Warparound Murphy

Messing out CEs in a systematic way

By Francesco S. Carta

The rules are as following:
- the player will be warped if the corresponding field on the other side is free;
- the floppies will be warped even if the corresponding field on the other side is *not* free, in this case they are destroyed in the hyperspace;
- after being warped, the floppies are pushed one field away from the warp border as soon as that second field is free;
- the floppies turn into emeralds when touching the terminal Wink