALL(glWindowPos2sARB, void (*BUDGIEAPI)(GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glWindowPos2sMESA 1
#define _BUDGIE_CALL_glWindowPos2sMESA _BUDGIE_CALL(glWindowPos2sMESA, void (*BUDGIEAPI)(GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glWindowPos2sv 1
#define _BUDGIE_CALL_glWindowPos2sv _BUDGIE_CALL(glWindowPos2sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2svARB 1
#define _BUDGIE_CALL_glWindowPos2svARB _BUDGIE_CALL(glWindowPos2svARB, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glWindowPos2svMESA 1
#define _BUDGIE_CALL_glWindowPos2svMESA _BUDGIE_CALL(glWindowPos2svMESA, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3d 1
#define _BUDGIE_CALL_glWindowPos3d _BUDGIE_CALL(glWindowPos3d, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glWindowPos3dARB 1
#define _BUDGIE_CALL_glWindowPos3dARB _BUDGIE_CALL(glWindowPos3dARB, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glWindowPos3dMESA 1
#define _BUDGIE_CALL_glWindowPos3dMESA _BUDGIE_CALL(glWindowPos3dMESA, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glWindowPos3dv 1
#define _BUDGIE_CALL_glWindowPos3dv _BUDGIE_CALL(glWindowPos3dv, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3dvARB 1
#define _BUDGIE_CALL_glWindowPos3dvARB _BUDGIE_CALL(glWindowPos3dvARB, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3dvMESA 1
#define _BUDGIE_CALL_glWindowPos3dvMESA _BUDGIE_CALL(glWindowPos3dvMESA, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3f 1
#define _BUDGIE_CALL_glWindowPos3f _BUDGIE_CALL(glWindowPos3f, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glWindowPos3fARB 1
#define _BUDGIE_CALL_glWindowPos3fARB _BUDGIE_CALL(glWindowPos3fARB, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glWindowPos3fMESA 1
#define _BUDGIE_CALL_glWindowPos3fMESA _BUDGIE_CALL(glWindowPos3fMESA, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glWindowPos3fv 1
#define _BUDGIE_CALL_glWindowPos3fv _BUDGIE_CALL(glWindowPos3fv, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3fvARB 1
#define _BUDGIE_CALL_glWindowPos3fvARB _BUDGIE_CALL(glWindowPos3fvARB, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3fvMESA 1
#define _BUDGIE_CALL_glWindowPos3fvMESA _BUDGIE_CALL(glWindowPos3fvMESA, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3i 1
#define _BUDGIE_CALL_glWindowPos3i _BUDGIE_CALL(glWindowPos3i, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glWindowPos3iARB 1
#define _BUDGIE_CALL_glWindowPos3iARB _BUDGIE_CALL(glWindowPos3iARB, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glWindowPos3iMESA 1
#define _BUDGIE_CALL_glWindowPos3iMESA _BUDGIE_CALL(glWindowPos3iMESA, void (*BUDGIEAPI)(GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glWindowPos3iv 1
#define _BUDGIE_CALL_glWindowPos3iv _BUDGIE_CALL(glWindowPos3iv, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3ivARB 1
#define _BUDGIE_CALL_glWindowPos3ivARB _BUDGIE_CALL(glWindowPos3ivARB, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3ivMESA 1
#define _BUDGIE_CALL_glWindowPos3ivMESA _BUDGIE_CALL(glWindowPos3ivMESA, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3s 1
#define _BUDGIE_CALL_glWindowPos3s _BUDGIE_CALL(glWindowPos3s, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glWindowPos3sARB 1
#define _BUDGIE_CALL_glWindowPos3sARB _BUDGIE_CALL(glWindowPos3sARB, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glWindowPos3sMESA 1
#define _BUDGIE_CALL_glWindowPos3sMESA _BUDGIE_CALL(glWindowPos3sMESA, void (*BUDGIEAPI)(GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glWindowPos3sv 1
