Pacman
-------

By Alan Bond


Hi there, this RNDs level is a near perfect arcade conversion
of the most popular game ever.



Features
--------

Ghosts that move over dots,power pills and fruit, and they
don't change the dot totals (very important)

200,400,800 and 1600 ghost kill combo.

Ghost eyes that return to base, warning flash on ghosts, and
the ghosts restart in the middle when you die.

Working score, lives (in the side menu!), and an extra life 
counter that works with the combos.

Gets harder each wave; the ghosts leave their house quicker
and the power pill decreases in time (like the arcade)

Maze flash, redraw dots and pills

"Slide" out the side door ;-)

Exactly the same maze as the arcade game (but stretched)

The original graphics, sounds and music from the arcade (MAME)

Tested to the point of insanity. :-S


Can't do
--------

Speed.  In the arcade the skill is just the speed of the main 
loop,so EVERYTHING gets faster. RND speeds are either too slow 
are too fast for this to work.

Ghosts moving over other ghosts. Come on, give me a break!

Also, the eyes and invisible eyes (yup!) can't be walkable over. 
This is because you may lose the dot that the eyes where on and 
break the level.



Couldn't be bothered
--------------------

The intermission screens.....in order to put these in it meant 
that I had to play real Pac-man to see what each one does, and 
I'm not very good at it :-D



Glitches
--------

I say "glitches" because there aren't any big bugs in the game,
which has to be a first for me ;-)


Pac-man death:  This uses the command "change artwork", but for
some mad reason the animation starts at different points, so 
sometimes you won't even see it happen.  :-(

Eating a power pill whilst the ghosts are flashing:  Will keep 
the ghosts flashing for the duration of the next "eat time", its 
no problem though.

If the ghost eyes didn't return to base in time (at end of level),
then you will be one ghost short in the next wave. This only 
lasts for one level and all four will be restored next time.

Messy editor habits.....sorry about that!  You know how it is when you
make an "engine", you start off well being neat and tidy but soon you
start wasting CEs, not naming them right or give then graphics...so the
2nd half of the palette is chaos!


Have fun.