#define _BUDGIE_CALL_glWindowPos3sv _BUDGIE_CALL(glWindowPos3sv, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3svARB 1
#define _BUDGIE_CALL_glWindowPos3svARB _BUDGIE_CALL(glWindowPos3svARB, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glWindowPos3svMESA 1
#define _BUDGIE_CALL_glWindowPos3svMESA _BUDGIE_CALL(glWindowPos3svMESA, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glWindowPos4dMESA 1
#define _BUDGIE_CALL_glWindowPos4dMESA _BUDGIE_CALL(glWindowPos4dMESA, void (*BUDGIEAPI)(GLdouble, GLdouble, GLdouble, GLdouble))
#define _BUDGIE_HAVE_CALL_glWindowPos4dvMESA 1
#define _BUDGIE_CALL_glWindowPos4dvMESA _BUDGIE_CALL(glWindowPos4dvMESA, void (*BUDGIEAPI)(GLdouble const *))
#define _BUDGIE_HAVE_CALL_glWindowPos4fMESA 1
#define _BUDGIE_CALL_glWindowPos4fMESA _BUDGIE_CALL(glWindowPos4fMESA, void (*BUDGIEAPI)(GLfloat, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glWindowPos4fvMESA 1
#define _BUDGIE_CALL_glWindowPos4fvMESA _BUDGIE_CALL(glWindowPos4fvMESA, void (*BUDGIEAPI)(GLfloat const *))
#define _BUDGIE_HAVE_CALL_glWindowPos4iMESA 1
#define _BUDGIE_CALL_glWindowPos4iMESA _BUDGIE_CALL(glWindowPos4iMESA, void (*BUDGIEAPI)(GLint, GLint, GLint, GLint))
#define _BUDGIE_HAVE_CALL_glWindowPos4ivMESA 1
#define _BUDGIE_CALL_glWindowPos4ivMESA _BUDGIE_CALL(glWindowPos4ivMESA, void (*BUDGIEAPI)(GLint const *))
#define _BUDGIE_HAVE_CALL_glWindowPos4sMESA 1
#define _BUDGIE_CALL_glWindowPos4sMESA _BUDGIE_CALL(glWindowPos4sMESA, void (*BUDGIEAPI)(GLshort, GLshort, GLshort, GLshort))
#define _BUDGIE_HAVE_CALL_glWindowPos4svMESA 1
#define _BUDGIE_CALL_glWindowPos4svMESA _BUDGIE_CALL(glWindowPos4svMESA, void (*BUDGIEAPI)(GLshort const *))
#define _BUDGIE_HAVE_CALL_glWriteMaskEXT 1
#define _BUDGIE_CALL_glWriteMaskEXT _BUDGIE_CALL(glWriteMaskEXT, void (*BUDGIEAPI)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))
#define _BUDGIE_HAVE_CALL_glXAllocateMemoryMESA 1
#define _BUDGIE_CALL_glXAllocateMemoryMESA _BUDGIE_CALL(glXAllocateMemoryMESA, void *(*BUDGIEAPI)(Display *, int, size_t, float, float, float))
#define _BUDGIE_HAVE_CALL_glXAllocateMemoryNV 1
#define _BUDGIE_CALL_glXAllocateMemoryNV _BUDGIE_CALL(glXAllocateMemoryNV, void *(*BUDGIEAPI)(GLsizei, GLfloat, GLfloat, GLfloat))
#define _BUDGIE_HAVE_CALL_glXBeginFrameTrackingMESA 1
#define _BUDGIE_CALL_glXBeginFrameTrackingMESA _BUDGIE_CALL(glXBeginFrameTrackingMESA, int (*BUDGIEAPI)(Display *, GLXDrawable))
#define _BUDGIE_HAVE_CALL_glXBindChannelToWindowSGIX 1
#define _BUDGIE_CALL_glXBindChannelToWindowSGIX _BUDGIE_CALL(glXBindChannelToWindowSGIX, int (*BUDGIEAPI)(Display *, int, int, Window))
#define _BUDGIE_HAVE_CALL_glXBindHyperpipeSGIX 1
#define _BUDGIE_CALL_glXBindHyperpipeSGIX _BUDGIE_CALL(glXBindHyperpipeSGIX, int (*BUDGIEAPI)(Display *, int))
#define _BUDGIE_HAVE_CALL_glXBindSwapBarrierNV 1
#define _BUDGIE_CALL_glXBindSwapBarrierNV _BUDGIE_CALL(glXBindSwapBarrierNV, int (*BUDGIEAPI)(Display *, GLuint, GLuint))
#define _BUDGIE_HAVE_CALL_glXBindSwapBarrierSGIX 1
#define _BUDGIE_CALL_glXBindSwapBarrierSGIX _BUDGIE_CALL(glXBindSwapBarrierSGIX, void (*BUDGIEAPI)(Display *, GLXDrawable, int))
#define _BUDGIE_HAVE_CALL_glXBindTexImageARB 1
#define _BUDGIE_CALL_glXBindTexImageARB _BUDGIE_CALL(glXBindTexImageARB, int (*BUDGIEAPI)(Display *, GLXPbuffer, int))
#define _BUDGIE_HAVE_CALL_glXBindTexImageEXT 1
#define _BUDGIE_CALL_glXBindTexImageEXT _BUDGIE_CALL(glXBindTexImageEXT, void (*BUDGIEAPI)(Display *, GLXDrawable, int, int const *))
#define _BUDGIE_HAVE_CALL_glXBindVideoCaptureDeviceNV 1
#define _BUDGIE_CALL_glXBindVideoCaptureDeviceNV _BUDGIE_CALL(glXBindVideoCaptureDeviceNV, int (*BUDGIEAPI)(Display *, unsigned int, GLXVideoCaptureDeviceNV))
#define _BUDGIE_HAVE_CALL_glXBindVideoDeviceNV 1
#define _BUDGIE_CALL_glXBindVideoDeviceNV _BUDGIE_CALL(glXBindVideoDeviceNV, int (*BUDGIEAPI)(Display *, unsigned int, unsigned int, int const *))
#define _BUDGIE_HAVE_CALL_glXBindVideoImageNV 1
#define _BUDGIE_CALL_glXBindVideoImageNV _BUDGIE_CALL(glXBindVideoImageNV, int (*BUDGIEAPI)(Display *, GLXVideoDeviceNV, GLXPbuffer, int))
#define _BUDGIE_HAVE_CALL_glXChannelRectSGIX 1
#define _BUDGIE_CALL_glXChannelRectSGIX _BUDGIE_CALL(glXChannelRectSGIX, int (*BUDGIEAPI)(Display *, int, int, int, int, int, int))
#define _BUDGIE_HAVE_CALL_glXChannelRectSyncSGIX 1
#define _BUDGIE_CALL_glXChannelRectSyncSGIX _BUDGIE_CALL(glXChannelRectSyncSGIX, int (*BUDGIEAPI)(Display *, int, int, GLenum))
#define _BUDGIE_HAVE_CALL_glXChooseFBConfig 1
#define _BUDGIE_CALL_glXChooseFBConfig _BUDGIE_CALL(glXChooseFBConfig, GLXFBConfig *(*BUDGIEAPI)(Display *, int, int const *, int *))
#define _BUDGIE_HAVE_CALL_glXChooseFBConfigSGIX 1
#define _BUDGIE_CALL_glXChooseFBConfigSGIX _BUDGIE_CALL(glXChooseFBConfigSGIX, GLXFBConfigSGIX *(*BUDGIEAPI)(Display *, int, int *, int *))
#define _BUDGIE_HAVE_CALL_glXChooseVisual 1
#define _BUDGIE_CALL_glXChooseVisual _BUDGIE_CALL(glXChooseVisual, XVisualInfo *(*BUDGIEAPI)(Display *, int, int *))
#define _BUDGIE_HAVE_CALL_glXCopyContext 1
#define _BUDGIE_CALL_glXCopyContext _BUDGIE_CALL(glXCopyContext, void (*BUDGIEAPI)(Display *, GLXContext, GLXContext, long unsigned int))
#define _BUDGIE_HAVE_CALL_glXCopyImageSubDataNV 1
#define _BUDGIE_CALL_glXCopyImageSubDataNV _BUDGIE_CALL(glXCopyImageSubDataNV, void (*BUDGIEAPI)(Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))
#define _BUDGIE_HAVE_CALL_glXCopySubBufferMESA 1
#define _BUDGIE_CALL_glXCopySubBufferMESA _BUDGIE_CALL(glXCopySubBufferMESA, void (*BUDGIEAPI)(Display *, GLXDrawable, int, int, int, int))
#define _BUDGIE_HAVE_CALL_glXCreateContext 1
#define _BUDGIE_CALL_glXCreateContext _BUDGIE_CALL(glXCreateContext, GLXContext (*BUDGIEAPI)(Display *, XVisualInfo *, GLXContext, int))
#define _BUDGIE_HAVE_CALL_glXCreateContextAttribsARB 1
#define _BUDGIE_CALL_glXCreateContextAttribsARB _BUDGIE_CALL(glXCreateContextAttribsARB, GLXContext (*BUDGIEAPI)(Display *, GLXFBConfig, GLXContext, int, int const *))
#define _BUDGIE_HAVE_CALL_glXCreateContextWithConfigSGIX 1
#define _BUDGIE_CALL_glXCreateContextWithConfigSGIX _BUDGIE_CALL(glXCreateContextWithConfigSGIX, GLXContext (*BUDGIEAPI)(Display *, GLXFBConfigSGIX, int, GLXContext, int))
#define _BUDGIE_HAVE_CALL_glXCreateGLXPbufferSGIX 1
#define _BUDGIE_CALL_glXCreateGLXPbufferSGIX _BUDGIE_CALL(glXCreateGLXPbufferSGIX, GLXPbufferSGIX (*BUDGIEAPI)(Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *))
#define _BUDGIE_HAVE_CALL_glXCreateGLXPixmap 1
#define _BUDGIE_CALL_glXCreateGLXPixmap _BUDGIE_CALL(glXCreateGLXPixmap, GLXPixmap (*BUDGIEAPI)(Display *, XVisualInfo *, Pixmap))
#define _BUDGIE_HAVE_CALL_glXCreateGLXPixmapMESA 1
#define _BUDGIE_CALL_glXCreateGLXPixmapMESA _BUDGIE_CALL(glXCreateGLXPixmapMESA, GLXPixmap (*BUDGIEAPI)(Display *, XVisualInfo *, Pixmap, Colormap))
#define _BUDGIE_HAVE_CALL_glXCreateGLXPixmapWithConfigSGIX 1
#define _BUDGIE_CALL_glXCreateGLXPixmapWithConfigSGIX _BUDGIE_CALL(glXCreateGLXPixmapWithConfigSGIX, GLXPixmap (*BUDGIEAPI)(Display *, GLXFBConfigSGIX, Pixmap))
#define _BUDGIE_HAVE_CALL_glXCreateNewContext 1
#define _BUDGIE_CALL_glXCreateNewContext _BUDGIE_CALL(glXCreateNewContext, GLXContext (*BUDGIEAPI)(Display *, GLXFBConfig, int, GLXContext, int))
#define _BUDGIE_HAVE_CALL_glXCreatePbuffer 1
#define _BUDGIE_CALL_glXCreatePbuffer _BUDGIE_CALL(glXCreatePbuffer, GLXPbuffer (*BUDGIEAPI)(Display *, GLXFBConfig, int const *))
#define _BUDGIE_HAVE_CALL_glXCreatePixmap 1
#define _BUDGIE_CALL_glXCreatePixmap _BUDGIE_CALL(glXCreatePixmap, GLXPixmap (*BUDGIEAPI)(Display *, GLXFBConfig, Pixmap, int const *))
#define _BUDGIE_HAVE_CALL_glXCreateWindow 1
#define _BUDGIE_CALL_glXCreateWindow _BUDGIE_CALL(glXCreateWindow, GLXWindow (*BUDGIEAPI)(Display *, GLXFBConfig, Window, int const *))
#define _BUDGIE_HAVE_CALL_glXCushionSGI 1
#define _BUDGIE_CALL_glXCushionSGI _BUDGIE_CALL(glXCushionSGI, void (*BUDGIEAPI)(Display *, Window, float))
#define _BUDGIE_HAVE_CALL_glXDestroyContext 1
#define _BUDGIE_CALL_glXDestroyContext _BUDGIE_CALL(glXDestroyContext, void (*BUDGIEAPI)(Display *, GLXContext))
#define _BUDGIE_HAVE_CALL_glXDestroyGLXPbufferSGIX 1
#define _BUDGIE_CALL_glXDestroyGLXPbufferSGIX _BUDGIE_CALL(glXDestroyGLXPbufferSGIX, void (*BUDGIEAPI)(Display *, GLXPbufferSGIX))
#define _BUDGIE_HAVE_CALL_glXDestroyGLXPixmap 1
#define _BUDGIE_CALL_glXDestroyGLXPixmap _BUDGIE_CALL(glXDestroyGLXPixmap, void (*BUDGIEAPI)(Display *, GLXPixmap))
#define _BUDGIE_HAVE_CALL_glXDestroyHyperpipeConfigSGIX 1
#define _BUDGIE_CALL_glXDestroyHyperpipeConfigSGIX _BUDGIE_CALL(glXDestroyHyperpipeConfigSGIX, int (*BUDGIEAPI)(Display *, int))
#define _BUDGIE_HAVE_CALL_glXDestroyPbuffer 1
#define _BUDGIE_CALL_glXDestroyPbuffer _BUDGIE_CALL(glXDestroyPbuffer, void (*BUDGIEAPI)(Display *, GLXPbuffer))
#define _BUDGIE_HAVE_CALL_glXDestroyPixmap 1
#define _BUDGIE_CALL_glXDestroyPixmap _BUDGIE_CALL(glXDestroyPixmap, void (*BUDGIEAPI)(Display *, GLXPixmap))
#define _BUDGIE_HAVE_CALL_glXDestroyWindow 1
#define _BUDGIE_CALL_glXDestroyWindow _BUDGIE_CALL(glXDestroyWindow, void (*BUDGIEAPI)(Display *, GLXWindow))
#define _BUDGIE_HAVE_CALL_glXDrawableAttribARB 1
#define _BUDGIE_CALL_glXDrawableAttribARB _BUDGIE_CALL(glXDrawableAttribARB, int (*BUDGIEAPI)(Display *, GLXDrawable, int const *))
#define _BUDGIE_HAVE_CALL_glXEndFrameTrackingMESA 1
#define _BUDGIE_CALL_glXEndFrameTrackingMESA _BUDGIE_CALL(glXEndFrameTrackingMESA, int (*BUDGIEAPI)(Display *, GLXDrawable))
#define _BUDGIE_HAVE_CALL_glXEnumerateVideoCaptureDevicesNV 1
#define _BUDGIE_CALL_glXEnumerateVideoCaptureDevicesNV _BUDGIE_CALL(glXEnumerateVideoCaptureDevicesNV, GLXVideoCaptureDeviceNV *(*BUDGIEAPI)(Display *, int, int *))
#define _BUDGIE_HAVE_CALL_glXEnumerateVideoDevicesNV 1
#define _BUDGIE_CALL_glXEnumerateVideoDevicesNV _BUDGIE_CALL(glXEnumerateVideoDevicesNV, unsigned int *(*BUDGIEAPI)(Display *, int, int *))
#define _BUDGIE_HAVE_CALL_glXFreeContextEXT 1
#define _BUDGIE_CALL_glXFreeContextEXT _BUDGIE_CALL(glXFreeContextEXT, void (*BUDGIEAPI)(Display *, GLXContext))
#define _BUDGIE_HAVE_CALL_glXFreeMemoryMESA 1
#define _BUDGIE_CALL_glXFreeMemoryMESA _BUDGIE_CALL(glXFreeMemoryMESA, void (*BUDGIEAPI)(Display *, int, void *))
#define _BUDGIE_HAVE_CALL_glXFreeMemoryNV 1
#define _BUDGIE_CALL_glXFreeMemoryNV _BUDGIE_CALL(glXFreeMemoryNV, void (*BUDGIEAPI)(GLvoid *))
#define _BUDGIE_HAVE_CALL_glXGetAGPOffsetMESA 1
#define _BUDGIE_CALL_glXGetAGPOffsetMESA _BUDGIE_CALL(glXGetAGPOffsetMESA, unsigned int (*BUDGIEAPI)(void const *))
#define _BUDGIE_HAVE_CALL_glXGetClientString 1
#define _BUDGIE_CALL_glXGetClientString _BUDGIE_CALL(glXGetClientString, char const *(*BUDGIEAPI)(Display *, int))
#define _BUDGIE_HAVE_CALL_glXGetConfig 1
#define _BUDGIE_CALL_glXGetConfig _BUDGIE_CALL(glXGetConfig, int (*BUDGIEAPI)(Display *, XVisualInfo *, int, int *))
#define _BUDGIE_HAVE_CALL_glXGetContextIDEXT 1
#define _BUDGIE_CALL_glXGetContextIDEXT _BUDGIE_CALL(glXGetContextIDEXT, GLXContextID (*BUDGIEAPI)(GLXContext const ))
#define _BUDGIE_HAVE_CALL_glXGetCurrentContext 1
#define _BUDGIE_CALL_glXGetCurrentContext _BUDGIE_CALL(glXGetCurrentContext, GLXContext (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXGetCurrentDisplay 1
#define _BUDGIE_CALL_glXGetCurrentDisplay _BUDGIE_CALL(glXGetCurrentDisplay, Display *(*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXGetCurrentDisplayEXT 1
#define _BUDGIE_CALL_glXGetCurrentDisplayEXT _BUDGIE_CALL(glXGetCurrentDisplayEXT, Display *(*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXGetCurrentDrawable 1
#define _BUDGIE_CALL_glXGetCurrentDrawable _BUDGIE_CALL(glXGetCurrentDrawable, GLXDrawable (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXGetCurrentReadDrawable 1
#define _BUDGIE_CALL_glXGetCurrentReadDrawable _BUDGIE_CALL(glXGetCurrentReadDrawable, GLXDrawable (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXGetCurrentReadDrawableSGI 1
#define _BUDGIE_CALL_glXGetCurrentReadDrawableSGI _BUDGIE_CALL(glXGetCurrentReadDrawableSGI, GLXDrawable (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXGetFBConfigAttrib 1
#define _BUDGIE_CALL_glXGetFBConfigAttrib _BUDGIE_CALL(glXGetFBConfigAttrib, int (*BUDGIEAPI)(Display *, GLXFBConfig, int, int *))
#define _BUDGIE_HAVE_CALL_glXGetFBConfigAttribSGIX 1
#define _BUDGIE_CALL_glXGetFBConfigAttribSGIX _BUDGIE_CALL(glXGetFBConfigAttribSGIX, int (*BUDGIEAPI)(Display *, GLXFBConfigSGIX, int, int *))
#define _BUDGIE_HAVE_CALL_glXGetFBConfigFromVisualSGIX 1
#define _BUDGIE_CALL_glXGetFBConfigFromVisualSGIX _BUDGIE_CALL(glXGetFBConfigFromVisualSGIX, GLXFBConfigSGIX (*BUDGIEAPI)(Display *, XVisualInfo *))
#define _BUDGIE_HAVE_CALL_glXGetFBConfigs 1
#define _BUDGIE_CALL_glXGetFBConfigs _BUDGIE_CALL(glXGetFBConfigs, GLXFBConfig *(*BUDGIEAPI)(Display *, int, int *))
#define _BUDGIE_HAVE_CALL_glXGetFrameUsageMESA 1
#define _BUDGIE_CALL_glXGetFrameUsageMESA _BUDGIE_CALL(glXGetFrameUsageMESA, int (*BUDGIEAPI)(Display *, GLXDrawable, float *))
#define _BUDGIE_HAVE_CALL_glXGetMemoryOffsetMESA 1
#define _BUDGIE_CALL_glXGetMemoryOffsetMESA _BUDGIE_CALL(glXGetMemoryOffsetMESA, GLuint (*BUDGIEAPI)(Display *, int, void const *))
#define _BUDGIE_HAVE_CALL_glXGetMscRateOML 1
#define _BUDGIE_CALL_glXGetMscRateOML _BUDGIE_CALL(glXGetMscRateOML, int (*BUDGIEAPI)(Display *, GLXDrawable, int32_t *, int32_t *))
#define _BUDGIE_HAVE_CALL_glXGetProcAddress 1
#define _BUDGIE_CALL_glXGetProcAddress _BUDGIE_CALL(glXGetProcAddress, void (*(*BUDGIEAPI)(GLubyte const *))(void))
#define _BUDGIE_HAVE_CALL_glXGetProcAddressARB 1
#define _BUDGIE_CALL_glXGetProcAddressARB _BUDGIE_CALL(glXGetProcAddressARB, __GLXextFuncPtr (*BUDGIEAPI)(GLubyte const *))
#define _BUDGIE_HAVE_CALL_glXGetSelectedEvent 1
#define _BUDGIE_CALL_glXGetSelectedEvent _BUDGIE_CALL(glXGetSelectedEvent, void (*BUDGIEAPI)(Display *, GLXDrawable, long unsigned int *))
#define _BUDGIE_HAVE_CALL_glXGetSelectedEventSGIX 1
#define _BUDGIE_CALL_glXGetSelectedEventSGIX _BUDGIE_CALL(glXGetSelectedEventSGIX, void (*BUDGIEAPI)(Display *, GLXDrawable, long unsigned int *))
#define _BUDGIE_HAVE_CALL_glXGetSwapIntervalMESA 1
#define _BUDGIE_CALL_glXGetSwapIntervalMESA _BUDGIE_CALL(glXGetSwapIntervalMESA, int (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXGetSyncValuesOML 1
#define _BUDGIE_CALL_glXGetSyncValuesOML _BUDGIE_CALL(glXGetSyncValuesOML, int (*BUDGIEAPI)(Display *, GLXDrawable, int64_t *, int64_t *, int64_t *))
#define _BUDGIE_HAVE_CALL_glXGetTransparentIndexSUN 1
#define _BUDGIE_CALL_glXGetTransparentIndexSUN _BUDGIE_CALL(glXGetTransparentIndexSUN, int (*BUDGIEAPI)(Display *, Window, Window, long int *))
#define _BUDGIE_HAVE_CALL_glXGetVideoDeviceNV 1
#define _BUDGIE_CALL_glXGetVideoDeviceNV _BUDGIE_CALL(glXGetVideoDeviceNV, int (*BUDGIEAPI)(Display *, int, int, GLXVideoDeviceNV *))
#define _BUDGIE_HAVE_CALL_glXGetVideoInfoNV 1
#define _BUDGIE_CALL_glXGetVideoInfoNV _BUDGIE_CALL(glXGetVideoInfoNV, int (*BUDGIEAPI)(Display *, int, GLXVideoDeviceNV, long unsigned int *, long unsigned int *))
#define _BUDGIE_HAVE_CALL_glXGetVideoSyncSGI 1
#define _BUDGIE_CALL_glXGetVideoSyncSGI _BUDGIE_CALL(glXGetVideoSyncSGI, int (*BUDGIEAPI)(unsigned int *))
#define _BUDGIE_HAVE_CALL_glXGetVisualFromFBConfig 1
#define _BUDGIE_CALL_glXGetVisualFromFBConfig _BUDGIE_CALL(glXGetVisualFromFBConfig, XVisualInfo *(*BUDGIEAPI)(Display *, GLXFBConfig))
#define _BUDGIE_HAVE_CALL_glXGetVisualFromFBConfigSGIX 1
#define _BUDGIE_CALL_glXGetVisualFromFBConfigSGIX _BUDGIE_CALL(glXGetVisualFromFBConfigSGIX, XVisualInfo *(*BUDGIEAPI)(Display *, GLXFBConfigSGIX))
#define _BUDGIE_HAVE_CALL_glXHyperpipeAttribSGIX 1
#define _BUDGIE_CALL_glXHyperpipeAttribSGIX _BUDGIE_CALL(glXHyperpipeAttribSGIX, int (*BUDGIEAPI)(Display *, int, int, int, void *))
#define _BUDGIE_HAVE_CALL_glXHyperpipeConfigSGIX 1
#define _BUDGIE_CALL_glXHyperpipeConfigSGIX _BUDGIE_CALL(glXHyperpipeConfigSGIX, int (*BUDGIEAPI)(Display *, int, int, GLXHyperpipeConfigSGIX *, int *))
#define _BUDGIE_HAVE_CALL_glXImportContextEXT 1
#define _BUDGIE_CALL_glXImportContextEXT _BUDGIE_CALL(glXImportContextEXT, GLXContext (*BUDGIEAPI)(Display *, GLXContextID))
#define _BUDGIE_HAVE_CALL_glXIsDirect 1
#define _BUDGIE_CALL_glXIsDirect _BUDGIE_CALL(glXIsDirect, int (*BUDGIEAPI)(Display *, GLXContext))
#define _BUDGIE_HAVE_CALL_glXJoinSwapGroupNV 1
#define _BUDGIE_CALL_glXJoinSwapGroupNV _BUDGIE_CALL(glXJoinSwapGroupNV, int (*BUDGIEAPI)(Display *, GLXDrawable, GLuint))
#define _BUDGIE_HAVE_CALL_glXJoinSwapGroupSGIX 1
#define _BUDGIE_CALL_glXJoinSwapGroupSGIX _BUDGIE_CALL(glXJoinSwapGroupSGIX, void (*BUDGIEAPI)(Display *, GLXDrawable, GLXDrawable))
#define _BUDGIE_HAVE_CALL_glXLockVideoCaptureDeviceNV 1
#define _BUDGIE_CALL_glXLockVideoCaptureDeviceNV _BUDGIE_CALL(glXLockVideoCaptureDeviceNV, void (*BUDGIEAPI)(Display *, GLXVideoCaptureDeviceNV))
#define _BUDGIE_HAVE_CALL_glXMakeContextCurrent 1
#define _BUDGIE_CALL_glXMakeContextCurrent _BUDGIE_CALL(glXMakeContextCurrent, int (*BUDGIEAPI)(Display *, GLXDrawable, GLXDrawable, GLXContext))
#define _BUDGIE_HAVE_CALL_glXMakeCurrent 1
#define _BUDGIE_CALL_glXMakeCurrent _BUDGIE_CALL(glXMakeCurrent, int (*BUDGIEAPI)(Display *, GLXDrawable, GLXContext))
#define _BUDGIE_HAVE_CALL_glXMakeCurrentReadSGI 1
#define _BUDGIE_CALL_glXMakeCurrentReadSGI _BUDGIE_CALL(glXMakeCurrentReadSGI, int (*BUDGIEAPI)(Display *, GLXDrawable, GLXDrawable, GLXContext))
#define _BUDGIE_HAVE_CALL_glXQueryChannelDeltasSGIX 1
#define _BUDGIE_CALL_glXQueryChannelDeltasSGIX _BUDGIE_CALL(glXQueryChannelDeltasSGIX, int (*BUDGIEAPI)(Display *, int, int, int *, int *, int *, int *))
#define _BUDGIE_HAVE_CALL_glXQueryChannelRectSGIX 1
#define _BUDGIE_CALL_glXQueryChannelRectSGIX _BUDGIE_CALL(glXQueryChannelRectSGIX, int (*BUDGIEAPI)(Display *, int, int, int *, int *, int *, int *))
#define _BUDGIE_HAVE_CALL_glXQueryContext 1
#define _BUDGIE_CALL_glXQueryContext _BUDGIE_CALL(glXQueryContext, int (*BUDGIEAPI)(Display *, GLXContext, int, int *))
#define _BUDGIE_HAVE_CALL_glXQueryContextInfoEXT 1
#define _BUDGIE_CALL_glXQueryContextInfoEXT _BUDGIE_CALL(glXQueryContextInfoEXT, int (*BUDGIEAPI)(Display *, GLXContext, int, int *))
#define _BUDGIE_HAVE_CALL_glXQueryDrawable 1
#define _BUDGIE_CALL_glXQueryDrawable _BUDGIE_CALL(glXQueryDrawable, void (*BUDGIEAPI)(Display *, GLXDrawable, int, unsigned int *))
#define _BUDGIE_HAVE_CALL_glXQueryExtension 1
#define _BUDGIE_CALL_glXQueryExtension _BUDGIE_CALL(glXQueryExtension, int (*BUDGIEAPI)(Display *, int *, int *))
#define _BUDGIE_HAVE_CALL_glXQueryExtensionsString 1
#define _BUDGIE_CALL_glXQueryExtensionsString _BUDGIE_CALL(glXQueryExtensionsString, char const *(*BUDGIEAPI)(Display *, int))
#define _BUDGIE_HAVE_CALL_glXQueryFrameCountNV 1
#define _BUDGIE_CALL_glXQueryFrameCountNV _BUDGIE_CALL(glXQueryFrameCountNV, int (*BUDGIEAPI)(Display *, int, GLuint *))
#define _BUDGIE_HAVE_CALL_glXQueryFrameTrackingMESA 1
#define _BUDGIE_CALL_glXQueryFrameTrackingMESA _BUDGIE_CALL(glXQueryFrameTrackingMESA, int (*BUDGIEAPI)(Display *, GLXDrawable, int64_t *, int64_t *, float *))
#define _BUDGIE_HAVE_CALL_glXQueryGLXPbufferSGIX 1
#define _BUDGIE_CALL_glXQueryGLXPbufferSGIX _BUDGIE_CALL(glXQueryGLXPbufferSGIX, int (*BUDGIEAPI)(Display *, GLXPbufferSGIX, int, unsigned int *))
#define _BUDGIE_HAVE_CALL_glXQueryHyperpipeAttribSGIX 1
#define _BUDGIE_CALL_glXQueryHyperpipeAttribSGIX _BUDGIE_CALL(glXQueryHyperpipeAttribSGIX, int (*BUDGIEAPI)(Display *, int, int, int, void *))
#define _BUDGIE_HAVE_CALL_glXQueryHyperpipeBestAttribSGIX 1
#define _BUDGIE_CALL_glXQueryHyperpipeBestAttribSGIX _BUDGIE_CALL(glXQueryHyperpipeBestAttribSGIX, int (*BUDGIEAPI)(Display *, int, int, int, void *, void *))
#define _BUDGIE_HAVE_CALL_glXQueryHyperpipeConfigSGIX 1
#define _BUDGIE_CALL_glXQueryHyperpipeConfigSGIX _BUDGIE_CALL(glXQueryHyperpipeConfigSGIX, GLXHyperpipeConfigSGIX *(*BUDGIEAPI)(Display *, int, int *))
#define _BUDGIE_HAVE_CALL_glXQueryHyperpipeNetworkSGIX 1
#define _BUDGIE_CALL_glXQueryHyperpipeNetworkSGIX _BUDGIE_CALL(glXQueryHyperpipeNetworkSGIX, GLXHyperpipeNetworkSGIX *(*BUDGIEAPI)(Display *, int *))
#define _BUDGIE_HAVE_CALL_glXQueryMaxSwapBarriersSGIX 1
#define _BUDGIE_CALL_glXQueryMaxSwapBarriersSGIX _BUDGIE_CALL(glXQueryMaxSwapBarriersSGIX, int (*BUDGIEAPI)(Display *, int, int *))
#define _BUDGIE_HAVE_CALL_glXQueryMaxSwapGroupsNV 1
#define _BUDGIE_CALL_glXQueryMaxSwapGroupsNV _BUDGIE_CALL(glXQueryMaxSwapGroupsNV, int (*BUDGIEAPI)(Display *, int, GLuint *, GLuint *))
#define _BUDGIE_HAVE_CALL_glXQueryServerString 1
#define _BUDGIE_CALL_glXQueryServerString _BUDGIE_CALL(glXQueryServerString, char const *(*BUDGIEAPI)(Display *, int, int))
#define _BUDGIE_HAVE_CALL_glXQuerySwapGroupNV 1
#define _BUDGIE_CALL_glXQuerySwapGroupNV _BUDGIE_CALL(glXQuerySwapGroupNV, int (*BUDGIEAPI)(Display *, GLXDrawable, GLuint *, GLuint *))
#define _BUDGIE_HAVE_CALL_glXQueryVersion 1
#define _BUDGIE_CALL_glXQueryVersion _BUDGIE_CALL(glXQueryVersion, int (*BUDGIEAPI)(Display *, int *, int *))
#define _BUDGIE_HAVE_CALL_glXQueryVideoCaptureDeviceNV 1
#define _BUDGIE_CALL_glXQueryVideoCaptureDeviceNV _BUDGIE_CALL(glXQueryVideoCaptureDeviceNV, int (*BUDGIEAPI)(Display *, GLXVideoCaptureDeviceNV, int, int *))
#define _BUDGIE_HAVE_CALL_glXReleaseBuffersMESA 1
#define _BUDGIE_CALL_glXReleaseBuffersMESA _BUDGIE_CALL(glXReleaseBuffersMESA, int (*BUDGIEAPI)(Display *, GLXDrawable))
#define _BUDGIE_HAVE_CALL_glXReleaseTexImageARB 1
#define _BUDGIE_CALL_glXReleaseTexImageARB _BUDGIE_CALL(glXReleaseTexImageARB, int (*BUDGIEAPI)(Display *, GLXPbuffer, int))
#define _BUDGIE_HAVE_CALL_glXReleaseTexImageEXT 1
#define _BUDGIE_CALL_glXReleaseTexImageEXT _BUDGIE_CALL(glXReleaseTexImageEXT, void (*BUDGIEAPI)(Display *, GLXDrawable, int))
#define _BUDGIE_HAVE_CALL_glXReleaseVideoCaptureDeviceNV 1
#define _BUDGIE_CALL_glXReleaseVideoCaptureDeviceNV _BUDGIE_CALL(glXReleaseVideoCaptureDeviceNV, void (*BUDGIEAPI)(Display *, GLXVideoCaptureDeviceNV))
#define _BUDGIE_HAVE_CALL_glXReleaseVideoDeviceNV 1
#define _BUDGIE_CALL_glXReleaseVideoDeviceNV _BUDGIE_CALL(glXReleaseVideoDeviceNV, int (*BUDGIEAPI)(Display *, int, GLXVideoDeviceNV))
#define _BUDGIE_HAVE_CALL_glXReleaseVideoImageNV 1
#define _BUDGIE_CALL_glXReleaseVideoImageNV _BUDGIE_CALL(glXReleaseVideoImageNV, int (*BUDGIEAPI)(Display *, GLXPbuffer))
#define _BUDGIE_HAVE_CALL_glXResetFrameCountNV 1
#define _BUDGIE_CALL_glXResetFrameCountNV _BUDGIE_CALL(glXResetFrameCountNV, int (*BUDGIEAPI)(Display *, int))
#define _BUDGIE_HAVE_CALL_glXSelectEvent 1
#define _BUDGIE_CALL_glXSelectEvent _BUDGIE_CALL(glXSelectEvent, void (*BUDGIEAPI)(Display *, GLXDrawable, long unsigned int))
#define _BUDGIE_HAVE_CALL_glXSelectEventSGIX 1
#define _BUDGIE_CALL_glXSelectEventSGIX _BUDGIE_CALL(glXSelectEventSGIX, void (*BUDGIEAPI)(Display *, GLXDrawable, long unsigned int))
#define _BUDGIE_HAVE_CALL_glXSendPbufferToVideoNV 1
#define _BUDGIE_CALL_glXSendPbufferToVideoNV _BUDGIE_CALL(glXSendPbufferToVideoNV, int (*BUDGIEAPI)(Display *, GLXPbuffer, int, long unsigned int *, GLboolean))
#define _BUDGIE_HAVE_CALL_glXSet3DfxModeMESA 1
#define _BUDGIE_CALL_glXSet3DfxModeMESA _BUDGIE_CALL(glXSet3DfxModeMESA, int (*BUDGIEAPI)(int))
#define _BUDGIE_HAVE_CALL_glXSwapBuffers 1
#define _BUDGIE_CALL_glXSwapBuffers _BUDGIE_CALL(glXSwapBuffers, void (*BUDGIEAPI)(Display *, GLXDrawable))
#define _BUDGIE_HAVE_CALL_glXSwapBuffersMscOML 1
#define _BUDGIE_CALL_glXSwapBuffersMscOML _BUDGIE_CALL(glXSwapBuffersMscOML, int64_t (*BUDGIEAPI)(Display *, GLXDrawable, int64_t, int64_t, int64_t))
#define _BUDGIE_HAVE_CALL_glXSwapIntervalEXT 1
#define _BUDGIE_CALL_glXSwapIntervalEXT _BUDGIE_CALL(glXSwapIntervalEXT, int (*BUDGIEAPI)(Display *, GLXDrawable, int))
#define _BUDGIE_HAVE_CALL_glXSwapIntervalMESA 1
#define _BUDGIE_CALL_glXSwapIntervalMESA _BUDGIE_CALL(glXSwapIntervalMESA, int (*BUDGIEAPI)(unsigned int))
#define _BUDGIE_HAVE_CALL_glXSwapIntervalSGI 1
#define _BUDGIE_CALL_glXSwapIntervalSGI _BUDGIE_CALL(glXSwapIntervalSGI, int (*BUDGIEAPI)(int))
#define _BUDGIE_HAVE_CALL_glXUseXFont 1
#define _BUDGIE_CALL_glXUseXFont _BUDGIE_CALL(glXUseXFont, void (*BUDGIEAPI)(Font, int, int, int))
#define _BUDGIE_HAVE_CALL_glXWaitForMscOML 1
#define _BUDGIE_CALL_glXWaitForMscOML _BUDGIE_CALL(glXWaitForMscOML, int (*BUDGIEAPI)(Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *))
#define _BUDGIE_HAVE_CALL_glXWaitForSbcOML 1
#define _BUDGIE_CALL_glXWaitForSbcOML _BUDGIE_CALL(glXWaitForSbcOML, int (*BUDGIEAPI)(Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *))
#define _BUDGIE_HAVE_CALL_glXWaitGL 1
#define _BUDGIE_CALL_glXWaitGL _BUDGIE_CALL(glXWaitGL, void (*BUDGIEAPI)(void))
#define _BUDGIE_HAVE_CALL_glXWaitVideoSyncSGI 1
#define _BUDGIE_CALL_glXWaitVideoSyncSGI _BUDGIE_CALL(glXWaitVideoSyncSGI, int (*BUDGIEAPI)(int, int, unsigned int *))
#define _BUDGIE_HAVE_CALL_glXWaitX 1
#define _BUDGIE_CALL_glXWaitX _BUDGIE_CALL(glXWaitX, void (*BUDGIEAPI)(void))
#endif /* !BUDGIE_CALL_H */
